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Unreal Tournament 2003

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10,647 downloads

Uploaded:13/07/2003

Deathball Full Install

deathball18.exe | 79.02 MB

because its for UT2k3! So you got these football pitches, and you have to get the ball into the enemy goal. You have a melee weapon and a balllauncher. With your weapon you can kick other players around, kill the enemy ballowner with 2 hits and also kick the ball away (volley). In your own penalty zone you can kill all enemy players with one hit. With the ball launcher you can charge up a shot, the longer you hold it the harder it will be and you can even bend the ball, so it will curl in the air. Just like in football you should have a keeper in your goal. He has some special abilities like he's 130% faster than others & he can dodge. Death Ball should be played with 5 players on each team, but a few maps also support lower player counts. The gameplay is very easy too learn, but it's hard to master. At first it seems to be pretty simple, but the more you play the more you realise how complex it is and how many possibilities your team has.

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8,483 downloads

Uploaded:29/03/2003

UT2003 Assault Mod - Umod File

ut2k3assault_beta_ut2mod.zip | 9.25 MB

description! CaNNoN --------------------------------------------------------------------------------------------------- Assault is a team game where players are divided into two teams: "Attackers" and "Defenders". The goal of the attacking team is accomplish the objectives on the level, while the defenders try to prevent them by guarding the objectives. Attackers and Defenders spawn in two separate areas, and when an attacker or defender is killed, they respawn back at their spawn area. If the game is "Last Man Assault" rather than the standard Assault, both sides get only a limited number of lives, and then the player cannot respawn and help their team any further. There are several objective types. Some only need to be touched quickly, some need to be destroyed by shooting at them, and sometimes an attacker needs to stand near an objective to hold it for a specific length of time. Once the final objective has been captured, the attackers and defenders switch places and replay the same map... The defenders who are now attacking must now complete their objectives quicker than the attackers in the first part in order to win the match.

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8,476 downloads

Uploaded:16/10/2003

Remote Strike v6

remotestrikev6.zip | 22.29 MB

Mortar. Here\'s a list of changes for version 6: * More range for shotguns * MG Much more blast radius on primary, and no blast radius on secondary. * Guass bayonet muzzle flash fixed. * Recoil reduced on all guns, still some but alt fire is easier to fire now. * Defender Black now an auto shotgun, fires 3 heavy shots, each fire makes the Defender Black relevants again as it was pointless next to the Camo version. * Tweaks to weapon effectiveness -- weapons are now more balanced. * The 5 new weapon addons. * Secondary Fire Flak Fire mode. * Fixed select sound which was very long and annoying. * Custom ammo meshes for Mortar, 105MM Howitzer, Silenced SMG, and the Nexus Assault Rifle. * Tweaked mutator code fixed a bug. * Fixed reload sounds and animations. * Fixed some third person display issues.

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7,920 downloads

Uploaded:21/10/2002

UT2003 Professional League

proleaguebeta2.zip | 8.18 MB

machineguns. There are a few limitations however, to stop the game becoming 'spammy'. The weapon only has 10 rounds, which recharge steadily. This stops you carpeting an area with bullets continuously. This beta version uses the standard Assualt Rifle model, the team eventually aims to replace the model with a new, cool, futuristic machinegun design. This second beta includes 6 special Professional League DM Arenas/maps (PDMA's) The 2 maps that I've tried, PDMA-TarusMoon and PDMA-TokaraBridges were ok, nothing major. All the maps seem to be true Pro DM levels with no bells or whistles, here are the other 4 maps are: - PDMA-Claustrophobic - PDMA-HallsofFlight - PDMA-Minimalistix - PDMA-Crimson Check out the [url="http://www.planetunreal.com/proleague/"]ProLeague mod site[/url] for more info and map screenshots! Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6940.jpg[/img]

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7,612 downloads

Uploaded:08/11/2002

Hoverbike Lite Mutator

hoverx.zip | 1.51 MB

needs jumping when you hover and a crouching hoverbike is just alien. It is really fun so give it a try. For all you that don't how what a hoverbike is, its little go-cart / car type thing and you hover around. I would say the cars are a little too small. All you need to do to get off the ground is look in the direction you want to go which is slightly up.

