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9,634 downloads

Uploaded:19/03/2007

Classic Doom 3

cdoom_131_update.zip | 1.01 MB

3 for Windows[/url] so that it is compatible with the 1.3.1 Patch for Doom3. This download does not offer any additional changes or features, and at this time, only the Windows version is available. In case you have been hunting flies in the heart of the Brazilian rain forest, or maby you had your tongue stuck on an icy pole, waiting for a medical breakthrough to have it released...whatever the case, [i]Classic Doom 3[/i] is just what the title implies...a return to the Classic Doom! It's good to see that this conversion is still alive and kicking! Also, as promised, the [url="http://doom3.filefront.com/file/;76949"]Classic Doom 3 | Sourcecode (v1.2)[/url] is now available as well...Can it get any better then this?! [i][u]Developer's Note[/u]: If you are interested in contributing a linux and/or mac compilation of this update, please email SnoopJeDi at: snoopjedi AT gmail DOT com[/i] Refer to the readme for a whole plethora of information.

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3,171 downloads

Uploaded:15/12/2005

Classic DOOM 3 1.0 Update Patch

cdoom3_v1_update_patch.zip | 3.41 MB

play Deathmatch due to receiving a "server not in sync" error. If you are a Linux and Mac user also make sure you keep the "cdoom_dll.pk4" in your directory as well for the same reason. We hope you all enjoy the mod! I would also like to give big thanks for Calimer and Hobbes of Last Man Standing for compiling both versions of the code for us. Thay have been a huge help.

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1,191 downloads

Uploaded:03/10/2005

Last Man Standing Coop 1.0 Update Patch

lmscoopv1macsupport.zip | 1.74 MB

will let mac users join your server and for to be able to join mac servers. For mac users read the readme for more information. NOTE TO MAC USERS: We could use some assistance on getting the 2.0 Mac binary to compile. Please visit: http://lms.d3files.com/forum/viewtopic.php?t=1304 That is where we will be updating problems and progress on getting the 2.0 Mac binary compiled. Any assistance would be greatly appreciated Take care. -calimer .

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503 downloads

Uploaded:13/03/2011

Perfected Doom 3 version 5.1.0 Patch

perfecteddoom3v5.1.0_patch.zip | 3.83 KB

mod folder and you\'re set. Sorry to all for the distortion.

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486 downloads

Uploaded:05/10/2009

NewDoom3 Patch

newdoom3v1.0patch.zip | 3.2 MB


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330 downloads

Uploaded:11/06/2006

DungeonDOOM

dungeondoom812xpfix.zip | 2.68 MB

manual in PDF format Balancing issues: - Deathflash reduced to 2 seconds Fixed bugs: - Monsters do not spawn on top of or inside the wilderness walls anymore - Using low-end graphics card, "invisible" monsters are now detectable - The cardmaster cannot carry over ammo from weapon cards anymore - Deathflash reduced to 2 seconds - Levelup extended - In challenge mode, weapon and gui are now synchronized at startup - Game does not crash anymore due to a bug during hell hound spawning Patches to address rare bugs: - Shop guy should not disappear anymore - Permanent blindness should not occur anymore

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216 downloads

Uploaded:11/06/2006

DungeonDOOM

dungeondoom812fix.zip | 2.7 MB

manual in PDF format Balancing issues: - Deathflash reduced to 2 seconds Fixed bugs: - Monsters do not spawn on top of or inside the wilderness walls anymore - Using low-end graphics card, "invisible" monsters are now detectable - The cardmaster cannot carry over ammo from weapon cards anymore - Deathflash reduced to 2 seconds - Levelup extended - In challenge mode, weapon and gui are now synchronized at startup - Game does not crash anymore due to a bug during hell hound spawning Patches to address rare bugs: - Shop guy should not disappear anymore - Permanent blindness should not occur anymore

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88 downloads

Uploaded:11/06/2006

DungeonDOOM XP Update

dungeondoom8.0.2patch.zip | 99.59 KB

Resurrection of Evil is needed to play this mod as well as DungeonDOOM XP 8.0.1 for [file="57581"]Windows[/file] or [file="58392"]Linux[/file]. The following issues have been addressed: - Fixed a bug that made the deckbuilder screen unreachable after pressing the TAB key to exit transition screens. - Fixed a bug that depleted the deck contents when the hand was full. - Added a key (press 'G' to activate this feature) to drop a random card, if cardmaster hand is full.