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Quake 4

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4,763 downloads

Uploaded:22/10/2005

Self Shadow and Corps Stay

q4_corpsstay_and_selfshadow_v01.zip | 47.38 KB

\'experience\'. For some reason Raven/id never added it so this mod just does that. Additionally, this stop making the bodies disappear after being killed. Check it out.

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2,983 downloads

Uploaded:10/11/2005

APA Quake-N-Strafe 3 in 1

apaquakenstrafemod.zip | 3.51 MB


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2,045 downloads

Uploaded:07/06/2006

Quake 4 Relief Mapping

quake4reliefmapping.zip | 38.94 MB

best performance game should be played in High Quality mode at 800x600 resolution. This mod was created to test relief mapping technique with high quality game art. Note, however, that some geometry will not look correct with Relief Mapping as the art for the game was not created with this effect in mind. For correct use of the technique the edges of scene polygons should have no displacement (depth=0). But since the depth maps for this mod are created automatically from the game normal maps this is not guaranteed. Because the way Quake 4 works, Relief Mapping is not as efficient as it could be in an ideal implementation. Quake 4 executes one pass per light, so when two lights illuminate the same geometry, that geometry is rendered twice repeating all the Relief Mapping calculations. But as Relief Mapping depends only on the camera position and not on the light position the same Relief Mapping calculations could be shared by multiple light passes saving a lot of computation. This can be achived using the Deferred Shading technique but that would require changing the Quake 4 executable and is out of the scope of this tech demo. For more details about Relief Mapping and Deferred Shading go to: http://fabio.policarpo.nom.br/docs/ReliefMapping_I3D2005.pdf http://fabio.policarpo.nom.br/docs/Deferred_Shading_Tutorial_SBGAMES2005.pdf

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1,772 downloads

Uploaded:07/06/2006

Brilliant highlights

bhmod_q4_60b.zip | 63.5 KB


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1,757 downloads

Uploaded:24/11/2006

Megatexture Technology Demo

megatexture_d3_q4_prey_mod_v1.zip | 68.59 MB

size 16384x16384. Disk reads is synchronous. The Megatexture is a 4096x4096 Megatexture (to keep download size small) on a simple terrain with 6552 triangles. CVars: - r_showMegatextureLabels - Show resolution bands - r_showMegatexture - Show clipmaps - r_skipMegatexture and r_skipMegatextureLevel is broken Works in Doom 3/Quake 4/Prey.

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1,611 downloads

Uploaded:03/02/2006

GTX Q4

gtxgo_q4.zip | 2.23 MB

effect All shadows are now casted by the flashLight. This mod is developed for run on the standard (vanilla) Quake4 campaign and on custom SP/MP Maps.

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1,547 downloads

Uploaded:02/09/2006

GTX Q4

gtx_q4_10_win.zip | 6.41 MB

mod like the Parallax mapping mod or the Brilliant highlights mod. [b]Features:[/b] Reflection on all weapons (inview & world); Reflection on all marines (only SP); Reflection on the hands of the player (SP & MP); Reflection on all stroggs (also on bosses and special enemies); Reflection on the hovertank and the walker (hovertank world and inview, walker inview only); Bloom shader (v. 1.4); flashlight powerup (casts any object\'s shadow). [/quote]

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1,291 downloads

Uploaded:28/10/2005

Q4Gib Instagib Mod (win32 install)

q4gib_v120_win_installer.zip | 679.28 KB

maps and game types available.

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1,288 downloads

Uploaded:08/11/2005

Dark Bloody Strogg Kane

q4darkbloodystroggkane.zip | 17.88 MB

I cut up, so if you want to make your own custom colourisations then hopefully that will help. As a result of doing this, the tactical Strogg are all dark blue with blood marks. I wasn\'t going to do it but there are certain parts where Raven had used those textures for the player so in order to get everything right, I also had to change those guys too. If I\'ve missed any orange that should be in this pack then please let me know and I\'ll make an update.

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1,247 downloads

Uploaded:31/12/2007

Parallax Extreme

parallax_extreme_q4_v16_update.zip | 3.02 MB

in an easy to install package makes everything look really impressive.

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1,207 downloads

Uploaded:27/06/2007

Q4Max Full

q4max078d.zip | 17.17 MB


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1,160 downloads

Uploaded:19/08/2007

Q4 FullShadows

q4_fullshadows_v16.zip | 62.55 MB

FullShadows changes your game so that all of the lights in the Quake universe will throw off shadows, so just like in real life, when light is blocked by a surface, or object, there is no light cast past it. [b]The change in this version include:[/b] Fixed various bugs Updated shaders. Refer to the readme for more information.

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1,071 downloads

Uploaded:20/10/2005

Instagib for Quake 4

iquakeb100.zip | 9.87 KB

released for Quake 4. Have fun.

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1,041 downloads

Uploaded:15/10/2006

Quake Double Shotgun

q4sg.zip | 3.36 MB


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1,039 downloads

Uploaded:17/03/2008

Quake 4 Weapons Realism Mod

q4wrme.zip | 7.4 MB


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937 downloads

Uploaded:21/10/2005

Self Shadows

q4_selfshadows_v01.zip | 14.97 KB

\'experience\'. For some reason Raven/id never added it so this mod just does that. Give it a try.

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935 downloads

Uploaded:21/01/2006

Ambient Light Mod

ambientlight_q4.zip | 53.98 KB

with the blaster or the machinegun.

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932 downloads

Uploaded:18/05/2006

Tech Marines Speech Capability Spawn Fix

speak_spawned_tech_marine.zip | 284 KB

corrects that problem.

