Unreal Tournament 2003
the number of jumps and the amount of boost to whatever you happen to want.[/quote]Well good thinking fyn, nice mutator!!! :thumbsup: To install simply copy Jump.u and Jump.int into the \"system\" folder under your Unreal Tournament 2003 directory.
instantly kill your opponent (much like a head shot) but adds additional humiliation >;-) Just aim for someones groin with the lighting gun fire and laugh as the poor sucker wriths in crotch-pain. 3 crotch shots without dying will make you the Crotch Master. 5 crotch shots without dying and you will achieved Crotch Domination! [b]Features:[/b] - Get a crotch shot with the lightning gun - CrotchShot, Crotch Master, and Crotch Domination announcer sounds - Custom crotch death messages - HUD notification of crotchshots (much like headshots) Wow, really cool mutator here folks! I hope to see this on many servers ;) Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7016.jpg[/img]
go BOOM Redeemer style. - [b]BloodLust Combo:[/b] You fire twice as fast, walk a lot faster, jump higher with more aircontrol, and your weapons do more damage. Check the readme below for the combos and more info, again, really cool mutator!
atrocities. This mutator also includes a config window which allows you to tweak thecamping radius, update interval, and amount of health to deduct from Campers.
player bumps the healthbot, he becomes it\'s master. The Healthbot will become more loyal over time. After a short period of time, it will heal it\'s master when needed up too 150; Given more time, the Healthbot will help defend it\'s master in battle; and when the Healthbot has full loyalty, it will be able to heal up to 199.
mutator! :thumbsup: To install simply copy SpreeBonus.u and SpreeBonus.int into the \"system\" folder under your Unreal Tournament 2003 directory.
have a cool reverse spawn effect. - Items will be removed (or the max # of items increased) after the level has been at the max # of items for 5 straight seconds (was 10). - Fixed two HUGE bugs that were causing the mutator to spawn multiple copies of the same item at once, and other times no items at all when it should have spawned one. [b]Changes from v1.0 to v1.1[/b] - Added spawn effect - Added option to only spawn items in places where items were in the original level - Added more stuff to the readme This mutator spawns all the pickups in the game in random places. After they get picked up, new ones are spawned in new random places. This mutator also has a configuration menu with the following options:[b]Use Gravity:[/b] If checked, items will fall to the ground from where they were spawned. NOTE: If you check this option, pickups will NOT rotate! This is because rotation and falling are both physics settings and only one can be active at a time. Default is unchecked. [b]Max Items:[/b] The maximum number of items that can be on a level at once. 0 is automatic (default). It is recommended you leave this setting at the default unless you WANT to either flood levels with items or make items hard to get (since it's hard to use a single setting with all levels) [b]Weapon Chance:[/b] The percent chance that any given pickup will be a weapon. This is so you don't get unlucky and have levels filled with ammo and nothing to shoot it with. The default of 40 generally gives a good distribution. [b]Respawn Time:[/b] A new item will be respawned every this many seconds, unless the max # of items is already in the level. Default is 0.2; don't set it too much lower or your processor will pay for it.To install, simply extract the .zip into your UT2003System folder. [b]NOTE:[/b] Please completely read the README file before using this mutator!
250 rounds and 8 grenades. If you get the configured amount of kills you get the BioRifle, and if you get the same amount more, you get the Shock Rifle, and so on (up to the Redeemer).
speed, health, adrenaline, and damage modifiers, as well as special abilities. Bonus EXP is given for killing players of higher level than you, multikills, sprees, winning a match, and (in properly setup gametypes) scoring game objectives. Everything is saved to .ini and reloaded in future games when that player joins.
the holder to get rid off it in time. After the ball was thrown everyone can pick it back up again. If the timer reaches zero the bomb explodes using the Redeemer explosion. So everyone that's close gets toasted. [b]Bots:[/b] They know that the bombball will blow up and try to pass it on to a team mate if possible. Else they try to get rid off it in time to pick it back up. However there is a slight chance that the bots do not react fast enough and so they sometimes blow themselves up. Just like the human players ;) Sounds awesome to me! Nice job Beppo!
