Title : Deck17 File Names : DMDeck17.unr ifxgii.u Slam Light Version : Final Release Release Date : 6/20/99 Author(s) : First I'd like to credit Myscha for creating my favorite DM Map. E.S.A.D. All layout additions, Slam Light concept
Unreal Map Mapname : Darkcity Filename : Darkcity.unr Author : Jim EMail : Jifa@hem1.passagen.se hometown : Stockholm, Sweden Description: This is my Third level and I have been dreaming of a level based on a city (or a few
Unreal Deathmatch map good for between 4-6 players, by Mick Beard (aka VerMoorD).
The author's first map. Recommended 2 on 2 play.
Sorry no bells or whistles in this ones, but I did have some fun makin this one. Obviously it has some ripoff's in appearance (Q3 maybe? ). Hope you have a goodtime playing it.
A DM map with Bot support built around a big ravine.
DM Dungeon is a series of underground passages and rooms with lots of barred cells(it's your typical dungeon). One cool spot is where Smurf has a bunch of graves with crosses bearing the names of his various Clan members.
DM D'Spehraged(how the hell do you pronounce that?) is a realistic looking outdoor setting. The caves and waterfalls look cool.
Call me wierd, call me an outcast, call me utterly foolish if you will, but never call me late to play this DM. I LOVE the serpentine mod, period, and this level being Jeremy's first, is great.
small to medium , all weapons (but no automags,hehe);
DmDecimate, an Unreal Deathmatch level by Steve Keene.
you'll find alot of connecting pasageways to lend a bit of confusion to the usual frag-fest. In one room there is a rotating, triangular-shaped peice that has a mirrored surface on one side. I didn't even know the Unreal engine could do that, to say nothi
Daybreak is a fun, action packed level with alot of weapon's, great for up to six players.
Dm7Inches, an Unreal deathmatch level by Steve Keene.
Dm Die for Daylight, Unreal Deathmatch level by **>Maddog
Small arena like map. Furious action with 4 players. 8 player is max. No health, just kill or be killed.
The construction of this map is great. It spins away from the classic Doom look, and leans more toward the architectural flexibility of Unreal. A unique assortment of rooms and passageways surround a large, tall, arena-style area. An anti-grav chute takes
DM D5 is based on a Duke Nukem level which surprisingly I remember considering how long ago I played it. It's a city block with a movie theatre and you can enter some of the buildings.
Wolfenstien 3D may have been the game that created the flame for first-person shooters, but it was Doom that turned it into a raging bonfire. This map is like a fond salute to Doom, brought to life within Unreal.
Now this map is fun. The author modeled it after a level in Daikatana, which is where this map gets part of it's name. I've never played Daikatana, so I can't say how much this map resembles the map the author had in mind.
DmD-Lite, an Unreal Deathmatch level by GreyTiger.
The isolation of deep Earth mineshafts has been known to drive some men insane. Here, the barren rocks laugh at your sky, for they have never known daylight.
This is an earlier version of DM Da'Kar2 and not nearly as good. Get Da'Kar2 instead!
Stacks of crates, signs, and barrels full of slime add to the scenery. The architecture lends to a "nooks and crannys" kinda feel, and there's plenty of places to duck away from enemy fire.
This map has such great architecture that I had a hard time deciding where to take the screenshot! This is a cool map, no doubt. The geometry is solid and "thick". Even though it is all quite simple, the finished effect gives a subliminal feeling of detai
This map is off the beaten path in relation to most DM maps. It's kinda strange, but cool. It's all indoors, enclosed in rooms, but has elements that would normally be seen outdoors.
This map was designed after a Destruction Derby map for playstation....it looks nothing like it, but just thought you should know. It is alot of fun in bot match!! And excellent for multiplayer online =)
Death Match Level. A fast paced Death Match set in a nightclub. Featuring an entirely original soundtrack by Warmchill.
This is basically a big square canyon with an island and a shack. The wide open area with lots of plants and trees had my frame rates plummeting. The water around the island has massive gravity and sucks you to the bottom. The map does have the Unreal4Eve
DM-D-Lite, an Unreal Deathmatch level by GreyTiger.
Time to kill, or at least that's what Geppy said about his Unreal deathmatch level.
This arena map is somehow supposed to be somewhat like Morbias. I dont really see how though, besides that they are both arenas.
The ancient version of Dm-Deck16 (by Myscha the Sled dog) Plays fast with 3-5 players. Very fast action.
A 'follow-up' to DM-Khulon, using a 'same textures, different geometry' type style.