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837 downloads

Uploaded:29/07/2007

Q4 Remaster

q4remaster.zip | 49.37 MB

will hit your Quake 4 hard and get ride of what you once thought it was. Don\'t expect to have a easy time playing this but a more realistic one keeping the game fresh and what we all once knew the Quake series to be. Some of the changes are listed below: EDITED SKINS. Most of the monsters, the marines, and some weapons have new skins. The changes might be hard for some to appreciate, but you\'ll notice that things generally look grittier, and the color blue is now conspicuously absent. The Quake aesthetic has only ever been about rusted, hard-edged metal and scorched colors; I tried to bring it back. EDITED GFX. Included in this pack are edited sky boxes, because the default ones are kind of dull, and don\'t quite resemble the Stroggos I remember. Also, the splash screen and main menu look different. WEAPON CHANGES. The attention-deficit gameplay that Raven tried to sell as \"back to basics\" got on my nerves. Ammo was cheap, and most of the weapons could be ignored the whole way through. I tried to re-balance the weapons and make them a little more logical, functionally diverse, and fun. A short synopsis: * Blaster fires projectiles once again, ala Quake II. It does higher damage in return for slower delivery. * Machinegun has a tracer, a marginally slower rate of fire, slightly lower full-auto damage but increased scope damage. The scope takes longer to zoom but zooms farther. * Shotgun is mostly the same, but has smaller spread and thus is more useful at middle range. * Grenade Launcher is more damaging, has a wider radius, but carries less ammo. * Nailgun or \"Perforator\" has faster rate of fire, and is less accurate. Seeking nails are less damaging than dumbfire. * Rocket Launcher substantially more heavy-duty. Stand back when you fire. * Railgun is higher damage (as befits the scientific concept behind it). Propels strogg a great distance, try it. * Lightning Gun is now a short-range weapon, but has higher damage. Wait \'til you get Chain Lightning! * The DMG works mostly the same but gets things done a little quicker. The changes go beyond those listed here, and many separate changes have been made for multiplayer. Additionally, you\'ll notice that the weapon \'viewstyles\', or their positions onscreen, have been altered for the sake of realism. Certain weapons, most notably the machinegun, now shake your view more violently, for the same reason. MONSTER STATS AND AI. The original easiness of Quake 4 was one of my biggest gripes, particularly the way the Strogg were always shown as \"intimidating\" but never really stood a chance in battle. If they supposedly come close to conquering Earth, they should be able to make a half-decent defense of their home planet (and measure up to the enemies of contemporary shooters). Some changes: * Stroggmarines are healthier, deal more damage, act more quickly and are generally more competent. * Grunts are slightly resistent to headshots; this makes sense as their heads are both helmeted and altogether too easy to hit. Their health, while in berserk rage, lasts a little longer. * Gunners are healthier, as befits their armor, and fire faster rounds. * Tacticals are vastly improved, being healthier, faster, more aggressive and mostly on par with human Marines. * Gladiators\' railgun is something you want to avoid. * Sentries have a newer blaster-attack, as befits the model. * Berserker has actually been \"nerfed\", having less health and exchanging some melee damage for stunning. * All boss monsters have increased health. * Strogg aicraft do increased damage. One very noteworthy change is the head damage-scales. I have tweaked these on most monsters to reflect their appearance; fleshy Strogg like Berserkers take normal damage from headshots, while more armored Strogg take variously multiplied damage. Basically, if the only organic part of a Strogg that\'s showing is the head, you\'ll want to aim for it. VEHICLES. Included are def files for the walker and hovertank. They are somewhat of a different experience now-- shields are weak, but recharge quickly. Armor takes more of a beating, but takes longer to self-repair. Altogether, both vehicles are more fragile than they used to be, while their weapons are just as, if not more deadly. I find that the vehicle levels are now more interesting. ITEMS. The benefits of various pickups have been adjusted. * Health packs have been reverted to the Quake II system, so that they confer 10 / 25 health, instead of 25 / 50. This has the effect of making the game more survival-focused, and making you more grateful for Medics and health stations. * Many ammo pickups now contain a little less ammo, often in accordance with how much ammo is actually shown. Nailgun ammo is now more plentiful, however. * A new class of armor has been introduced: Tactical armor, the kind worn by Transfers, which confers 75.

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829 downloads

Uploaded:08/05/2007

Unbalanced

unbalanced_18.zip | 17.8 MB


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818 downloads

Uploaded:26/10/2005

Faiakes-4-Quake

faiakes4quake_v11.zip | 57.47 KB

1) up to 100 (+25%) - Machine gun Damage (zoom) up to 30 (+33%) - Hyperblaster clipasize up to 100 (+20%) - Hyperblaster projectile speed up to 2200 (+19%) - Nailgun Spread down to 1 (-66%) - Nailgun Gib changed to 1 (yes) - Nailgun Speed projectile up to 1600 (+33%) - Nailgun Firerate (original) faster to 0.1 (-37.5%) - Nailgun Firerate (upgrade) faster to 0.08 (-33%) - Nailgun DrumSpeed (upgrade) faster to 0.8 (-36%) - Nailgun LockAquireTime faster to 0.02(-80%) - Nailgun LockHoldTime up to 20 (+100%) - Railgun ClipSize up to 10 (+80%) - Rocketlauncher ClipSize up to 0 (no clip) - Rocketlauncher FireRate faster to 0.2 (-33%) - Rocketlauncher LockSlowdown faster to .125 (-50%) - Rocketlauncher LockAccelTime faster to .1 (-80%) - Rocketlauncher Speed faster to 1350 (+50%) - Lightning Gun Range up to 8000 (+80%) - Dark Matter Gun projectile faster to 700 (+100%) - Dark Matter Gun FireRate faster to 0.3 (-75%) - Dark Matter ClipSize max to 0 (no clip)

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796 downloads

Uploaded:12/08/2006

Ambientlightmod for Quake 4 v1.3

ambientlight_q4v13.zip | 57.95 KB

with the blaster or the machinegun.

