Warhammer 40,000: Dawn of War – Winter Assault
A 1vs1 map set in what looks like rolling plains. I'm assuming there is a jungle in there too, somewhere. Lots of control points and one relic to fight over!
This 2v4 map is set on an icy planet invaded by Xenos. It is ideally played by Imperial Guard or Space Marines versus Eldar/Chaos/Orks.
This map is in its first stage so it is likely to change with any feedback i get. It is a 8 player map for 4 v 4 play and it suits most game styles but especially take and hold.
This Map may seem very unfair for an online battle or even for a skirmish. The player or ai next to you may have access to more points or the enemy may be able to build on more slags (lucky for Eldar).
This map was created as a combination of the map Death Alley, that comes with DOW and my own ideas about cover and strategy. It's stictly made for 4v4 game play and would be nearly impossible as anything else.
Four player map that works with DoW and WA. This is a fortress vs fortress map designed for prolonging the conflict while putting large amounts of resources in the players hands.
A really cool looking 4player desert map. A big Fortress on one side defended by 2 players, & 2 players attacking. Not race-specific, can be played with any race!
The Map takes place in the Armagedon secundus in the time of the siege of the siege of the Hades hive Gates of Hades is a 6 player map it's concipated for 3v3 battles (but FFA and 2v2v2 battles are also possible).
This is a 6/8 Player map (2v4/2v6) for Winter assault where you & Player2 have to defend a riverbank from 4/6 enemy players.
This is my second map. It's an 8 player map Team play 4 v 4 based upon an urban warfare idea I had.
This 3v3 map is set in an urban area, where an Imperial tank factory has been overrun by Orks. This map uses a self-installer.
This version of Daemon World contains a multiplayer version called "Daemon World Online", plus an updated version of the original skirmish map.
It is a 1vs3 battle with the odds stcked against you.
The fate of mankind swings on the outcome of this battle. Only one side may prevail. The lives of millions are in your hands.. use them wisely as they may be the last of their very existance!
This 3v5 map is based on Minas Tirith. It includes 2 maps: one for attacking and one for defending.
This is a two player map for Dawn of War-Winter Assault. It includes the following: 1 critical location, 2 relics, 2 slag deposits, and 8 strategic points.
Jason Daffer created a four player map best played on 2v2. It has 16 strategic points, o critical location (couldnt find a good place for them), and 2 relics.
This is the updated version of Assault on Terra map. There are a few balancing tweaks and some more greenery has been added to satisfy those that thought Terra should be a lush garden.
An map that can hold up to 8 players, Concept is an amphibious assault... Now the area being attacked used to be an Imperial Guard Garrison !!!
The map is thought for 4 vs 4 games. Each player has a relic and a slag deposit and you will see enormous battles here.
This is my first map. It's a WW1 style map.
This map is thought for a single player with two AI allies. You will defend a castle against 5 AI attackers. The two sides are connected by a small bridge. And two tunnels that can be used by the player 1 only!
White Silence is a 2 vs 2 DoW:WA multiplayer map designed for anihilate and/or take and hold.
A nice six player map (best suited for 3v3) with some nice ruins and a road running right through the middle.
This is a 8 player-map for Dawn of War - Winter Assault. There are 4 Teams. Each team has 2 players. 2 teams are in the City. 2 are outside and they are trying to get into the City.
This is a simple conversion of the Doom Chamber map into a winter version.
A fairly nice map, set in the marsh / swamps.
Two raised starting places either side with a network of raised areas (raised out of water) in between.
Thousands of Orks have been slaughtered outside the walls of the great fortress Kasyr Morticus. However with the terrifying power of Waaaargh! Grashnka 3rd who knows if the outpost will survive...
In brief, this is a rework of the "Two Hills" map, to make it look better.
This version of the map contains some fixes to the fog so that it does not conceal the map.
This 2v2 map is based on the map Sidewinder from Halo. It features two players fighting over several key areas with the other two players providing support. Each player starts with an Imperial Guard Heavy Bolter turret.
This 6player map is based on an icy world with many races battling for control of the planet.
