Soldier of Fortune
to email@example.com ***Updated*** The color hack has been updated, with a new section in the readme that explains how to change the colours. Apperantly many people were having problems with this.
TGA to (a faked) M32 file format. Input format specs: TGA: 24-bit, uncompressed, 16x16, 16x32, 32x16, 32x32, 32x64, 64x32, 64x64, 64x128, 128x64, 128x128, 256x256, 512x512 A detailed readme file is included in the .zip file.
and improved * bug with textures larger than 256x256 solved * batch conversion no longer needs file after file selection (multiple file selection) * open/import dialogs remember directories used * tool remembers last 5 m32 files opened * the drive selection box i forgot in the batch conversion wizard in previous releases has been added... sorry for this stupid mistake :) * a lot of new things, can't remember what wasn't there in the previous beta, sorry :)[/b] Well what are you waiting for!? Download it! :D
delete the left over TGA files if you tell it to. Nothing fantastic but it's better than doing each TGA individually." [b]Note:[/b] It requires that you have TGA2M32 and the INI file in the same path as the script.
create alpha-textures (tutorial included)... Great stuff! And a must-have for mappers!