there.[/quote] The map also has glass elevators which let you go between the two levels. if you fall off the ledges in the lower level, you\'ll die ;)
nice details . this will become a favorite of many. Dont forget to rub the budda\'s belly for good luck before your duel! ;)
is a bit more authentic. From the cloudy sky with sun peeking through overhead, to the waves below, to the pouring rain, I feel like I'm really in the action from AOTC. The detail is quite fine, and the platform is a bit larger than Diesal's Kamino map. You'll also find that this one is a little darker, adding to the brooding mood of this duel map. Nice loop of music. Awesome! Must download! Bot Support: Yes New Music: Yes - Astyanax
the subway station of THE MATRIX where the Fight between Neo and Agent Smith takes place. This version is FINAL. It includes everything that has been planed for this map. If you would like to have some more features, just contact me! This map now has BOT SUPPORT. It is not perfect I know, but at least, you may play this map offline without bunny-hopping bots.[/quote] Way to go Multi!! This is a definite download! 'There is no spoon!'
is much better than the last and has more eye candy. Enjoy. [/quote] Whoo! Vast improvement from the first version of this map! The room\'s architecture has definitely changed and looks more canon. Outside the windows you can see the 4 towers surrounding the room as in the movie, you can also see the busy traffic zipping this way and that outside! Great map, a must download!
Dooku\'s \"getaway\" ship as well as the nice entrance to the cliff face.
detail with moving stars and drop area for people that love force grip ;).
surrounding you, ships and what not flying high above you and a cool sidewalk city feeling :D. I highly recommend a download!! Okok, so my screeny kinda sucks, but the map looks way better ;) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No
it is. It has a little bit extra space outside of the main room but i think thats because jedi cant limit himself to 1 room :p
me know.[/quote]Fun duel map to play with small groups. Excellent for one on one training. :D
will throw duelists back onto the platform (with a small amount of damage) in the event they are thrown off the edge. This is in place to prevent a "grip/push whore" from winning the match in 5 seconds flat.[/quote] Excellent map and a must download! This map has a pretty good architecture that really looks like the movie. The textures are equally impressive. All the textures/shader and sky were custom made and they are such a great addition to the map. The "air jets" around the map are kinda cool :D you can even use them as you play rather than just as falling protection. The air jets only go a certain distance away from the arena, so at some point you can fall down and die. Overall, greatmap, must check it out! Larger screenies :D:
anomalies :). The level has a red carpet in the middle, with an abundance of cylindrical pillars surrounding the inner hall. A staircase leads up to the second level of the ballroom, which leads you to the balcony overlooking the entire area. Breakable windows reside on the side walls and on the ceiling. When looking outside one of the side windows (on either side), you will spot an exterior balcony, overlooking the earthly terrain outside. I don't believe it is possible to access the exterior balcony, as window grids would block your way. 8 chandeliers illuminate the ballroom, although I believe they could have been improved upon (design and graphics wise). The size of the map itself is nothing to complain about, as it is a perfect fit for a dueling map (unlike some, which I think are gigantic or too small). I really enjoyed this map, and I wouldn't be surprised to see this popping up on servers. I also liked it because there really isn't anywhere you can hide or run from your opponent, (something I find myself doing when dueling with friends :) ), forcing you to fight them. This map expressed qualities that all maps should try to follow: Giving a fun environment to play in, while using a relatively simple design and keeping size of the file itself small. Overall, I highly recommend this map to be added to your collection. Grrreat work, Darth Thistle, and I hope we get to see more from you :)! Bot Support: Yes New Textures: No Game Types: Duel -ima007
once again, this should be good for duels!
PurplWulf do the talking: [quote]This is a simple map recreating the Jedi Training Arena from the yavin_temple map in the SinglePlayer game. (All credit goes to Raven for the look, concept, and design of the map and it's textures.) It's usable in duel mode, FFA mode, and Team FFA mode, and all portions of the map are accessable with force powers turned off. IE: level 1 force jump I recreated this map for use mainly by myself and friends for playing on, it's a saber only map, and unfortunately has no support for bot AI. you can spawn a bot on the map, but they will only jump around and attack wildly. All other aspects of the map work perfectly to my knowledge. This map contains 6 deathmatch spawn points, and 1 single player spawn point for testing purposes. In FFA or Team FFA modes, it also contains 4 instant shield pickups, and four instant medpack pickups.[/quote]A review and rating are not applicable to this map in my humble opinion :D
right size for a duel, and perhaps could sustain a small FFA as well. You'd hate yourself if you didn't download this one! ;):p
collection. I really liked the fire and textures and the moody atmosphere as well. :D
this map, is that when you look outside you can see ships flying around far away. That looks kinda cool. There were 'some' mapping mistakes, nothing very major, but small holes near the support pillars. Nice map, might wanna check it out :).
will kill you, however every now and then a large platform will rise and block the acid.. so during that time it\'s no problem to walk over the acid area. There are also swinging metal hooks and chains, which you would be wise to stay away from as they will kill you in contact }> Another thing to note is that there are some player skins also inside the pk3 of MK characters. [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes
masterfully crafted textures and to Seth "playingkarrde" Powell(prject leader of bushido) for permission to use them. These textures are from the mod Bushido (www.planethalflife.com/bushido/) of which i am a team member, i couldn't resist bringing a little japanese flavour to jk2.[/quote] Another map to be added to the 'Greats Collection' ;) Seriously, the house looks so real and so much detail in the map it just forces you to stop and look around :D Definitely check this out! [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No
detail on the structure with excellent stained glass windows. Very good map.
planes each lead up to two doors, which can\'t be opened. To the left of the xwing (when facing its cockpit) there is a storage area which seems to have its lid proped off. If inside the little storage area, you may not find yourself escaping or hiding for long, as your opponent could easily trap you there and finish you off (or the other way around :) ). I would suggest the map made a little larger, mostly because hangars usually aren\'t this small, but for dueling purposes the size is adequate. Even though I\'m getting pretty specific here, I think that although just part of the environment, the hangar door for the map should be larger, because the xwing could have a hard time getting out of that. I suppose that the map could have been much darker, because that\'s what the name suggests, or a name change might be due. \"Darkness\" doesn\'t have anything spectacular, but it\'s a nice, small map to get a few quick duels in. I\'d suggest this map for download to people who wanna duel with friends or bots. Keep up the good work, SpiKe! Bot Support: Yes New Textures: No Game Types: Duel -ima007
green yucky something :) (says "slime" in the readme ew) that will kill you when you fall into it. The inside area is pretty boring. All in all a nice map, but a bit big for a duel map, I think I won't be the only one when I say "I'd like to see a FFA version of this map. Or even better, have 2 of those outside areas (symmatric of course) and make it a CTF map! So get mapping =JediKnight=! :) [b]Note:[/b] Click the thumbnails for full size (s)hotties :D Enjoy! :beer: :rock:
memorable duel map I would think. That’s not to say simplicity isn’t a bad thing. Sometimes maps that over do something really become more of a hassle than anything else. The Duel map that SITHDUKE has submitted today is really a nice one, not bad at all. He seems to have found the balance between simplicity and something fresh. The author tells us his intentions were to make a duel training area that suits 1 v 1 dueling…I’m guessing that’s why he made it a duel map ;) There’s nothing terribly tricky about this map either. No wandering around until you finds your opponent, no getting lost anywhere either. You are spawned in a room (the only room) across from your opponent. From there you make your way to the center area where a nice platform has been created for dueling purposes. The room itself reminds me of something I would find inside the Massassi temple somewhere, as it has that strong Yavin theme going on. The lighting in there is great, leaving nothing to be desired. If you look out a window above the side door inside the room, you can see some trees, which is a nice touch. The playability of this map reminds me of somewhere I’ve played before. It just feels like another smaller version of a pre-existing map…which in this case it isn’t really a bad thing. It does what it was intended to do, that’s be an ideal place for undergoing 1 v 1 duels. Can’t complain there ;P Bot support would have been simply lovely, but alas, there is none to be found :/. One thing that really kicks about this map however is the music. IMHO it’s great for dueling, a driving beat with cool effects, very nightclub like; which brings me to my next observation. The music definitely does not fit the maps Yavin theme. It just doesn’t go with the whole maps look. Now that’s not a complaint, I happen to like the music and maybe sometimes it’s because it doesn’t fit just right that makes it fun and memorable. Who knows, in any case the music itself is a big + for this map. Overall this is a quality map, done right. There’s just nothing incredible about it, but maybe that wasn’t the author’s intention. I can safely say that this map is worth the download, just don’t expect to be blow away. Bot Support : No New Textures : No Game Modes : Duel New Sounds/Music : Yes Rock on -=Sai-Wan=-
a custom sky box of many other Coruscant buildings that definitely adds to theme. There are two basic levels to the map, the top is a simple platform with a hole in the centre and several pickups on the sides, the lower platform is much bigger and has weapons scattered about. There are elevators that take you between the two levels (quite cool actually, they rotate around the building and everything rather than going just up and down) [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No
fight.. a catwalk style upper platform/light array hangs above the main platform, and is accessible from lift vents on the support structure. Be careful not to fall from the main platform, because you\'ll be SUCKED INTO THE VORTEX, and meet your doom. The surrounding scenery of the main platform is dark, but the platform itself is EXTREMELY well lit.. The map is kinda a hybrid of 3 maps I really enjoy, with an innovative twist.. the pitfalls of Duel_Bespin (NO WHERE NEAR as easy to fall, but possible), a catwalk similar to Duel_Bay (but way cooler), and the spaciousness of Matrix_Dojo, which MOST OF US in the JK community think is one of the greatest independent maps of all time. If nothing else, you\'ll think this map is beautiful.
(which look very good). There are corridors surrounding the map and of course, a nice arena in the middle. Great map, great atmosphere, a must download :D
some amazing light effects used in this map. One you can clearly see, is like a living light energy moving up and down in the central tower. I'd say this one looks structurally fantastic! Though gameplay might be a *small* issue when it comes to saber fights.
gaze down into the mesmerizing muck, and just as your mind drifts into nothingness, you hear a distant battle cry followed by the ignition of a lightsaber. Prepare to die.[/quote]This is a very cool map. Perfect lighting sets the atmosphere well. Map design is very good as well.. :cool: job!. :D
waiting for rescue? Faces carved from stone look down upon the combat, judging.[/quote] This map I felt had a Yavin feel to it with broken architecture and debris fallen around. There are two large faces facing each other on opposite sides of the boundary wall. There are also status with faces near the centre arena. This map should be good for duelling!
if you fall ... watch out for the spikes. ;) If you do happen to live ... there is a way back up. The teleporters at the end of the buildings. And thank you for not making them elevators. Could you imagine how freakin\' slow that would be? Anyway, I like this map. It\'s a well-designed duel map. The lighting seems to be a tad muted, but maybe that was intentional. Though with the fire pit things, I would expect a darker map. A lot could be added to the atomosphere if the map were darker. Since in this map you can die by the saber or by a spike, there\'s a double threat of death, therefore giving this map a more foreboding feeling to it. Darkness would help portray that. Overall, a decent map ... fun to duel on. :) Bot Support: No New Textures: Yes Game Type: Duel ~AmosMagee
on the map and the floors aren’t just as shiny as in the movie. The map is perfect for dueling because you can play on the bridge or on the lower part. There is bot support that’s good news. There are new textures that are used just to make the map look like that scene. Of course the game type is going to be duel for all you duel enthusiasts then you should say ‘woo hoo!’ because this is one of those maps that are good. One thing is the detail isn\'t incredibly good all there really is are Columns, a bridge, and doors. Almost everywhere I went I had great fps it was beautiful. I couldn\'t find any problems throughout the map, which impressed me because most maps have one or two glitches. I wish he would have made a bit more things in the map, but not too much that would cause your FPS to get killed. There was no new music and the music he used didn\'t really go along for a Jedi temple. It’s a good map if you just want to duel it wouldn’t be good if you want to try turning it into an ffa map because of the limit of space in the map. The map looks like that scene in the movie one problem was that the map looks a bit smaller. The maps columns look almost just like the ones in the movie. *Knocks on someone’s door and runs* Lets see this map has pretty good factors in it and a few bad ones included. One thing I really liked seeing in this map was the space on the bridge that you were able to have because a lot of bridges are really narrow so only like half a person can stand on it. I still think he could have included better music that matches the map more than the one he has on already. I am glad he made this a duel map instead of turning it into an FFA or TFFA because it’s just way too small for one of those two. I wish he could have made the floors a bit shinier, but then it would probably have fps lag. So overall this is a really close imitation of the Episode 2 scene, which is really good. Maybe next time you can put a bit more detail on the map and then put some more rooms so you can have a big dueling arena :). Good Job Joseph keep up the good work and now lets see an FFA map! -XgamerX New Music: No Game Type: Duel New Textures: Yes Bot Support: Yes
The moat of the castle is filled with a white fog in which there are platforms that move around the entire map. If you do fall in there, use the moving platforms to help you get out, but there are also steps on the walls to help you climb out. It seems the entire castle is enclosed by forcefields, not sure why exactly ;) There is a death trap inside the castle in the courtyard, however the buttons don't seem to activate it, or perhaps I was pressing the wrong buttons :p. In any case, I couldn't get that death trap working. Fun map, I suggest a download!
really captured that vast glorious feeling. I decided to make a map with strong focus on architecture, yet with more varied fighting grounds than my last map. All areas are accessible with no force, and you can jump around among the rocks outside the temple, but a faulty step will quickly lead to your death.[/quote] As the Author said, every place in the map is made accessible to the player. Watch out on those rocks though, sometime you can slip and fall }>. The temple certainly looks magnificent sitting in the middle of a rocky area. There is plenty of space all around for saber fighting. There are also two elevators that take you to the roof of the temple. Cool map, must check it out!
area for the most part and this big wall with more candles and statues. I liked the feel of this map and the cool detail in it. The map can be played in FFA\'s as well, though not big ones :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]Game Types:[/b] Duel, FFA
beams high up near the ceiling.
the editor. Try not to back off a ledge :) Spent a lot of time picking on bots while creating it, it\'s just good times to grip someone and release them to a death fall.[/quote]Wide open duel map. Has many levels to fight and of course drop your foe\'s into the abyss. :D
As said, you are warned about the risky bits ;) If you fall off the platform, you die! So you better watch it! The Bay looks kinda nice, you have a large platform which overlooks an ATAT and some ATST\'s on the Bay floor. There are some powerups too lined up on the edge of the platform... proceed to them with the fear of being pushed over ;)
very long Bespin air shaft! If you fall down, well, it\'s a big drop ;) I think push/pull has a big advantage here but still can be cool combing force and saber.
features 5 possible levels of vertical play.[/quote] Very nice map, certainly multi-leveled with many places to go around in. Beware the chamber\'s hole though ;) atleast 95% of the time you won\'t be able to jump out, but sometimes you can get lucky enough to jump out before you\'re crushed.
