Deadly Reflex aims to change Oblivion´s battles into more challenging, gruesome and realistic experience.
I've added some leveled lists to all the main roads in the game that makes other travellers appear. There are a lot of travellers on the roads during the day and very few at night.
This overhauls the game and adds depth to many factions that previously had none. Lore based overhaul.
Fix for the Bloodgrass conversation option not appearing. Was checking status on the main quest line, and not showing if you had completed it. This fix works even with those who have already started on quest and turned in all other items.
My intention here is to make the whole game feel more realistic but at the same time keep it challenging.
This mod changes the gameplay of melee combat, allowing you select a target and center your movement around it. You can now focus entirely on the fighting moves instead of striggling to align your cursor on the enemy.
Complete : DangerSense v1.5. FIXES Multiple Quest Breaks Introduced in v1.3. Adds multiple additional quest fail safes to prevent quest breaks. Fixes inconsistent ADDDS Quest Start. Adds Dim Shader Brightness Option to Menu.
Ever wanted the a chest of wonders? Maybe to find something you would never expect. Best weapons...Money...Bows....All in this crate it will revile itsself.
All clocks show the 'accurate game time'. It does not matter if you changed your 'time speed' this will still work.
This adds a couple of new features and modify the existing one in a more realistic and more fun to play fashion.
Adds three new races to the game, as well as two chests each with 500 gold.
This mod gives you a chance to be visited by death when you die. If he comes for you, he will resurrect you and teleport you back to the area outside the beginner dungeon.
An ancient and secret Imperial stronghold, built into some of the cavernous areas of the Valus Mountains. The builders of Darbinshire Keep were entombed here after a massive cave in.
This mod add an Imperial Chess Set to the game. It is just for decoration.
This mod automatically increases your skills as you improve, making leveling up automatic.
CUO overhauls Oblivion in a lore friendly way adding depth to factions and other locations. Requires CURP, see the docs.
This adds a collection of books from the TES game Daggerfall. This work was made by Bethesda from an earlier game in the series and gives background story otherwise left unsaid in the game.
This plugin provides you with a quest marker pointing directly to your last ridden horse, any time you need it.
A mod allowing you to take random contracts after becoming Listener of the Dark Brotherhood.
A small mod I made adding some ingredients to various daedra and servants of Mehrunes Dagon.
A mod from dDefinder that makes the blood look more gory on the models, walls and floors. More simply put it changes the textures of blood and ones found in dungeons.
Adds Dread Knight Armor set to the game - male heavy armor.
This mod adds a faction that you can control. To start the faction go talk to the Old Beggar on the Isle part of the Imperial City Waterfront. Ask him about the Dark Gang.
This mod changes the sewers underneath the capitol so that it resembles a livable space.
Bonecraft is the ability to transform otherwise useless bones into useful and potentially valuable items and artifacts.
This mod adds a number of new eye textures to the game, making it so there are 6 eyes to choose from for every race. This includeds Argonians, Khajiits Dark Elves and Orcs.
This simple mod adds smoke that comes out of every chimney in the game. Only chimneys that are “attached” to a lit fireplace produce smoke.
This mod affects nearly every container in Vanillia Oblivion.
This mod from LILC92 adds a small camp to the left of the Northern Goods store in Chorrol.
CDM-Oblivion Perks is an attempt to bring the exciting world of Perks to Oblivion.
This mod is for players who miss the playing traditional Paladins and Priests, with powers appropriate to those roles. Only use this mod if you wish to play one of these types.
The Cyrodiil Economic Overhaul (CEO) is an attempt to make the economy of Cyrodiil closer to a 'real world' economy.
This adds confession booths to all the major chapels. Not the chapel at Weynon Priory though, as it doesn't really fit.
With CDM-Shares, each city in Cyrodiil features a 'Sharemerchant', who represents one of eight fictitious companies, with one company representative of each city.
This plugin from Cliffworms adds the County name that you are visiting next to the Region itself. For example, the Great Forest region is covered by three counties : Skingrad, Chorrol and the Imperial City.
City Network Tunnels is a small mod that I think needed to be added to the game. It adds City Network Tunnels on the outside of the city walls so your able to sneak in without having to run in and out of the main doors with like 90 guards after you.
A new sword mesh with three textures.
A dark elf prisoner you shared a cell in before he was taken out and was hanged begged you a last favor, a dying man's wish.
This mod from Tiny Tim adds a small camp down the IC stables. Archery training, bedroll, sack, bench and a great view over lake rumare.
Takes the vanilla game's one wisp and makes nearly three hundred wisps out of it: different sizes, massive colour variety, and animation variations (including animated colour changes).
I was disappointed about how the Waterfront District was not like I imagined, it wasn't dirty, there were not many beggars and I thought it would be like Bravil, a slum. This is a mod that makes it more dirtier.
This plugin adds the County name that you are visiting next to the Region itself. For example, the Great Forest region is covered by three counties : Skingrad, Chorrol and the Imperial City.
Just a quick little mod that forces and auto save every 5 minutes.
A customizable chameleon cloak ability, sneak skill dependent, toggled by hotkey.
This mod adds legions of daedric soldiers to Bruma. As well as everyone's favourite daedra MEHRUNES DAGON. I made him smaller so he would fit, and I also made him not too insanely hard to beat.
This mod adds a seaside house (must buy the key at merchants inn) on the south-east shore of niben bay.
Repairs the damaged interior of Cadlew Chapel and makes it a safe place for the player by removing the necromancers whom everyone have killed more than one times.
Replaces all replicas with "Ceremonial" weapons. Basically, they're worth money, but useless in a fight. Uploaded as 0.9 to make sure I didn't miss any and for tweaking and such.
Adds the Desert Argonian race to Oblivion. There are several different eyes to choose from.
It adds the Item Enchanting service to enchanters found in the Mages Guild.
This texture doesnt change any of the pattens on the armor coz im too lazy to do things like that. it just changes the colours from yellow to blue, also you know the scaby redy brown tint on ebony armor i changed that to a cold blue.
Have you ever been one of those hardcore players who didn't think it was right that they found all this junk in a abandoned sewer? Or just felt like something was wrong? if so then this mod is for you.