A 5 player map for Dawn of War: Winter Assault.
A devastated terrain with an unholy aura. 3 different terrain types have been used by me this time.
It is about imperial out post and ork outpost where they battle against eachother.
The Island In The Rain only appears when it rains, if it stops raining the Island disappears along with everything on it. Because of the massive mist around the island planes often crash here.
This is a 1 vs 1 map with a large mountain in the centre, this kind of makes it a "king of the hill" battle.
A 4 player map based on cityfight and very good for tactics.
This is the same files as the original Kugelstadt City Fight, but now with the screenshots.
Players start out with units but they are set up in a way so you cannot rush with them (note - you cannot get into or out of the bunkers unless you jump, teliport, drop, etc.).
The community wants new, individual, creative and original maps. Well I think "Pathfinder" is one of those maps.
An eight-player map containing 61 strategic point flags, 6 relic structures, 7 slag deposits, and 7 strategic objective structures. This map is designed for use with mods allowing 100 units or more.
A hotly-contested frozen wasteland can be home to all your Dawn of War: Winter Assault battles here. Small 1vs1 map makes for quick, fast-paced action.
Dark Fortress is a multiplayer scenario where you attack a fortress defended by a well-entrenched foe. You can have up to 4 Human players vs the computer opponent.
Map is 4 player, works best with 2v2, or Crazy FFA sessions.
"The Path of Martyrs" is fought on the crematory world of Ashen VI.
This is a 6-player map designed for 3 vs 3 gameplay.
This 1 versus 1 map features, great environments and great map balance.
Hell Lutien is an 8 player version of Kasyr Lutien with a changed layout and a hell/lava look. All game modes are supported, and the map should work in DoW and WA.
A new war dawns upon the deeper Valleys of Lorn V. The planet and all the treasures that remain buried under the cold layers of ice dating back thousands of milleniums is still unspoken.
A 2 vs 2 map for Winter Assault, based on an urban atmosphere.
Best used on F.F.A. or 2v2. Any battle objective is ok as far as i know.
This is an 8 player map (size: 1024x1024). It was made to play mods with 100 squads or more.
The inspiration to create a desert map came when I had discovered the base setting for 'Dark Crusade'.
An 8 player map that, according to the developer, is still a work in progress.
Many of you may now of one of my first maps "The Perils of the Warp", it was quite a popular map for me. This map is somewhat a remake, it is only 2vs2 this time, and still has the same old chaosy theme.
Each player starts with 2 slag deposits, 3 strategic points quite close to the base, and a relic closer to the middle. There are also 3 victory locations, each surronded by corpse, blood, destroyed vechicles.
This is a 6 player map with two big bases one at each end; Two Relics with two strategic points in the middle and two critical pionts in the centre, one base has 6 strategic pionts and two slag deposits.
A hilly area with a couple of winding paths through the hills. The slim paths make it hard to use machines, which limits you mostly to troops.
Another four player map for the DOW community, this one in the depths of Chaos darkness.
A King of the hill Snow themed map based on DoW Mission 2's landscape.
This is an eight player version of biffy's.
The great space hulk of the warlord nazdreg ug urdgrub has crashed upon the planet of medusa v, adding even more troubles to the imperial forces as they try to evacuate the doomed planet.
This should be played without vehicles (or the mod "Heroes") or it'll fall apart.
This 2v2 or 4-player free for all maze map contains 4 relics, 2 slags, 19 strategic points, and 1 critical location.
This is the second version of the map, alot of the movement bugs have been fixed, rain has been added, alot of dressing/ new things added, the city has been expanded, the ground textured, destructable gates for your fortress, etc. This map is a major impr
This is a map called The Other Side; It's a 2 vs 2, meant for a good take and hold game and also annihilation.
This is an update of the older version. It contains several fixes, such as for custom decals and the minimap.
This two-player map makes use of a desert theme and towering pyramids. Versions 1.0 and 1.1 are included. Version 1.0 makes use of very high detail for those with more powerful systems.
The basic concept behind this map was to create a one on one map that eliminates the "spitting distance feel".
5 huge Chaos armies besiege the imperial castle, in which three Space Marine chapters fight for their survival.
