CUSTOM Co-Op mode for bf1942. DC_73_Eastings uses a modified version of the Kursk AI, and most others use other modified versions of DiCE written Ai, whereas this is completely written from scratch, and and all strategies that the bots use are custom written to the map, and it is far better off for it. [b]You need to also have the Full version of the Operation Tandem Thrust map installed, this is only an addon file. You can get it here: http://www.bf1942files.com/file.info?ID=15683 [/b] [b]Arc' and I would especially like to thank all beta testers for their valuable feedback.[/b]
the Omaha_Beach.rfa file and put in you favorite mod under the bf1942\\(fav mod)\\archives\\bf1942\\levels >there are also now 2 Pak40 antitank guns on the map one protecting the first base and the other in the village. BEWARE >>there are also more ammo boxes and medical lockers located in assorted bunkers >>the spawnpoints for the first axisbase are now located above ground but still close to the base >>I\'ve also laboured to add new scenery never before seen in Omaha. >>new sniper nests and Mg42 positions >>a new vehicle repairbay for the main axisbase >>the Germans also now start with 4 flagpoints including 2 whole new points bringing the total to 5 !! >>tank-wise the US gets 4 Sheman\'s ,1 on the beach and 3 more when they capture the first GermanBase.The German\'s get 2 PanzerIV\'s ,3 HanomagAPC\'s ,2 Kubelwagons for getting about quickly and 2 Sturmgeschutz tank-hunters there\'s more but that\'s enough to whet your appetite yes? this is what I think the original Omaha_Beach released should have been like god speed and goodluck soldier pokerchip emailme about his mod if you wish at firstname.lastname@example.org [/quote]
an island with 5 control point to take and 6 landing zones for the landing craft. It supports Single Player, COOP, TDM and Conquest. Capture the flag is untested, but should work. To install: Open the zip file "piti-20040104.zip". Extract Piti.rfa into Battlefield's bf192 mod levels folder. It should be in: /Mods/bf1942/Archive/bf1942/levels Please report any problems to me: William Murphy email@example.com This level features the island of Piti (not really, Piti looks nothing like this one), a childhood favorite of mine. It's a nice place to visit and a beautiful place. Have fun tearing it up. I don't know if any battles at all took place there, but since I grew up in the islands and have seen all the pill boxes (Japanese strong points). I suspect there may have been. I designed this level just to see if I could solve the AI landing craft problem. I don't think anyone, outside of EA GAMES has gotten them to work yet. I did. Have fun.
Market_Garden.rfa file and deposit it in a folder something like this.. e.g battlefield 1942/Mods/(your favourite mod)/Archives/bf1942/levels
Join the Axis and drive Tigers, JU88s, stukas, fighters - nose n reargunner. This level is a mixture of Iwo Jima and Berlin, but the Allies are more determined and better armed. There\'s two allied landing zones so there\'s an allied pincer action. Allies n Axis usually come together at the Fountain base in the town. Watch out for the Brownings and MGs dotted around the town. Own 4 flags and the opponents points start going down.
