Star Wars Jedi Knight: Jedi Academy
A tool that puts Pakscape and ModView together.
This first package includes files that could help you create your own custom animations. It has all the _humanoid animation files in XSI format with the exclusion of the cinematics. This is part 1 of a 3 part series of animation and model files from Ra
This next package contains files to help you in editing the Standard Player Models. It includes all the Standard Player Models in XSI format. This is part 2 of a 3 part series of animation and model files from Raven Software.
This is my second version of my GTKRadiant 1.5 tutorial. I added some more features, and some things are more clear.
This Is a collection of tutorials on: Skinning and Saber Editing.
NeWaGe, creator of the popular Clan Mod, decided to fix what he considered bugs with the original JKA public SDK.
Q3map2GUI is simple like q3map2build, but powerfull like q3map2toolz ;)
This is a small program i made to convert .map files to .ase models, it will convert and then show the conversion log.
This is a compilation of skyboxes, in 1024x1024 and 2048x2048.
KNotepad edits common text-format files found in JK2 and JKA.
A brief tutorial exploring the steps and strategies involved in the making of my Bumpmapping mod released several months ago.
Backfire is a mod manager for several popular games. With this installed, you can simply right click a downloaded mod and choose "Send To -> Install Mod" to install it to a game.
What this is, is a utility that can be used on a Mac to compile text files into JKA compatible .IBI scripts for use in your modding.