During the battle for macragge countless waves of tyranids keep on swarming the imperials, so the space marines and imperial guard have set up an outpost so that they can get a foothold on the planet.
It's a 3v3 map, with two big trenches on either side. Inbetween the trenches - No Man's Land - is a whole load of negative cover.
This wintery 2v2 map is based on a world called Glacia Prime. It is designed for play as Space Marines & Imperial Guard vs Chaos, Eldar, Orks, or a mix.
This 2-player map is set in a wet, jungle atmosphere. It separated into three islands: one for player 1, one for player 2, and one ripe for the taking.
This is a dawn of war winter assault map for 2 Players, It is a forest terrain map called Forest Combat. Each player starts in the corner of the map with different points and cover scattered here and there.
2v2 map which works on all game modes.
Tanarik city. This is a city based map.
An imperial hive world in the Segmentum Obscurous. Beneath the towering structures of this city corruption runs rampant. Heretics find haven in this concrete jungle of filth. The Emperor's word has long since been forgoten in these vomit-stained streets.
It's designed to be a city that's been flooded by the waters from the River Styx, summoned by some really quite insane cultists.
This final version of Winter Trenches has several fixes over version 1.1.
This map features 10 strategic points, 1 relic point in the middle of the map, and 2 slags.
A vicious snow squall will be an impediment in your mission. This fortress was recently excavated from a glacier. It had been a hidden recon outpost before being buried in over two miles of snow on this wintry planet.
Astrodermus Pedrimunius better known as the void is and area in space that has been engulfed by the warp. Now there is no rest meteors fall from the black sky and it is we who have been chosen. Chosen for what we do not know.
This 4-player map contains 16 strategic points, 3 critical locations, 4 relics, and 8 slag deposits.
This map is a second version 3v3 6player map for winter Assault where you, Player2 & Player3 have to assault a huge ork &/or chaos base.
A general two player map, situated in the snow with some nice map design (canyons etc).
This is no place for life. This region has been under heavy bombardment for several days. Pummeled Estate is a sprawling destroyed urban landscape. The central hill is a good vista to the destruction below.
This is this developer's second map; It's large (for a four player map) enough for some serious stratagies to be played out, and has the potential for some fun battles!
At the brutal Colosseum on the desert world of Rahes Paradise, so many battles have been fought that the dark god Khorne would be pleased.
512x512. 2vs2 recommended / this map was designed to play Imperial Guard vs Chaos ). 16 strategic points flag - 4 objective structures - 2 relics - 4 slags.
This 3vs3 map features a large no-mans-land in the center with a trench network around it. A mine field in the no-mans-land will help keep your fights interesting.
This two maps are almost a year old (or older). They were from my old site, which no longer exists.
The pile line though the Bellum jungle, the pile line supply's all the water to Malum Deus. It's the job of the 88th Imperiosus silicis to guard and defend the line and the pump house, but can the hold out against the relentless orks?
Here is a two player map from Kalamor with ten strategic points, one relic in the middle and two slags.
This 4-player plains-style map has very little cover, creating for some intense gameplay. It contains 14 strategic points, 2 relics, and 3 critical locations.
This is a 2v2 map which is fairly large, it is suitable for all game types. Teams are seperated by 2 rivers and between the rivers lies a no mans land.
This snowy 1v1 map features 8 strategic points, 3 critical locations, 2 relics, and very little cover, so wage your battles well!
Medrengard_(8): 8 player WA map for DOW. Made by Selden. 8 large starting bases, 5 strategic points and 4 relics.
This map has 4 Strategic Points, 1 Critical Location, 1 Relic, and 1 slag.
This 4-player Winter Assault map is fought over the shelled ruins of an old city. Very few structures are left standing, and the rest is rubble. Best played on 2vs2, map made by BIO_Ultra_!
This roughly constructed fort is set in a jungle environment; You have 18 strategic flags, with four slag deposits, there are two relics and three strategic objectives.
This 2v2 map features 10 strategic points, 4 relics, and 3 strategic objectives.
