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Company of Heroes

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56,311 downloads

Uploaded:04/09/2006

Company of Heroes Single Player Demo

company_of_heroes_single_player_demo.exe | 1.76 GB

invasion of Normandy through their fight across Europe, all set against the most dynamic, and completely destructible, battlefield ever seen in a game. This demo includes 4 tutorials and a few missions.

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52,394 downloads

Uploaded:24/09/2007

Company of Heroes v1.71 to v2.1.0.1 Patch

coh_en_171_2101_patch.exe | 1.75 GB

fixes. Gameplay - Vet 3 Ostwind receives a 40% boost to accuracy. - Wehrmacht Panzer Command Building reduced 15 fuel. - Wehrmacht Panzer Command build time increased by 15s - Knights\' Cross Holders receive Panzerfaust ability at Vet 3 - Panther cost reduced from 140 fuel to 125 fuel - Panzerfausts cost reduced to 35 - Panzerfausts improved vs light vehicles. - Stugs and StuHs receive a 15% health modifier at vet 2 - Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75 - Wehrmacht Halftracks deliver 20% more damage Vet 2 - Vet 2 StuH has a received penetration modifier of .85 - Churchill Crocodile Flamethrower range increased from 20 to 35 - Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage). - Sniper rifles accuracy vs trench cover increased from .25 to .45 - Reduced cost of Allied MG nest by 5 fuel. - Ranger Veterancy experience requirements increased to 14/28/50 - British Howitzer Popcap reduced to 10 from 12. - BAR damage increased to .4 versus Panzer Elite soldiers. - Puma234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2 - Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25. - More StuH projectile Tuning. Projectile set to artillery type to deal with very errant misses. - FG42 tuned. Burst length reset, moving accuracy and moving burst modifiers adjusted to match non-assault rifle weapons. - Tuned some Stug and StuH target damage modifiers. - Vet exp values tuned for British and Panzer Elite Vehicles, British Captains, LTs, and Luftwaffe Ground forces. - Pak35 weapon on 250 AT halftrack had its priority tuned vs team weapons. Will kill weapon teams more effectively instead of shell intersecting team weapon. - Bug fix for V1 that prevented it from landing if the FOW closed in too early during the ability (if a spotter was killed for example). - Received accuracy modifier removed from British Captain. - Bren carriers build time increased to 35 seconds. - Bren carriers Armour Piercing ability cost increased to 40 munitions. - UI changes to creeping barrage. - Fixed Bofors vs tp_armour_axis_panther_skirts - Vet cost Updates for Werhmacht Support units and Vehicles (from manpower/fuel - 100/30, 300/50, 300/70 to 100/20, 200/40, 250/50) - Wehrmacht Puma/234 Heavy Armoured car receives a 20% weapon range increase at Vet 2 and a 30% weapon damage increase at Vet 3 - Wehrmacht Mortar teams receive a 50% damage increase to their barrage at Vet 3 - Wehrmacht Nebelwerfers receive a 35% speed boost at vet 1 - Wehrmacht Nebelwerfers receive a 25% damage increase to their barrage at vet 3 - Wehrmacht MG42s receive a +15 sight range increase at Vet 3 - Wehrmacht Pak38s receive a 25% damage boost at Vet 3. - Kettenkrad sniper detection range increased to 20. - King Tiger generates 100mp reduction for 5 minutes upon arrival. - Wehrmacht Battle Phase fuel cost reduced to 50 from 65 - Armour Piercing shells on Allied 57mm AT and British 17pounder increased to 50mun - Wehrmacht Panthers, Stugs, and Panzer IVS, and PE Panzer IVs Infantry Support Tanks are more resistant to infantry AT (Panzerschrecks, Bazookas, Sticky Bombs, Recoilless rifles, PIATs etc.) when they receive armour skirts from Veterancy or upgrades. - Wehrmacht pioneers receive a repair ability at Vet 3 that enables them to repair more effectively in combat. The damage modifier while repairing was reduced. - British LTs are affected by suppression, but can take a considerable amount of fire before becoming suppressed. - British Infantry sections and LTs have their capture modifier set to 1.0 instead of 1.5. - Bren carriers lose a received damage bonus (.85) when they upgrade with the Vickers MMG. - Mortar damage modifier increased vs tp_trench cover types. - British mortars have additional accuracy bonus vs slit trenches. - British Rifle grenades improved vs tp_trench cover type and trench objects. - Panzer Grenadiers and Fallschirmjagers have their passive mine detection re-enabled. Mines within 10m will be detected when the PGs are immobile for 3 seconds. - 250 Funkwagen halftrack will detect and reveal camouflaged snipers in an area around itself when setup. - British Infanty damage modifier while constructing emplacements increased from 1.5 to 2.0 to match Sappers. - Panzer Elite start with 50 munitions. - Stormtrooper\'s bundled grenade does 3x damage vs slit trenches. - Button vehicle will disable coaxial MGs before the main gun. Main gun will remain active for 5 seconds after ability is applied. - Tank guns set to .9 damage vs tp_infantry_soldier (Panzer Grenadiers and British Infantry). Increased from .7 - Removed rear damage enabled flag from Kettenkrad. - Panzer Grenadier AT grenades set to do the same damage vs British Infantry as regular infantry. - Wehrmacht forces receive a new medkit. - The basic medkit is available at tier 2 (after researching Escalate to Skirmish) but only functions in friendly territory. - At tier 4 (Escalate to Battle Phase) they receive a new medkit that can be used anywhere. - Stukas, V1s, and Nebelwerfers all have improved damage vs British emplacements. - Nebelwerfers and Stukas set to 1.0 damage vs tp_infantry_soldier. - Pak 38s and Flak 88s have been moved into the Vehicle Veterancy research at the KampfKraft Center. - Mortars set to do 1.0 damage vs tp_infantry_soldier target types (Panzer Grenadiers and British Infantry). - Building critical tuning. - V1 FOW scatter modifiers reduced. - PIAT scatter modified to reduce anti-infantry effectiveness - British Priest damage modifier vs buildings set from .35 to .25 - Panzer Elite Scout car health increased from 220 to 260. - British Artillery cooldowns (basic and supercharge barrages) set from 60 to 90. - StuH weapon scatter reduced, angle of gun depression increased marginally. - StuH tilt set to 0m. - Panzer Elite AT grenade damage bug fixed on target types associated with British Infantry. - Pioneer veterancy moved to support veteran choice. - Help text not yet updated. - Pioneers have a received damage modifier when massed. - Butterfly mines set to damage all infantry types equally. - All Flamethrowers set to do damage to gliders after they land. - Removed incorrect squad AI plan from several tank squads. - Fixed a bug where abilities, such as BAR suppression, were able to be used in hold of M3 Halftrack. These abilities wouldn\'t work in the halftrack. - A data bug fix was made to Panzer Elite Suppressive Volley Fire - The modifiers would reset incorrectly when the squad moved. - Panzer Grenadier G43 Rifle upgrade cost increased to 50 from 35 - Lieutenant Auras were tuned. - Removed received suppression modifiers - Set stacking cooldown weapon modifier on LT vet 2 from .75 to .9 - Fixed a bug where the non-stacking modifier was stacking. - Added reload weapon modifier to LT vet 2 and set to .9 - Removed reload weapon modifiers on LTs - Removed stacking accuracy modifier on LT vet 2 - Reduced popcap bonus on LT vet 3 from 8 to 4. - Increased the amount of action required to gain veterancy levels on British Lieutenants from: - Second level requires 30 instead of 24 - Third level requires 54 instead of 36 - Panzer Elite Halftrack costs were adjusted - 250 Infantry Halftrack drops to 15 fuel from 20 - 250 \'Funkwagen\' Halftrack drops to 0 from 20 fuel. - Munitions Halftrack was decreased from 280 to 220 manpower - All Panzer Elite 250 halftracks were increased in health from 260 to 300 - Panzer Elite Scout cars cost decreased from 240 to 220 manpower - Panzer Elite Scout Car popcap decreased from 4 to 2. - Tank Buster infantry increased in cost to 390 manpower - Assault Infantry increased in price to 360 manpower - Received damage modifiers reduced to .99 on Group Zeal ability for Panzer Elite. - Panzer Elite 88mm health increased from 250 to 375. - British 25pounder fuel cost increased from 55 to 75. - British 25pounder popcap increased to 12 from 8 - British 25pounder scatter increased \'forward\' to help prevent shots landing within its minimum range. - Building criticals fixed for artillery. A bug was killing all occupants of a building when there was a near miss by artillery shell. - Axis Personnel population upkeep threshold increased from 12 to 14 - Pioneer upkeep doubled from approximately 3 to approximately 6. - Upkeep removed from repair pioneer at Repair Bunker. - tp_slit_trench had its disable_target_search removed and artillery was added to its projectile pass through for flamethrowers. - V1 set to a new projectile type that will allow it to pass through buildings in order for it to hit its targeted location. - V1 scatter tuned. - PIAT Weapon tuned - Damage reduced from 100 to 90 - Target accuracy reduced vs moving light vehicles (generally from .8 to .4). - PIAT armour penetration values set for a few missing Commonwealth vehicles (in case PIAT is picked up) - Allied Bazookas are slightly less accurate vs light vehicles. - British Starting pop cap dropped from 46 to 40 - Panzer Elite Base Building Health increased from 500 to 1000. - Heavy Tank guns have reduced accuracy vs PE light vehicles. Modifier is set from 1 to .6 - Stuarts, M8 Greyhounds have .8 moving accuracy modifier vs PE Light vehicles. - Sticky bombs given a .8 damage modifier vs Panzer Elite Light vehicles. - Snipers retreat modifiers tuned. Sniper retreat received accuracy modifier set to .75 - Axis Mortar scatter reduced marginally to account for its extra range. Angle drops from 10 to 9, distance_scatter drops from 12 to 10. - Fallschirmjager FG42 rifle tuned. - Increased suppression - Increased accuracy at long range - Increased burst length - Increased reload frequency. Weapon will reload less often. - Removed \'building\' type off Wehrmacht and Panzer Elite defenses to prevent Registered Artillery from being used on these structures. - Registered artillery has a slight modification to its target requirements. - Panzer Elite Aid Station health regeneration modifier set from .15 to .095 v2.100 09/24/2007 Online - Refactored network library. General Features - Added Commonwealth Army. - Added Panzer Elite Army. Gameplay - A large number of bug fixes and tuning changes have been addressed.

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39,177 downloads

Uploaded:24/09/2007

CoH: Opposing Fronts v2.1.0.0 to v2.1.0.1 EN Patch

cohof_en_2100_2101_patch.exe | 137.22 MB

several simulation crashes. - Automatch fixes. Gameplay - Vet 3 Ostwind receives a 40% boost to accuracy. - Wehrmacht Panzer Command Building reduced 15 fuel. - Wehrmacht Panzer Command build time increased by 15s - Knights\' Cross Holders receive Panzerfaust ability at Vet 3 - Panther cost reduced from 140 fuel to 125 fuel - Panzerfausts cost reduced to 35 - Panzerfausts improved vs light vehicles. - Stugs and StuHs receive a 15% health modifier at vet 2 - Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75 - Wehrmacht Halftracks deliver 20% more damage Vet 2 - Vet 2 StuH has a received penetration modifier of .85 - Churchill Crocodile Flamethrower range increased from 20 to 35 - Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage). - Sniper rifles accuracy vs trench cover increased from .25 to .45 - Reduced cost of Allied MG nest by 5 fuel. - Ranger Veterancy experience requirements increased to 14/28/50 - British Howitzer Popcap reduced to 10 from 12. - BAR damage increased to .4 versus Panzer Elite soldiers. - Puma234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2 - Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25. - More StuH projectile Tuning. Projectile set to artillery type to deal with very errant misses. - FG42 tuned. Burst length reset, moving accuracy and moving burst modifiers adjusted to match non-assault rifle weapons. - Tuned some Stug and StuH target damage modifiers. - Vet exp values tuned for British and Panzer Elite Vehicles, British Captains, LTs, and Luftwaffe Ground forces. - Pak35 weapon on 250 AT halftrack had its priority tuned vs team weapons. Will kill weapon teams more effectively instead of shell intersecting team weapon. - Bug fix for V1 that prevented it from landing if the FOW closed in too early during the ability (if a spotter was killed for example). - Received accuracy modifier removed from British Captain. - Bren carriers build time increased to 35 seconds. - Bren carriers Armour Piercing ability cost increased to 40 munitions. - UI changes to creeping barrage. - Fixed Bofors vs tp_armour_axis_panther_skirts - Vet cost Updates for Werhmacht Support units and Vehicles (from manpower/fuel - 100/30, 300/50, 300/70 to 100/20, 200/40, 250/50) - Wehrmacht Puma/234 Heavy Armoured car receives a 20% weapon range increase at Vet 2 and a 30% weapon damage increase at Vet 3 - Wehrmacht Mortar teams receive a 50% damage increase to their barrage at Vet 3 - Wehrmacht Nebelwerfers receive a 35% speed boost at vet 1 - Wehrmacht Nebelwerfers receive a 25% damage increase to their barrage at vet 3 - Wehrmacht MG42s receive a +15 sight range increase at Vet 3 - Wehrmacht Pak38s receive a 25% damage boost at Vet 3. - Kettenkrad sniper detection range increased to 20. - King Tiger generates 100mp reduction for 5 minutes upon arrival. - Wehrmacht Battle Phase fuel cost reduced to 50 from 65 - Armour Piercing shells on Allied 57mm AT and British 17pounder increased to 50mun - Wehrmacht Panthers, Stugs, and Panzer IVS, and PE Panzer IVs Infantry Support Tanks are more resistant to infantry AT (Panzerschrecks, Bazookas, Sticky Bombs, Recoilless rifles, PIATs etc.) when they receive armour skirts from Veterancy or upgrades. - Wehrmacht pioneers receive a repair ability at Vet 3 that enables them to repair more effectively in combat. The damage modifier while repairing was reduced. - British LTs are affected by suppression, but can take a considerable amount of fire before becoming suppressed. - British Infantry sections and LTs have their capture modifier set to 1.0 instead of 1.5. - Bren carriers lose a received damage bonus (.85) when they upgrade with the Vickers MMG. - Mortar damage modifier increased vs tp_trench cover types. - British mortars have additional accuracy bonus vs slit trenches. - British Rifle grenades improved vs tp_trench cover type and trench objects. - Panzer Grenadiers and Fallschirmjagers have their passive mine detection re-enabled. Mines within 10m will be detected when the PGs are immobile for 3 seconds. - 250 Funkwagen halftrack will detect and reveal camouflaged snipers in an area around itself when setup. - British Infanty damage modifier while constructing emplacements increased from 1.5 to 2.0 to match Sappers. - Panzer Elite start with 50 munitions. - Stormtrooper\'s bundled grenade does 3x damage vs slit trenches. - Button vehicle will disable coaxial MGs before the main gun. Main gun will remain active for 5 seconds after ability is applied. - Tank guns set to .9 damage vs tp_infantry_soldier (Panzer Grenadiers and British Infantry). Increased from .7 - Removed rear damage enabled flag from Kettenkrad. - Panzer Grenadier AT grenades set to do the same damage vs British Infantry as regular infantry. - Wehrmacht forces receive a new medkit. - The basic medkit is available at tier 2 (after researching Escalate to Skirmish) but only functions in friendly territory. - At tier 4 (Escalate to Battle Phase) they receive a new medkit that can be used anywhere. - Stukas, V1s, and Nebelwerfers all have improved damage vs British emplacements. - Nebelwerfers and Stukas set to 1.0 damage vs tp_infantry_soldier. - Pak 38s and Flak 88s have been moved into the Vehicle Veterancy research at the KampfKraft Center. - Mortars set to do 1.0 damage vs tp_infantry_soldier target types (Panzer Grenadiers and British Infantry). - Building critical tuning. - V1 FOW scatter modifiers reduced. - PIAT scatter modified to reduce anti-infantry effectiveness - British Priest damage modifier vs buildings set from .35 to .25 - Panzer Elite Scout car health increased from 220 to 260. - British Artillery cooldowns (basic and supercharge barrages) set from 60 to 90. - StuH weapon scatter reduced, angle of gun depression increased marginally. - StuH tilt set to 0m. - Panzer Elite AT grenade damage bug fixed on target types associated with British Infantry. - Pioneer veterancy moved to support veteran choice. - Help text not yet updated. - Pioneers have a received damage modifier when massed. - Butterfly mines set to damage all infantry types equally. - All Flamethrowers set to do damage to gliders after they land. - Removed incorrect squad AI plan from several tank squads. - Fixed a bug where abilities, such as BAR suppression, were able to be used in hold of M3 Halftrack. These abilities wouldn\'t work in the halftrack. - A data bug fix was made to Panzer Elite Suppressive Volley Fire - The modifiers would reset incorrectly when the squad moved. - Panzer Grenadier G43 Rifle upgrade cost increased to 50 from 35 - Lieutenant Auras were tuned. - Removed received suppression modifiers - Set stacking cooldown weapon modifier on LT vet 2 from .75 to .9 - Fixed a bug where the non-stacking modifier was stacking. - Added reload weapon modifier to LT vet 2 and set to .9 - Removed reload weapon modifiers on LTs - Removed stacking accuracy modifier on LT vet 2 - Reduced popcap bonus on LT vet 3 from 8 to 4. - Increased the amount of action required to gain veterancy levels on British Lieutenants from: - Second level requires 30 instead of 24 - Third level requires 54 instead of 36 - Panzer Elite Halftrack costs were adjusted - 250 Infantry Halftrack drops to 15 fuel from 20 - 250 \'Funkwagen\' Halftrack drops to 0 from 20 fuel. - Munitions Halftrack was decreased from 280 to 220 manpower - All Panzer Elite 250 halftracks were increased in health from 260 to 300 - Panzer Elite Scout cars cost decreased from 240 to 220 manpower - Panzer Elite Scout Car popcap decreased from 4 to 2. - Tank Buster infantry increased in cost to 390 manpower - Assault Infantry increased in price to 360 manpower - Received damage modifiers reduced to .99 on Group Zeal ability for Panzer Elite. - Panzer Elite 88mm health increased from 250 to 375. - British 25pounder fuel cost increased from 55 to 75. - British 25pounder popcap increased to 12 from 8 - British 25pounder scatter increased \'forward\' to help prevent shots landing within its minimum range. - Building criticals fixed for artillery. A bug was killing all occupants of a building when there was a near miss by artillery shell. - Axis Personnel population upkeep threshold increased from 12 to 14 - Pioneer upkeep doubled from approximately 3 to approximately 6. - Upkeep removed from repair pioneer at Repair Bunker. - tp_slit_trench had its disable_target_search removed and artillery was added to its projectile pass through for flamethrowers. - V1 set to a new projectile type that will allow it to pass through buildings in order for it to hit its targeted location. - V1 scatter tuned. - PIAT Weapon tuned - Damage reduced from 100 to 90 - Target accuracy reduced vs moving light vehicles (generally from .8 to .4). - PIAT armour penetration values set for a few missing Commonwealth vehicles (in case PIAT is picked up) - Allied Bazookas are slightly less accurate vs light vehicles. - British Starting pop cap dropped from 46 to 40 - Panzer Elite Base Building Health increased from 500 to 1000. - Heavy Tank guns have reduced accuracy vs PE light vehicles. Modifier is set from 1 to .6 - Stuarts, M8 Greyhounds have .8 moving accuracy modifier vs PE Light vehicles. - Sticky bombs given a .8 damage modifier vs Panzer Elite Light vehicles. - Snipers retreat modifiers tuned. Sniper retreat received accuracy modifier set to .75 - Axis Mortar scatter reduced marginally to account for its extra range. Angle drops from 10 to 9, distance_scatter drops from 12 to 10. - Fallschirmjager FG42 rifle tuned. - Increased suppression - Increased accuracy at long range - Increased burst length - Increased reload frequency. Weapon will reload less often. - Removed \'building\' type off Wehrmacht and Panzer Elite defenses to prevent Registered Artillery from being used on these structures. - Registered artillery has a slight modification to its target requirements. - Panzer Elite Aid Station health regeneration modifier set from .15 to .095

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36,452 downloads

Uploaded:07/12/2006

Company of Heroes v1.40 English Patch

en_1_0_0_to_1_4_0.exe | 105.92 MB

starting locations. * The in-game server status URL now points to http://www.relicrank.com * Fixed a bug pertaining to unranked matches counting as Ranked matches. * New performance and lag indicators have been added to the Online UI. * A new loading screen has been added which incorporates player names, ranks and loading bars. Gameplay * Light Vehicles can no longer be blocked by Allied Barbed Wire and Sand Bags * Light and Medium Vehicles can no longer crush Axis Tank Traps. * Fixed bug where Allied*AT Guns could destroy Axis Flak 88s in a single registered hit, regardless of the Flak 88\'s health. * Fixed issue where unfinished defensive structures had 100% health. Also,*Now all unfinished defensive structures take much more damage from all weapons. * Fixed bug where the Axis Halftrack Flammenwerfer upgrade cost fuel. This was an attribute data error. * Allied and Axis Snipers can once again kill each other with single registered hits. * Improved Sherman Crocodile damage against infantry units not in cover v1.3 10/24/2006 NEW FEATURES New multiplayer map: 6P_Seine River Docks New and improved Game Replay functionality allows players to view the game from a selected player’s perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show. Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants\' perspective. IME support for Microsoft Windows XP and Microsoft Windows Vista IMPROVEMENTS Improved SLI performance on Nvidia systems using the latest drivers. General Fixes BugReport has more space on the success dialog to show Cyrillic text. Far East characters will not clip when listed in a multi-line text box. 30260 is now listed as the correct port to leave unblocked. Removal of ghost bug that could leave duplicates upon reload of a saved game. The playback controls for viewing a recorded game have their graphics fixed. Campaign - Medal text is now visible (Korean) - Reinforce radius has been fixed on certain buildings. - M02: Fixed several instances of having the wrong named character\'s picture attached to subtitled text. - M02: Game no longer incorrectly instructs the player to reinforce the squad. - M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin. - M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective - M08: Fixed critical error after countdown reaches 0 after holding the city centre point - M10: The \'\'Select HQ\'\' Button now properly selects the forward HQ - M10: Fixed the lack of audio for subtitled text. - M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory - M11: Briefing fixed subtitle timing issue Gameplay - Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected. - Improved load times by fixing pathfinding regens. - Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion. - Veterancy speech samples are now triggered correctly. - The vehicle repair icon now shows up offscreen. - Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders. - All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector. - Allied and Axis HQs can no longer be deleted by the player. - Players will no longer lose munitions income from creating an Axis Sniper. - Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun. - Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4. - Weapon capture squads can now reinforce to full squad size. - Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height. - Sniper \"Make Casualty\" or \"Hit but not killed\" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health. - Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended. - Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game. - Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended. - Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug. - Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units. - Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside. Online - Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen) - Players should now hear an audio prompt when sending a chat message to an ally or enemy. - The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby - Fixed the bug where Annihilation games would end before players could see the enemy\'s HQ collapsing. - Users with slower computers will see each other properly in the game lobby. - Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket. - Players looking for Ranked Games are no longer displayed as \"0\" on the News tab. - Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian. Performance - Performance measurements now include loading time. - Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded. - Fixed a crash relating to players logging out of Relic Online during the countdown to game launch. - UI now properly filtering out old replays from previous versions of the game. BALANCE CHANGES - Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings. - Axis Ostwind’s damage to player-buildings has been reduced (35-40% reduction) - Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman). - Axis Armoured Car cost increased by 10 fuel. - Axis Stug build time increased by 10 seconds. - Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced. - Allied Sherman main gun Area of Effect damage slightly lowered. - Fixed the Allied Bazooka’s unnecessary accuracy penalty vs. the Axis Stug and Panzer IV. - Allied Airborne Satchel charges strengthened against buildings and bunkers. - Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction. - Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase. - For the Fatherland ability cost has been reduced by 40%. - All vehicle main guns effectiveness vs. infantry in cover reduced. - Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman. - Allies Browning Automatic Rifle (BAR) is significantly less effective on the move. MOD SUPPORT - Scenario pack support - A scenario pack (*.sga file) is an archive that contain all the files needed for a scenario allowing for easy map sharing. To play a new map put the scenario pack in the \"$CoHInstallDirWW2Scenarios\" or the \"My DocumentsMy GamesCompany of HeroesScenarios\" folder. - Added the Worldbuilder tool. - Added the MovieMaker tool. - Supports export of scenario packs by selecting Export Scenario in the File menu. v1.2 : 9/12/2006 Various connection problems fixed SLI performance bug fixed Fixed exploit with Allied HMG Crew\'s Armor Piercing Rounds ability, where ability would remain active after squad was garrisoned or retreated back to HQ Fixed Axis wrecked building exploit Various crashes fixed v1.1 : 8/25/2006 Multithreaded lens-flare destruction fix Burning building crash fix

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35,214 downloads

Uploaded:13/02/2007

Company of Heroes v1.4 to v1.5 Patch

en_140_150_patch.exe | 49.22 MB

Maps 2p_Beaux Lowlands 4p_Lyon General Fixes - Games with friends now have a friend icon displayed when browsing the lobby game list. - Messages regarding game connection attempts are logged to the chat window for all players in the session. - Rank icons now indicate the type of game the rank was earned in. - Games with players who have infinite pings now display an "X" for ping in the lobby game list. - New game list filtering options added to the online lobby. - Custom maps are now properly supported in multiplayer. - Losing connection with the lobby while downloading a patch no longer crashes the game. Sound - UI sounds have been added to the online lobby. - Auto match sound notification has been improved. - Various speech fixes for weapons have been implemented and tuned. - Destruction sounds have been added to various world objects. - Repetition has been reduced in battle chatter and with various units. Gameplay Sherman Calliope: - Sherman Calliope’s main tank gun has been removed and the Calliope Barrage ability is now free to use. - Sherman Calliope Barrage range increased from 130 to 150 meters. - Sherman Calliope now has cap of 2, similar to the Pershing Heavy Tank. - Sherman Calliope cost reduced from 600 Manpower to 560 Manpower. - Sherman Calliope Barrage ability recharge timer increased to 105 seconds M10 Tank Destroyer: - Allied M10 Movement improved: 15% increase to acceleration and 10% increase rotation rate. - Allied M10 Tank Destroyer weapon damage has been increased and Fuel cost has been reduced by 5. - Axis Armoured Car (Puma) 20mm main cannon rear penetration vs. the Allied M10 significantly reduced. M8 Armored Car: - Allied M8 Armored Car’s accuracy on the move increased. Now on par with the M4 Sherman and M10 Tank Destroyer. - Allied M8 Armored Car’s accuracy penalties vs. the Axis Armored Car (Puma) have been removed. - Allied M8 Armored Car Armor upgrade Munitions cost reduced by 25. M26 Pershing Heavy Tank: - Allied Pershing penetration rate vs. the Stug increased to 80%. - Axis Stug penetration rate vs. the Pershing has been reduced to 45% from 74.6% Allied Commander Tree Improvements: - Armoured Fury Branch changed to: Raid to Allied War Machine to Calliope. - War Machine Branch changed to: Fast Deployment to Field Repairs to Pershing. - Allied War Machine Command Point Cost reduced by 1 - Sherman Calliope Command Point Cost reduced by 1 Infantry AT weapon changes (Allies and Axis): - All Infantry Anti-Tank weaponry (Bazooka, Recoilless Rifle, Panzerschreck) are slightly more accurate when firing at moving light targets. - Allied Bazookas and Recoilless Rifles now deal slightly more damage to Light Vehicles - Panzerfaust accuracy against infantry targets has been reduced as intended. While there is still a chance to directly hit and kill targets like snipers, - Panzerfausts are now more likely to cause splash damage rather than kill infantry. - Panzerschreck Damage vs. base buildings lowered by 25%. - Bazooka damage vs. base buildings has been lowered by 25%. Allied BAR and suppression changes: - Allied BAR Rifle upgrade now gives 2 BAR Rifles rather than 3. Allied BAR Riflemen squads will now be able to pick-up MG42 and Panzerschreck items - Allied BAR Rifle damage increased by 40%. - Allied BAR Rifle will take slightly longer to Pin units that are in a Suppressed state - Allied BAR Suppression ability can no longer suppress and pin units in heavy cover. Construction Changes: - Players may no longer delete Sand Bags or Tank Traps. - Allied Observation Post built from Riflemen now has the same build speed as the Observation Post built by Engineers. - Allied Observation Posts, Axis Observation Posts, and Machine Gun Nests now have the appropriate target type while building; now like all other buildings they will be much more susceptible to damage while under construction - Axis Volksgrenadiers can now utilize the same build menu as the Grenadiers – this allows them to construct Barbed Wire and Sand Bags. Smoke Changes: - All Barrage weapons no longer have a 50% chance to miss targets in Smoke. - Projectiles will no longer pass directly through Sherman’s on registered “Misses” – they will now behave like all other tanks and those hits will be registered as a non-penetrated “deflection”. - Sherman smoke launcher recharge rate was less than the duration of the ability, now set to 45 seconds Axis Officer: - Axis ‘Leutnant’ Manpower cost decreased to 260 from 340 - Axis ‘Leutnant’ Build Time increased to 60 from 30. General Squad and Weapon Changes (Allies and Axis): - All Snipers more effective against units garrisoned inside of bunkers. - All Allied Rifles slightly more effective against Axis Motorcycles - Allied Engineers with the Flamethrower upgrade are no longer resistant to Sniper Shots - Fixed an issue where the Stug’s main gun Area-of-Effect was too effective against infantry squads. - Axis Assault ability will now break pinning/suppression and prevent pinning/suppression while the ability is active. - Increased Axis Infantry passive health regeneration bonus received from their first level of veterancy by 40%. General Vehicle Changes (Allies and Axis): - Panzer IV accuracy while moving set to the same value as other tanks. - Axis Goliaths now destroy Tank Traps in a single explosion. - Axis Armoured Car Puma 50mm Cannon upgrade now requires Escalate to Battle Phase upgrade. - Axis Motorcycles damage vs. units in light or heavy cover has been slightly reduced - Axis StuH 42 now effectively kills infantry as was originally intended - Axis Armoured Car Puma 50mm Upgrade accuracy reduced vs. infantry. It is intended as an anti-armor upgrade. General Heavy Weapon Team Changes (Allies and Axis): - All Mortars now have a chance to deal Mobility Damage if they hit Light Vehicles. - All Anti-Tank guns are now more accurate when firing at moving and stationary Light Vehicles. - Allied 57mm Anti-Tank gun firing cone has been increased by 20 degrees to match Axis 50mm Anti-Tank gun. - Allied HMG Armor Piercing Rounds ability price reduced from 50 to 35 munitions. - Allied Howitzer Gun Barrage is less accurate when firing into the Fog of War. - Axis Nebelwerfer Manpower cost has been reduced by 20 - Axis Nebelwerfer Rocket Suppression area of effect increased. - Axis Nebelwerfer Rocket area of effect damaged reduced. Direct hits and near misses will still damage infantry units. - Axis Nebelwerfer will deal a reduced amount of damage to units in light, heavy, bunker, and garrison cover types. - Axis Flak 88’s are more resilient to Artillery, off-map attacks, and satchel charges (the crew manning them is not). - Axis Flak 88’s and Nebelwerfers can now be re-manned by 2-man Pioneer squads.