FFA would work with just a few people...:)[/quote] The pit is a square shaped map with torches and pillar surrounded by areas covered in moss where you can watch the action. This map is pretty good my only suggestion would be to move the pillar to on of the corners a bit. The music sets the tone for your dueling creating a good mood. Great work keep on mapping. Bot Support: Yes New Textures: No New Music: Yes Game Types: Duel Maddog
on like this Egyptian kick. Hey, I\'m not complaining! All of it looks great. :) The map is wide open, no real obstacles, so it\'s, of course, great for dueling. :) The only thing that I have issue with is the music. Now, maybe I\'m a little off here, but that just didn\'t sound Egyptian to me. And rather than inspiring me to kick some a$$, I dunno, I just wanted to belly dance or something. LOL Anyway, great job on the map! :) Bot Support: No New Textures: Yes New Music: Yes Game Types: Duel, FFA, TFFA ~AmosMagee
first-time, it\'s not bad at all. With a little more light, and a good skybox, this could be a great duel map. Let\'s see the update, mate. :D Technical Data: Pros: 1. No bugs and everything but bots. Cons: 1. Bad lighting and skybox. Rating: 6/10 Bot Support: No New Textures: Yes New Sounds/Music: Yes Game Types: Duel, FFA JEDIofONE :mepimp: All screenshots were take at r_gamma 2.
It\'s not too bad on the whole, though looks a bit plain. [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No
has 4 X-Wings in it's hangar, and a passageway that runs along the centre. There are weapons and ammo around the map, so you can play saber only or with weapons, up to you :) Though I suggest no more than 4-5 on this map as it could get crowded.
original there\'s a large pool of water surrounded by ledges, some cut out of the rock, some supported by large pillars. Along one side is a ramp that seems harmless at first, but if someone presses the button in the nearby alcove at just the right momemnt, you could get a bit of a shock. The weapon placement seems appropriate, seeing as how there are cutouts in the rock that seem specific for the guns and ammo. Unfortunately, there is no underwater escape hole thingy that one would expect to see in this map. Granted, this is a fun map to play an FFA on, but only with a small group of people. I especially enjoy playing a guns FFA on this map - it uses mostly the bigger guns - perfect for obliterating your opponent quickly on a small map like this. :D The textures are bland and become redundant. The button for the lightning trap disappears and there\'s a bit of z-fighting. Not to mention some overlapping brushes. I have to be honest, the only thing this map really has going for it is that it includes bot support. The reason I say that is because there\'s a beautiful version of Canyon Oasis already available on this site, created by Dad*Mad, the only thing lacking in that map is bot support. So, I suppose what it comes down to is personal preference and whether you play online or not. If you don\'t and need bot support and have been wanting to play this map on JK2, well, want no more - download. :) Bot Support: Yes New Textures: No New Music: No Game Types: Duel, FFA, TFFA ~AmosMagee Note: This is placed in the Duel map category because the author seemed to indicate by the zip file name that this is intended as a duel map, though I say it works best as an FFA map.
with weapon or saber.[/quote] An interesting map, lots of colour :D, but what\'s different about it is the platform in the center and the walkways. It\'s good for duels, but can also support FFA\'s. [b]Bot Support:[/b] No [b]New Textures:[/b] No
the walls as well as this curvy centre peice hanging from the middle.
don't die! lol, so incase you do fall down there type "/kill" and commit suicide in order to respawn back up there. Other than that bug, this map can be lotta fun!
author was going to re-release this map he should’ve added some music or something else. I really wouldn’t bother downloading this map the rooftops are still a little too small to duel on. This map might be good if you want to take some screenshots to showcase your skin. Bot Support: No New Textures: Yes New Music: No Game Types: Duel Maddog Below is Ultima’s original review: [quote]Based on the matrix jumping simulation I\'m guessing, this map takes place on a series of 4 small (VERY small) rooftops. None are connected, and you must jump to get to the others. If you miss, you fall and hit the street or something (it\'s completely black) and you take damage very quickly, until you die. I hate to say it.... but this is a horrible duel map. The rooftops are FAR too small to fight on, the level is TINY, and the fall is REALLY irritating if you dont use force in duel game type. (It\'s often difficult to jump from roof to roof without force) I cannot imagine this as a FFA map either. Maybe if the rooftops were bigger, with less obstructions... maybe if you bounced back up from the fall like they did in the matrix, then maybe this map would be worth considering to download. Bot Support: Yes New Textures: Yes New Music: No Gametypes: Duel, FFA Ultima[/quote]
good map for duels if u dont want to be jumping about a lot. Unfortunatly the only down point i can find is its size, with a little expantion of the fighing areas it would be far better.
the main duel area you can fall off to safety to a ledge below, but watch if you fall down again its curtain time. I think this map is plain and simple but it works and is very appealing to the eyes. The only thing missing on this map is some music to decapitate your opponent to. I suggest adding this map to your rotation. I like this and cant wait to see the completed FFA map this is from. Bot Support: Yes New Textures: No New Music: No Game Types: Duel Maddog
breakable giving you access to the rest of the map. There is a glass ledge halfway down the map and a platform right at the bottom. If you fall off you will die so be careful :). One thing I found, not sure if it\'s a bug, if you jump right underneath the glass platform right on top you will die.. not sure why.
appeal. Fun for any duel lovers. :D
must try to know what I mean ;), you\'ll still be able to fight your opponent by breaking the glass wall and the barriers. There is a creature in there =) Not really harmful, but if you\'re caught between the Dianoga and the masher walls, you\'ll get crushed, so be careful! And, lastly... remember that the walls reflect laser shots...[/quote] The shot reflecting walls is a cool idea ;) Once you fall in, you can\'t jump out! However if someone respawns and refuses to puch the button themselves, well, you have ANOTHER button in the lower level to open the doors (muahaha )>) Pretty cool level, should be lotsa fun :D
being watched.. but it has great atmosphere! You really do feel it\'s night time and you\'re in a forest with some flickering light from flames. Really nice map, check it out! [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No
The lower section is there for looks/detial. If you try hard enough you can end up on the lower area but theres no way to get back to the top. Yes, I could have player cliped it but I wanted spectators to be able to pass through it.[/quote] That basically describes the map well :D The black skybox does remove a bit of environment from the map, but the map is still nice. The top level also has crates scattered around for you to duck behind or hide.
to the bridge. Nice lil center drop area for close quarter dueling. Very nice map to have in your collection.
simple design and textures, good placement of objects and it serves its purpose. This isn\'t an FFA map trying to be a duel map, y\'know? It\'s a good size and it looks kinda pretty. :) Then I get to the music part and find that yes, it is included, but, it doesn\'t work. :/ Not sure how the author could miss something that obvious. But I suppose things just get overlooked sometimes. :) I\'m not sure this is a fair expectation, but I think all duel maps should include bot support. I can\'t explain really. I know there\'s some fuzzy logic in there that supports my reasoning. I think. Um, what was I saying? Oh yeah, nice map, but I\'d love to see an update to fix the music and add some bot support. :) Bot Support: No New Textures: No New Music: Yes (but it doesn\'t work) Game Types: Duel ~AmosMagee
except that it takes health away at a kinda slow rate, so you can have plenty time to jump right out of the lava onto a platform and re-commence the fighting :p. The small cave/room is saturated with the glowing red light from the lava, has a nice ambience.
Duel_WLS10, a superb map by Tems of Tatooine!!! Very good and absolutely worth the download! [b]Note:[/b] This patch is ONLY if you downloaded the first version. Let it overwrite "duel_wls4.pk3" when prompted. Duel_WLS10
glass 'room' in the centre. If you break the glass then watch out! It's a loooooooooong way to the bottom! And I mean Long! Once you break the glass, you can even spread out to the small window ledges around the map. As the Author has said in this readme as well: [quote]-Saber and Force only!-[/quote] Anything else just wouldn't fit in. Happy Saber dueling! :D
here, but this time it just doesn\'t hit the mark. The design is simple and it\'s obvious that the room is like a council room of some sort. It\'s very dark and again, there are no obstacles and you can\'t fall off anywhere. So the map really helps the player focus on their duels. However, there\'s this skybox that just doesn\'t fit, in my opinion. The room itself is red and dark and then outside it\'s a bright, clear day - blue skies and green grass. With such big windows, you\'d think that would brighten the room more. I suppose such a stark contrast just bugs me. Once again, there is bot support included, but no new music. There are new textures, but those are all for the skybox that I don\'t like in this map. LOL Figures, huh? ;) Anyway ... the only thing I would really want in Thanata\'s recent maps is new music. Suitable music always sets the stage for a good duel. :) Bot Support: Yes New Textures: Yes New Music/Sounds: No Game Types: Duel, FFA ~AmosMagee
CHRIS9. The best new feature is the floating space junk and the fact that when you fall you get bounced back onto the ship instead of to your death. This is a great update my only complaint is that the logos are a little rough around the edges with some white spots. The hole in the side of the ship seems to have gotten bigger and the author doesn’t seem to know why. It doesn’t interfere with game play so oh well. If you liked the original download this right away, the author has done a great job at replicating the ship from the original game. Bot Support: No New Textures: Yes New Music: Yes Game Types: Duel Maddog
well, so gameplay is excellent. -Worr sonn
fall down in the darkness. I'm not sure why this was done, but on the other hand you can't use things like Force Push to help you.. it's Sabers all the way! :D
rooftops are great for a regular duel, and they even have guns on them for those who want to snipe. Personally i think this map is amazing, except I think the author should do away with the bridge. Matrix style would be a hell of a lot more fun, but remember. \"No-one ever makes the first jump.\" - Spectrum
can go inside the temple too, and battle on a small platform.. but watch out! If you fall off the platform you die! There are also small ruins around the outside of the map. Rather large map I thought, it would have been nice for FFA.
components missing. In final version there will be a moving subway included wich will kill every player touching it! There will also follow some Sounds (e.g. ringing phone) aswell the original music of this fighting scene.[/quote]This is a very detailed duel map, set in the subway station. Very :cool: work . Lots of great writings on the walls. Excellent map :D
I got them up ASAP. These are a must have! Here are screens for each map in the pack. Duel_WLS1 Duel_WLS2 Duel_WLS3 Duel_WLS4 Duel_WLS5 Duel_WLS6 Duel_WLS7 Duel_WLS8 Duel_WLS9 Duel_WLS11 Duel_WLS12 Duel_WLS13
however I placed a lot of spawn points on it so that they spawn there a lot if you want to fight on the platform. Remember though the map is best with humans :) Have fun! [/quote] Wow! Cool map, great layout! This one has a glass arena in the center and a simple, yet good, surrounding area. There aren\'t any big walls, or complex routes where you\'d probably lose sight of the other player, it\'s straight forward yet with a couple pillars and things to break it up :D. If you jump over the walls you get transported back to the middle of the map. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No
watch your step :)
twisted iron mass rotates. The author's attention to detail does not go unnoticed, this is a lovely map. Though with music, it would feel more complete. My FPS was just fine and there's plenty of room for a duel. My only complaint would be the center twisting. Quite a distraction, or maybe just a challenge. :) Bot Support: Yes New Textures: No New Music: No Game Types: Duel ~AmosMagee
add a certain degree of strategy. I like dropping from the trees onto people.