only on version 1.2 ,I naturally can\'t guarantee that this will work with version 1.3 or 1.31 :) but it should I guess, here\'s a list of new changes.... ..new scenery and more SFX ...new player sniping positions on two buildings,complete with ammobox\'s ..more equipment this time Axis Forces----2 Panzer IV Ausf H\'s (Dacrapper\'s Tank Mod required) 2 Tigers 1 APC and 2 Pak 40 ATgun (RTR required) for base anti-tank defense Soviet Forces---3 T-34-85\'s + if they capture the Primary Axis base and additional 2 T34\'s 1 AT25 Anti-Tank gun (RTR required) ..new thumbnail for the SP menu ..modified AI strategies for more agressive tactics by both sides ...2 new MG42 positions ...Different soldier spawn positions for both sides ...a new medibox location for some quick medical attention(RTR) ...2 new ground textures again a big thanks to MAD BULL for the Heightmap Editor v1.11, without which this mod would have taken many weeks to achieve...[/quote]
when I saw this one and gave it a try. The map is a small chain of islands, reminiscent of Invasion of the Philippines crossed with Coral Sea...not a bad mix at all :D. I fired up a coop server with 40 bots as recommended, joined the US team, and spawned on the carrier. I waited around a bit on deck to get my hands on the good ol\' SBD (the bots spawn directly in the aircraft and landing craft as usual). Just as I envisaged, the 4 control points around the edges of the islands got taken first, 2 for each side. Then the fight bogged down on the center flag, with jeep runs, tank battles, and planes roaring overhead trying to blow you to pieces. On the ground, I ran out of ammo pretty quick and I couldn\'t find many ammoboxes near the middle during the hectic battle, so I had to keep knife-killing the bots and taking their Engineer kits to lay down more landmines. Because of the narrow roads and bridges leading to the central point, landmines are one of the most effective assets in this map, and I got a good number of jeeps, tanks, and APCs that way. On the technical side, the map is flawless. I couldn\'t find any bugs whatsoever, I had no crashes and it ran very smoothly. View/fog distance is just right for dogfighting, and in Coop mode the bots are very good at doing their job. They\'ll land quickly on the beaches, cap the flags, and charge the central area while the planes overhead either dogfight, strafe infantry or bomb the tanks and APCs. And as you\'ll see from the screenshots, the map looks absolutely beautiful. All in all, a top-notch map from Fizzy. I recommend EVERYONE download this and play it - it\'s an absolute stunner.
are of vital significance for the entire front::The high command makes it incumbent on you not to spare your health and life and not to stop ANY sacrifice in order to defend Stalingrad,\ and crush the enemy:::::::message ends. such was the situation on the russia front in late 1942 that Stalingrad was going to be a cauldron of horror and suffering... hi there Pokerchip again and this time as promised I deliver "STALINGRAD" upgraded. As before-this is a SP map only and has been tested only on version 1.2 ,I naturally can't guarantee that this will work with version 1.3 or 1.31 :) but it should I guess, anyho here's a list of the changes.... ..new scenery and more SFX ...1 all-new Russian Control point WITH spawnpoints that can also be captured by the germans,plus to heat up the battle I've given the Russian base by the river a browing MG and top that off the base is now takeable..... ...The new Russian CP also comes with 1 LendLease Sherman and a browning MG ...NEW equipment Axis Forces----3 Panzer IV's. 1 Sturmgeschutz 1 APC and 1 Pak 40 ATgun (RTR required) for base anti-tank defense Soviet Forces---2 T-34's 2 LendLease Sherman's (use russian skins) 1 LendLease APC (use russian skins ) and 1 AT25 Anti-Tank gun (RTR required) ..new thumbnail for the SP menu ..modified AI strategies for more agressive tactics on both sides WATCH OUT ..and a modified height map....on that score big thanks to MAD BULL for the Heightmap Editor v1.11, without which this mod would have taken several weeks to achieve... [/quote]
Axis forces,to that end I\'ve added more PanzerIV\'s to control point 3.SEE screenshot..[/quote]
you might see a stuck bot or 2 because this was real fun pathmapping because pf all the objects...unzip to a folder and put in your bf1942/levels folder....this map was made by "J3rkfish...co-op added by GREENBUD...thanks.. visit my bf1942 map editing tutorial sites at http://www.jwest3.20megsfree.com http://www.bf1942modsandmaps.20megsfree.com
connection to Intenet or whose connection is very slow.
eliminte the insurgents,goodluck soldiers,watch your backs..." insurgents come out of all alleyways to get you...goodluck and enjoy ingame map is odd because i removed unnecessary tex files and it is perfect just looks odd.. health is limited...protect the humvees...ammo is there ,you just have to find it just unzip to a folder and use the easy to use map installer...4 screenshots included in zip file... thanks for playing my maps and enjoy this one and many more to come..