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29,376 downloads

Uploaded:14/09/2006

Company of Heroes - Patch

en_1_0_0_to_1_2_0.exe | 8.41 MB

HQ and more, see the full list in the readme.

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25,549 downloads

Uploaded:01/05/2007

Comany Of Heroes Retail Patch

en_151_160_patch.exe | 114.86 MB

you play the patch. - All CoH ranks will be reset down to Level 10 tomorrow. All players will be given the point ratings of Level 10s (690). If you are below Level 10, you will not be affected. Wins and losses stats will not be touched. - Any modifications made to Company of Heroes may result in the inability to patch successfully. Before applying any modifications (mods), we suggest backing up the affected files and replacing them before applying any patch. Not doing so may result in the need to re-install the game. General Fixes & Features - Fixed AI bug that caused retreated units to gather closely around the HQ. - Worldbuilder now shows territory properly. - Fixed a crash that occurred while loading old files. - Fixed a bug in crew switching during AT gun movement. - Fixed a graphical bug in the replay menu. - Fixed a bug with unit weapon slots after dropping two weapons. - Fixed a crash bug when launching saved games from Windows Explorer in Vista. - Fixed multiplayer maps not drawing boundary lines after a performance test. - Anti-hacking systems have been integrated. - Tiger Ace with wreck mesh has been fixed. - Fog of War can be toggled on and off during Replays in the Replay Menu. - Scenario packs will show UI images and loading screen. - Recorded game files no longer saved to disk until after the game. - Fixed timed ability not triggering on all selected squads. - Fixed a bug that caused the Panzerschreck to misfire. - Hyperlinking support added to news items. - Addfriend and Removefriend commands are now disallowed in game. Online Fixes & Features - Players can now see the number of \"dropped\" games in the player profile screen. (See note below) - Performance improvements for lobby game pings. - Performance bar improvements. - Fixed a rare crash occurrence in the lobby. - \"Play Now\" button is disabled if in dev mode or any mods are active. - Implemented dropping fixes. - Player ability levels are matched more evenly during automatch. Global - Units using Barbed Wire Cutters are now significantly more susceptible to damage while cutting barbed wire. - Squads building barbed wire are now capped at two builders per squad. - Wire cutters are now provided to all players at the start of the game. - All Anti-Tank Guns have a reduced chance to hit moving infantry targets. Gameplay Bug Fixes - Route N13 ambient building repositioned so troops no longer become stuck when exiting. - Axis Inspired Assault UI indicator will now last as long as the ability is still active. - Axis Sniper now obtains suppression resistance and a health bonus at second level veterancy. - Axis Stormtroopers will now come out of camouflage while retreating. - Removed manpower upkeep cost from mines. - Axis Advanced Warning Commander Tree Ability no longer applies sight bonuses to Axis Vehicles. - Axis Grenadier and Stormtrooper squads can continue purchasing weapons packages regardless of the number of times they\'ve dropped them. - All small ambient buildings will now display on the minimap while garrisoned or controlled. - Allied M3 Halftrack and Jeep armor is no longer highly resistant to projectile ammunition. - Changed the requirements to use Offmap Reinforcements and paradropped engineers when HQ is destroyed; Mortars, AT Guns and other non-builder units will not prohibit this action from taking place. - Removed flamethrower death critical on ballistic weapons. - M8 Greyhound no longer does incremental engine damage to vehicles. - Allied M10 Tank Destroyer no longer has an unintended accuracy penalty against moving Axis Sdkfz Armoured Cars. - Axis Volksgrenadier and Axis Knights Cross Holder squads now receive bonuses at their second levels of veterancy. - Axis Panzerfaust ability no longer has a 50% chance to miss moving heavy vehicles. - Axis 88mm Flak 36 now receives indended bonuses from support weapon veterancy. - Tank wrecks found on maps are no longer salvageable. - Allied Demolitions upgrade moved one slot to the left on the Allied HQ UI. Commander Trees - Allied Paradrop AT-Gun cost increased to 350 manpower from 320. - Allied Pershing now requires more experience to obtain veterancy levels. - Allied Supply Drop will now cost 200 Manpower. - Axis Infantry Assault Team cost decreased to 350 manpower from 400. - Axis Stormtrooper squad removed from the Urban Assault Team and the Armored Assault Force Commander Tree Abilities. - Axis \"Urban Assult Team\" has been renamed to \"Urban Assault Support\". - Axis Urban Assault Support cost decreased to 600 manpower from 700. - Axis Armored Assault Force cost decreased to 900 manpower from 1000. Gameplay Changes - Allied M4 Crocodile Sherman range and damage decreased. - Allied M1 57mm Anti-Tank Gun and Allied Paradrop Anti-Tank Gun accuracy bonus at first level of veterancy decreased. - Allied M10 Tank Destroyer acceleration speed slightly decreased. - Allied M10 Tank Destroyer damage reduced versus Axis Light Vehicles. - Allied M10 Tank Destroyer damage reduced against buildings. - Allied M10 Tank Destroyer turn radius increased. - Allied M3 Halftrack cost increased to 25 fuel from 20. - Allied M3 Halftrack Quad .50 cal upgrade cost increased to 125 munitions from 100. - Axis Ostwind Flakpanzer area of effect radius increased. - Axis Sdkfz Armored Car 50mm Puma Gun upgrade no longer requires Escalate to Battle Phase. - Axis Motorcycle more resilient to small arms fire. - Axis Panzerfaust ability damage increased versus Allied Jeep. - Axis Grenade ability range increased significantly. - Axis Grenade area of effect increased. Maps - St. Mere Dumont, Langres, and Wrecked Train Community Maps added to the Custom Games map selection. - Hill 331 resources rebalanced. - Point du Hoc resources rebalanced. - Sturzdorf resources rebalanced. - Angoville Farms base defenses updated. - Angoville Farms ambient building positions rebalanced. - Beaux Lowlands base defenses updated. - Beaux Lowlands resource positions rebalanced.

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21,869 downloads

Uploaded:31/10/2007

CoH: Opposing Fronts v2.103 Patch - English

cohof_en_2102_2103_patch.exe | 11.63 MB

that exists on North American released copies of CoH: Game of the Year. Fixed an occasional crash that would happen on quad-core CPU\'s. [b]Gameplay:[/b] Fixed a bug in the Infantry Combat System that was causing inconsistent application of priority system. Fixed a modifier in the church steeple that was enabling snipers to fire at drastically increased rates. Fixed British infantry invincibility when capturing and reinforcing heavy weapons (Machine guns, mortars etc.) Axis Knight\'s Cross Holders have abilities arranged so that both Assault and Fire Panzerfaust are usable from the command panel.

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21,180 downloads

Uploaded:24/07/2007

Company of Heroes v1.71 Patch - English

en_170_171_patch.exe | 9.68 MB

for excessive memory usage - Crash fix on entity spawn (occurs with several mods) - Various other crash fixes. - Various memory leak fixes. - Window maximize button switches windowed mode back to full screen. - D3D10 sky shader fixed. - D3D10 stippled scarring fix. - Better colour for HTML news links. Gameplay - Allied War Machine has had its duration reduced to 25 seconds, cost increased to 250 munitions and cool down increased to 150 seconds.

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21,031 downloads

Uploaded:14/10/2007

CoH: Opposing Fronts v2.1.0.2 Patch - English

en_2101_2102_patch.exe | 5.2 MB

as they join. - Fixed some P2P Sync issues. - Fixed an error in the way stats were counting. - Stats are now displaying correctly. General - Fixed CD-key validation errors. - Environmental Reverb is now disabled by default for hyper threaded machines. Gameplay - Fixed Overwatch. - Combat system updates: System reverted to COH infantry combat. - Vet 3 Ostwind receives a 40% boost to accuracy. - Wehrmacht Panzer Command Building reduced 15 fuel. - Wehrmacht Panzer Command build time increased by 15s - Knights\' Cross Holders receive Panzerfaust ability at Vet 3 - Panther cost reduced from 140 fuel to 125 fuel - Panzerfausts cost reduced to 35 - Stugs and StuHs receive a 15% health modifier at vet 2 - Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75 - Wehrmacht Halftracks deliver 20% more damage Vet 2 - Vet 2 StuH has a received penetration modifier of .85 - Churchill Crocodile Flamethrower range increased from 20 to 35 - Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage). - Sniper rifles accuracy vs trench cover increased from .25 to .45 - Reduced cost of Allied MG nest by 5 fuel. - Ranger Veterancy experience requirements increased to 14/28/50 - British Howitzer Popcap reduced to 10 from 12. - BAR damage increased to .4 versus Panzer Elite soldiers. - Puma234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2 - Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25.

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20,498 downloads

Uploaded:15/11/2006

Company of Heroes Patch v1.30 (Full)

en_1_0_0_to_1_3_0.exe | 102.77 MB

Replay functionality allows players to view the game from a selected player’s perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show. - Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants\' perspective. - IME support for Microsoft Windows XP and Microsoft Windows Vista IMPROVEMENTS - Improved SLI performance on Nvidia systems using the latest drivers. General Fixes - BugReport has more space on the success dialog to show Cyrillic text. - Far East characters will not clip when listed in a multi-line text box. - 30260 is now listed as the correct port to leave unblocked. - Removal of ghost bug that could leave duplicates upon reload of a saved game. - The playback controls for viewing a recorded game have their graphics fixed. Campaign - Medal text is now visible (Korean) - Reinforce radius has been fixed on certain buildings. - M02: Fixed several instances of having the wrong named character\'s picture attached to subtitled text. - M02: Game no longer incorrectly instructs the player to reinforce the squad. - M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin. - M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective - M08: Fixed critical error after countdown reaches 0 after holding the city centre point - M10: The \'\'Select HQ\'\' Button now properly selects the forward HQ - M10: Fixed the lack of audio for subtitled text. - M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory - M11: Briefing fixed subtitle timing issue Gameplay - Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected. - Improved load times by fixing pathfinding regens. - Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion. - Veterancy speech samples are now triggered correctly. - The vehicle repair icon now shows up offscreen. - Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders. - All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector. - Allied and Axis HQs can no longer be deleted by the player. - Players will no longer lose munitions income from creating an Axis Sniper. - Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun. - Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4. - Weapon capture squads can now reinforce to full squad size. - Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height. - Sniper \"Make Casualty\" or \"Hit but not killed\" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health. - Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended. - Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game. - Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended. - Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug. - Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units. - Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside. Online - Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen) - Players should now hear an audio prompt when sending a chat message to an ally or enemy. - The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby - Fixed the bug where Annihilation games would end before players could see the enemy\'s HQ collapsing. - Users with slower computers will see each other properly in the game lobby. - Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket. - Players looking for Ranked Games are no longer displayed as \"0\" on the News tab. - Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian. Performance - Performance measurements now include loading time. - Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded. - Fixed a crash relating to players logging out of Relic Online during the countdown to game launch. - UI now properly filtering out old replays from previous versions of the game. BALANCE CHANGES - Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings. - Axis Ostwind’s damage to player-buildings has been reduced (35-40% reduction) - Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman). - Axis Armoured Car cost increased by 10 fuel. - Axis Stug build time increased by 10 seconds. - Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced. - Allied Sherman main gun Area of Effect damage slightly lowered. - Fixed the Allied Bazooka’s unnecessary accuracy penalty vs. the Axis Stug and Panzer IV. - Allied Airborne Satchel charges strengthened against buildings and bunkers. - Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction. - Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase. - For the Fatherland ability cost has been reduced by 40%. - All vehicle main guns effectiveness vs. infantry in cover reduced. - Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman. - Allies Browning Automatic Rifle (BAR) is significantly less effective on the move.

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19,457 downloads

Uploaded:16/12/2007

CoH v2.1.0.3 to v2.2.0.1 Patch - English

en_2103_2201_patch.exe | 112.65 MB

improvements, especially on single-core systems. - Fixed a bug with account secret question collisions. - Removed the ability to add chat messages with no content. - Streamlined the in game downloader and added checksum verification. - Increased the default volume mix output, should now be equivalent to original CoH. - Fixed a bug where speech and music would stop mid-game. - Replays now restore the custom atmosphere, and also do not reset the atmosphere for save games. - Fixed a bug that resulted in the UI losing functionality after watching an NIS. - The screen no longer remains black if you save the game during a black screen transition. - Fixed a number of incorrect speech triggers. Campaign - Fixed the ending of OMG M07 so that the final mission speech does not play twice. - Fixed a potential crash that would occur in Caen M08. - Fixed Normandy M10 to ensure that the medal objective occurs when the Rangers arrive. - Ensured that the player would start with enough fuel to build a Howitzer at the start of Caen M01. - Removed extra lines in OMG M02 that were inaudible to the player with regards to the found plans. - Fixed a minor pathing issue in M05 of Best when squads garrison a particular house. - Fixed a keyless text reference when the player selects the neutral Goliaths in Normandy M08. - Fixed the special single player manpower point to increase in MP rate when an outpost is built on the point. - Ensured that the forward Motorpool Normandy M06 does not disappear when destroyed. - Map changes to Normandy M09. Gameplay - Airborne Satchel Charges reduced in cost from 75munitions to 50munitions. - American 105mm artillery barrage recharge increased by 25s. - American 76mm gun upgrade cost reduced from 200mp/100fuel to 200mp/85fuel. - American Airborne Recoilless Rifles have their setup times reduced to enable them to fire more effectively at moving vehicles. - American BAR weapon damage modifier increased from .5 to .75 against Marder III armour type. BAR will do more damage when it penetrates the armour of the Marder III. - American Offmap artillery arrival delay reduced by 1s. - American Rangers have some changes to their veterancy. Vet 1 received accuracy bonus is moved to Vet 2. Vet 2 received damage modifier is moved to Vet 1. - American Rangers have their reinforce costs increased by approximately 10mp per soldier. - American Riflemen receive longer range sticky bombs ability at Vet level 2. - American Sherman .50cal turret mount cost reduced from 100munitions to 75munitions. - British 17 pounder AT gun has its range increased marginally to account for the size of its emplacement. - British 25 Pounder scatter tuned to reduce overshooting. - British Armour Command Truck and Field Support Truck have their sight radii tuned. - British Deploy Marksman ability range reduced from 35 to 30. - British officers and Recon squads have their camouflage detection increased marginally. - British Sappers have their health individually increased by 5. - British trucks have a small camo detection radius. - Commando Artillery cost increased from 80munitions to 100munitions. - Defensive Operations (researched at the HQ) is required to enable healing at Panzer Elite Medical stations. - Goliath has reduced chance of taking an engine critical from small arms fire. - Jagdpanther costs set to be the same as King Tiger. Will cost 100mp upkeep per minute for 5 minutes. - M8 Greyhound 37mm gun cool down reduced from 9s to 7s. - MG42 Suppression increased vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry)). - On map American 105mm howitzers and all Flak 88 variants have their build times reduced from 90s to 60s. - Pak 38 Vet 3 damage modifier reduced from 1.25 to 1.15 - Panzer Elite AT grenades set to do matching damage vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry) target types - Panzer Elite AT Halftrack Focused Firing ability increased in cost from 30munitions to 40munitions. - Panzer Elite AT Halftrack Focused Firing ability will set a .55 speed modifier on the AT Halftrack for the duration of the ability. - Panzer Elite AT Halftrack Treadbreaker ability cost increased from 25munitions to 40munitions. - Panzer Elite AT Halftrack Treadbreaker ability range decreased from 45 to 32. - Panzer Elite Booby Trap ability recharge time increased. - Panzer Elite Defensive Operations cost increased from 100mp/20fuel to 150mp/30fuel - Panzer Elite Fallschirmjager FG42 weapon has its rate of fire reduced from 8 to 7. - Panzer Elite Fallschirmjager FG65 weapon is less effective against units in light and open cover. - Panzer Elite Flakvierling 38 cost changed from 340mp/20fuel to 300mp/35fuel. - Panzer Elite Funkwagen steals 100% of resources from enemy sectors now instead of 50%. - Panzer Elite grenadiers receive veterancy at a slower rate. Required 8 points for vet 1, 22 for vet 2, 36 for vet 3, now requires 12 points for vet 1, 26 for vet 2, 40 for vet 3. - Panzer Elite Infantry Halftrack cost increased from 240mp/15fuel to 240mp/20fuel. - Panzer Elite Infantry Halftrack had main MG42 Suppression reduced vs units in heavy and light cover. - Panzer Elite Infantry Halftrack health reduced from 300 to 285. - Panzer Elite Infantry lose their received_accuracy modifiers for Defensive Vet 1 and Defensive Vet 2 - Panzer Elite Jager Kommand and Support Kommand costs increased from 220mp/20fuel to 220mp/30fuel. - Panzer Elite Luftwaffe Commander tree has its command point costs modified. Fallschirmjager increased from 2 to 3, Luftwaffe Ground Forces reduced from 2 to 1, Wirblewind increased by 1, Butterfly bombs reduced by 1. - Panzer Elite Mortar Halftrack barrage tuned by adding 1s to each cool down. - Panzer Elite Munition Halftrack cost reduced from 220mp/25fuel to 200mp/15fuel - Panzer Elite Panzer IV Infantry Support tank had its main weapon accuracy increased vs tp_infantry (US and Wehrmacht infantry) and tp_infantry_elite (US Rangers) from .4 to .5. - Panzer Elite Scout Car Logistik Upgrade decreased in cost from 40munitions to 25munitions. - Panzer Elite Sector Artillery costs 3 command points instead of 4. - Panzer Elite Tank Busters reduced in cost from 390mp to 360mp. - Panzer Elite Wirblewind AA vehicle increased in effectiveness vs light vehicles. Rounds Will have a greater chance of penetrating Armour of vehicles like M24 Greyhound and M19 Halftracks. - Panzer Elite Wirblewind has improved accuracy modifiers against massed infantry. - Panzer Grenadiers max builders set from 12 to 6. This will reduce the construction speed of Panzer Elite infantry. - Probability of blowing up a flamethrower armed soldier is reduced. - Turret mounted machine gunners have their chance of death criticals reduced in most weapon categories. - Wehrmacht Flak 88 health increased from 200 to 325. - Wehrmacht Registered Artillery cost reduced from 150munitions to 125munitions. - Wehrmacht StuH 42 weapon does marginally increased area damage to infantry. - Wehrmacht Volksgrenadiers get a new K98 rifle tuned vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry). Damage modifier increased from .6 to .65. Data Bug Fixes - Set UI stats correctly for Jagdpanther. Was 3/5/5/4, should be 9/3/7/5. - Axis 88 crews will no longer lose their medical kit during the Battle Phase. - PE Assault Grenadiers cannot pick up dropped bazookas that they cannot use. - Axis Wehrmacht and Stormtroopers no longer use the same group selection. Double-clicking on either unit type will no longer select both unit types. - British Command Trucks will crush tank traps or other blocking objects for a short duration when they first appear on the map. - Kettenkrad will no longer have the rudimentary repair ability before the Tank Destroyer command tree is selected. - The American Tank Depot will count properly in Annihilate Games. Players will not lose Annihilate Games if all they have left is a Tank Depot. - Panzer Elite Sprint Ability is visible with requirements - Activate Panther Battlegroup upgrade on HQ now has a shortcut key. - Units can no longer repair slit trenches. - Several UI bugs were fixed when British emplacements were taken over by non-British allied or enemy forces. - Fixed a bug where the British Lt was applying his speed modifier bonus to some enemy and allied troops. - Fixed a bug where Heroic Charge 'fatigue' modifiers were not being applied after Heroic Charge had been used. - Fixed a bug where Panzer Grenadiers would detect mines while garrisoned in a halftrack. - V1 Fixes - fixed a bug where the V1 would fail if it was targeted on a unit that died before the V1 arrived. V1s should only target position, not entity. Map Changes - Linden & Bedum added to the playlist. - Bernieres Sur Mer - top fuel point on right side of island had a gap placed in the wall. - Wolfheze - Some shotblocking hedgerows were placed by a house to the north of the bottom-left base. - Bedum - Some shot blocking set around a house in the bottom center of the map. - Linden - some points and victory points moved slightly to create better balance between the north and south teams. - Best - some points moved to create better balance between the two players. - Langres - Map base areas increased in size.

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18,572 downloads

Uploaded:31/05/2007

Company Of Heroes Retail Patch

en_161_170_patch.exe | 13.15 MB

Features[/u][/b] - Edges of particles are softened where intersecting 3D objects. - Thousands of additional ‘litter’ objects in the world. - Improved user control over anti aliasing settings. - Alpha to coverage anti aliasing to improve quality of alpha test objects such as shrubs. - Lighting quality has improved by moving all calculations per pixel. - More precise point light calculations. - Point lights can now cast shadows. - 3D short grass on the terrain. - Vertical refresh synchronization is enabled by default to improve visual quality by preventing tearing of the display image, use ‘-novsync’ to disable. - Hardware PCF for improved shadow quality. [b][u]Other Fixes[/u][/b] - Various crash fixes. - Improved hack detection. [b][u] Gameplay[/u][/b] - Axis Pak38 50mm accuracy modifiers vs infantry target types have been reduced. - Allied M1 57mm AT gun accuracy modifiers vs infantry target types have been reduced. - Certain Infantry Antitank weapons (bazookas, panzerschrecks, recoilless rifles) accuracy modifiers vs infantry target types have been reduced. - Attack ground functionality was removed from the 234 Armored Car to fix issues enabling it to fire through shot-blocking objects. - Tank and armoured car weapon types can no longer one-shot kill 234/Puma Armoured car and M8 Armoured Cars.

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16,858 downloads

Uploaded:08/05/2007

Company Of Heroes HOTFIX

en_160_161_patch.exe | 1 MB

you play the patch. - Any modifications made to Company of Heroes may result in the inability to patch successfully. Before applying any modifications (mods), we suggest backing up the affected files and replacing them before applying any patch. Not doing so may result in the need to re-install the game. [b][u]Hotfix [/u][/b] - Fixed a bug where Allied Halftracks were resistant to some forms of damage.

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14,336 downloads

Uploaded:15/11/2006

Company of Heroes Patch v1.20 - v1.30

en_1_2_0_to_1_3_0.exe | 113.92 MB

Replay functionality allows players to view the game from a selected player’s perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show. Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants\' perspective. IME support for Microsoft Windows XP and Microsoft Windows Vista IMPROVEMENTS Improved SLI performance on Nvidia systems using the latest drivers. General Fixes BugReport has more space on the success dialog to show Cyrillic text. Far East characters will not clip when listed in a multi-line text box. 30260 is now listed as the correct port to leave unblocked. Removal of ghost bug that could leave duplicates upon reload of a saved game. The playback controls for viewing a recorded game have their graphics fixed. Campaign - Medal text is now visible (Korean) - Reinforce radius has been fixed on certain buildings. - M02: Fixed several instances of having the wrong named character\'s picture attached to subtitled text. - M02: Game no longer incorrectly instructs the player to reinforce the squad. - M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin. - M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective - M08: Fixed critical error after countdown reaches 0 after holding the city centre point - M10: The \'\'Select HQ\'\' Button now properly selects the forward HQ - M10: Fixed the lack of audio for subtitled text. - M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory - M11: Briefing fixed subtitle timing issue Gameplay - Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected. - Improved load times by fixing pathfinding regens. - Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion. - Veterancy speech samples are now triggered correctly. - The vehicle repair icon now shows up offscreen. - Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders. - All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector. - Allied and Axis HQs can no longer be deleted by the player. - Players will no longer lose munitions income from creating an Axis Sniper. - Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun. - Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4. - Weapon capture squads can now reinforce to full squad size. - Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height. - Sniper \"Make Casualty\" or \"Hit but not killed\" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health. - Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended. - Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game. - Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended. - Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug. - Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units. - Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside. Online - Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen) - Players should now hear an audio prompt when sending a chat message to an ally or enemy. - The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby - Fixed the bug where Annihilation games would end before players could see the enemy\'s HQ collapsing. - Users with slower computers will see each other properly in the game lobby. - Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket. - Players looking for Ranked Games are no longer displayed as \"0\" on the News tab. - Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian. Performance - Performance measurements now include loading time. - Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded. - Fixed a crash relating to players logging out of Relic Online during the countdown to game launch. - UI now properly filtering out old replays from previous versions of the game. BALANCE CHANGES - Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings. - Axis Ostwind’s damage to player-buildings has been reduced (35-40% reduction) - Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman). - Axis Armoured Car cost increased by 10 fuel. - Axis Stug build time increased by 10 seconds. - Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced. - Allied Sherman main gun Area of Effect damage slightly lowered. - Fixed the Allied Bazooka’s unnecessary accuracy penalty vs. the Axis Stug and Panzer IV. - Allied Airborne Satchel charges strengthened against buildings and bunkers. - Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction. - Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase. - For the Fatherland ability cost has been reduced by 40%. - All vehicle main guns effectiveness vs. infantry in cover reduced. - Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman. - Allies Browning Automatic Rifle (BAR) is significantly less effective on the move.

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13,869 downloads

Uploaded:04/03/2008

CoH: OF v2.201 to v2.202 English Patch

en_2201_2202_patch.exe | 7.82 MB

products with one key!

