Warhammer 40,000: Dawn of War – Dark Crusade
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In this map we have a nice ruined city, with craters and ruins everywhere. It looks quite well done aswell. It supports 4 player matches.
A four-player map, based in and around a city.
Agritractus is 4 player map divided in half by a large river with two bridges. On one side there is farms and long tracks of hedge rows. Troops in the freshly plowed fields will take negative cover.
This is a 4 player map with 2 sides to it. Tthe only way to get to either side is via two access ways.
A nice map here from BCA.
A nice four-player map here, in the snow, and in what appears to be a fortress.
This is a very dark map. It's an ancient Necron - Cave. Is's made for 4 Players. The best modes are FFA and 2v2 (with or witheout Capture and hold).
Here we have a map set in the desert, with an imperial fortress.
A beautiful chaos four player map. Dusty, red skies overlook classic Chaos buildings and statues, forming an atmospheric arena for an explosive bloodbath!
BIO_Ultra created a four player map set in a castle.
Here is a 4 player Dark Crusade map, made by Bio_Ultra. From the looks of the screen shots the map looks well laid out, and has great detail showing how the map is in a necron tomb.
The two teams fight for the control of a small bombed urban area with 1 critical location, 2 relics and 12 strategic points.
This is a 4 player multiplayer/skirmish map by CaptainCommie.
This is a Dark Crusade map based on a world being taken by Tzeench. This map works for DC only.
Cataclysm is a 4 player Tau themed map for Dawn of War - Dark Crusade. Definitely one of the nice looking Tau themed map available, there are lots of details built in the map that make the map a convincing Tau base.
The map is centred around an obelisk in the middle. The developer claims it is very balanced & works well on 2v2 or free for all. The map is themed to Necron/Jungle.
3 relict structs,4 strategic points. Built as a pure cityfight map,small roads&alleys,destroyed buildings. Main battle area: center of map.
The sequel to Lost in Time and Space 1, following along the same theme, only with more worlds.
A fairly nice four player map.
Player 1 starts in a tau themed fortress, players 2,3,4 in the desert around it. There are 12 strategic points, 2 critical locations and 2 relics.
This 4 player map set in a winter environment, that has you fighting for a Tau base.
A nice map set in a jungle and it also has a refinery type area and a beach!
A good 4 player map which uses those shield things with the blue light, which I like, as you will know if you have downloaded my Lost in Time and Space map.
Here is a four player map for Dawn of War: Dark Crusade. This map is based at night time with race specific bases, also each base starts with a squad of units which are specific to the race that you are using.
This map looks resonably good, and with an Eldar Effect on it.
The map is basicly were you and a computer ally and you are defneding a fort while attacking a enemy's fort .
This is basically a free-for-all map in a necron cave. When I made it I didn't realize how small it was so if you think it's to small sorry about that.
The map is basicly you underseige from the forces of chaos and they will stop at nothing to get what they want blood for the blood god.
The map is based on the poplar Storm of Iron novel by Graham Mcneill. Looks like a very nice map for his first try though. It's a 4 player map for DC measuring 256x256 in size.
It is 4 players and appears to be quite layed out.
A well balinst 4 player map with necron ruins.
The Last Palace is a 4 player map based on a war torn city in which 2 players start at a ruined Imperial Palace.
Yet another map from Honor Hand here, and still of good quality.
This tiny strip of land in the middle of the ocean houses a fallen Titan, lost during one of the thirteen Black Crusades. It is only accessible when the tide is low. Fate has trapped four powers on it.
This, has to be one of those 'unique' maps, that are rare to be found. Think of the center as a portal, and the four corners as different 'times'. Quite a nice idea, and every corner is well worked out, and has its own feel to it.
The same map from Honor_Hand, only uploaded WITH the decals.
A four player, Tau based map from Mooseman15. This comes complete with lush jungle settings and a dark, rainy environment, making it great for themed and non-themed games. Hugely atmospheric and great fun to play.
