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Unreal Tournament 2003

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23,682 downloads

Uploaded:14/07/2003

Troopers-Dawn of Destiny

troopersdemoumod.zip | 146.05 MB

tactical FPS set in the fictional universe that has been at the heart of science fiction for thirty years. Sporting all-new characters, battlefields, weaponry, and modes of gameplay, Troopers completely revamps UT2003, turning it into a supportive platform for a new breed of Star Wars gaming. Best of all, Troopers is totally free: so long as you have UT2003 installed, you have nothing else to worry about—assuming that either your connection or your patience is hefty enough to deal with the download.

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14,455 downloads

Uploaded:12/07/2003

Faceoff umod

faceoff_alpha10_umod.exe | 70.06 MB


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11,844 downloads

Uploaded:12/07/2003

Conquest Marines

cmbeta.zip | 27.77 MB

intergalactic war, fighting against your brother marines at the sharp end of a struggle for control of the empire. The action is based primarily over large outdoor maps with a variety of weapons and vehicles for players to use. Team cooperation and strategy will be vital in order to win, as will using equipment and resources effectively. To find out more about the background to the Conquest Marines universe, check out the Story so far... Key features of the mod include: Players - Players can configure their marines to support their playing style. Choose from multiple player roles. Gametypes - Conquest Marines supports a range of different game types.. Weapons - Players will have access to the usual suspects in their arsenal, plus a few new suprises. Equipment - In addition to weapons, players will be able to choose various items of equipment.. Vehicles - Each team will have access to vehicular support. This will include both single and multiplayer vehicles. Battlefield Support - Players on the battlefield will have comms access to their command centre. This can be used to request ammo and equipment drops, airstrikes, and tactical support.

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8,686 downloads

Uploaded:14/07/2003

GODZ

godzdemob.zip | 102.61 MB

Universal-Wide Tournament. The prize is an untold fortune that will increase even the most impovorished planet into a thriving, economic power. Each fighter is a little nugget of nuclear power capable of mass destruction.

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7,837 downloads

Uploaded:12/07/2003

Face Off

faceoff_alpha10.zip | 70.01 MB


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7,012 downloads

Uploaded:12/07/2003

Fatal Arts

fatalarts_full_0284.zip | 16.89 MB

try and create a whole new 3rd person experience and use modern Japan, China, and other locales as the backdrops for our gaming climate.

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6,978 downloads

Uploaded:16/07/2003

Jungle Warfare

junglewarfaresetu.exe | 294.88 MB

certain degree.PsiKoTicK: Fixed FileGame-Modes: Jungle Warfare, Jungle Warfare Sabotage. Both of these are team-based gametypes.

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5,183 downloads

Uploaded:19/07/2003

Faceoff Patch

faceoff_alpha11_patch.zip | 3.84 MB

our community yet, please do it right now, thanks! >> http://www.faceoffgame.de

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5,094 downloads

Uploaded:18/06/2003

Unreal Speed

unrealspeed_14.zip | 63.93 MB

if he isn't letting you get past him. Or drop a mine behind you to get rid of people that are trying to overtake you. UnrealSpeed uses on a lap-based system, the track goes in laps. All you need to do is drive smarter and faster than your opponents.

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4,394 downloads

Uploaded:13/07/2003

Global Warzone

gwz_alpha38_contest.zip | 113.76 MB


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3,416 downloads

Uploaded:14/07/2003

Domain zipped

domainzipped.zip | 94.61 MB

best mix of visuals and gameplay. Set in 2050 the world is under the control of the USE (United States of Earth), an all pervasive totalatarian state. Rebellion against the system is put down rapidly and brutally, but no matter how hard the state tries there is still underground resistance.