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12,820 downloads

Uploaded:07/12/2006

Company of Heroes v1.30 to v1.40 English Patch

coh_en_1_3_0_to_1_4_0.exe | 5.93 MB

support random starting locations. * The in-game server status URL now points to http://www.relicrank.com * Fixed a bug pertaining to unranked matches counting as Ranked matches. * New performance and lag indicators have been added to the Online UI. * A new loading screen has been added which incorporates player names, ranks and loading bars. Gameplay * Light Vehicles can no longer be blocked by Allied Barbed Wire and Sand Bags * Light and Medium Vehicles can no longer crush Axis Tank Traps. * Fixed bug where Allied*AT Guns could destroy Axis Flak 88s in a single registered hit, regardless of the Flak 88\'s health. * Fixed issue where unfinished defensive structures had 100% health. Also,*Now all unfinished defensive structures take much more damage from all weapons. * Fixed bug where the Axis Halftrack Flammenwerfer upgrade cost fuel. This was an attribute data error. * Allied and Axis Snipers can once again kill each other with single registered hits. * Improved Sherman Crocodile damage against infantry units not in cover v1.3 10/24/2006 NEW FEATURES New multiplayer map: 6P_Seine River Docks New and improved Game Replay functionality allows players to view the game from a selected player’s perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show. Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants\' perspective. IME support for Microsoft Windows XP and Microsoft Windows Vista IMPROVEMENTS Improved SLI performance on Nvidia systems using the latest drivers. General Fixes BugReport has more space on the success dialog to show Cyrillic text. Far East characters will not clip when listed in a multi-line text box. 30260 is now listed as the correct port to leave unblocked. Removal of ghost bug that could leave duplicates upon reload of a saved game. The playback controls for viewing a recorded game have their graphics fixed. Campaign - Medal text is now visible (Korean) - Reinforce radius has been fixed on certain buildings. - M02: Fixed several instances of having the wrong named character\'s picture attached to subtitled text. - M02: Game no longer incorrectly instructs the player to reinforce the squad. - M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin. - M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective - M08: Fixed critical error after countdown reaches 0 after holding the city centre point - M10: The \'\'Select HQ\'\' Button now properly selects the forward HQ - M10: Fixed the lack of audio for subtitled text. - M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory - M11: Briefing fixed subtitle timing issue Gameplay - Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected. - Improved load times by fixing pathfinding regens. - Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion. - Veterancy speech samples are now triggered correctly. - The vehicle repair icon now shows up offscreen. - Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders. - All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector. - Allied and Axis HQs can no longer be deleted by the player. - Players will no longer lose munitions income from creating an Axis Sniper. - Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun. - Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4. - Weapon capture squads can now reinforce to full squad size. - Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height. - Sniper \"Make Casualty\" or \"Hit but not killed\" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health. - Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended. - Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game. - Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended. - Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug. - Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units. - Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside. Online - Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen) - Players should now hear an audio prompt when sending a chat message to an ally or enemy. - The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby - Fixed the bug where Annihilation games would end before players could see the enemy\'s HQ collapsing. - Users with slower computers will see each other properly in the game lobby. - Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket. - Players looking for Ranked Games are no longer displayed as \"0\" on the News tab. - Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian. Performance - Performance measurements now include loading time. - Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded. - Fixed a crash relating to players logging out of Relic Online during the countdown to game launch. - UI now properly filtering out old replays from previous versions of the game. BALANCE CHANGES - Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings. - Axis Ostwind’s damage to player-buildings has been reduced (35-40% reduction) - Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman). - Axis Armoured Car cost increased by 10 fuel. - Axis Stug build time increased by 10 seconds. - Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced. - Allied Sherman main gun Area of Effect damage slightly lowered. - Fixed the Allied Bazooka’s unnecessary accuracy penalty vs. the Axis Stug and Panzer IV. - Allied Airborne Satchel charges strengthened against buildings and bunkers. - Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction. - Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase. - For the Fatherland ability cost has been reduced by 40%. - All vehicle main guns effectiveness vs. infantry in cover reduced. - Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman. - Allies Browning Automatic Rifle (BAR) is significantly less effective on the move. MOD SUPPORT - Scenario pack support - A scenario pack (*.sga file) is an archive that contain all the files needed for a scenario allowing for easy map sharing. To play a new map put the scenario pack in the \"$CoHInstallDirWW2Scenarios\" or the \"My DocumentsMy GamesCompany of HeroesScenarios\" folder. - Added the Worldbuilder tool. - Added the MovieMaker tool. - Supports export of scenario packs by selecting Export Scenario in the File menu. v1.2 : 9/12/2006 Various connection problems fixed SLI performance bug fixed Fixed exploit with Allied HMG Crew\'s Armor Piercing Rounds ability, where ability would remain active after squad was garrisoned or retreated back to HQ Fixed Axis wrecked building exploit Various crashes fixed v1.1 : 8/25/2006 Multithreaded lens-flare destruction fix Burning building crash fix

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10,531 downloads

Uploaded:02/05/2007

Company Of Heroes Retail Patch

coh_en_150_1510_patch.zip | 4.21 MB

characters, and some script exceptions - Please remember that patch notes are never as good as playing the actual patch. Please reserve your judgement until you play the patch. - All CoH ranks will be reset down to Level 10 tomorrow. All players will be given the point ratings of Level 10s (690). If you are below Level 10, you will not be affected. Wins and losses stats will not be touched. - Any modifications made to Company of Heroes may result in the inability to patch successfully. Before applying any modifications (mods), we suggest backing up the affected files and replacing them before applying any patch. Not doing so may result in the need to re-install the game.

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1,983 downloads

Uploaded:05/10/2007

CoH: Opposing Fronts v2.100 to v2.101 AUS Patch

enaus_2100_2101_patch.exe | 137.23 MB

several simulation crashes. - Automatch fixes. Gameplay - Vet 3 Ostwind receives a 40% boost to accuracy. - Wehrmacht Panzer Command Building reduced 15 fuel. - Wehrmacht Panzer Command build time increased by 15s - Knights\' Cross Holders receive Panzerfaust ability at Vet 3 - Panther cost reduced from 140 fuel to 125 fuel - Panzerfausts cost reduced to 35 - Panzerfausts improved vs light vehicles. - Stugs and StuHs receive a 15% health modifier at vet 2 - Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75 - Wehrmacht Halftracks deliver 20% more damage Vet 2 - Vet 2 StuH has a received penetration modifier of .85 - Churchill Crocodile Flamethrower range increased from 20 to 35 - Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage). - Sniper rifles accuracy vs trench cover increased from .25 to .45 - Reduced cost of Allied MG nest by 5 fuel. - Ranger Veterancy experience requirements increased to 14/28/50 - British Howitzer Popcap reduced to 10 from 12. - BAR damage increased to .4 versus Panzer Elite soldiers. - Puma234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2 - Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25. - More StuH projectile Tuning. Projectile set to artillery type to deal with very errant misses. - FG42 tuned. Burst length reset, moving accuracy and moving burst modifiers adjusted to match non-assault rifle weapons. - Tuned some Stug and StuH target damage modifiers. - Vet exp values tuned for British and Panzer Elite Vehicles, British Captains, LTs, and Luftwaffe Ground forces. - Pak35 weapon on 250 AT halftrack had its priority tuned vs team weapons. Will kill weapon teams more effectively instead of shell intersecting team weapon. - Bug fix for V1 that prevented it from landing if the FOW closed in too early during the ability (if a spotter was killed for example). - Received accuracy modifier removed from British Captain. - Bren carriers build time increased to 35 seconds. - Bren carriers Armour Piercing ability cost increased to 40 munitions. - UI changes to creeping barrage. - Fixed Bofors vs tp_armour_axis_panther_skirts - Vet cost Updates for Werhmacht Support units and Vehicles (from manpower/fuel - 100/30, 300/50, 300/70 to 100/20, 200/40, 250/50) - Wehrmacht Puma/234 Heavy Armoured car receives a 20% weapon range increase at Vet 2 and a 30% weapon damage increase at Vet 3 - Wehrmacht Mortar teams receive a 50% damage increase to their barrage at Vet 3 - Wehrmacht Nebelwerfers receive a 35% speed boost at vet 1 - Wehrmacht Nebelwerfers receive a 25% damage increase to their barrage at vet 3 - Wehrmacht MG42s receive a +15 sight range increase at Vet 3 - Wehrmacht Pak38s receive a 25% damage boost at Vet 3. - Kettenkrad sniper detection range increased to 20. - King Tiger generates 100mp reduction for 5 minutes upon arrival. - Wehrmacht Battle Phase fuel cost reduced to 50 from 65 - Armour Piercing shells on Allied 57mm AT and British 17pounder increased to 50mun - Wehrmacht Panthers, Stugs, and Panzer IVS, and PE Panzer IVs Infantry Support Tanks are more resistant to infantry AT (Panzerschrecks, Bazookas, Sticky Bombs, Recoilless rifles, PIATs etc.) when they receive armour skirts from Veterancy or upgrades. - Wehrmacht pioneers receive a repair ability at Vet 3 that enables them to repair more effectively in combat. The damage modifier while repairing was reduced. - British LTs are affected by suppression, but can take a considerable amount of fire before becoming suppressed. - British Infantry sections and LTs have their capture modifier set to 1.0 instead of 1.5. - Bren carriers lose a received damage bonus (.85) when they upgrade with the Vickers MMG. - Mortar damage modifier increased vs tp_trench cover types. - British mortars have additional accuracy bonus vs slit trenches. - British Rifle grenades improved vs tp_trench cover type and trench objects. - Panzer Grenadiers and Fallschirmjagers have their passive mine detection re-enabled. Mines within 10m will be detected when the PGs are immobile for 3 seconds. - 250 Funkwagen halftrack will detect and reveal camouflaged snipers in an area around itself when setup. - British Infanty damage modifier while constructing emplacements increased from 1.5 to 2.0 to match Sappers. - Panzer Elite start with 50 munitions. - Stormtrooper\'s bundled grenade does 3x damage vs slit trenches. - Button vehicle will disable coaxial MGs before the main gun. Main gun will remain active for 5 seconds after ability is applied. - Tank guns set to .9 damage vs tp_infantry_soldier (Panzer Grenadiers and British Infantry). Increased from .7 - Removed rear damage enabled flag from Kettenkrad. - Panzer Grenadier AT grenades set to do the same damage vs British Infantry as regular infantry. - Wehrmacht forces receive a new medkit. - The basic medkit is available at tier 2 (after researching Escalate to Skirmish) but only functions in friendly territory. - At tier 4 (Escalate to Battle Phase) they receive a new medkit that can be used anywhere. - Stukas, V1s, and Nebelwerfers all have improved damage vs British emplacements. - Nebelwerfers and Stukas set to 1.0 damage vs tp_infantry_soldier. - Pak 38s and Flak 88s have been moved into the Vehicle Veterancy research at the KampfKraft Center. - Mortars set to do 1.0 damage vs tp_infantry_soldier target types (Panzer Grenadiers and British Infantry). - Building critical tuning. - V1 FOW scatter modifiers reduced. - PIAT scatter modified to reduce anti-infantry effectiveness - British Priest damage modifier vs buildings set from .35 to .25 - Panzer Elite Scout car health increased from 220 to 260. - British Artillery cooldowns (basic and supercharge barrages) set from 60 to 90. - StuH weapon scatter reduced, angle of gun depression increased marginally. - StuH tilt set to 0m. - Panzer Elite AT grenade damage bug fixed on target types associated with British Infantry. - Pioneer veterancy moved to support veteran choice. - Help text not yet updated. - Pioneers have a received damage modifier when massed. - Butterfly mines set to damage all infantry types equally. - All Flamethrowers set to do damage to gliders after they land. - Removed incorrect squad AI plan from several tank squads. - Fixed a bug where abilities, such as BAR suppression, were able to be used in hold of M3 Halftrack. These abilities wouldn\'t work in the halftrack. - A data bug fix was made to Panzer Elite Suppressive Volley Fire - The modifiers would reset incorrectly when the squad moved. - Panzer Grenadier G43 Rifle upgrade cost increased to 50 from 35 - Lieutenant Auras were tuned. - Removed received suppression modifiers - Set stacking cooldown weapon modifier on LT vet 2 from .75 to .9 - Fixed a bug where the non-stacking modifier was stacking. - Added reload weapon modifier to LT vet 2 and set to .9 - Removed reload weapon modifiers on LTs - Removed stacking accuracy modifier on LT vet 2 - Reduced popcap bonus on LT vet 3 from 8 to 4. - Increased the amount of action required to gain veterancy levels on British Lieutenants from: - Second level requires 30 instead of 24 - Third level requires 54 instead of 36 - Panzer Elite Halftrack costs were adjusted - 250 Infantry Halftrack drops to 15 fuel from 20 - 250 \'Funkwagen\' Halftrack drops to 0 from 20 fuel. - Munitions Halftrack was decreased from 280 to 220 manpower - All Panzer Elite 250 halftracks were increased in health from 260 to 300 - Panzer Elite Scout cars cost decreased from 240 to 220 manpower - Panzer Elite Scout Car popcap decreased from 4 to 2. - Tank Buster infantry increased in cost to 390 manpower - Assault Infantry increased in price to 360 manpower - Received damage modifiers reduced to .99 on Group Zeal ability for Panzer Elite. - Panzer Elite 88mm health increased from 250 to 375. - British 25pounder fuel cost increased from 55 to 75. - British 25pounder popcap increased to 12 from 8 - British 25pounder scatter increased \'forward\' to help prevent shots landing within its minimum range. - Building criticals fixed for artillery. A bug was killing all occupants of a building when there was a near miss by artillery shell. - Axis Personnel population upkeep threshold increased from 12 to 14 - Pioneer upkeep doubled from approximately 3 to approximately 6. - Upkeep removed from repair pioneer at Repair Bunker. - tp_slit_trench had its disable_target_search removed and artillery was added to its projectile pass through for flamethrowers. - V1 set to a new projectile type that will allow it to pass through buildings in order for it to hit its targeted location. - V1 scatter tuned. - PIAT Weapon tuned - Damage reduced from 100 to 90 - Target accuracy reduced vs moving light vehicles (generally from .8 to .4). - PIAT armour penetration values set for a few missing Commonwealth vehicles (in case PIAT is picked up) - Allied Bazookas are slightly less accurate vs light vehicles. - British Starting pop cap dropped from 46 to 40 - Panzer Elite Base Building Health increased from 500 to 1000. - Heavy Tank guns have reduced accuracy vs PE light vehicles. Modifier is set from 1 to .6 - Stuarts, M8 Greyhounds have .8 moving accuracy modifier vs PE Light vehicles. - Sticky bombs given a .8 damage modifier vs Panzer Elite Light vehicles. - Snipers retreat modifiers tuned. Sniper retreat received accuracy modifier set to .75 - Axis Mortar scatter reduced marginally to account for its extra range. Angle drops from 10 to 9, distance_scatter drops from 12 to 10. - Fallschirmjager FG42 rifle tuned. - Increased suppression - Increased accuracy at long range - Increased burst length - Increased reload frequency. Weapon will reload less often. - Removed \'building\' type off Wehrmacht and Panzer Elite defenses to prevent Registered Artillery from being used on these structures. - Registered artillery has a slight modification to its target requirements. - Panzer Elite Aid Station health regeneration modifier set from .15 to .095

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1,753 downloads

Uploaded:24/09/2007

CoH: Opposing Fronts v2.1.0.0 to v2.1.0.1 FR Patch

cohof_fr_2100_2101_patch.exe | 115.1 MB

simulation crashes. - Automatch fixes. Gameplay - Vet 3 Ostwind receives a 40% boost to accuracy. - Wehrmacht Panzer Command Building reduced 15 fuel. - Wehrmacht Panzer Command build time increased by 15s - Knights\' Cross Holders receive Panzerfaust ability at Vet 3 - Panther cost reduced from 140 fuel to 125 fuel - Panzerfausts cost reduced to 35 - Panzerfausts improved vs light vehicles. - Stugs and StuHs receive a 15% health modifier at vet 2 - Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75 - Wehrmacht Halftracks deliver 20% more damage Vet 2 - Vet 2 StuH has a received penetration modifier of .85 - Churchill Crocodile Flamethrower range increased from 20 to 35 - Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage). - Sniper rifles accuracy vs trench cover increased from .25 to .45 - Reduced cost of Allied MG nest by 5 fuel. - Ranger Veterancy experience requirements increased to 14/28/50 - British Howitzer Popcap reduced to 10 from 12. - BAR damage increased to .4 versus Panzer Elite soldiers. - Puma234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2 - Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25. - More StuH projectile Tuning. Projectile set to artillery type to deal with very errant misses. - FG42 tuned. Burst length reset, moving accuracy and moving burst modifiers adjusted to match non-assault rifle weapons. - Tuned some Stug and StuH target damage modifiers. - Vet exp values tuned for British and Panzer Elite Vehicles, British Captains, LTs, and Luftwaffe Ground forces. - Pak35 weapon on 250 AT halftrack had its priority tuned vs team weapons. Will kill weapon teams more effectively instead of shell intersecting team weapon. - Bug fix for V1 that prevented it from landing if the FOW closed in too early during the ability (if a spotter was killed for example). - Received accuracy modifier removed from British Captain. - Bren carriers build time increased to 35 seconds. - Bren carriers Armour Piercing ability cost increased to 40 munitions. - UI changes to creeping barrage. - Fixed Bofors vs tp_armour_axis_panther_skirts - Vet cost Updates for Werhmacht Support units and Vehicles (from manpower/fuel - 100/30, 300/50, 300/70 to 100/20, 200/40, 250/50) - Wehrmacht Puma/234 Heavy Armoured car receives a 20% weapon range increase at Vet 2 and a 30% weapon damage increase at Vet 3 - Wehrmacht Mortar teams receive a 50% damage increase to their barrage at Vet 3 - Wehrmacht Nebelwerfers receive a 35% speed boost at vet 1 - Wehrmacht Nebelwerfers receive a 25% damage increase to their barrage at vet 3 - Wehrmacht MG42s receive a +15 sight range increase at Vet 3 - Wehrmacht Pak38s receive a 25% damage boost at Vet 3. - Kettenkrad sniper detection range increased to 20. - King Tiger generates 100mp reduction for 5 minutes upon arrival. - Wehrmacht Battle Phase fuel cost reduced to 50 from 65 - Armour Piercing shells on Allied 57mm AT and British 17pounder increased to 50mun - Wehrmacht Panthers, Stugs, and Panzer IVS, and PE Panzer IVs Infantry Support Tanks are more resistant to infantry AT (Panzerschrecks, Bazookas, Sticky Bombs, Recoilless rifles, PIATs etc.) when they receive armour skirts from Veterancy or upgrades. - Wehrmacht pioneers receive a repair ability at Vet 3 that enables them to repair more effectively in combat. The damage modifier while repairing was reduced. - British LTs are affected by suppression, but can take a considerable amount of fire before becoming suppressed. - British Infantry sections and LTs have their capture modifier set to 1.0 instead of 1.5. - Bren carriers lose a received damage bonus (.85) when they upgrade with the Vickers MMG. - Mortar damage modifier increased vs tp_trench cover types. - British mortars have additional accuracy bonus vs slit trenches. - British Rifle grenades improved vs tp_trench cover type and trench objects. - Panzer Grenadiers and Fallschirmjagers have their passive mine detection re-enabled. Mines within 10m will be detected when the PGs are immobile for 3 seconds. - 250 Funkwagen halftrack will detect and reveal camouflaged snipers in an area around itself when setup. - British Infanty damage modifier while constructing emplacements increased from 1.5 to 2.0 to match Sappers. - Panzer Elite start with 50 munitions. - Stormtrooper\'s bundled grenade does 3x damage vs slit trenches. - Button vehicle will disable coaxial MGs before the main gun. Main gun will remain active for 5 seconds after ability is applied. - Tank guns set to .9 damage vs tp_infantry_soldier (Panzer Grenadiers and British Infantry). Increased from .7 - Removed rear damage enabled flag from Kettenkrad. - Panzer Grenadier AT grenades set to do the same damage vs British Infantry as regular infantry. - Wehrmacht forces receive a new medkit. - The basic medkit is available at tier 2 (after researching Escalate to Skirmish) but only functions in friendly territory. - At tier 4 (Escalate to Battle Phase) they receive a new medkit that can be used anywhere. - Stukas, V1s, and Nebelwerfers all have improved damage vs British emplacements. - Nebelwerfers and Stukas set to 1.0 damage vs tp_infantry_soldier. - Pak 38s and Flak 88s have been moved into the Vehicle Veterancy research at the KampfKraft Center. - Mortars set to do 1.0 damage vs tp_infantry_soldier target types (Panzer Grenadiers and British Infantry). - Building critical tuning. - V1 FOW scatter modifiers reduced. - PIAT scatter modified to reduce anti-infantry effectiveness - British Priest damage modifier vs buildings set from .35 to .25 - Panzer Elite Scout car health increased from 220 to 260. - British Artillery cooldowns (basic and supercharge barrages) set from 60 to 90. - StuH weapon scatter reduced, angle of gun depression increased marginally. - StuH tilt set to 0m. - Panzer Elite AT grenade damage bug fixed on target types associated with British Infantry. - Pioneer veterancy moved to support veteran choice. - Help text not yet updated. - Pioneers have a received damage modifier when massed. - Butterfly mines set to damage all infantry types equally. - All Flamethrowers set to do damage to gliders after they land. - Removed incorrect squad AI plan from several tank squads. - Fixed a bug where abilities, such as BAR suppression, were able to be used in hold of M3 Halftrack. These abilities wouldn\'t work in the halftrack. - A data bug fix was made to Panzer Elite Suppressive Volley Fire - The modifiers would reset incorrectly when the squad moved. - Panzer Grenadier G43 Rifle upgrade cost increased to 50 from 35 - Lieutenant Auras were tuned. - Removed received suppression modifiers - Set stacking cooldown weapon modifier on LT vet 2 from .75 to .9 - Fixed a bug where the non-stacking modifier was stacking. - Added reload weapon modifier to LT vet 2 and set to .9 - Removed reload weapon modifiers on LTs - Removed stacking accuracy modifier on LT vet 2 - Reduced popcap bonus on LT vet 3 from 8 to 4. - Increased the amount of action required to gain veterancy levels on British Lieutenants from: - Second level requires 30 instead of 24 - Third level requires 54 instead of 36 - Panzer Elite Halftrack costs were adjusted - 250 Infantry Halftrack drops to 15 fuel from 20 - 250 \'Funkwagen\' Halftrack drops to 0 from 20 fuel. - Munitions Halftrack was decreased from 280 to 220 manpower - All Panzer Elite 250 halftracks were increased in health from 260 to 300 - Panzer Elite Scout cars cost decreased from 240 to 220 manpower - Panzer Elite Scout Car popcap decreased from 4 to 2. - Tank Buster infantry increased in cost to 390 manpower - Assault Infantry increased in price to 360 manpower - Received damage modifiers reduced to .99 on Group Zeal ability for Panzer Elite. - Panzer Elite 88mm health increased from 250 to 375. - British 25pounder fuel cost increased from 55 to 75. - British 25pounder popcap increased to 12 from 8 - British 25pounder scatter increased \'forward\' to help prevent shots landing within its minimum range. - Building criticals fixed for artillery. A bug was killing all occupants of a building when there was a near miss by artillery shell. - Axis Personnel population upkeep threshold increased from 12 to 14 - Pioneer upkeep doubled from approximately 3 to approximately 6. - Upkeep removed from repair pioneer at Repair Bunker. - tp_slit_trench had its disable_target_search removed and artillery was added to its projectile pass through for flamethrowers. - V1 set to a new projectile type that will allow it to pass through buildings in order for it to hit its targeted location. - V1 scatter tuned. - PIAT Weapon tuned - Damage reduced from 100 to 90 - Target accuracy reduced vs moving light vehicles (generally from .8 to .4). - PIAT armour penetration values set for a few missing Commonwealth vehicles (in case PIAT is picked up) - Allied Bazookas are slightly less accurate vs light vehicles. - British Starting pop cap dropped from 46 to 40 - Panzer Elite Base Building Health increased from 500 to 1000. - Heavy Tank guns have reduced accuracy vs PE light vehicles. Modifier is set from 1 to .6 - Stuarts, M8 Greyhounds have .8 moving accuracy modifier vs PE Light vehicles. - Sticky bombs given a .8 damage modifier vs Panzer Elite Light vehicles. - Snipers retreat modifiers tuned. Sniper retreat received accuracy modifier set to .75 - Axis Mortar scatter reduced marginally to account for its extra range. Angle drops from 10 to 9, distance_scatter drops from 12 to 10. - Fallschirmjager FG42 rifle tuned. - Increased suppression - Increased accuracy at long range - Increased burst length - Increased reload frequency. Weapon will reload less often. - Removed \'building\' type off Wehrmacht and Panzer Elite defenses to prevent Registered Artillery from being used on these structures. - Registered artillery has a slight modification to its target requirements. - Panzer Elite Aid Station health regeneration modifier set from .15 to .095

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1,328 downloads

Uploaded:14/02/2007

Company of Heroes v1.4 to v1.5 Patch

de_140_150_patch.exe | 49.98 MB

Maps 2p_Beaux Lowlands 4p_Lyon General Fixes - Games with friends now have a friend icon displayed when browsing the lobby game list. - Messages regarding game connection attempts are logged to the chat window for all players in the session. - Rank icons now indicate the type of game the rank was earned in. - Games with players who have infinite pings now display an "X" for ping in the lobby game list. - New game list filtering options added to the online lobby. - Custom maps are now properly supported in multiplayer. - Losing connection with the lobby while downloading a patch no longer crashes the game. Sound - UI sounds have been added to the online lobby. - Auto match sound notification has been improved. - Various speech fixes for weapons have been implemented and tuned. - Destruction sounds have been added to various world objects. - Repetition has been reduced in battle chatter and with various units. Gameplay Sherman Calliope: - Sherman Calliope’s main tank gun has been removed and the Calliope Barrage ability is now free to use. - Sherman Calliope Barrage range increased from 130 to 150 meters. - Sherman Calliope now has cap of 2, similar to the Pershing Heavy Tank. - Sherman Calliope cost reduced from 600 Manpower to 560 Manpower. - Sherman Calliope Barrage ability recharge timer increased to 105 seconds M10 Tank Destroyer: - Allied M10 Movement improved: 15% increase to acceleration and 10% increase rotation rate. - Allied M10 Tank Destroyer weapon damage has been increased and Fuel cost has been reduced by 5. - Axis Armoured Car (Puma) 20mm main cannon rear penetration vs. the Allied M10 significantly reduced. M8 Armored Car: - Allied M8 Armored Car’s accuracy on the move increased. Now on par with the M4 Sherman and M10 Tank Destroyer. - Allied M8 Armored Car’s accuracy penalties vs. the Axis Armored Car (Puma) have been removed. - Allied M8 Armored Car Armor upgrade Munitions cost reduced by 25. M26 Pershing Heavy Tank: - Allied Pershing penetration rate vs. the Stug increased to 80%. - Axis Stug penetration rate vs. the Pershing has been reduced to 45% from 74.6% Allied Commander Tree Improvements: - Armoured Fury Branch changed to: Raid to Allied War Machine to Calliope. - War Machine Branch changed to: Fast Deployment to Field Repairs to Pershing. - Allied War Machine Command Point Cost reduced by 1 - Sherman Calliope Command Point Cost reduced by 1 Infantry AT weapon changes (Allies and Axis): - All Infantry Anti-Tank weaponry (Bazooka, Recoilless Rifle, Panzerschreck) are slightly more accurate when firing at moving light targets. - Allied Bazookas and Recoilless Rifles now deal slightly more damage to Light Vehicles - Panzerfaust accuracy against infantry targets has been reduced as intended. While there is still a chance to directly hit and kill targets like snipers, - Panzerfausts are now more likely to cause splash damage rather than kill infantry. - Panzerschreck Damage vs. base buildings lowered by 25%. - Bazooka damage vs. base buildings has been lowered by 25%. Allied BAR and suppression changes: - Allied BAR Rifle upgrade now gives 2 BAR Rifles rather than 3. Allied BAR Riflemen squads will now be able to pick-up MG42 and Panzerschreck items - Allied BAR Rifle damage increased by 40%. - Allied BAR Rifle will take slightly longer to Pin units that are in a Suppressed state - Allied BAR Suppression ability can no longer suppress and pin units in heavy cover. Construction Changes: - Players may no longer delete Sand Bags or Tank Traps. - Allied Observation Post built from Riflemen now has the same build speed as the Observation Post built by Engineers. - Allied Observation Posts, Axis Observation Posts, and Machine Gun Nests now have the appropriate target type while building; now like all other buildings they will be much more susceptible to damage while under construction - Axis Volksgrenadiers can now utilize the same build menu as the Grenadiers – this allows them to construct Barbed Wire and Sand Bags. Smoke Changes: - All Barrage weapons no longer have a 50% chance to miss targets in Smoke. - Projectiles will no longer pass directly through Sherman’s on registered “Misses” – they will now behave like all other tanks and those hits will be registered as a non-penetrated “deflection”. - Sherman smoke launcher recharge rate was less than the duration of the ability, now set to 45 seconds Axis Officer: - Axis ‘Leutnant’ Manpower cost decreased to 260 from 340 - Axis ‘Leutnant’ Build Time increased to 60 from 30. General Squad and Weapon Changes (Allies and Axis): - All Snipers more effective against units garrisoned inside of bunkers. - All Allied Rifles slightly more effective against Axis Motorcycles - Allied Engineers with the Flamethrower upgrade are no longer resistant to Sniper Shots - Fixed an issue where the Stug’s main gun Area-of-Effect was too effective against infantry squads. - Axis Assault ability will now break pinning/suppression and prevent pinning/suppression while the ability is active. - Increased Axis Infantry passive health regeneration bonus received from their first level of veterancy by 40%. General Vehicle Changes (Allies and Axis): - Panzer IV accuracy while moving set to the same value as other tanks. - Axis Goliaths now destroy Tank Traps in a single explosion. - Axis Armoured Car Puma 50mm Cannon upgrade now requires Escalate to Battle Phase upgrade. - Axis Motorcycles damage vs. units in light or heavy cover has been slightly reduced - Axis StuH 42 now effectively kills infantry as was originally intended - Axis Armoured Car Puma 50mm Upgrade accuracy reduced vs. infantry. It is intended as an anti-armor upgrade. General Heavy Weapon Team Changes (Allies and Axis): - All Mortars now have a chance to deal Mobility Damage if they hit Light Vehicles. - All Anti-Tank guns are now more accurate when firing at moving and stationary Light Vehicles. - Allied 57mm Anti-Tank gun firing cone has been increased by 20 degrees to match Axis 50mm Anti-Tank gun. - Allied HMG Armor Piercing Rounds ability price reduced from 50 to 35 munitions. - Allied Howitzer Gun Barrage is less accurate when firing into the Fog of War. - Axis Nebelwerfer Manpower cost has been reduced by 20 - Axis Nebelwerfer Rocket Suppression area of effect increased. - Axis Nebelwerfer Rocket area of effect damaged reduced. Direct hits and near misses will still damage infantry units. - Axis Nebelwerfer will deal a reduced amount of damage to units in light, heavy, bunker, and garrison cover types. - Axis Flak 88’s are more resilient to Artillery, off-map attacks, and satchel charges (the crew manning them is not). - Axis Flak 88’s and Nebelwerfers can now be re-manned by 2-man Pioneer squads.

