Attention! This site is NOT official gamefront site but just a third party mirror. DEFY Media is NOT responsible for it.

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540,083 downloads

Uploaded:18/04/2007

TFT v1.21a English Patch

war3tft_121a_english.exe | 50.57 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the \"/fps\" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items. [b][i]Important Note on Patching for Mac Players:[/i][/b] The file layout inside the game folder is changed significantly by Patch 1.21. As a result, in order to be able to install the Frozen Throne expansion from CD, you must install Reign of Chaos first, then install Frozen Throne from CD, and then patch to version 1.21, in that order. If you patch to v1.21 and then attempt to install Frozen Throne after that, it will not install correctly.

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259,986 downloads

Uploaded:15/06/2005

DoTA Allstars

dota_6.10.zip | 1.74 MB


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188,924 downloads

Uploaded:30/04/2005

Warcraft 3 TFT Mega Map Pack

war3_tft_map_pack.zip | 110.42 MB

MEGABYTE DOWNLOAD! This will take you quite a while, but trust me.. its worth every second =) Just run it in the background while you surf the web. When its done youll be glad you did it. All these maps are not property of myself but property of the creators respectivly. All praise should go to the War3 TFT community as a whole, for they are responsible for this excellence.

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180,853 downloads

Uploaded:27/07/2005

RPG Map Pack

rpg_map_pack.zip | 35.02 MB

which just really requires alot

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155,573 downloads

Uploaded:18/04/2007

TFT v1.20e to v1.21a English Patch

war3tft_120e_121a_english.exe | 2.54 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the "/fps" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items.

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129,603 downloads

Uploaded:25/07/2005

Tower Defence MapPack

td_mappack.zip | 42.48 MB

coffee or something. Blood_Guardian

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93,658 downloads

Uploaded:22/06/2006

WarCraft 3: Frozen Throne v1.20e English Patch

war3tft_120e_english.exe | 48.66 MB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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76,781 downloads

Uploaded:28/12/2004

Dota Allstars

dota_allstars_v5.84b.w3x | 1.7 MB


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68,609 downloads

Uploaded:30/09/2004

DotA Big Game Hunters

dota_big_game_hunters_2.0.zip | 1013.27 KB

fast now). -A total never seen before skill selection system. What is this? Each Hero has 5 possible skills to learn, 4 normal skills and an ultimate. For example, Space Orc Dominator: Healing Spray, Paralize, Maelstrom, Liquid Fire + Nuclear Strike. The Hero can possess only 3/4 normal skills, with his ultimate always available. *How does this make sense? Simple, a Hero is no longer skill-limited like before. He has a wide variety of choices, a skilled player needs to combo skills for the best strategy against the opponents. More, a single Hero can be reused without getting bored of the skills (there is always one skill you can not learn!). On this point only, it makes this map superior to any other map!

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64,278 downloads

Uploaded:11/10/2004

DotA AllStars

dota_allstars_v5.72.zip | 1.53 MB


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58,943 downloads

Uploaded:01/05/2005

DBZ Tribute Ultra

dbz_tribute_ultra_v9.3.zip | 981.73 KB


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56,380 downloads

Uploaded:13/07/2003

Warcraft 3 Expansion Beta Installer

frozen_throne_beta_-_pc.exe | 7 MB

system. Also, once you\'ve installed the Beta, you will not be able to play classic Warcraft III. When you install the Warcraft III: The Frozen Throne Beta, you will be asked to enter your CD key. This CD key number can be found at the bottom of your earlier received confirmation email. DO NOT LOSE THIS NUMBER. If for any reason you are required to reinstall during the Beta test, you will need to have your CD key number available. Your CD key grants you access to Battle.net, and only one user can be logged on at a time with each number. Do not give your CD key number out to anyone. Blizzard employees will not ask you for your CD key! Do not download this file unless you\'ve received email confirmation stating that you have been selected for the Warcraft III: The Frozen Throne Beta Test.

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56,143 downloads

Uploaded:24/10/2004

DDay: Judgement

dday_judgement_181.0f.zip | 3.4 MB

more hard to believe is, the author is gonna keep adding MORE. This map is so good, and I'm not joking, everyone should have it.

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51,008 downloads

Uploaded:24/10/2006

(8) Element TD

element_td_3.0.w3x | 1.85 MB

to enjoy! This was originally [u]Mrchak\'s[/u] map, but he stopped at v2; [u]Karawasa[/u] was nice enough to pick up the torch and carry on the Tower Defense dream! They have been working in tandem to pump out Beta7, Beta8, Beta 9 Beta 10, & finally v3.0, which we now have here for you. This is a custom Tower Defense game based on six basic elements: Fire, Earth, Light, Nature, Water, and Darkness. Elements can combine to create hybrid towers with special abilities. There are 15 Dual-Element Towers and 20 Triple-Element Towers. To add to the replay ability, there are multiple difficulty settings, the option of playing with elemental heroes, and choosing from a variety of different victory conditions. See if you can survive 60 waves of creeps running though your onslaught of elements! Once the game started, you are allowed to choose for the game difficulty. Each difficulty has a unique setting. There are 5 levels of difficulty: Very Easy, Easy, Normal, Hard & Very Hard. Depending on your difficulty level, more or less creeps spawn each round. If they leak they walk around again with their current health. After any player has defeated all of the creeps in his area the next round will begin for all players. Some of the changes included in this version are: Poison nerfed Steam towers fixed Gold Aura Fixed Firelord fixed No picking gold loss fixed Refer to the readme for the complete list and more information.

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47,839 downloads

Uploaded:11/08/2004

DragonBall Z Tribute

dbz_tribute_4.10.zip | 1.98 MB

into this map with an open mind. When I played it I thought it wasn\'t that bad of an RPG, it didn\'t have that much of a story in it, but it does have some activities to stop the RPG grind, such as tournaments and miniquests. Overall, if you\'re a DBZ fan, youll probably know what all the strangly named people actually are, and will love this map, if you know nothing about it, its still a fairly enteraining map.

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47,197 downloads

Uploaded:06/12/2006

Pudge Wars

pudgewars.32.zip | 116.75 KB

triggers for it himself. A fun game, definately worth the price of a free download! Download and enjoy!

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44,654 downloads

Uploaded:11/08/2008

Naruto map

naruto_3rd_shinobi_wars_2.2.1.w3x | 3.58 MB


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41,671 downloads

Uploaded:21/08/2002

Warcraft III model editor

mdxtextedit.zip | 24.78 KB

.mdx files, because of the few unknown blocks of data in the .mdx file, some models may not load or save, and we are greatly sorry for this. b) Export The model editor can export the vertex data to a .obj format, this can then be imported into programs like... I) Milkshape3D II) 3DSMax III) GMax IV) Maya ------ IMPORTANT ------ c) Import The model editor can import a .obj file with the following qualifications... I) The .obj file most contain ONLY the vertex data II) The number of vertices MUST be the same amount of vertices in the model that your importing into. To import a .obj exported by a modeling program, you must first manually remove data in the .obj file EXCEPT for the vertex data(starts with a \'v\', then followed by 3 floats). d) Model View The model viewer is soon to become the graphical model editor. I\'ve been having troubles with the 3D vertex selection in MFC, so you\'ll just have to hang tight. :)

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38,836 downloads

Uploaded:22/06/2006

WarCraft 3: TFT v1.20d to v1.20e English Patch

war3tft_120d_120e_english.exe | 691.7 KB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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37,940 downloads

Uploaded:01/07/2005

Footmen Frenzy

footmen_frenzy_3.8.w3x | 205.96 KB

map I played.

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37,079 downloads

Uploaded:30/04/2005

Warcraft III ROC Gigantic Map Pack

war3_roc_map_pack.zip | 15.51 MB

here are not made by myself of Warcraftiiifiles as a whole, but infact by their respective unspecified authors. WARNING: This is a 16 Megabyte download! Not recommended for computers with the faint of heart!

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36,496 downloads

Uploaded:28/07/2005

Archer Stronghold

archer_stronghold_v2.2_b.zip | 610.01 KB


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34,737 downloads

Uploaded:08/01/2005

D-Day

map_dday2.0.zip | 2.99 MB


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32,674 downloads

Uploaded:28/05/2005

DotA Allstars

dota_allstars_v6.09.zip | 1.51 MB


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32,642 downloads

Uploaded:10/10/2004

World of Warcraft Reborn

world_of_warcraft_reborn.zip | 1.49 MB

that Legends Open RPG map with tons of quests added, and the ability to build cities and such. Now, since I\'ve actually played WoW, I can tell you this map pretty much has the entire storyline and a lot of the scenery wrong, but still, its really fun to see what the map maker thought would be. Download if you have tons of time to spend with this giant map.

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32,509 downloads

Uploaded:11/08/2009

Warcraft III Model Editor By Magos

warcraft_iii_model_editor_v1.07.zip | 2.87 MB

texture formats *.bmp, *.tga, *.png, *.jpg, *.jpeg, *.pcx and *.blp Can import other model formats (importers stored in DLLs) Ability to convert between the model formats Ability to convert between the texture formats MPQ Browser (very fast loading) Support for custom listfiles Support for custom MPQ filters & icons Extras Loading Screen Creator A tool to create colored text for Warcraft 3 Supported Importers md2 (Quake 2) ms3d (Milkshape) Not Yet Implemented Geoset Editor Rendering Ribbon Emitters War3 Model Editor is as the name suggests a Model Viewer and a Model Editor dedicated to Warcraft 3. It supports both loading and saving of *.mdl and *.mdx model formats which are used in Warcraft 3. It also supports *.bmp,*.tga, *.png, *.jpg, *.jpeg, *.pcx and *.blp texture formats. *.blp is another format used in Warcraft 3 and was created by Blizzard Entertainment. You can register the supported extentions with this program so you just have to double-click the file to make it open automatically in this program. If you don't want to register the extentions you can at least register an "Open With" command added to when you right-click on a file. There is a buildt-in MPQ Browser that allows you to browse any MPQ archive, which also includes Warcraft 3 map files (*.w3m and *w3x). There are quick links to the standard Warcraft 3 MPQ's so you don't have to spend time browsing your filesystem in search for them. The MPQ Browser has been optimized for speed and is very fast to load and use. The Browser uses filters to filter out certain filetypes to help you find the files you're looking for more easily. The Browser is customizable so you can add/remove your own icons and filters. All files in the browser can be exported and the supported types can be opened into the Editor directly from the browser. Certain MPQ archives lacks a listfile which is required to see its contents. The MPQ Browser solves this by allowing custom listfiles to be used. Don't expect this program to be in the same league as 3DStudio or the other leading commercial products. It was created as a simple (and free) alternative!

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27,970 downloads

Uploaded:31/03/2005

Warcraft III Frozen Throne Patch

war3roc_118a_english.exe | 15.73 MB

FIXES * Fixed a problem that caused Gargoyles to become stuck in Stone Form. * Fixed a problem with Dark Ritual or Death Pact leaving an unusable corpse. * Fixed a problem that caused a player\'s units to continue to harvest resources after they were dropped and no one has control of them. * Fixed a problem that allowed Ethereal units to take Physical damage from missiles that were in flight as they became Ethereal. * Fixed a problem that allowed Magic Immune units to take Magical damage from missiles that were in flight as they became Magic Immune. * Fixed a problem that allowed Unstable Concoction to kill the casting Batrider even after its target became Ethereal. * Fixed the visibility of the Flamestrike de-buff icon. * Fixed a problem with Defend not absorbing Piercing splash damage. * Fixed a problem with melee units with Incinerate not damaging any units that they would Incinerate. * Fixed a problem that caused Heroes holding items that increase their primary attribute to display an increase in their base damage on the info panel. Their actual damage was not affected. * Fixed a problem that allowed morphing units in their alternate form to retain their alternate form bonuses when killed by a Mana Flare when activating their alternate form. * Fixed a problem that allowed Destroyers to use Devour Magic on Watcher Wards. * Fixed a problem that prevented Watcher Wards from being revealed by the Dust of Appearance. * Fixed a problem that removed the Summoned state from Carrion Beetles when they burrow. * Fixed a problem with Metamorphosis and Chemical Rage that allowed the timer to remain active after the Hero had died. * Fixed a problem with Goblin Zeppelins being considered Undead instead of Mechanical in custom Reign of Chaos maps. MAPS * (6)River of Souls - Changes to allow AMM play. * (8)Crossroads - Fixed a grammatical error. BALANCE CHANGES Undead * Banshee build time has been reduced to 28 seconds from 35 seconds. Neutral * Drunken Haze movement reduction has been changed to increase by level. The new ranks are: 15% / 30% / 50% from the previous 50% / 50% / 50%. * Breath of Fire initial damage reduced to 65/125/170 from 65/130/175. * Tornado mana cost has been reduced to 200 mana from 250 mana. * Incinerate can now be turned on or off. When turned on, it consumes 6 mana per attack. It is otherwise unchanged. * Lava Spawns now require 15 attacks to replicate, up from 14. * Summon Quilbeast cooldown increased to 25 seconds from 20 seconds. * Summon Hawk mana cost increased to 50 mana from 35 mana. * Pocket factory hit points increased to 300/450/600 by level from 300/400/500. * Healing Spray effect per wave increased to 40/55/70 from 35/50/65 Items * Staff of Teleportation gold cost has been increased to 150 gold from 100 gold. WORLD EDITOR FEATURES Trigger Editor * Added new functions: o Environment: Terrain Pathability o Environment: Terrain Tile Type o Environment: Terrain Tile Variance o Floating Text: Permanent/Expires o Floating Text: Suspend/Resume o Floating Text: Change Position to Point o Floating Text: Change Position to Unit o Floating Text: Change Age o Floating Text: Change Lifespan o Floating Text: Change Fadepoint o Floating Text: Change Text o Game: Enable/Disable Selection (Functionality and/or UI) o Game: Enable/Disable Pre-Selection (Functionality and/or UI) o Game: Enable/Disable Drag-Selection (Functionality and/or UI) o Trigger: Get Trigger Name * Added new unit states: o Plagued o Snared o Stunned o Poisoned o Polymorphed o Sleeping o Resistant o Ethereal o Magic Immune * Lightning triggers now have their own category. * Lightning triggers now use the Z coordinate of the specified Location. * Custom Lightning triggers can now use an explicit Z coordinate. WORLD EDITOR FIXES * Fixed custom buff support for Black Arrow, Cloud of Fog, Inferno, Aerial Shackles, and Tornado. * Fixed multiple-level support for Shadowmeld. * Fixed Rain of Chaos\' order id.

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27,444 downloads

Uploaded:09/05/2006

DoTA with AI

dota_6.27b_ai.zip | 2.9 MB

the two bases. You play as either a hero of your choice, or a random hero selected for them. During the game, your main objective is to destroy the other persons base, and the optional objective is to kill the other heros.

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26,747 downloads

Uploaded:19/07/2005

Finial Fantasy Epic RPG

final_fantasy_epic_rpg_v0.7.2.zip | 1.86 MB

that make this map not only playable but also enjoyable.[/quote]

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26,629 downloads

Uploaded:01/12/2004

Dota-Allstars

dota_allstars_51.82.zip | 1.68 MB


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26,546 downloads

Uploaded:01/12/2002

Warcraft III: Reign of Chaos Playable Demo

w3demo.exe | 99.83 MB

Whether you're new to real-time strategy or a skilled veteran, you'll be in for a challenge as you navigate the Orcs through lush 3D environments and lead them into battle against those who stand in their way. Can you rally the Horde in the face of extinction? The Warcraft III demo features: -> A two-mission tutorial introducing players to one of the central Heroes of Warcraft III -> Three all-new missions that chronicle the Orcs' embattled journey to Kalimdor -> Head-to-head play through Battle.net?, Blizzard's free online gaming service System Requirements -> Windows 98/ME/2000/XP -> 400 MHz Pentium II or equivalent -> 128MB RAM -> 8 MB 3D video card supporting DirectX 8.1 -> DirectX-compatible 16-bit sound card -> Microsoft-compatible Mouse -> 120 MB HD space

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25,519 downloads

Uploaded:24/01/2004

WinMPQ

winmpq.zip | 95.03 KB


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25,466 downloads

Uploaded:11/09/2010

Warcraft IV: Red Horizons

2010_08_26_red_horizons_1.1.rar | 43.58 MB

are more powerful. Hundreds of custom abilities and units have been added in addition to new gameplay systems. Version 1.1: - Added oil patches to the seas, which function as a time-based income system - Added the Ancient Collosal to the Night Elves; a wisp can merge its spirit with a Mountain Giant to create the massive unit capable of hurling boulders long distances - With their Well of Wonder, the Night Elves can grow trees to create a defensive barrier anywhere within a large radius (They can no longer build walls) - Orcs can build War Stations, mobile units that can repair machines and train Grunts, Raiders, and Axemen - Humans can upgrade their walls to allow Archers to garrison and fire from them - Mercenary naval units: Pirate ships that plunder from enemy units each attack, Gnomish repair vessels, a kamikaze Orc rowboat - If a Hero kills the Dragon King, he reaches max experience - Killing the Dragon King drops the lucrative \"Dragon Gold\" item, it\'s worth 10,000 gold Version 1: - Added high-resolution terrain textures for the Lordaeron tileset - Decreased wait time for Prince Version .9: - Orcs and Humans have a \"super unit.\" If the Orcs build 25 ogres, they acquire the Ogre Master, a powerful hero with unique spells. - If the Humans build enough defensive structures, they acquire the Royal Family. First come the King who can create Vassal states, knight Royal Captains, and marry a Queen. When the Queen appears, the prince will also soon appear. The prince is himself a hero, but can choose to murder his father (you just have him attack your King) to become even more powerful. - Vassals generate an income stream - The \"Knight\" ability when applied to Royal Captains summons a horse, allowing the unit to become a Royal Crusader - The Humans now have the \"Enforce Prayer\" ability at the Church. Activating it will allow a chance that an Angel appear in 5 minutes to provide extra defense to your forces - The Dragon King now has a knock-back ability - To make directing large armies even easier, every unit has a \"Command Comrades\" ability. Clicking anywhere on the map will order all units of its type to attack-move the target location Version .8: - Orcs, Humans, and Undead workers have an \"advanced build\" button; Night Elves can train Blood Elf engineers; you no longer have to purchase builder units as mercenaries - Human footmen are promoted to Royal Captains once they accumulate 5 kills - Night Elves can build a Blood Elf Observatory, which can reveal the entire map for 10 seconds - To ease micromanagement of large armies, heroes have a \"command coordinates\" ability that allows them to order all of your military units to attack-move any point on the map. - Races are now balanced Other major features: - Food limit is now 200 - Units\' attack strength has been doubled Minor features: - Humans can upgrade Knights to Paladins. Paladins have a 25% chance of surviving the death of their horse to continue the battle as a foot soldier. - Orcs can increase the armor of Ogres further with a special upgrade that equips them with shields - Siege weapons have a badass explosion impact - Abominations have been replaced by Hell Riders who can set building on fire with their raze ability - Human archers have a flaming arrow ability that sets units on fire - Siege towers can be garrisoned, and when garrisoned by archers can attack - Kodo Beast Tower can be garrisoned by Troll Beserkers - Undead can build the Lindormr Dragon, which can take off and land, functioning as both a land and air unit - Dwarven Cannon team can lay mines - When heroes die, they drop \"spoils,\" an item recoverable by both enemy or friendly heroes which gives the owner 250 gold - an independent population limit for ships, just like in Age of Empires 3, which avoids problematic trade-offs between land and sea units - Many more unique units and abilities! NOTE: This map is designed to be played LAN with a friend, since the AI will not take advantage of many of the features. Staff Review This is a fantastic mod for The Frozen Throne, the custom abilities added to various units makes the game a lot more micro based than what the game actually is, instead of just looking after the health of your units, you\'re actually managing everything that unit does. With the changes made to the heroes, the game makes you focus more on your army and upgrades although heroes are still essential to this mods gameplay it really does make it harder than it is currently just to rush in with loads of heroes and storm your opponents base. This is definitely one of the best mods out there for The Fronzen Throne and without hesitation, I would recommend this mod to be downloaded and played.

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24,454 downloads

Uploaded:27/03/2008

DoTA Allstars

dota_allstars_v6.51.w3x | 2.5 MB

This version comes complete with a serious optimization and some bug fixes. DotA stands for “Defense of the Ancients”, it\'s a free mod for [i]Warcraft 3: The Frozen Throne[/i]. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team. Some of the changes in this version include: Increased cast range of Kelen\'s Dagger Undid previous Bottle changes. Bottle now works as follows: Costs 600 gold, does not require mana to refill, auto-fills it when you are near fountain, rune refills it to full, resells at 50% like normal, purchasable at base only, regenerates less than previously, has no usage cooldown. Smokescreen interrupts teleportation once again Color coded Invoker\'s spell descriptions (203050) Improved Sange\'s percentage and Yasha\'s percentage, and lowered the recent buff on S&Y a little Improved Shuriken Toss cast range Added new Backtrack icon (183079) Changed Battlefury recipe slightly Lowered Poof casting time from 2 to 1.5 seconds Lowered Elder Dragon Form\'s manacost and cooldown a little Added neutrals field to -cs Changed Phantom Edge\'s secondary ability from evasion to magic resistance Replaced Phantom Assassin\'s Shadow Strike with a different similar ability Some of the fixes in this version include: Fixed a bug with Voodoo Restoration and Impales Fixed a bug with invoker in -spreverse Fixed some inconsistencies with tower visions Fixed level 1 March of the Machines doing slightly less damage than intended Fixed a minor coding bug with Time Lapse Fixed Impale based spells from moving Juggernaut during Omnislash Fixed Bloodrage tooltip Fixed Pulse Nova and Invoker\'s Reagents from triggering Last Word And a whole lot more! Refer to the readme for the complete changelog.

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23,481 downloads

Uploaded:29/07/2004

DotA AllStars

dota_allstars_v5.60b.zip | 1.53 MB

pointless. :p Anyway, DotA is without a doubt the most played map on battle.net so don't be the only guy without it. :D

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23,434 downloads

Uploaded:26/12/2006

RPG Map Pack

improved_rpg_map_pack2.zip | 46.66 MB

smile that I am able to host an updated version for you! [b]Julian5[/b] is to be thanked for his time and effort in providing this extraordinary map pack with some new maps, as well some updated ones! (It is important to note that Julian5 did not create these maps, and is not claiming to have!) This mappack contains 25 maps of gaming goodness: Legend's ORPG Divinity Angel of Death RPG X2 DBZ RPG Ultimate V2 BETA DBZ Annihilation v2.72 beta DBZ-Rampage (Version-Silver) DBZ-TRibute V9.4 Skins DiabloII LOD beta3 Elemental RPG 2.0 Final Everquest 2 The Uncharted Lands RPG v5.0 Final Fantasy Forever RPG v1c Fields of Glory - Angerthas RPG BETA 5 Final Fantasy Epic RPG v0.8.6 Final Fantasy Open RPG v1.2 Isle of Despair v1.4 Mazerunners 1 - Zed's Lab v1.01 Rescue The Townspeople RPG Julien's RPG v1.1 Sol's RPG CLAUD MODDED Swat Aftermath v1.5.1 The Return of the King v1.4 Vampires Night BN 4.9 Waugriffs COT RPG v3.65 Jedi vs. Sith Rampage DBZ Supreme RPG v1.3 Waugriff's COT RPG v4.1X UNLOCKED This pack is guaranteed to keep you busy for quite some time! See the readme for installation instructions.

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23,385 downloads

Uploaded:22/10/2010

Naruto Shippuden Ultimate Strom RPG

naruto_shippuden_chaos_rpg.w3x | 9.69 MB

complete! That\'s all and have fun!

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23,263 downloads

Uploaded:15/11/2003

Chaos Castle

chaos_castle_v1.7.zip | 158.14 KB

the castle. If the king dies, you lose. Quite challenging, so its worth a download.

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22,628 downloads

Uploaded:26/06/2006

Warcraft 3: TFT v1.20e Spanish Patch

war3tft_120e_castellano.zip | 54.09 MB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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22,528 downloads

Uploaded:17/09/2010

Naruto Castle Defense 2.3T

naruto_castle_defense_v2.3t5.w3x | 6.11 MB

BladeSaint Hooray! This is the best and newest Naruto Castle Defense map! In this unique and yet wonderful map you get to choose your character from Naruto series and defend your castle from the enemies and bosses. At the start Choose 1st option for easy mode, 2nd option for normal mode. Then choose 1st, 2nd or 3rd option for 10 minutes, 30 minutes, or 1 hour pvp time, consecutively. At last choose the 2nd option for non-imba mobs. The most important thing in this game is to upgrade your armors and weapons to max then upgrade more. Buy weapons at the green tree then upgrade them at orange tree near the sorcerer at upper right of the map. Finally get gems by killing Hokages and tailed beasts then upgrade your gears further using items they dropped. The first choice is the easiest mode. Type hg to teleport back to the base. If you click the hammer icon at sorcerer, you can go kill chickens. The eggs they dropped heals 1000hp each. To switch bags, click on the bag icon or press z. Each player also has a private Rabbit Bag. Its function is like a chest. But if you put herbs in there you can use them to heal you instead of the Rabbit Bag. Here is the order of things you do in this map: Start of game, before the 1st wave: buy empty bottle from the sorcerer then run to water, then type hg after bottle is filled, go back to the sorcerer then click on the 2nd icon(looks like a map) to complete the quest. This quest gives you money and xp. right before 1st wave quickly buy gears from green tree then upgrade it at orange tree. Beat down the 1st wave then start doing water quest until you\'ve reached lvl 10. At lvl 10 you can beat your own image. Go to sorcerer and click on the yellow clone icon to go and fight your image. Image randomly drops xp 20000 gold or 20 all stats. So to get strong quick in the beginning do images! After you get enough gears upgraded go to leveling rooms, at sorcerer, click barrack icon. Kill mobs there to gain gold and lvl FAST. At lvl 50 you\'ll gain your lesser ultimate skill. then you can start to go gem hunting. Gms are dropped by Hokages. To go fight Hokages click on the \"blue man\" icon at sorcerer. There are 2 sizes of gems, small and big. Small gems(droped by 3rd and 4th hokage) can be used to upgrade your maxed out gears to tier 1 gears. Big gems (dropeed by 1st and 2nd Hokage) can be used to upgrade your tier 1 gears to tier 2. All gem upgrades are at the orange rune at the right side of map near orange tree. Gems upgrades apply to shoes, armor and sword. After you have all tier 2 gears. you can start killing tailed beasts(Dragon, Phoenix, Tiger, and Turtle). Dragon is green gems, Phoenix is purple gems, Tiger is blue, and Turtle is red. Use the heads they dropped to upgrade your gears to max at the same orange rune. At the end if you used the same colored gems to upgrade all your gears(shoes, armor and sword), you can upgrade to ultimate gear. Go to sorcerer and click on the last icon(looks like a hammer in brown background), and spend a lot of gold to buy the 2nd gem at the witch doctor. Then go to the green tree on the RIGHT of the orange tree and click on the last icon(looks the same as in the witch doctor). If you have enough money, then boom! You got your ultimate equipment. There are many secrets in this game, you\'ll have to find them on your own :P Good luck and have fun! EDIT: Blue gem gives various stats but more on str. Green gem gives various stats but more on agi. Purple gem gives various stats but more on int. Red gem gives all around stats.

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22,492 downloads

Uploaded:10/10/2004

LotR: The Ring Wars

ringwars_beta_19.zip | 3.63 MB

general now, which means no more barren places of the map, but that also means computer requirements have shot up. DO NOT play this map if your computer has anything less than 512 ram, or else your computer will choke on all the stuff. You should also consider not playing this map if you have a 56k modem, as you will lag like crap when the massive amounts of units get to moving or fighting. That aside, this is one of the best maps ever made, GET IT.

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21,541 downloads

Uploaded:19/09/2004

DotA AllStars

dota_allstars_v5.64.zip | 1.58 MB


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21,451 downloads

Uploaded:18/01/2004

The 3 Corridors ddfb Super Heros

the_3_corridors_ddfb_super_heroes_v2.0 | 1.57 MB

the evil sides units are slightly stronger than the good side units, so the evil player only has to worry about the good side heros.

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21,188 downloads

Uploaded:29/07/2003

Action Heroes RPG

actionheroesrpg.w3m | 285.5 KB


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21,062 downloads

Uploaded:01/11/2005

Footmen Frenzy 4.0

footmen_frezny_4.0.zip | 108.62 KB

Map you pick your hero and spawn units to fight against your enemies in hope of leveling your hero before the others. With a well picked hero and a decise strategy you will be sure to rule all of Battle.net in no time....

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20,796 downloads

Uploaded:31/07/2004

Legends Divinity

legends_divinity.zip | 2.59 MB

ranks of players, builders and wanderers, builders being the kings and queens of the land, wanderers being the mercs. Eventually once you reach a high enough lvl you can either become a guardian, who upholds the peace I guess, a demigod of either light or darkness, which are kind of makes the fight heaven vs hell. The map is really fun if you get a lot of players, especailly if its a bunch of low lvl heros trying to kill a high lvl hero, and not to mention there are 3000 levels, so the game can pretty much never end. Theres also a way to save and load heros, but your save code is 30 letters and numbers, which are case sensitive, so when you get your save code I HIGHLY RECOMMEND TAKING A SCREENSHOT OF IT, in case you make a mistake writing it down or saving it in text, you can check it. When you get to lvl 30 demigod, you can become a god, which I've only seen once, but It's worth it. Basically, this map pretty much gives you the world, and says, "Have fun!"

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20,295 downloads

Uploaded:12/03/2005

Hero Duel

hero_duel_v21.0.zip | 36.37 KB


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19,977 downloads

Uploaded:22/11/2006

Starcraft 1.5 3D Conversion Maps

starcraft_1.5_3d_conversion_maps_pack_v5.rar | 33.17 MB

Maps[/i]. This mappack contains 9 very well made maps and a whole lot of gaming enjoyment! You will not be dissappointed in the least with this pack, and the only thing standing between you and a great gaming experience is the download! The maps xontained in ths download are: [u](4) Neo Lost Temple v2.0[/u] Total Starcraft Conversion Map, with 3D starcraft units played on a 4 player melee map. All 3 races (Terran, Zerg, Protoss) to battle with, Unlimited resources. [u](6) 3v3 Micro Clutter Islands v1.5[/u] Total Starcraft Conversion Map, with 3D starcraft units played on a 6 player top vs bottom melee map. All 3 races (Terran, Zerg, Protoss) to battle with, Unlimited resources. [u](6) 3v3 Micro Clutter v1.9[/u] Total Starcraft Conversion Map, with 3D starcraft units played on a 6 player top vs bottom melee map. All 3 races (Terran, Zerg, Protoss) to battle with, Unlimited resources. [u](6) 3v3 Zero Clutter Islands v3.0[/u] Total Starcraft Conversion Map, with 3D starcraft units played on a 6 player top vs bottom melee map. All 3 races (Terran, Zerg, Protoss) to battle with, Unlimited resources. [u](6) 3v3 Zero Clutter v4.3[/u] Total Starcraft Conversion Map, with 3D starcraft units played on a 6 player top vs bottom melee map. All 3 races (Terran, Zerg, Protoss) to battle with, Unlimited resources. [u](8) Big Game Hunters v2.4[/u] Total Starcraft Conversion Map, with 3D starcraft units played on a 8 player melee map. All 3 races (Terran, Zerg, Protoss) to battle with, Unlimited resources. [u](8) Fastest Possible Map Ever v3.6[/u] Total Starcraft Conversion Map, with 3D starcraft units played on a 8 player melee map. All 3 races (Terran, Zerg, Protoss) to battle with, Unlimited resources. [u](8) Hunters v2.1[/u] Total Starcraft Conversion Map, with 3D starcraft units played on a 8 player classic melee map. All 3 races (Terran, Zerg, Protoss) to battle with and the addition of a new unit & ability. [u](8) Zero Clutter Micro v2.3[/u] Total Starcraft Conversion Map, with 3D starcraft units played on a 8 player classic melee map. All 3 races (Terran, Zerg, Protoss) to battle with and the addition of a new unit & ability. Refer to the induvidual readmes contained in the download for more information on each specific map.

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19,702 downloads

Uploaded:06/10/2004

D Day

ddaya12.9t.zip | 3.78 MB

relief.

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19,698 downloads

Uploaded:28/08/2006

(8) Element TD

element_td_3.0_beta8.w3x | 661.57 KB

out Beta7, Bta8 & finally Beta 9, which we have here for you. This is a custom Tower Defense game based on six basic elements: Fire, Earth, Light, Nature, Water, and Darkness. Elements can combine to create hybrid towers with special abilities. There are 15 Dual-Element Towers and 20 Triple-Element Towers. To add to the replay ability, there are multiple difficulty settings, the option of playing with elemental heroes, and choosing from a variety of different victory conditions. See if you can survive 60 waves of creeps running though your onslaught of elements! Once the game started, you are allowed to choose for the game difficulty. Each difficulty has a unique setting. There are 5 levels of difficulty: Very Easy, Easy, Normal, Hard & Very Hard. Depending on your difficulty level, more or less creeps spawn each round. If they leak they walk around again with their current health. After any player has defeated all of the creeps in his area the next round will begin for all players.

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19,337 downloads

Uploaded:15/11/2006

DDay: Judgement

jday199b.rar | 4.39 MB

single player. Here we have what a good many of you have been waiting for, some more spectacular enhancements to DDay! Once again, this map has been improved, and by far, the best version is right here! DDAY: Judgement is a team vs team game. The game balance is improved with every version, new items, heroes and new spells are added. Once again, a great map is greatly improved! Some of the Terrain Modifications found in this version are: Increased Stoner Boulder Damage Increased Monsoon Mana Cost Increased Legion Doom-Horn % Increased Orb of the Darkmoon Damage Increased Hell Fire Damage Decreased Orb of the Darkmoon Penalty Some of the fixes include: Fixed Oxidization Description Fixed Error In Combination Item

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19,076 downloads

Uploaded:17/12/2006

Final Fantasy Epic RPG

final_fantasy_epic_rpg_v0.8.6.w3x | 2.53 MB

Story-driven RPG\'s. In the beginning there\'s a wide world you can explore and a lot of quests to complete. Also there is a main plot with special quests. By completing these quests you will know more about the sinister evil that plagues the world of Gaya. You will find many characters from Final Fantasy series, as well as FF-specific items and jobs. In FF Epic RPG there\'s a complex but interesting job system that allows you to change jobs during the game. There\'s a summary of main features of the map: - 1-8 players - 20 jobs: Squire, Knight, Archer, Monk, Thief, Lancer, Geomancer, Ninja, Samurai, Holy Swordsman, Chemist, Wizard, Priest, Summoner, Time Mage, Mediator, Oracle, Calculator, Bard and Sorcerer. - Each Job has 6 custom skills (some were made using triggers), most of which are based on skills and spells from Final Fantasy - Characters, enemies, jobs, items, skills and spells from Final Fantasy - Special weapon-armor upgrade system - Many custom icons, including ones from Final Fantasy - A LOT of interesting original quests - Main storyline with special quests - Freedom to go wherever you want and do whatever you wish - Detailed terrain - Six difficulty levels - Informative multiboard - Loading codes that include job levels, items and gold - Many cinematics (it is possible to contol the text speed during cinematics) - Player-friendly interaction with NPCs - Help system with a lot of information that can be accessed during the game - Reworked weapon type armor type system - Special commands that provide useful information about game - More than 100 custom items - Unique item system - Many powerful bosses - Unorthodox PvP system - Lots of Final Fantasy references for devoted fans - The map was tested thoroughly and ther...

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18,780 downloads

Uploaded:25/07/2005

Angel Arena Mappack

angel_arena_mappack.zip | 7.76 MB


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18,563 downloads

Uploaded:15/02/2006

Footmen Frenzy

footy_frenzy_v41.2.rar | 93.06 KB

bregging rights! How long will you last?

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18,153 downloads

Uploaded:28/07/2005

Resident Evil

resident_evil_v1.47protected.zip | 2.83 MB


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18,150 downloads

Uploaded:06/07/2008

WarCraft 3: TFT v1.21b to v1.22a English Patch

war3patches_tft_121b_122a_enus.exe | 6.99 MB

saved in the event of a potential disconnect. These saved games are placed in the "save" folder. - Player color selection can now be limited by the number of players in the game using an option in the "Advanced Options" screen during game creation. - Added an option to always show unit and building health bars. - You can now enable and disable the display of minimap signals from players and other observers using chat commands: /showminimapsignals and /hideminimapsignals. - Added a new in-game cheat "maxfps" to limit the maximum frame rate to the given number. Example: "maxfps 30" will set the maximum frame rate to 30 FPS. BALANCE CHANGES HUMAN - Scout Tower repair rate changed from 12 to 20. - Knight damage increased: Attack cooldown changed from 1.50 to 1.40 and base damage increased from 25 to 28 (Average damage is 34). UNDEAD - Increased Ziggurat base armor from 1 to 5. - Reduced the build time of the Necropolis from 120 to 100. NIGHT ELF - Reduce the Orb of venom poison duration from 10 seconds to 8 seconds. - Increase the experience gain from Dryads from Level 2 (40xp) to Level 3 (60 xp). FIXES - The cooldown on unlimited usable items (example: the staff of preservation) now persists after the item is dropped or traded. - A cooldown exploit with potions has been fixed. - When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled off. - An exploit bug in which items could lose their cooldowns when transferred between heroes has been fixed. - Fixed DotA-specific sound effects on Intel Macs. - Fixed sound falloff on Intel Macs. Distant sounds should now still be audible. MAPS - New maps from contest winners: - (2)MeltingValley - (2)RoadToStratholme - (4)CentaurGrove - (4)TidewaterGlades

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17,634 downloads

Uploaded:14/09/2007

Mefhisto Warcraft III Tool

war3tool1.4.zip | 710.9 KB

[b]Some of the changes have been made to the tray, these include:[/b] Advanced / Erase Registry Keys - Deletes are registry keys for Warcraft III for current user. Advanced / Ping Battle.net - Runs 'cmd.exe' from system directory and pings wc3 server. Hide/Show - Shows or Hides tool. If You run game or World Editor, when interface is hidden, it will stay ready for next use in tray. Run - Works same as button in interface. Exit - Tool exits. Advanced / Start with System - Makes Warcraft III Tool with start with system. Advanced / Associate File Types - Associates .w3g to watch replays easily with Warcraft, also associates .w3m, .w3x, .w3n and .wai with World Editor. Mefhisto Warcraft III Tool is a complementary application for Warcraft III gamers and map makers to make their life a little easier while in the heat of battles. This is not any hack or bannable application, as it makes [u]no[/u] changes to the gameplay; The biggest advantage you will receive from this application, is the amount of time you will save in-game. [b]Some of the features of this tool are:[/b] Replay Auto Save Hit Point Show Windows Keys Disable Replay Charter Included Custom Keys Simplification Advanced Game Configuration World Editor Tweaking Various Game Modes Simple and Clear Interface Easy Set Up with Configuration File Multi Language Backpack Helper If you're curious about how this works, then read on: [list] [*]CustomKeys.txt - Copies the custom keys to warcraft 3 directory in keyboard layout version depending to Keyboard parameter from config.ini file. First it copies the old CustomKeys.txt to CustomKeysOld.txt and then it replaces it. When you exit warcraft, the old keys are restored. Keys are assigned for first four lines of letter part of keyboard. The following keys are used for standard qwerty layout: QWER ASDF ZXCV Abilities are assigned for first "QWER" keys. Be sure to set the Keyboard parameter in config.ini file as you need. [*]Hit Points Show - runs little application, which presses [ and ] keys, when there is wc3 window. In effect it shows hit points bars over each unit. Can be enabled/disabled for enemy and/or ally. [*]Replay Auto Saver - runs application, which saves replay after each game played. Replays are saved in following way [i]WC3Save-vs- [/i] [*]Backpack Helper - binds first two keys in first two lines into numlock keys. (Use the CTRL button with them.) For standard qwerty layout it works like this: CTRL+Q works as Num7 CTRL+Z works as Num1 ...and so on. [*]Windows Key Disable - Disables the windows key and alt+q hotkey. Use CTRL+ESC to minimize. [*]World Editor - When you use tool to run World Editor, settings from config.ini are saved into registry. [/list] Mefhisto has also expressed a willingness to customize this tool, so if you have any special options that you would like to be included, let him know. Hiswebsite can be found by [url="http://wc3mefhisto.atspace.com/maps.html"]clicking here[/url], and his forums are [url="http://wc3mefhisto.proboards18.com/index.cgi?board=war3tool"]here[/url]. Refer to the readme for more information.

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16,066 downloads

Uploaded:29/07/2004

The Devil Made Me Do It

thedevilmademedoit.zip | 1.01 MB

them. This map is one of those select few that reaches that fine top point of being one of the best RPGs ever made for WC3. This map dosent bore you with endless chatter about meaningless dribble, and it dosen't make you have to go all over the place to find parts of an item just so you can open a door. This RPG keeps you in the action, with not only the standard running around and killing creeps, but at several points of the map, it lets you play in other gametypes such as AOS and defend the base (and even a barfight!), to cut the RPG "grind" which makes this map a breath of fresh air compared to other RPG maps where all you do is puzzle solving. This map is a MUST DOWNLOAD, even if you don't like RPGs, you'll love it.

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15,882 downloads

Uploaded:24/03/2007

DoTA Allstars

dota_allstars_v6.43b.w3x | 1.94 MB

release for all of the DoTA fans! Once again, improvements have been made to the incredibly popular 'DoTA Allstars' map, and we have it here, available to you! This version comes complete with a serious optimization and some bug fixes. DotA stands for [b]“Defense of the Ancients”[/b], it's a free mod for [i]Warcraft 3: The Frozen Throne[/i]. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team. [b]Some changes made to this version include:[/b] Death Board is on by default now (-don) Reduced Avernus' movement speed by 5 Changed Meepo Attribute Bonus from 40% to 25% Items with armor bonuses no longer stack (Vladmir/Basilius/Assault) Added Bottle to the new secret shop Undid some of the Toughness Aura buff from last version [b]Some of the fixes in this version include:[/b] Fixed some big performance problems lower end machines were having Fixed some rare bugs that caused heroes to not revive Fixed various typos Fixed Ring of Basilius ability from working on CotS and Essence Aura Fixed a bug with chicken that lets you sell unsellable items Fixed Throne not providing the lifesteal capability that World Tree does Fixed Cheese to heal the proper amount Fixed the creep spawn sound from happening too early in -mm Fixed the multiple hero exploit Fixed a bug with Satanic that was giving it extra life steal Fixed some bugs with Mekansm, Morphling Stat Change and Hand of God that caused the death timer to not properly show Refer to the readme for the complete changelog.

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15,825 downloads

Uploaded:08/12/2007

Reign of Terror - The Burning Legion

reign_of_terror_the_burning_legion_v.2.0_final_en.zip | 6.69 MB

worked on this [i]Frozen Throne[/i] masterpiece for two and a half years...a long time indeed for any project! You will need to complete four missions in order to obtain bragging rights: Missions 1 and 2: Represent the way to your hero's destination. Mission 3: Requires base construction and survival for a period time and other side missions to carry out. Mission 4: Is legendary, the heroes will arrive to 18 - 20 levels. This map cosists of construction and defence of your base while you will must carry out other missions. Reign of Terror - The Burning Legion is full of Warcraft goodness, that is garunteed to keep you busy as you make your way through this campaign...do you have what it takes to outlast the enemies, and make your way to the end? [b]Some features of this campaign include:[/b] Heroes with 18 - 20 levels New race New structures New abilities New heroes What was fixed in this version is a modifications of the campaign and some fixed errors with map 4, and others. Refer to the readme for more information.

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15,542 downloads

Uploaded:12/09/2004

Legend Of Goku

dbz_saiyains_saga.zip | 3.03 MB

follow. You play as goku as you learn new moves and fight the saiyans.

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15,411 downloads

Uploaded:28/12/2004

Footmen Frenzy

footmen_frenzy_3.61.zip | 606.05 KB

Maps/Download map and have fun with this very good mod.

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15,390 downloads

Uploaded:14/10/2006

Footman Frenzy

unprotectedfootman_frenzy_v7.1_z.w3x | 3.49 MB

Though at first glance it appears to be shallow, BGH-ish, and impossible to lose, there's tons of complexity just below the surface.

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15,313 downloads

Uploaded:22/06/2006

WarCraft 3: Reign of Chaos v1.20e English Patch

war3roc_120e_english.exe | 15.62 MB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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14,909 downloads

Uploaded:02/04/2006

(11) Arthas\' Basement

arthasbasement.w3x | 87.51 KB


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14,785 downloads

Uploaded:26/08/2004

War3 Sh4peshifter

war3_sh4peshifter.zip | 1.21 MB

back to the beta models of units if you want.

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14,654 downloads

Uploaded:12/12/2006

D-DAY: Extremme

xday13b.w3x | 3.72 MB

judgement but with open corridors in the middle ... the ability to choose any hero you want and ofcourse in this version new items and secret shop and monsters ... beleive me when i tell you, this map is a must ... download NOW ! - Fileposter AtlasRedux agrees. You will miss out on something great if not trying this out for yourself. For people completely unknown, this is somewhat similar to DotA - styled maps, but in this testers opinion...better.

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14,585 downloads

Uploaded:26/03/2006

Custom Hero Arena

customheroarena1.6cprotected.w3x | 1.1 MB

setting! Features: --Fully customizable heroes (choosing model, and 4 abilities) --Upgrade your hand-picked skills as if they are your normal skills. --use Item recipes to make the ultimate item combination --Balanced so that careful play can make any combination a success

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14,568 downloads

Uploaded:01/03/2003

Warcraft 3 Beta Expansion Installer

frozen_throne_beta_-_mac.bin | 8.24 MB

system. Also, once you\'ve installed the Beta, you will not be able to play classic Warcraft III. When you install the Warcraft III: The Frozen Throne Beta, you will be asked to enter your CD key. This CD key number can be found at the bottom of your earlier received confirmation email. DO NOT LOSE THIS NUMBER. If for any reason you are required to reinstall during the Beta test, you will need to have your CD key number available. Your CD key grants you access to Battle.net, and only one user can be logged on at a time with each number. Do not give your CD key number out to anyone. Blizzard employees will not ask you for your CD key! Do not download this file unless you\'ve received email confirmation stating that you have been selected for the Warcraft III: The Frozen Throne Beta Test.

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14,345 downloads

Uploaded:15/05/2004

Evolution Tower Defense

evolutiontdv1.0.zip | 526.55 KB

origin of the species. Download if you want to play a tower defense and learn some stuff. However if you are very religous, this will most likely offend you.

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14,305 downloads

Uploaded:03/08/2004

Power MPQ

powermpq.zip | 220.72 KB


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14,275 downloads

Uploaded:02/09/2008

To the Bitter End | Chapter VI: Harbingers Of War

harbingersofwar.w3x | 11 MB

Morganem's power. But their way to Khaal Spire will be arduous. Lurking amidst the fortifications are the Dharuk army, the sinister Void Children... and Morganem's mighty, immortal Warlords. -------- Map description: Control Soul Reaver, Fei Serumen, Clutchfiend, Kitharsis and Sera Poi as they battle their way through Morganem's fortifications on their way to Khaal Spire. Installation instructions: Put the .w3x file into a folder named "To the Bitter End" (without quotation marks, obviously) in your Warcraft III "maps" folder. You can play the game by starting The Frozen Throne, then selecting 'Single Player', 'Custom Game', and then navigating to the map and selecting it. It helps to have your video settings for Warcraft III set to high quality, or some custom skins in some of the campaign might look a little... weird. Other notes: For further info and an extensive manual, check the 'official site' at www.familykrieg.com/tothebitterend This is the sixth of a series beta releases, it is suggested you play this one after Chapter V: Reunion. The other releases in the series thus far are: Chapter I: Dark Dawn Chapter II: The Dream of Blood Chapter III: Juggernaut Chapter IV: Heart of Ice Chapter V: Reunion They can all be found at the official site at http://www.familykrieg.com/tothebitterend/.

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14,254 downloads

Uploaded:05/06/2003

KeyCraft

keycraft_110_setup.exe | 1.95 MB


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14,234 downloads

Uploaded:29/04/2006

(8) DBZ Tribute Ultra

8dbz_tribute_ultra_v9.3.w3x | 2.87 MB

unbelievably highly recommended. [b]Some of you may have noticed that this map is already hosted on this site, the reason for re-uploading it is because [u]the previous file that was uploaded is incomplete, and will not work![/u] I have left the previous file on this site for the time being, as people are asking for help in the comment section, so, in case they have that page is bookmarked, and decide to check back, they can be re-directed to this download.[/b]

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14,216 downloads

Uploaded:07/08/2004

Assassin Souls

assassin_souls.zip | 58.75 KB


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13,912 downloads

Uploaded:26/09/2006

(8) Element TD

element_td_3.0_beta10.w3x | 720.72 KB

Beta7, Beta8, Beta 9 & finally Beta 10, which we now have here for you. This is a custom Tower Defense game based on six basic elements: Fire, Earth, Light, Nature, Water, and Darkness. Elements can combine to create hybrid towers with special abilities. There are 15 Dual-Element Towers and 20 Triple-Element Towers. To add to the replay ability, there are multiple difficulty settings, the option of playing with elemental heroes, and choosing from a variety of different victory conditions. See if you can survive 60 waves of creeps running though your onslaught of elements! Once the game started, you are allowed to choose for the game difficulty. Each difficulty has a unique setting. There are 5 levels of difficulty: Very Easy, Easy, Normal, Hard & Very Hard. Depending on your difficulty level, more or less creeps spawn each round. If they leak they walk around again with their current health. After any player has defeated all of the creeps in his area the next round will begin for all players. Some of the changes included in this version are: Sludge Towers rebalanced Gemstone damage buffed Hero mode totally rebalanced Instant death towers completly reworked Tower Query added to builder Metal Towers reworked Dino Towers reworked Refer to the readme for the complete list and more information.

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13,776 downloads

Uploaded:13/03/2006

DoTA Allstars

dota_allstars_v6.28.w3x | 2.25 MB

with DMAR that allowed repicking and screwing up the hero count. * Neutral Ancients can no longer attack towers (abuse precaution) * Fixed a bunch of learn hotkey conflicts * Many typos fixed Just to name a few. See the readme for a complete list!

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13,762 downloads

Uploaded:17/09/2004

Power MPQ

powermpq_v1.1.zip | 251.52 KB


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13,737 downloads

Uploaded:23/04/2009

Element TD 4.0

element_td_4.0.w3x | 1.2 MB

specific path from start to finish. Towers must be built, creeps must be killed, [i]victory must be earned![/i] [color=lightgreen][size=4]A Proliferation of Strategy:[/size][/color] [color=brown]Earth[/color], [color=red]Fire[/color], and [color=blue]Water[/color]... Unlike most Tower Defenses, Element TD has two major innovations that allow for a depth of strategy unseen in contemporary Tower Defence gameplay. Whereas traditional Warcraft 3 Tower Defences overlook armor type and attack type, Element TD creates its own world wherein each invading horde and attacking tower has a specific corresponding element. Each elemental armor takes additional damage from the element preceding it and retains near-invulnerability from the element following it. Consequently, each tower deals damage based on its attack element versus the armor element of the invading creeps. The circle of elements goes as follows: [color=yellow]Light[/color] > [color=indigo]Darkness[/color] > [color=blue]Water[/color] > [color=red]Fire[/color] > [color=green]Nature[/color] >[color=brown] Earth [/color]> ... [color=yellow]Light[/color] [color=lightgreen][size=4]Is That All?[/size][/color] Element TD retains a unique form of levelling up defensive towers that opens the door for a new dimension of strategy. Beginning at level 5 and for every 5 levels after that, the player chooses an Elemental Guardian to summon. These guardians channel the secrets of deep and powerful elemental magik, and when killed they grant the user the use of a specific element. These elements either infuse existing towers with their specific qualities or inhabit their own, specialized elemental tower. Beginning with two elements, the user can combine elements and create unique dual and triple element towers. Each tower has its own offensive and support capabilities. No two elemental towers are alike in Element TD. [color=lightgreen][size=4]The Devil's in the Details...[/size][/color] Each element can be chosen again in order to create base element towers of levels 1, 2, and 3. In this way the 6 base elements create six base towers, each upgrade corresponding to how many guardians of a single element a user has slain. Each element combines with another element to create a unique dual tower, and each dual tower can combine with a third and separate element to create a triple element tower. There are 15 dual towers and 20 triple towers in Element TD. Furthermore, each hybrid tower can be upgraded to increase its own specific attack or support capabilities. Towers may only be upgraded if all of their component elements have been brought to the next level. In Element TD, better towers are only available by killing more Elemental Guardians. Example: Two dead Fire Guardians and two dead Water Guardians allows for a level 2 [color=red]Fire [/color]+ [color=blue]Water [/color]dual-element tower. [color=lightgreen][size=4]The Rich Get Richer?[/size][/color] While players' instincts might be to build as strong a defense as they can manage in a Tower Defense, you are rewarded for putting off building that expensive tower and hoarding your money in Element TD. Every 15 seconds, all players gain interest on their unspent gold to the tune of 2% of their current cash. Players may also increase the initial interest rate once every five levels at the cost of an Element pick. In higher difficulty levels survival depends upon proper tower placement and cash management. In allowing some gold to accumulate, you may find that early level creeps sneak past your defences; however, Element TD does not trade off money lost in kills for money gained by hoarding. Players no longer lose gold for missing out on a crucial creep kill. In most Tower Defence games, if you let a creep reach the end of its path, you lose a life and whatever gold you would have gotten from killing it. In Element TD, leaked creeps respawn at the start of the path. This gives you another chance at the gold they carry, but gives the creep another chance at you. To reach the end of Element Tower Defense, all 60 waves must be completely defeated. [b][color=black]At the End of the Road there Lies a Dark and Disturbing Victory...[/color][/b] [size=5][color=green]Visit the site at [url]http://www.eletd.com[/url][/size][/color]

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13,661 downloads

Uploaded:10/08/2003

Zoator TD Final

zoator_td_final.w3x | 132.41 KB

system in which by you pick a hero and you make them creep in an area so that you can get a bit more money before the next round. Basically its like if you have 9 gold and you can get a tower for 10 gold, then you will need that 1 gold extra. Very cleverly made. The TD is a diamond shape and is split in half by 2 Teams.

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13,548 downloads

Uploaded:18/01/2005

Bandit War

bandit_war.zip | 496.54 KB

game!

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13,480 downloads

Uploaded:28/07/2005

Gladiator Survival

gladiator_survival_1.73b.zip | 791.94 KB


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13,273 downloads

Uploaded:15/02/2005

Mini TD

mini_td_v31.5.zip | 122.35 KB

game - Only one life - Life : same as Survivor, but everyone gets 10 lifes - Team : (maul mode) 100 lifes sharing among the 10 players

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13,202 downloads

Uploaded:02/12/2006

Day of the Dragon

dotdeng.zip | 68.04 MB

also stated that this will be his last work, as he wants to move onto either WoW or StarCraft II. The campaign follows the story of the vook "Day of the Dragon", by Richard A. Knaak. It's timeline is set between the Wc2-Addon and a few years before WC3. As with LotC, [b]OutsiderXE[/b] didn't follow the storyline exactly, due to the fact that it's impossible, if at least you want to have decent gameplay. It would have been better as a cinematic-series otherwise. The campaign contains 15 maps. 8 normal. 3 you could call sub-maps. And 4 cinematic maps, one of which you will only be able to see if you complete all optional quests as a bad guy. There are more features to the campaign of course, but you'll have to see for yourself. Suffice to say that there's a lot of optional stuff. Some texts maybe be too long or too short, depending on the time the stay on screen and the time you need to read. Chapter 1 - The soldiers of the second optional quest may stay invulnerable after attacking the business man. Chapter 2 - The needed mortar team may die too soon. Chapter 2 - Units may stay unvilnerable after cinematics when they should not. Chapter 2 - The grutns at the end may irritate/block themselves. Chapter 3 - Units after cinematics may be owned by the wrong player. Chapter 4 - After saving/loading the game may not recognize certain Items anymore, and make further it impossible to continue. Chapter 5 - After saving/loading the game may not recognize certain Items anymore, and make further it impossible to continue. Chapter 5 - The AI in the Ysera-Level may look for your base without success. Chapter 6 - Problems with game balance. Chapter 6 - (CAREFUL: There are 3 optional quests, and it was fully intented that you can only finish 2 of them.) Chapter 8 - Trees and other doodads may be invisible. Chapter 8 - Nekros is invulnerable. Chapter 8 - Ysera or Alexstrasza can't fly. Chapter 8 - Korialstrasz stays in air when changing back from Dragon Form. Chapter 8 - Alexstrasza casts spells without orders from the player.

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13,178 downloads

Uploaded:12/01/2005

A hero\'s story

a_heroes_story.zip | 1.23 MB


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12,991 downloads

Uploaded:24/12/2003

Blizzard Tower Defense

_6_blizzardtd.zip | 928.39 KB

Black Citadel

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12,954 downloads

Uploaded:24/01/2004

Nude Shandris

nude_shandris.zip | 71.05 KB

skin much, so you might not really need to download this. You\'ll need WinMPQ to get this into your game, which is at: http://www.warcraft3files.com/file.info?ID=23017 This skin is at Units\\NightElf\\Shandris\\Shandris.blp in war3.mpq just so you don\'t have to search for it.

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12,750 downloads

Uploaded:15/06/2005

World of Middle Earth

wome7_2.zip | 2.71 MB

system at startup. You can fight on the Dagorlad, Pelennor Fields, or play a customized melee game in either the LOTR age or The Hobbit age, or play an AoS game in either age with the option of choosing 1 hero or using the default for the age. Other options include Flank Attack Damage (units take extra damage from behind), and Hero revivability. This a hugely expansive map with virtually unlimited scenarios and playing options. Buy a host of armor\weapon items and challenge an enemy hero to a duel! [/quote]

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12,586 downloads

Uploaded:23/07/2005

Warhammer 40K Tower Defence

wh40k_td.w3x | 282.51 KB


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12,555 downloads

Uploaded:04/07/2007

DoTA Allstars

dota_allstars_v6.45.w3x | 100.79 KB

This version comes complete with a serious optimization and some bug fixes. DotA stands for “Defense of the Ancients”, it's a free mod for [i]Warcraft 3: The Frozen Throne[/i]. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team. Some of the changes in this version include: Vastly increased Eyes in the Forest cast range Improved Vladmir's Offering recipe tooltip Changed Shadow Word damage type to Magical from Pure but adjusted the damage so it remains the same (unless you have extra magic resistance). Bloodstone now gives you bonus health and mana regeneration for each charge it has on it Improved cast range on Lightning Grapple Added an extra bounce to Scepter upgraded Chain Frost Some of the fixes in this version include: Fixed minor display glitch with -di Fixed Overgrowth to work on units in fog Fixed various Flying Courier tooltip errors Fixed -unstuck bug at the end of the game Fixed Lightning Storm tooltip Fixed some bugs with the display names of the courier killer Fixed various minor leaks Refer to the readme for the complete changelog.

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12,551 downloads

Uploaded:24/07/2005

Fischk Hero Defence V.8.5p

fischkherodefencev.8.5p.w3x | 112.75 KB

you gain, you will get one lumber to buy a new skill. You can buy equipment, potions and tomes to help you, and an upgradeable tower is at your disposal. Can you survive the 25 levels of raging Fischk soldiers? The map can be played with any number of players. A base difficulty will automatically adjust to the number of players, and difficulty voting will further adjust it to easy, medium or hard. * Players: 1-8 * Levels: 25 * Skills currently available: 30 * Max level of skills: 5 * Max number of skills: 7 * Equipment to buy: 21 Changes v8.1-v.8.5 * Doubled immolation damages * Berserk now only increases the damage taken by 10% for each level, from the previous 25% each level * Manacost of Searing Arrows now increases by 1 for each level * Increased the hero damage bonus per level by 20% * Increased total creep bounty by 46% * Increased the time taken for copses to disappear * Added 2 more health potions for 250 and 1000hp * Decreased cooldown for all health potions * Increased cooldown of Chain Lightning * Changed layout in the camp * Doubled health and halved damage of skill-made towers * Small decrease in tower building mana cost * Weakened Brilliance * Increased all equipment prices * Mana potions now actually sell 3 at a time like supposed to, and not 1 * Fixed bug with Red and Blue when buying skills. Possibly the cause for getting the \'you already have 7 skills\' message when you didn\'t have 7 skills. * Turned off the intro permanently Plans(!) and considerations(?): * More equipment(!) * More skills(!) * Retraining of skills(!) For information and downloads of all my newest map releases, mailinglists to get the new releases by mail, and help in map making, visit http://www.fischk.com/wc3mapmaking.htm Author: Game Type: Players: Athene_ Defense 8

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12,319 downloads

Uploaded:10/04/2007

Battle Tanks

battle_tanks_8.04.w3x | 277.97 KB

have to buy tanks, weapons and equipment to destroy the enemy base. This map boastssome of the best terrain that you will find in a Warcraft III map...along with exceptional gameplay, whether you like to be up close and personal with your tactics, or if you like to reach out and touch your enemies from afar! The map size is perfect for every gamer. [b]Some of the fetures of this map are:[/b] Buy one of 15 tanks. Choose from 54 weapons and 26 equipments up to 6 items, which you can use in the battle. Every 15 seconds there will spawn new units, which attack your enemy. Try different strategies: Trade for your team Fight at the front Upgrade the units and buildings from your gold. Use the extra abilites of tanks and find the best for you. Choose extra weapons which only attack air or only tanks. Fight safely from a long distance or go to the front. Buy factories, which can heal you. [b]Some of the changes in this version include:[/b] Changing the weapon mode now only takes 5 seconds Anti-Building-Weapons are now also able to change their fire mode Slightly increased the cooldown of Shadowwalk Increased the range of Outrun to 1000 [b]Some changes since v7.58 up to this release include:[/b] Replaced Soul Burn because of a bug Trader Remake Detector now costs 300 Gold Tower cheaper (500 gold) Trader now loses his trading items upon death New items: Huge Explosives/Mines, Tech Mech, Detector New building for tower ruins: Barricade 3 new weapons: The Light Fantastic Soulstone Devil's Curse Balanced many abilities Rebalanced every weapon in the game Good luck with your battles, you're going to need it if you want to be the one to walk away with bragging rights! Refer to the readme for more information.

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12,234 downloads

Uploaded:03/12/2007

DoTA Allstars

dota_allstars_v6.49b.w3x | 2.38 MB

a few changes. DotA stands for “Defense of the Ancients”, and it's a free mod for Warcraft 3: The Frozen Throne. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team. [b]Some of the changes included in this version are:[/b] Fixed a major bug related to Ogre Magi from last version Few other minor fixes Can only carry one Power Treads now Fixed the recoded Fissure to work properly with AftershockReduced Ultimate Orb price by 50 gold Mystic Staff price from 2900 to 2700 gold Reduced movement speed bonus from Boots of Travel by 5 Reduced Linken's Sphere recipe by 100 gold Changed the second secret shop model (to Goblin Shop) and the shop's carried items Bottle and Ring of Basilius no longer shift positions in your inventory when used Reduced Black King Bar cooldown from 100 to 85 seconds Added a new recipe item (Armlet of Mordiggian) Added a new recipe item (Orchid Malevolence) Added a new recipe item (Shiva's Guard) Added a new base item (Javelin,139527) Remade Power Treads Changed Monkey King Bar recipe Remade Vladmir's Offering Reduced Ultimate Orb price by 50 gold And more! Refer to the readme for more information.