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7,335 downloads

Uploaded:09/11/2002

Happy Fun Ball

hfball.zip | 1.32 MB

weapon fire. It is your job to utilize the layout of the level to maneuver the ball into the enemy goal while preventing your enemies from doing the same to you. Levels can include a variety of obstacles to make the game interesting, from kickers which send the ball flying, flippers which allow the player to control the ball through non-weapon means, and plenty of angled surfaces that make the game play almost like a 3D version of pool, where you and your weapon are the cue ball.

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5,852 downloads

Uploaded:13/07/2003

Marble Mania 2k3

mm2k3v0.62.zip | 5.06 MB

the marble, zooming in/out, realistic physics handled by Karma integration with the Unreal engine, marble skins (with optional environment mapping), and the ability to make your own maps using UnrealEd! Marble Madness 2003 will have both single and multiplayer modes. Single player will consist of the player racing the clock to navigate her/his marble through several maps while avoiding various obstacles in each map to reach a goal at the end of the level. Multiplayer modes will include a variety of gametypes such as Tag, Marbledome, and Race. Tag - Tag is about being "it" for the longest amount of time. Once you're "it" everybody will be rolling your way to try and tag you and become it. It will require you to be constantly on the move and trying to avoid the other marbles. Elimination - Like Red Rover but in marble world. Marbledome - "Two marbles enter. One marble leaves." It's like Rocket Arena - er, without the rockets. Sumo Marbling, if you will. Race - will work much like the two player mode of the original game but it will be possible to have more than 2 people racing through the map at a t

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5,749 downloads

Uploaded:13/07/2003

Overload installer

overload-120-installer.zip | 22.07 MB

reaches zero, the goal 'overloads', and the attacking team scores a point. The goal is to score the most points by overloading the enemy's goal, while keeping your own goal safe. But there's a twist -- both teams' goals regenerate their health by 10 points every second by default, and team-mates can shoot their own goal to regenerate its health You'll need to play as a team if you want to break through the enemy's defences and overload their goal, while keeping your own goal safe! Note: At the start of a new game or new round, the goals will be surrounded by an inpenetrableshield, which blocks all damage. After 30 seconds, this shield will go down, allowing the goals to be damaged.

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5,621 downloads

Uploaded:07/12/2003

RoAR UT2k3 Assault

ut2k3assault10.zip | 85.22 MB

as listed on RoAR\'s homepage: -Assault gametype for ut2k3 Full bot support Maps reseting without reloading after first part -12 maps: ASR-Frigate ASR-Rook ASR-IceFieldz ASR-Bengtskar ASR-AloriaCavern ASR-DDay ASR-Complex ASR-Rise ASR-GrandCanyon ASR-AtzMazon ASR-An00bis ASR-Highbomb -Cool mutators: Mininstagib (minigun and instagib in one) Strangelove (simple SL fly on the redeemer) Assault Invasion (turns AS into coop). Keep Shieldgun (used with IG to keep the Shieldgun) and others... -Hours of fun. Go and download this mod, as I feel its one of the more fun ones, and has some real quality maps.

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4,011 downloads

Uploaded:17/01/2003

King of the Hill

koth-hq_1-1.exe | 22.36 MB


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3,965 downloads

Uploaded:21/12/2003

DeathBall

deathball19.exe | 75.23 MB

gameplay. Many servers host DeathBall games, and are very easy to find. Nice models, nice gameplay, overall very awesome. This is basically Bombing Run, cept its 10X better. Think of it as soccer, you have the ball, and you try to score. Your objective when defending, is to kill the people with the ball, and to make sure nobody but the people on your team get the ball. Many maps, with people still making them. Much support on how to make maps on their website. For alot more detail and information visit their website, particularily their about page. Download Now! *To play the Tennis gametype, you will need the Epic Bonus Pack. **All screenies are property of Team Vortex and DeathBall.net

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3,316 downloads

Uploaded:11/10/2002

Classic Domination

classicdom.zip | 8.75 KB

also wins 1 frag each 5 seconds.

