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Tribes Vengeance

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1,234 downloads

Uploaded:29/11/2004

SmOkkin\' Joe Map Pack

sj_map_pack.zip | 14.78 MB


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1,080 downloads

Uploaded:06/04/2005

Xtremeski 3 18+

xtremeski3_18.zip | 33.32 MB


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1,007 downloads

Uploaded:29/12/2004

First Blood

mpfirstblood.zip | 2.06 MB


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756 downloads

Uploaded:26/12/2004

Beggars Run

mpbeggarsrun.zip | 13.7 MB

bit outside the OOB grid. This optimization gained 10%-15% fps. The heightfield was taken from Tribes 2 and hand-smoothed. The terrain textures were taken from Tribes 2, and hand-painted on the terrain. The bases are to the exact scale of the Tribes 2 bases, and were hand-modelled in TVEd. The base textures were taken from Tribes 2 and tweaked in Photoshop. The skybox was created in Terragen.

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751 downloads

Uploaded:05/12/2004

Scarabrae

scarabraefinal.zip | 6.59 MB

not impossible but requires Teamwork. Each base has: 1x Assault ship 1x Jump Tank 1x AA Turret 1x Mortor Terret

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699 downloads

Uploaded:13/02/2005

Trial Nexus

trialnexus.zip | 6.8 MB

mission file altogether. The only things that is required are: * a working copy of Tribes: Vengeance * a system spec that passes to run the software * to complete the level without any more difficulty: is to enable godmode. * and to just install by replacing the existing map in the game directory,

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699 downloads

Uploaded:18/01/2005

Park Final

mppark_final.zip | 3.8 MB

skate type bowls, ramps and tunnels used to get huge air and high vertical speeds, while maintaining a degree of difficulty to landing big airs properly. The ramps make for games which are played mostly in the vertical axis, and blast radius shots must be timed to hit players sliding across the ramps. The second component of this map are the tubes, which may seem complicated, but if you can learn the correct tubes to enter, can give you a great advantage in traversing the map. Spread through various points throughout the tubes are switchable gates which will direct the player down a certain branch of the pipe depending on the gate setting. The gates at each end of the map (Pheonix and Bloodeagle Bases) are controlled by a large button located above the flag (goal) at the base of the light tower. Jumping on this button will flip all the gates at that end of the map, this allows known flag routes to be blocked, but opens others at the same time. Some knowledge of the pipe routes is essential for a good defense and flag running. For a break from normal gameplay, how about seeing how high you can get, measured by a scale painted onto the vertical walls and then land without dying. Enjoy.

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587 downloads

Uploaded:31/01/2005

Mp Dusk

mpduskbeta.rar | 4.6 MB

turrets.

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580 downloads

Uploaded:01/12/2004

Acheron

mpacheron.zip | 5.23 MB

that can be captured that allows for a new spawn location as well as the use of two turrets.

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561 downloads

Uploaded:06/12/2004

Coliseum

mpcoliseum.zip | 688.11 KB

them before playing.

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553 downloads

Uploaded:23/05/2005

Rundown

rundown.zip | 4.43 MB

please post eany input on the tribalwar release thread located here: http://www.tribalwar.com/forums/showthread.php?t=378452

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533 downloads

Uploaded:06/04/2005

MP-Dusk

mpduskbeta.rar | 4.6 MB

2 AA turrets.[/quote]

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531 downloads

Uploaded:26/12/2004

Roller Coaster

mprollercoaster.zip | 8.09 MB


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528 downloads

Uploaded:01/03/2005

MP-Pagouros Island

pagislandbeta.zip | 9.67 MB


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514 downloads

Uploaded:09/05/2005

MP-Fission

mpfissionbeta.zip | 6.45 MB

Sensors: No Base Generator: Yes Number of Territories: 0 Vehicles: None Known Bugs: None known (Please report any you find!)

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501 downloads

Uploaded:06/12/2004

FirstBlood

mpfirstblood.zip | 2.06 MB


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473 downloads

Uploaded:06/04/2005

Aeroena

aeroena.rar | 3.61 MB


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460 downloads

Uploaded:26/01/2005

Neworld Final Beta

neworldfinalbeta.zip | 14.86 MB

approach on this one, it\'s quite fun, imo. The elevators can give a good boost to both flag defender and capper, Just make sure you don\'t press on your jump button when capping/grabbing! Flag height makes it tough to pool around the flag on defense. There will be some suspended elevator defenders though...

