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Unreal Tournament 2004

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19,325 downloads

Uploaded:13/05/2004

INSTAGIB MINIGUN

edominiinsta.zip | 24.1 KB

fires slowly but much more accurate. Good for killing waves of invading monsters.

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17,696 downloads

Uploaded:02/07/2004

Monkey Matrix

monkeymatrixmoves2004v130zip.zip | 268.93 KB

when you go to work, when you go to Church, When you pay your taxes. It is the world that has been pulled over your eyes to blind you from the truth. MonkeyMatrixMoves is a mod for Unreal Tournament 2004 which simulates both bullet time and some of the amazing aerobatics seen in the film \'The Matrix\'. This build was submitted to Phase 3 of Epic\'s make something unreal mod contest. Bullet Time Bullet time slows down the gameplay. Everything slows down, including weapons, player movement and projectiles. When you have adrenaline (more than the minimum required, which you can set in the mutators config menu) press you bullet time activation key. This key bind can be changed from the UT2004 controls tab in the UT2004 settings menu. Double Jump Similar to the UT2004 double jump, but can be performed at any time, not just when you are at the top of your first jump. Can be used to gain extra hight or to dodge projectiles in mid air. Simply press jump when you are in the air. Crouch Hover Allows you to hang in mid air. While in crouch hover, you can shoot and change weapons. Is limited to 7 seconds and can only be used once per jump. When in the air, hold crouch. You can end the hover early by letting go of crouch. Air Dodge Allows you to spontaneously change direction while in the air. While in the air, double tap either forward, backward, left or right depending on the direction you wish to air dodge. Super Jump You jump higher than normal. While on the ground, hold crouch then press jump. Wall Run Allows you to run along walls. When next to a wall, dodge towards the wall to start the run. Hold down the same direction you dodged in to keep running, press jump to flip off the wall. MonkeyMatrixMoves Mutator Allows MonkeyMatrixMoves to be played with standard UT2004 gametypes (Not onslaught or assault). Use the mutator config menu to select arena or instagib and change various game settings, including minimum adrenaline usage per bullet time activation.

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16,487 downloads

Uploaded:09/04/2004

Chute

edochute1.zip | 129.14 KB

this out, It just looks amazing :) This has got to be a featured file :) ~Szico VII~

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13,365 downloads

Uploaded:22/03/2005

Weapons of Evil

woe.zip | 8.51 MB

23rd century, manufacturing equipment and constructing arenas throughout the galaxy. With the recent expansion into armaments, it has been decided that Evil Corp. should increase it\'s stake in the Tournament by supplying the entire arsenal available to contestants. There are a total of 11 weapons, including two in the super-weapon class, and one in the IG class. Also included as an optional extra is the ADS-2 \"Sentinel\" automated defence system. Note that this is the weapons only, not the complete total-conversion, which isn\'t ready for release yet.\' Now then back to my evil laughter :evilgrin:

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10,229 downloads

Uploaded:02/10/2004

Stupid Weapons

2k4_stupidweapons.zip | 23.78 KB

it. Messing around in a map rather than playing on it has never been more fun since the original UT! The other weapons are just as fun, sick and satisfying to use, including the Momentum Rifle (splat!), the Flak Blaster, imaginatively-titled Spam Cannon and Bouncing Rocket Launcher! If you\'re after a light modification to UT2004 with balls, look no further.

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10,052 downloads

Uploaded:10/04/2004

BFG

bfg.zip | 13.77 KB

BFG in the Arena mutator. If youselect BFG, you cannot reload. But I don't think anyone will be able to run out 999 rockets before they die :P

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9,923 downloads

Uploaded:10/11/2004

Admin Plus (1.4)

adminplus_v11.4.zip | 32.87 KB

Summon, Loaded, but also new ones like Spider, GiveItem, CustomLoaded, ChangeName, private message, and more! AdminPlus also gives the ability to Create Custom Loaded load out, similar to type Admin Loaded to get all the default UT2004 weapons, the custom loaded allows you to get any weapons from weapon packs and mods you may be running! This is a complete list of commands. (Some may be disabled in the ini)\" Always put admin in front of the command you want. Ex: admin ghost\" Ghost/Walk/Spider/Fly are disabled for bots, it makes them act weird\" MOST COMMANDS CAN BE ISSUED TO OTHERS BY NAME, PARTIAL NAME, or \'ALL\'\" Examples: Admin Loaded Brockster, Admin Ghost Broc, Admin Godon All\" ------------------------------------------------------------------------------ GodOn/Godoff - Toggle God Mode. | Ex: \'admin GodOn all\'\" InvisOn/InvisOff - Toggle Invisibility | Ex: \'admin GodOff Brock\'\" Loaded - Give All Weapons | Ex: \'admin Loaded all\'\" Help - Access This Help Message | Ex: \'admin help\'\" Ghost - Ghost Mode | Ex: \'admin ghost Jakob\'\" Fly - Fly Mode | Ex: \'admin fly Jak\'\" Spider - Spider Mode (Walk up walls) | Ex: \'admin spider Luna\'\" Walk - Return To Normal Walk Mode | Ex: \'admin walk all\'\" Fatality - Take Revenge On a Player | CauseEvent - Trigger an In-Game Event\" ------------------------------------------------------------------------------ InvisComboOn/InvisComboOff - Toggle Invisi Combo\" CrateComboOn/CrateComboOff - Toggle Crate Combo\" SpeedComboOn/SpeedComboOff - Toggle Speed Combo\" ------------------------------------------------------------------------------ Slap - Takes a little damage away (set in ini) and knocks players back\" CustomLoaded1,2,3 - Loads Custom Weapons that you set in the server ini file\" TempAdmin - Grants Temporary Admin Status (Only Works on Single Admin Systems\" TempAdminOff - Removes Temporary Admin Status (Only Works on Single Admin Systems\" ChangeName - Changes a person\'s name to a name you choose\" usage (admin ChangeName bob jim) changes the name bob to jim\" HeadSize - Changes HeadSize of the person you choose (1=default size)\" usage (admin HeadSize john 3.5) changes john\'s head size to 3.5\" PlayerSize - Changes HeadSize of the person you choose (1=default size)\" usage (admin HeadSize john 3.5) changes john\'s head size to 3.5\" GiveItem - Give a weaponclass or full adrenaline to the person you choose\" usage (admin GiveItem xweapons.redeemer) or (admin GiveItem adrenaline)\" Summon - Allows You To Summon Actor Classes\" AdvancedSummon - Allows You To Summon Actor Classes To A Given Player\'s Location\" usage (admin AdvancedSummon classname username)\" ChangeScore/ResetScore - Lets You Change a players score to a value you select\" SloMo - Lets You Modify The GameSpeed of the Current Game (1=normal speed)\" SetGravity - Lets You Modify The Gravity of the Current Game (-950=normal grav)\" Teleport - Allows You to Teleport to the Surface (Wall) In Your Crosshairs\" PrivMessage/PM - Allows Admins to send private messages to separate players\" DNO - Disables Next Objective In Assault Games\" ----------------------------------------------------------------------------- Changes since v1.3: - Fixed: --- Debug message removed from the privmessage command. It stated the player wasn\'t in the game, even though they were. The function still worked, but just gave the admin an incorrect message --- Changed the naming convention to match the version number, new version is actually titled \"AdminPlus_v14\" - ToDo: --- Graphical interface that pops up on key press with lists of options for multiple players, items, etc.

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9,443 downloads

Uploaded:14/11/2004

Excessive Overkill Umod

excessivev301_umod.zip | 4.77 MB

ammo, and makes every game into a wild and crazy frag-fest! In the fast and furious bloodfest that is Excessive, it\'s not about staying alive; it\'s about taking as many people as possible out with you. [/quote]

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9,204 downloads

Uploaded:14/11/2004

Excessive Overkill Zip

excessivev301_zip.zip | 4.51 MB

ammo, and makes every game into a wild and crazy frag-fest! In the fast and furious bloodfest that is Excessive, it\'s not about staying alive; it\'s about taking as many people as possible out with you. [/quote]

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8,379 downloads

Uploaded:12/09/2006

Ballistic Weapons Bonus Weapon Pack 1

bwaddpack1_zip.zip | 6.46 MB

Lasersight, Silencer RS8 10mm Pistol ; Lasersight, Silencer THIS PACK REQUIRES; Ballistic Weapons v1.72 .ZIP Package

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8,237 downloads

Uploaded:04/10/2004

Zombies of NightMare

zombies_of_nightmare1.zip | 4.9 MB

restarted. The maximum number of Zombies in the arena and the Zombies skill,starting health and the damage done per second is configurable (Note that the damage done is then adjusted according to the skill eg.the lower the skill, the lower the damage). You can set the Zombies to be very aggressive as well. When a Zombie dies, he drops a pickup (such as health packs, shield pack, udamage, etc..), according to a "dropping probabilty" which can be set in the mutator's options. You can allow a "special dropping", which is meaning that in a configurable percent of cases a killed Zombie drops a "special" and also configurable pickup (XWeapons.RedeemerPickup as default). You can optionally allow Zombies to gib up violently and eventually explode, upon death. WOOT!!! The "gibbing probability" is configurable as well as the explosion damage, radius, damage type, emitter and sound. Ah!... and enjoy the new game-type I called "Skulls Invasion" !!! "Skulls Invasion" is the name of the new game-type where humans have to fight against an evil order of Skeletons!!! The Skeletons' properties are all set in order to the skill you choose in the mutator option panel.

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7,571 downloads

Uploaded:22/04/2004

Remote Strike 2004

remotestrike2004.zip | 22.43 MB

guns on Onslaught I was fairly surprised to hear “tacky” sounds when I fire, they aren’t as clear as the ones that came with Unreal Tournament. However the looks of all the guns are really graphical, no pixels or un-clearness, they look as good as the default ones. Even so when firing with some of the bigger weapons, I found my character being forced backwards from the force, making it almost impossible to run and fire, as you go as slow as a slug! If you stand still and fire, you get your gun going up in the air, and to the right, so it makes aiming hard as well. The red target is a good idea; it makes the hard aiming a little easier. The icons at the bottom of the screen, from where you choose what weapon you want to use, are all out of place, the Pistol is to the left of the box, and the big guns or the weapon with the Knife, the icons are far too big, and take up about 1 and a half boxes, making the whole thing hard to see. On certain weapons the ammo icon with the amount of ammo underneath, is chopped off the screen, and is very un-clear to see. The very good thing about this mod is the fact that it doesn’t make your game laggy in anyway. The actual idea of the weapons included are very good, they all have a strong secondary fire, and take away a proper amount of health, so they are not instant kills. The left click fire is about the same power as the default weapons, if not a little more or less, making things a little different, therefore creating an exciting game. Overall this weapon mod is a really good thing to have on your game, and because it is a mutator you don’t always have to use it. Apart from the fact that it makes your character jump back, and makes the screen shake a lot, it’s a handy tool to making a better match. This mod is worth downloading! ~Szico VII~ ~Mike~

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7,074 downloads

Uploaded:28/08/2004

Zencoders Weapons

ut2004zencodersweapons203.zip | 2.42 MB


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6,521 downloads

Uploaded:10/11/2004

Sticky Translocator

stv2.zip | 24.71 KB

an option to disable / enable telefragging. Telefrags aren\'t gauranteed if the player is moving or the trans isnt fully stuck to the player ( And of course you have to have telefragging enabled.) [/quote]

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6,015 downloads

Uploaded:17/10/2004

UT2004 RPG Umod

ut2004rpg2_umod.zip | 349.02 KB

weapon speed, health, adrenaline, and damage modifiers, as well as special abilities. Bonus EXP is given for killing players of higher level than you, multikills, sprees, winning a match, and (in properly setup gametypes) scoring game objectives. Everything is saved to .ini and reloaded in future games when that player joins. [/quote] A very awesome mod. [quote] -Fixed Cautiousness self-healing exploits -Fixed Max Ammo stat when magic weapons are turned off -Fixed Speed Switcher ability when magic weapons are turned off -Fixed bots getting listed as the highest level player when Fake Bot Levels is on -Capped bot levels generated in Fake Bot Levels mode to a maximum of 25 levels above the lowest level player -Fixed Ultima not giving EXP for kills if its owner didn\'t respawn by the time it went off -Fixed Teleporter and Summoning Charm sometimes using adrenaline without triggering the effect -By default, the EXP required for each level now increases by 5 per level forever instead of being capped at 150 -Translocator can no longer be magical because it was confusing the bots -Increased the size of the EXP bar so the numbers are more readable -Level/EXP display now adjusts its position/size if necessary to show really high levels -Added Level/EXP text to stats menu -Ghost ability causes its owner to drop the flag -Fixed superweapons being replenished after each Invasion wave if magic weapons were enabled -Added SuperAmmoClassNames array to UT2004RPG.ini that lists any additional ammo types that should be considered as belonging to a superweapon -Fixed UDamage Reward mutator causing infinite duration UDamage pickups to be dropped if the victim was using a Triple Damage artifact -EXP is now awarded for destroying Assault turrets -EXP for attacking monsters is now awarded by damage and not by kills, so that multiple players attacking a monster will share the EXP (killer always gets at least 1 EXP) -Damage/kill experience is now shared between linked players -Changing teams now kills all of that player\'s summoned monsters -Changed the summoned monster tinted skin to an emitter effect -Fixed some issues with artifacts and vehicles -Added Healing magic weapon, courtesy of Druid -Restored \"Bot Bonus Levels\" option since some people prefer it to \"Fake Bot Levels\" -Fixed Awareness not drawing health bars for monsters on the local player\'s team in listen/standalone games -Ghost no longer activates when killed by falling off of AS-Convoy -Fixed magic weapon effects being applied to damage that wasn\'t caused by a weapon -Fixed summoned monsters not benefiting from summoner\'s Health Bonus -Fixed \"Reset Player Data Next Game\" option not resetting data for players that actually played in the next game [/quote]

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5,820 downloads

Uploaded:19/11/2004

CTF4 Full Umod Install

ctf4_1002_umod.zip | 214.35 MB

four teams the objective becomes more than just attacking the enemy flag and defending your own. You must think carefully about which team to attack. Because other teams can get points without ever attacking your base (they can attack the other teams instead) - it becomes important to watch what all the teams are doing. Just because you have a strong defense does not mean you will win! CTF4 also comes with TDM4, which is Team Deathmatch with up to 4 teams. [/quote] Works excelently even with bots. This mod could be a new favourite online.