or bottom left corner (Japanese) where each side has a small island with two patrol boats and an AA gun. There is also an island near each carrier with AA and a Defgun. Get scouts to spot the island and use these defguns to pound it, while the AA gun holds off any bombers.
defense guns. Air support has he who occupies and preserves this hill. Warning: Russian can forfeit all flags!
is the only factory which produces unlimited amount of heavy tanks (Tiger & M10) and airplanes (BF-109 & Spitfire). Attention: Your heavy technique (Tiger & M10) is limited to 6 peaces for each team and don't respawn. Only light tanks and Self Propelled Gun will respawn. SPECIAL: Victory can be achieved by taking all flags. The map is designed for CONQUEST as well as CTF.
of vehicles and weapons, so they must capture some other factories. Russia is perfect target. German ground army entered into the russian forests. They are trying to capture one of these factories. But Russia will fight. Who wins?\" In this map is one base and three control points -> Lumbermill, Deposit, and Factory! If you want win, you must have all three control points !
required in the BF1942 levelfolder
Enhanced_DC_Mod. These are stand alone maps, no other versions required.
folder This Map is a stand alone, install and play!! Converted by Hamburger Hill All Credits by the Original Authors + EA/DICE Have fun Hamburger Hill
bridges......dont forget to watch your back...unzip to a folder and use the easy to use installer and have fun....this is for DC Final...
rivercrossing on the whole river. The Germans however have destroyed the main bridge so the Allies have build an Bailey bridge next to the destroyed one. For more info about -=AAGJC=- vistit: www.freewebs.com/aagjc-1942
and other essential useful objects. Allied make their parachute assault into the city after a long period of bombing strikes. Their mission is to secure the checkpoints, and elliminate all enemy threats. Both teams have strategical advantages in this map. Allied with their ability to spread fast while parachuting, and Axis with land vehicles, and the ability to shoot down the Allied before they hit the ground.
their Maps are some of the best in the mod world with excellent bot support – that was the reason for converting the map. Put “tallskogen.rfa” into Your DC_final Levels folder and have fun. This is a stand alone map, SH is not needed but don’t miss out on this great mod. All Credits to the Silent Heroes Mod team + EA/DICE Hamburger Hill
between the two. three capturable flags in the defensive position
map to play. http://battlefield1942.filefront.com/file/;11420
the map). Ticket count has been adapted so when that outpost has been taken, the opponents tickets will start to run.
before the Germans can secure it. Additional Skins by: Gumby, Jeff, CoyotePete, St0rm, Killah and Jingo.
default path is c:\\Program files\\EA GAMES\\Battlefield 1942\\Mods\\Desert Combat\\Archives\\bf1942\\levels unzip and install the rfa file to your Desert Combat_Final Directory. The default path is c:\\Program files\\EA GAMES\\Battlefield 1942\\Mods\\DC_Final\\Archives\\bf1942\\levels This is only a Add_on file, the MP_Map is reqired in the DC.7 levelfolder download the MP_Map here: http://battlefield1942.filefront.com/file/dc_oil_fields_reloaded;29688 have fun with the machine_gun Your Hamburger Hill
Levels folder Attention: You need the BF1942_Map_Pacific_Railroad!!! Converted by Hamburger Hill All Credits by the Original Authors + EA/DICE Have fun Hamburger Hill
German Feldgendarmerie guarding the town.
is a lot more packed-in yet it suits a larger number of players because of the way in which the flags are spread out. Both teams will need to secure their side of the river and then try and push across either the two bridges or try their luck with swimming the river and climbing the stairways on either side. Each team has a jeep, two light tanks and a heavy tank at their base. You'll also be able to find a handful of pickup kits, including a type of kit that combines the Medic's submachine gun and healing ability with the Expacks and wrench of the Engineer class - quite useful for if you want to keep your tank alive as long as possible then slug it out on foot if it's destroyed. Custom weapon skins and a new skybox are also included. Most skins by me with the exception of the MP40, which was made by Dr Tempura.