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1,226 downloads

Uploaded:24/07/2007

Company of Heroes v1.71 Patch - German

de_170_171_patch.exe | 8.81 MB

excessive memory usage - Crash fix on entity spawn (occurs with several mods) - Various other crash fixes. - Various memory leak fixes. - Window maximize button switches windowed mode back to full screen. - D3D10 sky shader fixed. - D3D10 stippled scarring fix. - Better colour for HTML news links. Gameplay - Allied War Machine has had its duration reduced to 25 seconds, cost increased to 250 munitions and cool down increased to 150 seconds.

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1,162 downloads

Uploaded:14/10/2007

CoH: Opposing Fronts v2.1.0.2 Patch - German

de_2101_2102_patch.exe | 5.25 MB

as they join. - Fixed some P2P Sync issues. - Fixed an error in the way stats were counting. - Stats are now displaying correctly. General - Fixed CD-key validation errors. - Environmental Reverb is now disabled by default for hyper threaded machines. Gameplay - Fixed Overwatch. - Combat system updates: System reverted to COH infantry combat. - Vet 3 Ostwind receives a 40% boost to accuracy. - Wehrmacht Panzer Command Building reduced 15 fuel. - Wehrmacht Panzer Command build time increased by 15s - Knights\' Cross Holders receive Panzerfaust ability at Vet 3 - Panther cost reduced from 140 fuel to 125 fuel - Panzerfausts cost reduced to 35 - Stugs and StuHs receive a 15% health modifier at vet 2 - Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75 - Wehrmacht Halftracks deliver 20% more damage Vet 2 - Vet 2 StuH has a received penetration modifier of .85 - Churchill Crocodile Flamethrower range increased from 20 to 35 - Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage). - Sniper rifles accuracy vs trench cover increased from .25 to .45 - Reduced cost of Allied MG nest by 5 fuel. - Ranger Veterancy experience requirements increased to 14/28/50 - British Howitzer Popcap reduced to 10 from 12. - BAR damage increased to .4 versus Panzer Elite soldiers. - Puma234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2 - Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25.

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1,161 downloads

Uploaded:16/12/2007

CoH v2.1.0.3 to v2.2.0.1 Patch - German

de_2103_2201_patch.exe | 42.94 MB

improvements, especially on single-core systems. - Fixed a bug with account secret question collisions. - Removed the ability to add chat messages with no content. - Streamlined the in game downloader and added checksum verification. - Increased the default volume mix output, should now be equivalent to original CoH. - Fixed a bug where speech and music would stop mid-game. - Replays now restore the custom atmosphere, and also do not reset the atmosphere for save games. - Fixed a bug that resulted in the UI losing functionality after watching an NIS. - The screen no longer remains black if you save the game during a black screen transition. - Fixed a number of incorrect speech triggers. Campaign - Fixed the ending of OMG M07 so that the final mission speech does not play twice. - Fixed a potential crash that would occur in Caen M08. - Fixed Normandy M10 to ensure that the medal objective occurs when the Rangers arrive. - Ensured that the player would start with enough fuel to build a Howitzer at the start of Caen M01. - Removed extra lines in OMG M02 that were inaudible to the player with regards to the found plans. - Fixed a minor pathing issue in M05 of Best when squads garrison a particular house. - Fixed a keyless text reference when the player selects the neutral Goliaths in Normandy M08. - Fixed the special single player manpower point to increase in MP rate when an outpost is built on the point. - Ensured that the forward Motorpool Normandy M06 does not disappear when destroyed. - Map changes to Normandy M09. Gameplay - Airborne Satchel Charges reduced in cost from 75munitions to 50munitions. - American 105mm artillery barrage recharge increased by 25s. - American 76mm gun upgrade cost reduced from 200mp/100fuel to 200mp/85fuel. - American Airborne Recoilless Rifles have their setup times reduced to enable them to fire more effectively at moving vehicles. - American BAR weapon damage modifier increased from .5 to .75 against Marder III armour type. BAR will do more damage when it penetrates the armour of the Marder III. - American Offmap artillery arrival delay reduced by 1s. - American Rangers have some changes to their veterancy. Vet 1 received accuracy bonus is moved to Vet 2. Vet 2 received damage modifier is moved to Vet 1. - American Rangers have their reinforce costs increased by approximately 10mp per soldier. - American Riflemen receive longer range sticky bombs ability at Vet level 2. - American Sherman .50cal turret mount cost reduced from 100munitions to 75munitions. - British 17 pounder AT gun has its range increased marginally to account for the size of its emplacement. - British 25 Pounder scatter tuned to reduce overshooting. - British Armour Command Truck and Field Support Truck have their sight radii tuned. - British Deploy Marksman ability range reduced from 35 to 30. - British officers and Recon squads have their camouflage detection increased marginally. - British Sappers have their health individually increased by 5. - British trucks have a small camo detection radius. - Commando Artillery cost increased from 80munitions to 100munitions. - Defensive Operations (researched at the HQ) is required to enable healing at Panzer Elite Medical stations. - Goliath has reduced chance of taking an engine critical from small arms fire. - Jagdpanther costs set to be the same as King Tiger. Will cost 100mp upkeep per minute for 5 minutes. - M8 Greyhound 37mm gun cool down reduced from 9s to 7s. - MG42 Suppression increased vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry)). - On map American 105mm howitzers and all Flak 88 variants have their build times reduced from 90s to 60s. - Pak 38 Vet 3 damage modifier reduced from 1.25 to 1.15 - Panzer Elite AT grenades set to do matching damage vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry) target types - Panzer Elite AT Halftrack Focused Firing ability increased in cost from 30munitions to 40munitions. - Panzer Elite AT Halftrack Focused Firing ability will set a .55 speed modifier on the AT Halftrack for the duration of the ability. - Panzer Elite AT Halftrack Treadbreaker ability cost increased from 25munitions to 40munitions. - Panzer Elite AT Halftrack Treadbreaker ability range decreased from 45 to 32. - Panzer Elite Booby Trap ability recharge time increased. - Panzer Elite Defensive Operations cost increased from 100mp/20fuel to 150mp/30fuel - Panzer Elite Fallschirmjager FG42 weapon has its rate of fire reduced from 8 to 7. - Panzer Elite Fallschirmjager FG65 weapon is less effective against units in light and open cover. - Panzer Elite Flakvierling 38 cost changed from 340mp/20fuel to 300mp/35fuel. - Panzer Elite Funkwagen steals 100% of resources from enemy sectors now instead of 50%. - Panzer Elite grenadiers receive veterancy at a slower rate. Required 8 points for vet 1, 22 for vet 2, 36 for vet 3, now requires 12 points for vet 1, 26 for vet 2, 40 for vet 3. - Panzer Elite Infantry Halftrack cost increased from 240mp/15fuel to 240mp/20fuel. - Panzer Elite Infantry Halftrack had main MG42 Suppression reduced vs units in heavy and light cover. - Panzer Elite Infantry Halftrack health reduced from 300 to 285. - Panzer Elite Infantry lose their received_accuracy modifiers for Defensive Vet 1 and Defensive Vet 2 - Panzer Elite Jager Kommand and Support Kommand costs increased from 220mp/20fuel to 220mp/30fuel. - Panzer Elite Luftwaffe Commander tree has its command point costs modified. Fallschirmjager increased from 2 to 3, Luftwaffe Ground Forces reduced from 2 to 1, Wirblewind increased by 1, Butterfly bombs reduced by 1. - Panzer Elite Mortar Halftrack barrage tuned by adding 1s to each cool down. - Panzer Elite Munition Halftrack cost reduced from 220mp/25fuel to 200mp/15fuel - Panzer Elite Panzer IV Infantry Support tank had its main weapon accuracy increased vs tp_infantry (US and Wehrmacht infantry) and tp_infantry_elite (US Rangers) from .4 to .5. - Panzer Elite Scout Car Logistik Upgrade decreased in cost from 40munitions to 25munitions. - Panzer Elite Sector Artillery costs 3 command points instead of 4. - Panzer Elite Tank Busters reduced in cost from 390mp to 360mp. - Panzer Elite Wirblewind AA vehicle increased in effectiveness vs light vehicles. Rounds Will have a greater chance of penetrating Armour of vehicles like M24 Greyhound and M19 Halftracks. - Panzer Elite Wirblewind has improved accuracy modifiers against massed infantry. - Panzer Grenadiers max builders set from 12 to 6. This will reduce the construction speed of Panzer Elite infantry. - Probability of blowing up a flamethrower armed soldier is reduced. - Turret mounted machine gunners have their chance of death criticals reduced in most weapon categories. - Wehrmacht Flak 88 health increased from 200 to 325. - Wehrmacht Registered Artillery cost reduced from 150munitions to 125munitions. - Wehrmacht StuH 42 weapon does marginally increased area damage to infantry. - Wehrmacht Volksgrenadiers get a new K98 rifle tuned vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry). Damage modifier increased from .6 to .65. Data Bug Fixes - Set UI stats correctly for Jagdpanther. Was 3/5/5/4, should be 9/3/7/5. - Axis 88 crews will no longer lose their medical kit during the Battle Phase. - PE Assault Grenadiers cannot pick up dropped bazookas that they cannot use. - Axis Wehrmacht and Stormtroopers no longer use the same group selection. Double-clicking on either unit type will no longer select both unit types. - British Command Trucks will crush tank traps or other blocking objects for a short duration when they first appear on the map. - Kettenkrad will no longer have the rudimentary repair ability before the Tank Destroyer command tree is selected. - The American Tank Depot will count properly in Annihilate Games. Players will not lose Annihilate Games if all they have left is a Tank Depot. - Panzer Elite Sprint Ability is visible with requirements - Activate Panther Battlegroup upgrade on HQ now has a shortcut key. - Units can no longer repair slit trenches. - Several UI bugs were fixed when British emplacements were taken over by non-British allied or enemy forces. - Fixed a bug where the British Lt was applying his speed modifier bonus to some enemy and allied troops. - Fixed a bug where Heroic Charge 'fatigue' modifiers were not being applied after Heroic Charge had been used. - Fixed a bug where Panzer Grenadiers would detect mines while garrisoned in a halftrack. - V1 Fixes - fixed a bug where the V1 would fail if it was targeted on a unit that died before the V1 arrived. V1s should only target position, not entity. Map Changes - Linden & Bedum added to the playlist. - Bernieres Sur Mer - top fuel point on right side of island had a gap placed in the wall. - Wolfheze - Some shotblocking hedgerows were placed by a house to the north of the bottom-left base. - Bedum - Some shot blocking set around a house in the bottom center of the map. - Linden - some points and victory points moved slightly to create better balance between the north and south teams. - Best - some points moved to create better balance between the two players. - Langres - Map base areas increased in size.

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1,050 downloads

Uploaded:07/12/2006

Company of Heroes v1.40 German Patch

de_1_0_0_to_1_4_0.exe | 58.12 MB

starting locations. * The in-game server status URL now points to http://www.relicrank.com * Fixed a bug pertaining to unranked matches counting as Ranked matches. * New performance and lag indicators have been added to the Online UI. * A new loading screen has been added which incorporates player names, ranks and loading bars. Gameplay * Light Vehicles can no longer be blocked by Allied Barbed Wire and Sand Bags * Light and Medium Vehicles can no longer crush Axis Tank Traps. * Fixed bug where Allied*AT Guns could destroy Axis Flak 88s in a single registered hit, regardless of the Flak 88\'s health. * Fixed issue where unfinished defensive structures had 100% health. Also,*Now all unfinished defensive structures take much more damage from all weapons. * Fixed bug where the Axis Halftrack Flammenwerfer upgrade cost fuel. This was an attribute data error. * Allied and Axis Snipers can once again kill each other with single registered hits. * Improved Sherman Crocodile damage against infantry units not in cover v1.3 10/24/2006 NEW FEATURES New multiplayer map: 6P_Seine River Docks New and improved Game Replay functionality allows players to view the game from a selected player’s perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show. Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants\' perspective. IME support for Microsoft Windows XP and Microsoft Windows Vista IMPROVEMENTS Improved SLI performance on Nvidia systems using the latest drivers. General Fixes BugReport has more space on the success dialog to show Cyrillic text. Far East characters will not clip when listed in a multi-line text box. 30260 is now listed as the correct port to leave unblocked. Removal of ghost bug that could leave duplicates upon reload of a saved game. The playback controls for viewing a recorded game have their graphics fixed. Campaign - Medal text is now visible (Korean) - Reinforce radius has been fixed on certain buildings. - M02: Fixed several instances of having the wrong named character\'s picture attached to subtitled text. - M02: Game no longer incorrectly instructs the player to reinforce the squad. - M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin. - M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective - M08: Fixed critical error after countdown reaches 0 after holding the city centre point - M10: The \'\'Select HQ\'\' Button now properly selects the forward HQ - M10: Fixed the lack of audio for subtitled text. - M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory - M11: Briefing fixed subtitle timing issue Gameplay - Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected. - Improved load times by fixing pathfinding regens. - Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion. - Veterancy speech samples are now triggered correctly. - The vehicle repair icon now shows up offscreen. - Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders. - All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector. - Allied and Axis HQs can no longer be deleted by the player. - Players will no longer lose munitions income from creating an Axis Sniper. - Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun. - Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4. - Weapon capture squads can now reinforce to full squad size. - Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height. - Sniper \"Make Casualty\" or \"Hit but not killed\" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health. - Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended. - Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game. - Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended. - Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug. - Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units. - Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside. Online - Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen) - Players should now hear an audio prompt when sending a chat message to an ally or enemy. - The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby - Fixed the bug where Annihilation games would end before players could see the enemy\'s HQ collapsing. - Users with slower computers will see each other properly in the game lobby. - Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket. - Players looking for Ranked Games are no longer displayed as \"0\" on the News tab. - Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian. Performance - Performance measurements now include loading time. - Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded. - Fixed a crash relating to players logging out of Relic Online during the countdown to game launch. - UI now properly filtering out old replays from previous versions of the game. BALANCE CHANGES - Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings. - Axis Ostwind’s damage to player-buildings has been reduced (35-40% reduction) - Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman). - Axis Armoured Car cost increased by 10 fuel. - Axis Stug build time increased by 10 seconds. - Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced. - Allied Sherman main gun Area of Effect damage slightly lowered. - Fixed the Allied Bazooka’s unnecessary accuracy penalty vs. the Axis Stug and Panzer IV. - Allied Airborne Satchel charges strengthened against buildings and bunkers. - Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction. - Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase. - For the Fatherland ability cost has been reduced by 40%. - All vehicle main guns effectiveness vs. infantry in cover reduced. - Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman. - Allies Browning Automatic Rifle (BAR) is significantly less effective on the move. MOD SUPPORT - Scenario pack support - A scenario pack (*.sga file) is an archive that contain all the files needed for a scenario allowing for easy map sharing. To play a new map put the scenario pack in the \"$CoHInstallDirWW2Scenarios\" or the \"My DocumentsMy GamesCompany of HeroesScenarios\" folder. - Added the Worldbuilder tool. - Added the MovieMaker tool. - Supports export of scenario packs by selecting Export Scenario in the File menu. v1.2 : 9/12/2006 Various connection problems fixed SLI performance bug fixed Fixed exploit with Allied HMG Crew\'s Armor Piercing Rounds ability, where ability would remain active after squad was garrisoned or retreated back to HQ Fixed Axis wrecked building exploit Various crashes fixed v1.1 : 8/25/2006 Multithreaded lens-flare destruction fix Burning building crash fix

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1,033 downloads

Uploaded:15/11/2006

Company of Heroes - v1.20 -> v1.30 Patch [German]

de_1_2_0_to_1_3_0.exe | 56.89 MB

improved Game Replay functionality allows players to view the game from a selected player’s perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show. Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants\' perspective. IME support for Microsoft Windows XP and Microsoft Windows Vista IMPROVEMENTS Improved SLI performance on Nvidia systems using the latest drivers. General Fixes BugReport has more space on the success dialog to show Cyrillic text. Far East characters will not clip when listed in a multi-line text box. 30260 is now listed as the correct port to leave unblocked. Removal of ghost bug that could leave duplicates upon reload of a saved game. The playback controls for viewing a recorded game have their graphics fixed. Campaign - Medal text is now visible (Korean) - Reinforce radius has been fixed on certain buildings. - M02: Fixed several instances of having the wrong named character\'s picture attached to subtitled text. - M02: Game no longer incorrectly instructs the player to reinforce the squad. - M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin. - M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective - M08: Fixed critical error after countdown reaches 0 after holding the city centre point - M10: The \'\'Select HQ\'\' Button now properly selects the forward HQ - M10: Fixed the lack of audio for subtitled text. - M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory - M11: Briefing fixed subtitle timing issue Gameplay - Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected. - Improved load times by fixing pathfinding regens. - Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion. - Veterancy speech samples are now triggered correctly. - The vehicle repair icon now shows up offscreen. - Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders. - All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector. - Allied and Axis HQs can no longer be deleted by the player. - Players will no longer lose munitions income from creating an Axis Sniper. - Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun. - Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4. - Weapon capture squads can now reinforce to full squad size. - Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height. - Sniper \"Make Casualty\" or \"Hit but not killed\" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health. - Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended. - Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game. - Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended. - Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug. - Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units. - Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside. Online - Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen) - Players should now hear an audio prompt when sending a chat message to an ally or enemy. - The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby - Fixed the bug where Annihilation games would end before players could see the enemy\'s HQ collapsing. - Users with slower computers will see each other properly in the game lobby. - Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket. - Players looking for Ranked Games are no longer displayed as \"0\" on the News tab. - Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian. Performance - Performance measurements now include loading time. - Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded. - Fixed a crash relating to players logging out of Relic Online during the countdown to game launch. - UI now properly filtering out old replays from previous versions of the game. BALANCE CHANGES - Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings. - Axis Ostwind’s damage to player-buildings has been reduced (35-40% reduction) - Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman). - Axis Armoured Car cost increased by 10 fuel. - Axis Stug build time increased by 10 seconds. - Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced. - Allied Sherman main gun Area of Effect damage slightly lowered. - Fixed the Allied Bazooka’s unnecessary accuracy penalty vs. the Axis Stug and Panzer IV. - Allied Airborne Satchel charges strengthened against buildings and bunkers. - Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction. - Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase. - For the Fatherland ability cost has been reduced by 40%. - All vehicle main guns effectiveness vs. infantry in cover reduced. - Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman. - Allies Browning Automatic Rifle (BAR) is significantly less effective on the move.

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965 downloads

Uploaded:24/07/2007

Company of Heroes v1.71 Patch - Spanish

es_170_171_patch.exe | 8.81 MB

for excessive memory usage - Crash fix on entity spawn (occurs with several mods) - Various other crash fixes. - Various memory leak fixes. - Window maximize button switches windowed mode back to full screen. - D3D10 sky shader fixed. - D3D10 stippled scarring fix. - Better colour for HTML news links. Gameplay - Allied War Machine has had its duration reduced to 25 seconds, cost increased to 250 munitions and cool down increased to 150 seconds.

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956 downloads

Uploaded:07/12/2006

Company of Heroes v1.30 to v1.40 German Patch

de_1_3_0_to_1_4_0.exe | 5.93 MB

starting locations. * The in-game server status URL now points to http://www.relicrank.com * Fixed a bug pertaining to unranked matches counting as Ranked matches. * New performance and lag indicators have been added to the Online UI. * A new loading screen has been added which incorporates player names, ranks and loading bars. Gameplay * Light Vehicles can no longer be blocked by Allied Barbed Wire and Sand Bags * Light and Medium Vehicles can no longer crush Axis Tank Traps. * Fixed bug where Allied*AT Guns could destroy Axis Flak 88s in a single registered hit, regardless of the Flak 88\'s health. * Fixed issue where unfinished defensive structures had 100% health. Also,*Now all unfinished defensive structures take much more damage from all weapons. * Fixed bug where the Axis Halftrack Flammenwerfer upgrade cost fuel. This was an attribute data error. * Allied and Axis Snipers can once again kill each other with single registered hits. * Improved Sherman Crocodile damage against infantry units not in cover v1.3 10/24/2006 NEW FEATURES New multiplayer map: 6P_Seine River Docks New and improved Game Replay functionality allows players to view the game from a selected player’s perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show. Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants\' perspective. IME support for Microsoft Windows XP and Microsoft Windows Vista IMPROVEMENTS Improved SLI performance on Nvidia systems using the latest drivers. General Fixes BugReport has more space on the success dialog to show Cyrillic text. Far East characters will not clip when listed in a multi-line text box. 30260 is now listed as the correct port to leave unblocked. Removal of ghost bug that could leave duplicates upon reload of a saved game. The playback controls for viewing a recorded game have their graphics fixed. Campaign - Medal text is now visible (Korean) - Reinforce radius has been fixed on certain buildings. - M02: Fixed several instances of having the wrong named character\'s picture attached to subtitled text. - M02: Game no longer incorrectly instructs the player to reinforce the squad. - M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin. - M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective - M08: Fixed critical error after countdown reaches 0 after holding the city centre point - M10: The \'\'Select HQ\'\' Button now properly selects the forward HQ - M10: Fixed the lack of audio for subtitled text. - M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory - M11: Briefing fixed subtitle timing issue Gameplay - Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected. - Improved load times by fixing pathfinding regens. - Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion. - Veterancy speech samples are now triggered correctly. - The vehicle repair icon now shows up offscreen. - Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders. - All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector. - Allied and Axis HQs can no longer be deleted by the player. - Players will no longer lose munitions income from creating an Axis Sniper. - Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun. - Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4. - Weapon capture squads can now reinforce to full squad size. - Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height. - Sniper \"Make Casualty\" or \"Hit but not killed\" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health. - Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended. - Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game. - Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended. - Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug. - Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units. - Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside. Online - Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen) - Players should now hear an audio prompt when sending a chat message to an ally or enemy. - The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby - Fixed the bug where Annihilation games would end before players could see the enemy\'s HQ collapsing. - Users with slower computers will see each other properly in the game lobby. - Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket. - Players looking for Ranked Games are no longer displayed as \"0\" on the News tab. - Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian. Performance - Performance measurements now include loading time. - Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded. - Fixed a crash relating to players logging out of Relic Online during the countdown to game launch. - UI now properly filtering out old replays from previous versions of the game. BALANCE CHANGES - Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings. - Axis Ostwind’s damage to player-buildings has been reduced (35-40% reduction) - Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman). - Axis Armoured Car cost increased by 10 fuel. - Axis Stug build time increased by 10 seconds. - Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced. - Allied Sherman main gun Area of Effect damage slightly lowered. - Fixed the Allied Bazooka’s unnecessary accuracy penalty vs. the Axis Stug and Panzer IV. - Allied Airborne Satchel charges strengthened against buildings and bunkers. - Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction. - Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase. - For the Fatherland ability cost has been reduced by 40%. - All vehicle main guns effectiveness vs. infantry in cover reduced. - Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman. - Allies Browning Automatic Rifle (BAR) is significantly less effective on the move. MOD SUPPORT - Scenario pack support - A scenario pack (*.sga file) is an archive that contain all the files needed for a scenario allowing for easy map sharing. To play a new map put the scenario pack in the \"$CoHInstallDirWW2Scenarios\" or the \"My DocumentsMy GamesCompany of HeroesScenarios\" folder. - Added the Worldbuilder tool. - Added the MovieMaker tool. - Supports export of scenario packs by selecting Export Scenario in the File menu. v1.2 : 9/12/2006 Various connection problems fixed SLI performance bug fixed Fixed exploit with Allied HMG Crew\'s Armor Piercing Rounds ability, where ability would remain active after squad was garrisoned or retreated back to HQ Fixed Axis wrecked building exploit Various crashes fixed v1.1 : 8/25/2006 Multithreaded lens-flare destruction fix Burning building crash fix

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932 downloads

Uploaded:31/10/2007

CoH: Opposing Fronts v2.103 Patch - French

cohof_fr_2102_2103_patch.exe | 11.87 MB

that exists on North American released copies of CoH: Game of the Year. Fixed an occasional crash that would happen on quad-core CPU's. [b]Gameplay:[/b] Fixed a bug in the Infantry Combat System that was causing inconsistent application of priority system. Fixed a modifier in the church steeple that was enabling snipers to fire at drastically increased rates. Fixed British infantry invincibility when capturing and reinforcing heavy weapons (Machine guns, mortars etc.) Axis Knight's Cross Holders have abilities arranged so that both Assault and Fire Panzerfaust are usable from the command panel.