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3,211 downloads

Uploaded:14/07/2003

Nali Bricks

nalibricksv1_2.zip | 7.13 MB

right only. With this paddle you can bounce around a ball to destroy an array of bricks. This is a clone of that game, but it takes full advantage of the technically advanced Unreal engine used in UT2003. More maps will become available to play as you advance up a \'ladder\'.

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2,919 downloads

Uploaded:20/07/2003

Quad Team Deathmatch

quadteamdeathmatch-1000.zip | 29.6 MB


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2,836 downloads

Uploaded:14/07/2003

Greed

greed_3.2.zip | 1.48 MB

coins, as the scoring is like this: 1 coin = 1 point 2 coins = 2 points 3 coins = 4 points 4 coins = 7 points ...etc. The drawback is when someone dies and they're holding coins, they'll drop all of them! So you must decide whether to go for the score or try to get that extra kill. Actually, the item doesn't have to be a coin. It can be a ring, a skull, whatever you want. You can choose from a few different items by clicking "Configure Key Item" on the Game Rules tab or you can create your own and add them to the list. See Creating Custom Key Items in Greed's readme for more information on that. There is a Free for All version and a Team version, called (surprise!) Team Greed. In Team Greed, your team tries to score in the drop points of the same color, while defending the ones the other team can score in. Bots completely understand how to play and will intelligently decide whether or not to go for the score. Sometimes they'll even camp the drop point like a human player would. Special thanks on this mod go to DraZtiK for the coin model, Daid for the cookie model, Angel_Mapper for the treasure chest model, 1N54N3 for the website layout, Hellcat and Sánchez for translations (German and Spanish, respectively), and countless people on the official UT2003 forums for their assistance on various topics.

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2,722 downloads

Uploaded:09/10/2002

Last Man Standing

lms.zip | 7.26 KB

:D Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/6344.jpg[/img]

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2,463 downloads

Uploaded:29/03/2003

UT2003 Assault Mod - Zip File

ut2k3assault_beta_zip.zip | 9.25 MB

prevent them by guarding the objectives. Attackers and Defenders spawn in two separate areas, and when an attacker or defender is killed, they respawn back at their spawn area. If the game is "Last Man Assault" rather than the standard Assault, both sides get only a limited number of lives, and then the player cannot respawn and help their team any further. There are several objective types. Some only need to be touched quickly, some need to be destroyed by shooting at them, and sometimes an attacker needs to stand near an objective to hold it for a specific length of time. Once the final objective has been captured, the attackers and defenders switch places and replay the same map... The defenders who are now attacking must now complete their objectives quicker than the attackers in the first part in order to win the match.

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2,211 downloads

Uploaded:05/04/2003

Invasion Mod

invasionaddon-pack.zip | 13.17 KB

monsters spawned at DOM point B. They attempt to hold the base against your team. Invasion\'s Run (BR Maptype) Monsters are all around. Run. Run fast.

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1,741 downloads

Uploaded:27/05/2003

Dodgeball

dodgeballv1.1.zip | 9.1 MB

and trhow it directly at the opponents. If the ball hits an opponent, the person will be killed and be transported to their Prison area, behind your team. Once the opponent is in your Prison area, they can no longer die, but can be passed to, to try and hit your team. Once all players fro a team have been sent to the Prison area, 1 point is awarded to your team.

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1,018 downloads

Uploaded:13/07/2003

Overload zipped

overload-120-zipped.zip | 22.07 MB

reaches zero, the goal 'overloads', and the attacking team scores a point. The goal is to score the most points by overloading the enemy's goal, while keeping your own goal safe. But there's a twist -- both teams' goals regenerate their health by 10 points every second by default, and team-mates can shoot their own goal to regenerate its health You'll need to play as a team if you want to break through the enemy's defences and overload their goal, while keeping your own goal safe! Note: At the start of a new game or new round, the goals will be surrounded by an inpenetrableshield, which blocks all damage. After 30 seconds, this shield will go down, allowing the goals to be damaged.