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726 downloads

Uploaded:23/10/2005

Quake 4 Ungibbable Mod

zzzzzzz.zip | 55.06 KB


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726 downloads

Uploaded:16/11/2007

Enhanced Shaders

enhanced_shaders_q4.zip | 1.13 MB

realistic look than ever. By the screenshots below you can really see a difference in the faces of the two marines.

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714 downloads

Uploaded:23/06/2006

Unbalanced

unbalanced1.4.zip | 3.25 MB

is enough to make me want to download this mod! However, this may be the last [i]Unbalanced[/i] mini-mod that will grace our site, as [u]Bladerunnercutter[/u] has health issues and may not be able to continue; Because he included the information in the ReadMe, you can read it for yourself in his words. This singleplayer mod continues on with the excellent gameplay that you would expect, however, this version has some added treats! Included in this release is: A new, black and chrome nailgun skin has been added. The nailgun also has a new sound. New shotgun sound, much better than stock. Cleaner and louder. New plasma thrower. (Think flame thrower) ...Just to name a few of the many! Refer to the ReadMe for the complete list, and other information. [i]\"Life is short, so game on, live strong, and never let the fact that everybody will tell you that it can not be done\" ~Bladerunnercutter[/i]

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711 downloads

Uploaded:02/11/2005

DC Guns

q4dcguns2.zip | 108.48 KB

Launcher

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703 downloads

Uploaded:30/10/2005

X Battle Mod

xbattle004b.zip | 117.5 KB

you dont have ammo for a weapon the background becomes red. So you doesn\'t select a weapon without ammo anymore. - Statusbar redesigned. the health display becomes a darkblue background if the player have over 100 health. the armor display becomes red if the player has over 100 armor. - crosshair targetname delay reduced to 100ms ( was 400 )

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701 downloads

Uploaded:07/06/2007

LDAQ4 (blue texture mod)

ldaq4.zip | 134.63 MB


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700 downloads

Uploaded:14/08/2007

GTX Q4 Patch 1.0.1 to 1.0.5

gtxq4_patch101to105.zip | 4.31 MB

interaction.vfp so you can combine GTX with other graphic mod like the Parallax mapping mod or the Brilliant highlights mod. Features: Reflection on all weapons (inview & world); Reflection on all marines (only SP); Reflection on the hands of the player (SP & MP); Reflection on all stroggs (also on bosses and special enemies); Reflection on the hovertank and the walker (hovertank world and inview, walker inview only); Bloom shader (v. 1.4); Flashlight powerup (casts any object\'s shadow); NEW GTX settings menu in options menu. [/quote]

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663 downloads

Uploaded:13/11/2005

XBATTLE

xbattle005.zip | 128.34 KB


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663 downloads

Uploaded:15/11/2005

Expressive Overkill Mod

q4expressiveoverkill20.zip | 2.47 MB

settings, -Third you can see brightskins models (red and white), -Quarter you see 300 of Health and 50 of Armor, -Fifth new sounds for weapons, -Sixth you can see we changed some weapons same Shotgun

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657 downloads

Uploaded:06/04/2009

NG Shaders Pack Q4

new_shaders_pack_v31_full_mod_q4_642k9.zip | 13.31 MB

important bugs to all shaders ! Description...: This are the latest versions for some of the most popular shaders out there. If you want Doom 3, Quake 4, Prey and ETQW to look the best, then check this package divided in four sections, just go into the one you are interested in and drag & drop the folder mod to the game you may want to use the shaders on...

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618 downloads

Uploaded:10/09/2007

Relief Mapping

relief_extreme_q4.zip | 0 Bytes

else you will see no relief at all).[/b]

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599 downloads

Uploaded:24/01/2006

Brilliant Highlights

bhmod_q4_50b.zip | 587 KB

for a while. For the 0.50 version I rewrote the lighting, now the used method is reflection vector rather than the previous halfangle vector. This is a much more accurate method as illustrated in the screenshots. Notice that the screens now compare the 0.50 version to 0.40, not the original Quake 4 shader. Other subject discussed in the comments has been the perfomance. I made a quick test running my Geforce 6800GT at 1600x1200 4xAA. The demo1 timedemo score fell 14% for the 0.40 version and 20% for the 0.50 version. The 0.50 has probably doubled the fragment program lenght and yet there is only 20% penalty for performance. The modern GPUs are very efficiently pipelined indeed.

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589 downloads

Uploaded:14/08/2007

Brilliant highlights NG

shaders_pack_q4.zip | 3.25 MB


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543 downloads

Uploaded:18/12/2007

Murphy\'s Marines : Commands Patch v1.2

murphys_marines_patch_v1.2.zip | 195.99 KB

well. Both will be upgraded to version 1.2. Basically two typo errors in \"Console Commands Txt.\" hinder spawn-in for two marines in both versions. Version 1.1 only requires one file swap to complete the upgrade. Version 1.0 will require two mod files to swap, but I\'ve included all the files you will need to upgrade to v1.2. None of the upgrades should cause any trouble with any previous settings or game saves.

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515 downloads

Uploaded:13/10/2006

Quake4[CC] v1.0 Alpha

quake4cc_v1.0.zip | 2.02 MB

provides sub-titles for spoken dialog for all levels of Quake4. There are very few captions for sound effects. Those will come in future updates. 2. In the console you can change whether or not dialog/sfx are captioned. Use the cc_environment and cc_dialog console commands to change them. Typing \"cc_environment 0\" will turn the captions for sound effects off. cc_environment 0 = sfx not captioned cc_environment 1 = sfx captioned cc_dialog 0 = dialog not captioned cc_dialog 1 = dialog captioned

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509 downloads

Uploaded:31/12/2007

Relief Mapping

relief_extreme_q4_v15_update.zip | 2.52 MB

else you will see no relief at all).[/b]

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485 downloads

Uploaded:14/05/2007

Terrain Detail Mapping

q4detailmapping11.zip | 105.82 KB


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466 downloads

Uploaded:18/12/2005

X-Battle

xbm010.zip | 14.47 MB

features and more gamemodes as well as extra-content like models and maps.