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12,222 downloads

Uploaded:09/05/2006

DoTA Allstars

dota_allstars_v6.32b.w3x | 2.28 MB

ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. The map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team See the readme for a complete list of changes/fixes.

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12,141 downloads

Uploaded:24/01/2004

Nude Huntress

nude_huntress.zip | 157.04 KB

which I'm sure is why the unknown author made this. I will certainly say it adds a more "amazon" look to the Night Elves :D . You'll need WinMPQ to get this into your game, which is available here at Warcraft3files at: http://www.warcraftiiifiles.com/file.info?ID=23017 The skin is named Textures\Sentinel.blp in war3.mpq just so you don't have to search for it.

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12,041 downloads

Uploaded:03/07/2004

Helm\'s Deep

helmsdeepv1.40.zip | 181.78 KB

in any of my previous maps? Anyways, this Helms Deep is far different from any of the others you have seen. Its very balanced, with the good side depending on quality, rather than quantity. Even though your heros can die, it is possible for them to come back, provided they have an ankh of reincarnation on them, which can be bought, so your hero can come back, but only if you have taken prior steps for them to do so. This map also features a awesome cinematic in the beginning, which took a hell of a long time for me to make, so you won\'t be disappionted. I\'ve also made it so the good side has a food cap, so they can make more units, but the number they can make is very limited. The Uruk-Hai side, however, has an unlimited food cap, so they are going to go for mass numbers of units, to overwhelm the small force in the keep. Gandalf is playable in this version, but the player can only sit and build lots of units, as he is not allowed to join in the battle until dawn, which is 20 mins into the map. A player does not have to be Gandalf, since I have made it so if a slot is empty, the other players on that team can control that players units, which includes being able to build from that players buildings. I hope you guys really enjoy my map, which I have worked countless hours on to make it a fun map for you to play on. Any feedback on how to improve it would be greatly appreciated.

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12,005 downloads

Uploaded:23/06/2006

DDay: Judgement

jday196f.rar | 3.42 MB

player. D-DAY: Judgement is a team vs team game. The game balance is improved on every version, new item, heroes and spells are added. This version fixes a major bug that was found to effect the lost hero control from the previous release. Once again, a great map is greatly improved! Some of the features found in D-DAY: Judgement are: 78 heroes 200 spells more than 100 items special structures and advanced towers innovative selection system To see the complete list, and for more information, refer to the Readme.

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11,906 downloads

Uploaded:24/07/2006

8 Heros

8herosv32eng.zip | 2.07 MB

play together. Usually the team who plays together, that includes sharing gold and diamants, will win the game. One Hero can stand in the hometown sending creeps, the other heros earn gold and level up. Because you need both, gold and diamants, you have to get into the arena. You can only earn gold in your tummybox and diamants in the Arena. But be carfull with the creeps... [i]Gold = Strength[/i]. That means that the creep who costs 10 gold is very strong. You can see the LP and the damage in the shop where you buy your tummys. You can decide how long you want to play by choosing the lives (20 - 70). You lose one life if your Hero dies in the Arena, but you lose two lives if he dies in the Tummybox (where you earn gold). So again: [u]be careful buying creeps[/u]!

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11,878 downloads

Uploaded:24/03/2007

Arkguil Tower Defense

arkguil_3.15.zip | 554.91 KB

with a player suggestion of between 2 and 10, which is pretty good depending on the number of players that may be available to play. The objective is pretty straight forward, first and foremost...stay alive! Aside from the primary objective, to have some fun, you will have to try to survive through the hordes of creeps that will be coming at you, (incidentally, their objective is to try to keep you from accomplishing your primary objective...) and protect the people in the cathedral. [b]To break it down for you:[/b] Prevent the attackers from reaching the cathedral. You will need the Utility Tower Builder to win this. Carefull, some monsters will attack, build more resistance towers to block them. The first air wave is at lvl 10, they are strong and fast. [b]Some of the changes made over the previous version include:[/b] Corrected bugs and difficulty of 3.13 Many issues corrected. Many Towers changes. Refer to the readme for more information.

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11,836 downloads

Uploaded:27/12/2004

Ner'Zhul's Return

nerzhuls_return_v104.zip | 2.53 MB

Frozen Throne just move the file to your Campaign map (Example: C:/Program/Warcraft III/Campaigns) [quote] After the final battle with Archimonde at the World Tree, the Human, Orcish, and Night Elven forces had suffered tremendous losses. This allowed Ner'Zhul the perfect opportunity to put his plan into action. Using his newest hero, Arthas, he sets his plans in motion, and waits patiently for his freedom. * Set of six ( 6 ) playable maps. * Fully customized menus available in both Reign of Chaos and The Frozen Throne versions. * Focuses on Arthas, and his journey to free Ner'Zhul from the Frozen Throne. [/quote]

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11,699 downloads

Uploaded:19/04/2007

TFT v1.21a German Patch

war3tft_121a_deutsch.exe | 57.77 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the "/fps" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items. [b][i]Important Note on Patching for Mac Players:[/i][/b] The file layout inside the game folder is changed significantly by Patch 1.21. As a result, in order to be able to install the Frozen Throne expansion from CD, you must install Reign of Chaos first, then install Frozen Throne from CD, and then patch to version 1.21, in that order. If you patch to v1.21 and then attempt to install Frozen Throne after that, it will not install correctly.

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11,646 downloads

Uploaded:19/12/2008

Battle.Lan

battlelanv0.5.zip | 118.39 KB

to work with Warcraft v1.02 CD and No-CD version.

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11,641 downloads

Uploaded:15/08/2006

Line Tower Wars Deluxe

mp_line_tower_wars_deluxe_protected_v0.90.rar | 66.66 KB

sending units. You buy units to send at your enemy and try to steal their lives. At the same time, depending on the unit(s) you buy, your income is increased. Periodically you recieve gold equal to the amount of your income, and in general the team with the highest income wins. The other part of the game is to build towers to kill units your enemies send at you. Once a team's lives reach 0, they lose. How long will you last? There have been quite a few changes made, aside from the redesigned triggers and terrain, these include: 12 players can play now instead of 10 or 11. Added new commands and anti-lag features. Balanced some old units. See the readme for more information, including the complete list of changes.

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11,477 downloads

Uploaded:31/12/2007

Bleach Wars

mp_bleachwars_v1.3a.zip | 3.38 MB

with triggered abilities and some with models and fight for your team, Shinigami or Hollow. Bleach Wars is AI enabled; choose from Easy, Normal or Insane AI, and appreciate features such as: ability, granted to all Heroes which allows them to dodge all incoming attacks/spells. [b]Some of the features of this version include:[/b] 31 Heroes, each with their own style 80 Items and Item Combinations Quests (Earn gold for your team) AI Computer Players Bleeding System (Hero begins to lose life and move slower when hurt) Captain System (Upgrade your troops) Make your selection between Easy, Normal or Insane AI, and once into the map, perform several quests for additional gold. If you want to survive Bleach Wars, you need skill, experience and timing... you will also need to start your download! Refer to the readme for more information.

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11,387 downloads

Uploaded:02/05/2005

Battleships New Era

battleships_new_era_v4.22_protected.zip | 658.83 KB

playing fun Warcraft 3 Maps! If you have any in-game pictures you would like to send in, you can eithier submit an exciting battle scene to POTD or send a good screenshot to files@warcraft3files.com. Side note: Much thanks in addition to the actual developer to Sked and his original battleships model.

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11,346 downloads

Uploaded:24/07/2005

COT RPG

waugriffs_cot_rpg.w3x | 2.95 MB

hero from the pillars and lvl up, do quests from towns people, ty and defeat the ultimate evil( well theres three =D), includes the ability to save and load. (note: saving is only available in LAN play or B.net, also human players have to be in the game so computer players in LAN won\'t work) So go off and enjoy this massive map by Waugriff =D

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11,290 downloads

Uploaded:24/01/2010

Pudge War

omg_pudge_war.w3g | 214.98 KB

championship pudge war ... I'm Esfera

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11,030 downloads

Uploaded:15/11/2007

Bleach Wars

mp_bleachwars1.1.rar | 4.33 MB

some with models and fight for your team, Shinigami or Hollow. Bleach Wars is AI enabled; choose from Easy, Normal or Insane AI, and appreciate features such as: ability, granted to all Heroes which allows them to dodge all incoming attacks/spells. [b]Some of the features of this map include:[/b] 26 Heroes, each with their own style 80 Items and Item Combinations Quests (Earn gold for your team) Enemy-owned Destructibles (Break these to steal Gold from the enemy team) Bleeding System (Hero begins to lose life and move slower when hurt) Captain System (Upgrade your troops) Make your selection between Easy, Normal or Insane AI, and once into the map, perform several quests for additional gold. If you want to survive Bleach Wars, you need skill, experience and timing... you will also need to start your download! Refer to the readme for more information.

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11,006 downloads

Uploaded:07/02/2006

New Races

racesv.7.zip | 12.07 KB


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10,859 downloads

Uploaded:07/01/2005

Angel Arena ghost

angel_arena_v.1_ghost.zip | 2.19 MB


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10,831 downloads

Uploaded:18/04/2005

Poke`mon World Advanced

mon_world_advanced_9.4.zip | 2.24 MB


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10,756 downloads

Uploaded:26/07/2004

Lost City

lostcity.zip | 74.86 KB

which makes this map kinda frustrating. The author says this is just a demo, so I guess that explains it being kinda bad, but the author says that a 2nd map is on his site, which I hope is better than this one.

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10,487 downloads

Uploaded:20/04/2005

Return Of Alisia Dragoon

returnofalisiadragoon2.0.zip | 43.55 MB

from within... Also included is the original Alisia Dragoon rom for the sega genesis. An emulator is also provided. To play, simply click on the Gens icon, then open rom, then select the Alisia Dragoon zip file enclosed in the same folder. Any questions or comments, feel free to email me at prismtank99@yahoo.com Thanks! -VGsatomi

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10,442 downloads

Uploaded:15/11/2007

HERo SIEGe DELUXe

herosiegedeluxe.rar | 1.79 MB

gaming standard at a different level, you will have to make this determination yourself. Once you are into this map, you'll notice that Muhahahahaaa has split it into two parts, first you'll have to protect the warehouse for three waves; When (if) you complete that onslaught, you have to start a counterattack to destroy the portals and finally you'll have to kill the undertaker. It may sound like an easy adventure, but, the challenge is there...all you need to do is except it and start the download, then, enjoy all that HERo SIEGe DELUXe has to offer. Refer to the readme for more information.

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10,101 downloads

Uploaded:09/07/2007

(1) Hour of Darkness

1hour_of_darkness_v3.11.zip | 239.51 KB

shadow had fallen upon his tribe. He must find a way to lead them back to the Horde at all costs. [b]Some features of this map include:[/b] Modified abilities and units including NPCs Action-packed map with lots of cinematics

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10,047 downloads

Uploaded:05/09/2006

DoTA Allstars

dota_allstars_v6.36b.rar | 2.43 MB

it\'s a free mod for [u]Warcraft 3: The Frozen Throne[/u]. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team. Some of the changes made to this version are: Reduced Gravekeeper\'s Cloak a little bit more Less damage/armor on Acid Spray and a little more cooldown Slight base damage buff to Drow Lowered Shadow Word damage on enemy a bit Nerfed Infernal a bit Refer to the Readme for the complete list

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9,987 downloads

Uploaded:04/10/2005

DBZ Annihilation

dbz_annihilation_beta_v_2.72.w3x | 701.94 KB

Regen Includes Dragon Balls And Black Star Balls includes all of the Sayian Sagas, Cell Sagas, Buu Sagas, Friaza Sagas and cooler Sagas I highly advice playing this map as it is great and can go on for hours....Seriously hours ^^

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9,966 downloads

Uploaded:14/02/2007

Zombie Survival

zombie_survival_z_v2.4.w3x | 240.46 KB

how long you can survive. Start with the fairly empty map and build up your own defenses and rooms as you try to hold off zombies and mutants. Try to be the last surviver and even if you die you can keep playing to help your friends as a ghost who gains abilities as they absorb zombies undead power.

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9,864 downloads

Uploaded:31/01/2008

(8) Element TD

element_td_4.0_public_beta.w3x | 451.79 KB

enough to pick up the torch and carry on the Tower Defense dream! He has been working to pump out Beta7, Beta8, Beta 9 Beta 10, v3.0 & finally 4.0 which we now have here for you. The developer has decided to take a different development path with Element TD 4.0 | Beta. With 3.0, the aim was simply to polish the game more, this was accomplished by improving balance, code, terrain, and so on. With 4.0 however, the aim is to bring the game to a new level. As a result, there have been many, many dramatic changes made. What is Element TD 4.0 | Beta all about? Well, read on...Vast hordes of creeps struggle for life as torrents of fire and ice rain from above. Feverous players scheme and plot as their hours dwindle in dark corners of home and hearth. A spattering of invaders die by the light and are reborn anew to frustrate and condemn; a lucky few laugh as their shields brighten to near-invulnerability. No, these creeps are not the creeps of past days. Towers assemble to do battle with these monstrosities. Elements combine to form structures of immense devastation. If only the creeps knew what await them, they would not be so anxious to rush. Gone are the days where multiple towers would have similar abilities, and with it goes the limitation of basic coding. The defenses today are born of a new age, in more ways than one. There have been numerous changes made to this version, however, at this time, I cannot provide an official changelog, so without being too specific, I can tell you that almost everything has been reworked, with lots of balancing adjustments made; [b]Some of the general, more obvious changes are:[/b] Hero mode has been removed Basic and Single Towers left almost untouched Just about everything has been changed completely or reworked Spawning modes left almost untouched A word from Karawasa on his latest release: Element TD 4.0 | Beta [i]It is my hope that you the player will find Element TD 4.0 to be a more unique and enjoyable experience than its predecessor. Keep in mind that this is a beta, and so Element TD 4.0 is still malleable. Don't hesitate to provide your feedback to help improve the game.[/i] Refer to the readme for more information.

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9,849 downloads

Uploaded:02/06/2006

Creep Rebellion

crmappack_installer.rar | 10.37 MB

on Blizzard\'s famous ladder-maps. With tons of new building models, new units and heroes with top-quality spells. Your race choice at the normal game lobby has no impact in-game other than the User Interface. Once in-game you can choose any of the default four races, the fifth Creep Rebellion race, or Random. [u]Ladder maps contained in this MapPack [/u]: (2)PlunderIsle (2) The Two Rivers (4) Ice Forge (4) Lost Temple (4) Turtle Rock (4) Twisted Meadows (6) Gnoll Wood (6) Scorched Basin (12) Divide and Conquer This download contains the mappack as well as the installer. Refer to the Readme for more information.

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9,738 downloads

Uploaded:16/09/2006

(10) Skibi Castle TD

10skibiscastletd6.02.w3x | 1.58 MB


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9,718 downloads

Uploaded:13/09/2002

Azure Tower Defense

(10)azure_tower_defense_final.zip | 292.04 KB

way towards the center. If they manage to reach the Tree, then they will slightly corrupt it. If the tree becomes 100% corrupt, then all is lost. - 40 rounds of chaos and mayhem! - Viscious, maniacal bosses! - Heroes and powerful items! - All towers can attack both ground and air targets. - You can summon additional tower builders and units from your altar of summoning. - Most towers can be upgraded several times. To upgrade your towers, do research at your Azure Sanctum or select an upgrade at the tower itself. - You can get rid of a tower by selecting the Demolish Tower button at that tower. - The amount of monsters is proportional to the amount of players. So the less players there are, the less monsters there will be. However, regardless of the number of players, monsters will spawn from all sides of the map. So the more players there are, the easier it is to effectively cover the map with towers. - To reduce lag in tower defense maps, lower the visual complexity of the game in the video options menu. - Be sure you set your music volume in the options menu high enough that you can hear it! Number of players - 1-10. 4, 5, 6, 8, 9, or 10 recommended. Map Size (small medium or large) - Large Tileset used - Ashenvale

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9,613 downloads

Uploaded:08/01/2007

To the Bitter End | Chapter I: Dark Dawn

ttbe01darkdawn.zip | 7.04 MB

[i]not[/i] the best part of this spiel, the best part is...are you ready? He has also supplied [u]Chapter 5[/u]!! Although this is the first sighting of Chapter 5, Chapters 1 through 4 have all had minor fixes and tweaks completed. I would also like to thank Soul Reaver for the opportunity of having them hosted here! This is the first in a series of single player action RPG/Campaign maps; A lot of time and effort has been put into these releases, which will be extremely evident once you find yourself inside this gripping tale of the immortal warrior Soul Reaver! Will you have what it takes to reign victorious? ‘To the Bitter End’ is a single-player campaign created for Warcraft III: The Frozen Throne. The characters, settings, and history of ‘To the Bitter End’ are based on the RPG/tandem stories found at The Administorum, but this knowledge is not required to play the campaign. As long as you know how to play Warcraft III, you’ll have what it takes to play To the Bitter End. [i]The immortal warrior Soul Reaver awakens to find himself imprisoned upon a foreign, hostile world. His memories lost, his equipment stripped from him, and his companions gone, things are looking bleak. But fate is often fickle, and can be quick to turn...[/i] And so the story begins. This version has had some minor fixes made. Be sure to see the readme for more information and installation instructions

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9,502 downloads

Uploaded:01/03/2008

Starcraft 1.5 3D Conversion Maps

starcraft_1.5_3d_conversion_maps_pack_v6.rar | 50.92 MB

Starcraft 2 graphics and gameplay, as well as the addition of 4 brand new maps. Along with the 13 converted maps in the pack there are also 13 readme files containing useful update information and credit lists. [b]The maps contained in this pack include:[/b] (4) 2v2 Zero Clutter v1.0 Two shared bases on a 2v2 top vs bottom team map. Requires 4 players to start. Unlimited money (4) Blood Bath v1.0 Classic Starcraft melee map, A bloody little war. (4) Neo Lost Temple v2.2 Classic Starcraft melee map, The Lost Temple has been found. Can you be the one to destroy your opponents and secure it? (6) 3v3 Micro Clutter Islands v1.6 Two Shared Islands with a snow terrain. (6) 3v3 Micro Clutter v2.1 Welcome to the Micro 3v3 Zero Clutter Map, 64 by 64 money map. (6) 3v3 Zero Clutter Islands v3.1 Two shared islands on a 3v3 top vs bottom team map. Requires 6 players to start. Unlimited money (6) 3v3 Zero Clutter v4.4 Two shared bases on a 3v3 top vs bottom team map. Requires 6 players to start. Unlimited money (6) Lost Temple v1.0 Classic Starcraft melee map, The Lost Temple has been found. Can you be the one to destroy your opponents and secure it? (8) 4v4 Zero Clutter v1.0 Two shared bases on a 4v4 top vs bottom team map. Requires 8 players to start. Unlimited money (8) Big Game Hunters v2.5 Eight-player cutthroat. Unlimited Money (8) Fastest Possible Map Ever v3.7 There is no map faster than this one. Unlimited money (8) The Hunters v2.2 Classic Starcraft Map. Eight-player cutthroat. (8) Zero Clutter Micro v2.4 You can't be rushed...unlimited money. Refer to the individual readme files contained in the download for more information on each specific map.

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9,387 downloads

Uploaded:16/04/2005

AOS TFT

aos_tft_21.02.rar | 1.95 MB


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9,355 downloads

Uploaded:23/07/2006

(1) Hero RPG

herorpg.rar | 39.3 MB

RPG really only covers 5% of a storylinethe developer would have liked to complete, it is still a valuable resource for this and all communities.

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9,254 downloads

Uploaded:20/02/2003

Resident Evil: Survival

residentevil_survival.zip | 146.58 KB

an elimination round, to get rid of all the newbs. After that you must fight eight more waves of the undead to get to a really awesome (and really hard to make) ending. If you\'re a Resident Evil fan, you will absolutely love this map, and I\'f you\'re not, the map is still worth playing. Enjoy!:)

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9,182 downloads

Uploaded:13/02/2003

The Spider Queen

spiderqueen.zip | 6.65 MB


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9,092 downloads

Uploaded:25/01/2007

DoTA Allstars

dota_allstars_v6.40.zip | 2.56 MB

bring with them the lastest version of their [i]DotA Allstars[/i] masterpiece with some beaucoup changes and fixes! DotA stands for “Defense of the Ancients”, which a free mod for Warcraft 3: The Frozen Throne. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team. [b]Some of the changes in this version include:[/b] Mangus's Shockwave cooldown reduced from 12 to 11/10/9/8 Increased Shadow Fiend's movement speed Improved Berserker's Call AOE by 25 You now see a decline message when someone refuses to swaphero Fixed an old bug with level 3 Elder Form attacking gem Increased Razor's base damage a bit Reduced Watcher's cooldown Fixed some bugs with Shallow Grave not workling properly on units that morph Refer to the readme for the complete changelog.

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9,088 downloads

Uploaded:25/05/2006

Starcraft 1.5 3D Conversion Maps

starcraft_1.5_3d_conversion_maps_pack_v4.rar | 32.49 MB

seconds...or even minutes downloading maps, then your prayers have been answered! We have here a mappack that contains 9 3D Starcraft Total Conversion Maps for Warcraft III: The Frozen Throne, complete with induvidual readmes and installation instructions. The maps contained in this mappack are: (4)Neo Lost Temple v1.8 (6)3v3 Micro Clutter Islands v1.3 (6)3v3 Micro Clutter v1.7 (6)3v3 Zero Clutter Islands v2.8 (6)3v3 Zero Clutter v4.1 (8)Big Game Hunters v2.2 (8)Fastest Possible Map Ever v3.4 (8)Hunters v1.9 (8)Zero Clutter Micro v2.1 See the Reame for a sample of changes made with this version, see the induvidual map readme\'s in the downloaded mappack for a complete changelog for each map listed.

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8,977 downloads

Uploaded:21/02/2007

DoTA Allstars

dota_allstars_v6.41.w3x | 1.89 MB

fixes. DotA stands for “Defense of the Ancients”, it's a free mod for Warcraft 3: The Frozen Throne. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team. [b]Some of the changes in this version include:[/b] Heavily optimized and reduced map size (2.56 MB -> 1.88 MB) showdeny now shows denies from any player, using the denying player as the color of the "!" Lowered Twin Head Dragon's base damage Watchers and Remote Mines no longer prevent neutral spawns Wrath of Zeus no longer hits all meepos [b]Some fixes include:[/b] Fixed a small issue with witchcraft and silence aoe Fixed Fatal Bonds + Marksmanship bug Found a workaround for the old water color engine bug when reloading from saved game Fixed bug with the scoreboard when reloading an observer mode game [b]A message from the DoTA Team: [i]There are a few people that have been spreading fake maps. The 6.42 that is floating around the net is not even a leaked beta, it is a fake map with hacks.[/i][/b] Refer to the readme for the complete changelog.

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8,931 downloads

Uploaded:15/06/2005

Animal Footman War

animal_footman_war.zip | 1.04 MB


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8,640 downloads

Uploaded:22/06/2006

WarCraft 3: RoC v1.20d to v1.20e English Patch

war3roc_120d_120e_english.exe | 640 KB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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8,574 downloads

Uploaded:04/10/2005

WH40K Maps

wh40k_maps.zip | 1.48 MB


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8,472 downloads

Uploaded:19/02/2005

Epic Warfare

epic_warfare.zip | 622.32 KB


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8,463 downloads

Uploaded:19/07/2005

Starcraft Defense

starcraft_defense_v1.2.zip | 1.23 MB

sent was received and the rescue ship is coming for you in 15 minutes. You must survive for that time.[/quote]

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8,459 downloads

Uploaded:01/12/2004

Action Heroes RPG

actionheroesrpg31.1.zip | 286.17 KB


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8,330 downloads

Uploaded:04/08/2008

Angelical Wars

angelicalwars3.0.w3x | 2.21 MB

include: [*]Reduction of defense of arcane Observatory and Sanctuary (from 150 to 100) [*]New Tavern (Mysterious Warriors) [*]New Hero- Quisltra [*]New Hero- Malar Plaint [*]Every 5 deaths a notice of all the deaths you have is sent to all the players [*]Reduction of remuneration of Mission Dragoon Hearth (from 2000 to 1100) [*]Now if there are destroyed the barracks of a side, the units stopping going out units of their respective side [*]Notice when a barracks is destroyed [*]5 new item combinations [/list] To read the full list of changes, please revert to the readme. This map is a great way to play a DotA type map without actually playing the redundancy of DotA.

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8,266 downloads

Uploaded:31/07/2006

Shards of Resistance

shardsofresistanceraidersse.zip | 3.76 MB

years as the stronghold of the Vampires. Little do they know that a reckless necromancer plans to overthrow their petty regime... And somewhere in the dark plains, the Blackrock Orcs wait for their time to reclaim their lost honour... The cinematics, overall, were pretty good, some better then others, definately doable, The terrain will blow your mind! An awesome job on this, but don\'t take my word for it...This is definately a must play!

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8,264 downloads

Uploaded:21/02/2004

LotR: The Ring Wars

lotrringwars.zip | 3.38 MB

previous versions is that all the bugs have been fixed. Some spells have also changed, such as the nazgul's darkness wave has had damage reduced, and grima's poison knife thing now is a whole lot more powerful and will kill some heros if the hero isnt healed. If you want this polished version of Ring Wars (and you really should) get this now.

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8,242 downloads

Uploaded:24/01/2004

Nude Watcher

nude_watcher.zip | 87.42 KB

order to get this into your game, which is at: http://www.warcraft3files.com/file.info?ID=23017 The skin is at Units\\Creeps\\Watcher\\Watcher.blp in your war3.mpq file just so you don\'t have to look for it.

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8,227 downloads

Uploaded:27/11/2003

The 3 Corridors Super Heros

the_3_corridors_fbft_super_heroes1.11.zip | 212.45 KB

the evil sides units are slightly stronger than the good side units, so the evil player only has to worry about the good side heros.

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8,213 downloads

Uploaded:19/07/2005

Kodo Tag Elite

kodo_tag_elite_v1.1.zip | 1015.68 KB

Gold. Survive for 30 Minutes and you Win![/quote]

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8,169 downloads

Uploaded:20/06/2005

Return of Alisia Dragoon

returnofalisiadragoon.w3n | 60.65 MB

Dragoon\" by Gainax, this campaign revisits many of the old scenerios and tries to bring a worthy continuation of the series to warcraft 3: TFT. Will require the latest patch to run. This campaign has many different kinds of gameplay, including traditional RTS, 3rd person shooting, rail shooting, Click defense, AoS and so forth. This new version incorperates new models, including a new, high quality model for the main character. Three new maps have been added since the last version, making a total of 9 mission maps, 3 cinimatics maps and a bonus map. The story has been further developed as well. Any questions or comments, feel free to email me at prismtank99@yahoo.com Thanks!

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8,149 downloads

Uploaded:14/09/2003

Resident Evil: Countdown

resident_evil_countdown.zip | 1.07 MB

S.T.A.R.S. headquarters a fierce windstorm begins to stir on the not too distant horizon. There amid the silence of another day\'s end comes a distress signal over the radio. Before the caller\'s request can be made clear the transmission abruptly ends. After several attempts to re-establish communication with stations within Raccoon City, all of which were unsuccessful, a decision was made to dispatch Bravo team to investigate. Hours later their communication lines also went dead, and even later still there is no word on their return... --------------------------------- This is the TFT version of my older map (Gravano\'s Resident Evil). Several bugs have been addressed, there are many new features, and the custom music still remains. -30 Level heroes -Custom spells -Extremely unique trigger items -8 Heroes to choose from -Borrows from RE Storyline -4 difficulties, but always HARD -Can be beaten by 1-6 players. Units previously or never controlled by the other slots can be commandeered. -Immersive terrain and atmosphere -Wicked bosses -Puzzle system (which can be turned off) -Special Abilities unlocked for each hero once they reach level 10. Ability points (lumber) allow them to activate these moves every so often. When your health reaches zero the game doesn\'t end, but a low vitality runs you the risk of infection. Infected heroes can be cured by an assortment of means (Red Herbs), and you are notified any time a hero is inflicted with this status. Infected heroes who are not cured will turn into hostile non-controllable zombies. Enjoy the map.[/quote] Sounds pretty cool to me. Only bad part is you\'ll need a high end computer and a high bandwidth modem to play this or else youll lag out when you use one of the uber awesome special effect items like will of god.

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8,110 downloads

Uploaded:07/08/2008

Warcraft 3 Card Game

warcraft_3_card_game_v1.1b.w3x | 1.01 MB

card games such as Pokemon™ and Yu-Gi-Oh™. At the beginning, players must make their own decks to battle other players. Unlike other card games, everyone is able to get anything they want at anytime. The decks are custom-- they should be made up of items, units, spells, and support structures for a balanced deck. Once a deck is made, the players battle it out on one of three arenas. The three arenas includes a fire themed, an ice themed, and a forest themed. This adds to the detail and complexity of each battle; as they are highly detailed in both the battles and the background. When a player goes to battle, a complex system goes into play. Instead of classic RTS battles, the winner will be determined on how much the unit's health and damage is instantly, if a unit is stronger it will be killed instantly or soon after. This is opposed to having a long sequence of units battling each other for a longer time, as decks can be very large. Each unit also has a special ability which can be used in battle, adding to the different stratigies one can use. If your looking for a more complex type map, then Warcraft 3 Card Game is your map!

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8,031 downloads

Uploaded:24/07/2006

DoTA Allstars

dota_allstars_v6.34.w3x | 2.34 MB

The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team Some of the changes made to this version include: Fixed Spin Web from preventing Neutral Creep spawning. Added a few seconds to Aphotic Shield cooldown. Reworked the targeting system on Reality to a more natural one. Waveform manacost increased from 120 to 140/155/160/165 Primal Roar stun duration buffed a bit. See the readme for a complete list of changes/fixes.

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8,018 downloads

Uploaded:11/03/2007

DoTA Allstars

dota_allstars_v6.42.w3x | 1.98 MB

This version comes complete with a serious optimization and some bug fixes. DotA stands for “[b]Defense of the Ancients[/b]”, it's a free mod for [i]Warcraft 3: The Frozen Throne[/i]. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team. [b]Some of the fixes in this version include:[/b] Fixed Infernal duration typo on Rain of Chaos Fixed a typo in the Overgrowth damage Fixed First Blood being displayed in white if sp is on and observers are present Fixed bugs with Aegis on Meepo Fixed Echo Slam damage doing less than advertised (7 less) Fixed a bug with Shadowraze killing wards Fixed some minor control issues with Timewalk [b]Some gamemode enhancements:[/b] Added -om(onlymid) due to popular demand to disable creepspawn and tower vulnerability everywhere but middle Added -powerup and -neutrals to single player commands Added -nd (no death timer) and -lives xx (maximum lives) as optional commands after -dm is activated Siege units are now properly added to your -cs Weather commands are now user specific, so you can have rain while your ally has snow and the others have nothing [b]Some new items to look forward to are:[/b] Added new item -> Hood of Defiance Added new item -> Assault Cuirass Added new item -> Bloodstone Ancient Tango of Essifation -> Added buff icon Necronomicon -> Improved tooltip on level 3 Necronomicon Updated Buriza and Crystalis tooltips to list critical chance [b]Some Hero changes:[/b] SyllaBear -> When you summon Spirit Bear and it is already summoned, it no longer wastes the cooldown doing nothing, it errors properly Crystal Maiden -> Improved Brilliance Aura a bit Phantom Lancer -> Changed Spirit Lance projectile model Lord of Olympia -> Hero icon changed Ursa Warrior -> Enrage icon changed Centaur Warchief -> Changed Return from 60/30 melee/range to 50/50 Obsidian Destroyer -> Improved cast animation a little Tormented Soul -> Pulse Nova no longer triggers Essence Aura Shadow Fiend -> Reduced Shadowraze AOE Axe -> Lowered manacost and cooldown on Battle Hunger

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8,000 downloads

Uploaded:08/12/2002

Warcraft III: Reign of Chaos Playable Demo (Mac)

warcraft_iii_demo_installer.bin | 106.12 MB

Whether you're new to real-time strategy or a skilled veteran, you'll be in for a challenge as you navigate the Orcs through lush 3D environments and lead them into battle against those who stand in their way. Can you rally the Horde in the face of extinction? The Warcraft III demo features: -> A two-mission tutorial introducing players to one of the central Heroes of Warcraft III -> Three all-new missions that chronicle the Orcs' embattled journey to Kalimdor -> Head-to-head play through Battle.net?, Blizzard's free online gaming service Macintosh® OS 9.0 or higher/ Mac OS X 10.1.3. or higher: 400 MHz G3 processor 128 MB of RAM 16 MB ATI Technologies or nVidia chipset 3D video card 700 MB HD space 4X CD-ROM drive

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7,818 downloads

Uploaded:25/01/2005

Star Wars

star_wars.zip | 49.64 KB


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7,740 downloads

Uploaded:30/10/2006

DoTA Allstars

dota_allstars_v6.38.zip | 2.49 MB

Warcraft 3: The Frozen Throne. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team. Some of the changes made to this version are: Every 6 waves, a glaive thrower/meat wagon comes out with the creeps Added a set of single player only commands to help people in their hero tests WTF Mode no longer requires voting Map preview is now colored Increased Shadow Word cooldown Fixed a minor bug that would sometimes cause the level up animation to not play Fixed various other minor bugs and typos Refer to the Readme for the complete list.

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7,737 downloads

Uploaded:31/03/2003

Hero Siege Northland

10herossiegenorthland.zip | 237.98 KB

the Black Citadel. supports up to 10 players working together on 1 team

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7,645 downloads

Uploaded:30/12/2006

World of Middle Earth

wome8.zip | 3 MB

Earth[/i], this a hugely expansive map with virtually unlimited scenarios and playing options! You are able to buy a host of armor\\weapon items and challenge an enemy hero to a duel! Once installed, there is no end to the gaming experiences that can be had! This map has multiple game style options including melee, AoS, and epic battle...a little bit of something for everyone. Virtually everything has been customized in this map, but here\'s a hint for you: Getting Gold: [b]Scenario gameplay:[/b] What you start with is what you have [b]AoS:[/b] 20 or 30 gold every minute or so, get more from kills [b]Melee:[/b] While there are a few gold mines on the map, primary income comes from farms [u]Some changes found in this version include[/u]: simplified, balanced, and debugged. Even number of players to each side now. Income changes. Refer to in game hints for more info. See the readme for more details, and installation instructions.

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7,543 downloads

Uploaded:09/06/2007

WarCraft Maul: Complete

warcraft_maul_complete_1.4.zip | 841.52 KB

to play...and a challenge to stop! Among everything else WarCraft Maul: Complete has to offer, the 30+ levels will definitely keep you busy, and if you find that there is no threat to your skills...you have five difficulty settings available...all that is need is for you to take it up a notch! With this version, comes various bug fixes and other issues that have been corrected; There have also been a number of new features added, such as: Tweaked Towers Balance changes Changes made to the races [list] [b]Some of the features to be expected are:[/b] [*]5 difficulty settings [*]Champion levels [*]Features 16 races [*]Over 145 towers [*]30 levels + bonus levels [*]a -air command that displays air, fortified, champion and boss lvls [*]a -kick color command [*]Colored text highlighting Attack type, speed, range and damage for ALL towers [/list] Refer to the readme for additional information.

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7,535 downloads

Uploaded:30/11/2009

Mefhisto Warcraft III Tool

war3tool.zip | 708.58 KB

application, as it makes no changes to the gameplay; The biggest advantage you will receive from this application, is the amount of time you will save in-game. [b]Current Version: 1.5 November 2009[/b] [url="http://wc3mefhisto.atspace.com/changelog.txt"]Changelog[/url] [b]Features:[/b] [list][*]Simplification for Custom Keys [*]Advanced Game Configuration [*]World Editor Tweaks [*]Various Game Modes [*]Simple and Clear Interface [*]Easy Set Up with Configuration File [*]Multi Language Interface[/list] [b]Contains:[/b] [list][*]Backpack Helper [*]Hit Point Shower [*]Windows Keys Disabler [*]Replay Auto Saver [*]Builded-in Replay Charter[/list] [img]http://img122.imageshack.us/img122/7431/hpviewthsv3.jpg[/img] [img]http://img122.imageshack.us/img122/9012/customthxh7.jpg[/img] [img]http://img122.imageshack.us/img122/5817/backthyx1.jpg[/img] Visit website for more info [url="http://wc3mefhisto.atspace.com/tool.html"]Mefhisto Warcraft III Tool Web Site[/url] Config.ini configuration guide [url="http://wc3mefhisto.atspace.com/config.html"]Configuration Guide[/url] Or if You like, post on hiveworkshop forum [url="http://hiveworkshop.com/forums/showthread.php?p=266466"]Hive Workshop Post[/url]

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7,503 downloads

Uploaded:23/07/2007

Hero Survival X Aftermath

herosurvivalxaftermathv.1.5.w3x | 119.96 KB

revamped Hero Defence map that SlickR has added his magic to, he has improved the playability and enjoyment so that nothing but the best is available for your Warcraft III gaming experience! This map features 23 waves of baddies that will attempt to keep you from attaining total victory, your objective in this battle for cyber-supremacy, is to defend the magic box from the overwhelming number of enemies! SlickR has made this map more balanced with regards to items, has fixed various bug issues throughout. There are also working tooltips now explaining the item\'s abilities as well as a balancing of most of the heros. [b]Some of the changes included in this version are:[/b] Finally reduced all hero abilities to proper 4 levels Dark Ranger no longer has chaos attack, instead it has hero attack You now need 4 agility points(1 less) to increase a point of armor One new charged power-up Towers now drop random charged item on death Rebalanced some spells so they are not overpowered or weak Leveling up attribute bonus gives better stats Increased gold gain through waves +10 Many more minor changes and tweaks Refer to the readme for more information.

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7,487 downloads

Uploaded:08/08/2009

Angel Arena Eclipse

angelarenaeclipsexvii.w3x | 3.62 MB

no evil .... calls allucard jesus christ .... suicide Tips: - Buy Risk. This is the best way to get better itens. - Buy essences or try get one killing special chars. With essences you will be able to select a special hero. - Play offline and make your strategy - Sun Key + Blood Key = Master of Keys(hero)

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7,469 downloads

Uploaded:19/07/2005

Hordes of the Underdark

hordes_of_the_underdark_v1.9.zip | 1.64 MB

times before Drow war parties attacked their hated enemies - Elves - but usually they were unsuccesfull because daylight causes pain to their eyes and without constant magic support Drow feel very uncomfortable on the surface. Now, however, situation is different. Rumors say that Drow are now led by fearsome Valsharess, one of the drow matriarchs who was able to wipe out all rival houses and unite all of the drow under her control. But the worst thing is that Valsharess was able to bid powerful Devil Prince to her will by using his True Name. Having attained such great power, Valsharess is planning to crush all surface-dwellers. Alarmed by these news, Lady Aribeth de Tylmarande sends a group of legendary heroes who once saved the city of Neverwinter from the Plague to investigate the matter and, if possible, assasinate Valsharess. (Note: The story is alternative to what happened in game - Aribeth rejected the path of evil and darkness, was able to redeem herself, returned to her role as a Paladin of Tyr and finally became powerful champion of Order and Good. That was one of the possible endings in original Neverwinter Nights but in Bioware they chose the death of Aribeth as the \"official\" ending.) [/quote]

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7,455 downloads

Uploaded:15/08/2006

Zombie Island: The Curse of the Lost City

zombie_island_the_curse_of_the_lost_city_r2.w3x | 1.27 MB

old-school survival horrors, namely [i]Alone in the Dark[/i] and [i]Resident Evil[/i] series. King Klear has tried hard to make it as close to those as possible. As long as I know, this may be the first map of its kind. It\'s also so far, the only non-cinematic map made by King Klear. A sequel has been in production for over a year and it will come out \"when it\'s done\". This is defintly something to look forward to, and the best way to prepare yourself for the sequal, is to complete the current version, which has been made available to you here, for the low-low price of a download. Although this is an older map, (it has been available elsewhere for years) it is an excellent \'Survival Horror,\' and is a great map! Enjoy! Some features with this map include: Books and diaries uncovering the history of the island Unique enemies requiring different approach Many short cinematic sequences, fully skipable Refer to the readme for the complete feature list and other information.

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7,454 downloads

Uploaded:16/06/2006

Jedi Hero Defense

jedi_hero_defense_v1.1.zip | 11.62 MB

Raiders: Light Tusken Raider Medium Tusken Raider Heavy Tusken Raider Levels 1-9 have Light Tusken Raiders Levels 11-19 have Medium Tusken Raiders Levels 21-29 have Heavy Tusken Raiders Also there are 3 bosses: Level 10 Darth Maul Level 20 General Grievous Level 30 Darth Sidous Clones

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7,441 downloads

Uploaded:13/05/2010

Naruto Castle Defense 2.21

narutocastledefense2.21.w3x | 5.04 MB

get to choose your character from Naruto series and defend your castle from the enemies and bosses. The most important thing in this game is to upgrade your armors and weapons. Buy weapons at the green tree then upgrade them at orange tree. Finally get gems by killing Hokages and tailed beasts then upgrade your gears further using items they dropped. The first choice is the easiest mode. Type hg will teleport you back to base. Rate this map please Here is the order of things you do in this map: Start of game before 1st wave: buy empty bottle from sorcerer then run to water, then type hg after bottle is filled, then click on the 2nd icon(looks like a map) to complete the quest. This quest gives you money and xp. right before 1st wave quickly buy gears from green tree then upgrade it at orange tree. Beat down 1st wave then start doing water quest until you're lvl 10. At lvl 10 you can beat your own image. Go to sorcerer and click on the yellow "clone" icon to go and fight your image. Image randomly drops xp 20000 gold or +20 all stats. so to get gold quick do images! after you get enough gears upgraded go to leveling rooms, at sorcerer, click barrack icon. kill mobs there to gain gold and lvl FAST. At lvl 50 you'll gain your secondary ultimate skill. then you can start to go gem hunting. gems are dropped by Hokages. To go to fight Hokages click on the blue man icon at sorcerer. There are 2 sizes of gems, small and big. small gems(droped by 3rd and 4th hokage) can be used to upgrade your maxed out gears to tier 1 gears. big gems (dropped by 1st and 2nd Hokage) can be used to upgrade your tier 1 gears to tier 2. All gem upgrades are at the orange rune at the right side of map near orange tree. After you have all tier 2 gears. you can start killing tailed beasts(Dragon, Phoenix, Tiger, and Turtle) Dragon is green gems, Phoenix is purple gems, Tiger is blue, and Turtle is red. There are many secrets in this game, you'll have to find them on your own :P Good luck and have fun! Blue gem gives various stats but more on str. Green gem gives various stats but more on agi. Purple gem gives various stats but more on int. Red gem gives all around stats.

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7,433 downloads

Uploaded:10/07/2002

MPQ2K

mpq2k.zip | 149.47 KB

compress them so you can obtain MP3 size like files. The only minus of this program is the fact that it is command line based, but it contains a really easy to understand help file. In conclusion this is the only program that works perfect with all the MPQ archives including Warcraft III Reign of Chaos, Starcraft Broodwar and others.

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7,428 downloads

Uploaded:22/08/2009

NAGA mappack

naga_mappack_with_bous.zip | 139.25 KB


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7,425 downloads

Uploaded:15/08/2003

Gauntlet Dark End Part 1

gauntlet_dark_end_part_1.zip | 366.79 KB

remember to write it down! Item codes can be found by clicking on the item when it is on the ground). This allows you to gradually bring up your level over a long period instead of having to do it all in one game. The map also requires more than one player to play, since the map has been set up to not allow single player mode. People are also recommended when putting in load codes to chat to observer, or else your codes could be stolen by other people in the game! The second part of this RPG will be coming and I STRONGLY recommend a download!

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7,400 downloads

Uploaded:19/04/2005

The Tales of Raviganion

ttor323beta4.zip | 16.57 MB

included in the release. It will NOT work on custom maps. There are three ways of playing. You can either play single player against computers in custom game, multiplayer against other people who have TToR via LAN or Battle.net. To play games on battle.net simply host any melee map as a custom game and get other TToR players to join. Have in mind that they need the EXACT same version of the mod.

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7,347 downloads

Uploaded:21/05/2006

Counter Strike Revolution

csrev.zip | 2.21 MB

item to upgrade your armor to 100%. 10% Knowledge Codex : See a region of the map during 15 seconds. 10% Web : Launch the web on a player to immobilize this player during 5 seconds. 5% Invulnerability : You are invulnerable during 15 seconds.

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7,286 downloads

Uploaded:14/10/2006

Rush Spiral Tower Defense

spiraldefense.w3x | 479.31 KB

for 1 to 4 players playing cooperatively!

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7,252 downloads

Uploaded:06/07/2008

Warcraft 3: RoC v1.21b to v1.22a English Patch

war3patches_roc_121b_122a_enus.exe | 6.25 MB

saved in the event of a potential disconnect. These saved games are placed in the "save" folder. - Player color selection can now be limited by the number of players in the game using an option in the "Advanced Options" screen during game creation. - Added an option to always show unit and building health bars. - You can now enable and disable the display of minimap signals from players and other observers using chat commands: /showminimapsignals and /hideminimapsignals. - Added a new in-game cheat "maxfps" to limit the maximum frame rate to the given number. Example: "maxfps 30" will set the maximum frame rate to 30 FPS. BALANCE CHANGES HUMAN - Scout Tower repair rate changed from 12 to 20. - Knight damage increased: Attack cooldown changed from 1.50 to 1.40 and base damage increased from 25 to 28 (Average damage is 34). UNDEAD - Increased Ziggurat base armor from 1 to 5. - Reduced the build time of the Necropolis from 120 to 100. NIGHT ELF - Reduce the Orb of venom poison duration from 10 seconds to 8 seconds. - Increase the experience gain from Dryads from Level 2 (40xp) to Level 3 (60 xp). FIXES - The cooldown on unlimited usable items (example: the staff of preservation) now persists after the item is dropped or traded. - A cooldown exploit with potions has been fixed. - When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled off. - An exploit bug in which items could lose their cooldowns when transferred between heroes has been fixed. - Fixed DotA-specific sound effects on Intel Macs. - Fixed sound falloff on Intel Macs. Distant sounds should now still be audible. MAPS - New maps from contest winners: - (2)MeltingValley - (2)RoadToStratholme - (4)CentaurGrove - (4)TidewaterGlades

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7,239 downloads

Uploaded:11/08/2003

Tides of Blood

tides_of_blood.w3x | 174.3 KB

at once to attack the opposition. Overall I would say this is a great map.

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7,224 downloads

Uploaded:18/02/2009

Le Stick's TD map pack

sticks_tdmappack.rar | 57.82 MB

should be there or if there is a new version or.. I think you get it now.. Have fun! (Put all the files in your map folder :) )

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7,202 downloads

Uploaded:08/08/2007

DDay: Judgement

jday199f.rar | 2.72 MB

that has picked up the torch to improve your WarCraft III gaming experience! Introducing the talent from the Ddayteam! DDay: Judgement is a multiplayer map, although it can be played for testing purposes in single player, it is designed as a team vs team game. Here we have what a good many of you have been waiting for, some more spectacular enhancements to DDay! Once again, this map has been improved, and by far, the best version is right here! [b]Some enhancements to look forward to include:[/b] Game balance is improved New items Improved Sacrifice (Angel) Improved Volcanic Shard(Blazefury) damage formula Improved Voodoo Sheild (shadow hunter) New spells added And more [b]Some new additions included in this version are:[/b] Added GGC logo on loading screen Added new item Enflaming Decapitator Added new item Mark of ultimate Warrior Added new item Vampiric Potion Added new item Wirt's other leg Added new spell Blood of fallen Commandante (Orcki) Added new spell Deathly Insects (Dendrodeath) Added new spell Endless time recovery(Garan) Added new spell Flesheaters Attack (Murloc) Added new spell Gods Lance (Warmaster) And a whole lot more... [b]There have also been some fixes made:[/b] Fixed Demonic Impale Lenght problem Fixed Disease Aura Bug Fixed Sniper corpse problem Fixed Strenght of Justice bug Fixed Bloody hit missle speed Fixed CL tome of retraining bug And more... With new developers, come fresh new ideas, this can never be a bad thing, all the luck with the new crew! Refer to the readme for a whole plethora of information.

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7,172 downloads

Uploaded:09/05/2010

Burning Legion Campaign

burning_legion.w3n | 462.22 KB

orcs humans and destroy world tree well that's all if you play you see also there is an ending clip of archimondes death...

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7,090 downloads

Uploaded:20/04/2005

Dwarven Defense

dddwarven_defense_1.12.zip | 570.23 KB


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7,087 downloads

Uploaded:24/02/2006

A soldiers Journey

asjb1.zip | 1.67 MB

Story: ------------------------------------- Stoner the marine of the civil army, was given an order to search and find the hidden Artifact, half way down the mountain, a huge earthquake took place while he was about to make his way down to the bottom of the mountain, the earthquake destroyed the path along with the artifact, Stoner must now get out of the mountain and save as many slaves as possible, the enemy army has built several bases in the mountain and are trying to stop Stoner from exiting the mountain and informing Stoners leader about this tragedy.

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7,055 downloads

Uploaded:01/08/2006

Black Company Campaign Beta v1.5

tbcbetav15.zip | 70.59 MB

rendition of Glen Cook\'s novel, The Black Company, using the Warcraft 3 engine. The development of this campaign started slightly after the Frozen Throne was released, which was around two years ago now. (Although that doesn\'t mean I\'m working on it around the clock, simply intervals of time) Story Clips: ---------- Croaker spoke to assembled Company: In olden times the outfit consisted entirely of black soldiers. Thus the name. Its slow drift northward has seen not only its diminustion but a shift in its makeup. One-Eye is the only black man with us today. We are the last of the Twelve True Companies. We have out-endured the others by more than a century, but I fear we\'re into our twilight days. I fear this may be the Company\'s final commission. A page of history is about to turn. Once it does, the great warrior brotherhoods will be gone and forgotten. But Croaker was wrong... ---------- Some feel the Lady, newly risen from centuries in thrall, stands between humankind and evil. Some feel she is evil itself. The hardbitten men of the Black Company take their pay and do what they must buring their doubts with their dead. Until the prophecy: The White Rose has been reborn, somewhere, to embody good once more. There must be a way for the Black Company to find her... ---------- Overview: Single Player Campaign features: 1 new Human/Mercenary force Tech-Tree Re-worked Damage System (Calvary, Pierce, Melee, Pike, Seige, Magic) New Unit Balance System New Special Effects Unit Experience System Re-worked Difficulty system Custom Spells Custom Heroes Custom Units Custom Buildings New Music New Skins Custom Tilesets 2+ Hours of Cutscenes

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6,959 downloads

Uploaded:28/07/2003

Shadows Of Evil

shadows2.zip | 1.19 MB

files and several custom sound samples. The map also contains 2 full minigames and several sidequests, not to mention several mainquests as well. There are several fully developed towns, dungeons, forests, deserts and more. The features are listed below: - Full storyline - Support for up to 5 players - Over a dozen cutscenes - Custom music - Custom boss fight system - Priest system for reviving heros - 2 Full Minigames - Unique hero classes - Several fully developed towns, dungeons, forests, etc. - Several side quests and main quests - Over 4 hours of gameplay even with a full house - Lots more, just download it and play! Special Edition features: - MANY bug fixes - Creep AI adjusted for the new war3 patch - Difficulty adjusted - Mercenaries beefed (and can be used to fight bosses) - New music - New alter and more priests - Hero abilities adjusted

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6,945 downloads

Uploaded:25/12/2006

Legendary Heroes

war_craft_3_legendary_heroes_version_1.0.zip | 808.65 KB

Undeads. Choose carefully, as the future of [i]you[/i] in this game is at stake! Victory is all that counts here...this will become evident during any of the five main battles that you will find yourself in; If you are triumphant, you go on, if you are not...then you don\'t. Some of the interesting features of this map include: Choose between a number of heros for each race Purchase some interesting items Visit the petshop Some map details are: The center of the battlegrounds are a [i]feww for all[/i] The left and right side of the battlegrounds are hero vs hero; The strongest go here to fight fir ground Equip yourself with new custom items and an army backpack and you are ready to go And now that your at the end of the description, you are free to download and enjoy!

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6,913 downloads

Uploaded:16/09/2010

Custom Hero Arena Defense

custom_hero_arena_defense_v.1.07.w3x | 1.67 MB

arena. -------------------------------------------------------------------------------- Short Introduction: 1. Choose a hero by double-clicking him. 2. Choose three normal abilities and one ultimate. 3. Now you will fight creeps in your lane, 15 creeps spawn with a three second interval. 10 rounds for every race (Human/Orc/Night Elves/Naga/Undead). 4. Every fifth level is the time for the arena. Here, different modes can be set to alter the gameplay. For the main site for Custom Hero Arena Defence, full changelog and more info go here: http://rotl.freeclanforum.com/ As always I would like you to inform me if you find any bugs or have tips on RotL.SwedishChef@hotmail.com.

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6,909 downloads

Uploaded:07/09/2007

Green Team Circle TD

green_team_circle_td_1.6.zip | 136.02 KB

friends while playing this version of the popular [i]Circle Tower Defense[/i], with two competing teams. Green Team Circle TD will keep you hopping as you do battle against your opponants, as th only way to win is when the other team is 100% overrun with enemies; The team which loses a round gets a stacking 5% increase in enemies in all future rounds. Having assets is important, as each tower is useful against a particular type of enemy wave, and the towers can be downgraded, upgraded and sold as necessary, which is essential in order to win. [b]Some features of this map include:[/b] The easiest way to reach later rounds is with one of each tower type Spawns are capped at ~250 to reduce lag Players who quit will stop spawning enemies Refer to the readme for additional information.

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6,828 downloads

Uploaded:02/10/2005

Shadowz123 Map Pack

shadowz123_maps.zip | 1.56 MB

Mania

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6,726 downloads

Uploaded:08/03/2005

Archery Tactics

archerytactics2v1.15.zip | 71.98 KB

localisation(to see where is the ennemy). Everyone vote at the begin to determine how many minute left before the end of the game, at the end of the timer, team who got the more kill win. Red and Green players can upgrade the allied archer.

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6,675 downloads

Uploaded:20/04/2005

Burbenog TD

burb_high_bounty.zip | 82.02 KB

is essential!

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6,606 downloads

Uploaded:16/09/2006

DoTA Allstars

dota_allstars_v6.37.w3x | 2.43 MB

for [u]Warcraft 3: The Frozen Throne[/u]. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team. Some of the changes made to this version are: Reduced Primal Roar cooldown and Call of the Wild manacost Treads from +60 to +65 ms and from +30% ias to +35% Increased Enchantress's Intelligence per level Fixed a big exploit with waveform Refer to the Readme for the complete list.

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6,602 downloads

Uploaded:07/08/2008

SmashTV Arcade 2K5

4smashtv_arcade_2k5_e4.w3x | 1.52 MB

class that has unique, special abilities. When the game starts, the picked heroes will then be thrown into a small arena, just like the classic SmashTV. In this arena, creeps and other things will attack and try to kill the heroes. Every so often, different things like special abilities or point upgrades will come up. Get these upgrades by dodging enemies and then returning the favor with the new ability. After each round, the hero will return to a safe area. This safe area will allow the heroes to heal and buy useful items for the next round. The game continues until the players survive a certain number of levels, or run out of lives. Each character has five lives, so it's important to stay alive.

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6,573 downloads

Uploaded:12/03/2008

World of Warcraft (wow rage)

wow_rage_beta_v1.6.w3x | 3.44 MB

(beta v1.5) is huge and it takes time to travel around the world, you can do this by sea, once you buy a boat down at the docks; You will also have the option to purchase pack horses/kodo's or the best of the pack animals, the pack Turtal. Get a mining pick and search out the gold cave and mine some money. Get to level 70 and get all of your abilities. eg: [*]Druids can turn into the at bear moonkin [*]Bird rouge use combo moves [*]Mages do aoe damage [*]Hunters get a pet to follow and aid them [*]Warlocks get a pet to follow and aid them To keep you from getting bored, there are tasks which you can complete, such as doing quests and getting money, you also get to kill bosses and get some good items eg: illidan and arthas. You can play up to 2 teams of 4 at a time. Enjoy.

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6,573 downloads

Uploaded:18/08/2007

The Greatest Battle - Full Scale Assault

greatestbattle_fullscaleassault.zip | 1.12 MB

unique or traditional race you will be when you fight to be victorious! In The Greatest Battle - Full Scale Assault, you can play as the old races or completely new ones! Users choose their race at the start of the game. Play as any of the following: Demons A terrifying race filled with terrifying creatures. Summon Balrogs and fiends, use Archimonde and raise Zombies! Dwarves Hardy little men with huge axes and hammers. They can upgrade to the most durable iron armor of all races. Custom models included! High Elves Mighty male elven warriors. Use their skilled archers, expert swordsmen and deadly cavalry to annihilate foes! Custom models included! Draenai A stealthy and peculiar race. Includes all the units from the game in a balanced fashion. And more! Other Features include: A hero dueling arena in the center. Level up your hero and by items, then challenge a player to a duel. The winner earns powerups. [*]Full AI for custom races! Set the computer player to Easy. This will enable the custom race as follows [*]Night Elf = Naga [*]Undead = Demon [*]Orc = Draenai [*]Human = High Elves or Dwarves 50/50 [*]Note: Custom AI works best with at least 1 human or Regular Race Insane AI as an ally [*]Triggered abilities: including Cavalry Charge and Trampling Charge [*]Unlocked and new heroes to choose from Refer to the readme for more information.

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6,527 downloads

Uploaded:02/06/2005

DDay: Judgment

jday186b2.zip | 505.69 KB

team vs team game. The game balance is improved on every version, new item, heroes and spells are added. [/quote] The setup is rather complicated if you do not have it set already, the readme offers detailed instructions

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6,522 downloads

Uploaded:04/07/2006

Defense of the Aliens

defense_of_the_aliens_0.6.zip | 3.09 MB

[i]fun-O-meter[/i], and can be yours to enjoy, once you download it! Some new features in this version are: New Custom Spells Custom Spells go up to Level 100 Hero Level up to 100 Ever since the wars between the Humans and the Aliens began, there have been great heroes on each side. Yet both sides remain even, you have a chance to take advantage over the outcome of the war... Refer to the readme for more information.

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6,496 downloads

Uploaded:18/09/2005

WoW The Alliance

wow_the_alliance_v1.2.zip | 2.51 MB

of the cities there which are Stormwind and Northshire (the Human starting city) and also a casino just for the hell of it.

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6,490 downloads

Uploaded:07/08/2004

Almas Asesinas

almas_asesinas.zip | 59.14 KB


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6,489 downloads

Uploaded:17/10/2005

Multiple TD Challenge Elite 2

multipletdchallengeelite2_wc3.zip | 396.57 KB

plays much faster. Enemies spawn faster so it is a bit more challenging too. It has been tested so don\'t complain.

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6,481 downloads

Uploaded:24/08/2005

Gate Keepers 2

gate_keepers_2.zip | 1.88 MB


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6,457 downloads

Uploaded:01/12/2004

Action Heroes RPG

actionheroesrpg31.1.zip | 286.17 KB


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6,411 downloads

Uploaded:18/04/2005

The Lord of the Rings

thelordoftherings_7.2.zip | 3.2 MB

hands of the hobbit Frodo Baggins.

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6,406 downloads

Uploaded:05/06/2005

Castle Defend

castledefendv4.5b.zip | 741.21 KB

levels), 16 types of units to create defense, each with usefull abilities and skills, 4 types of heroes, with powerfull abilities. Gold is for killing attackers, lumber is for buying items...

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6,398 downloads

Uploaded:12/08/2007

Battle Tanks MG

battle_tanks_mg_10.3a.w3x | 441.59 KB

this mod comes with tweaks and advances over the original release, which includes many changes to help improve the game dynamics. It's an amazing game where strategy, luck, skill and detailed performance come into play. There's plenty of destruction and mayhem in the world of the most advanced battle tanks game ever made, Battle Tanks MG. This is an un-official version/mod of the original Battle Tanks, and once again, –MacGyver- has come through, and improved upon an already popular map! [b]Some of the fixes included in this version are:[/b] Balanced Hero Killer Weapon. Fixed Trading of Combination Item. Balanced some weapons. Moved Control Point teleport onto Tank. Balanced Boss Skills. Fixed In-Game Mission [i]Kills in a row[/i]. Once again, something awesome has been approved upon. Avoid potentially long imaginary line-ups, get your copy now and start enjoying the newest and greatest! [b]Some of the improvements include:[/b] Engineer Towers HP has been increase. Removed Lag caused when upgrading skill points. Upgrading a skill point no longer stops the tank moving. Any of the Neutral Creeps now have a 50% chances of dropping an item. Two new control points. Spiders have a different bounty, depending on their level. Two new in-game missions and balanced two others. Refer to the readme for more information.

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6,387 downloads

Uploaded:04/01/2007

DoTA Allstars

dota_allstars_v6.39.rar | 2.57 MB

bring with them the lastest version of their [i]DotA Allstars[/i] masterpiece with some beaucoup changes and fixes! DotA stands for “Defense of the Ancients”, which a free mod for Warcraft 3: The Frozen Throne. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team. [b]Some of the changes in this version include:[/b] Added two new Scourge heroes Added new functionality to replay files for leagues to more easily calculate and process game data Rewrote a lot of internals coding to allow for cleaner AI version implementation (in near future, the bot capability will be part of the regular map, useable in the every release) Improved AOE on Aftershock by 30 Chaos damage now does 40% damage to fortified (down from 50%) You now have more time to repick (120 from 60) [b]Some of the new features to be enjoyed are:[/b] Added floating text to show you all the gold you get (including bonuses, not just the 100) from hero kills as well as tower kills. Please note that there has been no change to the gold you get, it is just being displayed as an added effect now. Added Lucifer to Aghanim's Scepter Added a new endgame scoreboard to replace the inaccurate one that Warcraft 3 generates Added two new Scourge heroes Refer to the readme for the complete changelog.

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6,354 downloads

Uploaded:30/11/2003

Replay Tool

repltool.exe | 102.8 KB


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6,346 downloads

Uploaded:19/04/2007

TFT v1.20e to v1.21a German Patch

war3tft_120e_121a_deutsch.exe | 2.71 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the "/fps" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items.

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6,337 downloads

Uploaded:05/09/2004

DotA AllStars

dota_allstars_v5.61b.zip | 1.53 MB


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6,312 downloads

Uploaded:29/07/2003

Peasant Tower Defense

peasant_td_v1.4.w3m | 80.86 KB


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6,294 downloads

Uploaded:21/01/2003

Tower Defense SEBF

tower_defense_-_sebf_-_v4.4.zip | 66.4 KB

the rookies.