This map was desinged as the ultimative expirence of all gameplay aspects DoW has to offer. It was primarily meant to be a 2vs2 map.
A snowy map, set in a derelict mine. The mine has been captured by the 'xenos scum', and it is the duty of all the righteous to cleanse the area.
A purely Chaotic map here, in the sense, that it has a Chaos feel to it. Dark Red skies, and a nice open place to fight it out. Included are canyons, deserts, lava-like stuff, and darkness.
We have a nice 4 player DC map here, best played FFA, or 2vs2. It is based on a ruined city and looks to be even to symetrical so no team has a advantage over any other.
The idea behind the map is one team defends, the other attacks, ideal for Take and Hold games, it can also be used as a 4 player 2v2.
A Catachan style Map we have here, of which is best suited for 2v2 Combat. The Map has everything you'd expect to see for a Map based in a Jungle. Tree's, Water (Swamps), Hills, Caverns etc.
It's a 2v2 or FFA map with 20 Strategic Points (4 in each base and 4 disputed,) 4 critical locations, and 1 relic. It is basically 4 bases with rivers in between and trees, lots of trees.
4p map based on the battle of the first company of the Ultramarines in the northern Fortress in Macragge. This is a mainly defensive map, where you will have to hold your position till you are killed or, willing to make a counter attack.
This is a map of an Imperial stronghold.
An 'Into the Breach' type map here, with one bridge leading from the realms of chaos to an imperium city.
This is the 5th map I've made so far and with the knowledge of my last map I've noticed that its so awsome to have a pre existing army on your side.
This one is different to your usual map, as it takes places on a lot of squares. Could almost pass as an oversized chess board.
Once a forest, once this area had the Fortress built in the middle. It protected the land, but in the process the land began to burn. Trees were burnt down within seconds, and all life in the radius of it were burned to ashes.
Another map from Honor Hand.
Just a few minor changes, place a few more decorative objects and flattend out a few spots of the terrian. A spot was found where a builder unit could get stuck in the ground.
Two versions of the same map, one is a standard 2vs2 map and the other is a 2vs2 with a SCAR controlled ancient evil.
This is a 4 player map designed for FFA's, its based in a imperial city which hasn't been affected by war, therefore is a safe haven for civillians. For this reason it consists of only flats.
This contains the decals that were missing from the original one so here it is.
Magros 3 is best played take and hold with teams of 2, there are vast resources and enough room for some pretty large battles. Because of the mud-filled swampy streams all the water is negative cover.
A nice little 4 player map by Ryilo.
This map originally began as a Chaos warp gate, but because I couldn't get an object to rotate, I just added in a daemon.
On an isolated planet, the Tau have fought off attackers for centuries from this stronghold. No attacker has ever suceeded in taking this once busy fortress.
Here we got a 2v2 map with an orky theme to it.
A Floodland War is sniperic's 4th map, and it is mainly set around river sides which is heavily rained upon. Although the map lacks some detail, the atmosphere is well done.
An imperial outpost in the artic regions of kronus has been overrun by unknown forces you job is to investigate this missing in action battle unit.
Here is a four player map for Dawn of War: Dark Crusade, a desert like map which is almost flat and wide open, perfect for open attacks and similar.
How it looks you may see on screens and in-game... imon_wielki tried to do something really detailed. There is part of town and cathedral, some trenches, part of forest, empty ork base, mountain, chaos shrines and lots of carnage.
This map is part of a collection of chaos-gods-themed-maps.
This is a four player map revolving round double team games.
This was great monument build for glory of God Emperor milennia ago. In 41 millenium it was tainted by chaos and destroyed in epic battle. High Imperial Command ordered massive orbital bombardment of warp gates placed inside cathedral.
A 4 player map set in a desert environment, to add to the collection i've been uploading since Winter Assault, suitable for all play modes.
A somewhat pretty map given an edge by being bathed in a dark blue glow. The real strength of this is in the tactical chaos it causes, with 14 strategic points yet only 1 critical location.
