Attention! This site is NOT official gamefront site but just a third party mirror. DEFY Media is NOT responsible for it.

Download

136,500 downloads

Uploaded:12/05/2005

sfc3 beta patch v534_b ( all languages)

sfc3patch1.01beta2buildv534b.exe | 40.51 MB

in your Windows Control Panel.

2) Delete the SFC3 game folder off of your system. Commonly the location of the folder is C:Program FilesActivisionSFC3.

3) Reinstall Starfleet Command III from the game CD, do not install Direct X 8.1 and do not install Gamespy Arcade from the Game CD, just the Starfleet Command III game itself. Commonly the install folder is C:Program FilesActivisionSFC3.

4) Check for the latest version of your video card drivers from the manufacturer of your video card. For Geforce cards, check the NVidia web site, for Radeon cards, check the ATI web site. Never get video drivers from a place that is not the manufacturer of your video card. If you own a laptop, please check with the manufacturer of your laptop for updated drivers.

5) Make sure your version of Windows is up to date. Go to Microsoft’s windows update and get all available updates for your Windows Operating System.

6) As a recommendation, Download and reinstall Direct X 9.0c, if you do not have Direct X 9.0c, it is strongly recommended that you update to Direct X 9.0c or you will cause others to crash in Gamespy Arcade or Dynaverse 3 servers. Direct X 9.0c is not compatible with previous versions of Direct X under direct play and people using Direct X version older than 9.0c will cause players who have upgraded ( 90% of players) to have severe in game lag, locked loading screens, or Crash to Desktop issues. This is stated in the Microsoft Direct X FAQ. Installing an older version of Direct X on top of Direct X 9.0c will cause Direct X 9.0c to corrupt and will requite DirectX 9.0c to be reinstalled to fix the corruption. You can get the new DirecX 9.0c from http://www.microsoft.com/windows/directx/

7) Disable any Anti-Virus that you may be running on your system while installing the patch. After patching, you may re-enable your Anti-Virus.

8) Install ONLY this v534_b patch on to SFC 3. This is a stand alone installer and does not need any other Starfleet Command III downloads. This file is to be used on a clean, unaltered, unpatched version of Starfleet Command III.

9) All Troubleshooting steps for SFC 3 are listed below. Please refer to them if you experience problems with Starfleet Command III. You can also refer to the SFC 3 Readme v534.rtf file included in your SFC 3 game folder after patching.

Remember to turn off any Anti-Virus software prior to Server Kit install.. you can re-enable Anti-Virus once the kit is installed. Anti-Virus may corrupt the install of the Server Kit.

SFC 3 Game Fixes Client Side:

30 July 2004

SFC3 Patch version 1.01 Build 534_b

1) Dynaverse - Planet and Base hexes flip normally. Defense Value now changes by 1 per victory or loss.
2) Scimitar now player selectable by default in skirmish and campaign modes.
3) Full Nemisis Add-On material enclosed. Includes Nemisis readme file and Nemesis Concept Art which was not contained in any previous game version patches (only in the Nemisis v464 Add On pack).
4) Borg Armor health too weak in v534 and v534a patch levels. Borg Armor health raised to patch v500 and v531 levels in HullItems.gf.
5) Borg tractor health too low in v534 and v534a patch levels. Borg tractor health raised to v500 and v531 levels in HullItems.gf.
6) Expanded trouble shooting in the SFC 3 Readme v534.rtf file.

Trouble Shooting Clients and Players:

1)If you are using Windows, it must be an English version of Microsoft® Windows® 98/ME/2000/XP operating system with the regional setting set to English. Your Video card and DVD regional settings must be set to English as well.

2)If you are using an Anti-Virus, turn off Anti-Virus before installing the patch. Anti-Virus is known to corrupt the patching process of thousands of programs. Once you are done patching, You can turn your Anti-Virus back on.

3)When installing Star Trek Starfleet Command III®, Do not install DirectX® 8.1 or Gamespy Arcade from the game CD, these items will corrupt DirectX® 9.0c on your system.

4)Make Sure that your system is completely up to date from Microsoft® Windows® Update web site ( http://v4.windowsupdate.microsoft.com/en/default.asp ).

5)Make sure you you are using the latest version of DirectX® on your system. It is recommended to install DirectX® 9.0c (or newer) on your system. If you already have DirectX® 9.0c, it is recommended to reinstall DirectX® 9.0c as many games will install components that may cause DirectX® 9.0c to corrupt. Those not using DirectX® 9.0c (or newer version) is urged to update to the latest version of DirectX® for Multi-Player in Star Trek Starfleet Command III® as DirectPlay® components of DirectX 9.0c (and newer) is not compatible with earlier versions of DirectX® and may cause drops in missions, out of sync, or severe lag during game play. This is stated in the Microsoft DirectX® FAQ. To update DirectX® 9.0c (or newer), you can visit the Microsoft Web Site located at http://www.microsoft.com/windows/directx/default.aspx . Please check this site periodically as well as Windows® Updates in order to ensure that your DirectX® is the latest version with all the security updates.

6)Before Installing the SFC 3 Patch 1.01 Beta 2 Build v534, make sure that you DO NOT install the separate installer items below. The items below are designed for an unpatched game streight out of box (v464) and the items below are already included in the v534 patch, which means that installing the below items before or after the v534 patch will cause the game to corrupt when you install the patch.
A) SFC 3 DirectX 9 Fix
B) Nemisis Add-On Package
C) Borg Mini Compaign

7)Windows® XP® Users : Right click on your desktop shortcut and select Properties. In the Properties pop up dialogue box, click on the Compatibility Tab, look near the bottom of the Dialogue box for "Disable Visual Themes" and put a check into the box next it. Click OK.

8)Players may experience CTD prior to mission loads. This may be caused by software running in the background, such as Logitech Mouse Dirvers, certain brands of Firewalls, Connection Accelerators, Web Accelerators, etc. It is recommended that you click on the Start Button, click on RUN, type in MSCONFIG and click OK. Then in the Pop-up Dialogue box, click on the START-UP Tab and uncheck everything that is absolutely not needed at system start up. the majority of times, on Windows XP machines, You can uncheck everything. On Windows 98 / ME, you must leave SYSTEM TREY and SCANREGISTRY checked, and the rest can be unchecked in most cases.

9)People also need to keep their Video Card drivers up to date from the Video Card manufacturer. Such as Geforce owners can go to the NVidia web site and check for latest version of drivers and Radeon card owners can go to the ATI web site for their drivers. Never get drivers from the Windows Update Website as they are known to cause problems when gaming. If you upgrade your drivers and you experience game problems such as crashing or improper ship rendering, then back step your drivers 1 version at a time until the game works properly. For some video card users, you may have to adjust your desktop color resolution to 16 bit, but only after exhausting the Driver Version methods. Laptops owners will need to check the manufacturer of their laptop for newer video driver versions as video card manufacturers will not support laptop or notebook computer video cards.

10)SFC 3 is registry dependant. This means that the directory you instgalled to from the game CD the last time you installed the game, the game will have to be launched from that directory in order for the program to operate properly. As such, I have 2 examles :

#1. If you installed SFC 3 once from the game CD to say for example C:Program FilesActivisionSFC3 and then you copied the SFC 3 game folder and pasted it into a different directory and renamed the Copy of the SFC 3 game folder, let's say for example, to SFC 3 GAW, then because the last place the CD installed to is C:Program FilesActivisionSFC3, te player will have to rename his SFC 3 game folder to something like SFC3Orig and rename the SFC3GAW folder to SFC3 and put it in the C:Program FilesActivision folder in order for the game to operate correctly online.

#2 If you installed the SFC 3 game from the CD first to C:Program FilesActivisionSFC3 and then reinstalled SFC 3 again from CD to C:Program FilesActivisionSFC3DOM, in order to play the first install of the game, you will need to rename SFC3DOM to something else like SFC3DOMWAR and then rename the SFC3 folder to SFC3DOM.-You can just rename the game folders as you wish to play the game, however SFC 3 is Registry Key reliant in order to play Multi-player. Problems that occur when playing SFC 3 outside the proper game folder are as follows :

1) Lock-ups or non connection during Direct Play test when joining the Dynaverse
2) CD Key in Use error
3) Dropping during mission
4) Ghosting in missions or on server
5) Causing the Server Economy for your race to not update correctly
6) Causing Server to give incorrect mission matching paramaters
7) Causing others to drop during missions.
8) Failing to join in missions.
9) Causing others to fail in joining in missions.

There are more problems that occur, but these are the top 9 problems occurring when running SFC 3 outside the proper game folder, not counting the problems that occur due to game bugs. These problems also occurs to those using a No CD exe file crack instead of the Taldren authorized No CD sfc.ini tweak mentioned below.The SFC.INI tweak mentioned below is designed to let the game operate properly. A NO CD EXE FILE CRACK is designed to rewrite code within the game exe file, which in itself is 100% illegal plus it removes the CD Key checks and the Install path check to the system registry, which would be identical to playing SFC 3 outside the CD Install folder as mentioned above.

In order to properly check which folder you need to launch the game from, the v534 patch will automatically show you the folder that your game should be launched from. If you are still not sure which folder the game should launch from, then go to your Start button, click on Run, type in "regedit" (without the quotes) and then look for
HKEY_LOCAL_MACHINESoftwareActivisionStar Trek Starfleet Command III
and look for the sub key of "Install Path". This is where you must launch SFC 3 from in order to reduce the number of problems that you may experience with the game. Do not attempt to change the registry entry nor add entries to the system registry.. SFC 3 only allows for 1 valid entry in your system registry which is created by your CD install of the game (the last time the game was installed from CD).

Once you get the patch and server kit downloads, please update your mirrors with this file and delete any previous v534 patches so that confusion will be a minimum.. The goal is to get everyone playing SFC 3 to v534_b.

Download

35,852 downloads

Uploaded:15/11/2005

sfc3 beta patch v534_b ( all languages)

sfc3patch1.01beta2buildv534b.exe | 40.51 MB

in your Windows Control Panel.

2) Delete the SFC3 game folder off of your system. Commonly the location of the folder is C:Program FilesActivisionSFC3.

3) Reinstall Starfleet Command III from the game CD, do not install Direct X 8.1 and do not install Gamespy Arcade from the Game CD, just the Starfleet Command III game itself. Commonly the install folder is C:Program FilesActivisionSFC3.

4) Check for the latest version of your video card drivers from the manufacturer of your video card. For Geforce cards, check the NVidia web site, for Radeon cards, check the ATI web site. Never get video drivers from a place that is not the manufacturer of your video card. If you own a laptop, please check with the manufacturer of your laptop for updated drivers.

5) Make sure your version of Windows is up to date. Go to Microsoft’s windows update and get all available updates for your Windows Operating System.

6) As a recommendation, Download and reinstall Direct X 9.0c, if you do not have Direct X 9.0c, it is strongly recommended that you update to Direct X 9.0c or you will cause others to crash in Gamespy Arcade or Dynaverse 3 servers. Direct X 9.0c is not compatible with previous versions of Direct X under direct play and people using Direct X version older than 9.0c will cause players who have upgraded ( 90% of players) to have severe in game lag, locked loading screens, or Crash to Desktop issues. This is stated in the Microsoft Direct X FAQ. Installing an older version of Direct X on top of Direct X 9.0c will cause Direct X 9.0c to corrupt and will requite DirectX 9.0c to be reinstalled to fix the corruption. You can get the new DirecX 9.0c from http://www.microsoft.com/windows/directx/

7) Disable any Anti-Virus that you may be running on your system while installing the patch. After patching, you may re-enable your Anti-Virus.

8) Install ONLY this v534_b patch on to SFC 3. This is a stand alone installer and does not need any other Starfleet Command III downloads. This file is to be used on a clean, unaltered, unpatched version of Starfleet Command III.

9) All Troubleshooting steps for SFC 3 are listed below. Please refer to them if you experience problems with Starfleet Command III. You can also refer to the SFC 3 Readme v534.rtf file included in your SFC 3 game folder after patching.

Remember to turn off any Anti-Virus software prior to Server Kit install.. you can re-enable Anti-Virus once the kit is installed. Anti-Virus may corrupt the install of the Server Kit.

SFC 3 Game Fixes Client Side:

30 July 2004

SFC3 Patch version 1.01 Build 534_b

1) Dynaverse - Planet and Base hexes flip normally. Defense Value now changes by 1 per victory or loss.
2) Scimitar now player selectable by default in skirmish and campaign modes.
3) Full Nemisis Add-On material enclosed. Includes Nemisis readme file and Nemesis Concept Art which was not contained in any previous game version patches (only in the Nemisis v464 Add On pack).
4) Borg Armor health too weak in v534 and v534a patch levels. Borg Armor health raised to patch v500 and v531 levels in HullItems.gf.
5) Borg tractor health too low in v534 and v534a patch levels. Borg tractor health raised to v500 and v531 levels in HullItems.gf.
6) Expanded trouble shooting in the SFC 3 Readme v534.rtf file.

Trouble Shooting Clients and Players:

1)If you are using Windows, it must be an English version of Microsoft® Windows® 98/ME/2000/XP operating system with the regional setting set to English. Your Video card and DVD regional settings must be set to English as well.

2)If you are using an Anti-Virus, turn off Anti-Virus before installing the patch. Anti-Virus is known to corrupt the patching process of thousands of programs. Once you are done patching, You can turn your Anti-Virus back on.

3)When installing Star Trek Starfleet Command III®, Do not install DirectX® 8.1 or Gamespy Arcade from the game CD, these items will corrupt DirectX® 9.0c on your system.

4)Make Sure that your system is completely up to date from Microsoft® Windows® Update web site ( http://v4.windowsupdate.microsoft.com/en/default.asp ).

5)Make sure you you are using the latest version of DirectX® on your system. It is recommended to install DirectX® 9.0c (or newer) on your system. If you already have DirectX® 9.0c, it is recommended to reinstall DirectX® 9.0c as many games will install components that may cause DirectX® 9.0c to corrupt. Those not using DirectX® 9.0c (or newer version) is urged to update to the latest version of DirectX® for Multi-Player in Star Trek Starfleet Command III® as DirectPlay® components of DirectX 9.0c (and newer) is not compatible with earlier versions of DirectX® and may cause drops in missions, out of sync, or severe lag during game play. This is stated in the Microsoft DirectX® FAQ. To update DirectX® 9.0c (or newer), you can visit the Microsoft Web Site located at http://www.microsoft.com/windows/directx/default.aspx . Please check this site periodically as well as Windows® Updates in order to ensure that your DirectX® is the latest version with all the security updates.

6)Before Installing the SFC 3 Patch 1.01 Beta 2 Build v534, make sure that you DO NOT install the separate installer items below. The items below are designed for an unpatched game streight out of box (v464) and the items below are already included in the v534 patch, which means that installing the below items before or after the v534 patch will cause the game to corrupt when you install the patch.
A) SFC 3 DirectX 9 Fix
B) Nemisis Add-On Package
C) Borg Mini Compaign

7)Windows® XP® Users : Right click on your desktop shortcut and select Properties. In the Properties pop up dialogue box, click on the Compatibility Tab, look near the bottom of the Dialogue box for "Disable Visual Themes" and put a check into the box next it. Click OK.

8)Players may experience CTD prior to mission loads. This may be caused by software running in the background, such as Logitech Mouse Dirvers, certain brands of Firewalls, Connection Accelerators, Web Accelerators, etc. It is recommended that you click on the Start Button, click on RUN, type in MSCONFIG and click OK. Then in the Pop-up Dialogue box, click on the START-UP Tab and uncheck everything that is absolutely not needed at system start up. the majority of times, on Windows XP machines, You can uncheck everything. On Windows 98 / ME, you must leave SYSTEM TREY and SCANREGISTRY checked, and the rest can be unchecked in most cases.

9)People also need to keep their Video Card drivers up to date from the Video Card manufacturer. Such as Geforce owners can go to the NVidia web site and check for latest version of drivers and Radeon card owners can go to the ATI web site for their drivers. Never get drivers from the Windows Update Website as they are known to cause problems when gaming. If you upgrade your drivers and you experience game problems such as crashing or improper ship rendering, then back step your drivers 1 version at a time until the game works properly. For some video card users, you may have to adjust your desktop color resolution to 16 bit, but only after exhausting the Driver Version methods. Laptops owners will need to check the manufacturer of their laptop for newer video driver versions as video card manufacturers will not support laptop or notebook computer video cards.

10)SFC 3 is registry dependant. This means that the directory you instgalled to from the game CD the last time you installed the game, the game will have to be launched from that directory in order for the program to operate properly. As such, I have 2 examles :

#1. If you installed SFC 3 once from the game CD to say for example C:Program FilesActivisionSFC3 and then you copied the SFC 3 game folder and pasted it into a different directory and renamed the Copy of the SFC 3 game folder, let's say for example, to SFC 3 GAW, then because the last place the CD installed to is C:Program FilesActivisionSFC3, te player will have to rename his SFC 3 game folder to something like SFC3Orig and rename the SFC3GAW folder to SFC3 and put it in the C:Program FilesActivision folder in order for the game to operate correctly online.

#2 If you installed the SFC 3 game from the CD first to C:Program FilesActivisionSFC3 and then reinstalled SFC 3 again from CD to C:Program FilesActivisionSFC3DOM, in order to play the first install of the game, you will need to rename SFC3DOM to something else like SFC3DOMWAR and then rename the SFC3 folder to SFC3DOM.-You can just rename the game folders as you wish to play the game, however SFC 3 is Registry Key reliant in order to play Multi-player. Problems that occur when playing SFC 3 outside the proper game folder are as follows :

1) Lock-ups or non connection during Direct Play test when joining the Dynaverse
2) CD Key in Use error
3) Dropping during mission
4) Ghosting in missions or on server
5) Causing the Server Economy for your race to not update correctly
6) Causing Server to give incorrect mission matching paramaters
7) Causing others to drop during missions.
8) Failing to join in missions.
9) Causing others to fail in joining in missions.

There are more problems that occur, but these are the top 9 problems occurring when running SFC 3 outside the proper game folder, not counting the problems that occur due to game bugs. These problems also occurs to those using a No CD exe file crack instead of the Taldren authorized No CD sfc.ini tweak mentioned below.The SFC.INI tweak mentioned below is designed to let the game operate properly. A NO CD EXE FILE CRACK is designed to rewrite code within the game exe file, which in itself is 100% illegal plus it removes the CD Key checks and the Install path check to the system registry, which would be identical to playing SFC 3 outside the CD Install folder as mentioned above.

In order to properly check which folder you need to launch the game from, the v534 patch will automatically show you the folder that your game should be launched from. If you are still not sure which folder the game should launch from, then go to your Start button, click on Run, type in "regedit" (without the quotes) and then look for
HKEY_LOCAL_MACHINESoftwareActivisionStar Trek Starfleet Command III
and look for the sub key of "Install Path". This is where you must launch SFC 3 from in order to reduce the number of problems that you may experience with the game. Do not attempt to change the registry entry nor add entries to the system registry.. SFC 3 only allows for 1 valid entry in your system registry which is created by your CD install of the game (the last time the game was installed from CD).

Once you get the patch and server kit downloads, please update your mirrors with this file and delete any previous v534 patches so that confusion will be a minimum.. The goal is to get everyone playing SFC 3 to v534_b.

Download

18,993 downloads

Uploaded:06/01/2003

Adding Ships Tutorial

decconi_addships.zip | 3.42 MB

Download this. Also you well need Acrobat Reader. Thank You Decconi for making this.

Download

17,899 downloads

Uploaded:23/08/2005

Generations at War

gen2.zip | 187.4 MB

Command #3 to either play on the SFC3net online server, online at Gamespy (provided your opponents also have this file installed), or single player. It includes authorized Taldren BETA materials, modifications to systems such as weapons, power, hull, scripts and executables. It also includes a large number of models available to each race. General model credits have been included in this Zip file; detailed credits can be viewed within each model folder. This mod was developed for a number of reasons and includes the following philosphies: First, it is designed for the trek fan. What I have done is try to reproduce as many trek cannon ships and those from other games as possible. Thankfully, the tools which Taldren provided to us serve us well in this case. As do the numerous ships which are out there by the modeling community which helps us tremendously. Whether its the K'Tinga class ship, the Connie refit or the valdore, I have tried my best to reflect what we see and feel during an eppisode. Secondly, I am trying to reconstitute some of the feel of sfc2 in arcs, weapons damage and history. One of the many things done right with sfc2 was the level of detail which came with the game. I have tried to establish when each ship came out for not only future campaign use, but to provide much of the history and back story which adds so much to the game. This beta will provide some detail, but as with all betas, I hope to add to the level of detail and number of ships. Finally, regarding racial philosophies is as follows: Feds-> well rounded, shieldy, power hogs and expensive. High end technology as well. klingons-> fast, light and manervable. Their ships are inexpensive and mass produced. This is in direct relation to their trek cannon history of being the old Soviet Union. Read in attrition units. Their weapons fire fast and recharge fast. They do not have the kick that Romulan or Federation ships have, however, they recharge much faster and are less expensive. Romulans-> Slow, heavy hitting ships with high technology. Fewer ship hulls, however, those developed are very, very effective. These are variations which i hope will bear out. Nothing is perfect, but this is an attempt to carry through what we see both in the television series and the flavor of the other Starfleet Command games. Please enjoy! --------------------------------------- Contents --------------------------------------- Read Me Installation instructions: PLEASE REMEMBER THAT THIS IS AN ENTIRELY NEW MOD AND THAT INSTALLING IT WILL OVERWRITE OTHER INFORMATION. Uninstall SFC3. Delete SFC3 folder. Reinstall SFC3. Install Beta patch 543/534b. Install Generations at War 2.0 mod. --------------------------------------- Dynaverse Connectivity Tips --------------------------------------- Hints to resolving drafting issues can be found at the taldren forum here: http://forums.taldren.com/ubbthreads/showflat.php?Cat=&Board=UBB2&Number=106462&page=0&view=collapsed&sb=5&o=&fpart=1 If you are behind a NAT or firewall, make sure that in your sfc.ini file that under meta you have IPAddress=xxx.xxx.xxx.xxx (the xs represent your IP address). Ports which should be forwarded are: 47624 to 47624 TCP 2300 to 2400 Both 6667 to 6667 TCP 3782 to 3783 Both 27900 to 27900 UDP 28900 to 28900 None 29900 to 29901 None 6500 to 6515 Both 6073 to 6073 UDP 13139 to 13139 UDP Triggering ports: 47624-47624 2300-2400 6500-6500 If these do not work, please post on the starfleetcommand3.net forums and we will try to help you the best we can. --------------------------------------- Run gen1.exe file. Do not interfere until it is finished. When it's done, you're ready to play! Special note- If you have trouble with game startup, try deleting folder Activision/SFC3/Assets/Cinema. Some systems having a smaller amount of RAM will benefit from this. The deletion of the introduction movies means less RAM is taken up in the game loading process. Systems with problems with RAM over-write should be rebooted first. For further information, server rules, etc, please visit SFC3net at "http://www.starfleetcommand3.net/", or our forums at "http://www.aliencommunities.net//ufpcommand/ubbthreads/ubbthreads.php?Cat=" Uninstall instructions: Simply run the SFC3 uninstaller and delete the sfc3 folder. --------------------------------------- Credits: --------------------------------------- Main assistants/ Team Paul "NannerSlug" Seale: Designer and Developer of the Generations at War Mod. (this includes sounds, music, models, balance, ship list, etc). Shane Tatum: The guy who started 3.net and lurks in the back ground. :) RatBoy: Ship Historys, Developed and Assisted Ship Reference. Also Developed SFC Time line (please check the forums at www.starfleetcommand3.net). Ol Buzzard: Generations at War first fictional piece. Alec Theorhaven: Model Kit Basher and advisor. Mike Day: Rules and Server admin. Fluf: Server Technical Admin. Tie: Server Technical Admin and IOGC Support. Scripts are from: Taldren stock scripts, Micheal "Pelican" Pellington, Karnak and David Ferrell. Other Credits: I would like to thank the following for their help and inspiration: David Ferrell, for scaling models and writing a few scripts. :) his hard work and costant vigor. With him, trek gaming was constantly improving. Without him, it becomes stale. Thank you for all your help and insight into the game. Without it, Lord knows where any of us would be. He also has rescaled and made new hard points on a lot of the ships. THANK YOU! Chris Jones, for inspiration and helping out with a few of the break models including the Springfield, cheyenne, challenger and Niagra models. Atheorhaven for scaling the models, Kitbashing the TOS Akula, Niagra, New Orleans and Freedom classes. Ghislin Chabot, for getting me interested in SFC and teaching me many, many things including tactical strategy. Russell Longhurst, for helping me with this read me and developing/testing of the game. Durin, for keeping me in this game and guiding common sense. God bless the dwarves. Micheal Pelington for filling me in on how to add the dominion in and doing so much work and development that has gone unnoticed by many people. Scott Brown (Captain Korah), for laying the path for mods and inspiring us all to develope the game and share our vision. last but not least Ol' Buzzard for introducing me to trek a very, very long time ago. without that introduction to trek, this just wouldnt be happening. --------------------------------------- ERA SWITCHER --------------------------------------- C++ Programming Done by TraceyG (A HUGE THANKS!). Graphic work done by Paul "NannerSlug" Seale. --------------------------------------- Sound Credits: --------------------------------------- Some sound effects taken from Bridge Commander audio, from files available on http://www.bcfiles.com. BC audio given to Nannerslug by Chris Jones for use in the SFC3 Generations Mod in January 2004. Music comes from SFC1, Starfleet Academy (Ron Jones - the BEST trek game composer, period.) and Klingon Academy (Ion Zerr). --------------------------------------- Model Credits: --------------------------------------- WARNING If these ships are ported over to any other game platform other than Starfleet Command 1, 2, or 3.. permission must be gathered from original modellers and texturers. The New Orleans, Niagra, Freedom and TOS Aukla Models were done exclusively for Generations by Alec Theorhaven. If you desire to use these models, you MUST contact him. All other models you still need to contact the individual creators and provide them with credit for their work. --------------------------------------- Copyright and Distribution Permissions -------------------------------------- THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION & TALDREN & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Most models I either found in the Dominion Wars mod by Micheal Pellington, TNZ by Scott Brown, or were on my hard drive. It should be noted that many of these models appeared in the first mod attempt by Chris Jones in December/January of 2002/3- and are done by MoonRaker, wicked zombie, dark drone, p81 or atrahasis. the kitbashes are made by the usual suspects of alec theorhaven, mackie or audril (plus a lot of other guys). Please see the notes below. They are not complete due to incomplete records. It should also be noted that for every single model in this mod I have personally checked/scaled the hard points, did the UIs, firing arcs, glows and scaling (and most of the damage textures). It is a slow methodical process, but the detail is important. Enjoy. Fed ships and cannon scaling formula: alec theorhaven (HUGE THANK YOU).Federation ships were scaled by Alec Theorhaven. A-K were scaled by David Ferrell. L-Z were Scaled by Paul Seale. Hard points A-K by David Ferrell. Hard Points L-Z by Paul Seale. --------------------------------------- Federation Ship Models --------------------------------------- Defiant Intrepid Excelsior Akira Nebula Galaxy Saber Sovereign Norway Pnuemonic 81, converted by Paul "NannerSlug" Seale. >Added Models: ****Akula Model: TMP era Federation Akula Class Destroyer Modeller: Mesh/Textures by p81/atheorhaven Conversion/Scaling: p81/atheorhaven Hard/Damage Points: p81/atheorhaven/Paul "NannerSlug" Seale Illumination: p81/atheorhaven Break Mod: p81/atheorhaven UI use for hp/dp: FDD/FDD+ UI, Glow and SFC3 Conversion: Paul "NannerSlug" Seale ****Akula TOS Model: TOS Federation Akula Class Destroyer Modeller: Lord Schtupp/atheorhaven Textures modified/added by Atheorhaven Scaling: Lord Schtupp Hard/Damage Points: Lord Schtupp/atheorhaven/Paul "NannerSlug" Seale Illumination: Lord Schtupp Break Mod: atheorhaven UI, Glow and SFC3 Conversion: Paul "NannerSlug" Seale ****Ambassador Original model by: Rick Knox a.k.a pneumonic81 Converted to SFC3 by Paul "NannerSlug" Seale ****Aquino Retexture and glows updated by NannerSlug U.S.S. Aquino - Destroyer by Gabriel Crown "Mind-Blip" Converted by Paul "NannerSlug" Seale ****Armada Modeller: p81/Mackie Conversion/Scaling:Mackie/atheorhaven Hard/Damage Points:atheorhaven Illumination:p81/Mackie/atheorhaven Break Mod:atheorhaven Converted to SFC3 by Paul "NannerSlug" Seale ****Belknap This model is a kitbash of Pneumonic81's Enterprise-A model and textures, with a new secondary hull and textures for that made by me. Kitbasher/Modeler: Atrahasis Original Mesh and Textures: Pneumonic81 Converted to SFC3 by Paul "NannerSlug" Seale ****Bismark, Lakota, New Jersey Model by Pneumonic81, conversion by Knox1711. Converted by Paul "NannerSlug" Seale ****Centaur Dynaverse 3 server mod for The Neutral Zone 2.0 Developed by Scott Brown aka Captain KoraH This is a kitbash of P81's Excelsior and Odyssey. He has OK'd its release. Converted by Paul "NannerSlug" Seale ****Chabot Mesh by P81, Kitbash by Knox1709. Converted to SFC3 by Paul "NannerSlug" Seale ****Chandley model design : Original design by FASA using Paramount designed components textures : Primary Hull and Nacelle - Khaliban : Auxiliary Hull and additional tweaks to above - Jon Mount aka Destiny Calling mesh : Primary Hull and Nacelle - Khaliban : Auxiliary Hull and additional tweaks to above - Jon Mount aka Destiny Calling : Break Model - Atrahasis Damage textures and conversion to sfc3: Paul "Nannerslug" Seale. ****Challenger textures, mesh: p81 Kitbash: knox1709 Illumns: Atheorhaven sfc3 conversion:nannerslug ****Cheyenne textures, mesh: p81 Kitbash: knox1709 sfc3 conversion:nannerslug ****Chimera Textures, mesh: p81 Kitbash: NannerSlug, The Big Cheese. sfc3 conversion:nannerslug ****Chicago Model: TOS Federation Chicago Class Cruiser Modeller: Atrahasis/Lord Schtupp/atheorhaven Textures modified/added by Atheorhaven Scaling: Atrahasis/Lord Schtupp Hard/Damage Points: Atrahasis/atheorhaven Illumination: Atrahasis/Lord Schtupp/atheorhaven Break Mod: Atrahasis UI use for hp/dp: FNCA/FNCC Damage textures, sfc3 conversion: Paul "NannerSlug" Seale. ****Constant Modeller: p81/atheorhaven Textures modified/added by Atheorhaven Scaling: p81/atheorhaven Hard/Damage Points: p81/atheorhaven/Taldren Illumination: p81/atheorhaven Break Mod: atheorhaven UI use for hp/dp: FCA/FCL? SFC 3 conversion: Nannerslug SFC 3 beauties/glows: Nannerslug ****Constellation Mesh:MoonRaker Textures: P81 Damage Textures and conversion by Paul "NannerSlug" Seale ****Constitution Lord Schtupps:mesh/textures format:sfc3 port:darkdrone Converted to SFC3 by Paul "NannerSlug" Seale ****Curry Model design : paramount Textures : Cpt. LC Amaral Mesh : Cpt. LC Amaral Porting : Cpt. LC Amaral Packing : DarkDrone Beta Testing : DarkDrone Sfc Porting : Darkdrone pneumonic81 Converted to SFC3 by Paul "NannerSlug" Seale ****Davids Model: Davids Class TOS Federation Heavy Cruiser Modeller: Lord Schtupp/Mackie converted by atheorhaven Textures: Lord Schtupp/Mackie Illumination: Lord Schtupp/Mackie Illumination:p81/atheorhaven UI and sfc3 conversion: NannerSlug ****Durrett Modeller: p81/Terradyhne/atheorhaven Conversion/kitbash: atheorhaven Hard/Damage Points:atheorhaven Textures: p81/Terradyhne/Pataflafla/atheorhaven Illumination:p81/Terradyhne/atheorhaven Break Mod:atheorhaven UI, some retexturing and conversion for SFC3: NannerSlug ****Enterprise pneumonic81 Converted to SFC3 by Paul "NannerSlug" Seale New Textures and illumns by atheorhaven using his own combine with those of High Higenfurst, Ganymede and p81. ****Excalibur Model design : paramount Textures : Cpt. LC Amaral Mesh : Cpt. LC Amaral Porting : Cpt. LC Amaral Packing : DarkDrone Beta Testing : DarkDrone Sfc Porting : Darkdrone Damage Textures : Paul "NannerSlug" Seale ****Galaxy Original Mesh and Textures: Pneumonic81 Illums: Atheorhaven Converted to SFC3 by Paul "NannerSlug" Seale ****Dorsetshire (FDX) Taldren SFC2:OP model UI, some retexturing and conversion for SFC3: NannerSlug ****Federation Lord Schulp Converted to SFC3 by Paul "NannerSlug" Seale ****Freedom Pneumonic81, KitBashed by Atheorhaven. Converted to SFC3 by Paul "NannerSlug" Seale ****Kearsage Model: TOS Federation Kearsage Class New Light Cruiser Modeller: Atrahasis/Lord Schtupp/atheorhaven Textures modified/added by Atheorhaven Scaling: Atrahasis/Lord Schtupp Hard/Damage Points: Atrahasis/atheorhaven Illumination: Atrahasis/Lord Schtupp/atheorhaven Break Mod: Atrahasis UI use for hp/dp: FNCL Damage Textures/rescaling and conversion to SFC3 by Paul "NannerSlug" Seale ****Lexington Model: Ironcross Class Heavy Dreadnaught Modeller: p81/Mackie/atheorhaven Textures modified/added by Atheorhaven Scaling: p81/Mackie Hard/Damage Points: atheorhaven Illumination: p81/Mackie/atheorhaven Break Mod: atheorhaven Damage Textures/rescaling and conversion to SFC3 by Paul "NannerSlug" Seale ****Miranda Author: Rick Knox a.k.a pneumonic81 Illum maps by Atheorhaven Converted to SFC3 by Paul "NannerSlug" Seale ****Miranda2/Lantree Author: Rick Knox a.k.a pneumonic81 Illum maps by Atheorhaven Converted to SFC3 by Paul "NannerSlug" Seale ****Miranda3/Saratoga Author: Rick Knox a.k.a pneumonic81 Side Cannons by WickedZombie Illum maps by Atheorhaven Converted to SFC3 by Paul "NannerSlug" Seale ****New Orleans Pneumonic81, KitBashed by Atheorhaven. Converted to SFC3 by Paul "NannerSlug" Seale ****Niagara Pneumonic81, KitBashed by Atheorhaven. Converted to SFC3 by Paul "NannerSlug" Seale ****Nova Modeller Mesh : SkinMan Textures: by SkinMan Converted to SFC3 by Paul "NannerSlug" Seale ****Oberth mesh, textures: P81 Converted to SFC3 by Paul "NannerSlug" Seale **** Odysseus (FDNH) Original Modeler: Moonraker, Pneumonic81 Original Textures: Moonraker Kitbash Modeler: Khaliban Kitbash Textures: Khaliban UI, some retexturing and conversion for SFC3: NannerSlug ****Okinawa mesh, textures: P81, Moonraker,Atheorhaven and Ductape wonder. Converted to SFC3 by Paul "NannerSlug" Seale ****Prince of Wales/Excalibur (FCX) Author: Rick Knox a.k.a pneumonic81. Kitbash, Converted and retextured by Paul "NannerSlug" Seale, Alec Theorhaven and The Big Cheese ****Prometheus Author: Greg Strong AKA -L B- Email: DarkRealmStudios@cox.net URL: http://www.strategyplanet.com/sfc/darkrealm/ SFC3 Conversion : Chris Jones Damage textures and mod import by Paul "NannerSlug" Seale ****Ragin Queen Model design : paramount Textures : Cpt. LC Amaral Mesh : Cpt. LC Amaral Porting : Cpt. LC Amaral Packing : DarkDrone Beta Testing : DarkDrone Sfc Porting : Darkdrone Damage textures and mod import by Paul "NannerSlug" Seale ****Saladin A Franz Joseph Special for SFC2/OP The Saladin/Herme's Class Destroyer/Scout beta by The Stress Puppy Converted to SFC3 by Paul "NannerSlug" Seale ****Soyuz Author: Rick Knox a.k.a pneumonic81 Back parts and Cannons by MoonRaker Illum maps by Atheorhaven Converted to SFC3 by Paul "NannerSlug" Seale ****Springfield textures, mesh: p81 Kitbash: knox1709 sfc3 conversion:nannerslug ****Steamrunner Author: SkiNMan/A.H Email: IEMSCIFI@AOL.COM Converted to SFC3 by Paul "NannerSlug" Seale ****Ulysses Mesh and orignal textures: Wicked Zombie Retextures: P81, Khaliban, Ducttape wonder, Klingon Fanatic, Ganymad Damage Textures and SFC3 Conversion: Paul "NannerSlug" Seale ****Yeager Author : Rick Knox a.k.a pneumonic81, Alec Theorhaven Damage Textures and SFC3 Conversion: Paul "NannerSlug" Seale --------------------------------------- Romulan Ship Models --------------------------------------- >Original Models: Rescaling and hard point changes by Paul "NannerSlug" Seale Bird of Prey Talon Falcon Raptor Warbird >Added Models: ****Battle Hawk Taldren Battlehawk converted and retextured by Captain KoraH July 12, 2003 Damage Textures and conversion by Paul "NannerSlug" Seale ****Bright One P81 conversion by Paul "NannerSlug" Seale ****Caracara Taken from Dominon Wars mod. No known Author. Damage Textures, retexture and conversion by Paul "NannerSlug" Seale ****Condor unknown Damage Textures and conversion by Paul "NannerSlug" Seale ****War Eagle Taldren model conversion by Paul "NannerSlug" Seale ****Firehawk model:thu11s Damage Textures and conversion by Paul "NannerSlug" Seale ****Griffin modeler/converted: DARKDRONE KITBASH TEXTURE AUTHOR:DARKDRONE TEXTURE ENHANCEMENTS: CLEEVE Damage Textures and conversion by Paul "NannerSlug" Seale ****Heron Captain KoraH July 12, 2003 Damage Textures and conversion by Paul "NannerSlug" Seale ****Kestrel unknown Damage Textures and conversion by Paul "NannerSlug" Seale ****Gallant Wing p81, Damage Textures and conversion by Paul "NannerSlug" Seale ****Hawk Stock taldren Ship slightly retextured by Paul "NannerSlug" Seale ****Killerhawk from SFC2:OP. Thu11's Firehawk Damage Textures and conversion by Paul "NannerSlug" Seale ****King Eagle Taldren Romulan War Eagle conversion by Paul "NannerSlug" Seale ****Melak Ship designed by: Somebody from ST:New Worlds Texture: Solid Snake a.k.a GrayFox (Gray_Fox0001@hotmail.com).... Textures: DarkDrone A.k.a Darkmatrix Damage Textures and conversion by Paul "NannerSlug" Seale ****Nierrh Model: Don Woligroski (A.K.A. - Cleeve) Textures: Cleeve (From renders of Nico Weigand's 3d model) Damage Textures and conversion by Paul "NannerSlug" Seale ****Osprey Original Modeler: Thu11s Original Textures: Thu11s Damage Textures and conversion by Paul "NannerSlug" Seale ****Phoenix unknown Damage Textures and conversion by Paul "NannerSlug" Seale ****Raven ORIGINAL MODEL AUTHOR: Activision ORIGINAL TEXTURE AUTHOR: Activision modeler/converted: DARKDRONE Damage Textures and conversion by Paul "NannerSlug" Seale ****King Condor Taldren SFC2 Model Converted to SFC3 by Paul "NannerSlug" Seale ****Romulan Type K Refit Author: Thexder Bayes a.k.a Atrahasis, Moonraker, Rick Knox a.k.a pneumonic81 Converted to SFC3 by Paul "NannerSlug" Seale ****KR, DKP Author: Desty Nova. Scaled, converted and damage textures: by Paul "NannerSlug" Seale ****Sea Hawk unknown. Damage Textures and conversion by Paul "NannerSlug" Seale ****Shrike Stock taldren Ship slightly retextured by Paul "NannerSlug" Seale ****Snipe Taldren RFR model Damage Textures and conversion by Paul "NannerSlug" Seale ****Sparrow Hawk and Sparrow Hawk J Original Modeler: Thu11s Original Textures: Thu11s Converted to SFC3 by Paul "NannerSlug" Seale ****Thrush Author: Lord Delekhan Damage Textures and conversion by Paul "NannerSlug" Seale ****Valdore Model: Romulan Valdore Class Modeller: Howedar Textures: Redragon Conversion/Scaling: Darkdrone Hard/Damage Points: Taldren/Darkdrone Illumination: Redragon Break Mod: Darkdrone UI use for hp/dp: FCL Email : darkdrone@ntlworld.com url : http://www.trekmods.com Please do NOT convert this ship to any other game with out permission of of STHW lead - Dolphoenix - dolphoenix@trekmods.com Damage Textures by Paul "NannerSlug" Seale ****White Wind P81 Damage Textures and conversion by Paul "NannerSlug" Seale ****Winged Defender p81 Damage Textures and conversion by Paul "NannerSlug" Seale ****Wren Taldren RDX model from SFC2:OP. Conversion by Captain KoraH July 12 2003 Damage Textures and conversion by Paul "NannerSlug" Seale ****Z-1 Nova P81 Damage Textures and conversion by Paul "NannerSlug" Seale --------------------------------------- Klingon Ship Models --------------------------------------- >Original Models: Fek'lhr Negh'var >Added Models: Bird Of Prey/ Kvort Pneumonic81, Converted to SFC3 by Paul "NannerSlug" Seale ****c-28 Taldren Negh'var kitbasth and conversion by Paul "NannerSlug" Seale ****B-11K Taldren SFC2/OP Model Converted to SFC3 by Paul "NannerSlug" Seale ****B-22 Bird of Death model author: Don Woligroski (A.K.A. - Cleeve) Damage Textures and conversion by Paul "NannerSlug" Seale ****C-5 SuvwI’ QeH Author: WickedZombie45, SFC3 Conversion: NannerSlug **** C-7 and C-6 Model Author: Atra-Hasis Based on parts and textures by: Moonraker Illumination and Break Mod: Wicked Zombie Damage Textures and conversion by Paul "NannerSlug" Seale ****C-9 Author: WickedZombie45 Scaled and Converted for Generations at War mod by Paul "NannerSlug" Seale ****C-16 & 19 Author: WickedZombie45 KitBash for Generations at War mod by Paul "NannerSlug" Seale ****C-25L Volkoth Unknown Damage Textures and conversion by Paul "NannerSlug" Seale ****D-3 This Ship was created by Jeff Wallace 111wallace111@msn.com ****D-3, D-4 and D-5 Mesh and Textures: Desty Nova Damage Textures and conversion by Paul "NannerSlug" Seale ****D-5W Atra-Hasis Damage Textures and conversion by Paul "NannerSlug" Seale ****D-6 Model Author: Atra-Hasis Using parts and textures by: Pneumonic81, Moonraker Illumination and Break Mod: Wicked Zombie Resized by: Hollis J. Wood Damage Textures and conversion by Paul "NannerSlug" Seale ****D-7 Mesh reworked by Lansing (Mike Callahan) Textures by Lansing Design advice, HEAVY research and additional textural work by Brian Zinkle, Ghost and Anduril. Converted to SFC3 by Paul "NannerSlug" Seale ****D-7L and D-7W Model Author: Atra-Hasis Using parts and textures by: Pneumonic81, Moonraker Illumination and Break Mod: Wicked Zombie Converted to SFC3 by Paul "NannerSlug" Seale ****D-10 Atra-Hasis Converted to SFC3 by Paul "NannerSlug" Seale ****D-16 & 17 Mesh and textures by p81. Damage Textures and conversion by Paul "NannerSlug" Seale ****D-21 Unknown Damage Textures and conversion by Paul "NannerSlug" Seale ****D-24 Kitbashed from Taldren Orion Pirates Klingon Destroyer model Damage Textures and conversion by Paul "NannerSlug" Seale ****D-38 Author: Original Model & textures by Don Woligroski (A.K.A. - Cleeve) Kitbashed and converstion by Paul "NannerSlug" Seale ****D-50 Author: Original Model & textures by Don Woligroski (A.K.A. - Cleeve) Damage Textures and conversion by Paul "NannerSlug" Seale ****F-5 Original Mesh and Textures: Desty Nova KitBash, Damage Textures and conversion by Paul "NannerSlug" Seale ****K'T'Inga Atra-Hasis Converted to SFC3 by Paul "NannerSlug" Seale ****K-6 Captain KoraH Damage Textures and conversion by Paul "NannerSlug" Seale ****K-23 This model was highly modified from it's original form - Captain KoraH Original Pneumonic81 Damage Textures and conversion by Paul "NannerSlug" Seale ****K-30 Kitbashed from Taldren Orion Pirates Klingon Destroyer model Damage Textures and conversion by Paul "NannerSlug" Seale ****L-9 Model Author: Don Woligroski (A.K.A. - Cleeve) Damage Textures and conversion by Paul "NannerSlug" Seale ****L-24 Author : Speaker for the Dead Damage Textures and conversion by Paul "NannerSlug" Seale ****Vorcha: Original Model & textures by Cleeve (A.K.A. - Don WOligroski). Texture recreation by: Harry Finch. Hard point, break model and Generations at war conversion: Paul "NannerSlug" Seale. --------------------------------------- Dominion ships --------------------------------------- ****Breen BCH ****Breen CA ****Breen CL ****Breen DD ****Breen DN ****Breen FF These ships are custom kitbashes of the Breen Warship. By Redragon (Luan Ngo) ****Brinok ST Armada2 model touchup textures:darkdrone port/kitbash:darkdrone ****Cardassian Orbital Defence Platform Modeller: Redragon Conversion/Scaling: Kane Anuenue ****Cardassian Starbase ? ****Cardassian Staryard Original ST Armada2 model sfc:op version:darkdrone ****Cardassian Base Station OriginalST Armada model touchup textures:darkdrone port/kitbash:darkdrone **** Cardassian Freighter Author: Michael Frederick (aka Zorg) Model Credits: 100% original textures, front of ship, mesh by Maggot ****Cheetah SFC2 model Converted for SFC3 by Nannerslug ****Dragon SFC2 model Converted for SFC3 by Nannerslug ****Galor Author: Michael Frederick (aka Zorg) Developed by Scott Brown aka Captain KoraH for SFC3 ****Galor Hybrid Author: Bridge Commander ship Converted by Micheal Pellington Scale, hard points, glows and break model by Paul "NannerSlug" Seale. ****Hideki Author: Michael Frederick (aka Zorg) Developed by Scott Brown aka Captain KoraH for SFC3 ****ISC FF ****ISC DD ****ISC CL ****ISC CA ****ISC DN SFC2 model Converted for SFC3 by Nannerslug ****Janissary ? ****Jem'Hadar Battlecruiser/ Battleship ST armada original modeler/converted: DARKDRONE KITBASH TEXTURE AUTHOR:DARKDRONE Developed by Scott Brown aka Captain KoraH for SFC3 ****Jem'Hadar Fighter ? ****Jem'Hadar Heavy Cruiser Original model from ST Armada texture: TheF0rce modeler/converted: DARKDRONE KITBASH TEXTURE AUTHOR:DARKDRONE ****Keldon Author: Michael Frederick (aka Zorg) Developed by Scott Brown aka Captain KoraH for SFC3 ****Kimal Author: Michael Frederick (aka Zorg) ****King Cobra SFC2 model Converted for SFC3 by Nannerslug ****Komodo Dragon SFC2 model Converted for SFC3 by Nannerslug ****Kulinor original model from ST Armada2 touchup textures:darkdrone port/kitbash:darkdrone ****Lakat (kitbashed from Hideki) Author: Michael Frederick (aka Zorg) Kitbasher: Scott Brown (aka Captain KoraH) ****Legate original ST Armada2 model touchup textures:darkdrone port/kitbash:darkdrone ****Leopard SFC2 model Converted for SFC3 by Nannerslug ****Lion SFC2 model Converted for SFC3 by Nannerslug ****Netel (original BotF model?) converted byCaptain KoraH ****Panther SFC2 model Converted for SFC3 by Nannerslug ****Rasilak original model from ST Armada2 touchup textures:darkdrone port/kitbash:darkdrone ****Reptilicon SFC2 model Converted for SFC3 by Nannerslug ****Sartan original model from ST Armada2 touchup textures:darkdrone port/kitbash:darkdrone ****Tiger SFC2 model Converted for SFC3 by Nannerslug ****Vasad original model from ST Armada2 touchup textures:darkdrone port/kitbash:darkdrone ****Veracidor Author: Michael Frederick (aka Zorg) ****Viper SFC2 model Converted for SFC3 by Nannerslug --------------------------------------- The following ships from SFC2 have been converted for use for SFC3, with glows added by Paul "NannerSlug" Seale: ****Hydran: Hunter Knight Apache Lord Bishop Paladin ****Lyran: Cheetah Leopard Panther Tiger Lion ****Interstellar Concordium: Frigate Destroyer Medium Cruiser Heavy Cruiser Dreadnought ****Mirak Frigate Destroyer Medium Cruiser Heavy Cruiser Dreadnought ****Pirate Destroyer Heavy Cruiser Advanced Cruiser Dreadnaught ****Federation Freighter ****Romulan Freighter ****Klingon Freighter ****Doomsday Device monster ****Crystalline Entity monster no credit- possible ST Armada model ****Space Amoeba monster model author-Terradyhne@gmx.de for ST Armada modified by Atheorhaven **** Andromedan and Tholian ships: SFC Andro models Mesh:Taldren Textures:Taldren 3DMAX TO .MOD: Darkmatrix Frigate: Converted from Klingon Academy to SFC by Darkdrone. Retexture work by Klingon Fanatic. Additional lighting by Joker. All ships: Damage textures, glow and conversion to sfc3: Paul "NannerSlug" Seale ****Kareman Trader Mesh: Desty Nova Textures: Desty Nova Converstion for SFC3 (glows, hard points, ui, damage textures): Paul "NannerSlug" Seale ****Elasi Heavy Cruiser Model: TOS Elasi Heavy Cruiser Modeller: Cleeve/Sandman3d/atheorhaven kitbashed by atheorhaven Textures: Cleeve/Sandman3d/kingconstantine/atheorhaven Illumination: Cleeve/Sandman3d/kingconstantine/atheorhaven UI use for hp/dp: KCA Hardpoints and conversion for SFC3: Paul "NannerSlug" Seale --------------------------------------- These ships were partly converted first from Klingon Academy to SFC2 by Terahdyn's misc ship yards. Paul "NannerSlug" Seale finished the conversions for sfc3 by adding both the break model, damage textures, scaling, hard points and illums (basically everything but the initial textures and mesh). Atheorhaven redid and applied the Illum textures. ****ShakurianFF ****ShakurianCL ****ShakurianCA ****ShakurianDN --------------------------------------- LEGAL --------------------------------------- This Mod and server conatins BETA unreleased material which is protected by the initial install End User Licensed Agreement of Starfleet Command III. Licensed material included in this Mod is not authorized by Taldren or Activision to be stripped, reverse engineered and inserted into nonauthorized materials as such uses are considered to be illegal. This Mod is authorized by Taldren for use in Single Player, Multi Player and the Server in which it was developed to be used with. Material used outside the specifications listed or reverse engineering can result in penalties such as IP address banning from Dynaverse, Banning from Taldren Forums, Computer and Software Confiscation, Federal Copywrite Infringement Lawsuit charges with punishment including a fine not to exceed $250,000. Please use this mod for only the purpose intended. This notification is defined as a Non Disclosure Agreement. Balancing issues, graphical issues such as UI placement or locations of where the weapons fire is considered to be public information and can be posted in public.. hard coded material such as map item interaction, etc, which are unchangable by the Server Admin is considered private information and can only be discussed via Email with any Taldren Beta Test member, Taldren Admin Staff, or the Server Administrator and is not to be posted in any forum that is accessable to the public, whether of not the forum is public or private. Game bugs found when using should be Emailed to the creator of the mod or posted on their forum only due to this being an Unreleased Test Build covered with this NDA. Since this is a Mod, Certain components are licensed material. Components that are not licensed IS NOT MADE OR SUPPORTED BY ACTIVISION OR TALDREN. Please check with Server Admin about which components are Licensed and which are not. Clicking below agreeing to install, you are bound to the terms as stated and covered and you are bound by NDA until such time as the licensed material is released publically by Activion or Taldren or Notification that NDA has been lifted. YOU WILL NOT ATTEMPT TO RESELL OR REDISTRIBUTE ANY PART OF THIS MOD AND WILL CONTACT INDIVIDUAL MODELERS FOR PERMISSION TO USE THEIR WORKS.

