Version 436 clients are network compatible with all previous public releases; Version 436 servers support only 432 and above clients.
No Delta is a special patch for people who have CD reading problems when patching, or have the Japanese version of UT, or the 428 version bundled with some Creative Labs products. Version 436 clients are network compatible with all previous public release
UT Windows Updated OpenGL Driver.
Version 432 is completely network compatible with all previous public releases of UT (versions 400, 402, 405b, 413, 420, 425, and 428).
UT Linux Retail v436 Patch.
All of the changes to 436, plus troubleshooting tips and known bugs are listed in the ReadMe file that comes with the 436 update
These are optimised Direct3D (D3D8) drivers, made by Chris Dohnal, for Unreal Tournament.
A new Direct3D DLL for GeForce 2 owners, intended to resolve initialization problems when using the latest version 432 patch.
These are optimised OpenGL drivers, made by Chris Dohnal, for Unreal Tournament.
Ut demo patch versin 348
UT demo Update for Mac version 348
This patch version 428 is completely network compatible with all previous releases of Unreal Tournament (versions 400, 402, 405b, 413, 420, and 425).
The patch is designed to work with version 432. A few people have reported a weird crash with the dockable browsers in the new UnrealEd included in the 432 patch. I believe I have a fix for that, and a few other things I noticed.
Serval bug fixes for the NGWorld Stats. A must have.
UT Immersion TouchSense Patch.
Includes all PC fixes from PC Patch version 425.
Please read the install instructions in the 405b Read Me carefully. This update is for the full retail version only. Among the fixes in this update are automatic skin/map downloading, remote server management via the web, some RAVE tweaks, as well as all