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463 downloads

Uploaded:13/11/2005

Q4MAX

q4max005.zip | 2.55 MB


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450 downloads

Uploaded:15/11/2008

Quake 4 Reborn Light

q4rl_mod.zip | 4.62 MB

their guns when they die *The bosses are more difficult *Bullet casings stay forever *Marines should be better fighters in most situations *Guns have various clip-size and fire-rate tweaks *The Railgun and Nailgun can stick dead enemies to nearby walls for a short period of time.

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437 downloads

Uploaded:05/11/2005

Quake4 Relief Mapping

quake4_reliefmapping.zip | 869.28 KB

and you can quickly get back to your original Quake4 installation by deleting the extracted files. The modified Quake4 shader was created to test relief mapping technique with high-quality game art. Note, however, that some geometry will not look correct with relief mapping as the art for the game was not created for this effect. For correct use of the technique the edges of scene polygons should have no displacement (depth=0). But since the depth maps were created from the game normal maps this is not guaranteed.

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410 downloads

Uploaded:16/01/2006

Brilliant Highlights

bhmod_q4_40b.zip | 510.74 KB

diffuse lighting. This allows the highlight to position differently from the diffuse which can lead to more realism. - Added a new splash screen.

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384 downloads

Uploaded:20/04/2010

Self Shadows for IdTech4

zzz_selfshadows_d3_xp_q4_prey.pk4 | 3.6 KB

simply Self Shadows for all textures and models, now also its all the same but DYNAMIC, so it means that not only self shadows, but also i have update it so the colours for both shadowed or unshadowed environment, objects, models, textures, all this are dynamical changed depending on your Point of View, really, i have tested and works 100% on D3, ROE, Q4 and Prey with NO need for any change, also i have made a version for Enemy Territory Quake Wars that is amazing, but well this is another mod i will upload on another place, by now, common, try this great Graphics Enhancement small MOD, NOW !!!

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375 downloads

Uploaded:24/10/2005

Faiakes-4-Quake

faiakes_v10.rar | 56.3 KB

Walk speed is now the same as run speed and the crouch speed has been increased with 50 percent. Weapon lag has been removed. Check the readme for additonal details.

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331 downloads

Uploaded:04/11/2005

Logo Crosshair

q4logo_crosshair.rar | 45.47 KB


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329 downloads

Uploaded:16/05/2006

Unbalanced

unbalanced_1.2.zip | 3.09 MB


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320 downloads

Uploaded:13/04/2007

Unbalanced

unbalanced_16.zip | 17.8 MB

hasn\'t been patched at all!

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312 downloads

Uploaded:28/09/2006

Quake4[CC] Mod

quake4cc_v0.6.zip | 3.44 MB

captioned. Use the cc_environment and cc_dialog console commands to change them. Typing \"cc_environment 0\" will turn the captions for sound effects off.

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306 downloads

Uploaded:20/10/2005

Rail Only Mod

railonly.zip | 40.29 KB


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303 downloads

Uploaded:12/11/2005

The Lone Gunman

the_lone_gunman_v1.zip | 1 MB


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299 downloads

Uploaded:08/07/2006

Rebalanced

rebalanced.zip | 3.43 MB

mommy . Now don\'t confuse THIS mod with my UNBALANCED mod, as they are worlds apart! UNBALANCED was a strogg blast em all over the place, superior firepower mod for fun, THIS mod ( RE-BALANCED ) is a whip YOUR ass, \" Holy sh!t \", How am I supposed to win mod. Now is the time for all you little whiners to grab your binky and walk away. Check the readme for what this mod does.