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3,012 downloads

Uploaded:03/04/2004

Frag Ops Total Conversion

fragopsv135setup.exe | 325.14 MB

is based on real-world events and environments, with some elements changed to make the game more fun. Team-Based Play: Two teams, Mercenary and Special Ops, battle it out in real-world combat situations with unconventional weaponry. RoundGame Gametype: When a player dies, he spectates until one side eliminates the other. Mission Gametype: Similar to the RoundGame gametype, Mission gives teams a set criteria of objectives they must complete to win the round. Some missions will cause your team to forfeit the round if you don't complete them, so teamwork is a must. Dynamic Movement: Players can crouch-roll or dive-roll to dodge or surprise enemies. Climbing will be later implemented in FO2k4. Medal Bonuses: Medals are awarded to players for achieving certain hurdles. The bonuses they give range depending on difficulty, and can include cash, new attachments, or new attacks. Achieving some medals even allows you access to special weaponry! Credit System: Credits are awarded for killing enemies, completing objectives, or achieving medals, and are used to purchase weaponry and other inventory items. Weapon Management: 6 Seperate inventory slots exist in Frag.Ops -- Melee, Sidearm, Primary, Grenade, Misc #1, Misc #2. Sidearms also include machine pistols. Weapon Attachment System: Every weapon can be upgraded with optional attachments, expanding functionality infinitely. You can even combine attachments and customize your weapons to your exact preference. There are already more than 200 possible loadout combinations! Other Inventory Items: There are different grenades available as extra items, including High Explosive, Flashbangs, and Smokers. Other grenade types are planned but might not be completed before the first public version. Melee and Hand-to-Hand: FO includes a complex melee attack system. The direction you swing/stab depends on the direction the mouse moves. Bladed weapons also use the Clash(tm) system, where well-timed swings and parries can block your opponent's attacks or even counter them, leaving him open for the kill. You can also fight it out with fists, using the same directional attack system. Ragdoll Deaths: Player deaths will use the Karma engine, which causes dead bodies to react to the world in a very realistic way. Every weapon uses its own individual settings for kills, randomly chosen, so every death is different. Dynamic Objects: Grenades can be deflected with gunfire, smacked away with melee weapons, or blown up if they take too much damage. This is just an example of many more dynamic objects to come. Playing Environments: There are 6 official maps to get busy on, ranging from a twilight desert battle to a helicopter crash in a rainy city block. This is a great mod. Check it out!

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3,000 downloads

Uploaded:24/10/2003

Red Orchestra 1.1 Full Installation

redorchestrabeta11full.exe | 329.54 MB

I didn\'t care for this mod too much because of the weapon damage, which is extremely high - you can die from 1~2 hits with any weapon. I\'m not against the realism, but it doesn\'t make it very fun when you run around for 2 to 3 minutes and get waxed by some guy a mile away that you didn\'t even know was there. There\'s a few features in the game that are being planned but aren\'t implemented yet, including a much needed voice chat ability, and mutlipurpose vehicles. Both of which will be available following the release of UT2004. Fun seems to have taken a backseat to realism in this mod. There are no cross hairs for you to gauge your shots from, so you\'re always shooting from the hip. The only guy I was able to play as was a standard soldier, which came with grenades and a machine gun of sorts. The Iron Site aiming was atrotious, all it does is takes your normal view, puts an annoying iron site (your gun barrel, basically), and narrows your vision. There\'s no zooming or increased site range of any kind. Also, you don\'t get back up pistols, which I guess is okay sinse the corpses that litter the grounds leave plenty of ammo for the taking. But the classes you can play as don\'t offer much of a variety, and when servers strictly limit the variety, well, it\'s not much fun at all actually. It was frustrating navigating some maps, and mission objectives seemed vague and non-descript at times. Telling your opponents from teammates was difficult and team killing seemed common place. I\'d really like to see this mod be more like Return to Castle Wolfenstein, only better, it needs more functional classes, more weapon variety, and a tone down of the weapons... Anyway, if you havent\' t tried it yet, check it out, and post your comments!

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2,892 downloads

Uploaded:27/07/2003

FO-CTF-Dark Hills Raid

fo-ctf-darkhillsraid.zip | 1.16 MB

not-so-obvious paths. Seize the high ground, defend your flag and fight the uphill battle to the other teams base. Good luck! You\'ll need it.~To be reviewed by the map reviewing staff

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2,295 downloads

Uploaded:27/07/2003

FO-TDM-ColonyG19

fo-tdm-colonyg19.zip | 6.96 MB


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2,172 downloads

Uploaded:29/07/2003

CMAS-River

cmas-river.zip | 1.4 MB

Furthermore they intend to take control of the canals and control the flow of resources in this sector, which will disrupt supplylines to our forces further downriver. You have two mission objectives. First, you must take control of and hold the generators in this sector. Secondly, you must gain control of the canals and keep the supplies flowing. ~To be reviewed by the map reviewing staff

