Warhammer 40,000: Dawn of War – Winter Assault
This map is in its first stage so it is likely to change with any feedback i get. It is a 8 player map for 4 v 4 play and it suits most game styles but especially take and hold.
This Map may seem very unfair for an online battle or even for a skirmish. The player or ai next to you may have access to more points or the enemy may be able to build on more slags (lucky for Eldar).
This map was created as a combination of the map Death Alley, that comes with DOW and my own ideas about cover and strategy. It's stictly made for 4v4 game play and would be nearly impossible as anything else.
This is a 6/8 Player map (2v4/2v6) for Winter assault where you & Player2 have to defend a riverbank from 4/6 enemy players.
This is my second map. It's an 8 player map Team play 4 v 4 based upon an urban warfare idea I had.
This version of Daemon World contains a multiplayer version called "Daemon World Online", plus an updated version of the original skirmish map.
This 3v5 map is based on Minas Tirith. It includes 2 maps: one for attacking and one for defending.
An map that can hold up to 8 players, Concept is an amphibious assault... Now the area being attacked used to be an Imperial Guard Garrison !!!
The map is thought for 4 vs 4 games. Each player has a relic and a slag deposit and you will see enormous battles here.
This is a 8 player-map for Dawn of War - Winter Assault. There are 4 Teams. Each team has 2 players. 2 teams are in the City. 2 are outside and they are trying to get into the City.
This is a simple conversion of the Doom Chamber map into a winter version.
This version of the map contains some fixes to the fog so that it does not conceal the map.
An eight-player map containing 61 strategic point flags, 6 relic structures, 7 slag deposits, and 7 strategic objective structures. This map is designed for use with mods allowing 100 units or more.
Hell Lutien is an 8 player version of Kasyr Lutien with a changed layout and a hell/lava look. All game modes are supported, and the map should work in DoW and WA.
This is an 8 player map (size: 1024x1024). It was made to play mods with 100 squads or more.
An 8 player map that, according to the developer, is still a work in progress.
This is an eight player version of biffy's.
The great space hulk of the warlord nazdreg ug urdgrub has crashed upon the planet of medusa v, adding even more troubles to the imperial forces as they try to evacuate the doomed planet.
This is no place for life. This region has been under heavy bombardment for several days. Pummeled Estate is a sprawling destroyed urban landscape. The central hill is a good vista to the destruction below.
Medrengard_(8): 8 player WA map for DOW. Made by Selden. 8 large starting bases, 5 strategic points and 4 relics.
This final version of Winter Trenches has several fixes over version 1.1.
It is no longer seen as an important inustrial area but its stratigic location connecting two important citys provides a brilliant area to begin an invasion and the dark forces know this!
This map is an 8 player map made up of two forrests (heavy cover) and "no mans land" (negative cover) in the middle. each player gets 2 strategic points and a slag to start with strategics randomly placed in the middle.
This map pits you against 5 enemies. It is ideal for single-player skirmishes and should provide an extra challenge.
The Imperium won the day, unfortunatly, the celebrations are on hold as necrons have been sighted moving into the quadrant of space!! Whats more, there is a rogue squiggoth around somewheres!
Boss of da Hill is a 4 vs 4 DoW:WA multiplayer map designed for anihilate and/or take and hold. It is not fit for free for all matches, because the bases of each team are positioned quite close to each other.
This map is big. There are four starting points at each end of the map. They are far enough away to play FFA if you wanted to but this map is designed for 4vs4 big battles.
A jungle-based 8 player Winter Assault map with some swampy inlets & an urban area aswell.
This 8 Player Winter Assault map is based on an icy deathworld with a large river of blood flowing through it. The map is set in the Delta of this river, with many bridges & fords.
This map is that of 8 players. This map also has a nice "dead" feel too it too.
This 8-player map is designed for four teams, Imperium, Chaos, Eldar, and Ork. It features a river separating two of the teams from the other. Designed for take-and-hold or annihilate games.
A planet inhabited by chaos and horrors of the warp, but sky pitched blood red, and the water as red as the blood that inhabits it. No man has come back alive, and neither shall you.
It is based on a picture I saw of a temple in my encyclopedia about a temple.
Designed for a 4 vs 4 player or 2vs2vs2vs2. There's lots of cover to manage, 1 relics, 2 critical location. Build for Infantry protection, with build impossible to reach for walkers unit(Dreanought, Sentinel etC.).
The map plays very much like the original, except you have three buddies with you on each side and a little bit of cover to scrabble into towards "The Kill Zone."