A place of unspeakable evil, this wretched place has become a haven for the forces of chaos. This is a large 3 player map built upon a chaos tainted wasteland.
This is a a nice map for some great gameplay; You begin in a castle, and you're pitted against two enemies on the other side of the river. There are six stratigic locations, three critical objectives and four slag deposits.
It is no longer seen as an important inustrial area but its stratigic location connecting two important citys provides a brilliant area to begin an invasion and the dark forces know this!
Boss of da Hill is a 4 vs 4 DoW:WA multiplayer map designed for anihilate and/or take and hold. It is not fit for free for all matches, because the bases of each team are positioned quite close to each other.
2vs2 map that is set in a vast valley with high areas and low areas. Best played in take and hold.
This map is an 8 player map made up of two forrests (heavy cover) and "no mans land" (negative cover) in the middle. each player gets 2 strategic points and a slag to start with strategics randomly placed in the middle.
A vast water-surface battleground. Players are set in each corner and have their own strategic point - 4 in all. The map plays very well in all modes except take and hold.
This is a small 2 player map for winter assault with two trenches and the area between them dotted with craters, razorwire and tank traps. There are 6 strategic points, two critical locations and 1 relic.
Here we have things that have not been done before, including circles of pipes, and a well decaled machine-thing.
A fairly nice map, with what appears to be a lot of wrackage.
This this developer's first DOWWA project...he made a 4 player map based on the beginning video of dawn of war.
A 4Player, Wintery map set in an urban-like environment. Also compatible with Dark Crusade.
Its a 1v1 version of In to the breach its quite small and you will probably have to build your forces quite fast due to you being so close to your enemy.
This 2v2 map features half-urban and half-jungle terrain, making for some interesting play strategies. It contains roughly 20 strategic points, 4 slag, 4 critical locations, and 4 relics.
A King of the hill Snow themed map based on DoW Mission 2's landscape.
This is the original 6player Kasyr Lutien Map, remade with snowy textures, sound and of course the snow itself.
This 1v1 map features a trench warfare style of battlefield.
This is a 1v1 map from Cerberus. The normal version is basically created for capture and hold. The SE has no Starategic Locations only a Relic in the middle to fight for.
This is a four player map for Dawn of War-Winter Assault. In this map there are: 1 critical location, 3 relics, and 12 strategic points.
While on a recon mission of a nearby jungle planet, your thunderhawk is hit by unknown fire. Upon awakening, you find yourself alone and stranded.
This is a dawn of war winter assault map for 4 Players, This is a 2nd version to my other map. I have made the map 4 players, a larger base area and have even put in trenches!!
The 311th Valhallen army stationed near Brocheroc have been under seige for almost 3 years.But now the orks are getting smarter setting up traps,and raids on the poor Imperial forces.
Ork Alamo is a Dawn of War: Winter Assault map made for one defender against 5 attackers.
This is a dawn of war winter assault map for 2 Players, My idea came from the battle fields of WW1 where most of the fighting was close up and personal.
On the planet of Xavier 7 the desperate struggle of Imperial guard vs the orks rages on hard as ever.
This 2v2 map is based on Ranis Prime, the homeworld of the Space Marines.
This is a 2v2 map, it is suitable for all game types. Teams are seperated by a hill and a long trench, also to the far left of the map there is a railway which leads directly to the enemy base.
This two player map is designed for play with first person as the blood ravens and second player as the eldar. This map contains 1 relic, 6 slag deposits, and 8 strategic points.
This snowy city map, Death Ally, is a 2v2 map based on the first mission in the DoW:WA campaign.
This jungle-based 1v1 map contains three separate areas: player 1's island, player 2's island, and a central, neutral island.
This map pits you against 5 enemies. It is ideal for single-player skirmishes and should provide an extra challenge.
The Imperium won the day, unfortunatly, the celebrations are on hold as necrons have been sighted moving into the quadrant of space!! Whats more, there is a rogue squiggoth around somewheres!
Designed for a 3 vs 3 player. Lots of cover to manage, 4 relics, 3 critical location, 1 in each side, and the other in the center.