Download

17,881 downloads

Uploaded:12/05/2005

sfc3 Beta 2 Patch Build 531 1.01 (OLD)

sfc3_patch_1.01_beta_2_build_v531.exe | 30.3 MB

http://sfc3.filefront.com/file.info?ID=28800

Download

14,963 downloads

Uploaded:11/10/2003

Sovereign Class - Nemesis Version (from BC)

nemesissov.exe | 4.88 MB

technology starship program and first launched in 2373, the Sovereign class was once the most impressive vessel in Starfleet. The Federation's traditional Flagship, the USS Enterprise-E is currently a Sovereign Class The origins of the Sovereign class date back as far as 2338. At this time relationships between the Federation and the Klingon empire had degraded significantly, to the point where war was considered by many to be imminent. The President ordered Starfleet to place a design proposal for a new class of starship with very much greater military capability than current designs. This project was in the advanced planning stage when the loss of the Enterprise-C during the Narendra III incident eased tensions considerably. The warship project was initially to be scrapped, but Starfleet was instead asked to continue the project on a research basis only. Dubbed the Sovereign project it became a theoretical starfleet battlecruiser designed only as a computer model, with specimen hardware occasionally produced to test the design principles. The intention was to create a design that could be put into production with no delay, should a future crisis present itself. The basic design was to be updated every five years so as to incorporate technology advances as they occurred. Initially the Sovereign design was a simple re-working of the Ambassador class, emphasizing weapons rather than exploratory and diplomatic capabilities. In the design updates of 2350, 55 and 60 much of the technology being developed for the Galaxy class project was incorporated, especially in the nacelle and warp core design. The re-establishing of relations with the Romulans in 2364 led to a major revision in the 2365 update, and many elements of the Sovereign went into low rate production in order to establish a stockpile ready for rapid assembly. In mid 2365 first contact was also made with the Borg. The Sovereign project was activated and construction began on the first four ships of the class. However, it was apparent that much of the Sovereigns weaponry was based on that of the Galaxy class - a vessel which had proven ineffective against the Borg during that first encounter. New weapons were in preparation for the next design update due in 2370, but these were not going to be available in the immediate future. It was clear that despite the engineers best intentions, the Sovereign project was not going to meet it's primary goal - to get a warship into service fast enough to meet the crisis now looming. The answer Starfleet settled on was to continue construction of the hull, propulsion, computer, and sensor systems of the ships already under construction but to suspend work on the shield, phaser and photon torpedo systems for three years. Instead, a crash development project was begun to field a small, very easily produced warship incorporating the new weapons - essentially a replay of the Sovereign project in miniature. To cut size - and therefore design and build time - to a minimum the new vessel would only be capable of short duration missions. The vessel would be very maintenance intensive, but would carry only limited stocks of non-replicatable spares. Combined with limited accommodation standards and small fuel reserves the new class would be capable of maintaining full readiness for only six to eight weeks during independent operations, far less than had been envisaged for the Sovereign. An important secondary role of this Defiant class was as a development test bed for the technology which would be worked into the Sovereign project as soon as it was ready. Construction continued on the Sovereigns throughout the late 2360's. With the destruction of the Borg cube in 2366, Starfleet deemed that the threat had reduced to a level which would allow the Sovereigns to enter service before any renewed offensive. The Defiant class was therefore suspended, although the prototype was put into storage rather than scrapped. The lessons learned with the Defiant were incorporated into the Sovereign when work resumed on her weapons, a process which continued after the USS Defiant was reactivated for use at DS9. The switch from photon to quantum torpedoes and the inclusion of ablative armour are prime examples of this process. In addition, the bio-neural computer system pioneered by the Intrepid class was also included. The first of the class was was launched in 2371 as the USS Sovereign, with the USS Honorious due to follow six months later. The loss of the USS Enterprise in that year led to a last minute re-christening of another ship as the USS Enterprise, NCC 1701-E. The Sovereign class has emerged from the dockyards as Starfleets most sophisticated and comprehensively armed vessel. The vessel is equipped with a new variant of the Type XII phaser array - formerly known as the 'Type X+' for security reasons - which equips the Federations most powerful Starbases and deep space facilities. The type twelve has a raw beam power output some 60% more powerful than the Type ten arrays installed on the Galaxy class. In addition the type twelve has a shorter recharge time and can fire a longer sustained burst, giving each bank a combat effectiveness 76.4% greater than a type ten array. Since the Sovereign carries eleven arrays compared to Galaxies twelve, this gives the ship an overall 70% increase in phaser capability. The torpedo armament is similarly impressive. The large quantum torpedo turret forward of the deflector dish is capable of firing five rounds per second, a greater overall rate of fire than the two main ten round burst photon torpedo tubes of the Galaxy class combined. Backup to the quantum torpedoes is provided by four photon tubes; these are located at the base of the engineering section in pairs which face forward and aft. Each is capable of firing twelve round bursts. This gives the Sovereign class the most powerful torpedo armament of any vessel in Starfleet service. The shield system of the Sovereign class is similarly the most powerful of any Starfleet ship; the design was modified just prior to installation in order to increase effectiveness against both high energy tractor beams and phased polaron particles, measures clearly aimed at the Borg and Dominion respectively. Under normal operation the shield modulation frequencies are under the control of the ships computer system, which continually evaluates incoming weapons fire and automatically re-modulates the shields to give the most effective possible defence. It is thought - hoped - that this system will also enable the Sovereign class shield system to prevent beam-through by Borg transporter technology. The warp engines of the Sovereign are of a new design which eliminates subspace distortion effects inherent to standard warp drives, a feature now becoming common on most Starfleet ships. The Sovereign class is currently the fastest vessel in Starfleet, with a maximum cruise speed of Warp 9.9 and a top speed of Warp 9.99 for up to twenty four hours. The very high cruise speed is intended to allow the ship to deploy as rapidly as possible to potential trouble spots. Her Impulse drive system is the most sophisticated model in production, giving the Sovereign class a manoeuvrability equal to that of a vessel one quarter its size. The Sovereign's baptism of fire came in 2373 when a Borg vessel again attacked the Federation. The USS Sovereign herself was too far away to participate and the USS Enterprise - the only other Sovereign in service - was ordered to patrol the Romulan Neutral Zone rather than join the fleet engaging the Borg, a curious decision since engaging the Borg is what the ship was specifically designed for. Captain Picard disobeyed this order and joined the battle in Earth orbit, co-ordinating a mass strike on a weak point on the cube and destroying it. The Enterprise was subsequently pulled into the past by the Borg and almost assimilated. The crew were successful in defeating the Borg and returning to 2373. Captain Picard was subsequently ruled to have been justified in disobeying his orders, and continues in command of the Enterprise. With the advent of the Dominion war it was felt that the Sovereign would need more firepower to compete with Dominion designs. Most especially, the rearward torpedo coverage was felt to be a little lacking. As a result Starfleet decided to proceed with an uprated version of the ship. Three extra aft facing photon torpedo tubes were added, along with two more forward facing tubes; a twin launcher aft of the bridge, a single launcher above the aft hangar deck, a single launcher at the base of the bridge terracing, and a single launcher near the bow. Additionally, four extra phaser arrays were added to the nacelle pylons. The photon torpedo handling system had to be redesigned, which increased the stowage capacity from 300 to 350. This was considered more than adequate for most threats, although with so many tubes available there was a real danger of running out of torpedoes in a major battle. As well as the increased weapons, the weapon range and accuracy was increased by installing the latest sensor and firecontrol systems, and the shield capacity was increased by about 25%. This gave the Sovereign an excellent capacity to withstand heavy fire in a battle. Some thought was given to increasing top speed, but this was abandoned. The Sovereign class Enterprise-E was able to test out the new systems in 2379 when it faced the Reman ship Scimitar. Although the Scimitar greatly outgunned the Enterprise, the Starfleet ship did comfortably outperform the Romulan Norexan class warbirds in the battle. The ship did eventually run out of photons and exhaust its phasers, but it took a considerable degree of battle damage and remained at least partially operational. Should the Romulans continue to produce the Scimitar class ships, Starfleet will be faced with considerable difficulties. It is possible that an even more uprated version of the Sovereign could be produced, but a completely new and much more powerful vessel may be required. Source: http://www.ditl.org

Download

14,615 downloads

Uploaded:23/08/2005

Dominion Wars Mod v4.6.4 Single Download

dw46sd.exe | 170.51 MB

version of SFC3, and delete your SFC3 directory. 3:- Install SFC3 4:- Install the SFC3 Build 531 Patch 5:- Install the DW v4.6 Single Download 6:- Load the game up and check to see if all of the ships are available. If not, try step 8. 7: If you cannot see any new ships - run Dominion_Wars.bat, it's in your SFC3 directory, and try again. If this fails, contact me. 8: If you are using Windows XP - Make sure you right click on SFC3, select Compatibility Options & then Disable Visual Themes. This will stop one of the most common errors SKIRMISH MODE 1:- To run Skirmish Mode, simply go into your SFC3 directory and look for a file called "Skirmish.bat". Run that, and in Skirmish mode, you will now have access to all of the ships the 5 AI races use. 2:- To restore the normal Dominion Wars Mod, simply return to your SFC3 directory, and run the file called "Dominion_Wars.bat" and it will restore the proper Dominion Wars Mod. SHIELD GRAPHICS 1:- This one is simple, if you prefer to have the shield rings around your ship, then go into your SFC3 directory and locate the file called "Shield_Graphics_Restorer.bat". Run that and it will restore your shield graphics. 2:- If at any time you run Dominion_Wars.bat or Skirmish.bat, you will need to run Shield_Graphics_Restorer.bat again to restore the shield rings © 2003 Michael Pellington .

Download

12,867 downloads

Uploaded:23/08/2005

TNG Mega Mod Single File Download

sfc3tngmegamod1file.exe | 302.09 MB

Nov. 2002. This mod is compatible with the 531 patch IF you get the 531 update here: http://sfc3.filefront.com/file.info?ID=27523 This File will detect where SFC3 is on your PC. You will end up with several files on your desktop. TNG Mega Mod.bat activates this mod. SFC3Orig returns you to the original game. Here's a treat: The new Galaxy Class is a Knox1711 conversion/kitbash. He did several registries. One for the Enterprise D, the original USS Galaxy, the USS Odyssey that was destroyed when a Jem Hadar Fighter rammed it, and the Venture class Dominion War re-fit Galaxy. I have included batch files (on your desktop) that will switch to which Galaxy hull you wish to play! cool or what?... HAVE A BLAST! Some new textures will be installed. Orange smoke instead of purple is one.. new atmosphere look for planets. Orig.bat puts the game back to its original state before you intalled this. (if, of course, you backed up the models mentioned above) If you did not back up the models above, you can still play online on GSA and with your unmodded friends, and you will see new versions of the Galaxy, Nebula, Sovereign, Intrepid, and Akira while your friends will see the original game models. The Galaxy Batch files let you select which Galaxy hull you wish to play. Enterprise D, USS Galaxy, USS Odyssey, USS Venture. There's a Dominion Wars.bat sitting in the game directoty for variety as you can select to play just that. Dominion Wars was the 1st part of this mega-mod released early January 2003. There is some new audio here. Look in a directory called Dominion Wars audio in your game directory, and the sounds and voices to your game per these instructions: To install the new audio... use Winzip with no compression. Open Winzip and Windows Explorer at the same time. Browse to your game directory and look for the 'Dominion Wars Audio' folder. Open up the folder inside there called SFCVoice. In Winzip open the file assetssoundSFCVoice.zip. Drag all the sounds in the SFCVoice Folder into the zip file, making sure compression is set to none ('store' if using Winrar). Add the files. Do the same for the SFCSounds. Open up SFCSounds.zip in Winzip. This procedure will greatly enhance your Dominion Wars/TNG Experience, and is required to have the audio work correctly. The Federation gets some new audio to make things seem more authentic, as well as the Dominion. Due to the way this mod had to be done, The Romulans are with the Klingons and will lose thier own exclusive audio. You will hear some Romulan audio with the Dominion. There are new taunts! Gul Dukat, Legate Damar, Weyoun, Jem Hadar (Victory is Life!), and the Founder. Audio credits: Resources: ------------- Star Trek DS9: Dominion Wars http://www.stinsv.com/ Star Trek Deep Space 9 TV Series Star Trek Armada 2 and Dominion Wars TC -> Compiled by $iLk, registered member of SFC3.net Forum silk@gulftel.com Two weapons sounds, Photon Torp, and Quantum Torp, taken from Bridge Commander audio, from http://www.bcfiles.com All new audio files in WAV Format. Upgrades/additions from the Dominion Wars in Jan. 2003 include: Armoured Voyager AND Rhode Island Voyager Series Finale 1999 USS Equinox from a Voyager episode Enterprise C Ambassador Constellation Scimitar (same model as the official Nemesis add on) Galaxy-X TNG Series Finale 1994 New Norway Destroyer Model High Detail USS Voyager Miranda The original game files included here are from the 1.01 Beta 2 patched version of SFC 3 The following folders in assetsmodels will have changes to them. If you do not back them up you can still play the normal game, some models will be different. Akira BorgFrigate BorgCube BorgDiamond BorgSphere Defiant feklhr Galaxy Intrepid klingon_neghvar K'Vort Marauder Nebula PirateFrigate PirateLtCruiser Race_Y_attack Race_Y_light romulan_battle_cruiser romulan_heavy_cruiser romulan_light_cruiser romulan_warbird RomulanDestroyer RomulanFrigate Saber Sovereign vorhca Of the above, There will be completely new models of: Akira BorgFrigate feklhr Galaxy Intrepid Nebula RomulanDestroyer RomulanFrigate Sovereign The rest are gf file adjustments for the UI. _______________________________________________________________________________________________ The following written by my friend Captain Ravenous late 2002.. WELCOME TO THE TNG MEGA MOD FOR SFC: III - Put together by Chris Jones and based on the Capt. Ravenous/Chris Jones re-balancing mod released in Nov. 2002. Rebalance mod readme below... STARFLEET COMMAND III THE WRATH OF RAVENOUS' REBALANCING a mod for SFC3 This mod was created solely for the purpose of bringing the look and feel of TNG Trek battles to your Starfleet Command game. Out of the box, SFC3 looks and feels like the old SFC games, but with TNG ships. This rebalancing mod brings you ships updated with actual starship data as a guide. All ships will come fully loaded already, its up to you to try different configurations. Will you sacrifice manueverability & speed for more weapons and better power? Or vice-versa? Will you take a weaker tractor for a better computer? The refit potential for ships remains endless, as before. This is how the game would have been out of the box had I been balancing the ships. This is what a TNG game should feel like. I hope you enjoy playing this as much as I do. Credit: Capt. Ravenous - main project type-guy leader, I guess (on the original re-balance Mod in Nov.2002 - the basis for this TNG Mega Mod) Chris Jones - the guy that filled the gaps (there were a lot) Modellers - whose models made this mod more interesting, their read-me's are in their model folders. Taldren - for their great game engine and lousy ship balancing, both of which were necessary for the creation of the original re-balancing mod! _______________________________________________________________________________________________ Backup the following folders in assetsmodels of your game directory before install if you wish to keep original models of the ships involved. Akira BorgFrigate Excelsior Galaxy Intrepid Nebula RomulanDestroyer RomulanFrigate Sovereign Eagle Eye made up a strings file that tells you the damage rating of each weapon in the refit screens of any ship. That is included here, in the both the mod and original files, and it has been adjusted for 1.02. I very much debated leaving the Feds, Klingons, and Roms unto themselves and just put the Dominion, Cardassians, Breen in the Borg slot; but did not like the idea of those 3 races having regenerative armour. I went with the following: Playable Race breakdown: Federation Alliance consists of: Federation Ferengi Klingon and Romulan Empires are combined The Dominion Axis consists of: Dominion Cardassians Breen Borg are here because they come with the game. I did not use the Borg slot for the Dominion Axis as it would be unfair for them to have regenerating hulls. Although it never happened in any show, It might be interesting to see a Dominion Battleship take on a Borg Cube. New Models in this mod: USS Defiant Akira Excelsior Galaxy Intrepid (Not USS Voyager) Nebula Sovereign Steamrunner Ambassador Miranda Breen Battleship JemHadar (Fighter) DomBB (Dominion Battleship) DomHC (Dominion Heavy Cruiser - Conjectural) DomHCP (Dominion Heavy Cruiser w/ sensor pod - Conjectural) JemHadarLC (Light Cruiser Fighter - Conjectural) ((above 3 models kitbashed by Ancient Angel - readmes in the model folders)) Galor Class Cardassian Keldon Class Cardassian Hutet Class Cardassian Cardassian Starbase Cfreighter (Cardassian Freighter) DS9 (Terok Nor-Deep Space Nine) So'Na Battleship BorgAssimilator BorgTacticalCube any questions e-mail Chris Jones cjones87@verizon.net Copyright and Distribution Permissions -------------------------------------- THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION TM & (C) ACTIVISION & TALDREN & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

Download

12,229 downloads

Uploaded:08/04/2003

USS Prometheus

sfc3pro2003.zip | 3.94 MB

Bottle' For a full description go here: http://www.ditl.org/ Fed Ships - Prometheus

Download

12,148 downloads

Uploaded:24/05/2009

SFC3:Rexpansion 2009

sfc3rex2009.exe | 146.71 MB

would like to introduce Mr. Scott K. Haskin, who has composed new music tracks for the new release of SFC3:Rexpansion! Enjoy the new music which no one has listened before! [b]Installer Options gives you More Scalability![/b] With the new scripted installer, you may now choose to install the different components to your hard drive. The components are categorized and can be (dis)selected independently. [b] Canon Specs, or More Fan Designs? [/b] Play with SFC3:Rexpansion "Lite" specs to have only Canon new ships added, or switch to Full 2009 specs which includes more fan designed new ships, just in one click from your start menu! [b] Access Custom Skirmish scenarios as, or against Dominion![/b] Four skirmish examples are included in FleetPick for you to command Dominion fleet and conquer Alpha quadrant. Or you may use Spawn 2.0 to engage the great "Bug Hunt"! [b] More minor features available...[/b] [list] [li]Use 9of9's Defiant class instead of P81's.(optional)[/li] [li]New in-game mouse cursors.[/li] [li]Engage Dominion in large or small campaign maps, with different missions.[/li] [li]New free for all skirmish script with more environment types to choose.[/li] [/list] Download it now and follow installation instructions!

Download

11,699 downloads

Uploaded:23/07/2003

The Neutral Zone Mod

tnz.exe | 149.73 MB

with over 20 new missions. It sticks very closely to the original game mechanics (unlike DW). It is currently the most popular online sfc3 mod, which runs on a high-speed server allowing up to 60 players at one time. The installation instructions are below.

Download

9,916 downloads

Uploaded:05/05/2010

SFC3 Upgrade Mod 2.3.1 (all-in-one version)

sfc3_upgrade_mod_2.3.1.zip | 153.61 MB

(almost all are canon, not a gazillion fan made kitbashes), faster gameplay and a 7 race map for conquest mode. Ships of the new races (Dominion, Cardassian and Ferengi) are also playable in skirmish mode as are all of the original ships. Game balance is mostly intact, except that large slow ships will have a better chance of hitting smaller, faster ships (I never liked the idea that 2 or 3 frigates could defeat a battleship by simply circling around it).

Download

9,637 downloads

Uploaded:02/09/2005

Near Distant Future

ndf18sd.exe | 197.2 MB

selection of ships than in the original version of the game. Fed/Klingon has 80 ships, Cardassians 42, Romulans 43 and Pirates 55 so you have plenty of ships to choose from. Check out the pictures below of some of the models. To install: 1) Fresh install of SFC3 2) NDF v1.8 No need for patches as they are included in the mod

Download

9,099 downloads

Uploaded:18/11/2002

Model Tools

sfc3_modeltools.zip | 4.72 MB


Download

8,898 downloads

Uploaded:14/08/2002

Star Trekking across the universe

star_trekking.mp3 | 3.23 MB

a good laugh off of it, so step of the bridge and listen to this! - Pro-Filer

Download

8,349 downloads

Uploaded:03/01/2003

Delta Flyer

deltaflyer.zip | 1.34 MB


Download

8,036 downloads

Uploaded:08/04/2003

Hecate - Fed Heavy Battlecruiser

hecate.zip | 7.03 MB


Download

7,787 downloads

Uploaded:08/08/2003

X-Pack 1.2

xpack_update.zip | 5.86 MB

new ones: Excelsior-X Akira-X Federation Advanced Defence Platform sadfly there are no weapon updates as of yet but there is some spec modifications. but one of the best things about this is the fact that it has an Installer and Uninstaller. Download now and bask in the gloy of being a person who has downloaded it.

Download

7,555 downloads

Uploaded:06/03/2006

SFC3 - A New Dawn

sfcand_v0.4.exe | 231.42 MB

Andromeda and Babylon 5. There are also 4 non-playable races Alliance (Mixture of other sci-fi series), Star Wars, Freelancer and Federation. Scroll down for a full ship list each race has at least 5 ships at the moment when finished it will have between 15 and 20. Over half have around 10 at the moment so you have plenty to choose from several new sounds and textures have been changed. Also in the root directory there’s an race swap.html which will run an installer which allows you to change between the races making Battlestar Galactica (New and Old Ships) , Stargate (SG1 and SGA), Andromeda and Babylon 5 non-playable and Alliance (Mixture of other sci-fi series), Star Wars, Freelancer and Federation playable. To install: 1) Clean sfc3 off cd 2) 534_b patch [url="http://starfleetcommand3.filefront.com/file/sfc3_beta_patch_v534b_all_languages;28800"]HERE[/url] 3) A New Dawn v0.4 You can go to SFC3 - A New Dawn website [url="http://anewdawn.sfc3files.com/"]HERE[/url] or there forums [url="http://anewdawn.sfc3files.com/forum/index.php"]HERE[/url] Ship List Including Class’s: SGC X-301-FF needle-FF Gouldglider-FF F-302-FF Puddle-CL teltak-CL Alkesh-CA Pyramide-cA x303-DN Haltek-DN Daedalus-BB prodaed(Prometheus and Daedalus Hybrid)-BB Asguard Mothership –BB Oneil Class -BB Andromeda Heritage Class-DN Leviathan-CA Magog World Ship-BB Nietzchian-DN Pax-CA B5 ShadowBattlecrab-FF Sharlin-FF Explorer-CL Hyperion-CL Vorchan-CL Omega3v-CA ShadowBattleship-CA Victory-CA Whitestar-CA GQuan-DN Nova-DN OmegaX-DN VorlonDreadnaught-BB Warlock-BB Battlestar ViperMK2-FF/SH radier-FF Battlestar-BB Basestar-BB Battlestar Old-BB Basestar Old-BB (Non-Playable): Federation Delta Flyer-FF Nova-FF Constitution-CL Defian-CL Intrepid-CL Steamrunner-CA Excelsior-CA Ambassador-CA Akira-CA Galaxy-DN Achilles-DN soverign-DN Excalibur-BB Prometheus-BB Starwars tie-f-FF Storm-FF YWING-FF Bwings-CL tie-i-CL Millenium falcon-CL neb-bi-CL sci-CA corvettei-CA tie-b-CA StarDestroyer-DN Interdictor2-DN CorellianDreadnaught-DN Imperial_Star_DestroyerII-BB Death Star-BB Alliance Only has a couple of ships included will be finished off later tardis DeliveryShip MatrixHov Protector reddwarf Freelancer Most of the ships from the popular game Freelancer have been included CO_Bloodhound CV_Starflier CV_Startracker LI_Defender LI_Patriot BR_Cavalier BR_Crusader BW_Dagger CV_Hawk KU_Drake BR_Clydesdale BW_Dromedary CO_Mule KU_Drone LI_Rhino RH_Humpback BW_Stiletto KU_Dragon NO_FIGHTER OR_Anubis RH_Banshee BW_Sabre CV_Eagle CV_Falcon RH_Valkyrie

Download

7,370 downloads

Uploaded:15/01/2003

Taldren Model Viewer

taldrenmodviewer.zip | 222.32 KB


Download

7,038 downloads

Uploaded:23/08/2005

Generations At War

gen201update.zip | 738.22 KB

in single player missions properly. (2.0.1) 4) Klingon ships now show up when they are supposed to in battlefest. (2.0.1) 5) New default battlefest include ships from all eras. (2.0.1)

Download

6,888 downloads

Uploaded:12/05/2005

SFC 3 Beta Patch Build 531 - GERMAN

sfc3_patch_1.01_beta_2_build_v531_ger.exe | 1.47 MB

http://www.sfc3files.com/file.info?ID=29200

Download

6,829 downloads

Uploaded:24/11/2002

SFC3 RE-BALANCING MOD: Capt. Ravenous and Chris Jones

sfc3rb1.exe | 11.58 MB

activated with a batch file. A batch file is also used to return to the original game. This mod is for the original release of Starfleet Command III, version 1.00 Install instructions included in the file...

Download

6,360 downloads

Uploaded:28/03/2003

Black Elk - Federation Battleship

sfc3-blackelk.zip | 2.04 MB

Black Elk very formidable and tough to disable. The phaser banks are the blue band on the saucer rim. Their position allows them to fire in all directions, also they constantly have power to them. This reduces their recharging time. Class: Battleship (BB)

Download

6,191 downloads

Uploaded:27/08/2007

SFC3: Rebalance Expansion 2007

sfc3rex_2007.exe | 95.33 MB

Pelican\'s missions! - 12 new ships added, including 5 canon ships and 7 non-canon ships, all came with completed damage textures! And lots more awaits you to discover! Features compared to stock SFC3 game: - New models for 16 canon ships! - Various non-canon ships and stations retextured! - Damage textures for ALL ships and stations are remade! - ALL planets are retextured! - Enhanced special effects textures, e.g. shields, atmosphere, explosion, etc. - Weapon arcs on various ships improved! - Added new hardpoints on multiple canon ships! How to install it? You need to... 1. Install SFC3 from the CD. 2. Install SFC3 v1.01 beta2 build 534B Patch. 3. Install SFC3 RExpansion 2007.

Download

5,892 downloads

Uploaded:15/02/2008

True Trek Mod

sfc3ttm.zip | 77.38 MB

well Some Game modifications include... 1. Over 25 new ships all balanced to Realistic strength. 2. More hardpoints and weapon space for every ship in the game. 3. Torpedoes are now more powerfull (It is now worth the wait for plasma torpedoes) 4. Mines now become hard to see once active (you can still notice them, if you look hard) 5. Starbases are now VERY powefull. They have alot more health and weapons. 6. 4 Dominion and 3 Cardasian ships added and playable in skirmish mode. Cardassians are included in the Federation and Dominion in the Klingons but are made so that they don't appear on the ship purchase list in the Campaign. 7. New Conquest Campaigns, GALACTIC WAR, which include the Dominion as a race on the map 8. Ships you encounter on a conquest are now either the default loadout ship, or a BF version which is a fully upgraded version of the ship. 9. The Scimitar is added, has 24 weapons, double strength shielding and type 5 Klingon disruptors. 10. The Campaigns still work fine and are more challenging. 11. Non-Playable races such as the Frerngi, Pirates and Rakelli have more weapons and overall better ships. 12. Type-SB warp cores now available for all races and supply 500 power. 13. Borg can now equip type 1 shields on their ships. 14. All ships have a zero arc hardpoint which can be used for equiping antimatter minelayers 15. The Enterprise has all of the weapons it has in the Movie Nemesis 16. Many, Many other minor modifications. Full Ship List... Federation: -Saber -Nova -Miranda Refit -Norway -Steamrunner -Centaur -Constellation -Defiant -Intrepid -Excelsior Refit -Ambassador -Akira -Nebula -Galaxy -Sovereign -Prometheus -sovereign Refit Klingon: -B'rel -K'vort -K'tinga -Fek'lhr -Fek'lhr Refit -Vorcha -Neghvar Romulan: -Talon -Falcon -Shrike -Hawk -Raptor -Valdore -Warbird Borg: -Pyramid -Pyramid Prime -Diamond -Diamond Prime -Sphere -Sphere Prime -Cube -Tactical Cube Dominion Alliance: -Hideki -Bug -Galor -Keldon -Breen -Vorta -Founder Non-Campaign Ships: -Oberth -Akula -Constitution -Constitution Refit -Excelsior -Romulan BOP -Romulan K'tinga -Scimitar -Deep Space 9 -Ferengi Marauder -Delta Flyer -NX Non-Playable Ships: -Rakelli Frigate -Rakelli Cruiser -Pirate Frigate -Pirate Cruiser Installation: -Un-zip the contents of this zip-folder into a temporary folder -copy the contents of the folder named SFC3 TTM into your C:\Program Files\Activision\Sfc3 folder -your computer should automatically place the files in the correct place when you click on "yes"

Download

5,614 downloads

Uploaded:23/08/2005

TNG Mega Mod Update to Patch 531

tngmegamodupdateto531.exe | 34.81 MB

grey box next the install directory listing. It\'s not just a spec update, there\'s new audio and music - new sound effects (check out the Fed Quantum torpedo and phaser audio) - and new music for the Feds and Klingons. The DS9 theme (rock version) is your race and ship select screen music. You\'ll see.. The new audio will automatically be installed, no need to mess with WinZip. Install in this order. 1. The game (of course) 2. Patch to 531 http://sfc3.filefront.com/file.info?ID=27290 3. TNG Mega Mod Single File Download http://sfc3.filefront.com/file.info?ID=19638 4. This file OR 1. The game (of course) 2. Patch to 531 http://sfc3.filefront.com/file.info?ID=27290 3. The six parts of the mod here on SFC3 Files 4. This file Have fun! - Chris

Download

5,540 downloads

Uploaded:28/11/2002

USS Rhode Island

ri.rar | 6.33 MB

ship has hardpoints on all of its phasers and 3 torpedo bays. on Default settings on both ships I defeated a Galaxy Class in SFC3. I was suprised sense this ship was supposed to replace the orberth class vessel. you will need Winrar to open it. For people who has never used it, its exaclty like Winzip.

Download

5,354 downloads

Uploaded:18/11/2002

Map Editor

sfc3_mapeditor.zip | 58.21 KB


Download

4,983 downloads

Uploaded:15/01/2003

Griffin Class

griffin.zip | 1.13 MB


Download

4,941 downloads

Uploaded:19/04/2005

Hardpoint Editor

hardpoint_editor.rar | 896.89 KB


Download

4,921 downloads

Uploaded:03/11/2002

Game Trailer

sfc_3_final.zip | 22.36 MB


Download

4,581 downloads

Uploaded:04/06/2003

SFC3 Realism Mod 3

sfc3_realism_mod3.zip | 28.09 KB

to add to the realism. This is in zip form, so you'll want a program like WinZip, or WinRar. Windows XP/2000 can extract zip files as well. What this does and why I did it: It makes all four of the major races have better ships, more true to the TV series. All shields are stronger, regenerate a little faster, and item mass settings have been tweaked. I found it foolish that most ships would have many of their weapon hardpoints empty. Why would Starfleet not equip phasers on all the emitters? Why would Klingons not want more firepower on their ships? Why would Romulans equip Warbirds with type 2 cloaks and Level 3 armor? That's just asking someone "please squash me like an insect once I cloak" Nonsense! I fixed this, and changed the default loadouts of all the ships. Thus making the AI more challenging without having to make variants for all the ships and reselecting them after every skirmish, and resupplying your ships with marines and shuttles.. One word. Tedious. All ships now start fully supplied with mine/marines/shuttles. You can get a weapon in every hardpoint, provided you don't choose the best weapon and put it everywhere, of course. Making battles more fun, and more tactical. Subtle changes in weapon damages and warp core power output, alot of little things here and there to make it all more realistic. Cloaking ships aren't so ignorant in their cloak usage. I noticed they would often cloak right in front of me, letting me hold my torpedoes until that moment. Made them dreadfully simple to defeat. They are much better about that now.ealism_Mod2A there was a problem with it and this is the replacement (sry i nicked it fof the previous one) (archerj12)

Download

4,369 downloads

Uploaded:12/05/2005

Starfleet Command Orion Pirates Official Last Patch

sfcop_patch_2500-2552.exe | 18.57 MB

from the Taldren Forum.. Anything noted is of purely an academic nature. 2.5.5.2 is the last patch for OP. Fin, Nada Mas, Zippo, Zero, Zilch. Thanks, Dave Kudos to Dave and the beta testing team at Taldren.

Download

4,363 downloads

Uploaded:07/07/2004

enterprise nx-01

nx011.zip | 735.56 KB


Download

4,354 downloads

Uploaded:23/12/2002

Sovereign Refit

sovereign_refit.zip | 389.03 KB


Download

4,281 downloads

Uploaded:23/08/2005

Dominion Wars v4.7 Beta 1.0 Released for Testing

dw47.exe | 174.79 MB

latest one) http://www.sfc3files.com/file.info?ID=28202 4:- Download and install DW47.exe 5:- At the end of the installation, you\'ll see a dos window pop up, this is the mod installing the the Damage Textures, it usually takes a minute or so to complete. DONE!! Beta Notes A lot of this stuff will seem completely new to most of you. To the few old school DW players, you\'ll recognise how I\'ve set out the primary weapons. And that\'s the first thing to note, all the Weapon types are very different from each other. Balance should still be there, but they are individual. All races have available 2 types of Primaries, one is stronger than the other. (The Fed Phasers are technically their weaker Primary, but still very good, that\'s because their strong primary is not as good as others, the Pulse Phaser) You\'ll also notice a distinct lack of Heavy Weapons. No more than 4 to a ship, except for special ships. But Heavies are VERY powerful. Romulans must note that they have only one Plasma on their ships, they can\'t refit it. But Plasma is incredibly powerful. (hopefully not too powerful!!) Outside of that, the best heavy is the Quantum Torpedo. Every ship comes with an Anti-Matter Minelayer, that\'s because the ordinary Mine is useless in the mod. the Anti-Matter is the exact opposite of useless!! Don\'t bother trying to remove it to get an extra heavy spot - it has 0 direction in it\'s arc. Ship Classes Any ship marked (SP) is a Special ship, it has extra mass and is deliberately better than the other ships. There are 10 for each race (8 at the moment for the Rommies, they have 2 more to be added this week). Some are very special, like Torpedo Cruisers, others are just improvements on the standard for their class. The name of a ship describes what the ships Refit is likely to be like. If it says \"Fek\'lhr Class Armoured Attack Cruiser\" - expect a high rating in HullMass & probably weapons mass. With less Shields. Shields, Armour & Hull - And of course, SizeClass Shields are the best defense on the game, let me make that clear. They are stronger than all other types of Defense, 4xMax Shields = 8000 strength. Max Armour + a BB\'s Hull = 9000 Strength. You do the math!! SizeClass is high with big ships, you\'ll find that BCH\'s and DN\'s make the better PvP ships, while BB\'s usually require an escort of some kind due to the lack of speed. (they can take a pounding though) Speed & Maneouvrability One of the most important things for this mod is to get the Speed & Maneouvrability back on to a more realistic level. It\'s been off the scale in the past few releases, I want that fixing in this mod. Any ship that can do Speed 100 without stripping off too much, I want to know about it. Same with uber maneouvrability, I want to know about it. Standard non-Fast ships should do between 40 & 75 Speed, and between 1.0 & 3.0 Maneouvrability. Ships marked \"Fast\" should do a little better than that. I especially want to know the effects of \"shield stripping\". What I need you guys to do for me Basically, the mod comes without any ship loadouts, you\'ll have to do them yourself. What I want people to do for me, is to refit a ship using as much mass as they possibly can. 95%+ loadouts. Save them in a CustomLoadOut and send them to me. And I need all of the player ships done before the end of this week. Secondly, the obvious thing, balance testing. I haven\'t had time to beta test any of the ship setups, though I have balance tested the weapons a little bit. Some of them may be out of whack, let me know if there are issues with any of the ship loadouts. mdcobbin

Download

4,242 downloads

Uploaded:05/09/2005

Near Distant Future Patch

ndf181.exe | 438.65 KB

when an Excelsior II is destroyed · Fixed Galor D UI Images · Fixed Starbase Prices

Download

4,105 downloads

Uploaded:14/12/2002

SFC3 Re-Balancing Mod Update (Part 2)

sfc3rb2.exe | 210.97 KB

Starships, I have balanced this data out along with how SFC3 runs to bring good balance to the game. 2. A lot of ships have had weapon hardpoint changes to better reflect the TNG universe and for better balance. 3. Though I didn't give shields to the Borg, you will fear them again. Though I couldn't fix the "Borg Cube Ram" problem people talk about, the "warp core rape" shouldn't be much of an issue anymore. 4. Weapons have also been rebalanced, with the reduction of the torp burst-fire in the upcoming SFC3 patch in mind. 5. The mod will be playable in singleplayer, multiplayer (if all players have the mod), or dynaverse (should someone wish to run it as a Dynaverse server). I would like to send a big thank you out to the following people for their help with this mod: Chris Jones, Andrew Ames, Ben Golsky, Chris McCallum and Stephen Pehrson for beta testing the mod and helping to make it better. And a special thank you to Rick W. Without you, Rick, this mod could never have been made. KNOWN ISSUES: -Combine this mod with other mods at your own risk!!! -The Valdore is WAY too big, but I'm not a modeller. Perhaps someone will make a smaller one. (?) -Any game-engine bugs will appear in this mod as well. For mod support, contact Capt. Ravenous at: capt-ravenous@shaw.ca

Download

3,998 downloads

Uploaded:16/11/2002

Ship Mass Mod update

sfc3modv11.zip | 3.99 KB


Download

3,992 downloads

Uploaded:21/11/2002

USS Avatar - A

avatar_11.zip | 5.69 MB


Download

3,926 downloads

Uploaded:02/07/2004

Any Device and Prestege Cheat

russmodpack.zip | 13.59 KB

ship from any race (except the starbasses) The Meta Assets Folder Contains A modified File So you Start the game off with a ton of Prestege (It will be hard to spend it all) This is my first file mod im subbmiting... I am interessted in any feadback you might have (good or bad). By all means email me at: generic203@yahoo.co.uk Enjoy Russ Credit goes to me (Thanks Russ) and the Developers for Creating this Kick Ass game.

Download

3,906 downloads

Uploaded:18/04/2003

Aegean Class Destroyer

aegean.zip | 969.68 KB

kitbash it or what ever. Only let me know if you come up with something really good so that I can have fun with it too. After Installation this will show up as a Norway variant.

Download

3,730 downloads

Uploaded:29/04/2004

GalaxyX class

galaxyx.zip | 3.81 MB


Download

3,624 downloads

Uploaded:16/10/2003

Music Replacement for SFC3

newmusic.zip | 17.43 MB

ambient music will now be the theme from Deep Space Nine (Rock version). 2. The Federation main music in game is now the TNG TV Theme. 3. Occasionally in Federation Battles you will hear the 1st Contact com chatter. 4. The Klingon Main music and battle music is now the Klingon Imperial Theme! Installation: The first thing you should is back up the file; (Your game directory)/assets/SFCMusic.zip. You'll need Winzip here to add the new audio. Open Winzip, and browse to: (Your Game Directory)/assets/sound and open SFCMusic.zip. Open Windows Explorer and browse to (Your game directory)assets/sound. Drag and then add the mp3 files you see in assets/sound into Winzip, making sure Winzip is set to no compression. IF YOU USE ANY OPTION EXCEPT 'NONE' IN WINZIP YOU WILL LOSE ALL THE MUSIC IN THE ENTIRE GAME!' Be careful. That'll do it! - fire up the game and have fun. Credit for getting this to work goes to Towelie on the Taldren Forums. Lotsa people are going to be happy. I predict many SFC3 Music Mods coming our way, lol. Chris Jones

Download

3,579 downloads

Uploaded:30/06/2008

SFC3: Rexpansion + Minidw full installer

sfc3rexdw.exe | 130.03 MB

need to patch SFC3 to 534B first. Enjoy!

Download

3,555 downloads

Uploaded:29/04/2004

Miranda class

miranda.zip | 4.82 MB


Download

3,541 downloads

Uploaded:19/03/2008

True Trek Mod Patch

sfcttm1.1.zip | 36.86 MB

Neghvar and Warbird It will also remove the invalid campaigns that didn\'t work that were on the campaign selection list and add one that works.

Download

3,451 downloads

Uploaded:25/12/2007

Orion Pirates Enhancement Package

op_enhancement_package_v5.0.exe | 189.61 MB

created by the Starfleet Command community for use with Orion Pirates including game modding tools. Below are the installation instructions.. please follow them closely. Total Package Install Content : SFC OP Patch v2552 Full Installer (out of Box SFC OP installation only) SFC OP Bonus add on (Taldren Bonus install CD Content) OP Plus v4.0 Shiplist installers and OP Plus v4.0 Hardcore [Xenocorp Edition] by Firesoul EAW to OP Conversion scripts with *.MCT single player setup files by Firesoul Sulu Bonus EAW to OP conversion scripts by Firesoul Complete Evil Dave OP Mission scripts by Nuclear Wessels EEK Dynaverse mission package by Karnak including the EEK *.MCT single player campaign files Fighterlist.txt and Shiplist.txt as converted by Karnak for use with the EEK mission scripts in single player (located in Assets\\Specs\\EEK Shiplist), Included is also OP + v3.4 Elkarnak version Shiplist and ftrlist files. OP Patrol Scripts v4.1 and Convoy Raid mission by Tracey Greenough updated Oct. 2005 Dynaverse 2 Model Pack by P81 and Atrahasis Co-OP Ace Script v4.0 as modified by Firesoul Sector Assault v1.1 for Orion Pirates by MagnumMan EZ-INI game set up utility by MagnumMan ShipEdit EAW and Shipedit OP by EagleEye Softwae Group Fests + v1.1 by Firesoul SFC-OP mini-updater created 11-06-2004 by Firesoul In game Model Testing Script v1.23 for single race by Firesoul In game Model Testing Script v1.00 for all races by Firesoul In game Model Testing Script v1.00 for bases only on all races by Firesoul Taldren Model Viewer by Taldren Centauri Vaughn\'s Fleet Pick 2.A Centauri Vaughn\'s Team Starfleet Battles 3.0 Mission Pack Strat\'s Mod Chooser v6.5 Dynaverse Server IP correction *.gf file Custom conquest campaign *.mct files for single player by Pestalence using Nuclear Wessels scripts. Conquest campaigns now utilizing the Conquest game map and conquest MetaMap.gf file as fixed by Pestalence. EAW to OP Custom Single Player campaign *.mct files created by Pestalence which incorporate Nuclear Wessels scripts into the EAW to OP conversion. Updated Dynamic Link Library files (*.dll) for improved net stability, reduced lag, and enhanced graphics as discovered and tested by Pestalence. File origin is from Taldren in the SFC 3 game. Additional sfc.ini entries included for Orion Pirate races ship engine doubling, Sets Auto-Film off by default, gives options to manually change Hidden race and BVP for GameSpy Arcade matches and TCP/IP matches, and turns on volley info to show number of internals scored once you breach enemy hull. Any other credits are included in the additional readme.txt files installed for NW OP Missions, OP + installation, and EEK OP Missions in the main Starfleet Command Orion Pirates Directory. Installer Options : Each installer above contains 4 install options : 1) Install patch v2552 with OP+ v5.0 with models 2) Install patch v2552 with OP+ v5.0 without models 3) Install OP+ v5.0 with models but without patch v2552 4) Install OP+ v5.0 without models and without patch v2552

Download

3,384 downloads

Uploaded:21/07/2003

SFC2 TNG Multi Era Mod (Part 1)

cjmodelspart1.zip | 378.13 MB

sounds. you'll need to download this, part 2 of the models (will be uploaded later) and some other updates to get the entire mod, install instructions are in the readme. (this file originally uploaded by Book)

Download

3,345 downloads

Uploaded:14/04/2003

Steamrunner

steamrunner.zip | 2.33 MB

the Miranda and Excelsior class were performing adequately as mid sized cruisers and destroyers, these designs dated back between 50 and 100 years and were lagging behind the latest technology despite frequent refits. Rapid expansion of the Federation was also putting a great strain on both the exploratory and defence capacities of Starfleet, and although the Nebula class was under development Starfleet was predicting that it would be unable to meet all of its commitments by 2365. The Steamrunner design was fielded in the early 40s along with the Saber as part of a major fleet wide programme of modernization. Essentially the Steamrunner's serve a similar function to the modern day Intrepid class - a smaller, faster counterpart to the cruiser class ships which would be deployed in large numbers to augment the more capable designs. The first of the class was launched in 2342, and series production began after a six month flight test programme. The Steamrunner introduced several innovations into Starfleet; she was the first to be equipped with an isolinear computer system rather than the duotronic system then in use. Her hull form was also rather unusual in appearance; the angular profile of the primary hull was claimed to be an inherently stronger shape than the traditional circular/elliptical shape, allowing a reduction in the thickness of the structural beams which decreased the overall vessel mass by some 12%. This made for greater acceleration at both impulse and warp. However, some flaws have surfaced in the design; Steamrunner class ships which engaged in extended periods of high warp speed found some cracking in the structural members of the primary hull. Several fixes were tried to correct this problem; Starfleet finally found that a combination of a modified Structural Integrity Field system and slight changes to the Warp drive itself eliminated the harmonic vibrations which were causing the problem. Those vessels already damaged had to have some of their main hull support structure replaced, a task which set construction of the class back some time. Although the Steamrunner is relatively limited in its capabilities to perform scientific and exploratory functions compared to a larger ship, its real difficulties lie in the diplomatic area. Like the Intrepid class which is now replacing it, the Steamrunner is capable of holding only limited diplomatic venues. Despite this the Steamrunner's have proved their worth in diplomacy, helping to settle many matters in sparsely populated areas where Starfleets "big guns" rarely make an appearance. Today the Steamrunner is beginning to take a more back seat as the Intrepid class becomes more common. The last few years have seen many units of this class moving from the outer territories to the core of the Federation. Thirty six of the class were recently been rebuilt as border patrol craft. This involves a reduction in Shuttle craft Facilities by approximately 50% in favour of a larger load of photon torpedoes and a refit to the shield generators. Serving with the Typhon Sector Fleet, these ships were heavily involved with the Borg attack of 2373 where they suffered severe casualties. More recently Steamrunner class ships have been serving as scouts during the war with the Dominion. Losses here have also been significant.

Download

3,304 downloads

Uploaded:07/11/2003

SFC1 Multi-Era Mod

sfc1_full_original_mod.zip | 121.53 MB

Generation/Multi-Era Mod by Chris Jones. Starfleet Command by Interplay, All new graphics, ships, and sounds have various authors. 1. Run this file AGT.exe. Extract the AGT to your Starfleet Command game directory folder. 2. Run the AGT file in the game directory - it will copy files and setup folders in a new directory called \'AGT\' -follow instructions - The sfc folder will be a backup of your original graphics and important files. 3. Run this file - sfcngsetup.exe.. It will extract all files to your new \'themea\' folder in the AGT folder under Starfleet Command. Under 2 megs. 4. Create a directory in your \'themea\' folder called \'sfcngmodels\'. 5. Run the files - sfcngmodels.exe AND SFCNG71001.exe 6. Run the file sfcngsounds.exe. The audio files will go to your original sounds directory under assets in the Starfleet Command folder. Nothing will be overwritten - these are new file names. Just under 5 megs. 7. There will be a batch file in the Starfleet Command directory called \'themea\'. Rename it to SFCNG and double click on it. It should then copy all needed files into the game and run it.. ENJOY. 8. To play the original game again - click on the sfc.bat file in the C:\\Program Files\\14 East\\Starfleet Command directory. More... I\'m using the Orion positions for some Fed ships. The Federation, and all races, got TNG era ship I could find, and the specs are balanced. There are some movie era ships as well. There is some other cool playable stuff - like Starbases, Freighters, Fleet Repair Docks, Defense Platforms, etc. I\'m a big fan of the scriptmaker program, FMSE, available at the Shipedit site. All new weapon sounds (I left the original phaser 4 intact because I like that one), new shield hit sound, New graphics for shields, mines, photons, hellbores, fusion, explosion, plasma. Fusion cannon looks like pulse phasers, for use on the Defiant. There are 4 different Defiant models in the Federation. The graphics I have downloaded from Starfleet Universe. Some new sounds for TNG era from Star Trek: The Next Generation TV show. I have enhanced them myself. Reign1701A provided us with a lot of the sounds. Ship names are different. The names are TNG Era. The BPVs are calculated using ShipEdit version 2 released 5/31/2000 by Eagle Eye Software.. Weapon Names are different: Pulse Phaser instead of Fusion, Quantum instead of Plasma R Adv Photon instead of Plasma F, MPS (Metaphasic shield) instead of ESG All races have a playable freighter, Starbase, and Fleet Repair Dock. Federation - Lots of new ships, TNG and movie era, Enterprise E is Battleship, There\'s a new Fleet Repair Dock (Its BIG!) from the Valley of Death site, among others.. Klingon - Many new ships, TNG and movie era - a lot from Newships Project - nicely done by Newships Project. Romulan - some new Warbirds, TNG era ships, general cool stuff including a nice Assault Frigate. Lyran - Special balanced modifications for the TNG era - some new models. The Cardassians reside here, and have a Starbase - The Gorn SB was re-textured with Cardassian Keldon Class textures, from Valley of Death site. There is a Cardassian Fleet Repair dock - from Valley of Death site. The Ferengi are also going to reside here in the future. Hydran - Dominion infiltrated - The Dominion and Breen ships have taken up residence here. A few Hydran ships remain. There are 2 Dominion Starbases, one based on the Hydran SB, and the other based on the Lyran SB (re-textured). There\'s a bunch of Jem Hadar fighters as well. Gorn - The Borg are here! Lots of them! - Occasional Gorn! Orions - only in certain missions.. Notes: This mod requires version 1.03 of Starfleet Command and is Gamespy compatible! There are missions for the mod included in the zip - a separate zip file. Put them into assets/scripts. No Screenshots for now..

Download

2,954 downloads

Uploaded:02/07/2004

SFC: OP TNG+ The Universe at War (Part 1)

tngmodforop1filetemp.exe | 582.04 MB

an OPEN BETA. Instructions: From a fresh OP install do this.. 1. Fresh OP install from CD 2. Patch to 2552 http://sfc3.filefront.com/file.info?ID=20521 3. Install Firesoul's OP+3.3 (Models version) Get it here: http://www.dynaverse.net/forum/index.php?topic=163322487.0 4. This file 5. Part 2 of this mod http://sfc3.filefront.com/file.info?ID=27487 You'll end up with some batch files on your desktop. Thier function will be obvious. 2552, 3.3, or Part7 Beta. The batch files will copy either 2552 files, 3.3 files, or this mod's files into your game. No need for multiple installs of OP. This is now a Multi-Era mod - and uses portions of Firesoul's OPPLUS 3.3 for early and mid eras. You need to have that installed first. For Technical support with installs of this mod see RFA Hoggie and RH Pride - in the Orion Pirates Lobby of Gamespy Arcade almost every evening. This has many, many changes from the first six parts. New Weapon Graphics New Sounds - Borg & Dominion Taunts - lots more New Ships (Andromedans, Aliens, Early ships, Playable Doomsday Machine, etc..) Federation PFs (no more Raven III's - no more Fed Fighters at all) Romulan and Klingon specs to equal the BPV of the Federation. - Balance? - We are doing it! Known Bugs: There at still some ??? you'll see in the game. Getting rid of them is a monumental task and am ongoing process for a mod this big. Cardassian Early Era crashes - for now. Any bugs you come across please E-MAIL me and thanks! Many thanks to RTJustice, Merlin, Hoggie, and Pride from Races of Honour for help with various parts of the Shiplist. Many thanks to the people from the various fleets that have been beta testing this all along. We are not finished! We plan a Dynaverse 2 server for this mod. This mod is happening because of a recent resurrection of the mod by this fine group of gamers, and is growing daily. It is a pleasure to be associated with them. RT Justice, has updated the Borg specs. RH-Merlinfmct87 has done specs for the Andromedans! We are changing the race breakdown to include all of the following: Main Race Slots: Federation Klingon Romulan Borg Dominion Breen Cardassian ISC Cartel Slots: Ferengi Aliens Andromedan Lyran Hydran Gorn Mirak Tholian Some of the Lyran, Hydran, Gorn, and Mirak/Kzinti audio has been transferred to the Cartel slots where they are now. Keep in mid this is a BETA and you'll have a blast with this I'm sure. I'll see you on GSA - - Chris

Download

2,916 downloads

Uploaded:14/08/2004

Hard Point Editor

hardpoint_ediitor.zip | 7.17 KB


Download

2,903 downloads

Uploaded:13/08/2004

USS Premonition

sfc3premonition.zip | 6.18 MB


Download

2,873 downloads

Uploaded:02/07/2004

Constitution class

sfc3andurilenterprise.zip | 1.79 MB


Download

2,810 downloads

Uploaded:12/12/2003

Soulwolf Class

soulwolf.exe | 1.19 MB

as a defalt load out. over all 8.9/10

Download

2,788 downloads

Uploaded:03/01/2003

Integrity (Intrepid Variant)

integrity_v1.1.zip | 1021.18 KB

mod because i wanted an extreme battleship which could hold its own and win against a Borg Cube, and i came up with one of my fav ships and updated it to have a s**t loads of weapons, i have tested this against a Cube and it works like hell.

Download

2,774 downloads

Uploaded:02/06/2009

SFCIII HardPoint Placer

sfc3_hardpoint_placer_v1.9.9_final.rar | 720.98 KB

hardpoints to the specs; you will have to do this manually. A ship's .mod file is required in order to edit the ship. If there is no GF file present, one is automatically generated. HardPoint placement has been enhanced in this version via the ability to snap, lock, use crosshairs, load other ship layouts, and more. Help documentation has been added, just go to Help -> Help to access it. It includes straightforward tips on the features of the utility. So if you have any questions, consult it first. This is the FINAL release of this utility. I believe I've added enough features to make using it as easy an fun as possible without bogging it down with useless complexity. Enjoy... Note: If you do not already have the java runtime, the exe will prompt you to download it and send you to the appropriate site if ok'ed by the user.