A fairly basic but nice 4 player map.
This is a 4 player map based around a volcano.
A 4player map that has a snowy mine feel to it.
A Khorne based map from Spit_You_Out. The map is made to make you think that war has been raging for a long time, with corpses, blood and wreckages littering the field.
This is a very cool comp stomp map so get ya best mate and own some nubs. This map is a large map with a main attacking point on either end of the alley also if your like what the! why is it called Beer Bottle alley?
A detailed 4 player map, in which decals are put to good use.
dawnofthewar has created a detailed map set in a snowy environment.
It is a 4 player desert themed map that resembles the general structure of the infamous "Into the Breach" map played so much online.
A 4 player map set in a mountain environment, suitable for all play modes. A 4 player map with the 4 starts in each corner of the map. Plenty of decals, craters, strategic points, relics etc.
Frozen Pipeline is 4 player set in a winter environment. Each player starts from one end of the map's corners, starting with 2 strategic points around them.
This map looks very the same as the well known "Into the Breach", but it was special designed for combats of epic measures like in NoLimit Mod. It is also very good for playing in a normal Mod.
An updated version of the Monthax map by warmaster_dan for Winter Assault.
A 4 player map set in a mountain environment, suitable for all play modes - by Mattaus.
The war has moved on to other locations leaving behind many 'dead-zones' like this one, known as Necropolis!
This four player map is based upon an Iceburg, which has hidden under it, an ancient Relic of sorts.
This map resembles a city district that was pretty much totally destroyed.
This is my third map. I was sorta bored whid the green and white, so i did the egsact opposite.
A nice map here.
Here is a four player map or a two verses two player map for Dawn of War: Dark Crusade. This map has an Oasis filled with trees, grass and a small lake in the very centre of the map.
A 4 player [2 vs 2] map set in a urbanindustrial environment, suitable for all play modes - by Mattaus.
An update version of the map Lake Inixis.
You start out in the jungle area of the map (if your playing fixed positions). You have little space between you and the castle. Before the gates you see the bodies of those who have tried to take this fortress.
This 512x512 map features a large circular mining pit with 5 vertical levels. There are two starting positions at the bottom of the pit (map center) and two near the edge on the highest level.
This map is set on a tainted world beseiged by chaos and there dark gods.
This is imon_wielki's first and probably last map.
Into the Second Breach is a four player map that is based on the original and fan favorite map from Dawn of War Winter Assault.
Why name Bridge Never End? Yes Chaos want bridge let stay for many race is dead in bridge. Bridge Never End map is very little map but fun for hard, You can use harder/insane. When you're start playing so it is start HQ and Command.
The users first map; so play nicely.
Kinda like the classic "Into the Breach" but with, well, a football field size breach in the middle!!
It's a map designed for imperial gaurd,eldar,orcs and chaos.
"MELTDOWN" - by Overcast. Designed for 4 players.
On a classified bunker near the eastern fringe of imperium space is an isolated comunications bunker that hold a motherlode of inteligence on the imperium.
The first map i put in here was armagetten which was an 8 player map an got alot of credit so i think you for your comments.Here is another one of my maps and has the same concept as the last one just smaller an on a island.
This tau training facility :live fire exercise against holographic enemy to help train our warriors in the most realistic way possible.
It's a jungle map, made by the_inquisition.
There are two relics, 4 slag deposits, 3 Critical Locations, and XX Stragic Points.
When I seen that intro I was hoping they had that map but the didn't so I made it as well I added a few of my own things because you can't see the whole map in the intro so its 50/50 any ways have fun.
This is a nice subtile Dow map called Forgotten Taint. You can play this map with a number of 4 players.
This map I made because I wanted to make a jungle map with cliffs and heavy fog, mobility on this map is damaged as there are cliffs you have to navigate through.
This is an update for mist island due to some major and minor flaws like the space marine base, has been removed now.
There was a small breach in the west wall but was cut off the only way left to get in to the base is through the main gate, and with imperial forces behind the walls it's going to make it difficult for the forces attacking.