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5,808 downloads

Uploaded:17/07/2004

UT2004 RPG v1.2

ut2004rpgnout4mod1.2a.zip | 336.46 KB

in like one round, but theres no point because nobody else will want to play and the game becomes tired. Also, there is an option which is to do with matches played where players can actually kill each other (i.e not Invasion e.t.c) The problem lies in that if a level 4 player somehow manages to kill a level 200+ player they instantly gain like 200 levels. Admittedly if a Lv.3 player manages to do this then he deserves it, but on a few servers people just let new players kill them and gain a whole load of levels, which is really stupid, as it takes all the fun away. Aside from this though, I can't fault this mod. You (as default) get five points each level you go up, and you go up levels by killing enemies, whether it be Invasion monsters, bots or to a lesser extent, other players. You can spend these points on increasing your player attributes, such as weapon fire rate, health, max ammo limit, weapon damage % and adrenaline max limit. At first if you come up against a level 50+ player you will find it hard to win, especially as they will usually heal faster than you can hurt them. However with a little invasion practise you can catch up and that's why this mod is so great As a final warning however - If you decide to change to amount of points you get per level, you will recieve all the new points you should have had from the previous levels, which is essentialy all the points you have spent , you will be able to spend again. The bad part comes for you and it will piss off your players, if you decide to put the points back down again. Because then you will end up on negative points, and have to work your way through tons of levels to even them out. This is a small flaw which is easily avoided, but just a warning Also included are special abilities which require certain emphasis to be placed on stats, for example, the Regen technique requires at least 15 points to be spent on health. Other techniques include Ultima, (You turn into a redeemer explosion when you die) Resupply (Constant Regen for Ammo) and lots more Have fun, and remember, theres no limit on your Level! Well, heres the version 1.1 of the UT2004 RPG mod. I looked at the readme file and kinda gawped. I didn't even know half those errors existed. Oh well. Anyways, while it's not in the list, I think it's patch compatible now, I remember it started to give me speed hack errors when I downloaded the patch. Oh well smile So what's really new for v1.1 apart from those bug fixes listed in the readme? Well, for me theres two main good changes. Number 1, the default exp you get when killing someone of a higher level has been reduced, so now if you kill a level 4000 player you dont shoot up to level 5000, which to be honest is a welcome change smile Secondly, if you spawnkill, you don't get any points (in modes like assault/onslaught) which again is a nice addition smile I'm not too sure how that works though, maybe killing people within 5 seconds of spawn? Anyways, they're both good additions smile However, whilst the new additions, and not fixes are good, this mod doesn't offer a whole lot more than the first one - perhaps it's not meant to, and it's really just to fix the bugs, but for me I'd have hoped for something a little new, but oh well frown As a final note, If you want to keep you old stats, simply copy your UT2004RPG.ini to another folder, reinstall all the new files and then paste it back in. Sometimes you can just leave the .ini file and it will work, but it didnt show up in the mutator list for me until I removed all the files and then added them again, creating a new UT2004RPG.ini which i had to then replace with my old one. Have fun! big grin ~Szico VII~ [/quote] It seems I managed to accidentally slip a late beta of UT2004RPG v1.2 in the packages instead of the correct version. I've corrected this error, so please redownload the latest version. You know you have the right version if it says v1.2a at the top of the readme. I'm very sorry for the inconvenience.

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5,512 downloads

Uploaded:30/10/2006

Nuclear Strike Painter

nuclearstrike_v1.1.zip | 101.8 KB

should be playing UT2004 in a dark room anyway), or you WILL suffer retinal damage. Trust me on that, I found out the hard way...

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5,499 downloads

Uploaded:02/06/2005

UTComp 1.6a

utcompv16a_96.zip | 299.92 KB

here is the change log:- Added Lightning Gun and Sniper Rifle headshots to weapon stats. Voting now show the name of the player who started the vote. Coach Mode now defaults to and forces First Person view. Spectators with admin rights can now call new votes and participate in voting. Adminready now always works as a spec. Fixed Vehicle fire hitsounds not playing with scoreboard stats disabled. Added \"Enable Enhanced Netcode\" and \"Allow players to vote on Enhanced Netcode\" settings to Webadmin. Fixed ?EnableEnhancedNetcode command line parameter. Fixed link primary projectiles sometimes not hitting with Enhanced Netcode. Added EnhancedNetcode variable in serverinfo. Fixed recursion crashes with UTComp and Epic's Arena mutator. Fixed Clan Arena sometimes letting players join teams during rounds. Fixed exploit in Clan Arena allowing people to spectate in free float mode after dying. Fixed vertical aim occasionally being disabled after spawning in Clan Arena. Fixed Clan Arena clock being garbled in overtime. Fixed weapons spawning in Clan Arena allowing players to get ammo after they run out. Clan Arena and Duel servers now show on their appropriate server browser gametype categories. Added short map names for DM-1on1-Roughinery-FPS, DM-Deck17-FPS, DM-1on1-Lea and DM-Campgrounds2004-G1E to mapvote. Very minor GUI improvements [b]FF|Review:[/b] Probably the most popular on-line mutator, featuring original Quake gameplay and settings: hitsounds, brighter (much brighter) skins, kick/vote system, and other minor alterations of similar sense. Beware though, as most servers that use it on-line are mostly just a gathering place for l33t haXorz, seemingly 13-year-old and caring for nothing else but fragging opponents with consecutive direct hits, constant running around, battling on repetitive maps and never caring for a bit of tactics or even fun-factor... Yeah, that frags much better than just shooting them...

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5,445 downloads

Uploaded:03/09/2004

Advanced Armor Mod

advancedarmorumod.zip | 3.25 MB

Weapon Damage is configurable on some Weapons and projectiles = = = = Shields are Configurable on Hurricane Tank and Armadillo APC = = = = Fire Rates Are Configurable on most weapons [/quote] Allows you to replace some vehicles with new, more kick ass vehicles.

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5,394 downloads

Uploaded:09/04/2004

Gibalicious

gibalicious2.zip | 98.33 KB

meaning to the word "mess". Messing with the amounts of bloodchuncks* and blood decals, it populates the arena of a yet unspeakable mess with a whole new mess of mess to mess with during a mess. Messy. *having multiple, grim-looking skulls and outer limbs flying out of a single body can be quite mind-shattering, actually. Mirror mutator: [file=28472]Meathunk 2004[/file].

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5,172 downloads

Uploaded:24/09/2004

Strange Love 2k4

strangelove2004.zip | 59.49 KB

land. [b]FF|Review:[/b] Is that a redeemer in your pants or are you just happy to see me?

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5,166 downloads

Uploaded:13/06/2005

UT2004RPG

ut2004rpgnout4mod.zip | 380.64 KB

speed, health, adrenaline, and damage modifiers or abilities such as Regeneration. Bonus EXP is given for killing players of higher level than you, multikills, sprees, headshots, winning a match, and (in certain gametypes) scoring game objectives. Every player\'s level, stats, and abilities are all saved to .ini and reloaded in future games when that player joins.

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4,721 downloads

Uploaded:01/09/2004

Stratus Weapons

stratus_v1.2.4.zip | 8.13 MB

Screen GFX by sLAzer Weapons: Primary Fire: Rapid Automatic Secondary Fire: Riot Control Disc Primary Fire: Medium Automatic Secondary Fire: \'Gangsta\' style pinpillin\' (Rapid Automatic) Notes: Can have akimbo, but due to stress on the bearer alt-fire is limited to one weapon. Primary Fire: Sluggish Automatic (accurate) Secondary Fire: Rapid Automatic (inaccurate) Notes: Armour Piercing Rounds | see \'GII\' Primary Fire: Low Range Buckshot Secondary Fire: Compressed buckshot rounds (heavier = slower velocity) explodes on contact due to internal pressure caused Primary Fire: Rapid Automatic Secondary Fire: Scope Notes: Initial fire is accurate but prolonged fire time is not recommended Primary Fire: Medium Automatic Secondary Fire: Fragmentation Grenade Notes: Armour Piercing Rounds Primary Fire: Nail Grenade (strictly anti-personnel) Secondary Fire: Fragmentation Grenade (strictly anti-vehicular) Primary Fire: Bolt-Action Rounds Secondary Fire: Scope Notes: Fires experimental compacted rounds, creates a trail of vapour, explodes on contact

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4,644 downloads

Uploaded:09/04/2004

Ejection

ejection.zip | 2.32 KB


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4,317 downloads

Uploaded:03/09/2004

UT2004 Navy Mod

ut2004navyumod.zip | 19.05 MB

and enjoy. Plus, all you map makers out there can add these to your maps. The bots don\'t usually like getting in the boats for some reason, maybe they get seasick?

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4,060 downloads

Uploaded:17/10/2004

UT2004 RPG Zip

ut2004rpg2nout4mod.zip | 373.22 KB

weapon speed, health, adrenaline, and damage modifiers, as well as special abilities. Bonus EXP is given for killing players of higher level than you, multikills, sprees, winning a match, and (in properly setup gametypes) scoring game objectives. Everything is saved to .ini and reloaded in future games when that player joins. [/quote] A very awesome mod. [quote] -Fixed Cautiousness self-healing exploits -Fixed Max Ammo stat when magic weapons are turned off -Fixed Speed Switcher ability when magic weapons are turned off -Fixed bots getting listed as the highest level player when Fake Bot Levels is on -Capped bot levels generated in Fake Bot Levels mode to a maximum of 25 levels above the lowest level player -Fixed Ultima not giving EXP for kills if its owner didn\'t respawn by the time it went off -Fixed Teleporter and Summoning Charm sometimes using adrenaline without triggering the effect -By default, the EXP required for each level now increases by 5 per level forever instead of being capped at 150 -Translocator can no longer be magical because it was confusing the bots -Increased the size of the EXP bar so the numbers are more readable -Level/EXP display now adjusts its position/size if necessary to show really high levels -Added Level/EXP text to stats menu -Ghost ability causes its owner to drop the flag -Fixed superweapons being replenished after each Invasion wave if magic weapons were enabled -Added SuperAmmoClassNames array to UT2004RPG.ini that lists any additional ammo types that should be considered as belonging to a superweapon -Fixed UDamage Reward mutator causing infinite duration UDamage pickups to be dropped if the victim was using a Triple Damage artifact -EXP is now awarded for destroying Assault turrets -EXP for attacking monsters is now awarded by damage and not by kills, so that multiple players attacking a monster will share the EXP (killer always gets at least 1 EXP) -Damage/kill experience is now shared between linked players -Changing teams now kills all of that player\'s summoned monsters -Changed the summoned monster tinted skin to an emitter effect -Fixed some issues with artifacts and vehicles -Added Healing magic weapon, courtesy of Druid -Restored \"Bot Bonus Levels\" option since some people prefer it to \"Fake Bot Levels\" -Fixed Awareness not drawing health bars for monsters on the local player\'s team in listen/standalone games -Ghost no longer activates when killed by falling off of AS-Convoy -Fixed magic weapon effects being applied to damage that wasn\'t caused by a weapon -Fixed summoned monsters not benefiting from summoner\'s Health Bonus -Fixed \"Reset Player Data Next Game\" option not resetting data for players that actually played in the next game [/quote]

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4,039 downloads

Uploaded:25/09/2004

Weapon Stuff

weaponstuff2.zip | 29.05 KB

place it in UT2003 files etc, but it does work for UT2004, well for me. ~Slipknotic

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3,865 downloads

Uploaded:04/03/2005

Stake Out / Stake Gun Mut 1.3

stakeoutbeta1.3.zip | 2.24 MB


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3,807 downloads

Uploaded:04/03/2005

Mass Vacuum 2.0

massvacuumbeta2.0.rar | 73.92 KB


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3,804 downloads

Uploaded:11/06/2005

Airbuccaneers

airbuccaneers1_6_umod.zip | 243.83 MB

combination of graceful air ballet, fierce pirate-like action and 3D tactical manoeuvring.

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3,745 downloads

Uploaded:19/11/2004

CTF4 Full Zip Install

ctf4_1002.zip | 214.35 MB

four teams the objective becomes more than just attacking the enemy flag and defending your own. You must think carefully about which team to attack. Because other teams can get points without ever attacking your base (they can attack the other teams instead) - it becomes important to watch what all the teams are doing. Just because you have a strong defense does not mean you will win! CTF4 also comes with TDM4, which is Team Deathmatch with up to 4 teams. [/quote] Works excelently even with bots. This mod could be a new favourite online.

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3,476 downloads

Uploaded:01/10/2004

Skaarj Fest

2k4_skaarjfestv2.zip | 8.35 MB

This will provide me with hours of entertainment indeed. [/quote] [quote] # Completely recoded monster system. Much more effective and stable, people experiencing crashes should find that those no longer happen. # 4 new monsters to demonstrate the new moddability of the mod. Coders can create addon monsters and add them to the game very easily via mutators. # The four new monsters are: Guardian, Rhagjar Spider, Ictus and Skaarj Officer. # A variety of code fixes. # New gametypes added. # Nalicow, Nali and Rhagjar spider special attacks (poop, teleport and doublebomb respectively) now recharge in 5 second intervals. # Basic but functional 1st person meshes for the default Skaarj weapons (claws, lasers, fury, fire). They give you an indication of which weapon you have selected. [/quote]

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3,436 downloads

Uploaded:20/10/2004

All Weapons Instagib

allweapons_instagib.zip | 2.17 KB

laugh. Judging by the readme I have got the correct author, if not, apologies all round.

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3,431 downloads

Uploaded:17/07/2004

allvehiclearena

allvehiclearena.zip.zip | 2.67 KB

ones you donwloaded. Just extract both files to the system folder and activate the mutator from the mutators menu.

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3,362 downloads

Uploaded:16/07/2005

Stunt Man

2k4stuntman_v2.zip | 60.01 KB

boosts mean you can pull off some amazing moves around maps, especially when combined with slomo, superjump and dive. Version 2 features the Glue Mode, which enables players to move on any surface regardless of gravity, and Kung Fu, with a variety of moves to smack your opponent down. A small but fun mutator!