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458 downloads

Uploaded:06/12/2004

Minotaur

mpminotaurbeta.zip | 6.3 MB


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442 downloads

Uploaded:05/04/2005

Golconda

mpgolconda.rar | 6.39 MB


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421 downloads

Uploaded:06/04/2005

MP-IceRidge

mpiceridge.zip | 6.02 MB


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419 downloads

Uploaded:01/12/2004

FEIGNED BELIEFS

feignedbeliefs.zip | 7.32 MB

be on level ground -redid phoenix flag area base to be slightly larger, to match size of imperial base -slightly adjusted flag stands, and terrain around flag stands, to allow for a better skiing grab -readjusted heights of exisiting repair packs to be eye-level (or perhaps a tad bit lower) to a light -increased overall brightness by about 50% -fog rate upped a little bit from public beta

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401 downloads

Uploaded:15/12/2004

Centurion Battle

centurionbattlefinal.zip | 1.69 MB


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391 downloads

Uploaded:15/12/2004

Arctic slope

arcticslope.zip | 3.33 MB


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386 downloads

Uploaded:18/01/2005

Incursion

mpincursion.zip | 5.37 MB


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377 downloads

Uploaded:28/02/2005

Helioarena

helioarena.rar | 5.03 MB

Vengeance\\Content\\Maps\" Place Helioarena.mopp in \"C:\\Program Files\\VUGames\\Tribes Vengeance\\Content\\HavokData\" I would like to thank all the members of Clan COBRA that perticipated in testing this map. www.clancobra.com Enjoy the map! COBRA|Zio

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355 downloads

Uploaded:06/04/2005

Guillotine

mpguillotine.zip | 3.29 MB

that disappear when the base\'s generator is destroyed. This map is probably best played with a small group of players.

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345 downloads

Uploaded:29/12/2004

Escalate

mpescalate.zip | 523.73 KB

no-man\'s land through constant warfare.

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336 downloads

Uploaded:29/12/2004

Rights

mprights.rar | 9.59 MB

guests by surprise. The Imperials were defeated. Free to roam this land the Pheonix set up bases and built a hydrodam for power. But Bloodeagle got word of this fruitful land. Bloodeagle trailed an Imperial scout to the site and once they had obtained the location they shot it down. Bloodeagle used its superior power unit to power their wind tower building operation. And now Bloodeagle is here to claim what they think is \"Rightfully ours\"

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318 downloads

Uploaded:26/12/2004

Desert of Doom

mpdesertofdoom.zip | 3.56 MB

and the chances of surviving the constant skirmishes is slim. MP-DesertOfDoom is meant to pay homage to Desert of Death of TRIBES fame. Those familiar with the original should feel right at home on this map.

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314 downloads

Uploaded:19/12/2004

Boarderline

mpboarderline1.tvm.zip | 4.33 MB


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293 downloads

Uploaded:26/12/2004

Spiridan

mpspiridiannorape.zip | 2.44 MB


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270 downloads

Uploaded:06/04/2005

Krutch

krutch.zip | 2.26 MB


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261 downloads

Uploaded:26/12/2004

Authority

mpauthoritybeta01.rar | 3.09 MB

CTF and Rabbit. Before final release I hope to be able to add Hunters as well. It is an entirely indoors map.

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249 downloads

Uploaded:15/12/2004

Frost Bite

frostbite.zip | 2.51 MB


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240 downloads

Uploaded:26/12/2004

Utopian Territory

mputopianoterritory.zip | 2.11 MB


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211 downloads

Uploaded:26/12/2004

Feigned Beliefs

mpfeignedbeliefs.zip | 7.14 MB


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211 downloads

Uploaded:26/12/2004

Titan Beta

mptitanbeta.zip | 2.03 MB


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164 downloads

Uploaded:05/12/2004

Frostbite

mpfrostbitebeta.zip | 2.52 MB

preventing reinforcements from arriving. The Children of Phoenix base is heavily fortified, with their generator in a cage and their other utilities stashed behind thick walls, they have one sentry turret available. Down we travel to the Imperial Base, they\'ve been strategic enough in bruing their gen to where no one can take it out, but their base has been torn apart and they have very little cover, however they do have 4 sentry turrets to take down the incoming phoenix with, a burner turret as well. Each team has their own deployable turrets.

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149 downloads

Uploaded:15/12/2004

Authority

mpauthoritybeta01.zip | 3.69 MB


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123 downloads

Uploaded:01/03/2005

Home World

homeworld.zip | 3.46 MB