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1,974 downloads

Uploaded:07/10/2003

FaceOff Alpha 1.2 Patch

faceoff_alpha12_patch.zip | 3.96 MB

mod (If you haven\'t already), then install the patch from the Zip file, which will have the directories already specified, but you can put them there manually as well. Need FaceOff? No Problem! Check out the link below. http://ut2003files.com/file.info?ID=16286

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1,829 downloads

Uploaded:27/07/2003

FO-TDM-Dogtown-2k3

fo-tdm-dogtown-2k3.zip | 4.33 MB


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1,776 downloads

Uploaded:27/07/2003

FO-CTF-Hollow Cavern

fo-ctf-hollow_v2.zip | 1.11 MB


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1,759 downloads

Uploaded:13/07/2003

Conquest Marines BetaPatch

betapatch.zip | 9.23 MB


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1,594 downloads

Uploaded:27/07/2003

FO-TDM-Freeze

fo-tdm-freeze.zip | 1.5 MB


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1,446 downloads

Uploaded:27/07/2003

FO-OBJ-TDM-Snowfield Complex

fo-obj-tdm-snowfieldcomplex.zip | 2.63 MB

atmosphere.~To be reviewed by the map reviewing staff

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1,418 downloads

Uploaded:27/07/2003

FO-OBJ-Tian

fo-obj-tian.zip | 1.61 MB


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1,306 downloads

Uploaded:27/10/2003

Air Buccaneers

airbuccaneersbeta2_ut2mod.zip | 124.61 MB

here:[/b] http://ut2003files.com/file.news?ID=7316

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1,249 downloads

Uploaded:27/07/2003

FO-OBJ-Dasroach

fo-obj-dasroach.zip | 616.54 KB


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1,246 downloads

Uploaded:27/07/2003

FO-TDM-Underground

fo-tdm-underground.zip | 2.45 MB


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1,220 downloads

Uploaded:27/07/2003

FO-TDM-IndrusInc

fo-tdm-idrusinc_beta.zip | 1.66 MB


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1,195 downloads

Uploaded:27/07/2003

FO-TDM-R2S-Glassy

fo-tdm-r2s-glassy.zip | 611.13 KB


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1,192 downloads

Uploaded:27/11/2003

Troopers: Dawn of Destiny 2.10 Zipped Patch

troopersversion210zippatch.zip | 60.05 MB

latest updates and changes for Troopers: Dawn of Destiny, be sure and check the link below: http://ut2003files.com/file.news?ID=7538

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1,139 downloads

Uploaded:08/05/2005

Archasis:Battle for Durian

archasis087full.zip | 93.12 MB

final version is planned (but not limited) to have the following features: two game types: Combat Training and Fortress Command (fortress command is a combination of assault and domination - there are numerous flag points throughout each level and the two factions battle for dominance of all the flags. The winning team is the one that captures every point. Combat Training is simply class-based death match, only you loose points from dying). - Class system with six completely different types (fighter, ranger, mage, cleric, rogue, barbarian). Each class has their own set of weapons and special abilities - Stamina system to add realism to gameplay as well as the need for more strategy in battle - All new content including models, textures, sound and music - Variety of battle environments including forests, castles, caves, cliffs, towns, and coastlines - Detailed background and storyline behind each battle, it\'s more than just a tournament to the death

