This is a great deathmatch-map! Discover a medieval town with a small dock and kill everything that isn't you!
Another conversion. This time a Half-life map made by scary1, house-god in the Half-Life community. This map is one of the most downloaded usermaps for Half_Life, and you can tell why. Its an awesome map with superior flow and gameplay. The connectivity i
Execllent looking and playing map. I think that is the best map made by JET thus far.
This is the town Tristram from the game DIABLO made as a DM-map.
I have finially finished the DM version of Gluphus' wonderful TOB map. This is an execllent looking map to begin with.. I have not made any changes to the structure of the map just added those neat spells and weapons that eveybody loves. I hope that every
This Pbow map has the looks of the ruins of Rome. I have added some more walls and pbows upon request and the r_speeds are lower than they were. They are still a little high in some places, but not all that bad. The map uses all standard textures. I woul
This is a huge map that features two elevated trains that travel back and forth over a canyon. It features func_button, func_train, area portals, doors and elevators. An interesting side note to this map is that it is so long (8192 units) that if there ar
None at this point in time.
My own map from scratch. Dunno what to say really. While the lightning is pretty nice (maybe too dark though), I think the map is to big and open. I had no idea what kind of map I was making while designing it, and i think that shows. Some people like it
This map was made for JET's friendsd in the ]7[ clan. It is a very different style of play. UP CLOSE & IN YOUR FACE type of game play for DM.
The name pretty well tells it all. Features the usual doors and area portals, but also includes some timed rotating brushes that function as shrines. It's slow but play is intense.
Well ... it's a blade map but here is the last map I made and my first ever with Teleports (I like to have never got them to work right!). There are 3 textures that were made by Balr14 that are in the .zip file and there is a .txt document also that will
I got tired beating my head against the wall with the Q3 map I was working on at the time, and decided to make a small map for HereticII too get my mind elsewhere. Its a modified version of Q3 tourney 3 (Home of the Boss Klesk), and i did it from scratch.
The newest map finished by Ablation. Its a PBow only map.
The Morningside masoleum and graveyard from the movie Phantasm, complete with the nasty little sphere that nails you in the head. Visually very impressive. Uses some really beautiful custom textures. More trick shrines. Features trigger_push, func_train,
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This is a simple map that explores the use of different clipped brush shapes. It includes moving lava, rotating doors, elevators, trigger_push and some different shrine treatments. I should mention this is an Iron Doom level. The only other weapon availab
This is a remake of a popular Quake 2 DM level. It features teleporters, teleporter destinations, func_train, secret doors, shrines and clip brushes. It uses standard textures. This map was designed to conform to all of the standards, for good r_speeds
This is originaly a Q2 map designed by NedMan.
This is a bladematch 1-on-1 map for Heretic II. It is completely made of wood to create a nice atmosphere. Some people say it's one of the best bladematch maps ever.
Nice Gensurf volcano, complete with lava and smoke. Below it you will find a massive and vertical cavern. Features elevators, smoke, fog and teleporters.
Very spooky graveyard and masoleum setting. Heavily detailed. It features doors, rotating doors, flamethrowers, trigger_push, trigger_playerpushlever, levers and area portals. Despite it's size, performance is good. It uses detail hint brushes to control
There are about 9 or 10 small buildings you can enter, plus you can climb to the rooftops. Building interiors are cramped. This map features some interesting use of doors. It uses the standard textures.
This map is a large castle with drawbridge and moat. The exterior is complete, but the interior is largely unfinished. This map is worth looking at because it features extensive use of func_train. Also includes doors, trigger_push, levers, fog (in differe
This entire level is made using custom ice and snow textures on Gensurf terrain. It is worth looking at to see how lighting is effected by the use of such light colors. This map has decent performance and plays pretty well. An interesting feature is it ma
This consists of 2 original new levels. The first one was designed only for the purpose of multiplayer bladestaff tournaments. The second one was designed with multiple purposes in mind.
Note: You need to have the ZTEssentials.zip extracted before extracting this .zip It is available at the website below. Title: Zombie Town Part 1 Version of map file: v1.00 Author: Rogue Rodent Website: http://freespace.virgin.net/rodent.zone
Note: You need to have the ZTEssentials.zip extracted before extracting this .zip It is available at the website below. Also note: This document is based on the ZTownPart1.txt but has additional info under the "Known Bugs" section. Title:
This is a map based on the Turtle Village stage from the classic Golden Axe arcade game on the Sega Genesis console.