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34,328 downloads

Uploaded:05/12/2003

I.C.S.

ics_2-0_full.zip | 59.86 MB

[url=http://www.sof2files.com/file.info?ID=21251]1.0 to 2.0 update[/url] (which is only 26mb)! Here is small summary of the changes: [quote]- [b]Healing teammates[/b] In 2.0 your teammate's health is now displayed under their name when you have them in your sites. A health icon will appear when you press against a wounded teammate. To heal a teammate, press against them and hit your 'use' key. A bar graph will show the healing progress. Your ability to heal is unlimited but you can only restore a percentage of each player's health (default 80%). Servers can override the default by setting g_maxHealPercentage ## in their server configs. - [b]Hitmen gametype[/b] At the beginning of each round, one red player is given a briefcase full of cash. The blue team must seek out this player and assassinate him in order to win. When carried, the case emits a tone that can help the opposing team track the carrier. The player with the case may drop it or pass it to another teammate at any time. Be warned though. When the case is not being carried, it will show up on the blue team's radar and all they need to do is touch it to win. In 2.0 we've added a limit to the time the briefcase can remain dropped. If the case is dropped for longer than the timelimit (default :10), it explodes and the red team loses the round. This is to counter the exploit where players could drop the case in places where it was impossible to retrieve. Servers can override the default by setting gt_caseDropTime in their configs. 0 = no limit. - [b]Gametype Support[/b] ICS adds Hitmen and Elimination support to all Raven maps. Any custom maps that support Elimination will also support Hitmen. - [b]Infiltration Enhancements[/b] ICS offers up two models, aside from the briefcase, for the blue team to steal in Infiltration; a laptop computer and the Mona Lisa. The Mona Lisa is used in our Art Gallery map and the laptop is used in the Siberian Express map along with several Raven maps. - [b]Custom Maps[/b] ICS sports 8 custom maps, 3 of which are brand new for 2.0; ICS - Invasion Corsica, ICS - International Bank Of France and ICS - Nuclear plant B. All 8 maps support hitmen, ctf, inf, dem, elim, dm and tdm, with the exception of ICS - Invasion Corsica, which we felt was not suited to dem. - [b]New Skins[/b] ICS includes 5 custom skin sets, 2 brand new for 2.0; GIGN (Groupe d'Intervention de la Gendarmerie Nationale) and Special Operations. As with all the ICS skin sets, female models are supported. - [b]Weapon Enhancements[/b] Under ICS all weapons get brand new, more realistic, kick-ass sounds, sampled from real firearms as opposed to the weak, synthesized stock SOF2 sounds. Many also get brand new skins. In addition, ICS offers a distinct new weapons balance called ACM (accuracy compensated modeling) where we have adjusted weapons performance for: · improved balance · greater utility of all weapons · improved performance under lag · increased weapon specialization · improved quality of weapon feel and efficacy · more realistic relative weapon performance · more consistent weapon behavior In 2.0, we've made the following changes: - SIG551: Increased the kick to make it slightly less effective under scoped during stained fire - M590: The damage has been taken down a few points - USAS12: Now fires 12 gauge military AP sabots as opposed to shot. Includes a new firing sound - M4: Gets a facelift and a brand new sound - OICW Grenade Launcher/Assualt Rifle In ICS 2.0 we've brought back several weapons from the single player game, including the OICW. The Objective Individual Combat Weapon (OICW) is a combination weapon which has a 20mm semi-automatic, magazine fed grenade launcher and a 5.56mm compact assault rifle. In addition, the OICW has a mounted video sighting unit that can zoom to 1.5x or 6x. To zoom the camera, use the 'alt-fire' key, just like the other scoped weapons.To fire 20mm grenades, cycle through the fire modes single, burst, auto) until you come to 20mm. To fire 5.56 rounds, toggle the fire mode to either single, burst or auto. The OICW is available as a primary weapon - US SOCOM Pistol with Silencer In 2.0 a silencer has been added to the US SOCOM pistol. The weapon also sports a brand new skin and sound - F1, M67, L2A2, MDN11 Frag Grenades Also re-introduced from the single player game for 2.0, these grenades are all frag grenades like the SMOHG92. Each one has a different damage/radius ratio compared to the SMPHG92 but should be well balanced to each other - M7A3 Teargas Grenade and Gas Mask We've created 2 brand new grenades for ICS 2.0. One of them, the M7A3 is a CS teargas grenade, that causes temporary, partial blindness and sends players into a coughing fit. To counter the effects of the M7A3, players can now select a gas mask as an accessory, instead of armor or nv/ir goggles - M18 Yellow Smoke Grenade Our other custom grenade, the M18 is used for signaling and obscuring player movement - M15 White Phosphorus Grenade In ICS 2.0, this grenade causes damage. The white phosphorus filler burns at a tempurature of 5000 degrees fahrenheit on the ground and lasts about as long as the fire from the ANM14. - [b]Referee Menu and Commands[/b] For ICS 2.0 we have created a passworded referee. Referees are not as powerful as rcons but they have full control over key settings and changing maps, as well as the ability to move and kick players. Servers mearly need to set ref_pwd "[password]" in their server.cfg to use this function. The refreee menu is in the top menu bar between the vote and exit menus. It's very straight forward. You simply need to enter the password in the proper field, then the entire menu is at your disposal. For a list of referee console commands, check out the cvars section. - [b]Radio Messages[/b] We've replaced all the radio messages and made both the male and female sound sets complete. The radio menu has been enhanced to include all available sounds. The radio menu now offers a choice of 3 sub-menus; Radio Orders, Radio Responses and Radio Misc. These sub menus contain assigned keys for all the sounds. Players can assign keys directly to the sub menus in the Chat section of the Setup / controls menu. In 2.0 we've gone back to using the default SoF2 male voice for the automatic responses: Grenade, Sniper, Fire In The Hole and Check Your Fire. - [b]Headshot Messages[/b] The word Headshot! will appear on center screen of clients who kill their opponents by shooting them in the head. All players will see this message in the upper left of screen...[/quote] For an even longer list (and with screenshots) of the 2.0 changes please check out [url=http://www.planetsoldier.com/ics/index.html]the official ICS website[/url]! Enjoy :beer:

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12,394 downloads

Uploaded:07/09/2003

I.C.S.

ics_1.0_full.zip | 33.63 MB

leave! Head to our download part and see what all the fuss is about. You won't be sorry. [quote]I.C.S. is `the` must have `Balls-To-The-Walls` mod for Soldier Of Fortune II, with all new commercial quality content and improvements; not just a mod, I.C.S. is a better way to play and enjoy SOF2! ICS enhances the familiar SOF II 'action' experience with a new theme, expanded scenarios, game-modes, commercial quality level and sound design, and all new feature content. Smoothing out SOF II's rough edges ICS offers a feature rich higher quality game. The International Crime Syndicate is a well financed, organized, offensive criminal mercenary force with suspected ties to the Corsican Mafia. The ICS takes crime to the 'next level' with high-tech, modern weapons and motivated talent. Defending game objectives are SWAT, Special Police or Private Security teams. ICS expands SOF II with contemporary urban settings like Banks, Casinos, Art Galleries, and more.[/quote]

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11,901 downloads

Uploaded:19/03/2004

I.C.S. 2.1

ics21afull.zip | 69.12 MB

Date: March 5, 2004 · Website: http://www.planetsoldier.com/ics · Forums: http://www.nachos.net/forums/forumdisplay.php?f=173 · moddb: http://mods.moddb.com/1403/ · Contact: mrwhite@planetquake.com I.C.S. is `the` must have `Balls-To-The-Walls` mod for Soldier Of Fortune II, with all new commercial quality content and improvements; not just a mod, I.C.S. is a better way to play and enjoy SOF2! ICS enhances the familiar SOF II 'action' experience with a new theme, expanded scenarios, game-modes, commercial quality level and sound design, and all new feature content. Smoothing out SOF II's rough edges ICS offers a feature rich higher quality game. The International Crime Syndicate is a well financed, organized, offensive criminal mercenary force with suspected ties to the Corsican Mafia. The ICS takes crime to the 'next level' with high-tech, modern weapons and motivated talent. Defending game objectives are SWAT, Special Police or Private Security teams. ICS expands SOF II with contemporary urban settings like Banks, Casinos, Art Galleries, and more. For a full list of features, check out: http://www.planetsoldier.com/ics/about.html [/quote] Here is the latest version of ICS... Enjoy!

