of changes: Grenades do far less damage to tanks Bazooka and Panzershreck splash damage against infantry slightly increased All weapon strength increased. Tanks have more splash damage against infantry All guns have faster moving bullets Planes bomb loads have been changed. B-17 can now do real carpet bombing.
left untouched what i am changing is the ai/objects.con, they were confilicting with each other, the creators were lazy and used the same names for everything so that was a problem and bots wouldnt work, i spent 2 hours changing the names on these, im positive that u can still play online with this, this only is for coop.[/quote]
only in one single player map for some reason, although it is in several of the multi-player maps. I\'m not sure why EA/DICE made this choice in the final game, as the B-17 is really fun in the single player maps as well, and the whole point of single player is to practice for MP, right? The bots will eagerly fly the B-17 and bomb away - I like to jump on as gunner, when I\'m not carpet bombing, that is. I\'ve tried to use default multiplayer locations for the B-17, except in the Midway and Iwo Jima maps, where it isn\'t in the multi games. The B-17 replaces a Torpedo or Dive Bomber in these maps, and only spawns when the Allies have the control point. I added it to the Midway map because historically B-17\'s were used in one of the initial attacks on the Japanese fleet IIRC on my history. You also get the battleships added in this Midway mod as well, what can I say, I like big bombs and guns ;-) Iwo Jima gets the B-17 as a surrogate for B-29\'s, which flew in to the airbase shortly after it\'s capture. The Corsair that normally spawns at the Iwo airbase when it is under Allied control is replaced with a Mustang, which flew in with the B-29\'s as escort and did operate from Iwo on missions to Japan the last few months of the war. The Mustang pilots had to fight off Japanese soldiers attacking their sleeping quarters at one point - the island hadn\'t even been fully captured when they were flying in. The Corsair still spawns at the carrier. I also tried to get the B-17 into the Wake Island map, just for the heck of it, but there just isn\'t enough runway space to take off without hitting a building, tree or something else.[/quote]
bit. [i]NOTE:[/i] This zip contains the ENTIRE Objects.rfa file. If you already have it extracted, and dont want to overwrite your other mods, get the light version [url=http://www.bf1942files.com/file.info?ID=6276]here![/url] [img]http://www.gamingfiles.com/screenshots/21/files_extra/_jeepgun.jpg[/img]
force. The U.S fights back with their own powerful Navy and B-17s stationed on the island. Also has Bot AI support for the vehicles included submarines!
A-Wing, Snowspeeder and Landspeeder. And all weapons,uniforms,and flags.[/quote]
high. Where information was available, real weapon loadouts were incorporated in the mod. All of the planes have updated physics and proprietary new and significantly enhanced artificial intelligence (AI) behavioral routine settings, so that the ai bots can fly the planes properly. I have also incorporated single player ONLY (will work in Co-op as well) modified maps that feature the B-17 and other changes to enhance the single player game experience. Now includes new eye candy effects designed to emulate US and German gun camera footage. This version also fixes a number of issues with other aspects of the single-player game. - There are now totally separate AI bot behavioral thought processes for ground soldiers, pilots and tankers, instead of the standard games one-size-fits-all approach. All are much more aggressive. AI bot ground soldiers will get knife kills - these guys are now cold blooded killers. - Bazooka/Panzerschrek soldiers only use these weapons on armor, not on other soldiers. They will switch weapons as required to take out other soldiers. - AI soldiers don\'t throw grenades at tanks anymore. - Fixed the cool new 1.4 patch Russian MP assault rifle, that appears to have been released by DICE firing blanks. - Fixed another bug in 1.4 patch - the airplane code included invalid vehicle numbers that causes random game crashes.[/quote]
than my previous mod they still cannot shoot though :( sorry im working on it though. This also makes the bots use the B17 alot better they now bomb by releasing 4 bombs at a time, and now they dont fly as crazy. Plus adds subs and ships to Midway and adds the B17 to Market Garden. How to install: 1st option place the objects_082.rfa in your \"EA Games/battlefield 1942/mods/bf1942/archives\" directory and place midway_082.rfa market_garden_082.rfa in your \"EA Games/battlefield 1942/mods/bf1942/archives/bf1942/levels\" directory 2nd option(if first option dosent seem to work which always happens to me) create a folder called test in your \"EA Games/battlefield 1942/mods/bf1942/\" directory and create a folder called archives inside of your test folder then a folder called bf1942 inside of the archives folder and then make a folder called levels inside of the bf1942 folder so it looks like this test/archives/bf1942/levels then open your init.con file in your \"EA Games/battlefield 1942/mods/bf1942\" directory and add this line game.addModPath Mods/BF1942/test/ right before this line game.addModPath Mods/BF1942/ then name the objects_082.rfa to objects.rfa and place it in test/archives and take the _082 off of the midway, and market garden files and place them in test/archives/bf1942/levels and when you run the game and run coop you should notice a difference on these levels feel free to email with comments and suggestions. SPECIAL THANKS to Syd for testin my stuff for me and for lettin my know that guadal dosent work.[/quote]
Careful though, to balance out the devastation small firearms will do some damage to the vehicle and tank shells will pretty much rip you apart with one shot. Strategic use of this M3-AA gun is your best bet, going Rambo on an enemy base isn't. :p Note: While this is classed as a single player mod, it should be possible to play online with it installed as long as the server has the same mod files.
they do :\\ As with most objects mods this will only work offline.