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6,213 downloads

Uploaded:18/04/2007

Hero Line War: Final Cut

mp_hero_line_war_final_cut_v104.zip | 2.33 MB

[b]Hero Line War: Final Cut[/b] is to have two teams of one to five players in each, that get to choose one hero each to defend vs attacking creeps. What differentiates this map style compared to many others, is that the players [i]actively[/i] must make the action happen through summoning creeps against the opposing team (not only is this how they win, but summoning creeps also provides gold income whitch is required for to get decent enough gear on the heroes, to stay alive, later in the game. [b]Some features of this game include:[/b] Specialized creeps Mass summoning vendors, players have not one but [i]two[/i] things to summon creeps from. Extended Shop buy/sell range Heroes [u]do not[/u] need to stand anywhere close to a shop to buy or sell items from/to it Makes all of the item handling a lot easier & more enjoyable Makes it possible for the map to be more dependant on static items Rational reactions to players leaving (When a player leaves, his income will get split equally among remaining team-mates) Nine Unique heroes with five skills each that always remain useful and one additional Elite summoning skill available at max level 120 Refer to the readme for more information.

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6,163 downloads

Uploaded:29/07/2003

Battleship Command

battleshipcommandv1.21.zip | 448.07 KB

components, 5 different fighters, and a crapload of destructive gameplay waiting to happen. Strategy and effective use of weaponry is key in this game. BUG AND BALANCE FIXES - Fixed bug weapons upgrades would have no effect. - Fixed all bugs relating to all special weapons. - Fixed bug where shields would sometimes now go down when being attacked. - Increased cost of Nukes to 10000 from 5000. - Changed the starting time to 6:00AM. - Changed the rate time passed to 70%.

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6,093 downloads

Uploaded:27/06/2006

Warcraft 3: TFT v1.20e English Patch (Mac)

war3tft_120e_english.bin | 50.46 MB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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6,004 downloads

Uploaded:17/07/2006

FT Mappack

maps.rar | 695.42 KB

Ice Crown Glaciers melting and a river form and blocking the other and only way is going thought the way gates to the other side

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5,994 downloads

Uploaded:27/12/2003

Worldcup of Warcraft

wow1.1.zip | 903.68 KB

for almost an hour with comps this is so fun, and with people it should be even better because the comps are programmed to act like people who know what they are doing, but with clumsy players, this map should give you a laugh or two. I recommend this map to everybody, since anybody can play it and have fun.

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5,981 downloads

Uploaded:10/07/2002

MDX to 3DS Converter

mdxconverter.zip | 53.12 KB

the choice of transforming 3DS files to MDX.

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5,969 downloads

Uploaded:07/02/2006

UMSWE 4.1

umswe4.zip | 1013.78 KB

been available for every version of Warcraft 3. Adding new triggers, new functions, and the ability to make straight cliffs easily, UMSWE is a must have for all Warcraft 3 Map Makers. FINAL WORDS: An incredible WorldEdit mod compatible with patch 1.13 RECOMMENDATION: A must have for all mappers and modders alike. -KillR

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5,830 downloads

Uploaded:16/09/2010

Return of the Legends

return_of_the_legends_v._1.02b.w3x | 1.34 MB

The current idea go as following: 1) There will be 2 teams and 1 arena. The teams will have a base on each side of the arena and there will be a barrier in the middle of the arena so the teams will be divided. This will be a custom hero map so it starts off with the players choosing their hero and his skills (3 normal + 1 ulti). When they all have chosen heroes they will get teleported to their base. 2) The game will be based on rounds. For 3 rounds you will face creeps (like in orc gladiators). If you kill all creeps you have finished that round. However if you all get killed and creeps survive you will loose lives equal to the amount of creeps alive. Each team starts with 50 lives. 3) After the creep rounds the barrier is broken and the two teams can fight each other. The fight will go on for 2 minutes (so players can re-spawn and come back to the fight etc.). If you are really successful in the fight you can fight your way into the enemy base and start attacking their main building. They loose and you gain 1 life for every 100 hp lost of the main building. 4) The team looses if they reach 0 lives or if their main building gets destroyed.

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5,819 downloads

Uploaded:02/09/2003

Dungeon Master Mod [PC]

dungeon_master_mod_1.04.zip | 2.12 MB

of the game. The DM controls all aspects of the game except for the other players, like creating units or items, changing music, creating weather effects, or taking control of NPCs. This mod is not easy to use, you will have to study the manuals just like if you were playing a real roleplay game and studying the books. It includes a lot of manuals well documented and very helpful. This mod requires patience and practice, but once you get both, you will have the power in your hand to create the most spectacular games in real-time. This MOD is installable to any map (empty of units/triggers), so it opens a lot of possibilities. It includes an easy to use Installer that will help you to install the mod to any map. The 1.04 version features are very interesting, includes new functions and now all the special functions are easier than ever. Here's a list of the 1.04 features, but you'll have to check for your own to understand all the power of the DM: HISTORY: -------- 1.04 - NEW FUNCTION Auto-Revive, with Penalty like losing a random item. - NEW Doors Commands, wich helps to manipulate doors. - ADDED The Merchants, which include Dwarven and Goblin Merchant Places selling items. - NEW FUNCTION RGB Coloring Units. - The DM can now easily create conversations between units really fast, with a simply command. - NEW Usefull Quick chat commands! (Almost 20 new commands, Manuals are updated with the newest commands) - Now the DM will notice when a Hero Player dies, and death is better handled. - Diplomacy Setup and Hero Reviving are now faster thanks to the new command shortcuts. - Manuals Unit codes revised and quick chat commands list performed. - Fixed some character classes bugs.

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5,752 downloads

Uploaded:22/06/2006

WarCraft 3: Frozen Throne v1.20e German Patch

war3tft_120e_deutsch.exe | 55.87 MB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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5,730 downloads

Uploaded:29/12/2004

Forest of Blood

forestofblood.zip | 100.1 KB


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5,727 downloads

Uploaded:15/02/2006

Starcraft 1.5 3D Conversion Maps

starcraft_11.5_3d_conversion_maps_pack_v3.rar | 34.87 MB

game and don't want to spend precious seconds...or even minutes downloading maps, then your prayers have been answered! We have here a mappack that contains 9 3D Starcraft Total Conversion Maps for Warcraft III: The Frozen Throne, complete with induvidual readmes and installation instructions. The maps included in this mappack are: (4)Neo Lost Temple v1.6 (6)3v3 Micro Clutter Islands v1.1 (6)3v3 Micro Clutter v1.5 (6)3v3 Zero Clutter Islands v2.6 (6)3v3 Zero Clutter v3.9 (8)Big Game Hunters v2.0 (8)Fastest Possible Map Ever v3.2 (8)Hunters v1.7 (8)Zero Clutter Micro v1.9

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5,720 downloads

Uploaded:08/01/2007

To the Bitter End | Chapter II: The Dream of Blood

ttbe02dreamofblood.zip | 7.53 MB

yourself in, because it isn't over yet! In the continuing saga of 'To the Bitter End', you will take control of Soul Reaver and traverse these blasted lands in search of your lost companion, as part of your greater quest take your revenge upon the evil sorcerer, Morganem. You have overcome all the obsticles in the previous adventure,do you count yourself lucky enough to repeat it here? [i]Soul Reaver escapes Greyholm prison to emerge into something that may be even worse. An expanse of poisoned forest lies before him, and the smell of death is on the wind. Yet he can sense the spirit of one of his companions nearby. There can be no going back....[/i] And the story continues. This version has had some minor fixes made. Be sure to see the readme for more information and installation instructions.

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5,636 downloads

Uploaded:09/07/2007

Hero Survival X Aftermath

herosurvivalxaftermath1.4.w3x | 121.3 KB

map that SlickR has added his magic to, he has improved the playability and enjoyment so that nothing but the best is available for your Warcraft III gaming experience! This map features 23 waves of baddies that will attempt to keep you from attaining total victory, your objective in this battle for cyber-supremacy, is to defend the magic box from the overwhelming number of enemies! SlickR has made this map more balanced with regards to items, has fixed various bug issues throughout. There are also working tooltips now explaining the item's abilities as well as a balancing of most of the heros. [b]Some changes in this version include:[/b] Rebalanced 80% of the heroes Items balance changes Two of the items now can be combined into a new recipe More minor changes and tweaks Refer to the readme for the complete list

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5,584 downloads

Uploaded:11/03/2007

Night of the Dead II

night_of_the_dead_ii_final_1.3.w3x | 1.29 MB

order to find boxes of ammunition, weapons and many other useful things. Each player has its own specialties and characteristics, be sure to utilize these in order to survive the battles and have the outcome be in your favour. Taking advantage of player abilities will go a long way in allowing you to walk away with bragging rights. It is possible to maintain and enhance your rank as the game progresses. Download and enjoy.

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5,576 downloads

Uploaded:08/01/2007

To the Bitter End | Chapter V: Reunion

ttbe05reunion.zip | 7.99 MB

side of dead! To be triumphant in your quest, and emerge as the champion of the multiverse, you must take control of Soul Reaver, Fei Serumen, Clutchfiend and Kitharsis as they try to reunite with Sera Poi and protect the Guardians from Morganem's wrath. [i]With just one more companion to find, Soul Reaver, Fei Serumen, Clutchfiend and Kitharsis find themselves embroiled in a brutal war between the besieged Guardians and Morganem's armies...[/i] Is this the Bitter End? Maby...but only until the next Chapter is released. Watch for [b][u]To the Bitter End | Chapter VI: Harbingers of War[/u][/b]!! Be sure to see the readme for more information and installation instructions.

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5,554 downloads

Uploaded:22/10/2007

Hero Line War: Final Cut

mp_hero_line_war_final_cut_v106.zip | 2.31 MB

accelerating nature with team \'realms\' largely separated from each other; to gain an advantage teams must use their assets more effectively, without much direct interaction with the enemy team. However, the indirect interaction is ever-present.. Additionally, the direct interaction that does happen gets all the more exciting with the build up and surrounding circumstances. The idea of Hero Line War: Final Cut is to have two teams of one to five players in each, that get to choose one hero each to defend vs attacking creeps. What differentiates this map style compared to many others, is that the players actively must make the action happen through summoning creeps against the opposing team (not only is this how they win, but summoning creeps also provides gold income whitch is required for to get decent enough gear on the heroes, to stay alive, later in the game.) [b]Some changes included in this version are:[/b] Attack damage has been balanced compared to spell damage Items have been partially reworked to provide maximum usefulness The way the endgame plays out got reworked to increase emphasis on Hero vs Hero battles ...And more!

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5,551 downloads

Uploaded:30/08/2005

MU Unlimited RPG

mu_unlimited_rpg_v1.00.zip | 1.73 MB


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5,551 downloads

Uploaded:26/11/2006

Zelda mod

zeldafallensage.zip | 58.1 MB

the King of Hyrule. There are many new enemies outside of Zelda canon (no, im sick of Ganon being the main bad guy again!) Also Zoral has a collected an impressive music track from classics such as Zelda, FF7, and babylon5. Considering the variety of music from differnt games, it fits in surprisingly well. The map files for this are HUGE (1 is 17mb). This is because of all the custom music etc; There are only 4 maps finished, so far...and important note when playing, storyline is essential, you must continue the maps in the correct order! Refer to the readme for more information, including Installation instructions and a list of known issues.

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5,538 downloads

Uploaded:16/07/2003

The Frozen Throne Patch [English]

war3tft_111_english.exe | 4.81 MB

1.11 -------------------------------------------------------------------------- FIXES - Classic Campaign unit damage has been adjusted to match 1.01 values. - Some custom maps would crash because they had pre-1.10 data embedded in them. - Czech-only: fixed a crash with the display news items. - Fixed a number of text strings within our localized versions. - Fixed a number of hotkeys within our localized versions. -------------------------------------------------------------------------- - PATCH 1.10 -------------------------------------------------------------------------- THE FROZEN THRONE SPECIFICS FEATURE INFORMATION - Further information regarding modifying hotkeys can be found in your Warcraft III installation directory. MAPS - Numerous maps have had minor improvements made to them. BALANCE CHANGES Human - Lumber Mill cost reduced to 120 from 145. - Lumber upgrade now gives +10 lumber capacity per level of the upgrade, up from +5 lumber capacity per level of the upgrade. - Human masonry upgrade cost reduced to 100/25, 125/50 and 150/75 from 100/100, 125/175, 175/250. - Guard Towers and Arcane Towers now cost 70/50 to upgrade, down from 80/60. - Mortar Teams now have a limitless supply of flares. However, a particular Mortar Team can only use a flare once per 2 minutes. - Flying Machine damage versus air increased to 12-13 from 7-8. - Gryphon Aviary cost changed to 140/150 from 120/240. - Gryphon Aviaries now require a Keep instead of a Castle. However, both the Cloud upgrade and Gryphon Riders require a Castle to access. - Dragonhawk Riders are now correctly a level 3 unit instead of a level 5 unit. This only impacts the experience gained when they are killed. - Dragonhawk Rider build time reduced to 30 from 45. - Spell Breaker hit points reduced to 600 from 650. - Spell Breaker armor type changed to Medium. - Mana cost of Spell Steal increased to 75. - Scroll of Regeneration now heals 225 hit points over its 45 second duration, up from 150 hit points. - Thunder Clap damage reduced to 60/100/140 from 70/110/150. - Orb of Fire cost reduced to 375 from 400 and splash radius increased to 140 from 125. - Priest heal effect increased to 25 hit points per cast, up from 20; Priest heal mana cost increased to 5 from 4. - Sorceress damage increased to 10-12 from 8-10. - Powerbuild has been improved. Each additional Peasant contributes 60% of the speed of the first, up from 50%. Undead - Crypt Fiend damage reduced from 28-33 to 26-31. - Burrowed Crypt Fiends now heal 5 hp/sec down from 10 hp/sec. - Ghoul hit points upgraded to 340 from 330. - Orb of Corruption cost was reduced to 375 from 400, and its armor decrease has gone to 5 from 4. - Rod of Necromancy cooldown increased from 15 to 22. - Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and damage per target reduced to 75/125/200 from 100/150/200. - Impale area of effect width reduced to 250 from 300. - Gargoyles now require Halls of the Dead instead of Black Citadel. - Obsidian Statue Spirit Touch now replenishes 4 mana per casting, down from 5. - Obsidian Statue Aura of Blight effect reduced to 10 hp/sec from 12 hp/sec. - Boneyard cost changed to 175/200 from 125/250. - Halls of the Dead and Black Citadel deal one quarter as much damage as previously, but now possess a frost attack similar to that of Nerubian Towers. - Nerubian Tower damage reduced to 1d2 + 8 from 1d2 + 10. - The Tomb of Relics now sells Dust of Appearance, but no longer sells Lesser Clarity Potions. - Devour Magic now heals 50 hit points per spell devoured, up from 25, and restores 75 mana, up from 50. - Destroyer damage reduced to 19-21 from 21-24. - Frost Wyrm damage increased to 93-115 from 85-105. Orc - Demolisher damage reduced from 82-102 to 76-94. - Kodo Beasts are now Unarmored. - Raiders now have a base armor of 1, up from 0. - Ensnare duration increased to 15 from 12, and range increased to 500 from 400. - Shockwave area of effect width reduced to 250 from 300. - Chain Lightning base damage reduced to 85/125/180 from 100/140/180. - Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to 25 from 15. - Tauren Chieftain speed increased to 270 from 250. - The Tauren Chieftain now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. - Purge has been improved. It no longer slows friendly units when used on them, and it causes enemies to stop for a brief moment when first cast (in addition to slowing them later). - Wind Riders no longer require a Fortress to be built. - Wind Rider damage reduced to 36-44 from 39-47. - Wind Rider poison now deals 4 damage a second, up from 3.3 damage a second. - Wind Rider speed reduced to 320 from 350. - Tauren Totem cost changed to 135/155 from 90/200. - Orb of Lightning cost reduced to 375 from 400. - The Voodoo Lounge now sells Lesser Clarity Potions, but no longer sells Dust of Appearance. - Spirit Link mana cost reduced to 75 from 100. - Mirror Image cost reduced to 125 from 150. - Blademaster\'s base Agility increased to 24 from 23. Night Elf - Entangle duration versus Heroes reduced to 3/4/5 from 3/5/7. - Fan of Knives maximum damage reduced to 300/625/950 from 350/675/950, and damage per target reduced to 75/120/180 from 90/135/180. - Chimaera splash increments reduced by 50 for quarter, 25 for half. This effectively means that Chimaeras will do less splash damage than previously. - Mana Flare has had a bug fixed that was preventing multiple Mana Flares from attacking multiple targets at the same time. As a result, Mana Flare has been rebalanced, and deals up to 90 damage to targets in a 250 area when a unit casts a spell, down from 125 damage. - Archer hit points reduced to 240 from 310. - Archers now have a new passive ability, Elune\'s Grace. This ability grants them 35% damage reduction against Piercing attacks, and 20% damage reduction against spells. - Hippogryph Rider hit points decreased to 765 from 835 and armor increased to 1 from 0. - Dryad damage increased from 15-17 to 16-18. - Mountain Giant base armor increased to 4 from 0 and hit points increased to 1600 from 1400. - Hardened Skin upgrade cost reduced to 100/175 from 100/250, and damage reduction reduced to 12 from 15. - Chimaera Roost cost changed to 140/190 from 100/230. - Orb of Venom cost reduced to 375 from 400 and poison damage/sec increased to 7 from 6. Neutral Buildings, Units, and Heroes - Forked Lightning damage reduced to 85/160/250 from 100/175/250. - Tornado now deals 7 damage a second to buildings in its general vicinity (down from 10) and 50 damage to buildings it is over (down from 80), and it now costs 250 mana to cast, up from 150. - Silence area of effect increased from 150/250/350 to 200/275/350. - Mercenaries cost 25% more gold than previously. - Mud Golem availability delayed to second day. - Summoned Doom Guard hit points increased to 1600 from 1350. - Howl of Terror % damage reduction increased by 5% at all levels. - Zeppelin hit points increased to 575 from 500. - Forest Troll Shadow Priests have had their starting availability delayed by 60 seconds to 120 seconds. - The Beastmaster now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. Items - Scroll of Restoration is now a level 5 item instead of a level 6 item. Other - Town Portal now takes 5 seconds to activate, up from 3. - Units killed in a transport will \"spill out\" over a wider area. This means that surrounding a webbed transport and killing it will generally not kill the passengers. - Tavern instant revive costs three times more lumber than previously. - Heroes revived at the Tavern now are brought back to life with 0 mana and 50% health. - Tier 3 town halls all cost 20 lumber and 20 gold less. - At tiers 2 and 3, a player who owns only one Hero (dead Heroes count) will gain bonus experience. This bonus is 10% at tier 2, and 20% at tier 3. This affects all experience gain--both from killing creeps and enemy units. REIGN OF CHAOS SPECIFICS MAPS - All multiplayer maps that were shipped with the original product have been patched to have improved item drop tables. - Some maps have been additionally improved with other minor enhancements. - Tranquil Paths now has random creeps. BALANCE CHANGES Humans - Devotion Aura now gives 1.5/3/4.5 armor per level. - Powerbuild effectiveness has been reduced to 60% of its previous strength in terms of how much speed additional Peasants add when supporting the construction of a building. Note that the cost increase per additional Peasant is unchanged. - Thunder Clap damage reduced to 60/100/140 from 70/110/150. - Gyrocopter damage increased to 27-32 from 25-30. Undead - Shade speed increased to 350 from 270, but hit points reduced to 125 from 250. - Animate Dead\'s duration reduced to 40 from 120, cooldown reduced from 180 to 240. Additionally, animated units are invulnerable, but can still be dispelled. - Death Pact and Dark Ritual can now be used on invulnerable units. - Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and damage per target reduced to 75/125/200 from 100/150/200. - Halls of the Dead and Black Citadel attack cooldown is now 2 seconds up from 1 second, and their damage has been reduced by 33% as well - Gargoyle attack versus air decreased to 1d11 + 43 from 1d13 + 50 to reflect new air pathing changes. Orcs - Wind Walk now has a cooldown of 5 seconds, costs 75 mana at all levels (changed from 100/75/25), and deals \"backstab\" damage. When a Blademaster attacks while using Wind Walk, he deals bonus damage to his victim. - Lightning Shield range increased to 600 from 500. - Ensnare duration increased to 15 from 12, and range increased to 500 from 400. - Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to 25 from 15. - Shockwave area of effect width reduced to 250 from 300. - Chain Lightning base damage reduced to 85/125/180 from 100/140/180. - Tauren Chieftain speed increased to 270 from 250. - The Tauren Chieftain now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. - Wyvern hit points increased to 600 from 500. - Wyvern poison now lasts 25 seconds and deals 4 damage a second. - Headhunter cooldown reduced to 2.26 from 2.34. - Berserker Strength now requires a Stronghold instead of a Fortress. - Mirror Image cost reduced to 125 from 150. Night Elves - Dryad damage increased from 15-17 to 16-18. - Entangle now prevents an affected unit from attacking, and interrupts channeling spells such as Blizzard and Starfall. However, its duration has been reduced to 12(3)/24(4)/36(5) (unit(Hero)). - Treants created by Force of Nature now benefit from the Nature\'s Blessing upgrade. - Mana Burn cooldown is now 7/6/5 seconds by level, down from 7/7/7 seconds by level. - Tranquility cooldown reduced to 60 from 120. - Tranquility mana cost reduced to 125 from 200. - Cyclone no longer affects mechanical units. - Rejuvenation can now be cast on units at full health. - Ancients now attack while rooted. - Hippogryph attack decreased from 1d9 + 37 to 1d7 + 31 to reflect new air pathing changes. - Chimaera splash increments reduced by 50 for quarter, 25 for half. This effectively means that Chimaeras will do less splash damage than previously. Items - Items have been revamped with new level tables. Items now have a level from 1 to 8, along with one of several categories. Items of levels 1 to 6 can be charged items, permanent items, or powerups. Items of level 7 or higher are artifacts. Examples: Wand of Lightning Shield (charged), Stone Token (charged), Ring of Protection +2 (permanent), Tome of Strength +2 (powerup), Mask of Death (artifact). - You can now sell items at the Goblin Merchant by right-clicking on an item, and then \"dropping\" it onto a Goblin Merchant. - Scroll of Town Portal now takes 5 seconds to use. During this time it is being \"channeled\", and the Hero using it cannot be attacked or stunned. Under no circumstances can the town portal be aborted once started. - Wand of Illusion can no longer be cast on hostile units. This change was made to prevent players from cheesing high level creep camps by using Wand of Illusion on high level creeps, and then using this illusionary creep to tank the damage. - Boots of Speed no longer stack: two Boots of Speed will make a Hero just as fast as one. Other - When \"attack-moving\", air units now prefer to attack other air units more often than previously. - Creeps that are not in combat now ignore flying units. This means that if you move flying units around using \"move\" instead of \"attack move\", creeps will generally not attack them. - Creeps can no longer be dragged via constant attacks--they eventually give up and return to their start location. - Goblin Sappers now deal 750 damage to buildings, 250 damage to all units, and 185 damage to Heroes. These values are reduced by armor values such as \'5 armor\', but do not interact with armor types (e.g. \'Medium armor\'). - Units in a transport over ground will \"spill out\" over a wider area. This means that surrounding a webbed transport and killing it will generally not kill the passengers. NOTES: Replays are incompatible between major game revisions. (1.07 replays cannot be viewed with the 1.10 version of Warcraft III.) Custom save games will not load from version 1.07. -------------------------------------------------------------------------- - PATCH 1.06 -------------------------------------------------------------------------- BALANCE CHANGES Improved Counterability Unarmored Light Medium Heavy Fortified Hero Normal 100% 150% 100% 100% 50% 100% Piercing 150% 75% 100% 150% 35% 50% Siege 150% 50% 100% 100% 150% 50% Magic 75% 100% 200% 100% 50% 50% Hero 100% 100% 100% 100% 50% 100% You can find further information related to armor and damage types on our web site at http://www.battle.net/war3/basics/armorandweapontypes.shtml Spellcaster Rebalance - Most spellcasters (Sorceress, Priest, Shaman, Witch Doctor, Necromancer, Banshee, Druid of the Talon) have been re-balanced. In general, units with piercing damage rip up spellcasters, while basic melee units, such as Ghouls or Footmen, are weak against spellcasters. The specific changes to the units in question are: * They have a new armor type, unarmored, which takes bonus damage from siege and piercing attacks. * They also have a new damage type, magic, which does reduced damage to fortified and hero armor, but does bonus damage against medium armor. * They had their damage adjusted, typically downwards. * They no longer gain damage as they go up in level, and gain less hitpoints as they go up in level (but start with more hitpoints when initially built) * Many autocast buffs and debuff costs reduced. * Casters, including Dryads, have had their mana regeneration rates boosted by 30%. Hero Damage - Heroes now have an aptly named hero damage type. It deals 100% damage to everything except fortified armor, to which it deals 50% damage. Hero damage was added so that heroes no longer strongly counter ranged units such as Archers and Crypt Fiends. Advanced Structures - Most advanced technology structures had their build times reduced. This reduction ranged from 20 seconds for especially underused structures, to 10 seconds for less underused structures. For instance, the Slaughterhouse builds 20 seconds faster now, while the Arcane Sanctum build time was only reduced 10 seconds. Humans - Flares now cost 75/25 to research, down from 100/50. - Inner Fire cost increased to 35, from 25. - Slow cost reduced to 40 from 50. - Slow duration vs heroes reduced to 10 seconds from 20 seconds. - Thunderclap debuff is 50% at all levels, and lasts 5/3 at all levels. Undead - Curse now causes a 33% chance to miss, up from 25%. - Curse now lasts 2 minutes, up from 1 minute. - Curse cost reduced to 40 mana from 50. - Web lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds. - Carrion Swarm max damage increased to 375/700/1000 from 300/550/800. - Carrion Swarm no longer hits wards. - Boneyard cost reduced to 250/100 from 350/125. - Acolytes now have 220 health, up from 180. - Necropolis cost reduced to 300 gold, down from 350 gold. - Black Citadel now has 2000 hitpoints, down from 2300. - Halls of the Dead now has 1750 hitpoints, down from 2000. Orcs - Bloodlust cost reduced from 50 mana to 40 mana. - Raiders now have light armor instead of heavy armor. - Raider Ensnare lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds. - Bladestorm cooldown reduced to 3 minutes, down from 4 minutes. Night Elves - Cyclone duration on units increased to 15 from 10. - Faerie Fire cost reduced to 35 from 75. - Chimaera Roost cost reduced to 230/70 from 280/100 - Ancients temporarily lose their fortified armor when they uproot, becoming medium armor units. - Dryads now have the unarmored armor type. This change was made to further specialize Dryads as melee killers, but allow piercing damage units, such as Crypt Fiends and Archers, to counter them more effectively. - Dryad hitpoints increased to 435 from 380. Other - All basic siege units (Mortar Teams, Catapults, etc.) have had their night sight increased to 1100 from 1000. Creeps - Creep-cast Polymorph duration reduced to 25. - Creep autocast Heal heals 12 hp a cast not 15. - Lightning Lizards, Thunder Lizards and Storm Wyrms no longer friendly fire - their attacks only hit hostile targets. - Lightning Lizard damage reduced from 1d8 + 16 to 1d8 + 14 - Thunder Lizard damage reduced from 1d11+30 to 1d8+26. - Centaur Impaler hitpoints reduced to 350 from 450. Items - Anhk of Reincarnation is now a level 7 item. - Potion of Restoration now heals 500 health and 200 mana, rather than fully replenishing a hero\'s health and mana. - Scroll of Restoration now heals 300 health and 150 mana, rather than fully replenishing all targets health and mana. - Tome of Experience is now a level 5 item - Scroll of Protection cost reduced to 150 NOTES: Replays are incompatible between major game revisions (1.05 replays cannot be viewed with the 1.06 version of Warcraft III). -------------------------------------------------------------------------- - PATCH 1.05 -------------------------------------------------------------------------- FIXES - Fixed a problem with viewing certain replays. -------------------------------------------------------------------------- - PATCH 1.04c -------------------------------------------------------------------------- FIXES - Dates now use the system date format. - Fixed some issues related to IME text input. - Fixed some minor text wrapping issues that were occurring with Asian languages. - Fixed an issue that allowed players to keep Castles and Keeps alive for abnormal lengths of time while those buildings were under attack. -------------------------------------------------------------------------- - PATCH 1.04 -------------------------------------------------------------------------- FIXES - Fixed an issue related to full shared unit control and allied play that could cause one or more players to lose the ability to train or upgrade their own units. - Fixed an issue that caused the experience point bars in Battle.net profiles to improperly reflect recently gained or lost points. - Fixed a graphic issue related to the ladder profile and the scroll bar. BALANCE CHANGES Humans - Divine Shield duration increased to 15/30/45 from 10/20/30. - Divine Shield cooldown changed to 35/50/65 from 60/60/60. - Avatar cooldown increased to 180 from 120. - Resurrection mana cost reduced to 200 from 250. - Sorceress acquisition range increased to 700 from 600, improving the frequency with which Slow is auto-cast. Undead - Banshee acquisition range increased to 700 from 500, improving the frequency with which Curse is auto-cast. - Anti-magic Shell is once again dispellable. A summoned unit under a shell does not take damage from the dispel, but will lose the shell. - Anti-magic Shell mana cost reduced to 50 from 75. - Sleep duration decreased on Hero units to 5/10/15 from 10/20/30. - Web duration decreased on Hero units to 7 from 20. - Animate Dead mana cost reduced to 250 from 300. - Player-controlled Ghouls no longer turn off pathing against units when they are instructed to harvest lumber. - Possession now takes 1 second to cast, up from 0. Orcs - Wards are no longer hit by Huntress Moon Glaive bounce. - Critical Strike no longer receives damage from Thorns Aura. However, the Blademaster\'s base attack associated with a Critical Strike still interacts with Thorns appropriately. Night Elves - Thorns no longer interacts with Critical Strike. - Mana Burn mana cost reduced to 50 from 75. - Mana Burn drain amount reduced to 50/100/150 from 100/200/300. - Mana Burn cooldown reduced to 7 from 9. - Huntress damage reduced to 1d3+14 from 1d3+15. - Metamorphosis cooldown increased to 180 from 120. - Cyclone duration reduced to 10/5.5 from 30/6 (normal unit/Hero units). - Starfall cooldown increased to 180 from 120. - Druid of the Talon (in Night Elf form) acquisition range increased to 700 from 600, improving the frequency with which Faerie Fire is auto-cast. - Ballista Impaling Bolt no longer functions with \"Attack Ground.\" - Ancient Protector cost reduced to 160/80 from 240/100. - Ancient Protector hit points increased to 600 from 550. - Ancient Protector armor decreased to 1 from 2. - Ancient Protector minimum range reduced to 0 from 200. - Ancient Protector ranged attack damage reduced to 1d10+44 from 1d13+51. - Ancient Protector damage type changed to pierce from siege. - Ancient Protector splash damage reduced. Creeps - Murloc Mutant damage increased to 1d5+24 from 1d2+12. MAP CHANGES - Many minor changes were made to many maps due to the balance changes made in patch 1.03 and patch 1.04. Some examples include: (4) Lost Temple - Added more shallow water to the islands. Center creep camp is a bit harder. Added Ogre Magi to the corner Ogre creep camps. (6) Moonglade - Reduced all creep camps approximately 2 levels. (8) The Crucible - All start locations should now be very similar, close to trees with enough room to build. All Goblin Merchant creep camps are now farther off the main path. (10) Dustwallow Keys - Fixed the choke point in the bottom left. Moved Razormane creeps off the main paths. (12) Ice Crown - Fixed the creep levels so that all camps are equal. NOTES: Replays are incompatible between major game revisions. (1.03 replays cannot be viewed with the 1.04 version of Warcraft III.) Custom save games will not load from versions 1.03 and below. -------------------------------------------------------------------------- - PATCH 1.03 -------------------------------------------------------------------------- NEW FEATURES - Each AI player can now be set to one of three different settings: Easy, Normal, and Insane. - Allied AI will teleport to human allies\' towns when the towns are under attack. - Allied AI will ping the minimap to indicate where they are going to attack next. - Messages can now be sent when the \"Waiting for Players\" dialog is up. - Added PowerPC optimizations and MacOS X 10.2 specific acceleration to the graphics engine. FIXES - Fixed an issue with building reimbursement that could credit a player twice for canceling a building. - Fixed a crash that could occur when the system date was set to > 2038. - Fixed map loading crash that could result from custom units that sell too many items. - Fixed crash with Avance Sound cards. The fix requires a minor change to your registry. If you are experiencing this problem, please contact our technical support staff. - Fixed a crash that could occur when loading a corrupted save file. - Fixed a crash that could occur on custom maps during some unit creation events. - Fixed an issue causing localized versions of maps to be passed unnecessar- ily. - Fixed Mass Teleport crash that could result from a target unit\'s dying before spell completes. - Fixed save/load map interaction that could result in an unresponsive game. - Fixed an issue related to unit selection and upgrading Human towers. - Fixed an issue with Dreadlord that could cause him to not take damage from Unholy Frenzy if he had the Sleep skill. - Fixed some AI mining issues that could occur when their original town hall was destroyed. - Fixed an AMM chat message bug that could disconnect you if an AMM team game message was sent just before game launch. - Fixed an issue that allowed players to save after choosing \"Continue\" in a single-player mission. - Fixed a supply issue related to the Demon Hunter and his Metamorphosis ability. - Fixed Zeppelin drop exploit as a method of building locating through fog of war. - Fixed an issue with saving while \"Waiting for Players\" dialog was up that could result in a soft lock. - Fixed an issue that could create an invincible Mountain King. - Fixed an issue related to graphical display of auras from aura-generating items. - Fixed an issue with Anti-magic Shell so it now properly interacts with magic-immune and non-magic-immune summoned units. - Fixed disappearance of Sentinel owl in conjunction w/ AOE-targeting circle. - Fixed an issue with Huntress\' bouncing missile that would allow it to hit a secondary target even if it missed the primary target. - Fixed an issue with rooted Ancients that would cause them to trigger Goblin Land Mines. - Fixed an issue related to Hero illusions\' carrying a Ring of Protection. - Fixed an issue with Town Portal spell art. - Fixed an issue with hit point/mana upgrades and Polymorph. - Fixed an issue with the Abolish Magic ability and allies. - Fixed an issue with poison that could kill a unit. Poison, by itself, should only take a unit to the brink of death. - Fixed an issue related to the interaction of Shift-adding units to a group and unit deaths. - Fixed an issue related to replays, selection circles, and changing player perspective. - Fixed an issue with Cyclone and moving units creating aerial footprints. - Fixed keyboard screen scroll and \"Waiting for Players\" interaction. - Fixed several minor text and tooltip issues. - Fixed a few improper combat sound assignments on creeps and NPCs. - Frost Wyrm attack now also slows air units. - AI Keepers of the Grove no longer cast Force of Nature on different cliff levels. - Night Elf AI now uses the Wisp\'s Renew ability effectively. - Disease (Plague) and poison no longer wake sleeping units. - Moon Glaive bounce no longer hits invisible units. - Demon Hunter\'s attack while in Demon Form no longer damages self or allies. - Upgraded building shadows no longer update through the fog of war. - Necklace of Spell Immunity no longer drops a Blademaster\'s Wind Walk. - Observers no longer gain full player UI when entering a loaded game. - Observers no longer get gold/lumber/supply UI when selecting neutral buildings. - Fog of war updates properly now if you are alt-tabbed out of game. - War3 now warns you when you save game or screenshot or profile if there\'s not enough available disk space. - Improved \"We\'re Under Attack\" messages so they trigger at more appropriate times. WORLD EDITOR FIXES - Fixed Macintosh World Editor crash. - Added Unit Editor field for building upgrades. - Increased number of possible dialog buttons from 5 to 12. - Added blank entries for all units that don\'t normally have abilities or attacks, allowing a user to potentially add these through the Unit Editor. - Added Unit Editor field to set unit sounds to that of another unit type. - Reorganized limits on pre-placed neutral units. Neutral hostile buildings now count towards the \"unit\" limit of 512, and only passive buildings count towards the \"building\" limit of 96. - Fixed bug where map auto-save could bypass object limit checks. - Fixed Sound Editor bug that would sometimes delete an imported sound file from the map if it was imported from outside the War3 directory and the Test Map feature was used before the map was saved. - Fixed force issue that would cause Force 11 when you selected Force 10 for a trigger in the editor. BALANCE CHANGES Humans - Brilliance Aura has been reworked, and is no longer % based. It now adds a fixed amount of mana per second to units under its power -- .75, 1.5, and 2.25 respectively by level. While it\'s just as effective with mass spell- casters, players will find it is less powerful (though still exceedingly useful) with Heroes. - Divine Shield now costs 25 mana, down from 75. - Blizzard no longer goes up in radius as the level of the ability increases. - Water elementals now last 60 seconds, down from 75. Undead - Gargoyles\' ground attack was substantially upgraded. They now do 21-24 damage, up from 16-18 damage. They also have less armor (3, down from 5), but also hit harder against air units, doing 51-63 damage, up from 46-57 damage. Note that they are still just as effective against air units as they were before, but their ground attack has been much improved. - Death Pact now costs 50 mana (down from 75), and can be cast twice as frequently as before (15 seconds cooldown from 30). - Lich Heroes now have far more hit points, as they now have 15 str + 2/level, up from 13 + 1.6/level. - Frost Armor is now an auto-cast spell which will target units under attack if auto-casting is enabled. Frost Armor also costs less mana -- 40 down from 50. - The Spirit Tower Upgrade now costs 160/40, up from 120/40. - Crypt Fiends\' attack was slightly improved. Orcs - Headhunters have more hit points (350, up from 280), but also strike more slowly. - Stasis Trap no longer stuns friendly units, but has a shorter duration (6 seconds, down from 12 seconds). Stasis Traps, when they are set off, also destroy other Stasis Traps within their area of effect. - Kodo Beasts now have 1000 hit points, up from 790 hit points. They also attack more slowly than before. - Orc Barracks cost less lumber: 50, down from 70. - Watch Towers now do 16-18 damage, down from 19-22 damage. - Grunts now have 700 hit points, up 20 from 680. - Shaman\'s attack is far less powerful. They attack somewhat more slowly, and also do 11-12 damage, down from 14-16 damage. - Stasis Ward and Sentry Ward no longer inhibit movement or building construction. Night Elves - Sentinel can now be removed from a tree with various dispels (Wand of Negation, Dryads, etc.), as well by attacking the tree with a peon or siege unit (previously, the tree had to be destroyed -- now it merely has to be damaged). - Mana Burn no longer affects units with Mana Burn (Demon Hunters, Satyr Soulstealers, Felhounds, etc.). - Thorns is now a %-based ability that reflects 10%, 20% or 30% of melee damage dealt by level. - Wisp\'s sight radius increased by 25%. - Detonate now does 225 damage against summoned creatures, up from 150. - Non-tree buildings now have 5 armor, up from 2. - Ballistae now have an \"Attack Ground\" command. - Force of Nature cooldown reduced to 20 seconds, down from 30 seconds. - Treants now last 60 seconds, down from 75 seconds. - Eating trees now gives a constant, non-stacking healing effect for 10 seconds. - Moon Wells now spend mana on health and mana replenishment separately. For instance, if you sent a 0-mana, nearly dead Demon Hunter to a Moon Well, and the Moon Well had 100 mana, your DH would gain 25 mana, and 100 health. Before, the Hero would gain 200 health and 50 mana. This change does not affect the benefits of healing a unit without mana. Creeps - All melee creeps in between levels 1 and 5 are slightly more powerful. - All creeps of level 6 or higher now have Hero magic resistance. - Creeps of level 7 or higher will behave more intelligently in general. - All creeps of level 7 or higher now deal Chaos damage. - Level 10 Dragons no longer have spell immunity. - Many minor creep balance tweaks to damage and abilities. - Mercenaries are now more accurately priced in general, which in most cases amounts to price decreases. Items - Scepter of Mastery no longer will drop randomly in multiplayer maps. - Tome of Power, Mask of Death both increased in level (8 to 9 and 8 to 10 respectively). - Wand of Lightning Shield is now a level-3 item, down from level 6. - Sentry Ward item now comes with 3 charges, down from 5. - Periapt of Vitality now gives 150 hps, up from 100. - Pendant of Mana now gives 250 mana, down from 300. - Tome of Experience now gives Heroes 150 experience points, down from 200. NOTE: Replays are incompatible between major game revisions. (1.02 replays cannot be viewed with the 1.03 version of Warcraft III.) -------------------------------------------------------------------------- - PATCH 1.02a -------------------------------------------------------------------------- - Added localized Battle.net messages. -------------------------------------------------------------------------- - PATCH 1.02 -------------------------------------------------------------------------- FIXES - Fixed an issue that allowed players to abuse dragons with Devour. - Fixed an issue with dragons that could cause them to divert attacks. BALANCE CHANGES - Necklace of Immunity, Tome of Greater Experience, and Goblin Land Mines no longer randomly drop in multiplayer games. - Scroll of Resurrection & Scroll of Animate Dead item level increased. - Bridges are no longer destroyable on the (6)Stromguarde.w3m map. NOTE: Replays are incompatible between major game revisions. (1.01 replays cannot be viewed with the 1.02 version of Warcraft III.) -------------------------------------------------------------------------- - PATCH 1.01c -------------------------------------------------------------------------- - Fixed an issue with copy protection for certain DVD drives. -------------------------------------------------------------------------- - PATCH 1.01b -------------------------------------------------------------------------- - Fixed a problem where players were disconnected from a game as it was starting and thus getting a loss. -------------------------------------------------------------------------- - PATCH 1.01 -------------------------------------------------------------------------- ** Welcome to Warcraft III and improved Battle.net! ** This patch contains various data and code updates necessary for play on Battle.net as well as some minor balance changes.

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5,532 downloads

Uploaded:24/08/2005

ADM AOS

mp_admaos_v1.3a.zip | 792.1 KB

included such as \'killing-spree\'. A brand new \"stash-system\" has been included, in which it allows players to place items they want to switch around to help upgrade without others stealing. Welcome to a new era of AOS, welcome to the ADM AOS.

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5,525 downloads

Uploaded:01/05/2005

Footmen Wars Infinity v9.1

footmen_wars_infinity_v.91.zip | 1.19 MB

Because of the sophisitication of this map Its been in beta for a couple of months now. I am only releasing it here because I would like to get some more files going, if you find any bugs just comment here and it will be very benificial to us all. I will not rate it since it is my file.

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5,496 downloads

Uploaded:30/05/2005

\'LOAP\' Map Pack

loap.zip | 6.35 MB

peasant the big version cheap drugsv3gs, Life Of A Peasant With Animals v1.14, Life of a peasant with se, Life of a peasnt with hell, LIFEINJAPAN(update), LifeofaPeasant Dwarfen Kingdom

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5,485 downloads

Uploaded:03/02/2007

SWAT: Aftermath

swatafter152w.w3x | 2.46 MB

that have just joined us from the waay out in the boonies, or looking for that killer wave to serf in the Sahara, SWAT: Aftermath is a cooperative map, against waves of computer-controlled enemies. Teamwork is essential as is using each class's strengths to their fullest. Enemies are numerous and extremely dangerous, resulting in non-stop and intense action. Despite the courageous efforts of the original S.W.A.T. team, the government resorted to nuclear detonation in a vain attempt to end the infestation of Raccoon City. Not only did the blast fail to keep the zombies down, but the intense city-wide radiation bestowed new mutant abilities unto the minions! Bravo team was testing new, advanced equipment in a secret bomb shelter when the explosion devastated the city. You are a member of this team, and your squad now has the daunting task of eliminating this threat once and for all. But saving the city requires more than shooting undead. [b]Some features found in this version are:[/b] Three interactive and diverse victory objectives encourage aggressive, explorative play; camping will not lead to victory [b]Restore Power:[/b] Located in random buildings in Raccoon City are six broken power plant reactors. They are marked on the player's minimap with light blue dots. [b]Reduce Radiation:[/b] Scattered randomly throughout the city are numerous radiation fragments. As long as the number of rads is greater than the safe level (or the nulcear fallout indicator is not clear), more rad. fragments will continue to spawn. [b]Rescue Civilians:[/b] The zombies which plague Raccoon City are actually civilians which were infected by a virus (created by Umbrella Corp.) and mutated by radiation. A short while into the game, the scientist will finish developing an antidote and make it available for free from his assistant in the laboratory. Customize your hero by selecting from one of nine distinct and balanced classes, three armor styles, and fourteen traits; there are 518 unique combinations, each with multiple ability builds Voting system allows players to kick teamkillers and laggers SWAT has been extensively polished and play-tested; map contains over 20,000 lines of professionally developed JASS code The game begins with each player voting for one of the three difficulty levels: Normal, Hard, or Insane. Difficulty level scales numerous aspects of the game's challenges and determines the requirements of the primary objectives. In order to win the game, players must successfully complete the primary objectives (in any order) with at least one player's main hero alive. The game ends in defeat if the last surviving main hero dies, even if other support units are still alive. Victorious games award much more rank experience and unlock rank caps for heroes who hadn't yet beaten the played difficulty level. Completing mini-quests is not necessary to win, but the rewards for doing so may make victory easier to achieve.

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5,432 downloads

Uploaded:23/03/2010

Jeopardy for the Horde

jeopardyforthehorde1.3.w3n | 33.36 MB

One night, he would dream of an idea that would solve the Horde's problems: Escape Lordaeron and travel to a forgotten land called Kalimdor. No one seemed to question the idea but getting rid of the humans from their lives was a good idea. With the Horde almost ready for departure, a few unanswered questions remain. Was Thrall's dream a miracle or just madness? If they arrive at Kalimdor, what is going to happen next? What dangers will be there? What if the humans find out what they are up to and in the end, will the orcs find freedom? No one is certain about these answers. All Thrall can do is rally the Horde to do their job and hope that everything turns out all right in the end... Jeopardy for the Horde is the second of the series of campaigns I am making: Human Campaign - The Adventures of Rowan the Wise Orc Campaign - Jeopardy for the Horde Undead Campaign - Resurrection of the Scourge Night Elf Campaign - Furion’s Quest The campaign has the following features: Lead Duotar and the Horde in 10 perilous chapters Lead the Horde into Kalimdor where you will encounter Centaurs, Fel Orcs, Demons and Night Elves. 8 unique Orc Heroes These heroes include Drek’Thar the Far Seer, Rokhan the Shadow Hunter, Rexxar the Beastmaster and Drak’thul the Warlock. Some heroes you will find automatically while others you will have to aid before they can join you. Get the most out of gameplay Cinematics can be boring to watch if you have already seen them before or they’re too long. Like in the original Warcraft 3 campaigns, you can press the escape key to skip them. Choose your own maps From vicious Fel Orcs to settling a score with the Ogres, Jeopardy for the Horde allows you to choose which maps you want to play. Automatic difficulty levels set The gameplay starts of relatively straight forward and eventually get harder. You will find that the last few chapters are extremely hard!

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5,416 downloads

Uploaded:29/07/2003

FF1 Honor Hunters

ff1_honor_hunters.w3m | 665.55 KB

honor (so does killing other players\' heroes) and the first person to 5000 honor wins! This map supports up to 4 players.

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5,342 downloads

Uploaded:17/08/2004

Tech Wars Fortress TFT

tech_wars_fortress_tft.zip | 424.06 KB

youve got a bunch of people in an arms race with you. Download if you like AoS type games.

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5,318 downloads

Uploaded:15/08/2003

Gauntlet Dark End Part 2

gauntlet_dark_end_part_2.zip | 369.46 KB

slaughtered. This is said to be the last part of the RPG since the map maker is making parts 3 and 4 purely cinematic. If you think you are up to the challenge of this harder than crap RPG, DOWNLOAD NOW!

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5,254 downloads

Uploaded:16/04/2006

DDay: Judgement

dday194f.rar | 3.38 MB

The game balance is improved on every version, new item, heroes and spells are added. This version fixes some bugs that were a result of the addition of the new heroes from the last version. Once again, a great map is greatly improved! Some of the features include: * innovative leaderboard * advanced tactics and terrain * special structures and advanced towers See the readme for more information & a complete list of features.

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5,249 downloads

Uploaded:13/02/2003

New Race MOD

newracemod3.zip | 71.56 MB

are two version of this mod, light and full, full version has everything while the light version also has everything except the custom music. It is easy to install and does not modify your original war3 folder. Also you need the 1.04 patch or greater to play.

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5,230 downloads

Uploaded:11/03/2007

SWAT vs Resident Evil

war3swat17.zip | 658.54 KB

resulting in non-stop and intense action. The intensity of this game will depend greatly on the number of players: 1-9 Normal 3-9 Hard 7-9 Insane Something went terribly wrong in The Hive, an illegal research center underneath Raccoon City. With no word from their perimeter personnel, Umbrella Corp. responded by sending a team of elite forces to investigate, but its status is unknown. All are presumed dead. New reports revealed the cause of the catastrophe was an attempt to steal an experimental virus from the complex, but sources indicate no samples made it out of the city. The virus, which animates the dead with a thirst for living flesh, breached containment and started spreading at an alarming rate. The growing horde of undead threatens to break the hastily constructed quarantine around Raccoon City. As members of S.W.A.T., you and your squad represent the city\'s last hope to overcome this disaster. You must recover the stolen virus sample vials as well as find the rumored antidote formula. You also must aid panicked citizens in reaching designated shelters. Your task will not be easy; swarms of zombies are already headed toward S.W.A.T. Headquarters... [b]Some features of this map include:[/b] Multiple difficulty levels scale every aspect of the game Thorough use of randomization ensures a new experience every time Three victory objectives encourage aggressive, explorative play Over twenty miniquests with special rewards, including secret characters Seven+ balanced classes to choose from, each filling important roles New hero system means levels and attributes affect gameplay differently Variety of custom-triggered abilities, all based on sci-fi technology Many balanced items, both common and rare, to find and use Very challenging gameplay requires teamwork, micromanagement, and strategy Voting system allows players to kick teamkillers and laggers Map is professionally polished and endured extensive play-testing Refer to the readme for mor information.

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5,222 downloads

Uploaded:01/05/2006

Joe's Quest

halflife.w3x | 5.31 MB

conscripted as a captain when he was discovered by Proudmoore's Marines, led his troops in circles until he himself got hopelessly lost. Timmy, always the 'loyal' son, just follows his dad around. Wally's whereabouts however, remain to be unknown after he formed an alliance with that no-good lovesick elf, Deandra. And now our tale continues...

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5,205 downloads

Uploaded:08/01/2007

To the Bitter End | Chapter III: Juggernaut

ttbe03juggernaut.zip | 6.14 MB

bargained for? Take control of Soul Reaver, Fei Serumen and Clutchfiend as they try to aid the Druids of Heart Grove in their battle against the fearsome Juggernaut. Victory will belong to those who are determined to protect the innocent. [i]Soul Reaver and Fei Serumen push forward through the Warp, seeking another of their companions to join them in their fight. Little do they know that this companion is even now running for his very life...[/i] If you feel that you have what it takes...then you should persevere! This version has had some minor fixes made. Be sure to see the readme for more information and installation instructions.

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5,188 downloads

Uploaded:28/01/2006

DDay: Judgement

dday191f.rar | 3.29 MB


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5,140 downloads

Uploaded:14/05/2006

Vampire's Night

vampires_night_bn_4.9.zip | 624.71 KB

Will the Ancients Vampires change all humans into Vampires, or will the humans defeat the great evils? Humans: Run to one of the suggested bases as fast as possible. - Create a lumber mil, two farms and many peasants. - Create walls in pitch points, than build Antibat towers all around. - After you have the slayers, slay the vampires by working together with the other humans! - If a Vampire is killed but not blessed, take his heart real fast, or an other Vampire can revive him. Vampires: - Get Bat Patrol and Vampire Cloak as first Abilities - Find weak human bases using Bat Patrol and kill the worker unit in them to recruit allies. - Use your Cloak as an escape spell or as a way to get your first human kill in the beginning of the game. - Make sure to work with the Vampires that you have turned.

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5,119 downloads

Uploaded:29/06/2005

defence_of_minas_tirith_v11.7.w3x

defence_of_minas_tirith_v11.7.w3x | 1.87 MB

the Rohirm wait for a sign, so they may help there brothers in this dark hour. Soon Gandalf and Pippin arrive at Minas Tirith and Pippin deticates himself to be a faithful servant of the steward of Gondor,Lord Denothor. Gandalf criticizes Pippin for being a stupid hobbit. The Orcs have now arrived and the Rohirm are more than 3 days away, can these evil menaces be stopped or will this be another massacre like osgilath. But there is hope Gandalf put Pippin so some use and had him light the beacons of Minas Tirith. Soon Thedoen assembles his riders and this set course for Minas Tirith. But during this time Aragorn is given the Narsil Sword, the ancient sword of the King Elendil. And told that more men dwell in the mountians, but Aragorn does not believe this to be true so he seeks out this king of the dead. And yet he finds him and assembles the army in which Isildur cursed. Everyone has now arrived at the city as it is being attacked by the Servants of Sauron. Now you decide the fate of Minas Tirith.[quote]

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5,094 downloads

Uploaded:09/08/2007

Run Kitty Run

run_kitty_run_8.zip | 2.39 MB

Evil Dogs as you make your way towards the center of the map. Be sure not to get left too far behind as you and your teammates will need to rely on one another to make it to the end. You have a wide variety of skills and items to help you in your task. With the new and innovative Version 8.0 of Run Kitty Run, the Gameplay becomes more fun and exciting, since there are clever changes included in this map, the most important ones are the five difficulties and of course the new ultimate skill Kitty Super Team. Refer to the readme for more information.

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5,087 downloads

Uploaded:27/08/2004

DDay FT

ddayft11.zip | 3.48 MB

about it is all the new models that come with it! I coult about 10 new skins/models included, but I might not have gotten them all. Most of the models are just reskins, but two stand out from the rest. I actually almost died when I saw that one of the heros had none other than the orc model from the orc campaign screen! Now, I know how hard that mustve been to turn that model into a unit, adding animations and such. The other was the model of a really high poly skeleton warrior, which looks like its from a campaign screen that never made it into the game. Now for the bad news. :p Its got some bad parts including not having very many new abilities, and giving some abilities that you can never use (such as force of nature when theres no trees) Also, the good side ancient of wonders just sells the normal stuff from melee, while the evil version sells TOMES. If that dosent unbalance a game I don't know what does. Also, some of the heros for the evil side dont even show up, so they can have an invisible hero that is not only unselectable by the enemy, but it is silent as well. How this could be v1.1 is beyond me. Looks like to me this still needs to be in alpha stage, because it has so many bugs in it its unplayable. The only good part about this map would be the new skins and models.

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5,052 downloads

Uploaded:07/05/2004

Hell Hunter

hellhunter.zip | 206.48 KB

hes a demon from hell, get this.

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5,040 downloads

Uploaded:03/01/2007

Hero Line War: Final Cut

mp_hero_line_war_final_cut_v101d.zip | 1.47 MB

badly uneven, both among the two teams as well the players. There have also been a few minor tweaks and fixes made, which should make the game more enjoyable for all! The idea of Hero Line War is to have two teams of one to five players in each, that get to choose one hero each to defend vs attacking creeps. What differentiates this map style compared to many others, is that the players [u]actively[/u] must make the action happen through summoning creeps against the opposing team (not only is this how they win, but summoning creeps also provides gold income whitch is required for to get decent enough gear on the heroes, to stay alive, later in the game Refer to the readme for additional information.

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5,005 downloads

Uploaded:22/04/2006

Life in Lordaeron

lifeinlordaeronv107.zip | 915.9 KB

items you need to gather, and other things, but keep each quest fairly challenging. There are six characters/heroes to choose at the start and all have special abilities which keeps the gameplay diverse on separate play-throughs. The map also has some interesting additions as well. You have the ability to buy your own house which can store a limited amount of items and contains a healing and mana regenration aura in order for you to heal up before the next battle. You can purchase an insurance policy (at the bank) on the house which refunds 75% of what you spent on it if the house is destroyed. Speaking of the bank, you can also take out a loan. The catch is that you're forced to pay it back with interest in a certain amount of time. I encountered one bug while playing the map, though. After I went through the portal to the Outside World to fight demons and then came back to the city, the game locked up on me and exitted to the desktop. It was pretty frustrating after about 45 minutes of playing, although for the 45 minutes I did play, this map was a blast.

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4,989 downloads

Uploaded:19/04/2007

TFT v1.20e to v1.21a French Patch

war3tft_120e_121a_francais.exe | 2.7 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the "/fps" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items.

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4,971 downloads

Uploaded:04/10/2005

The Summoner

the_summoner_v7.1.w3x | 372.35 KB

unit then summon more and more for a massive army, each unit has its pros and cons. Objective is to work your way through the enemy summoners and there towers and reach the circle of power to win.

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4,969 downloads

Uploaded:23/08/2005

ADM AOS

mp_admaos_v1.2a.zip | 1.55 MB

included such as \'killing-spree\'. A brand new \"stash-system\" has been included, in which it allows players to place items they want to switch around to help upgrade without others stealing. Welcome to a new era of AOS, welcome to the ADM AOS.

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4,952 downloads

Uploaded:25/05/2005

Mini TD

mini_td_v3.8.zip | 130.45 KB

- Hard/Medium : Two builders and one Fighter - switch between them - Easy : One Builder - Fight as well - 40 levels at high speed - Solo Respawning Rules : When you kill one wave, only your line respawn - More than 70 Towers (16 Types) - High download speed on B.Net

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4,948 downloads

Uploaded:08/01/2007

To the Bitter End | Chapter IV: Heart of Ice

ttbe04heartofice.zip | 6.43 MB

your perilous journey [i]To the Bitter End[/i]; Pack your parka, and grab your thermos, it's a little chilly where you're heading next! Take control of Soul Reaver, Fei Serumen, Clutchfiend and Kitharsis as they try to battle their way across the wind-swept, icy wastes of a long-forgotten world. [i]Their continuing journey to find another of their comrades takes Soul Reaver, Fei Serumen, and Clutchfiend to an icy world harbouring a terrible evil...[/i] The end is near, stay the course... This version has had some minor fixes made. Be sure to see the readme for more information and installation instructions.

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4,886 downloads

Uploaded:06/11/2003

Warcraft III Art tools

warcraftiiiarttools.zip | 10.22 MB

used in custom maps created with Warcraft III’s World Editor. Please note that Blizzard does not directly support the Warcraft III Art Tools. It is a good fire but some factors of the file a tad brief. ~-Jnaf

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4,884 downloads

Uploaded:19/02/2003

Warhazzard: Return of Darkness

install_english.exe | 142.37 MB

soon!!!

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4,866 downloads

Uploaded:08/11/2005

War of the Race

war_of_the_races_ii_v0.99.zip | 833.78 KB

can play with other race. Insane Computer plays great here. All races have upgrades for weapons, abilities, spells. All races have spellcasters with upgrades and all races have two hero. All these races are balanced.

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4,844 downloads

Uploaded:28/07/2005

Dwarven Defence

dddwarven_defense_1.13.zip | 579.57 KB


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4,843 downloads

Uploaded:25/01/2005

Betrayal

betrayal_31.0.zip | 2.97 MB


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4,794 downloads

Uploaded:02/12/2006

Battle For Middle Earth

battle_for_middle_earth_12.3.w3x | 309.5 KB

could allow Sauron, the dark Lord of Mordor, to rule Middle-earth and enslave its peoples. Frodo, together with a Fellowship that includes his loyal Hobbit friends, Humans, a Wizard, a Dwarf and an Elf, must take the One Ring across Middle-earth to Mount Doom, where it first was forged, and destroy it forever. Such a journey means venturing deep into territory manned by Sauron, where he is amassing his army of Orcs. And it is not only external evils that the Fellowship must combat, but also internal dissension and the corrupting influence of the One Ring itself. The course of future history is entwined with the fate of the Fellowship. -------------------------------------------------------------------------------- THE TWO TOWERS: The Lord of the Rings: The Two Towers begins in the hills of Emyn Muil, where lost Hobbits Frodo and Sam discover they are being followed by the mysterious Gollum. A mercurial creature who has himself been warped by the Ring, Gollum promises to guide the Hobbits to the Black Gates of Mordor if they will release him. Sam does not trust their new companion, but Frodo takes pity on Gollum, who like himself was once a Ringbearer. Across Middle-earth Aragorn, the Elf archer Legolas and Gimli the Dwarf encounter the besieged Rohan kingdom, whose once great King Theoden has fallen under Saruman’s deadly spell through the manipulations of his spy, the sinister Wormtongue. Eowyn, the niece to the King, recognizes a leader in the Human warrior Aragorn. And though he finds himself drawn to her, Aragorn is constantly reminded of his enduring love for the Elf Arwen and the pact they made together. Gandalf has been reborn as Gandalf the White following his cataclysmic fight with the Balrog, and reminds Aragorn of his destiny to unite the Rohan people with the last remaining stronghold of Human resistance – Gondor.In their parallel journeys, the Fellowship will face unimaginable armies and deception while also witnessing ancient wonders and the untapped strength of their people. Together they must stand against the powerful forces spreading from the Two Towers – Orthanc Tower in Isengard, where the corrupted wizard Saruman has bred a lethal army 10,000 strong; and Sauron’s fortress at Barad-dûr, deep within the dark lands of Mordor. -------------------------------------------------------------------------------- THE RETURN OF THE KING: With the final battle joined and the legions of darkness gathering, Gandalf urgently tries to rally Gondor\'s broken army to action. He is aided by Rohan\'s King Theoden, who unites his warriors for history\'s biggest test. Yet even with their courage and passionate loyalty, the forces of men--with Eowyn and Merry hidden among them--are no match for the enemies swarming against Gondor.Still, in the face of great losses, they charge forward into the battle of their lifetimes, tied together by their singular goal to keep Sauron distracted and give the Ring Bearer a chance to complete his quest. Their hopes rest with Frodo, a tiny but determined hobbit making a perilous trip across treacherous enemy lands to cast the One Ring into the fires of Mount Doom. The closer Frodo gets to his final destination, the heavier his burden becomes and the more he must rely on Samwise Gamgee. Gollum-and the Ring itself-will test Frodo\'s allegiances and, ultimately, his humanity. --------------------------------------------------------------------------------------------

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4,782 downloads

Uploaded:19/11/2003

LotR: The Ring Wars

lotr-the_ringwars_beta16.zip | 1.53 MB

of changing a lot of stats, so the gameplay is practically unchanged from Beta15, except that the Nazgul get back Minas Morgul, since a lot of games ended after Mordor ended due to the evil sides heavy dependence on that player. But the thing you'll be oooing and aahing at are all the new models and skins! And there are a LOT more custom models and skins now, hence the whopping size of 1.5 MB now. Basically all the fellowship have custom skins (with the exception of Legolas, the Shandris skin suits him perfectly :D ) some better than others, but when I saw them ingame I must've spent at least 10 minutes just gawking at the Fellowship's new skins. There are more skins, of course, so you'll have plenty of eye candy to look at while playing. Note of caution: This map is very unfriendly to slow computers as well as 56k modems. If you have a computer that barely meets the WC3 requirements and a 56k modem, I'd advise you not to play this map on battle.net for your sake and the sake of other players.