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298 downloads

Uploaded:23/12/2005

Q4max

q4max071.zip | 8.79 MB

to offer out some thanks. First thanks go to the Q4Max programming team for the insane amount of effort they put in to get the mod into a fit state for use in the Winter CPL. That there were no reported problems with Q4Max was a major achievement. Our hearts were racing on the second day when we heard that no-one could connect to the servers but with some support from cha0ticz that turned out to be an installation problem and everything after that ran smoothly. I’d like to extend those thanks to the new members of the team, without whose efforts we’d never had made it: * AnthonyJ, author of the Domination mod, working on GUI and Game Modes * custom3, contributor to sabot, working on bots * ech, working on tools and GUI * Mogul, working on sounds * qrealka, author of spiterbot, also working on bots * shaun, tools and support By now you’ve probably seen the CPL release – albeit without a changelog that shows all the included features. Since that time, we’ve carried on working hard for the first public release. Getting a version ready for the CPL, with their tightly controlled and enclosed environment playing a single game type, is a lot different to getting something ready for general usage. This is an ongoing development project, there are bound to be some rough edges in there, but we think we are ready to let you get your hands on Q4Max. Our development approach is very much based on experience from past projects. With that in mind, we’ve put in some basic building blocks that evolved in OSP and CPMA that will make further development simpler. One of those things is game modes. The mod ships with a set of standard modes for TDM, CTF, 1v1 etc. If you vote for one of those modes, you get a standard configuration – standard timelimit, fraglimit, weapon respawn etc. This makes things a lot easier for competitions using internet servers, as they just have one vote to call to know everything is set up correctly. These modes cannot be changed, but of course we allow for server admins to set up their own custom modes too. On top of that, we have a flexible voting system with support for referees (by password, election or automatically by GUID) and with an extensive list of votes already added to the system. Enter “callvote ?” to get started. Each of these votes can be easily regulated by the server admin. With these fundamental elements in place, we can start adding more options to the game. So let’s look at some of the key features we’ve got in the 0.71 beta of Q4Max: * Competition support: standard modes, referees, warmup and overtime modes, automatic demo recording and screenshot (server forced or client option), competitive settings GUI, high vis weapon skins. * Team mode support: fullbright team and enemy skins, custom enemy model, text chat tokens, team overlay with locations (go ech!), lockable teams. * Performance options: ‘vertex light’, r_lightscale unlocked, rocket and grenade smoke toggle, gib toggle, ambient sound filter. * New Mode: Clan Arena - callvote mode CA (address worship to AJ) * New Mode: Instagib - callvote mode iffa/ictf/itdm What next? There are still a few key features that need addressing, some of the harder things that we’ve not had time to address yet like pauses and a complete overhaul of the team code to enable better and more flexible team handling. I’m sure there must be some bugs lurking in there that’ll need fixing, and some more performance optimisations. Bot intelligence is something that will take a lot of work. We’ve got additional game modes like CTFS and Domination. And of course, we’ve got a bunch of nice-to-have features that we’d like to include, like more hud options, graphic tweaks and such. What about gameplay changes? This mod is a competition mod. It has long been the basic premise of this class of mod that it should make no changes to the stock game rules. We’ve had a bit of an issue with the shotgun, where an exploited bug became quite popular in certain circles, but (with guidance from CPL/CAL/GGL and Raven) we’ve fixed that. Beyond that, with our custom modes, we do have the option to build on variations to gameplay without affecting the base game. Included in the distribution is something to prompt some thought and discussion: a custom mode called ATDM (Advanced TDM) which uses a strong tiered armor system, 90 second quad respawn, no powerup drop and with droppable weapons enabled. However, gameplay changes to the ‘vanilla’ base are not in the plan. You can read the full changelog.

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298 downloads

Uploaded:30/10/2005

Shadows Excessive

shadows_excessive.rar | 1.28 MB


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294 downloads

Uploaded:13/11/2005

SP weapons MP mod

zz_sp4mp.pk4 | 41.51 KB


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291 downloads

Uploaded:18/06/2007

Q4Max

q4max078c.zip | 17.13 MB

Quake 4. * add: Tickrate is now mode-controlled through the \"tickrate\" setting. The core default is 60, duel runs at 90. si_fps is now read only. See the Votes and Modes documentation pages for more info. * add: Spectators can now see respawn timers for powerups, armor, and the MH. This is enabled serverside via g_allowSpecTimers, Clients can enable/disable it with hud_showSpecTimers and position it using hud_specTimerPosition. * add: Initial Battlesuit support. Mappers : in the entity menu, select pickup/powerup/powerup_battlesuit. * add: NetworkStats command. On clients, reports in/out rate and incoming PL to the console. On servers, does this for all connected clients. * add: _moveDown can be used to cycle views backwards in spectator mode. * add: cg_drawcrosshairnames 2 : teammate crosshairnames use ui_nick. * add: \"performance\" and \"eye candy\" presets in the profiles menu. * add: Game Version reported in the Server Info tab of the ingame menu (i.e \"Q4Max 0.78c\") * chg: Too many bot things to list, considering they\'re still unsupported ;) * chg: Allow teamchat for specs even in non-team gametypes. * chg: Not showing ui_clan in crosshair names anymore. * chg: Only beep on player chat/teamchat. This excludes server/game messages and TV chat. * chg: god, noclip, give commands accessible again. Only useful on listen servers (go mappers). * chg: Tweaked gladiator rail effect. * fix: Coach now able to cycle views when team is speclocked. * fix: Speclocking a team should now force uninvited specs to view something else. * fix: Hud powerups stuck when switching teams. * fix: Couldn\'t select Gladiator rail in the main menu.

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278 downloads

Uploaded:22/01/2006

X-Battle

xbmv012a.zip | 15.44 MB

features and more gamemodes as well as extra-content like models and maps.

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271 downloads

Uploaded:09/11/2005

moraels_q4_tweaks_howto

moraels_q4_tweaks_howto.zip | 1.8 MB

worked - a fairly long-winded process which could have been made so much easier if someone would havereleased a mod or file explaining how certain things could be done. Because there are many similarities to modding Q4 and Doom3, I was able to sort this out quite quickly (by my standards). As there are not many mods like this one out yet for Quake 4, and certainly none that actually explain how the mod was made, I thought I\'d actually do something constructive in releasing this file and seeing how it was received. This isn\'t meant to be Earth-shatteringly exciting - it\'s just meant to be a little fun and explain to someone who\'s never done this kind of thing before how it was done. - Outline of changes - Blaster Time for full charge reduced Shot spread reduced Railgun Clipsize increased from 3 to 10 Rate of fire doubled Damage of railgun slug increased slightly Hyperblaster clipsize from 60 to 90 Rocketlauncher Clipsize of modded launcher increased from 3 to 5 rockets Shotgun flashlight added, then removed - the lack of special anims made the transfer between weapons look rubbish Pellet spread reduced slightly Clipsize of modded shotgun increased from 10 to 12 Machinegun Standard clipsize increased from 40 to 60 Modded clipsize increased from 80 to 120 Nailgun Standard clipsize increased from 50 to 100 Modded clipsize increased from 100 to 200 Low ammo warning increased from 1 to 10 nails Shot spread reduced by two thirds Time to lock enemies in zoom mode decreased Time this lock holds for increased Standard firerate increased Modded firerate increased - makes it MUCH more useful IMO Modded drumSpeed increased Ammo pickups Machinegun ammo from 50 to 120 - two standard clips, full extended clip Nailgun ammo from 40 to 100 - full standard clip, half extended clip Shotgun ammo from 12 to 18 Hyperblaster ammo from 40 to 90 - full clip Rocketlauncher ammo from 6 to 10 Railgun ammo pickup from 5 to 10 - full clip Max ammo player able to carry Machinegun from 300 to 840 - 6 spare clips plus 1 in the gun Nailgun from 300 to 800 - 3 spare clips, plus 1 in the gun Shotgun from 50 to 84 - 6 reloads, plus full load in gun (modded size) Hyperblaster from 400 to 540 - 5 spare clips, plus 1 in the gun DMG from 25 to 50 Rocketlauncher from 40 to 80 Grenadelauncher from 50 to 80 Lightninggun from 400 to 600 Railgun from 50 to 60 - 5 spare clips, plus 1 in the gun Max armor for Strogged Kane increased from 125 to 150 Enemy \'burnaway\' time vastly increased for all enemies, including bosses - gives you enough time to see the amazing creatures upclose and move on from an area, before removing them to stop the place getting clogged up with bodies and killing your framerate

