DMInjector, an Unreal deathmatch map which resembles Q3Test2 from Quake 3 Arena Test, by Squacky.
Unlike the original, the bots actually use the jump pads but for some reason they sometimes jump on the pad twice.
Infrablue, an Unreal deathmatch level by Paul Timson.
As the title says it is an Island and there is a few hidden areas and you have to find your way to the top. Dont cheat now!
DMIrrok, an Unreal deathmatch level by Sidney "Clawfist" Rauchberger.
The goal was to create a level representing a huge missle silo holding an ICBM, Of wich there are so Few.
Impact, an Unreal deathmatch level by Spicicles
Illegal Content, is a very fun deathmatch level for four to eight players.
DM IronEdge, an Unreal deathmatch level by TokyoGunSmith.
Ice is a very very fun level which you slide around alot :-)
Iron Helix, an Unreal deathmatch level by pedant. Lots of nooks and crannies to sabotage people from.
This is my 3rd map, and I must say it's the first of the three that makes me damn proud of my progress with Unrealed. This puppy is a arena set in a HOT environment, very TIGHT, very twisty, multiple levels, KILL or BE KILLED!
A City theme level for Serpentine by Mike Salzman. Great window sniping opportunities.
DmItsFunToKill, an Unreal Deathmatch level by Diac.
DmIndustrialFever, an Unreal Deathmatch level by Jonathon "Deadman" Franks.
DMInsanity, an Unreal deathmatch level by Bullet.
Connectivity is superb, and Vincent obviously put a lot of thought into this map. You want the super health pack? You risk getting eviscerated by the spinning fan blades, as you have to jump right on the edge of the fan 'housing' to get there. Armor is di
Iron Fortress, an Unreal deathmatch level by Gary 'GrimWar' Blauvelt.
Hold walk or crouch to skate on this icy level.
An arena-style map reminescent of DM-Letting, DMIncin can hold up to 8-10 players comfortably. The layout is quite open, yet it runs pretty quickly. Gameplay is fast and furious, but there are some shadowy corners that players can hide in for sniping or t