Designed for a 3 vs 3 player. Lots of cover to manage, 4 relics, 3 critical location in center of the map. High detailed maps that may need a bit more ressources than standard map.
This is 4 player fortress defense map. Each player has a tunnel down to their lower keep and one up to the top. The map is designed for Fixed Position Play FFA.
Lypis Secondus has been cleansed of the Chaos taint that infested the continent. Ordo Daemonhunters have now been sent to Lypis Primus to secure the uprising started by the Chaos tainted Demagogue Lorgar.
Two armies, sharing the common plight of being stuck in an infernal prison, have gottn along well for years now. Too well they begin to think, and, craving something to do, they begin to argue with one another even if they truly agree.
This four-player map is set in a daemon world with a lake of blood, and many other dark features.
Deep within the jungles of Tartarus, the strongest Waarghh is being formed. But only the strongest of them can get through the training grounds alive. There is no escape and no surrender.
This is a dawn of war winter assault map for 4 Players named Mountain Cleanse. It is a snow level that is basically used for straight forward battles with a few obsticles in your way.
This is the original 6player Kasyr Lutien Map, remade into an 8 player map, with snowy textures, sound and of course the snow itself.
A nice 1 on 1 map, and an excellent job for a first timer!
This map is for two players. A thunderhawk has crashed carrying vital geneseed samples.
At this Imperial Guard training camp live orks were bred and "weakened" for target practise and research. The system worked well, untill one day when the bricks went missing and all hell broke loose.
Based on the planet Kronus from DC, this 4 Player Winter Assault map is for all ye Brits & irish who dont have DC.
It's a 6 player Winter Assault Map.
A long forgotten but strategicaly important pass in the mountains of Fractura. Once held by the valiant Imperial Guardsmen, it was over run by a massive waaagh that passed through.
2 player snow map with large base building areas and defendable chokepoints.
On the little known planet of quadok 9 the imperials conduct thier genetic research. Alas, the foul Zenos have overrun the facility, and it is up to you to reclaim the area. Purge the Xenos in the name of the emporer!
This 2v2 map takes place on the planet Talassar, where the Chaos and Imperium vie over a chaos relic. It uses many custom decals and may run a bit laggy on lower-end machines.
It's a snowball fight, Warhammer style! This time around you've got two extra players, though. Players start on the four corners of the map, with players 1 and 2 across from each other, and players 3 and 4 across from each other.
A large 2v2 or Free for all snowscape map, Winter Assault version adds new features to the map.
This is a 4 player map for Dawn of War: Winter Assault. The map has a chaos theme to it. Also the critical locations and relics are worth taking a look at.
It's a 2v3 map you must play with fixed positions and player set teams.
Antigus refinery... power nodes are still operational in this area,it is this that has attracted all armies to the refinery.
The 1987 film "Hamburger Hill" was the inspiration for this map. It was originally conceived as a 2v2, with two players starting on the hill, and two on the edges.
This is a four player map of which disables some units from going places.
The small map is a 2 man map with 2 relics and 2 critical locatons, it also has 12 ordinary points. it is an open urban map good for all races, it looks to be quite good for takle and hold victory.
This map is based on the map "andiftheylayusdowntorest". This very large map is ideal for 4-player games.
A VERY large 1v1 map designed for mods that increase squad and vehicle caps to acommadate for epic sized battles, as well as putting the enemy AI on insane mode just for that little extra fun.
Unknown to many on Antigus, a small island on the south hemisphere has the ruins of an Eldar Shrine dedicated to the faction known only as The Shinkeiro.
This is the fixed version of the map Deus Ex Mechanicus.
This map is for Dawn of War: Winter Assault and for 3 players.Your base locate between two others.So you will fight on two fronts.
It's a snowball fight, Warhammer style!!! Two players start off at opposite ends of a rather cramped battlefield, up on plateaus.
Biosphere is a 2 vs 2 vs 2 DoW:WA multiplayer map designed for anihilate and/or take and hold.
A jungle-based 8 player Winter Assault map with some swampy inlets & an urban area aswell.
This small island was formed by volcanic reactions. It has formed great flat tables upon the rough jungle terrain. Though few venture into the jungle those that have never return.