narrow-ish vertical map taking place on 3 levels. If you fall from the top you\'re pretty much guaranteed to fall over because you somehow roll over the levels below you (don\'t ask why it just kept happening to me ;)). Not too bad on the whole, very organic feeling to the map. [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No
little tower thing in the corner and a small pool of water covering about half the map. [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No
included in this map.. had a good feel to it while I was looking around. This map could be very pretty if taken and some detail work was done. There is a secret sorta in this map, and as the author advises it\'s nothing fancy. -Lizardking
Army, though -- 90% of the game is waiting (unless you're talented which, let's face it, I'm not). This map reminded me why I had never played AA, although for very different reasons. The basic idea of this map is you have a very simply urban layout, and you 'fly' through the map during the course of the duel. I won't go into the technical aspects of that (read the read-me if you'd like to know). The problem with this set up is, unless you have Force lightning or something, you can only duel for tiny periods before being 'torn apart' and having to wait until the map brings you closer together (again, read the read-me if you're confused about what I'm saying). Anyway, this map is better for Matrix fans than it is for JO fans. The gameplay will likely be highly annoying for any who aren't fans wanting to recreate the epic duel between Neo and Agent Smith. However for those that [i]would[/i] like to do this, I recommend following the author's advice in the read-me. [b]Bot Support[/b]: No [b]New Textures[/b]: Yes [b]New Models[/b]: No [b]New Music[/b]: Yes ~Inyri
fighting on. Some of the pillars have spikes on the sides and there are plenty of spikes for show (to bad you can not be impaled on them). This map is good for dueling in tight spots so watch out for those ledges (yes I fell off a few times :) ). Pretty cool design for a duel map just need a little bit more room for the duels in my opinion. There are a lot of textures in the pk3 which aren’t in the map, not sure if I missed something or if they are extra. Good map just needs some bot support and I would add this to my rotation. Keep on mapping. Bot Support: No New Textures: Yes New Music: No Game Types: Duel Maddog
circle each other. The fight begins and the crash made when two sabers collide can be heard across the galaxy. The sparks fly, and in this beautiful hall, one warrior falls, while the other prepares for his next battle. When I bust out Great Hall for some dueling, that is what I feel. It’s not very fancy, but it is perfect for a duel. Somehow the mood set by this small map just gets me ready to duke it out to the death. Three distinct areas make up this map, two balcony areas at the back of the map (I count these as one area), a main floor area in the center and on the opposite end a dueling area with an amazing view. At the foot of this area is a window looking down into the nothingness of space. The gloominess of this map is amazing. The hall itself is dim and dark, almost as if it were from some gothic era where industry reigned and its colors had spread into everything. While I wouldn’t consider this the best map out there, mainly because it is very plain, I would say this is without a doubt one of my favorites. Everything is exactly what you need. Except of course, the thing that it’s lacking, bot support. But this isn’t too bad because it’s a dueling map and bots are not the best duelists. With ample room for decent dueling and plenty of places to use some of those wall runs and back flips to an advantage, this map is great for a duel or more. I’d love to see this on some of the servers out there. - Daku New Textures: No New Objects: No Bot Support: No
screens, it\'s a fairly simple map, with a platform for dueling and some interesting pictures there on the wall. They seem to ... breathe. I really like the lighting in this map. I don\'t know if this person developed the prefabs, but I love those too. The new music seems fitting and the author seemed to just make sure this was a complete map. Good job. :) Bot Support: Yes New Textures: Yes New Music: Yes Game Types: Duel, FFA, TFFA ~AmosMagee
off of something, it makes splashing noises (as if you were in water) and it occasionally happens while walking. Also, saddly, there is no bot support. But it\'s funny just to watch them jump in the holes in the ground anyway.
and a few little ships. You can go into the ship but watch you don’t fall out. This map is pretty cool and I haven’t seen anything like this before. The author says there is a little bug with a texture but in my opinion its not worth mentiong cause I didn’t see it. The only thing this map needs is a cool song and a little touch up on the logo on the side of the ship. Great work keep on mapping. Bot Support: No New Textures: Yes New Music: No Game Types: Duel Maddog
is simple itself though you can jump up and around on platforms on the walls as well as this curvy centre peice hanging from the middle.
\"cracks\" in the map where you can see through but they are small and not very noticeable :D
hands two having water emitting and two with fire. The room has a domed ceiling with arches for support. Osion also designed a pattern for the center area of the floor. While this is a small room, there should be plenty of room for a nice duel. As I have noted... the author did place custom statues in this map, but there really isnt alot of detail work. The walls/ceiling use a brick type texture somewhat similar to the floor texture. The arches somewhat help to break this effect up, but more detail in this map would have been better. The room feels really bare even with the statues. The dome also wasn\'t lined up completely with the walls structurally, although the texture itself was done fairly well. If your looking for a place to duel, you might be interested in this. While it\'s not really detail oriented, for it\'s purpose of dueling, I\'m sure it would serve it\'s purpose. ~LK~
that will temporarily disable the forcefield above... which I guess you can use to try and get your enemy to fall in the lava below ;)
duel map. Then I turned my attention to the map. As the name suggests, its basically a pit for duels, in an octagonal room, with a higher glass platform for duels with risk of falling off. As duel maps go, it is quite small, but there's still plenty of dueling room. I'm not a fan at all of the giant posters and scrolling black signs saying (0tt0) Furthermore, these scrolling signs are actually visible through solid rock - see third screenshot. What's that about :( The glass platform looks a little odd to, when combined with the textures used for the walls and floor. The floor was okay - the bottom of the pit is glass, slightly raised above a rocky base, with '0tt0' written in giant brush letters. Can i sugegst one thing at least - please clip the stairs (system/clip) texture in radiant - so your view doesn't go all jerky in-game when walking up them, as stairs are actually a slope in all default raven maps, they have an invisible slope going up them. This really is a typical duel map for a clan in my opinion. Sure, for the clan that's fine, but for others I don't think you'll find it very appropriate, but whatever, try it if you like the look of it. Oh, and as I've said before, NOT having bot support in a duel map is absolutely unforgiveable! It really need to be here, especially when putting it in for such a small map isn't difficult - click HERE for the local tutorial. New Textures: Yes New Sounds: Yes Bot Support: No ~Szico VII~
.arena file, it\'s for FFA, Jedi Master and TFFA. Tad confusing there. The lighting is kinda cool and the crests with the saber hilts on it are nifty. Other than that, I can\'t say I was too impressed with this map. It has no new textures, music or bot support. Bot Support: No New Textures: No New Music: No Game Types: FFA ~AmosMagee
textures are a little odd. And I really don\'t think they fit. Like, the textures used around the pillars just don\'t work with the rest of the stone/underground look. The coolest part of this map is the laptop and speakers over in the corner. Bot Support: Yes New Textures: Yes New Music: Yes Game Types: Duel, FFA ~AmosMagee
it’s pretty darn close. A small tiki hut, tucked into the back wall of a beautiful enclave above a giant sea filled with rocky islands, sits beside a waterfall. Beautiful trees surround the area. A hazy mist covers the area, shrouding it in mystery. A light rain trickles down, like tears falling upon the beauty of the moment. Inside the small hut, a fire burns, ready to warm any who come seeking shelter from the rain and to watch the deadly duels that should take place in front of them. The setting is perfect. It may be pretty, but how does it stand up technically? First off, it has no music. While I don’t really mind that so much, since I don’t listen to the music anyway, I imagine some people would find the lack to be something of a turn-off. Music enhances a duel by providing an additional level to the experience. Heart-pounding beats or eerie music always seem to make the saber experience so much better. I feel maybe some kind of mysterious, yet upbeat, piece would have suited this map very well. Another very minor issue, and I stress minor because it really is of no importance, lies in the fact that fire in the hut does no damage. I know, it’s a duel, it probably shouldn’t do damage, but it would give something to avoid and add another element to the duel. Just my two cents. Visually, this map is astounding. It’s easy on the eyes and has plenty of room for a great duel. This is staying on my PC, even if I never get to use it. I honestly feel this should be added to the rotation of every duel server out there. Excellent job. Keep up the good work. - Daku New Sounds: No Bot Support: Yes New Textures: Yes
trade have cursed me. How long would it take before I found a file that blew me away? How many files would I review before I hit the pot of gold, the fabled "Map of the Ages" that I so desperately desired? Admittedly, I expected to wait a lot longer. Thank goodness I found this awesome piece of work. Sun Security is, reputedly, a remake of a very specific scene from the now-famous movie, Crouching Tiger, Hidden Dragon. I admit, I have absolutely no idea whether it's faithful to the film -- I've never been a fan of movies I have to read along with to understand. As a result, I can't tell you how true it is to its filmstock relative. I CAN tell you just how awesome it is anyways, perfect remake or not. The layout of the arena is actually quite simple: the primary dueling area is a wide-open courtyard paved with individually modeled tiles (many of which are breakable, allowing for some visually intriguing, but unobtrusive and non-distracting interactivity). Off of the central courtyard extend two passageways, both wide, one much longer than the other, giving the overall footprint of the map the outline of a slightly disproportioned cross. Above the main courtyard is a second level, replete with circumnavigating hallway and safety banister, which, while safely out of the way, is accessible easily enough with a skillful jump on up. The upper hallway can provide from some tightly packed dueling scenarios, or, in smaller FFA servers, a nifty observation area for the fighting below. All in all, the layout is quite simple, and quite generic, and it detracts nothing from the fun of the experience in any way, shape, or form. It isn't an amazing layout, but the map's beauty isn't in the layout, it's in the details. Admittedly, the amount of detail in this map can't rival a UT2K3 creation; it isn't obscenely modeled, even for a level made in the Q3 engine. Nevertheless, one is drawn right into the atmosphere of the arena. Wooden panels swath the walls in deep, rich brown, while supported by individually modeled crossbeams that, when viewed as a whole, actually feel as though they can provide support for the architecture all around you. Subtle evening lighting is provided from the atrium's open-air skylight high above, and a few shuttered windows leak homely yellow tones through carved latticework. Racks of iron-tipped spears line the walls, intermingled with distinctly Asian chairs, tables, stools, and benches, and the floor itself is very subtly three-dimensional: individual tiles pop up out of the ground, and yet are neatly packed and arranged in bas relief frames. The FPS suffers, not at all -- I experienced framerates as good as I ever get, and since the map is of the Duel variety, you never have to worry about your system getting bogged down in the details of character models. Now, as much as I love the feel of this level, I can't help but notice the negatives as well as the positives. After the beautiful detail of the rest of the map, the flat, single-textured rooftops leave a whole lot to be desired. Lighting, while enough for night gaming, is still very, very low, and you may have a hard time seeing your surroundings with the ambient glare of daytime lighting through your home or office window. I would have loved to see some sort of lanterns lining the walls, perhaps solely along the upper level walkway -- the visual composition of a ring of warm, red light surrounding the cold sheens of the evening on the tiled courtyard below would provide for a striking scene. Of course, I have no idea whether this would conflict with the whole concept of staying true to the movie, so I'm probably suggesting something that would ruin the authenticity of the map. If I am, you all have my permission to shoot me. The Bottom Line: I wish against wish that the servers I played on were duel servers, because I'd love to experience this level online. As it is, I can't stand the waiting between turns... perhaps someone will add it as an FFA map that folks can have a tournament in. As far as dueling goes, you can't get much better visually than this. And as far as duelplay; well, that's really up to you to get right. Bot Support: YES New Music: YES New Textures: YES Game Types: DUEL - Dan "ViperEye" Tennant [REVIEWER'S ADDENDUM FOLLOWS] I am such a moron. I just realized that this is the author's re-release of an already-released map. I'm going to leave my above review as-is, considering that it's the first time that I'VE seen the map (if not necessarily yours), but I'll include Ultima's original review below: [quote]This duel map was modelled off of the room in Sun Security where Shu Lien and Xiao Long fight. It's pretty simple, large open space to fight, with an open ceiling, fairly dark, and some chairs and tables along with a poster on one wall. The breakable floor tiles add a nice touch to combat on this map. This is a nice map, though a tad dark in my opinion, but that's just me. The music and texturing, along with the symbol on the poster, capture the air of a good Chinese enviroment to fight in. A nice, relaxed duel map, one that I'd consider downloading and using. Bot Support: yes New Textures: yes New Music: yes Game Types: Duel Ultima[/quote]
you have to cover - so most people make good use of that small space by adding some eye candy. Duel maps almost always have great FPS, no matter what you add to it. Unfortunately, this map just doesn\'t do anything for me. The textures are terribly boring and repetitive. The skybox used is just ... I\'m tired of it. The only doors that work here and the ones to the elevators - and they only go up, not down. Not like you\'d be able to do anything down below anyway. The lighting is fine, I suppose. I have no complaints there. This is just a very plain map that really needs some spark ... some life breathed into it. Some new music would help ... custom textures would be even better. Bot Support: Yes New Textures: No New Music: No Game Types: FFA, TFFA, Duel ~AmosMagee
This map is supposed to be a duel…. It wasn’t designed for it. This map is more like a small FFA for a duel but even if it was smaller it wouldn’t work. See this map is supposed to be a “Millionaires Space Yacht. Now it’s a good idea, but it just doesn’t work for duel. For one everything must be huge for a small spaceship, but for a duel its cramped. None of the ceiling is even high enough to jump more than a second except maybe the one main room, which is still only about 12 feet high. Also theirs no bot support… not turning out to be a great duel. What makes me feel bad about this map the most though, is the fact the design itself isn’t that bad, and this mapper actually has some promise. Maybe next time you’ll think out your map better. As a hint to all mappers (and I know this works for a fact... I map) plan out your ENTIRE map on paper before you begin, and it will turn out A LOT better. Anyways pretty nice try and I expect to see some good work from you. 6.5/10 ~DeathBringer Bot Support: No Game Types: Duel
to watch. This is a plain and simple duel map that needs a little music to complete it. This is a great duel map for clans to hold trials or duel tournaments. When I fisrt seen the name of the map I was expecting something with aliensbut I was wrong (Not disappointed :). I would like to see a second version with better lighting in the one room and some music, bot support would be nice as well. Great work, keep on mapping. Bot Support: No New Textures: No New Music: No Game Types: Duel Maddog
with it, and a damaging Psycho Drive in the middle![/quote] I\'ve never played the Street Fighter game, but still a cool level :D. Very techno feel to it (music goes well too). On the whole, neat brushwork and cool atmosphere! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes
"Duel Palace" was relatively simple, it’s very attractive. Here we have a good duel setting on the ground level. There are nice platforms for spectators to watch with windows looking out to the bespin sky. (Good use of skyboxing) [fk]myth sealed em up with a transparent shader I believe so you can’t jump out the windows. One of the first things I always try .. lol. Anyways, there are mounted statues on the walls that add a nice effect. I would describe them as gargoyles of some sort. None the less they look great. I noticed no stray brushes while playing. Good job myth! Texture & Lighting Really a mix of Bespin and yavin texture sets, this level looks good with the cracked floor and stone walls. . Some of the textures high in detail, some are not; this will only look good if your architecture compliments them, and in this case it certainly does. I would still have liked to have seen some more textures used with more going on, extra detail. Maybe I’m greedy. There were a lot of great contrasts between lighter and darker areas, and the architecture cast some dramatic shadows. Fun Factor A great look to the level does up the fun factor. The layout really calls for non stop combat without being too restricting. Bottom line .. fun to be had! Extras Nothing I like better than getting my butt kicked to a soundtrack! Custom music is used, but it’s actually the climactic last level tune from JO called yavfinal_explore. That tune is one of my favorites and is very emotive, but perhaps a little off for the level. And Next time please don't try to pass a file like this off as custom. Naughty! Regardless, good choice but maybe next time just reference the music file already in the assets0 in order to save space on your pk3 overall. Total map size is 1.93 mb, however that file alone is 1.6 mb. Seems unnecessary to me. High FPS on this one due to size. Download Factor: Good duel map. It gets the job done and is worth a look. I say download it and see for yourself! Nice job [fk]myth! New Music : No New Skins : No New Objects : No New Textures: No Bot Support: No Happy gaming - Prom
would be used to great effect. I was, unfortunately, dissapointed. The map consists of two rooms, an elevator shaft, and a square pit outside of an opaque window that, with a bit of imagination, could pass for a vertical shaft between buildings, although the presence of a cieling on the sky at the same level as the rest of the map\'s cieling is pretty disorienting. Assuming you find the pit (which only occurs if you happen to graze your saber across the opaque windows that look like sliding doors), and happen to fall in, you sit on an invisible surface until your health wears out, which is awesome if you hate void tiggers. If you hate dying altogether, you can try the elevator shaft. It\'s warm, cozy, dark, and both death- and escape-free! A few breakable objects are thrown in for seemingly little more reason that just to have breakable objects. Some walls break, but not others. In one room, a table can get smashed to smithereens while the two wooden chairs beside it are as unbreakable as duracrete. Go figure. The other room has a door that leads nowhere, which puzzled me for about 30 seconds as I tried to see if there was anythign behind it -- no such luck. A second set of opaque windows that don\'t break rounds out the second area. With a veritable cornucopia of textures just begging to be used, it\'s a crying shame that the developer didn\'t pull them in more to his advantage. Bare walls, uninteresting floors, and generic cielings are just about your only companions. Still, you can be sure of a close combat duel: With noplace to go, the fighting boils down to skill mastery. The map may think it\'s a rendition of the Trinity Duel scene in The Matrix Reloaded, but it takes a stretch of the imagination to visualize it. A solid duel map should provide an environment that enlivens the duel experience; this does not. Leave the tuna alone: there are other fish in the sea. Bot Support: NO New Textures: YES New Music: NO Game Types: DUEL - Dan \"ViperEye\" Tennant
second chance at your foe! :).