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4,775 downloads

Uploaded:27/08/2006

(1) Jurassic Exploration

jurassicexplorationv1.4.rar | 2.79 MB

some areas had a very nice feeling. You\'ll have an even more enjoyable time playing/exploring this version as you did the last one, as there have been alot of fixes made, as well as new fetures added! Among all of the changes that have been made, the most notable is the size of the map, this version is alot bigger then the previous, and that in itself, will add to the [i]fun-factor[/i] of your gaming experience! Some changes in this version include: More new creatures New doodads Item stacking system More healing plants More replay value Kudos [b]olofmoleman[/b] on a job well done! :thumbsup:

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4,733 downloads

Uploaded:08/04/2006

(12) Hunted (Forest)

hunted_v3.3_forest.w3x | 300.21 KB

Frozen Throne[/i] scenario map wherein each player assumes the role of the VIP, a bodyguard, or an assassin and controls one hero directed towards a single task. The game is divided into rounds, and each round ends after the VIP either escapes or is killed. At the end of a round, all fallen heroes are revived, all players are returned to their respective starting locations, and all heroes go up one level.

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4,660 downloads

Uploaded:22/06/2006

Forbidden Elements Tower Wars

forbiddenelementstwv3.25.w3x | 341.07 KB

different profiles: Summoner, Defender, and Elementalist. In Forbidden Elements, players can build towers based in 8 different elements and spawn creeps against other players with 4 different elemental armors, so you not only can choose what type of creep to spawn, but which elements the creeps are more succeptible to. A unique system of income and wood distribution controls how quickly you can develop your elemental effects

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4,647 downloads

Uploaded:08/03/2007

When the Freedom Slips Away

1whenthefreedomslipsaway.w3x | 7.1 MB

opportunity to improve upon it! This release bears the fruits of his labour...and it has finally arrived. When the Freedom Slips Away v2 contains an improved custom terrain (created by the developer for this map) and overall balanced map with some of the best gameplay that can be found in any map, and with the same great storyline that impressed the WarCraft III community and gave way to over 2300 downloads! A small expedition arrives on a tiny island, in search of land to conquer. They\'re soon caught between two warring towns; a mad Lord wanting to take over the world, and another trying to stop him... But there are forces at work here that are beyond any of them - and nothing is at all what it seems...

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4,595 downloads

Uploaded:25/05/2007

DOTA Nobunaga

mp_dotanobunaga_e13.zip | 4.53 MB

been translated into English; This map is base on Chinese version of V11.0D. The best I was able to come up with during my extensive search, is a video of some of the gameplay on Youtube. Have a look:

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4,577 downloads

Uploaded:15/12/2006

Hero Line War: Final Cut

herolinewarfc100.w3x | 816.37 KB

with all the summoning and mindless tome massing... This map just might be for you! ; Easier summoning, FAR less tome massing and general game balance!

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4,554 downloads

Uploaded:16/12/2006

World of Warcraft

4world_of_warcraft.w3x | 217.96 KB


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4,523 downloads

Uploaded:17/10/2006

Foolhardy's Map Pack

foolhardysmappack.zip | 1.78 MB

SnowflakeIsle.w3x (2) Ancient Oasis.w3x (2) Meldrid's Coffers.w3x (3) River Deadlock.w3x (4) Felwood Prospects.w3x (4) Island Gold Rush.w3x (8) Relic Isle.w3x (8) Agoraphobia.w3x (8) Invisible City.w3x These maps are listed in the pack according to [b]Foolhardy's[/b] tastes, going from his most favorite, to his least...In my opinion, due to the amount of time and effort into these maps, they are all worthy of downloading! The reason for all of these maps being offered as a mappack? Here are the reasons that were given: [i]It would give everyone an oppurtunity to download my maps all at once, in a condensed form, saving them the time of downloading each individually. I have not updated a few of my maps for fear of losing those links. This provides a source for those updates. Besides, map packs are just plain cool. ;)[/i] It was mentioned above that this was Foolhardy's last piece of work as a developer, Foolhardy has confirmd that he wll also be releasing a [u]Guild of Architects mappack[/u] which will feature many of the maps here as altered melees. So, be on the look out for that in the coming weeks. Check out the readme for a brief description on each map!

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4,520 downloads

Uploaded:08/03/2006

To the Bitter End | Chapter I: Dark Dawn

ttbe01.rar | 7.04 MB

be extremely evident once you find yourself inside this gripping tale of the immortal warrior Soul Reaver. I wish to take this opportunity to thank Soul Reaver for allowing WC3Files to host these! [quote]The immortal warrior Soul Reaver awakens to find himself imprisoned upon a foreign, hostile world. His memories lost, his equipment stripped from him, and his companions gone, things are looking bleak. But fate is often fickle, and can be quick to turn...[/quote] And so the story begins... Be sure to see the readme for more information and installation instructions

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4,506 downloads

Uploaded:19/04/2006

DoTA Allstars

dota_allstars_v6.31.w3x | 2.28 MB

ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. The map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team See the readme for a complete list of changes/fixes.

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4,465 downloads

Uploaded:01/05/2006

(11) Happyville

11happyville_b0.9.3.w3x | 361.04 KB

determined by vote at the start of each game. Happyville is a paranoia-oriented WarCraft 3: The Frozen Throne custom map, set in the happy town of Happyville. This town is home to many happy people, but it is threatened by...the UN-happy! One or more players are randomly selected at the start of the game to be unhappy, but no one knows who they are. As you search the town, the unhappy will try to covertly kill the other players one at a time. The rest of the players must identify and kill the unhappy before Happyville becomes a ghost town. You'll have the opportunity to vote for several different scenarios with slightly different rules. It is recommended that first-time players begin with the Psycho Killers scenario, as this scenario has the fewest special rules. Note that, while there will always be a number of computer-controlled characters in the game, only human players get selected as special characters. This means that the original bad guy(s) will always be a real player, not the computer. If there aren't enough human players to fill all of the special roles of the scenario, some of the special characters won't exist that game. Scenarios: Psycho Killers Necromancer Vampire Mystic Werewolf Lich Greater Dead (coming in the next release!)

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4,457 downloads

Uploaded:27/05/2007

Boot Camp

starcraft_demo_campaign_pack_v1.0.rar | 6.32 MB

This download comes complete with 3D Starcraft units played on a 6 player top vs bottom melee map. This is a single player Starcraft campaign mission, copied from the Starcraft Demo version, and comes complete with Starcraft sounds and custom made 3D Starcraft units. [list] [b]Some features that come with this pack are:[/b] [*]All three races are available to battle with [*]Terran [*]Zerg [*]Protoss [*]Unlimited resources [*]Exact gameplay of Starcraft [*]The addition of a new unit and ability. [/list] Being the first ever in Starcraft, the mission's goal is to teach players the basics of Starcraft, so this particular mission focuses on resource gathering, unit building and basic structure building. [b]Some interesting information about this map:[/b] Map Dimensions -- 32 x 32 Total Units -- 32 Total Variables -- 357 Total Triggers -- 20 Refer to the readme for more information.

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4,434 downloads

Uploaded:19/04/2007

TFT v1.21a French Patch

war3tft_121a_francais.exe | 58.75 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the "/fps" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items. [b][i]Important Note on Patching for Mac Players:[/i][/b] The file layout inside the game folder is changed significantly by Patch 1.21. As a result, in order to be able to install the Frozen Throne expansion from CD, you must install Reign of Chaos first, then install Frozen Throne from CD, and then patch to version 1.21, in that order. If you patch to v1.21 and then attempt to install Frozen Throne after that, it will not install correctly.

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4,421 downloads

Uploaded:01/09/2005

Medieval Stronghold 1.20

medieval_strongholdtd_1.20.w3x | 275.6 KB

towers and and some enemies have special abilities to take into account. The map can be played at several difficulties where easy is suggested to new players. Read the intro to get some advice on how to beat the map. It\'s best played by 4 players, but supports 1-3 aswell. Author: Scarzzurs Game Type: Defense Players: 4

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4,412 downloads

Uploaded:14/09/2002

Castle Defense

castle_defense_v2.2.w3m | 86.98 KB


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4,382 downloads

Uploaded:02/11/2006

DDay: Judgement

jday198f.rar | 4.13 MB

version of this custom map, created for [i]Warcraft 3 - The Frozen Throne[/i]. This is a multiplayer map, although it can be played for testing purposes in single player. [b]DDAY: Judgement[/b] is a team vs team game. The game balance is improved with every version, new items, heroes and new spells are added. Once again, a great map is greatly improved! Some of the features found in this version are: special events (D-Day, Winged Invasion, The Judge, Massive Attacks, Creep Waves) special abilities and creeps mercenary camps advanced tactics and terrain Some chamges in this version: New Loading Screen Decreased Slow Poison Damage for Snap Dragons Increased Blood Mage Base Damage to 22-30 Increased Forest Troll Shadow Priest Attack Type to Magic Increased Frost Armor Mana Cost to 60 Increased Armour of Mages Mana Bonus to 10 Increased Force Field's Duration to 3, 4, 5, 6 Increased Scroll of Town Portal Stock Refresh Increased Goblin Mine Cooldown 4 Ability Runes Available Don't be the last one on your street to download this map, get it now! Be sure to check out the new website as well: http://www.ddayworld.com Refer to the readme for more information.

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4,311 downloads

Uploaded:25/12/2010

Naruto World wars

nww2.0.8.w3x | 6.39 MB

that have died in series and with Uciha Madara he is praparing to invade Konoha and start 4th shinobi war.You can decide which side is going to win. Thank You for playing Naruto World Wars. You can chose from following mods: -ap(All Pick-Means that you can chose any hero) -apem(All Pick Easy Mode-Means that you can chose any hero,your are getting xp faster and towers are weaker) -appm(All Pick Pro Mode-Means that you can also chose any hero but game play is oposite of easy mode) -nr(No Runes-Means that runes which can ordinary be found in river wont apear) For now you can chose from 42 different heroes with realistic and balanced skills. Find out about latest updates and changes on our forum adress: http://naruto-world-wars.serbianforum.info/ Creating Team ============= Map Creator:straja44 Helper:markizio Moderator:AvengerVedo Modeler:NeilCatorce Special Thanks to: -Kobas- -Tiche3 -SkFoRZa Current Version of map :2.0.8 Map is protected.

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4,258 downloads

Uploaded:28/03/2007

WarCraft Maul: Complete

war_craft_maul_complete_1.2b.zip | 826.05 KB

joy to play...and a challenge to stop! Among everything else [b]WarCraft Maul: Complete[/b] has to offer, the 30+ levels will definitely keep you busy, and if you find that there is no threat to your skills...you have five difficulty settings available...all that is need is for you to take it up a notch! [b]Some changes included are:[/b] Added "The Additional Races Building" a building that can be turned into the main building for the various races, eliminating clutter and the need for more then one Wisp, also allowing for more races. Added 5 races new to this maul, The Dreanei, Arachnids, Tavern, Corrupted Night Elves, Shrine to Ultron ( a humourous additon, but just as balanced and fun to play as any other race) Added the Laser Eye that had been taken out previously, to make room for other races. Added colored text for the dmg info (green) And important notes such certain towers only doing melee dmg or no dmg at all, as well as difficulty for certain races (red) Fixed various bugs and problems such as some Demon Towers would dmg themselves, spell towers not triggering properly or doing the incorrect amount of dmg. [list] [b]Some of the features to be expected are:[/b] [*]Features 16 races [*]Over 145 towers [*]5 difficulty settings [*]30 levels + bonus levels [*]Champion levels [*]a -air command that displays air, fortified, champion and boss lvls [*]a -kick color command [*]Colored text highlighting Attack type, speed, range and damage for ALL towers [*]New terrain texture [/list] Refer to the readme for installation instructions.

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4,234 downloads

Uploaded:27/06/2006

HeroLineWars RoC

herolinewars_roc_v2.3.zip | 1.75 MB

short time, however, that version was buggy and we did not have permission from the correct developer to mirror it, so at their request, it was removed, and they have supplied us with an updated and more stable version! [i]HeroLineWars RoC v2.3[/i] is a map for Warcraft III Reign of Chaos. It is a map based on the TFT versions of herolinewars maps, which are wide-spreaded in the battlenet. The main aspect of this map are many TFT-only features that are included in this RoC-map...like custom spells, level 120 heroes and some models from TFT. You pick one hero of your choice with mighty skills and send monsters to your enemy. You will recieve income for every monster you send. Kill all the monsters your enemy sends to you and prevent them from reaching your circle of might. Some features of this map are: Rebalanced heros Random hero function Bug fixes See the readme for more information.

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4,233 downloads

Uploaded:04/06/2006

Final Fantasy 9

final_fantasy_9_demo.zip | 2.92 MB

right. When your in you will see lots of people, if you try to get behind the bar, the bartender will tell you that you can't. Walk out of the tavern and walk straight across to the house...in this house there is lots of goodies! When you walk in, walk down and turn right, pick up the gil; Then go up the stairs and behind the counter for a potion; Walk up the next set of stairs and pick up the gil, then go back outside. When your outside, go the backway you came from at the start and go through, all around the edges are potions and gil galore (by the statue in the middle is a potion.) Now go all the way to the otherside and go through, walk to the ticket master, when he askes you, choose show him your ticket to continue the game, choose the other ones from information! Once you get the items, go to the left into the alleyway. walk to the end of the allyway to see a guy hammering a sign in place; after he walks away, you will see a rat-boy, if he askes you to be a slave, say no the first time, when you move forward, say no again, then go the way the rat boy went. Walk to the docks and turn right, not into the steeple, if you se a little boy, walk near him for a quest. Little Boy has Lost his Frog Objective: Find his Frog! Location of objective: In the house near the start, on 3rd floor. Reward: 0 gil After you've completed the quest, go back the way you came and back into the alleyway...if you want to look in the alley way theatre say no again and walk down to the building, after the alley way theatre, go back up and say yes to being a slave, when he askes you if the way is clear (say i think someones coming for a little funny thing)...say its clear to continue the game. When you gain control on the roof, walk forward and the bridge will break...when your going around on the rooftops there will be gil along the way. After you pick up the last peice of gil, walk left into the buildings to come across the motherload of gil!!! After you have gained riches like you would'nt believe, walk out the buildings and walk up to get off the roof...the play scene is cool, so sit back and watch the long cutscene! This is an awesome campaign, so start enjoying it now!

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4,231 downloads

Uploaded:19/04/2006

Mini TD 3

mini_td_3_pure_pro.w3x | 101.08 KB

wave, only your line respawn - 47 Towers (10 Types) - High download speed on B.Net Improvements : - Very good balance : Mini TD is such a challenge again !! - The level is the same for all players - Many graphic changes : - When you die, you turn black in the board and you slowly go down - Your name is writen in brith color at each wave and advance annoncement - Many Creep changes, including abilities - Only stands the most used Towers - If you win the game (last survivor), you can continue to play alone -- Gameplay -- These are the keys to win this game : - Built a path with little cost towers (Arrow) - Improve only one tower at the time If you follow these simple rules, you will come far in the game.. But not yet to the end. Improve your skills, there are many ways to win the game. This file is replacing Mini TD (v3.8) and is named Mini TD 3 (Pure)

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4,224 downloads

Uploaded:14/10/2006

(8) Dragonhead Peaks

8dragonheadpeaks.zip | 221.17 KB

just 4v4). Beware of those who seek to capture the resource rich center! You\'ll find the center of the map to be quite similar to blizzard\'s map [b]Garden Of War[/b], with four well stocked Gold mines. The similarities between this map and Garden Of War end there, However; as the rest of this map has a completely different unique design, which the developer hopes will make for better troop flow / gameplay mechanics. In the old version, you could build up a huge anti air force with the rest of your team and rush the dragons in the center right off the bat, and then colonize the middle before the opposing team. The challange was in defending the middle for the first few waves of attack, and then (if you succeded in that) the game was yours (even if they killed off your starting bases) due to the massive resources in the center. This is the concept that [i]Moose-Factory[/i] based this map on, and I think you\'ll enjoy it for large team games.

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4,199 downloads

Uploaded:11/05/2003

DoTA - Stand of the Dwarves

dota_-_stand_of_the_dwarves.zip | 484.04 KB

original instead of being like the classic Aeon its more of a stand off for the dwarves.

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4,188 downloads

Uploaded:07/11/2006

Hands Of Sorrow Knight

foolhardysmappack.zip | 1.78 MB

Sorrow Knight NEW: -new terrain -new passive skill system -changed stats system -upgrade system rebalanced -many items changed, and lot of new other stuff

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4,113 downloads

Uploaded:18/09/2005

Castle Battle

castle_battle_v3.0.zip | 482.48 KB

and Close the Doors of your castle - You can use the Drawbridges to stop your opponents - You can go up to 200 units in your army - You can see (real time) the pourcentage of the world population under your control - You can raise taxes on your castles and get even more when you control a total Area - You can ally any players in game (type : -ally playername) - You can unally any players in game (type : -unally playername) - You can see the entire field when you die - You can choose one of the three heroes (6 Heroes in total, three for each color team) - You can use Rams on the doors, Catapults on the towers and Ballistas on the Archers - You can go up to level 20 with your Hero - You can upgrade the towers

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4,058 downloads

Uploaded:14/02/2007

World Of Warcraft

world_of_warcraft_v1.4d.w3x | 233.19 KB

real WoW game - Level Cap at level 60 - PvP and Non-PvP on the same map - Plus Much More! V1.4d - A few minor terrain improvements. - A few bug fixes. - Custom models removed. It wasn\'t worth such a dramatic increase in map size so that these custom models could be occasionally viewed in \'some\' games.

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4,055 downloads

Uploaded:12/10/2005

Mario Party V1.12

mario_party_64_v1.12a.w3m | 510.53 KB


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4,042 downloads

Uploaded:19/07/2005

Neo Lost Temple

4neo_lost_temple_v1.0.zip | 4.02 MB

starcraft BW, included r new units and starcraft AI computer scripts (Zerg Only).[/quote]

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4,027 downloads

Uploaded:20/01/2005

Starbucks

starbucks.zip | 34.08 KB

of units available to the players

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3,989 downloads

Uploaded:10/04/2005

Return Of Alisia Dragoon

returnofalisiadragoon.zip | 46.42 MB

for the sega genesis. An emulator is also provided. To play, simply click on the Gens icon, then open rom, then select the Alisia Dragoon zip file enclosed in the same folder. Any questions or comments, feel free to email me at prismtank99@yahoo.com Thanks! -VGsatomi

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3,958 downloads

Uploaded:01/08/2007

Reign of Terror - The Burning Legion

reign_of_terror_the_burning_legion_v.1.5_final_en.zip | 6.69 MB

on this [i]Frozen Throne[/i] masterpiece for two and a half years...a long time indeed for any project! You will need to complete four missions in order to obtain bragging rights: Missions 1 and 2: Represent the way to your hero's destination. Mission 3: Requires base construction and survival for a period time period. Other side missions to carry out. Mission 4: Is legendary, the heroes will arrive to 18 - 20 levels. This map cosists of construction and defence of your base while you will must carry out other missions. Reign of Terror - The Burning Legion is full of Warcraft goodness, that is garunteed to keep you busy as you make your way through this campaign...do you have what it takes to outlast the enemies, and make your way to the end? [b]Some features of this campaign include:[/b] Heroes with 18 - 20 levels new race New structures New abilities New heroes Refer to the readme for more information.

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3,956 downloads

Uploaded:12/08/2006

Humans vs Orcs

humans_vs_orcs_v4.0a.zip | 605.86 KB

are: More control over your armies 4 jobs to choose from that will aid your team Custom items/heroes Refer to the readme for the complete list and the installation instructions.

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3,918 downloads

Uploaded:29/04/2006

The Battle for Helm\'s Deep

helm.zip | 631.26 KB

be able to destroy the camps once it has been 6 o\'clock (when Gandalf arrives with the reinforcements) Your ballistas are certainly your most powerful arms, so use them carefully and try not to lose them. Victory Conditions: Destroy all encampments and all enemy Ûruk-hai Defeat Conditions: Lose Aragorn and King Theoden

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3,883 downloads

Uploaded:01/04/2006

Hunt for the Blood Elves

huntforthebloodelvesgold.w3n | 2.62 MB

are?!\'. One such person who failed to understand this seperation was Ranger General Arwhyn Lorynthia. A disturbing event soon stirred the young Ranger. The News of Kael joining the Naga and a demon named Illidan proved to be the last straw!! Now Arwhyn hunts Illidan, or she\'ll die trying.

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3,882 downloads

Uploaded:04/08/2004

Atlantis

atlantis.zip | 86.56 KB

tavern has a large group of high level creeps around it, which is a mapping no-no, as you cannot get a neutral hero as your first hero. Download if you want another island map.

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3,877 downloads

Uploaded:10/05/2007

Battle Tanks MG

battle_tanks_mg_9.8b.w3x | 466.01 KB

MG, by –MacGyver- has been released, and we have it here for you! This mod is from the popular Battle Tanks by N-a-z-g-u-l; However, this mod comes with tweaks and advances over the original release, which includes many changes to help improve the game dynamics. It's an amazing game where strategy, luck, skill and detailed performance come into play. There's plenty of destruction and mayhem in the world of the most advanced battle tanks game ever made, Battle Tanks MG. This is an un-official version/mod of the original Battle Tanks, and once again, –MacGyver- has come through, and improved upon an already popular map! [b]Some changes since v9.7 include:[/b] Fixed Game Ending bug. Added Rebel Forces to Middle Base. Changed Terrain near top left of map. Removed a lot of the custom sound so the map file size is smaller. Changed the way Skill points are displayed when you gain a skill. Added a new Scrap Metal System. Reduced number of Doodads Refer to the readme for the complete list of changes.

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3,845 downloads

Uploaded:10/07/2005

Fastest Possible Map Ever

8fastest_possible_map_ever_v2.2.zip | 5.79 MB

starcraft BW and a new unit to play with. (Zerg AI Comps Only)

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3,829 downloads

Uploaded:16/01/2007

Micro Battle Arena

8micro_battle_arena_v1.1.zip | 637.82 KB

your time with this...be sure to choose correctly, move on to your spawn unit and finish up all the hard work of making decisions with the selection of your hero; Now that this has been completed, it\'s time to battle it out in four rounds of magic and mayhem! In between fighting for your survival and bathroom breaks, you can checkout the many items that are available to purchase, and enjoy the highly variable gameplay with a variety of game options! Some of the features that will be found in this game are: 4 upgradable races 16 heroes 12 unique spawn units Includes (almost) fully working AI Will you walk away with bragging rights?

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3,827 downloads

Uploaded:16/04/2003

Cube Defense SE

cubedefensesev1.1.zip | 322.14 KB

upgradable Tower System made this map the most popular Tower Defense on Northrend Servers.

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3,797 downloads

Uploaded:02/09/2007

Kodo Tag

kodo_tag_remade_v1.1_protected.zip | 761.37 KB

about, Kodo Tag v1.1 | Remade has each player in possession of a runner that has to avoid Kodos for thirty minutes. The Runner can build buildings that allows the player to research upgrades, train offensive units, and defend their base. If a player's Runner is killed, all his or her units are destroyed. A-Jay has done a fabulous job re-working this map, kudos! [b]Some features of this version include:[/b] > More Kodo Types. More difficulty settings, from Cakewalk to Expert and a "Do Not Click" button for the brave. Improved Kodo AI for the harder difficulties. Numerous small fixes and balances. Refer to the readme for more information.

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3,797 downloads

Uploaded:22/10/2003

Warcraft III Patch [English]

war3roc_112_english.zip | 14.13 MB

the Dead and Black Citadel attack cooldown have been reduced from 2.0 to 1.5. The multiplayer custom map desync that occurs between Reign of Chaos and Frozen Throne players has been fixed. NOTES: Replays are incompatible between major game revisions (1.11 replays cannot be viewed with the 1.12 version of Warcraft III). Custom save games will not load from version 1.11 Patch 1.05 FIXES - Fixed a problem with viewing certain replays. NOTE: Most of the fixes and additions are in preparation of the Frozen Throne add-on and are not noted. Patch 1.04c FIXES - Dates now use the system date format. - Fixed some issues related to IME text input. - Fixed some minor text wrapping issues that were occurring with Asian languages. - Fixed an issue that allowed players to keep Castles and Keeps alive for abnormal lengths of time while those buildings were under attack. Patch 1.04b -? Patch 1.04: FIXES Fixed an issue related to full shared unit control and allied play that could cause one or more players to lose the ability to train or upgrade their own units. Fixed an issue that caused the experience point bars in Battle.net profiles to improperly reflect recently gained or lost points. Fixed a graphic issue related to the ladder profile and the scroll bar. BALANCE CHANGES Humans: Divine Shield duration increased to 15/30/45 from 10/20/30. Humans: Divine Shield cooldown changed to 35/50/65 from 60/60/60. Humans: Avatar cooldown increased to 180 from 120. Humans: Resurrection mana cost reduced to 200 from 250. Humans: Sorceress acquisition range increased to 700 from 600, improving the frequency with which Slow is auto-cast. Undead: Banshee acquisition range increased to 700 from 500, improving the frequency with which Curse is auto-cast. Undead: Anti-magic Shell is once again dispellable. A summoned unit under a shell does not take damage from the dispel, but will lose the shell. Undead: Anti-magic Shell mana cost reduced to 50 from 75. Undead: Sleep duration decreased on Hero units to 5/10/15 from 10/20/30. Undead: Web duration decreased on Hero units units to 7 from 20. Undead: Animate Dead mana cost reduced to 250 from 300. Undead: Player-controlled Ghouls no longer turn off pathing against units when they are instructed to harvest lumber. Undead: Possession now takes 1 second to cast, up from 0. Orcs: Wards are no longer hit by Huntress Moon Glaive bounce. Orcs: Critical Strike no longer receives damage from Thorns Aura. However, the Blademaster\'s base attack associated with a Critical Strike still interacts with Thorns appropriately. Night Elves: Thorns no longer interacts with Critical Strike. Night Elves: Mana Burn mana cost reduced to 50 from 75. Night Elves: Mana Burn drain amount reduced to 50/100/150 from 100/200/300. Night Elves: Mana Burn cooldown reduced to 7 from 9. Night Elves: Huntress damage reduced to 1d3+14 from 1d3+15. Night Elves: Metamorphosis cooldown increased to 180 from 120. Night Elves: Cyclone duration reduced to 10/5.5 from 30/6 (normal unit/Hero units). Night Elves: Starfall cooldown increased to 180 from 120. Night Elves: Druid of the Talon (in Night Elf form) acquisition range increased to 700 from 600, improving the frequency with which Faerie Fire is auto-cast. Night Elves: Ballista Impaling Bolt no longer functions with \"Attack Ground.\" Night Elves: Ancient Protector cost reduced to 160/80 from 240/100. Night Elves: Ancient Protector hit points increased to 600 from 550. Night Elves: Ancient Protector armor decreased to 1 from 2. Night Elves: Ancient Protector minimum range reduced to 0 from 200. Night Elves: Ancient Protector ranged attack damage reduced to 1d10+44 from 1d13+51. Night Elves: Ancient Protector damage type changed to pierce from siege. Night Elves: Ancient Protector splash damage reduced. Creeps: Murloc Mutant damage increased to 1d5+24 from 1d2+12. MAP CHANGES Many minor changes were made to many maps due to the balance changes made in patch 1.03 and patch 1.04. Some examples include: (4) Lost Temple - Added more shallow water to the islands. Center creep camp is a bit harder. Added Ogre Magi to the corner Ogre creep camps. (6) Moonglade - Reduced all creep camps approximately 2 levels. (8) The Crucible - All start locations should now be very similar, close to trees with enough room to build. All Goblin Merchant creep camps are now farther off the main path. (10) Dustwallow Keys - Fixed the choke point in the bottom left. Moved Razormane creeps off the main paths. (12) Ice Crown - Fixed the creep levels so that all camps are equal. Patch 1.03 NEW FEATURES Each AI player can now be set to one of three different settings: Easy, Normal, and Insane. Allied AI will teleport to human allies\' towns when the towns are under attack. Allied AI will ping the minimap to indicate where they are going to attack next. Messages can now be sent when the \"Waiting for Players\" dialog is up. Added PowerPC optimizations and MacOS X 10.2 specific acceleration to the graphics engine. FIXES Fixed an issue with building reimbursement that could credit a player twice for canceling a building. Fixed a crash that could occur when the system date was set to > 2038. Fixed map loading crash that could result from custom units that sell too many items. Fixed crash with Avance Sound cards. The fix requires a minor change to your registry. If you are experiencing this problem, please contact our technical support staff. Fixed a crash that could occur when loading a corrupted save file. Fixed a crash that could occur on custom maps during some unit creation events. Fixed an issue causing localized versions of maps to be passed unnecessar-ily. Fixed Mass Teleport crash that could result from a target unit\'s dying before spell completes. Fixed save/load map interaction that could result in an unresponsive game. Fixed an issue related to unit selection and upgrading Human towers. Fixed an issue with Dreadlord that could cause him to not take damage from Unholy Frenzy if he had the Sleep skill. Fixed some AI mining issues that could occur when their original town hall was destroyed. Fixed an AMM chat message bug that could disconnect you if an AMM team game message was sent just before game launch. Fixed an issue that allowed players to save after choosing \"Continue\" in a single-player mission. Fixed a supply issue related to the Demon Hunter and his Metamorphosis ability. Fixed Zeppelin drop exploit as a method of building locating through fog of war. Fixed an issue with saving while \"Waiting for Players\" dialog was up that could result in a soft lock. Fixed an issue that could create an invincible Mountain King. Fixed an issue related to graphical display of auras from aura-generating items. Fixed an issue with Anti-magic Shell so it now properly interacts with magic-immune and non-magic-immune summoned units. Fixed disappearance of Sentinel owl in conjunction w/ AOE-targeting circle. Fixed an issue with Huntress\' bouncing missile that would allow it to hit a secondary target even if it missed the primary target. Fixed an issue with rooted Ancients that would cause them to trigger Goblin Land Mines. Fixed an issue related to Hero illusions\' carrying a Ring of Protection. Fixed an issue with Town Portal spell art. Fixed an issue with hit point/mana upgrades and Polymorph. Fixed an issue with the Abolish Magic ability and allies. Fixed an issue with poison that could kill a unit. Poison, by itself, should only take a unit to the brink of death. Fixed an issue related to the interaction of Shift-adding units to a group and unit deaths. Fixed an issue related to replays, selection circles, and changing player perspective. Fixed an issue with Cyclone and moving units creating aerial footprints. Fixed keyboard screen scroll and \"Waiting for Players\" interaction. Fixed several minor text and tooltip issues. Fixed a few improper combat sound assignments on creeps and NPCs. Frost Wyrm attack now also slows air units. AI Keepers of the Grove no longer cast Force of Nature on different cliff levels. Night Elf AI now uses the Wisp\'s Renew ability effectively. Disease (Plague) and poison no longer wake sleeping units. Moon Glaive bounce no longer hits invisible units. Demon Hunter\'s attack while in Demon Form no longer damages self or allies. Upgraded building shadows no longer update through the fog of war. Necklace of Spell Immunity no longer drops a Blademaster\'s Wind Walk. Observers no longer gain full player UI when entering a loaded game. Observers no longer get gold/lumber/supply UI when selecting neutral buildings. Fog of war updates properly now if you are alt-tabbed out of game. War3 now warns you when you save game or screenshot or profile if there\'s not enough available disk space. Improved \"We\'re Under Attack\" messages so they trigger at more appropriate times. WORLD EDITOR FIXES Fixed Macintosh World Editor crash. Added Unit Editor field for building upgrades. Increased number of possible dialog buttons from 5 to 12. Added blank entries for all units that don\'t normally have abilities or attacks, allowing a user to potentially add these through the Unit Editor. Added Unit Editor field to set unit sounds to that of another unit type. Reorganized limits on pre-placed neutral units. Neutral hostile buildings now count towards the \"unit\" limit of 512, and only passive buildings count towards the \"building\" limit of 96. Fixed bug where map auto-save could bypass object limit checks. Fixed Sound Editor bug that would sometimes delete an imported sound file from the map if it was imported from outside the War3 directory and the Test Map feature was used before the map was saved. Fixed force issue that would cause Force 11 when you selected Force 10 for a trigger in the editor. BALANCE CHANGES Humans: Brilliance Aura has been reworked, and is no longer % based. It now adds a fixed amount of mana per second to units under its power -- .75, 1.5, and 2.25 respectively by level. While it\'s just as effective with mass spell-casters, players will find it is less powerful (though still exceedingly useful) with Heroes. Humans: Divine Shield now costs 25 mana, down from 75. Humans: Blizzard no longer goes up in radius as the level of the ability increases. Humans: Water elementals now last 60 seconds, down from 75. Undead: Gargoyles\' ground attack was substantially upgraded. They now do 21-24 damage, up from 16-18 damage. They also have less armor (3, down from 5), but also hit harder against air units, doing 51-63 damage, up from 46-57 damage. Note that they are still just as effective against air units as they were before, but their ground attack has been much improved. Undead: Death Pact now costs 50 mana (down from 75), and can be cast twice as frequently as before (15 seconds cooldown from 30). Undead: Lich Heroes now have far more hit points, as they now have 15 str + 2/level, up from 13 + 1.6/level. Undead: Frost Armor is now an auto-cast spell which will target units under attack if auto-casting is enabled. Frost Armor also costs less mana -? 40 down from 50. Undead: The Spirit Tower Upgrade now costs 160/40, up from 120/40. Undead: Crypt Fiends\' attack was slightly improved. Orcs: Headhunters have more hit points (350, up from 280), but also strike more slowly. Orcs: Stasis Trap no longer stuns friendly units, but has a shorter duration (6 seconds, down from 12 seconds). Stasis Traps, when they are set off, also destroy other Stasis Traps within their area of effect. Orcs: Kodo Beasts now have 1000 hit points, up from 790 hit points. They also attack more slowly than before. Orcs: Orc Barracks cost less lumber: 50, down from 70. Orcs: Watch Towers now do 16-18 damage, down from 19-22 damage. Orcs: Grunts now have 700 hit points, up 20 from 680. Orcs: Shaman\'s attack is far less powerful. They attack somewhat more slowly, and also do 11-12 damage, down from 14-16 damage. Orcs: Stasis Ward and Sentry Ward no longer inhibit movement or building construction. Night Elves: Sentinel can now be removed from a tree with various dispels (Wand of Negation, Dryads, etc.), as well by attacking the tree with a peon or siege unit (previously, the tree had to be destroyed -? now it merely has to be damaged). Night Elves: Mana Burn no longer affects units with Mana Burn (Demon Hunters, Satyr Soulstealers, Felhounds, etc.). Night Elves: Thorns is now a %-based ability that reflects 10%, 20% or 30% of melee damage dealt by level. Night Elves: Wisp\'s sight radius increased by 25%. Night Elves: Detonate now does 225 damage against summoned creatures, up from 150. Night Elves: Non-tree buildings now have 5 armor, up from 2. Night Elves: Ballistae now have an \"Attack Ground\" command. Night Elves: Force of Nature cooldown reduced to 20 seconds, down from 30 seconds. Night Elves: Treants now last 60 seconds, down from 75 seconds. Night Elves: Eating trees now gives a constant, non-stacking healing effect for 10 seconds. Night Elves: Moon Wells now spend mana on health and mana replenishment separately. For instance, if you sent a 0-mana, nearly dead Demon Hunter to a Moon Well, and the Moon Well had 100 mana, your DH would gain 25 mana, and 100 health. Before, the Hero would gain 200 health and 50 mana. This change does not affect the benefits of healing a unit without mana. Creeps: All melee creeps in between levels 1 and 5 are slightly more powerful. Creeps: All creeps of level 6 or higher now have Hero magic resistance. Creeps: Creeps of level 7 or higher will behave more intelligently in general. Creeps: All creeps of level 7 or higher now deal Chaos damage. Creeps: Level 10 Dragons no longer have spell immunity. Creeps: Many minor creep balance tweaks to damage and abilities. Creeps: Mercenaries are now more accurately priced in general, which in most cases amounts to price decreases. Items: Scepter of Mastery no longer will drop randomly in multiplayer maps. Items: Tome of Power, Mask of Death both increased in level (8 to 9 and 8 to 10 respectively). Items: Wand of Lightning Shield is now a level-3 item, down from level 6. Items: Sentry Ward item now comes with 3 charges, down from 5. Items: Periapt of Vitality now gives 150 hps, up from 100. Items: Pendant of Mana now gives 250 mana, down from 300. Items: Tome of Experience now gives Heroes 150 experience points, down from 200. Patch 1.02a Added localized Battle.net messages. Patch 1.02: FIXES Fixed an issue that allowed players to abuse dragons with Devour. Fixed ajor game revisions. (1.01 replays cannot be viewed with the 1.02 vean issue with dragons that could cause them to divert attacks. BALANCE CHANGES Necklace of Immunity, Tome of Greater Experience, and Goblin Land Mines no longer randomly drop in multiplayer games. Scroll of Resurrection & Scroll of Animate Dead item level increased. Bridges are no longer destroyable on the (6)Stromguarde.w3m map. NOTE: Replays are incompatible between major game revisions. (1.01 replays cannot be viewed with the 1.02 version of Warcraft III.) Patch 1.01b: Fixes a problem where players were disconnected from a game as it was starting and thus getting a loss. Patch 1.01 Game Changes Minor Fixes Fixed an issue with control group selection. Fixed an issue with \"Observers On Defeat\" option causing games to end when an observer would quit. Fixed an issue with preselection events and Fog of War. Fixed an issue with spacebar events working when the game was paused. Balance Changes Raised cooldown on several Creep spells Goblin Sappers can no longer be loaded into Goblin Zeppelins Humans: Mortar Team (hit points reduced from 380 to 360) Orcs: Catapult (hit points reduced from 500 to 425) Orcs: Shaman (Bloodlust attack rate decreased from 50% to 40%) Undead: Meat Wagon (hit points reduced from 450 to 380) Night Elves: Ballista (hit points reduced from 450 to 380) Night Elves: Druid of the Claw Master Training (cost reduced from 250/100 to 150/50, upgrade time reduced from 75 sec. to 45 sec.) Night Elves: Priestess of the Moon (Starfall damage reduced from 75 per wave to 50 per wave, duration increased from 30 sec. to 45 sec., damage factor reduced to 35% vs. buildings) Night Elves: Treant (damage reduced from an average of 17 to 16) Night Elves: Ancient Protector rooted damage increased from 43-65 to 52-64 (58 avg) Night Elves: Demon Hunter (Mana Burn ranged increased from 25 to 30) Night Elves: Moon Wells now give 50% mana back and 200% health Night Elves: Keeper of the Grove (Force of Nature cooldown increased from 20 sec. to 30 sec.) Night Elves: Nature\'s Blessing upgrade is now first available at Tree of Ages instead of Tree of Eternity

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3,796 downloads

Uploaded:20/01/2010

Jeopardy for the Horde

jeopardyhordev1.2.w3n | 40.93 MB

dream of an idea that would solve the Horde's problems: Escape Lordaeron and travel to a forgotten land called Kalimdor. No one seemed to question the idea but getting rid of the humans from their lives was a good idea. With the Horde almost ready for departure, a few unanswered questions remain. Was Thrall's dream a miracle or just madness? If they arrive at Kalimdor, what is going to happen next? What dangers will be there? What if the humans find out what they are up to and in the end, will the orcs find freedom? No one is certain about these answers. All Thrall can do is rally the Horde to do their job and hope that everything turns out all right in the end...” Jeopardy for the Horde is the second of the series of campaigns I am making: Human Campaign - The Adventures of Rowan the Wise Orc Campaign - Jeopardy for the Horde Undead Campaign - Resurrection of the Scourge Night Elf Campaign - Furion’s Quest The campaign has the following features: Lead Duotar and the Horde in 10 perilous chapters Lead the Horde into Kalimdor where you will encounter Centaurs, Fel Orcs, Demons and Night Elves. 8 unique Orc Heroes These heroes include Drek’Thar the Far Seer, Rokhan the Shadow Hunter, Rexxar the Beastmaster and Drak’thul the Warlock. Some heroes you will find automatically while others you will have to aid before they can join you. Get the most out of gameplay Cinematics can be boring to watch if you have already seen them before or they’re too long. Like in the original Warcraft 3 campaigns, you can press the escape key to skip them. Choose your own maps From vicious Fel Orcs to settling a score with the Ogres, Jeopardy for the Horde allows you to choose which maps you want to play. Automatic difficulty levels set The gameplay starts of relatively straight forward and eventually get harder. You will find that the last few chapters are extremely hard!

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3,784 downloads

Uploaded:22/02/2007

Battle Tanks

battle_tanks_7.58.w3x | 268.94 KB

a Warcraft III map...along with exceptional gameplay, whether you like to be up close and personal with your tactics, or if you like to reach out and touch your enemies from afar! The map size is perfect for every gamer. [b]Some of the features of this map are:[/b] Buy one of 15 tanks. Choose from 54 weapons and 26 equipments up to 6 items, which you can use in the battle. Every 15 seconds there will spawn new units, which attack your enemy. Try different strategies: Trade for your team Fight at the front Upgrade the units and buildings from your gold. Use the extra abilites of tanks and find the best for you. Choose extra weapons which only attack air or only tanks. Fight safely from a long distance or go to the front. Buy factories, which can heal you. Good luck with your battles, you're going to need it if you want to be the one to walk away with bragging rights!

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3,778 downloads

Uploaded:02/06/2009

Angel Arena Eclipse XIV

angelarenaeclipsexiv.rar | 2.71 MB


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3,759 downloads

Uploaded:22/06/2006

WarCraft 3: Reign of Chaos v1.20e French Patch

war3roc_120e_francais.exe | 21.58 MB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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3,743 downloads

Uploaded:04/06/2006

Blair Witch

blairwitchbyshadowz123final.w3x | 3.41 MB

freaky movie called [i]\'The Blair Witch Project\'[/i]. Now, 11 frends go to investigate that same haunted spot and find corpses when they get there. There is only 20 minutes left till dawn...will you survive?

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3,736 downloads

Uploaded:18/04/2005

Fantasy Battle

fantasy_battle_.02.zip | 1.59 MB


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3,697 downloads

Uploaded:05/12/2003

Emerald Gardens

_12_emeraldgardens.zip | 307.51 KB

Players: 4v4, 6v6, or FFA (no 5v5s allowed!) Size: Large Tileset: Sunken Ruins

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3,696 downloads

Uploaded:01/05/2006

Fantasy Tactics

10fantasy_tactics_a22.w3x | 572.45 KB

of the monsters in one wave, the sooner the next wave spawns for both teams. Deprive the opposing team of time to train and recover between waves by killing your foes quickly, and soon your team will be the only one left standing. A versatile job system inspired by Final Fantasy Tactics allows players to train their heroes in many different jobs, combining select skills from different specializations in many combinations. Each player can develop a unique fighting style.

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3,693 downloads

Uploaded:23/01/2010

Rise of Civilizations

rise_of_civilizations_v1.41e.w3x | 4.79 MB

are relatively cheap and fast to produce compared to standard melee maps (only workers and markets do). You start off at the stone age and work your way up to the Nano and Post-Apocolapytic Age, increasing your technology and economy while fending off rivaling civilizations. Choose allies wisely and remember that ultimately it is the last capital remaining that determines the winner.

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3,689 downloads

Uploaded:05/10/2009

Grand Battle v2.01 AI

grand_battle_v2.01.zip | 1.01 MB

for all who is better. Type: Hero Arena Map Size: 128x128 Suggested Players: 2v2,2v2v2,2v2v2v2, AI Credits inside the map (F9).

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3,670 downloads

Uploaded:21/08/2005

Final Fantasy. 8 - Bit Battleground

8bitbattlegroundv1.04.w3x | 340.88 KB

what build more units like. - Fighter. - White Mage. - Red Mage. - Black Mage (Stab...). - Ogre Catapult. Defensive Buildings. - White Tower. - Dark Tower. More funny things are coming like. - Flying Ship. - Explosive Sheeps? - Thief. - The Dark Warriors (heroes). - Many more possible funny things to win other side. Author: Game Type: Players: Clord Offense 10

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3,645 downloads

Uploaded:19/07/2005

Finial Fight

mp_finalfight_v3a.zip.zip | 788.45 KB

each side, each hero with up to 7 abilities and over 130 custom units, 60+ items, 300+ custom abilities, and unit pathing and combat that makes the experience truely epic in scale[/quote]

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3,634 downloads

Uploaded:10/07/2002

WorldEdit Enhancer

weenhancer.zip | 21.99 KB

be placed within the World editor itself without much hassle (in fact, its clear simple). What are enabled are: -wards, ranging from stasis, sentry, healing and ancestral guardian (Normally they cannot be selected in WE) -owls (the flying thngs that the NE sent out for scouting =) ) -easter egg units: catogory A= Neutral unit (hydralisk, zergling, Sammycube, shoveler with rob pardo\'s face) Catogory B= Human unit (marine) Catogory C= Orcish unit (Orc juggernauth)

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3,609 downloads

Uploaded:12/04/2006

DDay: Judgement

dday193f.rar | 3.57 MB

new custom spells! Over a month of work went into this version, and it shows. See the readme for more details.

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3,590 downloads

Uploaded:27/08/2004

DotA Big Game Hunters

dota_big_game_hunters_1.1b.zip | 701.32 KB

have been fixed. Wether its a better version of DotA than AllStars is kinda up to you, some think its better, others think its worse, its up to you.

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3,582 downloads

Uploaded:29/01/2003

Lord of the Rings (FOTR) RPG

lordoftherings3.1.zip | 397.87 KB

quote from Roddd: [quote]Update of the previous version since I was not satisfied with it. Six players must guide Frodo, Sam, Aragon, Gandalf, Legolas, Gimli, and Boromir from Rivendell to the southern shores of the Anduin River. This version is even harder than the last one and requires good players. If you play your Hero as suicidal, a loner, or treasure hog, then the Fellowship will fail guaranteed. All 6 players are recommended but it could probably be done with 5 players. And all players are recommended to stick together at all times. Things to note: Frodo's The One Ring will turn him invisible to all players, even allies. If he over uses it, it will corrupt him and kill him. Frodo's spells should not be underestimated. Aragon is the team workhorse since he is their best healer. Gandalf and Legolas are the ranged units while Boromir and Gimli are the main melee warriors. If you played the original, get acquainted with the new spells and the realignment for primary attributes (many changed for balance issues). Sam has been added to give the Frodo player an incentive to use him. Together, the 2 Hobbits are pretty good statistically speaking. The filename now has "FOTR" ("Fellowship of the Ring") in it so that people don't get it confused with the other books/films. Features: -Improved The One Ring; heals Frodo when used (100 HP times the number of times used) -Revivable Heroes (except Frodo) -Special items customized from LOTR world and give extra bonuses to the matching character -Notifies if a player has left -Ability to control players who leave -New ending area -Ringwraiths to make the party work faster and not lounge around -Fountains "dry up" if the party takes too long -Warp gates for revived heroes to catch up with the main group instead of running through the whole map again -Cinematics work now! (might be laggy if there are laggy users) -Cinematics can be disabled too! -Added lots of secret items and areas -Added funny references (or not so funny) -An in-game help menu of how various things work in the map -Heroes have been tweaked for uniqueness and balance (e.g. Legolas sees farther than other heroes, Boromir and Gimli start with a free potion) -Fixed various bugs (e.g. it was possible, however unlikely, for other heroes to acquire The One Ring) from original and v2.50 and when cinematics are disabled bugs in v3.0 -Neat stuff I'm probably forgetting and the file is smaller! Known bugs and misc: -Still haven't been able to do custom imports on spells correctly. The spells might change in a future version. -Bladestorm visual effect doesn't work for Paladin model which is why Boromir looks like the Blade Master model. I'll figure this out eventually. -I might make a special edition with LOTR soundtrack. Who knows? -This is the final version for quite sometime. Spent way too much time on this update. -Sorry, no single player version can be made for this type of map. There are too many balancing issues. I'll certainly look into it if I have time but RPGs are more fun when there are more people, no? -I read all the e-mail feedback and on the map download page and I appreciate all the feedback good and bad. -Big thanks to all the beta testers on USWest! Go Lordaeron! -Map is not protected so other map makers can borrow ideas to make better maps. If you want to add a feature, please let me know. If you are opening the map to cheat, you are clearly a n00b. If the sound gets disabled cuz you opened the map, too bad.[/quote] Now, DOWNLOAD THIS MAP!!!

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3,570 downloads

Uploaded:14/02/2003

3ds->mdx Converter

3dsorobjtomdx.zip | 81.45 KB


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3,566 downloads

Uploaded:19/04/2005

Twisted Meadows Naga

4twistedmeadowsnaga.zip | 214.09 KB


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3,486 downloads

Uploaded:11/03/2007

DoTA with AI

dota_allstars_v6.38b_ai_1.94.zip | 2.51 MB

[i]Guinsoo[/i] (although there are too many similarities to the AI of Mercenaries v2.17 by Padin Fain). [i]"To Guinsoo or Padin Fain, I'm sorry I haven't given an exact credit to you, since I don't know who made the v5.84c AI. Please contact me."[/i] There are many improvements made for this version, and a lot of the ideas are postposed plans on the part of the developer, and a few are adapted from other AIs. [b]Some of the Battle enchancements made are:[/b] AI now knows "primary skills", e.g. Storm Bolt for Sven and Leoric. These skills will be prioritized to learn. Added new system to strategically spam heroes' spells, especially in killmode. More spells are available for AI heroes:

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3,456 downloads

Uploaded:01/03/2008

DDay: Judgement

jday200c.w3x | 2.45 MB

III: The Frozen Throne[/i] gaming experience! DDay: Judgement is a multiplayer map, although it can be played for testing purposes in single player, it is designed as a team vs team game. Here we have what a good many of you have been waiting for, some more spectacular enhancements to DDay! Once again, this map has been improved, and by far, the best and most uptodate version is right here! [b]Some enhancements to look forward to include:[/b] Changed Loading screen Changed Black Guardian to Fire Guardian Changed Power Guardian to Water Guardian Changed item - Janggo of Endurance Increased armor, price, food cost of Red Dragon Increased Captain America's range 150 -> 200 Increased Critical Hit cooldown from 9 seconds to 12 seconds New icon - Duke New icon - Medic New model - Duke New model - Medic New title - Duke Orcki - ulti improved Reanimated item - Divine shied (Angel) Rebalanced spell - Stealth passive Changed item - Warsong Battle Drum Changed item - Legion Doom-Horn and renamed to Acient Bone Chimes And more! [b]Some new additions included in this version are:[/b] Added new hero - El Trueno (Raiden Cadet) Added new hero - Tristania (One with Sadness) Added new item - Robe of mages Added new spell - Advantage of the horse (Lord Garithos) Added new spell - Horse upgrade (Lord Garithos) Added animation effects to Atila and Zalmoxes Added new sound sets for some heroes Added hero's main atribute to hero's description Added new Combination item - Doom Horn Added new Combination item - Horn of Cenarius And a whole lot more... [b]There have also been some fixes made:[/b] Fixed Angeline's spells positions Fixed item - Making Combo doesnt require invertar space anymore Fixed spell - Bazooka Fixed spell - Critical hit bug vs rtn dmg Fixed spell - Deatly insects dps (Drendrodeath) Fixed spell - Endless Time of Recovery bug Fixed Withdraw Fixed Fireline (Warmaster) Fixed some descriptions And more... Refer to the readme for a whole plethora of information.

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3,451 downloads

Uploaded:27/08/2004

Maze of Icing Death

10_maze_of_icing_death.zip | 347.32 KB

and you suddenly lose your character. It would be much better if you take lots of damage from being off the path, so if you see your hp dropping fast you can get back on. Anyways, your objective is to kill the ice god, which is pretty hard as this map has lots of ways in which you can die easily, but then I guess thats why its called maze of icy death.

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3,451 downloads

Uploaded:20/12/2004

Shipwrecked Part 1

shipwrecked_part_1.zip | 1.9 MB

other maps in the \"Shipwrecked\" series, so please do not copy and/or steal this cutscene as your own, thank you.

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3,449 downloads

Uploaded:17/07/2010

(12)The Great Wars

12the_great_wars.zipx | 237.26 KB


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3,445 downloads

Uploaded:17/12/2006

Final Fantasy Epic RPG

final_fantasy_epic_rpg_v0.8.2.w3x | 2.8 MB

Story-driven RPG's. In the beginning there's a wide world you can explore and a lot of quests to complete. Also there is a main plot with special quests. By completing these quests you will know more about the sinister evil that plagues the world of Gaya. You will find many characters from Final Fantasy series, as well as FF-specific items and jobs. In FF Epic RPG there's a complex but interesting job system that allows you to change jobs during the game. There's a summary of main features of the map: - 1-8 players - 20 jobs: Squire, Knight, Archer, Monk, Thief, Lancer, Geomancer, Ninja, Samurai, Holy Swordsman, Chemist, Wizard, Priest, Summoner, Time Mage, Mediator, Oracle, Calculator, Bard and Sorcerer. - Each Job has 6 custom skills (some were made using triggers), most of which are based on skills and spells from Final Fantasy - Characters, enemies, jobs, items, skills and spells from Final Fantasy - Special weapon-armor upgrade system - Many custom icons, including ones from Final Fantasy - A LOT of interesting original quests - Main storyline with special quests - Freedom to go wherever you want and do whatever you wish - Detailed terrain - Six difficulty levels - Informative multiboard - Loading codes that include job levels, items and gold - Many cinematics (it is possible to contol the text speed during cinematics) - Player-friendly interaction with NPCs - Help system with a lot of information that can be accessed during the game - Reworked weapon type armor type system - Special commands that provide useful information about game - More than 100 custom items - Unique item system - Many powerful bosses - Unorthodox PvP system - Lots of Final Fantasy references for devoted fans - The map was tested thoroughly and ther...

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3,388 downloads

Uploaded:17/02/2006

DDay: Judgement

dday192f.rar | 3.31 MB

addition! A complete list can be found in the readme. Enjoy!

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3,348 downloads

Uploaded:27/06/2006

Warcraft 3: RoC v1.20e English Patch (Mac)

war3roc_120e_english.bin | 19.22 MB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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3,337 downloads

Uploaded:15/11/2003

Swamp Hunters

swamp_hunters_v3ai_unlimited.zip | 219.16 KB

you don\'t have a full game, just fill the left over slots with comps! Theres even some funny things in the map like a dead Puff the Magic Dragon, among other things. Definately download worthy.

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3,333 downloads

Uploaded:13/02/2003

Rise of Krill

rok-release3.zip | 28.99 MB

searching for an ancient herb to give the bloodlust even more powefull abilities.

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3,312 downloads

Uploaded:17/07/2006

Humans vs Orcs

humans_vs_orcs_v4.0.zip | 576.36 KB


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3,310 downloads

Uploaded:15/12/2006

MiniGunners - Redux ( Easy - edition )

mgrv410unls.w3x | 1.51 MB

different objectives. It even has a A.I. for thoose who wishes to play it solo. This is the Easy-edition of V4. No one wants to play the normal / hard anyways. At least on this map, I haven\'t experienced leavers ( except for the occasional disconnect ). Lags should have been fixed also.

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3,294 downloads

Uploaded:01/09/2003

WarCraft3 Color Set

mth_war3colorsset.exe | 28.76 KB


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3,287 downloads

Uploaded:02/10/2004

GPolice Shooter

gpolice_shooter_1.5.zip | 51.65 KB

i am the original author of it, if it ever will get popular, which i dont expect to happen. If you have any questions about this map (bugs or trigger questions), feel free to email me at onlyrubby@hotmail.com or onlyrubby@gmail.com. I have no website or anything like it, so you don\'t have to waste time looking for one :P.

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3,279 downloads

Uploaded:18/03/2006

Deandra's Tale BRONZE edition

deandratalebronze.w3n | 11.03 MB

was bothered by this but nevertheless, raised her to become a warrior. The time came when she was brought to the Demon Hunting Academy at the tender age of three thousand. There, Deandra met her crush that will crush all crushes, Illidan Stormrage. Illidan sadly did not reciprocate Deandra's feelings towards him. He seemed to have his eyes set on someone else named Tyrande Whisperwind. Luckily, Tyrande was going out with someone else - and that someone was his brother, Furion Stormrage! Anyway, on the night of the 'Blinding Yourself Ritual' she didn't show up! The following week everyone in Kalimdor was like, making up nasty rumors and stuff about her. Some say she was a coward, some said she could see demons better without the blinding, I don't know! Deandra didn't mind the bad rep she was getting just as long as she can see Illidan for the rest of eternity. Our story begins two hundred years after Deandra’s disgrace from the Night Elf world, when the Burning Legion invaded the world..

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3,277 downloads

Uploaded:01/06/2006

The Mass Effect TD

the_mass_effect_td_v1.5.zip | 781.22 KB

invulnerable!

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3,276 downloads

Uploaded:12/08/2006

Castle Assault: Heretics

castle_assault_heretics_2.1_terrain.w3x | 2.33 MB

coming to aide the two factions. The Holy Spirit of the Divine Imperial has evolved into an Angelic Warrior who fights for the Divine protection. The Hellish Spirit of the Heretics has Evolved to a Bare Skin Demon who rips the enemy into shreds. Both sides must infiltrate the command area and destroy their capital. Suggested Players: Long Game:1v1 Basic Game3v3 Fun Longer More Competative Game 5v5 Some features of this version include: 40 abilities Level 20 heroes God item The updated version Features new Heroes and abilities, such as: Fixed Some Bugs & Fixed some items (see the readme for the complete list) CAH2.1 brings the same gameplay but with fewer glitches because of better planned triggers. Refer to the readme for the complete list and more.

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3,273 downloads

Uploaded:08/11/2005

Warcraft Arena

warcraft_arena_v1.15.zip | 234.47 KB

units, duel is per every 5 minutes, many balanced warcraft heroes, each hero is good, there is no bad hero. This arena is perfect for Battle.net games, it is very small...

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3,267 downloads

Uploaded:27/12/2007

Balin\'s Tomb

balins_tomb_v1.12b.zip | 713.57 KB

classic co-op dungeon crawl that is built on the foundation of the simpler Balin\'s Tomb maps for WCIII: RoC. Once inside Balin\'s Tomb, you will choose from one of nine Heroes and fight to survive and escape the depths of Khazad-dûm with a group of companions. [b]Some of the features of this map include:[/b] Nine heroes with diverse playing styles. From casters to fighters, ranged to melee, from fast-clicking action (Meriadoc & Peregrin) to a more relaxing pace (Boromir) -- there\'s something for any subtle difference in playing style. Two bosses and eight minibosses to discover, plus three checkpoints along the way dot the underground landscape. One unlockable in-game cinematic should Gandalf survive to the Balrog. Automatic difficulty scaling and other features to ensure that the challenge will remain on an even level, regardless of the number of players at the start, or players that leave along the way. Team co-op gameplay, combined with the competitive element of building the best hero by the end with the highest score. Recommended players: 3-9. Two difficulty settings: Normal or Hard. [b]Some of the changes in this version include:[/b] Changed the icons and descriptions for many hero abilities The first cave troll is now more aggressive Slightly nerfed the large group of mobs in the Balrog\'s room Two boss rooms now open when the first Spirit of Angmar is killed Orb of ulmo reduces magic damage delt to the hero by 25% Improved the quality of treasure drops on ledges Various small bug fixes and changes Refer to the readme for additional information.

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3,253 downloads

Uploaded:01/05/2006

(6) Tower Tournament

6towertournamentv3.0.w3x | 177.13 KB

who can score the most points by attacking the runners before they make it through their maze will win. The different tower types and building locations will force you to use a variety of maze-building strategies to maximize effectiveness, and a 'par' score for each wave will offer a general idea of how well you are doing.

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3,251 downloads

Uploaded:05/05/2006

Cluedo

cluedo_2.12.zip | 336.48 KB

Apparently, her screams were heard in the village nearby! Does Miss Scarlett protest too much? Cause of death has yet to be determined, but there are several likely objects around the house that could have been used: Knife - found in the GardenCandlestick - found in the dining room Revolver - found in the Church Rope - found in the AtticLead Pipe - found in the LibraryBook - found in the kitchen Tomahawk - Found in the GraveyardWrench - Found in the Swimming Pool Chief suspects have to be the guests who are here for the weekend. They are: Col. Mustard (Yellow) Prof. Plum (Purple) Rev. Green (Green) Mrs. Peacock (Blue) Miss Scarlett (Red) Mr Boddy (Teal)Dr. Mandarin (Orange)Miss Rose (Pink) All seem anxious to talk! Type : Haunted MansionPlayers : From 3 to 8 Player(s)Time : Last from 3 to 12 minutes This map is based on two concepts : - Cluedo BoardGame - "Murder in Town" kind of game Usual Haunted Mansion stuff : > Killer taken randomly among the players > Very wide space, an incredible mansion with kitchen, dinning room, hall, garage, swimming pool, huge garden and graveyard > Choose who you think is the killer at the end of the game, if you are right, fight him !! > If the killer kills everyone three lifes, he wins. Cluedo new ideas : > Clue System : - A multitable takes note of all clues founded by the players - You can see who was where and with which weapon - At the end, the game gives you 9 cards (you know that none of these could be in the profile of the murderer) > The killer doesn't have to move it's victim, the special AI does it for him !! > You can drive a car or a boat and even ride an horse. > The killer can now launch the net over him-self !! This is not a clue anymore !!> When you are dead, you become a soul, so you can keep searching... > You can fight some evil guys, such as a Zombie, Dracula or even the Werewolf !! > And so many secrets to find... Victims: > Run around the Board (Keep moving, it makes the game harder for the murderer) > Collect Clues : - Weapon Clues : You can find the weapons anywhere on the map, hidden in the grass (right click on them) - Room Clues : You just have to walk in the different areas of the map, and it will appear in the board - Suspect Clues : If the Killer doesn't kill anyone during 1 minute, one of the unguilty suspect will be shown. > Wake up Dracula, Free the Werewolf. If you kill them with the church's holyfire, you will get other clues. Killer : > Kill all Victims (including yourself) 3 times and you will win the game > Control your victim until he is out of the house, then, let him/her free !! > Discuss during the game (you are supposed to be too busy to do it) > Do not hesitate to find clues at the begin > Don't let the Clue timer reach 0 !!!

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3,241 downloads

Uploaded:23/06/2006

Gods Of War: Prologue

godsofwarlvl1.w3x | 60.21 KB

there kinda... Brain dead I\'d say, or Codeless. But, nonetheless, this is still a fun campaign, and it offers some insight into what can be expected on the next release.

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3,231 downloads

Uploaded:14/07/2003

Warcraft: A Call to Arms

warcraft-acalltoarms.zip | 2.11 MB


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3,226 downloads

Uploaded:04/05/2006

Chapter 1 - The Beginning

chapter1_thebeginningrpg_bypmt.w3x | 341.42 KB

undead 7 years from now that lies beneath your last passage...

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3,224 downloads

Uploaded:05/12/2005

Terran Base Defense

terran_base_defense.zip | 675.96 KB

marines, medics, siege tanks, goliaths and mines and more may be used at your disposal. This map is deceptively easy at start and extraordinarily hard at the end...experience is best with three or more human players.

