Star Wars Knights of the Old Republic II: The Sith Lords
This mod is that it is designed to work with Stoffe's High Level Force Powers and the 2.1 update. Despite what the installer's info text says, you do not need the high level Force powers mod to run this AI mod.
This mod addresses most of the Prolog, Peragus, and early Harbinger issues present in SW: KotORII: TSL version 2.10. These issues include various dialog, scripting, and game play issues.
Another update for Ulic's Harbinger, prologue and Peragus correction mod!
This mod will fix bug with party XP.
This mod helps rid the game of the influence bug, the bug causes your npc's alignments to fluctuate.
This mod allow's you to turn your lightsaber on & off at will..... It will remain on, till you switch it off...
This gives you an armband from the beggining and this armband spawns a Jedi right next to you, this Jedi will help you will all your battles and follow you around like a party member.
What it does is swap around the default flourish/stances used for melée weapons.
This is an updated mod that fixed a bug. If you have downloaded the original version, you will want to get this update.
This will install a modified version of the NPC/Creature Combat AI in KotOR2:TSL adapted for the High Level Force Powers mod. You must have v2.1 (or later) of the High Level Force Powers Mod installed before you may install this tweak.
What this mod does is have you be able to turn your lightsaber on and off on command. If you want your lightsaber to be on and stay on until you want it off, this mod will be perfect for you.
This mod allows you the option of killing the Ithorian in the "Bumani Exchange Corps." compound on Telos.