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2,948 downloads

Uploaded:02/06/2005

Army Weapons

armyweapons3_5.zip | 1.48 MB

like the shock rifle or the link gun. Also, the original existing UT2004 weapon models are used for the new weapons. These are really the only cons about this mod, and they are not really anything that will ruin the fun factor of this mutator. On the pro side, the default weapon is powerful, and the other weapons are good as well. The accuracy of the weapons also is dependent on what stance you are in (crouched, standing, or moving), but even in the moving stance, the weapons are pretty accurate. Some of the weapons have clips, but the mutator lacks a reload feature to were you can bind a key to reload those weapons before the clip is empty, a con that can somewhat ruin the fun factor of the mutator. Otherwise, the mutator is very stable, at least on my computer, and and is not too hard to use, so you should have a good time with this mutator. I would recommend this mutator to anyone looking for a mutator or mod for real weapons (shotguns, machine guns, etc.). Note: I am not sure if the Developer's E-mail in our description is still valid. For safety, just go by the one in the readme if you want to contact the developer. Screenshot Note: First screenshot courtesy of file submitter, who will remain anonymous unless he does not want to. I edited the last screenshot to point out the Frag Grenade pickup that luckily happened to get in that screenshot since I did not intend it to.

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2,897 downloads

Uploaded:17/08/2004

AlteredVehicles(FINAL)

alteredvehiclesfinal.zip | 2.03 MB

bigger deadly vehicle explosion, etc. You may also summon vehicles by typing this in the console: \'summon alteredvehicles.ONS(vehicle name)\' (>^_^)>

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2,843 downloads

Uploaded:13/04/2004

AkimBimBeta

akimbinbeta2k4.zip | 78.07 KB

stylings of the 2k4 BeamMeUpScotty. Also like the 'Scotty, the AkimBin mod is a very small download. There are two area mutators, one that starts off with two rifles, and another that starts off with one, and the seconds needs to be picked up from the spoils of a frag or weapon replacements.

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2,808 downloads

Uploaded:06/10/2004

OMFG 2

omfg2_v1.0.zip | 183.73 KB

WOTgreal editor by Dean Harmon. Quick hack to get dual OMFG\'s and infinite ammo (999 pickups). Oh, and homing rockets... Added some AI from RocketLauncher but still doesn\'t stop bots killimg themselves!

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2,728 downloads

Uploaded:08/09/2005

Wehtam Invasion III

wehtaminv3.zip | 3.31 MB


Download

2,704 downloads

Uploaded:10/09/2004

Virus

virus1.0zip.zip | 24.53 KB

virus. The last person left without the virus wins. [/quote] This is fun, instead of tag, where you pass the \"it\"-ness, this just spreads. Makes for fast game if you cant hide.

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2,561 downloads

Uploaded:02/11/2004

Defence Invasion

defense_invasion.zip | 2.9 MB

you have to face the waves of the Invasion Monsters while preventing them from advancing further in the map. For 2-4 players.[/quote] Also comes with 2 maps: DEF-Claustrophobia and DEF-Serenna

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2,499 downloads

Uploaded:08/10/2004

LiMa

lima.zip | 143.32 KB


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2,452 downloads

Uploaded:17/07/2004

SwitchArsenal2k4BETA1.zip

switcharsenal2k4beta1.zip | 43.95 KB

together. Loco pointed out i put Worm2k4 in the ut03 section, ill get that fixed tomorrow.

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2,408 downloads

Uploaded:14/04/2004

Team Radar

snorelaxteamradar21.0.zip | 50.32 KB

changeable for each team and for the empty vehicles. So as you can see its really simple to spot ya team mates or your vehicles!:) ~Screenshots By TBV_Betrayer~

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2,402 downloads

Uploaded:29/07/2004

AirPower V3.2

rpower32umod.zip | 13.38 MB


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2,225 downloads

Uploaded:28/09/2004

Deployable Fun

2k4_deployablefun.zip | 3.22 KB


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2,212 downloads

Uploaded:30/07/2004

dark3Dmod

dark3dmod.zip | 1.95 MB


Download

2,211 downloads

Uploaded:28/11/2005

UT2K4 Diamax Sniper Weapons

ut2k4_diamaxsniper.zip | 151.29 KB

Marius Duras Diamax\'s first mods.

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2,114 downloads

Uploaded:31/08/2004

Monster Madness

monstermanager_1_0.zip | 134.79 KB

the randomization takes place) Allow U4E monsters Make sure the wave ends Kill sound (client specific - you only hear your kills) Reduce those rediculously large GIBs (only happens when the size of some monsters is changes, namely the ones that ship with the game) Many of the features in this mutator do not necessarily need Invasion, the random monster stuff will work with any monster spawned (i.e. InvasionEverywhere) There is a readme.txt and

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2,108 downloads

Uploaded:02/07/2004

Bullet Time 2004 Umod

bullettime.rar | 8.36 KB

in the mutator settings screen. The speed that BulletTime can also be set in the mutator configuration settings. I dont yet know if this will work on a multiplayer game, but in theory if should - please email me at curse_101@hotmail.com if you want help with this. [/quote] Similar to some other mods we have, but works with Chaos UT2k4!

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2,091 downloads

Uploaded:12/10/2005

ROOtator

rootator.zip | 248.37 KB

the RooHunt Match (essentially a change in the Deathmatch and TeamDeathmatch gametypes).

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2,076 downloads

Uploaded:23/01/2005

MapMixer

mapmixer22024jan2005umod.zip | 580.41 KB

settings for each map, including Game Type, Mutators, Player Counts, Bot Skill and Bots, including randomisation of some parameters. MapMixer provides it\'s own map list system which includes the ability to handle game types on a per map basis. Think of it as a configurable extension to the way you use UT2004 in either single player or network games with server and client support.

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2,044 downloads

Uploaded:17/07/2005

Mut Bot Manager

mutbotmanagerv6_1.zip | 27.96 KB

which bots are to be added or killed to be specified, and also allows you to specify the skill of the bots being added. Now games can contain bots with differing skill levels!

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2,032 downloads

Uploaded:17/07/2004

SuperweaponsBar.108.zip

superweaponbar108.zip | 9.49 KB


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1,911 downloads

Uploaded:11/06/2005

SAS 2004 3.0

sas20043_0_full.exe | 599.03 MB

intelligence and other duties in various countries. Their main advesary is OpFor that stands for Opposing Forces who are a collection of the enemies the SAS have faced in past and present times. Their ranks are comprised of regular military, guerilla, terrorist and para-military groups.

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1,834 downloads

Uploaded:24/10/2005

Bones

bones.zip | 590.72 KB


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1,741 downloads

Uploaded:07/03/2005

BloodLoss

blood_loss.zip | 10.73 KB

Bleeders steadily lose health, leave blood trails and experience slowdown until they either heal themselves back to 75 HP or more, or die of bloodloss. In the latter case they lose a point. You need to heal yourself back to 100 HP or higher to fully reverse slowdown effects. The rate of bloodloss can be adjusted in the config menu (default = 1 HP/sec). BLOODLOSS LITE Same as Hardcore, only without the slowdown effects. Place these files in the ut2004/systems folder and enjoy!

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1,664 downloads

Uploaded:02/07/2004

UTCOMP

utcompv1327.zip | 158.58 KB

readme file in zip)

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1,655 downloads

Uploaded:10/09/2004

Capture-Strike

capturestrike1.1zip.zip | 496.86 KB

flag. [/quote] Cool game type. Does remind me of my old CSing days.

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1,618 downloads

Uploaded:29/06/2005

Head Shot InstaGib

head_shot_instagib_v1.zip | 9.04 KB

Mutators: -------------------------- [i]MutHeadShotInstaGib[/i] Instant-kill combat with modified and head shot enabled shock rifles. This is exactly the same as the standard InstaGib mutator, except head shots are enabled. [i]MutHeadShotZoomInstaGib[/i] Instant-kill combat with modified and head shot enabled zoom shock rifles. This is exactly the same as the standard Zoom InstaGib mutator, except head shots are enabled. [i]MutHeadShotOnlyIGRules[/i] Adds rules to only allow head shot damage in Head Shot InstaGib matches. This is a companion mutator for either of the Head Shot InstaGib mutators. It\'s good for practicing or for a change of pace.

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1,596 downloads

Uploaded:23/12/2004

The Catcher's Xmas Pack

thecatchersxmaspack.zip | 3.55 MB

Canes V1.0 Changes the Weapons Lockers into Candy Canes. And Also CTT!(capture the tree) [/quote]

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1,593 downloads

Uploaded:16/03/2005

QInstaGib

qinstagib_v3.zip | 152.5 KB

file if you really cant work it out. "This InstaGib mutator replaces the normal Super Shock Rifle with the Q Shock Rifle. The primary feature of the Q Shock Rifle is configurable beam colors. The Q Shock Rifle currently has the following features: * Configurable beam colors * Zoom variant * Beam coil toggle * Fire Rate setting * "Shock Jump" setting * Reflections setting"

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1,585 downloads

Uploaded:24/08/2005

Map Converter CTF

ut2004mapconverter108.zip | 156.4 KB

removes JB, BR, ONS and DOM goals, lights, etc. Changes each playerstart team number if required. Changes team number for vehicles, deco flag and other team related stuff. Changes the AI for bots to be able to play in any map. Adds a maplist configuration for all maps in the mutator menu.

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1,581 downloads

Uploaded:17/07/2004

UT2004 Vehicle Invasion

ut2004vehicleinvasion111.zip | 108.19 KB

MapMixer) Vehicle Invasion mutator: Any maps in theory but some maps like AS-Convoy are not recommended . Goals or GameObjectives are hidden or destroyed in game objective maps and vehicles, turrets powered for all players. AVRIL and RAPTOR Rockets Lock-On Monsters mutators include. Now more Assault maps supported including AS-Mothership. JailBreak maps fully supported and satoreMonsterPack v1.03 and higher for the Lock-on monsters. You can add default Health, shield for players and vehicles. You can force default UT2004 weapons in maps with different weapons, vehices also. You can replace the Super Shock rifles or modified shock rifles for the original Shock Rifle. I suggest to use the MapMixer 2.x Mutator to create and use your maplists. [/quote] I am starting to like this Muscat guy, he makes some quality mutators.

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1,576 downloads

Uploaded:19/12/2004

Presents 2K4

presentsut2004v10.zip | 73.34 KB


Download

1,574 downloads

Uploaded:09/10/2004

Control1A

controlx1a.zip | 56.71 KB

have, nuff said

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1,556 downloads

Uploaded:23/07/2004

TAWW (Umod)

tawwumod.zip | 19.15 KB


Download

1,553 downloads

Uploaded:20/10/2006

Anti-Air Hellbender

timprv.zip | 11.69 KB


Download

1,499 downloads

Uploaded:14/04/2004

Medusa Combo

medusacombo.rar | 7.6 KB


Download

1,482 downloads

Uploaded:25/03/2007

Infinity3rd V 2.0

infinity3rdv2.zip | 289.04 KB

this plasma sniper rifle. I\'ll be more descriptive this time...this rifle fires balls of plasma at a high rate of speed - leaving your victim in flaming bits. It also has a fair amount of recoil that can also inflict damage on the player. The HUD is nicely done, and looks more like a special OPS type of weapon. The new version offers many configurable options. These include: rate of fire, amount of recoil, recoil damage to the player, arena style or sniper only replacement, and inaccuracy mode when running. The previous version was TOO accurate, so these new options make the weapon much more enjoyable. You\'ll have to experiment with the weapons settings to get the desired effect. Some of the options are very touchy as far as their numeric values. The screenshots of the configuration screen should work for most situations, but set the weapon up as you wish :P I\'m glad to see this new version ... nicely done ... add this one to your weapons collection! TR_Relic

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1,480 downloads

Uploaded:13/04/2004

Hold It Down

holditdownv1.1.02k4.zip | 78.73 KB

game, so it\'s a free-for-all. The game uses DM maps and starts off like a DeathMatch, but once first blood is spilled, the killer will then have the flag. The flag holder will regenerate 5 health and 3 adrenaline per second, as well as Unlimited Double Damage for as long as he/she can hold the flag. The flag holder will score one point for every 2 seconds that the flag is held for. The match ends when the goal limit is reached (default is 75 points). There is a radar on the HUD which shows the position of the flag or the flag holder. Flag holders can use the radar to detect enemies within the radius. Players will receive 5 points for killing the flag holder, and can pick up the flag once it has been dropped. In the event that the flag is reset (dropped for too long, or fell out of the level), the next player to make a frag will be the new flag holder. The objective of the game is to get the flag, and most of all, hold it for as long as you can (Hence the name \"Hold it Down\")!! Everyone will be after you, even all the bots, as the AI was reprogrammed to destory the current flag holder.

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1,471 downloads

Uploaded:14/09/2004

Altered Vehicles

alteredvehiclesrevised.zip | 2.02 MB

mutator just for a change, if your getting tired of the old vehicles, this may help. I made some changes in this version and fixed a few bugs. Install the files and select what vehicles you want to replace (>^_^)>

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1,469 downloads

Uploaded:06/10/2006

Advanced Bot VampirusJR

vampirusbot.zip | 19.19 KB

enhanced compare Relative Strength - bot hunting and attack, only if have some advantage over enemy - bot don\'t follow enemy on lift, if enemy have ShockRifle - enhanced use ShockRifle and make Combo from any position - bot make preventive ShockRifle Combo, when enemy not visible - bot always rotated to the Enemy - bot avoid BioRifle Goop on the ground - advanced weapon selection - mutator have global tuning accuracy ( default 50 % ) basically for ShockRifle and SniperRifle - advanced retreat to the Health, never run toward Enemy, only backward Bot with 50 % accuracy win average Human Player, with 100 % - every ProGamer. (except case when you kill bot once and hiding all rest time, or use level bug when bot get stuck) Some limitation - if you want use normal bots after play with \"Advanced Bot VampirusJR\", you should restart UT2004. Do not use Bot in TeamDeathMatch even you play 1vs1, only DeathMatch.