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856 downloads

Uploaded:14/10/2007

CoH: Opposing Fronts v2.1.0.2 Patch - Italian

it_2101_2102_patch.exe | 5.23 MB

as they join. - Fixed some P2P Sync issues. - Fixed an error in the way stats were counting. - Stats are now displaying correctly. General - Fixed CD-key validation errors. - Environmental Reverb is now disabled by default for hyper threaded machines. Gameplay - Fixed Overwatch. - Combat system updates: System reverted to COH infantry combat. - Vet 3 Ostwind receives a 40% boost to accuracy. - Wehrmacht Panzer Command Building reduced 15 fuel. - Wehrmacht Panzer Command build time increased by 15s - Knights\' Cross Holders receive Panzerfaust ability at Vet 3 - Panther cost reduced from 140 fuel to 125 fuel - Panzerfausts cost reduced to 35 - Stugs and StuHs receive a 15% health modifier at vet 2 - Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75 - Wehrmacht Halftracks deliver 20% more damage Vet 2 - Vet 2 StuH has a received penetration modifier of .85 - Churchill Crocodile Flamethrower range increased from 20 to 35 - Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage). - Sniper rifles accuracy vs trench cover increased from .25 to .45 - Reduced cost of Allied MG nest by 5 fuel. - Ranger Veterancy experience requirements increased to 14/28/50 - British Howitzer Popcap reduced to 10 from 12. - BAR damage increased to .4 versus Panzer Elite soldiers. - Puma234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2 - Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25.

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815 downloads

Uploaded:16/12/2007

CoH v2.1.0.3 to v2.2.0.1 Patch - Spanish

es_2103_2201_patch.exe | 42.93 MB

improvements, especially on single-core systems. - Fixed a bug with account secret question collisions. - Removed the ability to add chat messages with no content. - Streamlined the in game downloader and added checksum verification. - Increased the default volume mix output, should now be equivalent to original CoH. - Fixed a bug where speech and music would stop mid-game. - Replays now restore the custom atmosphere, and also do not reset the atmosphere for save games. - Fixed a bug that resulted in the UI losing functionality after watching an NIS. - The screen no longer remains black if you save the game during a black screen transition. - Fixed a number of incorrect speech triggers. Campaign - Fixed the ending of OMG M07 so that the final mission speech does not play twice. - Fixed a potential crash that would occur in Caen M08. - Fixed Normandy M10 to ensure that the medal objective occurs when the Rangers arrive. - Ensured that the player would start with enough fuel to build a Howitzer at the start of Caen M01. - Removed extra lines in OMG M02 that were inaudible to the player with regards to the found plans. - Fixed a minor pathing issue in M05 of Best when squads garrison a particular house. - Fixed a keyless text reference when the player selects the neutral Goliaths in Normandy M08. - Fixed the special single player manpower point to increase in MP rate when an outpost is built on the point. - Ensured that the forward Motorpool Normandy M06 does not disappear when destroyed. - Map changes to Normandy M09. Gameplay - Airborne Satchel Charges reduced in cost from 75munitions to 50munitions. - American 105mm artillery barrage recharge increased by 25s. - American 76mm gun upgrade cost reduced from 200mp/100fuel to 200mp/85fuel. - American Airborne Recoilless Rifles have their setup times reduced to enable them to fire more effectively at moving vehicles. - American BAR weapon damage modifier increased from .5 to .75 against Marder III armour type. BAR will do more damage when it penetrates the armour of the Marder III. - American Offmap artillery arrival delay reduced by 1s. - American Rangers have some changes to their veterancy. Vet 1 received accuracy bonus is moved to Vet 2. Vet 2 received damage modifier is moved to Vet 1. - American Rangers have their reinforce costs increased by approximately 10mp per soldier. - American Riflemen receive longer range sticky bombs ability at Vet level 2. - American Sherman .50cal turret mount cost reduced from 100munitions to 75munitions. - British 17 pounder AT gun has its range increased marginally to account for the size of its emplacement. - British 25 Pounder scatter tuned to reduce overshooting. - British Armour Command Truck and Field Support Truck have their sight radii tuned. - British Deploy Marksman ability range reduced from 35 to 30. - British officers and Recon squads have their camouflage detection increased marginally. - British Sappers have their health individually increased by 5. - British trucks have a small camo detection radius. - Commando Artillery cost increased from 80munitions to 100munitions. - Defensive Operations (researched at the HQ) is required to enable healing at Panzer Elite Medical stations. - Goliath has reduced chance of taking an engine critical from small arms fire. - Jagdpanther costs set to be the same as King Tiger. Will cost 100mp upkeep per minute for 5 minutes. - M8 Greyhound 37mm gun cool down reduced from 9s to 7s. - MG42 Suppression increased vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry)). - On map American 105mm howitzers and all Flak 88 variants have their build times reduced from 90s to 60s. - Pak 38 Vet 3 damage modifier reduced from 1.25 to 1.15 - Panzer Elite AT grenades set to do matching damage vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry) target types - Panzer Elite AT Halftrack Focused Firing ability increased in cost from 30munitions to 40munitions. - Panzer Elite AT Halftrack Focused Firing ability will set a .55 speed modifier on the AT Halftrack for the duration of the ability. - Panzer Elite AT Halftrack Treadbreaker ability cost increased from 25munitions to 40munitions. - Panzer Elite AT Halftrack Treadbreaker ability range decreased from 45 to 32. - Panzer Elite Booby Trap ability recharge time increased. - Panzer Elite Defensive Operations cost increased from 100mp/20fuel to 150mp/30fuel - Panzer Elite Fallschirmjager FG42 weapon has its rate of fire reduced from 8 to 7. - Panzer Elite Fallschirmjager FG65 weapon is less effective against units in light and open cover. - Panzer Elite Flakvierling 38 cost changed from 340mp/20fuel to 300mp/35fuel. - Panzer Elite Funkwagen steals 100% of resources from enemy sectors now instead of 50%. - Panzer Elite grenadiers receive veterancy at a slower rate. Required 8 points for vet 1, 22 for vet 2, 36 for vet 3, now requires 12 points for vet 1, 26 for vet 2, 40 for vet 3. - Panzer Elite Infantry Halftrack cost increased from 240mp/15fuel to 240mp/20fuel. - Panzer Elite Infantry Halftrack had main MG42 Suppression reduced vs units in heavy and light cover. - Panzer Elite Infantry Halftrack health reduced from 300 to 285. - Panzer Elite Infantry lose their received_accuracy modifiers for Defensive Vet 1 and Defensive Vet 2 - Panzer Elite Jager Kommand and Support Kommand costs increased from 220mp/20fuel to 220mp/30fuel. - Panzer Elite Luftwaffe Commander tree has its command point costs modified. Fallschirmjager increased from 2 to 3, Luftwaffe Ground Forces reduced from 2 to 1, Wirblewind increased by 1, Butterfly bombs reduced by 1. - Panzer Elite Mortar Halftrack barrage tuned by adding 1s to each cool down. - Panzer Elite Munition Halftrack cost reduced from 220mp/25fuel to 200mp/15fuel - Panzer Elite Panzer IV Infantry Support tank had its main weapon accuracy increased vs tp_infantry (US and Wehrmacht infantry) and tp_infantry_elite (US Rangers) from .4 to .5. - Panzer Elite Scout Car Logistik Upgrade decreased in cost from 40munitions to 25munitions. - Panzer Elite Sector Artillery costs 3 command points instead of 4. - Panzer Elite Tank Busters reduced in cost from 390mp to 360mp. - Panzer Elite Wirblewind AA vehicle increased in effectiveness vs light vehicles. Rounds Will have a greater chance of penetrating Armour of vehicles like M24 Greyhound and M19 Halftracks. - Panzer Elite Wirblewind has improved accuracy modifiers against massed infantry. - Panzer Grenadiers max builders set from 12 to 6. This will reduce the construction speed of Panzer Elite infantry. - Probability of blowing up a flamethrower armed soldier is reduced. - Turret mounted machine gunners have their chance of death criticals reduced in most weapon categories. - Wehrmacht Flak 88 health increased from 200 to 325. - Wehrmacht Registered Artillery cost reduced from 150munitions to 125munitions. - Wehrmacht StuH 42 weapon does marginally increased area damage to infantry. - Wehrmacht Volksgrenadiers get a new K98 rifle tuned vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry). Damage modifier increased from .6 to .65. Data Bug Fixes - Set UI stats correctly for Jagdpanther. Was 3/5/5/4, should be 9/3/7/5. - Axis 88 crews will no longer lose their medical kit during the Battle Phase. - PE Assault Grenadiers cannot pick up dropped bazookas that they cannot use. - Axis Wehrmacht and Stormtroopers no longer use the same group selection. Double-clicking on either unit type will no longer select both unit types. - British Command Trucks will crush tank traps or other blocking objects for a short duration when they first appear on the map. - Kettenkrad will no longer have the rudimentary repair ability before the Tank Destroyer command tree is selected. - The American Tank Depot will count properly in Annihilate Games. Players will not lose Annihilate Games if all they have left is a Tank Depot. - Panzer Elite Sprint Ability is visible with requirements - Activate Panther Battlegroup upgrade on HQ now has a shortcut key. - Units can no longer repair slit trenches. - Several UI bugs were fixed when British emplacements were taken over by non-British allied or enemy forces. - Fixed a bug where the British Lt was applying his speed modifier bonus to some enemy and allied troops. - Fixed a bug where Heroic Charge \'fatigue\' modifiers were not being applied after Heroic Charge had been used. - Fixed a bug where Panzer Grenadiers would detect mines while garrisoned in a halftrack. - V1 Fixes - fixed a bug where the V1 would fail if it was targeted on a unit that died before the V1 arrived. V1s should only target position, not entity. Map Changes - Linden & Bedum added to the playlist. - Bernieres Sur Mer - top fuel point on right side of island had a gap placed in the wall. - Wolfheze - Some shotblocking hedgerows were placed by a house to the north of the bottom-left base. - Bedum - Some shot blocking set around a house in the bottom center of the map. - Linden - some points and victory points moved slightly to create better balance between the north and south teams. - Best - some points moved to create better balance between the two players. - Langres - Map base areas increased in size.

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810 downloads

Uploaded:16/12/2007

CoH v2.1.0.3 to v2.2.0.1 Patch - Russian

ru_2103_2201_patch.exe | 43.14 MB

improvements, especially on single-core systems. - Fixed a bug with account secret question collisions. - Removed the ability to add chat messages with no content. - Streamlined the in game downloader and added checksum verification. - Increased the default volume mix output, should now be equivalent to original CoH. - Fixed a bug where speech and music would stop mid-game. - Replays now restore the custom atmosphere, and also do not reset the atmosphere for save games. - Fixed a bug that resulted in the UI losing functionality after watching an NIS. - The screen no longer remains black if you save the game during a black screen transition. - Fixed a number of incorrect speech triggers. Campaign - Fixed the ending of OMG M07 so that the final mission speech does not play twice. - Fixed a potential crash that would occur in Caen M08. - Fixed Normandy M10 to ensure that the medal objective occurs when the Rangers arrive. - Ensured that the player would start with enough fuel to build a Howitzer at the start of Caen M01. - Removed extra lines in OMG M02 that were inaudible to the player with regards to the found plans. - Fixed a minor pathing issue in M05 of Best when squads garrison a particular house. - Fixed a keyless text reference when the player selects the neutral Goliaths in Normandy M08. - Fixed the special single player manpower point to increase in MP rate when an outpost is built on the point. - Ensured that the forward Motorpool Normandy M06 does not disappear when destroyed. - Map changes to Normandy M09. Gameplay - Airborne Satchel Charges reduced in cost from 75munitions to 50munitions. - American 105mm artillery barrage recharge increased by 25s. - American 76mm gun upgrade cost reduced from 200mp/100fuel to 200mp/85fuel. - American Airborne Recoilless Rifles have their setup times reduced to enable them to fire more effectively at moving vehicles. - American BAR weapon damage modifier increased from .5 to .75 against Marder III armour type. BAR will do more damage when it penetrates the armour of the Marder III. - American Offmap artillery arrival delay reduced by 1s. - American Rangers have some changes to their veterancy. Vet 1 received accuracy bonus is moved to Vet 2. Vet 2 received damage modifier is moved to Vet 1. - American Rangers have their reinforce costs increased by approximately 10mp per soldier. - American Riflemen receive longer range sticky bombs ability at Vet level 2. - American Sherman .50cal turret mount cost reduced from 100munitions to 75munitions. - British 17 pounder AT gun has its range increased marginally to account for the size of its emplacement. - British 25 Pounder scatter tuned to reduce overshooting. - British Armour Command Truck and Field Support Truck have their sight radii tuned. - British Deploy Marksman ability range reduced from 35 to 30. - British officers and Recon squads have their camouflage detection increased marginally. - British Sappers have their health individually increased by 5. - British trucks have a small camo detection radius. - Commando Artillery cost increased from 80munitions to 100munitions. - Defensive Operations (researched at the HQ) is required to enable healing at Panzer Elite Medical stations. - Goliath has reduced chance of taking an engine critical from small arms fire. - Jagdpanther costs set to be the same as King Tiger. Will cost 100mp upkeep per minute for 5 minutes. - M8 Greyhound 37mm gun cool down reduced from 9s to 7s. - MG42 Suppression increased vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry)). - On map American 105mm howitzers and all Flak 88 variants have their build times reduced from 90s to 60s. - Pak 38 Vet 3 damage modifier reduced from 1.25 to 1.15 - Panzer Elite AT grenades set to do matching damage vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry) target types - Panzer Elite AT Halftrack Focused Firing ability increased in cost from 30munitions to 40munitions. - Panzer Elite AT Halftrack Focused Firing ability will set a .55 speed modifier on the AT Halftrack for the duration of the ability. - Panzer Elite AT Halftrack Treadbreaker ability cost increased from 25munitions to 40munitions. - Panzer Elite AT Halftrack Treadbreaker ability range decreased from 45 to 32. - Panzer Elite Booby Trap ability recharge time increased. - Panzer Elite Defensive Operations cost increased from 100mp/20fuel to 150mp/30fuel - Panzer Elite Fallschirmjager FG42 weapon has its rate of fire reduced from 8 to 7. - Panzer Elite Fallschirmjager FG65 weapon is less effective against units in light and open cover. - Panzer Elite Flakvierling 38 cost changed from 340mp/20fuel to 300mp/35fuel. - Panzer Elite Funkwagen steals 100% of resources from enemy sectors now instead of 50%. - Panzer Elite grenadiers receive veterancy at a slower rate. Required 8 points for vet 1, 22 for vet 2, 36 for vet 3, now requires 12 points for vet 1, 26 for vet 2, 40 for vet 3. - Panzer Elite Infantry Halftrack cost increased from 240mp/15fuel to 240mp/20fuel. - Panzer Elite Infantry Halftrack had main MG42 Suppression reduced vs units in heavy and light cover. - Panzer Elite Infantry Halftrack health reduced from 300 to 285. - Panzer Elite Infantry lose their received_accuracy modifiers for Defensive Vet 1 and Defensive Vet 2 - Panzer Elite Jager Kommand and Support Kommand costs increased from 220mp/20fuel to 220mp/30fuel. - Panzer Elite Luftwaffe Commander tree has its command point costs modified. Fallschirmjager increased from 2 to 3, Luftwaffe Ground Forces reduced from 2 to 1, Wirblewind increased by 1, Butterfly bombs reduced by 1. - Panzer Elite Mortar Halftrack barrage tuned by adding 1s to each cool down. - Panzer Elite Munition Halftrack cost reduced from 220mp/25fuel to 200mp/15fuel - Panzer Elite Panzer IV Infantry Support tank had its main weapon accuracy increased vs tp_infantry (US and Wehrmacht infantry) and tp_infantry_elite (US Rangers) from .4 to .5. - Panzer Elite Scout Car Logistik Upgrade decreased in cost from 40munitions to 25munitions. - Panzer Elite Sector Artillery costs 3 command points instead of 4. - Panzer Elite Tank Busters reduced in cost from 390mp to 360mp. - Panzer Elite Wirblewind AA vehicle increased in effectiveness vs light vehicles. Rounds Will have a greater chance of penetrating Armour of vehicles like M24 Greyhound and M19 Halftracks. - Panzer Elite Wirblewind has improved accuracy modifiers against massed infantry. - Panzer Grenadiers max builders set from 12 to 6. This will reduce the construction speed of Panzer Elite infantry. - Probability of blowing up a flamethrower armed soldier is reduced. - Turret mounted machine gunners have their chance of death criticals reduced in most weapon categories. - Wehrmacht Flak 88 health increased from 200 to 325. - Wehrmacht Registered Artillery cost reduced from 150munitions to 125munitions. - Wehrmacht StuH 42 weapon does marginally increased area damage to infantry. - Wehrmacht Volksgrenadiers get a new K98 rifle tuned vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry). Damage modifier increased from .6 to .65. Data Bug Fixes - Set UI stats correctly for Jagdpanther. Was 3/5/5/4, should be 9/3/7/5. - Axis 88 crews will no longer lose their medical kit during the Battle Phase. - PE Assault Grenadiers cannot pick up dropped bazookas that they cannot use. - Axis Wehrmacht and Stormtroopers no longer use the same group selection. Double-clicking on either unit type will no longer select both unit types. - British Command Trucks will crush tank traps or other blocking objects for a short duration when they first appear on the map. - Kettenkrad will no longer have the rudimentary repair ability before the Tank Destroyer command tree is selected. - The American Tank Depot will count properly in Annihilate Games. Players will not lose Annihilate Games if all they have left is a Tank Depot. - Panzer Elite Sprint Ability is visible with requirements - Activate Panther Battlegroup upgrade on HQ now has a shortcut key. - Units can no longer repair slit trenches. - Several UI bugs were fixed when British emplacements were taken over by non-British allied or enemy forces. - Fixed a bug where the British Lt was applying his speed modifier bonus to some enemy and allied troops. - Fixed a bug where Heroic Charge \'fatigue\' modifiers were not being applied after Heroic Charge had been used. - Fixed a bug where Panzer Grenadiers would detect mines while garrisoned in a halftrack. - V1 Fixes - fixed a bug where the V1 would fail if it was targeted on a unit that died before the V1 arrived. V1s should only target position, not entity. Map Changes - Linden & Bedum added to the playlist. - Bernieres Sur Mer - top fuel point on right side of island had a gap placed in the wall. - Wolfheze - Some shotblocking hedgerows were placed by a house to the north of the bottom-left base. - Bedum - Some shot blocking set around a house in the bottom center of the map. - Linden - some points and victory points moved slightly to create better balance between the north and south teams. - Best - some points moved to create better balance between the two players. - Langres - Map base areas increased in size.

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726 downloads

Uploaded:16/12/2007

CoH v2.1.0.3 to v2.2.0.1 Patch - Italian

it_2103_2201_patch.exe | 112.69 MB

improvements, especially on single-core systems. - Fixed a bug with account secret question collisions. - Removed the ability to add chat messages with no content. - Streamlined the in game downloader and added checksum verification. - Increased the default volume mix output, should now be equivalent to original CoH. - Fixed a bug where speech and music would stop mid-game. - Replays now restore the custom atmosphere, and also do not reset the atmosphere for save games. - Fixed a bug that resulted in the UI losing functionality after watching an NIS. - The screen no longer remains black if you save the game during a black screen transition. - Fixed a number of incorrect speech triggers. Campaign - Fixed the ending of OMG M07 so that the final mission speech does not play twice. - Fixed a potential crash that would occur in Caen M08. - Fixed Normandy M10 to ensure that the medal objective occurs when the Rangers arrive. - Ensured that the player would start with enough fuel to build a Howitzer at the start of Caen M01. - Removed extra lines in OMG M02 that were inaudible to the player with regards to the found plans. - Fixed a minor pathing issue in M05 of Best when squads garrison a particular house. - Fixed a keyless text reference when the player selects the neutral Goliaths in Normandy M08. - Fixed the special single player manpower point to increase in MP rate when an outpost is built on the point. - Ensured that the forward Motorpool Normandy M06 does not disappear when destroyed. - Map changes to Normandy M09. Gameplay - Airborne Satchel Charges reduced in cost from 75munitions to 50munitions. - American 105mm artillery barrage recharge increased by 25s. - American 76mm gun upgrade cost reduced from 200mp/100fuel to 200mp/85fuel. - American Airborne Recoilless Rifles have their setup times reduced to enable them to fire more effectively at moving vehicles. - American BAR weapon damage modifier increased from .5 to .75 against Marder III armour type. BAR will do more damage when it penetrates the armour of the Marder III. - American Offmap artillery arrival delay reduced by 1s. - American Rangers have some changes to their veterancy. Vet 1 received accuracy bonus is moved to Vet 2. Vet 2 received damage modifier is moved to Vet 1. - American Rangers have their reinforce costs increased by approximately 10mp per soldier. - American Riflemen receive longer range sticky bombs ability at Vet level 2. - American Sherman .50cal turret mount cost reduced from 100munitions to 75munitions. - British 17 pounder AT gun has its range increased marginally to account for the size of its emplacement. - British 25 Pounder scatter tuned to reduce overshooting. - British Armour Command Truck and Field Support Truck have their sight radii tuned. - British Deploy Marksman ability range reduced from 35 to 30. - British officers and Recon squads have their camouflage detection increased marginally. - British Sappers have their health individually increased by 5. - British trucks have a small camo detection radius. - Commando Artillery cost increased from 80munitions to 100munitions. - Defensive Operations (researched at the HQ) is required to enable healing at Panzer Elite Medical stations. - Goliath has reduced chance of taking an engine critical from small arms fire. - Jagdpanther costs set to be the same as King Tiger. Will cost 100mp upkeep per minute for 5 minutes. - M8 Greyhound 37mm gun cool down reduced from 9s to 7s. - MG42 Suppression increased vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry)). - On map American 105mm howitzers and all Flak 88 variants have their build times reduced from 90s to 60s. - Pak 38 Vet 3 damage modifier reduced from 1.25 to 1.15 - Panzer Elite AT grenades set to do matching damage vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry) target types - Panzer Elite AT Halftrack Focused Firing ability increased in cost from 30munitions to 40munitions. - Panzer Elite AT Halftrack Focused Firing ability will set a .55 speed modifier on the AT Halftrack for the duration of the ability. - Panzer Elite AT Halftrack Treadbreaker ability cost increased from 25munitions to 40munitions. - Panzer Elite AT Halftrack Treadbreaker ability range decreased from 45 to 32. - Panzer Elite Booby Trap ability recharge time increased. - Panzer Elite Defensive Operations cost increased from 100mp/20fuel to 150mp/30fuel - Panzer Elite Fallschirmjager FG42 weapon has its rate of fire reduced from 8 to 7. - Panzer Elite Fallschirmjager FG65 weapon is less effective against units in light and open cover. - Panzer Elite Flakvierling 38 cost changed from 340mp/20fuel to 300mp/35fuel. - Panzer Elite Funkwagen steals 100% of resources from enemy sectors now instead of 50%. - Panzer Elite grenadiers receive veterancy at a slower rate. Required 8 points for vet 1, 22 for vet 2, 36 for vet 3, now requires 12 points for vet 1, 26 for vet 2, 40 for vet 3. - Panzer Elite Infantry Halftrack cost increased from 240mp/15fuel to 240mp/20fuel. - Panzer Elite Infantry Halftrack had main MG42 Suppression reduced vs units in heavy and light cover. - Panzer Elite Infantry Halftrack health reduced from 300 to 285. - Panzer Elite Infantry lose their received_accuracy modifiers for Defensive Vet 1 and Defensive Vet 2 - Panzer Elite Jager Kommand and Support Kommand costs increased from 220mp/20fuel to 220mp/30fuel. - Panzer Elite Luftwaffe Commander tree has its command point costs modified. Fallschirmjager increased from 2 to 3, Luftwaffe Ground Forces reduced from 2 to 1, Wirblewind increased by 1, Butterfly bombs reduced by 1. - Panzer Elite Mortar Halftrack barrage tuned by adding 1s to each cool down. - Panzer Elite Munition Halftrack cost reduced from 220mp/25fuel to 200mp/15fuel - Panzer Elite Panzer IV Infantry Support tank had its main weapon accuracy increased vs tp_infantry (US and Wehrmacht infantry) and tp_infantry_elite (US Rangers) from .4 to .5. - Panzer Elite Scout Car Logistik Upgrade decreased in cost from 40munitions to 25munitions. - Panzer Elite Sector Artillery costs 3 command points instead of 4. - Panzer Elite Tank Busters reduced in cost from 390mp to 360mp. - Panzer Elite Wirblewind AA vehicle increased in effectiveness vs light vehicles. Rounds Will have a greater chance of penetrating Armour of vehicles like M24 Greyhound and M19 Halftracks. - Panzer Elite Wirblewind has improved accuracy modifiers against massed infantry. - Panzer Grenadiers max builders set from 12 to 6. This will reduce the construction speed of Panzer Elite infantry. - Probability of blowing up a flamethrower armed soldier is reduced. - Turret mounted machine gunners have their chance of death criticals reduced in most weapon categories. - Wehrmacht Flak 88 health increased from 200 to 325. - Wehrmacht Registered Artillery cost reduced from 150munitions to 125munitions. - Wehrmacht StuH 42 weapon does marginally increased area damage to infantry. - Wehrmacht Volksgrenadiers get a new K98 rifle tuned vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry). Damage modifier increased from .6 to .65. Data Bug Fixes - Set UI stats correctly for Jagdpanther. Was 3/5/5/4, should be 9/3/7/5. - Axis 88 crews will no longer lose their medical kit during the Battle Phase. - PE Assault Grenadiers cannot pick up dropped bazookas that they cannot use. - Axis Wehrmacht and Stormtroopers no longer use the same group selection. Double-clicking on either unit type will no longer select both unit types. - British Command Trucks will crush tank traps or other blocking objects for a short duration when they first appear on the map. - Kettenkrad will no longer have the rudimentary repair ability before the Tank Destroyer command tree is selected. - The American Tank Depot will count properly in Annihilate Games. Players will not lose Annihilate Games if all they have left is a Tank Depot. - Panzer Elite Sprint Ability is visible with requirements - Activate Panther Battlegroup upgrade on HQ now has a shortcut key. - Units can no longer repair slit trenches. - Several UI bugs were fixed when British emplacements were taken over by non-British allied or enemy forces. - Fixed a bug where the British Lt was applying his speed modifier bonus to some enemy and allied troops. - Fixed a bug where Heroic Charge \'fatigue\' modifiers were not being applied after Heroic Charge had been used. - Fixed a bug where Panzer Grenadiers would detect mines while garrisoned in a halftrack. - V1 Fixes - fixed a bug where the V1 would fail if it was targeted on a unit that died before the V1 arrived. V1s should only target position, not entity. Map Changes - Linden & Bedum added to the playlist. - Bernieres Sur Mer - top fuel point on right side of island had a gap placed in the wall. - Wolfheze - Some shotblocking hedgerows were placed by a house to the north of the bottom-left base. - Bedum - Some shot blocking set around a house in the bottom center of the map. - Linden - some points and victory points moved slightly to create better balance between the north and south teams. - Best - some points moved to create better balance between the two players. - Langres - Map base areas increased in size.

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675 downloads

Uploaded:24/07/2007

Company of Heroes v1.71 Patch - French

fr_170_171_patch.exe | 8.81 MB

excessive memory usage - Crash fix on entity spawn (occurs with several mods) - Various other crash fixes. - Various memory leak fixes. - Window maximize button switches windowed mode back to full screen. - D3D10 sky shader fixed. - D3D10 stippled scarring fix. - Better colour for HTML news links. Gameplay - Allied War Machine has had its duration reduced to 25 seconds, cost increased to 250 munitions and cool down increased to 150 seconds.