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258 downloads

Uploaded:23/11/2005

Trick Jumpers Friend v1.0 Mod

tjfv1.0beta.zip | 669.06 KB

back of your weapons to pull of more than 3 tricks at a time. This release of TJF is not meant to be anything amazing just a better and bug free version of v0.1

Download

255 downloads

Uploaded:19/04/2007

Q4Max

q4max078b.zip | 16.96 MB

footstep sounds. * add: Capture xml stats from demos with demo_capturestats 1. * chg: cg_blood 1/0 back to normal on _all_ models. (see quick blood fixes in .78a) * chg: Tweaks to the .78 stats stylesheet : weapon icons + awards are back, minor formatting tweaks. * chg: Serverside XML stats are now generated on callvoting map changes, map restarts, etc. * chg: fs_xslTemplate no longer marked as archive. We do not recommend you have this in your configs unless you use a non-default xsl template. * chg: You can press enter to validate a password prompt or a profile save prompt. * chg: \"players\" now works for Q4TV on both repeaters and for viewers. * chg: net_serverDlBaseURL default changed to reference q4files.quakecommunity.com * fix: \"follow\" now works for Q4TV viewers again. * fix: Reverted to former projectile collision code, solving projectiles terminating in wrong places. * fix: A rounding issue with handicap increased weapon damages by 1 unit on linux servers. * fix: Players warping to spawn points (no, really). * fix: Clients connecting during a timeout would crash. * fix: Changing hud_style reset the timer to the upper left corner. * fix: Scorebot feed is now reflected through chained repeaters. * fix: Couldn\'t switch POVs on Q4TV in some special cases with spectators on the game server. * fix: Corrected errors on Q4TV after changing some serverinfo vars without a full restart (eg ref callvote mode) * fix (RB): Walking on stairs when zoomed looked jittery. * fix: Corrected player movement when sliding along walls which caused player to get stuck. Code update provided by id Software.

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254 downloads

Uploaded:22/02/2006

Dark Matter Mayhem

dark_matter_mayhem.zip | 35.09 KB

includes the DMG and Gauntlet with all other ammo boxes changed to DMG ammo. All other weapons were replaced by the DMG. This mod only supports multiplayer. It should work with any map.

Download

253 downloads

Uploaded:05/11/2005

BoostedQ4

boosted_q4_10b.zip | 70.04 KB


Download

247 downloads

Uploaded:07/11/2005

Q4Gib Instagib Mod

q4gib_v125_final_zipped.zip | 571.78 KB

maps and game types available.

Download

241 downloads

Uploaded:28/10/2005

No Bob or 3 Key Console Combo

no_bob_console.zip | 845 Bytes

down the Tilde + Alt+ Control keys. You can bring up the console with the Tilde key only just like the good ol\' days.

Download

239 downloads

Uploaded:12/11/2005

Militia

q4_militia_1.2.zip | 10.29 MB

flashlight. -Ai flashlights castshadows. -New grenade/rocketlauncher explosions.

Download

233 downloads

Uploaded:23/12/2005

Quake 4 World Beta 2

q4w_release_beta_2.zip | 13.17 MB

where base weapons are not almost equals to the bigger ones. A game offering best of both world weapons, without making one too much powerful in a defensive situation. We offer anticipation weapons and hitscan weapons, and they hurt a lot. They\'ll hurt you bad. It\'s about domination, it\'s not really newbie friendly, because spawnfrags are back. Controlling the game is really important, a situation can turnover very quickly. No minimum time for respawn and a maximum of 2\", respawn at 110/0 with only a MG with not much ammunitions... you\'ll learn how to win the hard way.

Download

225 downloads

Uploaded:23/05/2006

Q4Max .74b Patch

zq4max074b.pk4 | 3.69 MB

to shutdown. This is the tweaked version, that fixed that so it no longer happens. Updates * chg: autoaction now stores screenshots in the screenshots/ directory. * chg: Show a message in the chat window when someone disconnects. * chg: g_clientprojectilecolision marked as archive, so now stored in configs automatically * fix: bug relating to animations not loaded on the server, causing warnings and then state errors. * fix: health/armor no longer decreases at all during a timeout / pause. * fix: respawn minimum / maximum time no longer affected by timeout / pause. * fix: (Performance) a little more HUD tweaking. This release replaces q4max 0.74a, but is still an incremental change on top of q4max 0.74. Therefore, servers and clients need all 3 pk4\'s from 0.74, and the new 0.74b pk4. Servers should remove the 0.74a pk4.

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220 downloads

Uploaded:17/03/2007

Terrain Detail Mapping

q4detailmapping.zip | 268.99 KB


Download

211 downloads

Uploaded:14/03/2006

ACD MPstyleSP Mod

acd_mpstylesp_mod.zip | 118.16 KB

is Supershotgun (q3 style) - DMG firerate improved*

Download

199 downloads

Uploaded:21/04/2006

Q4GIB v1.32

q4gib_v132_installer.zip | 1016.68 KB

Invisibility powerup spawn isn\'t disabled, This mod should work with all maps and game types available.