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1,463 downloads

Uploaded:10/09/2004

Flame Tag

flametag1.0zip.zip | 23.03 KB

does no damage, but the time spent on fire is tallied, and the one who has spent the least amount of time on fire wins the match. [/quote] It is basically a cool tag game for UT2004, will be fun at a LAN party or at least online. Reminds me of my favorite console game, Timesplitters 2

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1,452 downloads

Uploaded:26/10/2005

Super Adrenaline

super_adrenaline.zip | 214 KB


Download

1,449 downloads

Uploaded:23/01/2005

BotMixer

botmixer10024jan2005umod.zip | 170.83 KB

requires MapMixer to perform some small administration, so you can only use BotMixer in conjunction with MapMixer.

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1,441 downloads

Uploaded:15/10/2004

Error Gun

errorgun.zip | 14.25 KB


Download

1,408 downloads

Uploaded:14/07/2005

Instagib Custom

igcustomv1beta.zip | 6.07 KB

kill with you instagib rifle, you get to choose how the victim reacts to it. You can choose the victim to ge trownback, turned into a skeleton, or simply gibbed (for those who don't know what gibbing means, gibbing means tearing/blowing your enemy to pieces0, or you can have the mutator randomize the kill method. You can also customize the death method for both the primary and secondary fire, so you can gib one person and throwback another at will. Both firemodes will stay the same, however; only the death method changes. Again, a surprisingly fun mutator, I would recommend this for a download and a tryout. Semi-Personal Note: This mutator was created by Lulolwen for CHAKA, a Gaming Forums Moderator, after he requested this mod via a thread in GF. Thank you very much Lulowen for doing this. I think that you have created something that is suprisingly fun and keep up the good work!

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1,400 downloads

Uploaded:04/09/2004

Skaarj Fest

2k4_skaarjfest.zip | 8.2 MB

provide me with hours of entertainment indeed.

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1,360 downloads

Uploaded:02/07/2004

UT2004 RPG (Umod)

ut2004rpgumod.zip | 290.26 KB

few people, so If you find problems, try the ZIP version - http://www.ut2004files.com/file/UT2004_RPG;25423 I love this mod :) I'm running in on a server as often as I can. Currently, I'm level 348 :) Its just addictive, that's what I can say. Basically, you CAN set up this mod to get you to level 9999 in like one round, but theres no point because nobody else will want to play and the game becomes tired. Also, there is an option which is to do with matches played where players can actually kill each other (i.e not Invasion e.t.c) The problem lies in that if a level 4 player somehow manages to kill a level 200+ player they instantly gain like 200 levels. Admittedly if a Lv.3 player manages to do this then he deserves it, but on a few servers people just let new players kill them and gain a whole load of levels, which is really stupid, as it takes all the fun away. Aside from this though, I can't fault this mod. You (as default) get five points each level you go up, and you go up levels by killing enemies, whether it be Invasion monsters, bots or to a lesser extent, other players. You can spend these points on increasing your player attributes, such as weapon fire rate, health, max ammo limit, weapon damage % and adrenaline max limit. At first if you come up against a level 50+ player you will find it hard to win, especially as they will usually heal faster than you can hurt them. However with a little invasion practise you can catch up and that's why this mod is so great :) As a final warning however - If you decide to change to amount of points you get per level, you will recieve all the new points you should have had from the previous levels, which is essentialy all the points you have spent , you will be able to spend again. The bad part comes for you and it will piss off your players, if you decide to put the points back down again. Because then you will end up on negative points, and have to work your way through tons of levels to even them out. This is a small flaw which is easily avoided, but just a warning :) Also included are special abilities which require certain emphasis to be placed on stats, for example, the Regen technique requires at least 15 points to be spent on health. Other techniques include Ultima, (You turn into a redeemer explosion when you die) Resupply (Constant Regen for Ammo) and lots more :) Have fun, and remember, theres no limit on your Level! :D ~Szico VII~

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1,300 downloads

Uploaded:02/07/2004

UT2004 RPG v1.1

ut2004rpgv1.1.zip | 326.97 KB

up this mod to get you to level 9999 in like one round, but theres no point because nobody else will want to play and the game becomes tired. Also, there is an option which is to do with matches played where players can actually kill each other (i.e not Invasion e.t.c) The problem lies in that if a level 4 player somehow manages to kill a level 200+ player they instantly gain like 200 levels. Admittedly if a Lv.3 player manages to do this then he deserves it, but on a few servers people just let new players kill them and gain a whole load of levels, which is really stupid, as it takes all the fun away. Aside from this though, I can't fault this mod. You (as default) get five points each level you go up, and you go up levels by killing enemies, whether it be Invasion monsters, bots or to a lesser extent, other players. You can spend these points on increasing your player attributes, such as weapon fire rate, health, max ammo limit, weapon damage % and adrenaline max limit. At first if you come up against a level 50+ player you will find it hard to win, especially as they will usually heal faster than you can hurt them. However with a little invasion practise you can catch up and that's why this mod is so great As a final warning however - If you decide to change to amount of points you get per level, you will recieve all the new points you should have had from the previous levels, which is essentialy all the points you have spent , you will be able to spend again. The bad part comes for you and it will piss off your players, if you decide to put the points back down again. Because then you will end up on negative points, and have to work your way through tons of levels to even them out. This is a small flaw which is easily avoided, but just a warning Also included are special abilities which require certain emphasis to be placed on stats, for example, the Regen technique requires at least 15 points to be spent on health. Other techniques include Ultima, (You turn into a redeemer explosion when you die) Resupply (Constant Regen for Ammo) and lots more Have fun, and remember, theres no limit on your Level! [/quote] Well, heres the version 1.1 of the UT2004 RPG mod. I looked at the readme file and kinda gawped. I didn't even know half those errors existed. Oh well. Anyways, while it's not in the list, I think it's patch compatible now, I remember it started to give me speed hack errors when I downloaded the patch. Oh well :) So what's really new for v1.1 apart from those bug fixes listed in the readme? Well, for me theres two main good changes. Number 1, the default exp you get when killing someone of a higher level has been reduced, so now if you kill a level 4000 player you dont shoot up to level 5000, which to be honest is a welcome change :) Secondly, if you spawnkill, you don't get any points (in modes like assault/onslaught) which again is a nice addition :) I'm not too sure how that works though, maybe killing people within 5 seconds of spawn? Anyways, they're both good additions :) However, whilst the new additions, and not fixes are good, this mod doesn't offer a whole lot more than the first one - perhaps it's not meant to, and it's really just to fix the bugs, but for me I'd have hoped for something a little new, but oh well :( As a final note, If you want to keep you old stats, simply copy your UT2004RPG.ini to another folder, reinstall all the new files and then paste it back in. Sometimes you can just leave the .ini file and it will work, but it didnt show up in the mutator list for me until I removed all the files and then added them again, creating a new UT2004RPG.ini which i had to then replace with my old one. Have fun! :D ~Szico VII~

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1,298 downloads

Uploaded:13/08/2005

Random Gravity Mutator

randomgravitymutator.zip | 253.3 KB

finding themselves glued to the ground. Installation: Just run the included UMOD installer. Contact Information: NinjaXPirate@gmail.com

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1,293 downloads

Uploaded:20/03/2005

Kaboom

kaboom_v11.zip | 79.18 KB

all gametypes (i-CTF excepted), with a different number of players, and offline. In a default Kaboom match you get two weapons only: a KBSR Rifle and a KBRG Launcher. The KBSR Rifle is an improved shock rifle that enables operators to use primary fire mode for headshots too. The KBRG Launcher is a Rocket-Grenade Launcher. In primary fire mode it shoots instant rockets, no tracking, no charge-up time. In alt-fire mode it shoots a single powerful grenade. This is a sticky grenade: we mean, it sticks to everything (ceilings, walls, people and so on). By tapping alt-fire again, you detonate the grenade. If you die after throwing a grenade it will explode. Grenades consume more ammo than rockets. All ammo pickups will be replaced by KBSR Ammo (blue) and KBRGL Ammo (red), depending on which kind of ammo pickup they were. Have fun.

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1,253 downloads

Uploaded:28/11/2005

Jerrys Vehicle Horse

jerrysvehiclehorse_v1.zip | 2.48 MB


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1,243 downloads

Uploaded:21/07/2004

JCB Content Mania

jcbcontentmaniav73a.zip | 63.07 KB


Download

1,225 downloads

Uploaded:28/02/2005

UltraRifle

ultrarifle.zip | 2.92 KB

Fire = Knock-away Shock-Beam but it doesn\'t do any damage -> You\'ll see what i mean [/QUOTE]

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1,193 downloads

Uploaded:06/08/2010

Weapon Of Power

weaponsofpower_v1.5.1.rar | 1.39 MB

also add some new weapon power ups that is applied to weapons of power Read the readme file for more help

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1,166 downloads

Uploaded:09/05/2006

UC2SELKET Taunt Pack

uc2selket_taunt_pack.rar | 2.49 MB


Download

1,136 downloads

Uploaded:08/05/2005

Siege 2004

siege2004v105.zip | 23.2 MB

different structures (seven constructable) which offer a variety of strategic combinations - many BR-maps and nearly every CTF-map is playable - an inventory-system with the full \'old\' arsenal, five new weapons and nine new items to purchase and combine

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1,127 downloads

Uploaded:31/08/2004

elimination 2004 (ZIP)

elimination2k4_v110_nonumod.zip | 57.72 KB

allows you to make it so that the players do not start with all weapons and instead start with a default loadout and pick up other weapons from the map. - Updated HUD that shows your remaining lives as the most prominent statistic and also shows your rank and spread according to lives left. The HUD also shows the current top 3 players in the game so you can easily tell whom you should be picking on . - Updated scoreboard that keeps players sorted in the order that they were eliminated rather than ranking eliminated players by kills. - There are informational text messages displayed that tell you when a player is eliminated, and there is a warning message displayed when you are down to your last life. - Improved observer mode HUD that gives you a lot more information than the LMS HUD. 2) Team Elimination This is a team version of Elimination where each player gets X number of lives, as specified in the rules. The team that runs out of lives first loses. The team scores on the HUD show total lives remaining per team. The scoreboard is sorted in order of lives remaining. 3) Elimination Tournament Edition This a round based version of Elimination. In each round, players have a certain number of lives (as specified in the rules). When there is only one player left, the round ends. At the end of each round, scores are evaluated and compared to the score limit. If there is a winner then the game is over. Otherwise, a new round begins. The game will also end if there has been a time limit specified and it expires. Players score points in the following ways: 10 points for a 1st place finish in a round 6 points for a 2nd place finish in a round 3 points for a 3rd place finish in a round 1 point for a kill -1 point for a suicide

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1,126 downloads

Uploaded:14/05/2005

Duke Nukem 2005 Voicepack

dukenukem2005.exe | 3.71 MB


Download

1,124 downloads

Uploaded:31/08/2004

elimination 2004 (UMOD)

elimination2k4_v110.zip | 59.64 KB

allows you to make it so that the players do not start with all weapons and instead start with a default loadout and pick up other weapons from the map. - Updated HUD that shows your remaining lives as the most prominent statistic and also shows your rank and spread according to lives left. The HUD also shows the current top 3 players in the game so you can easily tell whom you should be picking on . - Updated scoreboard that keeps players sorted in the order that they were eliminated rather than ranking eliminated players by kills. - There are informational text messages displayed that tell you when a player is eliminated, and there is a warning message displayed when you are down to your last life. - Improved observer mode HUD that gives you a lot more information than the LMS HUD. 2) Team Elimination This is a team version of Elimination where each player gets X number of lives, as specified in the rules. The team that runs out of lives first loses. The team scores on the HUD show total lives remaining per team. The scoreboard is sorted in order of lives remaining. 3) Elimination Tournament Edition This a round based version of Elimination. In each round, players have a certain number of lives (as specified in the rules). When there is only one player left, the round ends. At the end of each round, scores are evaluated and compared to the score limit. If there is a winner then the game is over. Otherwise, a new round begins. The game will also end if there has been a time limit specified and it expires. Players score points in the following ways: 10 points for a 1st place finish in a round 6 points for a 2nd place finish in a round 3 points for a 3rd place finish in a round 1 point for a kill -1 point for a suicide

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1,087 downloads

Uploaded:23/07/2004

XXXLG4XX

xxlg4xx.zip | 1.83 MB


Download

1,082 downloads

Uploaded:22/04/2007

Headshot King

headshotking.zip | 96.26 KB

headshot king, and your player character gets a nice gold crown to rub it in! This replaces all weapons in the map with sniper rifles and all ammo pickups with sniper ammo. One thing I noticed was a few problems when playing with bots. #1 - They seem to be confused in team based games like CTF/BR. They will all tend to gather around a single rifle pickup, and won\'t attack unless an enemy team player comes near. #2 - For some reason, the bots are not very good snipers and miss a majority of headshots. This is odd, as everyone knows a bot usually has great aim. A fun mutator when playing with other human players on a network or server, not as fun in instant action with bots. Still a creative mutator! TR_Relic

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1,079 downloads

Uploaded:25/03/2005

Titanium TI998x

titanium998x_v1.0.zip | 5.99 KB

hundred shots to kill someone : 1 shot often equals 1 kill (instagib!)

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1,076 downloads

Uploaded:24/03/2005

Wehtam Invasion 2

wehtaminvasion2.zip | 2.03 MB

Your only hope? The Most advance form of instagib weapon available. The Magic Wand. Using the Magic Wand mutator you can switch effortlessly between the deadliest form of instagib weapon, and your trusty translocator (team boosting is also available). Think invasion has given you all it can offer, THINK AGAIN!

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1,069 downloads

Uploaded:11/08/2006

Defend the Leader

defendtheleader_v1_00.zip | 207.03 KB

enemy his team gains 1 point. When the leader kills enemy leader his team gains 7 points. When another player kills enemy leader his team gains 5 points. When a leader is killed, the flag is dropped, and can be taken by teammates. Whoever takes the flag then becomes the new teams leader. If noone takes it, after a while the flag is returned to base, and all translocator beacons for that team are destroyed. While a team has no leader, whenever a player in that team is killed, enemy team gains 1 point (2 if killed by enemy leader), like a kind of Team Death Match. If the leader kills himself, his team loses 5 points! Team leaders cannot be killed by teammates even if friendlyfire is > 0. You can choose to add the translocator, give AVRil to all players, and you can configure all vehicles to balance the game as you wish. [b]FF|review:[/b] A nicely balanced and fairly entertaining new gameplay mode for your gaming pleasure. Stuff yourself in the general's uniform and blast into the enemy's base! Watch your comrades bounce around and throw themselves onto the incoming missiles! Loads of fun for the whole family.

