Eldafire is now Drunk! Please take it easy on me, this is my first working mod.
This mod alters the money and is mainly a combination of other great mods.
This mod places ten male and ten female wooden placeable mannequins into a storeroom in Hla Oad that are free to take.
Presenting, Lady Serena and JamesW's Dwemer Sky Glider! Breathing new life into a classic.
Now you can share inventory items between savegames using MWSE with a simple spellcast. It's really that simple.
Improvement on Max a.k.a. ~NOBODY~'s Complete Morrowind Full (with his permission).
With the dwarf race mode you have a complete new race with cool abilities.
This mod from Arcimaestro Antares adds a dangerous wood in Vvardenfell. Go to the Zainab Camp and speak with the wise woman about "Morrowind Lore". She will tell you more about it.
These are a couple of splash screens based on my Dark Brotherhood Replacer mod. I released them separately so as to avoid making that mod's filesize bigger.
Similar to Yacoby's Distant Land Interior Fix, this plug-in aims to correct the MGE Infinite View Distance in weather other than clear or cloudy.
This mod affects Dwemer ruins “Odrosal”,” Vemynal” & “Dagoth Ur” in Main Quest timeline, and it is my attempt to make the quest to find Kagrenac’s Tools and destroy Dagoth Ur a much more involved task.
Just removes the "Beast Race" flag from Khajiit and Argonians, allowing them to wear gear on their feet and heads. Cleaned with Tesame.
Adds new special abilities and powers to the PC dependent on class.
You can take the darthg Nihilus.
Dranis, a hlaalu town. Dranis is a new town set in the grazelands, south of tel vos, and east of zainab camp. The town rivals balmora in size and includes a mini-quest, and 2 new weapons, and alos around 20 new spells.
This is a very simple mod from Drackolus O'Dell (Salomandyre). It makes all the metal buckets pick-upable. Buckets are 8 (pounds? Never know, Bethesda never picked a weight system) and are worth 20 Septims.
Gold Daedric Armor and God Helms Which Each Have a Power; stats, summon creatures, and one for unusual effects.
This mod replace Nerevar's Blade and Sword of Almalexia. Now they got more "technological" and detailed, dwemeri-stylish appearance. Some new effects added, textures improved.
Adds a metal bucket that is to be used like a lobster pot it's nothing big it runs like the Simply Fish mods fishing pole I made it because as a Born and raised Floridian I wanted to be able to go lobster fishing so I opened up TES construction and got to
I'ev downgraded this mod to work on morrowind!
This mod randomly replaces many of the "Folded Cloth" objects with newly coloured ones. There should be an even spread of colours, including the original blue ones. Cloths in the player's inventory won't be changed.
This mod adds a new class called the pirates.. It also adds a pirate shop in Balmora.
This is the conversion of the official DUNE part III resource module to be used in Morrowind. It contains models and textures used in the Oblivion "Dune" project and is a resource pack.
This mod adds 13 new NPC. They found out that there are before unknown races of cliffracer... Bigger, stronger, but easy to command them.
A new sword mesh with 3 textures.
This mod adds a dremora merchant next to the Zergonipal shrine south of Rotheran and NNE of Red Mountain in the ashlands. He is the only merchant who sells the two rarest daedric items in the game: daedric arrows and darts. He even has more money than the
Adds modern ‘companion’ functions based on Grumpy et al’s scripts to Calvus Horatius (the companion in Tribunal), plus warping to the pets sold by Rerlas in the Great Bazaar in Mournhold.
This is a little dungeon/quest mod, it adds a small island in the Sheogorath Region and a NPC in Dagon Fel, The End of The World.
This mod adds the missing mesh and texture (included on the Construction Set CD but not used in game) to the Dwemer books. It comes with two ESPs one for just Morrowind and one for Morrowind & Tribunal.