Download

195 downloads

Uploaded:14/02/2007

Q4Max

q4max078.zip | 16.02 MB

also got a number of changes of our own. This includes some changes to the multipov functionality, with the ability to change the layout of the views, and cycle around the different players. Multipov has also been extended to support Q4TV, and can be used by any viewer at any time,\" said AnthonyJ, a lead developer on the Q4Max project.

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185 downloads

Uploaded:13/01/2007

Q4F HOTFIX 0.02

q4f_hotfix_002.zip | 1.42 MB


Download

184 downloads

Uploaded:24/10/2005

Q4Gib Instagib Mod

mp_q4gib_v112.zip | 233.9 KB

The edited menu's make it a little to easier to see if the mod is activated or not, also the Accuracy stats menu has been changed so it only shows the Railgun accuracy

Download

182 downloads

Uploaded:21/04/2006

Q4GIB v1.32

q4gib_v132_zipped.zip | 885.13 KB

Invisibility powerup spawn isn\'t disabled, This mod should work with all maps and game types available.

Download

176 downloads

Uploaded:24/10/2005

Q4Gib Instagib Mod (win32 install)

mp_q4gib_v112_win_install.zip | 471.92 KB

disabled only the Haste powerup ain't disabled, This mod should work with all maps available, The edited menu's make it a little to easier to see if the mod is activated or not, also the Accuracy stats menu has been changed so it only shows the Railgun accuracy.

Download

173 downloads

Uploaded:18/01/2006

Q4Gib

q4gib_v126.zip | 570.82 KB

mod should work with all maps and game types available.

Download

169 downloads

Uploaded:22/10/2005

Railgun Colors

railgun_colors.zip | 3.1 MB


Download

166 downloads

Uploaded:01/03/2006

Q4GIB

q4gib_v130.zip | 575.89 KB

This mod should work with all maps and game types available. v1.30 (First version thats compatible with v1.1) - Updated all files to work with Q4 v1.1 BETA - Updated guis to support voice chat - Re-added all loading icons - Removed main.script * Added server download (Needs to be configured)

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166 downloads

Uploaded:04/04/2007

Q4Max

q4max078a.zip | 16.03 MB


Download

162 downloads

Uploaded:28/03/2006

Q4Max

q4max073.zip | 13.16 MB

course bugfixes. This release is for Quake 4 1.0.x, and is not compatible with Quake 4 version 1.1. We will release a version compatible with this release as soon as it is ready. As there are substantial changes in 1.1 we do not wish to rush the release and introduce problems, nor do we wish to delay this release any further. The first main feature is the addition of pause. When we released version 0.71, we said that pauses were too hard to include in the first release because of the time required to add them. One of the base assumptions that the original developers made in all their code is that “time won’t stop”, so going back and adding in the option to freeze time has a very wide ranging effect on the code. It’s not been easy, but pauses are in. One of the areas where pauses really weren’t compatible is the original Tourney mode. With multiple games running concurrently, having pauses causes both technical and gameplay issues: if one arena takes longer to complete, the rest of the server is left waiting; likewise getting those independent arenas to pause separately would require delving very deep into the spider-web of code that is the current tourney system. We came to the conclusion that this simply wasn’t viable, so we’ve added a classic “Duel” mode – a single 1v1 match with winner-stays-on player rotation. The Raven Tourney mode still exists, but pauses are not an option here. Duel is certainly our recommended option for any serious tournament using Q4Max, though we’ll be interested to see whether the public duel community stays with the bracketed tourney mode or shifts to the old-school duel style. Another addition to the mod is CTFS – Capture the Flag Strike – a hybrid of Clan Arena and CTF that places one team on offence trying to steal and return the flag from the defending team, who must eliminate the attackers. CTFS can be a lot of fun, and we hope you enjoy it. The final main addition is the dumping of the end of game statistics as XML files. These can be used by third party tools to produce summary statistics of how you play over time. The statistics can be generated either by clients, or on the servers. We have produced a PHP script which can be installed by server administrators to provide a summary of all games played on the server. This is just the beginning though - hopefully third party tools will also be produced to summarise the data in different ways, both for clients and servers. There are many more minor features included in the release, which you can read about in the changelog.

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161 downloads

Uploaded:23/10/2005

Quake 4 Maximiser

q4max_alpha03.zip | 15.92 MB

would help in the dark sections where the strogg are hard to see. I would suggest you give it a try it may shape up into a good mod when it has finished it's beta stage. Do note that the server needs to run this as well. [quote]Mercury lite contains simple brightskins for Quake 4. The skins are based on the original skins Quake uses and they work for all models. All skins are coloured green, and colour selection will be available in a later version. The brightskins are only available on servers that support it! Trust me, I've tried.[/quote]

Download

152 downloads

Uploaded:28/01/2006

Quake 4 World Beta 3

q4w_release_beta_3.0a.zip | 14.99 MB

where base weapons are not almost equals to the bigger ones. A game offering best of both world weapons, without making one too much powerful in a defensive situation. We offer anticipation weapons and hitscan weapons, and they hurt a lot. They\'ll hurt you bad. It\'s about domination, it\'s not really newbie friendly, because spawnfrags are back. Controlling the game is really important, a situation can turnover very quickly. No minimum time for respawn and a maximum of 2\", respawn at 110/0 with only a MG with not much ammunitions... you\'ll learn how to win the hard way.

Download

150 downloads

Uploaded:08/05/2007

Disintegration

disintegrationmodv1.0a.zip | 5.23 MB


Download

146 downloads

Uploaded:14/05/2007

Borky

q4borky.zip | 157.25 KB

intended to make you laugh, and it does just that. For such a small file why wouldn\'t you download it?