Download

2,680 downloads

Uploaded:29/12/2003

NEW Weapons textures

textures4.0.exe | 5.08 MB


Download

2,662 downloads

Uploaded:15/11/2005

SFCIII Stock Ship Replacement

sfc3ssr.exe | 46.22 MB


Download

2,635 downloads

Uploaded:18/08/2005

TOS: Final Frontier

tosfinalfrontier2.0.exe | 145.54 MB

sizes and images. To install mod: 1) SFC3 fresh install 2) Patch 534_b [file=\"28800\"]HERE[/file] 3) TOS: FF 2.0 (this file)

Download

2,560 downloads

Uploaded:07/05/2004

9of9 Uss Defiant

9of9defiant.zip | 2.37 MB


Download

2,558 downloads

Uploaded:14/03/2006

SFC3 - Stargate Command

sfc3sgc_v0.1.exe | 55.99 MB

Other races will be available soon so keep a look out. This version can be played on skirmish for single player conquest. To install: 1) Clean sfc3 off cd 2) 534_b patch [url=http://starfleetcommand3.filefront.com/file/sfc3_beta_patch_v534b_all_languages;28800]HERE[/url] 3) SFC3-SGC v0.1 Heres a ship list for SFC3 - SGC: Earth X-301-FF F-302-FF x303-DN Daedalus-BB prodaed(Prometheus and Daedalus Hybred)-BB Gouald needle-FF Gouldglider-FF teltak-CL Alkesh-CA Pyramide-cA Haltek-DN Asgard Asgard Mothership-BB Oneil Class-BB Acients Puddle-CL

Download

2,528 downloads

Uploaded:02/11/2006

Legions at War mod

legionsatwar35full.rar | 305.6 MB

at War mod[/b] is here and available for downloading! The Legions at War is a dedicated mod that was developed and tested for 2 years for balance. This was done ship for ship class for class. So the balance is even more accurate than the balance patch that was made. For those of you that have never heard of the Legions at War mod, and are more then a bit curious about it, it is a next gen based mod with battleships for all races. Some ships are custom to the GFL (Galactic Foreign Legion) and are in no other mod. The Dynaverse is made at advance player settings and is very hard. Rules are posted on the [url="http://www.gfluniverse.net/nuke/modules.php?name=Forums&file=viewtopic&t=158"]GFL Website[/url], and these need to be read and agreed to. GFL has been running a server since 2/6/2006 and have had no issues, they run our servers till they end on thier own and do not support scanwars dyna's. Please be aware that you also need to download and install the [url="http://starfleetcommand3.filefront.com/file/Legions_at_War_patch;72000"]LAW Patch 3.5a[/url] If you haven't seen the trailer showcasing this mod, [url="http://starfleetcommand3.filefront.com/file/;71979"]download it[/url] here! Refer to the readme for installation instructions.

Download

2,518 downloads

Uploaded:03/01/2003

Re-Balance Mod Single Player Campaign Fix

ravbalfix.exe | 97.32 KB

Campaign.

Download

2,467 downloads

Uploaded:29/10/2004

Birth of the Federation Mod

birth_of_the_federation.zip | 8.56 MB

37 ships federation cardassian romulan ferengi misc

Download

2,430 downloads

Uploaded:21/05/2004

Armada class

sfc3armada.zip | 2.34 MB

class. Before many vessels could be produced, however, the war ended. Currently only 3 ships are in existence. They are the Armada, Royal Oak and the Reknown.

Download

2,414 downloads

Uploaded:26/06/2005

SFC 3 Unofficial Balancing Beta Patch

sfc3_v534_c_unofficial.exe | 40.52 MB

your Hard Drive, name it SFC 3 534_C. 2) Install SFC 3 into that folder so that it will not interfere with your other versions of the game that you play and you know what version it is. 3) After you are finished installing the game, install the patch using the browse option to locate the folder on your hard drive named SFC 3 534_C and run the patch to install into that folder. You will not need any other patch all previous patches are included in the 534_C unofficial balancing patch. Fixes: 1. Added a Federation Battleship similar in looks and design as was included in SFC I and SFC II. 2. Added a Klingon Battleship similar to the DN Negh\'var to keep with the same design theme. 3. Fixed the officer damage so they wont die and or get knocked out so easily and never recover. 4. Gave the Antimatter Mine back to the Borg like they should have to begin with. 5. Added the .INI option for the ability to play without the CD in your drive. 6. Added the .INI option for enhanced shield effects. 7. Balanced Battleship Prices

Download

2,408 downloads

Uploaded:12/05/2003

USS CJones - Heavy Battle Cruiser

uss_cjones.zip | 2.47 MB

considered, like the Sovereign, a Heavy Battle Cruiser. It is named in honor of its Captain, Chris Jones, who pushed for construction of this design. The model author, Joker, originally designed this for my TNG Mods for EAW and OP. This ship is complete for SFC3. Damage textures included for all the bmp files, even the illumination maps. Some parts of the ship that are lit may go dark during battle. Joker did up a lot of textures for this model. Kudos to him. Specs included, and I dare say you'll like them. SFC3 Conversion and Specs by Chris Jones This ship was converted to Bridge Commander in 2002 by the Starforce Team, who did a great job with that. On BC Files it is known as the NCC-1701-G. I kinda made up my own story line for it, as Joker did the ship for me originally. lol.

Download

2,368 downloads

Uploaded:13/08/2002

Federation Vs Borg Movie

fedvsborg.mov | 11.75 MB


Download

2,361 downloads

Uploaded:25/08/2005

Alternate B Expansion Pack Part Dieu

alternateb_expansionpack_v2.2_full_install_reupload.exe | 118.79 MB

once again scoured the shipyards of the community to include new ships which have never been included in any other SFC3 mod. We've also brought back some of the classics. In addition to that, new Battleships have been added for all races. Images of all the ships can be viewed on our website on the wallpaper page. Like the previous expansion pack, new conquest campaigns have been added, so it can be played in single player mode. Garreth has updated the custom map from the first pack to include the new AI only races included in the 2.2 pack. Corrections to some of the ships in the first mod have been made. Details are in the Revision History included with the mod. The 2.1 mod is not needed to use this mod as all of 2.1 fies have been included in this file. This mod was designed with both Singleplayer and MultiPlayer in mind. We have maintained the core stock settings to accomplish this. If you like SFC3, this is a must have. --------------- IMPORTANT INFORMATION --------------------- Installation instructions: PLEASE REMEMBER THAT THIS IS AN ENTIRELY NEW MOD AND THAT INSTALLING IT WILL OVERWRITE OTHER INFORMATION. Uninstall SFC3. Delete SFC3 folder. Reinstall SFC3. Install Beta patch 534b. Install Alternate B Expansion Pack Part Dieu mod. ----------------------------------------------------------- Server admins: Eudoxia, Garreth MacLeod Chat moderators: Arizona, Excalibur, Rob, Juran, and Wraggler We would like to thank all the modellers out there who work so hard to keep this game interesting with new ships. Credit files are in each models folder where they previously existed. If a credit file does not exist and you know the modeller, please let us know. visit the Alternate B website, http://www.beam.to/garreth, for more information."

Download

2,354 downloads

Uploaded:25/08/2005

Alternate B Expansion Pack - Full Install

alternateb_expansionpack_v2.1.exe | 72.55 MB

a stock settings server. This mod even adds new conquest campaigns, so it can be played in single player mode with a custom map designed by Garreth which was patterned after the galacy of ST:TNG, DS9, and Voyager. If you like SFC3, this is a must have. Server admins: Eudoxia, Garreth MacLeod Chat moderators: Arizona, Excalibur, Rob, Juran, and Wraggler We would like to thank all the modellers out there who work so hard to keep this game interesting with new ships. A big thanks to Kane, who provided many of the new ships and bases, which were originally intended for BattleZone3. visit the Alternate B website, [url="www.beam.to/garreth"]HERE[/url] , for more information.

Download

2,336 downloads

Uploaded:15/04/2003

Lexington - Constitution re-fit (TMP era)

sfc3-lexington.zip | 3.18 MB

SFC2 to SFC3 Conversion by: Vichama This version of the Lexington should be used with the provided DefaultCore.txt and DefaultLoadOut.txt spec lines that are provided in the readme. To Install: Extract (unzip) into your SFC3 \"Models\" folder. If you installed in the directory that the game suggested it will be in C:\\Program Files\\Activision\\Sfc3\\Assets\\Models. Then open up DefaultCore.txt and copy the line below. Repeat the same for the DefaultLoadOut.txt line. Note: Where you place the DefaultLoudOut.txt line will determin where the ship shows up in the Visual Library.

Download

2,326 downloads

Uploaded:26/08/2005

Near Distant Future Music Add-on

ndfmusic18.exe | 90.4 MB


Download

2,289 downloads

Uploaded:10/05/2004

LC Excalibur Class

lcexcalibur.zip | 7.04 MB


Download

2,261 downloads

Uploaded:19/05/2003

IKV Komo Val

komoval.zip | 2.4 MB

Designation: KDN Class: Super Dreadnought Date :2/16/01 Author : Speaker for the Dead Credits- M 6 for his SFC2 Editor. Model Created by: Atrahasis and Pnuemonic 81, modified by me. Textures by: Interplay/Taldren This model was converted to SFC3 by Captain Korah and used by Pelican for his Dominion Wars Mod, It is also in the TNG Mega Mod. Specs included SFC3 Description in-game: When first introduced just prior to the Federations's testing of the Excelsior's new transwarp drive, the L-24 was the largest and most powerful ship in the Imperial Navy. The interior of the L-24 is compartmented to reduce the dangers of decompression during battle, making the structural integrity of the ship much greater. Now employed as a heavy escort due to it's speed and maneuverability, the unofficial name given by her crews, "Komo Val", (translating to "Ever in Victory") refers more to the Klingon Empire than the ship herself, but insofar as Federation intelligence is aware, no Komo Val battleship has ever been defeated in battle. Class: Battlecruiser (BCH)

Download

2,257 downloads

Uploaded:29/04/2004

Dominion destroyer

dominionca.zip | 2.08 MB


Download

2,235 downloads

Uploaded:06/08/2005

Alternate Universe: Beyond the Looking Glass

lookingglass.exe | 419.63 MB

way to crossover and inflict their sense of order on a galaxy that has no knowledge of them. Having established a beachhead within the no-man\'s land of the ongoing war between the Terran Empire and the Alliance they seek new resourses and technologies to return to their primary universe and renew their failed attempts to conquer the Alpha Quadrent. To play the campaign online you will need: 1. A clean copy of the Starfleet Command III game installed on your computer 2. A copy of the download file entitled \"Through the Looking Glass\" Note: No other patches or additions are required, anything mandated by the Game manufacturer and necessary upgrades put out by the manufacturer are included in the specified download.

Download

2,224 downloads

Uploaded:06/05/2004

Uss Achilles

achilles.zip | 2.93 MB

long-range, multi-purpose, heavy cruiser that could penetrate Dominion defenses and strike Strategic installations with little or no escort. The Achilles\' exceptional low profile, quickness and armament could pit it against fighter class vessels, heavy cruisers, and small defended installations, specifically K-W production facilities. With the introduction of the Mini-Quantum Torpedo Phalanx weapons systems the Achilles-Class could cripple enemy warships while maintaining target on an enemy objective.

Download

2,196 downloads

Uploaded:24/12/2007

SFC3 Access Server Patch

sfc3_directory_server_updater.exe | 166.48 KB

running. We here at SFC3Files.com wish to send out our gratitude to all those involved in the development of this patch. You are all greatly appreciated. For more info, or to ask questions, please visit the link below. http://www.dynaverse.net/forum/index.php/topic,163376756.0.html

Download

2,193 downloads

Uploaded:18/04/2003

NCC 1701-C USS Enterprise

ambass-c.zip | 2.3 MB

into your defaultcore and defaultloadout.txt files. There\'s also a shipnames C.txt file that you can copy into your assets\\strings\\shipnames.txt file. That way you won\'t see ??? in your game as you play. There were some later Ambassador Class models, I just liked this design. - Chris

Download

2,192 downloads

Uploaded:13/05/2004

Gtea Miranda Class

gteamiranda.zip | 2.3 MB


Download

2,174 downloads

Uploaded:12/05/2005

SFC2 EAW Patch

sfc2patch20022036.exe | 22.47 MB


Download

2,160 downloads

Uploaded:07/04/2003

Sovereign Class

lbsovereignsfc3.zip | 4.82 MB

battlecruiser. All arcs are covered by phasers. The USS Enterprise NCC-1701-E, Starfleet's Flagship, was nearly destroyed by the Reman ship Scimitar. Original Model by Lord Bile. SFC3 Conversion (hardpoints, damage textures, glows) by Chris Jones

Download

2,132 downloads

Uploaded:02/06/2003

Blue Shileds

blue_shields.zip | 67.2 KB

had to make one so to who ever mad this mod Provided a read me Installation instructions: place this file in the textures folder in the assets folder in the SFCIII directory. Then, play!

Download

2,100 downloads

Uploaded:02/05/2006

Stargate Music

stargate_music.zip | 1.78 MB


Download

2,096 downloads

Uploaded:26/04/2004

BorgTacticalCube

borgtacticalcube.zip | 1.71 MB


Download

2,090 downloads

Uploaded:02/06/2003

Constitution class TOS

constitution_class.zip | 1.22 MB


Download

2,090 downloads

Uploaded:23/08/2005

PROJECT ARMADA 2:StarTrek:Armada2 To StarFleet Command

sfc2projectarmada2fullmod.zip | 80.31 MB

first few weeks that armada 2 was released i`ve been porting ships over too starfleet command as they are alot of nice ships in the game that would also look good in starfleet command alot of ships have been done over this time now i`ve finished off everything i wanted from the game and put it all in one big pack so everyone can pick what they like you use in there starfleet command game below are all the things you find in the pack [ CARDASSIAN SHIPS ] construction ship mining freighter cargo ship repair ship destroyer (rasilak class) destroyer (sartan class) cruiser1 (brinok class) cruiser3 (legate class) colony ship assault ship (janissary class) battleship (galor class) battleship (keldon class) frigate (vasad class) special (kulinor class) super (dreadnought missile) [ CARDASSIAN STATIONS ] starbase mining station shipyard advanced shipyard trading station research facility science station advanced robotics institute [ SPECIES 8472 SHIPS ] species 8472 mother species 8472 scout species 8472 destroyer species 8472 cruise1 species 8472 cruise2 species 8472 Battleship species 8472 collector species 8472 defender species 8472 transmuter species 8472 frigate species 8472 behemoth [ SPECIES 8472 STATIONS ] species 8472 fluidic gate species 8472 basic research station species 8472 advanced research station species 8472 ship upgrade research station [ ROMULAN SHIPS ] construction ship mining freighter cargo ship repair ship scout (talon class) destroyer (shrike class) cruiser (griffin class) cruiser (raptor class) colony ship assault ship (kestrel class) battleship (venator class) battleship (warbird class) special (shadow class) super (phoenix class) frigate (wraith class) [ ROMULAN STATIONS ] starbase mining station orbital processing facility shipyard advanced shipyard trading station covert ops facility tal shiar facility covert ops facility (Version 2) tal shiar facility (Version 2) ship upgrade station super (phoenix facility) [ FEDERATION SHIPS ] construction ship cargo ship repair ship scout (venture class) destroyer (sabre class) cruiser2 (steamrunner class) frigate (andor class) Premonition class Premonition class (Damaged) [ FEDERATION STATIONS ] starbase mining station orbital processing facility shipyard advanced shipyard trading station research facility research facility (old) science station ship upgrade station temporal research facility [ KLINGON SHIPS ] construction ship mining freighter cargo ship scout (nug'duj class) destroyer (bird of prey class) cruiser1 (vor'cha class) cruiser2 (suq'jagh class) cruiser3 (Chuq'Beh class) colony ship battleship (qeh'ral class) battleship (negh'var class) special (fek'lhr class) super weapon (jach'eng class) [ KLINGON STATIONS ] starbase mining station orbital processing facility shipyard advanced shipyard trading station weapons center gre'thor armory ship upgrade station [ BORG SHIPS ] colony ship (pyramid) assault ship (wedge) frigate (harmonic defender) battleship (fusion cube) battleship (tactical fusion cube) [ BORG STATIONS ] nexus processing node assembly matrix advanced assembly matrix modification center technology node ship upgrade station technology assimilator recycler super (transwarp gate) collective hub All ships and bases now use 512x512 textures and few have had smoothing added too them too make them look better if you like you use any of these ships or bases in your mods please make sure to Credit Maddoc software for Meshs and Textures and Design. also you agree to do so solely without charge as these model belong to Maddoc software AND CAN NOT TO SOLD. Software Licensing Agreement for Star Trek®: Armada II A few very important notes before you get started: 1) Since this is beta and not code-released, please do NOT contact Activision technical support with any questions about the use of the editor. 2) Please read the license information below which our nice Legal folks require us to include. PROGRAM UTILITIES. The editor contains certain design, processing utilities, tools and other resources for use with Star Trek: Armada II that allow you to create customized new levels and other related game materials for personal use in Star Trek: Armada II. Activision does not provide technical support for this editor or the New Game Materials created by using the editor. All use of such materials is at your own risk. The use of this editor is subject to the following additional license restrictions: - You agree that, as a condition to your using this editor, you will not use or allow third parties to use the editor and the New Game Material created by you for any commercial purposes, including but not limited to selling, renting, leasing, licensing, distributing, or otherwise transferring the ownership of such New Game Materials, whether on a stand alone basis or packaged in combination with the New Game Materials created by others, through any and all distribution channels, including, without limitation, retail sales and on- line electronic distribution. You agree not to solicit, initiate or encourage any proposal or offer from any person or entity to create any New Game Materials for commercial distribution. You agree to promptly inform Activision in writing of any instances of your receipt of any such proposal or offer. - If you decide to make available the use of the New Game Materials created by you to other gamers, you agree to do so solely without charge. - New Game Materials shall not contain modifications to any COM, EXE or DLL files or to any other executable Product files. - New Game Materials may be created only if such New Game Materials can be used exclusively in combination with the retail version of the Program. New Game Materials may not be designed to be used as a stand-alone product. - New Game Materials must not contain any illegal, obscene or defamatory materials, materials that infringe rights of privacy and publicity of third parties or (without appropriate irrevocable licenses granted specifically for that purpose) any trademarks, copyright- protected works or other properties of third parties. - All New Game Materials must contain prominent identification at least in any on-line description and with reasonable duration on the opening screen: (a) the name and E-mail address of the New Game Materials creator(s) and (b) the words "THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION." LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM OR PROGRAM UTILITIES, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. TERMINATION. Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of the Program Utilities and all of its component parts. INJUNCTION. Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision may otherwise have under applicable laws. INDEMNITY. You agree to indemnify, defend and hold Activision, its partners, licensors, affiliates, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement MISCELLANEOUS. This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California. If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard, Santa Monica, California 90405, USA, (310) 255-2000, Attn. Business and Legal Affairs, legal@activision.com

Download

2,058 downloads

Uploaded:03/05/2003

Intrepid Class - USS Voyager

intrepid.rar | 3.41 MB

ever larger, more capable designs capable of carrying out a wide variety of missions within a single hull, often simultaneously. However, this has led to a gradual fall in the numbers of vessels which can be fielded - where the Excelsior class numbers well over a hundred, the Ambassadors were limited to a production run of twenty six, and the Galaxy class to six ships initially, nine ships at present. While the exploration capacity of these classes is still sufficient to meet the tasks demanded of them, the lack of numbers has led to a certain restriction in flexibility. Losses among the Galaxy class have also emphasized that placing \"all the eggs in one basket\" is not necessarily the wisest choice. The Intrepid design was fielded partly to correct this situation. The design requirement, issued in 2358, called for a vessel in the 360 metre range with a volume some 15% that of a Galaxy class. Although the limited size meant that the vessel would have much lower overall capabilities than the Galaxy class, this was to be in some part offset by the use of the latest technology. The ships computer system would be the most advanced model in service; the increased automation this afforded combined with a new generation of sensor equipment would allow the Intrepid class almost 30% of the scanning and analysis capabilities of a Galaxy class starship. A top cruise speed some three times that of the Galaxy would further enhance the vessels exploration capabilities. Diplomatic functions would be more problematic - hosting such functions requires supporting large numbers of extra personnel, and the Intrepid class simply would not have the room for this. Her diplomatic capabilities are therefore limited to relatively small events generally involving Federation negotiations with a single party. The Intrepid\'s combat role was also somewhat limited by her size; unable to carry large numbers of torpedoes or high power phaser banks, Starfleet settled on a scouting and support mission for the ship. Fitted out with Type VIII phaser arrays and single fire torpedo tubes, the Intrepid would be capable of engaging vessels the size of a Bird of Prey one-on-one. Her high speed and manoeuvrability combined with the advanced sensor system would also make her a perfect platform to conduct long range reconnaissance missions ahead of fleet operations. Within a major fleet battle the Intrepid would also act in support of larger ships, harrying enemy fleet units and drawing fire away from larger Federation ships. Development of the intrepid class went relatively smoothly in the early and mid stages, but a major problem arose in 2370 with the discovery that the energy emissions of standard warp drives caused considerable cumulative damage to the structure of subspace. Starfleet called for all designs then in progress to be modified to eliminate this effect, and it was decided to use the Intrepid class as a test bed for this technology. After some experimentation it was found that the effect could be avoided by using a warp field with a much elongated Z-axis, combined with complex warp field modulation and the utilization of new materials during the manufacture of warp coils. This has led to the ships saucer section having the forward ellipse now becoming common on Federation designs. The new warp field configuration did lead to a 15% reduction in the speed of the Intrepid class across all flight regimes, bringing the top cruise speed down from Warp 9.99 to Warp 9.975, and the maximum rated speed from Warp 9.992 to Warp 9.985. The program suffered a serious setback when the USS Voyager, second in the class, was apparently lost on her first mission. Building was suspended on the class while the designs were subjected to intense scrutiny; after a year without results the Intrepid project was resumed. It was subsequently discovered that Voyager was in fact displaced to the other side of the Galaxy by an alien technology. After struggling to return home for nearly seven years, Voyager finally made it back to Earth via a Borg transwarp conduit. One feature unique to the Intrepid class among Federation Starships of this size is the ability to land on a planetary surface. This feature has been incorporated after several incidents in which transporters and shuttle craft have been unable to operate through exotic environmental conditions during evacuations or other surface related operations.

Download

2,053 downloads

Uploaded:19/05/2003

Corona Class NCC-80283

corona.rar | 4.44 MB

are of a similar design to those used by the Steamrunner Class. Class Name: Corona Class Registry: NCC 80283 Designation: USS Adam Gillett Mesh: Daniel Clarke Textures: Daniel Clarke Design: Daniel Clarke Damage Textures? Yes Damage & Weapon Hardpoints? Yes Break Model? Yes Illumination? Yes Weapons Layout, Interface pics & glows? Yes Design & Construction Time: 5 days (including textures) Install Instructions to come...

Download

2,038 downloads

Uploaded:12/06/2003

sfc direct fix

sfcxdirectxfix.zip | 37.49 KB


Download

1,992 downloads

Uploaded:26/02/2006

Imperial class Star Destroyer

stardestroyer.zip | 515.3 KB


Download

1,984 downloads

Uploaded:30/07/2006

Armored Voyager

sfc3armoredvoyager.zip | 4.76 MB


Download

1,978 downloads

Uploaded:19/12/2003

Valdore Class

valdore.zip | 2.65 MB

excellent. Downoad this now and then you too can be a hotter chick than that romulan in Nemesis.

Download

1,977 downloads

Uploaded:02/07/2004

SFC: OP TNG+ The Universe at War (Part 2)

optngpart7finalbeta.exe | 173.57 MB

is an OPEN BETA. Instructions: From a fresh OP install do this.. 1. Fresh OP install from CD 2. Patch to 2552 http://sfc3.filefront.com/file.info?ID=20521 3. Install Firesoul\'s OP+3.3 (Models version) Get it here: http://www.dynaverse.net/forum/index.php?topic=163322487.0 4. Part 1 of this mod http://sfc3.filefront.com/file.info?ID=27486 5. This File You\'ll end up with some batch files on your desktop. Thier function will be obvious. 2552, 3.3, or Part7 Beta. The batch files will copy either 2552 files, 3.3 files, or this mod\'s files into your game. No need for multiple installs of OP. This is now a Multi-Era mod - and uses portions of Firesoul\'s OPPLUS 3.3 for early and mid eras. You need to have that installed first. For Technical support with installs of this mod see RFA Hoggie and RH Pride - in the Orion Pirates Lobby of Gamespy Arcade almost every evening. This has many, many changes from the first six parts. New Weapon Graphics New Sounds - Borg & Dominion Taunts - lots more New Ships (Andromedans, Aliens, Early ships, Playable Doomsday Machine, etc..) Federation PFs (no more Raven III\'s - no more Fed Fighters at all) Romulan and Klingon specs to equal the BPV of the Federation. - Balance? - We are doing it! Known Bugs: There at still some ??? you\'ll see in the game. Getting rid of them is a monumental task and am ongoing process for a mod this big. Cardassian Early Era crashes - for now. Any bugs you come across please E-MAIL me and thanks! Many thanks to RTJustice, Merlin, Hoggie, and Pride from Races of Honour for help with various parts of the Shiplist. Many thanks to the people from the various fleets that have been beta testing this all along. We are not finished! We plan a Dynaverse 2 server for this mod. This mod is happening because of a recent resurrection of the mod by this fine group of gamers, and is growing daily. It is a pleasure to be associated with them. RT Justice, has updated the Borg specs. RH-Merlinfmct87 has done specs for the Andromedans! We are changing the race breakdown to include all of the following: Main Race Slots: Federation Klingon Romulan Borg Dominion Breen Cardassian ISC Cartel Slots: Ferengi Aliens Andromedan Lyran Hydran Gorn Mirak Tholian Some of the Lyran, Hydran, Gorn, and Mirak/Kzinti audio has been transferred to the Cartel slots where they are now. Keep in mid this is a BETA and you\'ll have a blast with this I\'m sure. I\'ll see you on GSA - - Chris

Download

1,965 downloads

Uploaded:10/02/2005

Official Nemesis Add-On

sfciii_nemesis_add-on.exe | 10.31 MB

exclusive concept art of various ships from the movie\'s actual designers, including the Scimitar, the Scorpion and the latest modifications to the Enterprise-E! In \"Star Trek Nemesis,\" the Scimitar is Shinzon\'s fearsome predator of a ship, and a special downloadable add-on pack with a mission, for Activision and Taldren\'s \"Star Trek: Starfleet Command III,\" allows gamers to embark on a test-run of the mighty ship. The add-on pack contains an exclusive single-player mission plus several pieces of exclusive concept art from the film (including detailed illustrations and wallpapers of the Scimitar and Scorpion ships from long-time Star Trek and \"Nemesis\" Illustrator John Eaves), as well as the latest modifications to the U.S.S. Enterprise 1701-E. (The add-on pack works only with \"Star Trek: Starfleet Command III\" and is not a stand-alone game.) The premise of the mission is that gamers take on the task of a Romulan Commander, whose job is to test the Scimitar before Shinzon takes possession of the ship and the events of the movie unfold, making the mission something of a \"prequel\" to \"Nemesis.\" While testing all of the ship\'s systems, such as the warp drive, weapons, tractor beams, etc., the warp drive fails as pirates attack, transforming a simple test mission into a dangerous fight for survival. Events in the mission take place on Stardate 56200.1, right before the events of the movie. \"We actually have several very subtle tie-ins to the movie in the game itself, said Activision\'s Dan Hagerty, Associate Producer on the game. \"When you\'re playing the Romulan campaign, your commanding officer refers to having to go meet with Senator Tal\'aura, and big changes are in the wind. If you\'ve seen the movie and you play the game, you\'ll pick up on them.\" Adding a voice to the game is Patrick Steward, (\"Jean-Luc Picard\") along with some other familiar Star Trek talents, such as Vaughn Armstrong, Brock Peters and James Horan. Hagerty and Activision got the jump on creating the mission by receiving a \"Nemesis\" script earlier in the year, and coordinated with Viacom Consumer Products to get advance images of the Scimitar. Amidst the concept art from John Eaves included with the mission in the download is a selection of wallpapers showing the various ships from the film, plus a top-down view of the Scimitar and the Romulan Warbird Valdore and the Enterprise-E to scale, to give a sense of the immense size of the Scimitar. \"It\'s much, much bigger than the Enterprise,\" Hagerty added.

Download

1,964 downloads

Uploaded:06/08/2004

Nx-01A Uss Dauntless

gtea_dauntless_sfc3.zip | 4.36 MB

Starfleet command :Darkdrone

Download

1,962 downloads

Uploaded:29/04/2004

U.s.s Ambassador

ambassador.zip | 5.41 MB


Download

1,933 downloads

Uploaded:24/12/2004

FilesNetwork Christmas Present

fnpresent.zip | 1.96 MB


Download

1,926 downloads

Uploaded:18/11/2002

Blitzkrieg

blitzkriegsfc3.zip | 1.41 MB

weapons. kind of self explaining what advances defiant has over it then ;)

Download

1,921 downloads

Uploaded:22/07/2003

SFC2 EAW Multi Era (Part 3)

eawmebeta1.exe | 71.12 MB


Download

1,912 downloads

Uploaded:07/05/2004

Nova Class

nova.zip | 2.39 MB


Download

1,903 downloads

Uploaded:22/01/2004

Shield Pack

laforge_s_nbsp_shield_nbsp_pack.zip | 206.21 KB

pick. the colours are not too bright and overbaring like you would expect, this is not someome who just went round making them very very bright, he spent time on them. give a hand to Cmdr_Laforge

Download

1,886 downloads

Uploaded:21/04/2003

NCC-1701 (TMP)

ncc1701rn.zip | 4.01 MB

conversion of it. I thought that since Rick has given me permission to post SFC3 versions of his models here, that I would do it. Here she is! No specs included, but there is a hardpoint placement image in the model folder. Use this to create your own specs. This is the ship seen in Star Trek: The Motion Picture, The Wrath of Khan, and the Search for Spock.. This from http://www.ditl.org/ By 2265 the early Constitutions where reaching twenty years of age, their designed life span. Starfleet had decided that they where becoming somewhat long in the tooth and was looking for a replacement class; however, such was the popularity of these ships that the Starfleet design bureau stated in an official memo that none of the contemplated new designs matched up to them and the best course of action was to simply rebuild the existing ships with the latest technology. Although Starfleet was not convinced at first, careful testing of the skeleton framework of several Constitution class ships revealed that the basic structure was more than capable of continuing in service, having withstood twenty years of hard use with ease. The USS Enterprise was selected to be the first ship to undergo such a refit, and in 2269 she went into spacedock in Earth orbit for eighteen months of work. Never in Starfleet history has any vessel been so comprehensively updated - essentially a new vessel was built onto the bones of the old, replacing virtually every major system. The Enterprise was rushed out of Spacedock in 2271 to face the threat presented by the entity known as V'Ger, which was destroying everything in its path as it advanced towards Earth; she succeed in averting the danger and proceeded on her shakedown cruise. SFC3 conversion by Chris Jones 4/22/03. Glows and Damage textures included. The mesh and textures are unaltered. I re-named the hardpoints on the model to match them up with the way SFC3 works.

Download

1,879 downloads

Uploaded:11/04/2005

Borg Tactical Fusion Cube

tacticalfusion_cube.rar | 1.81 MB


Download

1,852 downloads

Uploaded:02/07/2004

Yamamoto\" Class Battleship

yamamotosp.zip | 2.6 MB


Download

1,848 downloads

Uploaded:14/05/2004

Abber class

abberclass.zip | 5.25 MB


Download

1,837 downloads

Uploaded:12/06/2008

True Trek Mod

sfc3ttm1.2.zip | 3.32 MB

starting" problem has been corrected. 2. A fully functional 9 races map has been included with the following races (only the Default 4 are playable) -Federation -Klingon -Romulan -Borg -Cardassian -Dominion -Ferengi -Rakellian -Pirate 3. Models for the Cardassian Freighter, Dominion Starbase and Cardassian defence platform added.

Download

1,831 downloads

Uploaded:24/03/2004

Shield pack

laforgesshieldpack.zip | 206.21 KB

files! download now

Download

1,819 downloads

Uploaded:12/02/2005

Custom Mission Scripts

mission_scriptsv1_1.zip | 2.93 MB


Download

1,816 downloads

Uploaded:02/11/2006

Legions at War Trailer

sfc3legions.rar | 73.99 MB

mention some intense gaming! This trailer is showcasing the mod, and patch which should be hosted here later this evening or tomorrow. For those of you that have never heard of the Legions at War mod, and are more then a bit curious about it, it is a next gen based mod with battleships for all races. Some ships are custom to the GFL (Galactic Foreign Legion) and are in no other mod. The Dynaverse is made at advance player settings and is very hard. So...sit back, download, and enjoy! ...And don't forget to check back later to download the [b]Legions at War[/b] mod!

Download

1,813 downloads

Uploaded:02/06/2003

Ziming_simatar

ziming_simatar.zip | 612.59 KB


Download

1,800 downloads

Uploaded:29/04/2004

Dominion Dreadnought

dominionbch.zip | 1.13 MB


Download

1,766 downloads

Uploaded:27/11/2002

Conelly class

conellysfc3.zip | 1.74 MB


Download

1,737 downloads

Uploaded:22/12/2007

SFC1 Unified Patcher

sfc1_patcher.zip | 9.45 MB

if you install SFC1 to default path. So I made a new unified patcher to patch all versions of SFC1 installed anywhere. You need to have SFC1 installed first, and run the game at least once to check which version of SFC1 it is. Features: - detect your Starfleet Command path automatically. - can patch 1.0, 1.01 and 1.021 versions of SFC. - can patch your SFC1 no matter where you installed it. - post patch spec fixes included. - winxp cd fix included. - elite missions for gorn and hydran included. - special missions for fed, klingon, romulan included. - remove patch files automatically after patching completed. - Gamespy registry fix included. Requirements: - Star Trek: Starfleet Command, installed from your CD. - At least run the game once to make sure which SFC1 version you have. (the version number is at the right-bottom corner of the race select screen.) Instructions: - install SFC1 to harddrive. - double click to run the patcher. - If the patcher can not detect where your SFC1 is installed, browse to it manually. - Choose your SFC1 version, it may be 1.0, 1.01, or 1.021. - The patcher will extract patch files and update your SFC1, wait a few minutes for it to finish. - After patching finished, you should be able to play updated SFC1 v1.03.

Download

1,724 downloads

Uploaded:11/08/2004

Cloaking U.S.S Enterprise-D

cloakinu1.s.senterprised.zip | 1.92 MB

Enterprise-D *note do not remove the last name (U.S.S Enterprise-D) from the installation directory. If you do you can\'t play with this model. For activating this model you must open Assets\\Models\\U.S.S Enterprise-D and look in the Spec.txt there you see what you must do to activate the weapons and shielding. Now if you want to know why I have made this model, play the game and select the U.S.S Enterprise-D model and you can read the text in the top of the screen. Retextures: Michel Neder - Only I put the name of the Enterprise on it. All thanks and credits to the original maker: Activision - for making the Galaxy Class. ----------------------------------------------------------------------------------------- For any questions or bug\'s please report it and send an e-mail to michelneder@hotmail.com

Download

1,691 downloads

Uploaded:02/09/2003

TNG K'Tinga

lvktinga.zip | 6.19 MB

Sweet huh??? Well this baby is WAAYY better then the stock version and the ship can actully give you a better moral when fighting in it. It looks more cannon, The poly count is small and best of all "You can play it online!!!!" thats right, you can beat someone up with this thing over net. D3 or gamespy, it doesnt matter. Enjoy!

Download

1,663 downloads

Uploaded:18/05/2003

Gith Class Heavy Cruiser - USS Hendrix

gith.zip | 3.61 MB

back when he was making plastic kitbash models. This model is in the TNG Mega Mod here on SFC3 Files. Specs included.

Download

1,634 downloads

Uploaded:06/06/2003

V2_sfc3_blue_shields

sfc3_blue_shields.zip | 192.32 KB

but they will be red wen they get to the really weak stages!

Download

1,633 downloads

Uploaded:12/02/2008

SFC3: RExpansion MiniDW Addon

sfc3rex_minidw.exe | 33.15 MB

FleetPick utility and command those ships! Requirements: Star Trek: Starfleet Command III SFC3 v1.01 beta2 build 534B Patch SFC3 RExpansion 2007.0 Features & Changes: A 5-race map including Cardassian space for you to conquer. Add Dominion Battleship, battlecruiser, attackship. Add Breen MWPG, Breen warship. Add Cardassian freighter, Hideki(resized for shuttles), Galor, Keldon, Vakor battlestation/basestation, Terok Nor starbase. Add Achilles, Alita, Centaur, Miranda. Add Tygokor battlestation/basestation, Starbase375(used for battlestation/basestation). All canon ship/stations resized based on the scale of Ex-Astris-Scientia.org. Add NuclearWessel's SFC3 missions. Enable blue type IX phasers, used for polaron beams. Only type X phasers and above are available for Fedships to refit. Klingon Polaron Torpedos renamed as Positron Torpedo. K-Photon Torpedo recolored as Jem'Hadar Polaron Torpedo. Klingon ships now equipped with Federation photon torpedos. Fixed Valdore ??? bug in 2007.1 update, The self-extractors "switch" are removed with this addon.

Download

1,620 downloads

Uploaded:25/02/2009

Campaign Mod for SFC III | FIXED

campaign_mod_for_sfciii.zip | 541.56 MB

campaigns. The story takes place following the destruction of Unity Station and the rebuilding process following the Dominion War. The objective is to conquer the galaxy and restore order or disorder. Playable races are cannon, however there are several hidden AI characters that may join or fight you to include the Gorn, Dominion, Species 8472, Cardassian and special characters such as Section 31 and the Tal Shiar. In addition to some of the cannon ships each race has new ship additions abilities and weaponry with ship descriptions that fit the story line I’ve created.

Download

1,609 downloads

Uploaded:14/02/2003

Romulan Warbird

romulan_warbird.zip | 1.2 MB


Download

1,606 downloads

Uploaded:03/05/2003

USS Defiant

defiant.rar | 2.24 MB

develop a starship capable of fighting and defeating the Borg. The design incorporated several new weapons concepts, including the Quantum torpedo and phaser pulse cannon. The design and construction teams were briefed to produce a small, tough, simple to build vessel packing the maximum possible level of firepower. A secondary aim of the project was to develop new technologies for implementation in the Sovereign project and possibly into existing starship designs. The vessel which emerged from the design office was unlike anything ever contemplated by the Federation before. In place of the usual graceful structures, Defiant was a compact, boxy, almost ugly design. The central body is a three deck block with the a single deck bridge mounted on the top for four decks in all. The upper deck contains the bridge, engineering support spaces and some crew quarters. Deck two features main engineering, a simple medical bay, more crew quarters and the ships communal mess hall. The third deck includes the transporter room and ships storage and cargo bays and the deuterium fuel tanks. Deck four houses the ships replication storage tanks and systems, the antimatter fuel pods and the small shuttle bay. The single computer core is split between decks two and three. The navigational deflector is located in a prominent housing on the ships bow, which also contains a probe launcher. Flanking the deflector housing are a pair of torpedo tubes capable of firing both Quantum and photon torpedoes. Aft of this the nacelles are fitted directly to the main hull, flanking the bridge. Each nacelle housing includes four warp coils and two of the ships pulse phaser cannon. The nacelles supporting equipment are contained within a fifth deck which hangs below the normal four; this deck is divided into three levels of crawl way spaces. Aft of the nacelles is the aft torpedo tube, and the ships armament is completed by a turret type phaser array aft of the bridge. In mid 2367 a Borg attack was launched on the Federation. The Defiant was still many months away from completion, but her crew nevertheless prepared to launch the ship in a desperate attempt to inflict some kind of damage on the attacking vessel. In the event the Borg vessel was destroyed in Earth orbit by the USS Enterprise-D shortly after the Defiant left Spacedock to face it. The Defiant continued to outfit in Spacedock for several months, but serious faults in the design surfaced. Overpowered and over gunned for a ship of its size, Defiant experienced serious problems with her structural integrity during warp flight and weapons operation. With the Borg threat now less urgent, the President ordered the Defiant project shelved in favour of the new Sovereign class which was then under construction. In 2370 the USS Odyssey was destroyed in a disastrous encounter with the Dominion. The first of the Sovereign class was still months away from completion, so Commander Benjamin Sisko of Deep Space Nine requested that the Defiant be assigned to a mission to contact the Dominion leaders. The ship was equipped with a cloaking device by the Romulans in order to facilitate this mission, in return for Starfleet sharing any intelligence it gained. Despite a disappointing performance on her first mission, when she was quickly overpowered and captured, Defiant proved her worth as a combat vessel over the next few months. The field engineering team under Chief Petty Officer Miles O\'Brien have overcome her initial difficulties by re-calibrating and reinforcing the Structural Integrity Field system. Although not an especially fast ship by Starfleet standards, Defiant is far more manoeuvrable than any vessel of comparable size at both Warp and Impulse speeds. This, combined with her inherent toughness and high level of firepower, makes the ship a formidable fighting force. Despite this, Starfleet has had a difficult time getting approval to put the ship into series production, due in part to the designs perception as having failed originally, but also because of political trepidation within the government over fielding a dedicated warship. Fortunately these problems have now been overcome and the Defiant class is finally in full production. The Defiant herself continued to serve at Deep Space Nine for some time, before being destroyed in late 2375 during the Dominions recapture of the Chin\'Toka system. Fortunately most of the crew were able to escape the ship.

Download

1,603 downloads

Uploaded:14/03/2009

Star Trek Online Mod

star_trek_online_mod_4.0.rar | 63.31 MB

Klingon Empire are at war. The Ferengi Alliance has joined the Federation, and the Klingon Empire has absorbed both the Gorn Confederation as well as the Orion Syndicate. In an unprecedented turn of events, the Romulan Star Empire and the Cardassian Union, both still recovering from their own individual wars, have joined forces to form the Romulan/Cardassian Alliance. Taking advantage of the circumstances, piracy is again on the rise in the galaxy, and scattered Dominion and Breen forces continue to pose a threat. Admist all of this, the Borg Collective has returned to the Alpha Quadrant, throwing the galactic powers into chaos and war. ***Features*** *Every faction is at war. *Gorn, Orion, and Mirak ships have been added to the Klingon Empire. *Cardassian, Hydran, Lyran, and Rakellian ships have been added to the Romulan Empire. *ISC, Ferengi, and many other new ships have been added to the Federation. *New ships have been added to the Borg Collective. *Battlestations have been added to the map for every race. *Shipyards have been added to the map for every race. *Federation, Klingon, Romulan, and Pirate shuttles replaced with fighters. *Each race has their own custom defense platforms. *Each race has their own unique homeworld planet for planetary assault missions. *NPC ships can now join player fleets even if the NPC ship is a higher class than the player ship. *Class number limit restrictions have been removed for fleets. *Monster has been replaced by Species 8472 bioship. Bioship has borg regenerating hull and romulan disruptors/torpedos. Bioship is approximately equal to a heavy cruiser. *Rakellian NPC Frigate and Lightcruiser have been replaced with Dominion and Breen ships. *Ferengi Marauder NPC replaced with Pirate Lightcruiser.

Download

1,573 downloads

Uploaded:24/10/2003

SFC2 EAW Multi Era Mod Part 4

corrected_memod_shiplist.zip | 221.79 KB

corrections to the shiplist. Here are his words. The only changes from the May 2003 update are elimination of some model references and corrections to others, and now I have a very stable game. I hope that others find it useful. I have enjoyed the Multi-Era mod very much. Thank you for making it available to the community.

Download

1,561 downloads

Uploaded:29/10/2004

Fasa to StarFleet Command Mod

fasatosfc.rar | 255.56 MB

Klingon 64 FASA Other 18 FASA Romulan 39 this is one of the biggest mods ever done for SFC:EAW bringing all the ships from Fasa to starfleet command

Download

1,552 downloads

Uploaded:07/05/2004

Dawnstar Class

dawnstar.zip | 2.82 MB


Download

1,516 downloads

Uploaded:06/08/2005

Alternate Universe: Brothers Keeper Mod

brotherskeeperfull.exe | 512.3 MB

finished yet. They have launched a crossover strike to shut down the portal that has allowed the Borg into their universe. With no hope of returning to their own universe they are stuck on this side. They have to carve out a place to live and stop the Borg at the same time. The other powers of the of the galaxy are determined that the new arrivals are not going to start an open war with the collective and are prepared to do whatever it takes to stop them. The race to the Borg Portal is on...

Download

1,508 downloads

Uploaded:29/04/2004

U.s.s Enterprise 1701a

enterprise1701a.zip | 3.4 MB


Download

1,506 downloads

Uploaded:26/01/2006

Armored Sovereign

armored_sovereign_mcii.zip | 2.57 MB

Starfleet\'s flagship, NCC-1701-E USS Enterprise, is of the Armored Sovereign class. Class: Battleship Advanced (BB)

Download

1,481 downloads

Uploaded:12/05/2004

LC Nemesis raptor

lcraptor.zip | 2.47 MB


Download

1,481 downloads

Uploaded:05/09/2003

Breen Warship

breen.rar | 1.59 MB


Download

1,462 downloads

Uploaded:11/02/2005

New_Campaign_Map

new_camp.zip | 4.14 KB


Download

1,451 downloads

Uploaded:02/11/2002

Federation VS Borg

starfleetcom3_pc02lsp_4_wm.zip | 9.79 MB


Download

1,443 downloads

Uploaded:18/08/2005

TOS: Final Frontier

tos2.1.exe | 13.03 MB

show this time) Also added Kar_Ambushee. 3. Added second AI race(Pirates) 4. Added 3 never before played ISC ships, a Tellarite pirate, dy500 fed freighter ship models. all go to Ai race except the fed dy500 5. Added 2 new planet models: 1 Earth model and 1 Tholian planet model 6. Added 1 heavy hard pt to 3 Rom class ships 2 BCh and DN 6a. Reduced Rom ship profile on DN(-10) and on 2 BCH(-5) and 1 CA. 6b. Widened heavy arcs on the Tri-Wing class 7. Adjusted TGA Matrix to better fit its class: raised profile +10, lowered engine space -800) 8. Adjusted plasma energy to damage ratio by +0.2 making them slightly more powerful. 9. Adjusted Myotronic beam to use 1 pt less energy and do 1 pt more damage. 9a. Adjusted Romulan fast fire primary masses by -25 10. Adjusted SIB to use 1 pt less energy and do 3 pts less damage. 11. Adjusted BCH to BB prices: Romulan ships went down, TGA prices went up. 12. Adjusted ALL ship officers in AI to max at level 5 13. Reduced the odds of getting a legendary officer in any field to 1 in 1000 14. Aligned each AI race to be a refittable base to 2 races. RSE and HKE may refit at pirate bases UFP and TGA at Rakel bases. 15. Further reduced ship prices for all races in the server kit to reflect weaker officers overall. 16. Improved Fed armor by 2 pts in all classes. To install 1) Clean install of SFC3 off cd 2) Patch 534_b [file=\"28800\"]HERE[/file] 3)TOS:FF v2.0 [file=\"41728\"]HERE[/file] 4) TOS:FF v2.1(This file)

Download

1,417 downloads

Uploaded:30/07/2004

ANOMIE Class for Starfleet Command III

anomiesfc3.zip | 1.78 MB

Class. The result was the Anomie Class, whose name is the Greek word for chaos. The lower hull is replete with aft shuttle bays and cargo space, a forward focused navigational deflector, and duel forward pulse phaser emitters. The saucer borrowed a modular design from the proposed Insignia Class. The aft heavy weapons pod boasts slots for four torpedo launchers and two XS phaser strips. The warp engines are a redesign of the Defiant Class engines providing less moments and quicker turn rates. Class: Heavy Escort (DD)

Download

1,410 downloads

Uploaded:13/06/2009

New Movie Enterprise

newent_4.0.rar | 4.73 MB

the nacelles been enlarged, and the bussard collectors have been retextured. Below is the readme from the original version: Greetings true believer! Hopefully you enjoyed the new Star Trek movie, and from that movie, here is the new Enterprise! This model was originaly created and textured by Pneumonic81(aka Rick Knox) as the original USS Enterprise(TOS version). I have retextured it and adjusted the shape and size to match the alternate Enterprise from the new movie. According to the official(and conflicting) info, the new Enterprise is somewhere between 600 and 900 meters. By comparison, the Sovereign is 700 meters, meaning the new Enterprise is approximately the same size as the Sovereign. However, since this may or may not be correct, I have included a large version of the model that is the same size as the Sovereign in game, as well as a small version of the model that is the same size as the original Constitution class, which is approximately the same size as the Intrepid in game. The large model uses the same hardpoints as the Sovereign, so if you want to add the large version simply copy the Sovereign line in the spec file and rename it accordingly. The small model uses the same hardpoints as the Intrepid class, so if you want to add the small version simply copy the Intrepid line in the spec file and rename accordingly. Additionaly, I have included alternate textures that match the colors of the original Enterprise from TOS, for any who wish to use them.

Download

1,409 downloads

Uploaded:29/04/2004

DOMINION BATTLESHIP

dominionbb.zip | 1.78 MB


Download

1,397 downloads

Uploaded:06/08/2005

Alternate Universe: Once More Into The Breech

breech.exe | 474.52 MB

tensions in the region are all looking at the same thing things are bound to happen. The old Dominion War Allies are examining eletromagnetic disturbances near the dead world of Iconia, and the Borg are trying to keep the secret of these phenominum out of the hands of their enemies. While the Governments work to avoid a full fledged war, skirmishes have already broken out over the Terran Incursion move their forces to protect their survey ships and shadow the activities of their neighbors. The last words from High Command are still fresh in your ears, \"You should have little difficulty on this mission. Nothing is going to happen...\"

Download

1,396 downloads

Uploaded:28/04/2004

NX-01 ENTERPRISE

nx01.zip | 3.97 MB


Download

1,395 downloads

Uploaded:31/12/2002

No Shield Mod

fx1.zip | 22.05 KB

display anyway. This will also give you a different explosion graphic for some ships. Have fun, Chris Jones

Download

1,386 downloads

Uploaded:05/03/2006

Nemesis Scimitar

scimitar_update.zip | 788.45 KB


Download

1,385 downloads

Uploaded:18/04/2003

New Orleans

neworleans.zip | 1.17 MB

You only need to let me know if you come up with something really good so that I can have fun with it too.

Download

1,374 downloads

Uploaded:21/08/2004

Xindi Aquatics Ship

xindiaq.zip | 3.24 MB

Mod: MarianoDT Email : mariano_tomaz@yahoo.com You can use/convert this model to any SFC version, Bridge Commander and any other game. Just keep the credits. Star Trek is copyrighted. I just made it for free and fun and you can only use it for the same reason.

Download

1,362 downloads

Uploaded:01/06/2003

Galaxy-X Model

galaxyx_model.zip | 1006.43 KB

definte must download.

Download

1,356 downloads

Uploaded:14/08/2002

Romulan VS Borg Movie

romvsborg.mov | 12 MB


Download

1,338 downloads

Uploaded:15/05/2004

Chabot Class

chabot.zip | 1.22 MB

that the Starfleet Design Bureau adapted the basic hullform of the Excelsior to the new technologies available in the late 24th Century. On stardate 56850.1 the USS Chabot was commisioned, extending the design lineage of the old Excelsior to another generation of starships. With the improvements of the Starfleet Advanced Technologies project now being incorporated into all new ship designs, the Chabot benefits from enhanced protection and weapons systems, as well as many non-combat systems improvements. Class: Battlecruiser (BCH)

Download

1,337 downloads

Uploaded:08/06/2003

shield mod

firedrake_s_shield_pack.zip | 324.74 KB

is a shield color for nearly every species (Blue = Federation, Yellow = Cardassian, Red = Klingon, Green = Romulan, and Pink = Dominion) Installation instructions (Use this as the Readme): Go into the subfolder in the zip for the color you want, then paste it in and overwrite the one in the SFCIII Textures Directory (.../Activision/Sfc3/Assets/textures). Then, play and enjoy your new shield effects!

Download

1,329 downloads

Uploaded:06/03/2007

Red Alert and Engine Sound

ra_n_es_mod.rar | 660.05 KB


Download

1,328 downloads

Uploaded:02/07/2004

Tactical FusionCube

tacticalfusioncube.zip | 5 MB


Download

1,301 downloads

Uploaded:18/08/2008

SFCIII Refit Items Editor BETA

sfc3_refit_items_editor_v0.9.5.rar | 60.03 KB

suggestions welcomed! This version (0.9.5) is a straight up editor... no fancy-smancy extras... just wanting to see if anyone can find any bugs and whatnot with the basics before I go adding special features... please click everything! alot of stuff will have comments associated with it, so have fun... I've tested it and the game runs without any visible problems... NOW FIND THEM BUGS!!!