The design of this map was based from my head of a medieval european castle.It comes complete with a great hall toilet's moat port oh yeah don't forget to take a trip on the boat hehe
As the name implies this is a dark keep. It's not too big so stay around 4 to 6 players. Bots go everywhere and there's a cool spiked pit trap too. Great for networked death match since there's lots of dark corners to hide in. I wish you could hide in the
This is a great looking map. There's nice wide open spaces for long-range duels and dark corners for campers to hide in. Lots of stairs, balconies, and lifts make the layout interesting. I think the screenshot says more than I can about the map's looks. T
This map actually made me shut down my system and restart because I thought there was something seriously wrong with it. Fortunately, it wasn't my system.
DMDeck1999, an Unreal Deathmatch level by The hunting Hunter.
This is the Map of the Intro for UT.
Deathmatch! Small, but good place to test the special fireing trick of the ASMD.
A very cool arena type level made for the Eightball and gibbing galor!!!
What made this map get a decent rating was the architecture. Khayman did a nice job. There weren't any square rooms. Lighting was decent as were the textures.
This is a remake of DM Deathbul. Mainly the map looks a little better and some catwalks have been added to make a second level. It's still got the same weird lighting effects(which look cool). Bot-match is deadly as hell.
The lighting here is uniform and adequate, with a couple places where the shadows look kinda cool. There are plenty of weapons to pick up, and the bots work like they should except for a large pool of water where the bots can't seem to get out.
DmDc, an Unreal Deathmatch level by DC-DeathCircus.
This is a weird and deadly little arena for 2 to 4 players. The layout is simple but the funky lighting effects and rotating fan in the ceiling give it atmosphere. It's basically a circular room with some obstacles to hide behind and a couple of rooms bra
Gandalf and Chickenfinger produced a hardcore map here. It's a small maze full of weapons. The looks are "OK" at best, but the layout promotes tons of action. Bots seem to have been specially-ordered from the bowels of Hell - they'll kick your ass all acr
This file contains a patched version of DmDeck16, so that it uses the 'TeamPlay' sensitive 'TShieldBelt' class from the TPatch mod instead of origional Unreal 'ShieldBelt' class.
Title DM DC Version 1.0 Release Date 25 sept 99 Filename DMDC.zip Author DC DeathCircus Email
There is a wide variety of different texture applications and effects, some of which must have taken some time and effort to put down just right. The lights are done pretty good, with just enough color to spice things up a bit.
A small rocket arena type map made especially for deCyber.
DmDamnedArena, an Unreal Deathmatch level by an unknown author.
Entropy was joking when he named this DeCyberHovel since it's hardly "hovel-like". Instead it looks like an elegant Greek or Roman temple. The walls are mainly some type of marble and there's fountains flowing everywhere. DeathMatch is lots-o-fun with ple
This level is a DMMorbias deathmatch level, it consits of a large room, which is mostly covered in shadows. This makes for interesting play.
Holy Smokes! Start this map downloading *right now*. You'll want this one. Squacky has done it again. This map has all the little interesting visual touches that make a map seem more like a place and "real" than most others.
DMDeep1, an Unreal deathmatch level by Deepwater, who is married.
There are lots of little niches and dark areas tucked under walkways and staircases where you can hide or find some goodies. Weapons and pick-ups are scattered all over the place, and in fact, there are actually 3... count 'em ... 3 Super Healths in here.
Title : DMDeck1999 Version : 1.0a Release Date : 11/09/1999 Filename : DMDeck1999.unr Author(s) : ThH (The hunting Hunter) Email Address : ThehuntingHunter@hotmail.com Web Page : http://move.to/DMUnreal Description : Did you like
Deathmatch or Botmatch 8 to 12 players, by Andy Marshall "LividRage."
A small map with lots of portals and most of the rooms look the same - hence the name. While not the best looking map ever, it's pretty fun with nice long passages for rocket duels.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| | Put the files into the directorys listed below The game password is 'iwantin' alien.u unrealsystem B2.utx unreal extures DMDarkCityBuDStyle.unr unrealmaps
A map originally for Relic, set in a dark dungeon...
This is a single platform floating in the darkness of space. It's a fairly large platform though so it's hard to fall off. Lots of weapons and inventory insure that there won't be any ridiculous dispersion pistol duels. This is a great one-on-one map.
DmDominator, an Unreal Deathmatch level by an unknown author.
A UT styled map, using some UT demo & some home-made textures, tried to make it curvy but keep the frame rate up.
DmDemolition, an Unreal Deathmatch level by an unknown author.
