Star Trek: Armada 2
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Right, after observing alot of the questions asked about maps in Armada 2, i decided to use my time to make an FAQ thread so it saves you posting any of the frequently asked questions.
In this tutorial, I teach you how I make the paneling/aztec for a starship and how to do some general texturing.
Helpful tutorial on the uses of sprites and how to include them on models.
This is a tutorial that will allow you to disable the intro animation in Armada II, an option that should have been available in the game really.
This is a tutorial for those of you with the image edition software GIMP. Its a nice graphics editor, and it's free. You may notice however, that there are no tutorials for lighmaping in GIMP. Now there is :)
CanadianBorg came up with a new tutorial using his method for lightmapping, Borg texturing and so forth.
This thoroughly detailed and concise guide shows you how to easily produce the three interface features: build buttons, wireframes and then the admirals pics.
This is the Map Background Mini-Tutorial.
A very minor tutorial which answers some of the questions I have seen in the Forums and comments of the Downloads.
With a 185 page word document, this manual goes into fair detail on the races and ships that are to be found within KA2. In addition to the massive contents of writing, each ship & station comes with a picture.
Hello this is FireFly 194 and I m going to discuss two strategies in winning a battle. A Defense This strategy includes many many defense stcutures to defend you base. Instead of building huge fleets of ships you will be constructing pulse
This is a tutorial that will show the reader how to create lightmaps for Armada 1 through adding Ambiance and Emissive to certain parts of a mesh, using Milkshape 3D.
This is the Transparent Textures, LightMaps, 3D Borg Textures & Joint Rotation Tutorial. Hence the abbreviated title TTL3DBT&JRT.