Download

1,301 downloads

Uploaded:21/12/2004

Rise of Kingdoms II

kingdomsii.rar | 115.41 MB

Rise of Kingdoms II Version : 2.0 for SFC3 patched to version 531 You will need all 6 parts to install it. Date : 9/24/04 Mod Author : red_green Mod contributors: Karnak - missions The Pelican -missions Queball - ships The New Guy - science fiction story SkinMan - ships Atrahasis - ships ToastyO - wallpaper DarkMatrix - SFC porting of ships Cpt. LC Amaral - ship Dawn - ship Mackie - kitbash Admiral Ljungberg - ship P81 - ships Atheorhaven - Textures/ship file conversion Pataflafla - sFC ship port Knox1711 - Kitbash Vichama - conversion of ship to SFC3 NightStorm - SFC3 ship conversion S31-Data - game testing S31-Chuck - game testing More detailed credits listed after Overview. Ship credits also appear in each model folder as well as in the visual library. The New Guys story appears in the intro screens to the Lyran Campaign. His story is available in word document in the same folder as the readme to this mod. Mod Overview ___________________ A complete race substitution featuring minor SFB races and pirates. This meant not just adding ships to existing races, but entirely swapping them out. The Hydrans replace the Klingons. The Lyrans are added in with the Romulans. Pirates replace the Borg, while Feds remain in their original slot. This was done partly to give SFB races the spotlight, but also because it allowed more freedom to change weapon arcs, textures, cloak availability and other ship characteristics. As well as swapping of music, voices and sounds. While not a huge mod. I strifed to make it one of the best SFC3 mods quality wise. Mod Installation ________________ 1: Uninstall your current SFC3 version. Remove the Activision folder then reboot the computer. 2: Reinstall SFC3. Then install Build 531 Full Patch. This patch is available here. http://starfleetcommand3.filefront.com/file.info?ID=29206 3: Extract all 6 parts of the KingdomsII mod to your hard drive. Move these extracted files to your Activison folder and allow any files to be over written. 4: It is of the utmost importance that you do all 3 steps above before you play the game. If you play a game and then add the mod, the new missions won\'t show up. This is because the 1st time the game runs in makes cache files for the missions. Then it loads the files directly from these cache files. Changes made since version 1.1 1) Increased damage of Inversion beams from 11 to 13. 2) Increase damage of myotronic beam from 10 to 12. 3) Increased R-disruptors slightly. 4) Decreased damage of anti-matter mines from 26 to 22. 5) Decreased damage of Ion-Cannon from 19 to 18. 6) Increased warp power of Pirates by 16%. Increased cost as well. 7) Advanced warp engines now cost more to reflect there lower mass and ability to equip higher thrusters when they are used. 8) Energy draw of tachyon beams lowered. 9) Refit alerts elliminated and previouly un-refittable weapons given normal mass figures. Note-Light Plasma remains only available to Romulans. Though romulans can now equip any Heavy available to the Lyran slot. Removing the light PLasma is ill advised as it is modded to act like medium plasma (damage20) to aid Romulan ships that still have traditional narrow arcs. 10) Five classes of cloak now available to ships that have a 2nd bridge hardpoint. There are now 8 ships available that can equip cloaking devices. None above Cl class. 11) New fonts added throughout the game. There from SFC2. Most of the fonts are Hydran and appear thoughout approximately 60% of the game. 12) A science fiction story by The New Guy appears in the 4 introduction screens as the Lyran campaign loads. Be sure to read it. This story is in Lyran font. 13) Seventeen new ships added and one retextured ship. 14) Visual Library and Tactical ship displays are all redone to fix over lapping arcs and general disorder. There all organized nice and neat now. 15) Fixed Dragoon not having light maps assigned. 16) Hydran Eclipse ship is renamed to Ancestor due to a problem that arose when I added the Federation Eclipse. 17) Fixed no ambient engine sound for pirate slot by added new sound. 18) All ships now are equipped with tractor III instead of tractor IV. 19) All ships now come with a weapon loaded on every available arc. This helps make the AI harder. Many ships now come with higher thrusters, warp, impulse armor and shields. 20) A couple ships now have 13 weapon arcs instead of 14. Found out the maximum displayed on screen in red or yellow is 13. 21) Edited some beauty shots for the Hydrans. Got rid of some grey splothes in them. 22) Pirates now have photon torpedos available to them. 23) Energy draw of Lyran disruptors increased slightly. Energy draw of pirate cutting beams altered as well. 24) Increased shield strength and armor for defense platforms. 25) Turn rates increased by roughly 50% for frigates, 30% for destroyers and 10% for remaining classes. 26) Pirate cutting beams incresed slightly. In most cases by 1. 27) Pirate shields 1-3 increased slightly 28) Hydran fighters now come with forward and aft shields. 29) Improved light maps for Hydrans 30) Improved damage maps for Lyrans. 31) A few more Karnak missions added since version. 32) Most bitmaps are converted to 8 bit to make play on the server smoother. Damage maps and lightmaps resized to 256 by 256 for the same reasons. This also allowed me to add missions that use more ships, such as Karnak\'s Fleet Action. Which is 6 vs 7 for 13 total ships in the mission! The main maps remain at 512. 33) Changed number of officers available for review fron 6, back to 8. 34) Hydran fighter and Pirate shuttle changed to lower polyigon versions. 35) All ships now come with 50% more marines. 36) Two missions by the Pelican have been added. Emergency and Survey. Mission Credits _______________ These 12 missions below are by el-Karnak. \"Kar_ConvoyRaid.scr\" \"Kar_HomelandDefence.scr\" \"Kar_DeepSpace.scr\" \"Kar_HoldtheLine.scr\" \"Kar_Skirmish.scr\" \"Kar_SquadronAction.scr\" \"Kar_JointOps.scr\" \"Kar_CombinedArms.scr\" \"Kar_EnemySweep.scr\" \"Kar_ConvoyEscort.scr\" \"Kar_FleetAction.scr\" \"Kar_CounterPunch.scr\" The 2 missions below are by Pelican. \"Meta_Emergency.scr\" \"Meta_Survey.scr\" Story writing Credits _____________________ Lyran/Romulan Peace treaty story by The New Guy. Hydran Mission Intro by red_green. Story Board Credits ___________________ Each board in the visual library has the credits listed at bottom. Credits include SFC1 and SFC2 for art and background information. One of the backgrounds used is by ToastyO. Music/Voice Credits ___________________ Music and voices were added to replace the stock ones for the Romulan, Klingon and Borg slots. These all came from SFC1 and SFC2. Ship Credits ____________ Ships by Queball ________________ Nihydron Zahl Victory Kazon raider Ships by Atrahasis __________________ Talarian (renamed to Banar for purposes of this mod) Tamarian Ships ported to SFC by DarkMatrix _________________________________ Delta Flyer originally from EliteForcesII Dark Vor\'cha from EliteForces Dominion battlecruiser from Armada Griffin from Armada Kazon raider NiHydran Victory Zahl Raptor (renamed to Tarus for purposes of this mod) Ship ported by Pataflafla _________________________ Valdore Ships by SkinMan ________________ Fed Brel Eclipse Hydran Brel Steam Runner Kvort-Cha (renamed Thunderduck for purposes of this mod) Romulan BOP Defiant Shuttle Ships by P81/Mackie/Atheorhaven ______________________________ Belmont Ship by Admiral Ljungberg/P81/Knox1711 _____________________________ Melbourne Ship by Cpt. LC Amaral ______________________ Raptor (renamed to Tarus for purposes of this mod) Ship by Dawn ____________ Valdore Ships by P81 ____________ Dauntless (converted to SFC3 by Vichama) Norway (converted to SFC3 by NightStorm) Intrepid Akira Centaur Defiant Excelsior Galaxy Nebula Ships by red_green __________________ (note ships with * denote ships that I wish to remain exclusive to this mod, please do not include them in any future mods.) Ancestor Citadel* Defender Dragoon Drandath* Hydran Base* Hunter* Inexorable Jungle Mother* Kantag Lancer Lyran Base* Mutom* Necromancer* Omen Persuasion Protector Prowess* Raven* Rumbler* Serpenticon* Sling* Smilodon* Soultaker* Starclaw* Stinger Talisman* Tracker* Zadika* Ships edited by red_green _________________________ (These are either kitbashes or retextures of stock models.) Hydran retex of stock Bop. Cobra Exorcist Pirate Base Phantasm Piranha Quip Stalker Wolverine Zephyr Texture Credits ______________ Disruptors, cutting beams, tactical display, tractors, mines, the sun, tactical overlay and planet atmospheres all are Taldren textures edited by red_green. Font Credits ____________ All new fonts used in this mod are fron SFC/OP ****Please notify my of any errors in crediting. I made an effort to get them as accurate as possible. In certain cases where no readme was available with the ship, I created a new one.********************************* Known Issues ____________ 1: Only single player conquest mode is playable. The storyline is not playable because it uses Klingon/Romulan ships that are now unavailable. 2: Picards voice overs will not be available. The number of sound files would make the mod gigantic. 3: The story boards in the visually library are not ships. They are Asteroid bases. They cost the same as the regular ones and are equipped the same. 4: This mod was built on my 800MZ Athalon computer. This mod needs a computer equivalent to that or higher for best performance. The models I make are limited to 1 or 2 bitmaps to reduce the burden put on the graphics card. All ships and missions have been tested on this machine. 5: Certain points in specific missions, may have a bit of lag as new ships are being created. One example is in Convoy Escort. After several minutes you recieve reinforcements. On my machine I experience a 1 to 2 second lag period while the ships upload. The mission is too much fun to leave out and some of you will have better machines than me, so I included it. 6: In the Lyran/Romulan race slot. Only Romulans come equipped with plasma. Once removed it can\'t be refitted with plasma again. This is to prevent the Lyrans from equipping it in order to make these two races unique. The Lyrans have wider arcs to compensate for lack of plasma. Copyright and Distribution Permissions -------------------------------------- THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION OR INTERPLAY. TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. This mod is intended for non-profit personal use only. Read me author: red_green

Download

1,293 downloads

Uploaded:30/08/2003

Hera class

hera.zip | 1.67 MB


Download

1,291 downloads

Uploaded:01/05/2004

8472 Battleship

8472battle.zip | 650.88 KB


Download

1,275 downloads

Uploaded:02/07/2004

TacticalCube V2

borgtacticalcubev2.zip | 1.38 MB


Download

1,264 downloads

Uploaded:17/07/2004

Megalith

sfc3megalith.zip | 1.34 MB


Download

1,257 downloads

Uploaded:01/05/2004

Bird of Death

birdofdeath.zip | 2.31 MB


Download

1,255 downloads

Uploaded:06/02/2006

Galaxy EVO

galaxyevo.zip | 9.1 MB

first ship to ever be able to separate into two independent sections, and reconnect on its own. As time went on, the ability to separate the saucer proved to be more of a curse than a blessing, since the saucer section could not go to warp, which meant she was an easy target if in a fire fight, and would be in great danger should the stardrive section need to be evacuated due to a warp core breach, since the saucer could not move away fast enough to escape the shockwave of the exploding stardrive. The Dominion War also proved that the Galaxy Class was slightly lacking in firepower. In the late 24th Century, after the Dominion War and additional confrontations with the Borg, Starfleet designers and engineers decided to begin designing a major refit of the Galaxy-Class, increasing her combat capabilities significantly, as well as equipping the saucer section with warp drive capabilities, modifying the stardrive section with variable geometry nacelles, 10 cm of ablative hull armor, incorporating the latest in computer technology, bio-neural circuitry, and scientific research technology, to compensate for the new design of the saucer section, and adding multivectral shielding. The U.S.S. Titan was ordered to be the testbed for this new refit, and after her shakedown cruise was successfully completed, Starfleet ordered all Galaxy-Class starships to undergo immediate refit to the new specifications, and also placed an order for new Galaxy Class ships of this design to be constructed. The new refit for the Galaxy Class enables her to continue her original mission of deep space exploration, but in a combat situation, she can hold her own with ships her size and larger, and can even outgun a Sovereign Class.

Download

1,252 downloads

Uploaded:07/07/2004

Sword of Khaless Class Battleship

wz45qeylisbetleh.zip | 2.92 MB

SUMMARY: All data regarding this subject is classified via Klingon Intelligence Networks. -END DATA TRANSMISSION-

Download

1,232 downloads

Uploaded:15/05/2004

DeltaFlyer Shuttle

ef2deltaflyer.zip | 549.68 KB


Download

1,224 downloads

Uploaded:18/04/2003

Daedalus Class - TOS era

daedalus.zip | 897.91 KB

only need to let me know if you come up with something really good so that I can have fun with it too. When installed it will come in as a variant of the Saber.

Download

1,223 downloads

Uploaded:24/03/2004

Fire Plasma Stream

fireplasmastream.zip | 116.74 KB

it was! !rember to back up your files!

Download

1,218 downloads

Uploaded:25/08/2005

Weapon Arcs

weapon_arcs_v2.rar | 1.34 MB

including Federation: Prometheus Achilles Akira Excalibur Excelsior Galaxy Intrepid Nova Sovereign Steamrunner Romulan: Warbird Borg: Cube Klingon: Bird of Pray Cardasian: Galdor Keldon Ferengi: Marauder

Download

1,218 downloads

Uploaded:23/08/2005

TNG Mega Mod

sfc3dwbeta.zip | 103.33 MB

textures alone are adding a lot of size to the mod. THIS IS PART ONE OF THE SIX REQUIRED PARTS FOR THE FULL TNG MEGA MOD. YOU'LL ALSO NEED TO UPDATE TO 531. This mod will work by itself without the other parts, but only with the original install of SFC3.. no patch. and you will be missing a lot.. GET ALL PARTS for full enjoyment.. Chris Jones

Download

1,214 downloads

Uploaded:15/05/2004

Cheyenne class

cheyenne.zip | 1.21 MB

359 and intial skirmishes with the dominion, the Cheyenne class was found to be too light of a craft for stout combat roles. The remaining Cheyennes now serve on patrol and scouting missions. Class: Light Cruiser (CL)

Download

1,200 downloads

Uploaded:19/04/2003

Barracuda - Light Cruiser

barracuda.zip | 530.78 KB

what ever. Only let me know if you come up with something really good so that I can have fun with it too. Once Installed it will show up as a Defiant variant.

Download

1,195 downloads

Uploaded:28/10/2005

SFC3 Textures

grebnedlogs_sfc3textures_v2.0.zip | 999.68 KB

version is the option to choose between different era versions. Of course, there are textures which would fit into many different Star Trek eras. But for several textures (like some torpedo or phaser textures), which have three different versions which I think reflect the major changes that have occured (and which are doable in SFC3) in Star Trek weaponry: 1.) TMP: The TMP version contains torpedoes with a white core (like in ST: The Undiscovered Country), phaser beams which get broader the longer they are (the energy is spread) and a yellow quantum torpedo. Of course, this can\'t be a quantum torpedo in this era, but it should look like a Klingon torpedo that could be seen in ST: Voyager. (The race that owns the quantum torpedo can be changed by modifying Assets/CommonSettings/WeaponItems.gf: Go the quantum torpedo entry and change \'race\' from \'F\' to \'K\') 2.) TNG: This is the era the original game is based on. Klingon torpedoes are green now (but still different from the gravimetric torpedo), the photon torpedo is a mixture of many torpedoes that were seen in the films and the quantum torpedo has now white in the middle (there has been a demand for that)! 3.) Voyager: This version contains a yellow photon, a not necessarely Klingon and a tri-cobalt torpedo (as a quantum torpedo). (To change the name of the quantum torpedo, look into a text file called strings.txt and replace \'quantum\' with \'tri-cobalt) You can choose between these versions, whatever your game looks like. Installation: Copy \'TextureInstall.bat\' and the \'Texture Mod 2.0 Files\' folder from this zip file to your main SFC3 directory (like: \'C:\\Program Files\\Activision\\SFC3\\\'). Then launch TextureInstall.bat and follow the instructions on the DOS screen (type a letter and press \'enter\' to \'answer\'). If it doesn\'t work for some reason, look for the textures you want in the \'Texture Mod 2.0 Files\' folder and copy them to \'Assets\\Textures\' manually. This Mod is compatible with all currently known versions of SFC3 (including other mods). Make back-up copies of your old textures if you want to restore them later!

Download

1,179 downloads

Uploaded:19/06/2003

Borg Cube Updated Textures

stompawampas_cube_textures.zip | 406.42 KB

lame Cube Textures. on a scale of 1 - 10 i say this is an 11 for quality

Download

1,172 downloads

Uploaded:19/05/2003

Wycombe Class NCC-81883

wycombe.rar | 4.97 MB

in this version allow for long duration high warp cruising. Class Name: Wycombe Class Registry: NCC 81883 Designation: USS Wycombe Mesh: Daniel Clarke Textures: Daniel Clarke Design: Daniel Clarke Damage Textures? Yes Damage & Weapon Hardpoints? Yes Break Model? Yes Illumination? Yes Weapons Layout, Interface pics & glows? Yes Design & Construction Time: 3 days (includng textures) Install info to come...

Download

1,153 downloads

Uploaded:19/04/2003

Mantis Class - Heavy Cruiser

mantisca.zip | 880.08 KB

this ship in your mod, or kitbash it or what ever. You only need to let me know if you come up with something really good so that I can have fun with it too. After installation this will show up as an Akira variant

Download

1,134 downloads

Uploaded:02/07/2004

FusionCube V2

fusioncubev2.zip | 1.53 MB

most evil looking borg ships of her class :D

Download

1,130 downloads

Uploaded:29/10/2004

D2 Mod High Res pack

sfcd2hr.zip | 64.83 MB

SFB accurate Models for Federation, Klingon, and Romulan ships including Movie Accurate Reliant, Enterprise, and Excelcior models.

Download

1,129 downloads

Uploaded:07/05/2004

9of9 NeghVar DS9

neghvards9.zip | 2.36 MB


Download

1,115 downloads

Uploaded:28/08/2004

Sci-fi Bash mod

scifibashdemo05.exe | 31.24 MB

and unistaller

Download

1,112 downloads

Uploaded:20/04/2003

Excelsior Class

captejs_excel.zip | 1.68 MB


Download

1,104 downloads

Uploaded:24/07/2003

Marshall Class

marshall.zip | 944.56 KB

too to download this rite now or be ashamed of not having it.

Download

1,101 downloads

Uploaded:28/03/2003

X-Pack

xpack.zip | 4.76 MB

by Cpt J Archer. News of an updated version of this file with moderated weapons coming soon!!!!

Download

1,098 downloads

Uploaded:27/04/2005

Helios

helios.rar | 6.11 MB

streches of the universe. These advances gave him the possibility to design and build the most powerfull spaceship ever. and with this ship he now sails through time, silently assisting earth when in danger and looking for an even match. Defaultcore and defaultloadoutlines can be found readme 2 Brilliant ship but you should beable to tell that form the images The Helios come equiped with 10 quantum topedos and 10 pasers XIIIF.

Download

1,097 downloads

Uploaded:08/07/2009

U.S.S. Majestic TMP F-XCA

fxca.rar | 3.59 MB

ship comes ready for all versions of SFC, from SFC 1 through SFC 3.

Download

1,096 downloads

Uploaded:22/11/2002

Lord Vaders Saber Class

saber2.zip | 4.41 MB

rear Hardpoints (make sure to eather equipted antimatter mines or buy alot of regular mines unless you dont want a rear defense.

Download

1,094 downloads

Uploaded:30/09/2006

Better Explosion Sounds

betterexplosionsounds.zip | 5.81 MB

bland, flat and unexciting. Until now. All these sounds are replaced with those from SFC1, so no more situations like that: \"Wow, I killed him, at last! It was tough battle. A pity a sound can\'t reflect that.\" Now when enemy is going to explode, you\'ll hear beautiful explosion sound as you used to hear when playing SFC1 (one last phaser shot - one big immediate explosion :D). Also few hull and shield hit sounds are changed and you\'ll immediatelly notice the change if you played SFC1 or 2. Enjoy!

Download

1,091 downloads

Uploaded:08/10/2003

Assimilation Mod

assimilation.rar | 795.33 KB

its more junk mail. This mod includes 3 missions by The Pelican. What does this mod do? 1: 1st off all the races and alliances are still stock 2: The shuttles now drop mines! The shuttles also have shields and armor so they can stick around long enough to disrupt the battlefield. The shuttle can now be bought in the campaign shipyard. 3: This mod is mostly designed for conquest mode at Admiral level. Three of Pelicans missions are included. Scan, survey and emergency. The stock mission DistressCall is also used. For all four races in conquest mode. 4: The AI officers are now mostly upgraded to vetean/legendary. This makes AI ships tougher. 5: Ships are more expensive. More so at Admiral. Your officers will level up slower. 6: Borrowing a bit from Pelican's refit system. The Feds, Klinks and Roms each have up to 20 shields to choose from. Only the refit for shields has been altered. 7: All refits now give info as to what they do. A weapon has its damage, energy draw and firing rate all listed in the refit screen! 8: AI ships now have the max number of mines and marines. One exception. The Marauder has 12 marines, you may need to capture a few to get prestige early on. PLayer ships will start out fully stocked but still need to have supplies replenished. Supplies will cost more. 9: The Scimitar is now available to select in both campaign and skirmish. CREDITS Thanks to The Pelican for letting me include his missions. These missions include: Survey, Scan, and Emergency. Thanks to Chris Jones. Who's mods for SFC2 got me into this eventually. Thanks to Mackie who may have some stuff to add to this as it gets further along. Thanks to the Taldren/SFC community. I hope to be adding ships to this mod as time permits me. Bugs & Errors ------------- Please report any errors to makeitjames@hotmail.com Title it assim bug please. I do not think you will find any. There may be some issue as to the number of mines the shuttles should have. Copyright and Distribution Permissions -------------------------------------- THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION TM & (C) ACTIVISION & TALDREN & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.

Download

1,086 downloads

Uploaded:18/05/2004

DarkFleet Dreadnought

dfkdn.zip | 1.8 MB


Download

1,085 downloads

Uploaded:26/06/2007

Premonition Class

premonition_class.rar | 6.72 MB

ability to mass produce this class of ship bbut only after driving back the borg threat. This model is based on the popular USS Premonition as seen in Star Trek Armada, although it is mainly designed from Azels\' sketches with some elements copied from Executioner (EXEs) high poly version. Polys: 9308

Download

1,085 downloads

Uploaded:07/11/2003

SFC2: EAW TOS Mod

sfc2tos.exe | 22.21 MB

directory is left blank on purpose. You need to browse to the directory where your SFC2 Game is located. If you have used the default installtion directory it is... C:\\Program Files\\Taldren\\Starfleet Command II The models will install directly into the models directory of the game. There will be two other folders created in the Starfleet Command II directory. TOS and ORIG. 1. make backups of the shiplist.txt file in assets\\specs AND the strings and shipnames files in assets\\strings. 2. Delete the shiplist.txt file from assets\\specs AND the strings and shipnames files from assets\\strings. 3. Copy the shiplist.txt file from the TOS folder into assets\\specs. 4. Copy the strings and shipnames files from the TOS folder into assets\\strings. THE ORIG FOLDER CONTAINS THE SAME VERSIONS OF THE ORIGINAL GAME FILES YOU DELETED. Not to worry. I decided not to create batch files for this mod - if you follow the instructions here you will be enjoying TOS ASAP! To play the original game, just copy the shiplist file from the ORIG folder to assets\\specs and the strings and shipnames to assets\\strings. ENJOY!

Download

1,075 downloads

Uploaded:13/12/2005

Star Trek DS9: A Time to Stand

stats09a.exe | 130.24 MB

are: Saber Nova Centaur Charleston Norway Hecate Miranda Santa Fe Prince of Wales Intrepid Chandley Defiant Constellation Curry Steamrunner Lakota Excelsior Ambassador Nautilus Nebula New Orleans Akira Prometheus Seneca Achilles Dawnstar Galaxy Sovereign Missouri Diamond Star Galaxy-X Armada Excalibur

Download

1,053 downloads

Uploaded:14/04/2003

Dominion Battleship

dombb.zip | 1.83 MB

who, through an odd set of circumstances found himself aboard this ship crewed by raw cadets behind enemy lines, commented that this Jem\'Hadar Battleship was \"twice as big\" as a Galaxy Class Explorer. This makes the Dominion Battleship at least eight times as massive as the Enterprise D and bigger and more massive than a Romulan D\'Deridex Class Warbird. Jem\'Hadar Super Battleships vessels employ ion impulse propulsion, ventral impellers and polaron beam weapons. Despite their power, they are slower at warp and less agile at impulse than their Federation counterparts. (The same, unfortunately cannot be said for the very-agile-at-impulse Jem\'Hadar Attack fighters.) The Valiant\'s attack failed and the vessel was destroyed with only three survivors. In combat strength, the Dominion Battleship is, by itself, at least 50 percent more powerful than a Negh\'Var Battleship or a Sovereign Class Dreadnought. The Dominion Battleship also carries a wing (perhaps as many as 36) fully-equipped Jem-Hadar Attack fighters. In all, these fighters more than double the offensive punch of the Dominion Battleship. Starfleet Intelligence recommends that no Federation commander under any circumstances should attempt to attack this ship without additional fire support. Starfleet is uncertain as to how many of these vessels exist in the Dominion Order of Battle. Section 31 estimates that there are at least 25 of these Battleships in the Jem\'Hadar inventory. Starfleet Command has given these vessels high target priority, but only when adequate firepower can be brought to bear against them.

Download

1,051 downloads

Uploaded:14/01/2007

New Mouse Cursors

new_mouse_cursors.zip | 148.15 KB


Download

1,051 downloads

Uploaded:04/05/2003

Multi-Era Enterprise Mission/Mod

enterpriseseaw.exe | 11.52 MB

assetsspecs. IMPORTANT!! 2. This file will automatically detect where SFC2 is on your PC's harddrive. All files will go the proper place. Three new directories will appear in your assetsmodels folder ; tng, tmp, and tosmodels - each folder will have models in it. There'll be a new scr file in assetsscripts for this singleplayer mission. While playing you will see ??? for shipnames sometimes. I did not want to get too fancy with the files for this. The shiplist here will work only for the ships listed here: (in single player skirmish) F-SOV - Sovereign F-1701 - TMP Enterprise F-GAL - Enterprise D F-CVS+1 - TOS Enteprise F-CVL+ - Enterprise B F-AMB+ - Enteprise C R-DDX - D'Deridex Class Warbird R-VLD - Valdore Class You will not see ship descriptions in the selection screens. I'm glad basement rat reminded me I had done this FMSE mission. Even though this does not approach the complexities of the OP Missions that Centauri Vaughn did for me, this is a lot of fun -- just for the sheer coolness factor of seeing: NCC - 1701 by Lord Schtupp NCC - 1701A by Wicked Zombie NCC - 1701B by Moonraker NCC - 1701C kitbashed by Knox1711 NCC - 1701D by Admiral with WZ blueness added NCC - 1701E by LB Valdore Class Romulan -- Model by Dawn (ported to SFC by Pataflafla) D'Deridex Class Warbird by Lord Delekhan all on the screen at the same time. HAVE FUN!!

Download

1,043 downloads

Uploaded:02/01/2007

Big Battle

big_battle.rar | 60.36 MB

cruisers (Sparrowhawks). Federaion forces are: 3 Constitution Class ships (latest refit), 3 frigates (police ships) and a starbase, obviously. Everything is set in TOS era (SFC1). Additionally, a situation plan is presented at he beginning of movie. Download, extract, play, be amazed! :)

Download

1,039 downloads

Uploaded:16/11/2002

Ship Mass Mod

sfc3mod.zip | 3.99 KB

provided us with a new mod that will change our specs so our ships can hold more and do more. All you need to do is make a backup of your DefaultCore.txt and you should be fine. Thanks Carlos.

Download

1,033 downloads

Uploaded:11/07/2002

SFC3Files.com Wallpaper

sfc3files_wallpaper_1.jpg | 79.7 KB

download

Download

1,010 downloads

Uploaded:31/07/2008

SFC .MOD Gmax plugin

sfcgmax.rar | 195.05 KB

download Gmax here: http://www.turbosquid.com/gmax Registration is free.

Download

1,010 downloads

Uploaded:03/10/2004

LC_James T.Kirk Class

sfc3jameskirkclass.zip | 4.13 MB

class this model is just outstanding in design and the model its self well worth a download

Download

998 downloads

Uploaded:06/02/2006

Nova Class

novaclass.zip | 4.41 MB

armed with several phasers and photon torpedoes. The shuttlebay is located in the back on deck 4. The Nova may be a replacement for the Oberth-class. The aeroshuttle is on the ventral side of the saucer, it is designed for both interstellar and atmospheric travel. The Nova class design follows a conventional approach to traditional Federation starship design with an angular trowel-shaped saucer section, an engineering hull and two cigar-shaped warp nacelles are attached to the hull by pylons running aft. The main bridge is embedded into the saucer to provide for better protection from enemy fire by blocking against attacks from the side. At the bow of the saucer is the auxiliary navigational deflector, lifeboats, sensor platforms, phaser strips and two torpedo launchers. The ship's ventral phaser arrays, a waverider shuttle, additional sensors and more lifeboats occupy the ventral saucer. The engineering hull houses the main deflector dish, shield emitters, two shuttlebays and a warp core. The Nova class is one of the first starships built with an Emergency Medical Hologram system.

Download

995 downloads

Uploaded:28/12/2009

Defiant Class Battle Group

defiantclass_battle_group_for_sfc_iii.zip | 5.91 MB

cloaking device, ablative armor and enhanced shielding. Enjoy!

Download

994 downloads

Uploaded:19/04/2003

Pontchartrain X Class - Heavy Cruiser

pontxclass.zip | 1.22 MB

you come up with something really good so that I can have fun with it too. After installation this will show up as an Excelsior variant.

Download

994 downloads

Uploaded:15/05/2004

Cleeve Constellation class

constellation.zip | 893.58 KB

for a vessel capable of long-duration exploratory, scientific and diplomatic missions. The new ship was to be able to perform this role over the longer ranges called for now that the Federation had acquired new members beyond its previous borders. In addition, the Constellations combat capability was to put it ahead of any current or projected vessel in the Romulan and Klingon Empires. Class: Heavy Cruiser (CA)

Download

990 downloads

Uploaded:02/07/2004

Fearless Class

fearless.rar | 2.58 MB

first of this class was called Fearless and had a compliment of Makos onboard to add to its milatary effectivness.

Download

988 downloads

Uploaded:21/05/2004

Dominion Battleship A2

sfc3jembat.zip | 337.61 KB


Download

987 downloads

Uploaded:15/05/2004

Runabout Shuttle

rddanuberunabout.zip | 538.22 KB


Download

984 downloads

Uploaded:31/10/2003

Borg Cube - Large Pre-Patch Version

borgcube1.zip | 1.89 MB

WILL NOT OVERWRITE YOUR CURRENT CUBE. IT IS A TOTALLY SEPARATE SHIP. Specs are included in Excel format. Use a spreadsheet program to copy the specs into your game. The specs are taken from the Chris Jones TNG Mega-Mod. Have fun

Download

978 downloads

Uploaded:02/11/2006

Legions at War patch

lawpatch3.5a.rar | 8.43 MB

[b]Legions at War[/b] is a dedicated mod that was developed and tested for 2 years for balance. This was done ship for ship class for class. So the balance is even more accurate than the balance patch that was made. For those of you that have never heard of the Legions at War mod, and are more then a bit curious about it, it is a next gen based mod with battleships for all races. Some ships are custom to the GFL (Galactic Foreign Legion) and are in no other mod. The Dynaverse is made at advance player settings and is very hard. Rules are posted on the [url=\"http://www.gfluniverse.net/nuke/modules.php?name=Forums&file=viewtopic&t=158\"]GFL Website[/url], and these need to be read and agreed to. GFL has been running a server since 2/6/2006 and have had no issues, they run our servers till they end on thier own and do not support scanwars dyna\'s. If you haven\'t seen the trailer showcasing this mod, [url=\"http://starfleetcommand3.filefront.com/file/;71979\"]download it[/url] here! Refer to the readme for installation instructions.

Download

968 downloads

Uploaded:25/05/2006

Terra Prime

terra_prime_for_sfc3_beta_0_75.zip | 75.52 MB

intended it to be completed. It has been released to perk interest and support. Some obvious things missing include break models and single player campaigns. Some races could use more ships. The Borg race slot has been replaced with the \"Terra Prime Races\" and all races and ships have been grouped together under this heading. The New ships are only available in Skirmish mode. The Borg campaigns have been removed from single player campaign mod. Most ships are easily kitbashable, most models are compatible with most textures. I urge people to create their own ships, create their own races. I hope this can be a good change of pace, an island in a sea of redundant Trek mods, and maybe inspiration for those seeking to create or build on an original universe. If you create an original human race or ships that you would like added to the next installment of a Terra Prime Mod, I am certainly willing to work with you to pull it off as seamlessly as possible. If anyone has any additional input or ideas I am open to them, so please let me know.

Download

963 downloads

Uploaded:29/04/2004

Galaxy class

galaxy.zip | 2.83 MB


Download

961 downloads

Uploaded:13/05/2004

Gtea Constituion Class

gteaconstituion.zip | 2.11 MB


Download

960 downloads

Uploaded:10/02/2005

Federation Quest

federation_quest.zip | 2.77 KB


Download

952 downloads

Uploaded:21/05/2004

Bassmaster class

sfc3bassmaster.zip | 2.29 MB

built, the Bassmaster, Champion, Basscat and Ranger.

Download

951 downloads

Uploaded:05/06/2009

U.S.S. Kelvin

kelvin.rar | 1.78 MB

class(TOS), and has been reshaped/textured by myself. The size of the Kelvin class is not officialy known. However, based upon fan speculation, it would compare to the new Enterprise approximately the same way as the Miranda class compares to the Constitution class refit. According to the official(and conflicting) info, the new Enterprise is somewhere between 600 and 900 meters. By comparison, the Sovereign is 700 meters, meaning the new Enterprise is approximately the same size as the Sovereign, which would make the Kelvin approximately the same size as an Akira. However, since this may or may not be correct, I have included a large version of the model that is the same size as the Akira in game, as well as a small version of the model that is the same size as the Saber class in game. The large model uses the same hardpoints as the Akira, so if you want to add the large version simply copy the Akira line in the spec file and rename it accordingly. The small model uses the same hardpoints as the Saber class, so if you want to add the small version simply copy the Saber line in the spec file and rename accordingly.

Download

951 downloads

Uploaded:28/02/2006

Millenium Falcon

falcon.zip | 2.74 MB


Download

948 downloads

Uploaded:02/06/2003

EJ\'s Galaxy 2.0

ej_s_galaxy.zip | 3.35 MB


Download

945 downloads

Uploaded:19/04/2003

Pontchartrain Class - Heavy Cruiser

pontchartrain.zip | 1.08 MB

you come up with something really good so that I can have fun with it too. After the install, this ship will show up as an Excelsior variant.

Download

945 downloads

Uploaded:23/02/2008

SFC3: Rexpansion - MiniDW Fix #1

sfc3minidw_fix1.zip | 4.31 MB

Command III SFC3 v1.01 beta2 build 534B Patch SFC3 RExpansion 2007.0 SFC3 MiniDW Addon Please do not install DirectX9 fix, Nemesis addon, and/or other mods before installing this mod. Warning: This mod might make your previous saved games and customloadout unplayable. How to install: Install to where your SFC3 is installed. The setup wizard will detect the path from your registry, or you may choose to install it to a different folder. Fixes & Features: Fix mission not loading when count down to 0. Restore the stock and mod specs switch. Use species 8472 bioship as monster.

Download

938 downloads

Uploaded:21/05/2004

Borg Battleship

sfc3borgbb.zip | 2.08 MB

their new evil ways. Calss: Battleship (BB)

Download

932 downloads

Uploaded:19/05/2009

Star Trek Online Mod

star_trek_online_mod_4.1.rar | 4.12 MB

the Federation shiplist: http://memory-alpha.org/en/wiki/NX_class *Raptor Class added to the Klingon shiplist: http://memory-alpha.org/en/wiki/Raptor_class *Bird of Prey Class added to the Romulan shiplist: http://memory-alpha.org/en/wiki/Romulan_Bird-of-Prey_(22nd_century)

Download

932 downloads

Uploaded:20/04/2003

Sovereign Class

captejs_sov.zip | 2.15 MB

thought i might try to make a new one or convert one over. The best one i could think of is the P81 sov in BC. I cut and pasted the textures over. The model is the stock model that came with the game. I just used the textures. All credit for the textures to: Rick Knox All credit for the model file is: Taldren cuttin and pastin to: me (EJ)

Download

931 downloads

Uploaded:07/05/2004

Rhode Island Class

rhodeisland.zip | 7.07 MB


Download

924 downloads

Uploaded:06/11/2004

NSEA Protector

sfc3_protector.zip | 6.69 MB


Download

913 downloads

Uploaded:29/07/2004

Galaxy Class NCC-1701-D by EJ

ejgalaxy.zip | 3.5 MB


Download

905 downloads

Uploaded:19/08/2008

SFCIII HardPoint Placer

sfc3_hardpoint_placer_v1.2.8.rar | 323.83 KB

hardpoints to the specs; you will have to do this manually. A ship's .mod file is required in order to edit the ship. If there is no GF file present, one is automatically generated. New features in version 1.2.8: HardPoints can now be moved according to grid size. Sizes are: Normal (1 Pixel), 5 Pixels, 10 Pixels, and 15 Pixels "Restore Layout" in "Options menu" moves all HardPoints back to their initial load positions "Crosshairs" can be toggled to allow precision HardPoint placement

Download

902 downloads

Uploaded:19/04/2003

Covington Class Light Cruiser

covingtonlc.zip | 1.01 MB

it or what ever. You only need to let me know if you come up with something really good so that I can have fun with it too. When installed this ship will show up as an Intrepid variant.

Download

899 downloads

Uploaded:18/08/2005

TOS: Final Frontier

tosfinalfrontier1.0.exe | 147.62 MB

3)TOS: Final Frontier (this file) 4)Any patch [url="http://www.sfc3files.com/file.info?ID=36491"]v1.2 HERE[/url] The TOS Final Frontier is set the Kirks time. As there is no borg here the team replaced them with the alliance (Tholian and Gorn). Ships that will be included in mod are as follows: Federation: Scout , Saladin FF Burke , Akula, Shiva DD Detroyat CL Chicago , Dauntless NCA Constitution, Constellation CA Firestorm BCH Federation DN Ptolemy: Freighter New fed asteroid base New fed battlestation KLINGON Bird of Prey, K-4 FF K-5, E-5 DD D-5 CL K-11, D-7, C-7 CA C-8 Gunship BCH Warstrike DN Kfal Depotship: Freighter New K series asteroid/base station ROMULAN Osprey FF Centarii, Albatross DD Gallant, Treachery CL Avocet, Devilhawk, Eagle CA Avion, Tri-wing BCH Broadwing, Wraith DN Cargoship freighter New Romulan Starbase/Battlestation TGA: Tholian Gorn Alliance TA Peridot FF GCS Viper DD TA Tormaline DD GCS Horned Lizard CL TA Amethyst CL GCS SS3 CL TA Spinel CA TA Sardonyx CA TA Indigo CA GCS Iguana BCH TA Matrix BCH GCS Firedragon DN TA Ruby DN Tholian Freighter Tholian Base Tholian defense platform AI ship adds: First Federation Belerophon SA Interceptor Pirate Slaver Excaliban Cruiser Sheliak Battlecruiser Andromedan Incinerator Andromedan Intimidator TriskellianThrall Hunter Unknown Lifeform Planet Killer Loads of screen shots below of models and some of battles Thanks to Cozbo and his team for this briliant mod.

Download

892 downloads

Uploaded:10/10/2003

Harrier Class

harrier.zip | 1.03 MB


Download

891 downloads

Uploaded:18/04/2003

Intrepid Class Prototype

intrepidprototype.zip | 357.12 KB

up with something really good so that I can have fun with it too. When Installed this will show up as an Intrepid Variant

Download

889 downloads

Uploaded:02/06/2003

CaptEJ\'s Nebula

captejnebula.zip | 2.63 MB


Download

887 downloads

Uploaded:26/01/2006

Armored Galaxy

armored_galaxy_v2.zip | 2.71 MB

borg cubes and heavly damaged one fusion cube but Starfleet fails to comfirm this! Class: Battleship (BB)

Download

882 downloads

Uploaded:24/02/2005

Darkdrone Galor class

dgalor.zip | 2.27 MB


Download

880 downloads

Uploaded:27/04/2008

9of9 USS Defiant

defiant90f9.zip | 3.35 MB

any problems. Enjoy! If you want to support the authors, please submit your SFC3 pics of this great ship to sfc3files.com! :-)

Download

879 downloads

Uploaded:29/04/2004

U.s.s Excalibur X-class

excaliburx.zip | 4.22 MB


Download

879 downloads

Uploaded:15/05/2004

Hornet Class Fighter

tshornetfighter.zip | 348.59 KB


Download

879 downloads

Uploaded:24/08/2005

Generations At War Server Kit

gawserver.zip | 25.09 MB


Download

878 downloads

Uploaded:07/07/2004

IKV Subjugator - voDleH (Emperor) Class Battlecruiser

wz45vodleh.zip | 2.16 MB

regarding this subject is classified via Klingon Intelligence Networks. -END DATA TRANSMISSION-

Download

877 downloads

Uploaded:29/08/2003

new tractor textures

tractor.zip | 146.81 KB


Download

868 downloads

Uploaded:06/05/2004

Uss Supernova (Voyager protype)

supernova.zip | 4.11 MB


Download

862 downloads

Uploaded:15/05/2004

Type11 shuttle

ef2type11.zip | 1.19 MB


Download

855 downloads

Uploaded:07/05/2004

USS Excalibur

excalibur.zip | 1.2 MB


Download

851 downloads

Uploaded:05/06/2005

Ebon Hawk

ebon_hawk_sfc3.zip | 2.29 MB

local crimelord of the planet Taris, but was stolen by Revan, whose mind had been altered by the Jedi, and a small band of followers barely escaping the destruction of Taris. Later, the ship was owned by a Jedi who had been exiled from the Republic and, after being mysteriously cut off from the force, was beginning to become reconnected with it.

Download

845 downloads

Uploaded:26/06/2003

Galaxy Class Variant

varient_galaxy_class.zip | 1.09 MB

and an upturnd hull it is a welcome change to the standard ships download now or fase destruction

Download

842 downloads

Uploaded:26/05/2005

Constitution Mk IV

enterprisemk4.zip | 2.52 MB

explosion of Praxis, one of the empire\'s key energy production facilities. As the peace talks began, factions from both sides conspired together to murder Chancellor Gorkon and prevent the formation of a peace treaty between the two governments. With the efforts of the crew of starships Enterprise-A and Excelsior, the renegade Klingons were defeated and the rogue Federation officers were arrested, along with other parties that had a hand in the conspiracy, and the peace talks continued. Suffering extreme battle damage, the Enterprise-A was called back to spacedock to be decommissioned. A little over 80 years later, the Dominion War brought on the need for more ships, since many ships had already been destroyed by the Dominion/Cardassian/Breen Alliance. Many older ships on the brink of retirement were kept in service and given refits to enhance their combat abilities and survivability, and a general order was issued to bring any and all decommissioned ship hulls back into full service, refitted with the latest technology. One such ship hull that was brought back to life was the hull of the U.S.S. Enterprise, NCC-1701-A, and during the war, the Enterprise A, along with all of the recommissioned ships, served with honor and distinction, proving that they still have alot of life left in them. After the war, all of the major Alpha Quadrant powers began the tedious task of rebuilding. Having served proudly in the Dominion War, and having one of the most illustrious backgrounds in the fleet, the Enterprise-A was chosen by the ASDB (Advanced Starship Design Bureau) to become the testbed for new technologies to eventually be incorporated into all older ship classes. The experimental post-Dominion War refit of the Constitution class features a prototype, experimental hull armor based on Borg technology, and includes a Sovereign-based weapons system. If successful, the post-war refit would further enhance the service capabilities of all the older ships in the fleet, most notably in combat and scientific research capabilities. It is the hope of many people throughout the Federation that this new post-war refit program will help to keep all of these cherished ships in continued service well into the 25th century, alongside their modern counterparts. There have been rumors that once this new refit of the Constitution class is perfected, that all ships in the fleet based on the Constitution design will be given the same level of refits, but these rumors have yet to be confirmed.

Download

840 downloads

Uploaded:15/12/2003

O Connell Class

o_connell.zip | 1.56 MB

overall is well crafted. i give this out of 10 a 9/10 download now and feel blessed by its awwe

Download

837 downloads

Uploaded:06/12/2009

Conquest Mod for SFC III

sfciii_conquest_2.zip | 521.94 MB

is to conquer the galaxy and restore order or disorder. Playable races are cannon, however there are several hidden AI characters that may join or fight you to include the Gorn, Dominion, Species 8472, Cardassian and special characters such as Section 31 and the Tal Shiar. In addition to some of the cannon ships each race has new ship additions abilities and weaponry with ship descriptions that fit the story line created. New, updated or corrected items include but are not limited to: -Asteroids on some battle hexes made solid. -Player rank corrected to match in game rank. -New starships added. -Some AI ships made playable (you can make all AI ships playable by removing AI from the core/default files). -Borg Tactical Cube and Borg Ziggurat corrected to allow for transport to enemy vessels and sub-system targeting. -All AI Super-BBs enhanced (made stronger). -ALL Borg AI ships (except for freighters) enhanced (made stronger). -Removed troublesome scripts causing game crash. -AI set to play when game is idle or off (recommend moving your ship to secure safe hex) game may conclude (forfeit) your campaign if no play action has happened in 30-90 days. -Empires adjusted to win at all cost (meaning game will not arbitrarily decide to surrender an empire if it feels you have the advantage, the AI will either force itself into another empires hex to survive or pile up star bases within a hex to survive). -Corrected and removed bugs found during game play. -Home worlds are represented for each race in hexes, but not during game play (programming limitation). If Earth does not show up during re-spawning (starting a new campaign) the default Federation Home Worlds are Betazed, Andoria or Sauria. The Borg home world is hidden.

Download

834 downloads

Uploaded:20/06/2007

Akira Class

sthwakirasfc3.zip | 1.55 MB

roles. Class: Heavy Cruiser (CA) Model: Federation Akira Class Modeller: Shadow Conversion/Scaling: Darkdrone Hard/Damage Points: Taldren/Darkdrone Illumination: Shadow Break Mod: Darkdrone

Download

826 downloads

Uploaded:13/04/2003

Reman Scimitar

scimitar.zip | 565.33 KB


Download

822 downloads

Uploaded:15/05/2004

Concord class

concord.zip | 1.31 MB

durations, the Concord can make the trip from Earth to Deep Space 9 in half the time of the Defiant. Class: Light Cruiser (CL)

Download

821 downloads

Uploaded:17/07/2004

voyager from ef2 v1.5

ef2voyager11.5.zip | 1.2 MB


Download

816 downloads

Uploaded:29/08/2003

defiant

rabbi.zip | 1.38 MB


Download

812 downloads

Uploaded:07/08/2005

Alternate Universe: Once More into the Breech Patch

breechpatch.exe | 6.93 MB

destroyed Iconian defence platform officers fixed

Download

804 downloads

Uploaded:07/05/2004

Soulwolf Class

soulwolf.zip | 1012.05 KB


Download

804 downloads

Uploaded:01/05/2004

Shadow

shadow.zip | 540.92 KB


Download

801 downloads

Uploaded:15/02/2005

Excalibur 1.1 specs

excalibur_1.1_specs.zip | 1.46 KB

[url=\"http://starfleetcommand3.filefront.com/file/LC_Excalibur_Class;25899\"]HERE[/url] and i think for this one as well [url=\"http://starfleetcommand3.filefront.com/file/USS_Excalibur;25665\"]HERE[/url]

Download

788 downloads

Uploaded:03/10/2004

Excelsior D (Retexture)

sfc3_excelsiord.zip | 1.56 MB

federation

Download

776 downloads

Uploaded:27/08/2006

Helios Mk1

helios_mki.rar | 5.4 MB

so vast that crewing it would be nearly impossible. To solve this problem the crew was replaced by holograms, using the subroutines of voyager's EMH. She is armed with the most powerful weaponry found throughout the federation and is powered by a stolen Borg warp core. Where-ever this ship now appears it strikes fear in the hearts of the enemies of the federation and hope in the hearts of its allies.

Download

775 downloads

Uploaded:15/05/2004

Valiant class

valiant.zip | 740.81 KB

decided to improve upon the design and make it easier to produce by cutting some of the extravagant features like ablative armor. The resulting vessel is 15% more combat worthy, and is 45% easier to produce. The Valiant class heavy escorts will begin to replace the Defiant class within the next 5 years. Class: Heavy Cruiser (CA).

Download

766 downloads

Uploaded:13/08/2002

Federation Vs Klingon Movie [1/2]

fedvsklingon.mov | 11.71 MB

this is part one of two.

Download

766 downloads

Uploaded:10/05/2004

LC Uss Grissom

lcgrissom.zip | 2.12 MB


Download

764 downloads

Uploaded:15/12/2003

Intrepid Class With Nacells Up

intrepid_nacells_up.zip | 250.7 KB

only lets u have them all the time no massive edit to make it just warp only. the maker of this has put effot into it but well not that much to be honest but keep on going cos its good file but almost anyone could produce it with about 10 mins to spare, i know i can do it in less.

Download

760 downloads

Uploaded:02/07/2004

Vor\'cha Attack Cruiser

vorchacleeve.zip | 1.27 MB


Download

758 downloads

Uploaded:28/04/2004

centaurE2

centaure2.zip | 891.94 KB


Download

757 downloads

Uploaded:01/05/2004

8472 Mother ship

8472mother.zip | 757.74 KB


Download

757 downloads

Uploaded:29/08/2003

Fighter mark I

fightermarki.zip | 1002.81 KB


Download

748 downloads

Uploaded:07/05/2004

USS Excelsior B (regal class)

regal.zip | 841.23 KB


Download

747 downloads

Uploaded:23/08/2005

Generations at war v1.5.1

gen151updater.zip | 1.07 MB


Download

747 downloads

Uploaded:17/04/2003

Amnesty - Light Cruiser

amnesty17apr03.zip | 1.07 MB

amnesty. The amnesty class (light cruiser) ship marks a radical change in the Han philosophy towards space combat because it is the first class to have a Concealment-Wave Emitter Device standard (cloak). With the focus on stealth and evasion tactics a fast maneuverable design was beneficial. However amnesties have ALE (atmospheric landing and escape) capability, which allows them to be used as insertion/evacuation platforms. The only drawback of the amnesty design is its weak shielding as a trade-off for cargo space. The later durwan class (cruiser) was basically an amnesty with improved combat capability but no cargo hold. Despite its modest combat-worthiness, an amnesty's maneuverability is so effective that many Han Pirates prefer it to more powerful ships. First in its class FBT-01 Foxle. Engineered by Visimo.

Download

747 downloads

Uploaded:10/08/2005

Near Distant Future

ndf099sd.exe | 205.57 MB

Mod takes place 5-10 years in the future after the movie Nemesis. The Romulan Empire has broken off all relations with everyone and remains within its borders for seclusion. The Dominion War is over and a fragile peace ensues. The Cardassian government and homeworld, Cardassia Prime, is decimated and a large relief effort has been going on for years with no end in sight. The Federation and Klingon Empire are closer than ever. Since the Shinzon incident, the Federation has been able to gain release from the treaty of Algeron and now have started developing their own cloaking technology with the aid of the Klingon Empire. The Borg have not entered the Alpha Quadrant in quite some time, and Admiral Janeway speculates that Species 8472 may be the reason for the Borg staying so quiet as of late, not to mention the fact the Borg transwarp conduits to the Alpha Quadrant were destroyed. Although Admiral Janeway was able to bring some powerful technology back with her, since Voyager\'s quarantined disappearance from Station McKinley we believe Section 31 confiscated the entire vessel and disappeared with it. Although we did gain the ability to replicate the Borg gravimetric torpedo; thanks to the Ferengi, now everyone in the Alpha Quadrant has the technology. With the Alpha Quadrant rebuilding over the past few years it has been surprisingly quiet. Shipyards are at maximum capacity attempting to replace the enormous amount of ships that were lost. The most brilliant scientists from the Federation and Klingon Empire have been hard at work deciphering the borg wreckage left by Janeway upon returning home. New advances have been made in shield technology and ablative armoring thanks to the discarded Breen and Jem\'Hadar Fleets left after the Dominion\'s surrender and their retreat to the Gamma Quadrant. With so many vessels and wreckage strewn throughout the quadrant from every race imaginable left from the war the Ferengi have been busy in the salvage and trade business. Starfleet wonders how much technology is out there that they are unaware of and who the Ferengi are selling it to. Although no contact has been made with the Dominion since the war, the Federation prepares for their return. With so many threats that could happen at any time many feel it is the calm before the storm.

Download

745 downloads

Uploaded:29/04/2004

Nebula class

nebula.zip | 3.11 MB


Download

742 downloads

Uploaded:06/08/2005

Alternate Universe: Brothers Keeper Mod Patch

brotherskeeper.exe | 223.76 MB

finished yet. They have launched a crossover strike to shut down the portal that has allowed the Borg into their universe. With no hope of returning to their own universe they are stuck on this side. They have to carve out a place to live and stop the Borg at the same time. The other powers of the of the galaxy are determined that the new arrivals are not going to start an open war with the collective and are prepared to do whatever it takes to stop them. The race to the Borg Portal is on... This requires Alternate Universe: Beyond the Looking Glass v1.0[url=\"http://starfleetcommand3.filefront.com/file/Alternate_Universe_Beyond_the_Looking_Glass;37962\"]HERE[/url]

Download

740 downloads

Uploaded:29/04/2004

U.s.s Akira

akira.zip | 4.74 MB


Download

734 downloads

Uploaded:13/08/2002

Federation Vs Klingon Movie [2/2]

fedvsklingon2.mov | 11.98 MB

again. At the end of the movie. The klingon battle curiser is distoried

Download

733 downloads

Uploaded:02/07/2004

FLEET PICK

fleetpick_1.0.exe | 416.73 KB

pilot a base station, freighter, AI ships such as the Rakellians, planets, even a defence platform or listening post. This makes for endless types of skirmishes. The Game Setup option allows for \"Player vs Player\" and or \"Player vs AI\". This enables Human players that choose Team 2 to be enemies of the human Players on Team 1 and allied with AI. The \"Player Select\" and \"Host Select\" feature allows the Host to designate ships to the human players or allow them to choose their own ships. A Host can even designate his or her own Custom Ships to a client player as well.