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4,326 downloads

Uploaded:05/12/2003

I.C.S.

ics_2-0_upgrade.zip | 26.22 MB

installed!! Here is small summary of the changes: [quote]- [b]Healing teammates[/b] In 2.0 your teammate's health is now displayed under their name when you have them in your sites. A health icon will appear when you press against a wounded teammate. To heal a teammate, press against them and hit your 'use' key. A bar graph will show the healing progress. Your ability to heal is unlimited but you can only restore a percentage of each player's health (default 80%). Servers can override the default by setting g_maxHealPercentage ## in their server configs. - [b]Hitmen gametype[/b] At the beginning of each round, one red player is given a briefcase full of cash. The blue team must seek out this player and assassinate him in order to win. When carried, the case emits a tone that can help the opposing team track the carrier. The player with the case may drop it or pass it to another teammate at any time. Be warned though. When the case is not being carried, it will show up on the blue team's radar and all they need to do is touch it to win. In 2.0 we've added a limit to the time the briefcase can remain dropped. If the case is dropped for longer than the timelimit (default :10), it explodes and the red team loses the round. This is to counter the exploit where players could drop the case in places where it was impossible to retrieve. Servers can override the default by setting gt_caseDropTime in their configs. 0 = no limit. - [b]Gametype Support[/b] ICS adds Hitmen and Elimination support to all Raven maps. Any custom maps that support Elimination will also support Hitmen. - [b]Infiltration Enhancements[/b] ICS offers up two models, aside from the briefcase, for the blue team to steal in Infiltration; a laptop computer and the Mona Lisa. The Mona Lisa is used in our Art Gallery map and the laptop is used in the Siberian Express map along with several Raven maps. - [b]Custom Maps[/b] ICS sports 8 custom maps, 3 of which are brand new for 2.0; ICS - Invasion Corsica, ICS - International Bank Of France and ICS - Nuclear plant B. All 8 maps support hitmen, ctf, inf, dem, elim, dm and tdm, with the exception of ICS - Invasion Corsica, which we felt was not suited to dem. - [b]New Skins[/b] ICS includes 5 custom skin sets, 2 brand new for 2.0; GIGN (Groupe d'Intervention de la Gendarmerie Nationale) and Special Operations. As with all the ICS skin sets, female models are supported. - [b]Weapon Enhancements[/b] Under ICS all weapons get brand new, more realistic, kick-ass sounds, sampled from real firearms as opposed to the weak, synthesized stock SOF2 sounds. Many also get brand new skins. In addition, ICS offers a distinct new weapons balance called ACM (accuracy compensated modeling) where we have adjusted weapons performance for: · improved balance · greater utility of all weapons · improved performance under lag · increased weapon specialization · improved quality of weapon feel and efficacy · more realistic relative weapon performance · more consistent weapon behavior In 2.0, we've made the following changes: - SIG551: Increased the kick to make it slightly less effective under scoped during stained fire - M590: The damage has been taken down a few points - USAS12: Now fires 12 gauge military AP sabots as opposed to shot. Includes a new firing sound - M4: Gets a facelift and a brand new sound - OICW Grenade Launcher/Assualt Rifle In ICS 2.0 we've brought back several weapons from the single player game, including the OICW. The Objective Individual Combat Weapon (OICW) is a combination weapon which has a 20mm semi-automatic, magazine fed grenade launcher and a 5.56mm compact assault rifle. In addition, the OICW has a mounted video sighting unit that can zoom to 1.5x or 6x. To zoom the camera, use the 'alt-fire' key, just like the other scoped weapons.To fire 20mm grenades, cycle through the fire modes single, burst, auto) until you come to 20mm. To fire 5.56 rounds, toggle the fire mode to either single, burst or auto. The OICW is available as a primary weapon - US SOCOM Pistol with Silencer In 2.0 a silencer has been added to the US SOCOM pistol. The weapon also sports a brand new skin and sound - F1, M67, L2A2, MDN11 Frag Grenades Also re-introduced from the single player game for 2.0, these grenades are all frag grenades like the SMOHG92. Each one has a different damage/radius ratio compared to the SMPHG92 but should be well balanced to each other - M7A3 Teargas Grenade and Gas Mask We've created 2 brand new grenades for ICS 2.0. One of them, the M7A3 is a CS teargas grenade, that causes temporary, partial blindness and sends players into a coughing fit. To counter the effects of the M7A3, players can now select a gas mask as an accessory, instead of armor or nv/ir goggles - M18 Yellow Smoke Grenade Our other custom grenade, the M18 is used for signaling and obscuring player movement - M15 White Phosphorus Grenade In ICS 2.0, this grenade causes damage. The white phosphorus filler burns at a tempurature of 5000 degrees fahrenheit on the ground and lasts about as long as the fire from the ANM14. - [b]Referee Menu and Commands[/b] For ICS 2.0 we have created a passworded referee. Referees are not as powerful as rcons but they have full control over key settings and changing maps, as well as the ability to move and kick players. Servers mearly need to set ref_pwd "[password]" in their server.cfg to use this function. The refreee menu is in the top menu bar between the vote and exit menus. It's very straight forward. You simply need to enter the password in the proper field, then the entire menu is at your disposal. For a list of referee console commands, check out the cvars section. - [b]Radio Messages[/b] We've replaced all the radio messages and made both the male and female sound sets complete. The radio menu has been enhanced to include all available sounds. The radio menu now offers a choice of 3 sub-menus; Radio Orders, Radio Responses and Radio Misc. These sub menus contain assigned keys for all the sounds. Players can assign keys directly to the sub menus in the Chat section of the Setup / controls menu. In 2.0 we've gone back to using the default SoF2 male voice for the automatic responses: Grenade, Sniper, Fire In The Hole and Check Your Fire. - [b]Headshot Messages[/b] The word Headshot! will appear on center screen of clients who kill their opponents by shooting them in the head. All players will see this message in the upper left of screen...[/quote] For an even longer list (and with screenshots) of the 2.0 changes please check out [url=http://www.planetsoldier.com/ics/index.html]the official ICS website[/url] Enjoy :beer:

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2,966 downloads

Uploaded:21/03/2004

ICS 2.1a Upgrade

ics21aupgrade.zip | 9.08 MB

handling and performance update (balance between 1.0 and 2.0) · USAS 12 slug damage increased slightly · tighter shot pattern & damage on M590 · new weapon skins for USAS 12 and MSG90 A1 skins · new M1911 A1 skin courtesy of Reverend Ted · new crouch/lean code courtesy of Kris - http://www.planetquake.com/brazen/altshtfix/index.html · fixed the M1911-A1/MP5 combination ammo bug (required removal of RPG7) · respawn invulnerability for the M7A3 Tear Gas grenade · increased transparency on M7A3 Tear Gas cloud effect

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2,273 downloads

Uploaded:11/07/2005

I.C.S 2.2

ics_22_upgrade.zip | 2.46 MB

in-game information, this update is attempting to give the player a more rounded experience. Players get information back during the game, admins get to keep players under control. Additional game modes expand the experience and the game play, with new distinctive game modes encouraging different game styles. Website: [url]http://www.planetsoldier.com/ics[/url] · Forums: [url]http://www.nachos.net/forums/forumdisplay.php?f=173[/url] · moddb: [url]http://mods.moddb.com/1403/[/url] For a full list of features, check out: [url]http://www.planetsoldier.com/ics/about.html[/url] Enjoy! Neller, June 2005. d_neller@hotmail.com [/quote]

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1,288 downloads

Uploaded:07/09/2003

I.C.S.

ics_beta02.zip | 324.01 KB

have to offer upon full release. Despite the fact we already have a large number of maps and skins, we decided to keep this beta code-only to simplify testing. We hope that server ops will set sv_allowDownload "1" to enable clients to autodownload the small 322k pk3 file. From this beta we hope to get your feedback on the new Hitmen gametype and the other features we've included as well as reports on any bugs you may come across. Here's what's new in .02: Added Medals for kills, grenade kills, melee kills, sniper kills and headshots to be awarded at the end of each round. Added /stats command so players can display their stats in the above medal catagories. Added briefcase beep in Hitmen gametype to make carrier easier to track. Added g_briefcaseBeepDelay server var to control number of seconds between briefcase beeps. (default=8 | 0=off) Fixed last man sound effect so it only plays for the last man alive and those observing him. Disabled health and armor tokens for ghosts.[/quote]

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565 downloads

Uploaded:07/09/2003

I.C.S. BETA

ics_beta01.zip | 322.58 KB

skins, we decided to keep this beta code-only to simplify testing. From this beta we hope to get your feedback on the new Hitmen gametype and the other features we've included as well as reports on any bugs you may come across. Enjoy :)