Return To Castle Wolfenstein
models of Star Wars vehicles scattered around the room which add not only cover but atmosphere. The room may seem to open at first but after you discover the jump pads it becomes just right. The floor is for the most part overlooked by players so a sniper could hide there but it doesn't offer many targets at that angle. Perhaps the most interesting part of the map is the ceiling fan. The only way to it is one of the jump pads and its almost impossible to get down from without dying. The great part about it is not only does it offer a view over the entire stage but getting on to one of the fan blades is great fun. The first time I did it I was like "Wooo Whooo!". Its one experience not to be missed. The technical aspects of this map are quite nice as well. Spawn points are clean and the textures look great. The sound is pretty good. If you stay around the computer it'll will say some thing like "You spend too much time here. Move!" and it says another thing for the fann too. Then perhaps the best sound I've come across in a RTCW map, an Ozzy song playing on the radio! You can turn the radio on and off to control the music. Too bad you can't put on a different track or something; even an Ozzy song can get boring after two or three dozen times. This map is a must get. It may be a deathmatch but its really fun. P.S. The instruction rating really lowers the overall rating that would be 9.0 without the instruction rating. Sorry, really poor read me file. Drill Sgt Dante
Certainly some weapons as standard would not allow for balanced play in such a small area (panzer mainly, but 1 on 1s with panzers are never a good idea!). It has various options for changing the layout of the arena. Levers located near the spawn points can be used to raise and lower walls, floors, boxes and grates in any combination. Players get ready for the duel by dropping into the start pits. Lights indicate whether start pits have people in them - green indicates people waiting, red shows the start pit is empty for that team. Press the 'duel' button to begin the duel. A duel CAN ONLY BEGIN when both start pits have people in them - indicated by green lights for both Axis and Allies. The arena doors ONLY RESET WHEN THE ARENA FLOOR IS EMPTY. This means remaining players must suicide to get out (typing /kill in console is simplest manner). When the arena is empty, people can start getting in the pit. This is not a bug, it's a feature - duelling is intended for people with full health. Suiciding is the quickest means of recharging a player to maximum health / ammo. A knock-on effect is that the server should NOT kick players for low negative scores!" This map is a great map. If you like to duel, i know i do, then you will love this map. Each person has a selection of four levers. The levers are floor, walls, boxes, and grates. The floor lever raises certian sections of the arena to block of areas. The wall lever raises walls in certain areas making for more of close combat dueling. The boxes lever raises boxes, which provide cover and obsticales in battle. The grates lever raises grated walls, which can be seen threw. Each player has to iniciate the duel by jumping into a pit with 2 doors (like gladiatior style stuff) and then press a duel button. The duel will start when both buttons are pressed. You can't shoot into the arena unless you are in the arena. You can't throw grenades or shoot over the arena to the other side. Its a flawless map and it is the greatest training map thus far in my opinion. To restart the duel you have to kill yourself by typing /kill in console. You do not have to use all the levers, you can have a mixture of boxes and grates, or just grates, or all of them, or whatever you want. Its a great map, i am going to try it out and duel someone in it asap. Reviewed by KoRn-Warrior-
hide behind and kill. There are not custom textures just basic textures that repeat over and over. There is a song that is going on in the Allied "base" which is pretty cool but cuts if u go on top of the roof or on the stairs. Lighting is dim but you can still see making sniping harder but more challenging at the same time. ::::SUGGESTIONS:::: -make it wider -put clipping on top of the barbwire so no one can get out and use the outside of the wall (if low gravity is on). Overall this map is good for practicing your sniping skills and having a bit of fun while doing it. Digital Bath
with lots of places to hide and fight. The axis and allies can not be spawn killed due to the nice spawn points. Great custom textures and flow. The lighting of the map is good and so are the textures. The inside of the computer where the Axis spawn seems a bit odd to have a floopy disk in there, could of made it a slot or something. One problem was in the water when u go in there you aren't in water you are in normal land since you can fire in there. Suggestions: Fix the water problem. Add another room? Overall this map is fun and will be a great deathmatch due to more open fighting. Digital Bath
objective is to get points for your kills. Which would be monitored by the Judges...(as well as anytime limit they want to set.) So not good for pub servers persay, but righteous fun for Clan practices and or Special Events such as the kind www.ogguild.com provide.