Download

731 downloads

Uploaded:24/01/2004

Universal Mod

universal_nbsp_mod.zip | 65.13 KB

not for release it was for personal uise only. that little ything explains what is in the mod.

Download

726 downloads

Uploaded:23/11/2002

Star Trek SFC3 - Intro movies disabler/enab

intro_en-disabler.zip | 1.5 KB

for the lag to get the rest of me and all I wanted to do is play the game.

Download

722 downloads

Uploaded:07/07/2004

Aggravator Heavy Destroyer/Large Satship

wz45aggravator.zip | 2.03 MB

SUMMARY: Insufficient Data -END DATA TRANSMISSION-

Download

722 downloads

Uploaded:23/08/2005

Generations at war v1.5

genatwar1.5.zip | 178.56 MB

version inc 500 which can be found on sfc3files.com. Please note all changes are in reference from 1.0: 1) Cardassian stations with no weapons - fixed. 2) Breen do not have cloak. Cloak added to FF, DD and CL per cannon. 3) Breen use disruptors per cannon - fixed. 4) Jem'Hdar BCH/BB arcs too restrictive - fixed. 5) Fast firing weapons were too strong - fixed. 6) Upper shielding does not reflect TNG feel - fixed. 7) Klingons need more armor - fixed. 8) Ship Sizes were not correct - fixed. Ship sizes now reflect their accurate size. Klingons recieved a 5 point bonus for each ship class. 9) Klingon Ships are too under powered (warps 7-9) - fixed. Each class recieved at least 5 extra power. 10) D4,D5,D24, C16, C19, C5, D50 arcs wrong - Fixed. 11) D6 has no space for cloak option - Fixed. 12) C16/C19 were in consistent with historical design and references - F3) D7W left, aft arc causes crashes - Fixed. 13) D5 comes with no cloak - Fixed. 14) Nebula arcs were inconsisent with Galaxy/saucer layout - Fixed 15) Nebula hardpoints did not reflect BCH status - fixed. 16) Breen DN reduced too much (from 1.03) - fixed. 17) Common setting Float errors - Fixed. 18) Breen BCH with engine space of BB - Fixed. 19) All races recieved at least a 1.0 shield efficiency boost. Federation recieves 1.5 efficiecny boost. 20) K-Photon is too weak - fixed. Now does SFC2 disruptor damage 2/5. 21) F-Photon does not reflect SFC2 Phot. Now does 2/8 (4/8 over 2 turns). 22) Lord Bishop too powerful - Fixed. Weapons reduced, 2 hard points removed and exchanged for 2x 360 arcs. 23) BassMaster has too much engine space - Fixed. 24) BassMaster Arcs change to reflect TNG feel. 25) L24 has glow issues - Fixed. 26) Dominion Upgrade Armor - Fixed. 27) Dominion Upgrade Shield Efficiency - Fixed. 28) Dominion Upgrade Shelds - Fixed. 29) Dominion Upgrade Thrusters - Fixed. 30) Dominion Upgrade Impulse Engines - Fixed. 31) Klingon Health Impulse Engines - Fixed. 32) Klingon upper cloak mass increased. 33) Klingon/Romulan Cost changed to reflect racial diversity - fixed. 34) Federation anticloak improved to meet racial diversity - fixed 35) Dominion anticloak brought in line with other races (too high) - fixed. 36) Gravimetric Torpedoe Charge cost too high - Fixed. 37) Shield Inversion Beam Charge cost too high - Fixed. 38) Shield Inversion Beam damage replicates PPD - Fixed. 39) Vorcha is an uber ship - Fixed. 40) Freedom,Bass Master, Cheyenne, Springfield, Challenger and Galaxy class arcs - Fixed. 41) K23, D16, D17, D3, D4, D5, L9, D6, D7, D7L, D7w, K'T'Inga, D21, Feklhr, D10, D24, K'vek, C16, C19, C28, C6, C7, L24, C9, arcs changed to reflect SFC2 layouts. 42) Vol'Deh replaced by KitBashed Wicked Zombie C9 (AKA C16). 43) C19 replaced by KitBashed Wicked Zombie C9 (AKA C16). 44) C9 replaced by Wicked Zombie C9. 45) B11k replaced by Wicked Zombie B11k. 46) Pirate Frigate glows fixed 47) Pirate Light Cruiser Glows fixed. 48) Chabot Class BCH model updated. 49) Prince of Wales class CA model updated. 50) Dorsettshre DD mode updated. 51) D38 Model updated. 52) Vorcha Model updated. 53) Gravimeteric Torpeedos does the same damage as a qtorp with only 200 mass - fixed - now is 250 (similar to SIB/PPD). 54) Added Meta_Hail_Convoy fix - Dave Ferrell 55) Added Meta_DistressCall fix - Dave Ferrel 56) Added Meta_Scan fix - Dave Ferrell 57) Added Meta_Borg invasion script - Dave Ferrell 58) Added Mul_Wolf359 script - Dave Ferrell (historically accurate script) 59) Added Mul_Battlefests script - Dave Ferrell (this allows the Dominion Axis to participate). 60) Added Kar_Skirmish script - Karnak 61) Added Kar_FleetAction script - Karnak 62) Added Kar_SquadronAction script - Karnak 63) Added Kar_CombinedArms script - Karnak 64) Added Kar_ConvoyEscort script - Karnak 65) Added Kar_ConvoyRaid script - Karnak 66) Added Kar_CounterPunch script - Karnak 67) Added Kar_JointOps script - Karnak 68) Added Kar_HomelandDefence script - Karnak 69) Added Kar_EnemySweep script - Karnak 70) Added Kar_DeepSpace script - Karnak 71) Added Kar_HoldtheLine script - Karnak 72) Added Kar_Ambushee script - Karnak 73) Added Meta_WarGames script - Pelican 74) Added Meta_TNZ script - Pelican 75) Added Meta_Badlands script - Pelican 76) Added Meta_Survey script - Pelican 77) Added Meta_SpyGames script - Pelican 78) Added Meta_Hail_WarGames script - Pelican 79) Added Meta_Espionage script - Pelican 80) New Orleans class recieves 4 torpedoe tube. 81) Prometheus class recieves aft torpedoe tube. 82) Added Federation Chimera Class Frigate. 83) Added Federation Okinawa Class Light Cruiser. 84) Renamed Constitution Refit to Enterprise Class. 85) Added Federation Constitution Refit Class. 86) Added Federation Constitution Command Cruiser Class. 87) Added Klingon D-7B Class. 88) Added Klingon D-7C class. 89) Added Klingon D-7K Class. 90) Melak replaces Phoenix. 91) Phoenix replaces Condor. 92) Added Invicible Class Heavy Cruiser. 93) Added Andor Class Heavy Cruiser. 94) D-5 TOS model added (D5, D5k,L ships) 95) Old D-5 model now becomes D5C,W model - those ships added. 96) C-8 Klingon Dreadnaught Added. 97) Intrepid Class changes. Phasers 6+7 moved to forward slots. Phaser Slot 8 moved to aft. 98) Constellation model upgraded. 99) Fixed TOS Akula Model 100) Added new Prince of Wales class vessel. Using older vessel for Excalibur Class. 101) Lexington Class Heavy Command Cruiser Added. 102) Added Andromedan Heavy Cruiser. 103) Added Andromedan Dreadnaught. 104) Added Romulan Heavy Cruisers: KR, KRB, KRC, K7R. 105) Added Romulan Light Cruiser KDR. 106) Changed Romulan Type K cruiser to K7R Refit. 107) Replaced Chandley model with Destiny Calling Chandley. 108) Tholian Light Cruiser added. 109) Tholian Heavy Cruiser added. 110) Tholian Dreadnaught added. 111) Kearsage NCL added. 112) Chicago NCA added. 113) Curry class light cruiser added. 114) Ragin Queen class light cruiser added. 115) Improved Akula Class added. 116) Kessok Heavy Cruiser added (Dominion Axis). 117) Kessok Light Cruiser added (Dominion Axis). 118) Cheyenne Hydran New Heavy Cruiser added. 119) Avenger Class New Command Cruiser added (Federation). 120) Cobra Commando Cruiser added (Dominion Axis). 121) ISC Commando Cruiser added (Dominion Axis). 122) Panther Commando Cruiser added (Dominion Axis). 123) Boa Heavy Destroyer added (Dominion Axis). 124) Coral Medium Command Cruiser added (Dominion Axis). 125) Count Hydran Destroyer Command vessel added (Federation). 126) D-7G Commando Cruiser added (Klingon Empire). 127) D-7F Fast Cruiser added (Klingon Empire). 128) D-5G Commando Cruiser added (Klingon Empire). 129) D-6G Commando Cruiser added (Klingon Empire). 130) ISC Early Dreadnaught added (Dominion Axis). 131) Wolverine Fast Cruiser added (Federation). 132) Sky Hawk Destroyer added (Romulan Empire). 133) Sky Hawk Scout added (Romulan Empire). 134) Sky Hawk Command Destroyer added (Romulan). 135) ISC War Destroyer added (Dominion Axis). 136) KR Commando Cruiser added (Romulan Empire). 137) Mirak Command Cruiser added (Klingon Empire). 138) Scout Eagle added (Romulan Empire). 139) Tiger Command Cruiser added (Dominion Axis). 140) Tiger Fast Cruiser added (Dominion Axis). 141) Sparrow Hawk Scout Cruiser added (Romulan Empire). 142) Sparrow Hawk Commando Transport added (Romulan Empire). 143) Sparrow Hawk Command Cruiser added (Romulan Empire). 144) Added Tholian Frieghter. 145) Added Tholian Starbase, Base station and Battle Station. 146) Added Tholian Heavy Battle Cruiser. 147) Added Tholian Frigate. 148) Added Tholian Destroyer. 149) Added Yeager Light Cruiser (Federation). 150) Dominion Ambient sound changed to reflect engine sound as a pose to silence. 151) Shuttles added back in for normal play. Player has option for no shuttle use. 152) Breen DN moved to Battle Ship spot/changed to battles ship. 153) Transporter flavors now vary with health. Cost reflect the level of health. 154) Significantly increased armor for each race for levels 4 and 5 for a more "TNG" feel. Ships included in v1.5: Federation: Davids Okinawa Saladin Oberth Freedom Saber Aquino Akula Akula Refit Improved Akula Centaur Norway Nova Kearsage Chicago Dorsetshire Durrett Miranda Avenger Chandley Curry Raging Queen New Orleans Challenger Springfield Cheyenne Defiant Steamrunner Chimera Intrepid Yeager Sea Wolf Constitution Constitution Refit Constitution Command Cruiser Enterprise Belknap Wolverine Invincible Andor Excalibur Prince of Wales Lexington Constellation Niagara Akira Excelsior Bismark New Jersey Lakota Chabot Ambassador Prometheus Nebula Federation Ulysses Odysseuss Galaxy Sovereign Armada Excalibur SCS Hunter Knight Count Apache Ranger Lord Bishop Paladin Klingon: F-5 F-5B Bird of Prey K-23 K-30 K-26 N'Goth K'Vort D-3 D-4 D-16 D-17 L-9 D-5 D-5G D-5K D-5C D-5L D-5W D-6 D-6G D-21 D-38 D-7 D-7B D-7C D-7G D-7L D-7F K'Tinga D-7W D-10 D-32 Stronger Bird D-24 Fek'lhr C-6 C-7 C-16 Vor'cha D-50 K'vek C-28 C-8 C-5 SuvwI'QeH C-9 C-19 Negh'var C-25L Volkoth L-24 B-11k B-22 Bird of Death Mirak Frigate Mirak Destroyer Mirak Light Cruiser Mirak Heavy Cruiser Mirak Command Cruiser Mirak Battlecruiser Mirak Dreadnaught Roluman: Snipe Scout Eagle Sea Hawk Romulan Bird of Prey Caracara Talon V'Dan Battle Hawk Sky Hawk Sky Hawk Scout Sky Hawk Command Destroyer Bright One Kestrel Falcon Thrush KDR Gallant Wing Whitewind Sparrow Hawk Sparrow Hawk Commando Transport Sparrow Hawk Scout Cruiser Sparrow Hawk J Sparrow Hawk Command Cruiser Wren Shrike Nierrh War Eagle King Eagle KR KR Commando Cruiser KR Refit KR Command Cruiser K7R K7R Refit Winged Defender Firehawk Griffin Heron Osprey Sea Raptor Hawk Raven Killer Hawk Type K Battlecruiser Melak Predator Raptor Reman Battlecruiser King Vulture Z-1 Nova Condor Warbird Valdore King Condor Scimitar Dominion Axis: Netel Cheetah Viper ISC Frigate Breen Frigate Hideki Sartan Jem'Hadar Fighter Breen Destroyer ISC Destroyer ISC War Destroyer Legate Vasad Kimal Leopard Boa Reptilicon Panther Commando Cruiser Panther Breen Light Cruiser Lakat Rasilak Kessok Light Cruiser Coral ISC Commando Cruiser ISC Medium Cruiser ISC Heavy Cruiser Tiger Tiger Fast Cruiser Tiger Command Cruiser Veracidor Cobra Commando Cruiser King Cobra Breen Heavy Cruiser Galor Janissary Jem'Hadar Cruiser Kessok Heavy Cruiser Kulinor Dragon Breen Heavy Battlecruiser Jem'Hadar Battlecruiser Brinok Keldon Lion ISC Early Dreadnaught ISC Dreadnaught Komodo Dragon Breen Battleship Jem'Hadar Battleship Borg and Andromedans (NPC): Borg Shuttle Pyramid Pyramid Prime Diamond Diamond Prime Sphere Sphere Prime Cube Andromedan Intruder Andromedan Dominator Tholians (NPC): Tholian Frigate Tholian Destroyer Tholian Light Cruiser Tholian Heavy Cruiser Tholian Heavy Battle Cruiser Tholian Dreadnaught Rekelli and Pirates (NPC): Pirate Frigate Rakellian Attack Pirate Cruiser Rakellian Light Cruiser Pirate Defense Platform Ferengi Alliance (NPC): Marauder

Download

716 downloads

Uploaded:29/12/2009

SFC1 Mixed Model Pack

sfc1mix.exe | 14.41 MB

Hydran fighters. I reduced the weapons and armor of them, but they are still very powerful. A backup of original specs file can be found in assets/specs/sfbspc13.txt.bak.

Download

716 downloads

Uploaded:18/10/2005

Alternate Universe: Swift Wars v2

swiftwarspatch2.exe | 92.89 MB

[url=\"http://starfleetcommand3.filefront.com/file/Alternate_Universe_B_Swift_Wars;34470\"]here[/url]

Download

714 downloads

Uploaded:01/12/2004

TOS Constitution

tos_constitution_22.zip | 1.52 MB

cruiser. Class: Heavy Cruiser (CA)

Download

711 downloads

Uploaded:17/02/2007

House Ordos - Mercenaries and Corsairs

houseordos_mercenaries_corsairs.exe | 307.02 MB

Federation) we have added 2 "minor" races with their own starships, that is with their own hulls, strengths and weaknesses. For each major race there are usually three kind of ship for each class: the "old" version (hull post TMP but before the TNG), the current version (TNG) and the advanced version (two versions: Nemesis and post-Nemesis). Example: the heavy cruisers of the Federation. The old one is the Excelsior class, the current one is the Akira / Surak class, the advanced one is the Neo Constitution / Seraph class. Beside the hulls the three kind of ships are different even in the inner capabilities: the "current" heavy cruiser is able to mount stronger shields than the "old" heavy cruiser; in turn the "advanced" heavy cruiser is able to mount stronger shields than the "current" one. But the "old" battlecruiser is able to mount stronger shields than the "advanced" heavy cruiser... The same for the remaining equipment: weapons, armour, warp core etc. The overall threat level can be thus summarized: Old_FF < Current_FF < Advanced_FF < Old_DD < Current_DD < Advanced_DD < ... < Old_BB < Current_BB < Advanced_BB Now the heavy equipment is no more avaiable: the starships are something between the ST-SFC1/2 vessels (not customizable) and the default ST-SFC3 (fully customizable), or if you prefer: the starships are built around their heavy weapons, thus change them is not possible. But there are plenty of variations available, usually 4 or 5 for each hull.

Download

710 downloads

Uploaded:08/06/2003

shipsnames

ship_names.rar | 78.17 KB

that is) CaptMaxwell@aon.at --------- I started collecting names to create a reference listing for the STAR TREK - CONCORDIUM fan fiction series last year, even before I heard of SFCIII. First only Bright Star and Sovereign AND NOW THERE ARE MORE THAN 1300 SHIPS (FROM apx. 2400 TOTAL IN SERVICE) and the work goes on (Danube/Intruder Class and many more) --------- If you recognize any double ships or number or any misspelling please report back. ---------

Download

709 downloads

Uploaded:07/07/2004

I.K.V. Atrocity - Accuser Class

wz45accuser.zip | 3.6 MB

Klingon Accuser class, or \'pumwl\', Dreadnought is the result of a need for the Klingons to have a centralized command and weapons platform during major engagements. In the mid-23rd century a new Tholian vessel made its appearance known to the Klingon fleet by attacking outposts on the Klingon/Tholian border. After a number of engagements resulting in the loss of several critical Klingon warships, the Tholian vessel was destroyed. These battle statistics convinced the Klingon High Command that a new class of warship was needed along with new battle tactics. Not long after the Tholian battle, the Jevghom Design Bureau submitted the designs for a new, massive ship which was later dubbed the \'pumwl\', or Accuser because of several false accusations of collaboration between Jevghom and the Tholians. The Accuser class Dreadnought is a shining example of Klingon engineering and warrior mentality, not only in sheer size and power, but in it\'s armor and weapons. Fourteen dual disrupter turrets provide a seemingly endless rate of fire across the entire hull, supplemented by a pair of photon torpedo launchers forward and aft mounted. Armor and shields are generally focused forward in typical Klingon fashion though the rear of the vessel is more than adequately protected. -END DATA TRANSMISSION-

Download

709 downloads

Uploaded:23/08/2005

TNG Mega Mod

sfc3tngbeta2.exe | 53.49 MB

update.

Download

708 downloads

Uploaded:31/01/2006

Armored Voyager

armoured_voyager.zip | 2.48 MB


Download

707 downloads

Uploaded:30/07/2004

Corinthian Class

sfc3corinthian.zip | 2.54 MB

The structure of the metals throughout the hull are loaded with Federation nano-probes based on an adapted Borg template, they assist in keeping the structure sound in conjunction with the upgraded SIF. This allows the vessel to withstand the huge demands placed on the ship from combat manoeuvres that would not normally be possible without it. The nano-probes can modify the hull\'s metallurgy at the quantum level in seconds to adapt it for the different requirements of high speed, atmospheric landing, combat or stealth.

Download

705 downloads

Uploaded:07/07/2004

Melak Warbird

wz45melak.zip | 1.7 MB

Romulan Melak cruiser is the predecessor to the vaunted D\'deridex class warbirds of the later century. It sports the latest in Romulan weapons and technology and is a formidable opponent in battle. -END DATA TRANSMISSION-

Download

698 downloads

Uploaded:29/04/2004

U.S.S Eximius

eximius.zip | 2.45 MB


Download

695 downloads

Uploaded:19/01/2006

Mantis

mantis.zip | 3.63 MB

and shields failed on test (the shields were later tested and used on the sovereign class) and the engineers saw very little need for such a ship at the time as the defiant was a success and was cheaper to maintain. But when the war started with the Dominion, newer, more up-to-date ships were required and Captain Hooker of the fallen federation starship Trident saw the potential of the Mantis class and took his proposal to Starfleet Command itself. After many talks they agreed and the Mantis project was back on track. At this point the weapons had to be upgraded as well as a bigger warp core, new warp engines and improved shield systems. It was the first ship to include an experimental phaser strips which emitted a blue phaser blast, which the engineers jokingly nicknamed Quantum Phasers to follow the same path as Quantum torpedoes. She has a staggering 8 Torpedoes tubes at the front which fire 3 at a time and fire 24 at a time. Due to the large number of tubes, she has longer reload time compared to other ships, and the new Phasers recharge time is longer than standard phasers. Constructed at the Mars Utopia Shipyards in the Sol System and over 500m long, has over 21 decks with holoemitters on each one (also used on the Prometheus class ships) so that in case of a emergency the EMH (Emergency Medical Hologram) can assist the medical team no matter where the wounded are, or if needed the crew can use the experimental holographic commandos whenever the ship is boarded. The crew compliment is almost the same as the Intrepid class as more room was needed for ship systems and armament. The shuttle bays have the facilities to hold a fighter wing instead of shuttles, which can give the ship an upper hand in a skirmish. When the ship was completed, Starfleet command were so impressed with its results in tests that the Mantis was to be given its first assignment and Capt. Hooker was offered the post and accepted on the spot. The Mantis played a vital role in retaking planets during the Dominion War as well as taking out defences or leading a task force into enemy territory.

Download

692 downloads

Uploaded:30/07/2006

Aegian class

chbaegean.rar | 16.36 MB

the Aegian instead mounts a sophisticated suite of fleet support systems, designed to enhance and expand the combat performance of vessels in its immediate vicinity. Scientific capability is also present, and Aegian class ships can greatly supplement an exploratory mission. The design of the Aegian class frigate is quite unique: the saucer section is small in proportion to the drive section, which houses most of the Aegian\'s specialized systems. These include a sensor countermeasures and jamming unit, a strong shield generator that can reinforce or replace the shield bubble of several other vessels at once, and a central encrypted computer hub that can instantly update information of all ships in a fleet. While these systems seem only useful in combat, Aegian class frigates have also been assigned to escort of exploratory vessels, and can use these abilities to defend an lightly armed scout, pool the efforts of several research ships, or increase the shield and energy reserves of a ship investigating dangerous phenomena. The Aegian class began development in 2364, and was put on the fast-track to construction after the Starship Enterprise-D encountered the Borg at System J25 in 2365. The U.S.S. Aegian was not completed in time for the Wolf 359 battle, but it and its classmates saw extensive action against the Borg during the 2373 and 2377 invasions of Federation territory. They performed admirably, but like most classes developed to counter the Borg, most of their enhancements proved ineffectual. The abilities of the Aegian were put to great use during the Dominion war however, leading to several Starfleet victories. The USS Aegian, NCC-68849, was launched in 2367. Fought in the 2373 Borg invasion and several battles during the Dominion War. Several of the Aegian-Class ships have been pressed into service as well-armed Medical vessels, which is a rarity among hospital ships. Many others have been outfitted as technology testbeds, and the Class is expected to enjoy a long line of service.

Download

690 downloads

Uploaded:18/04/2003

Iwo Jima - Frigate

iwo.zip | 1.05 MB

what ever. You only need to let me know if you come up with something really good so that I can have fun with it too. After installation it will show up as a variant of the Saber.

Download

690 downloads

Uploaded:25/04/2003

Hermes Class

hermes_class.zip | 1.37 MB


Download

687 downloads

Uploaded:01/05/2004

8472 Behemoth

8472behemoth.zip | 633.08 KB


Download

681 downloads

Uploaded:02/07/2004

Asia Class

sfc3andurilasia.zip | 1.56 MB

Masao Okazaki The specs and info on this class can be found at Ex Astris Scientia http://www.ex-astris-scientia.org/sfmuseum/asia.htm

Download

680 downloads

Uploaded:28/09/2004

Constitution Mrk IV

mrk_iv_constitution.zip | 2.03 MB


Download

680 downloads

Uploaded:29/04/2004

U.s.s Defiant

defiant.zip | 1.54 MB


Download

680 downloads

Uploaded:03/01/2003

Integrity (Intrepid Variant)

integrity.zip | 1020.65 KB

hold its own and win against a Borg Cube, and i came up with one of my fav ships and updated it to have a s**t loads of weapons, i have tested this against a Cube and it works like hell.

Download

680 downloads

Uploaded:13/08/2004

Kazonraider

sfc3kazonraider.zip | 2.36 MB


Download

674 downloads

Uploaded:24/01/2006

Armored Bird of Death

armored_birdofdeath_v2.zip | 810.82 KB

Super Battleship (SBB)

Download

672 downloads

Uploaded:20/06/2007

Courageous High Res

courageous_high_res.rar | 3.46 MB

against their infant alliance, that only a mere fraction of vessels present during the previous struggle, could possibly mount any opposition.While manufacturing efforts were still thrown into rebuilding the next generation of combat vessels, heavy weapons construction and major planetary defences, all parties were privy to the fact that smaller, more compact vessels were needed during this time to fill the short-fall of their respective fleets. With this in mind, all three powers were invited to participate in a practical exercise to produce a cheap design that would only require a small compliment of crew but that could equal, and repel the firepower of some of the remaining large battleships still in service. The Klingons presented their newest additon to their fleet – the K’Voragan – a vessel of considerable power – measuring some 420mtrs – but was quickly deemed as too expensive crew-wise to mass produce. The Romulans, while producing an smaller ship was later discovered to be too heavily overpowered and less effective than the existing Defiant-class Relying on the hugely successful Defiant class that had proved such strong opposition against Dominion forces, Starfleet pursued a similar concept but even more ferociously powerful than its predecessor. A line that the Federation and Starfleet had normally abstained from due to diplomatic reasons. The Courageous-class starship - the first being the USS Courageous NX- 92413 (later re-registered NCC after trials) was a vessel that quickly impressed all observers during trial runs. Her shear aggressiveness and devastating firepower in such a compact design was once commented as being ‘obscene’ according to a renowned diplomat of Vulcan origin….. Consisting of four heavy forward pulse phasers, 2 four and 2 aft photon/quantum torpedo launchers and 360 degree coverage type XII phaser arrays, the Courageous was awarded the contract. The Klingon Empire, however, still produced the K’Voragan in limited numbers, while the Romulans abandoned their ill-fated design in favour of the new Type-C class warbird.

Download

671 downloads

Uploaded:18/05/2004

DarkFleet Bird of Prey

dfbop.zip | 1.56 MB


Download

671 downloads

Uploaded:26/04/2004

U.s.s Constellation

constellationdx.zip | 3.19 MB


Download

667 downloads

Uploaded:01/05/2004

K17

k17.zip | 1.81 MB


Download

665 downloads

Uploaded:10/02/2005

TNG Team Battles - Missions for SFC 3

teamtngbattles.zip | 277.02 KB

Breakfast Club www.gfluniverse.net 4/7/2003 TEAM TNG for SFC3 Its 4 missions wrapped up in 1 script. You select the type of mission you want to play through a custom dialog program on your desktop. Mulitplayer or Single The Four Missions: 1. Random Encounters 2. Farragut Run 1-6 allied players choose Federation forces to defend the Farragut or Klingon forces to attack. The Farragut was destroyed by Klingon Forces in 2373 near the Lembatta cluster while trying to evacuate Federation colonists on Ajilon Prime during the Klingon offensive. Taken from Star Trek: DS9: Nor the Battle to the Strong 3. Into the Shadows 1-6 allied players choose to play attacking Klingon Forces or defending Romulan forces. Year 2367. The newly appointed Klingon Chancellor 'Gowron' has ordered an all out assault on the Romulan forces that conspired with Duras to take over the Klingon High Council. Star Trek: The Next Generation: Redemption Parts 1 and 2. 4. Endgame 1-6 allied Federation Players Scans are picking up strange neutron emissions near Sector 001. The signature of these emissions appears to be coming from the Delta Quadrant. In anticipation of another Borg attack Starfleet is ordering nearby ships to converge on the coordinates. Star Trek: Voyager: Endgame, Series Finale Have Fun!!

Download

664 downloads

Uploaded:23/05/2004

predator Class

sfc3predator.zip | 1.07 MB


Download

662 downloads

Uploaded:07/07/2004

U.S.S. Babylon - Ulysses Class

wz45ulysses.zip | 2.23 MB

Ulysses class Dreadnought is the 23rd century equivalent of the modern day Galaxy class: a well rounded, heavy hitting, heavily armored combat capable vessel. Though not as fast as the sleeker Lexington class, and not as versatile as the Constitution, the Ulysses has a balance of capabilities allowing it to take on a wide range of missions and still be ready to counter any potential threat that arises. The Ulysses is equipped with six photon torpedo launchers in a similar arrangement to her cousin, the Federation class. In addition to the heavy hitting torpedoes, the Ulysses is also equipped with a plethora of phaser banks capable of delivering a devastating broadside in an instant. This armament, coupled with her thick shields and armor, make the Ulysses a veritable bulldog in combat. -END DATA TRANSMISSION-

Download

657 downloads

Uploaded:01/05/2004

bird of prey

bop.zip | 1.68 MB


Download

654 downloads

Uploaded:10/05/2004

LC Excelsior Class

lcexcelsior.zip | 9.06 MB


Download

654 downloads

Uploaded:15/05/2004

Freedom Class

freedom.zip | 795.46 KB

mounted across the ship\'s symmetry axis. The Galaxy-class nacelle has warp coils mounted vertically in pairs. The same nacelle is used by the Freedom with modifications. Since the coils are horizontally staggered inside the nacelle instead of vertically as with the Galaxy, it acts more like a pair than a single nacelle, thus satisfying the Roddenbery principle and allowing the ship to avoid the Roddenbery effect, emitting a smaller warp signiture as well. Class: Frigate (FF)

Download

652 downloads

Uploaded:28/04/2010

SFC3 Upgrade Mod 2.3

80sfc3_upgrade_mod_2.3.zip | 149.07 MB

mode. Ships of the new races (Dominion, Cardassian and Ferengi) are also playable in skirmish mode as are all of the original ships. Game balance is mostly intact, except that large slow ships will have a better chance of hitting smaller, faster ships (I never liked the idea that 2 or 3 frigates could defeat a battleship by circling around it). Version 2.3 is the definitive version of this mod

Download

650 downloads

Uploaded:01/05/2004

Klingon Battleship

kbb.zip | 761.28 KB


Download

648 downloads

Uploaded:07/05/2004

Uss Lakota

lakota.zip | 3.72 MB


Download

641 downloads

Uploaded:27/04/2004

voyagerE2

voyagere2.zip | 1.14 MB


Download

634 downloads

Uploaded:10/04/2004

Mars Class

mars.zip | 1.15 MB

Brks: Yes Illumination: Yes

Download

634 downloads

Uploaded:20/06/2007

I.S.S. Prometheus NX-59650

iss_prometheus.rar | 3.44 MB

original U.S.S. Enterprise crew were accidentally transported to the mirror universe, and their brief presence had a profound effect on the Terran Empire. The visiting James Kirk convinced Spock /mirror) of the illogic of waiting for the inevitable collapse of the empire. Spock was successful in pressing for reforms, preaching peace and disarmament, eventually becomming the empire\'s commander-in-chief. Unfortunately, Spock\'s reforms left the empire unable to defend itself, and the Terran Empire was soon conquered by an alliance of Klingon and Cardassian forces. With the fall of the empire, humans and Vulcans became outcasts and were forced into slavery under Alliance rule.

Download

632 downloads

Uploaded:07/07/2004

U.S.S. Shelby - Cobra Class Destroyer/Escort (TNG Era)

wz45cobra.zip | 1.38 MB

regarding this subject is classified via Federation Intelligence Networks. -END DATA TRANSMISSION-

Download

626 downloads

Uploaded:02/07/2004

Tos Bird of Prey

sfc3anduriltosbop.zip | 896.3 KB


Download

624 downloads

Uploaded:20/10/2004

TNG 2.0 (Ambassador Class Family)

sfc2op_ambassadorstng_2.0.zip | 7.27 MB

site a must download for federation fans Version : 2.0 Author : Cpt. LC Amaral Email : Cpt. LC Amaral Credits ------------- textures : Cpt. LC Amaral mesh : Cpt. LC Amaral Build time : n/a SFC Version : Darkdrone mod specs ----------- mod : yes break : yes LODs : no Illumination : yes Ships --------- U.s.s adelphi U.s.s ambassador U.s.s excalibur U.s.s exeter U.s.s gandhi U.s.s horatio U.s.s valdemar U.s.s yamaguchi U.s.s zhukov Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and SFC/OP/ NOT tested with Mplayer Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. If you use this model in any Starleet Command project please include this file. Please do not modify this file or the included textures with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

622 downloads

Uploaded:01/05/2004

D7

d7.zip | 1.93 MB


Download

617 downloads

Uploaded:25/12/2006

26 New Sounds

26newsounds.zip | 2.5 MB

SFC3\'s .mp3 files and make them work with SFC3 (I don\'t), these sounds will work out well with SFC3 too. In all cases you should unpack all .wavs and put them into \'SFCSounds.zip\' file with setting \'No compression\' set (additionally if you have WinRAR, you can also set in \'Time\' tab to maintain archive\'s original time). Ok, now about mod itself: here we have a set of 26 new sounds that, hopefully, will make you little more disoriented and confused when you firstly run the game with this mod installed :) The complete list of new sounds: - SHTLdisc.WAV - shuttle launched; - HIThlhi5.WAV - heavy hull hit; - MINdisc5.wav - releasing mine; - amddisc.WAV - AMD\'s fire; - ppdssta.WAV - plasmatic pulsar device activation; - TRSport.WAV - transportation/beaming; - SHraiHyd2.WAV - Hydran raising shields; - PLSDisc6.WAV - Romulan, Gorn and ISC plasma torpedo; - MLdisc2.WAV - any other torpedo other than mentioned above; - HLBdisc.WAV - Hydran hellbore cannon; - PhGDisc3.wav - Type G phaser shot; - HITshlo11.WAV - typical light shield hit; - HIThllo5.WAV - light hull hit; - expshlg.WAV - large hull ships explosion; - HETwarm.WAV - HET turn; - ftrdisc.WAV - fighter launched; - Ph4Disc6.WAV - Type 4 phaser shot (base mounted only) - drdisc.WAV - Klingon disruptor shot; - Ph1Disc11.WAV - Type 1 phaser shot; - PhaFire.WAV - Type 1 phaser shot (usualy heard when shoting platforms); - SHraiGor.WAV - Gorn raising shields; - SHraiGor2.WAV - Gorn raising shields; - SHlowRom.WAV - Romulan shield down; - SHraiFed.WAV - Federation raising shields; - SHraiKli.WAV - Klingon raising shields; - SHraiRom.WAV - Romulan raising shields. TOTALING: 26 files. I greatly hope you enjoy it.

Download

616 downloads

Uploaded:09/02/2009

Ultimate Conquest - 9 Race Mod

ultimate_conquest_9_race_mod_2.0.rar | 10.62 MB

weapons as the Federation. *Ferengi and Pirate ships use the same weapons a the Klingons, but do not have cloak. *Species 8472 ships use Romulan weapons, but do not have cloak. Species8472 ships also have Borg regenerating hulls instead of shields. Race relations based on "Vendetta" mode from "Star Trek Birth of the Federation": *Federation vs Romulans and Cardassians *Klingons vs Cardassians and Ferengi *Romulans vs Federation and Ferengi *Ferengi vs Klingons and Romulans *Cardassians vs Federation and Klingons *Borg vs all races *Species 8472 vs all races *Pirates vs all races *Rakellians vs all races

Download

610 downloads

Uploaded:23/01/2006

Nemesis Scimitar

nemsis_scimitar.zip | 746.6 KB


Download

609 downloads

Uploaded:21/05/2004

D-21

sfc3d21.zip | 856.13 KB

program researching the possiblility of equipping Klingon vessles with holographic interrogation facilities. During testing excessive accounts of minor misconduct resulting in extended stays in detention convinced the High Command to discontinue the program. Many of these ships are still equipped with the device however, and the D-21 is a prize possesion for many Klingon captains. Class: Light Cruiser (CL)

Download

609 downloads

Uploaded:01/05/2004

kvort

kvort.zip | 2.11 MB


Download

608 downloads

Uploaded:18/02/2006

534B Arc Widener

534b_arc_widener.exe | 89.56 KB


Download

608 downloads

Uploaded:21/05/2004

D-7C \"Gr\'oth\" class

sfc3d7.zip | 779.26 KB

captured the minds and spirits of the Klingon commanders so fully that for many years they were the symbol of Klingon tyranny. Now replaced by the K\'T\'Inga class battlecruiser, the venerable D-7 soldiers on in the roles of fleet support and patrol cruiser. Class: Light Cruiser (CL)

Download

608 downloads

Uploaded:07/07/2004

Kalon Class Attack Cruiser

wz45cardassiankalon.zip | 3.05 MB

class Attack Cruiser is the Cardassian Union\'s answer to the Klingon Vor\'cha. Equipped with multiple phaser arrays and disruptor banks, the Kalon is a formidable vessel. -END DATA TRANSMISSION-

Download

607 downloads

Uploaded:13/08/2004

Assimilator

assimilator_sfc3.zip | 1.26 MB

STARTREK textures : Darkdrone mesh : Darkdrone Build time : 3 days Thanks to : The SFC community mod specs ----------- mod : Yes break : NO LODs : yes Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. If you use this model in any Starleet Command project please include this file. If you make this file available at your website or anothers please include a link to http://starfleet.thegamers.net Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

606 downloads

Uploaded:21/05/2004

Springfield class

sfc3springfield.zip | 1.37 MB

well balanced for its size.

Download

603 downloads

Uploaded:10/05/2004

LC Centaur Class

lccentaur.zip | 7.55 MB


Download

603 downloads

Uploaded:17/10/2004

Atolm\'s Eros Class Runabout

eros.zip | 629.81 KB

refitted for specific duties. With its swift modular swap-out abilities, the Eros starship can be used to perform most non-combat tasks equivalent to that of a Sovereign Class starship. Observers will witness these ships milling around uninhabited Federation planets gathering data and patrolling for pirate activity.

Download

592 downloads

Uploaded:23/08/2005

TNG Mega Mod

sfc3tngmegaspring.exe | 82.48 MB

2/24/03 Activision Beta Patch. Please note here that my original intent for the mod was for single player skirmish or multi-player via TCP, LAN, or perhaps Gamespy. I welcome all your comments, but please refrain from the 'do not download' kind of post. Simply present the bugs as you see them. Thank you and have some fun! Please Install your game first, Patch to 1.01 Beta(Activision) then install the four parts of this mod... in order.. 1, 2, 3, and 4 (this one), 5, 6. There is some new audio here.. Full Mod read me below..

Download

581 downloads

Uploaded:02/07/2004

IKV Demolisher

ikv_demolisher.zip | 1.06 MB


Download

580 downloads

Uploaded:07/12/2007

Alternate U.S.S. Indomitable

findomitable.rar | 6.14 MB

Class was beginning to show its age, but had proved its worth time and time again since it was first designed, and had played vital roles throughout the Galaxy in times of war and peace. The most notable events in recent history in which the Constitutions proved their worth were during the attempted Romulan Invasion of the Klingon Empire in 2296, and the Tomed Incident of 2311, where they served various roles ranging from frontline cruisers, to support craft under the now perfected Excelsior Class, and also as emergency escort/evacuation ships. Regardless of these successes, Starfleet couldn\'t ignore the fact that these ships had now been in active service for 70 years. By 2315, over 30% of the entire Constitution fleet had been decommissioned, with plans to retire the remaining ships in 10 years, in favor of growing numbers of Excelsiors being constructed, as well as new classes of ships. With first contact with the Cardassians in 2316, tensions began to rise between the two governments over territory disputes, and the possibility of war arose. Starfleet did not want to take the chance of not being prepared if war broke out. It was decided to keep the Constitutions in service, and orders given to begin immediate upgrades to all starships in the fleet. Fortunately for Starfleet Command, a group of ambitious and talented engineers had been designing a new refit for the Constitutions for several years, and had announced it was ready to begin actual testing on one. In the unfortunate event that this refit design failed to meet expectations, Starfleet ordered the recently decommissioned U.S.S. Indomitable be pulled out of mothballs and undergo this refit, while the rest of the Constitution Fleet received moderate upgrades to all systems. In under 6 months, a record refit time for any starship, the engineers had nearly replaced all of the Indomitable\'s systems. The fact that her major systems and equipment had been removed prior to decommissioning saved time for the engineers. New, state-of-the-art EPS power distribution conduits and ODN relays had replaced the older duotronic power distribution grid, increasing power efficiency by 18%. The new, first-generation LCARS computer operating system was introduced, which greatly increased computer-processing capabilities. The Indomitable was fitted with the new fourth-generation Constitution Class warp core and new warp engines. The new warp core and engines allowed the ship to reach speeds of warp 8.2 and maintain this speed continuously for 60 hours, bringing the ship on par with speeds for the Excelsior Class. The new engines also increased power generation by 10% over the third-generation warp drive system introduced in the Potemkin refits. Taking advantage of the new power distribution systems, the engineers decided to incorporate the added torpedo systems from the Valiant refit into the Indomitable, and equip the Indomitable with a second aft firing torpedo tube, located aft of the main torpedo bay at the base of the neck. With all the newly designed systems for the Indomitable, her phaser systems were the most ambitious, and truly ahead of its time. Utilizing a new phaser control field system, the Indomitable engineers installed an experimental slotted phaser array design. Not being limited by the slot phaser housing from the Potemkins, the new control field system allowed the phasers to be directed at enemy ships in wider firing arcs. Combining the new phaser design with updated phaser power conduits, phaser firepower had also increased considerably. New shield upgrades and an experimental hull armor plating installed to protect vital areas finish up the Indomitable\'s major upgrades. By 2317, hostilities had broken out between the Federation and Cardassians. The Klingon Empire, now allies of the Federation, joined forces with the Federation. The Indomitable was launched just in time and had been on a solo patrol in a disputed sector when a Cardassian cruiser ambushed her. During the battle, all of her systems performed just as expected, with the exception of her phaser systems. The slot arrays generated increased heat levels during combat, and it was discovered that the slot array design itself caused additional heat in the system to occur during combat, and the emitters wore out faster as a result. Minor adjustments were made to improve heat dissipation, but they were not effective enough. It was realized that should the ship be involved in a firefight lasting more than 2 hours, the phaser emitters would burn out completely, and could only be replaced at a starbase. All Constitutions undergoing refits to the Indomitable specifications were equipped with standardized recessed phaser bank emitters in the traditional twin-bank combination, but utilized the same updated phaser power conduits. This allowed the ships to maintain the same phaser firepower as the Indomitable, but limited the firing arc ranges by 20%. The Indomitable was called back into spacedock to have her slotted arrays replaced with the recessed phaser banks. The Indomitable refits provided much needed firepower throughout the war with the Cardassians. Since the Excelsior Class was still fielded in smaller numbers than the Constitutions, 25 Excelsiors in service, the Indomitables in many cases were the Federation\'s strongest military presence in most sectors, proving to be a formidable opponent against most Cardassian ships. Although some Constitutions were destroyed in the war, the combined Federation/Klingon forces were more than a match for the Cardassian fleet. At the battle of Chin\'toka, the Cardassian forces surrendered, and the war was over after 8 months. Aside from the problems in the experimental slot emitter arrays, this final refit of the Constitution Class was a big success. Lessons learned about the slot emitter arrays were the basis for the development of the culminated phaser array system introduced on the Ambassador Class in the 2330s, and would become the main phaser weapons system installed on Federation starships afterwards. With Excelsior numbers now over 80 by 2335 and production of new Excelsiors continuing, and the Ambassadors now in production, the Constitutions were slowly retired from service. By 2358, all but 4 Constitution Class starships had been retired from service and placed in mothballs. The 4 remaining ships still in service, including the Indomitable herself, serve as training vessels for Starfleet Academy.

Download

580 downloads

Uploaded:02/06/2003

Assimilated Romulan Warbird

borgwarbird.zip | 1.24 MB


Download

577 downloads

Uploaded:29/04/2004

U.s.s Phoenix

phoenix.zip | 3.13 MB


Download

575 downloads

Uploaded:07/08/2005

SFC3 Scripting API **Repacked**

sfc3_scripting_api.exe | 14.92 MB

thinking about creating missions for sfc3. See readme for installation instructions and how to use files.

Download

575 downloads

Uploaded:18/01/2006

Corellian Corvette

corellian_corvette.zip | 922.24 KB

have two rotating all-directional dual turbolaser turrets, and a bank of turbolasers on either side, in addition to a forward torpedo launcher. The designs for the Corellian Corvette were provided to the Federation by the Rebel Alliance during the year-long war between the Federation Alliance and the Galactic Empire. Class: Destroyer (DD)

Download

574 downloads

Uploaded:23/08/2005

TNG Mega Mod

sfc3filestngbetaupdate.exe | 1.15 MB

FilesActivisionStarfleet Command IIIUninstal.exe: unknown version or (game's file path)/Uninstal.exe: unknown version follow the path of where that Uninstal.exe is and delete it. then re-install this file. Because of the original way I made this particular file I cannot re-make that easily to correct the error..

Download

574 downloads

Uploaded:27/04/2004

warbirdE2

warbirde2.zip | 742.59 KB


Download

573 downloads

Uploaded:12/05/2004

LC Armada Raptor

lcarmadaraptor.zip | 2.57 MB


Download

572 downloads

Uploaded:18/08/2005

TOS: Final Frontier Patch

tofffpatch1.2.exe | 8.92 MB

download file to install.

Download

570 downloads

Uploaded:03/04/2010

SFC3 Upgrade Mod

sfc3_upgrade_mod2.0.zip | 120.01 MB

mode. Ships of the new races (Dominion, Cardassian and Ferengi) are also playable in skirmish mode as are all of the original ships. I've left game balance mostly intact, except that large slow ships will have a better chance of hitting smaller, faster ships (I never liked the idea that 2 or 3 frigates could defeat a battleship by circling around it). Version 2.0 fixes several bugs and adds some content. More info in the readme.

Download

566 downloads

Uploaded:20/10/2004

the origianal series mod

tosmod.zip | 69.57 MB

is currently for Skirmish and single player. To play single player, select the campaign that is the race you want to play and has the TOS tag with it. This mod contains 20 ships for each player race. The player races are the Federation, Klingon, Romulan, and Gorn Confederation (Borg). The Gorn Confederation is composed of the Gorn, a Tholian faction who is in a civil war, Orion mercenaries, and purchased Tellerite ships. There are four NPC races. They are the Tellerite Merchants(Ferengi), Tholians (Rakellian), Orion Pirates (Pirate), and the Unknown (Species8472). You may use Tellerite space and their bases and planets for repair, however, some Tellerite ships may attack you. Thanks to everyone who helped to create in any way, ship models for the SFC games. Andurill, James Formo, Thu11s, Kane Anuenue, Jeff Wallace, Wicked Zombie, Skin Men, Stress Puppy, Meshula labs, Ghost, Lansing, Korah, Cleave, rick knox, Lord Schtupp, Darkdrone, Atheorhaven, Nanner Slug, S. Lumby, and Moonraker. Also, thanks to The Pelican for creating the first 9 race playable map. And thanks to everyone who has created a Mod for SFC3, and helped to make the game a more enjoyable one to play. Hopefully, new scripts will be added in the future, and perhaps a D3 campaign. Comments and suggestions are welcomed. Send them to me, Chappy at chappy55@earthlink.net you can get the patch here: http://sfc3.filefront.com/file.info?ID=28800

Download

563 downloads

Uploaded:06/08/2004

Talarian warship

gtea_talarianwarship_sfc3.zip | 2.37 MB

ships. Porting to Starfleet command :Darkdrone come`s with 2 sets of textures for the ship

Download

563 downloads

Uploaded:17/05/2004

DarkFleet Vorcha

dfvorcha.zip | 1.23 MB


Download

553 downloads

Uploaded:16/11/2002

Hydran Cruiser

hca.zip | 857.73 KB

over so people can enjoy them, just like they did in SFC2. Enjoyerama!! No readme is present, The ship was made by a member of Taldren also make sure to BACKUP YOUR FILES. As that already said just have fun playing Hydran. ~Vader

Download

553 downloads

Uploaded:01/05/2004

Romulan Dreadnought

rdn.zip | 2.05 MB


Download

552 downloads

Uploaded:27/07/2003

Federation Advanced Defense Platform

federation_advanced_defense_platform.zip | 550.38 KB

Update it has now been given type XIIF (12) Phasers and not Type XIII (13) because they are used by his Sovereign-XX Class and are now too powerfull to be used. but have no fear there is still 2 more torp\'s on it but only Photon not Quantum. Expect the X-Pack update very soon (before the EEMod i must say) (This only overrites the Defense Platform for the Federation only but it makes the other race\'s ones look cool) DOWNLOAD IT, ITS GOOD

Download

550 downloads

Uploaded:10/05/2004

LC Excelsior NX2000

lcnx2000.zip | 8.98 MB


Download

550 downloads

Uploaded:29/04/2004

U.S.S. Nakota

nakota.zip | 2.7 MB


Download

549 downloads

Uploaded:23/07/2005

Galor

galor.zip | 2.85 MB

specs: 20 CL 2000 0 2000 16000 2200 3100 26000 1438 Fed-LightCruiser5 galor PrimaryHP:1:300_60:2:300_120:3:240_60:4:90_180:5:180_270:6:0_360:7:90_180:8:180_270 HeavyHP:12:180_360:13:0_180:14:120_240 HullHP:1:2:3 BridgeHP:1:2 ship Mines:3:12:3 Marines:6:12:6 Shuttles:1:3:1 Federation Fed-LightCruiser5 Galor galor F-TRACTOR-III:3 F-TRANSPORTER-II:1 F-ARMOR-II:2 F-COMPUTER-II:1 F-WARP-VII:1 F-IMPULSE-V:2 F-THRUSTER-X:3 PHASER XF:1 PHASER IXF:2 PHASER IXF:3 PHASER IXF:4 PHASER IXF:5 PHASER XF:6 PHASER IXF:7 PHASER IXF:8 MEDIUM PLASMA TORPEDO:12 MEDIUM PLASMA TORPEDO:13 LIGHT PLASMA TORPEDO:14 OFFICER:ENGINEER: OFFICER:SECURITY: OFFICER:HELM: OFFICER:OPS: OFFICER:TACTICAL: OFFICER:MEDICAL: F-SHIELD-VI:1 F-SHIELD-VI:2 F-SHIELD-VI:4 F-SHIELD-VI:3 Note: The 5 in LightCruiser5 may have to be changed depending on how many LightCruiser's there are.

Download

549 downloads

Uploaded:02/07/2004

Starbase

sfc3fedstarbase.zip | 3.68 MB


Download

548 downloads

Uploaded:05/02/2009

U.S.S. Eisenhower TNG Refit

eisentng.rar | 11.64 MB


Download

547 downloads

Uploaded:15/05/2004

Type9 shuttle

ef2type9.zip | 1.07 MB


Download

545 downloads

Uploaded:20/06/2007

Galaxy Class

sthwgalaxysfc3.zip | 3.32 MB

where sensor data to be analysed, it is also used for crew quarters and recreation. Barring the Sovereign, the Galaxy is the largest ship in the fleet, containing 52 decks. During its design phase an entirely new warp core and an enhanced warp nacelle design were required. These modifications allow for a maximum velocity of warp 9.9. Four years before the Dominion war Starfleet started upgrading these starships, adding additional phaser arrays and a hand full of other improvements. After the start of the war these enhancements were seen in action, making the Galaxy a formidable and deadly opponent. Model: Federation Galaxy Class Modeller: Dolphoenix (dolphoenix@trekmods.com) Textures: Vorlon Additional work: Howedar and ThomastheCat Conversion/Scaling: Darkdrone Hard/Damage Points: Taldren/Darkdrone Illumination: Dolphoenix Break Mod: Darkdrone

Download

545 downloads

Uploaded:24/02/2005

Zorg Galor Class

cgalor.zip | 2.71 MB


Download

541 downloads

Uploaded:07/05/2004

Norway class

norway.zip | 2.91 MB


Download

541 downloads

Uploaded:05/05/2009

EAW Campaigns for SFC OP

sfcop_eaw_campaigns_for_op20030330.zip | 2.93 MB

GUI and simply needs to be pointed at the SFC: OP directory to function. The campaigns are fully compatible with any shiplist mods. Note: This is NOT my work and is posted here for community reference.