Additional Skins by: Azag-Thoth, Lt. Nagy, zmatt, Th3 Dic3ma, takiwa, AFF|Razor and Jingo.
captured, the ticket bleed starts. A pair of PaK40 anti-tank guns and stationary MGs will spawn to help you defend the outpost. You won't be able to spawn at the outpost if you capture it, so do your best to stay alive. Flanking plays a vital role in this map. You can sneak around the outside of the island and move in behind the enemy if they're mostly inland, or you can sneak a tank onto one of the hills and use the trees as cover so you can ambush passers-by. Despite the map being so simple, there's a lot of different methods for securing a victory. Actually, that's probably because it's so simple - the freedom of being able to use most of the map to attack a single point. Re-skins are abundant here. Most of the hand weapons get a new look, as do all of the tanks. US tanks are a more mottled sand/green, while the Germans have a splinter pattern on their sand/grey tanks. In addition, the maker swapped the No.4 in the US Engineer kit for the M1 Garand.
a feel of those early tank games where you would zoom around boxes and other obstacles taking shots at enemy tanks. A bit bizarre, but fun still. Coop support is included, which is always good for blowing up the AI tanks and getting into sniping matches in the open areas of the maps.
strategies). Map size: small Vehicles: Tiger, Wespe, hanomag, m10, priest You can use this map in any way without my permission, just give credits of me. Any problems, questions or suggestions email me at martin9353(at)hotmail(dot)com
capture any Village CPs... This map is Co-op, Single player, and conquest ability. (it's fun too...)
Levels folder Attention: You need the BF1942_Map_Pacific_Railroad!!! Converted by Hamburger Hill All Credits by the Original Authors + EA/DICE Have fun Hamburger Hill
hope to make a stand. The Germans are throwing an entire armoured division at the British, who plan to dig in at a town and small airstrip as their final stand. The Germans have superior armour, but the British still have control of the skies and will have close air support available to strengthen their defence.
DC:Final_Levelfolder or Enhanced_DC_levelfolder or 21CW_levelfolder. What mod You are ever prefare.
XWWII Levels folder Attention: You need the BF1942_Map_Pacific_Railroad!!! Converted by Hamburger Hill All Credits by the Original Authors + EA/DICE Have fun Hamburger Hill
to much fun to let die. The First is France Hills by Lynnx, and the Huertgen forest by Rex McLachlin. I have made a few changes to enhance play with bots, but tried to keep the original as pure as possible. Because these are not addons(001) or Mods I have renamed them so the originals will not be overwritten. These maps are for Standard BF1942 These maps support Single Player and COOP
21st Century warfare lefelfolder Mapautor: ? Converter: Hamburger Hill
hope you like it, it is my first file on Battlefield files.com and my first custom map. if you have any recomendations or ideas please email me at Fhweapons@yahoo.com Thanks! -Matt
their Maps are some of the best in the mod world with excellent bot support – that was the reason for converting the map. Put “tallskogen.rfa” into Your Enhanced_DC Levels folder and have fun. This is a stand alone map, SH is not needed but don’t miss out on this great mod. All Credits by the Silent Heroes Mod team + EA/DICE Hamburger Hill
stand alone, You need no other map installation for DC_Final: Put the rfa files from the DC_f packfolder into Your DC_f levelfolder installation for DC 0.7: Put the rfa file from the DC 0.7 packfolder into Your DC 0.7 levelfolder installation for Enhanced_DC: Put the rfa file from the Eh_DC packfolder into Your EH_DC levelfolder inatallation for 21CW_Mod: Put the rfa file from the 21CW_Mod packfolder into Your 21CW_Mod levelfolder the maps are all stand alone !!! Selfrunner have fun, Your Hamburger Hill
didn't name it "hill 400". The layout is the same as the original, but I rebuilt it from the ground up(literally) and included the all important Single Player option to boot. I admit I am no master of SP mode, but play these guys on the "impossible" setting and be prepared to watch bots do everything a player would do, including basecamp. heh heh.