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3,212 downloads

Uploaded:25/08/2006

Art of Defence

8_art_of_defense_1.18b.rar | 168.94 KB

download! In [i]Art of Defence[/i], you and seven of your closest friends (or seven of your newest friends, as the case may be) will need to defend yourself against wave after wave of enemies; If this were not bad enough, every five levels will see you defending yourself against the fury of a boss(es)! To be victorious, not only must you defeat the last boss, you must do it within a specific amount of time. Some features that will be found here are: Fixed Dark Slayer and tinker Buffed the Last Boss but no longer has Divine Armor Nerfed bosses before the Last Boss considering the fact that they\'ll be two (excluding the last) from now on Refer to the readme for more information.

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3,187 downloads

Uploaded:30/06/2005

Zero Clutter Micro

8zero_clutter_micro_v1.1.zip | 5.72 MB

playability from starcraft BW and a new unit to play with.[/quote]

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3,179 downloads

Uploaded:29/07/2003

Department of Mysteries

departmentofmysteriesofficialv206.zip | 137.42 KB

now gain more exp. for the dementors at the end.=- -=*NEW!* If you beat the game, send replay to (neochocobo2006@yahoo.com) so you team can be entered into the Hall of Fame.=- -=*Update* Final version (v.3.00) releases Friday, August 1st!!=- This (2.05) is the new version. Here's whats new -=*Bug Fixed* Spell "Petrificus Totalus" will cast on anything holder attacks.=- -=*Bug Fixed* The elevator repeated in-game messages.=- -=*Bug Fixed* Couldn't see other Death Eaters in the Malfoy scene=- -=NEW! Host (red) can skip the movies if they type "-skip movies" at the beginning of the game.=- -=NEW! Dementors added to the final fight scene!=- How to Play: Once the game starts, the first thing you gotta do is get a spell from Hogwarts. Hogwarts is the castle to the left of your starting position. You cant miss it, it looks like a castle. Each spell has its own effects. You get two lumber in this version, so you can get 2 spells if you want. To cast a spell, say the name of the spell in all lower case. After you cast a spell, a timer window will show up telling you how much time it takes to cast the spell. When the timer reaches 0, you can then cast the spell again. Alohomora: This spell is required. If you need to get through a door just say "alohomora". This will open most doors that are closed and u cant get through. make sure to check all doors if Alohomora doesnt open it. Silencio: This spell causes all enemies to not attack. It "silences" them from chanting spells. Say "silencio" to cast. Stupefy: This spell will instantly kill a targeted unit. This will kill almost anything that it is casted upon. To cast this spell, first say "stupefy" and then right-click on then unit you want to cast stupefy on. It takes some practice to master, but it is worth it. Petrificus Totalus: This is casted the same way you would cast Stupefy, but you say "petrificus totalus" instead. The other difference is that this spell will cause the unit you pick to become paralyzed, unable to move or attack. This spell also has a shorter recharge time than Stupefy. Expecto Patronum: This is a unique spell. When you say "expecto patronum", it will create a Patronus Stag. This stag lasts only for a short 15 seconds, but is explicitly used for killing dementors. The stag can also attack other enemies, but not as strong against other enemies than dementors. Very useful in dementor-based ares, since it attacks super fast. Remember, you can only cast a spell if you have learned that spell from Hogwarts. You can also upgrade your wands and robes. To upgrade wands, just say "-wand", or to upgrade robes, just say "-robe". The upgrades will affect all units under your control. Each upgrade costs 30 gold though, so if you can't get an upgrade even if u say -wand or -robe, make sure you have the 30 gold to spend it with.

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3,165 downloads

Uploaded:23/04/2006

\'Homeland\' Elve Campaign - Chapter 1

elve1revamp2.w3x | 274.47 KB

and Rebel againts the humans, with the help of the Bloodelfs, led by Prince Kael. These are some of the features contained in this chapter: - A custom Hero with spells(Custom Model) - Interesting made qouest - Detailed terain - A nice made cinematic - This is more a \'Blizzard\' campaign

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3,161 downloads

Uploaded:31/01/2004

War of the Wolves Silvermoon

war_of_the_wolves_silvermoon17.zip | 135.89 KB

evenually drive the enemy pack from The Forest. A wolf pack is made up of an male and female wolf and their offspring of various ages. The pack leaders are the alpha male and female. These two animals are dominant over all the other wolves in the pack. The alpha female is the only wolf that breeds and produces pups. ~-Jnaf

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3,151 downloads

Uploaded:18/04/2005

EXtreme Tower War

extreme_tower_war_v1.05.zip | 18.06 KB


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3,119 downloads

Uploaded:16/10/2004

Echo Isles

2echoisles.zip | 112.08 KB

expect a warm welcome. Suggested Players: 1v1 Size: Small Tileset: Lordaeron Summer

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3,107 downloads

Uploaded:05/06/2003

TechMPQ

techmpq.zip | 1.4 MB

the file once it is stored inside the MPQ archive. Press the "MPQ It" button to add the file to the MPQ archive. Extract File: MPQ Archive: The MPQ archive that you wish to extract the file from. Packed filename: The name of the file inside the MPQ archive. Destination File: The name of the file where the packed file will be saved. Search Listfile: Opens the Search Listfile dialog; See below for documentation. Press the "MPQ It" button to extract the file from the MPQ archive. Extract Multiple Files: MPQ Archive: The MPQ archive that you wish to extract the files from. Lisfile: The list of files contained inside the MPQ archive. Filter: Filter the files by thier extension after the archive and listfile are loaded. "*.*" denotates all files. Save List: Saves the list of files currently in the MPQ Contents window to the selected file. Press the "Extract Files" button to select a bsae directory where the files will be written. NOTE: The directory MUST exist prior to selecting the base directory. Delete File: MPQ Archive: The MPQ archive that you wish to delete the file from. Packed filename: The name of the file stored inside the MPQ archive. Compact Archive: Removes unecessary data from the archive after deleting; NOT reccomended for large archives due to probable system hang. Press the "Delete File" button to delete the selected file from the MPQ archive. Search Listfile: Lisfile: The list of files contained inside the MPQ archive. Filter: Filter the files by thier extension after the archive and listfile are loaded. "*.*" denotates all files. Save List: Saves the list of files currently in the MPQ Contents window to the selected file. Press "Select File" to select the file and return to the previous screen.

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3,097 downloads

Uploaded:30/05/2010

Naruto Castle Defenes 2.3

naruto_castle_defense_2.3.w3x | 5.3 MB

bosses. The most important thing in this game is to upgrade your armours and weapons to max then upgrade more. Buy weapons at the green tree then upgrade them at orange tree near the sorcerer at upper right of the map. Finally get gems by killing Hokages and tailed beasts then upgrade your gears further using items they dropped. The first choice is the easiest mode. Type hg to teleport back to the base. If you click the hammer icon at sorcerer, you can go kill chickens. The eggs they dropped heals 1000hp each. To switch bags, click on the bag icon or press z. Each player also has a private Rabbit Bag. Its function is like a chest. But if you put herbs in there you can use them to heal you instead of the Rabbit Bag. Here is the order of things you do in this map: Start of game, before the 1st wave: buy empty bottle from the sorcerer then run to water, then type hg after bottle is filled, go back to the sorcerer then click on the 2nd icon(looks like a map) to complete the quest. This quest gives you money and xp. right before 1st wave quickly buy gears from green tree then upgrade it at orange tree. Beat down the 1st wave then start doing water quest until you've reached lvl 10. At lvl 10 you can beat your own image. Go to sorcerer and click on the yellow clone icon to go and fight your image. Image randomly drops xp 20000 gold or 20 all stats. So to get strong quick in the beginning do images! After you get enough gears upgraded go to levelling rooms, at sorcerer, click barrack icon. Kill mobs there to gain gold and lvl FAST. At lvl 50 you'll gain your lesser ultimate skill. then you can start to go gem hunting. Gms are dropped by Hokages. To go fight Hokages click on the "blue man" icon at sorcerer. There are 2 sizes of gems, small and big. Small gems(droped by 3rd and 4th hokage) can be used to upgrade your maxed out gears to tier 1 gears. Big gems (dropped by 1st and 2nd Hokage) can be used to upgrade your tier 1 gears to tier 2. All gem upgrades are at the orange rune at the right side of map near orange tree. Gems upgrades apply to shoes, armour and sword. After you have all tier 2 gears. you can start killing tailed beasts(Dragon, Phoenix, Tiger, and Turtle). Dragon is green gems, Phoenix is purple gems, Tiger is blue, and Turtle is red. Use the heads they dropped to upgrade your gears to max at the same orange rune. At the end if you used the same coloured gems to upgrade all your gears(shoes, armour and sword), you can upgrade to ultimate gear. Go to sorcerer and click on the last icon(looks like a hammer in brown background), and spend a lot of gold to buy the 2nd gem at the witch doctor. Then go to the green tree on the RIGHT of the orange tree and click on the last icon(looks the same as in the witch doctor). If you have enough money, then boom! You got your ultimate equipment. There are many secrets in this game, you'll have to find them on your own :P Good luck and have fun! Blue gem gives various stats but more on str. Green gem gives various stats but more on agi. Purple gem gives various stats but more on int. Red gem gives all around stats. Please rate this map. Thank you!

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3,080 downloads

Uploaded:09/07/2007

Betrayal in the Dark Wood

6betrayal_in_the_dark_wood.w3x | 401.61 KB

must venture into the forest and seek out the source of the evil, that you may put an end to it. But beware...evil may also be seeking you. Betrayal in the Dark Wood is a [b][i]WarCraft III:[/b] The Frozen Throne[/i] custom map, set in the ominous Dark Wood on All Hallows\' Eve. Each player must choose a hero and explore the wood. You may witness many strange and frightening events. At some point, one of the players turns Traitor, and the Haunt begins. There are several possible Haunts (one is selected at random), and the victory conditions, as well as the powers of the Traitor, vary depending on the Haunt. To add a little excitement, and enhance your WC3 gaming experience, this map features a random terrain generation algorithm which ensures you\'ll have an entirely new forest to explore each time you play.

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3,051 downloads

Uploaded:05/03/2010

DotA Allstars

dota_allstars_v6.66b.w3x | 6.45 MB

Strife" map for StarCraft. The objective of the scenario is for each team to destroy the opponents' Ancients, heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters called "creeps". As in role-playing games, players level up their hero and use gold to buy equipment during the mission. This version of DotA is 6.66b, the latest version which works on the latest patch for Warcraft to match with it's new build.

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3,011 downloads

Uploaded:29/01/2003

Zelda Open RPG v2.0.2

zelda_open_rpg_v2.0.2.zip | 384.29 KB

characters is not right, but otherwise, its fun as hell to play!

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2,991 downloads

Uploaded:13/03/2006

(10) Stormwind

10stormwind.w3x | 334.56 KB


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2,988 downloads

Uploaded:08/03/2006

To the Bitter End | Chapter IV: Heart of Ice

ttbe04.rar | 6.43 MB

it's a little chilly where you're heading next! [quote]Their continuing journey to find another of their comrades takes Soul Reaver, Fei Serumen, and Clutchfiend to an icy world harbouring a terrible evil...[/quote] The end is near, stay the course... Be sure to see the readme for more information and installation instructions.

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2,948 downloads

Uploaded:25/12/2006

:clans war

clans_war_v.1.0_first_release.rar | 1.22 MB

to complete 100 levels of sheer blissful Warcraft fun! If starting out on this adventure has any of you inexperienced crusaders a little worried, no need to worry, as the developer has you covered; This journey comes complete with a [i]how-to-play[/i] feature for beginners! There is also a complete history, in the form of quests, for both races, set within a great gameplay style. This is a must play TFT map, however, keep in mind that this [b]is[/b] the [u]first release[/u], and the developer is looking for comments on bugs found or future ideas...see his contact details in the readme.

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2,920 downloads

Uploaded:18/03/2006

A Pandarian\'s Destiny

panda1revamped.w3x | 111.96 KB

it to the next version of the map? Only you can answer these questions... Enjoy.

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2,919 downloads

Uploaded:01/04/2007

Helms Deep

helms_deep_v1.zip | 3.57 MB

the adventure-hungry connoisseur...and you would be hard pressed to dispute it. The massive amount of time spent on creating this map can be seen once it is fired up, and you begin your quests. To add a bit of authenticity to your Warcraft experience, the colours for the units are all inline with what you have seen on the big screen, and to be fair, the developer has taken the time to be sure that the heros have all been balanced; Don\'t waste anymore time, start your download now and find yourself in the midst of some serious battles! Refer to the readme for more information.

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2,911 downloads

Uploaded:16/12/2009

Zombie snipers

zombie_snipes.w3x | 53.22 KB

king but i recommend to put it as cumputer or close that slot there most likely will be a version 2

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2,895 downloads

Uploaded:31/07/2006

World War 2

12worldwar25.1continents.w3x | 2.91 MB

America Britain Russia Japan Germany Italy Each come with their own historically-correct units, also each side is special for something, e.g. Italy is wealthy so it gains double income from economic buildings.

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2,879 downloads

Uploaded:14/02/2003

FPS Demo

fpsdemo.zip | 356.29 KB

| --------------------------------------------------------------------------- - Fully enabled mouse control for viewing in all directions - Press and hold keyboard controls - 4 direction movement (Forward, Backward, strafing) - A nearly perfected FPS camera view - A far more accurate firing system with some environmental feedback - Weapon switching - Ammo Pickup and reloading - Custom crosshair - Player Respawning

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2,868 downloads

Uploaded:19/04/2007

TFT v1.21a Spanish Patch

war3tft_121a_castellano.exe | 57.75 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the "/fps" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items. [b][i]Important Note on Patching for Mac Players:[/i][/b] The file layout inside the game folder is changed significantly by Patch 1.21. As a result, in order to be able to install the Frozen Throne expansion from CD, you must install Reign of Chaos first, then install Frozen Throne from CD, and then patch to version 1.21, in that order. If you patch to v1.21 and then attempt to install Frozen Throne after that, it will not install correctly.

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2,868 downloads

Uploaded:08/03/2006

To the Bitter End | Chapter III: Juggernaut

ttbe03.rar | 6.14 MB

friends, but will this turn out to be more then what was bargained for? [quote]Soul Reaver and Fei Serumen push forward through the Warp, seeking another of their companions to join them in their fight. Little do they know that this companion is even now running for his very life...[/quote] If you feel that you have what it takes...then you should persevere! Be sure to see the readme for more information and installation instructions.

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2,846 downloads

Uploaded:26/06/2006

Warcraft 3: TFT v1.20e Russian Patch

war3tft_120e_russian.zip | 57.9 MB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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2,844 downloads

Uploaded:01/03/2008

White TD

white_td_extreme_final_.w3x | 294.37 KB

maps ever made! Eleven players must stop the devil and his servants during five stages with different races of creeps, each stage consists of ten levels. Each race of creeps has its own heroes, abilities, and characteristics. At the end of stage the enemy will send boss to crush you. Teamwork here is very important: more players - more chances to win! This version of map has no bugs and better balance than in previous versions. If you think you have what it takes to do the victory dance after the dust settles, then you need to start your download now...and start enjoying White TD (v3.0 extreme final)! Refer to the readme for developer's notes.

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2,843 downloads

Uploaded:16/08/2004

Golem Statue 2004

golemstatue2004by_venom.zip | 132.71 KB

editor, if you want to use it. The directions for installation are also wrong. Putting it in warIII/maps will do nothing towards getting it in your game.

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2,843 downloads

Uploaded:15/12/2003

Heros At War

war2.zip | 78.17 KB

heros is a understate mant. For each of each player on force two (only two player) you get at can get 4 heros from each races alter and then you start with so many!!! Very Fun!!! The only downside to this is that it was laggy and that you have to cut down a whole lot of trees just to fight with ground units. Lol that is annoying, but still very fun. ~dead FREAK

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2,799 downloads

Uploaded:31/01/2003

Demon Guard Tower defense

8demonguardetd.zip | 87.31 KB

players, but is recommanded for either 4 or eight players.

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2,793 downloads

Uploaded:22/03/2006

(12) Island Caldera

12islandcaldera.w3x | 183.27 KB

map with a managablr number of creeps. All in all, I enjoyed this map. And if you\'re wondering about the name of the map, a caldera is a crater caused by a volcanic explosion, like one you might find at the peak of an extinct volcano. ...Like at the centre of this map.

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2,781 downloads

Uploaded:18/04/2003

Darwin\'s Island

darwins_island_1.08.zip | 162.39 KB

creatures to advance in evolution. What you eat determines what you become, naturally. This is an update of a previous submission, and the very same version that I have entered into the Blizzard mapmaking contest; hence, it is probably my final version. There have been many changes since version 0.83, most notably the addition of over 30 new creatures. It is quite polished and balanced, though there are sure to be discrepancies still. However, I am very weary of Darwin\'s Island, and will probably not be updating it anymore. As such, feel free to edit it to your liking! If you do, though, make it very clear that it is not an update by me, but a modified version.[/quote] Now that you know all about it, DOWNLOAD IT!

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2,778 downloads

Uploaded:05/03/2011

x_hero_little_siege

x_hero_little_siege1.w3x | 3.55 MB


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2,757 downloads

Uploaded:17/09/2003

The Lands Before Legends

the_land_before_legends_part_1_v1.0.zip | 461.65 KB

infomation he is swept up on a Heroic Jounrey to fight for the Land he loves. NOTE: This map is very hard. Play at your own risk =)

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2,736 downloads

Uploaded:12/08/2006

Wrath of the Gods

wrath_of_the_gods_v.5.3.rar | 604.56 KB

include: New mini game system awards gold prizes that change the tide of the battle. Features maze, racing, and paint ball games. Armor is fully customizable now. Mix any head, body, and foot armor to craft a unique piece. See the readme for the complete list and installation instruction.

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2,735 downloads

Uploaded:17/10/2005

Gladiator

gladiator_104.zip | 32.53 KB


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2,724 downloads

Uploaded:23/06/2007

Mefhisto Warcraft III Tool

warcraft_iii_tool.zip | 868.89 KB

application, as it makes [u]no[/u] changes to the gameplay; The biggest advantage you will receive from this application, is the amount of time you will save in-game. [b]Some of the features of this tool are:[/b] Replay Auto Save Hit Point Show Windows Keys Disable Replay Charter Included Custom Keys Simplification Advanced Game Configuration World Editor Tweaking Various Game Modes Simple and Clear Interface Easy Set Up with Configuration File Multi Language Backpack Helper If you're curious about how this works, then read on: [list] [*]CustomKeys.txt - Copies the custom keys to warcraft 3 directory in keyboard layout version depending to Keyboard parameter from config.ini file. First it copies the old CustomKeys.txt to CustomKeysOld.txt and then it replaces it. When you exit warcraft, the old keys are restored. Keys are assigned for first four lines of letter part of keyboard. The following keys are used for standard qwerty layout: QWER ASDF ZXCV Abilities are assigned for first "QWER" keys. Be sure to set the Keyboard parameter in config.ini file as you need. [*]Hit Points Show - runs little application, which presses [ and ] keys, when there is wc3 window. In effect it shows hit points bars over each unit. Can be enabled/disabled for enemy and/or ally. [*]Replay Auto Saver - runs application, which saves replay after each game played. Replays are saved in following way [i]WC3Save-vs- [/i] [*]Backpack Helper - binds first two keys in first two lines into numlock keys. (Use the CTRL button with them.) For standard qwerty layout it works like this: CTRL+Q works as Num7 CTRL+Z works as Num1 ...and so on. [*]Windows Key Disable - Disables the windows key and alt+q hotkey. Use CTRL+ESC to minimize. [*]World Editor - When you use tool to run World Editor, settings from config.ini are saved into registry. [/list] Mefhisto has also expressed a willingness to customize this tool, so if you have any special options that you would like to be included, let him know. Hiswebsite can be found by [url="http://wc3mefhisto.atspace.com/maps.html"]clicking here[/url], and his forums are [url="http://wc3mefhisto.proboards18.com/index.cgi?board=war3tool"]here[/url].

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2,723 downloads

Uploaded:26/07/2004

Footmen Frenzy River Crossing

footmenfrenzyrivercrossingv12.5.zip | 126.82 KB

obsolete. The map is pretty fun to play, especially with the death sheep hero :p. Download if youre into mass unit games.

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2,717 downloads

Uploaded:28/07/2005

Tactics Unleashed : Prologue

tactics_unleashed.zip | 1.58 MB

campaign.

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2,713 downloads

Uploaded:23/08/2003

LotR: The Ring Wars

lotr_ring_wars_beta13.zip | 710.93 KB

the players! Map features multiplayer support and 12 players, each in a different level of importantance and challenge. Try mastering all 12! Ring Wars is now playable on Battle.net again, although not on RoC The map keeps it realistic and true to J.R.R. Tolkiens' works while still being playable and balanced! You won't see any skills that don't fit the hero or skills that make no sense aka Frodo with Rain of Chaos and Dark Patrol. Beta 13 features: 200+ custom spells 50 heros (not counting ring event heros) 6 level of spawning for 24 different spawners (more to come) Reward system Food system to secure unit limit enforcement Realistic terrain and details Realistic units and spells Triggers to minimize lag Fixes all known bugs and imbalance issues

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2,712 downloads

Uploaded:01/04/2010

City TD

city_td_v1.0.w3x | 1.23 MB


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2,699 downloads

Uploaded:26/06/2006

Warcraft 3: TFT v1.20e Traditional Chinese Patch

war3tft_120e_chinese_trad.zip | 48.74 MB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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2,671 downloads

Uploaded:27/01/2004

The Frozen Throne Patch [English]

war3tft_114b_english.bin | 17.26 MB

HISTORY -------------------------------------------------------------------------- - PATCH 1.14b -------------------------------------------------------------------------- FIXES - Fixed an issue with recalling control groups and quickly pressing \'TAB\' to change your selected subgroup. -------------------------------------------------------------------------- - PATCH 1.14 -------------------------------------------------------------------------- FIXES - Fixed an issue with custom save games from version 1.12 (including those from Orc Act I) so Hero Agility is recognized properly. Attack speeds will now be correct when loading from a previous save game. - Fixed an issue that caused Scroll of Town Portal to always place your units to the lower right side of your town hall instead of the location you clicked. - Fixed an issue with the Skeletal Mage upgrade that prevented the Raise Dead skill from working on the corpses inside Meat Wagons. - Fixed an issue that caused a unit to permanently lose 75% of its attack speed if it was Polymorphed or Hexed while under the effects of Unholy Frenzy. - Fixed an issue with Spirit Link in which, if one of the linked units was a Troll Berserker with the Berserk ability active, all units linked with that Troll would take the increased damage penalty associated with the Berserk ability. - Fixed an issue in which, if a unit casting a channeling spell died from Mana Flare, the channeled spell would linger in the area permanently. - Fixed an issue that caused the Call to Arms command not to work if you clicked the button an EVEN number of times. - Fixed an issue with Hero and unit ability orders in which, under certain conditions, ability orders would not be dispatched properly, causing \"lag\" or unresponsiveness. - Fixed an issue that caused Glaive Throwers to lose damage when the Vorpal Blades upgrade was researched. BALANCE CHANGES Undead - Anti-magic Shell cost reduced to 100 from 150, and hit points absorbed reduced to 300 from 350. Night Elf - Mana Flare area-of-effect damage radius reduced to 200 from 250. Neutral Units and Heroes - Nerubian Webspinners now cost 200/35/3, up from 175/25/2. - Stampede damage reduced from 80 per beast to 60 per beast. - The Beastmaster bear\'s Bash ability now stuns Heroes for 1 second instead of 2 seconds. - Summoned Treants no longer give large gold bounties. NOTES: Replays are incompatible between major game revisions (1.13 replays cannot be viewed with the 1.14 version of Warcraft III). -------------------------------------------------------------------------- - PATCH 1.13b -------------------------------------------------------------------------- FIXES - Fixed an issue related to copy protection. ANNOUNCEMENT We are aware of some new issues that came up with the release of the 1.13 patch. We will be releasing a 1.14 patch in the near future that addresses some of these issues, including: - Custom save games from version 1.12 (including those from Orc Act I) incorrectly recognize Hero Agility, causing slow attack speeds after the 1.13 patch is applied. This will be fixed in the 1.14 patch. - Town Portal always places your units to the lower right side of your town hall instead of the location you clicked, as it previously did. This will be fixed in the 1.14 patch. - If you research the Skeletal Mage upgrade, then you will no longer be able to use the Raise Dead skill on the corpses inside a Meat Wagon. This will be fixed in the 1.14 patch. - When a unit with Unholy Frenzy is Polymorphed or Hexed, the unit permanently loses 75% of its attack speed. This will be fixed in the 1.14 patch. - If an Orc player uses the spell Spirit Link, and one of the linked units is a Troll Berserker with the Berserk ability active, then all units linked with that Troll will take the increased damage penalty associated with the Berserk ability. This will be fixed in the 1.14 patch. - If a unit casting a channeling spell dies from Mana Flare, the channeled spell lingers in the area permanently. This will be fixed in the 1.14 patch. - The Call to Arms command does not work if you click the button an EVEN number of times. This will be fixed in the 1.14 patch. * Any other confirmed issues that we can fix in time for the release of the 1.14 patch. Regarding balance, we are currently assessing the state of balance of 1.13 based on user feedback, online testing, and the review of replays. Although we will make some number of balance changes in 1.14, these have yet to be determined. We appreciate the community\'s patience and support in our endeavor to further tune the play balance, enhance the feature set, and increase the stability of Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne. - Blizzard Entertainment -------------------------------------------------------------------------- - PATCH 1.13 -------------------------------------------------------------------------- FEATURES - Acts II & III, the conclusion acts to the bonus Orc campaign contained in The Frozen Throne, are included in this patch. To play these levels, you can simply click the \"Chapter Two - Old Hatreds\" link from the Bonus Campaign screen. If you have completed Act I, your Heroes will carry over to Act II. Otherwise, your Heroes will be default-level Heroes with basic starting items. - Warcraft III now supports binding an email address to your Battle.net account, so that you can recover your password at a later stage, similar to the functionality that was added to D2. - Race selection on the scheduled game dialog (tournament finals) is now saved for future scheduled games. MAPS Expansion - Frozen Throne - (2)Tirisfal Glades - Red creep camp a bit easier; lowered the level of item drop from 7 to 5. - (2)Glacial Thaw - Switched the start locations to face the center of the map. Lowered the level of a few creep camps; lowered the level of a few item drops. - (4)Paradise Island - Creeps are less likely to aggro passing units. - (4)Twisted Meadows - Added ground-based anti-air creep to the island. Added some trees behind the 3 o\'clock start location to prevent building NE town hall behind the gold mine. Changed a level-4 drop from charged item to permanent item. - (4)Bridge Too Near - Switched start locs with the expansion gold mines. - (4)Devil\'s Cauldron - Lowered the total level of 4 creep camps. - (4)Turtle Rock - The two large turtles that are placed between player bases each drop a better item. Removed Rune of Lesser Healing from the expansion creep. - (4)Floodplains 1v1 - Removed the easy creep camp outside of player\'s base and moved it to the other easy creep camps further from the player\'s base. - (4)Lost Temple - Adjusted creep camps and item drops. - (4)Avalanche - Weakened the 3 o\'clock and 9 o\'clock expansion creeps. Added a green-sized camp in place of the orange camp. - (6)Bloodstone Mesa - Moved expansion creep back. Removed Marketplace and added Tavern. - (6)Rice Fields - Changed all the randomly generated creep camps; they are a bit easier for the user now. - (6)Wellspring - Added more trees to the starting location and moved the lumber a bit closer to the town hall. Removed the east and west gate from the center and created a bit more room around the Taverns. - (6)Stranglethorn Vale - Expansion creeps are a bit easier now. - (6)Timbermaw Hold - Moved the bottom Dragon Roost creep closer together to eliminate two creep icons. Moved bottom middle start location deeper into forest to prevent the easy (green) creep camp from being nuked from start location placement. Same change to the bottom left position. Added a tree to the hole in the forest at the top left position to prevent units from getting stuck when portaling home. - (8)Friends - Changed drop item classification from \'any\' level-6 items to \'charged\' level-6 items. - (8)Feralas - Removed some creep camps to help the flow of the game. - (8)Rock Quarry - Added some trees to several start locs that needed more lumber. Added ground-based anti-air to the center of the map. - (8)Mur\'gul Oasis - Added another 1500 gold to the starting locations. - (8)Deathknell - Removed the center creep camp and neutral building. - (8)Plains of Snow - Moved Teal\'s easy creep camp farther away to prevent them from being nuked at the start of the game. - (8)Garden of War - Moved Yellow\'s easy creep camp to prevent them from being nuked at the start of the game. - (8)Battleground - Moved 12 o\'clock easy creep camp further away from start location to prevent them from being nuked at the start of the game. Classic - Reign of Chaos - (2)Plunder Isle - Added some ground-based anti-air units to the Dragon camps; also added some trees to the top start location. - (4)Lost Temple - Adjusted item drop in center area. Expansion gold mines should be a bit tougher. Each player\'s expansion gold mine now has one melee creep. The Goblin Merchant camp is now tougher and has anti-air. BALANCE CHANGES Human - Storm Bolt stun is now 5 seconds vs. units and 3 seconds vs. Heroes at all levels. Previously, it had this level of stun at level 1, but went up 2 seconds vs. units and one second vs. Heroes each level. Additionally, level-2 and level-3 damage are now 225 and 350, respectively. - Militia can now only be created from a player\'s starting Town Hall, but they can still be created from any of the player\'s Keeps or Castles. - Blizzard is now damage capped. This damage cap is invoked when Blizzard hits more than 5 targets per wave. - Scout Tower hp reduced to 300 from 500, and armor reduced to 0 from 5. - Human towers now gain 2 armor per masonry upgrade, up from 1. - Banish has been reworked. Previously durations were 12(5) / 24(7) / 36(9) by level, and mana costs were 75/50/25 by level. Instead, its mana cost is now constant at 75 mana; its cooldown decreases with level (5 / 3 / 1); and its durations only slightly improve with level (12(4) / 15(5) / 18(6)). - Siphon Mana maximum range reduced to 800 from 850. - Flying Machine hit points increased to 200 from 175. - Holy Light mana cost reduced to 65 from 75. Undead - Web upgrade cost increased to 150/150 from 75/75. - Spirit Touch now restores 3 mana per casting, down from 4. - Possession has been reworked. It is now a channelled spell with a 4 1/2 second casting duration. During this time, the target is disabled and frozen into place, but is also invulnerable; and the Banshee takes triple damage from all attacks. Stunning or killing the Banshee that is casting Possession will cause the spell to abort. Additionally, the range of Possession has been increased to 350 from 200. - Anti-magic Shell has been redesigned. The spell now absorbs the first 350 points of spell or magic damage dealt to the target, but does not grant magic immunity. Note that spells absorbed by AMS can still deal secondary effects, such as stun, paralysis, or mana drain. Also the mana cost of AMS has been re-balanced to 150. Orc - Troll Batrider Unstable Concoction damage reduced to 550 from 900, and splash damage increased to 140 from 100. - Troll Batrider damage increased to 13-15 from 11-12. - Level-1 Spirit Wolves now move at speed 320, down from speed 350. - Level-3 Spirit Wolves now have 500 hit points, up from 400 hit points. - Damage sustained over Spirit Link is now never fatal. Fatal damage sustained via Spirit Link instead reduces a unit to 1 hit point, and dispels Spirit Link. - Stasis Trap area of effect reduced to 400 from 500. - Shockwave now has a damage cap of roughly 12 units affected. Note that this limit will not typically be reached except in team games. Night Elf - Shadow Strike level-1 DoT damage reduced to 10 per period, down from 15. - Detonate mana drain reduced to 50 from 100. - Druid of the Claw caster upgrade times reduced to 25 seconds and 35 seconds respectively, down from 45 seconds and 1 minute. - Dryad damage increased to 17-19 from 16-18. - Glaive Thrower damage changed from 39-50 to 36-53. - Eating trees now heals 500 hit points over 30 seconds, up from 200 hit points over 10 seconds. Neutral Buildings, Units and Heroes - Beastmaster Strength reduced to 22 from 25, and base armor reduced to 2 from 3. - Level-2 hawk hit points reduced to 450 from 625, and level-3 hawk hit points reduced to 650 from 875. - Breath of Fire and Drunken Haze mana costs reduced to 70 from 75. - Naga Sea Witch speed reduced to 300 from 320. - Frost Arrows mana cost is now 10 per shot, up from 7 per shot. - Pit Lord footprint, or collision size, has been reduced to 32 from 48. This means that he takes up less space on the battlefield. - Rain of Fire is now damage capped. This damage cap is invoked when Rain of Fire hits more than 5 targets per wave. - Level-1 Black Arrow no longer has a cooldown, but level-1 Minion damage reduced to 9-10 from 14-15. - Cleave attack splash radius increased to 200 from 150. - Dragonspawn Meddlers have been rebalanced to correctly reflect their food, level and gold cost. They now have 370 hit points, down from 500 hit points, and deal 12-13 damage, down from 21-25 damage. - Mercenary Barbed Arachnathids are now available at the start of the second day, instead of very early in the game. - Creep Bloodlust mana cost increased to 75 from 50. - Creeps with Faerie Fire always use the creep version of Faerie Fire now. Additionally, creep Faerie Fire cooldown increased to 8 from 5. - Creep Curse cooldown increased to 8 from 5. - Thunder Lizard cost increased to 6 food from 5, and 150 lumber from 80 lumber. Items - Replenishment Potion can now be sold to a shop for 75 gold, down from 200 gold. - Sentry Wards now have 2 charges, down from 3. - Anti-magic Potion duration increased to 15 from 10. - Orb of Fire cost reduced to 300 from 375. - Orb of Venom cost reduced to 325 from 375. - Healing Wards and Ankh of Reincarnation are now level-4 items (down from 5). - Red Drake Egg, Stone Token and Spiked Collar are now level-5 items, up from level 4. - Staff of Preservation cost reduced to 150 from 200. - Staff of Preservation no longer affects allied units--it now can only affect its owner\'s units. - Staff of Sanctuary now heals 15 hp/sec, up from 10 hp/sec. Other - We have made modifications to how gold is mined. Although these changes are somewhat difficult to describe, the effect is that in almost all cases, 5 peons are required for an Orc or Human to mine a gold mine at maximum efficiency (assuming the town hall equivalent is as close as possible). WORLD EDITOR FEATURES/IMPROVEMENTS General - Map-specific option for game data set to be used (custom vs. melee). - Model selection dialog now includes all doodad/destructible variations. - Added \"standard/custom\" filter menu to ability selection UI. - Added \"Hero Attributes - Attack Speed Bonus per Agility Point\" field to Gameplay Constants. - Added preference for \"Automatically zoom Previewer to fit new models\" (Visual tab). - New Gameplay Constants for global \"Tech Tree - Dependency Equivalents\". - New Gameplay Constants for tier-based Hero experience bonus factors. - New Game Interface fields for many of the game UI strings (Text - General fields). - Maximum unit movement speed increased from 400 to 522. - Minimum unit movement speed decreased from 25 to 1. - Added \"Advanced->Reset Fixed Object Heights\" option. (Turn off to preserve any fixed object heights [set via ctrl-page up/down] while moving them.) - Object Manager Items tab now includes global item tables. - Increased maximum texture space for tilesets (was 12, now 13). Trigger Editor - \"Hero skill\" trigger parameter UI now allows selection of all Hero abilities, including custom. - Increased maximum length of trigger comments (was 640, now 2048). - \"Event Response - Triggering Player\" is now valid during \"Dialog - Dialog Button Click\" events. - Added special doodad animation tags \"show\" and \"hide\". - \"Conversion - Convert Externalized String\" will now work properly with string concatenation and substrings. - Enabled all save/load game trigger actions for general use (i.e., no longer Blizzard-signed maps only). - Added \'Pawns An Item\' unit event (for units selling items back to shops). - Added new functions for working with \"multiboards\" (new Multiboard function category). - Added various new functions: - Ability Name (string call) - Buff Comparison (condition) - Conversion - Convert String Case (string call) - Destructible - Destructible Name (string call) - Environment - Turn Water Deformation On/Off (action) - Environment - Point Is Blighted (boolean call) - Event Response - Target Point Of Ability Being Cast (point call) - Event Response - Target Unit Of Ability Being Cast (unit call) - Event Response - Target Destructible Of Ability Being Cast (destructible call) - Event Response - Target Item Of Ability Being Cast (item call) - Game - Show/Hide Creep Camps On Minimap (action) - Game - Creep Camp Display Is On (boolean call) - Game - Enable/Disable Minimap Buttons (action) - Item - Set Charges Remaining (action) - Item - Item Charges Remaining (integer call) - Item - Set Custom Value (action) - Item - Custom Value Of Item (integer call) - Item - Item Name (string call) - Player - Leaves Game (event) - Player - Player Score (integer call) - String Length (integer call) - Unit - Set Rally-Point To Point (action) - Unit - Set Rally-Point To Unit (action) - Unit - Set Rally-Point To Destructible (action) - Unit - Rally-Point As Point (point call) - Unit - Rally-Point As Unit (unit call) - Unit - Rally-Point As Destructible (destructible call) - Unit - Remove Specific Buff (action) - Unit - Unit Has Specific Buff (boolean call) - Unit - Level Of Unit (integer call) - Unit - Level Of Ability For Unit (integer call) - Unit - Count Items Carried (integer call) - Unit - Current Order Of Unit (order call) - Added \"Height Offset\" Camera Field value - Added Map Flag values - Observers on defeat - Use random Heroes - Use random races - Visibility - Hide Terrain - Visibility - Map Explored - Visibility - Always Visible Sound Editor - Added Edit->Find command (works on sound/music list and variable list). Object Editor - Custom Buffs/Effects data (new tab). - Option to sort objects by name only (View->Sort Objects By Name). - Holding down Shift while modifying a numerical value will disable all min/max limits for that field (use with caution; this can potentially crash the game!). - Tech Item dialog allows selection of special multi-unit \"Equivalents\" (any Altar, etc.). - Ability dialog allows selection of \"None\" for \"Abilities - Default Active Ability\" unit field. - New unit fields for tier-based tech tree requirements. - Enabled additional abilities for modification: Devour Cargo, Entangled Gold Mine Ability, Load (Entangled Gold Mine), Poison Sting, Way Gate Ability. - Increased maximum number of workers per gold mine to 32 (was 4). - Morphing abilities now support different unit types per ability level in the game. - Doodad \"tinting color\" fields now dynamically displayed based on number of variations (and they support Auto Fill Levels command). - Added various new fields: - Art - Selection Size - Editor (items) - Art - Animation Names (abilities) - Art - Lightning Effects (abilities) - Data - Uprooted Defense Type (\"root\" abilities) - Stats - Hero - Hide Hero Interface Icon (Hero units) - Stats - Hero - Hide Hero Minimap Display (Hero units) Import Manager - New command for importing all files within a directory (File->Import Files). - New command for exporting all files at once (File->Export All Files). WORLD EDITOR FIXES General - Item Tables dialog is accessible from Unit Properties dialog (ROC only). - Pre-placed summoned units count towards creep camp minimap icons. - \"Extra->Cinematic Arthas\" model file reference is invalid. - Game lock-up when decreasing level of \"Attribute Bonus\" ability. - Crash when resizing column in Gameplay Constants/Game Interface dialogs too far to the right. - Excessive performance loss when units and start locations overlap. - Doodad \"fixed height\" status is not preserved across undo operations. - Setting \"Berserker Upgrade\" or \"Barrage\" to researched in Upgrade Properties disables the corresponding units. - Pre-placed random units may have their team color set to red in game, regardless of owner. - Unit Properties dialog does not display mana value for buildings with mana. - Moving a start location which is on top of another start location can cause duplicate start locations. - Random Group references used for dropped items are not displayed properly in the Object Manager. - View menu does not always refresh properly after changing layers. - Advanced->Adjust Cliff Levels does not adjust water height along with terrain. - Added names for all \"unknown\" abilities. - Using lumber upkeep (via Gameplay Constants) can cause the game to crash on the scorescreen. Trigger Editor - Unit event \"Uses an item\" does not fire for items with unlimited charges. - Action \"Player Group - Set Alliance\" ignores the player groups and sets the alliance for all players. - Attempting to enable a trigger does not properly validate that the trigger script compiles. - Action \"Game - Show/Hide Custom Campaign Button\" fails if game has been loaded from a saved game. - Action \"Skip Remaining Actions\" can cause compile errors if used as a parameter to another function. - \"Event Response - Casting Unit\" and \"Target Point Of Issued Order\" become reset after a \"Wait\" action. - Invalid sub-functions are not disabled when pasting triggers. - Function menu appears in the dialog for setting variable initial values. - \"Automatically create unknown variables when pasting\" option does not work for \"Set Variable\" actions. - \"Edit->Category Is Comment\" toggle is not undoable. - \"Game Cache - Cache Value Exists\" fails on Integer value types. - Deleting functions may corrupt the strings within other \"cut\" functions (manifest after pasting). - \"Event Response - Learned Skill Level\" result is off by one for all levels greater than one. - Variables dialog sorting by Initial Value does not sort properly. - Unit-Targeted Order for Drunken Haze uses invalid order string \"st.rongdrink\" (should be \"drunkenhaze\"). - Map Flag value \"Observer chat\" is obsolete and causes compile errors. Sound Editor - There is no way to remove imported sounds (TFT can use Import Manager). Object Editor - Default values for ability levels beyond four are not loaded properly in game. - Custom \"Required Animation Names\" values do not display properly in the editor (works in game). - Character limit on extended tooltip fields too small (was 300, now 1024). - Custom values of \"Techtree - Requirements - Levels\" field are not loaded properly in game. - Maximum value for some ability duration fields is too small (was 300, now 3600). - Ability \"data\" fields do not show up for custom versions of some abilities. - Black Arrow data fields list \"Damage Bonus\" twice. One should be \"Summoned Unit Duration.\" - Unit/item tooltips referencing custom abilities will display as zero in game. - Hotkey field not allowed to be empty. - Changing an object \"category\" does not automatically refresh the field list, if necessary. - Maximum value for ability \"Stats - Required Level\" and \"Stats - Level Skip Requirement\" is too small (10). - Upgrade \"Techtree - Requirements\" fields are not loaded properly beyond level 1 in game. - Upgrade effect \"Ability Level Bonus\" does not recognize custom abilities in game. - Upgrade effect \"Ability Level Bonus\" does not apply multiple levels to units created after researching. - \"Stats - Build Time\" values less than 8 cause Heroes to be unable to revive. - Extra \"data\" fields appear for certain Orb abilities. - \"Stats - Levels\" field does not appear for non-Hero abilities (where it can be valid in some cases). - \"Stats - Casting Time\" and \"Stats - Mana Cost\" fields do not appear for item abilities (can be valid). - Three upgrade effects are missing appropriate data and UI: \'rtma\', \'rart\', \'rauv\'. - Setting Ability or Upgrade race to \"Critter\" or \"Commoner\" can crash the editor. - Excessive load times for abilities or upgrades with many levels (noticeably improved). - Improper truncation of ability name displayed with commas. - Using 10 Mirror Images will crash the game (max should be 9). - Values cannot be set to original default values if the campaign value is different. - Custom doodads/destructibles can be chosen as the base object for a new custom object (leads to crash). - Object tabs do not always refresh properly after importing \"all\" object data file. - Minimum value for Brilliance Aura \"Data - Mana Regeneration Increase\" is too small (was 1, now 0). - Maximum value is too small for various ability data fields that can optionally be used as percentages. - Buildings with no pathing map crash the game. - Custom abilities based on Locust Swarm do not recognize the \"Sound - Effect Sound (Looping)\" field. - Unit field \"Abilities - Default Active Ability\" does not work with custom abilities. - Abilities \"Essence of Blight\" and \"Spirit Touch\" should not have mana and hp related \"Data\" fields, respectively. - \"Replenish\" and related abilities have a \"Stats - Casting Time\" field that should read \"Data - Maximum Units Affected\". - \"Parasite\" and related abilities have a \"Stats - Casting Time\" field that should read \"Data - Summoned Unit Duration\". - Abilities \"Defend\" and \"Magic Defense\" do not apply modifiers properly if additional levels are learned while they are active. - Abilities may display the \"editor suffix\" corresponding to a different ability. - Auto Fill dialog allows any character for hotkey fields. - \"Art - Scaling Value\" is not applied to building placement cursor in game. - Pasting \"True\" values over \"False\" values does not work. Campaign Editor - Custom campaign objects are not listed in dialogs in the rest of the Campaign Editor. - Custom campaign abilities display every possible \"Data\" field. - User-selected variable difficulty level does not take effect in the game. AI Editor - Food limit displays as 90, even though 100 (or more) is possible. - Reloading an already open AI data file does not revert the current data. NOTES: Replays are incompatible between major game revisions (1.12 replays cannot be viewed with the 1.13 version of Warcraft III). Custom save games will not load from version 1.12. -------------------------------------------------------------------------- - PATCH 1.12 -------------------------------------------------------------------------- MISCELLANEOUS FIXES - Cinematic sequences that were not playing within certain foreign language versions have been fixed. - Fixed problem that enabled you to save games that could not be loaded. - Fixed problem that enabled you to create a replay that could not be properly played back. MAP FIXES - Rune of Rebirth has been removed from maps (6)GnollWood and (4)Floodplains1v1. - Gold mine positioning has been rebalanced and the starting location tree placement has been improved for the map (2)TwoRivers. - A Golem has been added to each of the Mercenary Camps within the map (4)Twisted Meadows. - Destructible rocks have been added to the upper and lower gold mine areas in (4)Avalanche. CREEP FIXES - The creep version of Inner Fire has had its mana cost increased from 35 to 75. - The creep version of Raise Dead has had its cooldown increased from 5 to 12 seconds. - The creep version of Purge no longer stuns units. - The creep version of Abolish Magic has had its mana cost increased from 50 to 75. UNDEAD CHANGES - Within the Tomb of Relics maximum stock for the Rod of Necromancy has been reduced from 2 to 1. HUMAN CHANGES - Aerial Shackles damage has been increased from 20 points per second to 30 per second. - The gold cost for a Dragonhawk Rider has been reduced from 235/40 to 200/30. - Arcane Towers now deal Piercing damage, and have had their range increased from 700 to 800. - Animal War Training upgrade cost has been reduced from 150/250 to 125/175. - Long Rifles Upgrade now requires a Keep instead of a Workshop. NIGHT ELF CHANGES - Spirits of Vengeance (which are summoned by the Avatar of Vengeance) have had their damage increased from 14-18 to 17-21. ORC CHANGES - You no longer need a Fortress as a prerequisite to build Batriders. - Wind Rider hit points have been reduced from 600 to 570. - Burrow armor has been increased from 2 to 5 and damage has been reduced from 1d8+33 to 1d5+22 CLASSIC CHANGES - Anti-air creeps have been added to each Mercenary Camp in the map (4)Tranquil Paths (Reign of Chaos). - Wyvern hit points have been reduced from 600 to 570. - Halls of the Dead and Black Citadel attack cooldown have been reduced from 2.0 to 1.5. - The multiplayer custom map desync that occurs between Reign of Chaos and Frozen Throne players has been fixed. NOTES: Replays are incompatible between major game revisions (1.11 replays cannot be viewed with the 1.12 version of Warcraft III). Custom save games will not load from version 1.11. -------------------------------------------------------------------------- - PATCH 1.11 -------------------------------------------------------------------------- FIXES - Classic Campaign unit damage has been adjusted to match 1.01 values. - Some custom maps would crash because they had pre-1.10 data embedded in them. - Czech-only: fixed a crash with the display news items. - Fixed a number of text strings within our localized versions. - Fixed a number of hotkeys within our localized versions. -------------------------------------------------------------------------- - PATCH 1.10 -------------------------------------------------------------------------- THE FROZEN THRONE SPECIFICS FEATURE INFORMATION - Further information regarding modifying hotkeys can be found in your Warcraft III installation directory. MAPS - Numerous maps have had minor improvements made to them. BALANCE CHANGES Human - Lumber Mill cost reduced to 120 from 145. - Lumber upgrade now gives +10 lumber capacity per level of the upgrade, up from +5 lumber capacity per level of the upgrade. - Human masonry upgrade cost reduced to 100/25, 125/50 and 150/75 from 100/100, 125/175, 175/250. - Guard Towers and Arcane Towers now cost 70/50 to upgrade, down from 80/60. - Mortar Teams now have a limitless supply of flares. However, a particular Mortar Team can only use a flare once per 2 minutes. - Flying Machine damage versus air increased to 12-13 from 7-8. - Gryphon Aviary cost changed to 140/150 from 120/240. - Gryphon Aviaries now require a Keep instead of a Castle. However, both the Cloud upgrade and Gryphon Riders require a Castle to access. - Dragonhawk Riders are now correctly a level 3 unit instead of a level 5 unit. This only impacts the experience gained when they are killed. - Dragonhawk Rider build time reduced to 30 from 45. - Spell Breaker hit points reduced to 600 from 650. - Spell Breaker armor type changed to Medium. - Mana cost of Spell Steal increased to 75. - Scroll of Regeneration now heals 225 hit points over its 45 second duration, up from 150 hit points. - Thunder Clap damage reduced to 60/100/140 from 70/110/150. - Orb of Fire cost reduced to 375 from 400 and splash radius increased to 140 from 125. - Priest heal effect increased to 25 hit points per cast, up from 20; Priest heal mana cost increased to 5 from 4. - Sorceress damage increased to 10-12 from 8-10. - Powerbuild has been improved. Each additional Peasant contributes 60% of the speed of the first, up from 50%. Undead - Crypt Fiend damage reduced from 28-33 to 26-31. - Burrowed Crypt Fiends now heal 5 hp/sec down from 10 hp/sec. - Ghoul hit points upgraded to 340 from 330. - Orb of Corruption cost was reduced to 375 from 400, and its armor decrease has gone to 5 from 4. - Rod of Necromancy cooldown increased from 15 to 22. - Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and damage per target reduced to 75/125/200 from 100/150/200. - Impale area of effect width reduced to 250 from 300. - Gargoyles now require Halls of the Dead instead of Black Citadel. - Obsidian Statue Spirit Touch now replenishes 4 mana per casting, down from 5. - Obsidian Statue Aura of Blight effect reduced to 10 hp/sec from 12 hp/sec. - Boneyard cost changed to 175/200 from 125/250. - Halls of the Dead and Black Citadel deal one quarter as much damage as previously, but now possess a frost attack similar to that of Nerubian Towers. - Nerubian Tower damage reduced to 1d2 + 8 from 1d2 + 10. - The Tomb of Relics now sells Dust of Appearance, but no longer sells Lesser Clarity Potions. - Devour Magic now heals 50 hit points per spell devoured, up from 25, and restores 75 mana, up from 50. - Destroyer damage reduced to 19-21 from 21-24. - Frost Wyrm damage increased to 93-115 from 85-105. Orc - Demolisher damage reduced from 82-102 to 76-94. - Kodo Beasts are now Unarmored. - Raiders now have a base armor of 1, up from 0. - Ensnare duration increased to 15 from 12, and range increased to 500 from 400. - Shockwave area of effect width reduced to 250 from 300. - Chain Lightning base damage reduced to 85/125/180 from 100/140/180. - Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to 25 from 15. - Tauren Chieftain speed increased to 270 from 250. - The Tauren Chieftain now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. - Purge has been improved. It no longer slows friendly units when used on them, and it causes enemies to stop for a brief moment when first cast (in addition to slowing them later). - Wind Riders no longer require a Fortress to be built. - Wind Rider damage reduced to 36-44 from 39-47. - Wind Rider poison now deals 4 damage a second, up from 3.3 damage a second. - Wind Rider speed reduced to 320 from 350. - Tauren Totem cost changed to 135/155 from 90/200. - Orb of Lightning cost reduced to 375 from 400. - The Voodoo Lounge now sells Lesser Clarity Potions, but no longer sells Dust of Appearance. - Spirit Link mana cost reduced to 75 from 100. - Mirror Image cost reduced to 125 from 150. - Blademaster\'s base Agility increased to 24 from 23. Night Elf - Entangle duration versus Heroes reduced to 3/4/5 from 3/5/7. - Fan of Knives maximum damage reduced to 300/625/950 from 350/675/950, and damage per target reduced to 75/120/180 from 90/135/180. - Chimaera splash increments reduced by 50 for quarter, 25 for half. This effectively means that Chimaeras will do less splash damage than previously. - Mana Flare has had a bug fixed that was preventing multiple Mana Flares from attacking multiple targets at the same time. As a result, Mana Flare has been rebalanced, and deals up to 90 damage to targets in a 250 area when a unit casts a spell, down from 125 damage. - Archer hit points reduced to 240 from 310. - Archers now have a new passive ability, Elune\'s Grace. This ability grants them 35% damage reduction against Piercing attacks, and 20% damage reduction against spells. - Hippogryph Rider hit points decreased to 765 from 835 and armor increased to 1 from 0. - Dryad damage increased from 15-17 to 16-18. - Mountain Giant base armor increased to 4 from 0 and hit points increased to 1600 from 1400. - Hardened Skin upgrade cost reduced to 100/175 from 100/250, and damage reduction reduced to 12 from 15. - Chimaera Roost cost changed to 140/190 from 100/230. - Orb of Venom cost reduced to 375 from 400 and poison damage/sec increased to 7 from 6. Neutral Buildings, Units, and Heroes - Forked Lightning damage reduced to 85/160/250 from 100/175/250. - Tornado now deals 7 damage a second to buildings in its general vicinity (down from 10) and 50 damage to buildings it is over (down from 80), and it now costs 250 mana to cast, up from 150. - Silence area of effect increased from 150/250/350 to 200/275/350. - Mercenaries cost 25% more gold than previously. - Mud Golem availability delayed to second day. - Summoned Doom Guard hit points increased to 1600 from 1350. - Howl of Terror % damage reduction increased by 5% at all levels. - Zeppelin hit points increased to 575 from 500. - Forest Troll Shadow Priests have had their starting availability delayed by 60 seconds to 120 seconds. - The Beastmaster now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. Items - Scroll of Restoration is now a level 5 item instead of a level 6 item. Other - Town Portal now takes 5 seconds to activate, up from 3. - Units killed in a transport will \"spill out\" over a wider area. This means that surrounding a webbed transport and killing it will generally not kill the passengers. - Tavern instant revive costs three times more lumber than previously. - Heroes revived at the Tavern now are brought back to life with 0 mana and 50% health. - Tier 3 town halls all cost 20 lumber and 20 gold less. - At tiers 2 and 3, a player who owns only one Hero (dead Heroes count) will gain bonus experience. This bonus is 10% at tier 2, and 20% at tier 3. This affects all experience gain--both from killing creeps and enemy units. REIGN OF CHAOS SPECIFICS MAPS - All multiplayer maps that were shipped with the original product have been patched to have improved item drop tables. - Some maps have been additionally improved with other minor enhancements. - Tranquil Paths now has random creeps. BALANCE CHANGES Humans - Devotion Aura now gives 1.5/3/4.5 armor per level. - Powerbuild effectiveness has been reduced to 60% of its previous strength in terms of how much speed additional Peasants add when supporting the construction of a building. Note that the cost increase per additional Peasant is unchanged. - Thunder Clap damage reduced to 60/100/140 from 70/110/150. - Gyrocopter damage increased to 27-32 from 25-30. Undead - Shade speed increased to 350 from 270, but hit points reduced to 125 from 250. - Animate Dead\'s duration reduced to 40 from 120, cooldown reduced from 180 to 240. Additionally, animated units are invulnerable, but can still be dispelled. - Death Pact and Dark Ritual can now be used on invulnerable units. - Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and damage per target reduced to 75/125/200 from 100/150/200. - Halls of the Dead and Black Citadel attack cooldown is now 2 seconds up from 1 second, and their damage has been reduced by 33% as well - Gargoyle attack versus air decreased to 1d11 + 43 from 1d13 + 50 to reflect new air pathing changes. Orcs - Wind Walk now has a cooldown of 5 seconds, costs 75 mana at all levels (changed from 100/75/25), and deals \"backstab\" damage. When a Blademaster attacks while using Wind Walk, he deals bonus damage to his victim. - Lightning Shield range increased to 600 from 500. - Ensnare duration increased to 15 from 12, and range increased to 500 from 400. - Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to 25 from 15. - Shockwave area of effect width reduced to 250 from 300. - Chain Lightning base damage reduced to 85/125/180 from 100/140/180. - Tauren Chieftain speed increased to 270 from 250. - The Tauren Chieftain now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. - Wyvern hit points increased to 600 from 500. - Wyvern poison now lasts 25 seconds and deals 4 damage a second. - Headhunter cooldown reduced to 2.26 from 2.34. - Berserker Strength now requires a Stronghold instead of a Fortress. - Mirror Image cost reduced to 125 from 150. Night Elves - Dryad damage increased from 15-17 to 16-18. - Entangle now prevents an affected unit from attacking, and interrupts channeling spells such as Blizzard and Starfall. However, its duration has been reduced to 12(3)/24(4)/36(5) (unit(Hero)). - Treants created by Force of Nature now benefit from the Nature\'s Blessing upgrade. - Mana Burn cooldown is now 7/6/5 seconds by level, down from 7/7/7 seconds by level. - Tranquility cooldown reduced to 60 from 120. - Tranquility mana cost reduced to 125 from 200. - Cyclone no longer affects mechanical units. - Rejuvenation can now be cast on units at full health. - Ancients now attack while rooted. - Hippogryph attack decreased from 1d9 + 37 to 1d7 + 31 to reflect new air pathing changes. - Chimaera splash increments reduced by 50 for quarter, 25 for half. This effectively means that Chimaeras will do less splash damage than previously. Items - Items have been revamped with new level tables. Items now have a level from 1 to 8, along with one of several categories. Items of levels 1 to 6 can be charged items, permanent items, or powerups. Items of level 7 or higher are artifacts. Examples: Wand of Lightning Shield (charged), Stone Token (charged), Ring of Protection +2 (permanent), Tome of Strength +2 (powerup), Mask of Death (artifact). - You can now sell items at the Goblin Merchant by right-clicking on an item, and then \"dropping\" it onto a Goblin Merchant. - Scroll of Town Portal now takes 5 seconds to use. During this time it is being \"channeled\", and the Hero using it cannot be attacked or stunned. Under no circumstances can the town portal be aborted once started. - Wand of Illusion can no longer be cast on hostile units. This change was made to prevent players from cheesing high level creep camps by using Wand of Illusion on high level creeps, and then using this illusionary creep to tank the damage. - Boots of Speed no longer stack: two Boots of Speed will make a Hero just as fast as one. Other - When \"attack-moving\", air units now prefer to attack other air units more often than previously. - Creeps that are not in combat now ignore flying units. This means that if you move flying units around using \"move\" instead of \"attack move\", creeps will generally not attack them. - Creeps can no longer be dragged via constant attacks--they eventually give up and return to their start location. - Goblin Sappers now deal 750 damage to buildings, 250 damage to all units, and 185 damage to Heroes. These values are reduced by armor values such as \'5 armor\', but do not interact with armor types (e.g. \'Medium armor\'). - Units in a transport over ground will \"spill out\" over a wider area. This means that surrounding a webbed transport and killing it will generally not kill the passengers. NOTES: Replays are incompatible between major game revisions. (1.07 replays cannot be viewed with the 1.10 version of Warcraft III.) Custom save games will not load from version 1.07. -------------------------------------------------------------------------- - PATCH 1.06 -------------------------------------------------------------------------- BALANCE CHANGES Improved Counterability Unarmored Light Medium Heavy Fortified Hero Normal 100% 150% 100% 100% 50% 100% Piercing 150% 75% 100% 150% 35% 50% Siege 150% 50% 100% 100% 150% 50% Magic 75% 100% 200% 100% 50% 50% Hero 100% 100% 100% 100% 50% 100% You can find further information related to armor and damage types on our web site at http://www.battle.net/war3/basics/armorandweapontypes.shtml Spellcaster Rebalance - Most spellcasters (Sorceress, Priest, Shaman, Witch Doctor, Necromancer, Banshee, Druid of the Talon) have been re-balanced. In general, units with piercing damage rip up spellcasters, while basic melee units, such as Ghouls or Footmen, are weak against spellcasters. The specific changes to the units in question are: * They have a new armor type, unarmored, which takes bonus damage from siege and piercing attacks. * They also have a new damage type, magic, which does reduced damage to fortified and hero armor, but does bonus damage against medium armor. * They had their damage adjusted, typically downwards. * They no longer gain damage as they go up in level, and gain less hitpoints as they go up in level (but start with more hitpoints when initially built) * Many autocast buffs and debuff costs reduced. * Casters, including Dryads, have had their mana regeneration rates boosted by 30%. Hero Damage - Heroes now have an aptly named hero damage type. It deals 100% damage to everything except fortified armor, to which it deals 50% damage. Hero damage was added so that heroes no longer strongly counter ranged units such as Archers and Crypt Fiends. Advanced Structures - Most advanced technology structures had their build times reduced. This reduction ranged from 20 seconds for especially underused structures, to 10 seconds for less underused structures. For instance, the Slaughterhouse builds 20 seconds faster now, while the Arcane Sanctum build time was only reduced 10 seconds. Humans - Flares now cost 75/25 to research, down from 100/50. - Inner Fire cost increased to 35, from 25. - Slow cost reduced to 40 from 50. - Slow duration vs heroes reduced to 10 seconds from 20 seconds. - Thunderclap debuff is 50% at all levels, and lasts 5/3 at all levels. Undead - Curse now causes a 33% chance to miss, up from 25%. - Curse now lasts 2 minutes, up from 1 minute. - Curse cost reduced to 40 mana from 50. - Web lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds. - Carrion Swarm max damage increased to 375/700/1000 from 300/550/800. - Carrion Swarm no longer hits wards. - Boneyard cost reduced to 250/100 from 350/125. - Acolytes now have 220 health, up from 180. - Necropolis cost reduced to 300 gold, down from 350 gold. - Black Citadel now has 2000 hitpoints, down from 2300. - Halls of the Dead now has 1750 hitpoints, down from 2000. Orcs - Bloodlust cost reduced from 50 mana to 40 mana. - Raiders now have light armor instead of heavy armor. - Raider Ensnare lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds. - Bladestorm cooldown reduced to 3 minutes, down from 4 minutes. Night Elves - Cyclone duration on units increased to 15 from 10. - Faerie Fire cost reduced to 35 from 75. - Chimaera Roost cost reduced to 230/70 from 280/100 - Ancients temporarily lose their fortified armor when they uproot, becoming medium armor units. - Dryads now have the unarmored armor type. This change was made to further specialize Dryads as melee killers, but allow piercing damage units, such as Crypt Fiends and Archers, to counter them more effectively. - Dryad hitpoints increased to 435 from 380. Other - All basic siege units (Mortar Teams, Catapults, etc.) have had their night sight increased to 1100 from 1000. Creeps - Creep-cast Polymorph duration reduced to 25. - Creep autocast Heal heals 12 hp a cast not 15. - Lightning Lizards, Thunder Lizards and Storm Wyrms no longer friendly fire - their attacks only hit hostile targets. - Lightning Lizard damage reduced from 1d8 + 16 to 1d8 + 14 - Thunder Lizard damage reduced from 1d11+30 to 1d8+26. - Centaur Impaler hitpoints reduced to 350 from 450. Items - Anhk of Reincarnation is now a level 7 item. - Potion of Restoration now heals 500 health and 200 mana, rather than fully replenishing a hero\'s health and mana. - Scroll of Restoration now heals 300 health and 150 mana, rather than fully replenishing all targets health and mana. - Tome of Experience is now a level 5 item - Scroll of Protection cost reduced to 150 NOTES: Replays are incompatible between major game revisions (1.05 replays cannot be viewed with the 1.06 version of Warcraft III). -------------------------------------------------------------------------- - PATCH 1.05 -------------------------------------------------------------------------- FIXES - Fixed a problem with viewing certain replays. -------------------------------------------------------------------------- - PATCH 1.04c -------------------------------------------------------------------------- FIXES - Dates now use the system date format. - Fixed some issues related to IME text input. - Fixed some minor text wrapping issues that were occurring with Asian languages. - Fixed an issue that allowed players to keep Castles and Keeps alive for abnormal lengths of time while those buildings were under attack. -------------------------------------------------------------------------- - PATCH 1.04 -------------------------------------------------------------------------- FIXES - Fixed an issue related to full shared unit control and allied play that could cause one or more players to lose the ability to train or upgrade their own units. - Fixed an issue that caused the experience point bars in Battle.net profiles to improperly reflect recently gained or lost points. - Fixed a graphic issue related to the ladder profile and the scroll bar. BALANCE CHANGES Humans - Divine Shield duration increased to 15/30/45 from 10/20/30. - Divine Shield cooldown changed to 35/50/65 from 60/60/60. - Avatar cooldown increased to 180 from 120. - Resurrection mana cost reduced to 200 from 250. - Sorceress acquisition range increased to 700 from 600, improving the frequency with which Slow is auto-cast. Undead - Banshee acquisition range increased to 700 from 500, improving the frequency with which Curse is auto-cast. - Anti-magic Shell is once again dispellable. A summoned unit under a shell does not take damage from the dispel, but will lose the shell. - Anti-magic Shell mana cost reduced to 50 from 75. - Sleep duration decreased on Hero units to 5/10/15 from 10/20/30. - Web duration decreased on Hero units to 7 from 20. - Animate Dead mana cost reduced to 250 from 300. - Player-controlled Ghouls no longer turn off pathing against units when they are instructed to harvest lumber. - Possession now takes 1 second to cast, up from 0. Orcs - Wards are no longer hit by Huntress Moon Glaive bounce. - Critical Strike no longer receives damage from Thorns Aura. However, the Blademaster\'s base attack associated with a Critical Strike still interacts with Thorns appropriately. Night Elves - Thorns no longer interacts with Critical Strike. - Mana Burn mana cost reduced to 50 from 75. - Mana Burn drain amount reduced to 50/100/150 from 100/200/300. - Mana Burn cooldown reduced to 7 from 9. - Huntress damage reduced to 1d3+14 from 1d3+15. - Metamorphosis cooldown increased to 180 from 120. - Cyclone duration reduced to 10/5.5 from 30/6 (normal unit/Hero units). - Starfall cooldown increased to 180 from 120. - Druid of the Talon (in Night Elf form) acquisition range increased to 700 from 600, improving the frequency with which Faerie Fire is auto-cast. - Ballista Impaling Bolt no longer functions with \"Attack Ground.\" - Ancient Protector cost reduced to 160/80 from 240/100. - Ancient Protector hit points increased to 600 from 550. - Ancient Protector armor decreased to 1 from 2. - Ancient Protector minimum range reduced to 0 from 200. - Ancient Protector ranged attack damage reduced to 1d10+44 from 1d13+51. - Ancient Protector damage type changed to pierce from siege. - Ancient Protector splash damage reduced. Creeps - Murloc Mutant damage increased to 1d5+24 from 1d2+12. MAP CHANGES - Many minor changes were made to many maps due to the balance changes made in patch 1.03 and patch 1.04. Some examples include: (4) Lost Temple - Added more shallow water to the islands. Center creep camp is a bit harder. Added Ogre Magi to the corner Ogre creep camps. (6) Moonglade - Reduced all creep camps approximately 2 levels. (8) The Crucible - All start locations should now be very similar, close to trees with enough room to build. All Goblin Merchant creep camps are now farther off the main path. (10) Dustwallow Keys - Fixed the choke point in the bottom left. Moved Razormane creeps off the main paths. (12) Ice Crown - Fixed the creep levels so that all camps are equal. NOTES: Replays are incompatible between major game revisions. (1.03 replays cannot be viewed with the 1.04 version of Warcraft III.) Custom save games will not load from versions 1.03 and below. -------------------------------------------------------------------------- - PATCH 1.03 -------------------------------------------------------------------------- NEW FEATURES - Each AI player can now be set to one of three different settings: Easy, Normal, and Insane. - Allied AI will teleport to human allies\' towns when the towns are under attack. - Allied AI will ping the minimap to indicate where they are going to attack next. - Messages can now be sent when the \"Waiting for Players\" dialog is up. - Added PowerPC optimizations and MacOS X 10.2 specific acceleration to the graphics engine. FIXES - Fixed an issue with building reimbursement that could credit a player twice for canceling a building. - Fixed a crash that could occur when the system date was set to > 2038. - Fixed map loading crash that could result from custom units that sell too many items. - Fixed crash with Avance Sound cards. The fix requires a minor change to your registry. If you are experiencing this problem, please contact our technical support staff. - Fixed a crash that could occur when loading a corrupted save file. - Fixed a crash that could occur on custom maps during some unit creation events. - Fixed an issue causing localized versions of maps to be passed unnecessar- ily. - Fixed Mass Teleport crash that could result from a target unit\'s dying before spell completes. - Fixed save/load map interaction that could result in an unresponsive game. - Fixed an issue related to unit selection and upgrading Human towers. - Fixed an issue with Dreadlord that could cause him to not take damage from Unholy Frenzy if he had the Sleep skill. - Fixed some AI mining issues that could occur when their original town hall was destroyed. - Fixed an AMM chat message bug that could disconnect you if an AMM team game message was sent just before game launch. - Fixed an issue that allowed players to save after choosing \"Continue\" in a single-player mission. - Fixed a supply issue related to the Demon Hunter and his Metamorphosis ability. - Fixed Zeppelin drop exploit as a method of building locating through fog of war. - Fixed an issue with saving while \"Waiting for Players\" dialog was up that could result in a soft lock. - Fixed an issue that could create an invincible Mountain King. - Fixed an issue related to graphical display of auras from aura-generating items. - Fixed an issue with Anti-magic Shell so it now properly interacts with magic-immune and non-magic-immune summoned units. - Fixed disappearance of Sentinel owl in conjunction w/ AOE-targeting circle. - Fixed an issue with Huntress\' bouncing missile that would allow it to hit a secondary target even if it missed the primary target. - Fixed an issue with rooted Ancients that would cause them to trigger Goblin Land Mines. - Fixed an issue related to Hero illusions\' carrying a Ring of Protection. - Fixed an issue with Town Portal spell art. - Fixed an issue with hit point/mana upgrades and Polymorph. - Fixed an issue with the Abolish Magic ability and allies. - Fixed an issue with poison that could kill a unit. Poison, by itself, should only take a unit to the brink of death. - Fixed an issue related to the interaction of Shift-adding units to a group and unit deaths. - Fixed an issue related to replays, selection circles, and changing player perspective. - Fixed an issue with Cyclone and moving units creating aerial footprints. - Fixed keyboard screen scroll and \"Waiting for Players\" interaction. - Fixed several minor text and tooltip issues. - Fixed a few improper combat sound assignments on creeps and NPCs. - Frost Wyrm attack now also slows air units. - AI Keepers of the Grove no longer cast Force of Nature on different cliff levels. - Night Elf AI now uses the Wisp\'s Renew ability effectively. - Disease (Plague) and poison no longer wake sleeping units. - Moon Glaive bounce no longer hits invisible units. - Demon Hunter\'s attack while in Demon Form no longer damages self or allies. - Upgraded building shadows no longer update through the fog of war. - Necklace of Spell Immunity no longer drops a Blademaster\'s Wind Walk. - Observers no longer gain full player UI when entering a loaded game. - Observers no longer get gold/lumber/supply UI when selecting neutral buildings. - Fog of war updates properly now if you are alt-tabbed out of game. - War3 now warns you when you save game or screenshot or profile if there\'s not enough available disk space. - Improved \"We\'re Under Attack\" messages so they trigger at more appropriate times. WORLD EDITOR FIXES - Fixed Macintosh World Editor crash. - Added Unit Editor field for building upgrades. - Increased number of possible dialog buttons from 5 to 12. - Added blank entries for all units that don\'t normally have abilities or attacks, allowing a user to potentially add these through the Unit Editor. - Added Unit Editor field to set unit sounds to that of another unit type. - Reorganized limits on pre-placed neutral units. Neutral hostile buildings now count towards the \"unit\" limit of 512, and only passive buildings count towards the \"building\" limit of 96. - Fixed bug where map auto-save could bypass object limit checks. - Fixed Sound Editor bug that would sometimes delete an imported sound file from the map if it was imported from outside the War3 directory and the Test Map feature was used before the map was saved. - Fixed force issue that would cause Force 11 when you selected Force 10 for a trigger in the editor. BALANCE CHANGES Humans - Brilliance Aura has been reworked, and is no longer % based. It now adds a fixed amount of mana per second to units under its power -- .75, 1.5, and 2.25 respectively by level. While it\'s just as effective with mass spell- casters, players will find it is less powerful (though still exceedingly useful) with Heroes. - Divine Shield now costs 25 mana, down from 75. - Blizzard no longer goes up in radius as the level of the ability increases. - Water elementals now last 60 seconds, down from 75. Undead - Gargoyles\' ground attack was substantially upgraded. They now do 21-24 damage, up from 16-18 damage. They also have less armor (3, down from 5), but also hit harder against air units, doing 51-63 damage, up from 46-57 damage. Note that they are still just as effective against air units as they were before, but their ground attack has been much improved. - Death Pact now costs 50 mana (down from 75), and can be cast twice as frequently as before (15 seconds cooldown from 30). - Lich Heroes now have far more hit points, as they now have 15 str + 2/level, up from 13 + 1.6/level. - Frost Armor is now an auto-cast spell which will target units under attack if auto-casting is enabled. Frost Armor also costs less mana -- 40 down from 50. - The Spirit Tower Upgrade now costs 160/40, up from 120/40. - Crypt Fiends\' attack was slightly improved. Orcs - Headhunters have more hit points (350, up from 280), but also strike more slowly. - Stasis Trap no longer stuns friendly units, but has a shorter duration (6 seconds, down from 12 seconds). Stasis Traps, when they are set off, also destroy other Stasis Traps within their area of effect. - Kodo Beasts now have 1000 hit points, up from 790 hit points. They also attack more slowly than before. - Orc Barracks cost less lumber: 50, down from 70. - Watch Towers now do 16-18 damage, down from 19-22 damage. - Grunts now have 700 hit points, up 20 from 680. - Shaman\'s attack is far less powerful. They attack somewhat more slowly, and also do 11-12 damage, down from 14-16 damage. - Stasis Ward and Sentry Ward no longer inhibit movement or building construction. Night Elves - Sentinel can now be removed from a tree with various dispels (Wand of Negation, Dryads, etc.), as well by attacking the tree with a peon or siege unit (previously, the tree had to be destroyed -- now it merely has to be damaged). - Mana Burn no longer affects units with Mana Burn (Demon Hunters, Satyr Soulstealers, Felhounds, etc.). - Thorns is now a %-based ability that reflects 10%, 20% or 30% of melee damage dealt by level. - Wisp\'s sight radius increased by 25%. - Detonate now does 225 damage against summoned creatures, up from 150. - Non-tree buildings now have 5 armor, up from 2. - Ballistae now have an \"Attack Ground\" command. - Force of Nature cooldown reduced to 20 seconds, down from 30 seconds. - Treants now last 60 seconds, down from 75 seconds. - Eating trees now gives a constant, non-stacking healing effect for 10 seconds. - Moon Wells now spend mana on health and mana replenishment separately. For instance, if you sent a 0-mana, nearly dead Demon Hunter to a Moon Well, and the Moon Well had 100 mana, your DH would gain 25 mana, and 100 health. Before, the Hero would gain 200 health and 50 mana. This change does not affect the benefits of healing a unit without mana. Creeps - All melee creeps in between levels 1 and 5 are slightly more powerful. - All creeps of level 6 or higher now have Hero magic resistance. - Creeps of level 7 or higher will behave more intelligently in general. - All creeps of level 7 or higher now deal Chaos damage. - Level 10 Dragons no longer have spell immunity. - Many minor creep balance tweaks to damage and abilities. - Mercenaries are now more accurately priced in general, which in most cases amounts to price decreases. Items - Scepter of Mastery no longer will drop randomly in multiplayer maps. - Tome of Power, Mask of Death both increased in level (8 to 9 and 8 to 10 respectively). - Wand of Lightning Shield is now a level-3 item, down from level 6. - Sentry Ward item now comes with 3 charges, down from 5. - Periapt of Vitality now gives 150 hps, up from 100. - Pendant of Mana now gives 250 mana, down from 300. - Tome of Experience now gives Heroes 150 experience points, down from 200. NOTE: Replays are incompatible between major game revisions. (1.02 replays cannot be viewed with the 1.03 version of Warcraft III.) -------------------------------------------------------------------------- - PATCH 1.02a -------------------------------------------------------------------------- - Added localized Battle.net messages. -------------------------------------------------------------------------- - PATCH 1.02 -------------------------------------------------------------------------- FIXES - Fixed an issue that allowed players to abuse dragons with Devour. - Fixed an issue with dragons that could cause them to divert attacks. BALANCE CHANGES - Necklace of Immunity, Tome of Greater Experience, and Goblin Land Mines no longer randomly drop in multiplayer games. - Scroll of