and in the four corners have some Statues as seen in SP, with little torches here and there, I especially like his new textures. Very nice. I like the Buddha head too, looks really nice and it blends perfectly, but of course with a great map there will be a few flaws here and there, there are three here I noticed, One: and un textured pad by the Buddha head, Two: The music I really do not like, and it does not blend anywhere near China (Japan?), it\'s just heavy metal, but one easy way to fix that is go into setup and turn the music down and put a CD on :) Third: Some fire flames on the ground have no visible torches holding it. That\'s about all the flaws I can think of, but still an awesome map! Now I\'ve known SanosuKe since back when I had my own clan, he had made us some duel maps, and all I could say was.. Woo... certainly a great map per, he says he can\'t make ffa maps though :( But still a great map, next time make sure you include all your textures ;) and change the music to blend with the map ;) Keep up the great and I mean GREAt work with your mapping SanosuKe! Can\'t wait for more! 8/10! Bot Routes- No New Textures- Yes New Models-Yes ~ReVan~
the way. Of course, the FPS is fabulous - good duel maps have to be. :) And those with slower connections will be thankful for that. The Lost Temple is exactly what it sounds like, with crumbling rocks and a deserted feel to it. Unfortunately, there\'s no new textures or music, but it\'s a great JK2 duel map in spite of that. Bot support should make 56kers happy. :D I really like Thanata\'s style and consistant quality. I\'d love to see this author do some JKA maps! Bot Support: Yes New Textures: No New Music/Sounds: No Game Types: Duel, FFA ~AmosMagee
FPS is perfect, but the map could use a little more detailing. The fire is my favorite part, and a good music selection for duels. Bot Support: No New Sounds: Yes New Textures: No -Worr Sonn
dueling platforms. Each has a few red or blue colored spotlights shining down on the platform, with two thrones from which to view each platform. There is a second level above, with a tight walkway that zig-zags you all round the level. Black \"gong\"-looking things teleport you up and down, as well as to and from each end of the map. The prevalence of yellow, brown and amber coloring, combined with the antsy music, definitely sets a mood of heightened awareness and urgency, I felt. If I had any complaints, it\'s only that the dueling platforms on this map seem just a bit too small. I don\'t feel like I have enough room to really stretch out and lay in to my opponent. And the botroutes are missing. :) Other than that, wonderful work! Bot Support: No New Textures: Yes New Music: Yes Game Types: Duel Astyanax
being made for the game. :) Thanata has a talent for making duel maps. One thing I think this author understands is that for a good duel map, you need high FPS, good ambiance that doesn\'t distract too much and lots of room to duel in without many obstacles. Metabase is a decent JK2 map with most of the qualities mentioned above. I really like maps with low lighting and especially when there\'s blue lighting. No idea why. I just do. :) I really like the industrial feel to this map. But Thanata doesn\'t go overboard with details. So it\'s a fairly simple map and there\'s nothing to get in the way of a good duel. None of the textures used are custom, but that keeps the filesize down. And my FPS was great. This map may not have custom textures or new music, but it does have bot support. Keep up the good work, Thanata! :D Bot Support: Yes New Textures: No New Music/Sounds: No Game Types: Duel, FFA ~AmosMagee
the stone walls and there are some windows here and there that let a little light in from outside. Below the platform is a pool of water and an opening down there. So if you fall in (or jump in), you\'re sucked through it and thrown through a small tunnel, and suddenly you find yourself being spit back out on the top of the platform. The problems I have with this map are the textures and the lighting. It looks like it should be a dark map, but it\'s not. And the bright blue sky is just ... I dunno ... almost too cheerful for a room like this. Especially with the torches on the wall. The lights on the ceiling are blue. That just doesn\'t work for this room either. And the textures are too repetitive. There are two little destructable stone thingies on the sides, but it doesn\'t take much to destroy them ... which I don\'t like. I want to really beat something with my saber before it dies, y\'know? ;) Bot Support: No New Textures: Yes (one) New Music: No Game Types: Duel ~AmosMagee
them complex moves but one advantage for drunk players or people who cant seem to keep their balance, it u fall off all u get is 20 less health and u respawn so force heal might be a good idea. Also dont try bots on this, the auther claims they dont work which they dont but for some strange reason mine seemed to get the hang of it after about 5 mins, gremlins in the works me thinks :eek:
right map for duels!
no interior. There are a few traps in the level so watch where your going :) ![/quote] A neat little Duel map, plenty of space for some saber fights. I like the fact that the second level is open so you can easily jump in/out of it. With Force Jump, this map is lotsa fun!
rocket-launchers, flechettes, and tenlosses (all highly lethal). IMO, there\'s way too many metal shaders utilized here. It\'s extremely distracting. Not only that, but the shader itself is somewhat ugly and not very metallic, and the elevators are a bit tricky to use. The layout of the map is very good I thought. The only thing I would change is the shaders and the timing of the elevator triggers. Hopefully, we\'ll see an update with less (or better used) shaders and full bot routes. Technical Data: Pros: 1. Good music choice. 2. Fast-paced gameplay due to weapon choice. Cons: 1. Ugly shaders. 2. Poorly-timed elevators. Rating: 5/10 Bot Support: Partial New Textures: Yes New Sounds/Music: Yes Game Types: Duel, FFA JEDIofONE :mepimp:
the landing platform! The glass *is* breakable, so beware...[/quote] Pretty nice map! All the glass in this level is breakable (if not by normal weapons, try your saber :)) So when fighting on the glass floors be careful! There are a couple powerups as well, though not too easy to get :D 2 of them are far away and on a very *small* platform so it\'s hard to jump right on it. The main area for fighting would be the landing pad, so I wouldn\'t suggest too many players. One small bug is that you can jump behind the buildings, though you still die when you fall, it\'s just the fact that you\'re able to get behind those buildings ;)
fov so no hiding here :p
in a different style. The hall now looks considerably shabbier, with some big chunks of fallen rock obstructing both the doorway out and some areas of floor. I\'m quite divided about which I prefer, Raven\'s or this one. I like some textures used here a lot more than in Raven\'s portryal of this Luke\'s chamber, but like some less as well. It\'s probably worth noting that this file includes only the bare minimum needed for a custom map - there\'s no levelshot, custom sounds, textures and the big downer is evidently the lack of bot routing. For a duel map like this, I find it disappointing that none are included. The lack of a levelshot especially, makes this map seem a little...well, empty. Still, the gameplay seems fine and it is a nice setting for a duel in my opinion. Remember its a JK2 map though, I tried it in JK3 and it fudged up on me :( New Sounds: No New Stexures: No Bot Support: No ~Szico VII~
(which is kinda funny) is the bryar pistol. hehe... let you guys figure out why that\'s funny :p [b]Bot Support:[/b] No [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]Game Types:[/b] Duel, FFA (Though a very SMALL FFA ;))
hide from your opponent. Be careful around the lightning in the round room! If you touch it you\'ll lose shield and health points immediately.[/quote] I love when the author can describe their own map perfectly :D Besides all that, I like the fact that you have two separate rooms which are connected which allows for room to move around and not get stuck in a corner. [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No
way). On the dueling area you can fall to your death if you fall off. The music in this map is technoish, I think so anyway. This map is great for dueling, and I like that if you don’t watch were you are you will fall off and die. Make sure you read the readme file about the music so there are no problems. Great map, keep on mapping. Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA Maddog
on each side, with health/shields. There are tall pillars with flames on them, lighting the cavern, while jumping too high darkens your view of the area. FPS overall is good. I love this map. Its the first good duel map I\'ve seen in a long time, especially because it keeps to the realism and physics of the inside of a cave, and it doesnt kill FPS. The fire on the pillars actually hurt you, and the statues give you the type of feeling that you\'re taking trials. - Spectrum Bot Support: Yes New Music: Yes New Textures: Yes Gametypes: Duel, FFA
around the arena which again seem to give the impression of being underground :D There are also ledges around the arena incase you want to take your fight all over the place! ;)
fall and hit the street or something (it's completely black) and you take damage very quickly, until you die. I hate to say it.... but this is a horrible duel map. The rooftops are FAR too small to fight on, the level is TINY, and the fall is REALLY irritating if you dont use force in duel game type. (It's often difficult to jump from roof to roof without force) I cannot imagine this as a FFA map either. Maybe if the rooftops were bigger, with less obstructions... maybe if you bounced back up from the fall like they did in the matrix, then maybe this map would be worth considering to download. Bot Support: Yes New Textures: Yes New Music: No Gametypes: Duel, FFA Ultima
FliX does a very good job. Heck, this would be good for an experienced mapper. I liked the floating platforms, as they made it fun to hop back and forth on them while trying to slash at my opponent doing the same thing. I\'d enjoy seeing an updated version with a bit more eye-candy, and all the \"necessaries\" (bot support, sounds, etc.) Give that left mouse button finger some exercise and download now! :D Technical Data: Pros: 1. Good use of the environment to create obstacles to dodge and utilize and not large brushes to stifle dueling. 2. Excellent color choice of neutral colors and hints of red gave it an evil and sinister overtone. Cons: 1. No bot support, textures, sounds, music, or support of other game types. Rating: 7/10 Bot Support: No New Textures: No New Sounds/Music: No Game Types: Duel JEDIofONE :mepimp:
staircases going up from the large platform, which make perfect for making duels interesting. Personally I think this map is a great addition to any Duel rotation, as it allows the duelists to duel to their full potential. Its also juat and over-all cool looking map. - Spectrum Bot Support: Yes New Music: Yes New Textures: No Gametypes: Duel, FFA
destruction at the same time! Study advanced lightsaber skills, or when someone makes the model, kill the annoying old lady librarian! Personally i like this map, and just wish someone would mane an enhanced non-clan version of it as part of jedicouncilgc2 or something close to it. Personally some exact recration of the archives, the council room and the place where the jedi chill on coruscant would be cool. - Spectrum Bot Support: Yes Gametypes: Duel, FFA, Team FFA New Textures: Yes New Shaders: Yes New Music/Sounds: No
the dueling area, a trap-door drops you into a room with two small pedestals with stairs leading up to them. What purpose that serves I\'m unable to figure out. High, high above the dueling area is some kind of additional platform, with blue energy rods of some kind. I was unable to reach it. I get the distinct feeling there are some secrets in this map I have missed completely, but if they exist, I have no idea how to trigger them. I suppose this isn\'t bad for a first attempt. The FPS is VERY high of course, but the exceedingly large trap-door is probably going to make this map not very desirable for fighting in. The lack of new textures would make this a VERY small download, but the music (while a good choice: \"Jango\'s Escape\" from Episode II) kind of balloons it to large size once more. A little bit of editing and quality reduction on the music could have made this a very lean download. But that\'s a small quibble really. Like I said, not bad...I look forward to seeing Stormy\'s next work. Bot Support: No New Textures: No New Music: Yes Game Types: Duel Astyanax
off. The construction of this map isn’t too bad, in fact I really don’t have any qualms with it. The only real qualms with the map I have are that you can’t really go that far when you should be able to. Want an example? A hallway that you can start to go down, but can’t proceed after a certain part; a chasm that you can’t jump down to your doom; these are the kinds of things I am talking about. Why not complete the hallway? Why shouldn’t we be able to jump down to our dooms? That point aside, I have one problem with this map, and it’s mostly because of my taste in music. I hate music that has repetitive beats and rhythms, as well as lyrics that are strife with swearing, and racial slurs. Yes, at least one song in this map uses a racial slur. Luckily, listening to these songs is optional. To toggle a song, you go to a pillar and use it. However, if you’re already playing a song, it will just play the new song along with that one, so you get an icky mix of Rap and Hip-Hop. While they themselves are icky, it’s even more icky if they mix. I don’t have a problem with this map, just the music that is in it. As I said, luckily it’s optional. Oh, and might I add that 57MB for a single, small duel map is kind of absurd. Bot Support: Yes New Sounds: No New Textures: Yes New Music: Yes Gametypes: Duel, FFA, CTF ~Zach
brought some good old fashioned nostalgia. The second time warp brought me back to the old memories of the Animatrix movie...compilation. As such, I recall the Final Flight of the Osiris piece. This duel map represents the rather sensuous opening scene between the two duelists whose names evade me. Accuracy wise, I'm not sure the author could have gone too astray, given how most of the matrix dojos seem roughly the same. As such, I will give the author credit for at least emulating the matrixal atmosphere, right down to the actual featured music. Textures are rather expertly crafted, and are quite exquisite. The only "flaw" in this map? No .arena file, so you'll have to manually map to animatrix_dojo. Other than that, a solid and relatively complete package. Bandwidth suggested/demanded. New Textures: Aye New Music: Aye Secrets to plunder: Aye(More of an easter egg) Bot Support: Aye - Averus Retruthan
recognize this map as a replica of the location seen in the game. The problem with making a replica like this, though, is the difference in the game engines. SSB locations are designed for side-scrolling type action. Jedi Outcast is... not. There is a bigger problem than SSB locations not being ideally suited to Jedi Outcast, and that is missing textures. There's at least one missing texture, and the rest of the texturing is a bit repetitive and not really all that accurate to the original game. It's a nice try, but is lacking in too many areas to really be decently playable. Some more attention to detail could really enhance this map and make it a classic though. [b]Bot Support[/b]: No [b]New Models[/b]: No [b]New Textures[/b]: No [b]New Music[/b]: No [b]Game Modes[/b]: Duel ~Inyri
definately recommend this map for a duel, I imagine it should be fun :D.