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664 downloads

Uploaded:16/12/2007

CoH v2.1.0.3 to v2.2.0.1 Patch - French

fr_2103_2201_patch.exe | 43.08 MB

improvements, especially on single-core systems. - Fixed a bug with account secret question collisions. - Removed the ability to add chat messages with no content. - Streamlined the in game downloader and added checksum verification. - Increased the default volume mix output, should now be equivalent to original CoH. - Fixed a bug where speech and music would stop mid-game. - Replays now restore the custom atmosphere, and also do not reset the atmosphere for save games. - Fixed a bug that resulted in the UI losing functionality after watching an NIS. - The screen no longer remains black if you save the game during a black screen transition. - Fixed a number of incorrect speech triggers. Campaign - Fixed the ending of OMG M07 so that the final mission speech does not play twice. - Fixed a potential crash that would occur in Caen M08. - Fixed Normandy M10 to ensure that the medal objective occurs when the Rangers arrive. - Ensured that the player would start with enough fuel to build a Howitzer at the start of Caen M01. - Removed extra lines in OMG M02 that were inaudible to the player with regards to the found plans. - Fixed a minor pathing issue in M05 of Best when squads garrison a particular house. - Fixed a keyless text reference when the player selects the neutral Goliaths in Normandy M08. - Fixed the special single player manpower point to increase in MP rate when an outpost is built on the point. - Ensured that the forward Motorpool Normandy M06 does not disappear when destroyed. - Map changes to Normandy M09. Gameplay - Airborne Satchel Charges reduced in cost from 75munitions to 50munitions. - American 105mm artillery barrage recharge increased by 25s. - American 76mm gun upgrade cost reduced from 200mp/100fuel to 200mp/85fuel. - American Airborne Recoilless Rifles have their setup times reduced to enable them to fire more effectively at moving vehicles. - American BAR weapon damage modifier increased from .5 to .75 against Marder III armour type. BAR will do more damage when it penetrates the armour of the Marder III. - American Offmap artillery arrival delay reduced by 1s. - American Rangers have some changes to their veterancy. Vet 1 received accuracy bonus is moved to Vet 2. Vet 2 received damage modifier is moved to Vet 1. - American Rangers have their reinforce costs increased by approximately 10mp per soldier. - American Riflemen receive longer range sticky bombs ability at Vet level 2. - American Sherman .50cal turret mount cost reduced from 100munitions to 75munitions. - British 17 pounder AT gun has its range increased marginally to account for the size of its emplacement. - British 25 Pounder scatter tuned to reduce overshooting. - British Armour Command Truck and Field Support Truck have their sight radii tuned. - British Deploy Marksman ability range reduced from 35 to 30. - British officers and Recon squads have their camouflage detection increased marginally. - British Sappers have their health individually increased by 5. - British trucks have a small camo detection radius. - Commando Artillery cost increased from 80munitions to 100munitions. - Defensive Operations (researched at the HQ) is required to enable healing at Panzer Elite Medical stations. - Goliath has reduced chance of taking an engine critical from small arms fire. - Jagdpanther costs set to be the same as King Tiger. Will cost 100mp upkeep per minute for 5 minutes. - M8 Greyhound 37mm gun cool down reduced from 9s to 7s. - MG42 Suppression increased vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry)). - On map American 105mm howitzers and all Flak 88 variants have their build times reduced from 90s to 60s. - Pak 38 Vet 3 damage modifier reduced from 1.25 to 1.15 - Panzer Elite AT grenades set to do matching damage vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry) target types - Panzer Elite AT Halftrack Focused Firing ability increased in cost from 30munitions to 40munitions. - Panzer Elite AT Halftrack Focused Firing ability will set a .55 speed modifier on the AT Halftrack for the duration of the ability. - Panzer Elite AT Halftrack Treadbreaker ability cost increased from 25munitions to 40munitions. - Panzer Elite AT Halftrack Treadbreaker ability range decreased from 45 to 32. - Panzer Elite Booby Trap ability recharge time increased. - Panzer Elite Defensive Operations cost increased from 100mp/20fuel to 150mp/30fuel - Panzer Elite Fallschirmjager FG42 weapon has its rate of fire reduced from 8 to 7. - Panzer Elite Fallschirmjager FG65 weapon is less effective against units in light and open cover. - Panzer Elite Flakvierling 38 cost changed from 340mp/20fuel to 300mp/35fuel. - Panzer Elite Funkwagen steals 100% of resources from enemy sectors now instead of 50%. - Panzer Elite grenadiers receive veterancy at a slower rate. Required 8 points for vet 1, 22 for vet 2, 36 for vet 3, now requires 12 points for vet 1, 26 for vet 2, 40 for vet 3. - Panzer Elite Infantry Halftrack cost increased from 240mp/15fuel to 240mp/20fuel. - Panzer Elite Infantry Halftrack had main MG42 Suppression reduced vs units in heavy and light cover. - Panzer Elite Infantry Halftrack health reduced from 300 to 285. - Panzer Elite Infantry lose their received_accuracy modifiers for Defensive Vet 1 and Defensive Vet 2 - Panzer Elite Jager Kommand and Support Kommand costs increased from 220mp/20fuel to 220mp/30fuel. - Panzer Elite Luftwaffe Commander tree has its command point costs modified. Fallschirmjager increased from 2 to 3, Luftwaffe Ground Forces reduced from 2 to 1, Wirblewind increased by 1, Butterfly bombs reduced by 1. - Panzer Elite Mortar Halftrack barrage tuned by adding 1s to each cool down. - Panzer Elite Munition Halftrack cost reduced from 220mp/25fuel to 200mp/15fuel - Panzer Elite Panzer IV Infantry Support tank had its main weapon accuracy increased vs tp_infantry (US and Wehrmacht infantry) and tp_infantry_elite (US Rangers) from .4 to .5. - Panzer Elite Scout Car Logistik Upgrade decreased in cost from 40munitions to 25munitions. - Panzer Elite Sector Artillery costs 3 command points instead of 4. - Panzer Elite Tank Busters reduced in cost from 390mp to 360mp. - Panzer Elite Wirblewind AA vehicle increased in effectiveness vs light vehicles. Rounds Will have a greater chance of penetrating Armour of vehicles like M24 Greyhound and M19 Halftracks. - Panzer Elite Wirblewind has improved accuracy modifiers against massed infantry. - Panzer Grenadiers max builders set from 12 to 6. This will reduce the construction speed of Panzer Elite infantry. - Probability of blowing up a flamethrower armed soldier is reduced. - Turret mounted machine gunners have their chance of death criticals reduced in most weapon categories. - Wehrmacht Flak 88 health increased from 200 to 325. - Wehrmacht Registered Artillery cost reduced from 150munitions to 125munitions. - Wehrmacht StuH 42 weapon does marginally increased area damage to infantry. - Wehrmacht Volksgrenadiers get a new K98 rifle tuned vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry). Damage modifier increased from .6 to .65. Data Bug Fixes - Set UI stats correctly for Jagdpanther. Was 3/5/5/4, should be 9/3/7/5. - Axis 88 crews will no longer lose their medical kit during the Battle Phase. - PE Assault Grenadiers cannot pick up dropped bazookas that they cannot use. - Axis Wehrmacht and Stormtroopers no longer use the same group selection. Double-clicking on either unit type will no longer select both unit types. - British Command Trucks will crush tank traps or other blocking objects for a short duration when they first appear on the map. - Kettenkrad will no longer have the rudimentary repair ability before the Tank Destroyer command tree is selected. - The American Tank Depot will count properly in Annihilate Games. Players will not lose Annihilate Games if all they have left is a Tank Depot. - Panzer Elite Sprint Ability is visible with requirements - Activate Panther Battlegroup upgrade on HQ now has a shortcut key. - Units can no longer repair slit trenches. - Several UI bugs were fixed when British emplacements were taken over by non-British allied or enemy forces. - Fixed a bug where the British Lt was applying his speed modifier bonus to some enemy and allied troops. - Fixed a bug where Heroic Charge \'fatigue\' modifiers were not being applied after Heroic Charge had been used. - Fixed a bug where Panzer Grenadiers would detect mines while garrisoned in a halftrack. - V1 Fixes - fixed a bug where the V1 would fail if it was targeted on a unit that died before the V1 arrived. V1s should only target position, not entity. Map Changes - Linden & Bedum added to the playlist. - Bernieres Sur Mer - top fuel point on right side of island had a gap placed in the wall. - Wolfheze - Some shotblocking hedgerows were placed by a house to the north of the bottom-left base. - Bedum - Some shot blocking set around a house in the bottom center of the map. - Linden - some points and victory points moved slightly to create better balance between the north and south teams. - Best - some points moved to create better balance between the two players. - Langres - Map base areas increased in size.

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599 downloads

Uploaded:14/02/2007

Company of Heroes v1.4 to v1.5 Patch

fr_140_150_patch.exe | 49.92 MB

Maps 2p_Beaux Lowlands 4p_Lyon General Fixes - Games with friends now have a friend icon displayed when browsing the lobby game list. - Messages regarding game connection attempts are logged to the chat window for all players in the session. - Rank icons now indicate the type of game the rank was earned in. - Games with players who have infinite pings now display an \"X\" for ping in the lobby game list. - New game list filtering options added to the online lobby. - Custom maps are now properly supported in multiplayer. - Losing connection with the lobby while downloading a patch no longer crashes the game. Sound - UI sounds have been added to the online lobby. - Auto match sound notification has been improved. - Various speech fixes for weapons have been implemented and tuned. - Destruction sounds have been added to various world objects. - Repetition has been reduced in battle chatter and with various units. Gameplay Sherman Calliope: - Sherman Calliope’s main tank gun has been removed and the Calliope Barrage ability is now free to use. - Sherman Calliope Barrage range increased from 130 to 150 meters. - Sherman Calliope now has cap of 2, similar to the Pershing Heavy Tank. - Sherman Calliope cost reduced from 600 Manpower to 560 Manpower. - Sherman Calliope Barrage ability recharge timer increased to 105 seconds M10 Tank Destroyer: - Allied M10 Movement improved: 15% increase to acceleration and 10% increase rotation rate. - Allied M10 Tank Destroyer weapon damage has been increased and Fuel cost has been reduced by 5. - Axis Armoured Car (Puma) 20mm main cannon rear penetration vs. the Allied M10 significantly reduced. M8 Armored Car: - Allied M8 Armored Car’s accuracy on the move increased. Now on par with the M4 Sherman and M10 Tank Destroyer. - Allied M8 Armored Car’s accuracy penalties vs. the Axis Armored Car (Puma) have been removed. - Allied M8 Armored Car Armor upgrade Munitions cost reduced by 25. M26 Pershing Heavy Tank: - Allied Pershing penetration rate vs. the Stug increased to 80%. - Axis Stug penetration rate vs. the Pershing has been reduced to 45% from 74.6% Allied Commander Tree Improvements: - Armoured Fury Branch changed to: Raid to Allied War Machine to Calliope. - War Machine Branch changed to: Fast Deployment to Field Repairs to Pershing. - Allied War Machine Command Point Cost reduced by 1 - Sherman Calliope Command Point Cost reduced by 1 Infantry AT weapon changes (Allies and Axis): - All Infantry Anti-Tank weaponry (Bazooka, Recoilless Rifle, Panzerschreck) are slightly more accurate when firing at moving light targets. - Allied Bazookas and Recoilless Rifles now deal slightly more damage to Light Vehicles - Panzerfaust accuracy against infantry targets has been reduced as intended. While there is still a chance to directly hit and kill targets like snipers, - Panzerfausts are now more likely to cause splash damage rather than kill infantry. - Panzerschreck Damage vs. base buildings lowered by 25%. - Bazooka damage vs. base buildings has been lowered by 25%. Allied BAR and suppression changes: - Allied BAR Rifle upgrade now gives 2 BAR Rifles rather than 3. Allied BAR Riflemen squads will now be able to pick-up MG42 and Panzerschreck items - Allied BAR Rifle damage increased by 40%. - Allied BAR Rifle will take slightly longer to Pin units that are in a Suppressed state - Allied BAR Suppression ability can no longer suppress and pin units in heavy cover. Construction Changes: - Players may no longer delete Sand Bags or Tank Traps. - Allied Observation Post built from Riflemen now has the same build speed as the Observation Post built by Engineers. - Allied Observation Posts, Axis Observation Posts, and Machine Gun Nests now have the appropriate target type while building; now like all other buildings they will be much more susceptible to damage while under construction - Axis Volksgrenadiers can now utilize the same build menu as the Grenadiers – this allows them to construct Barbed Wire and Sand Bags. Smoke Changes: - All Barrage weapons no longer have a 50% chance to miss targets in Smoke. - Projectiles will no longer pass directly through Sherman’s on registered “Misses” – they will now behave like all other tanks and those hits will be registered as a non-penetrated “deflection”. - Sherman smoke launcher recharge rate was less than the duration of the ability, now set to 45 seconds Axis Officer: - Axis ‘Leutnant’ Manpower cost decreased to 260 from 340 - Axis ‘Leutnant’ Build Time increased to 60 from 30. General Squad and Weapon Changes (Allies and Axis): - All Snipers more effective against units garrisoned inside of bunkers. - All Allied Rifles slightly more effective against Axis Motorcycles - Allied Engineers with the Flamethrower upgrade are no longer resistant to Sniper Shots - Fixed an issue where the Stug’s main gun Area-of-Effect was too effective against infantry squads. - Axis Assault ability will now break pinning/suppression and prevent pinning/suppression while the ability is active. - Increased Axis Infantry passive health regeneration bonus received from their first level of veterancy by 40%. General Vehicle Changes (Allies and Axis): - Panzer IV accuracy while moving set to the same value as other tanks. - Axis Goliaths now destroy Tank Traps in a single explosion. - Axis Armoured Car Puma 50mm Cannon upgrade now requires Escalate to Battle Phase upgrade. - Axis Motorcycles damage vs. units in light or heavy cover has been slightly reduced - Axis StuH 42 now effectively kills infantry as was originally intended - Axis Armoured Car Puma 50mm Upgrade accuracy reduced vs. infantry. It is intended as an anti-armor upgrade. General Heavy Weapon Team Changes (Allies and Axis): - All Mortars now have a chance to deal Mobility Damage if they hit Light Vehicles. - All Anti-Tank guns are now more accurate when firing at moving and stationary Light Vehicles. - Allied 57mm Anti-Tank gun firing cone has been increased by 20 degrees to match Axis 50mm Anti-Tank gun. - Allied HMG Armor Piercing Rounds ability price reduced from 50 to 35 munitions. - Allied Howitzer Gun Barrage is less accurate when firing into the Fog of War. - Axis Nebelwerfer Manpower cost has been reduced by 20 - Axis Nebelwerfer Rocket Suppression area of effect increased. - Axis Nebelwerfer Rocket area of effect damaged reduced. Direct hits and near misses will still damage infantry units. - Axis Nebelwerfer will deal a reduced amount of damage to units in light, heavy, bunker, and garrison cover types. - Axis Flak 88’s are more resilient to Artillery, off-map attacks, and satchel charges (the crew manning them is not). - Axis Flak 88’s and Nebelwerfers can now be re-manned by 2-man Pioneer squads.

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591 downloads

Uploaded:14/10/2007

CoH: Opposing Fronts v2.1.0.2 Patch - French

fr_2101_2102_patch.exe | 5.25 MB

as they join. - Fixed some P2P Sync issues. - Fixed an error in the way stats were counting. - Stats are now displaying correctly. General - Fixed CD-key validation errors. - Environmental Reverb is now disabled by default for hyper threaded machines. Gameplay - Fixed Overwatch. - Combat system updates: System reverted to COH infantry combat. - Vet 3 Ostwind receives a 40% boost to accuracy. - Wehrmacht Panzer Command Building reduced 15 fuel. - Wehrmacht Panzer Command build time increased by 15s - Knights\' Cross Holders receive Panzerfaust ability at Vet 3 - Panther cost reduced from 140 fuel to 125 fuel - Panzerfausts cost reduced to 35 - Stugs and StuHs receive a 15% health modifier at vet 2 - Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75 - Wehrmacht Halftracks deliver 20% more damage Vet 2 - Vet 2 StuH has a received penetration modifier of .85 - Churchill Crocodile Flamethrower range increased from 20 to 35 - Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage). - Sniper rifles accuracy vs trench cover increased from .25 to .45 - Reduced cost of Allied MG nest by 5 fuel. - Ranger Veterancy experience requirements increased to 14/28/50 - British Howitzer Popcap reduced to 10 from 12. - BAR damage increased to .4 versus Panzer Elite soldiers. - Puma234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2 - Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25.

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581 downloads

Uploaded:07/12/2006

Company of Heroes v1.40 French Patch

fr_1_0_0_to_1_4_0.exe | 58.12 MB

starting locations. * The in-game server status URL now points to http://www.relicrank.com * Fixed a bug pertaining to unranked matches counting as Ranked matches. * New performance and lag indicators have been added to the Online UI. * A new loading screen has been added which incorporates player names, ranks and loading bars. Gameplay * Light Vehicles can no longer be blocked by Allied Barbed Wire and Sand Bags * Light and Medium Vehicles can no longer crush Axis Tank Traps. * Fixed bug where Allied*AT Guns could destroy Axis Flak 88s in a single registered hit, regardless of the Flak 88\'s health. * Fixed issue where unfinished defensive structures had 100% health. Also,*Now all unfinished defensive structures take much more damage from all weapons. * Fixed bug where the Axis Halftrack Flammenwerfer upgrade cost fuel. This was an attribute data error. * Allied and Axis Snipers can once again kill each other with single registered hits. * Improved Sherman Crocodile damage against infantry units not in cover v1.3 10/24/2006 NEW FEATURES New multiplayer map: 6P_Seine River Docks New and improved Game Replay functionality allows players to view the game from a selected player’s perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show. Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants\' perspective. IME support for Microsoft Windows XP and Microsoft Windows Vista IMPROVEMENTS Improved SLI performance on Nvidia systems using the latest drivers. General Fixes BugReport has more space on the success dialog to show Cyrillic text. Far East characters will not clip when listed in a multi-line text box. 30260 is now listed as the correct port to leave unblocked. Removal of ghost bug that could leave duplicates upon reload of a saved game. The playback controls for viewing a recorded game have their graphics fixed. Campaign - Medal text is now visible (Korean) - Reinforce radius has been fixed on certain buildings. - M02: Fixed several instances of having the wrong named character\'s picture attached to subtitled text. - M02: Game no longer incorrectly instructs the player to reinforce the squad. - M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin. - M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective - M08: Fixed critical error after countdown reaches 0 after holding the city centre point - M10: The \'\'Select HQ\'\' Button now properly selects the forward HQ - M10: Fixed the lack of audio for subtitled text. - M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory - M11: Briefing fixed subtitle timing issue Gameplay - Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected. - Improved load times by fixing pathfinding regens. - Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion. - Veterancy speech samples are now triggered correctly. - The vehicle repair icon now shows up offscreen. - Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders. - All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector. - Allied and Axis HQs can no longer be deleted by the player. - Players will no longer lose munitions income from creating an Axis Sniper. - Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun. - Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4. - Weapon capture squads can now reinforce to full squad size. - Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height. - Sniper \"Make Casualty\" or \"Hit but not killed\" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health. - Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended. - Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game. - Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended. - Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug. - Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units. - Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside. Online - Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen) - Players should now hear an audio prompt when sending a chat message to an ally or enemy. - The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby - Fixed the bug where Annihilation games would end before players could see the enemy\'s HQ collapsing. - Users with slower computers will see each other properly in the game lobby. - Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket. - Players looking for Ranked Games are no longer displayed as \"0\" on the News tab. - Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian. Performance - Performance measurements now include loading time. - Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded. - Fixed a crash relating to players logging out of Relic Online during the countdown to game launch. - UI now properly filtering out old replays from previous versions of the game. BALANCE CHANGES - Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings. - Axis Ostwind’s damage to player-buildings has been reduced (35-40% reduction) - Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman). - Axis Armoured Car cost increased by 10 fuel. - Axis Stug build time increased by 10 seconds. - Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced. - Allied Sherman main gun Area of Effect damage slightly lowered. - Fixed the Allied Bazooka’s unnecessary accuracy penalty vs. the Axis Stug and Panzer IV. - Allied Airborne Satchel charges strengthened against buildings and bunkers. - Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction. - Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase. - For the Fatherland ability cost has been reduced by 40%. - All vehicle main guns effectiveness vs. infantry in cover reduced. - Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman. - Allies Browning Automatic Rifle (BAR) is significantly less effective on the move. MOD SUPPORT - Scenario pack support - A scenario pack (*.sga file) is an archive that contain all the files needed for a scenario allowing for easy map sharing. To play a new map put the scenario pack in the \"$CoHInstallDirWW2Scenarios\" or the \"My DocumentsMy GamesCompany of HeroesScenarios\" folder. - Added the Worldbuilder tool. - Added the MovieMaker tool. - Supports export of scenario packs by selecting Export Scenario in the File menu. v1.2 : 9/12/2006 Various connection problems fixed SLI performance bug fixed Fixed exploit with Allied HMG Crew\'s Armor Piercing Rounds ability, where ability would remain active after squad was garrisoned or retreated back to HQ Fixed Axis wrecked building exploit Various crashes fixed v1.1 : 8/25/2006 Multithreaded lens-flare destruction fix Burning building crash fix

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577 downloads

Uploaded:14/02/2007

Company of Heroes v1.4 to v1.5 Patch

es_140_150_patch.exe | 49.96 MB

Maps 2p_Beaux Lowlands 4p_Lyon General Fixes - Games with friends now have a friend icon displayed when browsing the lobby game list. - Messages regarding game connection attempts are logged to the chat window for all players in the session. - Rank icons now indicate the type of game the rank was earned in. - Games with players who have infinite pings now display an \"X\" for ping in the lobby game list. - New game list filtering options added to the online lobby. - Custom maps are now properly supported in multiplayer. - Losing connection with the lobby while downloading a patch no longer crashes the game. Sound - UI sounds have been added to the online lobby. - Auto match sound notification has been improved. - Various speech fixes for weapons have been implemented and tuned. - Destruction sounds have been added to various world objects. - Repetition has been reduced in battle chatter and with various units. Gameplay Sherman Calliope: - Sherman Calliope’s main tank gun has been removed and the Calliope Barrage ability is now free to use. - Sherman Calliope Barrage range increased from 130 to 150 meters. - Sherman Calliope now has cap of 2, similar to the Pershing Heavy Tank. - Sherman Calliope cost reduced from 600 Manpower to 560 Manpower. - Sherman Calliope Barrage ability recharge timer increased to 105 seconds M10 Tank Destroyer: - Allied M10 Movement improved: 15% increase to acceleration and 10% increase rotation rate. - Allied M10 Tank Destroyer weapon damage has been increased and Fuel cost has been reduced by 5. - Axis Armoured Car (Puma) 20mm main cannon rear penetration vs. the Allied M10 significantly reduced. M8 Armored Car: - Allied M8 Armored Car’s accuracy on the move increased. Now on par with the M4 Sherman and M10 Tank Destroyer. - Allied M8 Armored Car’s accuracy penalties vs. the Axis Armored Car (Puma) have been removed. - Allied M8 Armored Car Armor upgrade Munitions cost reduced by 25. M26 Pershing Heavy Tank: - Allied Pershing penetration rate vs. the Stug increased to 80%. - Axis Stug penetration rate vs. the Pershing has been reduced to 45% from 74.6% Allied Commander Tree Improvements: - Armoured Fury Branch changed to: Raid to Allied War Machine to Calliope. - War Machine Branch changed to: Fast Deployment to Field Repairs to Pershing. - Allied War Machine Command Point Cost reduced by 1 - Sherman Calliope Command Point Cost reduced by 1 Infantry AT weapon changes (Allies and Axis): - All Infantry Anti-Tank weaponry (Bazooka, Recoilless Rifle, Panzerschreck) are slightly more accurate when firing at moving light targets. - Allied Bazookas and Recoilless Rifles now deal slightly more damage to Light Vehicles - Panzerfaust accuracy against infantry targets has been reduced as intended. While there is still a chance to directly hit and kill targets like snipers, - Panzerfausts are now more likely to cause splash damage rather than kill infantry. - Panzerschreck Damage vs. base buildings lowered by 25%. - Bazooka damage vs. base buildings has been lowered by 25%. Allied BAR and suppression changes: - Allied BAR Rifle upgrade now gives 2 BAR Rifles rather than 3. Allied BAR Riflemen squads will now be able to pick-up MG42 and Panzerschreck items - Allied BAR Rifle damage increased by 40%. - Allied BAR Rifle will take slightly longer to Pin units that are in a Suppressed state - Allied BAR Suppression ability can no longer suppress and pin units in heavy cover. Construction Changes: - Players may no longer delete Sand Bags or Tank Traps. - Allied Observation Post built from Riflemen now has the same build speed as the Observation Post built by Engineers. - Allied Observation Posts, Axis Observation Posts, and Machine Gun Nests now have the appropriate target type while building; now like all other buildings they will be much more susceptible to damage while under construction - Axis Volksgrenadiers can now utilize the same build menu as the Grenadiers – this allows them to construct Barbed Wire and Sand Bags. Smoke Changes: - All Barrage weapons no longer have a 50% chance to miss targets in Smoke. - Projectiles will no longer pass directly through Sherman’s on registered “Misses” – they will now behave like all other tanks and those hits will be registered as a non-penetrated “deflection”. - Sherman smoke launcher recharge rate was less than the duration of the ability, now set to 45 seconds Axis Officer: - Axis ‘Leutnant’ Manpower cost decreased to 260 from 340 - Axis ‘Leutnant’ Build Time increased to 60 from 30. General Squad and Weapon Changes (Allies and Axis): - All Snipers more effective against units garrisoned inside of bunkers. - All Allied Rifles slightly more effective against Axis Motorcycles - Allied Engineers with the Flamethrower upgrade are no longer resistant to Sniper Shots - Fixed an issue where the Stug’s main gun Area-of-Effect was too effective against infantry squads. - Axis Assault ability will now break pinning/suppression and prevent pinning/suppression while the ability is active. - Increased Axis Infantry passive health regeneration bonus received from their first level of veterancy by 40%. General Vehicle Changes (Allies and Axis): - Panzer IV accuracy while moving set to the same value as other tanks. - Axis Goliaths now destroy Tank Traps in a single explosion. - Axis Armoured Car Puma 50mm Cannon upgrade now requires Escalate to Battle Phase upgrade. - Axis Motorcycles damage vs. units in light or heavy cover has been slightly reduced - Axis StuH 42 now effectively kills infantry as was originally intended - Axis Armoured Car Puma 50mm Upgrade accuracy reduced vs. infantry. It is intended as an anti-armor upgrade. General Heavy Weapon Team Changes (Allies and Axis): - All Mortars now have a chance to deal Mobility Damage if they hit Light Vehicles. - All Anti-Tank guns are now more accurate when firing at moving and stationary Light Vehicles. - Allied 57mm Anti-Tank gun firing cone has been increased by 20 degrees to match Axis 50mm Anti-Tank gun. - Allied HMG Armor Piercing Rounds ability price reduced from 50 to 35 munitions. - Allied Howitzer Gun Barrage is less accurate when firing into the Fog of War. - Axis Nebelwerfer Manpower cost has been reduced by 20 - Axis Nebelwerfer Rocket Suppression area of effect increased. - Axis Nebelwerfer Rocket area of effect damaged reduced. Direct hits and near misses will still damage infantry units. - Axis Nebelwerfer will deal a reduced amount of damage to units in light, heavy, bunker, and garrison cover types. - Axis Flak 88’s are more resilient to Artillery, off-map attacks, and satchel charges (the crew manning them is not). - Axis Flak 88’s and Nebelwerfers can now be re-manned by 2-man Pioneer squads.