2.0. Download it now or else I\'ll fly by your house. @_@
the Norwegians and the Germans. Historically speaking Norway was about to be an important part of Hitler third reich in the spring of 1940. The germans were planning a massive invasion of Norway. The plan was to invade the country from its major cities and then proceed to capture the north. Norway was a country of great importants, its strategical position for attacking the convoys and the Russian border made it one of Hitlers prime targets. If the German troops could occupy Norway, they would gain a much greater chance of stopping the allied convoys who supplied England and Russia throughout the war.
when they see enemy infantry. Explained in the Readme. [/quote]
pics: [img]http://www.gamingfiles.com/screenshots/21/files_extra/hanomag1.jpg[/img] [img]http://www.gamingfiles.com/screenshots/21/files_extra/hanomag2.jpg[/img] [img]http://www.gamingfiles.com/screenshots/21/files_extra/hanomag3.jpg[/img] [img]http://www.gamingfiles.com/screenshots/21/files_extra/hanomag4.jpg[/img]
dramatic tweaks to just about all of the object files, fixed many things and applied all of it to the original BF1942 maps..for SINGLEPLAYER ONLY.
official Hanomag AA Dual-MG available at www.bf1942files.com) Axis engineers came up with a new "real" Anti-Tank Hanomag. Main complaints were: - The gunner (standing) was exposed to enemy infantry fire (I warned you!) - The rapid-fire high velocity 2 cm cannon was not able to kill heavy enemy tanks with two or three shots (I told you so!) - The Hanomag AT was not armored like a tank (Yes, it's not a tank!) The SdKfz 250/251 (in-game called "Hanomag") was a light APC and multi purpose vehicle, but in fact it was also used as a tank destroyer (SdKfz 251/9 with 75 mm gun from the Panzer IV). Some versions had a turret, others were lacking any protection for the gunner/crew.[/quote]
map, this will not work with it as the changes are made to the maps and not the classes themselves. The anti tank classes are replaced by engineers. Check out these other two mods by vonManstein: vonManstein's Realistic Small Arms Mod (SP) vonManstein's Realistic Troop Kits Mod (SP) These mods will probably work online, but only with client/servers both having them.
.con files (like before). - Nose cannons for the Axis planes. - New lengthy Readme.[/quote] NOTE: Version 1.1 has been updated to include nose cannons on the Axis BF109 & Stuka fighters - October 19th, 2002
you can download the bigger version of the jeep mod which contains the entire objects.rfa [url=http://www.bf1942files.com/file.info?ID=6275]here![/url] [img]http://www.gamingfiles.com/screenshots/21/files_extra/_jeepgun.jpg[/img]
who like and play SP/COOP modes.
blow things up with it! :D That is if you can hit anything ;) Heres a pic, you can kinda see the rockets under the wings here. [img]http://www.gamingfiles.com/screenshots/21/files_extra/6744_spit.jpg[/img]
planes and the corsair). The in-game Katyushas were modified to fit. The Stuka skin is from Mange :)[/quote]And it should come as no surprise, you can download the Mange skin he mentions right [file=6540]here[/file]. Now like Snyder said, this is a single player mod only. If I'm not mistaken, it'll require you to extract your Objects.rfa which can prevent you from playing online. So before you extract the Objects.rfa, make sure you back it up or rename it to something like oldobjects.old so that you'll have it if/when you need to restore it. Now download this file and start plastering the enemy with death from above. :p If you're looking for rockets on the BF109 and just the 109, Blitzer's rocket mod is perfect for you.
it makes midway,and guadal canal look like what there supposed to in multiplayer only on coop. Plus it adds bot support for the subs now im not sayin there awesome in it but they can use it now which is cool. Also fixed a type in the sherman weapons.con file which made it to where it didnt fire its main gun at infantry. [/quote]
weapons have custom reticules, some new sounds and ammo amounts(nothing unrealistic or extreme). Added vehicles and other content from RTR and SWoWWII.(mostly vehicles) Added 5 new custom maps(green dot in map list)I designed using BattleCraft42, Botinator and GenPaths tools. 1.CrossRoads 2.Desert Airfield 3.Foresta Sherdan 4.Holy Ground 5.Tunis Added alternate version of Aberdeen and Tobruk. Added C47 mobile spawn to El Alamein and Gazala. Note on custom Textures - The textures are not my own. They are several textures I have collected over time from various sites and belong to their prospective owners/creators. So, big thank you to them for their hard work. They know who they are. Lastly, this is not a realism/accuracy mod nor is it historically correct. It's just meant for fun and again, SP/COOP ONLY.
coop-support. Lets have some fun in Singleplayer.. Enjoy