instructions, see readme. ****** This map converts from CareyBear's Coral Sea Co-op Support Patch map (v0.12). It features the HMS Prince of Wales and two IJN Carriers (Shokaku and Zuikaku, not precisely historical... ). It needs the BattleFeel 1942 mod to run, which you can find Here: http://battlefield2.filefront.com/file/BattleFeel_1942;94261
map installation for FH: Put the rfa file from the FH packfolder into Your FH levelfolder installation for EOD: Put the rfa file from the EOD packfolder into Your EOD levelfolder have fun, Your Hamburger Hill
http://battlefield1942.filefront.com/file/DCF_El_Alamein;35995 I changed 3 vehicles: stryker against m2a3 because stryker is the reason for lag in SP+COOP + patriot against sa-3 because I had CTD when I fired with the patriot + mirage against su-25 because the bots ignore the mirage, it´s a global problem in DC. Install path (default) - C:\\Program files\\EA GAMES\\Battlefield 1942\\Mods\\DC Final\\Archives\\bf1942\\levels Have fun with the machine_gun Hamburger Hill
original map first [file="40599"]HERE[/file].
and have to capture either the central island plus one other or take all 4 islands around the outside. The central island is a great place to hold out as it has a lot more cover than the others plus medical and ammunition resupply. To get between islands you'll have to run through shallow water without any sort of cover, so you need to make damn sure there's no sniper waiting to blow your head off on the island you're headed towards. If this sounds like as much fun to you as it does to me, check it out.
the vehicle positions, land and air. I thought for Aberdeen there must be a change, so it’s Winter and now you can fight with jets. Each force has a Harrier because the original position is not ideal for normal jets. All credits to the Map authors and EA/DICE Many thx to the \"SH_Modteam\" Many thx to the anonym moderator of \"uberdeen\" This is a stand alone map; put the aberdeen.rfa into Your Enhanced_DC_levelfolder Converter: Hamburger Hill
clear them out, while the Canadians will need to use the advantage of high ground to hold off the German counterattack.
needs the BattleFeel 1942 mod to run, which you can find [URL=http://battlefield2.filefront.com/file/BattleFeel_1942;94261]Here.[/URL]
Bora Bora. Your objective is to secure every control point and eliminate the enemy.
the rfa file to your 21CW Directory. The default path is c:\\Program files\\EA GAMES\\Battlefield 1942\\Mods\\21CW\\Archives\\bf1942\\levels unzip and install the rfa file to your Enhanced_DC Directory. The default path is c:\\Program files\\EA GAMES\\Battlefield 1942\\Mods\\Enhanced_DC\\Archives\\bf1942\\levels This is only a Add_on file, the MP_Map is reqired in the DC.7 levelfolder download the MP_Map here: http://battlefield1942.filefront.com/file/dc_oil_fields_reloaded;29688 have fun with the machine_gun Your Hamburger Hill
quite a lot of armor, two dive bombers on German side (Not enough room for a airstrip for Allies)and a torpedo boat(So you can easily access the town center).In DC there are choppers on both side. Not really a mass murder map, it rather needs some strategies to be successful. Recommended to play on the Axis side. Known bugs and things that should not be: Because my BattleCraft random vegetation creator makes every tree double, so i decided to place them manually so they sometimes wont look that natural. Because of the limit of objects the edges of the map are little blank but it does not matter that much cause the main action is in the center of the map. In DC some allied bots are trying to capture the Axis not capture able control points. I hope you like it and PLEASE LEAVE FEW WORDS ABOUT THIS MAP. Any recommendations, questions or ideas are welcome too, on the comments section or on my email...
on it. I had luck this time. The concept of this map is basically a hill with a spiral roads. 4 capturable CP-s with plenty of armour. When you are at Allies side its quite though to get uphill so i recommend You to set the team ratio to normal or easy. Vehicle respawn rate is very low so be careful. For the Megadeth signs, they are my favourite band and IÂ´m trying to advertise them as much as i can. I hope You can find it enjoyable.