Download

540 downloads

Uploaded:06/05/2004

Borg Assimilator

borgassimilator.zip | 892.06 KB


Download

540 downloads

Uploaded:01/05/2004

KB10

kb10.zip | 2.35 MB


Download

539 downloads

Uploaded:18/08/2006

Battle ready Ships

battle_ready_ships.zip | 433.84 KB

fine crew, in other words: they have been tuned up to the max. The aim of this mod is to free you :P from annoying routie setup before any skirmish game. When you select the ship you are forced then to add most of the weapons, better hull systems, better shields, more supplies and so on. But thx to this you just select desired ship(s), choose variant, the scenario and hit to START button. Note: Remeber to set up the prestige points up to the max (preferably to 999999). I recommend using this mod without any other, but still it\'s compatible with mods that do not use \'CustomLoadOut.txt\' file. Of course, you need latest patch. Enjoy. To Install: Copy the entire folder named \'Assets\' into your main SFC3 directory. Answer \'yes\' when overwriting

Download

538 downloads

Uploaded:03/12/2004

Chinchuba

chinchuba.zip | 1.09 MB

class independent of both the Pathfinder and Intrepid Deep Space Scout projects. The Chinchuba Starship is designed for the specific role of providing Starfleet with a quick tactical response in distant parts of the quadrant where trouble might be brewing. It has been rummered that half a dozen of these ships were stolen from one of Starfleet\'s deep space construction facilities by a pirate faction. Starfleet has denied these reports, however ship yard fleet quotas and the fact that Starfleet has deployed several heavy escorts to the same outlying region suggests otherwise. Class: Light Cruiser (CL)

Download

537 downloads

Uploaded:10/05/2004

LC Uss Pegasus

lcpegasus.zip | 2.1 MB


Download

537 downloads

Uploaded:02/07/2004

Romulan Cruiser

sfc3andrilentbop.zip | 1.36 MB


Download

536 downloads

Uploaded:28/02/2006

X-Wing Fighter

xwing.zip | 1.38 MB


Download

536 downloads

Uploaded:07/07/2004

U.S.S. Lexington - Lexington Class

wz45lexington.zip | 2.11 MB

Lexington class Command Cruiser is an offshoot of the Excelsior project and intended to bridge the gap between the Heavy Cruiser role of the Constitutions and the Battle Cruiser role of the Excelsiors. The Lexington has roughly the same armament and capabilities of her larger cousin and was brought into service for use in fleet actions and long range patrols, thus freeing the Excelsiors up for exploratory and major military duties. The Lexington incorporates technology from not only the new Excelsiors but also the upgraded Constitution class and reflects these developments in her design, resembling a \'crossbreed\' between the two other vessels. The Lexington is equipped with the latest and most advanced sensor technology, powerful impulse engines, and a warp drive capable of outrunning most heavy cruisers. In addition, the Lexington is outfitted with two forward mounted photon tubes, 1 aft mounted photon tube, sixteen phaser emitters, and strong shields for a ship of her size. The Lexington, though mainly intended as a supplement to the Excelsior, has the potential to stay on active service in Starfleet well into the 24th century. -END DATA TRANSMISSION-

Download

533 downloads

Uploaded:01/05/2004

Raptor

raptor.zip | 458.63 KB


Download

532 downloads

Uploaded:12/08/2008

Star Trek Online - Trailer 1

sto_trailer_1280x720.zip | 83.83 MB

of your own starship and adventure on planets, in space and inside ships! This trailer is created with 100 percent in-engine gameplay footage. What you see is what you'll play!

Download

531 downloads

Uploaded:08/12/2008

Starfleet Command 3 Keyboard Layout

sfc3kblayout.zip | 301.14 KB

(http://www.openoffice.org/). I also included the bindings.ini file that uses the mapped keys found on the layout. If you have any questions or comments, feel free to write. Enjoy CK

Download

527 downloads

Uploaded:06/08/2005

alternate universe mod

sfc320alternate20universe20mod.exe | 258.3 MB

a few in the mod most are what been used before by the name i was thinking it was a mirror universe mod but i was wrong just other tng mod its worth looking at just for what they added but if you after anything more you wont like it It does come with a installer which is good and you can unistall it too ALTERNATE UNIVERSE IS ON THE 531 BUILD YOU WILL NEED TO INSTALL A FRESH COPY TO PLAY ON THE SERVER HOW EVER IF YOU HAVE A GERMAN VIRISION YOU WILL NOT BE ABLE TO GET ON THE SERVER MABY SOME ONE OVER THERE WILL PUT UP A SERVER FOR YOU IN THE FURTURE YOU MUST HAVE A US OR UK VERSION TO PLAY ON THE SERVER. REALY BIG THANKS TO WATERTIGER AND UNITY FOR THE EXTRA BORG SHIPS THEY ARE REALY COOL HAVEING PROBLEMS YOU CAN CONTACT HELP ON TEAM SPEAK IP ADDY IS 24.165.230.95:8767 ALTERNATE UNIVERSE IS A FUN SERVER IF YOU LIKE SLOW SHIPS WITH A TOP SPEED OF 30 OR LESS THEN YOU PROBLY WONT LIKE THIS MOD THE SHIPS ARE FAST AND WELL LOADED WE HAVE A LOT OF NEW MISSIONS THANKS TO THE PELICAN HE IS THE ADMIN FOR DOMINION WARS

Download

526 downloads

Uploaded:21/05/2004

D-9

sfc3d9.zip | 1006.66 KB

was short lived and the vessels have all been refitted as warships. Class: Heavy Cruiser (CA)

Download

525 downloads

Uploaded:15/05/2004

Baker Class

baker.zip | 558.51 KB

Frigate (FF)

Download

525 downloads

Uploaded:23/05/2004

Fighter

sfc3romulanfighter.zip | 307.26 KB


Download

524 downloads

Uploaded:23/08/2005

TNG Mega Mod

sfc3tngmegamay2003.exe | 95.06 MB

have hardpoints available, and are in the Federation slot. There are several new models in this update. You will notice. Go exploring, lol. New ships, updated scripts. I'm not sure how much longer the server will be around.. as I know the host will be moving soon. Thanks to the Pelican for some of the scripts, and models as well. My real life has not allowed for many ships conversions to SFC3 recently, so he allowed the use of some ships from his mod. Way cool. As of this writing, there are some single player missions being worked by my buddy Centauri Vaughn for this mod. I will release them as add-ons when they are ready! Enjoy! report any bugs in the comments area here please... :)

Download

524 downloads

Uploaded:23/08/2005

PROJECT ARMADA 2: Federation Race Pack

project_armada_2federation.zip | 10.69 MB

class (Damaged) [ FEDERATION STATIONS ] starbase mining station orbital processing facility shipyard advanced shipyard trading station research facility research facility (old) science station ship upgrade station temporal research facility All ships and bases now use 512x512 textures and few have had smoothing added too them too make them look better if you like you use any of these ships or bases in your mods please make sure to Credit Maddoc software for Meshs and Textures and Design. also you agree to do so solely without charge as these model belong to Maddoc software AND CAN NOT TO SOLD. Software Licensing Agreement for Star Trek®: Armada II A few very important notes before you get started: 1) Since this is beta and not code-released, please do NOT contact Activision technical support with any questions about the use of the editor. 2) Please read the license information below which our nice Legal folks require us to include. PROGRAM UTILITIES. The editor contains certain design, processing utilities, tools and other resources for use with Star Trek: Armada II that allow you to create customized new levels and other related game materials for personal use in Star Trek: Armada II. Activision does not provide technical support for this editor or the New Game Materials created by using the editor. All use of such materials is at your own risk. The use of this editor is subject to the following additional license restrictions: - You agree that, as a condition to your using this editor, you will not use or allow third parties to use the editor and the New Game Material created by you for any commercial purposes, including but not limited to selling, renting, leasing, licensing, distributing, or otherwise transferring the ownership of such New Game Materials, whether on a stand alone basis or packaged in combination with the New Game Materials created by others, through any and all distribution channels, including, without limitation, retail sales and on- line electronic distribution. You agree not to solicit, initiate or encourage any proposal or offer from any person or entity to create any New Game Materials for commercial distribution. You agree to promptly inform Activision in writing of any instances of your receipt of any such proposal or offer. - If you decide to make available the use of the New Game Materials created by you to other gamers, you agree to do so solely without charge. - New Game Materials shall not contain modifications to any COM, EXE or DLL files or to any other executable Product files. - New Game Materials may be created only if such New Game Materials can be used exclusively in combination with the retail version of the Program. New Game Materials may not be designed to be used as a stand-alone product. - New Game Materials must not contain any illegal, obscene or defamatory materials, materials that infringe rights of privacy and publicity of third parties or (without appropriate irrevocable licenses granted specifically for that purpose) any trademarks, copyright- protected works or other properties of third parties. - All New Game Materials must contain prominent identification at least in any on-line description and with reasonable duration on the opening screen: (a) the name and E-mail address of the New Game Materials creator(s) and (b) the words \"THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.\" LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM OR PROGRAM UTILITIES, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. TERMINATION. Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of the Program Utilities and all of its component parts. INJUNCTION. Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision may otherwise have under applicable laws. INDEMNITY. You agree to indemnify, defend and hold Activision, its partners, licensors, affiliates, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement MISCELLANEOUS. This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California. If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard, Santa Monica, California 90405, USA, (310) 255-2000, Attn. Business and Legal Affairs, legal@activision.com

Download

522 downloads

Uploaded:07/07/2004

I.K.V. Decimation - SuvwI\'Qeh (Warrior\'s Anger) Class

wz45suvwiqeh.zip | 1.98 MB

data regarding this subject is classified via Klingon Intelligence Networks. -END DATA TRANSMISSION-

Download

519 downloads

Uploaded:02/07/2004

Dominator Dreadnought

sfc3amom.zip | 743.76 KB

2284

Download

516 downloads

Uploaded:02/06/2003

Nebula-X Model

nebulax_model.zip | 1.1 MB


Download

514 downloads

Uploaded:07/05/2004

Hydran DN Class

hdn.zip | 435.08 KB


Download

513 downloads

Uploaded:02/07/2004

Project DarkStorm .v3

darkstormv3.zip | 31.58 MB

i`ve always felt they was alot more ships needed for the borg side alot of these ships are my own ideas and feeling for the Borg and i have alot more ideas too try out too Assimilator Class 1 Attack Class Defender Class Destroyer Class FusionCube Class 1 HyperCube(beta) Class 1 TacticalCube Class 4 TacticalDefender Class 2 TacticalFusionCube Class 1 TacticalPyramid Class 1 Coretek Class Demtek Class Nanotek Class Rippertek Class Shimmertek Class I plan on one more update of this mod to version 3.5 within few weeks adding new starbase and few new more ships also sorting out a bug with the Hypercube as you see its beta Right now as they is a Texture bug you need to zoom right out to fix this for now if using the ship. Darkdrone

Download

510 downloads

Uploaded:29/08/2003

finnigan ship

finnigan.zip | 1.27 MB


Download

509 downloads

Uploaded:17/07/2004

Tactical Tetra

sfc3tacticaltetra.zip | 1.66 MB


Download

509 downloads

Uploaded:15/05/2004

Ark Royal Class

arkroyal.zip | 496.19 KB

supremacy in protection of Federation battle forces wherever they may be. During peacetime, the Ark Royal serves as the flagship of the Federation\'s search and rescue fleet, employing it\'s numerous small craft to sweep vast areas of space with long range sensors. The search and rescue fleet also assists stations, colonies and entire planets endangered by ecological, geological or astronomical disasters as well as missions of exploration and emergency rescue. Class: Dreadnaught (DN) **This ship is capable of carrying up to 12 fighters.

Download

507 downloads

Uploaded:15/02/2008

SFC3: Rebalance Expansion 2007 Patch 1

sfc3rex_2007.1.exe | 12.06 MB

marine loads for Borg and bases -increase armor strength -increase warp power -shield health interval adjusted -weapon power drain and damage interval adjusted Remove Casino mission from Borg campaigns, Added some regular missions to the Borg campaign, Borg campaign started with Pyramid Prime in Commander(easy) level, Fixed Bloodwing weapon arc, SFC3 Directory update included, SFC3 Sound package included, Fleet Pick 1.0 included, Add two batch files to enable and disable shield rings on screen independently.

Download

504 downloads

Uploaded:01/05/2004

Klingon Dreadnought

kdn.zip | 749.35 KB


Download

503 downloads

Uploaded:07/07/2004

Annihilator Battlecruiser

wz45annihilator.zip | 2.04 MB

SUMMARY: Insufficient Data -END DATA TRANSMISSION-

Download

501 downloads

Uploaded:29/04/2004

U.S.S Saber

saber.zip | 2.19 MB


Download

500 downloads

Uploaded:07/07/2004

U.S.S. Directorate - Refit Federation Class

wz45federationrefit.zip | 2.25 MB

SUMMARY: The Federation class is the big brother to the Constitution class, sharing several design and technological traits. After the success of the Constitution refit program, Starfleet ordered the rest of their fleet to undergo the same upgrades, the earliest of which was the Federation class Dreadnaughts. The Federation class Refits are equipped with 20 phaser emitters (12 paired, 8 single), six photon torpedo launchers (4 forward, 2 aft), enhanced shielding, and armor plating across critical parts of the hull. -END DATA TRANSMISSION-

Download

499 downloads

Uploaded:21/05/2004

Osprey Class

sfc3osprey.zip | 807.97 KB

Class: Cruiser (CA)

Download

496 downloads

Uploaded:14/05/2004

Venator class

venatorclass.zip | 380.67 KB


Download

495 downloads

Uploaded:28/02/2006

Tie Fighter pack

tie2pak.zip | 1.52 MB


Download

494 downloads

Uploaded:22/01/2006

Anomie Class

anomie_class_v2_sfciii.zip | 1.42 MB

Class. The result was the Anomie Class, whose name is the Greek word for chaos. The lower hull is replete with aft shuttle bays and cargo space, a forward focused navigational deflector, and duel forward pulse phaser emitters. The saucer borrowed a modular design from the proposed Insignia Class. The aft heavy weapons pod boasts slots for four torpedo launchers and two XS phaser strips. The warp engines are a redesign of the Defiant Class engines providing less moments and quicker turn rates. Class: Heavy Escort (DD)

Download

493 downloads

Uploaded:11/09/2010

New 4 Race Stock Map

new_map.zip | 6.51 KB


Download

493 downloads

Uploaded:01/05/2004

Shrike

shrike.zip | 491.53 KB


Download

490 downloads

Uploaded:14/08/2004

Intrepid Prototype

intrepid_prototype.zip | 968.06 KB


Download

488 downloads

Uploaded:29/04/2004

U.s.s Ronin

ronin.rar | 1.59 MB


Download

487 downloads

Uploaded:01/05/2004

8472 Frigate

8472frigate.zip | 678.44 KB


Download

485 downloads

Uploaded:23/08/2005

TNG Mega Mod

tngmegapart6.exe | 13.97 MB

will detect where SFC3 is on your hard drive, and is compatible with the 531 patch IF you get the update here: http://sfc3.filefront.com/file.info?ID=27523 The spec files do not change here. This adds in the models that were missing from the mod. Maquis Raider Oberth Scorpion DS9 This file reverts the missions/scripts back to the beta patch version.. as in there are no new scripts here. There is not a server for this mod, It is designed for single player and multiplayer use. Engage! Chris Jones

Download

483 downloads

Uploaded:25/10/2008

KDF E7 Class Heavy Cruiser

e7.rar | 16.04 MB

design and construction, the first 25 sent into active service by 2378. IKV certification was granted the following year. It was Morak's intention to honor the original design of the D-7, while incorporating modern innovations in the design. The ship is reported to be in the same class range, though larger than the original D-7, and has about the same maneuverability and crew compliment. That is where the similarities end, however. The vessel is reported to be faster (though the same speed at impulse, much faster at warp), have more armor, more weaponry and stronger shields than its predecessor. Overall a marked improvement. This vessel is reported to have a single torp launcher aft and fore, 4 medium long range disruptor cannons (ventral wing pods), 4 fore and 2 aft short range light disruptor cannons, and 5 very short range defensive disruptors located in key positions on the hull (2 Dorsal, 3 Ventral), mainly used to defend against drones, small vessels and torpedoes. The ship has 4 hangars, one main hanger aft that contains one small drop ship and 3 fighters, one just to the front of the engineering assembly, located on the ventral boom and used primarily for 2 shuttles and storage access, and 2 aft-facing bays on the ventral crew module with 1 shuttle each. Like the D-7, this ship can carry up to 200 ground troops. The vessels main strength over its predecessor appears to be the addition of extra armor plating without reducing impulse speed and the 4 long range medium disruptor cannons, making the ship much more effective against capital ships. The cannons have a slow firing rate however, so the ship still has to rely on hit and run tactics to stand up against ships outside of its class. The D-7s weakness on its ventral rear hull has been eliminated. This vessel is reported to be on par with the early Mark 1 Vorcha class cruisers, circa 2351, but is inferior to the improved Mark 2 Vorchas from 2365. As a result of the deployment of this vessel, the D-7 has been reclassified as a cruiser. Mainframe upgrades are expected for this vessel over the next 40 years, with a total expected useful operational age of 120-140 years. Length: 329m Height: 51m Width: 241m Decks: 19 Mass: 256,000 metric tons Complement: 64 Officers, 340 Enlisted (404 Total Standard Crew), 200 ground troops Power: 1 Type 8 Dilithium Warp Core, 2 Type 4 Fusion Cores Embarkment craft: 1 Drop Ship, 3 Fighters, 4 Shuttles Propulsion: 2 STN810 Dilithium Graf Units, 2 SBN20 Impulse Units Velocity: Warp 5.5 Cruising, Warp 9.0 Maximum Speed Weapons and cloak: 4 medium long range disruptor cannons, 6 short range light disruptor cannons (rapid fire), 5 very short range defensive disruptors, 2 Type 7 Torpedo launchers, Type J4e Cloak array (4 emitters, 2 coils) Shields: Type H4, 35 emitters Armor: Grade 7a

Download

483 downloads

Uploaded:02/07/2004

LS enterprise

suryals.zip | 1.56 MB


Download

482 downloads

Uploaded:30/07/2004

Britain Class

sfc3britain.zip | 8.47 MB

fighters that we saw in the Dominion War! Please feel free to include this vessel in any mod for Starfleet Command III but please ask me first before modifiying the model or textures or porting the ship to another format. If you want to use this ship in SFC2x then rename all of the jpegs to bitmaps, import the britain.mod file into max and swap the hardpoints around so that 12-25 are primaries and 1-11 are heavies as supposed to the other way around which is how SFC3 works. I believe the break model should work as-is in SFC2x. When writing your spec files I would suggest that you make it similar to a powerful Akira but with less photon torpedoes due to the lack of a roll bar pod. Enjoy! Daniel Clarke

Download

480 downloads

Uploaded:24/08/2008

Cardassian Race Mod

card_race.rar | 3.59 MB


Download

480 downloads

Uploaded:08/07/2009

U.S.S. Nobility, TMP F-XDN

fxdn.rar | 4.1 MB

ship comes ready for all versions of SFC, from SFC 1 through SFC 3.

Download

474 downloads

Uploaded:24/02/2005

Zorg Hutet Battleship

chutet.zip | 1.91 MB


Download

472 downloads

Uploaded:24/02/2005

Zorg Keldon Class

ckeldon.zip | 2.73 MB


Download

472 downloads

Uploaded:02/07/2004

Andromedan Starbase

sfc3asb.zip | 942.54 KB


Download

471 downloads

Uploaded:15/05/2006

Triumph

triumph.zip | 3.56 MB

itself. The Triumph class best serves as support artillary delivering a birrage of firepower from behind attacking smaller vessels. Though most of the engineering work for the ship was completed priort to the Dominion War, the design was shelved as faster or cheaper vessels were required. The Triumph class was more adequate to fire continuing rounds at a Borg cube from outside of its cutting beam range then to engage in close combat with Dominion Kamakazi fighters. Once the Dominion war had ended, work on the project resumed. Many of these ships shared the same shipyard with the Sovereign Class.

Download

470 downloads

Uploaded:01/05/2004

battle cruiser

romulanbattlecruiser.zip | 1009.71 KB


Download

469 downloads

Uploaded:07/05/2004

Curry Class

curry.zip | 2.42 MB


Download

465 downloads

Uploaded:02/07/2004

TCA Class

sfc3tca.zip | 824.1 KB


Download

465 downloads

Uploaded:31/03/2005

Ulysses Class

ulysses_class_sfc3.zip | 1.5 MB


Download

465 downloads

Uploaded:24/11/2002

EV Wallpaper

sfc3-ve.ace | 148.06 KB


Download

465 downloads

Uploaded:08/07/2009

Campaign Mod for SFCIII add on

sfciii_add.zip | 11 MB

posture for all races (including pirate hexes) as game progresses. AI now has option to place listening posts and minor stations at will within your empire and/or you can accept AI delivering station and strategically place at will. AI will now have option to engage enemy bases or planets without joining your fleet Player has option to join and defend freighter convoy, planet or base that is being attacked (note you have to time it right. You need to be in the hex and engage the enemy before they attack your assets (otherwise you won’t be able to join), sometimes your AI will join, sometimes they won’t so be careful…) AI will be generated preferably via bases or planets…this will make it easier for you to push back enemy squads, armadas, etc., so they don’t just spawn randomly…which is stupid. Fixed: rank names for each race match rank profile. Fixed: First rank promotion now awarded prestige and prestige for each race increased. Fixed: Asteroids are now solid…so be careful. (You can now tractor and slam enemies into them). Changed: Singularities and Nebulas have been changed for all scenarios to be more intense and solid…so be careful (perfect for luring enemies).

Download

462 downloads

Uploaded:04/09/2006

Departing Voyager

departingvoyager.zip | 6.08 MB


Download

462 downloads

Uploaded:05/09/2006

Romulan Away Team

romulan_away_team.zip | 97.26 MB

dispatched to Federation system Auro. Tal\'Shiar - the Romulan Inteligence reports that on that planet there is hidden device called \'Cloak Demodulator\' capable of shutting down the cloaking device of any targeted ship. However it\'s still in prototype phase. Romulan Star Empire can not afford to ommit such threat. The aim of Romulans is to sent the away team onto planet surface, infiltrate the complex and blow up dubious device. RIS \'Eagle\' is just exiting from warp speed and it is about to meet her secret contact... Enjoy. MOVIE TIME: 14 mins and 33 secs MOVIE SIZE: 640x480, 24 bpp, 25 frames per second

Download

461 downloads

Uploaded:20/10/2004

LC_U.s.s Enterprise C

sfc2op_enterprisec2.0.zip | 4.61 MB

Amaral Credits ------------- textures : Cpt. LC Amaral mesh : Cpt. LC Amaral Build time : n/a SFC Version : Darkdrone mod specs ----------- mod : yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and SFC/OP/ NOT tested with Mplayer Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. If you use this model in any Starleet Command project please include this file. Please do not modify this file or the included textures with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

459 downloads

Uploaded:18/04/2003

Defiant Class - Borg Assimilated

defiantborg.zip | 1.31 MB

seemingly out of nowhere. The Cube easily assimilated the two ships and is now using them in raids on the Federation. Unlike normal Borg vessels, these two ships have a full set of shields as well as the Borg armour. (See separate download of the Intrepid model)

Download

458 downloads

Uploaded:07/07/2004

U.S.S. Federation - Federation Class (TMP Era)

wz45federationmki.zip | 2.08 MB

SUMMARY: The Federation class is the big brother to the Constitution class, sharing several design and technological traits. After the success of the Constitution refit program, Starfleet ordered the rest of their fleet to undergo the same upgrades, the earliest of which was the Federation class Dreadnaughts. The Federation class Mark Is are equipped with 20 phaser emitters (12 paired, 8 single), four photon torpedo launchers (2 forward, 2 aft), enhanced shielding, and armor plating across critical parts of the hull. -END DATA TRANSMISSION-

Download

456 downloads

Uploaded:24/08/2008

Dominion Race Mod

dom_race.rar | 9.92 MB


Download

454 downloads

Uploaded:10/02/2005

SFC3 Scripting API

sfc3_scripting_api.zip | 25.25 MB


Download

454 downloads

Uploaded:22/06/2008

SFCIII HardPoint Placer BETA

hp_placer_v0.9.9.rar | 726.94 KB

ship. If there is no GF file present, one is automatically generated. This is an OPEN BETA. Any bugs or issues should be reported in a comment. Enjoy...

Download

453 downloads

Uploaded:23/07/2005

Keldon

keldon.zip | 2.86 MB

improvement on its predecessor in almost every respect. Recommended specs: 25 CA 2150 3000 1200 16000 2700 5000 32000 1227 Fed-Cruiser5 keldon PrimaryHP:1:240_60:2:300_120:3:330_150:4:210_30:5:60_240:6:120_300:7:120_240:8:0_360 HeavyHP:12:300_60:13:330_150:14:210_30:15:0_360:16:120_240 HullHP:1:2:3 BridgeHP:1:2 ship Mines:6:24:6 Marines:12:24:12 Shuttles:4:8:4 Federation Fed-Cruiser5 Keldon keldon F-TRACTOR-III:3 F-TRANSPORTER-II:1 F-ARMOR-I:2 F-COMPUTER-II:1 F-WARP-VII:1 F-IMPULSE-VII:2 F-THRUSTER-X:3 PHASER XF:1 PHASER XF:2 PHASER XF:3 PHASER XF:4 PHASER IXF:5 PHASER IXF:6 PHASER IXF:7 PHASER XF:8 MEDIUM PLASMA TORPEDO:12 MEDIUM PLASMA TORPEDO:13 MEDIUM PLASMA TORPEDO:14 HEAVY PLASMA TORPEDO:15 LIGHT PLASMA TORPEDO:16 OFFICER:ENGINEER: OFFICER:SECURITY: OFFICER:HELM: OFFICER:OPS: OFFICER:TACTICAL: OFFICER:MEDICAL: F-SHIELD-V:1 F-SHIELD-VIII:2 F-SHIELD-VIII:4 F-SHIELD-VIII:3 Note: the 5 in Cruiser5 may have to be changed depending on how many cruisers there are.

Download

453 downloads

Uploaded:18/04/2003

Intrepid Class - Borg Assimilated

intrepidborg.zip | 1.12 MB

out of nowhere. The Cube easily assimilated the two ships and is now using them in raids on the Federation. Unlike normal Borg vessels, these two ships have a full set of shields as well as the Borg armour. (See separate download of the Defiant model)

Download

449 downloads

Uploaded:07/05/2004

9of9 NeghVar TNG

neghvartng.zip | 2.29 MB


Download

448 downloads

Uploaded:07/07/2004

U.S.S. Tamerlane and U.S.S. Saladin

wz45akulasaladin.zip | 2.63 MB

SUMMARY: The Akula and Saladin class Destroyers were designed as supplements to the larger Constitutions, pulling many elements and design traits from their larger cousin. The Akulas and Saladins are capable and versatile ships, equipped with a balanced weapons complement and adequate shielding. -END DATA TRANSMISSION-

Download

446 downloads

Uploaded:23/08/2005

PROJECT ARMADA 2: 8472 Race Pack

project_armada_28472.zip | 7.15 MB

defender species 8472 transmuter species 8472 frigate species 8472 behemoth [ SPECIES 8472 STATIONS ] species 8472 fluidic gate species 8472 basic research station species 8472 advanced research station species 8472 ship upgrade research station All ships and bases now use 512x512 textures and few have had smoothing added too them too make them look better if you like you use any of these ships or bases in your mods please make sure to Credit Maddoc software for Meshs and Textures and Design. also you agree to do so solely without charge as these model belong to Maddoc software AND CAN NOT TO SOLD. Software Licensing Agreement for Star Trek®: Armada II A few very important notes before you get started: 1) Since this is beta and not code-released, please do NOT contact Activision technical support with any questions about the use of the editor. 2) Please read the license information below which our nice Legal folks require us to include. PROGRAM UTILITIES. The editor contains certain design, processing utilities, tools and other resources for use with Star Trek: Armada II that allow you to create customized new levels and other related game materials for personal use in Star Trek: Armada II. Activision does not provide technical support for this editor or the New Game Materials created by using the editor. All use of such materials is at your own risk. The use of this editor is subject to the following additional license restrictions: - You agree that, as a condition to your using this editor, you will not use or allow third parties to use the editor and the New Game Material created by you for any commercial purposes, including but not limited to selling, renting, leasing, licensing, distributing, or otherwise transferring the ownership of such New Game Materials, whether on a stand alone basis or packaged in combination with the New Game Materials created by others, through any and all distribution channels, including, without limitation, retail sales and on- line electronic distribution. You agree not to solicit, initiate or encourage any proposal or offer from any person or entity to create any New Game Materials for commercial distribution. You agree to promptly inform Activision in writing of any instances of your receipt of any such proposal or offer. - If you decide to make available the use of the New Game Materials created by you to other gamers, you agree to do so solely without charge. - New Game Materials shall not contain modifications to any COM, EXE or DLL files or to any other executable Product files. - New Game Materials may be created only if such New Game Materials can be used exclusively in combination with the retail version of the Program. New Game Materials may not be designed to be used as a stand-alone product. - New Game Materials must not contain any illegal, obscene or defamatory materials, materials that infringe rights of privacy and publicity of third parties or (without appropriate irrevocable licenses granted specifically for that purpose) any trademarks, copyright- protected works or other properties of third parties. - All New Game Materials must contain prominent identification at least in any on-line description and with reasonable duration on the opening screen: (a) the name and E-mail address of the New Game Materials creator(s) and (b) the words \"THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.\" LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM OR PROGRAM UTILITIES, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. TERMINATION. Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of the Program Utilities and all of its component parts. INJUNCTION. Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision may otherwise have under applicable laws. INDEMNITY. You agree to indemnify, defend and hold Activision, its partners, licensors, affiliates, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement MISCELLANEOUS. This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California. If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard, Santa Monica, California 90405, USA, (310) 255-2000, Attn. Business and Legal Affairs, legal@activision.com

Download

444 downloads

Uploaded:27/04/2004

Wallpapers

screenshotsorwallpaperswinzip.zip | 226.84 KB


Download

443 downloads

Uploaded:04/01/2007

Another Sound Mod

another_sound_mod.rar | 1.91 MB

shlowisc.WAV - ISC shields down; - SFCbep14a.WAV - one of beep sounds; - SFCbep01.WAV - GUI beep; - sfcbep01_01.WAV - UI beep; - sfcbep01_02.WAV - UI beep; - sfcbep01_03.WAV - UI beep; - sfcbep01_04.WAV - UI beep; - sfcbep01_05.WAV - UI beep; - sfcbep01_06.WAV - UI beep; - sfcbep01_07.WAV - UI beep; - sfcbep01_08.WAV - UI beep; - sfcbep01_09.WAV - UI beep; - Ph2Disc16.WAV - Type 2 phaser shot; - missexpl.WAV - missile explosion; - expshsm.WAV - small hulls explosion; - expshmd.WAV - medium hulls explosion; - Explo5a.WAV - also medium hulls explosion; - COLLast2.WAV - collision with asteroid; - ambxcam1.WAV - generic ambient sound of engines; - warpout1.wav - warping out of the system/sector.

Download

442 downloads

Uploaded:07/07/2004

U.S.S. Torishima - Okinawa Class

wz45okinawa.zip | 1.5 MB

SUMMARY: The Okinawa class frigate is the workhorse of Starfleet, handling patrol and police duties, to convoy escorts and combat missions. The Okinawa is moderately armed and has proven to be an invaluable ship of the fleet. -END DATA TRANSMISSION-

Download

438 downloads

Uploaded:08/01/2006

Anton class cruiser

anton.rar | 5.49 MB

expanding itself in response to the changing and expanding economic and political goals of the UFP. To meet the demand of a larger navy, the Military Appropriations Committee authorised the development of numerous vessel types, the Anton among them. During this same period, the concepts of ship design were rapidly evolving and becoming more sophisticated, and the technology to build and operate starships was going through an industrial revolution. Advances in all facets of technology required to construct, maintain, and operate a starship was changing so rapidly that some designs were obsolete before they were completed. The Anton design was changed no fewer than 12 times before tooling and machining was begun. Even so, the ship required some alterations during its trials and was to see many more changes after its commissioning, the last of which was the refitting to the Miranda class. This is based on Brad Torgersen’s redress of the Anton class Cruiser design from FASA.

Download

435 downloads

Uploaded:04/02/2005

Nihydron

nihydron.zip | 1.69 MB


Download

435 downloads

Uploaded:01/05/2004

Klingon command ship

kcc.zip | 824.17 KB


Download

433 downloads

Uploaded:02/07/2004

TDN Class

sfc3tdn.zip | 960.65 KB


Download

433 downloads

Uploaded:29/07/2009

New Movie Music for SFC3

sfc3_movie_music.zip | 3.27 MB


Download

430 downloads

Uploaded:10/01/2007

No Shields

no_shields.zip | 12.31 KB


Download

430 downloads

Uploaded:19/08/2005

ARC 170

sfc2_arc170.zip | 1.27 MB


Download

430 downloads

Uploaded:12/09/2004

Tmp - Yamamoto Class

yamamototmp.zip | 2.43 MB

darkdrone01@hotmail.com Credits ------------- model design : textures : p81 mesh : p81/Darkdrone Build time : (4hrs) Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Description of the Modification ------------------------------- an originalkitbash model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

429 downloads

Uploaded:07/07/2004

Obliterator Battleship

wz45obliterator.zip | 2.13 MB

SUMMARY: Insufficient Data -END DATA TRANSMISSION-

Download

428 downloads

Uploaded:14/05/2004

Marauder Class

marauder.zip | 911.4 KB


Download

427 downloads

Uploaded:03/02/2004

TNG Audio for SFC: Orion Pirates

tngaudioforop.exe | 72.29 MB

overwrite them and your audio will become TNG in Nature. 'Our True Nature' (Shinzon from Nemesis) WHAT THIS MOD DOES: All new sounds/voices for SFC: OP - set in the TNG era. examples. Phaser 4 - Nemesis Phaser audio Plasma is a Quantum Torpedo sound Photons are much more distinct. Some sounds from Bridge Commander on http://www.bcfiles.com. Red Alert alternates between Captain Sisko and and the Computer (Majel Barret), replacing the original. The 'shield down' audio files are replaced by the computer indicating various systems of your ship are down. 'Warp Core collapse in 10 seconds' Worf says - 'Our Shields have collapsed, we are defenseless!' Lots of other cool TNG audio that even sounds good when playing standard 2552 OP or Firesoul's OP Plus. Having this in place will not affect online play in any way, shape, or form. Just have some fun with it.. This audio was gathered up between 2000 and 2002 in the making of TNG Mods for EAW and OP. Chris Jones

Download

425 downloads

Uploaded:01/05/2004

Romulan BC

rbc.zip | 2.32 MB


Download

423 downloads

Uploaded:23/08/2005

PROJECT ARMADA 2: Borg Race Pack

project_armada_2borg.zip | 22.01 MB

node assembly matrix advanced assembly matrix modification center technology node ship upgrade station technology assimilator recycler super (transwarp gate) collective hub All ships and bases now use 512x512 textures and few have had smoothing added too them too make them look better if you like you use any of these ships or bases in your mods please make sure to Credit Maddoc software for Meshs and Textures and Design. also you agree to do so solely without charge as these model belong to Maddoc software AND CAN NOT TO SOLD. Software Licensing Agreement for Star Trek®: Armada II A few very important notes before you get started: 1) Since this is beta and not code-released, please do NOT contact Activision technical support with any questions about the use of the editor. 2) Please read the license information below which our nice Legal folks require us to include. PROGRAM UTILITIES. The editor contains certain design, processing utilities, tools and other resources for use with Star Trek: Armada II that allow you to create customized new levels and other related game materials for personal use in Star Trek: Armada II. Activision does not provide technical support for this editor or the New Game Materials created by using the editor. All use of such materials is at your own risk. The use of this editor is subject to the following additional license restrictions: - You agree that, as a condition to your using this editor, you will not use or allow third parties to use the editor and the New Game Material created by you for any commercial purposes, including but not limited to selling, renting, leasing, licensing, distributing, or otherwise transferring the ownership of such New Game Materials, whether on a stand alone basis or packaged in combination with the New Game Materials created by others, through any and all distribution channels, including, without limitation, retail sales and on- line electronic distribution. You agree not to solicit, initiate or encourage any proposal or offer from any person or entity to create any New Game Materials for commercial distribution. You agree to promptly inform Activision in writing of any instances of your receipt of any such proposal or offer. - If you decide to make available the use of the New Game Materials created by you to other gamers, you agree to do so solely without charge. - New Game Materials shall not contain modifications to any COM, EXE or DLL files or to any other executable Product files. - New Game Materials may be created only if such New Game Materials can be used exclusively in combination with the retail version of the Program. New Game Materials may not be designed to be used as a stand-alone product. - New Game Materials must not contain any illegal, obscene or defamatory materials, materials that infringe rights of privacy and publicity of third parties or (without appropriate irrevocable licenses granted specifically for that purpose) any trademarks, copyright- protected works or other properties of third parties. - All New Game Materials must contain prominent identification at least in any on-line description and with reasonable duration on the opening screen: (a) the name and E-mail address of the New Game Materials creator(s) and (b) the words \"THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.\" LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM OR PROGRAM UTILITIES, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. TERMINATION. Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of the Program Utilities and all of its component parts. INJUNCTION. Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision may otherwise have under applicable laws. INDEMNITY. You agree to indemnify, defend and hold Activision, its partners, licensors, affiliates, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement MISCELLANEOUS. This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California. If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard, Santa Monica, California 90405, USA, (310) 255-2000, Attn. Business and Legal Affairs, legal@activision.com

Download

421 downloads

Uploaded:01/05/2004

Klingon CX class

kcx.zip | 805.19 KB


Download

420 downloads

Uploaded:08/09/2007

SFC3 - Rebalance Expansion Patch

sfc3rex_update.zip | 4.58 MB

Rebalance Expansion [url="http://starfleetcommand3.filefront.com/file/SFC3_Rebalance_Expansion;59212"]HERE[/url] This patch fixes: Modified Defiant textures. Replacing current fedstarbase with a retextured lo-poly stock model. Canon ships resized, except Borg Cube and D'deridex Warbird. All computers can detect cloak ships. Borg ships can refit antimatter minelayer. Defiant Class can refit R-Cloak. Lots More specs & common settings tweaks.

Download

420 downloads

Uploaded:01/12/2004

TOS Ptolemy 3 Ship Pack

tos_ptolemy3pack_sfc3.zip | 5 MB

four phaser banks to fend off small attackers. Class: Freighter (F)

Download

420 downloads

Uploaded:01/05/2004

Klingon DX class

kdx.zip | 1.06 MB


Download

417 downloads

Uploaded:08/09/2007

SFC3: Rebalance Expansion

sfc3rex2_setup.exe | 48.2 MB

as skirmish and multiplayer. To install: 1) Fresh install of sfc3 (off cd) 2) SFC3 Patch 534_b [url=\"http://starfleetcommand3.filefront.com/file/sfc3_beta_patch_v534b_all_languages;28800\"]HERE[/url] 3) SFC3: Rebalance Expansion v2.0 New Features & Changes: Whole new damage textures made by me for all stock/mod ships and starbases. Reduce the size of some illumination & damage textures on ships & shuttles for better performance. Added missing Polaron-core texture maps. Remove the shield rings, growing groups, and nebula ion clouds. Enhanced explosion effect textures. All canon ships resized to the scale of Ex-Astris-Scientia.org, including the Cube & Warbird. All computers can detect cloak ships. Borg ships can refit antimatter minelayer. Defiant Class can refit R-Cloak. New models for: Saber, Norway, Defiant, Intrepid, Akira, Excelsior, Nebula, Galaxy, Sovereign, B\'rel, K\'vort, K\'tinga, Vor\'cha, Negh\'var, Warbird, Diamond, Marauder. Retextures for: Federation Starbase, Fek\'lhr, Klingon starbase, Talon/Falcon, Shrike, Hawk, Raptor, Romulan Freighter, Romulan starbase, Pyramid, Sphere, Cube, Cylinder, Borg Shuttle, Borg starbase, UnityOne. Add Bird of Death and Soulwolf Class for Klingon and Federation battleships. Add the Valdore for alternative Romulan dreadnought. New shuttle for the Pirates and Rakellian. New space monster -- the Crystal entity. Fixed bug of SpaceX05.bmp, which caused space28.mod & space31.mod incorrectly textured. Increase the power & weapon mass space of Federation, Klingon, and Romulan ships. Increase the strength of Federation, Klingon, and Romulan shields. Decrease the hull, weapon, and power mass space of Borg ships. Increase the cost of Borg items, the mass of Borg armor, and the energy drain of Borg weapons. Decrease the energy output of Borg warpcore. Add one more aft primary hardpoint for Intrepid, Excelsior, and Nebula. Add two aft heavy hardpoints for Defiant. Reconfigured the firing arc of Intrepid, Excelsior, Akira, Nebula, Galaxy, Sovereign, Vor\'cha, and Scimitar. Borg W359 Cube uses base cutting beams. Klingon & Romulan ships can refit disruptors from each other race. Borg & Romulan ships can refit myotronic beams and shield inversion beams.

Download

417 downloads

Uploaded:26/06/2005

SFC3 Server Kit Unofficial Balancing Beta Patch

sfc3_server_kit_v534_c_unofficial.exe | 8.89 MB

D.net has taken up where they have left off, but we have seen more come about for EAW and OP than SFC 3. So with hearing all of the complaints and the gripes since the 534_b release about the Scimitar being the Uber BB and basicly the king of the game, causing the closure of most of the regular patched game servers since no one wants to fight and lose every time against the Scimitar. So we decided to change all of that and make the playing field level once again. When they released the last patch 534_b they added the Borg Cube and the Reman Scimitar which left out the Federation and Klingon Empire when it came to a selectable Battleship to be used in the dynaverse, IP skirmishes, or Gamespy play. Not to mention the Scimitar cost half the price of the Borg Cube and can easily defeat the Cube. Well all of that just changed. We at Trek-Online.com decided to create our own 534_C Unofficial Balancing Patch and server kit for the SFC 3 Gaming Community We added a Federation Battleship comparable to the Cube and Scimitar. We added a Klingon Battleship comparable to the Cube and Scimitar. We made the prices of all 4 of the Battleships balanced and equal. We turned on the option where you will not need your CD in the drive to play the game -- only to install it. We turned on the option for enhanced shield effects. We balanced all of the Battleships equally so that a fair fight could be obtained during gameplay. We added the battleships to be used in single and multiplayer campaign mode. And the most nagging of them all, we changed the officer damage setting so your officers will last a little longer in battle and not get knocked out and die so easily. (but they still will) Now I am sure we will get a lot of praise and a lot of criticism for this, and frankly we don\'t care. We did this for the gamers so that they can have fun with the game in its original setting once again. IMPORTANT NOTE: This 534_C Unofficial Balancing Patch is not supported by Activision, Taldren, or Dynaverse.net. It is supported 100% by Trek-Online.com and our Staff.

Download

414 downloads

Uploaded:01/12/2004

TOS Federation

tos_federation22.zip | 2.24 MB

meant to be used during wartime, the Federation Class vessel fills the role of Dreadnaught. Class: Dreadnaught (DN)

Download

414 downloads

Uploaded:17/08/2009

Excalibur Class X-Cruiser

fxca_excalibur.rar | 2.75 MB


Download

411 downloads

Uploaded:02/07/2004

Teghvar class

teghvar.zip | 1.46 MB


Download

408 downloads

Uploaded:20/06/2007

Dawnstar Class

sthwdawnstarsfc3.zip | 2.69 MB

Taldren/Darkdrone Illumination: Redragon Break Mod: Darkdrone

Download

408 downloads

Uploaded:14/02/2005

Federation Mark 6

mark_6.zip | 6.16 MB


Download

408 downloads

Uploaded:26/04/2004

Neghvar

neghvardx.zip | 5.48 MB


Download

407 downloads

Uploaded:30/03/2010

SFC3 Upgrade Mod

sfc3_upgrade_mod.zip | 89.69 MB

mode. Ships of the new races (Dominion, Cardassian and Ferengi) are also playable in skirmish mode as are all of the original ships. I've left game balance mostly intact, except that large slow ships will have a better chance of hitting smaller, faster ships (I never liked the idea that 2 or 3 frigates could defeat a battleship by circling around it). More info in the readme.

Download

406 downloads

Uploaded:17/02/2007

Warp Sounds for SFC\'s

warp_snds.zip | 1.23 MB

Enjoy.

Download

406 downloads

Uploaded:20/06/2007

Intrepid Class

sthwintrepidsfc3.zip | 3.88 MB

damage found to be occurring through the use of older warp drive technology, the new nacelle system also allowed the Intrepid to reach sustainable speeds of nearly Warp 10.The third ship of the class is the famous NCC-74656 USS Voyager, commanded by Captain Kathryn Janeway and believed lost in the Delta Quadrant in 2371. Very fast and maneuverable while at the same time heavily armed, the Intrepid is the light cruiser of the fleet. Class: Light Cruiser (CL) Model: Federation Intrepid Class Modeller: Dolphoenix (dolphoenix@trekmods.com) Textures: ThomastheCat Conversion/Scaling: Darkdrone Hard/Damage Points: Taldren/Darkdrone Illumination: ThomastheCat Break Mod: Darkdrone

Download

405 downloads

Uploaded:06/07/2005

Dark Enteprise

enterprise.zip | 1.42 MB

Core: 25 CA 2150 3000 1200 5400 1500 5000 18000 1227 Fed-Cruiser Enterprise PrimaryHP:1:240_60:2:300_120:3:270_90 HeavyHP:12:300_330:13:300_330:14:150_210:15:150_210 HullHP:1:2:3 BridgeHP:1 ship Mines:0:0:0 Marines:0:0:0 Shuttles:0:0:0 Default Loadout: Federation Fed-Cruiser Enterprise Enterprise F-TRACTOR-III:3 F-TRANSPORTER-II:1 F-ARMOR-I:2 F-COMPUTER-II:1 F-WARP-VI:1 F-IMPULSE-III:2 F-THRUSTER-III:3 PHASER IXF:1 PHASER IXF:2 PHASER IXF:3 PHOTON TORPEDO:12 PHOTON TORPEDO:13 PHOTON TORPEDO:14 PHOTON TORPEDO:15 OFFICER:ENGINEER: OFFICER:SECURITY: OFFICER:HELM: OFFICER:OPS: OFFICER:TACTICAL: OFFICER:MEDICAL: F-SHIELD-V:1 F-SHIELD-V:2 F-SHIELD-V:4 F-SHIELD-V:3

Download

405 downloads

Uploaded:13/08/2004

Tactical Assimilator

tactical_assimilator_sfc3.zip | 2.2 MB

STARTREK textures : Darkdrone mesh : Darkdrone Build time : 3 days Thanks to : The SFC community mod specs ----------- mod : Yes break : N0 LODs : yes Illumination : yes Description of the Modification ------------------------------- an originalkitbash model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. If you use this model in any Starleet Command project please include this file. If you make this file available at your website or anothers please include a link to http://starfleet.thegamers.net Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

403 downloads

Uploaded:14/05/2004

Construction Ship

fedconstruction_ship.zip | 2.1 MB

and making repairs to ships

Download

402 downloads

Uploaded:20/06/2007

Chabot Refit

chabot_refit.zip | 4.27 MB

latest in Federation technology. With the aging Excelsior-Class now being phased out of service, the Chabot-Class arrived just in time to begin filling the roles left behind by the retirement of its predecessor. In service for several years, the Chabot-Class exceeded the hopes and expectations by all those in Starfleet who were involved in her development. Excelling in every single aspect of starship design, the Chabot-Class was easily a match for any enemy ship of comparable size, and could hold its own against larger sized ships as well. After the events which took place in 2379 concerning the battle between Capt. Jean-Luc Picard and the Enterprise against Praetor Shinzon of Remus and the Scimitar, Starfleet Command feared that there was a small fleet of Reman starships which could strike at any time. With this very real threat, Starfleet ordered an emergency refit of all starships currently in service to expand their combat capabilities as much as possible. For the Chabot-Class, this meant that refits barely coming off the drawing boards for the class were rushed into production, and the U.S.S. Chabot herself was called back into space dock for immediate refit. After her shakedown cruise in 2380, there were no visible problems with the new systems installed, and all Chabot-Class starships were ordered to undergo the refit, and all ships currently under construction were built to the up rated design. This refit of the Chabot-Class boasts more power for all systems, faster cruising speeds at both impulse and warp, improved maneuverability, the new 3rd generation Bio Neural Circuitry computer systems, enhanced shields, and advanced sensor systems, more accurate tactical systems, as well as enhanced crew facilities. The Chabot Refit still exceeds the hopes and expectations of all engineers in Starfleet, and is expected to stay in service as long as the Excelsior-Class did, if not longer.

Download

402 downloads

Uploaded:01/05/2004

Talon

talon.zip | 470.35 KB


Download

401 downloads

Uploaded:19/05/2004

Sphere

sfc3borgsphere.zip | 1.31 MB


Download

401 downloads

Uploaded:02/07/2004

Bronta Class

sfc3bronta.zip | 446.93 KB


Download

400 downloads

Uploaded:14/12/2004

Rank Mod

rank_mod.zip | 937 Bytes


Download

399 downloads

Uploaded:16/07/2007

Cry Havoc

cry_havoc_divx_video.zip | 101.9 MB

5 and 6 movies as well as, obviously, many shots from SFC2. Some scenes comes with new effect I\'ve learned - overlay, an image with alpha channel to view e.g. video through it\'s transparency (featuring ship\'s viewers). I greatly hope you enjoy it as well as comment it, thus giving me some feedback. So.... enjoy! [i]||[/i] Remember about having [b]DivX 6.2.2 or better[/b] installed.

Download

398 downloads

Uploaded:23/01/2006

Olympic Class

olympic_class_sfciii.zip | 1.3 MB

medical facilities to deal with disease epidemics. The Olympic Class may also be used as a light cruiser in times of war.

Download

396 downloads

Uploaded:23/01/2006

Nova Class

nova_class_for_sfciii.zip | 1.43 MB

Class concept was at one time considered for use as the class of the U.S.S. Enterprise E, the Federation\'s flagship. When the Borg threat became evident, Nova concepts were considered for the Defiant Pathfinder program for use as a heavy escort. The Nova class finally found its place as a planetary research vessel. However, as a result of flagship and Pathfinder design specifications, the Nova Class starship is capable of carrying advanced armaments which, coupled with its superior maneuverability, make it a force to be reckoned with. Class: Frigate (FF) This model of the Nova Class starship was built by Interstellar Machine from schematics available in Star Trek The Magazine. The same graphics were also used as the texture for this particular model.

Download

395 downloads

Uploaded:02/07/2004

Tactical Pyramid

tacticalpyramid.zip | 2.14 MB


Download

395 downloads

Uploaded:23/08/2005

PROJECT ARMADA 2:CARDASSIAN Race pack

project_armada_2cardassians.zip | 13.56 MB

ship assault ship (janissary class) battleship (galor class) battleship (keldon class) frigate (vasad class) special (kulinor class) super (dreadnought missile) [ CARDASSIAN STATIONS ] starbase mining station shipyard advanced shipyard trading station research facility science station advanced robotics institute All ships and bases now use 512x512 textures and few have had smoothing added too them too make them look better if you like you use any of these ships or bases in your mods please make sure to Credit Maddoc software for Meshs and Textures and Design. also you agree to do so solely without charge as these model belong to Maddoc software AND CAN NOT TO SOLD. Software Licensing Agreement for Star Trek®: Armada II A few very important notes before you get started: 1) Since this is beta and not code-released, please do NOT contact Activision technical support with any questions about the use of the editor. 2) Please read the license information below which our nice Legal folks require us to include. PROGRAM UTILITIES. The editor contains certain design, processing utilities, tools and other resources for use with Star Trek: Armada II that allow you to create customized new levels and other related game materials for personal use in Star Trek: Armada II. Activision does not provide technical support for this editor or the New Game Materials created by using the editor. All use of such materials is at your own risk. The use of this editor is subject to the following additional license restrictions: - You agree that, as a condition to your using this editor, you will not use or allow third parties to use the editor and the New Game Material created by you for any commercial purposes, including but not limited to selling, renting, leasing, licensing, distributing, or otherwise transferring the ownership of such New Game Materials, whether on a stand alone basis or packaged in combination with the New Game Materials created by others, through any and all distribution channels, including, without limitation, retail sales and on- line electronic distribution. You agree not to solicit, initiate or encourage any proposal or offer from any person or entity to create any New Game Materials for commercial distribution. You agree to promptly inform Activision in writing of any instances of your receipt of any such proposal or offer. - If you decide to make available the use of the New Game Materials created by you to other gamers, you agree to do so solely without charge. - New Game Materials shall not contain modifications to any COM, EXE or DLL files or to any other executable Product files. - New Game Materials may be created only if such New Game Materials can be used exclusively in combination with the retail version of the Program. New Game Materials may not be designed to be used as a stand-alone product. - New Game Materials must not contain any illegal, obscene or defamatory materials, materials that infringe rights of privacy and publicity of third parties or (without appropriate irrevocable licenses granted specifically for that purpose) any trademarks, copyright- protected works or other properties of third parties. - All New Game Materials must contain prominent identification at least in any on-line description and with reasonable duration on the opening screen: (a) the name and E-mail address of the New Game Materials creator(s) and (b) the words \"THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.\" LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM OR PROGRAM UTILITIES, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. TERMINATION. Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of the Program Utilities and all of its component parts. INJUNCTION. Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision may otherwise have under applicable laws. INDEMNITY. You agree to indemnify, defend and hold Activision, its partners, licensors, affiliates, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement MISCELLANEOUS. This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California. If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard, Santa Monica, California 90405, USA, (310) 255-2000, Attn. Business and Legal Affairs, legal@activision.com

Download

395 downloads

Uploaded:02/03/2005

U.S.S Enterprise-D

u.s.s_enterprised_v1.1_v534b.zip | 1.48 MB

starship Crazy Horse in sector 1607, to pick up a secret agent. When they are is sector 1607 Captain Picard transport the secret agent to the Enterprise. The secret agent is Amiral Pressman, the old Captain from Commander Riker. The Admiral will search his old starship the Pegasus who was destroyed 12 years ago, but the Romulans found it he says. The Captain was trying and testing there new weapons and engines because the pegasus was a prototype. When the Enterpise are in to the Devolin-System a Romulan Warbird is decloaking and hailing the Enterprise. It's Commander Sirol of te starship Terix. The Commander want to know what the Enterprise is doing but Captain Picard ask him the same quistion. When they know what the Enterprise is going to do they are going and search to the same sort of gas. But Captain Picard knows what the Romulans are searching for they ar looking for the Pegasus. When they found the ship in the astroid, Admiral Pressman orderd Captain Picard to fly with the Enterprise into the astroid to search the Pegasus. When the Admiral and Commander Riker are transport to engineering of the Pegasus, the Romulans are shooting on the astroid in the hope they capture the Enterprise and the Pegasus. When the admiral is finished on the Pegasus with commander Riker they go back to the Enterprise. Now the Enterprise is closed into the astroid, the crew are looking for any option to get out of the astroid. They don't know how to get out but Commander Riker knows how to get out, he told Captain Picard what Admiral Pressman did 12 years ago. Pressman whas trying a cloacking device 12 years ago on the Pegasus. Captain Picard has installed this cloacking device on the enterprise and he can fly out of the astroid because this was a special cloaking device. that's why the romulans not may find it at first place. After they are out of the astroid Captain Picard orded Lt.Worf to capture Admiral Pressman because he violate te traty of Algeron.