play without them. Comments welcome! Oh, and by the way, it only took me a day or so to make this.[/quote]Well, one map a day, keeps the docter away, I'd say :) Anyways, what I love about this map is the angled ledges / "walls", this allow you to do those crazy quick wall walks that basically shoot you up and then you can stand on the ledges. Ok, it is intended for saber duels, but if the map had a sniper rifle I suppose snipers would have a lot of fun killing n00bs that can't get up the ledges to kick the sniper lamers' ass... Uhm anyways, great map, not that special other than the angled "walls" I just explained, good stuff! :thumbsup: [b]Note:[/b] Click the thumbnails for full size shotties! Enjoy! :beer: :rock:
him half the time ;) The map has 4 rooms on either side and each have one weapon and 2 ammo pickups. Nothing too strong though. The one thing I would have recommended is having the four rooms connected to each other by hallways.. but good map! Check it out! The name of this map in the list is : "Belial's Bespin Duel" :)
to the massive doorway, but underneath is a kind of foggy moat. I\'d say check it out :D [b]Bot Support:[/b] No [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]Game Types:[/b] Duel, FFA
arch. Dangling from the underside of the top, and undulating softly, was a row of gray pennants. They whispered my name and beckoned for my approach. Mesmerized, I obeyed drawing close. Inches away, the gentle cloth transformed into swiping blades and I was killed, lying dead in a bleak abyss. I called for my resurrection, only to find myself again wrapped in the cold of the darkness I first saw. This time however, I knew the secret that left no survivors. And I would visit this upon the inferior intellect that bounced around me with foolish hostility. His deaths amused me, but I grew tired of the loneliness. Thus I saw fit to create a horde of them, to purge my blood lust. To purify myself from the darkness that infused my light being. And I was cleansed, returning to the good and light side that I was destined to serve. Wow, simple yet elegant. KISS: Keep It Simple, Stupid. Although I wouldn't call Shadowwraith "stupid." He has created a compelling, if a bit dark, duel/FFA map. The map design plays heavily on contrast between light and dark, warm and cold, high and low. The outer region is void of light, except the glow that pours from the inner area. Cool grays fade to warm earthen colors as the journey down is made. The author notes that this is "A map based on a certain room in a certain ministry in a certain world in a certain book in a certain series... the fifth of which just went on sale recently." Certainly say very little with a whole lot ;), but for those of you with enough free time to read, I'm sure you know what he's talking about. This map is still beta, the author admits: "I know this map isn't really complete... but I didn't want to do any more work on it if no one was going to like it... so if you do like it, tell me!" Dude, if you're looking for a green light, I'm giving you at least 10 of them. Although the map is unfinished IMO (no bot support or music), I'd definitely suggest downloading this file. Technical Data: Pros: 1. Excellent FPS, even on my dinosaur machine. 2. Perfect-sized duel or small FFA map; there's nowhere for those annoying wimps to run away to. ;) 3. Cool deathtrap. I foresee many gripped victims meeting their doom here. }> Cons: 1. No bot support. With a map this small, bot support isn't that much to ask. 2. This map is a bit too dark on the edges. I didn't even know the sides were textured until I changed my gamma to 1.5. 3. No music. Dude! This map could be so "l33t" if it had the right background music. Something somber and quiet, slightly pacifying; I'm sensing the mood is supposed to mislead everyone to the fact that the whole map is based on the old adage, "curiosity killed the cat." Rating: 6/10 Bot Support: No New Textures: No New Sounds/Music: No Game Types: Duel, FFA JEDIofONE :mepimp:
*drum roll* duel map! Oh yes, it may seem small but it's packing a lot of creativity and fun into one big, well small in this case, dueling area! As the author states, his version of the Deathstar Duel was made for the obvious dueling, as well as small and/or minor FFA's. The actual area to roam around isn't to small, but it's also not that big. Although, it's understandable seeing that this is a [i]duel[/i] map. This map seems to give me a dark, yet enjoyable feeling. One of the major things I noticed was the breakable objects throughout the area, and even the breakable bridge (which I had a lot of fun with...*Boom*). You'll probably have to search around to find the breakable objects, but they aren't to hard to find if you're looking well enough. I'd like to stray from the positive to the negative aspects of this map. Even though it's fun to duel here, it seems a bit dark for my taste. Maybe it's just me, but I wouldn't want to be running around in a dark area like this trying to fight somebody. Nevertheless, I suppose that's what lightsabers are for! Am I right? I believe so. Besides, who needs a flashlight when you have a glowing, scorching-hot weapon of death? :) I'd also like to note, as the author states, the computer panels do [i]absolutely nothing.[/i] I know some of you are, let's say.. ''curious,'' but I'm reminding you now, they do nothing. Just like the other 99% of Deathstar maps out there. Oh and also, if any of you are into role-playing, you can use the Shaft similar to the one from Return of the Jedi. Sounds fun, right? Overall, this isn't a bad duel map. The only bugs I saw was one that the author mentioned in the readme. It's near the door, so if you look hard enough, you'll find it. I can definitely see myself having hours of fun dueling on here with a bunch of people! I don't know about all of you, but being on a Deathstar map makes me feel extra evil. As for improvements go, my only gripe is the lighting. I would definitely recommend making a tad bit more lighter. Like I said, that could just be me. On a quick side note, I think you'll all like the map music, it's quite the classic! As a whole, I highly recommend downloading this if you love the Deathstar or just like Darth Vader for that matter. [b]New Textures:[/b] Aye [b]New Sounds:[/b] Aye [b]New Music:[/b] Aye [b]Bot Routes:[/b] Nay [b]Game Types:[/b] Duel ~Syyrax
go inside the tower and stairs lead all the way to the top with one place to walk outside en-route. On my way up I found a hole leading outside in one corner and three places where brushes overlap (one outside spanning the height of the tower. I can see this map probably being used as a simple dueling map by a select few if you can get around the fact half of the map is untextured...unless you have the map those missing textures are in of course. Provided you don't expect a life-like resemblance of Isengard I don't see why you can go killing a few people on this map, the open area and the high tower could work. I must admit though, this one is not for me and most likely not for many people. New Sounds: No New Textures: No Bot Support: No -WadeV1589-
nice duel, and of course the fps is very high due to it\'s size and detail. The map itself is very simple... A main area for dueling, and an area with some bench seats for spectators connected by an elevator, but again, if used as duel, then the seating is useless. What the author did, was done well. I didnt find any errors per say, and it doesnt look all that bad. The problem lays with the lack of detail I think. Very little attention was given to this, so while the map is very functional, it\'s also very bland... empty / bare feeling. Pretty much a new mapper feel. I also didnt like the glass texture used here. It kinda kills the whole under water thing. While the lighting over all was ok, there are bright areas where no light source is there. The good news is, this author is visibly improving with his design and abilities. And for that, I\'ll say good job, and keep at it! new music: no new textures: no bots: no ~LK~
around which proves for some interesting fights especially if your enemy is trying to evade you. In one of the corners there is a lift with a button that can be activated by pressing your "Use" key that takes you to the higher level which can also be accessed by just jumping up. There is some sort of command box on the upper level with another button activated by pressing "Use". This is a good map for a first time mapper, but the lighting could have been better. Keep going at it. -Crawlius
Both maps are awfully wide for simple duel arenas. Anyway, I'll start with Duel Academy 1.2. Basically, it's a small courtyard area, with a door leading into a control room. Both areas felt pretty empty, and the lighting on both was bland, to say the least. Texturing choices were suitable, but yet again, plain. Not much variation in and around the map. The architecture was nothing special, either.Very blocky, and if I didn't know any better, I'd say the rooms were just hollowed-out cuboids. Sure, squares and blocks are what real-world architecture is mostly like, but impressive, complex architecture is always good. Overall, the map's more of a "seen it before" case. On to Duel Academy II. This one features a hangar bay, with a small passage leading into a second outdoor room. Again, it's mostly basic on the indoor areas, but models and physics clips have been used pretty well in here. There are some texture choices which just don't work though. The first is the generator texture - apart from the lights, it's flat black. Same with the second texture, the one on the side of the cloud car. The Force Push icon texture doesn't work for the door leading to the outdoor area either - it points to the right, but the door goes down. Go figure. Also, a door texture has been used for the crates in the hangar, and although it's explainable, I don't think it's entirely suitable. Duel Academy II, like 1.2, has bland overall lightning. It's also terribly dark inside the hangar, which makes navigation slightly tricky as the textures are also dark. (And I had my brightness set to the recommended level.) The terrain in the garden is also unrealistic. It's mostly brushes with vertexes dragged around, and very little flat ground is there, making dueling difficult at best as you can barely control your movement. Final error in both is the music. It's the default JK2 duel music, and that song should never have been in the game to start with. It's the worst possible song to use for a map, or... Anything, really. Doesn't create any atmosphere in any map, gives a bad tempo for duels, and it's just downright loud and annoying. Still, if you want another two duel maps to go in your server rotation, then there's two right here. Personally, I wouldn't use them, there's just nothing here to make them stand out. I'd advise the author to try and assess their map's weak points from a neutral viewpoint before releasing, next time, because these maps could have been a lot better than they are. ~ Kouen [b]Bot Support:[/b] Yes [b]New Models:[/b] No [b]New Textures:[/b] No [b]New Music:[/b] No
walkway at the open part of the map where it is most exciting to fight your opponent.[/quote] Fighting on that round bridge part is tricky! You have to keep making sure you won\'t fall off... Interesting map, the bridge is something new :D [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No
things simple make for the best maps/skins/whatever. And OMG YAY!!! Breakable glass! I just had to get that out. I love breakable glass and it's just not used enough in duel maps. Or any maps for that matter. Use more breakable glass! Okay, anyway, this was a fun map for me to play on. My FPS was great and while I'd prefer a less ... green floor and maybe a slower sky above, this is one I'll be keeping on my puter. :) Bot Support: Yes New Textures: Yes Game Types: Duel ~AmosMagee
little trick used by the map’s developer. In the first room is just two normal, retracting doors, along with a lowered square in the middle for dueling. Go through the doors and the corridors, and walk through the odd looking reflection into the other room. What was that!? It was a mirror that you just walked through! Here you will see another room, this time with a raised platform for dueling. On the left is another mirror, which leads to a small room with what appears to be a throne. Head back, through the last mirror if you want to go back to the room with the normal doors. This is a pretty cool map, using only Yavin textures. :) The first time through, I thought it was like, a never-ending map or something. But then I remembered the filesize, and figured out that it was just mirrors tricking me! Yes, I am oblivious. So sue me! But anyways, don’t let yourself be fooled like I was. :P Enjoy this cool little duel map. ~Lord Griever~ [b]Game Modes – FFA, TFFA, Duel New Textures – No Bot Support – No New Music – Yes[/b]
makes it worth a download and a play. The \"atom\" in the center moves and could make for an interesting obstacle for duels. This map does look good, except for a few things. First of all, I liked the blue walls, until I took a closer look and saw that they\'re walls of water. It looks marblized at first and I liked it, but then I saw it moving and so yeah, it\'s water. I don\'t like the red carpet used - it\'s overused. In spite of the overused textures, it\'s a decent map and I like it as a duel map. :) Bot Support: No New Textures: Yes New Music: Yes Game Types: Duel ~AmosMagee
two levels, the top one much smaller and not really suitable for a good duel. There\'s plenty of space on the bottom though, but you have to be careful not to get yourself under the elevator, or you will turn into a pancake. One nice little touch is that if you look out any of the three windows, you can see TIEs flying by, but I can\'t imagine someone stopping to take in the view in the middle of the duel. :p Not a bad map, but not the best. It seems a bit boring, but it suits it\'s purpose well enough. The only real issue I had with it was that the elevator went up higher than it should have, a little bit above the second floor. Other than that, it was fine. Give it a download if you like it, and be sure to try to trap your enemies under the falling elevator for a fun kill! Bot Support: Yes New Models: No New Textures: No New Music: No