This 2v2 map has one team defending Kasr Angelis from Ork invaders.
This 4-player map features a variation of the St. Huldrych Causeway theme. There are several ways to assault the enemy, however multi-tiered terrain will make rushing the bases impossible.
You start in a small, easily defended area that is fenced off in the corners of the map; Beyond your enclosure is no mans land. This is no place for tanks only for light and jump vehicles.
The Battle Of The Somme in the 41st millenium.
Each player starts on one site of the barrage. You can go the fast way over the barrage or you can go the way with controlpoints and two relics through the gorge.
Causweay map with raised imperial causway crossing the first of two rivers, onto a grassy forest area, which is before another river where there are two fords to a dead world setup.
This is based around what appears to be an Ork Dirt Track. We've all seen Dirt Track races with bikes and such, this would be the Ork version.
It's a 6 player map primarily designed for 3v3 play, with teams starting at opposite ends of a 257x513 area.
This is a pretty basic yet creative map within temple ruins Four players, and an equal amount of points.
Hill 907 is a map for Dawn of War. It's based around a hill in Vietnam that raised awareness about the risks that were taking place during the conflict.
This is an awesome map, best used online or with DOW WA AI mod. It's also my first map so some feedback would be nice.
This 8 Player Winter Assault map is based on an icy deathworld with a large river of blood flowing through it. The map is set in the Delta of this river, with many bridges & fords.
This 6Player, 3v3 Winter Assault map contains 2 banks of a river-like area with walkways in between for access to both.
This is a handy little 4 player map based within yet more ruins.
This map is set on a small desert island. In the center of the map there is a mountain. Player 1 starts on the top of the mountain and Players 2 and 3 start to one side of the island.
This map is that of 8 players. This map also has a nice "dead" feel too it too.
It is a map of 2 players, very good for some aggressive and simultaneously defensive strategies, since it has many zones of defense.
This map is big. There are four starting points at each end of the map. They are far enough away to play FFA if you wanted to but this map is designed for 4vs4 big battles.
Snowblind is a 4 player map, a fortresss in a glacial environment. The map can be played teamplay 2vs2 or FFA. There are Strategic Objectives in the corners and one in the central pit. The Relics are located in the 4 temple terraces.
A nice creator filled two player map, set in the desert.
A second map by Munich, this one being 5 players and hosted on a "dead" setting.
This 2v2 map contains 16 strategic points, 2 critical locations, 2 relics, and 2 slag deposits.
This is a 8 player-map for Dawn of War - Winter Assault. There are 4 Teams. Each team has 2 players. 2 teams are in the City and 2 are outside and are trying to get into the City.
Set on a Tau controlled world, a main river leading to a major Tau city has been a highly contested point of interest to major factions in the surrounding sector.
The map contains: 6 Strategic Points, 2 Slag Deposits, 2 Relics, and 1 Strategic Objective/Critical Location.
A 1 versus 1 swamp based map.
This map is designed such that take-and-hold missions are ideal. A large riverbed separates oncoming forces from defensive forces as players 1 and 2 attempt to conquer player 3 and 4's fort.
This 8-player map is designed for four teams, Imperium, Chaos, Eldar, and Ork. It features a river separating two of the teams from the other. Designed for take-and-hold or annihilate games.
This 1v1 map has very few strategic points so as to focus the game more on strategy than sheer force of numbers. The map contains 5 requisition points and only 1 relic.
Snow-themed 1v1 bridge hold map from Theoneandonly.
The sight of a ruined ancient temple, its god long forgotten, is now a key strategic location for all armies wishing a foot hold into this sub-sector.
The Cathedral of Saint Angelica was the centre of worship for Planet Dardisus, with many Pilgrims visiting the sacred grounds to set foot in the birth place of Saint Angelica.
This 4-player map is designed for 1v3 combat for a quick, bloody battle.
A 2p Skirmish/Multiplayer Map for Dawn of War: Winter Assault.
This map is pretty small, so It would be good for a quick battle and for infantry fights. Cover in this map can be anywhere, for example on the side of cliffs and not just in groups of boulders.