unique game challenge, but the fact that everyone gets to 400 health real quick may make games a little slower. I have yet to test this mutator in UT2004 to see if it works, but I will add whether or not it is compatible to this description as soon as I find out. EDIT: It does work for UT2004. I did test it but forgot to add this to the comment. Installation works the same for UT2004 as UT2003. :)
less shots to kill someone. This essentially increases the power of the weapons. It may not seem like much but it increases the fun and the pace of the game. The player speeds are also increased a lot, meaning you can move and dodge faster.[/quote]I'd just like to add that this isn't really ULTRA violence, 25 points fewer damage and a bit more speed doesn't sound ultra to me. I'm sure we'll see some Monster, Ludicrous and Holy **** Violence mutators if you know what I mean ;)
away from you. 2. You can fire faster. Well sounds good to me! This will add a little more action to BR, now all we need is a \"No Translocator\" mutator to go with it :)
and especially Bombing Run and CTF. The zoom has also been modified to support 'scope points'. Hit the alternate fire once and zoom in 30%, again 60%, again and you zoom out. Good stuff! :thumbsup: Click here to Enlarge [img]http://www.gamingfiles.com/screenshots/1/files/7073.jpg[/img]
Zoom Instagib share a slot) Set any slot to be a weapon that the players start with. [b]SwitchArsenal Items-[/b] Alter the pickup items in the game. Replace the eight item types. (3 Health, 2 Shield, Double Damage, Adrenaline, and WildCard) [b]SwitchArsenal Classes- [/b]Create a custom class-based game. Designed to work on top of other gametypes. Class is selected with a special weapon. Special abilities can be granted through inventory items. SwitchArsenal Weapons and SwitchArsenal Items utilize random sets. Random sets can generate different items each match, or spawn different items dynamically. Set up to eight items, plus an ammo type for each random set. [b][u][i]Other Features[/i][/u][/b] ---------------------------------- Creation and usage of presets for quick selection of your favorite configurations. Supports many third party weapon mods. See the webpage for compatibility stats and workarounds. Supports the placement of non-weapon pickups in weapon bases and weapons in non-weapon pickup bases. GUI Interface and WebAdmin application both available for configuring the mutators. ~Highly recommended
MaxFPS shows the highest FPS you've got and the MinFPS shows the lowest FPS you've got in your current game. The AvgFPS shows the average FPS during your whole match. It is different to the "stat fps" avg fps value since this displays the average FPS of the last second (or something like this).
UT mod created by Versix)
black). The decals come straight from the original UT.
reasonably competent with the grapple [*]Mutator to use grapple in other gametypes [b]Persistent powerups (Relics/Runes/Techs/whatever you want to call them):[/b] [*]Haste -- increases movement and firing speed by 1.25x [*]Regeneration -- restores health and existing armor by 5 points each every 2 seconds [*]Resistance -- reduces sustained damage by 0.5x [*]Strength -- increases inflicted damage by 2x [*]Triple Damage powerup (replaces Double Damage); combine with Strength for 6x damage [b]New console commands:[/b] [*]"dropammo" -- drops ammunition from currently selected weapon [*]"droptech" -- drops current powerup [*]"team [red/blue]" -- switches player to selected team [*]TeamSay macro "%T" returns the current powerup name [b]New HUD[/b] Defensive/Offensive bonuses Flag capture timing -- see how long it takes for players to capture the flag
your /ut2003/system folder. The author couldn't get the .UMOD file format working properly (any suggestions on how to prepare .UMOD files for UT2003, please leave your comments here).
Spawn protection is disable either when the protection time runs out or the player picks up the CTF flag or BR bomb.
aspects of the mutator. NOTE: Please completely read the README file before using this mutator!
example if you\'re confused ;)
skin color to the color of the opposing team. While combo is active, player may confuse players of the other team for a teammate. Combo Duration Time: 30 seconds. Combo Adrenaline Cost: 100 units. Combo Activation Key Sequence: Right, Right, Right, Right.
entire map with the Instagib Rifle. It also makes the appearance of the instagib rifle\'s blast a more UT style of explosion upon impact. The boosting effect is also configurable. This doesn\'t replace the Instagib mutator though, so you\'ll need the Instagib mutator selected, including this one. It also removes the player ghost effect when players die. When striking a player, they\'ll either be gibbletized or simply dissapear. Anyway, check it out, let us know what you think.
another one. If you frag with all the shooting weapons, you have only the shield gun left. But when you respawn, you\'re again with all the guns and the adrenaline. The rules make you change your weapons and playing style. Will you begin with the rocket launcher(but you\'ll lose it quite quickly if you\'re good enough) or you\'ll save it for the future? Your choise. The mutator is compatible with all the UT2003 gametypes and it makes important changes to most of them. The 1on1 matches are completely different now. The Last Man Standing, Invasion and Mutant are more difficult with it. Use your weapons smartly, because you can frag with them only once per spawn.[/quote] This looks pretty cool, IMO. Should prevent people from going around whoring with the Flak and rocket :D. Has a real cool idea. Comments? Post them below!
immediate health bonus (default is +300 health) which lasts only for the duration of the move. After it wears off, if removing that much health would kill you, your health instead becomes 1
sneak out of his little rat hole and 'jack my vehicle. WELL NO MORE!!! Thanks to this mutator, once you drive the vehicle, no one from the other team can get in it :) BUT WAIT! Theres more! The author(and I thought this was smart) also made a reverse mutator. instead of locking everything, it UNLOCKS everything, even if that enemy leviathin hasnt been touched, you can hop in and kick their asses with it ;D I love this file!!!! *uses force mind trick* "You will download this file now!" ~Bigshot
Damage option ignores the Redeemer, Ion Painter, Shockrifle combo, Rocket Launcher, Flak shell and Assault Rifle grenade attacks. Very nice mutator :thumbsup:
mutator displays 3 values: The average FPS of the whole game. This is the "real" average FPS number and not a fake one like the one you see with "stat fps". Then you see your lowest FPS (MinFPS) and your highest FPS (MaxFPS).
option to not only swap around the weapons in the level, but to allow weapons not in the original level to be swapped in. [b]This can even include custom/mod weapons![/b] (Provided they're added to UT2003's Weapons Database properly - see the readme for details) Using this capability you can have a different game with different weapons each time without changing any settings!
(the rich grow richer while the poor grow poorer, that type of thing :D)
large as the redeemer explosion - though it looks identical. When you explode it does respect friendlyfire - so your team mates won't get injured.