Download

146 downloads

Uploaded:29/10/2005

Militia 1.1

militia_1.1.zip | 10.08 MB


Download

143 downloads

Uploaded:11/12/2005

Gankmod

gank2.0c.zip | 11.4 MB

they blend in. This takes care of that by lowering the overall intensity while increasing saturation. q4wcp5 is an old favorite and It finally runs smoothly (visportal nightmare)

Download

131 downloads

Uploaded:12/01/2006

Brilliant Highlights

bhmod_q4.zip | 584.17 KB


Download

127 downloads

Uploaded:28/10/2005

Militia Mod

quake_4_militia_1.0.zip | 3.08 MB


Download

127 downloads

Uploaded:09/03/2007

VSQ4

vsq4.zip | 769.05 KB

then before. This mod also have Parallax Mapping Mod included in the file that [x26]VOLAND also made.

Download

126 downloads

Uploaded:24/10/2005

Cmmod2

cmmod2_a3.zip | 3.34 MB

quantity over quality, with each release the map keeps improving and that\'s a good thing. Can\'t wait to see the next version ;)

Download

123 downloads

Uploaded:09/03/2008

Militia

militia_1.6_dl_1.1.3_update.zip | 2.5 MB


Download

116 downloads

Uploaded:30/10/2005

Militia MP Pack

militia_mp_pack_1.0.zip | 53.42 KB


Download

115 downloads

Uploaded:10/03/2006

MG Mod

mgmod.zip | 8.08 KB

are MG-ammo (giving 50 bullets each) -the MG now has a clip in multiplayer which contains 50 bullets (unfortunately i couldn\'t figure out how to bring the ammo-bar from SP to MP so you can\'t see exactly how many bullets you\'ve got left in the current clip...if you can help send me an email to grafwalder01@web.de...thx) -damage tweaked as follows: normal damage raised to 10 HP and zoomed damage increased to 20 HP (which makes the zoom-feature a bit more useful IMO)

Download

110 downloads

Uploaded:12/04/2010

Self Shadows for IdTech4

87zzz_selfshadows_d3_xp_q4_prey.pk4 | 3.38 KB

based games, like Doom 3, ROE, Quake 4 and even Prey. As its name implies this mod adds Self Shadows to all textures resulting in a more detailed ultra realistic for all texture environment and models.

Download

104 downloads

Uploaded:27/04/2007

Disintegration

disintegrationmod.zip | 4.23 MB


Download

103 downloads

Uploaded:23/03/2008

Q4WRM: E Fix #1

q4wrm_fix1.zip | 10.15 KB


Download

101 downloads

Uploaded:07/11/2005

Gankmod 2.0

ekm2.zip | 4.2 MB


Download

98 downloads

Uploaded:10/02/2006

Railonly

cyronixrailonly.zip | 42.93 KB


Download

88 downloads

Uploaded:27/06/2007

Q4Max Update

q4max078dupdate.zip | 3.83 MB

\"scoreboard bug\" with spectators shown as in game after changing to spectator * fix: spectimers no longer vanish after a serverMapRestart

Download

81 downloads

Uploaded:02/02/2007

Quake 4 Fortress hotfix 003 beta

q4f_hotfix_003b.zip | 7.72 MB

info).

Download

80 downloads

Uploaded:09/11/2005

Gankmod 2.0a U-comp

gank.zip | 4.27 MB

walls have been removed (use g_decals 0) Works with low picmip settings (no longer forced hi-quality)

Download

74 downloads

Uploaded:10/02/2006

cxgib

cxgib2.zip | 42.88 KB


Download

73 downloads

Uploaded:01/01/2006

Spamfest

q4_spamfest_v1.2.zip | 108.33 KB


Download

55 downloads

Uploaded:12/11/2005

q4gib v1.21

q4gib_v121_win_installer.zip | 1.15 MB

file - Added a Q4GIB logo to the MP loading screen - Added colours to the mod name in description.txt - Added custom Q4GIB text to english_guis.lang - Fixed the graphics go out the border in the CTF accuracy menu - Fixed the MP main menu > Players status menu with Team modes - Removed the "Combo kill and Humiliation" award from the accuracy menus - Removed unused weapons at the "Settings > Controls > Weapons" menu - Removed unused things from the player.def file * The server runs now with a mapcycle script * Added CTF maps to the DM gametype in the mapcycle file * Fixed the team games map switcht chrash at the dedicated server * Changed si_maxPlayers to 12 (12 players maximum in the server) * Removed unused configs and added new configs * Added default Q4GIB colours to the server name

Download

53 downloads

Uploaded:29/10/2005

DC Guns

q4dcguns.zip | 21.83 KB

Launcher

Download

52 downloads

Uploaded:08/05/2007

Disintegration

disintegrationmodv1.0.zip | 6.22 MB


Download

48 downloads

Uploaded:03/11/2005

EKM

ekm2.0.zip | 1.29 MB


Download

47 downloads

Uploaded:07/03/2008

Mililitia

militia_1.6_dl_1.1.1_update.zip | 2.5 MB


Download

45 downloads

Uploaded:10/11/2005

militia Ai

militia_ai_1.0.zip | 63.92 KB


Download

45 downloads

Uploaded:10/02/2006

SkillFFA

q4skill.zip | 11.29 KB


Download

41 downloads

Uploaded:02/11/2005

EKM

ekm.rar | 18.15 MB


Download

34 downloads

Uploaded:22/10/2005

Cmmod

cmmod2_a2.zip | 1.86 MB

provide a lot of fun. The map is not that great though but the author mentions that it should be updated as time goes by.

Download

30 downloads

Uploaded:07/02/2006

CXGib

cxgib.zip | 42.87 KB