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1,059 downloads

Uploaded:04/10/2004

Bomb Layer

bomblayer.zip | 399.41 KB


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1,043 downloads

Uploaded:09/04/2004

Lightsuit

2k4lightsuit.zip | 4.1 KB

light up dark areas and clash lighting colour schemes! In the Options - Controls menu you can find a key that you can set to toggle the light on and off when you are running the mutator. Under the Mutator Configuration menu, you can also specify the colour, hue, radius and brightness of your suit light. (New for UT2004) ============================================ Known bugs A few, yes: * You need Dynamic Lighting enabled to see the light. If anyone knows a way around this, please let me know! * It might drag your frame-rates down, but there\'s not much I can do about this. * It won\'t work with mutators or mods that use custom controller classes. I think a mutator like MatrixMoves is a good example.

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1,024 downloads

Uploaded:22/10/2004

SA2k4 Lite

sa2k4lite100.zip | 18.39 KB

multiplier, so you can see how far youve zoomed, the scope thingy is less cluttered, you get what im on about, also for any lover of Ut99! I know the readmes big, but what can you do eh?

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980 downloads

Uploaded:03/09/2004

Unreal Open Umod

unrealopenumod.zip | 18.41 MB


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947 downloads

Uploaded:26/01/2006

Tranz Mod

psitranslocators.zip | 2.73 MB

Distance Toss, Slow Recharge Time, only 5 charges. Improved Trans Camera, No Trail, Stealth Effects, Can be used with Onslaught, Recommended for Sniper \" No run and Gun \" servers. Custom Death Messages and effects.

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944 downloads

Uploaded:31/08/2008

Inventory System

inventory_system_v4.5.zip | 1.47 MB

healing items. Tons more items and perks can also be purchased. The system has its own leveling/stats system for a longer replay experience. In addition to this awesome array of features, this mod also has over 30 missions, the ability to turn into creatures and to summon vehicles and auras. The player has the ability to trade items and weapons using the Trader Gun. This is a great mod which adds many neat and interesting things. An Inventory System would be enough, but the author includes so much more. To view some questions and answers you might have about the mod, please revert to the readme.

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931 downloads

Uploaded:14/03/2005

Wehtam Invasion

wehtaminvasionv1.0.zip | 2.16 MB

Your only hope? The Most advance form of instagib weapon available. The Magic Wand. Using the Magic Wand mutator you can switch effortlessly between the deadliest form of instagib weapon, and your trusty translocator (team boosting is also available). Think invasion has given you all it can offer, THINK AGAIN!

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928 downloads

Uploaded:14/04/2004

Keg O' WhupAss

kegowhupass.zip | 4.57 KB

100 seconds to respawn, so you don't have a whole flood of whupass all over the place.:P

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925 downloads

Uploaded:17/07/2004

ONS Resources

onsresources.zip | 225.33 KB

Powernode when a Team has it under control. But of course Players can get them. They start each round with an amount of Credits and will get additional Credits for fragging enemies, headshots, first blood event and so on. In addition to that every Player gets 5 credits every 10 seconds for each Powernode (and the Powercore) his Team has under control. At each Powernode you can excess the menu for node-teleporting. This menu includes a new tab which let you buy the vehicles that would be available at this node if you would play “Onslaught”. To prevent Players from destructing your expensive vehicles to easily the AVRiL rocket launcher is only available at Weapon-Lockers in exchange for credits. [/quote]

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910 downloads

Uploaded:23/07/2004

2k4 Meat Hunk

2k4meathunk.zip | 2.78 KB

Alternatively you could set them all to 100 and watch your PC crash... ;-) It's just a little fun mutator that was knocked up in the space of 5 minutes. You can change the amount of calves, forearms, heads, torsos and upper arms that fly around." -Author (>^_^)> [b]FF|Review:[/b] A messy, messy modification, which adds a whole new level of meaning to the word "mess". Messing with the amounts of bloodchuncks* and blood decals, it populates the arena of a yet unspeakable mess with a whole new mess of mess to mess with during a mess. Messy. *having multiple, grim-looking skulls and outer limbs flying out of a single body can be quite mind-shattering, actually. Mirror mutator: [file=24920]Gibalicious[/file].

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886 downloads

Uploaded:07/07/2004

GREED2004(UMOD)

greed2004.zip | 1.42 MB

which makes you think should i get that kill or take my coins to the bank :P

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871 downloads

Uploaded:10/10/2004

Ownage

ownage.zip | 96.67 KB

my clan and then other clanners started asking me to do a version that would work for other clans as well. Well I took my time . This is simplified version of that mutator, configurable for any clan. In order it to work you need to provide clantag and define whether clantag is at the beginning or at the end of the name. Thanks to Team Over Scare clan members for help with testing it.

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843 downloads

Uploaded:17/07/2008

TRBPWeapons

trbpweapons.zip | 2.77 MB

his other mutators: VehicleStuntRewards, MutEffects, and an improved UT2003 style play mutator. Relic

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832 downloads

Uploaded:30/12/2005

Pro Sniper [TSS] [TDM]

prosniperrifle_mod_7zlx.zip | 604.53 KB

v2.0 will reset settings back to default, If the Tweaker change this settings with Console Commands , [T.S.S] will detect this settings changed by the Tweaker, and it will prevent the Tweaker from playing. If a Tweaker is detected by [T.S.S] v2.0. a message will inform other players about the tweak found.

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830 downloads

Uploaded:01/01/2006

Lobreaker

ut04mutvh_lobreaker.zip | 772.71 KB

machine gun was too weak, 2 players in one Goliath never been a good idea. The Lobreaker moves a little faster and it\'s main weapon does a tad less damage since the Lobreaker becomes more effective with teamwork now. Besides the new models and features, the Lobreaker comes with some new sounds, too.

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829 downloads

Uploaded:31/07/2004

Heroes Of Exion

heroesofexionut4mod.zip | 37.26 MB


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826 downloads

Uploaded:25/06/2005

Vendetta

vendetta_v4.zip | 165.3 KB

last death. The last victim icon helps you hunt down your last victim for consecutive frags. Bonuses can be awarded for getting revenge on your last killer or for success against a particular opponent. Possible bonuses are: Revenge, Domination, Ownage, and Disgrace. Players earning bonuses will receive that point value, plus 2x that value in adrenaline. Suicides or team kills automatically reset any eligibility for or progress toward a particular bonus, but getting killed does not.

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815 downloads

Uploaded:24/08/2006

UT2k6 DMA

ut2k6_dma.rar | 6.69 MB


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809 downloads

Uploaded:29/06/2005

Anti-Camper

anticamperfinal.zip | 2.2 MB

in consideration the type of weapon the player is using, the mid damage the weapon is capable to inflict, if he's driving a vehicle.. and according to those, the mutator will warn the Hunter (an in-game character provided by the mutator itself), that the player should be sniped. So, the Hunter starts hunting the player, and until the player don't get killed, he will try to put a bullet in his head. The hunter, due to he's an agent (if you saw "the Matrix" movie, then you know what I'm talking about), can be murdered in no such ways. His major ability is to teleport wherever he wants to. You can hide, but can't escape.

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794 downloads

Uploaded:30/07/2004

Excessive 2004

excessivezip.zip | 4.24 MB

fragfest! In the fast and furious bloodfest that is Excessive, it's not about staying alive it's about taking as many people as possible out with you.

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786 downloads

Uploaded:09/04/2004

Headache

headache1.01.zip | 5.49 KB

forget to cure your headache despite the on-screen warning, don\'t fret, you can still redeem yourself. Anyone who is too close to you when your headache goes critical will also feel the brunt of your cranial rupture\'s destructive force. This mutator comes with two options: you can determine the rate at which your headache worsens and you can determine the percentage you heal your headache per frag. For small maps or a high number of players I recommend using a higher worsening rate and for larger maps or a low number of bots I recommend using a slower worsening rate. As you play with this mutator you will get a feel for what should be used in what situations. Remember, have fun and don\'t let your headache get the best of you! ==================================================== Personally, I love this mod. I played Timesplitters 2 for ages when it came out and that had a gametype called Vampire in it, which is very similar to this, kill people to stay alive. It\'s fast, fun and painfull :) Great mod we all have to play with here - It\'ll be interesting in an Onslaught match. By the way, does getting a node decrease your headache? If someone knows feel free to let us know :) ~Szico VII~

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775 downloads

Uploaded:20/10/2006

Altered ECE

alteredece.zip | 15.63 MB

sounds and system files in case your dont like my version. You also cant play the ONS maps that came with ECE if you install this, i couldnt fix that. I included the textures and stuff like that for those who dont have ECE. Note that this is just the vehicles, not the maps and other stuff. the SPMA\'s crappy explosions have been changed too. The Ciada has no changes. I was gonna change how it shoots but the code is super weird and i coudlnt figure it out. ENJOY!!! (>^_^)>

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775 downloads

Uploaded:22/11/2005

Nostalgic Mutator

nostalgic_3e.zip | 10.07 MB


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771 downloads

Uploaded:12/10/2004

Admin Plus

adminplus_v1.0a.zip | 53.47 KB

* Turn On Invisibility Mode InvisOff - * Turn Off Invisibility Mode Loaded - * Give All Weapons Help - * Access This Help Message Ghost - * Turn On Ghost Mode Fly - * Turn On Fly Mode Spider - * Turn On Spider Mode Walk - * Return To Normal Walk Mode Fatality - * Take Revenge On a Player CauseEvent - Trigger an In-Game Event CustomLoaded1 - * Loads Custom Weapons that you set in the server ini file (WeaponBase1=) CustomLoaded2 - * Loads Custom Weapons that you set in the server ini file (WeaponBase2=) CustomLoaded3 - * Loads Custom Weapons that you set in the server ini file (WeaponBase3=) TempAdmin - * Grants Temporary Admin Status (Only Works on Single Admin Systems TempAdminOff - * Removes Temporary Admin Status (Only Works on Single Admin Systems ChangeName - * Changes a person's name to a name you choose usage (admin ChangeName bob jim) changes the name bob to jim HeadSize - * Changes HeadSize of the person you choose (1=default size) usage (admin HeadSize john 3.5) changes john's head size to 3.5 GiveItem - * Give a weaponclass or full adrenaline to the person you choose usage (admin GiveItem xweapons.redeemer) or (admin GiveItem adrenaline) Summon - Allows You To Summon Actor Classes AdvancedSummon - Allows You To Summon Actor Classes To A Given Player's Location usage (admin AdvancedSummon classname username) SloMo - Lets You Modify The GameSpeed of the Current Game (1=normal speed) SetGravity - Lets You Modify The Gravity of the Current Game (-950=normal grav) Teleport - Allows You to Teleport to the Surface (Wall) In Your Crosshairs PrivMessage - Allows Admins to send private messages to separate players DNO - Disables Next Objective In Assault Games You May Issue Commands with a * to Other Players: (i.e. admin ghost Brock) You May also use partial names for matching (i.e. admin ghost bro will match Brock) Warning, it will issue to all players that match the partial name you enter You May Also Issue These Commands to ALL Players: (i.e. admin ghost all)

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754 downloads

Uploaded:01/10/2007

JumpGun

jumpgunbeta.zip | 2.78 KB

various maps out there. Basically, the JumpGun is a portable jump pad. There's also a built-in superpowered forward dodge move, but... who really needs to use super forward dodges? Maybe when crossing the occasional canyon, sure, but not a lot of maps even have canyons.... Anyway, why is this fun, you ask? It drastically alters the way you have to perceive the game, that's why. Previously inaccessible areas can now be accessed with impunity. Other tricky areas are now much easier to access. There are many more viable sniper nests. It really forces you to think outside the box and rework your tactics, since it opens the way for dozens of new play styles. Sadly, it can't be added into normal spawn rotation via mutator, and has to be spawned via console. However, it could easily be implemented into custom maps. Would be nice to have it added into standard gameplay, though. Also, it uses the shield gun model, rather than it's own unique model. But, modelling isn't particularly easy, so that can be forgiven. All in all, a fun little widget. Give it a try. ~ Kouen

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748 downloads

Uploaded:01/07/2005

Crotch Shot Pro

crotchshotpro_v3.zip | 101.9 KB

crotch shots without dying will make you a Crotch Master. Five crotch shots without dying, and you will achieve Crotch Domination! -------------------------- Featured Mutators: -------------------------- [i]MutCrotchShotPro:[/i] Adds crotch shot capability to any lightning guns or sniper rifles. This is the mutator to use if you want to add crotch shots to lightning guns or sniper rifles that already exist in the map. [i]MutCrotchLightningGuns:[/i] Replaces all sniper rifles with crotch shot enabled lightning guns. This is the crotch shot version of the standard Use Lightning mutator. [i]MutCrotchSniperRifles:[/i] Replaces all lightning guns with crotch shot enabled sniper rifles. This is the crotch shot version of the standard Use Sniper mutator. [i]MutCrotchArena:[/i] Replaces all weapons with a crotch shot enabled weapon. This is the crotch shot version of the standard Arena mutator. You can select crotch shot enabled lightning guns or sniper rifles to use in the arena match. [i]MutCrotchstaGib:[/i] Instant-kill combat with modified shock rifles. This is the crotch shot version of the standard InstaGib mutator. Head shots are also enabled by this mutator, and zoom is a configurable option. [i]MutCrotchShotUpKick:[/i] Adds extra upkick to ragdolls from fatal crotch shots. This mutator is a companion for any of the crotch shot weapon mutators. It basically determines how high players jump when they die from a crotch shot. -------------- Changes: -------------- - Created specific crotch shot versions of the lightning gun, sniper rifle, and super shock rifles and crotch shot damage types for each new weapon. - Created crotch shot versions of all the standard mutators in the Arena group. - Added head shot code to the super shock rifles and created the corresponding head shot damage types. - Created a separate add-on mutator for crotch shot death upkick. - Switched the crotch shot checks to use the RootBone location and animation prediction like standard head shots.