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2,665 downloads

Uploaded:30/10/2004

Ghost Hunter

ghost_hunter.zip | 9.09 MB

cutscene for TFT. It had some humor and it was quite well done. I only wished that he had made more voices for the Marines. Other then that, great job and keep up the good work!!! ~dead FREAK

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2,652 downloads

Uploaded:09/05/2008

Requiem Of The Gods 1.33

requiemofthegods133.zip | 3.81 MB

than you can shake a pointy stick at. Gone are the ideas of +300 damage items, ridiculous attack speeds, dull, boring magic, ROTG is a carefully balanced well-thought out arena for the sensible CG player. Prepare to actually need a strategy to get somewhere. Requiem of the Gods (ROTG) is a Hero Arena, developed by Steelb_l_ade, that has been in production for over 2 years now incorporating a different style of gameplay and many different features that sets it apart from most other Hero Arena maps. There are many custom hero arenas available for Warcraft III and the initial inspiration for creating ROTG was to merge the idea of a hero arena with having a team based objective while having fair and competitive gameplay. ROTG was developed with this in mind, rewarding players that do well, while still making it reasonably possible for the losing team to ultimately win the game. The Teamplay mode: This is a team-based game which pits two teams against each other in a full custom game where the objective is to be the first team to defeat a powerful boss. (This is the \"full\" game of ROTG with full creeping, items, mini-games and everything else) The Duelling mode: This is series of rounds of hero combat between two teams with best of 7 round wins winning the game. This mode is much shorter and less complex than the Teamplay mode and is designed for quick, pure-hero combat games. Each mode can also be broken down into \"sub\" modes with many different options including score based targets and deathmatches. Refer to the readme or see the official site at www.rotg.co.uk for additional information.

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2,631 downloads

Uploaded:19/04/2005

Footman Wars: Ladies Night

footmanwarsladiesnight.zip | 4.09 MB

bounty to upgrade your units. Upgrades are available at your tavern. -The object of the game is to destroy all enemy taverns. -Use upgrades to strengthen your units. There are 30 upgrades per type. -Use your hero to capture circles of power. Who ever owns a circle of power will spawn ranged units. -Players can swap the circle freely, so be sure to allow your allies to take possession of it once in a while. -Circles of Power can only be captured by heroes. -Those with the same shield type as your Drunk Chicks are your allies. This is not the case with Off-Duty Soldiers. -Towers heal 50 HP with every kill. -Towers can be upgraded twice each. -All heroes can summon Harem Girls. Each hero spawns 3 when they die. Heroes respawn at their taverns after 90 seconds. -Falling too far behind your enemies? You can hunt down neutral enemies in the city for good money. Police Women respawn at random areas of the city after death. However, this is not the case if they are mind controlled. -Have more units then you could ever need and want to reduce lag? Send extra units to the jails in the corners for additional gold. -On your last leg and surrounded? Waitresses can put up a great fight when your army has been decimated. -As research levels get high, you may need to buy items to keep your hero up to par with your units. -All heroes can summon Heram Girls at start, but when a hero reaches level 15 (max level) he/she can then also summon Body Guards. -In a full-house game, every 5 minutes the two players who are the lowest on the leaderboard will receive donations of 1000 gold from the city citizens (out of pity ^_^). -Max unit limit per player is 150. -Good luck and have FUN!

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2,608 downloads

Uploaded:28/01/2003

1999 ECTS Trailer

war3demopc.exe | 25.5 MB


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2,603 downloads

Uploaded:08/03/2006

To the Bitter End | Chapter II: The Dream of Blood

ttbe02.rar | 7.53 MB

you had better get comfortable and strap yourself in, because it isn't over yet! [quote]Soul Reaver escapes Greyholm prison to emerge into something that may be even worse. An expanse of poisoned forest lies before him, and the smell of death is on the wind. Yet he can sense the spirit of one of his companions nearby. There can be no going back....[/quote] And so, the story continues... Be sure to see the readme for more information and installation instructions.

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2,599 downloads

Uploaded:06/06/2003

Diablo Hero Arena God

diabloheroarenaegod.zip | 1.3 MB

get access to the cow level and kill the cowking!

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2,589 downloads

Uploaded:06/02/2006

Starcraft 1.5 3D Conversion Maps

starcraft_11.5_3d_conversion_maps_v2.rar | 34.65 MB

minutes downloading maps, then your prayers have been answered! We have here a mappack that contains 9 3D Starcraft Total Conversion Maps for Warcraft III: The Frozen Throne, complete with induvidual readmes and installation instructions. The maps included in this mappack are: (4)Neo Lost Temple v1.6 (6)3v3 Micro Clutter Islands v1.1 (6)3v3 Micro Clutter v1.5 (6)3v3 Zero Clutter Islands v2.6 (6)3v3 Zero Clutter v3.9 (8)Big Game Hunters v2.0 (8)Fastest Possible Map Ever v3.2 (8)Hunters v1.7 (8)Zero Clutter Micro v1.9 Enjoy.

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2,587 downloads

Uploaded:16/02/2003

Diablo 2: Act I

act1finalv2f2.zip | 4.61 MB

the npcs again... Akara, Cain, Charsi, Kashya, Warriv and Gheed.. Plus all the bosses... Blood raven, The Countess and The Smith... and offcourse all the quests **This is the updated version.. all bugs are now fixed..** Changes: -Added cheats -Added quest message -Fixed the bug after killing blood raven -Removed lock camera to unit

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2,577 downloads

Uploaded:23/12/2004

Expand Settle

mp_expandsettlev1.0.zip | 798.27 KB

difficult with just 1 player (Depending on how good you are at controlling lots of units). Also requires a higher end PC than just WC3 Requires. 1.3Ghz recommended.\"

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2,571 downloads

Uploaded:28/06/2006

When the Freedom Slips Away

1whenthefreedomslipsaway.zip | 6.94 MB

in search of land to conquer. They're soon caught between two warring towns; a mad Lord wanting to take over the world, and another trying to stop him... But there are forces at work here that are beyond any of them - and nothing is at all what it seems. A Clan WCM map by Rao Dao Zao. Visit us [url="http://s91887676.onlinehome.us/wcm/forums/"]here[/url]! Author's note: Any comments concerning the music should be put off until the entire map has been observed and the links between lyrics and story pondered.

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2,557 downloads

Uploaded:20/02/2006

Footman INSANE

footman_insane_v31.5.zip | 5.19 MB

skirmishes/battles! See the readme for more details. Enjoy.

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2,553 downloads

Uploaded:05/10/2007

War with the Lords

war_with_the_lordsv1.zip | 1.77 MB

developer never bothered to release it to the public, until now... Meant for singleplayer and lan games, this map can be both long, and addictive, so be sure to have some munchies and some free time handy! This map is very well made, and it will be easy to get in the gameplay, and the custom heroes will keep you engaged. [b]There are three main computer controlled factions at work here:[/b] Heaven Defenders Their goal is to protect the center castle and its outposts up to wave 10. Demonic Beings Their goal is to assault the castle from four different sides and kill the king. There is no current victory condition for this faction. Outcasts They do whatever they want. Help or attack the other two factions, or kill creeps for loot and exp. [list]Some of the features of this map include: [*]Singleplayer/Multiplayer. [*]Custom shops. [*]Three playable factions. [*]Very detailed geography. [*]Several custom heros. [*]Ten different themed waves assault. [*]Computers work for HD and DB factions. [*]Hero Cap is 10,000. (A level 100 character can still be trashed by creatures in the later waves) [*]Can save up to 5 characters (not tested in multiplayer). [*]Third person camera of selected unit with adjustble angle and zoom preferences. [/list] Refer to the readme for more information.

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2,549 downloads

Uploaded:22/04/2006

Tech Wars

techwarsv20.zip | 74.47 KB

and attack. The unit produced depends on the structure built/upgraded. For example, you can build a Mortor Barracks which produces mortor-men, and later on you can upgrade it to a Rocket Barracks which will produce an upgraded version of the mortor-men. There can be up to 6 players on the map separated into two teams. Each team is on either the east side or west side of the map. There are technology buildings on the map which can be captured to allow for better tech upgrades. I encountered a bug where the worker could not finish building an elven guard tower. You can cancel the building to get back some money, but don't build any more because it's a big waste of money.

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2,546 downloads

Uploaded:14/10/2006

(8) Of Sand and Centaurs

8ofsandandcentaurs.zip | 309.12 KB

proven any gains here to be temporary; be warned.... This map is designed for FFA, 4v4, or 2v2v2v2. Although it looks like from the minimap that some players starting locations and expansion bases are closer to each other than others, this is an illusion resultant from the maps convoluted design. All start locations, and expansions, are perfectly mid-point from one another. There are no \'unfair\' starting locations and the map is perfectly balanced for team or FFA play. Enjoy.

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2,543 downloads

Uploaded:01/03/2003

Aeon of Elder Heroes Extra

aeon_of_elder_heroes_v_5.1_extra.w3m | 133.34 KB

Multi tier heroes

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2,542 downloads

Uploaded:23/06/2010

Naga

nagav301253645023.w3x | 78.38 KB

something as you must ask permission first: Andrew_Victor_1@yahoo.com

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2,533 downloads

Uploaded:22/06/2006

The Story of the Norj\'Hal Elves

norjhalelvescampaignv4.w3n | 13.53 MB

code[/i] that will allow you to see the final cinematic that the bug affected. Even with the added code in this version, it is still a stand-alone map, which means you can download this version by itself, and still play it as the previous version. (just with the cheat code to unlock the final cinematic.) [i]To use the unlock code, please see the instructions in the readme.[/i] The Story of the Norj\'Hal Elves begins with the fall of the highborne at the ancient Well of Eternity and as far as outside scholars know it ends in the Reign of Chaos. The Norj\'Hal Elves campaign is one of the most ambitious RPG mapping projects that you will find. Now complete, Act I features: Four maps all interconnected like the Orc-X campaign. Unique map transition method that allows units to transfer with heroes. Fifteen polished and original quests, some spanning multiple maps. Gorgeous terrain. Act I opens with the text cards below, set to foreboding music. The story builds to an epic cliffhanger, foreshadowing an event that seemed marginal in the Reign of Chaos saga, which CaptainPicard has taken, expaned, and scrupulously checked against the rest of the warcraft lore. \"I am Aszune, ancient Princess of the Moon Children. None may pass until my heart is returned to me...\" [quote]\"Ten thousand years ago, the Kaldorei rose up against the Burning Legion and sundered the world of Azeroth...\" \"Broken, the world struggled to heal as its races clung to the quaking, divided remnants of Kalimdor.\" \"The Kaldorei returned to the surviving moonglades of Mount Hyjal, vigilant against the Legion\'s expected return.\" \"Another branch of the ancient Kaldorei took root to the East, in a land they would come to know as Quel\'Thalas.\" \"But another seed of the Moon Children fell in snowy mountains to the North: a reclusive race called the Norj\'Hal.\" \"As the Kaldorei kept their long vigil, their eastern descendants undertook a new elven kingdom: Silvermoon.\" \"And, inexplicably and in secret, the Norj\'Hal elders consigned their history to a set of scrolls for none but their own order even to read again.\" \"Over time, even these Bahr\'Tan elders came to disregard their history.\" \"Until an ominous twilight descended over their land, at that history returned, at last...\"[/quote]

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2,532 downloads

Uploaded:14/05/2006

Soul Calibur

soulcalibur.zip | 47.02 KB

battles between these swords became legendary throughout the decades. - Attachment: Ability or trigger Ability: ~ Copy and paste the Life Regeneration Aura in the spell section. ~ Set the target effect model file to my Soul Calibur model, and target attachment to left or right hand. ~ Set spell target to only "SELF". ~ Set Life Regenerated to 0. ~ Give your unit the new ability. Trigger: ~ Special effect - create effect on unit. ~ choose your unit and change the attachment point to "hand right" or "hand left"

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2,522 downloads

Uploaded:29/08/2004

The Weakest Link

the_weakest_link_v1.0.zip | 849.16 KB

round by round proving each time you are not The Weakest Link. Enjoy more than 700 different sounds from your favorite Warcraft III characters, authentic sounds from the actual Weakest Link game show, 2 difficulty modes, and more... How To Play - Listen to the sound when it is played, then click on the unit you think made that sound. - Each response is worth up to 3 points if you can answer correctly on the first try. - Type \"-repeat\" to have the sound repeated. - Wrong answers subtract 1 point from the potential 3 points you could earn from each sound. - There is no penalty for not answering at all. Rules - Every 5 rounds one person is declared The Weakest Link. - If there is a tie, the player with the most wrong answers is The Weakest Link. - If the tied players have the same number of wrong answers, they will play Sudden Death to determine who is The Weakest Link. - If a winner has not been found after 5 rounds of Sudden Death, one players will be randomly declared The Weakest Link. Difficulty Normal Mode - All 710 sounds are available to be played at random. Expert Mode - Only the harder sounds are played.

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2,504 downloads

Uploaded:01/05/2006

Mountains of Pandaria

mopv0.7.w3x | 894.06 KB


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2,498 downloads

Uploaded:30/01/2006

Azeroth's Arcane Arena

aaav11.5.w3x | 462.43 KB

of Hell spell. - Reworked almost the whole AI: - Added a way to return to your base without dying. - Fixed a bug with Corpse Explosion, it was using a wrong area of effect. - Fixed an initialization memory leak. - Changed Self Destruction's tooltip, the old was horrible. This is still a great map based on a great storey, it just got better! See the readme for a complete list of fixes, etc.

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2,491 downloads

Uploaded:14/10/2002

Warcraft III Patch

warcraftiiipatcher103.bin | 3.26 MB

attack. Allied AI will ping the minimap to indicate where they are going to attack next. Messages can now be sent when the "Waiting for Players" dialog is up. Added PowerPC optimizations and MacOS X 10.2 specific acceleration to the graphics engine. FIXES Fixed an issue with building reimbursement that could credit a player twice for canceling a building. Fixed a crash that could occur when the system date was set to > 2038. Fixed map loading crash that could result from custom units that sell too many items. Fixed crash with Avance Sound cards. The fix requires a minor change to your registry. If you are experiencing this problem, please contact our technical support staff. Fixed a crash that could occur when loading a corrupted save file. Fixed a crash that could occur on custom maps during some unit creation events. Fixed an issue causing localized versions of maps to be passed unnecessar-ily. Fixed Mass Teleport crash that could result from a target unit's dying before spell completes. Fixed save/load map interaction that could result in an unresponsive game. Fixed an issue related to unit selection and upgrading Human towers. Fixed an issue with Dreadlord that could cause him to not take damage from Unholy Frenzy if he had the Sleep skill. Fixed some AI mining issues that could occur when their original town hall was destroyed. Fixed an AMM chat message bug that could disconnect you if an AMM team game message was sent just before game launch. Fixed an issue that allowed players to save after choosing "Continue" in a single-player mission. Fixed a supply issue related to the Demon Hunter and his Metamorphosis ability. Fixed Zeppelin drop exploit as a method of building locating through fog of war. Fixed an issue with saving while "Waiting for Players" dialog was up that could result in a soft lock. Fixed an issue that could create an invincible Mountain King. Fixed an issue related to graphical display of auras from aura-generating items. Fixed an issue with Anti-magic Shell so it now properly interacts with magic-immune and non-magic-immune summoned units. Fixed disappearance of Sentinel owl in conjunction w/ AOE-targeting circle. Fixed an issue with Huntress' bouncing missile that would allow it to hit a secondary target even if it missed the primary target. Fixed an issue with rooted Ancients that would cause them to trigger Goblin Land Mines. Fixed an issue related to Hero illusions' carrying a Ring of Protection. Fixed an issue with Town Portal spell art. Fixed an issue with hit point/mana upgrades and Polymorph. Fixed an issue with the Abolish Magic ability and allies. Fixed an issue with poison that could kill a unit. Poison, by itself, should only take a unit to the brink of death. Fixed an issue related to the interaction of Shift-adding units to a group and unit deaths. Fixed an issue related to replays, selection circles, and changing player perspective. Fixed an issue with Cyclone and moving units creating aerial footprints. Fixed keyboard screen scroll and "Waiting for Players" interaction. Fixed several minor text and tooltip issues. Fixed a few improper combat sound assignments on creeps and NPCs. Frost Wyrm attack now also slows air units. AI Keepers of the Grove no longer cast Force of Nature on different cliff levels. Night Elf AI now uses the Wisp's Renew ability effectively. Disease (Plague) and poison no longer wake sleeping units. Moon Glaive bounce no longer hits invisible units. Demon Hunter's attack while in Demon Form no longer damages self or allies. Upgraded building shadows no longer update through the fog of war. Necklace of Spell Immunity no longer drops a Blademaster's Wind Walk. Observers no longer gain full player UI when entering a loaded game. Observers no longer get gold/lumber/supply UI when selecting neutral buildings. Fog of war updates properly now if you are alt-tabbed out of game. War3 now warns you when you save game or screenshot or profile if there's not enough available disk space. Improved "We're Under Attack" messages so they trigger at more appropriate times. WORLD EDITOR FIXES Fixed Macintosh World Editor crash. Added Unit Editor field for building upgrades. Increased number of possible dialog buttons from 5 to 12. Added blank entries for all units that don't normally have abilities or attacks, allowing a user to potentially add these through the Unit Editor. Added Unit Editor field to set unit sounds to that of another unit type. Reorganized limits on pre-placed neutral units. Neutral hostile buildings now count towards the "unit" limit of 512, and only passive buildings count towards the "building" limit of 96. Fixed bug where map auto-save could bypass object limit checks. Fixed Sound Editor bug that would sometimes delete an imported sound file from the map if it was imported from outside the War3 directory and the Test Map feature was used before the map was saved. Fixed force issue that would cause Force 11 when you selected Force 10 for a trigger in the editor. BALANCE CHANGES Humans: Brilliance Aura has been reworked, and is no longer % based. It now adds a fixed amount of mana per second to units under its power -- .75, 1.5, and 2.25 respectively by level. While it's just as effective with mass spell-casters, players will find it is less powerful (though still exceedingly useful) with Heroes. Humans: Divine Shield now costs 25 mana, down from 75. Humans: Blizzard no longer goes up in radius as the level of the ability increases. Humans: Water elementals now last 60 seconds, down from 75. Undead: Gargoyles' ground attack was substantially upgraded. They now do 21-24 damage, up from 16-18 damage. They also have less armor (3, down from 5), but also hit harder against air units, doing 51-63 damage, up from 46-57 damage. Note that they are still just as effective against air units as they were before, but their ground attack has been much improved. Undead: Death Pact now costs 50 mana (down from 75), and can be cast twice as frequently as before (15 seconds cooldown from 30). Undead: Lich Heroes now have far more hit points, as they now have 15 str + 2/level, up from 13 + 1.6/level. Undead: Frost Armor is now an auto-cast spell which will target units under attack if auto-casting is enabled. Frost Armor also costs less mana -? 40 down from 50. Undead: The Spirit Tower Upgrade now costs 160/40, up from 120/40. Undead: Crypt Fiends' attack was slightly improved. Orcs: Headhunters have more hit points (350, up from 280), but also strike more slowly. Orcs: Stasis Trap no longer stuns friendly units, but has a shorter duration (6 seconds, down from 12 seconds). Stasis Traps, when they are set off, also destroy other Stasis Traps within their area of effect. Orcs: Kodo Beasts now have 1000 hit points, up from 790 hit points. They also attack more slowly than before. Orcs: Orc Barracks cost less lumber: 50, down from 70. Orcs: Watch Towers now do 16-18 damage, down from 19-22 damage. Orcs: Grunts now have 700 hit points, up 20 from 680. Orcs: Shaman's attack is far less powerful. They attack somewhat more slowly, and also do 11-12 damage, down from 14-16 damage. Orcs: Stasis Ward and Sentry Ward no longer inhibit movement or building construction. Night Elves: Sentinel can now be removed from a tree with various dispels (Wand of Negation, Dryads, etc.), as well by attacking the tree with a peon or siege unit (previously, the tree had to be destroyed -? now it merely has to be damaged). Night Elves: Mana Burn no longer affects units with Mana Burn (Demon Hunters, Satyr Soulstealers, Felhounds, etc.). Night Elves: Thorns is now a %-based ability that reflects 10%, 20% or 30% of melee damage dealt by level. Night Elves: Wisp's sight radius increased by 25%. Night Elves: Detonate now does 225 damage against summoned creatures, up from 150. Night Elves: Non-tree buildings now have 5 armor, up from 2. Night Elves: Ballistae now have an "Attack Ground" command. Night Elves: Force of Nature cooldown reduced to 20 seconds, down from 30 seconds. Night Elves: Treants now last 60 seconds, down from 75 seconds. Night Elves: Eating trees now gives a constant, non-stacking healing effect for 10 seconds. Night Elves: Moon Wells now spend mana on health and mana replenishment separately. For instance, if you sent a 0-mana, nearly dead Demon Hunter to a Moon Well, and the Moon Well had 100 mana, your DH would gain 25 mana, and 100 health. Before, the Hero would gain 200 health and 50 mana. This change does not affect the benefits of healing a unit without mana. Creeps: All melee creeps in between levels 1 and 5 are slightly more powerful. Creeps: All creeps of level 6 or higher now have Hero magic resistance. Creeps: Creeps of level 7 or higher will behave more intelligently in general. Creeps: All creeps of level 7 or higher now deal Chaos damage. Creeps: Level 10 Dragons no longer have spell immunity. Creeps: Many minor creep balance tweaks to damage and abilities. Creeps: Mercenaries are now more accurately priced in general, which in most cases amounts to price decreases. Items: Scepter of Mastery no longer will drop randomly in multiplayer maps. Items: Tome of Power, Mask of Death both increased in level (8 to 9 and 8 to 10 respectively). Items: Wand of Lightning Shield is now a level-3 item, down from level 6. Items: Sentry Ward item now comes with 3 charges, down from 5. Items: Periapt of Vitality now gives 150 hps, up from 100. Items: Pendant of Mana now gives 250 mana, down from 300. Items: Tome of Experience now gives Heroes 150 experience points, down from 200. Patch 1.02a Added localized Battle.net messages. Patch 1.02: FIXES Fixed an issue that allowed players to abuse dragons with Devour. Fixed ajor game revisions. (1.01 replays cannot be viewed with the 1.02 vean issue with dragons that could cause them to divert attacks. BALANCE CHANGES Necklace of Immunity, Tome of Greater Experience, and Goblin Land Mines no longer randomly drop in multiplayer games. Scroll of Resurrection & Scroll of Animate Dead item level increased. Bridges are no longer destroyable on the (6)Stromguarde.w3m map. NOTE: Replays are incompatible between major game revisions. (1.01 replays cannot be viewed with the 1.02 version of Warcraft III.) Patch 1.01b: - Fixes a problem where players were disconnected from a game as it was starting and thus getting a loss. Patch 1.01 Game Changes Minor Fixes - Fixed an issue with control group selection. - Fixed an issue with "Observers On Defeat" option causing games to end when an observer would quit. - Fixed an issue with preselection events and Fog of War. - Fixed an issue with spacebar events working when the game was paused. Balance Changes -Raised cooldown on several Creep spells -Goblin Sappers can no longer be loaded into Goblin Zeppelins -Humans: Mortar Team (hit points reduced from 380 to 360) -Orcs: Catapult (hit points reduced from 500 to 425) -Orcs: Shaman (Bloodlust attack rate decreased from 50% to 40%) -Undead: Meat Wagon (hit points reduced from 450 to 380) -Night Elves: Ballista (hit points reduced from 450 to 380) -Night Elves: Druid of the Claw Master Training (cost reduced from 250/100 to 150/50, upgrade time reduced from 75 sec. to 45 sec.) -Night Elves: Priestess of the Moon (Starfall damage reduced from 75 per wave to 50 per wave, duration increased from 30 sec. to 45 sec., damage factor reduced to 35% vs. buildings) -Night Elves: Treant (damage reduced from an average of 17 to 16) -Night Elves: Ancient Protector rooted damage increased from 43-65 to 52-64 (58 avg) -Night Elves: Demon Hunter (Mana Burn ranged increased from 25 to 30) -Night Elves: Moon Wells now give 50% mana back and 200% health -Night Elves: Keeper of the Grove (Force of Nature cooldown increased from 20 sec. to 30 sec.) -Night Elves: Nature's Blessing upgrade is now first available at Tree of Ages instead of Tree of Eternity

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2,487 downloads

Uploaded:16/09/2002

Fire Hawk Maze Tower Defence

firehawkx_maze_td_v2.32xyz.w3m | 84.67 KB

a lot of players on this map but you shouldn't play with less than maximum. This map is very difficult if you don't have the maximum number of players in it. Hope you have a lot of fun trying to beat this classic!

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2,482 downloads

Uploaded:01/07/2007

Arrow TD Wars

arrow_td_wars_1.00_fixed.zip | 67.13 KB

enjoyment, is Arrow TD Wars v1.00 | Fixed! You will need to be ready to pit your skills against your opponants in a brand new [i]Tower Defence War[/i] that is similar to [b]Duke\'s Wintermaul Wars[/b]. In order for you to walk away with bragging rights at the end of it all, you must reduce your enemies team\'s life quantity down to \'0\'...only then, will you be able to do the victory dance! [b]Some of the main features of this map are:[/b] Build Towers to defend your team\'s life quantity. Train runners to gain income and to reduce your opponents\' team\'s life quantity if the runner survives. 4v4, 3v3, 2v2, or 1v1 Gameplay methods (1v1 being the hardest). Refer to the readme for more information.

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2,473 downloads

Uploaded:16/07/2003

MoHF: Your Finest Hour

mohf_your_finest_hour_v2.2.zip | 475.75 KB

kill all normal units in one hit and hit your hero pretty hard too. I\'ve also made the icons for all the weapons actually look like guns. The biggest change is now computer players are fully operational in the map and if you host the game I recommend having all the empty slots filled with computer players to act as cannon fodder while you get your guys past the beach and into the bunkers. This is most likely the last version of the map (except for a Frozen Throne version which will be released soon as a map protector for it is available) because I just simply can\'t think of any more to add to the map. But if anyone wants something added to the map, I\'ll see if I can get it into the Frozen Throne version. BTW, thanks to everyone who helped me in testing this map and making it the polished beauty it is today. Enjoy

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2,469 downloads

Uploaded:29/04/2006

Life Sim Map

life_sim_map_v1.2.rar | 112.38 KB


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2,459 downloads

Uploaded:27/12/2003

Conquest of the Farland Islands

farland_islands.zip | 2.29 MB

realistic. What happens to the lumber and gold from there? Conquest of the Farland Islands creates a completely new way of resource gathering, one that will hopefully catch on. You begin the game in a port with only a boat. All you have is a magic harbor in a box, 3 picks, a sword, and ship plating. You then move out to find an island to claim as your own. When you build you harbor, you gain access to 3 villagers and a pack horse. Then comes the first new step. The villagers can't do anything, but when given a pick, become a peasant, or when given a sword, a footman. This is where the second new step comes in. After you build a lumber mill and start cutting wood, you're lumber will increase. This lumber is standard lumber, and can be used to build things. However, if you place a peasant into the lumber mill, you start producing Lumber as Items, so it can be loaded onto a ship. The ship can return to one of two ports, where you then recieve payment for it. Ore works the same way, expect you must buy a mine. Then the Ore can be used to make items such as picks and swords, or be sold. Another new idea implemented here is that when you kill any Naga, they become slaves for you, or you can purchase them. Here lies the first problem; the slaves can't build, but can only work. And another problem; to receive villagers, you must wait until 12 o'clock game time, and you recieve them based on how many houses you have. If you currently have more food than you can support, then you don't receive any villagers. Another problem is when you enter a port with Ship armor or Ship weapons, you have to sell them when you enter. Another point is that the map is small, and when you're playing with eight people, leaves little room for expansion. And the final problem I'm gonna mention is lack of items. The only items in the map are portions of a treasure map. The treasure map is one of three ways to win, but are very hard to find, especially with eight players at one time. KillR's Final Words: A good, balanced map that shows new meaning to resource gathering and unit training. KillR's Recommendation: I strongly suggest downloaded this map. It is one of the most inovatative and immersive maps available for Warcraft 3 these days. -KillR NOTE: Screenshots coming shortly.

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2,438 downloads

Uploaded:27/12/2003

Battle Arena

battle_arena.zip | 50.68 KB

were some shops or a tavern or maybe even some mercenaries to hire because just making a bunch of units and throwing them at the enemy does get a little dull without shops or mercs to spice it up a bit. But this is the map makers first attempt so I\'ll give it a decent grade in the hopes something better will come.

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2,432 downloads

Uploaded:22/02/2003

Skin of an Armoured Blademaster

armoured_bm.zip | 537.44 KB


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2,429 downloads

Uploaded:07/02/2006

Tank Wars

tank_wars_1.5_beta.rar | 2.59 MB

your tanks, as well as a repair pad, just in case you\'re on the receiving end of your opponant\'s armour! Keep in mind that this is a beta version, so you will probably notice some bugs, etc.

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2,425 downloads

Uploaded:25/11/2004

Shipwrecked Part 1

shipwrecked_1.zip | 1.9 MB


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2,406 downloads

Uploaded:19/10/2003

LotR: The Ring Wars

lotr-theringwars_beta15.zip | 860.07 KB

spells, better models, and even custom models. Most noteworthy is the new aragorn skin, specifically made for this map, and for a reskin of the Arthas model, its not bad. Another great addon is how when the nazgul get on thier winged things, the author blended the frost wyrm with the acolyte model to make a very good movie comparison. If you thought the Beta13 verson was good, YOU'LL LOVE THIS! DOWNLOAD ASAP!

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2,406 downloads

Uploaded:15/07/2007

Run Kitty Run

run_kitty_run_7.9g.zip | 2.02 MB

teammates will need to rely on one another to make it to the end. You have a wide variety of skills and items to help you in your task. This is the latest version, done by a first time WC3Files submitter,

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2,391 downloads

Uploaded:20/09/2005

Battlefield Warcraft

battlefield_warcraft_v1.zip | 95.64 KB


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2,383 downloads

Uploaded:18/04/2007

Eternal Guardians

eternal_guardians_1.7n.zip | 991.91 KB

and items. This well-liked download is based on the popular Aeon of strife style games with humans against the undead, there are several important key features of this map that set it apart from others. [b]Some features of Eternal Guardians are:[/b] Each hero ability has four levels. There are no passive abilities, and very few channelling spells. Each hero has an innate ability and 5 hero abilities. The maximum level for each hero is level 20. Daytime and nighttime bring more differences then just the obvious, there is a definate swing in balance when it turns between night and day, during night time the undead necromancers gain healing powers and lose it during the day, for the human priests, the opposite is true. And how are you going to fund you Cyber-space battles? No need to worry, not only do you gain gold by fighting, but you also gain gold according to your level. Periodically you will gain some gold throughout the game. [b][i]Some changes in this version include:[/i][/b] [list][b]Heros | Spells[/b] [*]New Hero: Demon Mage [*]The Demon Mage is a complex summoning hero, and it possibly the hardest hero to play well. [*]Demonic Transformation: Transform a minor demon into a greater demon form. [*]Abyssal Pain: A blast of screaming pain launches towards an enemy unit to deal damage. [*]Summoned units are no longer under your control if you die. [*]Decreased spawning time later in the game. [*]New shop in middle with potions + scroll of teleportation (125 gold) 2 charges, no cooldown. [/list] [list][b]Items[/b] [*]Crown of kings down from +11 to +10 to all stats [*]Ioun Stone of protection - +20 ->+15 armour. [*]All potions now have a 5 second cooldown. [*]Greater Invisibility potion cooldown 90 -> 60 [*]Dust of appearance cost from 200->100 [/list] Refer to the readme for more information.

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2,372 downloads

Uploaded:21/05/2005

Mini TD

mini_td_v1.8.zip | 74.98 KB

old version of Mini TD, it\'s a bit easier, and the monsters won\'t come as fast as in the latest versions (such as v3.5 on this website). You got less towers, and less possibilities, but the fact is that this is the most played Mini TD on B.Net. The game\'s download on battlenet is so short that you won\'t usually wait more than 5 seconds before you start the game. Thanks to the great triggers of this simple version, the game works very well and is Sooooooo ADDICTIVE !!! Have Fun pals !![/quote]

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2,348 downloads

Uploaded:17/02/2006

War of the Heros

war_of_the_heroes_11.edition.zip | 3.35 MB

more information.

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2,340 downloads

Uploaded:11/03/2003

Grand Theft Auto

grand_theft_auto_v_.64.zip | 138.19 KB

killing, and a whole slew of other criminal activities. If you like to just tear up a city while fighting a rival gang, this is the map for you.

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2,329 downloads

Uploaded:19/04/2007

TFT v1.21a Czech Patch

war3tft_121a_cesky.exe | 60.24 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the "/fps" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items. [b][i]Important Note on Patching for Mac Players:[/i][/b] The file layout inside the game folder is changed significantly by Patch 1.21. As a result, in order to be able to install the Frozen Throne expansion from CD, you must install Reign of Chaos first, then install Frozen Throne from CD, and then patch to version 1.21, in that order. If you patch to v1.21 and then attempt to install Frozen Throne after that, it will not install correctly.

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2,328 downloads

Uploaded:07/02/2006

LOTR mod

wc3lotrmod.zip | 201.2 KB

moddels

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2,320 downloads

Uploaded:26/03/2003

Footman War 2

footmanwar2.zip | 383.85 KB


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2,314 downloads

Uploaded:23/08/2008

Custom Hero Arena

customheroarena5.0.w3x | 1.08 MB

agility, strength, or intelligence hero, with each having various models to choose from. Each model will also have its custom values and a short background of the hero. After you pick the hero, you pick its spells. You may pick various spells for a offensive spell, defensive spell, miscellaneous spell, and an ultimate spell. There you go! You have your own custom hero! Now just go around and level up. Finding secrets will be a must, and buying items will not be a bad idea either. A duel every couple minutes makes two heroes from opposing teams face off in a fight to the death. The winner will get a bonus, of course. In This Version, New Features Include: [list][*]New Heroes [*]New Item (magic essence) for longer games [*]MANY bugs fixed [*]Gates no longer disrupt your path. [*]New boss after Ragnarok [*]Some weak skills improved [*]Option to turn on/off reincarnation [/list] So what are you waiting for? Make your custom hero now!

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2,312 downloads

Uploaded:09/02/2003

Forgotten Heroes

12forgottenheroes1.15.zip | 548.55 KB

Make sure you have some space between the minimum system requirements and your system specs to smoothly run this baby.

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2,305 downloads

Uploaded:21/02/2006

SWAT: Aftermath

war3swatafter134w.zip | 2.33 MB

anybody found to be teamkilling. * The difficulty adjusts depending on the number of players so everyone can enjoy the game. * Very challenging. This is definately worth the download! Enjoy. See the readme for more details.

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2,295 downloads

Uploaded:19/07/2005

WoW - The Alliance

wowthe_alliance.zip | 839.34 KB

and only two of the cities there which are Stormwind and Northshire (the Human starting city). If you happen to find any quite EXTREME bugs like the ones in the real World of Warcraft game please send me and E-mail :)[/quote]

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2,282 downloads

Uploaded:05/10/2007

Tank Wars

tank_wars_v.1.9.36c.rar | 325.98 KB

roll! With Tank Wars v1.9.36c, comes the final version, and all errors are removed and is finally complete for online play. You can buy many tanks and also weapons to upgrade you tank. Also there is a repair pad you can use to repair you tanks and trucks. [b]This version comes with the following features:[/b] There are now Battleships The availability of planes It has the whole World-War aspect. In-game Quest log (When you play go to quest log and look how to play in there) Refer to the readme for more information.

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2,280 downloads

Uploaded:27/06/2006

Team Circle TD

team_circle_td_2.1b.w3x | 64.08 KB

monsters on the map, you loose. Things can get pretty intense while playing, so you may want to have your yoga mat nearby, just incase you feel you need a few moments to 'gather' yourself... Some of the changes found in this version are: Improved towers Balance fixes Bug fixes See the readme for more information.

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2,277 downloads

Uploaded:22/06/2006

WarCraft 3: TFT v1.20d to v1.20e French Patch

war3tft_120d_120e_francais.exe | 695.93 KB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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2,273 downloads

Uploaded:17/09/2002

DragonballZ M12

dragonballz2.zip | 251.91 KB

and for all. The map's premise is teamwork, 5-7 player teamwork. Each character has a different role, some lack strength to fight, but by far make up for it in what they can do opponents or friends. For those who are confused, please make note, this map takes many of its apsects and names from the orinigal version of Dragon Ball/Z, not the american version. Features: -Old WC3 items removed/edited -Random item drops from monsters -Boss Battles -Auto Notification and Unit Sharing upon player quit. -Playable Characters: Goku, Gohan, Vegeta, Piccolo, Chibbi Trunks Android 18, Dende. Size: Large Tileset:Lordaeron Summer

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2,266 downloads

Uploaded:10/01/2003

Freaksters Tower Defense

freaksters_tower_defence_v20b.zip | 78.67 KB

takes them some time because I made the road for them pretty long. I tested the map a few times and I havent found any big bugs and the minor bugs I found I did fix. So the map should work properly Hope you all have fun .. and if you find bugs plz email them or message me .. I\'d be happy to fix any bug you find.

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2,260 downloads

Uploaded:04/07/2006

Rescue the Townspeople

rescuethetownspeoplerpg.zip | 779.64 KB

players. Players can fight monsters to level up, earn gold, buy weapons/clothes and hire mercenaries. Your main goal is to travel through forests, open plains, rocky regions, rivers, and wave pools, to the Monsters island stronghold to rescue the townspeople, but the monsters wont make it easy!

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2,256 downloads

Uploaded:05/10/2004

Flag Tag

flag_tag_1.13.zip | 50.16 KB

the sides. cross it and you will be vulnerable to be tagged out into jail. The goal is to grab the flag a run back with it. There are 5 rounds of play.

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2,249 downloads

Uploaded:28/04/2010

Naruto Castle Defense

naruto_castle_defense_2.1.w3x | 4.63 MB

bosses. The most important thing in this game is to upgrade your armors and weapons. Buy weapons at the green tree then upgrade them at orange tree. Finally get gems by killing Hokages and tailed beasts then upgrade your gears further using items they dropped. The first choice is the easiest mode.

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2,245 downloads

Uploaded:05/04/2003

Defense of the Ancients

defenseoftheancients.zip | 750.8 KB


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2,235 downloads

Uploaded:01/11/2008

Blood Elves Map

2secretvalley.rar | 3.52 MB

Please comment and of course happy download ...

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2,231 downloads

Uploaded:13/02/2003

New Race MOD patch

newracemod31patch.zip | 1.34 MB

longer used for more than one building - Lady of the Wood\'s Power of Nature bug fixed - Impailing Bolt icon no longer appears for ballistas TROLL - Now most of the troll units get their attack upgrades - Build manu key S is no longer used for more than one building - Highlights were added for Ice Troll and Braincrusher as well as the high priest - Overall unit price is much cheaper for trolls now - Added hotkey to Sentry Ward LIZARDMEN - Chameleon Kroxigors abilites like Metamorphosis and Sphere of Invurnability was replaced by mirror image and mass teleport - Description corrected on Priest of Old Ones - Markmanship for skinks can now be researched on the training camp - Strenght of old ones now summons 12 posion elementals instead of 8 - Slann Kings health increased - Cold one rider is no longer mechanical and the impailing bolt icon does no longer appear - Lizardmen defender hotkey fixed CHAOS - Corrected Flehounds attack animation - Demon, Chaos Warrior and Felhound made smaller - C is no longer used for more than one action in the Demon Gate/Hell Gate - Slannesh\'s description corrected OTHER - Healing Wards now heal units - All divine units\' build time was decreased to the half and price was increased to the double - Some lizardmen creeps was replaced with weaker ones so you no longer encounter Kroxigors or Sauruses as a creeps.

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2,227 downloads

Uploaded:04/01/2004

Sheep Tag Behh Edition

sheeptag_8.3_be.zip | 62.25 KB

because the shepards are a lot faster than the sheep so the sheep will have to just build walls of farms and try to outwit the shepards. Download if youre into tag games.

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2,227 downloads

Uploaded:26/06/2006

Warcraft 3: TFT v1.20e Simplified Chinese Patch

war3tft_120e_chinese_simp.zip | 48.71 MB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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2,226 downloads

Uploaded:14/09/2002

Castle Defense

castle_defense_v1.3.w3m | 74.33 KB


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2,215 downloads

Uploaded:17/08/2004

Crimson City

crimson_city.zip | 250.02 KB

city. Its kinda fun, download if you like 2vs2\'s.

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2,207 downloads

Uploaded:21/01/2006

DDay: Judgement

dday_judgement_191.0f.rar | 3.27 MB


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2,193 downloads

Uploaded:13/12/2003

Team Paint Ball

team_piant_ball.zip | 235.65 KB

if you keep moving you wont get hit. Another nice addition is the stamina factor. Your stamina is displayed in mana, and the more you move, the lower your mana gets. If your stamina gets to zero you are forced to rest until your stamina regerates leaving you open to attack, so try not to run too much. I had a lot of fun with this map even playing against comps, so against humans it must be awesome. If you like paintball maps, you have to get this one.

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2,192 downloads

Uploaded:19/04/2006

SWAT: Aftermath

war3after13.zip | 1.99 MB

non-stop and intense action. Despite the courageous efforts of the original S.W.A.T. team, the government resorted to nuclear detonation in a vain attempt to end the infestation of Raccoon City. Not only did the blast fail to keep the zombies down, but the intense city-wide radiation bestowed new mutant abilities unto the minions! Bravo team was testing new, advanced equipment in a secret bomb shelter when the explosion devastated the city. You are a member of this team, and your squad now has the daunting task of eliminating this threat once and for all. But saving the city requires more than shooting undead. A scientist in a secret lab under the original S.W.A.T. Headquarters is working on an antidote for the virus using the components recovered by Alpha team. You must prove its effectiveness by curing and evacuating civilians. You must also prepare the city for external aid by restoring power and reducing radiation. Successful completion of these objectives will save the city and possibly the nation!

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2,185 downloads

Uploaded:25/10/2008

Uther Party Ultima

8_uther_party_vultimav.w3x | 284.62 KB

person in first will receive more points than the other players getting second, third, ect. The player who receives first place will be given the ability to pick mini games for everyone else for some post game grudge matches. Uther Party has been famous on Battle Net, and for good reason. The mini games are original and fun. Such favorites include: Red light, green light, Find the Shimmerweed, Drink and Bow, and many more. The whole list of all the mini games would literally be too big for this description! See for yourself why Uther Party is so popular.

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2,184 downloads

Uploaded:12/02/2010

Day of the Dragon

dotdeng101.w3n | 67.51 MB

http://www.hiveworkshop.com/forums/maps-564/day-dragon-80854/

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2,177 downloads

Uploaded:25/05/2007

Night of the Dead: Special Ops

notdso.rar | 2 MB

[url="http://warcraft3.filefront.com/file/Night_of_the_Dead_II;76641"]Night of the Dead II[/url] left off; [b]FM_Bilouxi[/b] & [b]FM_Osiris[/b] did a superb job, and now [b]Nxuan[/b] and [b]Syrus[/b] are carrying the torch to light your way in this cyber-land! If you're looking to have an action-filled evening in front of your monitor, and you are in the mood for something that comes with a high level of fun and a great challenge, then NOTD: Special Ops is definitely what you're looking for! Some background on NOTD: Special Ops The year is 2047 on Earth, it was a virus outbreak in Boston. All tries to neutralize the virus failed, the human race was in danger of perishing! The virus was turning humans to undead. Some nations built underground tunnels to save themselves, while others sent ships to Mars to build a new world and save the entire human population. Now it's 2247, no one knew how it begun. In colony X-34i virus appeared again, we already lost two squads of highly trained men, so we are sending in a third squad, you are a soldier of Delta Squad and you need to rescue your fellow marines and find a way to neutralize the virus. Your mission is a hard one...will it succeed? That depends on you marine, so get moving! (Events of NotD: SO continue right after NotD 2 evac where GTT Azrael lost contact with Alpha and Beta Squad.)

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2,165 downloads

Uploaded:06/04/2007

(12) Elimination Tournament

eliminationtournament13b.w3x | 1.03 MB

released...and here it is! As some of you may already know, [b]iNfraNe[/b] has taken over the development / work on the [i]Elimination Tournament[/i] maps from it's original creator, [b]GaDDeN[/b]...and it would appear that he is settling in just nice and carrying on the tradition of quality content! [i]Elimination Tournament[/i] is a Capture The Flag game that is best described as "Unreal Tournament in Warcraft 3". There are 6 different arenas to choose from, each with different gameplay. Sneak around in the high grass of the forest, jump between the platforms in burning lava or pick a camping spot in the Trench. The goal is to capture the enemy flag from the enemy base and bring it back to your own flag. To do that you will have to defeat the enemy team using weapons such as Minigun, Sniper Rifle, Acid Gun and many more. There are also a large variety of gadgets to use as your fight the enemy team. Throw a bouncing grenade into the room, or plant a C4 under the enemy tower and wait for it to blow. Place barricades on defensive positions to block enemy fire. [b]Some of the changes included in this version are:[/b] Fixed blackened out lines on the multiboard when a player leaves. Fixed out of the map problem with shotgun. Nerfed Shrapnel Damage, 12max/shrapnel down from 15. Buffed Shotgun Damage, 6/bullet up from 5/bullet. Refer to the readme for the complete list.

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2,161 downloads

Uploaded:26/07/2006

Battle Tanks MG Mod

battle_tanks_mg_658d.zip | 369.96 KB

changes (from the last version) include: 8 New Special Weapons which use magic spells such as chain lightning and poly morph. 12 New standard weapons. Random Gold Spawning. Free For All Game mode. 8 New items See the readme for the complete list.

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2,154 downloads

Uploaded:08/10/2005

Kevin Sludge

kevinsludge.w3n | 51.43 KB

different things: -new tools -new inventions (at least 3 each playable chapter). -If you die you will see your grave -re-usable tools -new ability -and more chapter 4: You will not see much difference then chapter3 but there are new and very well hidden inventions in this chapter. chapter 5: short cinimatic chapter 6: New scenario, new quest, new inventions, new enemies. Hints: There is a spellbook hidden in chapter 6. Think about your health. You can buy tools in chapter6. If you didn\'t play chapter 1-3, you better do them first. Use your camouflage ability enough. Helmets and guns have a weapon or armor-racket as model so look out. There are some items that look like doodad so look very closely. Tell me about bugs, inventions, tools and comment. Enjoy the game.

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2,145 downloads

Uploaded:21/08/2002

Big Game Hunters

(8)biggameevlolution.w3m | 116.8 KB

fray! The map also includes: - Outstanding art and detail over most standard custom maps - A large number of \"Creeps\" with many high level items to be obtained. - 3 Gold mines per base. - All of the Mecenary Camps and Extra shops in Warcraft 3. - As an added bonus, the middle of the map has a few hotspots that have a very large number of high level \"Creeps\". - There is also a \"Jail\" with a gate to be broken into. Inside the gate are a ton of low level enemies to help build up experience. The map was designed to play about the same pace as the original Big Game Hunters from Starcraft. The minerals start to come in fast, but begin to come in at a regular pace to keep you in action by building more units, instead of searching for new gold mines. Trees and forests are plentiful, but are slightly less dense, so you will have to build lumber mills to keep up with getting wood. The map has been tested on Battle.net and keeps the action going at the same pace as Starcraft. By the way, I\'m an artist, so I took full advantage of the new WC3 map editor. Have fun and enjoy!

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2,130 downloads

Uploaded:02/02/2009

Modern_War

modern_war_2.0.zip | 190.77 KB


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2,127 downloads

Uploaded:18/01/2011

Lord of the Clans

lotceng102.w3n | 29.53 MB

becoming warchief of the horde. At the same time you can look at it as a direct prequel to the WarCraft 3-Training/Demo-Campaign because his story is continued there. Unfortunately I couldn\'t copy the book 100%. For example: there will be only minor discussions about the orcs\' eye color, the liked Gladiator-Fights will only appear in a short cinematic and the important character Sergeant had to be cut out. All in all I wanted the campaign to be as playable as possible, otherwise I could have done a cinematic-series. But don\'t be afraid, there is enough to read, maybe too much :D Some stats: 11, Maps, 3 of which are cinematic-only, with at least 5 hours of playtime.

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2,125 downloads

Uploaded:17/07/2010

(12)Felwood Hunters

12felwood_hunters.zipx | 177.56 KB


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2,120 downloads

Uploaded:14/01/2005

Motherload

motherload_11.21.zip | 56.74 KB


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2,118 downloads

Uploaded:19/11/2009

Icecrown-Battle Arena 1.3

icecrownbatlle_arena_1.3.zip | 5.15 MB

taken me much time! The idea of this comes from the map Legendary Heroes and has been influenced by the Angel Arena series! I hope you'll like this one! At this point my usually demand: Could somebody contact me if he hosts this one on battle.net Northrend?