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551 downloads

Uploaded:17/03/2008

CoH v2.202 to v2.300 Russian Patch

ru_2202_2300_patch.exe | 40.27 MB

v2.300 patch will update your existing v2.202 and is for the Russian installation. [b]Some of the Online changes include:[/b] 2v2, 3v3, 4v4 Team Automatch enabled. Added a number of missing tooltips and information popups. Re-factored competition logic for ranks and results. Fixed some bugs where whispers were not being sent properly. Leaderboard search is now not case sensitive. Fixed a number of crashes. Fixed a bug that would lock out valid match type options when kicked from a team or an invitation is cancelled. Players should no longer get disconnected from a game if the server goes down. Forcing ping updates when joining automatch games. Tabs will now flash if there is activity in the tab and it is not the currently selected tab. (ie. Game setup / Automatch) Reduced frequency of the Ping of Shame warning for other players. Fixed a performance tooltip bug that made it display the wrong number of players. Fixed some arbitration logic for random teams. Notifications will now be sent if the user ranks up or down. Fixed a number of issues with tool-tip layers. Added \"Exit Game\" option on the Count Not Verify Media pop-up. [b]Some of the Fixes include:[/b] Fixed a game crash caused by a British player producing a Cromwell Command Tank and using the Creeping Smoke Barrage ability near any ally tank. Gliders should not be able to land in enemy base sectors. Laying barbed wire should be fixed and back to how it was in vanilla CoH. Fixed the minimap so that it is not mis-aligned. Fixed a bug that prevented the British from acquiring resources properly if the HQ truck was moved. [b]Some of the Bug Fixes include:[/b] Removed phantom Vet 2 and Vet 3 upgrades on Panzer Elite Jagdpanther and Hetzer. Fixed Panzer Elite Incendiary Mortar weapon causing constant engine criticals Panzer Elite Light AT halftrack modifier set correctly for cooldown modifiers (was enable 2.5, is now multiply 1.5) Panzer Elite Fallschirmjager attack trigger priority value when camouflaged reduced from 90 to 80. Fallschirmjager will more reliably exit camouflage to attack infantry targets when autoattacking. Springfield Sniper Rifle had some backwards modifiers fixed (min cooldown was larger than max cooldown) British Lee Enfield should play bolt action animation now. Fire Wind up variable added 1.3 seconds, removed 1.3 seconds from cooldown to compensate. Updated penetration of captured Bazookas and Recoilless Rifles vs some British Tanks. Wehrmacht Pistol armed weapon crews had their camouflage attack priorities tuned and will reveal themselves less often when camouflaged. Fixed flamethrower infantry death critical. Critical type now only applies to squad member carrying flamethrower. [b]And a [u]whole lot more!![/u][/b] Refer to the readme for the complete list of changes.

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549 downloads

Uploaded:15/11/2006

Company of Heroes - v1.20 to v1.30 Patch [French]

fr_1_2_0_to_1_3_0.exe | 56.89 MB

improved Game Replay functionality allows players to view the game from a selected player’s perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show. Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants\' perspective. IME support for Microsoft Windows XP and Microsoft Windows Vista IMPROVEMENTS Improved SLI performance on Nvidia systems using the latest drivers. General Fixes BugReport has more space on the success dialog to show Cyrillic text. Far East characters will not clip when listed in a multi-line text box. 30260 is now listed as the correct port to leave unblocked. Removal of ghost bug that could leave duplicates upon reload of a saved game. The playback controls for viewing a recorded game have their graphics fixed. Campaign - Medal text is now visible (Korean) - Reinforce radius has been fixed on certain buildings. - M02: Fixed several instances of having the wrong named character\'s picture attached to subtitled text. - M02: Game no longer incorrectly instructs the player to reinforce the squad. - M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin. - M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective - M08: Fixed critical error after countdown reaches 0 after holding the city centre point - M10: The \'\'Select HQ\'\' Button now properly selects the forward HQ - M10: Fixed the lack of audio for subtitled text. - M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory - M11: Briefing fixed subtitle timing issue Gameplay - Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected. - Improved load times by fixing pathfinding regens. - Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion. - Veterancy speech samples are now triggered correctly. - The vehicle repair icon now shows up offscreen. - Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders. - All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector. - Allied and Axis HQs can no longer be deleted by the player. - Players will no longer lose munitions income from creating an Axis Sniper. - Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun. - Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4. - Weapon capture squads can now reinforce to full squad size. - Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height. - Sniper \"Make Casualty\" or \"Hit but not killed\" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health. - Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended. - Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game. - Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended. - Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug. - Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units. - Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside. Online - Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen) - Players should now hear an audio prompt when sending a chat message to an ally or enemy. - The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby - Fixed the bug where Annihilation games would end before players could see the enemy\'s HQ collapsing. - Users with slower computers will see each other properly in the game lobby. - Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket. - Players looking for Ranked Games are no longer displayed as \"0\" on the News tab. - Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian. Performance - Performance measurements now include loading time. - Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded. - Fixed a crash relating to players logging out of Relic Online during the countdown to game launch. - UI now properly filtering out old replays from previous versions of the game. BALANCE CHANGES - Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings. - Axis Ostwind’s damage to player-buildings has been reduced (35-40% reduction) - Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman). - Axis Armoured Car cost increased by 10 fuel. - Axis Stug build time increased by 10 seconds. - Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced. - Allied Sherman main gun Area of Effect damage slightly lowered. - Fixed the Allied Bazooka’s unnecessary accuracy penalty vs. the Axis Stug and Panzer IV. - Allied Airborne Satchel charges strengthened against buildings and bunkers. - Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction. - Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase. - For the Fatherland ability cost has been reduced by 40%. - All vehicle main guns effectiveness vs. infantry in cover reduced. - Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman. - Allies Browning Automatic Rifle (BAR) is significantly less effective on the move.

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542 downloads

Uploaded:15/11/2006

Company of Heroes Patch v1.30 (German)

de_1_0_0_to_1_3_0.exe | 56.6 MB

Replay functionality allows players to view the game from a selected player’s perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show. - Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants\' perspective. - IME support for Microsoft Windows XP and Microsoft Windows Vista IMPROVEMENTS - Improved SLI performance on Nvidia systems using the latest drivers. General Fixes - BugReport has more space on the success dialog to show Cyrillic text. - Far East characters will not clip when listed in a multi-line text box. - 30260 is now listed as the correct port to leave unblocked. - Removal of ghost bug that could leave duplicates upon reload of a saved game. - The playback controls for viewing a recorded game have their graphics fixed. Campaign - Medal text is now visible (Korean) - Reinforce radius has been fixed on certain buildings. - M02: Fixed several instances of having the wrong named character\'s picture attached to subtitled text. - M02: Game no longer incorrectly instructs the player to reinforce the squad. - M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin. - M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective - M08: Fixed critical error after countdown reaches 0 after holding the city centre point - M10: The \'\'Select HQ\'\' Button now properly selects the forward HQ - M10: Fixed the lack of audio for subtitled text. - M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory - M11: Briefing fixed subtitle timing issue Gameplay - Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected. - Improved load times by fixing pathfinding regens. - Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion. - Veterancy speech samples are now triggered correctly. - The vehicle repair icon now shows up offscreen. - Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders. - All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector. - Allied and Axis HQs can no longer be deleted by the player. - Players will no longer lose munitions income from creating an Axis Sniper. - Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun. - Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4. - Weapon capture squads can now reinforce to full squad size. - Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height. - Sniper \"Make Casualty\" or \"Hit but not killed\" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health. - Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended. - Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game. - Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended. - Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug. - Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units. - Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside. Online - Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen) - Players should now hear an audio prompt when sending a chat message to an ally or enemy. - The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby - Fixed the bug where Annihilation games would end before players could see the enemy\'s HQ collapsing. - Users with slower computers will see each other properly in the game lobby. - Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket. - Players looking for Ranked Games are no longer displayed as \"0\" on the News tab. - Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian. Performance - Performance measurements now include loading time. - Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded. - Fixed a crash relating to players logging out of Relic Online during the countdown to game launch. - UI now properly filtering out old replays from previous versions of the game. BALANCE CHANGES - Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings. - Axis Ostwind’s damage to player-buildings has been reduced (35-40% reduction) - Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman). - Axis Armoured Car cost increased by 10 fuel. - Axis Stug build time increased by 10 seconds. - Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced. - Allied Sherman main gun Area of Effect damage slightly lowered. - Fixed the Allied Bazooka’s unnecessary accuracy penalty vs. the Axis Stug and Panzer IV. - Allied Airborne Satchel charges strengthened against buildings and bunkers. - Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction. - Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase. - For the Fatherland ability cost has been reduced by 40%. - All vehicle main guns effectiveness vs. infantry in cover reduced. - Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman. - Allies Browning Automatic Rifle (BAR) is significantly less effective on the move.

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524 downloads

Uploaded:24/07/2007

Company of Heroes v1.71 Patch - Italian

it_170_171_patch.exe | 9.68 MB

for excessive memory usage - Crash fix on entity spawn (occurs with several mods) - Various other crash fixes. - Various memory leak fixes. - Window maximize button switches windowed mode back to full screen. - D3D10 sky shader fixed. - D3D10 stippled scarring fix. - Better colour for HTML news links. Gameplay - Allied War Machine has had its duration reduced to 25 seconds, cost increased to 250 munitions and cool down increased to 150 seconds.

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456 downloads

Uploaded:17/03/2008

CoH v2.202 to v2.300 Polish Patch

po_2202_2300_patch.exe | 40.67 MB

v2.300 patch will update your existing v2.202 and is for the Polish installation. [b]Some of the Online changes include:[/b] 2v2, 3v3, 4v4 Team Automatch enabled. Added a number of missing tooltips and information popups. Re-factored competition logic for ranks and results. Fixed some bugs where whispers were not being sent properly. Leaderboard search is now not case sensitive. Fixed a number of crashes. Fixed a bug that would lock out valid match type options when kicked from a team or an invitation is cancelled. Players should no longer get disconnected from a game if the server goes down. Forcing ping updates when joining automatch games. Tabs will now flash if there is activity in the tab and it is not the currently selected tab. (ie. Game setup / Automatch) Reduced frequency of the Ping of Shame warning for other players. Fixed a performance tooltip bug that made it display the wrong number of players. Fixed some arbitration logic for random teams. Notifications will now be sent if the user ranks up or down. Fixed a number of issues with tool-tip layers. Added \"Exit Game\" option on the Count Not Verify Media pop-up. [b]Some of the Fixes include:[/b] Fixed a game crash caused by a British player producing a Cromwell Command Tank and using the Creeping Smoke Barrage ability near any ally tank. Gliders should not be able to land in enemy base sectors. Laying barbed wire should be fixed and back to how it was in vanilla CoH. Fixed the minimap so that it is not mis-aligned. Fixed a bug that prevented the British from acquiring resources properly if the HQ truck was moved. [b]Some of the Bug Fixes include:[/b] Removed phantom Vet 2 and Vet 3 upgrades on Panzer Elite Jagdpanther and Hetzer. Fixed Panzer Elite Incendiary Mortar weapon causing constant engine criticals Panzer Elite Light AT halftrack modifier set correctly for cooldown modifiers (was enable 2.5, is now multiply 1.5) Panzer Elite Fallschirmjager attack trigger priority value when camouflaged reduced from 90 to 80. Fallschirmjager will more reliably exit camouflage to attack infantry targets when autoattacking. Springfield Sniper Rifle had some backwards modifiers fixed (min cooldown was larger than max cooldown) British Lee Enfield should play bolt action animation now. Fire Wind up variable added 1.3 seconds, removed 1.3 seconds from cooldown to compensate. Updated penetration of captured Bazookas and Recoilless Rifles vs some British Tanks. Wehrmacht Pistol armed weapon crews had their camouflage attack priorities tuned and will reveal themselves less often when camouflaged. Fixed flamethrower infantry death critical. Critical type now only applies to squad member carrying flamethrower. [b]And a [u]whole lot more!![/u][/b] Refer to the readme for the complete list of changes.

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446 downloads

Uploaded:24/07/2007

Company of Heroes v1.71 Patch - Korean

kr_170_171_patch.exe | 9.68 MB

for excessive memory usage - Crash fix on entity spawn (occurs with several mods) - Various other crash fixes. - Various memory leak fixes. - Window maximize button switches windowed mode back to full screen. - D3D10 sky shader fixed. - D3D10 stippled scarring fix. - Better colour for HTML news links. Gameplay - Allied War Machine has had its duration reduced to 25 seconds, cost increased to 250 munitions and cool down increased to 150 seconds.

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445 downloads

Uploaded:14/02/2007

Company of Heroes v1.4 to v1.5 Patch

it_140_150_patch.exe | 49.23 MB

Maps 2p_Beaux Lowlands 4p_Lyon General Fixes - Games with friends now have a friend icon displayed when browsing the lobby game list. - Messages regarding game connection attempts are logged to the chat window for all players in the session. - Rank icons now indicate the type of game the rank was earned in. - Games with players who have infinite pings now display an \"X\" for ping in the lobby game list. - New game list filtering options added to the online lobby. - Custom maps are now properly supported in multiplayer. - Losing connection with the lobby while downloading a patch no longer crashes the game. Sound - UI sounds have been added to the online lobby. - Auto match sound notification has been improved. - Various speech fixes for weapons have been implemented and tuned. - Destruction sounds have been added to various world objects. - Repetition has been reduced in battle chatter and with various units. Gameplay Sherman Calliope: - Sherman Calliope’s main tank gun has been removed and the Calliope Barrage ability is now free to use. - Sherman Calliope Barrage range increased from 130 to 150 meters. - Sherman Calliope now has cap of 2, similar to the Pershing Heavy Tank. - Sherman Calliope cost reduced from 600 Manpower to 560 Manpower. - Sherman Calliope Barrage ability recharge timer increased to 105 seconds M10 Tank Destroyer: - Allied M10 Movement improved: 15% increase to acceleration and 10% increase rotation rate. - Allied M10 Tank Destroyer weapon damage has been increased and Fuel cost has been reduced by 5. - Axis Armoured Car (Puma) 20mm main cannon rear penetration vs. the Allied M10 significantly reduced. M8 Armored Car: - Allied M8 Armored Car’s accuracy on the move increased. Now on par with the M4 Sherman and M10 Tank Destroyer. - Allied M8 Armored Car’s accuracy penalties vs. the Axis Armored Car (Puma) have been removed. - Allied M8 Armored Car Armor upgrade Munitions cost reduced by 25. M26 Pershing Heavy Tank: - Allied Pershing penetration rate vs. the Stug increased to 80%. - Axis Stug penetration rate vs. the Pershing has been reduced to 45% from 74.6% Allied Commander Tree Improvements: - Armoured Fury Branch changed to: Raid to Allied War Machine to Calliope. - War Machine Branch changed to: Fast Deployment to Field Repairs to Pershing. - Allied War Machine Command Point Cost reduced by 1 - Sherman Calliope Command Point Cost reduced by 1 Infantry AT weapon changes (Allies and Axis): - All Infantry Anti-Tank weaponry (Bazooka, Recoilless Rifle, Panzerschreck) are slightly more accurate when firing at moving light targets. - Allied Bazookas and Recoilless Rifles now deal slightly more damage to Light Vehicles - Panzerfaust accuracy against infantry targets has been reduced as intended. While there is still a chance to directly hit and kill targets like snipers, - Panzerfausts are now more likely to cause splash damage rather than kill infantry. - Panzerschreck Damage vs. base buildings lowered by 25%. - Bazooka damage vs. base buildings has been lowered by 25%. Allied BAR and suppression changes: - Allied BAR Rifle upgrade now gives 2 BAR Rifles rather than 3. Allied BAR Riflemen squads will now be able to pick-up MG42 and Panzerschreck items - Allied BAR Rifle damage increased by 40%. - Allied BAR Rifle will take slightly longer to Pin units that are in a Suppressed state - Allied BAR Suppression ability can no longer suppress and pin units in heavy cover. Construction Changes: - Players may no longer delete Sand Bags or Tank Traps. - Allied Observation Post built from Riflemen now has the same build speed as the Observation Post built by Engineers. - Allied Observation Posts, Axis Observation Posts, and Machine Gun Nests now have the appropriate target type while building; now like all other buildings they will be much more susceptible to damage while under construction - Axis Volksgrenadiers can now utilize the same build menu as the Grenadiers – this allows them to construct Barbed Wire and Sand Bags. Smoke Changes: - All Barrage weapons no longer have a 50% chance to miss targets in Smoke. - Projectiles will no longer pass directly through Sherman’s on registered “Misses” – they will now behave like all other tanks and those hits will be registered as a non-penetrated “deflection”. - Sherman smoke launcher recharge rate was less than the duration of the ability, now set to 45 seconds Axis Officer: - Axis ‘Leutnant’ Manpower cost decreased to 260 from 340 - Axis ‘Leutnant’ Build Time increased to 60 from 30. General Squad and Weapon Changes (Allies and Axis): - All Snipers more effective against units garrisoned inside of bunkers. - All Allied Rifles slightly more effective against Axis Motorcycles - Allied Engineers with the Flamethrower upgrade are no longer resistant to Sniper Shots - Fixed an issue where the Stug’s main gun Area-of-Effect was too effective against infantry squads. - Axis Assault ability will now break pinning/suppression and prevent pinning/suppression while the ability is active. - Increased Axis Infantry passive health regeneration bonus received from their first level of veterancy by 40%. General Vehicle Changes (Allies and Axis): - Panzer IV accuracy while moving set to the same value as other tanks. - Axis Goliaths now destroy Tank Traps in a single explosion. - Axis Armoured Car Puma 50mm Cannon upgrade now requires Escalate to Battle Phase upgrade. - Axis Motorcycles damage vs. units in light or heavy cover has been slightly reduced - Axis StuH 42 now effectively kills infantry as was originally intended - Axis Armoured Car Puma 50mm Upgrade accuracy reduced vs. infantry. It is intended as an anti-armor upgrade. General Heavy Weapon Team Changes (Allies and Axis): - All Mortars now have a chance to deal Mobility Damage if they hit Light Vehicles. - All Anti-Tank guns are now more accurate when firing at moving and stationary Light Vehicles. - Allied 57mm Anti-Tank gun firing cone has been increased by 20 degrees to match Axis 50mm Anti-Tank gun. - Allied HMG Armor Piercing Rounds ability price reduced from 50 to 35 munitions. - Allied Howitzer Gun Barrage is less accurate when firing into the Fog of War. - Axis Nebelwerfer Manpower cost has been reduced by 20 - Axis Nebelwerfer Rocket Suppression area of effect increased. - Axis Nebelwerfer Rocket area of effect damaged reduced. Direct hits and near misses will still damage infantry units. - Axis Nebelwerfer will deal a reduced amount of damage to units in light, heavy, bunker, and garrison cover types. - Axis Flak 88’s are more resilient to Artillery, off-map attacks, and satchel charges (the crew manning them is not). - Axis Flak 88’s and Nebelwerfers can now be re-manned by 2-man Pioneer squads.

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420 downloads

Uploaded:07/12/2006

Company of Heroes v1.30 to v1.40 French Patch

fr_1_3_0_to_1_4_0.exe | 5.93 MB

starting locations. * The in-game server status URL now points to http://www.relicrank.com * Fixed a bug pertaining to unranked matches counting as Ranked matches. * New performance and lag indicators have been added to the Online UI. * A new loading screen has been added which incorporates player names, ranks and loading bars. Gameplay * Light Vehicles can no longer be blocked by Allied Barbed Wire and Sand Bags * Light and Medium Vehicles can no longer crush Axis Tank Traps. * Fixed bug where Allied*AT Guns could destroy Axis Flak 88s in a single registered hit, regardless of the Flak 88\'s health. * Fixed issue where unfinished defensive structures had 100% health. Also,*Now all unfinished defensive structures take much more damage from all weapons. * Fixed bug where the Axis Halftrack Flammenwerfer upgrade cost fuel. This was an attribute data error. * Allied and Axis Snipers can once again kill each other with single registered hits. * Improved Sherman Crocodile damage against infantry units not in cover v1.3 10/24/2006 NEW FEATURES New multiplayer map: 6P_Seine River Docks New and improved Game Replay functionality allows players to view the game from a selected player’s perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show. Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants\' perspective. IME support for Microsoft Windows XP and Microsoft Windows Vista IMPROVEMENTS Improved SLI performance on Nvidia systems using the latest drivers. General Fixes BugReport has more space on the success dialog to show Cyrillic text. Far East characters will not clip when listed in a multi-line text box. 30260 is now listed as the correct port to leave unblocked. Removal of ghost bug that could leave duplicates upon reload of a saved game. The playback controls for viewing a recorded game have their graphics fixed. Campaign - Medal text is now visible (Korean) - Reinforce radius has been fixed on certain buildings. - M02: Fixed several instances of having the wrong named character\'s picture attached to subtitled text. - M02: Game no longer incorrectly instructs the player to reinforce the squad. - M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin. - M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective - M08: Fixed critical error after countdown reaches 0 after holding the city centre point - M10: The \'\'Select HQ\'\' Button now properly selects the forward HQ - M10: Fixed the lack of audio for subtitled text. - M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory - M11: Briefing fixed subtitle timing issue Gameplay - Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected. - Improved load times by fixing pathfinding regens. - Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion. - Veterancy speech samples are now triggered correctly. - The vehicle repair icon now shows up offscreen. - Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders. - All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector. - Allied and Axis HQs can no longer be deleted by the player. - Players will no longer lose munitions income from creating an Axis Sniper. - Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun. - Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4. - Weapon capture squads can now reinforce to full squad size. - Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height. - Sniper \"Make Casualty\" or \"Hit but not killed\" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health. - Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended. - Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game. - Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended. - Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug. - Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units. - Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside. Online - Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen) - Players should now hear an audio prompt when sending a chat message to an ally or enemy. - The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby - Fixed the bug where Annihilation games would end before players could see the enemy\'s HQ collapsing. - Users with slower computers will see each other properly in the game lobby. - Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket. - Players looking for Ranked Games are no longer displayed as \"0\" on the News tab. - Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian. Performance - Performance measurements now include loading time. - Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded. - Fixed a crash relating to players logging out of Relic Online during the countdown to game launch. - UI now properly filtering out old replays from previous versions of the game. BALANCE CHANGES - Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings. - Axis Ostwind’s damage to player-buildings has been reduced (35-40% reduction) - Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman). - Axis Armoured Car cost increased by 10 fuel. - Axis Stug build time increased by 10 seconds. - Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced. - Allied Sherman main gun Area of Effect damage slightly lowered. - Fixed the Allied Bazooka’s unnecessary accuracy penalty vs. the Axis Stug and Panzer IV. - Allied Airborne Satchel charges strengthened against buildings and bunkers. - Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction. - Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase. - For the Fatherland ability cost has been reduced by 40%. - All vehicle main guns effectiveness vs. infantry in cover reduced. - Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman. - Allies Browning Automatic Rifle (BAR) is significantly less effective on the move. MOD SUPPORT - Scenario pack support - A scenario pack (*.sga file) is an archive that contain all the files needed for a scenario allowing for easy map sharing. To play a new map put the scenario pack in the \"$CoHInstallDirWW2Scenarios\" or the \"My DocumentsMy GamesCompany of HeroesScenarios\" folder. - Added the Worldbuilder tool. - Added the MovieMaker tool. - Supports export of scenario packs by selecting Export Scenario in the File menu. v1.2 : 9/12/2006 Various connection problems fixed SLI performance bug fixed Fixed exploit with Allied HMG Crew\'s Armor Piercing Rounds ability, where ability would remain active after squad was garrisoned or retreated back to HQ Fixed Axis wrecked building exploit Various crashes fixed v1.1 : 8/25/2006 Multithreaded lens-flare destruction fix Burning building crash fix

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405 downloads

Uploaded:24/07/2007

Company of Heroes v1.71 Patch - Chinese English

ce_170_171_patch.exe | 9.68 MB

screen for excessive memory usage - Crash fix on entity spawn (occurs with several mods) - Various other crash fixes. - Various memory leak fixes. - Window maximize button switches windowed mode back to full screen. - D3D10 sky shader fixed. - D3D10 stippled scarring fix. - Better colour for HTML news links. Gameplay - Allied War Machine has had its duration reduced to 25 seconds, cost increased to 250 munitions and cool down increased to 150 seconds.

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399 downloads

Uploaded:24/07/2007

Company of Heroes v1.71 Patch - Polish

po_170_171_patch.exe | 9.68 MB

excessive memory usage - Crash fix on entity spawn (occurs with several mods) - Various other crash fixes. - Various memory leak fixes. - Window maximize button switches windowed mode back to full screen. - D3D10 sky shader fixed. - D3D10 stippled scarring fix. - Better colour for HTML news links. Gameplay - Allied War Machine has had its duration reduced to 25 seconds, cost increased to 250 munitions and cool down increased to 150 seconds.

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376 downloads

Uploaded:14/02/2007

Company of Heroes v1.4 to v1.5 Patch

po_140_150_patch.exe | 49.21 MB

Maps 2p_Beaux Lowlands 4p_Lyon General Fixes - Games with friends now have a friend icon displayed when browsing the lobby game list. - Messages regarding game connection attempts are logged to the chat window for all players in the session. - Rank icons now indicate the type of game the rank was earned in. - Games with players who have infinite pings now display an \"X\" for ping in the lobby game list. - New game list filtering options added to the online lobby. - Custom maps are now properly supported in multiplayer. - Losing connection with the lobby while downloading a patch no longer crashes the game. Sound - UI sounds have been added to the online lobby. - Auto match sound notification has been improved. - Various speech fixes for weapons have been implemented and tuned. - Destruction sounds have been added to various world objects. - Repetition has been reduced in battle chatter and with various units. Gameplay Sherman Calliope: - Sherman Calliope’s main tank gun has been removed and the Calliope Barrage ability is now free to use. - Sherman Calliope Barrage range increased from 130 to 150 meters. - Sherman Calliope now has cap of 2, similar to the Pershing Heavy Tank. - Sherman Calliope cost reduced from 600 Manpower to 560 Manpower. - Sherman Calliope Barrage ability recharge timer increased to 105 seconds M10 Tank Destroyer: - Allied M10 Movement improved: 15% increase to acceleration and 10% increase rotation rate. - Allied M10 Tank Destroyer weapon damage has been increased and Fuel cost has been reduced by 5. - Axis Armoured Car (Puma) 20mm main cannon rear penetration vs. the Allied M10 significantly reduced. M8 Armored Car: - Allied M8 Armored Car’s accuracy on the move increased. Now on par with the M4 Sherman and M10 Tank Destroyer. - Allied M8 Armored Car’s accuracy penalties vs. the Axis Armored Car (Puma) have been removed. - Allied M8 Armored Car Armor upgrade Munitions cost reduced by 25. M26 Pershing Heavy Tank: - Allied Pershing penetration rate vs. the Stug increased to 80%. - Axis Stug penetration rate vs. the Pershing has been reduced to 45% from 74.6% Allied Commander Tree Improvements: - Armoured Fury Branch changed to: Raid to Allied War Machine to Calliope. - War Machine Branch changed to: Fast Deployment to Field Repairs to Pershing. - Allied War Machine Command Point Cost reduced by 1 - Sherman Calliope Command Point Cost reduced by 1 Infantry AT weapon changes (Allies and Axis): - All Infantry Anti-Tank weaponry (Bazooka, Recoilless Rifle, Panzerschreck) are slightly more accurate when firing at moving light targets. - Allied Bazookas and Recoilless Rifles now deal slightly more damage to Light Vehicles - Panzerfaust accuracy against infantry targets has been reduced as intended. While there is still a chance to directly hit and kill targets like snipers, - Panzerfausts are now more likely to cause splash damage rather than kill infantry. - Panzerschreck Damage vs. base buildings lowered by 25%. - Bazooka damage vs. base buildings has been lowered by 25%. Allied BAR and suppression changes: - Allied BAR Rifle upgrade now gives 2 BAR Rifles rather than 3. Allied BAR Riflemen squads will now be able to pick-up MG42 and Panzerschreck items - Allied BAR Rifle damage increased by 40%. - Allied BAR Rifle will take slightly longer to Pin units that are in a Suppressed state - Allied BAR Suppression ability can no longer suppress and pin units in heavy cover. Construction Changes: - Players may no longer delete Sand Bags or Tank Traps. - Allied Observation Post built from Riflemen now has the same build speed as the Observation Post built by Engineers. - Allied Observation Posts, Axis Observation Posts, and Machine Gun Nests now have the appropriate target type while building; now like all other buildings they will be much more susceptible to damage while under construction - Axis Volksgrenadiers can now utilize the same build menu as the Grenadiers – this allows them to construct Barbed Wire and Sand Bags. Smoke Changes: - All Barrage weapons no longer have a 50% chance to miss targets in Smoke. - Projectiles will no longer pass directly through Sherman’s on registered “Misses” – they will now behave like all other tanks and those hits will be registered as a non-penetrated “deflection”. - Sherman smoke launcher recharge rate was less than the duration of the ability, now set to 45 seconds Axis Officer: - Axis ‘Leutnant’ Manpower cost decreased to 260 from 340 - Axis ‘Leutnant’ Build Time increased to 60 from 30. General Squad and Weapon Changes (Allies and Axis): - All Snipers more effective against units garrisoned inside of bunkers. - All Allied Rifles slightly more effective against Axis Motorcycles - Allied Engineers with the Flamethrower upgrade are no longer resistant to Sniper Shots - Fixed an issue where the Stug’s main gun Area-of-Effect was too effective against infantry squads. - Axis Assault ability will now break pinning/suppression and prevent pinning/suppression while the ability is active. - Increased Axis Infantry passive health regeneration bonus received from their first level of veterancy by 40%. General Vehicle Changes (Allies and Axis): - Panzer IV accuracy while moving set to the same value as other tanks. - Axis Goliaths now destroy Tank Traps in a single explosion. - Axis Armoured Car Puma 50mm Cannon upgrade now requires Escalate to Battle Phase upgrade. - Axis Motorcycles damage vs. units in light or heavy cover has been slightly reduced - Axis StuH 42 now effectively kills infantry as was originally intended - Axis Armoured Car Puma 50mm Upgrade accuracy reduced vs. infantry. It is intended as an anti-armor upgrade. General Heavy Weapon Team Changes (Allies and Axis): - All Mortars now have a chance to deal Mobility Damage if they hit Light Vehicles. - All Anti-Tank guns are now more accurate when firing at moving and stationary Light Vehicles. - Allied 57mm Anti-Tank gun firing cone has been increased by 20 degrees to match Axis 50mm Anti-Tank gun. - Allied HMG Armor Piercing Rounds ability price reduced from 50 to 35 munitions. - Allied Howitzer Gun Barrage is less accurate when firing into the Fog of War. - Axis Nebelwerfer Manpower cost has been reduced by 20 - Axis Nebelwerfer Rocket Suppression area of effect increased. - Axis Nebelwerfer Rocket area of effect damaged reduced. Direct hits and near misses will still damage infantry units. - Axis Nebelwerfer will deal a reduced amount of damage to units in light, heavy, bunker, and garrison cover types. - Axis Flak 88’s are more resilient to Artillery, off-map attacks, and satchel charges (the crew manning them is not). - Axis Flak 88’s and Nebelwerfers can now be re-manned by 2-man Pioneer squads.