Usually, I don\'t find myself drawn to maps like this, but there\'s something about the shape and the lighting in this map that I really liked. With the various ramps leading up to and down from the platform, this could make for some fun duels. :) Also, the narrow cylinders twisting around each other to make columns is a nice touch - I really like those. Good job, guys. :) Bot Support: Yes New Textures: Yes New Music: Yes Game Types: Duel ~AmosMagee
'Jedi' in the name. My point is that you get tired of those themes very easily, and this theme is one that has been done to death. I'll let the author off though, as it seemed even Raven jumped on the bandwagon for that with their final mission in JK3 SP mode, and for that, they need a good slap. ;) You'll find everything you come to expect from temple maps here - glowing torches with fire, yellowy brick walls, statues. It's all a bit old, but it's not done too badly. The lighting is average, for want of a better word, albeit a little too orangey. There are some lights without sourcing, and some sourcing without lights. The architecture is also fairly average, although the attempt at making the flaming fists above the podium with the cross on it was a good bit of creativity. The texturing in some areas does leave a lot to be desired though. Mostly, the textures are adequate, but on some sections of the wall and the cross podium, the images used just look weird. :( There's no music either, nor ambient sounds from the torches. Oh, and they don't burn you if you stand in them. A lack of botroutes is enough to pull down the overall score, and there was something else I found odd too. The music file included doesn't work. Well, it didn't seem like it was at first anyway, so I opened the file in winamp and discovered it's just a blank track. This was a little odd. New Textures: Yes New Sounds: No Bot Support: No ~Szico VII~
you can walk around the perimeter where there is Jedi statues in each corner. This map is small but serves it purpose. Nothing new here, a little bot support or some custom textures would make this worth the download. Not real small in size but worth downloading for your duel map rotation. Keep on mapping. Bot Support: No New Textures: No New Music: No (DOTF) Game Types: Duel Maddog
it's designed for two people, and I find that it is a good size. Almost spacious for two people, which is likely to be a good thing for duelists. Plenty of elbow room. There are a couple of side rooms off the main room which have bacta cannisters and shield boosters - one on each side of the map. On each side there is also an area behind a door - I am assuming both are the spawn points, as I didn't spawn myself more than once to check. As for the architecture of the map, it was simple. But then again it is supposed to be some kind of complex on Bespin. "Complicated" and "Bespin" never went together in my mind. What simplicity there may have been in the architecture is made up for by the decoration. The map is filled with crates and pipes and many other things, including an R5 droid sitting against the wall. The only problem I found with it was a small bug... I was standing on the console in one of the side rooms, and as I moved around it sounding like I was walking through water. An amusing bug, to say the least. Gave me something of a chuckle. Overall a very nice-looking, functional map, and orange isn't the main color! Yay![/quote]All that's really been changed here is the little water bug, which I actually found quaint and amusing. But for all the perfectionists out there, here you go! New Textures: Yes New Models: Yes New Music: No Bot Support: Yes ~Inyri
theme, and the texturing work flows almost seamlessly. The arena has a good size to it, and there\'s a nice area outside the ring for those who like a bit of cat and mouse. You\'ll also find a platform to jump up to, for those liking three dimensional combat. I can\'t find much at all to critique, but some music that fits the theme would have been nice. I also would have liked to see more done with the space available - there\'s generally a two dimensional feel to things, especially the walls, making the exterior seem like a hollowed out block. Also, the little details which make the arena so much more convincing, such as spectator seating, tables and chairs, etc. Normally I wouldn\'t recommend such things as they increase brush count and hamper performance, but given how empty this map feels when you\'re fighting in it, I\'m sure you\'ll be able to get away with it. Anyway, for the JK2 duel fans out there, this map is one that should be on your rotation. Although personally I think it would be better for tournaments, it\'s certainly usable in normal \'ladder\' matches. ~ Kouen [b]Bot Support:[/b] Yes [b]Custom Textures:[/b] No [b]Custom Models:[/b] No [b]Custom Music:[/b] No
feel to it, this maybe because the lighting is rather pale and the there’s a laver pit at the bottom also the texture, even though I know it’s one of the base Yarvin textures seems to have a quake feel to it in the pale yellowing light. The map is fairly large meaning you can move around quite a lot in the duel. The main pad is in the centre of the map, as you would expect with four rooms bringing of from it, three of which are the same and IMHO to small to duel in. There is a larger room that’s built into the wall of a map that has plenty of room to duel in or on top of. The map also supports FFA's i might add. Although this is a JK2 map you can use it in JK3 but some textures will be missing, and the author say’s he is planning on releasing a JK3 version at some point in the future any way, and frankly I look forward to it. ~Wolf New Textures: No New Sounds: No Bot Support: No
of better words. There are stands for on-lookers and a red and blue underground sperate rooms where the players spawn. There is also another area where it looks like a hall of awards for members of this group. The dueling are is fairly nice along with the stands. I did find z-fighting in some of the areas, especially the stairs. Some of the textures are not uniform in specific areas. The lighting itself allows for some shadows of the trees, but in my opinion, the brightness takes away from it not allowing for other shadows adn the things that help add to the general feel. -Lizardking
been hard to do when you see the many pieces of rock sticking out everywhere! There are even holes in the wall which you can jump through, as well as a few powerups scattered around. All in all... great duel map! :)
itself is basically one large room with a fallen roof (no debris on the floor so we\'ll go with a tornado tore the roof off :) I do like the way the roof was done, such a simple idea but very different, torn apart with only the bones left. The floor uses a grate shader which adds a very loose metallic footstep sound, one of those simple things which adds more atmosphere simply because it has an alternative sound when you walk. I don\'t get where the light is coming from though, the skybox has been done as a grey box, no doubt to suggest fog outside....but then where on earth is the sunlight coming from? The shadows suggest it\'s there but that\'s it. The music I presume is from Silent Hill and is very typical of the horror game genre, I like it and it works OK for a duel map. New Sounds: Yes (Music) New Textures: Yes Bot Support: Yes -WadeV1589-
have thought that it would be a suitable piece for a duel map, but I was surprised by the amount of atmosphere it added to this small, but effective map :) So, in the map, there's one room, with a high enough ceiling for good fighting, and little stairways in all 4 corners of the room. In the center, there are four torches, which burn you (so don't step on them ;) ) and then the 'major' feature of the map. Put simply, it's a large globe on top of a spike. It looks very cool, even though it's not very advanced in terms of construction, and adds enough detail to the map for me to enjoy it. Sure, its a bit small, and some may not like it, but for a first attempt the author has done a very good job. :) Ever considered JKA Mapping? ~Szico VII~
ruins somewhere. It has a large, circular walkway with four bridges leading to a gazebo structure. One of the larger problems with this map is that there doesn't seem to be any caulk in it. When I noclipped to the outside, none of the outside faces were transparent. Another issue is that it feels that the author made a quarter of the map and then cloned it three times and rotated it to form a complete map then added a skybox. This gave me a pretty large feeling of deja-vu when testing this level. Also, the author really needs to work on model clipping. I could walk into the trunks of most of the trees and be stopped by the clip brush halfway through. I guess that if you wanted to you could play hide and seek on this map. Then the lighting is okay, but the gazebo has lights just scattered inside of it without any sources. The author also included new textures in here, but most of them look like they're the base texture with random splotches of color on them for moss or something. There's also a track from Advent Children in here, but I don't think it fits the map too well. It seems like something more suspenseful would work better. Overall, I think it's a pretty average map, but it's also one of the few maps out for JO recently. New Textures: Yes New Models: No New Music: Yes Bot Support: Yes ~IfritZero~
Nice placement of force recharges and wall steps to get to them.
fight and an area underwater, that’s it. I would have liked to have seen more, like bigger land, more twists and stuff underwater, as well as some music :(. You have the right idea, but it needs some work. Bot Support: No New Music: No New Textures: No Gametypes: Duel, FFA, TFFA, JM -Rink
author, which is rather suprising given the very decent quality of the map. It\'s not perfect, obviously, but it\'s [i]more[/i] than passable. The map consists of two areas -- a main bridge area, and a smaller (and more cramped) walkway leading to a door that doesn\'t open. What\'d you expect? It\'s a duel map, not a pleasure yacht! Hang on, I lost my train of thought... Oh yes! I really like the overall look and feel of this map. It\'s got a great atmosphere to it and has some pretty nicely put together architecture to boot. The only thing I wasn\'t really keen on was the lighting, which is a bit lacking. The overall lighting is alright, but there are really no sources which is kind of a drag, especially for that long corridor. Not a bad map for some small duels, though. [b]Bot Support[/b]: Yes [b]New Textures[/b]: Yes [b]New Sounds[/b]: No [b]New Music[/b]: Yes ~Inyri
falling as much as fighting.[/quote]Really nice duel map. Great for force users and saber fights. The lighting with the effects makes for an excellent map. :D
only weapons include .blaster .trip mines[/quote] I like the redness of the map :) a very cool colour.. and yet not so jarring. The map layout is simple itself though you can jump up and around on platforms on the walls as well as this curvy centre peice hanging from the middle. [b]Bot Support:[/b] No [b]New Textures:[/b] No [b]New Sounds:[/b] Yes
seams most the things used in this map is from JKA including the textures and models. The author did a good job texturing this map with few if any errors in aligning textures or z-fighting. For a crypt, this map is alittle to well lit for my tastes, but this is a minor thing. This map, while not as fancy as others, still allows for interesting dueling, while creating a nice atmosphere. If you have a duel server, or just feel like dling a map to check out, this one would be a good choice. ~LK~
area that you cannot get to. Okay, for the main duel area, it\'s a square with a statue at each corner. What I don\'t get, is why the statues aren\'t all facing the middle of the square. When you\'re making something of even mild importance, the statues should face that place, as a point of honor and respect. But this isn\'t the case here. The upper level is just a small walkway for jumping around on. There was one big thing in this map that I didn\'t get. This was the observation area that was outside the duel area. While that might be there for observation, it\'s blocked off. Why put in part of a map that you\'ll never be able to get to? I would love to have a duel in that map and go all over it, from the bottom level to the top one and then outside. So I just don\'t get that. Bot Support: No New Models: No New Music: No New Textures: No Gametypes: Duel, FFA ~Zach
that as you're dueling, you'll find yourself on any one of those platforms, either by falling or jumping. Best play with Force jump on. On some of the platforms, and espcially the top two, you'll find that an invisible trapeze throws you to another platform across the way. Very cool, very unexpected. I like that. Also, stay off the floor, because it'l kill you. Well, in playing this map I got he feeling that it was kind of slapped together quickly, but the invisible trapezes and deadly floor help make up for it. A little more ingenuity in shapes and textures, and this map could have been great. Padawan Bob says this is his first attempt at mapmaking. I don't know about you, but I've seen far worse first attempts! :D Bot Support: No New Textures: No Game Types: Duel Astyanax
the end of the little river you lose some healthpoints.[/quote] Also the known bug where the water doesn\'t exactly flow in the correct manner ;). Still a fun map to duel in, pushing your enemies in the \"black hole\" is fun because they die quite quickly }>.
