Warhammer 40,000: Dawn of War
An eight-player fortress map by Rayden.
This map was created with the idea of a good fortress siege theme for three players. The fortress is located in the center and is defended by three players.
Marinus is a 8 player map, is city terrain and surrounded by water. The map can be played teamplay 4vs4, 2vs2vs2vs2 or FFA.
This 3v5 map provides an added challenge, however it is not without balance. The attacking team has strength of numbers, however the defending team has the advantage of easily-defendable terrain locations.
If your a Cityfight terrain fan then this is the map for you. The map is based on a mighty fortress of Planet Cadia.
This is a map playable with Warhammer 40K Dawn of War. The map simulates a massive city in the heart of the Imperium!
8 PlayerSLots but forced to play 5on3. The 5 player team have only one Strategic Point near the Startpoint all other points were outside of the circle to get a little bit balance.
A Black Templar monastery sits high on the cliffs standing guard over two huge underground production facilities. In it's day this world served to outfit the Imperium's armies with blessed weaponry and armour.
This is a 4v4 map based on the bloodshed valley map. Designed for fast action with no cover. Makes for plenty of good battles.
This is an eight player map. The size is 512 X 512.
An 8 player map by Argonaut that can be played using any of the team settings (4v4 to Free for All) with any of the victory conditions.
Imperial Splendor is a 512x512, 8-player(4v4) map for Dawn of War:Winter Assualt. It is an urban map that has mostly small paths and one major road/path through the center to allow vehicles to get through.
Cliffs of Carcythe is a big ( 1024*1024 ) 4 vs 4 player map that is made for anihilate and/or take and hold matches.
On the planet of Aetherius,there are many cities.One of these great cities is Mercia. The wall on the eastern edge of Mercia City borders a river which divides a small peninsula into two halves.
This 8-player trench map is ideal for annihilate or take & hold modes. This map will force you to make some strategic decisions with how you play it, giving neither side the upper hand.
An 8 player map know as Fortress deep. Built for a 3 vs 5 with player 1-3 on team one and 4-8 on team two. Made for IG/SM figthing 5 Ork or chaos.
Long ago this was an Eldar city. Now its is just a toxic dust wastland with plentifull post apocalyptic promise. This map has 48 strategic flags, five strategic objectives, four relics and six slag deposits.
On the planet of Aetherius,there is a great city named Mercia. The wall on the eastern edge of Mercia City borders a river which divides a small peninsula into two halves.
8 player, 4v4, 4 Critical Points, 8 Relics and 25 Strategic Points, DoW:WA not required. A huge fortress overlooks Cape TOD, once the location of a thriving fishing village abandoned due to volcanic activity.
Morta Sanctum Imperialus is an 8 player map. Players 1-4 start in the stronghold and 5-8 start outside. There are plenty of choke points. There is plenty of cover. There are many neat angles of fire to set up artillery emplacements or enfilades on approac
This is an eight player map. It looks like some kind of canyon with 2 forces on each side.
Here we have a eight player map that is based on the topical landscape which isn't done that bad; added in are few foliage, trees, canopy and the like to make the map more detailed.
An eight-player map by Ian Titler Hodgkinson.
2 player map for Dawn of War 1.3. Player 1 takes Space Marines, Player 2 takes Chaos. Best on Annihilation for fast and furious gameplay. (N.B. Critical locations are not supported on this map)
This map was designed for team play, 4v4 or 2v2v2v2, compatible with all game types, except FFA. Map items include 4 relics, 6 critical locations, 10 slag deposits, and some 36 strategic locations.
Assault on Grovengar is an 8 player skirmish/multiplayer map. The map contains 2 main bases, both accommodating 4 armies.
This winter scene make lack reindeer, but it more than makes up for it with the numerous trenches and strategic objectives.
An 8P (my first) map of the Tarasin Palace at Cuil Rhaine - Attackers start in the Industrial Sectors and have to cross bridges and penetrate into the outer ring of the Palaces defences.
What appears to be a huge and very well layed out 8 player map. A wide landscape and easy access add's to the occasion.
Once a grand city, Vegnous City was in its prime. Thinking the city's defenses were enough, Vegnous was unguarded. 09/02/40 the day the choas force invaded. 300,000 were killed in unspeakable ways... the rest no one knows.
In this map, four allies have a city under siege. The wall has been breached and the attackers are moving in! Can you take the city from those who hold it?
Tial is a singularity. In ages past it was the grand arena in a galaxy wide match, that only the very best figters could compete in. Now it is a twisted but more violent shade of it's former self.
8 players, 4v4, 6 critical points, 8 relics, 8 slag deposits and 27 strategic points. Works for all versions. A huge fortress overlooks Cape TOD, once the location of a thriving fishing village.
This is a 8-player map that can either be played as take-and-hold, control area, or annihilation. Teams can be configured in various ways (2v2, 2v2v2v2, 4v4, free-for-all, etc.).
This map was created as a combination of the map Death Alley, that comes with DOW and my own ideas about cover and strategy. It's stictly made for 4v4 game play and would be nearly impossible as anything else.
This is an 8 player map from Kthelmir.
This is my 2nd map and first of 3 others that will come out later.
This is a remake of the old Tamriel map, but with a small twist: It's winter and there's snow!!!
This is the map for the movie Lord of the Rings, the two tours. It plays on the ravine of the fight.
An eight-player map by Kthelmir.
This is a remake of the old city under seige map I made. I did this because I got alot of complaints.
This map is styled after Steel Legion.
The supply route to the front line in a fight against chaos has been severed by an ork ambush, all the imperial guard and Space marines are dead.
Trapped, with only death to look forward to, the defenders of the Govenors Palace fight like men possessed. Caught between the withering fire and cruel blades...
This is an Eight player version of Saints Square for vanilla dawn of war.
Long ago on the imperial world of Grorn, high priestess Sephreus Termina founded the colony of Redemptus for Chaos-tainted humans whom she believed redeemable.
Heavy Cover in the brush. The bases are in low lying areas. The Relics are clustered in the center area. This is untamed wilderness.
Basically its a 4v4 map with a tie-breaking critical point in the center.
This file is map for Warhammer 40k:dawn of war. It features a relic of power which has been under the control of chaos for a long time.
This is an eight player map that defines the meaning of close combat. Basically, this is a small arena with only one raised center obstruction, otherwise you are right next to your enemy.
Trapped, with only death to look forward to, the defenders of the Govenors Palace fight like men possessed.
During the days of the Great Crusade, bitter battles were fought for control of this world. It stayed in the hands of the Imperium for millenia until the World Eaters attacked it and gained control, naming it after their champion, Kharn.