Download

393 downloads

Uploaded:12/09/2005

USS Anubis

anubis.zip | 2.11 MB

X-Era technology was developed, it provided a glimmer of hope for the remaining Constitutions, and the realization of these hopes came with the U.S.S. Potemkin, but unfortunately, these hopes were short-lived. Although the Potemkin refit was successful, only a third of all remaining Constitutions in service were upgraded, while the remaining ships were allowed to serve out their intended service lives and then be decommissioned. Starfleet felt that the benefits of refitting the entire Constitution fleet to X-Era technology didn\'t out-weigh the costs involved. Around 2301, the Andromedan Invasion began, and ships that had been decommissioned and mothballed only a few years before were brought back into service, receiving a series of refits to increase their overall abilities. The invasion was brutal, with many ships on all sides either destroyed, or damaged beyond repair, with the Constitutions suffering heavy casualties. After the invasion, all of the previously retired starships that survived, namely the Constitutions, continued in service only until newer ships came out of the shipyards to replace them, but after the Tomed Incident in 2311, Starfleet felt that the entire Constitution fleet, including those refitted with X-Era technology, had become too oudated, and were more of a liability than an asset in battle, and plans to retire all remaining ships of the class were slated to take place within 3 years. In 2313, a desperate attempt was made to keep the Constitution design alive. Engineers and researchers took the salvaged secondary hull of a Constitution, repaired all the battle damage, reinforced the hull, and then mated the primary hull of an incomplete Warlock to the rest of the ship, to take advantage of the rail phaser array equipped in the saucer. Over the next 2 years, work continued on this experiment, and the ship received massive upgrades to every system, including weapons, shields, and warp drive. To generate additional power for the ship and to sustain higher warp speeds for longer durations, the engineers decided to equip the ship with a modified version of the LN-68 warp nacelles, sporting experimental technology intended for use in the next generation of starships. In late 2315, just as the remaining Constitutions in service were slated for retirement, the U.S.S. Anubis left spacedock to begin her shakedown cruise, but almost immediately serious design flaws appeared throughout the entire ship. The ship could not generate enough energy to power the weapons and shields effectively at the same time, while manuvering at even 3/4 impulse. The modifications to the warp engines made it very difficult to create and maintain a stable warp field. On one occasion, a near catastrophic disaster occured when testing out the new phaser systems, when an energy feedback loop threatened an overload in the phaser control systems. After only 4 months in space, the Anubis was recalled back to spacedock, and the researchers and engineers hoped to correct the design flaws, but after a year of trying, the project was scrapped, and the Anubis was placed in mothballs, and another attempt to refit the Constitutions wouldn\'t be made again until the launch of the U.S.S. Valiant during the Dominion War. Nearly 56 years later, at the beginning of the Dominion War, the Anubis was brought out of mothballs and given a complete refit of her systems, which allowed her to finally live up to her intended design goals, and she saw immediate action, having taken part a few of the larger engagements during the war, proving her worth. When the Dominion struck deep into Federation space, the Anubis received a distress call from planet Betazed, and immediately responded. When she arrived, Jem\'Hadar forces were beaming down to the planet, and also chasing after civilian evacuation transports from the planet. The Anubis immediately engaged the pursuing Dominion ships. In doing so, the Anubis came under heavy fire, and was eventually lost with all hands, but managed to buy the time the transports desperately needed to escape. After the battle of Betazed, the men and women aboard the U.S.S. Anubis were all posthumously awarded the Starfleet Medal of Valor, and after the war, a monument was erected on Betazed, paying tribute to all the brave Starfleet officers that gave their lives to the defense of the planet, with the crew of the Anubis being listed first. The Anubis was the only ship of her kind, and after the war, her name and registry were given to a Sovereign-class starship, and that Anubis continues the legacy of honor, duty, and heroism that her predecessor left behind.

Download

393 downloads

Uploaded:15/05/2004

Kiev class

kiev.zip | 814.78 KB


Download

391 downloads

Uploaded:29/04/2004

U.s.s Melbourne

melbourne.zip | 3.08 MB


Download

391 downloads

Uploaded:07/07/2004

K\'tinga Class Cruiser - IKV Amar

wz45ktinga.zip | 2.05 MB

or K\'Tinga class cruiser has been in service in one form or another for decades - longer even than the B\'rel class. As with the B\'rel, the ship\'s design has proven so effective that the High Command has not found a reason to retire it. Instead, the K\'Tinga receives technology updates so that it remains current. Class: Light Cruiser (CL) -END DATA TRANSMISSION-

Download

388 downloads

Uploaded:15/05/2004

Jupiter Station

jupiterstation.zip | 1.28 MB


Download

386 downloads

Uploaded:30/05/2009

Alternate Enterprise

altent.rar | 4.07 MB

more recently. But as far as the appearance of the ships in games like SFC3, that explanation didnt satisfy me. Therefore, this is my attempt to make the original Enterprise look a bit more advanced, from a graphical standpoint. Just for kicks, I also included some textures inspired by the "new" Enterprise, from the most recent "Star Trek" movie by JJ Abrams. The model and textures were originally created by Pneumonic81, and the textures were moddified by myself. Hope you enjoy!

Download

385 downloads

Uploaded:19/05/2004

Nanotek Class

sfc3nanotek.zip | 1.76 MB

4 types of ships each with its own role

Download

385 downloads

Uploaded:07/07/2004

Euromastyx GCM

gorn_euromastyx_gcm.zip | 1.11 MB

http://www.apocent.com, http://www.apocent.com/www/dominion Credits ------------- model design : Interplay for Klingon Academy textures : Retexture by Klingon Fanatic using STOCK Gorn textures. mesh : rick knox Build time : 3 days Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin This model was one of the original sent to paramount for use in the game Orion Pirates Technical Details ----------------- tested in SFC 2.0 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. If you use this model in any Starleet Command project please include this file. If you make this file available at your website or anothers please include a link to http://starfleet.thegamers.net Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

383 downloads

Uploaded:01/05/2004

Kron

kron.zip | 1.72 MB


Download

382 downloads

Uploaded:02/07/2004

Tokorn Class

sfc3tokorn.zip | 474.57 KB


Download

382 downloads

Uploaded:14/05/2004

Deepspace 9

deepspace9.zip | 1022.29 KB


Download

381 downloads

Uploaded:07/05/2004

Hydran CL CLASS

hcl.zip | 756.58 KB


Download

380 downloads

Uploaded:15/05/2004

Starbase 375

starbase375.zip | 809.47 KB

threatening to nearby worlds. In these cases, the facilities of Starbases like Starbase 375 play a pivotal role. Class: Base Station (BS)

Download

379 downloads

Uploaded:08/09/2007

SFC3 - Rebalance Expansion

sfc3rex_setup1.exe | 45.72 MB

Vor\'cha, Negh\'var, Warbird, Diamond, Marauder. * Retextures for Fek\'lhr, Klingon starbase, Talon/Falcon, Shrike, Hawk, Raptor, Romulan Freighter, Romulan starbase, Pyramid, Sphere, Cube, Cylinder, Borg Shuttle, Borg starbase, UnityOne. * Add Bird of Death and Soulwolf Class for Klingon and Federation battleships. * Add the Valdore for alternative Romulan dreadnought. * New shuttles for Ferengi, Pirates, and Rakellian. * New space monster -- the Crystal entity. * Fixed bug of SpaceX05.bmp, which caused space28.mod & space31.mod incorrectly textured. * Remove the shield rings and growing groups. 2. Spec change: * Increase the power & weapon mass space of Federation, Klingon, and Romulan ships. * Increase the strength of Federation, Klingon, and Romulan shields. * Decrease the hull, weapon, and power mass space of Borg ships. * Increase the cost of Borg items, the mass of Borg armor, and the energy drain of Borg weapons. * Decrease the energy output of Borg warpcore. * Add one more aft primary hardpoint for Intrepid, Excelsior, and Nebula. * Add two aft heavy hardpoints for Defiant. * Reconfigured the firing arc of Intrepid, Excelsior, Akira, Nebula, Galaxy, Sovereign, Vor\'cha, and Scimitar. * Borg W359 Cube uses base cutting beams. * Klingon & Romulan ships can refit disruptors from each other race. * Borg & Romulan ships can refit myotronic beams and shield inversion beams.

Download

378 downloads

Uploaded:02/07/2004

LS Surya

enterprisels.zip | 1.39 MB


Download

376 downloads

Uploaded:02/04/2005

Okinawa class

okinawa_slass_sfc3.zip | 1.02 MB

Starfleet Command - Volume II, but the model was made completely by Mr_Tricorder.

Download

376 downloads

Uploaded:02/07/2004

Cobra Destroyer

sfc3alsat.zip | 665.88 KB

vessel to be observed operating as an independent starship. It was believed to be able to operate at higher sustained strategic speeds than the other designs, although this was never confirmed

Download

375 downloads

Uploaded:10/06/2007

Small TOS sounds pack

s_tos_s_p_mod_resubmitted.rar | 2.26 MB

sound; # AMBfed.WAV - new Federation ambient engine sound; # AMBrom.WAV - new Romulan ambient engine sound; # expshsm.WAV - new sound for explosion of small hull ships; # Ph2Disc16.WAV - new sound for Type 2 phaser; # SFCbep26e.WAV - new UI sound, heard when shuttle conversion process is completed; # SFCbep34.WAV - new UI sound, heard when trying to fire, when weapon is not fully charged or firing arc isn\'t properly aligned; # SHTLdisc.WAV - new sound for opening hangar doors, when trying to send a shuttle off; # TRSport.WAV - new sound, heard during sending a boarding party.

Download

373 downloads

Uploaded:07/07/2004

Grendel Battleship

grendel_battleship.zip | 1.16 MB

http://www.apocent.com, http://www.apocent.com/www/dominion Credits ------------- model design : Rick Knox textures : Retexture by Klingon Fanatic using STOCK Gorn textures. mesh : rick knox Build time : 3 days Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin This model was one of the original sent to paramount for use in the game Orion Pirates Technical Details ----------------- tested in SFC 2.0 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. If you use this model in any Starleet Command project please include this file. If you make this file available at your website or anothers please include a link to http://starfleet.thegamers.net Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

373 downloads

Uploaded:15/05/2004

Akyazi Class

akyazi.zip | 460.24 KB

associated with maintaining a larger vessel. The Akyazi also employs much more automation than most Federation ships. Class: Destroyer (DD)

Download

372 downloads

Uploaded:05/09/2003

Lyran Heavy Cruiser

lyran.zip | 1.77 MB


Download

372 downloads

Uploaded:15/05/2004

Sparrowhawk

sparrowhawk.zip | 507.17 KB

Federation light cruiser at the time. Class: Light Crusier (CL)

Download

372 downloads

Uploaded:14/02/2005

Federation NX Mark 6

nx_mark_6.zip | 3.54 MB


Download

371 downloads

Uploaded:21/05/2004

L-24

sfc3l24.zip | 859.59 KB

is compartmented to reduce the dangers of decompression during battle, making the structural integrity of the ship much greater. Now employed as a heavy escort due to it\'s speed and maneuverability, the unofficial name given by her crews, \"Komo Val\", (translating to \"Ever in Victory\") refers more to the Klingon Empire than the ship herself, but insofar as Federation intelligence is aware, no Komo Val battleship has ever been defeated in battle. Class: Dreadnaught (DN)

Download

370 downloads

Uploaded:16/02/2007

Darkstorm V4.0

darkstorm_4.0.zip | 43.92 MB

(.v3) HyperCube (beta) Class 1 (.v1) Tactical Cube Class 4 (.v3) Tactical Assimilator (.v1) Tactical Defender Class 2 (.v1) Tactical FusionCube Class 1 (.v2) Tactical Pyramid Class 1 (.v2) Tactical Tetra (.v1) Coretek Class (.v2) Demtek Class (.v2) Nanotek Class (.v2) Rippertek Class (.v2) Shimmertek Class (.v2) Sphere (.v2) Megalith (.v2) Unimatrix complex`s and Submatrixs Unimatrix complex (Beta1) (.v1) submatrix 1 (.v1) submatrix 2 (.v1) submatrix 3 (.v1) submatrix 4 (.v1) submatrix 5 (.v1) submatrix 6 (.v1) submatrix 7 (Transwarp gateway) (.v1) Obelisk (.v1) SFC3 version to follow in a few weeks time Darkdrone

Download

367 downloads

Uploaded:13/05/2004

Uss Tyrenacia

tyrenacia.zip | 4 MB


Download

364 downloads

Uploaded:07/05/2004

Hydran DD Class

hdd.zip | 680.54 KB


Download

363 downloads

Uploaded:18/10/2007

Tigeruss Texture Mod / Weapons Enhancement Mod

tigeruss_texture_mod_tigeruss_weapons_enhancet_mod.zip | 2.03 MB

torpoto\'s types K-PHOTON , LIGHT PLASMA ,POLARON ,GRAVIMETRIC ,photon Romulans now have six torpoto\'s types LIGHT PLASMA ,MEDIUM PLASMA ,HEAVY PLASMA ,photon ,QUANTUM ,GRAVIMETRIC the borg now have two torpoto\'s types GRAVIMETRIC, QUANTUM All the torpoto\'s have been Modified slite stronger all phasers,disruptors and R-disruptors,Cutting beams have been Modified stronger and 50 weight points have been take off so all ship can now add more fire power on! all normel phasers,disruptors and R-disruptors,Cutting beams and enhance phasers,disruptors and R-disruptors,Cutting beams now have the same weight and fire power! Federation and the Klingons now have two enhance shields levels that to there normel shields! Romulans now have one enhance shields extramely stronger like the scimitar\'s shields were! Modified the ranking system a bet! an original weapon specs for SFC3 and Modified!

Download

361 downloads

Uploaded:29/04/2004

U.s.s Churchill

churchill.zip | 905.14 KB


Download

360 downloads

Uploaded:06/05/2004

Borg Destroyer

borgdestroyer.zip | 1.27 MB


Download

360 downloads

Uploaded:31/07/2004

U.s.s Enterprise G

sfc2entg.zip | 1.42 MB


Download

357 downloads

Uploaded:21/05/2004

Seahawk Class

sfc3seahawk.zip | 769.11 KB


Download

356 downloads

Uploaded:02/07/2009

U.S.S. Araxes, TMP F-XDD

fxdd.rar | 3.04 MB

ship comes ready for all versions of SFC, from SFC 1 through SFC 3.

Download

356 downloads

Uploaded:31/07/2004

uss voyager from ef2

voyager_ef_2.zip | 1.14 MB


Download

355 downloads

Uploaded:06/05/2004

Starbase K7

k7.zip | 1.55 MB


Download

355 downloads

Uploaded:26/04/2004

BorgFusionCube

borgfusioncube.zip | 2.24 MB


Download

354 downloads

Uploaded:23/08/2006

Wrong Warp Coordinates

x6.zip | 25.53 MB

anymore, just find out what\'s going on :)

Download

353 downloads

Uploaded:02/07/2004

Goront Class

sfc3goront.zip | 440.94 KB


Download

352 downloads

Uploaded:15/08/2005

Specs Mod

sfc3specsmodv2.zip | 21.36 KB


Download

351 downloads

Uploaded:22/06/2007

Reman Destroyer Varuul

varuul.zip | 2.35 MB


Download

349 downloads

Uploaded:19/05/2004

Cube

sfc3borgcube.zip | 2.45 MB


Download

349 downloads

Uploaded:16/08/2005

Raven Claw

sfc2_ravenclaw.zip | 2.18 MB


Download

349 downloads

Uploaded:15/05/2004

Quantum Base

cardbasestation.zip | 200.05 KB


Download

349 downloads

Uploaded:02/07/2004

Ngort Class

sfc3ngort.zip | 426.11 KB


Download

346 downloads

Uploaded:02/01/2005

Borg Tactical Ziggurat

borgtacziggurat.zip | 918.8 KB


Download

342 downloads

Uploaded:21/05/2003

Shipnames (expanded shipnames for SFC3)

shipnames.rar | 9.27 KB

Board. Currently the classes Saber, Norway, Defiant, Intrepid, Akira, Nebula, Galaxy, Sovereign are changed. Im working on the classes Steamrunner and Ambassador and on several Akira variants.

Download

342 downloads

Uploaded:29/04/2004

U.s.s Alita

alita.zip | 6.04 MB


Download

340 downloads

Uploaded:18/05/2004

DarkFleet D7

dfd7.zip | 1.33 MB


Download

340 downloads

Uploaded:07/07/2004

Outpost 3

sfc3fedoutpost3.zip | 2.45 MB


Download

338 downloads

Uploaded:02/01/2005

excalibur_refit

sfc2_excalibur_refit.zip | 3.35 MB

design : Pneumonic 81/Darkdrone textures : Pneumonic 81/Darkdrone mesh : Pneumonic 81/Darkdrone Build time : 1 day Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

337 downloads

Uploaded:12/06/2003

EJ\'s pics

ej_pics.zip | 63.94 KB


Download

337 downloads

Uploaded:23/12/2005

Diamondback

diamondback_class_fsc.zip | 2.03 MB

vessel performed with fairly well during trial runs and was approved for mass production. Fifty nine of the ships were commisioned by the end of the War and served with distinction on the front lines. With it\'s 6 forward torpedo tubes, the Diamondback has significant firepower, able to deliver up to 18 Photon or Polaron Torpedos per volley. This firepower was no more aptly demonstrated when a squadron of Diamondbacks managed to defeat a Borg Cube and its escorts during the War. Insofar, 246 of these ships have been commissioned by the Klingons and the Rakellians with another 200 planned.

Download

336 downloads

Uploaded:24/02/2005

Zorg Hideki Class

hideki.zip | 1.3 MB


Download

335 downloads

Uploaded:05/02/2004

Terrain for SFC3

terrainsseparaterelease.zip | 3.4 MB

Mistal and were released for SFC2/OP. I converted these 2 to SFC3. Saturn's Rings and a Mountain Landscape. These are complete with specs. Unzip to a separate directory, then copy the Assets folder to your SFC3 Game Directory. Use a spreadsheet program to open up the included specs file (which will be in your game directory), and copy the lines of text to your defaultcore and defaultloadout files as indicated. This terrain does have weapons.. but can be destroyed eventually. It looks really cool to use a ship with many arcs, because it will fire in all directions at once, lol. Enjoy. - Chris Jones

Download

334 downloads

Uploaded:16/11/2002

USS Avatar - A

lv_avatar.zip | 2.83 MB

warp. "This baby's power is unbeliveable !!!" Said by Lord Skywalker on a test run. This ship's blood runs through your viens when yo use it. The first time I played it it seemed like I ate 10 Double Quarter pounder Cheeseburgers from Mc Donalds. but that is just me. alrighty, Let this baby Fly. enjoy!

Download

334 downloads

Uploaded:19/04/2003

Mantis Class - Light Cruiser

mantcl.zip | 923.73 KB

or what ever. You only need to let me know if you come up with something really good so that I can have fun with it too. After Install this will show up as an Intrpepid variant.

Download

334 downloads

Uploaded:29/08/2003

Read cloud

redcloud.zip | 1.97 MB


Download

333 downloads

Uploaded:15/08/2007

Star Trek - Cat and Mouse

3dudes_studiostcamvio.zip | 126.58 MB

reconnaissance and attack mission. They are to punish the Lyrans once and for all. When they arrive to Catta Noxia system (Lyran planet) a strange energy is pulling the vessel towards the planet. Death seems inevitable, but captain remains conscious and manages to pull out the ship from certain destruction. Later, captain interested of what sort of device could produce that kind energy, he sends an away team consisting of three members: human Lt. R.J. Macready, Vulcan female Lt. T'Mon and Bolian ensign Tennek. Meanwhile Star League encounters enemy patrol and a Lyran starbase. After that a big adventures begins. The video is partialy based upon Star Trek: TOS and Star Fleet Universe. Generally it consists of shots from both Star Trek Starfleet Command: Orion Pirates and Star Wars Jedi Knight: Jedi Academy. The movie is sometimes comedy-like (mostly in dialogues) sometimes it turns to be more serious. The dialogues are fully voiced, no more subtitles - that's our rule. Sometimes, to be honest, the quality of a few scenes are well, terrible :P (nobody knows why, especially W4rbird), but if you have fast enough computer, there are few tips how to improve the quality at the end of this document. Ah, yes, this is a DivX 6.2.2 encoded video so it would be nice if you could have that codec installed before playing this movie. Every person from our small squad have been deeply involved and engaged in creating this and the major achievements and duties were: r0xXx0r (story, dialogues, editing, this document), W4rbird (supplying stuff and recording shots from SW-JK:JA, encoding video, quality tip in this document), Icarus (supplying stuff and recording from ST-SC:OP). Now, I'm quite certain you will [b]enjoy it.[/b]

Download

332 downloads

Uploaded:12/03/2007

USS Enterprise vs ISD

pwnage_entd_vs_isd.rar | 11.81 MB


Download

332 downloads

Uploaded:20/06/2007

Charleston Class

charleston.zip | 2.01 MB


Download

331 downloads

Uploaded:02/01/2005

zeus_refit

sfc2_zeus_refit.zip | 3.43 MB

design : Pneumonic 81/Darkdrone textures : Pneumonic 81/Darkdrone mesh : Pneumonic 81/Darkdrone Build time : 1 day Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

330 downloads

Uploaded:17/07/2004

Obelisk

sfc3obelisk.zip | 992.63 KB


Download

328 downloads

Uploaded:10/05/2004

LC CurryClass

lccurryclass.zip | 9.35 MB


Download

327 downloads

Uploaded:01/05/2004

8472 Scout

8472scout.zip | 606.04 KB


Download

327 downloads

Uploaded:03/08/2004

Vanguard Class

sfc3vanguard.zip | 9.43 MB

(daniel5042@yahoo.co.uk) You need to create a new entry in your defaultcore.txt and defaultloadout.txt files to use this ship. It is supplied as a model and textures only and is not ready to put straight ingame; you need some basic modding skills to do that. Please do not modify these files without first contacting me on the above email address. You may include this vessel in any mod providing that you give credit for the original design concept to John Eaves and to me for the execution of the design and the texturing. Thanks! I hope you enjoy this one, it\'s my 6th model now I think :-) I shall be moving on to the Romulan shipyards next, no more Starfleet vessels for a while!

Download

327 downloads

Uploaded:07/07/2004

Vindicator X Era Cruiser

wz45vindicator.zip | 1.97 MB

SUMMARY: Insufficient Data -END DATA TRANSMISSION-

Download

325 downloads

Uploaded:18/01/2006

Templar

templar_v1.0.zip | 753.99 KB

VII Weapons: 5 phaser arrays (4-type XIF,1-type XF) 6 photon torpedo launchers (4-forward,2-backward) Computer: Deutronic (class III) Expexted Hull Lasting:50 years (class III) Transporters: 1 personal,1 emergency (class II) with possible upgrade. Cruising Speed:Warp 7 Maximum Warp Speed:Warp 9,5

Download

325 downloads

Uploaded:02/07/2004

Starbase

sfc3fbase.zip | 512.42 KB


Download

324 downloads

Uploaded:12/05/2004

LC Enterprise Raptor Class

entraptor.zip | 4.25 MB


Download

324 downloads

Uploaded:25/03/2007

I.S.S. Anubis

terran_anubis.zip | 2.75 MB

events in motion that would eventually lead Spock and James T. Kirk of the I.S.S. Enterprise down the road that would make them mortal enemies. After becoming emperor of the Terran Empire, James Kirk, now known as Emperor Tiberius, was betrayed by Spock. Secretly, Spock had been implementing reforms throughout the empire, to steer it away from its violent and evil nature to a more benevolent, prosperous future. Tiberius learned of these plots, and tried to kill Spock, but was unsuccessful. Spock left in exile, but not before obtaining the support of half the fleet commanders and several key systems within the empire. Using advanced alien technology, Tiberius was able to reengineer himself and more than double his lifespan, and ensure his continued power over the part of the empire that remained loyal to him. Shortly after, the civil war began, with most alien species in the empire fighting under the command of Intendant Spock, and the majority of humans with some aliens fighting under the command of Emperor Tiberius. It is now the dawn of the 24th century, and the Terran Empire is on the brink of collapse. The civil war has taken its toll on both sides, with millions of lives lost, star systems either destroyed or rendered worthless, and resources all around stretched to the limit. With resources scarce, the empire had no choice but to continue to use its aging fleet of Constitution Class starships, and various other classes. Few new classes had been designed and built, but the development of these new and advanced ships only resulted in keeping the war at a standstill. With ships constantly lost everyday, Emperor Tiberius ordered a drastic refit program to upgrade all older ships with the most advanced technology available, in the hopes of gaining an advantage in the war. In 2313, the empire\'s top engineers began feverish work to further enhance the combat capabilities of the Constitution Class. Unfortunately, without having the time or resources to design all new systems, the engineers had to rely on the miniaturization of systems previously designed for larger classes of starships. The engineers chose the I.S.S. Anubis to be the first starship to be refitted. The Anubis had been badly damaged at the Battle of Betazed, in where rebel forces fought to save the planet, but in the end, failed. Terran forces destroyed most of the escaping population, and destroyed the planet\'s ecosystem, but suffered heavy losses, including the emperor\'s flagship, the I.S.S. Enterprise. Over the next 2 years, the Anubis underwent massive repairs and replacements of vital structural supports, and received a new saucer and impulse drive, and scaled down, yet modified, Ulysses Class warp engines. In 2315, the Anubis left space dock, and was sent into immediate battle, in where she sustained minimal damage against 3 enemy cruisers. All remaining Constitutions left in the fleet were ordered to be refitted immediately, and all remaining ships were completed within a year. In 2316, at Wolf 359, Emperor Tiberius took command of the Anubis and led the entire Starfleet in the final assault of the civil war against Intendant Spock. Both sides were wiped out. Intendant Spock went into hiding, and Emperor Tiberius disappeared without a trace. With no starships left on either side, the Klingon-Cardassian-Bajoran Alliance, Romulans, and Tholians took over all territory once under the flag of the empire with no resistance. Earth was destroyed. In the wreckage of starships, the hull of the I.S.S. Anubis remained intact, but the ship was crippled. The Klingons took the ship as a trophy, and she remains entombed over Q\'onoS, with the remains of the crew left aboard, some preserved by the vacuum of space. **Story adapted from the Mirror Universe Trilogy by William Shatner**

Download

324 downloads

Uploaded:06/05/2004

Borg Defender

borgdefender.zip | 783.09 KB


Download

324 downloads

Uploaded:01/05/2004

heavy cruiser

romulanheavycruiser.zip | 3.03 MB


Download

323 downloads

Uploaded:02/07/2004

Ooron Class

sfc3ooron.zip | 482.63 KB


Download

322 downloads

Uploaded:17/07/2004

Tetra

sfc3tetra.zip | 725.63 KB


Download

321 downloads

Uploaded:12/02/2008

U.S.S. Mars

mars.rar | 18.2 MB

to remain shaky at best. Not to add insult to injury, there were still many unknowns in space. Not wanting to be caught off guard or unprepared, Starfleet decided that a full-fledged battleship was needed to help secure the Federation against any threat that may arise. Orders were given to design a suitable battleship that could utilize the best technology available. Starfleet engineers decided to design the ship on up scaled Constitution refit components to avoid designing new components and testing them out. This move had the added advantage of allowing the ship to be built in a relatively short amount of time. Their main challenge was to decide how big they wanted to make her. Named after the Roman god of War, the U.S.S. Mars was the largest, most powerful, and most expensive ship Starfleet had ever built at the time. At roughly 1 and a half times the size of a Constitution Class, the Mars was the first starship to have triple turret phaser banks installed, as well as 4 forward and 4 aft torpedo launchers, with 450 photon torpedoes. To address the obvious need for large amounts of power, the engineers decided to equip the ship with 4 large warp engines, and two warp cores, with one located in the aft saucer section and the other in the secondary hull. Because she was designed and built primarily for battle, the Mars had only 5 science labs, and standard recreation facilities. This allowed for more internal space to be devoted to weapons systems, as well as massive sensor suites, and maintenance systems. In the rare occasion she should be needed for diplomatic events, the Mars was equipped with ambassadorial crew quarters. Due to the high cost to construct, and maintain these battleships, and the growing interest in transwarp research, Starfleet ordered only 4 vessels to be built. The original 4 vessels were the U.S.S. Mars, U.S.S. Ares, U.S.S. Flying Dutchman, and the U.S.S. Ironhide. Completed in the summer of 2278, these battleships arrived just in time to help defend against the ISC invasion. Because the ships were rushed into service without a proper shakedown, certain design flaws crept up and had to be resolved without the help of a full-fledged starbase. The top speed of the ships was a bit slower than expected, and the warp engines barely produced enough energy to power the systems under battle conditions. In addition, it was discovered that the forward torpedo bay became the prime target for sniper attacks, due to the fact that the ship\'s main torpedo bay contained all 4 forward firing torpedo tubes. In one instance, the Flying Dutchman sustained moderate damage to her forward firing tubes when she was ambushed by three ISC light cruisers, but did manage to destroy 2 of the ships and chase the last one off. Not being able to afford the loss of even one of these ships, Starfleet restricted their use somewhat, and used these ships in the most dire of situations where incredible firepower was needed, or a show of force was necessary. After the ISC threat had been dealt with, the Federation had enough time to begin repairing the design flaws with lessons learned from the Excelsior project, and even begin designing a new refit of the class. By the time the Andromedan Invasion occurred, the original 4 Mars Class battleships were fully operational. The Ares and Ironhide had been selected to undergo the refit to the new specifications, with the Olympus Mons nearly completed. The Flying Dutchman and Mars received power and shield upgrades as well as upgrades to their propulsion systems to boost their warp and sublight speeds. More than once these battle hardened ships turned the tide in large fleet engagements. By 2305, Excelsior production was in full swing, and the Constitution Class was being phased out of service. Starfleet decided that the Mars Class was no longer needed, and all 5 ships of the class were decommissioned. Four of the ships were placed in mothballs, while the Mars herself was placed in the fleet museum.

Download

321 downloads

Uploaded:02/08/2004

A ship mesh

ussquest.ms3d | 110.87 KB

to A2files , and Sooner or later I\'ll modfy it as a hollow and Enlarge body for a possible new EF Original map as well .Thank ttyl

Download

320 downloads

Uploaded:21/05/2004

Vor\'cha class Carrier

sfc3vorchacarrier.zip | 1.48 MB

deep behind enemy lines, this formidable vessel carries a contingent of small assault craft. Class: Dreadnaught (DN-V) **This ship is capable of carrying up to 8 fighters.

Download

319 downloads

Uploaded:07/05/2004

Hydran Fighter

hft.zip | 453.32 KB


Download

319 downloads

Uploaded:18/07/2005

SuQ\'Jagh Armored Assault Cruiser

suqjagh.zip | 860.27 KB

from Cardassian space it became apparent that the existing troop transports and assault craft suffered too high an attrition rate. The Klingons set out to design an assault cruiser that would be both survivable while being able to deliver an above average number of marine contingents - not only for planetary assault missions, but also as boarding parties to ravage crippled enemy ships in combat. The end result is of mixed quality. The ship is heavily armored and shielded for survivability and able to hold several breaching pods, but there was simply no room to place a cloaking device on the vessel without ripping out the already spartan troop quarters. Class: New Heavy Cruiser (NCA)

Download

319 downloads

Uploaded:07/04/2010

SFC3 Upgrade Mod 2.2 Patch

sfc3_upgrade_mod2.2_patch.zip | 18.84 MB

easy against faster opponents). It also has all systems functioning properly now when encountered during conquest mode. 2) All ship and station models now have the correct hardpoints at the correct locations: the hardpoints you see in the ship refit menu are really there on the models. 3) All ships now have break models and damage textures. 4) New model for the Warbird, Sovereign and Excelsior. 5) The Centaur, Excelsior and Steamrunner have been scaled up a bit (they really looked too small). 6) Pulse phaser and Klingon disruptor have new textures.

Download

318 downloads

Uploaded:07/05/2004

Hydran DX Class

hdx.zip | 564.3 KB


Download

317 downloads

Uploaded:10/02/2009

Star Trek Online Mod

star_trek_online_mod_2.0.rar | 55.68 MB

Klingon Empire are at war. In an unprecedented turn of events, the Romulan Star Empire and the Cardassian Union, both still recovering from their own individual wars, have joined forces to form the Romulan/Cardassian Alliance. Taking advantage of the circustances, piracy is again on the rise in the galaxy, and scattered Dominion and Breen forces continue to pose a threat. Admist all of this, the Borg Collective has returned to the Alpha Quadrant, throwing the galactic powers into chaos and war. ***Features*** *Species 8472, the Dominion Alliance, Pirates, and Rakellians added as NPC factions. *Every faction is at war. *Gorn and Orion ships have been added to the Klingon Empire. *Cardassian and Hydran ships have been added to the Romulan Empire. *Several new ships have been added to the Federation. *Several new ships have been added to the Borg Collective

Download

316 downloads

Uploaded:01/12/2004

TOS Surya

tos_surya_sfc3.zip | 1.4 MB

cruiser. Class: Light Cruiser (CL)

Download

316 downloads

Uploaded:02/07/2004

TCL Class

sfc3tcl.zip | 675.05 KB


Download

314 downloads

Uploaded:08/01/2006

D-11 (One Wing) class Destroyer

d11.rar | 3.62 MB


Download

313 downloads

Uploaded:23/05/2004

Mirak Battleship

sfc3mirak_battleship.zip | 592.96 KB


Download

312 downloads

Uploaded:08/01/2007

Romulan Star Empire 4

rse_iv.zip | 15.67 MB

planning to release another part(s) in future, but I encourage you to make your own video(s) about your favourite race. I would be willing to see something particullary similar to mine about Klingon Empire or at least about the Federation. Just try. It\'s always better to try than do nothing. Enjoy and give me some feedback, please.

Download

312 downloads

Uploaded:21/06/2007

Romulan Battleship (TMP)

romulan_tmp_battleship.rar | 1.48 MB

you install it correctly, you will find it under one of Warbird\'s variants. Enjoy.

Download

311 downloads

Uploaded:23/07/2005

Hideki

hideki2.zip | 1.36 MB

heavy punch for their size and in the Hideki they have accomplished just that. Although these ships are generally compared - unfavourably - to the Klingon B'Rel class Bird of Prey, in some ways this is unfair. Cardassian policy emphasizes that these ships are intended for largely border patrol or system defence duties, keeping Cardassian space defended in order to free up the larger ships for offensive duties. In service the Hideki has proved a solid, reliable design which is popular with its crews. Recommended specs: 0 FF 825 0 825 1850 650 1800 6000 575 Fed-Frigate2 hideki PrimaryHP:1:300_120:2:240_60:3:120_240 HeavyHP:12:300_60 HullHP:1:2:3 BridgeHP:1:2 ship Mines:2:8:2 Marines:4:8:4 Shuttles:1:2:1 Federation Fed-Frigate2 Hideki hideki F-TRACTOR-I:3 F-TRANSPORTER-I:1 F-ARMOR-I:2 F-COMPUTER-I:1 F-WARP-I:1 F-IMPULSE-I:2 F-THRUSTER-I:3 PHASER IXF:1 PHASER IXF:2 PHASER IXF:3 LIGHT PLASMA TORPEDO:12 OFFICER:ENGINEER: OFFICER:SECURITY: OFFICER:HELM: OFFICER:OPS: OFFICER:TACTICAL: OFFICER:MEDICAL: F-SHIELD-II:1 F-SHIELD-II:4 F-SHIELD-II:3 F-SHIELD-II:2 Note: The 2 in Frigate2 may have to be changed depending on how many Frigates there are.

Download

310 downloads

Uploaded:08/12/2004

Power Fluctuation

power_fluctuation.zip | 134.6 KB


Download

310 downloads

Uploaded:02/11/2002

Federation VS Klingon

starfleetcom3_pc02lsp_3_wm.zip | 9.95 MB

this is part one of two.

Download

309 downloads

Uploaded:23/01/2006

Cypress Class

cypress_class_sfciii.zip | 1.4 MB

pandemic situations, cargo holds, and even some containing fighter bays. The ship's limited silhouette assists in limiting its profile in battle. The design was created with the post-Dominion War economy and political environment in mind by saving the expense of building entire multi-mission cruisers with all facilities; each being used a small percentage of the time. Also, with starships remaining in home territories more frequently, it is accepted that a starship might return for refit much more often.

Download

308 downloads

Uploaded:01/12/2004

TOS Saladin

tos_saladin_sfc3.zip | 5.91 MB

punishment. This ship is Excellent in battle as long as it is not caught off-guard. The Saladin Class vessel fills the role of Destroyer. Class: Destroyer (DD)

Download

307 downloads

Uploaded:07/12/2007

Alternate U.S.S. Valiant

fvaliant.rar | 5.09 MB

U.S.S. Enterprise, Starfleet had ordered the construction of 30 new Constitution Class starships, and plans were already well underway to design the next series of major refits for the starships, with the hopes of incorporating new and cutting edge technology in these famed starships, keeping them in active service for decades to come. Shortly after the destruction of the original Enterprise over the Genesis planet, design flaws crept up in the Excelsior Class, which put off production of the class for at least a decade, and Starfleet ordered immediate refits and upgrades to the Constitution Class, refits which had barely been designed and had yet to be built. An unfinished space frame was chosen to be the test bed for these new refits, to allow ships already in service to receive minor refits and continue their tours of duty with minimal downtime. Named the U.S.S. Valiant, this prototype refit was hoped to be even more successful than the Enterprise\'s refit. The Valiant used second-generation warp engine designs to create and sustain a stronger warp field to allow for longer durations at faster warp speeds. The added benefits would also provide a 12% increase in power generation, necessary to power some of the new systems installed. The Valiant was the first ship to implement a torpedo turret system, designed to widen the field of fire for photon torpedoes, giving the ship the capability of firing torpedoes at an enemy vessel without having to have a clear line of sight directly ahead. She also had a new rear firing torpedo tube installed in the lower aft section of the secondary hull, as well as recessed phaser banks, to lessen their vulnerability to sniper attacks by enemy vessels trying to disable the phaser systems. The recessed phaser bank design would later be implemented in further refits of the class. During trial runs, design flaws were revealed in the Valiant\'s new torpedo systems as well as some of the new power circuits. The turret required more power than the warp engines could generate for it under battle conditions, and the reloading times were slower than expected. Problems in the new targeting systems also arose, but were readily corrected. The aft firing torpedo system suffered from power circuit overloads, causing the whole system to short out and go offline. Fortunately, these flaws did not affect the main torpedo bays located at the base of the ship\'s connecting neck, which showed increase efficiency under battle conditions. Although in the next refit design these power distribution and generation flaws would be corrected, the aft firing torpedo tube and torpedo turret would not be included in the next design. Not wanting to scrap or mothball the starship, Starfleet decided to place her in active duty, and gave the ship\'s captain strict orders never to use the torpedo turret or aft torpedo tube unless absolutely necessary.

Download

306 downloads

Uploaded:10/07/2007

Enhanced HUD

tng_hud.zip | 255.2 KB

controls have got a TNG design. Since the positions of the buttons (zoom in, enable/disable ship icons etc.) stay the same, you will probably not be irritated by the new graphics.

Download

305 downloads

Uploaded:07/12/2007

Alternate U.S.S. Potemkin

fpotemkin.rar | 5.4 MB

program, as well as from the Excelsior program, Starfleet engineers designed the next upgrade/refit for the Constitution Class, beginning with the U.S.S. Potemkin. When the Klingon moon Praxis exploded, tensions began to run high between the Federation and the Klingon Empire. Starfleet, fearing the worst, began exploring the possibility of initiating an extensive refit of the Constitution Class. The Potemkin, already in space dock for standard servicing, was chosen to undergo the experimental refit, which included a second-generation experimental transwarp drive. Although the original experimental transwarp drive on the Excelsior failed, Starfleet engineers continued their research and designed a new transwarp drive system, with the failsafe included that should this attempt fail as well, the ship could be retrofitted with a state-of-the-art third-generation warp core with very little downtime. In addition, the new experimental warp engines were designed to work with either warp core system installed. Along with more power generation capabilities, the Potemkin refit sported stronger shields, thicker hull armor and plating, updated impulse engines and thrusters for increase sub light speeds, and newly designed phaser systems, which modestly increased the ship\'s phaser firepower. The new phaser design featured slotted emitters in addition to the recessed banks originally introduced on the Valiant. Using the same power couplings as the standard ball turret phasers, these new slotted emitters would be paired up in the standard twin emitter grouping. An experimental force field system was set in place to adjust the direction of phaser fire in combat, but unfortunately this limited the angles at which the ship could fire phasers. However, the slot emitter design in conjunction with the force field direction system provided additional, and quite unexpected, protection for the phasers. Although engineers felt the initial design flaws concerning the Valiant\'s additional torpedo systems could be corrected with the new technology developed for the Potemkin refit, Starfleet Command didn\'t want to take the chance that the same problems could creep up again. Although the ship doesn\'t have additional torpedo bays, she was equipped with an experimental burst fire torpedo system, developed from torpedo technology first pioneered by the Excelsior. This new system could only fire a spread of two torpedoes, per tube, but provided increased power efficiency and heat dissipation, reducing the wear on the torpedo tubes by 15%. When minor hostilities broke out in 2295, a third of the Constitution fleet was already refitted to the Potemkin\'s specs, but only the Potemkin ever had the experimental transwarp drive installed, but the experiment had failed again, and the Potemkin was immediately refitted with the third-generation warp core and sent to the front lines. These new refits proved to be formidable vessels in combat, and with the Empire\'s dwindling resources, the Klingon High Council surrendered and resumed peace talks again at the beginning of 2296. The Potemkin refit proved useful again later that year when the Romulan Empire attempted an invasion of Klingon space. A joint Federation/Klingon task force repelled the Romulan attack. Half of the remaining Constitutions that had yet to be refitted were brought up to the Potemkin\'s specs, while the rest received minor to moderate updates.

Download

305 downloads

Uploaded:02/07/2004

Conquistador Light Cruiser

sfc3ahsat.zip | 879.19 KB

raiding duties. With it\'s normal SatShip consort, the Cobra, the smallest Andromedan cruiser was more than a match for most galactic Dreadnoughts

Download

304 downloads

Uploaded:24/02/2005

Zorg Veracidor Class

cveracidor.zip | 1.63 MB


Download

303 downloads

Uploaded:02/07/2004

Glantor Class

sfc3glantor.zip | 462.03 KB


Download

301 downloads

Uploaded:19/05/2004

Rippertek Class

sfc3rippertek.zip | 1.79 MB

are 4 types of ships each with its own role

Download

300 downloads

Uploaded:21/05/2004

Staryard

sfc3cardassianstaryard.zip | 595.13 KB


Download

300 downloads

Uploaded:02/07/2004

IKV Devastator

ikv_devastator.zip | 1.06 MB


Download

299 downloads

Uploaded:07/05/2004

Hydran CX Class

hcx.zip | 944.07 KB


Download

297 downloads

Uploaded:02/07/2004

Outpost

sfc3fedoutpost2.zip | 2.22 MB


Download

297 downloads

Uploaded:30/09/2006

No Shield Mod for SFC1

noshieldmodforsfc1.zip | 59.85 KB


Download

296 downloads

Uploaded:14/04/2008

Firefly Class Transport

firefly.zip | 1.73 MB

policy and encourages others to addon, improve, or manipulate his work, so feel free to add a break model or higher detailing.

Download

294 downloads

Uploaded:20/06/2007

Nebula Class

sthwnebulasfc3.zip | 2.83 MB

the ships mission role. Nebula\'s have mainly seen exploration missions, requiring a sensor module to be fitted. However since the start of the Dominion war, high losses have caused Starfleet to develop an advanced weapons module for this class. Model: Federation Nebula Class Modeller: Dolphoenix (dolphoenix@trekmods.com) Textures: Vorlon Conversion/Scaling: Darkdrone Hard/Damage Points: Taldren/Darkdrone Illumination: Dolphoenix Break Mod: Darkdrone

Download

294 downloads

Uploaded:07/07/2004

Destructor Destroyer/Medium Satship

wz45destructor.zip | 1.92 MB

SUMMARY: Insufficient Data -END DATA TRANSMISSION-

Download

294 downloads

Uploaded:23/08/2005

PROJECT ARMADA 2: Romulan Race Pack

project_armada_2romulans.zip | 15.21 MB

ship (kestrel class) battleship (venator class) battleship (warbird class) special (shadow class) super (phoenix class) frigate (wraith class) [ ROMULAN STATIONS ] starbase mining station orbital processing facility shipyard advanced shipyard trading station covert ops facility tal shiar facility covert ops facility (Version 2) tal shiar facility (Version 2) ship upgrade station super (phoenix facility) All ships and bases now use 512x512 textures and few have had smoothing added too them too make them look better if you like you use any of these ships or bases in your mods please make sure to Credit Maddoc software for Meshs and Textures and Design. also you agree to do so solely without charge as these model belong to Maddoc software AND CAN NOT TO SOLD. Software Licensing Agreement for Star Trek®: Armada II A few very important notes before you get started: 1) Since this is beta and not code-released, please do NOT contact Activision technical support with any questions about the use of the editor. 2) Please read the license information below which our nice Legal folks require us to include. PROGRAM UTILITIES. The editor contains certain design, processing utilities, tools and other resources for use with Star Trek: Armada II that allow you to create customized new levels and other related game materials for personal use in Star Trek: Armada II. Activision does not provide technical support for this editor or the New Game Materials created by using the editor. All use of such materials is at your own risk. The use of this editor is subject to the following additional license restrictions: - You agree that, as a condition to your using this editor, you will not use or allow third parties to use the editor and the New Game Material created by you for any commercial purposes, including but not limited to selling, renting, leasing, licensing, distributing, or otherwise transferring the ownership of such New Game Materials, whether on a stand alone basis or packaged in combination with the New Game Materials created by others, through any and all distribution channels, including, without limitation, retail sales and on- line electronic distribution. You agree not to solicit, initiate or encourage any proposal or offer from any person or entity to create any New Game Materials for commercial distribution. You agree to promptly inform Activision in writing of any instances of your receipt of any such proposal or offer. - If you decide to make available the use of the New Game Materials created by you to other gamers, you agree to do so solely without charge. - New Game Materials shall not contain modifications to any COM, EXE or DLL files or to any other executable Product files. - New Game Materials may be created only if such New Game Materials can be used exclusively in combination with the retail version of the Program. New Game Materials may not be designed to be used as a stand-alone product. - New Game Materials must not contain any illegal, obscene or defamatory materials, materials that infringe rights of privacy and publicity of third parties or (without appropriate irrevocable licenses granted specifically for that purpose) any trademarks, copyright- protected works or other properties of third parties. - All New Game Materials must contain prominent identification at least in any on-line description and with reasonable duration on the opening screen: (a) the name and E-mail address of the New Game Materials creator(s) and (b) the words \"THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.\" LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM OR PROGRAM UTILITIES, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. TERMINATION. Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of the Program Utilities and all of its component parts. INJUNCTION. Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision may otherwise have under applicable laws. INDEMNITY. You agree to indemnify, defend and hold Activision, its partners, licensors, affiliates, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement MISCELLANEOUS. This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California. If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard, Santa Monica, California 90405, USA, (310) 255-2000, Attn. Business and Legal Affairs, legal@activision.com

Download

293 downloads

Uploaded:01/05/2004

light cruiser

romulanlightcruiser.zip | 1.35 MB


Download

292 downloads

Uploaded:25/05/2004

Mirak dreadnaught.

sfc3mirak_dreadnaught.zip | 594.42 KB


Download

292 downloads

Uploaded:30/07/2004

8472_destroy

8472destroy.zip | 644.18 KB


Download

291 downloads

Uploaded:01/08/2004

Llansamlet. Class

sfc3llansamlet.zip | 4.61 MB


Download

290 downloads

Uploaded:19/05/2004

Shimmertek Class

sfc3shimmertek.zip | 1.87 MB

are 4 types of ships each with its own role

Download

290 downloads

Uploaded:08/01/2006

Borg Gyro – Rapid Assault Ship

borggyro.zip | 1.59 MB

not have the extensive assimilation equipment of other large-scale Borg vessels.

Download

290 downloads

Uploaded:07/02/2006

R-22 (Scythe) class Heavy Cruiser

r22.rar | 4.78 MB

heavy armament and broad, fixed wingspan. Her considerable size means that unlike her Klingon counterpart she does not have landing capabilities, but she does have much more extensive facilities and carries a contingent of up to three Scipio class Corvettes.

Download

289 downloads

Uploaded:06/05/2004

attack class

borgattack.zip | 865.75 KB


Download

289 downloads

Uploaded:14/02/2005

Federation Mark 6.2

mark_6_2.zip | 3.76 MB


Download

289 downloads

Uploaded:01/12/2004

TOS Monoceros

tos_monoceros_sfc3.zip | 4.41 MB

Class. The Monoceros Class vessel fills the role of Scout. Class: Scout (SC)

Download

288 downloads

Uploaded:31/01/2006

Imhotep class Dreadnaught

imhotep.rar | 2.53 MB

including the flagship Damar. Concept by MajorRacal / Klytus.

Download

288 downloads

Uploaded:02/07/2004

Intruder Heavy Cruiser

sfc3aca.zip | 926.37 KB

challenge for a squadron of heavy cruisers

Download

287 downloads

Uploaded:08/01/2006

Borg Tactical Star – Armoured Sentinel

borgtacstar.rar | 1.01 MB

distant regions of space for new targets for assimilation.

Download

287 downloads

Uploaded:07/07/2004

Eradicator New Heavy Cruiser

wz45eradicator.zip | 1.95 MB

SUMMARY: Insufficient Data -END DATA TRANSMISSION-

Download

287 downloads

Uploaded:07/07/2004

Kessok Heavy

sfc3kessokheavy.zip | 2.6 MB


Download

287 downloads

Uploaded:01/05/2004

Romulans DK

rdk.zip | 2.06 MB


Download

287 downloads

Uploaded:01/05/2004

Romulan Ln

rln.zip | 1.89 MB


Download

286 downloads

Uploaded:02/07/2004

Romulan V9 class cruiser

rcav9.zip | 341.35 KB

http://armadafleetcommand.com/~warlords/ Credits :Model Design: Terradyhne Model Concept: FASA Textures: Terradyhne Conversion: Max 3 Description of the Modification: ------------------------------- FASA Romulan V9 class cruiser

Download

286 downloads

Uploaded:28/02/2006

Y-Wing Fighter

ywing.zip | 685.22 KB


Download

285 downloads

Uploaded:02/07/2004

TFT Class

sfc3tft.zip | 605.5 KB


Download

285 downloads

Uploaded:07/07/2004

Detector Frigate/Satship

wz45detector.zip | 1.92 MB

SUMMARY: Insufficient Data -END DATA TRANSMISSION-

Download

285 downloads

Uploaded:07/02/2006

Eldteryn class Carrier

eldteryn.rar | 2.52 MB

vessels...

Download

284 downloads

Uploaded:02/07/2004

Saladin/Herme\'s Class

saladinsp.zip | 1.35 MB


Download

283 downloads

Uploaded:21/05/2004

TYGOKOR- Battle Station

sfc3tygokor.zip | 596.02 KB


Download

281 downloads

Uploaded:22/02/2007

House Ordos - True Space

_house_ordos_true_space.rar | 61.47 MB

to use them only if the host computer is powerful enough. Anyway, as usual, make a backup of the original files. USE Use this mod if you are tired of the usual, low-res stock textures of Starfleet Command III INSTALLATION GUIDE Completely remove the content of the \"Space\" folder (you will find it in your SFC3 directory, assets\\models) and then copy in it our files. CREDITS All the new files are from... http://hubblesite.org ...While all the other work is from GrebNedLog. Enjoy, Roma Atani, mentat of House Ordos P.S.: Use \"House Ordos - TrueSpace\" in conjunction with \"House Ordos - Mercenaries & Corsairs\": you won\'t regret it!

Download

281 downloads

Uploaded:15/08/2005

SFC3 Weapon Arcs

arcs.jpg | 100.05 KB


Download

280 downloads

Uploaded:12/12/2008

SFC3: MiniDW Scripts update

sfc3dwscr.exe | 2.45 MB

space! - A smaller miniDW 5-race campaign map. The campaigns of small map have less missions to play than the large map. - New Free4all skirmish script includes additional environment settings. Please note that NOT ALL missions work with MiniDW. If you encounter problems, please report to me exactly which mission you have problem with. Thanks.