to be. There is one small room in the back, with a large, opened window fit for firing out of. Of course, this could also serve as a quaint little area to duel in. Or, if you wanted to, you could also hold an up-close and personal FFA! ;) One little odd thing that I noticed, is when you walk inside the window frame, it makes the noise like you’re wading through water? Odd. This map comes with support for FFA and duel, no new textures, no bot support, and no new music. Well, there’s really not all that much to this map. It’s just a small little room which is nice for dueling. This map would be great on an FFA or duel server with a max of 4 to 6 players, otherwise, anything larger would get to be way too crowded. I like this map. Again, it is perfect for one on one duels, or small-scale FFAs. If you run a small server, this would be a nice, simple addition to your rotation. ~Lord Griever~ [b]Game Modes – FFA, Duel New Textures – No New Music – No Bot Support – No
stretched textures - NOTE TO AUTHOR: In your editor, select the curve, hold Shift + S and then select natural - which look pretty bad. As for the top floor, a lift from the only room on the bottom floor will take you up, into another square room with 2 square windows, looking out onto ugh.. Bespin Sky, tell me - whats wrong with a yavin sky once in a while? Anyway, theres a 'secret' passage in this room which leads to some kind of air vent, which you go through... and drop back into the tunnels. Oh yeah, it's so damn small! Way too small for a proper duel if you ask me :( One nice feature about this map was the lift, as it went up, a door opens above you, and it looks cool ;) If anyone remebers 'The Empire Strikes Back,' it's similar to the bit near the end where luke falls onto the Millenium Falcon, and Lando takes him down through the hatches which close behind him. All together, a very simple map which could be loads better, but shows enough promise for me not to completely hate it. New Textures: NO New Sounds: NO Bot Support: NO ~Szico VII~
the lower level[/quote] Definately an improvement seen from this Author\'s first map! As he said, there are two levels in the map, the lower one has walkways which have weapons/ammo around (make sure you don\'t fall in the darkness!). The upper level is quite spacious and has a see-through grate in the middle. This map also has Bot support!
there had been some appropriate music added, it would\'ve even been a bit creepy. If you\'re the type of duelist who likes to ... well ... not duel, but run and hide ... there are plenty of places to hide. ;) This level does include bot support and several new textures. It\'s a pretty map. It is too bad that the author didn\'t get the textures on the boxes just right. \"This side up\" is all backwards ... which just seems a bit ironic ... hehe. Also the map seems a bit plain. Doesn\'t mean I don\'t like it ... I just think it could use a bit more ... something. Bot Support: Yes New Textures: Yes New Music: No Game Types: Duel ~AmosMagee
unique. Due to that, I\'m not really going to go in-depth, or pick apart errors, make suggestions, and so on. Judging from the author\'s other map, [file=63088]Heeding The Sunset[/file], I\'m guessing that\'s not necessary. Anyway, the arena is a giant cake. Yes, that\'s right. A [i]cake[/i], although it doesn\'t look too cake-like. The title literally translates into \"living heart cake\" (as far as my linguistic ability goes at any rate). It\'s also surrounded by mini heart-shaped cake. You may think the phrase scrawled across is odd, however, let\'s just say that it was lost in translation. (Urge to make 4Kids joke, rising...) The skybox creeped me out. No lies. It reminded me of those Vimto commercials. Not a pretty sight. Let\'s not forget the music... Well, I\'m just blabbering randomly. The screenshots say more than enough, so if you see yourself dueling on here, you know where to click. ~ Kouen [b]Bot Support:[/b] Yes [b]Custom Textures:[/b] Technically, yes... [b]Custom Shaders:[/b] Yes [b]Custom Models:[/b] No [b]Custom Music:[/b] ....mkay, if you insist.
map for practicing your duels and has bot support. I don’t duel that often and if I did I wouldn’t use this map it is to plain for me. Some new sounds might make this map more appealing or maybe more then one texture. Nice work keep on mapping. Bot Support: Yes New Textures: No New Music: No Game Types: Duel Maddog
spouting torches and the other is basically the same, except it has a large crack in the middle with a floor about 6 gaming feet below, but don't let this fool you; you will die upon contact with this floor. Personally, I didn't like this map very much, i felt it was kind of incomplete, and the bottom to the bottomless pit bugged me a little. If it wasn't supposed to be bottomless, I'm sorry to have misunderstood. The "spouting" torches were a bit awkward, and the hallways seemed to be the only places lit by them. I feel the Neo/Tomz could have done much better if he put a little more effort into this map... but for now, I have to say it isn't the best out there. Keep trying though! I hope to see more from you in the future! Game Types: Duel Bot Support: No New Textures: No (Yavin) - KiLLeR_SqUiRReL
buildings here, they look really good, and are textured well, I dunno why, but they kinda remind me of these old fashioned buildings that you see in some Eastern European countries :) Not a bad job here m8, it could do with some more details, like maybe some more plants, or benches, and some bot support. But if you like duelling on JK2, and are looking for a nice looking roomy map, then this could be for you ;) Bot Support: No New Textures: No New Sounds: No New Music: No Game Types: Duel ~Nozyspy~
middle. There are four light posts -- one on each corner of the platform -- and if you fall off you die. Sounds familiar to me. How about you? It\'s a very simple setup, but seems to work pretty well. Lighting is okay, although it could certainly be better and more realistic -- seems like that shaft should be a lot darker to me without any other lights! Looks like the gameplay will be pretty straightforward. Not bad for a first map, all things considered. Watch your step or fall to a long, lonely death in the pit! [b]Bot Support[/b]: Yes [b]New Sounds[/b]: No [b]New Textures[/b]: No [b]New Music[/b]: No ~Inyri
in the middle when you pass one of the steps on your way down the stairs, is pretty cool, and the green liquid at the bottom certainly makes a change from lava! However, it does really need a lot more work. The map is on full bright, which gets a bit annoying after a while, it really needs some nice lighting, perhaps some lamps around the walls. Also the roof just looks like a grey box :/ It would be cool to have some architecture up there, maybe some pillars or something like that, to give it a bit more depth. Most of all it needs music! :( Well, if your looking for a small duel map, give this a download, you might like it :) I personally like the bridge extending feature, I think it’s a nice touch, and I will look out for further maps by this author :) Bot Support: No New Textures: No New Sounds: No New Music: No Game Types: FFA, TFFA, Duel, Jedi Master, HFFA ~Nozyspy~
turned around to see the door close behind me. So it seems that I spawned into a very tight space where I could go nowhere but forward. Not sure I understand the point of that. It\'s the same on both sides. The area for dueling itself is a bit boring. The textures are bland and the choice of textures just don\'t work well together in this map. Now, the best part about this map is the original idea behind it. It\'s a very interactive map because there are four buttons that will change the map to suit your taste for a challenge. Press one button and a bit of the floor will drop out. It will stay gone until either the kill limit is hit, or 720 seconds is up. Or you can remove the platform with another button. Or maybe you want the pillars gone - press one of the buttons and see them disappear. It\'s a very clever idea, but in my opinion, 720 seconds is too long. And the map itself isn\'t very pretty. So while I like the concept, I don\'t like the map. :/ Bot Support: No New Textures: No New Music: No Game Types: Duel
just goes to show, JK2 might be an old girl, but she still has the legs to keep going! This is a fairly large duel map, though it can also be used for a smallish FFA as well and is centred around two landing platforms surrounded by snowy mountains, which have to be some of the best terrain work I have ever seen in a JK2 map. There is an AT-ST under shelter at one end of the map and also a small control room where you can come in from the cold, and the snow! There is no custom music, but the base JK2 music used fits the map very well and occasionally there is also the screech of a Tie Fighter to be heard as it flies past and lands on one of the platforms before taking off again, which adds some extra life to the map. My favourite part however has to be that great rotating antenna up on the mountain top, I love the detail in the trestle construction and those great little rotating bits; moving thing always make a map more lively! Personally I think this could make a great large sized FFA map; you could make the door behind the AT-ST lead to a hangar where the AT-ST\'s are kept and serviced and instead of having a small control room in that cabin, you could have a passage leading to an underground control center and storage facility. That way you could double the map in size without having to alter that great looking terrain. Thatâ€™s what I would be tempted to do anyway! All in all a superb quality JK2 map, its great to see maps like this still being made for JK2! And if you like this map, wait until you see Darth Arth\'s Naboo City map! ;) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Game Types:[/b] FFA, Duel ~Nozyspy~
I'm going to critique what he's done so far, and become a sort of Beta tester. Before that, however, let's give you the layout of the map, as it is right now: It's a room with an X-Wing in it. Okay, layout description done. There were some parts I may have left out, like what was textured and stuff, but I'll get to that in a second. For right now, all you need to know is that it's a room with an X-Wing in it. Got that? Good, then we can move on (and, if you don't mind, I'm going to address my comments directly to the author). Dark, what you've done so far isn't bad. The subtle lighting is solid, and I'm a big fan of duels in dank lighting, where the blades are the only ways of really seeing your opponent. You rotated the X-Wing to face the hangar bay doors; that's key. You don't want the respolsorcoils firing up and sending the ship into the wall -- that would be bad. The doors you have are pretty cool; I love all double doors that aren’t vertically aligned. If I might make a suggestion, however: create several notches in one door, and several outcroppings in the other, so that they really mesh together well. For some reason, complex doors are really cool. The room behind the doors is just brilliant. I don't think I've ever seen a rock room done so well. Some stalactites might freshen things up a bit, and everyone loves stalagmites. Maybe a pool of water? Again, awesome stuff. Rock-covered rooms are sooooooooooo awesome. * ViperEye pauses and takes a deep breath. Okay, that's enough sarcasm, my eyes are about to roll into my big toes. In total and complete honesty, folks, I have to say that this is a very, VERY early Beta, if it can even be called that. Two rooms connected with a push-use-to-open door, one with absolutely nothing inside that's obviously the beginnings of a hallway, the other with a pair of Valley of the Jedi statues and an X-Wing. Hangar doors are painted onto one wall, but are non-functional, and room to maneuver for dueling is actually very minimal. The fact of the matter is, this map is in SUCH an early stage of Beta that it's too simple to review fully; there's simply not enough here to review. The Bottom Line: Download it if you're curious, but there's no way you'll actually play it more than twice, max. It's an early "How am I doing?" map by a first-time author. Check the screens, give him your crits of what he's done so far, and move on. Bot Support: NO New Music: NO New Textures: NO Game Types: DUEL, FFA, TEAM FFA - Dan "ViperEye" Tennant
Description: First off let me say that the architecture in Super Steve's "Shafted Beta 2.0" was not good. It’s a duel map. Yet it had virtually no where to duel, and basically all of the areas are ETREMELY constricting. Nothing worth mentioning on the texture choices. On top of the main dueling area there were horrible lighting problems. No bot support here. And I got an unplayable mp3 error when loading the map. The dead ends here are obvious and make me curious about the author's intent. This map leaves me confused on how to fairly criticize it. Texturing is where this map fails. VERY repetitive graphics cover the blocky sides of the floor and walls…the only mentionable colors are the bespin sky. I can barely even see what’s going on in the ..ummm..duel area? Oh well, this IS a beta version release… I'm pleased to report however that this level had no fatal errors or crashes, so if you are so inclined you can play this map without worrying about that. Download Factor: A poem will suffice I suppose. "Will you use this pk3? I will not use this pk3. Not in a my comp ... or friends pc. Would you like it here or there? I would not like it here or there. I would not like it anywhere! I do not like this pk3! I do not like it, Super Steve!" Not intending to be harsh. Good luck in future mapping Steve. However I simply cannot recommend this download. Bot Support: No New Textures: No New Music: Yes - did not load correctly Game Types: Duel Happy gaming - Prom
duel map, but suitably entertaining nevertheless, Roof Top is a garden-variety showcase: you\'ve got your primary level, your secondary level a short hop down, your tertiary level through a small (and for all rights and purposes, one-way) entryway, and your atmospheric TIE Fighter in the background to make you feel all warm and toasty inside. The spawn point is inside the main building, from which you exit out onto the primary dueling field: a square platform encircling the spawn point, with a couple boxes tossed in for good measure. The secondary level is an L-shaped platform attached to the main structure, far enough down to have its own form, but not so much as to leave the top level inaccessible to a sturdy Force jump. One end of the L is home to a lift of some sort; a trio of boxes runs on an endless circular path down into the tertiary dueling area, providing access and limiting easy escape. The third area is the only one with any semblance of color, and it\'s a nice change from the monochromatic drabness of the rest of the map. Within, the floor is self-lit and a quartet of pipes can be seen at its end, some form of viscous blue liquid running its length from bottom to top. The overall feel of the map is actually quite appealing; it is, for the most part, very, very dark, which makes fighting by the glow of saber blades the only reasonable method of spotting your opponent. The tertiary room provides an enjoyable change from the nocturnal dueling of the levels above, as all of a sudden your opponent is silhouetted against the glare of the floor. The fight quickly changes from a clash of the heavens, with two pinpricks of light battling it out in a damp void, to a metaphorical battle of the underworld, where the garish lighting turns duelers to comparatively dark figures of the night, strayed out of place into a land where they are not welcome. The feel is spot-on. The problem is, the execution\'s a little rough around the edges. First off, while the lighting is conducive to some fine battles, there\'s much work still to be done. The aforementioned TIE fighter that pretty much rests in the background is only lit on one side -- the drive engines -- and that\'s the side that points towards you. A better possibility would have been to face the cockpit towards the center of the map and light it up, so you\'re not staring up the backside of the TIE\'s fuselage. The circular lift is a nifty idea, but it\'s harshly pulled off: two of the three containers routinely mesh together unrealistically, creating z-fighting and some very quirky visuals. The multiple-tiered level design works great, but the travel to and from the different levels creates gaps in the duelplay, so unless gamers are inventive, they won\'t move around all that much. Some sort of ramp way from the first to the second levels would have been a solid improvement, as it would allow duelplay to flow from one level to the next. Finally, the skybox seems to have been an afterthought, as there are stars below the level as well as above. Considering that this is a \"roof top,\" it would probably have worked better if the lower half of the skybox tapered off to blackness, to give the impression of a land spreading out in all directions, black in the night. The bottom line? It\'s a nice idea for a map, and if you\'ve got an inventive duel partner (that sounds risqué, but it\'s not, I swear), you can have a pretty fun time with it. What\'s done is done above par, but there\'s not enough here to keep folks coming back to it again and again and again. Nevertheless, it\'s a solid map, with a solid concept behind it. If you\'re one for visual duels, grab it. If you lean more towards awesome duelplay, be a little tentative. If you\'re an FFA-er, stay far away. The map may say that it’s FFA as well as Duel in the readme, but it is far too small. But Support: NO New Music: NO New Textures: NO Game types: DUEL, FFA - Dan \"ViperEye\" Tennant