This snowy embankment is the final resting place of Darius Sericub, a great Imperial general who bravely struck at Eldar who were attempting to ambush a critical supply caravan going through this field.
Here we have a nice jungle/city themed map.
This is Jacob Willmott's first map. It's a WW1 style map.
It is a Orkish jungle where they tame the Squigoths. It is a 1v1 map.
This 2-player map features a very detailed snowy terrain, built for very quick and fun battles with opponent.
A King of the Hill-style map named, well, King of the Hill! Fought in 3vs3 combat over a winter landscape, this map looks good for all you meat-grinder fans out there!
This is the version 2.6 of Jungle Morning, which is a Dawn of War Winter Assault Jungle map for 2 Players.
A six player map is set in the winter time. It was previously called "King of the Hill", the author has added lots of stuff to the map in this version.
A planet inhabited by chaos and horrors of the warp, but sky pitched blood red, and the water as red as the blood that inhabits it. No man has come back alive, and neither shall you.
This 4-player jungle map is set on the planet Armageddon. It contains various relic shrines with one, central shrine that acts as the critical objective.
This is meant to be a 1 vs 1 all terrain battle. One Relic, 2 slag deposits, 1 critical location.
This is my first map, it's a very small 128x128 map desired to extremaly minimize the build space, and maximize the action from the very first minutes of play.
You have been deployed to defend a top secret testing facility in the name of the emperor (location unknown). A Chaos spy has escaped capture and has revealed its whereabouts to his military leaders.
This 2v2 or FFA map is designed around a bridge. Many foxholes dot the area, providing cover, while the bridge area is exposed.
This map is designed for a 1v1 take-and-hold scenario. It features a large exposed area surrounded by trenches, ensuring a massive body count at the end of the battle.
As beautiful as the 3rd moon of Dirac is, the Administratum does not fight to keep it for aesthetics. It is the unusual and rare plasma geysers that occur naturally in its polar regions.
This map is quite large for 2 players giving lots of time to accrue power and points. It has 2 relics, 3 Strategic Objectives, 2 Slag heaps and a host of strategic points.
This 2v2 map is designed to be played on the Annihilation or Take & Hold game modes.
It is based on a picture I saw of a temple in my encyclopedia about a temple.
Designed for a 4 vs 4 player or 2vs2vs2vs2. There's lots of cover to manage, 1 relics, 2 critical location. Build for Infantry protection, with build impossible to reach for walkers unit(Dreanought, Sentinel etC.).
This 2v2 map contains 14 strategic points, 4 relics, and 3 strategic objectives.
This 2v2 (or 4-player free-for-all) map features a large cathedral, as the name suggests, in the center of a snowy area.
This gives the feel that you truly are in a Blood forsaken land. And with what looks to be some sort of Pyramid with it.
This land of dirt and water will become a place where there is only war. The water stained red, the skys pitched black, and the bodies numberless.
This is a dawn of war winter assault map for 2 Players, It is a forest terrain map called Forest Combat 2.0. Each player starts in the corner of the map with different points and cover scattered here and there.
5 player map 2 versus 3 fixed positions.
The Battle of Fallen Timbers in the 41st millenium.
The map plays very much like the original, except you have three buddies with you on each side and a little bit of cover to scrabble into towards "The Kill Zone."
This map is 512x512 in size. It suits take and hold, control area and anihilate type scenarios. There is one central CL and 2 relics. These are situated on the central street that runs horiziontally accross the map.
This is a 4v2 (or 2v2) 6 Player map for Winter Assault where you & P2 have to defend the city of Kasr Angelis from Ork/Chaos invaders.
Enemy forces sweep into the harbor like a hurricane. You must drive them back and save the city from their assault. The city's automated defenses can help you, if you can activate them in time!
This is a Dawn of War Winter Assault Jungle map for 2 Players, called Jungle Morning(2) Version 2.4. The Players start in a corner of the map, on a hill with 3 entrancens. 2 Main entrances, and one backentrance.
This is a two player map, meant for 1v1 with control area and takes and hold on.