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679 downloads

Uploaded:13/07/2003

GWZ Patch

contest_patch_382.zip | 11.27 MB


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592 downloads

Uploaded:16/04/2004

Shattered Oasis UMOD

shatteredoasisv2.0umod.zip | 202.85 MB

post-apocalyptic world, where anarchy rules and resources are limited; the second being an alternate reality, where our history and the universe evolved into the likes of something none of us have seen. Using these two premises, the developers are capable of expounding on different worlds, weapons, characters, and an evolving plot that the will keep Shattered Oasis on the cutting edge in the gaming community. As with any epic story there are 2 major sides/races/cultures to the story. [b]Compounders[/b] The 'Compounders' strived to live in a secluded harmony, apart from the others they never trusted. They live life as they believe to be best suited for their lifestyles, never imposing on others their beliefs, preferences or politics. The‘Compounders’ excelled in developing technology to harvest the earth and its resources. They set out to live in comfortable peace for as many years as fate would allow. However, peace is a thing of the past and their dream of an oasis has been shattered. [b]Variants[/b] The 'Variants' are a poorer race that scavenge off of the other races to survive in the harsh world that exists. They are not as advanced as the other races yet war is in their blood. They are brutal and immoral. Conflict arises constantly, even within their ranks. Blood, and the ability to wage war is a sport that the ‘Variants’ live, breathe, and excel at. They try to assimilate all other races into their own to further their conquest of The Earth. [b]Gameplay/Gametypes:[/b] [b] SO-Arena – [/b]A place where only the best of the best enter and only THE best exit. SO-Arena is a fast paced 1 vs 1 environment that will test not only the players skill, but their wits too. If they are to survive the arena and claim they are the best of the best. Both skill and wits will be put to the limits. [b]SO-TeamDeathmatch –[/b] 2 teams square off to compete with skill and tactics.SOTDM – This will test each teams ability to work as a team to eliminate the other team. There will be no re-spawning and each team will have to fight to the death to win rounds to be victorious. [b] SO-Deathmatch –[/b]Not much to add other then Mayhem and killing will rule this game-type. [b] SO-Detonation –[/b]The first of our new game-types. With cunning and wit you must conquer your Opponents base. Each team has a power generator that is the object of destruction. The enemy must set the auto destruct trigger off and then the countdown begins. The other team then has 10 seconds to reset the autodestruct to return the generator to normal state. If they do not then it detonates and the Round is won by the other team. Rounds are also won by kill counts should the timer run out. [i]*For the ZIP package, click [url=/file/;25061]here[/url].[/i]

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580 downloads

Uploaded:03/04/2004

Frag Ops Patch V.1.35

fragopsv135cpatch.exe | 46.67 MB

Made automatics slightly easier to control according to community feedback - Adjusted default field of view - Removed unused "dodge" control from settings page - "Chat Font" setting in HUD menu now affects kill messages - Cleaned out unnecessary preround code - Adjusted some font positions to fit new small font - Updated FAMAS fire sound to sound more like a real 5.56mm cartridge weapon - FAMAS, AK103, XM8, MP7, TMP, MP5, AR70/90 all reduced by 1 damage point per bullet (more strategic firefights!) - Reduced ear-ringing sound from flashbangs Fixed: - Retrieval objective non-working. Fixed. - Speech binds non-working. Fixed. - Strange lockups -- possibly fixed, working on it. - Karma crashes, fixed, to disable karma in next patch set your physics detail to medium or low -- this will avoid the wonky karma GPF's. - Kill message sometimes missing name. Fixed. - When escaping sometimes player couldn't move and gun disappeared. Fixed. - Invisible left-hand weapon in akimbo stuff. Fixed. - Player couldn't switch away from weapon immediately after draining magazine. Fixed. - Jump height and distance too low. Fixed. - Ladders are crappy and hard to use. Made them better, but still have problems. - Actions could be activated underwater. Fixed. - Swim speed too low. Fixed. - Team select menu crashes. Fixed. - Spectator cycling bug. Maybe fixed. - Gameplay stutters when player first appears on screen. Fixed by adjusting precache settings. - Holding primed grenade when new round starts results in losing both grenades. Fixed. - Player models were vertically stretched after import. Fixed. (now look a bit bulkier) - Incorrect team shown in "defected" messages. Fixed. - USP stock and taclight models played silenced sound in 3rd person. Fixed. - Dam water rush continued into next round. Fixed. - Game always said your team lost the match even when you didn't. Fixed. - Disabled taunting while firing - Tweaked network performance on 3rd person weapons to get rid of annoying fire sound/muzzle flash lag Maps: - FO-MIS-Backdoor had layout update - FO-MIS-Dam, FO-MIS-Blizzard, FO-MIS-Backdoor, FO-MIS-Cargo had ladders tweaked for easier use (still suck tho) - FO-MIS-Blizzard had a bad antiportal. Should be fixed now. - FO-MIS-CrimsonSunset had an invisible blocking volume, now removed, collision on telephone lines, fixed. - FO-MIS-DownTownBank had several small meshes with collision, fixed, also removed collision on doorframe to stop people standing on it, and fixed invisible slope in filing room - FO-MIS-DesertRuins][ had several bad meshes, removed, one hillside reduced in size - FO-MIS-OpCan had unreachable ladders and ledges, fixed. - FO-MIS-ArcticShatter had some layout changes - FO-MIS-Initiative had spawn point changes and hole fixed - FO-MIS-MetroCity had lighting changes - FO-MIS-CrimsonSunset had a blocking volume stopping grenades, and a telephone wire with collision. Fixed. - Official support for FO-MIS-DesertCrossing is now dropped. (map scrapped) - Official support for FO-MIS-Resort is now dropped. (map scrapped)

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539 downloads

Uploaded:16/07/2003

FO-TDM-Aztec[Fut]

fo-tdm-aztec_fut_.zip | 5.71 MB

FACEOFF Total Conversion for UT2003. Download it [url="/sort.files?cat=2558&ref=255"]HERE[/url]!

