A cunstom Deathmatch Map. My first venture into the vast universe of Kingpin.
Deathmatch Kingpin map for 2-4 players
kpdm5v2 has new areas added weapons
A huge deathmatch map taking place at a harbor. For 2-24 players.
Deathmatch urban style
BadMonk is back from the dead! Acctually he did´nt die the last time, he was just playing dead. Anyway you have to kill him and his new gang to complete the level. (Single player or Deathmatch)
Small DM map by TiCAL!
The map takes the theme of an old abandoned mine and I've taken the liberty of repostitioning items and weapons to try to balance gameplay a bit more (i.e. the hmg isn't straight swapped for the railgun, taken out most of the grenade ammo to cut down on s
A cunstom Deathmatch Map for 2-5 players
I have made a Deathmatch version of Team BadMonk called, BadMonk DM5.
A cunstom Deathmatch Map for 3-8 players
A medium sized Kingpin DM Map which has a dark and dirty urban cityscape style
A small to medium sized Kingpin Deathmatch map set in a war torn Bosnian village.
This is a smallish DM map with several rooms/areas and four teleports scattered around the map including one in a semi secret room. It has ample weapons, armour and the usual items and 10 player spawns. It uses a mixture of standard and custom textures and a standard sky.
Twilight's Last Gleaming is a largish deathmatch map that has three main areas, consisting of a cityscape area, a basketball court and container storage area, and a train station. It uses mostly standard Kingpin textures but there are some custom ones. There are sixteen player spawns and ample weapons and other items.
Hypov8 has updated/remade the old Warez Deathmatch map which was originally made by Stalina. The main change is a complete overhaul of the weapon and item amounts and placement. He also made some minor changes to the layout by adding some conveniently placed boxes and crates to improve the flow of the map.
-=Deadthings=- is a small, arena style, dark and moody, DM map. The main focus is a two level structure in the centre of the map and also two streams of water that criss-criss in the middle where there is a cooling mod. There are four structures around the edge of the map which you can jump down into to get some good items. There are ample weapons and items, some custom textures are used and Stigma has included some single player props and weather effects.
He has removed some of the single player props and made a few other minor changes so it will play better in the servers. -=Decay City 2013=- is a smallish deathmatch map, made in the urban style, with a city street setting. It's set around a city square. There is the street area and several biuldings surrounding it with several rooftop areas that can be accessed.
It's a smallish,urban style map set around one main, central area and alleyways around the edge of the map. Me and Hypov8 have finished updating DMTNT and have now released the updated version. The original map was made for the demo and so only had the pistol and shotgun. There are a few nice structural changes but the main change is that all weapons and other items are now included.
Trash Metal is a small DM map set in an old derelict area where there are lots of ruins of old buildings and many crates, barrels and boxes strewn around. There are two corridors that stretch down either side of the map. The map is set in the evening but there is ample lighting. The map has enough weapons and other items and has some very nice custom wall textures. It also features a few single player props and the rain weather effect.
A small one room fragfest map set in a warehouse building
With Hypov8's help, we decided to fix/update this map and so fixed a few errors (such as the hmg not showing up in map) and did some other improvements like adding weather effects, cutting down the number of brushes, adding more spawn points etc. Hypov8 also added another cool weather effect but you'll have to download the map to see what it is :P
Hypov8 found a small error in the Hypoville map so he fixed it and has now released an updated version. The original map was released in 2008 and is a reworking of his earlier Hypo Urb map. It's a smaller, cut down, version of Hypo Urb but is still medium to large in size. Of course it's set in an decaying urban environment so fits in well with the Kingpin theme and is a high quality map. It has ample weapons and items, 17 player spawns and one or two surprises.
Arena of Death Kingpin Style is a rebuild of the old Quake3 map Q3DM3 for Kingpin. It's a small arena style map which I have textured using the KPDM5 Towers textures.
DirtyDog has released a new deathmatch map for Kingpin. This one is a remake of the old Rancid Development map called Thugville:- Old classic map that I actually rebuilt back in 2007 but didn't finish. After chatting with Hogie and Hypo they inspired me to finish it and with my latest "back to KP" thing I thought why not :)
Full rebuild, every brush was rebuilt from the ground up using the original more as a reference/template. Retextured/relight/reweap and some minor redesign. Hopefully I did it some justice :D Thugville 2013 is a medium sized, urban style, map. It has sixteen player spawns and ample weapons and items. A nice looking remake/rebuild by DirtyDog.
A remake of an old deathmatch map. What I did with this map is rebuild it from scratch and add a lot more lights. I also added juniors for directional lighting as there were none in the original map. I aded two similar textures to the already existing ones and choose a slightly darker ceiling texture. When I had decompiled the original map I found that there were way too many weapons and armour so I removed some of them and rearranged where they all were in the map.
I also fixed the old misspelling of the cooling mod issue, that occured in early maps, and so there are now two of them that show up in the map. There are also two deadguys on the floor that didn't show up in the original map due to another error. I tried to not change the map too much so that it feels like playing the original map only with it being a lot lighter and with the added cooling mods.