Modelled after an old mine. Bots are challenging and weapon placement is pretty good too. You have to run around to stay stocked up. The only way to get the 8-ball is with the jumpboots. Three to five players recommended.
Don't fall into the electricity - you'll die! :-)
This map was a single player map, but I made some changes to convert it into a death match game. I've played it with both 4 and 8 bots (there are 8 spawn points).
"A small arena with a nice railgun in the middle. This is my first...masterpiece"
Check out the "green liquid staircase" in the screenshot. Actually there's a bunch of stuff made of green liquid in this map. There's a pit hidden in the darkness that's about a mile deep. You'll probably become intimately familiar with it's bottom severa
YOU ARE A MARINE ON A MISSION. TO KILL ALL SKARRJ SKUM. YOU ARE SENT TO PLANET LV426 TO EXTERMINATE THE MASTER ALIEN. WHICH HOLDS A VIRUS THAT COULD WIPE OUT HUMAN EXISTANCE.
this map is spooky and the sounds make u feel like ur being watched....hey wait maybe you are :)
This map is a really big, one roomed dome. It has platforms running above the ground though, so that makes it a little better. It looks like it might be okay for a multiplayer, if you like to shoot it out and see a lot of kills.
medium dmmap ; ASMD , Flak , Eightball , and . . . some Automags hehe
DM Druid temple is a fairly large map with a variety of areas and, luckily, there's no tree hugging pansy Druids any where in sight. The map has great looking architecture(except the sky!) and lighting. Bots will chase you down and frag your ass on a regu
There's no text file included but I'm guessing this is a map for the Duality Unreal TC. This is a small and damn good looking map. Gotta like that curved double staircase shown in the screenshot. Bot-Match is extremely intense with a nice selection of wea
This is a small box canyon. Knee deep water covers the ground and hides some items. On the platforms shown in the screen shot there is a machine that shoots a "death ray" across the entire canyon killing everyone.
Buried deep within the rocky mountain crags a fortified complex serves as a distant outpost of a once powerful empire...with the looming fall of the empire, this garrison serves as a battleground between warring factions....bear warning....one may escape
After installing patch 225f I noticed that torch flames and lanterns were misplaced. I made changes to correct these problems and added some zone portals to speed up gameplay.
DmDeathRockv3, an Unreal Deathmatch level by Qualthwar.
I'll get right to the good stuff. The tank model (which looks great), has a movable turret that can be rotated, pitched up or down and fires rockets. Nearby, there is a double barrel turret on the ground (like an anti-aircraft gun) that also fires rockets
If you like large indoor areas, then you might enjoy this one. Relatively simple in design, it is easy to navigate and has a good variety of sniping positions. Up to 8 players will fit well in here, and the bots work pretty good.
The layout is a series of underground passages along with an outside area, a water cave, and some portals. Architecture and lighting are excellent.
DMDeathZone for Infiltration + NBSpecials modification V1.8
A conversion of a Quake I Deathmatch map. It's a small 2-level arena(you can see just about all of it in the screenshot) with a lava pit in the middle.
DMDeck14, an Unreal deathmatch level by Dennis Lamczak.
deCyberator, an Unreal Deathmatch level by Simon West-Bulford.
This is a slightly modified version of DmDesperado, with the main difference being the addition of bot support. There are also a few minor additions to the geometry that make use of the jumpboots, which weren't available before.
What? You don't like Deck16 anymore? You are getting tired of knowing everything there is to do and just can't find the excitment in it anymore? Damnit, upgrade!!! It's the only logical way to get pumped again.
This map is awesome, the alignment is done perfectly on every little place in this map, the desing and layout is impressive and varied while it still maintains an incredibe speed for online gaming.
The whole map is really big, and you could get at least 8 players in here without any trouble.
BEG fixed up DM Da'Kar and now it's a whole lot better. The map is large(6 to 10 player size) and has a variety of areas both inside and outside. The architecture and lighting are nice in most places. A 4-way intersection accessed by portals is particular
The Devil's Lair is open for business. I'm not kidding. This map is so well constructed and free-flowing that I would easily believe that it came from the boys at Epic. Multi-leveled with criss-crossing walkways, this place has the right combination of el
This map bears little resemblance to my original and most successful map "Devils Lair" in its layout,but the design philosophy remains, to make the map compact, free flowing and with the possibility of attack coming from any direction.
The map takes place in a Skaarj deep sea station and was my second map that I created for Unreal. The map is the first of a four map series in which each individual level represent different sections of the greater station.