Star Wars: Empire at War
This changes the speech from german to english. This is kind of like a patch and so requires the original mod to be installed before installing this.
This is a BIG update of V1. It focuses mainly on space. This mod adds new units for the Empire and for the Rebels. The popualtion cap. is also now made set at 65. The projectiles are also changed.
All or most ships have been modified to reflect their actual canon scales.
This is a very simple Mod.The Empire should be the best choice, because this mod favors it!
The FX Mod is a graphical and gameplay mod for Star Wars: Empire at War: Forces of Corruption. It aims to improve the particles, projectiles, and the fun factor for the game while keeping most of the original game intact.
This mod is basically aimed to make battles look and feel more realistic by drastically changing damage and hitpoint values, while striving to maintain balance. Infantry have been scaled down to to look better in comparison to the vehicles.
This version was aimed towards balancing the things in v2.
This mod will add several new units including New Air units for Land combat for both Factions, and other features into the campaign and Galactic Conquest mode only.
This mod appears to increase the number of units in a squad.
This mod changes the following things: Changed size, speed, and shields of space units. Increased size of ground companies and space squadrons. Increased the space cap to 100. Changed the "Empire at War" campaign.
This mod adds new units for the Empire and for the Rebels. The popualtion cap. is also now set at 50. The projectiles are also changed.
All fighter squadrons have double the number of fighters. This is to make the fighter squadrons pack more of a punch in endgame when people just start building large ships.
New in this version is a complete rebalancing, various rescaling and 2 Heroes for Pirates: JABBA and Kyle. Plus 2 NEW UNITS: BATTLE RANCOR and JAWA SCOUTS.
Version 1.7 of the Perfect mod from Karimchehab.
This adds the V-Wing, Z-95 Headhunter, and Tie advanced to the empire. The Z-95 is buildable at level 1 stations, and the V-Wing and Tie advanced should be buildable at level 2.
This is a small mod that makes wars bigger like in the movies! It's like you are the Admiral or General of a armada in the Star Wars movie.
To use this mod it is recommended that you only play the Empire. This is not a balanced mod use it if you want to have fun or if you want to stomp the Rebel scum.
Here is another update to EAW Realism mod.
This mod changes many things in EAW. From resizing of units and buildings, to adding some new buildings, to fixing bugs in skirmish mode, and many more.
This mod changes a number of things, take a look at the readme for all the information.
This mod has adjusted the original, stock scales of all ships (except Tartan Cruisers, Pirates, and certain heros) to their precise scales in the Star Wars fiction.
More of a big tweak than a mod as it doesn't add any units. It basically changes scales of units, health, damage etc. It also increases the population cap to 85 in space.
This Mod adds the Y-Wing Disabler for the Rebels, and is for EAW.
This mod will add several new units and other features into the game and will also focus a bit more on infantry then Vehicles when it comes to ground battle and realism will be a big part of the mod.
This will change the Empire at War Launcher screen to a Darth Vader Darkside theme.
Aliver has released an update to his EAW Addon Mod.
This mod basicly changes scales of units, health, damage etc. It also increases the population cap to 85 in space.
This isn't really a mod because it only adds two units, its more of a giant tweak. It basically changes scales of units, health, damage etc. It also increses the population cap to 85 in space.
(Empire Space Cheat mod) this mod makes the empire an unstopible force. every space unit for the emps invincible, super fast, and deal extra damage, and it makes the deathstar become the starforge. there are some buggs (see README for details).
I took the tactical health of all the non-fighter ships (frigates, cap ships) and the sheild strength (minus half), and used them for the auto-resolve health (also effects starbases). This means major nerfs to pirates in auto.
This is a small mod that changes the names shown for 4 Rebel Ships.
Ssdcommander's Unoffical Patch is a mod for Empire at War (not Forces of Corruption) by ssdcommander. This is a simple XML mod that attempts to balance the mod as if it was an official patch from Petroglyph.
This new version is released with one major new feature. You can now retreat. That's right, you can now retreat. Also some balanceing issues have been fixed.
Added Carrack Cruiser, Tweaked Fighters, Corvette and Destroyers to balance with the Rebel.
Empire Total War Redux
This mod changes the 43 planet multiplayer map "The lines are drawn" to be like the singleplayer one "Galactic conflict".
This mod changes all space battles. It adds the Venator to the empire. It resizes ships, changes health and shields, and changes damage ships give to each other.
Just a simple mod to test out my stuff. Switched teams to the Empire, activated a new planet.
This mod adds Kashyyyk and Ryloth to the demo campaign.