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748 downloads

Uploaded:12/06/2006

Damage Handicap Mutator

damagehandicap.zip | 2.42 KB

game. I think it does a good job of handicapping.

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747 downloads

Uploaded:27/04/2004

UT2004 RPG

ut2004rpgnout4mod.zip | 310.01 KB

like one round, but theres no point because nobody else will want to play and the game becomes tired. Also, there is an option which is to do with matches played where players can actually kill each other (i.e not Invasion e.t.c) The problem lies in that if a level 4 player somehow manages to kill a level 200+ player they instantly gain like 200 levels. Admittedly if a Lv.3 player manages to do this then he deserves it, but on a few servers people just let new players kill them and gain a whole load of levels, which is really stupid, as it takes all the fun away. Aside from this though, I can't fault this mod. You (as default) get five points each level you go up, and you go up levels by killing enemies, whether it be Invasion monsters, bots or to a lesser extent, other players. You can spend these points on increasing your player attributes, such as weapon fire rate, health, max ammo limit, weapon damage % and adrenaline max limit. At first if you come up against a level 50+ player you will find it hard to win, especially as they will usually heal faster than you can hurt them. However with a little invasion practise you can catch up and that's why this mod is so great :) As a final warning however - If you decide to change to amount of points you get per level, you will recieve all the new points you should have had from the previous levels, which is essentialy all the points you have spent , you will be able to spend again. The bad part comes for you and it will piss off your players, if you decide to put the points back down again. Because then you will end up on negative points, and have to work your way through tons of levels to even them out. This is a small flaw which is easily avoided, but just a warning :) Also included are special abilities which require certain emphasis to be placed on stats, for example, the Regen technique requires at least 15 points to be spent on health. Other techniques include Ultima, (You turn into a redeemer explosion when you die) Resupply (Constant Regen for Ammo) and lots more :) Have fun, and remember, theres no limit on your Level! :D ~Szico VII~

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722 downloads

Uploaded:02/11/2005

Tactical Shadows

2k4_tacticalshadows.zip | 2.91 KB

dark areas. UT2004\'s lighting is sometimes picky about how visible the model is, but if you have a hard time seeing yourself in an area with behindview (F4) then the chances are your enemy will have an even harder time finding you. The mutator of course works online since the concept of lighting visibility is completely lost on UT2004\'s bots.

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669 downloads

Uploaded:10/08/2004

AlteredVehicles(FIXED)

alteredvehiclesfixed.zip | 2.22 MB

using it anymore.----IMPORTANT-Some people say they see these vehicles on the list but they dont appear in game, take the time to actually use the vehicles since i havent changed all the textures. (>^_^)>

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665 downloads

Uploaded:23/10/2004

Perma Speed

pspeed12.zip | 37.51 KB

less speed.) - Right Right Right Left. Blue (Weak boost to all stats.) Up Up Up Down. [/quote]

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665 downloads

Uploaded:07/07/2004

GREED2004(ZIP)

greed2004nout4mod.zip | 1.43 MB

which makes you think should i get that kill or take my coins to the bank :P

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654 downloads

Uploaded:07/07/2004

Team Radar Zip

teamradar4.0.zip | 62.28 KB

corner.. Features: * Full team on the radar map, including custom vehicles that define their own icons and the standard vehicles with icons by Airmoran * Dynamic interface that allows you to change the colors of the two teams\' icons and the colors of the empty vehicle icons. * Hotkey for fullscreen semi-transparent radar image * Compatible with all stock UT2k4 gametypes [/quote] This is definately an excelent mod. It adds a small radar area to the left of the screen, allowing you to locate various teams or even items. I know I like it.

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650 downloads

Uploaded:13/11/2004

Flag Domination 2004 Umod

flagdom2004.zip | 8.13 MB

the Flag and (Double) Domination. A map has either two or three flags, each of which starts in a neutral location somewhere in the middle. Each flag has a designated spot for each team to capture it, and (except in Scavenger or Incursion mode) flags may be stolen once they are captured. Capture points are marked with a rotating hologram showing the flag\'s symbol. Press the M key while carrying a flag to see the route to your capture point. The HUD will also show you in which direction the capture point lies, and in Vehicle Flag Domination the radar map will hilite the capture point\'s location. Vehicle Flag Domination VFD plays on Onslaught maps, with flags and capture points placed automatically where the power nodes and cores would be. These are the vehicle rules: * As in Vehicle CTF, if you enter a Manta or Raptor while carrying any flags, you will drop your flags. * Vehicles around a flag base are neutral, but can only be used by a flag carrier - except of course for Mantas and Raptors. * Capturing a flag activates all nearby vehicle factories and turrets, just like completing a power node. [/quote]

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646 downloads

Uploaded:08/09/2004

King of the Hill Zip

koth2k4_nonumod.zip | 63.62 KB

at least one zone in the initial install and New Zones maybe created using console commands and onscreen menu (see below) [/quote] I always have and always will love king of the hill, has some bugs, but it is only a beta.

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640 downloads

Uploaded:06/12/2009

PlayerModifier

playermodifier.zip | 40.92 KB

properties. Comments: This may contain some bugs, but please report them to me. And high speeds may lag in a network game. Credits: Troy, for the scripting. Eliot and meowcat, for helping me a bit. Homepage: a minor mutator doesnt need a homepage, does it? ------------------------- Feautures ------------------------- You can... • Change the AirSpeed, GroundSpeed and WaterSpeed. • Change settings of the health. • Change the maximum falling speed. • Start with all weapons. ------------------------- Installation ------------------------- 1. Place all files located in the system folder into your UT2004 system folder (..UT2004System) 2. To run this on a server you have to configure it ingame or in the configuration file which is automatically created when you have used it once. You don't have to add anything to the ServerPackages or ServerActors, just choose it as a mutator. If you run your server with a batch file, you have to add this to your runbatch.bat: Mutator=PlayerModifier.ModifyPawn 3. Have fun!

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615 downloads

Uploaded:03/03/2005

Stakeout Mutator

stakeout_mutator_beta13.zip | 2.24 MB

then carry their corpse around as a trophy. Note. hold the pike fire in to hold the ragdolls longer. I need to mess with the vehicles a little more but the pike and stakes do damage them. If you stand on a vehicle and fire the pike down at it, the vehicle will lift off and take you up. If you hit a vehicle with the pike it will come to a halt. PLay in the goodkarma map with the pike and you can play rugby (American football?) with the karma balls. included is:- stakeout Arena mutator:- You must use this arena mutator so that the stakes can be picked out of the walls. Stakelauncher Mutator:- replaces the lightning gun with the stakelauncher I would like to recommend this mutator (NOT MINE, no point re-inventing the wheel): http://www.ut2003hq.com/downit2.php?ID=5393 to replace the default inventory with the pike and the stake launcher. I found that replacing the shield gun with the PIKE and the Assault rifle with the stakelauncher works best.

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615 downloads

Uploaded:10/10/2004

ProjectUT

projectutbeta1.zip | 13.97 MB

slightly changed. But I have attempted to keep it close as possible to UT style gameplay. This MOD will create new game types in the select match screen. It does not support other gametypes like Mutant, Last Man Standing as these gametypes change things which will render ProjectUT non-functional and effects the game type which makes these games playable. So only the tested and tired gametypes have been replaced with the ProjectUT ones.

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603 downloads

Uploaded:07/01/2005

Q InstaGib

qinstagib_v1.zip | 42.66 KB


Download

601 downloads

Uploaded:08/09/2004

King of the Hill Umod

koth2k4_umod.zip | 67.09 KB

at least one zone in the initial install and New Zones maybe created using console commands and onscreen menu (see below) [/quote] I always have and always will love king of the hill, has some bugs, but it is only a beta.

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588 downloads

Uploaded:28/11/2005

Enhanced Players

enhancedplayers.zip | 4.31 KB

players on your own team!

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587 downloads

Uploaded:28/05/2005

Aged To Perfection

aged_to_perfection.zip | 128.73 KB

Vials in the game will ferment over time turning more and more red, giving more of a health boost (2 minutes for full aging, +25) Options for the mutator allow vials to go bad, what percent of the vials can go bad, base health, amount gained/lost per fermentation step, and how fast the process takes. Code is provided. Do with it what you will, just drop me a line if you find it helpful or you adapt it to something else. -=Org=-

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581 downloads

Uploaded:02/08/2004

Clone Bandits (ZIP)

clonebandits1.0noumod.zip | 50.88 MB

stocked with life-giving clones. Sweet, sweet clones! As a \"Bandito de los Clones\" it is your duty to steal this precious genetic cargo from the other team, lest they sully the delicate ribonucleic strands with their inferior (dare I say - scurvy?) adenine and thymine. Capture the Clone Pumps to siphon clones from your enemy\'s supply or boldly invade their compound, grab Clone Jars, and hightail it back to your own base in a selection of tricked-out vehicles. Drop \'em off at your own Jar Points to complete the transaction. Trafficking in human flesh was never so easy or fun![/quote] This mod adds a new gametype to 2004. Its alot like ONS, but instead of power nodes, you steal clone pumps, and steal clones from the enemy\'s base. Uses its own custom vehicle set, which includes some fritchin\' wacky stuff. Rocket Propelled Exploding Motorcycle, anyone? Definitely worth a download!

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580 downloads

Uploaded:17/07/2004

UT2004 RPG v1.2 (Umod)

ut2004rpg.zip | 312.02 KB

in like one round, but theres no point because nobody else will want to play and the game becomes tired. Also, there is an option which is to do with matches played where players can actually kill each other (i.e not Invasion e.t.c) The problem lies in that if a level 4 player somehow manages to kill a level 200+ player they instantly gain like 200 levels. Admittedly if a Lv.3 player manages to do this then he deserves it, but on a few servers people just let new players kill them and gain a whole load of levels, which is really stupid, as it takes all the fun away. Aside from this though, I can't fault this mod. You (as default) get five points each level you go up, and you go up levels by killing enemies, whether it be Invasion monsters, bots or to a lesser extent, other players. You can spend these points on increasing your player attributes, such as weapon fire rate, health, max ammo limit, weapon damage % and adrenaline max limit. At first if you come up against a level 50+ player you will find it hard to win, especially as they will usually heal faster than you can hurt them. However with a little invasion practise you can catch up and that's why this mod is so great As a final warning however - If you decide to change to amount of points you get per level, you will recieve all the new points you should have had from the previous levels, which is essentialy all the points you have spent , you will be able to spend again. The bad part comes for you and it will piss off your players, if you decide to put the points back down again. Because then you will end up on negative points, and have to work your way through tons of levels to even them out. This is a small flaw which is easily avoided, but just a warning Also included are special abilities which require certain emphasis to be placed on stats, for example, the Regen technique requires at least 15 points to be spent on health. Other techniques include Ultima, (You turn into a redeemer explosion when you die) Resupply (Constant Regen for Ammo) and lots more Have fun, and remember, theres no limit on your Level! Well, heres the version 1.1 of the UT2004 RPG mod. I looked at the readme file and kinda gawped. I didn't even know half those errors existed. Oh well. Anyways, while it's not in the list, I think it's patch compatible now, I remember it started to give me speed hack errors when I downloaded the patch. Oh well smile So what's really new for v1.1 apart from those bug fixes listed in the readme? Well, for me theres two main good changes. Number 1, the default exp you get when killing someone of a higher level has been reduced, so now if you kill a level 4000 player you dont shoot up to level 5000, which to be honest is a welcome change smile Secondly, if you spawnkill, you don't get any points (in modes like assault/onslaught) which again is a nice addition smile I'm not too sure how that works though, maybe killing people within 5 seconds of spawn? Anyways, they're both good additions smile However, whilst the new additions, and not fixes are good, this mod doesn't offer a whole lot more than the first one - perhaps it's not meant to, and it's really just to fix the bugs, but for me I'd have hoped for something a little new, but oh well frown As a final note, If you want to keep you old stats, simply copy your UT2004RPG.ini to another folder, reinstall all the new files and then paste it back in. Sometimes you can just leave the .ini file and it will work, but it didnt show up in the mutator list for me until I removed all the files and then added them again, creating a new UT2004RPG.ini which i had to then replace with my old one. Have fun! big grin ~Szico VII~ [/quote] It seems I managed to accidentally slip a late beta of UT2004RPG v1.2 in the packages instead of the correct version. I've corrected this error, so please redownload the latest version. You know you have the right version if it says v1.2a at the top of the readme. I'm very sorry for the inconvenience.

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574 downloads

Uploaded:20/07/2008

MutEffects

muteffects.zip | 1.53 MB

demonstrate playing br-anubis with a hellbender replacing all shield pickups and Udamage replacing the redeemer. This is just a simple application, you can get as wild as you want with it. The game does not get more customizable as this!!!

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568 downloads

Uploaded:12/05/2005

CTF4

ctf4_1011_umod.rar | 174.49 MB

if you already downloaded yesterday\'s version, no need to download the whole thing again. Note that this version is COMPLETELY backwards compatible with version 1.0.1.0, so you can still play on 1.0.1.0 servers while you wait for them to patch. Note, however, that the 1.0.1.0 bugs will still exist if you\'re playing on a 1.0.1.0 server. Changes in 1.0.1.1: * Fully backwards compatible with version 1.0.1.0. No need to worry about \"version mismatch\" problems, as it\'s completely backwards compatible. Note that these two versions are NOT fully backwards compatible with the original version 1.0.0.2 as I originally stated. I was wrong. Sorry. * \"No Death Messages\" bug fixed. No deaths messages were being displayed at all. They also made a blank line appeared in the console. * CTF4-BP-Morpheus loading screen added.