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371 downloads

Uploaded:15/11/2006

Company of Heroes Patch v1.30 (French)

fr_1_0_0_to_1_3_0.exe | 56.59 MB

Replay functionality allows players to view the game from a selected player’s perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show. - Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants\' perspective. - IME support for Microsoft Windows XP and Microsoft Windows Vista IMPROVEMENTS - Improved SLI performance on Nvidia systems using the latest drivers. General Fixes - BugReport has more space on the success dialog to show Cyrillic text. - Far East characters will not clip when listed in a multi-line text box. - 30260 is now listed as the correct port to leave unblocked. - Removal of ghost bug that could leave duplicates upon reload of a saved game. - The playback controls for viewing a recorded game have their graphics fixed. Campaign - Medal text is now visible (Korean) - Reinforce radius has been fixed on certain buildings. - M02: Fixed several instances of having the wrong named character\'s picture attached to subtitled text. - M02: Game no longer incorrectly instructs the player to reinforce the squad. - M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin. - M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective - M08: Fixed critical error after countdown reaches 0 after holding the city centre point - M10: The \'\'Select HQ\'\' Button now properly selects the forward HQ - M10: Fixed the lack of audio for subtitled text. - M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory - M11: Briefing fixed subtitle timing issue Gameplay - Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected. - Improved load times by fixing pathfinding regens. - Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion. - Veterancy speech samples are now triggered correctly. - The vehicle repair icon now shows up offscreen. - Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders. - All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector. - Allied and Axis HQs can no longer be deleted by the player. - Players will no longer lose munitions income from creating an Axis Sniper. - Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun. - Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4. - Weapon capture squads can now reinforce to full squad size. - Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height. - Sniper \"Make Casualty\" or \"Hit but not killed\" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health. - Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended. - Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game. - Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended. - Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug. - Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units. - Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside. Online - Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen) - Players should now hear an audio prompt when sending a chat message to an ally or enemy. - The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby - Fixed the bug where Annihilation games would end before players could see the enemy\'s HQ collapsing. - Users with slower computers will see each other properly in the game lobby. - Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket. - Players looking for Ranked Games are no longer displayed as \"0\" on the News tab. - Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian. Performance - Performance measurements now include loading time. - Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded. - Fixed a crash relating to players logging out of Relic Online during the countdown to game launch. - UI now properly filtering out old replays from previous versions of the game. BALANCE CHANGES - Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings. - Axis Ostwind’s damage to player-buildings has been reduced (35-40% reduction) - Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman). - Axis Armoured Car cost increased by 10 fuel. - Axis Stug build time increased by 10 seconds. - Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced. - Allied Sherman main gun Area of Effect damage slightly lowered. - Fixed the Allied Bazooka’s unnecessary accuracy penalty vs. the Axis Stug and Panzer IV. - Allied Airborne Satchel charges strengthened against buildings and bunkers. - Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction. - Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase. - For the Fatherland ability cost has been reduced by 40%. - All vehicle main guns effectiveness vs. infantry in cover reduced. - Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman. - Allies Browning Automatic Rifle (BAR) is significantly less effective on the move.

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352 downloads

Uploaded:24/07/2007

Company of Heroes v1.71 Patch - Russian

ru_170_171_patch.exe | 8.8 MB

for excessive memory usage - Crash fix on entity spawn (occurs with several mods) - Various other crash fixes. - Various memory leak fixes. - Window maximize button switches windowed mode back to full screen. - D3D10 sky shader fixed. - D3D10 stippled scarring fix. - Better colour for HTML news links. Gameplay - Allied War Machine has had its duration reduced to 25 seconds, cost increased to 250 munitions and cool down increased to 150 seconds.

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324 downloads

Uploaded:17/03/2008

CoH v2.202 to v2.300 Chinese Patch

ch_2202_2300_patch.exe | 40.55 MB

v2.300 patch will update your existing v2.202 and is for the Chinese installation. [b]Some of the Online changes include:[/b] 2v2, 3v3, 4v4 Team Automatch enabled. Added a number of missing tooltips and information popups. Re-factored competition logic for ranks and results. Fixed some bugs where whispers were not being sent properly. Leaderboard search is now not case sensitive. Fixed a number of crashes. Fixed a bug that would lock out valid match type options when kicked from a team or an invitation is cancelled. Players should no longer get disconnected from a game if the server goes down. Forcing ping updates when joining automatch games. Tabs will now flash if there is activity in the tab and it is not the currently selected tab. (ie. Game setup / Automatch) Reduced frequency of the Ping of Shame warning for other players. Fixed a performance tooltip bug that made it display the wrong number of players. Fixed some arbitration logic for random teams. Notifications will now be sent if the user ranks up or down. Fixed a number of issues with tool-tip layers. Added "Exit Game" option on the Count Not Verify Media pop-up. [b]Some of the Fixes include:[/b] Fixed a game crash caused by a British player producing a Cromwell Command Tank and using the Creeping Smoke Barrage ability near any ally tank. Gliders should not be able to land in enemy base sectors. Laying barbed wire should be fixed and back to how it was in vanilla CoH. Fixed the minimap so that it is not mis-aligned. Fixed a bug that prevented the British from acquiring resources properly if the HQ truck was moved. [b]Some of the Bug Fixes include:[/b] Removed phantom Vet 2 and Vet 3 upgrades on Panzer Elite Jagdpanther and Hetzer. Fixed Panzer Elite Incendiary Mortar weapon causing constant engine criticals Panzer Elite Light AT halftrack modifier set correctly for cooldown modifiers (was enable 2.5, is now multiply 1.5) Panzer Elite Fallschirmjager attack trigger priority value when camouflaged reduced from 90 to 80. Fallschirmjager will more reliably exit camouflage to attack infantry targets when autoattacking. Springfield Sniper Rifle had some backwards modifiers fixed (min cooldown was larger than max cooldown) British Lee Enfield should play bolt action animation now. Fire Wind up variable added 1.3 seconds, removed 1.3 seconds from cooldown to compensate. Updated penetration of captured Bazookas and Recoilless Rifles vs some British Tanks. Wehrmacht Pistol armed weapon crews had their camouflage attack priorities tuned and will reveal themselves less often when camouflaged. Fixed flamethrower infantry death critical. Critical type now only applies to squad member carrying flamethrower. [b]And a [u]whole lot more!![/u][/b] Refer to the readme for the complete list of changes.

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265 downloads

Uploaded:01/10/2006

CoH Tactical Training Video

companyofheroes_tacticaltraining.wmv | 0 Bytes

you show look at these buildings. Not through the eyes of a civilian but in a way that every thing can be over run and taken down.

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255 downloads

Uploaded:24/07/2007

Company of Heroes v1.71 Patch - Japanese

ja_170_171_patch.exe | 9.68 MB

for excessive memory usage - Crash fix on entity spawn (occurs with several mods) - Various other crash fixes. - Various memory leak fixes. - Window maximize button switches windowed mode back to full screen. - D3D10 sky shader fixed. - D3D10 stippled scarring fix. - Better colour for HTML news links. Gameplay - Allied War Machine has had its duration reduced to 25 seconds, cost increased to 250 munitions and cool down increased to 150 seconds.

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244 downloads

Uploaded:17/03/2008

CoH v2.202 to v2.300 Japanese Patch

ja_2202_2300_patch.exe | 40.54 MB

v2.300 patch will update your existing v2.202 and is for the Japanese installation. [b]Some of the Online changes include:[/b] 2v2, 3v3, 4v4 Team Automatch enabled. Added a number of missing tooltips and information popups. Re-factored competition logic for ranks and results. Fixed some bugs where whispers were not being sent properly. Leaderboard search is now not case sensitive. Fixed a number of crashes. Fixed a bug that would lock out valid match type options when kicked from a team or an invitation is cancelled. Players should no longer get disconnected from a game if the server goes down. Forcing ping updates when joining automatch games. Tabs will now flash if there is activity in the tab and it is not the currently selected tab. (ie. Game setup / Automatch) Reduced frequency of the Ping of Shame warning for other players. Fixed a performance tooltip bug that made it display the wrong number of players. Fixed some arbitration logic for random teams. Notifications will now be sent if the user ranks up or down. Fixed a number of issues with tool-tip layers. Added \"Exit Game\" option on the Count Not Verify Media pop-up. [b]Some of the Fixes include:[/b] Fixed a game crash caused by a British player producing a Cromwell Command Tank and using the Creeping Smoke Barrage ability near any ally tank. Gliders should not be able to land in enemy base sectors. Laying barbed wire should be fixed and back to how it was in vanilla CoH. Fixed the minimap so that it is not mis-aligned. Fixed a bug that prevented the British from acquiring resources properly if the HQ truck was moved. [b]Some of the Bug Fixes include:[/b] Removed phantom Vet 2 and Vet 3 upgrades on Panzer Elite Jagdpanther and Hetzer. Fixed Panzer Elite Incendiary Mortar weapon causing constant engine criticals Panzer Elite Light AT halftrack modifier set correctly for cooldown modifiers (was enable 2.5, is now multiply 1.5) Panzer Elite Fallschirmjager attack trigger priority value when camouflaged reduced from 90 to 80. Fallschirmjager will more reliably exit camouflage to attack infantry targets when autoattacking. Springfield Sniper Rifle had some backwards modifiers fixed (min cooldown was larger than max cooldown) British Lee Enfield should play bolt action animation now. Fire Wind up variable added 1.3 seconds, removed 1.3 seconds from cooldown to compensate. Updated penetration of captured Bazookas and Recoilless Rifles vs some British Tanks. Wehrmacht Pistol armed weapon crews had their camouflage attack priorities tuned and will reveal themselves less often when camouflaged. Fixed flamethrower infantry death critical. Critical type now only applies to squad member carrying flamethrower. [b]And a [u]whole lot more!![/u][/b] Refer to the readme for the complete list of changes.

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216 downloads

Uploaded:17/03/2008

CoH v2.202 to v2.300 Czech Patch

cz_2202_2300_patch.exe | 40.7 MB

v2.300 patch will update your existing v2.202 and is for the Czech installation. [b]Some of the Online changes include:[/b] 2v2, 3v3, 4v4 Team Automatch enabled. Added a number of missing tooltips and information popups. Re-factored competition logic for ranks and results. Fixed some bugs where whispers were not being sent properly. Leaderboard search is now not case sensitive. Fixed a number of crashes. Fixed a bug that would lock out valid match type options when kicked from a team or an invitation is cancelled. Players should no longer get disconnected from a game if the server goes down. Forcing ping updates when joining automatch games. Tabs will now flash if there is activity in the tab and it is not the currently selected tab. (ie. Game setup / Automatch) Reduced frequency of the Ping of Shame warning for other players. Fixed a performance tooltip bug that made it display the wrong number of players. Fixed some arbitration logic for random teams. Notifications will now be sent if the user ranks up or down. Fixed a number of issues with tool-tip layers. Added \"Exit Game\" option on the Count Not Verify Media pop-up. [b]Some of the Fixes include:[/b] Fixed a game crash caused by a British player producing a Cromwell Command Tank and using the Creeping Smoke Barrage ability near any ally tank. Gliders should not be able to land in enemy base sectors. Laying barbed wire should be fixed and back to how it was in vanilla CoH. Fixed the minimap so that it is not mis-aligned. Fixed a bug that prevented the British from acquiring resources properly if the HQ truck was moved. [b]Some of the Bug Fixes include:[/b] Removed phantom Vet 2 and Vet 3 upgrades on Panzer Elite Jagdpanther and Hetzer. Fixed Panzer Elite Incendiary Mortar weapon causing constant engine criticals Panzer Elite Light AT halftrack modifier set correctly for cooldown modifiers (was enable 2.5, is now multiply 1.5) Panzer Elite Fallschirmjager attack trigger priority value when camouflaged reduced from 90 to 80. Fallschirmjager will more reliably exit camouflage to attack infantry targets when autoattacking. Springfield Sniper Rifle had some backwards modifiers fixed (min cooldown was larger than max cooldown) British Lee Enfield should play bolt action animation now. Fire Wind up variable added 1.3 seconds, removed 1.3 seconds from cooldown to compensate. Updated penetration of captured Bazookas and Recoilless Rifles vs some British Tanks. Wehrmacht Pistol armed weapon crews had their camouflage attack priorities tuned and will reveal themselves less often when camouflaged. Fixed flamethrower infantry death critical. Critical type now only applies to squad member carrying flamethrower. [b]And a [u]whole lot more!![/u][/b] Refer to the readme for the complete list of changes.

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186 downloads

Uploaded:24/07/2007

Company of Heroes v1.71 Patch - Chinese

ch_170_171_patch.exe | 9.67 MB

for excessive memory usage - Crash fix on entity spawn (occurs with several mods) - Various other crash fixes. - Various memory leak fixes. - Window maximize button switches windowed mode back to full screen. - D3D10 sky shader fixed. - D3D10 stippled scarring fix. - Better colour for HTML news links. Gameplay - Allied War Machine has had its duration reduced to 25 seconds, cost increased to 250 munitions and cool down increased to 150 seconds.

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182 downloads

Uploaded:01/10/2006

Company of Heroes Battle

company_of_heroes_battle.avi | 196.3 MB

Will the Germans take back their territory or will the Americans drive them out? Watch this movie to find out. About 5 minutes long.

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161 downloads

Uploaded:15/11/2006

Company of Heroes Patch v1.30 (Czech)

cz_1_0_0_to_1_3_0.exe | 56.57 MB

Replay functionality allows players to view the game from a selected player’s perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show. - Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants\' perspective. - IME support for Microsoft Windows XP and Microsoft Windows Vista IMPROVEMENTS - Improved SLI performance on Nvidia systems using the latest drivers. General Fixes - BugReport has more space on the success dialog to show Cyrillic text. - Far East characters will not clip when listed in a multi-line text box. - 30260 is now listed as the correct port to leave unblocked. - Removal of ghost bug that could leave duplicates upon reload of a saved game. - The playback controls for viewing a recorded game have their graphics fixed. Campaign - Medal text is now visible (Korean) - Reinforce radius has been fixed on certain buildings. - M02: Fixed several instances of having the wrong named character\'s picture attached to subtitled text. - M02: Game no longer incorrectly instructs the player to reinforce the squad. - M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin. - M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective - M08: Fixed critical error after countdown reaches 0 after holding the city centre point - M10: The \'\'Select HQ\'\' Button now properly selects the forward HQ - M10: Fixed the lack of audio for subtitled text. - M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory - M11: Briefing fixed subtitle timing issue Gameplay - Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected. - Improved load times by fixing pathfinding regens. - Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion. - Veterancy speech samples are now triggered correctly. - The vehicle repair icon now shows up offscreen. - Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders. - All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector. - Allied and Axis HQs can no longer be deleted by the player. - Players will no longer lose munitions income from creating an Axis Sniper. - Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun. - Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4. - Weapon capture squads can now reinforce to full squad size. - Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height. - Sniper \"Make Casualty\" or \"Hit but not killed\" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health. - Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended. - Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game. - Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended. - Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug. - Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units. - Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside. Online - Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen) - Players should now hear an audio prompt when sending a chat message to an ally or enemy. - The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby - Fixed the bug where Annihilation games would end before players could see the enemy\'s HQ collapsing. - Users with slower computers will see each other properly in the game lobby. - Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket. - Players looking for Ranked Games are no longer displayed as \"0\" on the News tab. - Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian. Performance - Performance measurements now include loading time. - Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded. - Fixed a crash relating to players logging out of Relic Online during the countdown to game launch. - UI now properly filtering out old replays from previous versions of the game. BALANCE CHANGES - Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings. - Axis Ostwind’s damage to player-buildings has been reduced (35-40% reduction) - Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman). - Axis Armoured Car cost increased by 10 fuel. - Axis Stug build time increased by 10 seconds. - Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced. - Allied Sherman main gun Area of Effect damage slightly lowered. - Fixed the Allied Bazooka’s unnecessary accuracy penalty vs. the Axis Stug and Panzer IV. - Allied Airborne Satchel charges strengthened against buildings and bunkers. - Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction. - Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase. - For the Fatherland ability cost has been reduced by 40%. - All vehicle main guns effectiveness vs. infantry in cover reduced. - Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman. - Allies Browning Automatic Rifle (BAR) is significantly less effective on the move.

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160 downloads

Uploaded:01/10/2006

CoH Tactical Training Video (.mov)

companyofheroes_tacticaltraining_mov.mov | 18.91 MB

you show look at these buildings. Not through the eyes of a civilian but in a way that every thing can be over run and taken down.

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160 downloads

Uploaded:01/10/2006

Axis Infantry Trailer

axis_infantry_low.mov | 18.79 MB


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154 downloads

Uploaded:01/10/2006

Axis Armor Trailer [low rez]

coh_axis_armor_trailerlow_rez.mov | 20.8 MB

double size, pretty handy, let\'s you see some more anyway.

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143 downloads

Uploaded:01/10/2006

Company of Heroes - Infantry Weapons Trailer

coh_infantryweapons_trailer.zip | 76.45 MB

all set against the most dynamic battlefield ever seen in a game. Company of Heroes\' completely destructable environment means no two battles ever play out in the same way. Advanced squad AI delivers startling new realism and responsiveness, bringing soldiers to life as they interact with the environment and execute advanced squad tactics to eliminate the opposition forces.

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141 downloads

Uploaded:01/10/2006

Company of Heroes Movie (WM)

companyheroes_052506_wm.zip | 23.87 MB

Company of Heroes, gamers will experience the journey of the brave men of Able Company in a deep single-player campaign that begins with the invasion of Normandy through their fight across Europe, all set against the most dynamic battlefield ever seen in a game. Company of Heroes\' completely destructable environment means no two battles ever play out in the same way. Advanced squad AI delivers startling new realism and responsiveness, bringing soldiers to life as they interact with the environment and execute advanced squad tactics to eliminate the opposition forces.

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136 downloads

Uploaded:01/10/2006

Company of Heroes - Infantry Weapons Trailer

companyheroes_062906_wm.zip | 33.64 MB

men of Able Company in a deep single-player campaign that begins with the invasion of Normandy through their fight across Europe, all set against the most dynamic battlefield ever seen in a game. Company of Heroes\' completely destructable environment means no two battles ever play out in the same way. Advanced squad AI delivers startling new realism and responsiveness, bringing soldiers to life as they interact with the environment and execute advanced squad tactics to eliminate the opposition forces.

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134 downloads

Uploaded:14/02/2007

Company of Heroes v1.4 to v1.5 Patch

cz_140_150_patch.exe | 49.23 MB

Maps 2p_Beaux Lowlands 4p_Lyon General Fixes - Games with friends now have a friend icon displayed when browsing the lobby game list. - Messages regarding game connection attempts are logged to the chat window for all players in the session. - Rank icons now indicate the type of game the rank was earned in. - Games with players who have infinite pings now display an "X" for ping in the lobby game list. - New game list filtering options added to the online lobby. - Custom maps are now properly supported in multiplayer. - Losing connection with the lobby while downloading a patch no longer crashes the game. Sound - UI sounds have been added to the online lobby. - Auto match sound notification has been improved. - Various speech fixes for weapons have been implemented and tuned. - Destruction sounds have been added to various world objects. - Repetition has been reduced in battle chatter and with various units. Gameplay Sherman Calliope: - Sherman Calliope’s main tank gun has been removed and the Calliope Barrage ability is now free to use. - Sherman Calliope Barrage range increased from 130 to 150 meters. - Sherman Calliope now has cap of 2, similar to the Pershing Heavy Tank. - Sherman Calliope cost reduced from 600 Manpower to 560 Manpower. - Sherman Calliope Barrage ability recharge timer increased to 105 seconds M10 Tank Destroyer: - Allied M10 Movement improved: 15% increase to acceleration and 10% increase rotation rate. - Allied M10 Tank Destroyer weapon damage has been increased and Fuel cost has been reduced by 5. - Axis Armoured Car (Puma) 20mm main cannon rear penetration vs. the Allied M10 significantly reduced. M8 Armored Car: - Allied M8 Armored Car’s accuracy on the move increased. Now on par with the M4 Sherman and M10 Tank Destroyer. - Allied M8 Armored Car’s accuracy penalties vs. the Axis Armored Car (Puma) have been removed. - Allied M8 Armored Car Armor upgrade Munitions cost reduced by 25. M26 Pershing Heavy Tank: - Allied Pershing penetration rate vs. the Stug increased to 80%. - Axis Stug penetration rate vs. the Pershing has been reduced to 45% from 74.6% Allied Commander Tree Improvements: - Armoured Fury Branch changed to: Raid to Allied War Machine to Calliope. - War Machine Branch changed to: Fast Deployment to Field Repairs to Pershing. - Allied War Machine Command Point Cost reduced by 1 - Sherman Calliope Command Point Cost reduced by 1 Infantry AT weapon changes (Allies and Axis): - All Infantry Anti-Tank weaponry (Bazooka, Recoilless Rifle, Panzerschreck) are slightly more accurate when firing at moving light targets. - Allied Bazookas and Recoilless Rifles now deal slightly more damage to Light Vehicles - Panzerfaust accuracy against infantry targets has been reduced as intended. While there is still a chance to directly hit and kill targets like snipers, - Panzerfausts are now more likely to cause splash damage rather than kill infantry. - Panzerschreck Damage vs. base buildings lowered by 25%. - Bazooka damage vs. base buildings has been lowered by 25%. Allied BAR and suppression changes: - Allied BAR Rifle upgrade now gives 2 BAR Rifles rather than 3. Allied BAR Riflemen squads will now be able to pick-up MG42 and Panzerschreck items - Allied BAR Rifle damage increased by 40%. - Allied BAR Rifle will take slightly longer to Pin units that are in a Suppressed state - Allied BAR Suppression ability can no longer suppress and pin units in heavy cover. Construction Changes: - Players may no longer delete Sand Bags or Tank Traps. - Allied Observation Post built from Riflemen now has the same build speed as the Observation Post built by Engineers. - Allied Observation Posts, Axis Observation Posts, and Machine Gun Nests now have the appropriate target type while building; now like all other buildings they will be much more susceptible to damage while under construction - Axis Volksgrenadiers can now utilize the same build menu as the Grenadiers – this allows them to construct Barbed Wire and Sand Bags. Smoke Changes: - All Barrage weapons no longer have a 50% chance to miss targets in Smoke. - Projectiles will no longer pass directly through Sherman’s on registered “Misses” – they will now behave like all other tanks and those hits will be registered as a non-penetrated “deflection”. - Sherman smoke launcher recharge rate was less than the duration of the ability, now set to 45 seconds Axis Officer: - Axis ‘Leutnant’ Manpower cost decreased to 260 from 340 - Axis ‘Leutnant’ Build Time increased to 60 from 30. General Squad and Weapon Changes (Allies and Axis): - All Snipers more effective against units garrisoned inside of bunkers. - All Allied Rifles slightly more effective against Axis Motorcycles - Allied Engineers with the Flamethrower upgrade are no longer resistant to Sniper Shots - Fixed an issue where the Stug’s main gun Area-of-Effect was too effective against infantry squads. - Axis Assault ability will now break pinning/suppression and prevent pinning/suppression while the ability is active. - Increased Axis Infantry passive health regeneration bonus received from their first level of veterancy by 40%. General Vehicle Changes (Allies and Axis): - Panzer IV accuracy while moving set to the same value as other tanks. - Axis Goliaths now destroy Tank Traps in a single explosion. - Axis Armoured Car Puma 50mm Cannon upgrade now requires Escalate to Battle Phase upgrade. - Axis Motorcycles damage vs. units in light or heavy cover has been slightly reduced - Axis StuH 42 now effectively kills infantry as was originally intended - Axis Armoured Car Puma 50mm Upgrade accuracy reduced vs. infantry. It is intended as an anti-armor upgrade. General Heavy Weapon Team Changes (Allies and Axis): - All Mortars now have a chance to deal Mobility Damage if they hit Light Vehicles. - All Anti-Tank guns are now more accurate when firing at moving and stationary Light Vehicles. - Allied 57mm Anti-Tank gun firing cone has been increased by 20 degrees to match Axis 50mm Anti-Tank gun. - Allied HMG Armor Piercing Rounds ability price reduced from 50 to 35 munitions. - Allied Howitzer Gun Barrage is less accurate when firing into the Fog of War. - Axis Nebelwerfer Manpower cost has been reduced by 20 - Axis Nebelwerfer Rocket Suppression area of effect increased. - Axis Nebelwerfer Rocket area of effect damaged reduced. Direct hits and near misses will still damage infantry units. - Axis Nebelwerfer will deal a reduced amount of damage to units in light, heavy, bunker, and garrison cover types. - Axis Flak 88’s are more resilient to Artillery, off-map attacks, and satchel charges (the crew manning them is not). - Axis Flak 88’s and Nebelwerfers can now be re-manned by 2-man Pioneer squads.

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132 downloads

Uploaded:01/10/2006

CoH Allied General Infantry

coh_allied_general_infantry.zip | 21.45 MB

squads, and the many engineer specialties (including flame thrower!). Movie is in QuickTime format (.mov) and is at a resolution of 800x450.

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72 downloads

Uploaded:01/10/2006

Company of Heroes Movie #6

companyheroes_072706_qt.zip | 80.65 MB

real-time strategy game. Company of Heroes lets you guide your troops across a variety of battlefields in Europe.

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71 downloads

Uploaded:01/10/2006

Trailer

t_companyofheroes.wmv | 7.48 MB


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55 downloads

Uploaded:01/10/2006

Company of Heroes Movie (QT)

companyheroes_052506_qt.zip | 57.75 MB

Company of Heroes, gamers will experience the journey of the brave men of Able Company in a deep single-player campaign that begins with the invasion of Normandy through their fight across Europe, all set against the most dynamic battlefield ever seen in a game. Company of Heroes\' completely destructable environment means no two battles ever play out in the same way. Advanced squad AI delivers startling new realism and responsiveness, bringing soldiers to life as they interact with the environment and execute advanced squad tactics to eliminate the opposition forces.