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344 downloads

Uploaded:13/04/2004

Shattered Oasis ZIP

sov2zips.zip | 202.9 MB

post-apocalyptic world, where anarchy rules and resources are limited; the second being an alternate reality, where our history and the universe evolved into the likes of something none of us have seen. Using these two premises, the developers are capable of expounding on different worlds, weapons, characters, and an evolving plot that the will keep Shattered Oasis on the cutting edge in the gaming community. As with any epic story there are 2 major sides/races/cultures to the story. [b]Compounders[/b] The 'Compounders' strived to live in a secluded harmony, apart from the others they never trusted. They live life as they believe to be best suited for their lifestyles, never imposing on others their beliefs, preferences or politics. The‘Compounders’ excelled in developing technology to harvest the earth and its resources. They set out to live in comfortable peace for as many years as fate would allow. However, peace is a thing of the past and their dream of an oasis has been shattered. [b]Variants[/b] The 'Variants' are a poorer race that scavenge off of the other races to survive in the harsh world that exists. They are not as advanced as the other races yet war is in their blood. They are brutal and immoral. Conflict arises constantly, even within their ranks. Blood, and the ability to wage war is a sport that the ‘Variants’ live, breathe, and excel at. They try to assimilate all other races into their own to further their conquest of The Earth. [b]Gameplay/Gametypes:[/b] [b] SO-Arena – [/b]A place where only the best of the best enter and only THE best exit. SO-Arena is a fast paced 1 vs 1 environment that will test not only the players skill, but their wits too. If they are to survive the arena and claim they are the best of the best. Both skill and wits will be put to the limits. [b]SO-TeamDeathmatch –[/b] 2 teams square off to compete with skill and tactics.SOTDM – This will test each teams ability to work as a team to eliminate the other team. There will be no re-spawning and each team will have to fight to the death to win rounds to be victorious. [b] SO-Deathmatch –[/b]Not much to add other then Mayhem and killing will rule this game-type. [b] SO-Detonation –[/b]The first of our new game-types. With cunning and wit you must conquer your Opponents base. Each team has a power generator that is the object of destruction. The enemy must set the auto destruct trigger off and then the countdown begins. The other team then has 10 seconds to reset the autodestruct to return the generator to normal state. If they do not then it detonates and the Round is won by the other team. Rounds are also won by kill counts should the timer run out. [i]*For the UMOD installer package, click [url=/file/Shattered_Oasis_UMOD;25060]here[/url].[/i]

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327 downloads

Uploaded:17/01/2004

Checkmate Beta 3

checkmate-beta3.zip | 11.63 MB

team will have one King, and any number of Pawns, Knights, Bishops, Rooks, and Queens. Non-King player classes are bought using credits that are accumulated by fragging other players who are of equal or lower class to your own. A round is won by killing the opposing team's King. At this point a new round will begin, with the highest scoring player on each team becoming the new King. Once the round limit or time limit is reached, the team with the most rounds won will win the match, and a new map will be played. ~-Jnaf

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218 downloads

Uploaded:27/11/2003

Troopers: Dawn of Destiny Dedicated Server Pack

troopersversion210dedicatedserver.zip | 52.94 MB

servers-only package. For the latest info on Troopers: Dawn of Destiny, be sure and check out the news post below: http://ut2003files.com/file.news?ID=7538

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186 downloads

Uploaded:29/11/2003

Unreal Fortress 2003 Intro

unfintro.zip | 3.81 MB

short but cool preview. It really caught my eye, I think I\'m looking forward to this mod.

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23 downloads

Uploaded:14/07/2003

domain.zip

domain.zip | 93.53 MB

DoMaiN Alpha 1.0 Installation notes. The DoMaiN public alpha comes in umod format as the most convenient platform for distributing mods for the ut2003 engine if you have any issues with the umod installer please visit the forums at