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558 downloads

Uploaded:18/10/2004

Admin Plus

adminplus_v1.3.zip | 32.67 KB

Ghost/Walk/Spider/Fly are disabled for bots, it makes them act weird" MOST COMMANDS CAN BE ISSUED TO OTHERS BY NAME, PARTIAL NAME, or 'ALL'" Examples: Admin Loaded Brockster, Admin Ghost Broc, Admin Godon All" --------------------------------------------------------------------------------" GodOn/Godoff - Toggle God Mode. | Ex: 'admin GodOn all'" InvisOn/InvisOff - Toggle Invisibility | Ex: 'admin GodOff Brock'" Loaded - Give All Weapons | Ex: 'admin Loaded all'" "Help - Access This Help Message | Ex: 'admin help'" "Ghost - Ghost Mode | Ex: 'admin ghost Jakob'" "Fly - Fly Mode | Ex: 'admin fly Jak'" "Spider - Spider Mode (Walk up walls) | Ex: 'admin spider Luna'" "Walk - Return To Normal Walk Mode | Ex: 'admin walk all'" "Fatality - Take Revenge On a Player | CauseEvent - Trigger an In-Game Event" --------------------------------------------------------------------------------" "InvisComboOn/InvisComboOff - Toggle Invisi Combo" "CrateComboOn/CrateComboOff - Toggle Crate Combo" "SpeedComboOn/SpeedComboOff - Toggle Speed Combo" --------------------------------------------------------------------------------" "Slap - Takes a little damage away (set in ini) and knocks players back" "CustomLoaded1,2,3 - Loads Custom Weapons that you set in the server ini file" "TempAdmin - Grants Temporary Admin Status (Only Works on Single Admin Systems" "TempAdminOff - Removes Temporary Admin Status (Only Works on Single Admin Systems" "ChangeName - Changes a person's name to a name you choose" " usage (admin ChangeName bob jim) changes the name bob to jim" "HeadSize - Changes HeadSize of the person you choose (1=default size)" " usage (admin HeadSize john 3.5) changes john's head size to 3.5" "PlayerSize - Changes HeadSize of the person you choose (1=default size)" " usage (admin HeadSize john 3.5) changes john's head size to 3.5" "GiveItem - Give a weaponclass or full adrenaline to the person you choose" " usage (admin GiveItem xweapons.redeemer) or (admin GiveItem adrenaline)" "Summon - Allows You To Summon Actor Classes" "AdvancedSummon - Allows You To Summon Actor Classes To A Given Player's Location" " usage (admin AdvancedSummon classname username)" "ChangeScore/ResetScore - Lets You Change a players score to a value you select" "SloMo - Lets You Modify The GameSpeed of the Current Game (1=normal speed)" "SetGravity - Lets You Modify The Gravity of the Current Game (-950=normal grav)" "Teleport - Allows You to Teleport to the Surface (Wall) In Your Crosshairs" "PrivMessage/PM - Allows Admins to send private messages to separate players" "DNO - Disables Next Objective In Assault Games" [/quote]

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552 downloads

Uploaded:31/07/2004

Clone Bandits (UMOD)

clonebandits1.0installer.zip | 51.22 MB

stocked with life-giving clones. Sweet, sweet clones! As a \"Bandito de los Clones\" it is your duty to steal this precious genetic cargo from the other team, lest they sully the delicate ribonucleic strands with their inferior (dare I say - scurvy?) adenine and thymine. Capture the Clone Pumps to siphon clones from your enemy\'s supply or boldly invade their compound, grab Clone Jars, and hightail it back to your own base in a selection of tricked-out vehicles. Drop \'em off at your own Jar Points to complete the transaction. Trafficking in human flesh was never so easy or fun![/quote] This mod adds a new gametype to 2004. Its alot like ONS, but instead of power nodes, you steal clone pumps, and steal clones from the enemy\'s base. Uses its own custom vehicle set, which includes some fritchin\' wacky stuff. Rocket Propelled Exploding Motorcycle, anyone? Definitely worth a download!

Download

544 downloads

Uploaded:17/07/2004

Thunder_Clash100a

thunderclash100a.rar | 13.97 KB

instead of that green string it shoots. Its quite annoying cause it has the ability to jump using crouch but thats what makes the bots be stupid when driving them. Since its a rar file, you need a program that opens them or better, UT2004Mi and that can be found on this site. (>^_^)>

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543 downloads

Uploaded:04/11/2005

Bones (CTF4 Compatible)

bones_ctfour.zip | 989.2 KB


Download

537 downloads

Uploaded:31/08/2004

pinata(UMOD)

pinata2k4_v100.zip | 6.94 KB

you to include any or all of: armor, health, adrenaline, damage amp or redeemer.

Download

534 downloads

Uploaded:30/01/2006

Guardian xs

guardianxs.zip | 4.36 MB

4.36 MBnote: to add the ammo to the map for the sentinels use the ammo mutatoralso a Modified version of rpg is included in the download for use with the sentinels

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534 downloads

Uploaded:17/07/2004

Vehicle Detonators Umod

mutvehicledetonatorsumod.zip | 29.06 KB

have you had a Leviathan, or some other devestating war wagon that you were afraid to leave behind? How many times have you needed to switch to something more agile like a Raptor or Manta but couldn\'t trust your teammates to take over your vehicle when you got out? Now you can arm its detonator and enjoy the satisfaction of knowing a new one will be spawning back on it\'s platform in a few minutes, and that your opponents will not be able to carjack it and turn it against you! You can also use vehicles in new and exciting strategies: leave a Goliath parked on a power node, arm its detonator and let its explosive strength tear the node apart! Or drive a Hellbender straight at an enemy base, arm its detonator and drive out, letting the vehicle\'s momentuum carry its devestating ticking payload into an enemy stronghold! [/quote] I saw this and said to myself. OMFG I NEEEEEEEEEEEEEEEEEEED THAT!!! I will show those bots a thing or two about stealing my damn car. IT ONLY WORKS FOR ONSLAUGHT GAME TPYES AT THE MOMENT.

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526 downloads

Uploaded:15/11/2004

Flag Domination 2004 Zip

flagdom2004zip.zip | 8.12 MB

the Flag and (Double) Domination. A map has either two or three flags, each of which starts in a neutral location somewhere in the middle. Each flag has a designated spot for each team to capture it, and (except in Scavenger or Incursion mode) flags may be stolen once they are captured. Capture points are marked with a rotating hologram showing the flag\'s symbol. Press the M key while carrying a flag to see the route to your capture point. The HUD will also show you in which direction the capture point lies, and in Vehicle Flag Domination the radar map will hilite the capture point\'s location. Vehicle Flag Domination VFD plays on Onslaught maps, with flags and capture points placed automatically where the power nodes and cores would be. These are the vehicle rules: * As in Vehicle CTF, if you enter a Manta or Raptor while carrying any flags, you will drop your flags. * Vehicles around a flag base are neutral, but can only be used by a flag carrier - except of course for Mantas and Raptors. * Capturing a flag activates all nearby vehicle factories and turrets, just like completing a power node. [/quote]

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511 downloads

Uploaded:09/08/2004

Altered Vehicles

alteredvehicles.zip | 2.22 MB

(>^_^)>

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507 downloads

Uploaded:29/07/2004

Slave Master

slavemaster10.zip | 5.08 MB

When a slave picks up items, they are given to his master and the slave earns \"favor.\" If a slave can earn 100 favor, he has \"earned his freedom\" and respawns as a player again. Another way for a slave to earn favor is by \"tagging\" enemy masters. Slaves can shoot a tagging orb by pressing primary fire. Once a player has been tagged, the slave\'s master can easily see the location of the tagged player. The objective is to enslave every other player in the match.\" This makes want to play deathmatch now! One battle can last a long time. (>^_^)>

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501 downloads

Uploaded:25/08/2004

Stratus

stratus_v1.2.4.zip | 8.13 MB


Download

494 downloads

Uploaded:07/09/2004

Admin Plus

adminplus_v1.0.zip | 44.38 KB

Invisibility Mode InvisOff - * Turn Off Invisibility Mode Loaded - * Give All Weapons Help - * Access This Help Message Ghost - * Turn On Ghost Mode Fly - * Turn On Fly Mode Spider - * Turn On Spider Mode Walk - * Return To Normal Walk Mode Fatality - * Take Revenge On a Player CauseEvent - Trigger an In-Game Event CustomLoaded1 - * Loads Custom Weapons that you set in the server ini file (WeaponBase1=) CustomLoaded2 - * Loads Custom Weapons that you set in the server ini file (WeaponBase2=) CustomLoaded3 - * Loads Custom Weapons that you set in the server ini file (WeaponBase3=) TempAdmin - * Grants Temporary Admin Status (Only Works on Single Admin Systems TempAdminOff - * Removes Temporary Admin Status (Only Works on Single Admin Systems ChangeName - * Changes a person's name to a name you choose usage (admin ChangeName bob jim) changes the name bob to jim HeadSize - * Changes HeadSize of the person you choose (1=default size) usage (admin HeadSize john 3.5) changes john's head size to 3.5 GiveItem - * Give a weaponclass or full adrenaline to the person you choose usage (admin GiveItem xweapons.redeemer) or (admin GiveItem adrenaline) Summon - Allows You To Summon Actor Classes AdvancedSummon - Allows You To Summon Actor Classes To A Given Player's Location usage (admin AdvancedSummon classname username) SloMo - Lets You Modify The GameSpeed of the Current Game (1=normal speed) SetGravity - Lets You Modify The Gravity of the Current Game (-950=normal grav) Teleport - Allows You to Teleport to the Surface (Wall) In Your Crosshairs PrivMessage - Allows Admins to send private messages to separate players DNO - Disables Next Objective In Assault Games You May Issue Commands with a * to Other Players: (i.e. admin ghost Brock) You May also use partial names for matching (i.e. admin ghost bro will match Brock) Warning, it will issue to all players that match the partial name you enter You May Also Issue These Commands to ALL Players: (i.e. admin ghost all) [/quote] Kinda like adminmod for Half-Life servers.

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483 downloads

Uploaded:02/11/2005

Anti TCC

antitcc118i.zip | 155.94 KB

flooding or mass suiciding.

Download

475 downloads

Uploaded:31/08/2004

pinata(ZIP)

pinata2k4_v100_nonumod.zip | 5.78 KB

you to include any or all of: armor, health, adrenaline, damage amp or redeemer.

Download

475 downloads

Uploaded:03/09/2004

Unreal Open Zip

unrealopenzip.zip | 18.39 MB


Download

451 downloads

Uploaded:01/08/2004

CheckMate

checkmateut4modv0.8.zip | 20.91 MB

team will have one King, and any number of Pawns, Knights, Bishops, Rooks, and Queens. Non-King player classes are bought using credits that are accumulated by fragging other players who are of equal or lower class to your own. A round is won by killing the opposing team's King. At this point a new round will begin, with the highest scoring player on each team becoming the new King. Once the round limit or time limit is reached, the team with the most rounds won will win the match, and a new map will be played. How To Play Goal: To eliminate the opposing team's King before they can eliminate your team's King. Gameplay: The first player to join a team will be made King; all other players who join the team will be Pawns. The Pawn is the weakest of the player classes, but you can purchase improved player classes by accumulating credits using the scoring formula below. A round is won by fragging the opposing team's King. At that point, there will be a short intermission, then the highest scoring player from each team will become the new King at the start of the next round. Play continues until the round limit or time limit is reached, at which point one team is declared the winner. To keep things fair, the King's health scales up as more players join the game, and scales down as players leave the game. There is also an adjusting factor if the teams are unbalanced, in favour of the shorthanded team's King. Credits: Credits are awarded for killing opposing team members according to the following formula (rounding down): creditsAwarded = (enemyClassValue ÷ yourClassValue) The value of each class is the same as its value in chess: Pawn.......1 point Knight.....3 points Bishop.....3 points Rook.......5 points Queen......9 points King.......10 points For example, if a Pawn kills a Knight 3 credits will be awarded to the Pawn. However if a Rook kills a Bishop, no points will be awarded to the Rook. The King does not gain credits, but his kills award credits to the rest of his team (the value of the player fragged is distributed evenly amongst his teammates). ...::||||Classes||||::... Pawn Description The weakest of the player classes, but he gains the most credits for killing other players. Special Ability Sacrifice - Detonate yourself to take out nearby opponents Weapon Pulse Rifle - a weak gun with regenerating ammunition Statistics Health - 50 Shields - 0 Speed - medium Cost Free - A Pawn is worth 1 credit, but he can always be purchased for free Knight Description Close to medium range fighter with a natural triple-jump ability Special Ability Cloak - conceal yourself from other players for a short period Weapons Grenade Launcher - primary fire launches grenades that explode on impact, secondary fire launches bounce grenades Pulse Rifle - secondary weapon Statistics Health - 125 Shields - 25 Speed - medium Cost 3 Credits Bishop Description The Bishop is the team's sniper Special Ability Speed - provides a temporary boost of speed Weapons Sniper Rifle - Use secondary fire for zoom, primary fire to shoot Pulse Rifle - secondary weapon Statistics Health - 100 Shields - 10 Speed - medium Cost 3 Credits Rook Description Strong yet Slow, the Rook is the King's defender Special Ability Castle - teleport to your King Weapons Minigun - rapid fire weapon Siege Cannons - fires two high-velocity rockets; must be in siege mode to use. While in siege mode, the Rook cannot move, only shoot. Pulse Rifle - secondary weapon Statistics Health - 200 Shields - 75 Speed - slow Cost 5 Credits Queen Description Powerful and mobile, the only downside to the Queen is that she can only accumulate credits by killing other Queens, or the King. Special Ability Grappling Hook - pull yourself to other areas Weapons Rocket Launcher - Secondary fire activates a laser guiding dot, which can be used to aim rockets in flight. Use primary fire to launch rockets. Pulse Rifle - secondary weapon Statistics Health - 175 Shields - 50 Speed - medium Cost 9 Credits King Description Fast and with lots of health, the King is the leader of his team Special Ability Castle - Teleports the healthiest Rook on your team (denoted by the yellow radar indicator) to your current location Warcry EMP - The Electro-Magnetic Pulse disables enemy shields, de-cloaks Knights using their special ability, dissipates the Queen's grappling hook, and disables enemy special abilities for a short time. It will also disable the King's special ability during that time, so use it wisely. To use this warcry, press the key bound to Slot 1. Weapon Gauntlet - The primary fire acts as a powerful melee weapon. The secondary fire has 2 modes: in the air it performs a ground smash attack, and on the ground it causes the King to charge forward before performing the ground smash. Statistics Health - 1000, scales with number of players on each team Shields - 0 Speed - fast Cost The King cannot be purchased. The first player to join a team will become King, and all other players on the team will become Pawns. Once a King has been killed, the round ends and the highest scoring player on each team will become the new King.