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2,114 downloads

Uploaded:30/12/2006

T.M.\'s Riddles

t.ms_riddles.zip | 245.73 KB


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2,109 downloads

Uploaded:13/11/2003

Department Of Mysteries

department_of_mysteries_official_v3.07.zip | 158.28 KB

you get Heros and you start fighting. You fight Lord Voldamort’s forces (did I spell that right?) and he really does give you a run for your money. In fact after a while you have to fight off many of his forces for a amount of time. And boy is it hard to try and command so many Heros at once. At first two was hard for me (remember I’m a newb), but later I had to command six different Heros and you don’t really want to see what happened that time. I would recommend that you have at least 3 players (2 Heros per player), but it works better with one hero per person. BTW, you hero will respawn after a time if the die. All in all this was a very fun map. I mean me and Jnaf really like it. Great Job!! ~dead FREAK and Jnaf (Jnaf only tested the map and told me a little of what to write in the review. LoL)

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2,108 downloads

Uploaded:16/07/2009

Vampire's Night 5.40

vampires_night_5.40.zip | 318.02 KB

from Vampire's Night v4.9 : Vampires : - Names : Vlad the Impaler, Lestat de Lioncourt and Neferata Queen of Lahmia - Each Vampire now has his own abilities - Many new items to buy in the Caslte, and a very wide combining system - New Vampire Helpers to show clues about humans - The crypt now collect fallen hearts - Two new ways to walk around in the castle, Portal and Lever - New ultimate Items : Succubi, Teleport Staff and Super Bat mode Humans : - Many changes in buildings - Now when your slayer dies, you die - When the slayer is out, you can train a Builder if he dies - New ultimate Items to make the Slayers mush stronger - You can Claim the Land (pushing other players out of your Hill) - Three Slayers with specific Abilities : Guard, Adventurer, Priest Other : - Observer Mode : People who loose will be able to see everything - Timing : 20min to finish the game (3 Days and 3 Nights) - Terrain Changes : Now 21 Bases - Minor changes in Cinematics (faster now) - Map Tuiles : Winter - Great new Multitable with all the Information you need Needs : Warcraft III : The Frozen Throne - Fenixd84 - (fenixd84@hotmail.com) W3Files Directrory : Warcraft III Downloads > Warcraft 3 The Frozen Throne > Maps Please note, this file has been submitted to WC3 Files via Digz and the rights to the file remains exclusively to the mod author and distribution rights to WC3 Files unless the author agrees to its distribution to another site. This file cannot be redistributed under any circumstances unless Digz has been contacted and the author of the file mentioned on the file page and also contacted. If no reply is given then the file is not to be published anywhere else other than WC3 Files.

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2,108 downloads

Uploaded:03/12/2006

DoTA Allstars

dota_allstars_v6.38b.w3x | 2.49 MB

fixes. DotA stands for [b]“Defense of the Ancients”[/b], it's a free mod for [i]Warcraft 3: The Frozen Throne[/i]. The purpose of the game is to defend your Ancient and try to destroy the opponents Ancient. The ancients are located deep in both bases, which are located at the top right and bottom left corners of the map. There are over 70 heroes that differ greatly in play style. Each of these heroes have been carefully designed so they are both balanced and unique. This map is updated frequently, sometimes to add new heroes, fix bugs or to make a balance update. The strategies possible with DotA are pretty much endless, choosing the wrong item and hero combination can mean the difference between a win and a loss for your team. The gameplay in DotA Allstars can be classified as relatively fast because as the game progresses any small mistake you make can be fatal to the overall team. Refer to the readme for more information.

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2,108 downloads

Uploaded:20/03/2003

The Silmarillion

the_simarillion.zip | 781.12 KB

everything in Tolkien's book The Silmarillion (Explains everything before LOTR) and if you've read the book you'll know what everything is, if not, its still fun to play. Even if youre not a Tolkien fan, download this map anyway and have a look, you will probably like it.

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2,100 downloads

Uploaded:20/12/2004

Wind of War

mp_windofwar1.03.zip | 1.36 MB

ruins of a desolate island comes a mystic source of power. Fragments of a demonic Scepter, forged by a dark being long before the formation of Azeroth, are hidden deep underground. Legions of Undead troops by the order of Ner\'zhul, have arrived here, in search for these fragments. If the Scepter can be reforged, it will grant him a power too great to imagine. For the sake of all living things, armies of Humans, Orcs, and Elves are to stop Ner\'zhul at all cost. In an extremely offensive AoS style map, the players choose their characters, recruit troops if needed, and must do their best to vanquish the enemy and recover the fragments needed to begin thereforging. *Basic features: -21 Heroes available for each side. All have 5 skills, lots are brand new, and very diverse. Approximately 200 custom skills were made for the 42+1 Heroes. -The Fragments: they are all hidden. To acquire one, you can either purchase to Recover, or kill 3 enemy Heroes. The more fragments you have, the more powerful the combined item is. With 10 fragments, you meet the requirement to begin reforging the Artifact (during this timeyou must not get overrun). -Over 100 items and item combinations are available. -Troops and mercenaries for recruitment. This will help you in both defending and attacking. This is one of the last update for this map. Hope you enjoy it and report anything not right to me so I can have a final update. [quote]

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2,096 downloads

Uploaded:09/11/2003

Forgotten Land

(12)forgottenland.w3m | 268.69 KB


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2,092 downloads

Uploaded:25/03/2011

Pyramid Escape

pyramidescapev3_1.w3x | 724.08 KB

Runes - The Overgrowth - Tower Walkway

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2,082 downloads

Uploaded:16/01/2003

LoTR: Mt Doom

lotrmtdoomv3.w3m | 107.69 KB


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2,082 downloads

Uploaded:29/07/2004

The World Tree

theworldtree.zip | 208.45 KB

bad addition to your map collection.

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2,079 downloads

Uploaded:15/10/2005

Golem Revalations

golemrevelationv42.w3m | 126.87 KB


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2,076 downloads

Uploaded:04/07/2006

Dwarven Doodad Pack

dwarvendoodadpack.zip | 1.1 MB

in your map. Refer to the readme for installation instructions.

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2,071 downloads

Uploaded:21/02/2009

Additional TFT Melee Maps Not Included In Official but Out-of-date Warcraft III

tft_maps_not_included_in_outdated_archive_map_pack.zip | 913.6 KB

expansion. Contents: (2)MeltingValley.w3x (2)RoadToStratholme.w3x (2)SecretValley.w3x (4)CentaurGrove.w3x (6)TidewaterGlades.w3x MapPackReadme.txt (Please read this) © Machiner Productions

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2,064 downloads

Uploaded:28/03/2006

Bountys Rpg \'A Forgers story\'

panda6.w3x | 445.47 KB

finding out that his father went to the Port of Magico, he tries to convince his brother to join him! But suddenly, Bandits attack the village, and you get knocked down. As your brother cowardly runs, you were the only offical survivor of the tragedy, so you try to reach Port of Magico... See the readme for more information.

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2,050 downloads

Uploaded:19/08/2007

Wrath of the Gods

wrath_of_the_gods_v.6.4.zip | 5.43 MB

the power of the gods to battle it out 2v2v2v2 in an AOS-type map; In this game, the gods witness an epic war, one in which 4 armies are locked in a struggle for survival. Divided on who should be the victor, the gods choose sides...There have been a few changes/tweaks made to this version, the most notable, has to do with the mini-game feature. [b]Some of the features of this map include:[/b] Perfectly balanced for fast-paced, arcadey gameplay, without compromising strategy. Level your God to 20, and upgrade your team's offense and/or defense to 99. Craft your very own suit of armor by combining any Head, Body, and Leg armor piece. Purchase custom weapons to gain an edge (pun intended) on the battlefield. Hire Mercenaries to shift the tide of the war: build or repair structures, rain siege fire upon your foes, or transport your army around in a Zeppelin. Refer to the readme for more information

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2,035 downloads

Uploaded:01/06/2007

American Risk

american_risk_final.zip | 1.36 MB

game include: Control regions to gain gold. Build armies of units to dominate unclaimed or enemy controlled regions. Attack cities to capture them. Along with the features found in the previous versions, this updated version brings a few changes and fixes. The same great content can be found here: [*]A functional score board [*]Artificially-Intelligent Barbarians & Axemen There are four main aspects of this game: Build units to conquer your opponents. Capture cities by attacking them and dealing them 75% damage. Control empires by capturing a specific number of cities in a region. (Each region contains a variety number of cities i.e. Cuba has only 2 cities while Mexico has 8) Depending on how many cities in the regions you control, you will gain extra units from that region. You also have a total of nine regions: North West Cuba Great Lakes North East Canada South East Mexico South West This is the final version for American Risk. Refer to the readme for more information.

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2,032 downloads

Uploaded:17/09/2007

Extended Races

extended_races_0.1beta.zip | 2.18 KB

keep in mind about this modification is that it [u]is[/u] in the beta stages, which means, it [u]is not[/u] yet complete, so there may be an issue here or there when using it, and, no doubt the developer would like to receive some constructive criticism on how Extended Races can be improved for later releases. [b]Some of the changes this modification will make are:[/b] Human Extra Builder Allows you to produce Human looking Creeps from Cityscape and Villagescape. Orcs Have more to build than Humans, their extra builder is to be hired from the Town Hall as well . With this, you can now build: Troll Hut Centaur Stables The developer already has quite a few changes/additions in mind for the next release, such as: [*]More Units [*]Custom Hero For Humans With Custom Spells [*]Gnolls [*]Custom Hero [*]Night Elves will be able to produce Sasquatchs and Wolves Refer to the readme for additional information.

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2,021 downloads

Uploaded:09/10/2009

Metal Town Defence

metal_town_defence_1.2.zip | 32.5 MB

teleporter models -an open Air in wich the defenders are able to buy tomes, lumber and 4 powerfull Items -Suburban headbuildings are now the bases -evrything is build faster -defenders get gold for evry killed enemy -attacker gets evry 80secs 200 gold and he is able to increase that(build ziggurats) Install: remove any old version of MTD and extract Metal Town Defence v1.2.w3x to your maps folder. Please do not change anything without my permission. (contact me on xfire: sercendil)

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2,015 downloads

Uploaded:07/01/2007

The Tale Of Two Assassins

tale_of_two_assassins.zip | 2.82 MB

mission reminders (pretty good reason for another version, if you ask me :) ), so these can be found in the readme, in chronological order. This map looks amazing, and is a joy to play! You will not be dissappointed from the time the loadscreen pops up to the time that you complete the last task that you take on! This download is chalk-full of [i]Warcraft goodness[/i]...Enjoy! [b]Some features contained in this map are:[/b] Two extremely detailed islands using the maximum amount of doodads possible. Massive cities; possibly the biggest ever seen in a WC3 map. Four hero classes to choose from. Intriguing campaign that spans more than 30 missions. Hundreds of custom units, items and doodads New models, icons and spells

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2,013 downloads

Uploaded:12/04/2006

Footman Frenzy NIXON

footman_frenzy_nixon.zip | 699.94 KB

ring and is practically invincible. He has a custom icon and says some pretty cool stuff ;)

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2,008 downloads

Uploaded:04/07/2007

Hero Survival X Aftermath

herosurvivalxaftermathv.1.1.w3x | 119.54 KB

map that SlickR has added his magic to, he has improved the playability and enjoyment so that nothing but the best is available for your Warcraft III gaming experience! This map features 23 waves of baddies that will attempt to keep you from attaining total victory, your objective in this battle for cyber-supremacy, is to defend the magic box from the overwhelming number of enemies! SlickR has made this map more balanced with regards to items, has fixed various bug issues throughout. There are also working tooltips now explaining the item's abilities as well as a balancing of most of the heros. [b]Some changes in this version include:[/b] Two new items More hero and item balancing Alot of minor changes and improvements-some spell balancing Refer to the readme for the complete list

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1,992 downloads

Uploaded:11/11/2003

Exedore\'s balance maps

exedoresbalancemapsv1.1.zip | 2.03 MB

at blizzforums.com and Exedore\'s own opinions of the game) which are listed in his changes.txt file (included) Maps included are: Plunder Isle, Lost Temple, Tranquil Paths, Dark Forest, and Gnoll Wood Each map is the same as the ladder versions, except for the changes listed in the changes.txt Exedore has also added the reasons he made these map changes in his reasoning.txt file (also included).

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1,992 downloads

Uploaded:11/03/2003

D-Day Omaha Beach

d-day.zip | 92.54 KB

all the Nazi leaders. Doing this is VERY hard, as you will lose THOUSANDS of troops in the process. Be sure to get lots of marines to act as cannon fodder while your artillery does the real damage.

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1,983 downloads

Uploaded:16/04/2003

Maze TD

mazetdfinal.zip | 75.84 KB

Warcraft III, updated many times. An all time classic.

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1,978 downloads

Uploaded:26/07/2004

Dominators

dominatorsv11.01.zip | 243.7 KB

dont happen to have a full house. Definently download worthy.

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1,962 downloads

Uploaded:16/11/2006

Battle Tanks MG

battle_tanks_mg_7.3.w3x | 1.01 MB

strategy, luck, skill and detailed performance come into play. There's plenty of destruction and mayhem in the world of the most advanced battle tanks game ever made, Battle Tanks MG

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1,951 downloads

Uploaded:19/02/2005

Cherryville

8cherryville.zip | 267.3 KB


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1,944 downloads

Uploaded:22/03/2006

Capture The Flag with Team AI

ctfaiversion2.3.w3x | 314.05 KB

minute or until one of your units frees you. Players use special heroes with custom tagging abilities like the ability to summon wolves to track down enemies, or hurl a boulder to tag enemies from afar.

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1,934 downloads

Uploaded:03/07/2004

Creep Wars

creepwarstftrelease11.1protected.zip | 373.64 KB

bosses. Pretty good map, very detailed in terrain so you wont think its bland or that no work was put into it.

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1,931 downloads

Uploaded:09/05/2006

And so it begins...

and_so_it_begins.zip | 1.2 MB

Jonathan, a young apprentice Paladin on his quest to become a [i]real[/i] Paladin. Jonathan is sent by his father (one of the leaders of the paladin order) on a journey through the wild lands of Azgari, to fullfill his training, and to give him a life experience. Jonathan arrives at a small village on the countryside close to the border of Azgari. And so it begins...

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1,926 downloads

Uploaded:29/11/2006

Night of the Undead

night_of_the_undead.zip | 7.2 MB

with: Night Of the Undead v1.2 (2 players) Night Of the Undead V1.0 (3 players) (Bonus map) This download also comes equipped with an install exe to make everyone's life a little easier. The developer has made this map to combat what he considers as: [i]'a number of low quality Zombie maps in circulation'[/i] (

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1,924 downloads

Uploaded:25/07/2007

The Final Battle

the_final_battle_ver_1.0_.zip | 91.9 KB

what they are there to do onto you! Once you fire up The Final Battle, you will choose your basic Warcraft hero with upgraded abilities and procede to the bloodshed. [b]Some things to look forward to in the next version:[/b] Add re-spawning creep areas More items Increse in the number of hero selection And more!

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1,923 downloads

Uploaded:17/10/2005

Evolution

evolution.zip | 174.38 KB

alien device is at first a light fortress, but it gets stronger as you do and can get very hard to kill. The game is fairly straightforward, and is easy to pick up. This is an early beta version.

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1,912 downloads

Uploaded:20/04/2005

Sol & Lunar RPG

sol_and_lunar_rpg_beta_v1.0.zip | 295.81 KB


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1,910 downloads

Uploaded:28/06/2005

Deathrose

4deathrose.zip | 348.94 KB

alchemist, the petals of the flower can be used to create some of the deadliest poisons known to exist in all Azeroth. Suggested Players: 2v2 or FFA Size: Medium Tileset: Ashenvale

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1,909 downloads

Uploaded:07/09/2005

Mammoth River

mammoth_river.zip | 1.77 MB

work as a Team to Defeat the Enemy and to Ultimately Kill the Giant Mammoths. Real time, in game Commands to Make every game Different. Single Player, One Team Vs Mammoths, or Team Vs. Team Means you get to finish the game no matter who leaves.

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1,909 downloads

Uploaded:15/06/2009

Ninja Quest 5.2 Professional

ninja_quest_5.2_professionals.w3x | 200.64 KB

game is impossible to play alone. Team work is required. 3-6 player is recommended. It is best to coordinates your attack with your team mates especially with the bosses. Good Luck and have fun.

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1,897 downloads

Uploaded:31/03/2003

B-52\'s Micro Tournament

b52smicrotournament.zip | 466.56 KB

master micro.

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1,890 downloads

Uploaded:18/05/2008

Fastest Possible Map 1.4

wc3_fastest_1.4.zip | 1.08 MB


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1,888 downloads

Uploaded:04/10/2005

Hell VS Heaven

hell_vs_heaven.w3x | 1.81 MB

down to were the heros are and teleport into he blue node. ^^ Cheats included but different to angel arena. Tomes standard price (between 5000 - 15000) Risk and gamble both included.

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1,887 downloads

Uploaded:22/08/2009

AGE OF SAURON EP2 P1

age_of_sauron.zip | 23.36 KB

of the 1st one.

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1,879 downloads

Uploaded:31/05/2006

Chapter 2 - The Sacred Artifact

chapter2_thesacredartifact.w3x | 346.41 KB

artifact that will bring back his lost salvation 7 years ago...

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1,855 downloads

Uploaded:25/03/2011

Tom and Jerry 2011

tom_and_jerry_2011_v1.8.w3x | 744.54 KB

you chose from 6 different cats.You need to build base, harvest cheese and lumber, hunt all enemy mouse and kill them. When all mouse are dead you win the game. If you get killed you can revive in your main building for cost of some gold and lumber.You lose if all players from your team are dead. Jerry\'s team: You start game like 1 mouse, you need to make base quickly and surround it with barricades so cat cant reach you. Then you need to harvest cheese and lumber, make strong army and kill all cats.Remember cat can revive, so it is the best to destroy cat\'s main building. If you get killed your friends can save you by attacking cage where you will be captured.Cage is always located in center of map. Shops: 4 shops with very useful items are located at the center of the map. Some stronger items from this shops can turn game in you advantage. Credits: Special Credits go to: Lotor.t, Djordje99 and Misha Model and icon creators: D.O.G, KelThuzad, Bigapple 90, Callahan, Anachron, 67 chrome, NFWar, General Frank and Maxor_gun. This map is protected!

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1,841 downloads

Uploaded:06/05/2006

Hammarns Map Pack

hammarns_map_pack.zip | 263.24 KB

the Lost map or team up against the computer on the Defend the orc fortress map, or why not see who's the best strategist on the 1v1 map? In this mappack are: 1vs1 Melee map Defend the Orc fortress (2 player) Invade the Orcs (single player) Lost! (2 player) There's many ways to have fun with these maps,so...Have fun!

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1,839 downloads

Uploaded:08/03/2003

Biturn

biturn.zip | 188.45 KB

mpq-extracting-program, like MPQViewer. Then run this Biturn, and you can view files with extensions MDX (3d models) and BLP (pictures). To see textured models, textures needed by model have to reside in same directory as the model.

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1,827 downloads

Uploaded:20/06/2008

WarCraft Maul Complete

warcraft_maul_complete_1.5.zip | 2.3 MB

WC Maul to date. Released June 15 2008 - 21 races (3 new) - Over 150 towers - New Difficulty settings - 32 levels (+ bonus) - In game commands like -air, -kick, -destroy - Colored text highlighting Attack type, speed, range and damage for ALL towers

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1,817 downloads

Uploaded:09/11/2006

Wamphyri's TowerWars

wamphyri_tw.w3x | 151.38 KB

into Your Map Directory to install it. Suggestion to Wamphyri@gmx.at

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1,810 downloads

Uploaded:04/03/2007

Ridz Footman Frenzy

footman_frenzy_v3.9_ridz.w3x | 176.31 KB

first glance it appears to be shallow, BGH-ish, and impossible to lose, there's tons of complexity just below the surface.

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1,810 downloads

Uploaded:09/01/2007

Battle Tanks MG

battle_tanks_mg_9.1.w3x | 1.62 MB

comes with tweaks and advances over the original release, which includes many changes to help improve the game dynamics. It's an amazing game where strategy, luck, skill and detailed performance come into play. There's plenty of destruction and mayhem in the world of the most advanced battle tanks game ever made, Battle Tanks MG. This is an un-official version/mod of the original Battle Tanks, and once again, –MacGyver- has come through, and improved upon an already popular map! This is a small update with a few changes, such as: Removed tower auto upgrading. Balanced trading value. Fixed some minor bugs.

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1,799 downloads

Uploaded:25/03/2003

WhoIsPlaying

wip1.11.exe | 753.5 KB

are on Battle.Net... without having to load up a game! Windows 98 and Windows ME Users: For most people the above file is all you need. However, if you encounter an error when running WhoIsPlaying that says a .DLL file is missing, you can try installing Microsoft's Visual Basic Runtimes which are available right here.

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1,798 downloads

Uploaded:28/11/2008

Khidhrs solo hero defense V2

khidhrs_solo_hero_defense_v2.w3m | 234.93 KB

go through waves on your own, at your own speed. To start another wave type -go. There are several commands, type -commands to see them. You can also buy some more units to help you fight the creeps and other players. Please report faults, bugs, or ideas/improvements to katkodia@hotmail.com

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1,780 downloads

Uploaded:15/11/2007

XB Wars

xb_wars_1.04.zip | 931.84 KB

type, these are: [*]1vs1 [*]2vs2 [*]3vs3 To select your hero, you will need to walk into a [i]Circle of Power[/i] with your wisp. When the attacks come, you will be charged with destroying the enemy units, along with buildings; There is also the option of buying and selling items. To complete your mission in XB Wars, all you need to do is obliterate your enemies base. [b]Some of the changes in this version include:[/b] Fixed bone kings skills Player 5 is now able to use -readme Reduced hero's attack speed Reduced hero's armor by 1 All hero's hp regeneration points are now 0.25 Placed the arcane vault somewhere else Only player 1 and 5 are able to use SW Reduced hero's mana regeneration Fixed XB Colonels skills And more! Refer to the readme for more information. tjeun88@hotmail.com

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1,780 downloads

Uploaded:16/06/2006

DDay: Judgement

jday195f.rar | 3.07 MB

single player. D-DAY: Judgement is a team vs team game. The game balance is improved on every version, new item, heroes and spells are added. This version fixes some bugs that were a result of the addition of the new heroes from the last version. Once again, a great map is greatly improved! Some of the features in D-DAY: Judgement are: 78 heroes 200 spells) more than 100 items mercenary camps alchemy workshop summoning altars To see the complete list, and for more information, refer to the Readme.

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1,774 downloads

Uploaded:23/07/2007

CounterStrike - Old Civilization

csoldciv_v13.zip | 759.55 KB

download is definitely for you! Counterstrike - Old Civilization is a remake of the popular game Counterstrike; Comprised of two [i]modern[/i] teams, the objective is an easy one: Your team must reach the maximum points decided at the start of the game by the host...however, achieving that objective may prove to be a lot more difficult! There are five levels: 500 (Very fast) 1000 (Fast) 1500 (Middle) 2000 (Slowly) 2500 (Very Slowly) 5000 (Ultimate) There are various ways to increase the number of points that your team can obtain, all involve carrying out some sort of action; There are five of these actions: Take a Hostage/Rescue Hostage. Take flags. Kill enemies. Kill the VIP. Launch or Stop bombs. Refer to the readme for more information.

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1,772 downloads

Uploaded:01/09/2005

Conflict of Kingdoms

conflictofkingsom_beta050.zip | 1.55 MB

them assigned to a particular hero. In this way, with 100 abilities, there are over 1,000 custom variations of heroes. Besides picking abilities, there are two methods of play to have abilities selected at random, or a mode where you must select your enemies abilties. Secondly, it is a point based game where heroes can capture towns and enemy army camps. There are four towns on the map and when heroes capture any of them they recieve a fountain of restoration there, vision of that area and a teleport back to your castle. If you control either both eastern cities or both western cities, kingdoms recieve a bonus of 5 gold per 5 seconds and a special merchant who sells powerful items.

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1,768 downloads

Uploaded:02/06/2006

Return of Alisia Dragoon

returnofalisiadragoon.zip | 60.16 MB

effects of Baldour\'s last visit. Alisia Dragoon is the daughter of the magician who attempted to stop Baldour. When she was a child, Alisia\'s father was tortured to death before her very eyes. His final cries of agony ring in her ears even now. Inexplicably, Alisia\'s life was spared. She is now a woman with magical ability rivalling that of her father. \"Baldour is going to wish he had killed me as well,\" she vows. Alisia must find Ornah and the cocoon before Baldour awakens. Use her Thunder Magic to demolish enemies, and summon any one of the four friendly monsters to help you. If Baldour awakens before you can destroy the cocoon, there may be no tomorrow... \" The corse of the game naturually ends with Alisia defeating Baldour and restoring peace. My campiagn takes place a few years afterward. Alisia had retired to a secluded town where she hoped to live out her days in peace, but things carry on from there. The missions range from traditional RPG-style map to mini-game style, including AoS, air battles with arrow key movement, and 1 on 1 duels. The RPG maps are split into section, with each section guarded by a boss, who must be defeated in order to continue on. The 4 pet monster helpers make a comeback. Some old, some new. Monsters can be toggled using the arrow keys. The monsters will follow the main character wherever she goes and offer their abilites, wether its attack, defense or restoration.

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1,767 downloads

Uploaded:14/09/2002

Starship troopers

starship_troopers_(movie).w3m | 58.54 KB


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1,750 downloads

Uploaded:09/11/2003

East Vs West Scorched Soils.w3m

(10)eastvswestscorchedsoils.w3m | 185.25 KB

still guarded). NEW: Neutral Hero unit in fountain area will destroy sides without a huge army. Install: D/L en put it in your war3/map folder

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1,748 downloads

Uploaded:03/05/2011

Warcraft 3: Reign Of Chaos Campaign Maps

campaign.zip | 9.44 MB

so nice to upload them here^^ Frozen Throne Maps might follow. To play, just unzip and put the unzipped folder into \"your-warcraft-3-directory/maps\", then start the game, go to singleplayer, custom game (I think, I myself have got the german version) and browse for the map you want to play. It\'ll be just like playing the campaign except you can play every mission even if you didn\'t play through yet and, most importantly, you can alter the maps the to make them suit your likes!

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1,726 downloads

Uploaded:05/01/2011

Zombie Infection Virus

ziv_gold_1.05d.w3x | 1.86 MB

and nobody will stop them to eat your brain!The humans have to work as team,if they want to save their brains. About map: ------------------------- This is team game, all players must work together if they wont to win! Victory Zombie - Kill all humans (if zombie kill human he also become zombie) Victory Humans - Survive few minutes (player 1 can chose how much: 15,20,25,30 min) The map contains: 9 classes of humans,7 classes of zombie with custom skills,32 custom items, 11 recipes (only for zombies), custom sound effects, all new models and skins,new chat system... -Zombies and Humans: ------------------------------------------- Human Units: ---------------- - Humans are builders and warriors in same time, every human have special ability + abilities that can be upgraded. 1.Commando 2.Sniper 3.Heavy Gunner 4.Battle Droid 5.Support Gunner 6.Clone Trooper 7.Fire Bat 8.Engineer 9.Sheep Rebel Human buildings: -------------------- 1.Barricades (work as wall,can be upgraded 3 times). 2.Research Center (countains upgrades for your buildings and your warrior). 3.Exchange Office (The Exchange Office is very useful. It can be used to exchange gold for honor,or honor for gold, honor is needed for some buildings and upgrades).Also can be upgraded to Trade Office. 4.Trade office (Purchase attachments for Marines.Also exchange gold for honor,or honor for gold). 5.Factory (Increases player gold income). 6.Marine Flag (Increases courage of nearby Marines, giving them bonus damage and attack speed,also decrease armor enemy zombies.). 7.Bunker (Marines can enter inside Bunker to avoid death and to fire on enemy from there. Also this building can be used like strong wall. Bunker have Emergency Repair and Rapid Fire ability). 8.Power Core (Provides power, which increases the maximum number of Energy Towers that can be built. Can be upgraded to Power Generator). 9.Energy Tower (Fires bolts of energy on nearby enemies.Good at killing zombies. Iimit of Towers is 4). ------------------------------------------------------------------------------------- Zombie Units: ---------------- - Zombies are hero units,each zombie have 4 abilities,zombie gain level instantly when they kill human (1 kill = 1 level), zombies also can buy items and recipes. Zombies have infinite lifes, if Zombie player die he must wait 10 seconds and then he can chose different zombie unit if he wont. Also head zombies (player 11 and 12) have bonus hit points and they become stronger 5 min until game ends. 1.Fat Zombie 2.Raptor Zombie 3.Leach Zombie 4.Blood Zombie 5.Classic Zombie 6.Flesh Zombie 7.Necro Zombie -------------------------------------------------------------------------------------- Commands: --------------------------------- \"-kills\" (display players kills). \"-ms\" (see your move speed). CREDITS: -------------------------------- Testers: tomislav61, georgi332, abido123, ^MYD^Baja, GGKingOfGames, caveman931, djordje99, Vunjo, Garfield1337, Lotor.t, Isus666, Vila33 and Veodoro. Model and Skin creators: Dragon Elf Mogare, Cavman, olofmoleman, General Frank, ana, Just_Spectating, 67chrome, Argus and Pins. ------------------------------------------------------------------------------------------ This map is protected with Wc3 Map Optimazer 4.9 (to make map file smaller). ------------------------------------------------------------------------------------------

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1,716 downloads

Uploaded:10/04/2007

(12) World War Two

12world_war_two_6.0.w3x | 2.46 MB

few unique units and bonuses - plus all tanks are unique to their side. You can use tanks, and planes, infantry, massive ships, self-propelled howitzers and much more. The terrain is not based on Earth, as developer wanted his own for a change. If you think you have what it takes to win this war, then start your download now, and put your skills to the test!

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1,710 downloads

Uploaded:12/08/2007

Planet Escape Team TD

planetescapeteamtd2.2.w3x | 204.65 KB

already an excellent map! Planet Escape Team TD is a team based tower defence map, with more than 15 types of towers and 50 tower upgrades, also included are waves of monsters plus a bonus level! You can also train other builders that can build lumber mill's and gold factories as well as advanced towers. Another unique gameplay element to Planet Escape Team TD is the ability to build towers with active casting abilities and tower with mana regeneration aura. [b]Some new additions in this version include:[/b] Added difficulty choosing system to Red Player Added lightning effects Added interesting ending twist Added different music through the game Added cinematic events [b]Some changes made in this version are:[/b] Slightly improved poison towers Final levels units movement speed drasticly reduced Improved movement of units so there is less chance units would be stuck Other various other small changes and tweaks Refer to the readme for more information.

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1,704 downloads

Uploaded:16/01/2010

Grand Battle v2.06 AI

grand_battle_v2.06.zip | 2.43 MB


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1,702 downloads

Uploaded:11/04/2010

Final Fantasy Fight [BETA]

ff_fight_v2.2.w3x | 3.86 MB


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1,701 downloads

Uploaded:13/01/2009

Line Tower Wars

line_tower_wars_v2.5.p.w3x | 211.26 KB

wars :) So download it play it share it and have fun.

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1,697 downloads

Uploaded:31/01/2003

War-ClawZ Tower Defense

war-clawz_2.0.zip | 1.05 MB

follows: -This map actually has 3D mapping and terrain design. -The attackers have to kill the objective (King Tree) -You can hire/train units at different towers. -You can purchase Dragons at the Dragon Hatcheries in the bottom corners. -Monsters will sometimes attack towers at random. -There is a Vote kick trigger to kick players. -There is an instant kick trigger, usable by the RED player only. (Admin) -When a player leaves the game, his units are randomly given to the remaining players. -Game adjusts gold at level starts for the number of players in the game. -Game can be played effectively by one player or up to ten. -Towers are very unique and strategic. -Monsters are well-balanced. -The King Tree will uproot himself and attack monsters. ** The map version 2.0 is a bit more difficult, has a new tileset, new towers, Dragons, and some new attackers as well. ** ** A big thanks goes out to my friend PapaKaster on Battle.net for helping me with beta testing and giving me pointers and new ideas. **

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1,696 downloads

Uploaded:21/05/2005

Cluedo

cluedo_v2.1.zip | 363.55 KB

do not waste your time, and kill as many people as you can. If you are not the Killer, you better run fast !! If you stay in one spot, your position will be revealed to the Killer !! Collect Clues on the board !! Guess who is the killer !! And then kill him/her !![/quote]

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1,695 downloads

Uploaded:02/10/2004

The Great Dusk TD

the_great_dusk_td_1.1.zip | 181.23 KB

TD. I hope you enjoy it. Play it often.

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1,686 downloads

Uploaded:20/06/2007

War in Lürga Laszda

war_in_ll_2_92.zip | 1.76 MB

load this one up, you will be kept busy for some time as you try to stay alive while completing the quests and doing battle against the various baddies throughout the land! You'll also be happy to know that the heros in this map can also be highly customized and you have the ability to do this with the items as well! This is definately a map worthy of a download! Some of the changes in this version include: Improved the AI by making it more concious about attacks and added several new manual commands to it. Changed the model and icon for the Naga Vindicator and his Shockwave ability. Replaced the Witch Doctor's Zombie Call ability with Condemnation to avoid bugs with AI (and it works with his other skills better too). Reorganized the shops based on item functions. Added 2 new items. Changed how the Red Dragon's Ultimate works due to some abuse. Changed Blood Wyrm's initial stats and stat per level to better reflect his Agility base. Some of the fixes in this version include: Fixed a minor bug with Felwood AI getting stuck in the back when playing "more tower" mode. Fixed Ring of Agony not properly showing cooldown. Fixed the Sun Mage's Solfury-upgraded ultimate bug. Fixed the Death Star ability for the Shade. Refer to the readme for more information.

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1,684 downloads

Uploaded:01/02/2007

NOTD Aftermath

notd20aftermath201.4d.w3x | 3.52 MB

said that, here is the newest version of [b]Night of the Dead: Aftermath[/b]... We are proud to once again present the most recent version of the popular Night of the Dead: Aftermath, for your enjoyment! Alot of glitches have been fixed, and the gameplay has been improved. NOTD: Aftermath is a survival game; It has a steep learning curve and a save system to store Marine Experience. Objectives are relayed throughout the game and the Marines must do their best to complete them while surviving the constant onslaught of horrors. A little background: In September 2037, a mysterious viral outbreak in Boston 4 days ago led the city to shut down and the entire state of Massachusetts to be placed under quarantine. Many early Marine Corps elements sent to facilitate the evacuation of the city have been wiped out, detailed by the events of Night of the Dead 2. In the past 36 hours, the US Military finally gained an upperhand and the outbreak was steadily brought under control. With state borders secured, Marine Expeditionary Units have begun patrolling the outlying towns for signs of contamination. Echo Company was one of these fateful units which found itself in the middle of the heaviest concentrations of unknown entities. [b]Some bugfixes include:[/b] Fixed a radius display inaccuracy when using \'Plant Chain Exposive\' skill. (xtoilet) Energy bonus from FPS mode removed. Strength and Agility gains improved. Minimized MD5 damage issues. Removed invulnerability on Forward Stations during earlier chapters due to a potential exploit. (manze) Removed an unnecessary Reload ability from LZ mission reinforcements. Fixed a terrain issue where Zulus were stuck above the north east cave. Fixed a problem where EM Satellites damaged coordinates 0,0 if the target is dead before damage is dealt. [b]New Features and Improvements found in this version are:[/b] Winning the game now increases your chances of earning medals. A valid Boot Camp game is now classified as having at least one player with less than 5000 XP after code loading is disabled in Wave 2. The DI Ribbon can only be earned in a valid Boot Camp game. You now cannot save in Boot Camp unless the validity check is fulfilled. Rapid Fire cooldown reduced from 30 to 20 seconds. Cooldown text similiar to DotA format added to many tooltips. Play Dead cooldown reduced from 30 to 20 seconds.

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1,682 downloads

Uploaded:19/04/2007

TFT v1.21a Italian Patch

war3tft_121a_italiano.exe | 58.21 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the \"/fps\" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items. [b][i]Important Note on Patching for Mac Players:[/i][/b] The file layout inside the game folder is changed significantly by Patch 1.21. As a result, in order to be able to install the Frozen Throne expansion from CD, you must install Reign of Chaos first, then install Frozen Throne from CD, and then patch to version 1.21, in that order. If you patch to v1.21 and then attempt to install Frozen Throne after that, it will not install correctly.

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1,682 downloads

Uploaded:16/01/2003

World of WarCraft

worldofwarcraftv_0.5.w3m | 416.67 KB


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1,677 downloads

Uploaded:13/01/2011

Lord of the Clans

lotceng102.rar | 22.83 MB

Lord of the Clans, from which I had the Idea to create this campaign. It\'s about his journey from slave to becoming warchief of the horde. At the same time you can look at it as a direct prequel to the Warcraft 3-Training/Demo-Campaign because his story is continued there. Unfortunately I couldn\'t copy the book 100%. For example: there will be only minor discussions about the orcs\' eye color, the liked Gladiator-Fights will only appear in a short cinematic and the important character Sergeant had to be cut out. All in all I wanted the campaign to be as playable as possible, otherwise I could have done a cinematic-series. But don\'t be afraid, there is enough to read, maybe too much :D Some stats: 11, Maps, 3 of which are cinematic-only, with at least 5 hours of playtime.

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1,675 downloads

Uploaded:18/04/2003

Fireball´s Castle Defense

fireballscastledefense.zip | 260.52 KB

west. Train Clone Soldiers, Elven Archer, Cyborgs, etc. and three unique heros in your Clone Facility and Officer´s Training School to fight back the attackers!

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1,664 downloads

Uploaded:17/09/2002

Curse of the Wulf

shifters.zip | 2.46 MB

terror of Lord Zantharia. v1.1 Update: -Fixed the "Murloc Hut" and "Return Crystal" bug. -Added a few camera pans showing the next goal. -Took care of a few "Could Be Better" items. Size: Small Tileset:Cityscape

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1,664 downloads

Uploaded:07/11/2006

SheepTagSecretsAndSafezone

sheeptagcrazysecretsandsafezonev.2.zip | 888.4 KB

1 2 more secrets added for a total of 4 MAJOR terrain and senery changes.

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1,661 downloads

Uploaded:23/06/2006

Halo Beaver Creek

halobeavercreek.w3x | 387.62 KB

Beam Rifle and Brute Weapons (Which are coming soon) They have an Imported Master Chief Model (Very Good Work) and the map and terrian are B-E-A-U-Tiful. There is a range of 10-20-30-40-50 minute game match choices. All for better and longer gameplay. Some changes to this version: Added More Terrain, Better Anti Camp, Made Weapons Way We aker Made Weapons Much Faster Decreased Grnade and special item spawn time Added better overshiled(Like Mana Shiled) Added Another Path In Back More Mana Refer to the readme for more information.

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1,661 downloads

Uploaded:20/03/2003

Aeon of Ultimate Heroes

aos.zip | 137.25 KB


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1,652 downloads

Uploaded:05/10/2007

Tides of War: Rise of the Burning Legion

tides_of_war.earlybuild.v1.rar | 443.75 KB

campaign from Tides of War. As this is in the early development stages of it\'s life, there are no quests available yet. Refer to the readme for more information.

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1,645 downloads

Uploaded:04/08/2004

Volcano

volcano.zip.zip | 196.45 KB

at a time instead of in clumps. Theres also a town on the side of the volcano, and has some places where you can buy transport ships and sail them around the volcano island. Theres a gold mine in the middle of a forest in this map, with lots of gold coins around it, so whoever finds that first is probably gonna win. Download worthy.

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1,644 downloads

Uploaded:08/11/2006

(2) Mutant Zombies

mp_mutant_zombies_v1.zip | 5.05 MB

You & your fellow marines must hold out as long as possible against the waves of Mutant Zombies & kill the evil Zombie Lord.

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1,641 downloads

Uploaded:22/02/2003

Skin of an Armoured Grunt

armoured_grunt.zip | 297.75 KB


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1,636 downloads

Uploaded:05/03/2007

Tropical Tag

tropical_tag_3.0.w3x | 915.05 KB

that are wondering, Tropical Tag is a revolutionary Tag game that seeks to set a new standard for the genre. Adds many new dynamics not found in any other Tag, and eliminates a plethora of problems found in almost all others. This map has been worked on extensivly by a number of people since November 2005. Tropical Tag is a variation of Sheep Tag. The basic hunters hunt down prey concept is maintained. The differences are seen in the variety of things that the Fish and Naga are able to do or build. Different environments also play a major role in this deviation. Tropical Tag is more complex then Sheep Tag which helps to preserve its lasting appeal. [b]Some of the features of this map are:[/b] Invisible towers (and upgrades) weakened Healing fires moved to both shops from center Various terrain tweaks made And more Don't be the last person to get the latest version...grab it now! Refer to the readme for more details

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1,633 downloads

Uploaded:07/02/2006

Mech Warrior Mod

mechwarrior.zip | 1.17 MB

be fun. I will be unable to do more work on it for probably 3 months, possibly a year, so I submit it to this site (warcraft3files.com) in the hope that someone will pick it up and work on it. I have provided a demo map; capture the flag type play, the file is named Flag_war_016.w3x I have also provided resources for anyone who wants to implement my mod into their maps: - Complete map where only the terrain is missing, with or without sound: mech-mod.w3x and mech-mod-sound.w3x - All trigger data and object data exported to separate files: mechwarriors.wtg mechwarriors.j mechwarriors.w3o mechwarriors.wct When you import the triggers, make sure you have 'Automatically create unknown variables while pasting trigger data' checked, found under File -> Preferences -> General in TFT WE. I hope someone will appreciate this, Minthos

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1,628 downloads

Uploaded:29/07/2004

Desert

desert.zip | 198.89 KB

it though is that if you look at the minimap there is a swaztika in the western area of the map, for who knows what reason.

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1,626 downloads

Uploaded:19/07/2005

Troll Headquarters

mp_trollheadquarters_v1.zip | 787.99 KB


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1,600 downloads

Uploaded:01/03/2003

Johnnies Matrix Defense

marixdefense5.5.w3m | 123.67 KB


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1,591 downloads

Uploaded:12/01/2005

Undead Assault

undead_assault.zip | 83.82 KB


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1,590 downloads

Uploaded:23/10/2005

Osama Bin Laden Bombing

osamabinladenbombingv131.w3m | 75.05 KB

kill 1 Osama. Osamas: Hide!

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1,589 downloads

Uploaded:05/11/2007

mp_Starcraft3

mp_starcraft3_v1.zip | 1.38 MB

the ruined Terran base deep in the Zerg infested area. Luckily, a distress call you sent was received and the rescue ship is coming for you in 15 minutes. You must survive for that time.

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1,587 downloads

Uploaded:10/07/2002

.w3e viewer

w3eviewer_rev2.zip | 35.12 KB


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1,586 downloads

Uploaded:18/03/2006

Prophecy (Pandaren Campaign Map Two)

panda2.zip | 137.29 KB

continues. [i]While he was traveling near Loarderon borders when he met some humans, they told him that the undead took his brothers, so he joins them in asaulting the undead....[/i] [b]Note: first download [url=\"http://warcraft3.filefront.com/file/A_Pandarians_Destiny;58643\"]A Pandarian\'s Destiny[/url] and then this map because of the story.[/b] Enjoy.

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1,585 downloads

Uploaded:05/03/2005

Forgotten Races

forgotten_races_v01.14.zip | 146.57 KB

time to make new races cus that takes up the most time and it brings some variation to the game. Enjoy!

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1,583 downloads

Uploaded:24/11/2003

Deadlands

deadlands.zip | 172.84 KB

can.

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1,581 downloads

Uploaded:28/12/2005

DDay 16F

dday16f.zip | 1.94 MB


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1,566 downloads

Uploaded:19/06/2006

Soulkeeper TD

soulkeepertdv1.1bprotected.w3m | 607.78 KB

players, there are 3 to choose from; Your Tree of Souls has special skills, a word of advice...use them wisely! There are a lot of towers which have special abilities. If you are under the [u]Top 3[/u] of the players, you will get a special code, which you have to type on your keyboard the next time you play Soulkeeper TD to get a secret tower! It\'s not an ultimate tower, but it will help you to protect your souls.. If you are brave and use the towers, the upgrades and the skills of your ToS wise, you can resist the evil waves and be the first and best Soulkeeper ever... Good Luck!

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1,562 downloads

Uploaded:26/11/2010

Mortal Kombat Tag 0.4

mortal_kombat_tag_0.4.w3x | 3.43 MB


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1,559 downloads

Uploaded:09/02/2006

NOTD Aftermath

notd_aftermath_1.2.w3x | 2.5 MB

best to complete them while surviving the constant onslaught of horrors. See the readme fr complete details.

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1,558 downloads

Uploaded:08/12/2007

Dignity of War

mp_dignity_of_warlightstarcaftvswarcaft.zip | 4.87 MB

Earth. In the not so distant future, Dec 2301, The Starcaft\'s planet has burned out, and it\'s inhabitants flee for their safety. Groups of these survivors have landed on the Earth. The Starcraft survivors plan on making the Earth their new home, and rebuild their population...Earth\'s only hope is an alliance between Mankind and the Undead, which will allow for a victorious defense. Dignity of War (Starcaft Vs Warcaft) will keep you hopping as you fight for bragging rights and your survival! The war between Starcaft and Warcarft is going to begin... Refer to the readme for more information.

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1,558 downloads

Uploaded:05/06/2003

Warcraft III Patch

war3patch101.exe | 1.71 MB

quit.
- Fixed an issue with preselection events and Fog of War.
- Fixed an issue with spacebar events working when the game was paused.
Balance Changes
-Raised cooldown on several Creep spells
-Goblin Sappers can no longer be loaded into Goblin Zeppelins
-Humans: Mortar Team (hit points reduced from 380 to 360)
-Orcs: Catapult (hit points reduced from 500 to 425)
-Orcs: Shaman (Bloodlust attack rate decreased from 50% to 40%)
-Undead: Meat Wagon (hit points reduced from 450 to 380)
-Night Elves: Ballista (hit points reduced from 450 to 380)
-Night Elves: Druid of the Claw Master Training (cost reduced from 250/100 to 150/50, upgrade time reduced from 75 sec. to 45 sec.)
-Night Elves: Priestess of the Moon (Starfall damage reduced from 75 per wave to 50 per wave, duration increased from 30 sec. to 45 sec., damage factor reduced to 35% vs. buildings)
-Night Elves: Treant (damage reduced from an average of 17 to 16)
-Night Elves: Ancient Protector rooted damage increased from 43-65 to 52-64 (58 avg)
-Night Elves: Demon Hunter (Mana Burn ranged increased from 25 to 30)
-Night Elves: Moon Wells now give 50% mana back and 200% health
-Night Elves: Keeper of the Grove (Force of Nature cooldown increased from 20 sec. to 30 sec.)
-Night Elves: Nature's Blessing upgrade is now first available at Tree of Ages instead of Tree of Eternity

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1,556 downloads

Uploaded:28/01/2004

The Frozen Throne Patch [English]