Ice Flow is the author's first map, it is broken down into 4 bits merging in the center, but also each player has access to two of the 3 hills.
Storm of Jungle is a jungle/urban themed four player map. Players are placed directly on the opposite ends of each other, and have to fight through an urban battle field.
A small 2vs2 attack Defense map. Players 1 and 2 defend 3 and 4 are the attacking forces. There are three entrances all gaps in the barbed wire.
4 player map with a large area of negative cover surrounding the Relic at the center of the map. Strategic points over looking the negative cover area help against a frontal attack, while the sides are left fairly exposed.
Here comes a night map named Storm City.
Tau Advanced Post is a map that represents a ruined imperial city where Tau established a hidden colony. The city is surrounded by water and cut bridges.
Arnkus is an imperial and peaceful city, built long ago, on the mountains of Ern IV. Every district is built inside a valley, occupying a large portion of the mountanious ground zone, not to mention the underground compounds.
This 2 versus 2 map offers a war torned jungle themed map, where players must move across 4 bridges to reach the other side of the map; which is where the opponents base are
War in the sky is a 4 player map based on a floating city scape. A few places can only be reached by jump troopers (both relics and a few SPs) This map works for DC only.
Somewhere on a forgotten world a gateway into deep space exists, The Tanhauser Gate, many have sought its location and at last it has been found. Through the gate the ancient skeletons of mighty battleships float drift in space.
This map is related to one of the futile environments, in this case an Imperial Mining Facility in this asteroid.
This is a four player map devoted to 2v2. Each player on each team has a defensive or offensive role.(player 1/4 def,2/3 off).
A 4 player map set in a city environment, suitable for all play modes.
Here we have a 4 player map set in a warped type of battlefield. This map is designed for 2 versus 2 types of battles, and positions 3 and 4 have structures placed so it is wise not to close them.
A 4 player map set in a jungle environment, suitable for all play modes.
The global system have make the Grand Canyon into snow and a great battle is now upon there. Up to four players 'free for all' or '2 vs 2' battle.
On top of this Summit lay a monastry not too long ago. However, it was accused of Heresy and thus destroyed by Space Marines. After that, an Imperial Commander wanted to find out about the relic forgotten below the ruins.
This boys and girls, looks to be a fairly good map, placed, and set within a desert environment.
A nice, simple, plain map from superevilnastyman.
It is a 4 player take and hold map with a twist.
This is mostly an emperial guard last stand cinda map.
An awesome looking desert map, with a green river!
A nice map here. Kinda simple enough but still nice.
A 4 player map set in a jungle environment, to add to the collection i've been uploading since Winter Assault, suitable for all play modes.
This is the updated version of my map geneva VII. It`s a 4 player map, which is a very detailed cityfight.
A reasonably basic map.
A 4 player map set in a snow environment, suitable for all play modes.
Here is another map based on "Into the Breach".
A New Threat is a 4 player multiplayer mission map. The map objectives are Chaos players (players 3 and 4) have to assault a last stand made by a Imperial Guard and Space Marine player.
This is a 4 player map. A place where reality and time are bent out of shape. This realm also holds the secret of a powerful god that can control time, if Chaos finds this god it will be disastrous.
A 4 player map set in a snow environment, suitable for all play modes.
Layout wise it's 2 Fronts Direct combat with 2 external combat Basically smaller combat ring with a larger combat ring but with stargic points and critals layout preventing combat powerlows mainstaying in centre.
Another 4 player map set in a city environment, to add to the collection ive been uploading since Winter Assault, suitable for all play modes - by Mattaus.
Another 4 player map set in a desert environment, to add to the collection I've been uploading since Winter Assault, suitable for all play modes - by Mattaus.
This is a map which depicts a fight between chaos and imperial forces.
A 4 player map set in a mountain environment, to add to the collection i've been uploading since Winter Assault, suitable for all play modes - by Mattaus.