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441 downloads

Uploaded:17/07/2004

Vehicle Detonators Zip

mutvehicledetonators.zip | 29.17 KB

times have you had a Leviathan, or some other devestating war wagon that you were afraid to leave behind? How many times have you needed to switch to something more agile like a Raptor or Manta but couldn\'t trust your teammates to take over your vehicle when you got out? Now you can arm its detonator and enjoy the satisfaction of knowing a new one will be spawning back on it\'s platform in a few minutes, and that your opponents will not be able to carjack it and turn it against you! You can also use vehicles in new and exciting strategies: leave a Goliath parked on a power node, arm its detonator and let its explosive strength tear the node apart! Or drive a Hellbender straight at an enemy base, arm its detonator and drive out, letting the vehicle\'s momentuum carry its devestating ticking payload into an enemy stronghold! [/quote] I saw this and said to myself. OMFG I NEEEEEEEEEEEEEEEEEEED THAT!!! I will show those bots a thing or two about stealing my damn car. IT ONLY WORKS FOR ONSLAUGHT GAME TPYES AT THE MOMENT.

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417 downloads

Uploaded:02/07/2004

UT2004 RPG v1.1 (Umod)

ut2004rpgumodv1.1.zip | 303.26 KB

RPG: [quote]I love this mod I'm running in on a server as often as I can. Currently, I'm level 348 Its just addictive, that's what I can say. Basically, you CAN set up this mod to get you to level 9999 in like one round, but theres no point because nobody else will want to play and the game becomes tired. Also, there is an option which is to do with matches played where players can actually kill each other (i.e not Invasion e.t.c) The problem lies in that if a level 4 player somehow manages to kill a level 200+ player they instantly gain like 200 levels. Admittedly if a Lv.3 player manages to do this then he deserves it, but on a few servers people just let new players kill them and gain a whole load of levels, which is really stupid, as it takes all the fun away. Aside from this though, I can't fault this mod. You (as default) get five points each level you go up, and you go up levels by killing enemies, whether it be Invasion monsters, bots or to a lesser extent, other players. You can spend these points on increasing your player attributes, such as weapon fire rate, health, max ammo limit, weapon damage % and adrenaline max limit. At first if you come up against a level 50+ player you will find it hard to win, especially as they will usually heal faster than you can hurt them. However with a little invasion practise you can catch up and that's why this mod is so great As a final warning however - If you decide to change to amount of points you get per level, you will recieve all the new points you should have had from the previous levels, which is essentialy all the points you have spent , you will be able to spend again. The bad part comes for you and it will piss off your players, if you decide to put the points back down again. Because then you will end up on negative points, and have to work your way through tons of levels to even them out. This is a small flaw which is easily avoided, but just a warning Also included are special abilities which require certain emphasis to be placed on stats, for example, the Regen technique requires at least 15 points to be spent on health. Other techniques include Ultima, (You turn into a redeemer explosion when you die) Resupply (Constant Regen for Ammo) and lots more Have fun, and remember, theres no limit on your Level! [/quote] Well, heres the version 1.1 of the UT2004 RPG mod. I looked at the readme file and kinda gawped. I didn't even know half those errors existed. Oh well. Anyways, while it's not in the list, I think it's patch compatible now, I remember it started to give me speed hack errors when I downloaded the patch. Oh well :) So what's really new for v1.1 apart from those bug fixes listed in the readme? Well, for me theres two main good changes. Number 1, the default exp you get when killing someone of a higher level has been reduced, so now if you kill a level 4000 player you dont shoot up to level 5000, which to be honest is a welcome change :) Secondly, if you spawnkill, you don't get any points (in modes like assault/onslaught) which again is a nice addition :) I'm not too sure how that works though, maybe killing people within 5 seconds of spawn? Anyways, they're both good additions :) However, whilst the new additions, and not fixes are good, this mod doesn't offer a whole lot more than the first one - perhaps it's not meant to, and it's really just to fix the bugs, but for me I'd have hoped for something a little new, but oh well :( As a final note, If you want to keep you old stats, simply copy your UT2004RPG.ini to another folder, reinstall all the new files and then paste it back in. Sometimes you can just leave the .ini file and it will work, but it didnt show up in the mutator list for me until I removed all the files and then added them again, creating a new UT2004RPG.ini which i had to then replace with my old one. Have fun! :D ~Szico VII~

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401 downloads

Uploaded:14/06/2005

Crotch Shot Pro

crotchshotpro_v2.zip | 86.42 KB

the sniper rifle and lightning gun. As of right now, I am not sure if ti works with weapon mutators that have sniper rifles or sniper-like weapons. It is pretty easy to land a crotch shot with the mutator, and you are greeted with a message and a voice that is pretty close to the male voice announcer. There will also be a comical death message included with the normal death message when you kill an enemy with a crotch shot. Another neat thing about this mutator is that the bots will try to land crotch shots with the sniper weapons as well, so you won't miss out on anything with this mutator if you are playing a bot-only match. This mutator also features awards for landing repeated crotch shots without dying. 5 crotch shots without dying makes you a crotch dominator. 10 crotch shots without dying puts you in crotch domination. There may be higher awards as well, though I am not sure of this. This mod is pretty comical though the death console messages have a couple of words not suitable for children, but these words are not explicit, os don't fret too much parents. Your kids will be fine (joking) :). Anyway, the mutator is pretty good and you should get a good laugh or two out of it. It's worth downloading and trying out a couple of times. Note: First 2 screenshots courtesy of the Atari Forums.

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384 downloads

Uploaded:31/01/2007

Infinity3rd

infinity3rd.zip | 287.18 KB

modes, and an inaccuracy mode when running. What would make this weapon more appealing is more configuation options. Pros: The model is nicely done along with it's animations and sounds. It's always fun to see your prey in flaming bits. The zoom factor seems to be better than the standard sniper rifle, and the zoom HUD is nicely done. Great for long distance head shots. Cons: I found the weapon to be TOO accurate...even when using the inaccuracy option. You are allowed to carry 800 units of ammo which is a bit much, considering it's killing ability. The rate of fire is cool, but also makes for an easy frag. Suggestions: If there is another version of this mutator, I would suggest adding additional configuration options such as accuracy, ammo count, and rate of fire. Overall: A good mutator - but more suited for larger outdoor battles. I look forward to an updated version! TR_Relic

Download

366 downloads

Uploaded:04/10/2004

InstaRVA

instarva.zip | 52.03 KB


Download

350 downloads

Uploaded:05/06/2005

CarBall (zip archive)

carball25full.zip | 71.34 MB

team's goal to score points. Please feel welcome to drop by the CarBall community forums and let us know what you like or dislike about CarBall. Also, Carball's league is in between seasons. Get your team together and register!! http://carball.net

Download

341 downloads

Uploaded:14/04/2004

Health Only 2K4

healthonly2k4.zip | 13.01 KB

one matches for a \"fair\", even game. It is a server-side mod, and doesn\'t require any Server Packages lines. So this is a fair bit against the Keg O\' WhupAss, but everyone is different, HAVE YOUR GAME YOUR WAY:)

Download

341 downloads

Uploaded:16/09/2006

utHUD Mutator

uthudv02.zip | 135.57 KB

access the data.

Download

324 downloads

Uploaded:14/05/2005

Serious Sam Voicepack

serioussam.exe | 2.48 MB


Download

312 downloads

Uploaded:17/07/2004

2k4heavyvehicles.zip

2k4heavyvehicles.zip | 2.17 KB


Download

291 downloads

Uploaded:08/01/2005

Team Damage 1.05

teamdamage105.zip | 8.5 KB


Download

286 downloads

Uploaded:20/06/2005

Battlestats v4

battlestats_v4.zip | 16.47 KB

a little complicated for some people, but you should get the hang of it. Some Help :) : To activate the mutator, you have to hit the ` key or tilde key (~) (it\'s the same key) to open the console up and just type \"battlestats\" minus the parenthesis in order to activate and deactivate the mutator. Note that while the battlestats are shown, the original HUD and game information will not be shown, as in the screenshots below, so be aware of your health and armor while the battlestats are displayed. Since you have to use the console in order to use the mutator, it is a good idea to pause the game as battlestats can be activated while the game is paused. This way, you don\'t get killed while trying to mess with the console. I hope that these tips help. Also, I have only tested the mutator with the deathmatch gametype, so I am not sure if it will work or work well with other gametypes.

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271 downloads

Uploaded:31/08/2004

killeporter (ZIP)

killeporter_v100_nonumod.zip | 2.89 KB


Download

269 downloads

Uploaded:17/07/2004

actf2004ph3.zip

actf2004ph3.zip | 683.85 KB

dies, they drop all orbs they have if any. When you have an orb, your speed decreases. This gametype also has its own karma physics that dont look too good. To play, just put the files in the right folders then selcet it from gametypes. (>^_^)>

Download

248 downloads

Uploaded:17/07/2008

MutStuntRewards

mutstuntrewards.zip | 3.69 KB

his other mutators: TRBPWeapons, MutEffects, and an improved UT2003 style play mutator. Relic

Download

247 downloads

Uploaded:03/06/2005

Carball Version 2.5

carball_25_full_umod.rar | 51.12 MB

team\'s goal to score points. Please feel welcome to drop by the CarBall community forums and let us know what you like or dislike about CarBall. Also, Carball\'s league is in between seasons. Get your team together and register!!

Download

238 downloads

Uploaded:06/05/2005

Clownerstrike

clownerstrike1_0f.zip | 33.14 MB

use of a very cool physics system as the core for the game. Say goodbye to using physics for exploding crates and barrels, now you have to rely on a tweaked out physics system to win! There are absolutely no guns!

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234 downloads

Uploaded:14/05/2005

Duke Nukem Part 2

dukenukemparttwo.rar | 4.2 MB


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227 downloads

Uploaded:31/08/2004

killeporter (UMOD)

killeporter_v100.zip | 3.86 KB


Download

221 downloads

Uploaded:14/05/2005

Will Rock Voicepack

willrock.exe | 3.11 MB


Download

214 downloads

Uploaded:17/07/2004

ONSResouces

onsresources.zip | 218.48 KB


Download

199 downloads

Uploaded:16/04/2004

PermaSpeed

permaspeed.zip | 12.37 KB


Download

166 downloads

Uploaded:11/06/2005

SAS 2004 3.0

sas20043_0_patch.exe | 380.42 MB

intelligence and other duties in various countries. Their main advesary is OpFor that stands for Opposing Forces who are a collection of the enemies the SAS have faced in past and present times. Their ranks are comprised of regular military, guerilla, terrorist and para-military groups.

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164 downloads

Uploaded:07/07/2004

InstaGib4EVER(ZIP)

instagib4ever.zip | 167.39 KB


Download

150 downloads

Uploaded:10/09/2004

No Flag Mutator

noflagg.zip | 1.63 KB


Download

121 downloads

Uploaded:29/04/2010

MutTimedMessages

muttimedmessages1.1.zip | 3.84 KB

its 1.0 but in fact it really is 1.1

Download

118 downloads

Uploaded:02/07/2004

Anti-TCC v1.15A Lite

antitccv1.15alite.zip | 138.71 KB

names and (team)say messages additional integrity checks for certain UT2004 classes and most importantly less lag. Works for banning aimbots and can be customised to either kick, band or permanently ban the player. IS patch-compatible. ~Szico VII~

Download

118 downloads

Uploaded:07/07/2004

InstaGib4EVER(Umod)

instagib4everut4mod.zip | 167.55 KB


Download

110 downloads

Uploaded:31/07/2004

Carball Full Install Umod

carball19fullumod.zip | 9.27 MB

PocketRocket and GooPile damage. - PocketRockets move a bit faster. - CB-Forest removed. - Increased Jump height of Buggy. - Decreased JumpCharge time. - Suiciding now incurs a respawn delay. - Fixed issue with goals and dying players. - New pickup, the FlipMine. - Suicide/OwnGoal exploit addressed. - Numerous minor bug/feature fixes. [/quote] So, now on to the review. This is definately a fun mod, the entire point of the game is very similar to soccer. You drive your buggy and try to push a ball in to the oposing team's goal. Along the way, you can pick up various power ups that will either help you or hurt someone else at your command. The maps are relatively small, but you can't really add much to a mod that simply needs a field and two goals. One downfall that I noticed, is that there is no bot support yet. The creator says it should be added, hopefully, to version 2.0.

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109 downloads

Uploaded:18/07/2008

UT2003StylePlay

mutut2003styleplay.zip | 3.66 KB

his other mutators: TRBPWeapons, MutEffects, and MutStuntRewards mutators. Relic

Download

93 downloads

Uploaded:30/07/2004

Carball Full Install Zip

carball19fullzip.zip | 9.21 MB

PocketRocket and GooPile damage. - PocketRockets move a bit faster. - CB-Forest removed. - Increased Jump height of Buggy. - Decreased JumpCharge time. - Suiciding now incurs a respawn delay. - Fixed issue with goals and dying players. - New pickup, the FlipMine. - Suicide/OwnGoal exploit addressed. - Numerous minor bug/feature fixes. [/quote] So, now on to the review. This is definately a fun mod, the entire point of the game is very similar to soccer. You drive your buggy and try to push a ball in to the oposing team\'s goal. Along the way, you can pick up various power ups that will either help you or hurt someone else at your command. The maps are relatively small, but you can\'t really add much to a mod that simply needs a field and two goals. One downfall that I noticed, is that there is no bot support yet. The creator says it should be added, hopefully, to version 2.0.

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84 downloads

Uploaded:15/04/2011

Vampire Plus

vampireplus.zip | 4.7 KB

conversion ratio).

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81 downloads

Uploaded:31/08/2004

elimination (2003)

elimination2k3_v131.zip | 15.04 KB


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78 downloads

Uploaded:13/07/2011

Rotation Factory

rotofactory.zip | 6.14 KB

rotation list spawns. Phasmida1

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58 downloads

Uploaded:04/03/2012

MiA-HitSound (serveractor)

mia_hitsound.zip | 406.3 KB


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42 downloads

Uploaded:08/01/2010

MutTimedMessages

muttimedmessages.zip | 3.26 KB


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39 downloads

Uploaded:02/07/2004

Anti-TCC V1.14 Lite

antitccv1.14lite.zip | 132.02 KB

patch-compatible as far as I know :) The best thing is definitly for stopping aimbots.