Download

280 downloads

Uploaded:02/07/2004

SPAWN version 2.0

spawn_v2.0.exe | 444.87 KB

and Spawn Count by setting the dialog controls from 1-100 or Unlimited Count. The Host can choose to play \'STOCK\' ships that are read from the \'DefaultLoadout.txt\' or \'CUSTOM SHIPS\' that can be read from both the\'DefaultLoadout.txt\' and \'CustomLoadout.txt\'. To add ships using the custom option you must enter the correct \'SubName\' for the ship in quotations. i.e \'\'Akira\'\' - Will work i.e Akira - Will not work. Each player gets a 100 points for each enemy ship that is destroyed, the player(s) with the highest points win the game. A score file \'Spawn Records\' is created on the host players machine \'Local Disk C\' drive.

Download

278 downloads

Uploaded:14/05/2004

Cargoship

romcargoship.zip | 447.08 KB


Download

277 downloads

Uploaded:08/01/2006

Borg Hive – Drone Carrier

borghive.zip | 1.28 MB

she is the closest the Borg have to an Assault Cruiser. She is heavily protected and a dangerous and difficult foe. Concept: MajorRacal / Klytus

Download

277 downloads

Uploaded:02/07/2004

USS Star Empire

starempiresp.zip | 2.12 MB


Download

276 downloads

Uploaded:27/04/2004

Ferengi shuttleE2

ferengishuttlee2.zip | 833.92 KB


Download

275 downloads

Uploaded:26/02/2009

Star Trek Online Mod 3.0

star_trek_online_mod_3.0.rar | 54.55 MB

the Federation and Klingon Empire are at war. In an unprecedented turn of events, the Romulan Star Empire and the Cardassian Union, both still recovering from their own individual wars, have joined forces to form the Romulan/Cardassian Alliance. Taking advantage of the circumstances, piracy is again on the rise in the galaxy. Admist all of this, the Borg Collective has returned to the Alpha Quadrant, throwing the galactic powers into chaos and war. ***Features*** *Every faction is at war. *Gorn, Orion, and Mirak ships have been added to the Klingon Empire. *Cardassian, Hydran, and Lyran ships have been added to the Romulan Empire. *ISC and other new ships have been added to the Federation. *New ships have been added to the Borg Collective. *Custom Battlestations and Shipyards have been added to the map for every race. *Each race has their own custom defense platforms. *Each race has their own unique homeworld planet for planetary assault missions. *NPC ships can now join player fleets even if the NPC ship is a higher class than the player ship. *Class number limit restrictions have been removed for fleets.

Download

275 downloads

Uploaded:04/10/2005

Archer Class

archer_class_light_cruiser.zip | 1.69 MB

contact and conflict with the Klingons in the mid-23rd century. Several experimental ideas were used in this design, most notably the four warp nacelles and internal bridge. The cruiser\'s inital design flaw was that while having heavy forward firepower, it was rather lacking in rear defense, with was comprised only two phaser turrets. Only six ships of the Archer-Class were built before it was decommissioned due to design flaws in the 2260\'s. Class: Light Cruiser (CL)

Download

274 downloads

Uploaded:07/07/2004

Intimidator Heavy Cruiser

wz45intimidator.zip | 2.21 MB

SUMMARY: Insufficient Data -END DATA TRANSMISSION-

Download

273 downloads

Uploaded:04/06/2009

New Movie Enterprise

newent_3.0.rar | 4.9 MB

below. [img]http://i85.photobucket.com/albums/k69/Everitt_Cage/changesA.jpg[/img] As you will notice above, the Nacelles around the bussard collector have been adjusted so that they extend farther at the top, and receed as they get lower. Another change you can see in the second half of the picture is that the tail end of the ship(between the two nacelles) has been adjusted to be thinner at the tip, giving the bottom of the ship more of a curved look. [img]http://i85.photobucket.com/albums/k69/Everitt_Cage/changesB.jpg[/img] In the picture above you can see that the "bulb" at the end of the nacelle has been removed, and the texture for the bulb has been extended over the entire back end of the nacelle. In the bottom picture you can see the "bars" that were between the upper inside area of the nacelles has been removed. [img]http://i85.photobucket.com/albums/k69/Everitt_Cage/changesC.jpg[/img] Finally, the picture above shows that new lighting has been added for the ship name and registration on the top and bottom of the saucer, as well as on the outer sides of the nacelles. All textures have been sharpened, and the texture for the bussard collectors has been slightly changed(note the small circle in the center) as well. Below is the readme from the original version: Greetings true believer! Hopefully you enjoyed the new Star Trek movie, and from that movie, here is the new Enterprise! This model was originaly created and textured by Pneumonic81(aka Rick Knox) as the original USS Enterprise(TOS version). I have retextured it and adjusted the shape and size to match the alternate Enterprise from the new movie. According to the official(and conflicting) info, the new Enterprise is somewhere between 600 and 900 meters. By comparison, the Sovereign is 700 meters, meaning the new Enterprise is approximately the same size as the Sovereign. However, since this may or may not be correct, I have included a large version of the model that is the same size as the Sovereign in game, as well as a small version of the model that is the same size as the original Constitution class, which is approximately the same size as the Intrepid in game. The large model uses the same hardpoints as the Sovereign, so if you want to add the large version simply copy the Sovereign line in the spec file and rename it accordingly. The small model uses the same hardpoints as the Intrepid class, so if you want to add the small version simply copy the Intrepid line in the spec file and rename accordingly. Additionaly, I have included alternate textures that match the colors of the original Enterprise from TOS, for any who wish to use them.

Download

272 downloads

Uploaded:24/02/2005

Zorg Freighter

cfreighter.zip | 1.18 MB


Download

272 downloads

Uploaded:11/12/2005

Sedition I Intro Movie

sed1intro.zip | 7.9 MB


Download

271 downloads

Uploaded:21/09/2006

Wallpapers

wallpapers.zip | 1.88 MB


Download

270 downloads

Uploaded:07/07/2004

Kessok Missle ship

sfc3kessokmship.zip | 2.23 MB


Download

270 downloads

Uploaded:03/08/2008

SFCIII HardPoint Placer

sfc3_hardpoint_placer_v1.0.0.rar | 358.23 KB

hardpoints to the specs; you will have to do this manually. A ship's .mod file is required in order to edit the ship. If there is no GF file present, one is automatically generated.

Download

269 downloads

Uploaded:07/07/2004

Interceptor Mobile Weapons Platform

wz45interceptor.zip | 319.7 KB

SUMMARY: Insufficient Data -END DATA TRANSMISSION-

Download

269 downloads

Uploaded:06/06/2003

POTD

maquis_best_pics_of_the_day.zip | 959.16 KB

POTD file will com out about once a month

Download

269 downloads

Uploaded:26/04/2004

U.s.s coventry

coventrydx.zip | 2.9 MB


Download

267 downloads

Uploaded:05/02/2009

U.S.S. Eisenhower TMP Refit

eisentmp.rar | 26.13 MB


Download

267 downloads

Uploaded:14/05/2004

Transport

federationtransport.zip | 566.45 KB


Download

267 downloads

Uploaded:08/09/2007

SFC3 - Rebalance Expansion Patch

sfc3rex_2.5.1.exe | 31.94 MB

fixes/alterations: The notorious "Shield smaller than hull" bug eliminated. - All ships' hull now enclosed in shields. - All starbases now use B-Armor V. Their shields are removed. - All listening posts, weapon platforms, asteroid bases, repair docks have upgraded armor, and shields removed. Scimitar, Soulwolf, Bird of Death slightly made weaker, in case you meet them in SP Campaign and unable to win that mission. The Borg campaign (not conquest) require you to collect 500 prestige to start first story mission. You may play some duty missions and refit your ship before play "A day in the life". New Planet textures for all planets. Smoothed 24bit space backgrounds. New texture for the "clouds" in nebulae. New tractor beam texture. Better atmosphere effect. New Shield effect texture, RaceShieldFX disabled. Re-enable growing groups. Adjusted specularity values, most notably on Klingon, Romulan, and Ferengi ships. Purple plasma leak changed to orange. Remake some UI pics for the ships.

Download

267 downloads

Uploaded:07/07/2004

Incinerator Light Cruiser

wz45incinerator.zip | 1.99 MB

SUMMARY: Insufficient Data -END DATA TRANSMISSION-

Download

266 downloads

Uploaded:24/02/2005

Darkdrone Ekoor Class

dekoor.zip | 2.42 MB


Download

265 downloads

Uploaded:10/02/2009

Star Trek Online Mod

star_trek_online_mod.rar | 48.73 MB

the Federation and Klingon Empire are at war. In an unprecedented turn of events, the Romulan Star Empire and the Cardassian Union, both still recovering from their own individual wars, have joined forces to form the Romulan/Cardassian Alliance. Taking advantage of the circustances, piracy is again on the rise in the galaxy, and scattered Dominion and Breen forces continue to pose a threat. Admist all of this, the Borg Collective has returned to the Alpha Quadrant, throwing the galactic powers into chaos and war. ***Features*** *Species 8472, the Dominion Alliance, Pirates, and Rakellians added as NPC factions. *Every faction is at war. *Gorn ships have been added to the Klingon Empire. *Orion ships have been added to the Klingon Empire. *Cardassian ships have been added to the Romulan Empire. *Hydran ships have been added to the Romulan Empire. *Several new ships have been added to the Federation.

Download

263 downloads

Uploaded:20/06/2007

Chancellor Class MkII Cruiser

shaandra_refit.rar | 4.01 MB

ships, as well as it\'s step-system class, the Mark 3 Constitution Refit. All five ships that under went refit are in service, two of which are veterans of the Dominion war and Borg attacks. ------------- Author : ModelsPlease Original Mesh and Textures : Wicked Zombie45 Kitbashed by : ModelsPlease and 9th Daihak Registry and HP : 9th Daihak

Download

262 downloads

Uploaded:13/05/2004

Uss cyrenacia

cyrenacia.zip | 3.79 MB


Download

262 downloads

Uploaded:02/07/2004

Outpost

sfc3foutpost.zip | 630.58 KB


Download

261 downloads

Uploaded:06/08/2004

Corona Class

sfc3corona.zip | 5.4 MB

Sovereign Class but with a rollbar fitted with a navigational deflector to make up for the lack of an engineering hull. The nacelles utilised are of a similar design to those used by the Steamrunner Class. Please feel free to include this vessel in any mod for Starfleet Command III but please ask me first before modifiying the model or textures or porting the ship to another format. Thanks! Daniel Clarke (aka Smiley)

Download

261 downloads

Uploaded:23/08/2005

PROJECT ARMADA 2: Klingons Race Pack

project_armada_2klingons.zip | 13.47 MB

class) colony ship battleship (qeh\'ral class) battleship (negh\'var class) special (fek\'lhr class) super weapon (jach\'eng class) [ KLINGON STATIONS ] starbase mining station orbital processing facility shipyard advanced shipyard trading station weapons center gre\'thor armory ship upgrade station All ships and bases now use 512x512 textures and few have had smoothing added too them too make them look better if you like you use any of these ships or bases in your mods please make sure to Credit Maddoc software for Meshs and Textures and Design. also you agree to do so solely without charge as these model belong to Maddoc software AND CAN NOT TO SOLD. Software Licensing Agreement for Star Trek®: Armada II A few very important notes before you get started: 1) Since this is beta and not code-released, please do NOT contact Activision technical support with any questions about the use of the editor. 2) Please read the license information below which our nice Legal folks require us to include. PROGRAM UTILITIES. The editor contains certain design, processing utilities, tools and other resources for use with Star Trek: Armada II that allow you to create customized new levels and other related game materials for personal use in Star Trek: Armada II. Activision does not provide technical support for this editor or the New Game Materials created by using the editor. All use of such materials is at your own risk. The use of this editor is subject to the following additional license restrictions: - You agree that, as a condition to your using this editor, you will not use or allow third parties to use the editor and the New Game Material created by you for any commercial purposes, including but not limited to selling, renting, leasing, licensing, distributing, or otherwise transferring the ownership of such New Game Materials, whether on a stand alone basis or packaged in combination with the New Game Materials created by others, through any and all distribution channels, including, without limitation, retail sales and on- line electronic distribution. You agree not to solicit, initiate or encourage any proposal or offer from any person or entity to create any New Game Materials for commercial distribution. You agree to promptly inform Activision in writing of any instances of your receipt of any such proposal or offer. - If you decide to make available the use of the New Game Materials created by you to other gamers, you agree to do so solely without charge. - New Game Materials shall not contain modifications to any COM, EXE or DLL files or to any other executable Product files. - New Game Materials may be created only if such New Game Materials can be used exclusively in combination with the retail version of the Program. New Game Materials may not be designed to be used as a stand-alone product. - New Game Materials must not contain any illegal, obscene or defamatory materials, materials that infringe rights of privacy and publicity of third parties or (without appropriate irrevocable licenses granted specifically for that purpose) any trademarks, copyright- protected works or other properties of third parties. - All New Game Materials must contain prominent identification at least in any on-line description and with reasonable duration on the opening screen: (a) the name and E-mail address of the New Game Materials creator(s) and (b) the words \"THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.\" LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM OR PROGRAM UTILITIES, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. TERMINATION. Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of the Program Utilities and all of its component parts. INJUNCTION. Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision may otherwise have under applicable laws. INDEMNITY. You agree to indemnify, defend and hold Activision, its partners, licensors, affiliates, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement MISCELLANEOUS. This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California. If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard, Santa Monica, California 90405, USA, (310) 255-2000, Attn. Business and Legal Affairs, legal@activision.com

Download

260 downloads

Uploaded:21/05/2004

Santa Fe Class

sfc3santafe.zip | 1.05 MB

carrying up to 4 fighters.

Download

260 downloads

Uploaded:08/01/2006

Borg Maw - Assimilator

borgmaw.zip | 1.27 MB

escape this titanic Borg vessel.

Download

260 downloads

Uploaded:24/08/2008

Species 8472 Race Mod

8472_race.rar | 4.28 MB


Download

259 downloads

Uploaded:30/07/2004

8472_cruise1

8472cruise1.zip | 910.56 KB


Download

259 downloads

Uploaded:07/07/2004

Kessok Light

sfc3kessoklight.zip | 3.23 MB


Download

257 downloads

Uploaded:29/11/2008

Eventide

eventide.zip | 5.19 MB

do not want to overwrite this file, simply copy the line of code from the customLoadOut.txt included and paste it into you existing custom ship list.

Download

257 downloads

Uploaded:02/07/2004

Starbase

sfc3tsb.zip | 931.91 KB


Download

257 downloads

Uploaded:08/03/2009

Star Trek Online Mod - Fighter Addon

sto_mod_fighter_addon.rar | 1.65 MB

like standard shuttles, but are controlled with the comm system, just like allied ships. Fighters have the same weaponry as standard shuttles, as well as weak shielding and the ability to lay mines.

Download

257 downloads

Uploaded:02/11/2002

Federation vs Klingon 2

starfleetcom3_pc02lsp_2_wm.zip | 9.76 MB

again. At the end of the movie. The klingon battle curiser is distoried

Download

257 downloads

Uploaded:07/05/2004

Hydran CV Class

hcv.zip | 670 KB


Download

253 downloads

Uploaded:20/06/2007

I.S.S. Galaxy NCC-70637

iss_galaxy_class.rar | 11.99 MB

design prior to the Sovereign, the Galaxy boasts an extensive array of heavy phasers and burst torpedo launchers. The Galaxy Command Ship was designed replete with the best shields, armor, and systems available to Starfleet at the time of its construction. Equally well suited for diplomacy and exploration as combat and war, the Galaxy is a true multi-purpose starship.

Download

253 downloads

Uploaded:28/02/2006

Tie Bomber

tiebob.zip | 887.82 KB


Download

252 downloads

Uploaded:07/05/2004

Hydran FF Class

hff.zip | 762.31 KB


Download

251 downloads

Uploaded:10/01/2006

Corvus class Assault Cruiser

corvus.zip | 2.44 MB

manoeuvrable, she atypically relies on brute strength over guile and stealth.

Download

251 downloads

Uploaded:15/01/2006

Pterosaur class Battleship

pterosaur.rar | 4.01 MB

cover; while those that have stayed to face her down have soon come to regret the decision.

Download

251 downloads

Uploaded:14/05/2004

Freighter

federationfreighter.zip | 509.28 KB


Download

251 downloads

Uploaded:02/07/2004

Fed TOS Avenger class destroyer

fddav.zip | 1.56 MB


Download

250 downloads

Uploaded:21/05/2004

Ferengi Shuttle

sfc3greed.zip | 117.56 KB


Download

250 downloads

Uploaded:26/05/2005

U.S.S. Reliant B

reliant_b.zip | 3.73 MB

transferred to the 7th fleet and placed under the command of 7thOmega-1. Having had a life-long admiration of the famed Constitution-Class, 7thOmega-1 was more than shocked and pleased when his first command was a Constitution-Class ship. Although he had commented that this newly refitted ship was a sight to behold, he felt that something was now missing in her appearance. Having submitted requests through certain channels, 7thOmega-1 was able to send the Evermore back into spacedock for a minor refit, replacing the standard Mark 6 nacelles with replicas of the nacelles used on the old Mark 2 refit. 7thOmega-1 was able to obtain permission to rename the ship as he saw fit, and ordered the ship be renamed to the U.S.S. Reliant, NCC-1864-B.

Download

249 downloads

Uploaded:19/03/2011

Anaconda-Class Battleship

rakellian_anaconda_battlecruiser.zip | 2.77 MB

2380s. Armed with powerful disruptors, this battlecruiser is able to go toe-to-toe with the comparable ships of other races.

Download

249 downloads

Uploaded:02/07/2004

23rd century Furious class

ffurioussfc2.zip | 315.84 KB

http://armadafleetcommand.com/~warlords/ Credits :Model Design: Terradyhne Model Concept: Masao Okazaki Textures: by Terradyhne Conversion: Max 3 Description of the Modification: ------------------------------- late 23rd century Furious class ****** email me at Terradyhne@gmx.de if you have any questions. Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. LEGAL STUFF: This file is not supported or affiliated with Interplay Productions. We will not be held accountable for any damage done to your computer by use of these files or techniques. USE AT YOUR OWN RISK! This file is freeware. It is not to be sold. Copyrights User-created missions contain source-code that is the property of Interplay Productions and Quicksilver Software. In addition, Star Trek is a property of Paramount Pictures. Star Fleet Battles is the property of ADB, Inc. You may not sell user-created missions commercially. You should respect the rights of the property owners. Missions created based on Star Fleet Battles material must be marked "Based on copyrighted material by ADB, Inc." in the documentation or mission briefing. ADB also requests that these missions not be placed on "out of network" SFB web-sites.

Download

248 downloads

Uploaded:18/02/2007

Klingon Screensaver

kli_scrnsvr.rar | 5.24 MB


Download

248 downloads

Uploaded:07/07/2004

Instigator Heavy Cruiser (TOS Era)

wz45instigator.zip | 1.36 MB

SUMMARY: Insufficient Data -END DATA TRANSMISSION-

Download

246 downloads

Uploaded:31/07/2006

The Mask Slips (8472 Threat)

the_mask_slips_8472_threat.zip | 38.85 MB

alien ships in sector plus to destroy former Borg starbase of operations.

Download

245 downloads

Uploaded:02/04/2007

SFC3 Movie

sfc3_movie.rar | 31.59 MB


Download

244 downloads

Uploaded:26/04/2004

Pyramid

borgpyramid.zip | 998.43 KB


Download

244 downloads

Uploaded:15/05/2004

Type6 Shuttle

bctype6.zip | 509.26 KB


Download

242 downloads

Uploaded:07/05/2004

Hydran Starbase

hsb.zip | 814 KB


Download

242 downloads

Uploaded:25/05/2004

Mirak cruiser

sfc3mirakcruiser.zip | 824.32 KB


Download

242 downloads

Uploaded:02/07/2004

TFA Class

sfc3tfa.zip | 822.71 KB


Download

242 downloads

Uploaded:01/05/2004

Vorcha

vorcha.zip | 1.02 MB


Download

241 downloads

Uploaded:21/07/2006

Hot Pursuit

hot_pursuit.zip | 61.62 MB

Starfeelt as very aggressive man and his methods are similar to the ones used by Klingon captains. Anyway, this confrontation would not left both sides satisfied from it\'s results. || BTW. File size is big, yes, but this video is worth of it, I guarantee ;)

Download

240 downloads

Uploaded:19/07/2009

SFC3 Pirate Replacement Mod

piratemod.zip | 3.83 MB

spec file changes, so the ship stats and balance will not be affected in your game. This will work with both stock installations and existing mods that still use the stock models, such as the SFC3 ReExpansion 2009. I have updated the weapons hardpoints on the models so that weapons should fire from appropriate locations. Damage textures have also been added thanks to Yo-Cheng Hsieh's template found in his mod. Enjoy!

Download

239 downloads

Uploaded:02/07/2004

ST Miranda concept

fmiranconcept.zip | 546.07 KB


Download

237 downloads

Uploaded:29/10/2006

How to make your ship\'s ROCK

ships.txt | 2.28 KB

it and change all the files that say .....(eg nebulaBS) to ........(eg nebulaV2BS) Step 2 go to your specs folder and open DefaultCore and find the sovereign line. go to the end of that line and hit enter so to make a gap in between the two lines. next copy this into that line : 60 DN 1800 0 1800 20000 20000 10000 32000 3575 Fed-Dreadnaught3 60 DN 1800 0 1800 20000 20000 10000 32000 3575 Fed-Dreadnaught9 NebulaV2 PrimaryHP:1:300_60:2:0_120:3:60_180:4:120_240:5:180_300:6:240_360 HeavyHP:12:300_60:13:0_120:14:60_180:15:120_240:16:180_300:17:240_360 HullHP:1:2:3 BridgeHP:1:2 ship Mines:0:0:0 Marines:20:40:25 Shuttles:2:4:2 PrimaryHP:1:300_60:2:0_120:3:60_180:4:120_240:5:180_300:6:240_360 HeavyHP:12:300_60:13:0_120:14:60_180:15:120_240:16:180_300:17:240_360 HullHP:1:2:3 BridgeHP:1:2 ship Mines:0:0:0 Marines:20:40:25 Shuttles:2:4:2 make sure you change the NebulaV2 to the name of your ship or it wont work. Step 3 open the DefaultLoadOut file and find the sovereign line. go to the end of that line and hit enter so to make a gap in between the two lines. next copy this into that line : Federation Fed-Dreadnaught3 NebulaV2 NebulaV2 F-TRACTOR-V:3 F-TRANSPORTER-V:1 F-ARMOR-V:2 F-COMPUTER-V:1 U-WARP-SB2:1 F-SHIELD-X:1 F-SHIELD-X:2 F-SHIELD-X:3 F-SHIELD-X:4 PHASER XIIIF:1 PHASER XIIIF:2 PHASER XIIIF:3 PHASER XIIIF:4 PHASER XIIIF:5 PHASER XIIIF:6 QUANTUM TORPEDO:12 QUANTUM TORPEDO:13 QUANTUM TORPEDO:14 QUANTUM TORPEDO:15 QUANTUM TORPEDO:16 QUANTUM TORPEDO:17 OFFICER:ENGINEER: OFFICER:SECURITY: OFFICER:HELM: OFFICER:OPS: OFFICER:TACTICAL: OFFICER:MEDICAL: F-THRUSTER-V:2 make sure you change the NebulaV2 to the name of your ship or it wont work. NOTE: if you allready have a FED-Dreadnaught3 just change the number to the number you need. NOTE: MAKE SHURE YOU BACK UP YOUR FILES! NOTE: if you dont back up your files and this stuffs up your computer just find what you did and delete it. Legal. you may do anything you want with this just give credit of this to me it is not legal just polite. Need any help just email me at E.A.W_501stDarth639@hotmail.com VictimRAID (AKA Josh)

Download

236 downloads

Uploaded:01/12/2004

TOS_Hermes

tos_hermes22.zip | 5.79 MB


Download

235 downloads

Uploaded:16/05/2005

Bellerophon

bellerophon.zip | 1.86 MB

U.S.S Odyssey by the Jem\'Hadar, Starfleet began a massive fleetwide refit/upgrade program, to give all ships currently in service an added boost in their combat capabilities, but some in Starfleet felt that this measure wouldn\'t be enough. Fearing that the efforts currently underway would not be enough to stand against a Jem\'Hadar threat, Starfleet Command began looking into the possibility of reactivating the mothball fleet, and refitting them with current technology, inside and out, if the situation should arise where ships would be desperately needed. To test the feasability of bringing old ships back into full service, Starfleet selected an old Akula-Class starship to become a testbed for new technologies which will hopefully provide a viable means for reactivating and recommissioning old ships if the need should arise. The U.S.S. Bellerophon left spacedock 2 months before the official start of the Dominion War, and saw immediate action. Although problems with the new systems popped up, they were quickly dealt with, and Starfleet considered the Bellerophon a success, and issued a fleetwide reactivation order for all mothball ships. Although the Bellerophon was a success, and although there were plenty of mothballed Akula hulls, Starfleet ordered only a dozen more Akulas to be refitted. It was felt that the refitted Akulas couldn\'t provide the firepower necessary on the frontlines, and larger mothballed ships were selected instead. The systems developed for the Bellerophon were the basis for the technology that went into refitting the old Constitution-Class, beginning with the U.S.S. Valiant. At the end of the war, of the 13 Akulas that were reactivated, only one was severely damaged in battle enough to be considered a loss, and the remaining Akulas continue to serve in the fleet, proving not only their worth, but their undying strength.

Download

234 downloads

Uploaded:13/05/2004

Uss Newtown

newtown.zip | 3.92 MB


Download

233 downloads

Uploaded:10/01/2006

Lammergier class Dreadnaught

lammergier.zip | 4.47 MB

both the Klingon and Romulan variants are ostensibly the same, both sides opted to outfit the vessels with their own technology. With fewer weapons, and more efficient cloak and engine technology, the Romulan variant is ideally suited to long-term intelligence missions and has found remarkable favour amongst the ranks of the Tal\'Shiar.

Download

233 downloads

Uploaded:24/02/2005

Zorg Kimal Class

ckimalx.zip | 986.79 KB


Download

232 downloads

Uploaded:26/02/2006

Slave One

slaveone.zip | 340.12 KB


Download

232 downloads

Uploaded:20/06/2007

Senator Class Destroyer

senator_class.rar | 4.94 MB

many targets for enemy starships to effectively counter.

Download

231 downloads

Uploaded:01/12/2004

TOS Siva

tos_siva_sfc3.zip | 4.42 MB

punishment. This ship is Excellent in battle as long as it is not caught off-guard. It is equipped with better sensors than the Saladin Class. The Siva Class vessel fills the role of Destroyer. Class: Destroyer (DD)

Download

231 downloads

Uploaded:01/05/2006

Scaled

scaled.zip | 5.17 MB

blue when hit, more canon, not rainbow colored. 2)Klingons are now enemies of the Federation (what is the point of having everyone gang up on the Romulans?) 3)Resized all models to ex-astrixs-scientia standards. Borg cube is correct size but moved down to prevent collision. 4)Glows removed from most ships. 5)Texture and texture mapping on Akira model improved. 6)Damage textures added to Excelsior. 7)New Orleans and Nova Classes (with stock-esk textures) added as varients in skirmish mode. 8)Captains with larger class vessels can now join player\'s fleet. (hang on to that Defiant if you want to) 9)Corrected texture mapping on space models space28 and space31.

Download

231 downloads

Uploaded:25/05/2004

Mirak destroyer

sfc3mirak_destroyer.zip | 652.29 KB


Download

230 downloads

Uploaded:03/08/2004

IKV Barracuda

ikv_barracuda.zip | 1.69 MB


Download

230 downloads

Uploaded:06/05/2004

Uss Starlight

starlight.zip | 3.36 MB


Download

229 downloads

Uploaded:30/07/2004

8472_cruise2

8472cruise2.zip | 772.27 KB


Download

228 downloads

Uploaded:28/04/2004

DeonteE2

deontee2.zip | 3.22 MB


Download

226 downloads

Uploaded:29/10/2004

Darkdrone Outpost

doutpost.zip | 619.19 KB


Download

225 downloads

Uploaded:08/01/2006

Borg Star – Transwarp Conduit Defender

borgstar.rar | 637.48 KB

to large-scale assimilation fleets in a support role.

Download

225 downloads

Uploaded:17/02/2008

Starship Refits

starshiprefitsv11.zip | 68.55 KB


Download

225 downloads

Uploaded:15/05/2005

EAW Patch 2102 to 2036

sfc2patch21022036.exe | 27.85 MB


Download

224 downloads

Uploaded:17/05/2004

PRE-TOS Kestrel Class

sfc3kestrel.zip | 1.05 MB


Download

224 downloads

Uploaded:02/07/2004

Federation BattleShip

sfc2jw_fedbattleship.zip | 1.02 MB


Download

224 downloads

Uploaded:21/05/2004

PRE-TOS Darkdrone Yorktown Class

sfc3yorktown2.zip | 3.01 MB

by combining the speed and range M/AM-powered warp flight with the maneuverability of high-impulse fighters. YORKTOWN was based on the PIONEER-class cruiser, which had entered service in 2154 and had itself been developed from the BISON-class transport. Whereas PIONEER had a large fusion reactor, a single midline Pachyderm III warp nacelle, and two auxiliary directional Jaguar I nacelles, YORKTOWN carried a new SSWR-IIIB M/AM reactor and four paired Jaguar III warp nacelles. The impulse drive and its fusion reactor were moved to the extreme stern. At the front of YORKTOWN\'\'s cylindrical forehull, which had been lengthened by some 20 m, were sensors and the navigational deflector, command centers, the computer core, crew facilities, and life-support machinery. In the center section of the forehull were docking cradles for 5 MINOTAUR long-range fighters. In the aft section of the forehull were auxiliary deuterium tanks, the missile room, and support facilities for the MINOTAUR fighters. With a displacement of some 670,00 tons, YORKTOWN was by far the largest Earth-designed warship produced to that time and would not be surpassed until the AMBASSADOR class was launched in the 2330s.

Download

223 downloads

Uploaded:08/01/2006

Harvester (Population Assimilator)

borgharvester.rar | 931.64 KB

time, these vessels are often referred to as charnel houses and are greatly feared by those few who manage to escape their grasp.

Download

222 downloads

Uploaded:10/08/2005

Near Distant Future patch 1.6

ndf16.exe | 24.23 MB


Download

221 downloads

Uploaded:20/06/2007

Raptor Class Attack Cruiser

lc_amaral_raptor.rar | 4.83 MB

weak vessel with nothing more than a powerful torpedo, this vessel is a quick attack cruiser. It is armed with strong standard romulan torpedoes, and pulse canons both fore and aft. It was sized roughly between an Akira and Steamrunner and works well as a cruiser. This file comes with 2 different texture styles : 1) Armada Raptor 2) Nemesis Raptor - both compatible with all 3 SFC formats.

Download

221 downloads

Uploaded:23/01/2006

Nemsis Olivitar

nemsis_olivitar.zip | 723.02 KB


Download

220 downloads

Uploaded:09/02/2006

Ceannairc class Dreadnaught

vudardn.rar | 5.58 MB

remarkably versatile, and can be easily converted to perform a number of duties. A larger number of are known to have been constructed by private, leisure and commercial concerns out with Vudar territory.

Download

220 downloads

Uploaded:07/05/2004

Hydran FA Class

hfa.zip | 584.24 KB


Download

219 downloads

Uploaded:30/07/2004

Legion RCL

legion.rar | 1.06 MB


Download

219 downloads

Uploaded:02/01/2005

odyssey_refit

sfc2_odyssey_refit.zip | 2.5 MB

design : Pneumonic 81/Darkdrone textures : Pneumonic 81/Darkdrone mesh : Pneumonic 81/Darkdrone Build time : 1 day Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

218 downloads

Uploaded:06/02/2005

U.s.s Daedalus

sfc2_daedalus.zip | 993.07 KB

design : STARTREK textures : Darkdrone mesh : Darkdrone Build time : 6days (16hrs) Thanks to : The SFC community mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and sfc3 NOT tested with Mplayer Known Bugs ---------- -none Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

218 downloads

Uploaded:28/06/2007

SFC3 Weapons Systems

pwnage_sfc3_w_sqt.rar | 11.43 MB


Download

217 downloads

Uploaded:08/05/2004

Lyran CA Class

lca.zip | 1.07 MB


Download

216 downloads

Uploaded:30/07/2004

8472_defender

8472defender.zip | 759.81 KB


Download

216 downloads

Uploaded:18/01/2006

Borg Diamond

borgdiamond.zip | 2.44 MB

(CA) This ship replaces the stock borg dimond

Download

214 downloads

Uploaded:07/07/2004

voyager from ef2 v1.4

1.4 | 1.19 MB


Download

214 downloads

Uploaded:18/01/2006

Armored Bird of Death

armored_bird_of_death.zip | 815.3 KB

Super Battleship (SBB)

Download

214 downloads

Uploaded:23/10/2006

Hannibal Class

athenanike.zip | 1.57 MB


Download

213 downloads

Uploaded:23/01/2006

Nemsis Kimitar

nemsis_kimitar.zip | 622.15 KB


Download

211 downloads

Uploaded:06/08/2005

Alternate Universe Server B

chaos_theory_full_mod.exe | 296.39 MB

Currently we are using only LOS rules not AO at this point. Many of the following rules mention "poor sportsmanship". Players exibiting excessive poor sportsmanship will be deleted from the server without notice. Also at any time an admin or Race Moderator may be online. They have the right to order a player to leave, come to, or stop in a hex. Players must follow these orders. The Admins are: Tech, Eliminator, Lancer Race Moderators are Federation: StormBringer Klingon: Scully Romulan: ZED Borg: LordShlong 1. Map movement - These rules define when you can enter an enemy controlled hex and are the cornerstone of what makes the campaign so fun. You can only move into hexes that your race has "influence" in. Your race automatically has influence in all hexes of your empire. Your race has influence in any hex that is adjacent to a hex controlled by your empire if an unbroken line can be drawn to a friendly base or planet. If your supply line is broken at any time you must withdraw to space that is within LOS and continue from there. 2. Any intentional disconnection from a Human vs Human mission will result in your account being deleted. All cases will be decided by the Race Leaders and Server Admin on a case-by-case basis. Repeat offenders will be banned from the server. 3. Any form of outright cheating, exploiting of game bugs or similar activity to destroy ships or gain prestige is considered being chance to be banned. If you're not sure weather what you're doing is cheating, ask your Race Leader for clarification. 4. Self Destruct Rule - If you lose connection during a Human vs Human battle in which your ship was destroyed by enemy fire or by collision with a space object such as a planet, asteroid or Black hole, you should self destruct your ship upon reconnecting to the server. Failure to do so constitutes being banned. 5. In a Human vs Human battle you may not attack your enemy before he has raised his shields, charged his weapons or begun moving. It is considered poor sportmanship to suckerpunch your opponent. This includes warping right next to your opponent and waiting for him to drop into the game. Maintain your distance until your opponent is in the game. 6. Forfeits - Note that causing players to autoforfeit by attacking them before their movement que is complete is considered poor sportsmanship. Wait a couple seconds to make sure they are fully in your hex. 7. Hex sniping is expressly forbidden. Hex sniping is when players of one race have turned a hex neutral, and someone from an opposing race runs a mission in that hex to prevent it from falling into enemy hands. When a hex turns neutral, the race that reduced that hex has all the rights to it, and if the hex goes neutral and then for any reason turns any color other than the reducing race's, your race will be penalized in territory, and your account will be deleted. This includes going into a mission while the hex is still colored and coming out of the mission while it's neutral. Don't even think about stopping the enemy from turning your hexes after they have spent all their time working the hex DV down. You will pay a lot and gain nothing. 8. Race Leaders - A Race Leader will be appointed for each race, and that leader may choose an assistant. Race Leaders are free to retire their assistants and appoint new ones at their discretion. Race Leaders will be in command of their race's strategy during the campaign. It is strongly advised that all players follow the plans and orders of their Race Leaders, as this promotes teamwork and good sportsmanship, and improves the quality of the game for all players. Your Race Leader is there to help your team win, and answer questions about the campaign, your empire and the game. Neither piloting skill nor flying the biggest ship will win for your team. Only teamwork will bring victory. 9. This is the established dispute resolution policy: If you have a complaint about another player, take a screenshot of the offensive activity (if appropriate) and talk to your Race Leader about it. Please keep in mind that out of thousands of players and almost a dozen campaigns, I have run across less than ten real cheaters. The guy who tractored you at range 180 is probably not cheating, one of you is probably experiencing lag. Laggy games and poor dialup internet connections can cause the game to do some crazy stuff, so think about it before you accuse someone of cheating. 10. Players and poor connections - Not everyone has a smoking internet connection. Those of you using dailup internet connections such as AOL (lord help you poor sods...) are still welcome to play, but if your poor connection interferes with normal human vs human matches, you should avoid large battles. Race Leaders and server admins may ask some players with poor connections to not engage in pvp battles in extreme cases. 11. Lost prestige due to bugs, ect will not be replaced. 12. The fallen empire have to switch to another empire. Your empire has no planets. You have to Switch to a new empire. 13. Scouting - Any player may go "scouting" within enemy territory, provided they follow these rules. Note that scouting can be used to traverse enemy controled space to get to other areas of the map. o You may not accept any missions while out of your AO. o You may not take any wingmen with you while scouting. o If you are attacked by any AI or human player, you must forfeit. o You must declare in "general chat" that you are scouting. o You may not deliver a base while scouting. Playing on this server signifies that you have read and agree to obey unconditionally all the rules presented here. I agree ! Click here ( http://www.ausupport.twoffice.com/custformnew3787.html )to get signed up! You need to register to play this mod here:

Download

211 downloads

Uploaded:04/07/2007

Blowin\' up the Borg Cube

butbc_asf_video.zip | 12.05 MB

Incursion ship featured. Enjoy.

Download

210 downloads

Uploaded:15/05/2005

EAW Patch 2202 to 2036

sfc2patch22022036.exe | 23.24 MB


Download

208 downloads

Uploaded:02/07/2004

vasad_class

vasad_class.zip | 725.23 KB


Download

206 downloads

Uploaded:29/01/2006

Inferno class Battleship

iscbb.rar | 6.74 MB

this vessel is renowned out with ISC territory, where her significant firepower has rarely been tested.

Download

206 downloads

Uploaded:07/08/2004

K\'teremny class heavy destroyer.

kteremnyrefit.rar | 1.05 MB

Fanatic.

Download

206 downloads

Uploaded:02/07/2004

Fed TOS Predator class destroyer

fddpr.zip | 1.44 MB


Download

205 downloads

Uploaded:31/01/2006

Dactyl class Strike Ship

dactyl.zip | 1.87 MB

swift, this ship is capable of rapid evasive manoeuvres and was intended to match the Federation Defiant class at close quarters. Concept by MajorRacal / Klytus.

Download

205 downloads

Uploaded:12/08/2008

Okinawa Class

okinawa_class_2.0.zip | 879.37 KB

ship information.

Download

204 downloads

Uploaded:08/01/2006

Borg Nexus - Tactical Probe / Transport

borgnexus.zip | 1.75 MB

construction of larger vessels such as the Cube.

Download

203 downloads

Uploaded:24/06/2009

Galaxy,Venture,Refit

galaxyventuregalaxyrefit.zip | 5.63 MB

firing on a cloak ships or annoying Ai which spins around you like a fly. This will alter the original Galaxy. The Venture variant is only just a simple texture modification. It is seperate from the Galaxy. Similar to the Galaxy but add two more firearcs. Galaxy Refit is the Venture but more torpedo launcher.

Download

203 downloads

Uploaded:25/05/2004

Mirak frigate.

sfc3mirak_frigate.zip | 730.42 KB


Download

203 downloads

Uploaded:14/03/2006

Disruptor Mod

disruptormod.zip | 2.16 KB

in refits, plus XIII and XIIIF phasers.

Download

202 downloads

Uploaded:02/02/2006

Demonclaw class Battleship

demonclaw.zip | 6.55 MB

heaviest opponents.

Download

200 downloads

Uploaded:20/06/2007

Norway Class

sthwnorwaysfc3.zip | 1.29 MB

serve as a light patrol ship in well traveled areas. Model: Federation Norway Class Modeller: Redragon (redragon@trekmods.com) Textures: Redragon edited: ThomastheCat Conversion/Scaling: Darkdrone Hard/Damage Points: Taldren/Darkdrone Illumination: Redragon Break Mod: Darkdrone

Download

200 downloads

Uploaded:02/07/2004

Pre-Tos Ues Reid Fleming

sfc3reid_fleming.zip | 891.78 KB

GAME, NOT FOR COMMERCIAL USE Copyright 2001 by Interplay Entertainment Corp. All Rights Reserved. Portions copyright 2000 Amarillo Design Bureau. Some elements based upon the board games created by Amarillo Design Bureau. Star Trek Starfleet Command(R) :Orion Pirates(TM) Copyright 2001 Interplay Entertainment Corp. All Rights Reserved. Registered and Copyright 2000 Paramount Pictures. All Rights Reserved. Star Trek is a registered trademark of Paramount Pictures and Starfleet Command and related marks are trademarks of Paramount Pictures. All Rights Reserved. Interplay, the Interplay logo, \"By Gamers, For Gamers\", 14 East and the 14 East logo are trademarks of Interplay Entertainment Corp. Taldren and the Taldren logo are trademarks of Taldren, Inc. Exclusively licensed and distributed by Interplay Entertainment Corp. All other trademarks and copyrights are the property of their respective owners.

Download

198 downloads

Uploaded:09/08/2006

Type 9 Shuttle

type9.rar | 1.29 MB

the new Intrepid Class starships. The results were the Type 9 shuttlecraft. With sitting available for 6 persons maximum, the Type 9 shuttle also carries an armament of 5 Type VII Phaser arrays, located under the nose of the cockpit, one on each nacelle pylon, and one on each nacelle - near the bussard collectors. Type 9 shuttlecraft are also capable of Warp 4, making it one of the fastest shuttles in Starfleet today. The USS Voyager carried one of these Type 9 shuttles when she was lost in the Delta Quadrant. And though repeatedly lost, Voyager\'s crew was able to replace the Type 9 shuttle, using component parts available when Voyager left drydock. This is a Type 9 shuttle, as seen on Star Trek: Voyager. The default textures are set to Shuttle 4, Cochrane, from USS Voyager. However, there are blank textures included, so you can make your own Type 9 shuttle textures. To Install: 1. unzip directly into the \\Assets\\Models\\ directory. it will create a folder called Type9 For Modification: 1. open the sfbspc.txt file located in the Starfleet Command\\Assets\\Specs\\ folder with MS Excel or ShipEdit. In MS Excel you have two choices you can: A. Replace the model geometry of one of the existing shuttle with the following \\Assets\\Models\\Type9\\Type9.mod Or : B. you can insert the Type9 stats inbetween the existing row entries of the sfbspc.txt file.

Download

198 downloads

Uploaded:20/06/2007

Chancellor Class Cruiser

shaandra.zip | 2.39 MB

modern ships, Ambassador, Rigel, and Renaissance classes. This refit not only addressed the ship\'s systems, but the ships outer appearance as well. This upgrade gave these Constitutions the new Type-IX phaser array, modern sheilding and torpedo launchers, improved sensors, warpcore, computer systems and so on. A new deflector dish, saucer section, and nacelles were also part of the package. The down side to these upgrades was the extra volume of space needed. Because of this, the ship has three fewer science labs then her predicessors, two less cargo bays, and 50 less crew. The U.S.S. Shaandra was chosen to be the first ship to be upgraded over the 2270 refits. She arrived at the OutaLance Shipyards on Dec 1, 2335. The Shaandra sat in dry dock for two years while work progressed. Once the work was completed, the U.S.S. Resurrection was scheduled to under go refit, followed by three other ships. When the Shaandra proceeded on trials, problems began to manifest themselves. First was the ship was heavily underpowered while at Red Alert. Even with a new generation warp core and fusion generators the power needed for the new shields, weapons, sensors, and structural intergrity field over loaded the power systems. Corrections were made and bugs fixed, but the power problems plagued the ship and Starfleet decided to postpone further upgrades to this class. The other four Constitution Refits in the program would receive system upgrades, but not an overall refit. ------------- Author : ModelsPlease Original Mesh and Textures : Wicked Zombie45 Kitbashed by : ModelsPlease and 9th Daihak Registry and HP : 9th Daihak

Download

196 downloads

Uploaded:20/10/2004

LC_Damaged Enterprise C

sfc2op_dmgenterprisec2.0.zip | 5.86 MB

Amaral Credits ------------- textures : Cpt. LC Amaral mesh : Cpt. LC Amaral Build time : n/a SFC Version : Darkdrone mod specs ----------- mod : yes break : yes LODs : no Illumination : yes Description of the Modification ------------------------------- an original model created in studio max and converted using MOD plugin Technical Details ----------------- tested in SFC 2.0 and SFC/OP/ NOT tested with Mplayer Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. If you use this model in any Starleet Command project please include this file. Please do not modify this file or the included textures with out seeking the authors opinion. Nothing legal here, it is just polite.

Download

195 downloads

Uploaded:09/07/2005

Borg Shields

borg_shields_v2.zip | 5.5 KB

included Borg ships with shields already. I tried to keep it consistent with the normal sfc3 shields levels similar to the other ships.

Download

194 downloads

Uploaded:17/05/2004

PRE-TOS Tannhäuser Class

sfc3tannhauser.zip | 1004.23 KB

speeds. UES TANNHÄUSER and her sister ships UES VICKSBURG (CHM-57) and UES MARATHON (CHM-60) joined the fleet in May 2157, just in time to take part in the Battle of Hell\'s Gate in October 2157. The 15 TANNHÄUSER ships built continued to serve effectively throughout the war but were relegated to secondary roles when UESN became the basis of Starfleet in 2161.

Download

194 downloads

Uploaded:20/09/2005

Coalition

coalition.rar | 3.66 MB


Download

193 downloads

Uploaded:09/08/2006

Romulan Encounter

romulan_encounter.zip | 64.81 MB

Federation colonies, which suffered from explosion of nearby star. She meets damaged USS Sovereign and two Klingon Pigs, oops! :P, two Klingon Birds of Prey ;) Soon, after little chit-chat, welcome comitee arrives - two Warbirds. The beginning and the end of the movie is entirely captured from ST:BC, but the fight sequence is filmed directly from SFC3. During ST:BC shots when crew is saying/thinkig about something - funny comments appears - alternative thoughts. Hope you like it!

Download

192 downloads

Uploaded:08/01/2006

Borg Limpet - Hull Breaching Pod

borglimpet.zip | 1.07 MB

to target vessels and deliver enough nanoprobes into the host\'s systems to incapacitate onboard systems and begin auto-assimilation.

Download

192 downloads

Uploaded:02/07/2004

R-4 Class cruiser

rr4tmp.zip | 384.74 KB

http://armadafleetcommand.com/~warlords/ Credits :Model Design: Terradyhne Model Concept: from Starship Schematic Database Textures: Terradyhne Conversion: Max 3 Description of the Modification: ------------------------------- Romulan R-4 Class cruiser or heavy scout

Download

192 downloads

Uploaded:24/01/2010

TOS Defiant

tosdefiant.zip | 9.51 MB

may be the answer to the question of what happened to the cloaking device confiscated from the Romulan Battle cruiser by the crew of the U.S.S. Enterprise at the height of the Klingon-Romulan Alliance early in the twenty-third century. (CL) I had in mind to try this ship for a while. I had never been completely satisfied with the TOS Defiants out there. It seemed that most out there started with a TNG Defiant and then tried to retroize it. In this case, I have designed an entirely new model and tried to fit it together into a Defiant shape with some success.

Download

192 downloads

Uploaded:02/07/2004

V1 class

sfc3andurilv1.zip | 887.39 KB


Download

191 downloads

Uploaded:28/05/2005

NX Resurrection

resurrectionnx.zip | 3.58 MB

specifically to testbed the experimental transwarp drive technology. It was hoped that along with the Excelsior Class, that the transwarp drive would usher in a new era of exploration. Unfortunately, the transwarp drive never met these goals. Although the experimental transwarp drive was deemed a failure, Starfleet R&D made extraordinary technological breakthroughs in propulsion, warp field dynamics, power distribution and utilization, etc., but it would be some time before Starfleet would attempt transwarp again. To some degree, the transwarp project was never shutdown. Rather, research into transwarp continued slowly over the next century, but it wasn\'t until the Borg incursions, and then later with the return of the U.S.S. Voyager, did Starleet R&D begin to discover the flaws in the experimental transwarp drive. After spending the last 40 years in research, Starfleet finally authorized the construction of another transwarp drive. In 2426, the U.S.S. Resurrection had been involved in a minor Borg incursion on the border of the Beta Quadrant, and sustained heavy damage. Instead of decommissioning the Resurrection, Starfleet decided to rebuild her, to test the new experimental transwarp drive, and she has been equipped with additional phaser systems for added offensive and defensive capacity. As of yet, the experimental transwarp drive has not been tested at speeds faster than Warp 9.9995, but preliminary results have made Starfleet very hopeful that the transwarp barrier will be broken safely and successfully.

Download

191 downloads

Uploaded:02/07/2004

Pre-Tos D18 Class

sfc3d18.zip | 1.17 MB

NOT FOR COMMERCIAL USE Copyright 2001 by Interplay Entertainment Corp. All Rights Reserved. Portions copyright 2000 Amarillo Design Bureau. Some elements based upon the board games created by Amarillo Design Bureau. Star Trek Starfleet Command(R) :Orion Pirates(TM) Copyright 2001 Interplay Entertainment Corp. All Rights Reserved. Registered and Copyright 2000 Paramount Pictures. All Rights Reserved. Star Trek is a registered trademark of Paramount Pictures and Starfleet Command and related marks are trademarks of Paramount Pictures. All Rights Reserved. Interplay, the Interplay logo, \"By Gamers, For Gamers\", 14 East and the 14 East logo are trademarks of Interplay Entertainment Corp. Taldren and the Taldren logo are trademarks of Taldren, Inc. Exclusively licensed and distributed by Interplay Entertainment Corp. All other trademarks and copyrights are the property of their respective owners.

Download

190 downloads

Uploaded:23/01/2006

Venture Class

venture_class_for_sfciii.zip | 1.15 MB

required to carry out these tasks. The Galaxy Class was ideal for these types of missions, but those that had not been destroyed in the Dominion War or twenty-year-old birds of prey were outfitted with heavy weaponry and had been converted over to a role of space control along the Federation's boarders. Hence, the Venture class Exploration heavy cruiser was born. While designed around the Ambassador Class space frame, Venture carries many of the non-lethal design and technology improvements used in the Sovereign Class while containing the space to carry out a more varied portfolio of missions. The economics of the times is seen in its smaller volume when compared to the Galaxy Class.

Download

190 downloads

Uploaded:01/05/2006

Minotaur

minotaur.zip | 6.67 MB

used for the excelsior refit of 2293. To alleviate the inherent design flaws of the cerebus that prevent long missions and the lack of accomodation, parts of the Miranda-esque roll-bar were to be made accomodateable, and the Excelsior-refit saucer was used to further increase accomdations. Fitted with up to date weapons, engines, and two squadrons of fighters and a compliment of shuttle craft, the Minotaur was meant to be the new fast dreadnought of the fleet, but the cost to build the ship made the previous DNF more sensible.

Download

188 downloads

Uploaded:13/09/2005

Gravimetric Mine

grebnedlogs_gravmine.zip | 210.63 KB

blue) have been.

Download

188 downloads

Uploaded:02/07/2004

Romulan V-7 Whitewind class cruiser

rv7ca.zip | 1.45 MB

http://armadafleetcommand.com/~warlords/ Credits :Model Design: Terradyhne Model Concept: FASA Textures: Terradyhne Conversion: Max 3 Description of the Modification: ------------------------------- FASA V-7 Whitewind class cruiser

Download

188 downloads

Uploaded:23/10/2006

Audacious

audacious_sfciii.zip | 2.01 MB

torpedoes. This ship can fairly easily take out light cruisers such as the Miranda, Centaur and other ships similar in size to the Audacious but will more than likely struggle against larger ships such as the Sovereign or any thing more powerful. This ship can give a Dominion Warship a good run for its money before being destroyed (a good fight) The textures of this ship are relatively low resolution but overall this ship is still a recommended download for those that like relatively powerful cruisers. For fun try this ship against a Dominion Warship.

Download

188 downloads

Uploaded:30/05/2009

New Movie Enterprise

newent.rar | 4.18 MB

the original USS Enterprise(TOS version). I have retextured it and adjusted the shape and size to match the alternate Enterprise from the new movie. According to the official(and conflicting) info, the new Enterprise is somewhere between 600 and 900 meters. By comparison, the Sovereign is 700 meters, meaning the new Enterprise is approximately the same size as the Sovereign. However, since this may or may not be correct, I have included a large version of the model that is the same size as the Sovereign in game, as well as a small version of the model that is the same size as the original Constitution class, which is approximately the same size as the Intrepid in game. The large model uses the same hardpoints as the Sovereign, so if you want to add the large version simply copy the Sovereign line in the spec file and rename it accordingly. The small model uses the same hardpoints as the Intrepid class, so if you want to add the small version simply copy the Intrepid line in the spec file and rename accordingly. Additionaly, I have included alternate textures that match the colors of the original Enterprise from TOS, for any who wish to use them.

Download