war3tft_114b_english.exe | 16.08 MB

HISTORY -------------------------------------------------------------------------- - PATCH 1.14b -------------------------------------------------------------------------- FIXES - Fixed an issue with recalling control groups and quickly pressing 'TAB' to change your selected subgroup. -------------------------------------------------------------------------- - PATCH 1.14 -------------------------------------------------------------------------- FIXES - Fixed an issue with custom save games from version 1.12 (including those from Orc Act I) so Hero Agility is recognized properly. Attack speeds will now be correct when loading from a previous save game. - Fixed an issue that caused Scroll of Town Portal to always place your units to the lower right side of your town hall instead of the location you clicked. - Fixed an issue with the Skeletal Mage upgrade that prevented the Raise Dead skill from working on the corpses inside Meat Wagons. - Fixed an issue that caused a unit to permanently lose 75% of its attack speed if it was Polymorphed or Hexed while under the effects of Unholy Frenzy. - Fixed an issue with Spirit Link in which, if one of the linked units was a Troll Berserker with the Berserk ability active, all units linked with that Troll would take the increased damage penalty associated with the Berserk ability. - Fixed an issue in which, if a unit casting a channeling spell died from Mana Flare, the channeled spell would linger in the area permanently. - Fixed an issue that caused the Call to Arms command not to work if you clicked the button an EVEN number of times. - Fixed an issue with Hero and unit ability orders in which, under certain conditions, ability orders would not be dispatched properly, causing "lag" or unresponsiveness. - Fixed an issue that caused Glaive Throwers to lose damage when the Vorpal Blades upgrade was researched. BALANCE CHANGES Undead - Anti-magic Shell cost reduced to 100 from 150, and hit points absorbed reduced to 300 from 350. Night Elf - Mana Flare area-of-effect damage radius reduced to 200 from 250. Neutral Units and Heroes - Nerubian Webspinners now cost 200/35/3, up from 175/25/2. - Stampede damage reduced from 80 per beast to 60 per beast. - The Beastmaster bear's Bash ability now stuns Heroes for 1 second instead of 2 seconds. - Summoned Treants no longer give large gold bounties. NOTES: Replays are incompatible between major game revisions (1.13 replays cannot be viewed with the 1.14 version of Warcraft III). -------------------------------------------------------------------------- - PATCH 1.13b -------------------------------------------------------------------------- FIXES - Fixed an issue related to copy protection. ANNOUNCEMENT We are aware of some new issues that came up with the release of the 1.13 patch. We will be releasing a 1.14 patch in the near future that addresses some of these issues, including: - Custom save games from version 1.12 (including those from Orc Act I) incorrectly recognize Hero Agility, causing slow attack speeds after the 1.13 patch is applied. This will be fixed in the 1.14 patch. - Town Portal always places your units to the lower right side of your town hall instead of the location you clicked, as it previously did. This will be fixed in the 1.14 patch. - If you research the Skeletal Mage upgrade, then you will no longer be able to use the Raise Dead skill on the corpses inside a Meat Wagon. This will be fixed in the 1.14 patch. - When a unit with Unholy Frenzy is Polymorphed or Hexed, the unit permanently loses 75% of its attack speed. This will be fixed in the 1.14 patch. - If an Orc player uses the spell Spirit Link, and one of the linked units is a Troll Berserker with the Berserk ability active, then all units linked with that Troll will take the increased damage penalty associated with the Berserk ability. This will be fixed in the 1.14 patch. - If a unit casting a channeling spell dies from Mana Flare, the channeled spell lingers in the area permanently. This will be fixed in the 1.14 patch. - The Call to Arms command does not work if you click the button an EVEN number of times. This will be fixed in the 1.14 patch. * Any other confirmed issues that we can fix in time for the release of the 1.14 patch. Regarding balance, we are currently assessing the state of balance of 1.13 based on user feedback, online testing, and the review of replays. Although we will make some number of balance changes in 1.14, these have yet to be determined. We appreciate the community's patience and support in our endeavor to further tune the play balance, enhance the feature set, and increase the stability of Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne. - Blizzard Entertainment -------------------------------------------------------------------------- - PATCH 1.13 -------------------------------------------------------------------------- FEATURES - Acts II & III, the conclusion acts to the bonus Orc campaign contained in The Frozen Throne, are included in this patch. To play these levels, you can simply click the "Chapter Two - Old Hatreds" link from the Bonus Campaign screen. If you have completed Act I, your Heroes will carry over to Act II. Otherwise, your Heroes will be default-level Heroes with basic starting items. - Warcraft III now supports binding an email address to your Battle.net account, so that you can recover your password at a later stage, similar to the functionality that was added to D2. - Race selection on the scheduled game dialog (tournament finals) is now saved for future scheduled games. MAPS Expansion - Frozen Throne - (2)Tirisfal Glades - Red creep camp a bit easier; lowered the level of item drop from 7 to 5. - (2)Glacial Thaw - Switched the start locations to face the center of the map. Lowered the level of a few creep camps; lowered the level of a few item drops. - (4)Paradise Island - Creeps are less likely to aggro passing units. - (4)Twisted Meadows - Added ground-based anti-air creep to the island. Added some trees behind the 3 o'clock start location to prevent building NE town hall behind the gold mine. Changed a level-4 drop from charged item to permanent item. - (4)Bridge Too Near - Switched start locs with the expansion gold mines. - (4)Devil's Cauldron - Lowered the total level of 4 creep camps. - (4)Turtle Rock - The two large turtles that are placed between player bases each drop a better item. Removed Rune of Lesser Healing from the expansion creep. - (4)Floodplains 1v1 - Removed the easy creep camp outside of player's base and moved it to the other easy creep camps further from the player's base. - (4)Lost Temple - Adjusted creep camps and item drops. - (4)Avalanche - Weakened the 3 o'clock and 9 o'clock expansion creeps. Added a green-sized camp in place of the orange camp. - (6)Bloodstone Mesa - Moved expansion creep back. Removed Marketplace and added Tavern. - (6)Rice Fields - Changed all the randomly generated creep camps; they are a bit easier for the user now. - (6)Wellspring - Added more trees to the starting location and moved the lumber a bit closer to the town hall. Removed the east and west gate from the center and created a bit more room around the Taverns. - (6)Stranglethorn Vale - Expansion creeps are a bit easier now. - (6)Timbermaw Hold - Moved the bottom Dragon Roost creep closer together to eliminate two creep icons. Moved bottom middle start location deeper into forest to prevent the easy (green) creep camp from being nuked from start location placement. Same change to the bottom left position. Added a tree to the hole in the forest at the top left position to prevent units from getting stuck when portaling home. - (8)Friends - Changed drop item classification from 'any' level-6 items to 'charged' level-6 items. - (8)Feralas - Removed some creep camps to help the flow of the game. - (8)Rock Quarry - Added some trees to several start locs that needed more lumber. Added ground-based anti-air to the center of the map. - (8)Mur'gul Oasis - Added another 1500 gold to the starting locations. - (8)Deathknell - Removed the center creep camp and neutral building. - (8)Plains of Snow - Moved Teal's easy creep camp farther away to prevent them from being nuked at the start of the game. - (8)Garden of War - Moved Yellow's easy creep camp to prevent them from being nuked at the start of the game. - (8)Battleground - Moved 12 o'clock easy creep camp further away from start location to prevent them from being nuked at the start of the game. Classic - Reign of Chaos - (2)Plunder Isle - Added some ground-based anti-air units to the Dragon camps; also added some trees to the top start location. - (4)Lost Temple - Adjusted item drop in center area. Expansion gold mines should be a bit tougher. Each player's expansion gold mine now has one melee creep. The Goblin Merchant camp is now tougher and has anti-air. BALANCE CHANGES Human - Storm Bolt stun is now 5 seconds vs. units and 3 seconds vs. Heroes at all levels. Previously, it had this level of stun at level 1, but went up 2 seconds vs. units and one second vs. Heroes each level. Additionally, level-2 and level-3 damage are now 225 and 350, respectively. - Militia can now only be created from a player's starting Town Hall, but they can still be created from any of the player's Keeps or Castles. - Blizzard is now damage capped. This damage cap is invoked when Blizzard hits more than 5 targets per wave. - Scout Tower hp reduced to 300 from 500, and armor reduced to 0 from 5. - Human towers now gain 2 armor per masonry upgrade, up from 1. - Banish has been reworked. Previously durations were 12(5) / 24(7) / 36(9) by level, and mana costs were 75/50/25 by level. Instead, its mana cost is now constant at 75 mana; its cooldown decreases with level (5 / 3 / 1); and its durations only slightly improve with level (12(4) / 15(5) / 18(6)). - Siphon Mana maximum range reduced to 800 from 850. - Flying Machine hit points increased to 200 from 175. - Holy Light mana cost reduced to 65 from 75. Undead - Web upgrade cost increased to 150/150 from 75/75. - Spirit Touch now restores 3 mana per casting, down from 4. - Possession has been reworked. It is now a channelled spell with a 4 1/2 second casting duration. During this time, the target is disabled and frozen into place, but is also invulnerable; and the Banshee takes triple damage from all attacks. Stunning or killing the Banshee that is casting Possession will cause the spell to abort. Additionally, the range of Possession has been increased to 350 from 200. - Anti-magic Shell has been redesigned. The spell now absorbs the first 350 points of spell or magic damage dealt to the target, but does not grant magic immunity. Note that spells absorbed by AMS can still deal secondary effects, such as stun, paralysis, or mana drain. Also the mana cost of AMS has been re-balanced to 150. Orc - Troll Batrider Unstable Concoction damage reduced to 550 from 900, and splash damage increased to 140 from 100. - Troll Batrider damage increased to 13-15 from 11-12. - Level-1 Spirit Wolves now move at speed 320, down from speed 350. - Level-3 Spirit Wolves now have 500 hit points, up from 400 hit points. - Damage sustained over Spirit Link is now never fatal. Fatal damage sustained via Spirit Link instead reduces a unit to 1 hit point, and dispels Spirit Link. - Stasis Trap area of effect reduced to 400 from 500. - Shockwave now has a damage cap of roughly 12 units affected. Note that this limit will not typically be reached except in team games. Night Elf - Shadow Strike level-1 DoT damage reduced to 10 per period, down from 15. - Detonate mana drain reduced to 50 from 100. - Druid of the Claw caster upgrade times reduced to 25 seconds and 35 seconds respectively, down from 45 seconds and 1 minute. - Dryad damage increased to 17-19 from 16-18. - Glaive Thrower damage changed from 39-50 to 36-53. - Eating trees now heals 500 hit points over 30 seconds, up from 200 hit points over 10 seconds. Neutral Buildings, Units and Heroes - Beastmaster Strength reduced to 22 from 25, and base armor reduced to 2 from 3. - Level-2 hawk hit points reduced to 450 from 625, and level-3 hawk hit points reduced to 650 from 875. - Breath of Fire and Drunken Haze mana costs reduced to 70 from 75. - Naga Sea Witch speed reduced to 300 from 320. - Frost Arrows mana cost is now 10 per shot, up from 7 per shot. - Pit Lord footprint, or collision size, has been reduced to 32 from 48. This means that he takes up less space on the battlefield. - Rain of Fire is now damage capped. This damage cap is invoked when Rain of Fire hits more than 5 targets per wave. - Level-1 Black Arrow no longer has a cooldown, but level-1 Minion damage reduced to 9-10 from 14-15. - Cleave attack splash radius increased to 200 from 150. - Dragonspawn Meddlers have been rebalanced to correctly reflect their food, level and gold cost. They now have 370 hit points, down from 500 hit points, and deal 12-13 damage, down from 21-25 damage. - Mercenary Barbed Arachnathids are now available at the start of the second day, instead of very early in the game. - Creep Bloodlust mana cost increased to 75 from 50. - Creeps with Faerie Fire always use the creep version of Faerie Fire now. Additionally, creep Faerie Fire cooldown increased to 8 from 5. - Creep Curse cooldown increased to 8 from 5. - Thunder Lizard cost increased to 6 food from 5, and 150 lumber from 80 lumber. Items - Replenishment Potion can now be sold to a shop for 75 gold, down from 200 gold. - Sentry Wards now have 2 charges, down from 3. - Anti-magic Potion duration increased to 15 from 10. - Orb of Fire cost reduced to 300 from 375. - Orb of Venom cost reduced to 325 from 375. - Healing Wards and Ankh of Reincarnation are now level-4 items (down from 5). - Red Drake Egg, Stone Token and Spiked Collar are now level-5 items, up from level 4. - Staff of Preservation cost reduced to 150 from 200. - Staff of Preservation no longer affects allied units--it now can only affect its owner's units. - Staff of Sanctuary now heals 15 hp/sec, up from 10 hp/sec. Other - We have made modifications to how gold is mined. Although these changes are somewhat difficult to describe, the effect is that in almost all cases, 5 peons are required for an Orc or Human to mine a gold mine at maximum efficiency (assuming the town hall equivalent is as close as possible). WORLD EDITOR FEATURES/IMPROVEMENTS General - Map-specific option for game data set to be used (custom vs. melee). - Model selection dialog now includes all doodad/destructible variations. - Added "standard/custom" filter menu to ability selection UI. - Added "Hero Attributes - Attack Speed Bonus per Agility Point" field to Gameplay Constants. - Added preference for "Automatically zoom Previewer to fit new models" (Visual tab). - New Gameplay Constants for global "Tech Tree - Dependency Equivalents". - New Gameplay Constants for tier-based Hero experience bonus factors. - New Game Interface fields for many of the game UI strings (Text - General fields). - Maximum unit movement speed increased from 400 to 522. - Minimum unit movement speed decreased from 25 to 1. - Added "Advanced->Reset Fixed Object Heights" option. (Turn off to preserve any fixed object heights [set via ctrl-page up/down] while moving them.) - Object Manager Items tab now includes global item tables. - Increased maximum texture space for tilesets (was 12, now 13). Trigger Editor - "Hero skill" trigger parameter UI now allows selection of all Hero abilities, including custom. - Increased maximum length of trigger comments (was 640, now 2048). - "Event Response - Triggering Player" is now valid during "Dialog - Dialog Button Click" events. - Added special doodad animation tags "show" and "hide". - "Conversion - Convert Externalized String" will now work properly with string concatenation and substrings. - Enabled all save/load game trigger actions for general use (i.e., no longer Blizzard-signed maps only). - Added 'Pawns An Item' unit event (for units selling items back to shops). - Added new functions for working with "multiboards" (new Multiboard function category). - Added various new functions: - Ability Name (string call) - Buff Comparison (condition) - Conversion - Convert String Case (string call) - Destructible - Destructible Name (string call) - Environment - Turn Water Deformation On/Off (action) - Environment - Point Is Blighted (boolean call) - Event Response - Target Point Of Ability Being Cast (point call) - Event Response - Target Unit Of Ability Being Cast (unit call) - Event Response - Target Destructible Of Ability Being Cast (destructible call) - Event Response - Target Item Of Ability Being Cast (item call) - Game - Show/Hide Creep Camps On Minimap (action) - Game - Creep Camp Display Is On (boolean call) - Game - Enable/Disable Minimap Buttons (action) - Item - Set Charges Remaining (action) - Item - Item Charges Remaining (integer call) - Item - Set Custom Value (action) - Item - Custom Value Of Item (integer call) - Item - Item Name (string call) - Player - Leaves Game (event) - Player - Player Score (integer call) - String Length (integer call) - Unit - Set Rally-Point To Point (action) - Unit - Set Rally-Point To Unit (action) - Unit - Set Rally-Point To Destructible (action) - Unit - Rally-Point As Point (point call) - Unit - Rally-Point As Unit (unit call) - Unit - Rally-Point As Destructible (destructible call) - Unit - Remove Specific Buff (action) - Unit - Unit Has Specific Buff (boolean call) - Unit - Level Of Unit (integer call) - Unit - Level Of Ability For Unit (integer call) - Unit - Count Items Carried (integer call) - Unit - Current Order Of Unit (order call) - Added "Height Offset" Camera Field value - Added Map Flag values - Observers on defeat - Use random Heroes - Use random races - Visibility - Hide Terrain - Visibility - Map Explored - Visibility - Always Visible Sound Editor - Added Edit->Find command (works on sound/music list and variable list). Object Editor - Custom Buffs/Effects data (new tab). - Option to sort objects by name only (View->Sort Objects By Name). - Holding down Shift while modifying a numerical value will disable all min/max limits for that field (use with caution; this can potentially crash the game!). - Tech Item dialog allows selection of special multi-unit "Equivalents" (any Altar, etc.). - Ability dialog allows selection of "None" for "Abilities - Default Active Ability" unit field. - New unit fields for tier-based tech tree requirements. - Enabled additional abilities for modification: Devour Cargo, Entangled Gold Mine Ability, Load (Entangled Gold Mine), Poison Sting, Way Gate Ability. - Increased maximum number of workers per gold mine to 32 (was 4). - Morphing abilities now support different unit types per ability level in the game. - Doodad "tinting color" fields now dynamically displayed based on number of variations (and they support Auto Fill Levels command). - Added various new fields: - Art - Selection Size - Editor (items) - Art - Animation Names (abilities) - Art - Lightning Effects (abilities) - Data - Uprooted Defense Type ("root" abilities) - Stats - Hero - Hide Hero Interface Icon (Hero units) - Stats - Hero - Hide Hero Minimap Display (Hero units) Import Manager - New command for importing all files within a directory (File->Import Files). - New command for exporting all files at once (File->Export All Files). WORLD EDITOR FIXES General - Item Tables dialog is accessible from Unit Properties dialog (ROC only). - Pre-placed summoned units count towards creep camp minimap icons. - "Extra->Cinematic Arthas" model file reference is invalid. - Game lock-up when decreasing level of "Attribute Bonus" ability. - Crash when resizing column in Gameplay Constants/Game Interface dialogs too far to the right. - Excessive performance loss when units and start locations overlap. - Doodad "fixed height" status is not preserved across undo operations. - Setting "Berserker Upgrade" or "Barrage" to researched in Upgrade Properties disables the corresponding units. - Pre-placed random units may have their team color set to red in game, regardless of owner. - Unit Properties dialog does not display mana value for buildings with mana. - Moving a start location which is on top of another start location can cause duplicate start locations. - Random Group references used for dropped items are not displayed properly in the Object Manager. - View menu does not always refresh properly after changing layers. - Advanced->Adjust Cliff Levels does not adjust water height along with terrain. - Added names for all "unknown" abilities. - Using lumber upkeep (via Gameplay Constants) can cause the game to crash on the scorescreen. Trigger Editor - Unit event "Uses an item" does not fire for items with unlimited charges. - Action "Player Group - Set Alliance" ignores the player groups and sets the alliance for all players. - Attempting to enable a trigger does not properly validate that the trigger script compiles. - Action "Game - Show/Hide Custom Campaign Button" fails if game has been loaded from a saved game. - Action "Skip Remaining Actions" can cause compile errors if used as a parameter to another function. - "Event Response - Casting Unit" and "Target Point Of Issued Order" become reset after a "Wait" action. - Invalid sub-functions are not disabled when pasting triggers. - Function menu appears in the dialog for setting variable initial values. - "Automatically create unknown variables when pasting" option does not work for "Set Variable" actions. - "Edit->Category Is Comment" toggle is not undoable. - "Game Cache - Cache Value Exists" fails on Integer value types. - Deleting functions may corrupt the strings within other "cut" functions (manifest after pasting). - "Event Response - Learned Skill Level" result is off by one for all levels greater than one. - Variables dialog sorting by Initial Value does not sort properly. - Unit-Targeted Order for Drunken Haze uses invalid order string "st.rongdrink" (should be "drunkenhaze"). - Map Flag value "Observer chat" is obsolete and causes compile errors. Sound Editor - There is no way to remove imported sounds (TFT can use Import Manager). Object Editor - Default values for ability levels beyond four are not loaded properly in game. - Custom "Required Animation Names" values do not display properly in the editor (works in game). - Character limit on extended tooltip fields too small (was 300, now 1024). - Custom values of "Techtree - Requirements - Levels" field are not loaded properly in game. - Maximum value for some ability duration fields is too small (was 300, now 3600). - Ability "data" fields do not show up for custom versions of some abilities. - Black Arrow data fields list "Damage Bonus" twice. One should be "Summoned Unit Duration." - Unit/item tooltips referencing custom abilities will display as zero in game. - Hotkey field not allowed to be empty. - Changing an object "category" does not automatically refresh the field list, if necessary. - Maximum value for ability "Stats - Required Level" and "Stats - Level Skip Requirement" is too small (10). - Upgrade "Techtree - Requirements" fields are not loaded properly beyond level 1 in game. - Upgrade effect "Ability Level Bonus" does not recognize custom abilities in game. - Upgrade effect "Ability Level Bonus" does not apply multiple levels to units created after researching. - "Stats - Build Time" values less than 8 cause Heroes to be unable to revive. - Extra "data" fields appear for certain Orb abilities. - "Stats - Levels" field does not appear for non-Hero abilities (where it can be valid in some cases). - "Stats - Casting Time" and "Stats - Mana Cost" fields do not appear for item abilities (can be valid). - Three upgrade effects are missing appropriate data and UI: 'rtma', 'rart', 'rauv'. - Setting Ability or Upgrade race to "Critter" or "Commoner" can crash the editor. - Excessive load times for abilities or upgrades with many levels (noticeably improved). - Improper truncation of ability name displayed with commas. - Using 10 Mirror Images will crash the game (max should be 9). - Values cannot be set to original default values if the campaign value is different. - Custom doodads/destructibles can be chosen as the base object for a new custom object (leads to crash). - Object tabs do not always refresh properly after importing "all" object data file. - Minimum value for Brilliance Aura "Data - Mana Regeneration Increase" is too small (was 1, now 0). - Maximum value is too small for various ability data fields that can optionally be used as percentages. - Buildings with no pathing map crash the game. - Custom abilities based on Locust Swarm do not recognize the "Sound - Effect Sound (Looping)" field. - Unit field "Abilities - Default Active Ability" does not work with custom abilities. - Abilities "Essence of Blight" and "Spirit Touch" should not have mana and hp related "Data" fields, respectively. - "Replenish" and related abilities have a "Stats - Casting Time" field that should read "Data - Maximum Units Affected". - "Parasite" and related abilities have a "Stats - Casting Time" field that should read "Data - Summoned Unit Duration". - Abilities "Defend" and "Magic Defense" do not apply modifiers properly if additional levels are learned while they are active. - Abilities may display the "editor suffix" corresponding to a different ability. - Auto Fill dialog allows any character for hotkey fields. - "Art - Scaling Value" is not applied to building placement cursor in game. - Pasting "True" values over "False" values does not work. Campaign Editor - Custom campaign objects are not listed in dialogs in the rest of the Campaign Editor. - Custom campaign abilities display every possible "Data" field. - User-selected variable difficulty level does not take effect in the game. AI Editor - Food limit displays as 90, even though 100 (or more) is possible. - Reloading an already open AI data file does not revert the current data. NOTES: Replays are incompatible between major game revisions (1.12 replays cannot be viewed with the 1.13 version of Warcraft III). Custom save games will not load from version 1.12. -------------------------------------------------------------------------- - PATCH 1.12 -------------------------------------------------------------------------- MISCELLANEOUS FIXES - Cinematic sequences that were not playing within certain foreign language versions have been fixed. - Fixed problem that enabled you to save games that could not be loaded. - Fixed problem that enabled you to create a replay that could not be properly played back. MAP FIXES - Rune of Rebirth has been removed from maps (6)GnollWood and (4)Floodplains1v1. - Gold mine positioning has been rebalanced and the starting location tree placement has been improved for the map (2)TwoRivers. - A Golem has been added to each of the Mercenary Camps within the map (4)Twisted Meadows. - Destructible rocks have been added to the upper and lower gold mine areas in (4)Avalanche. CREEP FIXES - The creep version of Inner Fire has had its mana cost increased from 35 to 75. - The creep version of Raise Dead has had its cooldown increased from 5 to 12 seconds. - The creep version of Purge no longer stuns units. - The creep version of Abolish Magic has had its mana cost increased from 50 to 75. UNDEAD CHANGES - Within the Tomb of Relics maximum stock for the Rod of Necromancy has been reduced from 2 to 1. HUMAN CHANGES - Aerial Shackles damage has been increased from 20 points per second to 30 per second. - The gold cost for a Dragonhawk Rider has been reduced from 235/40 to 200/30. - Arcane Towers now deal Piercing damage, and have had their range increased from 700 to 800. - Animal War Training upgrade cost has been reduced from 150/250 to 125/175. - Long Rifles Upgrade now requires a Keep instead of a Workshop. NIGHT ELF CHANGES - Spirits of Vengeance (which are summoned by the Avatar of Vengeance) have had their damage increased from 14-18 to 17-21. ORC CHANGES - You no longer need a Fortress as a prerequisite to build Batriders. - Wind Rider hit points have been reduced from 600 to 570. - Burrow armor has been increased from 2 to 5 and damage has been reduced from 1d8+33 to 1d5+22 CLASSIC CHANGES - Anti-air creeps have been added to each Mercenary Camp in the map (4)Tranquil Paths (Reign of Chaos). - Wyvern hit points have been reduced from 600 to 570. - Halls of the Dead and Black Citadel attack cooldown have been reduced from 2.0 to 1.5. - The multiplayer custom map desync that occurs between Reign of Chaos and Frozen Throne players has been fixed. NOTES: Replays are incompatible between major game revisions (1.11 replays cannot be viewed with the 1.12 version of Warcraft III). Custom save games will not load from version 1.11. -------------------------------------------------------------------------- - PATCH 1.11 -------------------------------------------------------------------------- FIXES - Classic Campaign unit damage has been adjusted to match 1.01 values. - Some custom maps would crash because they had pre-1.10 data embedded in them. - Czech-only: fixed a crash with the display news items. - Fixed a number of text strings within our localized versions. - Fixed a number of hotkeys within our localized versions. -------------------------------------------------------------------------- - PATCH 1.10 -------------------------------------------------------------------------- THE FROZEN THRONE SPECIFICS FEATURE INFORMATION - Further information regarding modifying hotkeys can be found in your Warcraft III installation directory. MAPS - Numerous maps have had minor improvements made to them. BALANCE CHANGES Human - Lumber Mill cost reduced to 120 from 145. - Lumber upgrade now gives +10 lumber capacity per level of the upgrade, up from +5 lumber capacity per level of the upgrade. - Human masonry upgrade cost reduced to 100/25, 125/50 and 150/75 from 100/100, 125/175, 175/250. - Guard Towers and Arcane Towers now cost 70/50 to upgrade, down from 80/60. - Mortar Teams now have a limitless supply of flares. However, a particular Mortar Team can only use a flare once per 2 minutes. - Flying Machine damage versus air increased to 12-13 from 7-8. - Gryphon Aviary cost changed to 140/150 from 120/240. - Gryphon Aviaries now require a Keep instead of a Castle. However, both the Cloud upgrade and Gryphon Riders require a Castle to access. - Dragonhawk Riders are now correctly a level 3 unit instead of a level 5 unit. This only impacts the experience gained when they are killed. - Dragonhawk Rider build time reduced to 30 from 45. - Spell Breaker hit points reduced to 600 from 650. - Spell Breaker armor type changed to Medium. - Mana cost of Spell Steal increased to 75. - Scroll of Regeneration now heals 225 hit points over its 45 second duration, up from 150 hit points. - Thunder Clap damage reduced to 60/100/140 from 70/110/150. - Orb of Fire cost reduced to 375 from 400 and splash radius increased to 140 from 125. - Priest heal effect increased to 25 hit points per cast, up from 20; Priest heal mana cost increased to 5 from 4. - Sorceress damage increased to 10-12 from 8-10. - Powerbuild has been improved. Each additional Peasant contributes 60% of the speed of the first, up from 50%. Undead - Crypt Fiend damage reduced from 28-33 to 26-31. - Burrowed Crypt Fiends now heal 5 hp/sec down from 10 hp/sec. - Ghoul hit points upgraded to 340 from 330. - Orb of Corruption cost was reduced to 375 from 400, and its armor decrease has gone to 5 from 4. - Rod of Necromancy cooldown increased from 15 to 22. - Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and damage per target reduced to 75/125/200 from 100/150/200. - Impale area of effect width reduced to 250 from 300. - Gargoyles now require Halls of the Dead instead of Black Citadel. - Obsidian Statue Spirit Touch now replenishes 4 mana per casting, down from 5. - Obsidian Statue Aura of Blight effect reduced to 10 hp/sec from 12 hp/sec. - Boneyard cost changed to 175/200 from 125/250. - Halls of the Dead and Black Citadel deal one quarter as much damage as previously, but now possess a frost attack similar to that of Nerubian Towers. - Nerubian Tower damage reduced to 1d2 + 8 from 1d2 + 10. - The Tomb of Relics now sells Dust of Appearance, but no longer sells Lesser Clarity Potions. - Devour Magic now heals 50 hit points per spell devoured, up from 25, and restores 75 mana, up from 50. - Destroyer damage reduced to 19-21 from 21-24. - Frost Wyrm damage increased to 93-115 from 85-105. Orc - Demolisher damage reduced from 82-102 to 76-94. - Kodo Beasts are now Unarmored. - Raiders now have a base armor of 1, up from 0. - Ensnare duration increased to 15 from 12, and range increased to 500 from 400. - Shockwave area of effect width reduced to 250 from 300. - Chain Lightning base damage reduced to 85/125/180 from 100/140/180. - Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to 25 from 15. - Tauren Chieftain speed increased to 270 from 250. - The Tauren Chieftain now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. - Purge has been improved. It no longer slows friendly units when used on them, and it causes enemies to stop for a brief moment when first cast (in addition to slowing them later). - Wind Riders no longer require a Fortress to be built. - Wind Rider damage reduced to 36-44 from 39-47. - Wind Rider poison now deals 4 damage a second, up from 3.3 damage a second. - Wind Rider speed reduced to 320 from 350. - Tauren Totem cost changed to 135/155 from 90/200. - Orb of Lightning cost reduced to 375 from 400. - The Voodoo Lounge now sells Lesser Clarity Potions, but no longer sells Dust of Appearance. - Spirit Link mana cost reduced to 75 from 100. - Mirror Image cost reduced to 125 from 150. - Blademaster's base Agility increased to 24 from 23. Night Elf - Entangle duration versus Heroes reduced to 3/4/5 from 3/5/7. - Fan of Knives maximum damage reduced to 300/625/950 from 350/675/950, and damage per target reduced to 75/120/180 from 90/135/180. - Chimaera splash increments reduced by 50 for quarter, 25 for half. This effectively means that Chimaeras will do less splash damage than previously. - Mana Flare has had a bug fixed that was preventing multiple Mana Flares from attacking multiple targets at the same time. As a result, Mana Flare has been rebalanced, and deals up to 90 damage to targets in a 250 area when a unit casts a spell, down from 125 damage. - Archer hit points reduced to 240 from 310. - Archers now have a new passive ability, Elune's Grace. This ability grants them 35% damage reduction against Piercing attacks, and 20% damage reduction against spells. - Hippogryph Rider hit points decreased to 765 from 835 and armor increased to 1 from 0. - Dryad damage increased from 15-17 to 16-18. - Mountain Giant base armor increased to 4 from 0 and hit points increased to 1600 from 1400. - Hardened Skin upgrade cost reduced to 100/175 from 100/250, and damage reduction reduced to 12 from 15. - Chimaera Roost cost changed to 140/190 from 100/230. - Orb of Venom cost reduced to 375 from 400 and poison damage/sec increased to 7 from 6. Neutral Buildings, Units, and Heroes - Forked Lightning damage reduced to 85/160/250 from 100/175/250. - Tornado now deals 7 damage a second to buildings in its general vicinity (down from 10) and 50 damage to buildings it is over (down from 80), and it now costs 250 mana to cast, up from 150. - Silence area of effect increased from 150/250/350 to 200/275/350. - Mercenaries cost 25% more gold than previously. - Mud Golem availability delayed to second day. - Summoned Doom Guard hit points increased to 1600 from 1350. - Howl of Terror % damage reduction increased by 5% at all levels. - Zeppelin hit points increased to 575 from 500. - Forest Troll Shadow Priests have had their starting availability delayed by 60 seconds to 120 seconds. - The Beastmaster now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. Items - Scroll of Restoration is now a level 5 item instead of a level 6 item. Other - Town Portal now takes 5 seconds to activate, up from 3. - Units killed in a transport will "spill out" over a wider area. This means that surrounding a webbed transport and killing it will generally not kill the passengers. - Tavern instant revive costs three times more lumber than previously. - Heroes revived at the Tavern now are brought back to life with 0 mana and 50% health. - Tier 3 town halls all cost 20 lumber and 20 gold less. - At tiers 2 and 3, a player who owns only one Hero (dead Heroes count) will gain bonus experience. This bonus is 10% at tier 2, and 20% at tier 3. This affects all experience gain--both from killing creeps and enemy units. REIGN OF CHAOS SPECIFICS MAPS - All multiplayer maps that were shipped with the original product have been patched to have improved item drop tables. - Some maps have been additionally improved with other minor enhancements. - Tranquil Paths now has random creeps. BALANCE CHANGES Humans - Devotion Aura now gives 1.5/3/4.5 armor per level. - Powerbuild effectiveness has been reduced to 60% of its previous strength in terms of how much speed additional Peasants add when supporting the construction of a building. Note that the cost increase per additional Peasant is unchanged. - Thunder Clap damage reduced to 60/100/140 from 70/110/150. - Gyrocopter damage increased to 27-32 from 25-30. Undead - Shade speed increased to 350 from 270, but hit points reduced to 125 from 250. - Animate Dead's duration reduced to 40 from 120, cooldown reduced from 180 to 240. Additionally, animated units are invulnerable, but can still be dispelled. - Death Pact and Dark Ritual can now be used on invulnerable units. - Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and damage per target reduced to 75/125/200 from 100/150/200. - Halls of the Dead and Black Citadel attack cooldown is now 2 seconds up from 1 second, and their damage has been reduced by 33% as well - Gargoyle attack versus air decreased to 1d11 + 43 from 1d13 + 50 to reflect new air pathing changes. Orcs - Wind Walk now has a cooldown of 5 seconds, costs 75 mana at all levels (changed from 100/75/25), and deals "backstab" damage. When a Blademaster attacks while using Wind Walk, he deals bonus damage to his victim. - Lightning Shield range increased to 600 from 500. - Ensnare duration increased to 15 from 12, and range increased to 500 from 400. - Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to 25 from 15. - Shockwave area of effect width reduced to 250 from 300. - Chain Lightning base damage reduced to 85/125/180 from 100/140/180. - Tauren Chieftain speed increased to 270 from 250. - The Tauren Chieftain now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. - Wyvern hit points increased to 600 from 500. - Wyvern poison now lasts 25 seconds and deals 4 damage a second. - Headhunter cooldown reduced to 2.26 from 2.34. - Berserker Strength now requires a Stronghold instead of a Fortress. - Mirror Image cost reduced to 125 from 150. Night Elves - Dryad damage increased from 15-17 to 16-18. - Entangle now prevents an affected unit from attacking, and interrupts channeling spells such as Blizzard and Starfall. However, its duration has been reduced to 12(3)/24(4)/36(5) (unit(Hero)). - Treants created by Force of Nature now benefit from the Nature's Blessing upgrade. - Mana Burn cooldown is now 7/6/5 seconds by level, down from 7/7/7 seconds by level. - Tranquility cooldown reduced to 60 from 120. - Tranquility mana cost reduced to 125 from 200. - Cyclone no longer affects mechanical units. - Rejuvenation can now be cast on units at full health. - Ancients now attack while rooted. - Hippogryph attack decreased from 1d9 + 37 to 1d7 + 31 to reflect new air pathing changes. - Chimaera splash increments reduced by 50 for quarter, 25 for half. This effectively means that Chimaeras will do less splash damage than previously. Items - Items have been revamped with new level tables. Items now have a level from 1 to 8, along with one of several categories. Items of levels 1 to 6 can be charged items, permanent items, or powerups. Items of level 7 or higher are artifacts. Examples: Wand of Lightning Shield (charged), Stone Token (charged), Ring of Protection +2 (permanent), Tome of Strength +2 (powerup), Mask of Death (artifact). - You can now sell items at the Goblin Merchant by right-clicking on an item, and then "dropping" it onto a Goblin Merchant. - Scroll of Town Portal now takes 5 seconds to use. During this time it is being "channeled", and the Hero using it cannot be attacked or stunned. Under no circumstances can the town portal be aborted once started. - Wand of Illusion can no longer be cast on hostile units. This change was made to prevent players from cheesing high level creep camps by using Wand of Illusion on high level creeps, and then using this illusionary creep to tank the damage. - Boots of Speed no longer stack: two Boots of Speed will make a Hero just as fast as one. Other - When "attack-moving", air units now prefer to attack other air units more often than previously. - Creeps that are not in combat now ignore flying units. This means that if you move flying units around using "move" instead of "attack move", creeps will generally not attack them. - Creeps can no longer be dragged via constant attacks--they eventually give up and return to their start location. - Goblin Sappers now deal 750 damage to buildings, 250 damage to all units, and 185 damage to Heroes. These values are reduced by armor values such as '5 armor', but do not interact with armor types (e.g. 'Medium armor'). - Units in a transport over ground will "spill out" over a wider area. This means that surrounding a webbed transport and killing it will generally not kill the passengers. NOTES: Replays are incompatible between major game revisions. (1.07 replays cannot be viewed with the 1.10 version of Warcraft III.) Custom save games will not load from version 1.07. -------------------------------------------------------------------------- - PATCH 1.06 -------------------------------------------------------------------------- BALANCE CHANGES Improved Counterability Unarmored Light Medium Heavy Fortified Hero Normal 100% 150% 100% 100% 50% 100% Piercing 150% 75% 100% 150% 35% 50% Siege 150% 50% 100% 100% 150% 50% Magic 75% 100% 200% 100% 50% 50% Hero 100% 100% 100% 100% 50% 100% You can find further information related to armor and damage types on our web site at http://www.battle.net/war3/basics/armorandweapontypes.shtml Spellcaster Rebalance - Most spellcasters (Sorceress, Priest, Shaman, Witch Doctor, Necromancer, Banshee, Druid of the Talon) have been re-balanced. In general, units with piercing damage rip up spellcasters, while basic melee units, such as Ghouls or Footmen, are weak against spellcasters. The specific changes to the units in question are: * They have a new armor type, unarmored, which takes bonus damage from siege and piercing attacks. * They also have a new damage type, magic, which does reduced damage to fortified and hero armor, but does bonus damage against medium armor. * They had their damage adjusted, typically downwards. * They no longer gain damage as they go up in level, and gain less hitpoints as they go up in level (but start with more hitpoints when initially built) * Many autocast buffs and debuff costs reduced. * Casters, including Dryads, have had their mana regeneration rates boosted by 30%. Hero Damage - Heroes now have an aptly named hero damage type. It deals 100% damage to everything except fortified armor, to which it deals 50% damage. Hero damage was added so that heroes no longer strongly counter ranged units such as Archers and Crypt Fiends. Advanced Structures - Most advanced technology structures had their build times reduced. This reduction ranged from 20 seconds for especially underused structures, to 10 seconds for less underused structures. For instance, the Slaughterhouse builds 20 seconds faster now, while the Arcane Sanctum build time was only reduced 10 seconds. Humans - Flares now cost 75/25 to research, down from 100/50. - Inner Fire cost increased to 35, from 25. - Slow cost reduced to 40 from 50. - Slow duration vs heroes reduced to 10 seconds from 20 seconds. - Thunderclap debuff is 50% at all levels, and lasts 5/3 at all levels. Undead - Curse now causes a 33% chance to miss, up from 25%. - Curse now lasts 2 minutes, up from 1 minute. - Curse cost reduced to 40 mana from 50. - Web lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds. - Carrion Swarm max damage increased to 375/700/1000 from 300/550/800. - Carrion Swarm no longer hits wards. - Boneyard cost reduced to 250/100 from 350/125. - Acolytes now have 220 health, up from 180. - Necropolis cost reduced to 300 gold, down from 350 gold. - Black Citadel now has 2000 hitpoints, down from 2300. - Halls of the Dead now has 1750 hitpoints, down from 2000. Orcs - Bloodlust cost reduced from 50 mana to 40 mana. - Raiders now have light armor instead of heavy armor. - Raider Ensnare lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds. - Bladestorm cooldown reduced to 3 minutes, down from 4 minutes. Night Elves - Cyclone duration on units increased to 15 from 10. - Faerie Fire cost reduced to 35 from 75. - Chimaera Roost cost reduced to 230/70 from 280/100 - Ancients temporarily lose their fortified armor when they uproot, becoming medium armor units. - Dryads now have the unarmored armor type. This change was made to further specialize Dryads as melee killers, but allow piercing damage units, such as Crypt Fiends and Archers, to counter them more effectively. - Dryad hitpoints increased to 435 from 380. Other - All basic siege units (Mortar Teams, Catapults, etc.) have had their night sight increased to 1100 from 1000. Creeps - Creep-cast Polymorph duration reduced to 25. - Creep autocast Heal heals 12 hp a cast not 15. - Lightning Lizards, Thunder Lizards and Storm Wyrms no longer friendly fire - their attacks only hit hostile targets. - Lightning Lizard damage reduced from 1d8 + 16 to 1d8 + 14 - Thunder Lizard damage reduced from 1d11+30 to 1d8+26. - Centaur Impaler hitpoints reduced to 350 from 450. Items - Anhk of Reincarnation is now a level 7 item. - Potion of Restoration now heals 500 health and 200 mana, rather than fully replenishing a hero's health and mana. - Scroll of Restoration now heals 300 health and 150 mana, rather than fully replenishing all targets health and mana. - Tome of Experience is now a level 5 item - Scroll of Protection cost reduced to 150 NOTES: Replays are incompatible between major game revisions (1.05 replays cannot be viewed with the 1.06 version of Warcraft III). -------------------------------------------------------------------------- - PATCH 1.05 -------------------------------------------------------------------------- FIXES - Fixed a problem with viewing certain replays. -------------------------------------------------------------------------- - PATCH 1.04c -------------------------------------------------------------------------- FIXES - Dates now use the system date format. - Fixed some issues related to IME text input. - Fixed some minor text wrapping issues that were occurring with Asian languages. - Fixed an issue that allowed players to keep Castles and Keeps alive for abnormal lengths of time while those buildings were under attack. -------------------------------------------------------------------------- - PATCH 1.04 -------------------------------------------------------------------------- FIXES - Fixed an issue related to full shared unit control and allied play that could cause one or more players to lose the ability to train or upgrade their own units. - Fixed an issue that caused the experience point bars in Battle.net profiles to improperly reflect recently gained or lost points. - Fixed a graphic issue related to the ladder profile and the scroll bar. BALANCE CHANGES Humans - Divine Shield duration increased to 15/30/45 from 10/20/30. - Divine Shield cooldown changed to 35/50/65 from 60/60/60. - Avatar cooldown increased to 180 from 120. - Resurrection mana cost reduced to 200 from 250. - Sorceress acquisition range increased to 700 from 600, improving the frequency with which Slow is auto-cast. Undead - Banshee acquisition range increased to 700 from 500, improving the frequency with which Curse is auto-cast. - Anti-magic Shell is once again dispellable. A summoned unit under a shell does not take damage from the dispel, but will lose the shell. - Anti-magic Shell mana cost reduced to 50 from 75. - Sleep duration decreased on Hero units to 5/10/15 from 10/20/30. - Web duration decreased on Hero units to 7 from 20. - Animate Dead mana cost reduced to 250 from 300. - Player-controlled Ghouls no longer turn off pathing against units when they are instructed to harvest lumber. - Possession now takes 1 second to cast, up from 0. Orcs - Wards are no longer hit by Huntress Moon Glaive bounce. - Critical Strike no longer receives damage from Thorns Aura. However, the Blademaster's base attack associated with a Critical Strike still interacts with Thorns appropriately. Night Elves - Thorns no longer interacts with Critical Strike. - Mana Burn mana cost reduced to 50 from 75. - Mana Burn drain amount reduced to 50/100/150 from 100/200/300. - Mana Burn cooldown reduced to 7 from 9. - Huntress damage reduced to 1d3+14 from 1d3+15. - Metamorphosis cooldown increased to 180 from 120. - Cyclone duration reduced to 10/5.5 from 30/6 (normal unit/Hero units). - Starfall cooldown increased to 180 from 120. - Druid of the Talon (in Night Elf form) acquisition range increased to 700 from 600, improving the frequency with which Faerie Fire is auto-cast. - Ballista Impaling Bolt no longer functions with "Attack Ground." - Ancient Protector cost reduced to 160/80 from 240/100. - Ancient Protector hit points increased to 600 from 550. - Ancient Protector armor decreased to 1 from 2. - Ancient Protector minimum range reduced to 0 from 200. - Ancient Protector ranged attack damage reduced to 1d10+44 from 1d13+51. - Ancient Protector damage type changed to pierce from siege. - Ancient Protector splash damage reduced. Creeps - Murloc Mutant damage increased to 1d5+24 from 1d2+12. MAP CHANGES - Many minor changes were made to many maps due to the balance changes made in patch 1.03 and patch 1.04. Some examples include: (4) Lost Temple - Added more shallow water to the islands. Center creep camp is a bit harder. Added Ogre Magi to the corner Ogre creep camps. (6) Moonglade - Reduced all creep camps approximately 2 levels. (8) The Crucible - All start locations should now be very similar, close to trees with enough room to build. All Goblin Merchant creep camps are now farther off the main path. (10) Dustwallow Keys - Fixed the choke point in the bottom left. Moved Razormane creeps off the main paths. (12) Ice Crown - Fixed the creep levels so that all camps are equal. NOTES: Replays are incompatible between major game revisions. (1.03 replays cannot be viewed with the 1.04 version of Warcraft III.) Custom save games will not load from versions 1.03 and below. -------------------------------------------------------------------------- - PATCH 1.03 -------------------------------------------------------------------------- NEW FEATURES - Each AI player can now be set to one of three different settings: Easy, Normal, and Insane. - Allied AI will teleport to human allies' towns when the towns are under attack. - Allied AI will ping the minimap to indicate where they are going to attack next. - Messages can now be sent when the "Waiting for Players" dialog is up. - Added PowerPC optimizations and MacOS X 10.2 specific acceleration to the graphics engine. FIXES - Fixed an issue with building reimbursement that could credit a player twice for canceling a building. - Fixed a crash that could occur when the system date was set to > 2038. - Fixed map loading crash that could result from custom units that sell too many items. - Fixed crash with Avance Sound cards. The fix requires a minor change to your registry. If you are experiencing this problem, please contact our technical support staff. - Fixed a crash that could occur when loading a corrupted save file. - Fixed a crash that could occur on custom maps during some unit creation events. - Fixed an issue causing localized versions of maps to be passed unnecessar- ily. - Fixed Mass Teleport crash that could result from a target unit's dying before spell completes. - Fixed save/load map interaction that could result in an unresponsive game. - Fixed an issue related to unit selection and upgrading Human towers. - Fixed an issue with Dreadlord that could cause him to not take damage from Unholy Frenzy if he had the Sleep skill. - Fixed some AI mining issues that could occur when their original town hall was destroyed. - Fixed an AMM chat message bug that could disconnect you if an AMM team game message was sent just before game launch. - Fixed an issue that allowed players to save after choosing "Continue" in a single-player mission. - Fixed a supply issue related to the Demon Hunter and his Metamorphosis ability. - Fixed Zeppelin drop exploit as a method of building locating through fog of war. - Fixed an issue with saving while "Waiting for Players" dialog was up that could result in a soft lock. - Fixed an issue that could create an invincible Mountain King. - Fixed an issue related to graphical display of auras from aura-generating items. - Fixed an issue with Anti-magic Shell so it now properly interacts with magic-immune and non-magic-immune summoned units. - Fixed disappearance of Sentinel owl in conjunction w/ AOE-targeting circle. - Fixed an issue with Huntress' bouncing missile that would allow it to hit a secondary target even if it missed the primary target. - Fixed an issue with rooted Ancients that would cause them to trigger Goblin Land Mines. - Fixed an issue related to Hero illusions' carrying a Ring of Protection. - Fixed an issue with Town Portal spell art. - Fixed an issue with hit point/mana upgrades and Polymorph. - Fixed an issue with the Abolish Magic ability and allies. - Fixed an issue with poison that could kill a unit. Poison, by itself, should only take a unit to the brink of death. - Fixed an issue related to the interaction of Shift-adding units to a group and unit deaths. - Fixed an issue related to replays, selection circles, and changing player perspective. - Fixed an issue with Cyclone and moving units creating aerial footprints. - Fixed keyboard screen scroll and "Waiting for Players" interaction. - Fixed several minor text and tooltip issues. - Fixed a few improper combat sound assignments on creeps and NPCs. - Frost Wyrm attack now also slows air units. - AI Keepers of the Grove no longer cast Force of Nature on different cliff levels. - Night Elf AI now uses the Wisp's Renew ability effectively. - Disease (Plague) and poison no longer wake sleeping units. - Moon Glaive bounce no longer hits invisible units. - Demon Hunter's attack while in Demon Form no longer damages self or allies. - Upgraded building shadows no longer update through the fog of war. - Necklace of Spell Immunity no longer drops a Blademaster's Wind Walk. - Observers no longer gain full player UI when entering a loaded game. - Observers no longer get gold/lumber/supply UI when selecting neutral buildings. - Fog of war updates properly now if you are alt-tabbed out of game. - War3 now warns you when you save game or screenshot or profile if there's not enough available disk space. - Improved "We're Under Attack" messages so they trigger at more appropriate times. WORLD EDITOR FIXES - Fixed Macintosh World Editor crash. - Added Unit Editor field for building upgrades. - Increased number of possible dialog buttons from 5 to 12. - Added blank entries for all units that don't normally have abilities or attacks, allowing a user to potentially add these through the Unit Editor. - Added Unit Editor field to set unit sounds to that of another unit type. - Reorganized limits on pre-placed neutral units. Neutral hostile buildings now count towards the "unit" limit of 512, and only passive buildings count towards the "building" limit of 96. - Fixed bug where map auto-save could bypass object limit checks. - Fixed Sound Editor bug that would sometimes delete an imported sound file from the map if it was imported from outside the War3 directory and the Test Map feature was used before the map was saved. - Fixed force issue that would cause Force 11 when you selected Force 10 for a trigger in the editor. BALANCE CHANGES Humans - Brilliance Aura has been reworked, and is no longer % based. It now adds a fixed amount of mana per second to units under its power -- .75, 1.5, and 2.25 respectively by level. While it's just as effective with mass spell- casters, players will find it is less powerful (though still exceedingly useful) with Heroes. - Divine Shield now costs 25 mana, down from 75. - Blizzard no longer goes up in radius as the level of the ability increases. - Water elementals now last 60 seconds, down from 75. Undead - Gargoyles' ground attack was substantially upgraded. They now do 21-24 damage, up from 16-18 damage. They also have less armor (3, down from 5), but also hit harder against air units, doing 51-63 damage, up from 46-57 damage. Note that they are still just as effective against air units as they were before, but their ground attack has been much improved. - Death Pact now costs 50 mana (down from 75), and can be cast twice as frequently as before (15 seconds cooldown from 30). - Lich Heroes now have far more hit points, as they now have 15 str + 2/level, up from 13 + 1.6/level. - Frost Armor is now an auto-cast spell which will target units under attack if auto-casting is enabled. Frost Armor also costs less mana -- 40 down from 50. - The Spirit Tower Upgrade now costs 160/40, up from 120/40. - Crypt Fiends' attack was slightly improved. Orcs - Headhunters have more hit points (350, up from 280), but also strike more slowly. - Stasis Trap no longer stuns friendly units, but has a shorter duration (6 seconds, down from 12 seconds). Stasis Traps, when they are set off, also destroy other Stasis Traps within their area of effect. - Kodo Beasts now have 1000 hit points, up from 790 hit points. They also attack more slowly than before. - Orc Barracks cost less lumber: 50, down from 70. - Watch Towers now do 16-18 damage, down from 19-22 damage. - Grunts now have 700 hit points, up 20 from 680. - Shaman's attack is far less powerful. They attack somewhat more slowly, and also do 11-12 damage, down from 14-16 damage. - Stasis Ward and Sentry Ward no longer inhibit movement or building construction. Night Elves - Sentinel can now be removed from a tree with various dispels (Wand of Negation, Dryads, etc.), as well by attacking the tree with a peon or siege unit (previously, the tree had to be destroyed -- now it merely has to be damaged). - Mana Burn no longer affects units with Mana Burn (Demon Hunters, Satyr Soulstealers, Felhounds, etc.). - Thorns is now a %-based ability that reflects 10%, 20% or 30% of melee damage dealt by level. - Wisp's sight radius increased by 25%. - Detonate now does 225 damage against summoned creatures, up from 150. - Non-tree buildings now have 5 armor, up from 2. - Ballistae now have an "Attack Ground" command. - Force of Nature cooldown reduced to 20 seconds, down from 30 seconds. - Treants now last 60 seconds, down from 75 seconds. - Eating trees now gives a constant, non-stacking healing effect for 10 seconds. - Moon Wells now spend mana on health and mana replenishment separately. For instance, if you sent a 0-mana, nearly dead Demon Hunter to a Moon Well, and the Moon Well had 100 mana, your DH would gain 25 mana, and 100 health. Before, the Hero would gain 200 health and 50 mana. This change does not affect the benefits of healing a unit without mana. Creeps - All melee creeps in between levels 1 and 5 are slightly more powerful. - All creeps of level 6 or higher now have Hero magic resistance. - Creeps of level 7 or higher will behave more intelligently in general. - All creeps of level 7 or higher now deal Chaos damage. - Level 10 Dragons no longer have spell immunity. - Many minor creep balance tweaks to damage and abilities. - Mercenaries are now more accurately priced in general, which in most cases amounts to price decreases. Items - Scepter of Mastery no longer will drop randomly in multiplayer maps. - Tome of Power, Mask of Death both increased in level (8 to 9 and 8 to 10 respectively). - Wand of Lightning Shield is now a level-3 item, down from level 6. - Sentry Ward item now comes with 3 charges, down from 5. - Periapt of Vitality now gives 150 hps, up from 100. - Pendant of Mana now gives 250 mana, down from 300. - Tome of Experience now gives Heroes 150 experience points, down from 200. NOTE: Replays are incompatible between major game revisions. (1.02 replays cannot be viewed with the 1.03 version of Warcraft III.) -------------------------------------------------------------------------- - PATCH 1.02a -------------------------------------------------------------------------- - Added localized Battle.net messages. -------------------------------------------------------------------------- - PATCH 1.02 -------------------------------------------------------------------------- FIXES - Fixed an issue that allowed players to abuse dragons with Devour. - Fixed an issue with dragons that could cause them to divert attacks. BALANCE CHANGES - Necklace of Immunity, Tome of Greater Experience, and Goblin Land Mines no longer randomly drop in multiplayer games. - Scroll of

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1,553 downloads

Uploaded:05/02/2007

Intricate Heros

intricate_heroes_v103.zip | 462.79 KB

the Warcraft community to enjoy! This map has a little bit of everything in it. It is a combination of Hero Offense, Hero Defense, and RPG map types, depending on whether you want to play alone or with friends. The suggested number of players is 1 to 4; the more players, the harder the game, which means teamwork is a must! There is no "I" in team, so if one of the players is greedy, or only looking out for themselves the whole team will suffer. If you expect victory, then you'll help your fellow players -- sharing your potions, equipment, etc. gives you a better chance of walking away with bragging rights. [b]Some of the changes in this version are:[/b] Changed effectiveness of Time Mage's skill: Haste Changed effectiveness of Time Mage's skill: Teleport Fixed lots of known bugs Added Multiboard Added effects Change Game Style: Leader & Team See the readme for the complete list as well as installation instructions.

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1,551 downloads

Uploaded:19/08/2002

Warcrap Rap

warcrap.mp3 | 420.37 KB


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1,545 downloads

Uploaded:23/06/2003

Rival Nations Pro

rival_nations_3.6_pro.zip | 343.3 KB

now have 1 charge - Anti-Magic potions have a max stock of 2 - Anti-Magic potions have decreased cooldown - Anti-Magic potion are now 150 gold (down from 300) - Wand of Negation sold in town (replaced manastone) - Wand of Negation now has 2 charges - Sorceress damage and initial mana decreased slightly - Mana potions are slightly more expensive - Each additional hero that you purchase will gain exp a little slower (off by default) - More trainers have been added - Killing buildings now gives more wood. - Mortar Teams and Gunships now benefit from the Long Rifles upgrade (War Technology lvl 2) - Guard Tower range has been increaed by 100 - Mortar Team range has been decreased by 100 - Added Spell Caster\'s Upgrade, improves effectiveness of magic and medical trainers. - Golem cost increased to 1500 gold 500 wood - Golems deal 85 avg dmg down from 95 - Sorceress aquisition range increased to 800 - Trainers now restock much slower and have a lower maximum stock - Building Armor Upgrade price increased by 50% - Barracks now have a garison that is released when it is severly damaged, similar to castles. - Keeper of the Grove: Devotion Aura replaced by Thorns Aura. - Mass Teleport cooldown increased to 50 seconds. Exp Rates: exp rates are calculated using this formula: 5400 / ( 5400 * ( 1.1 - 0.1 * 2 ^ (1 - NUMBER OF HEROS) ) ) * 100% two heros will need 105% of the normal experience to level three heros need 107.5%, four 108.75% etc. Bug Fixes and Improvements/Additions: - Optimized code and reduced lag - Fixed dropping issues - Removed numerous exploits - Fixed rare scoreboard and -take bugs - Fixed incorrect \'Cheater\' message - Improved Anti-cheater system to warn users before punishing - New Upgrades Interface - Team 2 center barracks pathing improved - Added \'random tips.\' can be turned off by typing -notips - Trainers no longer are affected by townportals and mass teleport - Fixed minor supply related bug - Fixed a bug that would \'eat\' heros when tring to revive them without enough food - Added Game Summary and Credits - Added -taunt command. ex: type \"-taunt red\" - The InfoBoard now shows the map version number - Added Anti-Ally Attack system - Center Dragons have been named - Added Max Unit Limits for each town to prevent laggy motionless units. - Changed -take command to check for supply and hero types. - Added -take functionality to work on single units only. You must first select a unit to take then type -take. - Added info tip for buying extra heros indicating price and a warning if you don\'t have enough supply - Added info tip for buying upgrades indicating what they do and time left on the current research - Added info tip for buying trainers indicating how to use them. - New Gamble item added to center shop - Added new gold/lumber transfer commands - Type -gold to give of gold - Type -wood to give of lumber - Added Anti-buildup system which will prevent units from cloging pathways - Added low level bounty adjustment for players with more than 1 hero. Bounty for killing heros is adjusted by -40% for heros level 1-3 and -20% for heros level 4-6. This applies to both gold gained and bounty drop. - Allies now recieve a warning message when one of their teammates kills an enemy. - Added -give command if you want to give an ally a hero. You cannot -give unless you have more than 1 hero and you cannot give an ally a hero of a type that they already have. - Added Custom Rules option. Bring up menu by typing -options within 6 seconds of game start. - Added -up and -down commands to change the order of your hero portraits. To use: select a hero to move, and type -up or -down - Added User Commands section to quest log that lists all the commands and what they do. Basically this is a more traditional and mabye a little easier version of Rival Nations than the SE version, but its still really good.

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1,542 downloads

Uploaded:08/12/2007

War in Lürga Laszda

war_in_ll_2_94ai.zip | 1.95 MB

load this one up, you will be kept busy for some time as you try to stay alive while completing the quests and doing battle against the various baddies throughout the land! You'll also be happy to know that the heros in this map can also be highly customized and you have the ability to do this with the items as well! This is definately a map worthy of a download! Some of the changes in this version include: Rebalanced abilities for Death Eater, Mazi Elf, Satyr, Sorcerer and Wolfsbane. Replaced Arctic Knight with Cryomancer, retaining a few abilities but changing the rest. Buffed up Scorpius and Nerubian Knight. Added 2 new Heroes, 1 for each side (The Reaper for the Alliance and The Thundergod for the Horde). Added "-di" function to display a sign when you deny a creep. Many visual improvements. Changed the army creeps spawn time to 45 seconds per wave from 35. Some of the fixes in this version include: Fixed the error with the Phoenix's ulti, retooled Demolition Crew's ulti. Fixed the error with Nerubian Knight's Trap ability Fixed the error on Vampire Bride's ulti. Fixed the announcement for when the Alliance or Horde ends a player's killing streak. Fixed typos and missing tooltips, as well as some inconsistencies in formatting. Refer to the readme for more information.

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1,539 downloads

Uploaded:01/10/2005

The Great Strategy3

tgs_v3.16d.w3x | 31.47 KB


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1,532 downloads

Uploaded:22/06/2006

WarCraft 3: TFT v1.20d to v1.20e German Patch

war3tft_120d_120e_deutsch.exe | 701.11 KB

games. MAPS -(2)TerenasStand -Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. -Replaced Mercenary Camp type from Village to Lordaeron Summer.

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1,531 downloads

Uploaded:03/10/2004

Jon's Drug Smugglers

jdspack1.zip | 1.4 MB


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1,525 downloads

Uploaded:24/09/2004

Bandit Ridge

2banditridge.zip | 162.82 KB

adventurers. Suggested Players: 1v1 Size: Small Tileset: Lordaeron Summer

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1,524 downloads

Uploaded:05/03/2006

Wrath of the Gods

wrathofthegods.zip | 5.7 MB


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1,517 downloads

Uploaded:21/04/2006

Vampire\'s Night

vampirenight_v11.7.zip | 208.42 KB

The vampires win if they kill all humans - Human Victory : The Humans win if they kill all Vampires - The humans are able to raise Slayers and fight back the Vampires - Most items are still here from Vampirism Changes from Vampirism : - Human Victory : The humans win if the countdown (30 min) reaches 0 - Blessing System : When a Vampire dies, his heart falls on the ground (like in Vampirism), but if an other Vampire pick it up, the dead Vampire is revived in the Castle !! If you Bless a Vampire, the Vampire won\'t be able to be revived that way !! When a Vampire is blessed, he has to come back to the castle to be Cursed - Three ways of Blessing : Build a Sacred Water Tower, Launch Sacred water or a Blessing Net with the slayer - The humans are weaker, but built faster. - The Vampires are stronger - New Terrain : Castle of Dracula, new river, bridges, bases... - No feeding boxes. - Less improvements. - During the day, if they arent in the castle, the vampires will loose life. - The triggers are improved, less space, less lag. - The Vampires can change into Bats. - Two new Towers : Antibat Tower and Sacred Water Tower. The first is to fight the bats in the air, the second is to bless all vampires around - All killed workers become undead and help the Vampires.

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1,512 downloads

Uploaded:13/08/2010

Defend Your Castle 3.0

dyc3.0.w3x | 270.23 KB

center. What is the Mission? Your mission is to protect your Priest and Priestess from the attacks. The Priest and Priestess can be seen on the Upper Part of your base or the Lower Part.It depends which Nation you are if you choosed the Angel\'s Nation then it is in the lower else in the upper. Another mission is to kill your enemy priest and priestess it is in the opposite side of your base.Be careful in killing the enemy leader the defense their is though. You can visit my site for more information Click [url=http://jggdmakervb6.110mb.com/index.php?p=1_17_Defend-Your-Castle-3-0]Here[/url] New Features(Change Log:) -Change the loading screen -Added new units(See NU) -Tech Center added(See TC-Usage) -Added Skills(Spawn Units only) Others: NU: -Tech Center Producable Angel Priest, Anghel\'s Knight, Demon Grunt, Gnoll Warrior, Omni Knight, Skeleton Warrior, Vengeful Spirit, Wind Walker. They are unique units. TC-Usage: -Upgrade Tech Center from anyone from your team then if it something says You can now use the tech center.... Go to the circle of power and then you can now use it. Circle of Power - Change Ownership(The one which is circle.In the upper or lower part of tech center) -Releasing TC: You can release tech center by typing -co(Only for the owner of Tech center) and one of your team mates can now own the Tech center. EULA: 1. I am not responsible for any damage that you will make in this game. 2. Bugs Should be reported Immediately. 3. Editing is Legal but I am not responsible for anything that will happen 4. You can Resubmit this map but The maker should be named to me 5. You can\'t change the description of the map. 6.This map is locked. You can edit this if you can open the map but you can damage it.

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1,508 downloads

Uploaded:09/06/2006

Invasion Extreme

invasion_extreme_1.2.zip | 1.19 MB

mission is to destroy the opposing team's base(s) before they destroy theirs. In addition, each player can train and control up to three heroes.

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1,508 downloads

Uploaded:23/06/2007

Battle Tanks MG

battle_tanks_mg_10.1a.w3x | 439.49 KB

–MacGyver- has been released, and we have it here for you! This mod is from the popular Battle Tanks by [i]N-a-z-g-u-l[/i]; However, this mod comes with tweaks and advances over the original release, which includes many changes to help improve the game dynamics. It's an amazing game where strategy, luck, skill and detailed performance come into play. There's plenty of destruction and mayhem in the world of the most advanced battle tanks game ever made, Battle Tanks MG. This is an un-official version/mod of the original Battle Tanks, and once again, –MacGyver- has come through, and improved upon an already popular map! [b]Some of the changes included in this version are:[/b] Tinker SPY ability duration reduced and is now detectable by using the FLARE item. Heave Tank Ice Rain ability duration reduced. The 2 extra Control Points are now capturable. Refer to the readme for more information.

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1,507 downloads

Uploaded:25/05/2003

Apollo's RPG

apollosexpertrpgv1.3.zip | 131.28 KB

people seem to get fusterated after the first 2 levels. I also suggest that you build no more than one hero. Suggested number of players: 2-4 (can be played solo with no problem)

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1,505 downloads

Uploaded:21/12/2004

Justice For All

mp_justice_for_all.zip | 226.56 KB


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1,503 downloads

Uploaded:24/12/2006

Modo Races

modo_races_v_1.zip | 5.87 KB


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1,500 downloads

Uploaded:03/07/2006

(1) Jurassic Exploration

jurassicexplorationv1.3.w3x | 2.27 MB

some areas had a very nice [i]feeling[/i]. The camera wasn't very good when climbing to the volcano, (as well as in a couple other parts of the map) but it pretty much worked fine for the most part; The developer has mentioned that this will be addressed in the next version. Moving with the arrows wasn't very easy either. All in all, this is an original idea, I haven't seen it before; The terrain/enviroment is very nice, and so are the models. Getting started in this map was easy.

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1,500 downloads

Uploaded:07/09/2007

Night of the Dead: Special Ops

notdso_1.07e.zip | 2.4 MB

Dead: Special Ops[/i] picks up where the immensely popular [file="76641"]Night of the Dead II[/file] left off; [b]FM_Bilouxi[/b] & [b]FM_Osiris[/b] did a superb job, and now [b]Nxuan[/b] and [b]Syrus[/b] are carrying the torch to light your way in this cyber-land! If you're looking to have an action-filled evening in front of your monitor, and you are in the mood for something that comes with a high level of fun and a great challenge, then [i]NOTD: Special Ops[/i] is definitely what you're looking for! [b]Some changes include:[/b] Changed damage type of hero Removed group leak with lurker AI Fixed message at starts(shows who picked what) Increased hero xp gain radius to 10k Optimized map again And more... [i]Some background on NOTD: Special Ops:[/i] The year is 2047 on Earth, it was a virus outbreak in Boston. All tries to neutralize the virus failed, the human race was in danger of perishing! The virus was turning humans to undead. Some nations built underground tunnels to save themselves, while others sent ships to Mars to build a new world and save the entire human population. Now it's 2247, no one knew how it begun. In colony X-34i virus appeared again, we already lost two squads of highly trained men, so we are sending in a third squad, you are a soldier of Delta Squad and you need to rescue your fellow marines and find a way to neutralize the virus. Your mission is a hard one...will it succeed? That depends on you marine, so get moving! Refer to the readme for more information.

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1,499 downloads

Uploaded:11/09/2006

EWArmageddon

ewarmageddon2.7c.rar | 1.74 MB

and not straight...this is a pretty good map with an engaging storey, the quality is sweet, and the potential for tonnes of fun is always present! Although, we have no previous versions of this map on this site, in case you've downloaded it (them) from another place, some of the changes in this version include: Repaired the terrain. Attribute Bonus now has 12 levels instead of 10. Fixed Cobra Ward, should require lvl 7. Refer to the readme for the complete list.

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1,494 downloads

Uploaded:20/04/2005

Sonodar`s Footman Frenzy

s_footman_frenzy.zip | 557.49 KB

respect - All custom models from www.wc3campaigns.com

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1,494 downloads

Uploaded:21/09/2006

Battle Of The Underverse

botu_v2.3_rc1.w3x | 2.22 MB

it; There are two teams and each one has their own boss...the first one to kill him is victorious, but its not as easy as it sounds. Inside, you'll find a teleport system and different modes of gameplay available. (These are: -ap -ar -fg -hg and so on. *See below) For those of you that got this point, and are thinking [i]"Jeesh, this is a lot of info to remember..."[/i], don't despair, everything is explained on loading screen and in-game as well. You are allowed to choose [u]one[/u] hero, and it's worth noting that there are no 'imba' and 'noob' heros, everything depends on your items, and how you play; For instance: Masive killing (more than 1 creep at the same time) has as a result more experience! The main target of the game is to destroy the Plains Walker boss (which is next to each player's base) so the Lord of the Underverse comes to earth, when that happens you must kill the Lord of the Undervserse...the team who kills the boss first, will win! When you're ready to do this, you had better be plenty strong! [b]Available Modes:[/b] -fg (Fast Game, Heros take 2x exp and much more noney per second, also bosses become weaker) -hg (Hard Games, Heros take half exp, no money per time, Bosses become tougher) -id (Itemd Drop, ONE [1] of one's items will be droped upon death on every death) RANDOMLY) -Ar (All Random, Every player should be given a random hero)

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1,493 downloads

Uploaded:31/05/2010

Civil Wars Strat

10uscivilwarstrategic_v2.5.1.w3m | 174.39 KB

(South) and the Loyalists (North) RECOMMENDATION: I recommend this map with 5 VS 5 and ask Beginners to read QUEST. Make your Army, upgrades your heroes Weapons, Kill the others heroes, and/or Destroy the enemies Castle.

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1,490 downloads

Uploaded:25/04/2004

The Capital

thecapital.zip | 352.33 KB

map also has 2 additional neutral heros you can get (if you can get past all the creeps guarding the taverns) which are great, except for the fact that you can get lots of them because the map dosent count them towards your 3 hero max. Great map if youre looking to take on a giant city full of creeps, but if youre looking to just fight another player, better stay away from this one.

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1,490 downloads

Uploaded:18/04/2007

Battle Tanks MG

battle_tanks_mg_9.7.w3x | 608.5 KB

with tweaks and advances over the original release, which includes many changes to help improve the game dynamics. It's an amazing game where strategy, luck, skill and detailed performance come into play. There's plenty of destruction and mayhem in the world of the most advanced battle tanks game ever made, Battle Tanks MG. This is an un-official version/mod of the original Battle Tanks, and once again, –MacGyver- has come through, and improved upon an already popular map! [list][b]Some of the changes included in this version include:[/b] [*]Three New In-Game Mission's with different objectives and rewards if completed. [*]Removed some more memory leaks, but having trouble finding any more of them. Map LAG might be due to map size. [*]Added "Skill Points, Vehicle Speed" to the -stats command [*]Skill points now awarded when you level and change Tank. [/list] Once again, something awesome has been approved upon. Avoid potentially long imaginary line-ups, get your copy now and start enjoying the latest and greatest! Refer to the readme for more information.

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1,490 downloads

Uploaded:20/04/2005

World of Warcraft US Patch

wow1.4.0enuspatch.exe | 128.26 MB

performance with special items like shields, armor and weapons given to players who rise in the rankings. Other additions to the game include a couple of community events and new invasions by elementals in selection locations.

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1,487 downloads

Uploaded:14/12/2006

Paladin TD

betapaladintd025.w3x | 102.74 KB

so you have to build barracks - auto build units and get to enemy castle. To kill enemy units you have to build towers, towers cant attack, so you have to have cannons in them (items) these cannons you can build in Workshop..." This is a popular and good TowerWars-idea. It gives a challenge and there are different strategies to win this one. Next to the very well known Line Tower Wars, this is probably the 2'nd most popular TD-wars map.

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1,483 downloads

Uploaded:01/06/2003

AzoteVil\'s Team TD

azotevilteamtd99lvl1.1.w3m | 134.07 KB

map can be played alone!

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1,480 downloads

Uploaded:28/01/2005

Conflict of Kingdoms

conflict_of_kingdoms.zip | 2.24 MB

them assigned to a particular hero. In this way, with 100 abilities, there are over 1,000 custom variations of heroes. Besides picking abilities, there are two methods of play to have abilities selected at random, or a mode where you must select your enemies abilties. Secondly, it is a point based game where heroes can capture towns and enemy army camps. There are four towns on the map and when heroes capture any of them they recieve a fountain of restoration there, vision of that area and a teleport back to your castle. If you control either both eastern cities or both western cities, kingdoms recieve a bonus of 5 gold per 5 seconds and a special merchant who sells powerful items.

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1,460 downloads

Uploaded:30/12/2006

American Risk

american_risk_2.1.zip | 1.38 MB

domination...however, this one takes place in the continental America during the late 18th century. Along with the features found in the previous versions, such as: A new score board Lowered health of all units by 25% Artificially-Intelligent Barbarians & Axemen this map has been updated to enhance the gameplay, and elevate the funAbility factor! [b]There are four main aspects of this game:[/b] Build units to conquer your opponents. Capture cities by attacking them and dealing them 75% damage. Control empires by capturing a specific number of cities in a region. (Each region contains a variety number of cities i.e. Cuba has only 2 cities while Mexico has 8) Depending on how many cities in the regions you control, you will gain extra units from that region. [b]You also have a total of nine regions:[/b] North West Cuba Great Lakes North East Canada South East Mexico South West Refer to the readme for installation information.

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1,458 downloads

Uploaded:01/02/2003

Burning w33d Tower Defense

burning_w33d_v2.0.zip | 97.8 KB


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1,458 downloads

Uploaded:16/09/2002

The Great Divide

(12)thegreatdivide.w3m | 264.18 KB

used: Lordaeron Summer

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1,457 downloads

Uploaded:19/04/2007

TFT v1.20e to v1.21a Italian Patch

war3tft_120e_121a_italiano.exe | 2.71 MB

include:[/b] The game now runs natively on both PowerPC-based and Intel-based Macs. Player can now view frames per second using the \"/fps\" chat command. [b]The fixes in this version are:[/b] [*]Fixed a timing problem with the game on PCs with dual-core CPUs. [*]Fixed a crash that could occur with the Frost Breath ability. [*]Fixed a crash that could happen in multiplayer games. [*]Fixed an exploit that could happen in multiplayer games [b]New Maps:[/b] [*](2)SecretValley [*](6)BomberCommand [b]Map Changes:[/b] (4)LostTemple (RoC) The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items. (4)TurtleRock The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items. (6)GnollWood The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items.

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1,456 downloads

Uploaded:22/03/2006

(12) Labyrinth

12labyrinth.w3x | 316.06 KB

where you will come out, or what will be waiting there...

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1,452 downloads

Uploaded:05/06/2007

The Dalaran Games

4thedalarangames.zip | 4.38 MB

you do battle with your enemies and make tough decisions--such as who to ally with, all the while keeping your eyes peeled for other surprises that the developer has left for you. Once your hero selection has been made, you will be on your way to enjoying four different types of arena gameplay; These will include: [*]Protecting buildings from your enemies [*]Running a maze [*]All-out melee You will also have the opportunity to buy potions, scrolls, wands and more! This map also comes with ten minutes odf cinematics, which you are able to skip, if you wish. Refer to the readme for more information.

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1,445 downloads

Uploaded:02/11/2008

Counter Strike Assault

cs_assault_1.2.2.w3x | 793.92 KB

hunt them down. Battle it out for the best of 10 rounds and see who is crowned champion! This game is quite unlike many that I have played in the past. It has all new weapons such as guns and knives and tests your abilities for both teams. If you choose to be a terrorist fight your way through the maze of passageways and dead ends to hunt down the hostages. If you choose to be a counter terrorist you will risk life and limb to protect the innocent civilians! Counter Strike

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1,443 downloads

Uploaded:27/12/2003

Darkened Days

darkened_days_final_version.zip | 471.55 KB

While the story is good, and the map is well made, I really think all units should be given a lot more damage, just to speed up the game, because seriously, with every little enemy I had to kill it was like trying to kill a castle with a footman in terms of time, its just not realistic. But, on a lighter note, the story was good, the terrain detail was superb, and it looks like a small language was created for some characters so the map does have its good parts. Download if you can find someone to take a day of thier time to play this with you.

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1,441 downloads

Uploaded:25/11/2006

Team Circle Classic TD

team_circle_classic_td_21.2.w3x | 69.26 KB

luck, see you at level 51 IF YOU SURVIVE

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1,440 downloads

Uploaded:04/02/2007

Battle Tanks MG

battle_tanks_mg_9.4.w3x | 564.68 KB

popular Battle Tanks by N-a-z-g-u-l; However, this mod comes with tweaks and advances over the original release, which includes many changes to help improve the game dynamics. It's an amazing game where strategy, luck, skill and detailed performance come into play. There's plenty of destruction and mayhem in the world of the most advanced battle tanks game ever made, Battle Tanks MG. This is an un-official version/mod of the original Battle Tanks, and once again, –MacGyver- has come through, and improved upon an already popular map! Some of the changes in this version are: Fixed Enhanced Turbo Engine Icon. Removed vehicle repair ability from Missile Towers. Added "-notips" to turn off in-game tips. Refer to the readme for the complete list

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1,437 downloads

Uploaded:04/08/2004

Ground Attack

groundattack.zip | 97.63 KB

allowed, and you can open and close the gates seperating the sides. Read the readme for info on using the doors.

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1,433 downloads

Uploaded:22/03/2007

Arkguil Tower Defense

arkguil_3.13.zip | 2.1 MB

a player suggestion of between 2 and 10, which is pretty good depending on the number of players that may be available to play. The objective is pretty straight forward, first and foremost...stay alive! Aside from the primary objective, to have some fun, you will have to try to survive through the hordes of creeps that will be coming at you, (incidentally, their objective is to try to keep you from accomplishing your primary objective...) and protect the people in the cathedral. To break it down for you: Prevent the attackers from reaching the cathedral. You will need the Utility Tower Builder to win this. Carefull, some monsters will attack, build more resistance towers to block them. The first air wave is at lvl 10, they are strong and fast. Some of the changes Saishy made are: Map changed Difficult in inicial levels corrected. Units collision size changed to 0. Arrow Tower and Cannon Tower models corrected. Refer to the readme for more information.

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1,423 downloads

Uploaded:15/06/2011

Blood Map

bloodmapv2.0.4.w3x | 7.39 MB

survivors leaded by Lor\'themar Theron in the absence of Prince Kael\'thas Sunstrider, were taken south into lower forgotten parts of Eversong, in a land not scarred by elven magics, there near the ancient troll city of Zul\'Aman they found a long forgotten valley... In that valley they found hope of rebirth. But soon all changed... the long forgotten Empire of Zul\'Aman has raised again with the help of the the TRUE Horde: the Dark Horde lead by Warlord Rend Blackhand, their forces have too learned of this valley, and so they marched North-West to it. The Night Elves of Kalimdor have watched from afar too long what monstrosities that the Dark Horde done too it\'s lands and they were disgusted by the fell magic imbibed in the trees of Eversong Wood, they sailed in force over the Great Sea to take that valley and establish a foothold in Eastern Kingdoms. But another forced lurked around, the Lich Kings Scourge... they had arrived here to greaten their ranks and eradicate the life of all living. Now its your time to choose, what faction will you lead: • The new founded Blood Elves; • The Dark Horde of Blackrock; • The mysterious Night Elves; • Or the dreaded Scourge...

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1,417 downloads

Uploaded:17/02/2006

Explore the Ruins

4explore_the_ruins_complete.w3x | 1.38 MB

interesting! Definately worth the download, two thumbs up on this one :thumbsup: See the readme for details. Enjoy.