are very angular and look more as if they are chunks of a cliff side or wall that has been cut out with a lightsaber. They don\'t move or anything so the idea that they\'re asteroids is a little hard to wrap one\'s mind around. Be careful, as some of these asteroids don\'t provide very good footing and you\'re more than likely to fall to an unexpected death. Nothing new in terms of extras has been included -- no botroutes, no music. The lighting is also not the most believable, as there are no sources and there\'s no source that would create the kind of shadows seen in the map. For a first map it\'s alright, but I think for future projects the author should keep aesthetics, uniqueness, [i]and[/i] playability in mind. [b]Bot Support[/b]: No [b]New Models[/b]: No [b]New Textures[/b]: No [b]New Music[/b]: No ~Inyri
wouldn\'t even have a chance to do a swords dance on the battlefield. So it\'s a good job videogames exist, for those who don\'t like toying with guns and missiles. For those who like a little finesse, technique, and skill in combat. Well, maybe not, this is Jedi Outcast we\'re talkin\' about.... I\'m sure everyone is aware that duels used to be a form of entertainment back in the Middle Ages. The arenas where this combat took place initially began as a dirt patch surrounded by stands. Eventually these arenas were upgraded as \"sport combat\" became more of a nobility sport. Soon enough estates had courtyards specifically created as a duelling area, complete with spectator seating. This map resembles one such courtyard. Overall the map is rather plain. You\'ve got the level central area for duels, only with rope barriers and the central pedestal restricting movement. The edges provide a multi-level arena. Flames dotted around provide the only source of light. What you see is pretty much what you get. Two minor errors caught my notice, though. The first is that the imported sword models are untextured. This is likely because the relevant texture files were not included. The second error is that in many areas there\'s obvious clipping with the flames going through walls. Yes, it does happen due to the way the game is designed, but there are ways of hiding the fact that it happens. Other minor grievances for me are tge skybox. It just isn\'t even remotely right for the map. Also, the moon is represented by a white smudge shape. This is an unnecessary oversight, since images of [url=\"http://images.google.co.uk/images?q=moon&hl=en&um=1&sa=X&oi=images&ct=title\"]the moon[/url] are very easy to find, render, and paste into the skybox. I also dislike the fact that the map is allowed to just cut off at the edges, rather than having this fact disguised. Sure, these may seem like tiny, insignificant things, but the little things can improve the quality of the map by a very significant amount. Oh, and the music doesn\'t work with the map. It\'s bland, boring, and doesn\'t generate any atmosphere at all - although even if it did, it\'d be the wrong kind of atmosphere for a game based entirely around combat. It\'s a basic enough duel map, pretty dark, but playable. Download away if it appeals to you. ~ Kouen [b]Bot Routing:[/b] Yes [b]Custom Music:[/b] Yes [b]Custom Textures:[/b] Yes [b]Gametypes:[/b] Duel
complaint is the color contrast. That is, the squares are white, and everything else is black. But the map is exactly what it is supposed to be. If you\'re wondering how fun a map like this could be, try seeing how long you can stay alive by jumping from tile to tile, with only a half-second in between jumps, where you can only jump on one tile and then you have to go to the next. Another way would be to see who could die the fastest without using /kill. I do have a small suggestion for this map, and that is to make some of the tiles move, just to put some action into the map. Anyways, simple map, download if you like it or want some change. Bot Support: No New Textures: No New Models: No New Music: No Gametypes: Duel ~Zach
to this map ... the screen says it all. I really can\'t imagine anyone adding this map to their server because it\'s just not that fun to play (maybe one duel, but after that, eh) and there\'s nothing all that visually appealing to this duel map. Though, who knows, this could be just the type of map you were looking for. Bot Support: No New Textures: No New Sounds: Yes Game Types: Duel ~AmosMagee
very annoying repeating texture on them, but fortunately it is broken up at various height levels by lights, and in one corner a small blue pipe which was feeding a generator down below. Then the giant door above me opened, a bit quickly for a door its size maybe, but the sounds worked and It looks okay. The top room seemed very encroaching, as I was surrounded by like, thirty AT\'ST\'s. What annoyed me however, was that I couldn\'t actually get to them, as there was a giant invisible wall around the platform I was on. Oh, and there wasn\'t any apparent light sources to explain why the area I was stood in was lit, but not the areas behind the AT-ST\'s. Strange. I also couldn\'t get back down, so If you\'re havign a duel, make sure one of you doesn\'t get left behind in the bottom section whilst one goes up. (As you can\'t re-trigger it from the bottom either.) :( Architecturally, the map is fairly boxy around the edges, but there are some curves and at least its an octagonal room as opposed to a square one. My major gripe, aside from the lift which doesn\'t come back and the repeating texture is that there isn\'t a lot of meaningful detail around the bottom section. Why is there a generator there? Whay is it doing? I\'d have liked some interactivity in this map, some destroyables, something to make it a little more interesting. Oh, and the ammo racks are a too high up. :( I do think for a serious duel, this map should be fine, but I think a map needs to have a little flair to keep it fresh, as I became bored of this very quickly. On a final note, I need to hunt you down for not including bot-routes on such a simple map! ;) The music used is classic JK2 duel music which I\'ve heard far too many times, but I\'m not complaining. Oh, and that lift should have some kind of support, it just floats upward with no visible force pushing it. New Textures: No New Sounds: No Bot Support: No ~Szico VII~
windows are shaped nicely. Personally, If I played on duel servers, I'd want it to be on this map. I like Duel Maps, and this is one of my favorites, the lava underneath is very cool, and the theme of the map is a great choice. Bot Support: No New Textures: No New Sounds: No -Worr Sonn
over untextured walls, and invisible walls keeping you from falling, a large rockey outdoors type room, and a large, square room with windows and health in FFA. This map... bores me. In duel gametype, I can imagine either arguements over where to fight, or just fighting in the spawn room, which means the other rooms are just extra megs that didn't need adding. The room without textures REALLY irritates me. No map should have untextured rooms. The most redeeming quality is that all the rooms are large, with lots of space for dueling. I wouldn't recommend this to download unless you are in [AK] or play with them. Bot Support: No New Textures: No New Music: No Game Types: Duel, FFA Ultima
middle of the highest room for no apparent reason, or if there is, its so dark down there i can't see what it is. :( Aside from being really small (well it is a duel map) There is one room with water in it, and a little bridge-typed structure going through the middle of it. And here's the annoying part. ouch the water, and no, you can't fall in it - Instead you get caterpulted to the other side of the walkway, where you hit the water, and consequently get tossed back agaion... grrrr. Now, another annoying thing to describe, but first I'm going to quote the readme. Ahem... "Good map for training and some triggers are used in the map to" .... to what I ask??? :confused: Now I think I know what he means, because the two ramps leading up to the middle room have fairly shallow inclines, but for some reason when you walk on them, you slide back down... and it's not like they're snow or anything either, just grated metal flooring. What did you do to them I ask? As for the style of the map, its basically grey with a rocky floor in the upper room and the afformentioned water pool lower down, underneath it. Not too exciting. Overall, a bit of a failed duel map, because it's too small for duels, and is full of annoying flaws. New Sounds: NO New Skins: NO New Objects: NO ~Szico VII~
really is repetitive and boring. Overall, there's nothing going on in the map at all. The music doesn't work with the map at all - in fact, it works against it. No chance of getting an adrenaline rush from this. Good points: it's a clear, balanced arena for duels - you won't gain the upper hand by being in a certain place. It's simple nature can be forgiven, since it gives smoother gameplay than even the Raven maps. The texturing, while being boring, means you won't get distracted. :p On the whole, a good map for duels. I'd say give it a try. ~ Kouen [b]Bot Support:[/b] No [b]New Textures:[/b] No [b]New Models:[/b] No [b]Custom Music:[/b] Yes [b]Gametypes:[/b] Free For All Duel
map. That's actually a shame in this map more than others, because the levelshot in this map could probably show you all you wanted to see in the map and I wouldn't really have needed to test it ingame! Unfortunately, this map is VERY small, even for a duel room, and I can't really reccommend you download it.. Lengthwise it might just be spacious enough, but in width and height there's no room whatsoever for any jumping or dodging sidewards e.t.c. The architecture...well yes it has some curves, but it's nothing special, and the textures used on those columns really don't work well at all. :( The flashing effect there doesn't help matters either. At least theres light sources though. Curvatious? You could describe it as that, but it didn't really live up to the expectations I had from looking at the readme. You really need to think about engineering any future maps more adequately - think about what a dueler woul want to be able to do - certainly jump! You haven't really shown much of what you can do in this map, so I don't know what you're capable of, but I'm sure with a bit more time and thought you could make your next map much better! New Textures: No New Sounds: No Bot Support: Yes ~Szico VII~
or five if you're careless, which gives the edge to the plucky duelist who would risk dropping their guard at an opportune moment to take advantage of the ranged weapon present in the arena. The map itself is structured well, if not primitively. The central area is likely to be your main fighting zone, but beware the four small water pits on each side - they won't harm you, but they'll leave you defenseless for ten seconds while you try and scramble out of them. Outside the central area is a walkway going around the level, not much space for dueling but decent enough for shooting. Meanwhile, the gaps between the pillars serve as a nice breakup of the arena's open factor, giving both a quick escape to the skilled acrobat, and a firing zone for the skilled shooter. The texture work is basic, but looks good nevertheless. Sourced lights, woot. There's not a lot of headroom, but that's overall a good thing. If FuL*CruM can expand this map into a full-fledged FFA map while maintaining an element of balances and gameplay aspects shown in this small room without repeating the same formula over and over, he'd get my download. As a duel map, well. I'm not so sure. I feel more could be done, and I presume FuL*CruM does also, hence the 'beta' tag. Hopefully the map is going to be further developed, because as it is right now the map feels more like a taster than a full-fledged release. ~ Kouen [b]Bot Routing:[/b] Yes [b]Custom Audio:[/b] No [b]Custom Textures:[/b] No [b]Custom Meshes:[/b] No
entire map. Someone at some point said sometimes simplicity is better. They were wrong at least in the case maps. This map lacks bot support and music. Not admirable qualities in a duel map with so little going for it. I think now might be a good time to explain some things. Bot Support, Detail, go architecture, and music are some of the most important parts of making a good duel map. This map lacks all of those things. Since this mapper says this is his first map I won’t criticize any more however I advise you go to RichDiesals mapping site http://richdiesal.jedioutcastmaps.com/tutorials/index.html and learn how to map. The only reason I would recommend this map was if you were in LOD or played on their server. Better luck next time, perhaps something a little bigger or at least more detailed than this. 5/10 ~DeathBringer Bot Support: No New Sounds: No New Texture: No Game Types: Duel
tables along with a poster on one wall. The breakable floor tiles add a nice touch to combat on this map. This is a nice map, though a tad dark in my opinion, but that's just me. The music and texturing, along with the symbol on the poster, capture the air of a good Chinese enviroment to fight in. A nice, relaxed duel map, one that I'd consider downloading and using. Bot Support: yes New Textures: yes New Music: yes Game Types: Duel Ultima
looks a little odd when you can see the bottom of it, however despite its simplicity it has a certain allure to it, but I can\'t place my finger on why lol :) I remember reviewing the author\'s last map and its amusing to see he\'s still a fan of those Photoshopped Star Wars images with the freakish outlines - it\'s nice to see personal touches in a map :) However, there\'s no bot support which is unforgivable for this map, and to the author, there\'s a tutorialhere on JK3 Files if you need to learn, so go and check it out! The lack of some nice duel music was a little bit of a let-down as well, but I\'ll leave it at that. Remember this is for JK2 as well lol, I tried it for JK3 by accident at first and got a nasty error, so just a warning :) New Sounds: No New Textures: Yes Bot Support: No ~Szico VII~
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