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897 downloads

Uploaded:13/07/2003

Deathball 1.7 to 1.8 Update

deathball18update.exe | 29.38 MB

because its for UT2k3! So you got these football pitches, and you have to get the ball into the enemy goal. You have a melee weapon and a balllauncher. With your weapon you can kick other players around, kill the enemy ballowner with 2 hits and also kick the ball away (volley). In your own penalty zone you can kill all enemy players with one hit. With the ball launcher you can charge up a shot, the longer you hold it the harder it will be and you can even bend the ball, so it will curl in the air. Just like in football you should have a keeper in your goal. He has some special abilities like he's 130% faster than others & he can dodge. Death Ball should be played with 5 players on each team, but a few maps also support lower player counts. The gameplay is very easy too learn, but it's hard to master. At first it seems to be pretty simple, but the more you play the more you realise how complex it is and how many possibilities your team has.

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877 downloads

Uploaded:08/02/2003

Head Shot Mutator

m-headshotv01.zip | 3.89 KB

hit the opponent in the head.

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690 downloads

Uploaded:11/11/2002

Suprise

surprise_v0.9beta.zip | 3.38 KB


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519 downloads

Uploaded:14/07/2003

Team False Prophet

team_false_prophet.zip | 77.48 KB

prophet. Hence the need to kill.

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405 downloads

Uploaded:04/02/2003

Reverse Tag

reversetag.zip | 4.58 KB

person who is \'it\' to make your frags count.

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388 downloads

Uploaded:28/01/2004

Flag Domination 2003

flagdom2003.zip | 3.25 MB

flags, each of which starts in a neutral location somewhere in the middle. Each flag has a designated spot for each team to capture it, and (except in Scavenger mode) flags may be stolen once they are captured. Capture points are marked with a rotating hologram showing the flag's symbol. Press the M key while carrying a flag to see the route to your capture point. The HUD will also show you in which direction the capture point lies.[/quote] Some more maps for this gametype: [url="http://www.uncommonplace.com/games/fdmaps/fd-orbital2.zip"]Orbital 2[/url] [img]http://www.uncommonplace.com/games/flagdomshots/orbital2small.jpg[/img] [url="http://www.uncommonplace.com/games/fdmaps/fd-disclosure.zip"]Disclosure[/url] [img]http://www.uncommonplace.com/games/flagdomshots/disclosuresmall.jpg[/img] [url="http://www.uncommonplace.com/games/fdmaps/fd-canyon.zip"]Canyon[/url] [img]http://www.uncommonplace.com/games/flagdomshots/canyonsmall.jpg[/img] [url="http://www.uncommonplace.com/games/fdmaps/fd-avaris.zip"]Avaris[/url] [img]http://www.uncommonplace.com/games/flagdomshots/avarissmall.jpg[/img] [url="http://www.uncommonplace.com/games/fdmaps/fd-doubledammage.zip"]Double Dammage[/url] [img]http://www.uncommonplace.com/games/flagdomshots/dammagesmall.jpg[/img] [url="http://www.uncommonplace.com/games/fdmaps/fd-techdream.zip"]Tech Dream[/url] [img]http://www.uncommonplace.com/games/flagdomshots/techsmall.jpg[/img]

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192 downloads

Uploaded:10/04/2004

Hold It Down

holditdownv1.0.12k3.zip | 79.27 KB

DM maps and starts off like a DeathMatch, but once first blood is spilled, the killer will then have the flag. The flag holder will regenerate 5 health and 3 adrenaline per second, as well as Unlimited Double Damage for as long as he/she can hold the flag. The flag holder will score one point for every 2 seconds that the flag is held for. The match ends when the goal limit is reached (default is 75 points). There is a radar on the HUD which shows the position of the flag or the flag holder. Flag holders can use the radar to detect enemies within the radius. Players will receive 5 points for killing the flag holder, and can pick up the flag once it has been dropped. In the event that the flag is reset (dropped for too long, or fell out of the level), the next player to make a frag will be the new flag holder. The objective of the game is to get the flag, and most of all, hold it for as long as you can (Hence the name \"Hold it Down\")!! Everyone will be after you, even all the bots, as the AI was reprogrammed to destory the current flag holder.

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33 downloads

Uploaded:13/07/2003

exoslavesdk.zip

exoslavesdk.zip | 1.39 MB