The map itself is a largish one enclosed room map with lots of columns spread throughout the room and both the walls and the columns are covered in graffiti. There are lots of different coloured lights throught out the map. Even though I removed some there are still lots of weapons, ammo and armour and I added a couple of health bags as there were none in the original map. I also added a pack and an adrenaline. There are thirteen player spawns.
I thought it was time to make another in the series of Frag'N'Die maps. So, here is the latest offering. Ruler Arena is a small arena style map. Two levels, lots of weapons, mostly standard Kingpin textures and fourteen player spawns. Should be able to have some fast fragging in this one =)
A map for Kingpin
Conversion of Quake 2's "Lava Tomb" deathmatch map - KPQ2DM6
DM version of Gemini Temple
This one is excellent for 2-4 players, but it´s possible to be up to 9 players if you want the games to be tight and fast.
Small arena type Dm map for Kingpin.
Maps made by MoBxSkull Please can you unzip these to the main location eg c:program fileskingpinmian have any problems please email me. GSA: MoBxSkull Email: email@example.com website:
It was inspired by KPDM1 and KPDM4. It has two main large areas, and some smaller rooms connected by corridors, stairs and ladders. There are thirteen player spawns and ample weapons and other items.
a DM conversion of BadMonk's Place 4
Read the README.txt in the zip file carefully for installation instructions. This map features the IamKingpin song. Awesome map.
People have been asking for Deathmatch maps so I figured I'd make one. This took me somewhere between 4 - 5 hours to make. I decided to create this one from scratch (normally I do conversions) for the people who say I can't map.
A Kingpin deathmatch map for 16+ players. THIS IS A MUST SEE MAP.
You may remember this map from some other game... I totaly recreated it for Kingpin, and made it so that you have to do sk8boarding tricks to get weapons and health.(Mostly jumping big gaps and grinding).
Conversion of quake 2's Q2DM3.
This is a conversion of a single player map made for the SRT Alpha mod. The mod was stopped because of lack of help and what they accomplished up to the ending point was released to the public. This map was created by Gimp.
A small arena style map for Kingpin
This is the first map that I ever made with the Radiant editor. As you might now, I previously used QuArK to make maps with.
DM version of the first original map I made.
conversion of Q2DM5 "The Pits" - A quake 2 deathmatch classic
Neigborhood is a small Action Quake2 map that has been converted to Kingpin.
Space Checkmate is a three level low gravity space map with three levels
A small one room fragfest map
A small DM map for Kingpin with an industrial theme.
his conversion of "The Warehouse" Q2 Deathmatch map
A large urban style Kingpin DM map
Mapname : Sleepy Harbor Date : 2000/09/29 Filename : sandmandm3.bsp Author : Daniel "Sandman" Alm Email Address : firstname.lastname@example.org Homepage : http://www.sandmansland.com Description : My SWAT map. I turned it into DM since I
A good deathmatch map for about 8-12 players. It has a cannon and 2 secret rooms, they are both kind of hard to find. Another secret room has a switch leading to explosives. There is a pit that if you jump down, well you will see. Thats why its called SPd
A small Kingpin DM map converted from a Single player map
This is the second Kingpin map i mirrored for fun. It really good. You get lost even though you think you know where you are =)
A small deathmatch map for Kingpin with an urban street setting.
Small DM map set in a warehouse.
This map was thrown in the wastebin but resurrected by me ^Vam^. This map had many problems and errors but i fixed this map the best that i can manage at the time but finally finished it on my spare time. Sanguir's map was made two years ago but was neve
eam Map For 2-10 players map with original type settings.
Kingpin DM map for 2-13 players.
Kingpin DM map for 2-13 players.
This is a conversion of a conversion. Tanyacheex originally converted this map from Quake 2 CTF and even though myself and others already loved her version the suggestion was made to make a more Kingpin looking version. This is the result.
A large DM map converted from Half-Life
I've always loved the cs_italy map from Counterstrike so I made a map in that same style for Kingpin. Strada del Villaggio Village Road in Italian in case anyone was wondering.
I got the old kpdm2 map and spiced it up a little..Got rid of the old boring sky and truned it into night...added some website banners..added a coke machine that gives you full health and i mirrored the whole map..looks weird but excellent! Enjoy! -=HM=-T
Its a small arena style map which uses futuristic style textures
A conversion of the Quake 2 map "Lost Hallways". A reasonably large map, suitable for 6-16 players.
A small DM map for Kingpin by FredBBear
This is a small arena style DM map for Kingpin. It's set in and around a castle type structure and uses both custom and default textures.
Map in Rainbow Six style..enjoy!! :-)Sorry about the pitch black some ppl experienced...this is now fixed..also fixed a bad spawn point! enjoy!
This is a medium sized warehouse deathmatch map, but with an outside street area as well.
Deathmatch conversion of a single player map made for the SRT Alpha mod
This is a good quality dm map thats plays best with four-to-twelve people.
Remake of the UT Stalwart map for Kingpin DM.
2 level DM map. No new textures, No sounds, 6 deathmatch player starts, teleports. All weapons except flamethrower