Star Wars: Battlefront
mappers that need help OR need/want some of my files (like the ILAAT/i or the Prototype IAAT). Notice: The ILAAT/i and the Prototype IAAT that were released seperately are now obsolete and not updated. Dang, this file is so large it could be like a whole addition to the mapping tools, LOL. Half the stuff in this is like...my top secret stuff from my maps. The stuff is what makes all of my maps special. Compare old and new files to see the differences. You may notice things like lines missing, or news lines in certain ODF files, etc. Anyways, enjoy. I want any mappers to use what they want. Good luck with mapping! Also, make sure you give me credit for the files. That's important. ALSO: [b]READ THE README FILE.[/b] You'll be very confused unless you read it. Now, go and enjoy!! Use it to your heart's content. - Majin Revan
USED!![/b] Enjoy!! - Majin Revan
different ARC trooper units. One blue, one red, and one orange (/yellow). It's a pretty simple mod (all the changes are very easy) and they're all mentioned below. A rifle with increased rate-of-fire, a blaster that fires tank shots, and grenades that stick. The models/textures for this are just the stock red and blue arc troopers and then a custom orange/yellow one. It's pretty apparent which texture is newly created and which was made by the developers, because the new texture is very flat and "painty," to use the phrase. Anyway, if this interests you and you're looking for something new to add, go ahead and give it a try. -Mav
for my Geonosis: Containment (Version 3.0) and Thule Moon: Remnants (Version 1.0) maps. Shocked? I hope so. Notice, though, that I thought that I removed L-5-R's T-21 Light Repeating Blaster .msh file, as I do not with to anger him! He's my mentor! He doesn't mind though, I left it in by accident. So, the README file is wrong. Also, [b]READ ALL OF THE README FILE, AS I HAVE SAID BEFORE AND WILL CONTINUE TO SAY.[/b] I hope this will help some people out! Feel free to use anything in here that you'd like. But, credit the appropriate person for their thing. Like, do not credit me for the Rebel Bothan Spy, Psych0fred made it. And, let me quote the README file: [quote]But, with such knowledge comes responsibility. You may use anything in this in any of your maps. But, there are two rules you must follow: 1. You are NOT allowed to recreate my maps and release them. Nothing similar. Use what you want, but I will see to it that any copied maps that bear too much of a resemblance to my maps will be deleted. 2. If you decide to use my files, you must give proper credit to me or others (you can find the Rebel Bothan Spy files in here).[/quote] So, enjoy! Good luck to everyone that is using this to map! - Majin Revan
mess around with, but you need to import the imperial thermal detonator odf\'s/msh\'s/tga\'s for it to work right.
3.1). That was my first map (Naboo: Encounter). I hope people will use this to everyone's benefit! Enjoy, and good luck! - Majin Revan
the gunship's usage in a map. You will still have to place the vehicle spawn point in Zeroeditor, but this should cover everything else for you. Please be aware that these files are [b]only for modders[/b], and if you download this without having modding knowledge the files will be of no use to you. So, if you're a modder, enjoy using these assets! -JK
way they were remade in Battlefront 2(which most people have moved onto anyway) then you can use this in a mod to get that effect. They are .odf format and will be useless unless placed in an ALL/IMP folder and munged.
Battlefront as well. It replaces the stock Shock Trooper, so back up your original Shock Trooper ODFs first.
cut Sentinel-Class Shuttle. It contains all MSH, ODF and REQ files to get them ingame and working properly, however, you will also need to construct new sound files for custom maps to get the sounds fully-working as well.
Katarn gets a DH14 Blaster.
groups. The all, imp, cis and rep for easier use and smaller file size.