Unreal Tournament 2004
lived but now just only the sound of burns trembles the walls. Decorated with red and blue lamps of the corporation Liandri the old station seems new but the squeaking of the metal remember now old this station is. Past never returns and there won\'t arrive any train.
weapons, gameplay, visuals and pretty much everything else, but, on the overall, it's still a kamikaze-run from one side to the other: no cover, defense... The pace and coordination are your best friends while in there - one wrong step and you'll find yourself falling to your death, unable to reach a few vital inches to a piece of solid ground - right alongside with any bots that happen to be nearby, which seem to consider cliff-jumping to be the most joyful of all activities. ~ Draco *NOTE* This is identical to the CTF-Freefall map, however this version is designed for the Bombing Run gametype.
in which they are still asleep. There are many machines around the map and lava pits running under the Lab. It took me approx. 5 working days from Concept sketch to final level. 12 hrs a day!!! God bless the games industry =P It has a mixture of original and stock static meshes, many custom textures, it has been designed, zoned and optimised for good game play and the bots rock!!! for a change!
National Historical Society found it again and just until recently gave into the bribe and handed the temple over to the tournaments. The ancient warriors of old call out through the vine thickened walls of the ancient ground, calling to those who fight in its corridors.
from the conecting storage and dressingrooms gave the competators the ability to make stylish entrances. Unfortunately the owner of the establishment went bankrubt and the arena was sold and turned into a warehouse. Though the renovation the arena didn\'t change mutch and the infamous text in the dressingrooms was untouched. A few years went and the latest owner also went short on cash. Ironically the previous owner had gotten back on his feet again and bought the arena back. He had too small funds to get it back in bussiness but he knew that Liandri Corp was interested in purchasing it. After some agreements the owner drove away with a transportvehicle full of cash and the new owner started to renovate their new investment. Some of the supplies were left from the arena\'s warehousedays but Liandri decided too keep them. New lights and other necessary equipment were installed and the killing started once more, to a well paying crowd, in the arena were there is no escape..
SMs from Original Content.Only a few are self-made(such as the Lift).So I made old Industrial Facility with desolate Look and tighty Atmosphere. I`ll hope you enjoy it.
watch out for the young scorpions in the undergrowth they do sting and cause you pain!
to fund the building of yet another arena. However, Epari, Liandri\'s rival, was already building a new arena and wanted to bring the the tournament to it\'s home planet. But Liandri scientists found a way to bring the tournament to their home: they needed something fresh, something noone would expect. Liandri wanted to built an arena on a planet in the Vodiac system. Vodiac was known for its huge storms, that could cover the entire planet. Building the arena was very tricky, but not impossible. 2 years and 165 dead later, the arena was finally finished. Because of its extraordonary location, Liandri could once again hold the tournament in one of their arena\'s.
time learning the tricks to the levels :). [/quote]
use of the ion cannon ensured a victory for the robot race of warriors. Within 3 years, the invaders managed to completely transform most of the planet. They took special interest in the Temple of Anubis...and made the site their primary information node and central headquarters. The Automatons use a new metal alloy unknown to man in their construction. This odd alloy can exsist in solid or liquid state, but is deadly to lifeforms in it's liquid state....
almost everyone.\" This is a huge map, suitable for a large number of players.
etheral plane keeps the machinery in operation. However, competitors here won\'t have time to contemplate such ghost stories, as the reality they face in this tournament will be far more dangerous.
centuries of offering shelter to the filth of society this ancient and defiled sanctuary has withstood the decay and corrosion of the sands of time. find glory or death in Templus...
weapon pickups and such for those who like thorms style maps. I hope you enjoy, this is my final tribute to the iBR community that thaught me how to game. To play the map you must have the BP2 bonus pack installed, as the level uses assets from CTF-BP2-Pistola. Note: this is NOT CBP2, this is BP2.
\'boxes\'. The second, BR-Burningbones, is a flat map located in a big \'lava chamber\'. Ball in the middle, gates on either corner.
inspired by the movie Deliverance and the comes with the XxxX music fix with some themed music. Hope you enjoy!
support quite a lot of player. This is based on the CTF verson of Ancient Mine. plz give feedback.
Visually, the map looks right at home among UT2004's official maps, but the gameplay is undoubtedly the map's selling point. Oxidise provides a solid gameflow, which embodies the intended playstyle of Epic's own 1v1 maps more than the originals did. The layout consists of an upper balcony around the edges, along with a lowered room for each side connected by a door. The ball spawns on the walkway above this central door. The goals are at the end of short tunnels on each side. As a minor gripe these tunnels are somewhat difficult to jump into, but no one ever said scoring a goal should be easy. While there does appear to be more to the map, exploring during gameplay is something rarely possible as it means letting one's guard down. Because of this layout, one will find that hiding from the opponent is impossible - the winner of the game will have to outgun and outsprint their opponent. While the map is cited as a 1v1, it's very easy to imagine it being just as (if not more) enjoyable as a 2v2 or 3v3, which would add some group strategy on top of the reflexive gameplay. The extra players would certainly make for a more hectic experience at any rate. Overall a finely-crafted map that provides an intense BR experience. Said experience is rather different from what UT2004's default maps offer, yet it is still very much in the game's spirit. Although if there are any claustrophobic players in the audience, they may want to bring a paper bag just in case. ~Mikouen