room that was halfway filled with water. Upon exiting it I found myself in a large room which looked the same all around. There were biohazard signs, and more doors to identical rooms to the one I spawned in. Looking around the map seemed quite ordinary. I climbed up to the higher level and although well designed, it was nothing spectacular. A missing texture on truck tires was the only actual "bug" I saw. This map is pretty well laid out, it is just not that special. It is a simple deathmatch map which in its way isn't too bad. Paul AKA Madmanfrommars
up of lego pieces! Certainly a very original idea. This must have been no easy map to make. The giant lego pieces alone must have taken a lot of work, not to mention the texturing. The map itself is not that big. 10 people is a good number. There’s a lot of “trees”. The map is also in low gravity, which is kinda cool. There are a few shakey shadows, but that’s about my only complaint. Paul AKA Madmanfrommars
you could want in a ship. :-) Okay anyway...I walked around the map. Its pretty nice. Well detailed, all the textures were good. I entered a building and found a lot of places to hide and kill people without them even noticing, and that’s always a plus :-). 15-20 people would be a good number of people to use on this map. It’s a lot of fun for deathmatch, well worth the download. Paul AKA Madmanfrommars
shaking. You might be thinking “WTF??” I can’t explain it. The textures of the floor were shaking and convulsing, and disappearing and reappearing. I barley started walking when I suddenly found myself somewhere else. Don’t ask... The map was barley textured. There was no sky, plane walls, inaccessible pathways, some wires ran across the ceiling but I don’t know what the heck that was about. Very poorly designed map. A ton of flaws make this impossible to play on. Don’t even bother. Paul AKA Madmanfrommars
with as many as you can gather. In this version there are no Objectives, only to frag and live..and hopefully get better at aiming.. Works well with OSP and other mods as well..." This is a nice map. It takes some of the sp textures and even that cool armor guy from sp and chateau. It's basically a coliseum with a bunch of boxes in it. A bit large for a one on one map but its still nice. Unfortunately there were many times were i couldn't see at all...only my gun. ...and also many wonderful dead ends. It has a cool castle top tower area. The textures are fine and it looks nice but a few things makes this map a play once map, might be fun for a few times but not much more. Also the door at the end that is open kinda makes them think there is an outside but, even though the crack is big enough for a soldier, it doesn't let you through. Its an ok map but it could be better. Reviewed by KoRn-Warrior-
off first. Thats because the spawn points have two exits, each one opposite the enemy's identical spawn point exit. Visually, the map is impressive. The textures, lighting, and outside the map visuals are all wonderful. Too bad it doesn't make up for the level design. An interesting note though; the tanks near the spawn points can have grenades thrown through them. I suggest you just pass this one over and try one of Drakir's maps. Drill Sgt Dante
line the wall. I personally like the Calvin and Hobbes ones as I’m a big fan of them. Excellent design considering the developer was only nine! Wow! One criticism I have would be that it is hard to maneuver around the map. When climbing the stairs it takes a while so you’ll surely be shot as you’re trying to make your way up. Its fun, and I can’t wait to see what he comes out with next. Paul AKA Madmanfrommars
map may be good for a one-on-one battle. Review by Subwolfer This map is pretty cool. It is very small but the sides are even. It is based off the crypt style sp missions. It is dark and its pretty sweet. The spawns are full of ammo for every gun and even the gun for it. If you spawn as a sniper and run out of ammo while shooting from your spawn you can just drop your sniper and pick up a thompson, sten, mp40, or venom and rush em with a good amount of ammo. I would recommend this to any clans that want to work on close quater batters. This map is also cool for learning how to fight in darker places. The map is even on both sides and has a nice arsinal of weapons in both spawns. Reviewed by KoRn-Warrior-
The ladders lead to the stands and a switch which opens the door. The door leads to the arena floor where boxes and concrete provide cover. The watchers can enjoy the match without fear of getting hit by a stray bullet (except from other watchers) because of an invisible wall like hockey has. It may sound useless considering spectator mode but it allows people to cheer on there teamates and means you don't have to go through the limbo screen either. Drill Sgt Dante
to include obvious errors: caulking errors and overlapping brushes. Review by Subwolfer From the author: \"ok this is your basic DM style map, dm meaning death match, of corse, Ok, now in this map you are on a dam in the mountains somewhere i don\'t know where, lol, now, axis and allies start at oppisite sides of the dam, there are mg42 bunkers for each side, the point of this map is just to kill each other, death match, lol, ok the idea is to see which team lasts longest on i would say 10 lives. do NOT jump off the sides, uless you want to go for a swim untill you drown, there is no way up, if you get shot off or something, you might as well type in the console /kill, or hold a nade.\"
a large step up for my maps i would say.\"
THIS. WE (RTCWFILES.COM) ARE NOT RESPONCIBLE FOR YOUR ACTIONS.********* Basic Deathmatch map. Lots of hidden secrets just waiting to be found. Rather small and would be most enjoyable with 23-28 ppl per side. Have fun!
something for snipers. Putting in some cover in the open spaces might help also. Technically, the map could use a bit of work too. Spawn points are the kind where you spawn inside of someone else. The lighting is wierd as well. In certain places the lighting is very bright or very dark. Where the two meet isn't shaded, just a line. In some spots though, the dark shadows are great for hiding in. Textures aren't great and aren't bad, just there. For those of you that enjoy the simplistic deathmatch style maps, you'll enjoy this one. Its a really big map so bring a couple of friends to fill it up. Drill Sgt Dante
a useless map this is just for you. Why was this submitted?? Hopefully next try..but not this one! Reviewed by Det Pak
trying to get into a room. Spawn points start you out with your back to a wall or corner so you don't get killed without having a chance to fight back. Its kind of small so keep the players down and speed up the respawn time. As with all the death match levels, no objective to worry about execpt killing others. The textures, lighting, spawn points, and doors all work or look great. There is breakable stuff in effect too, although not so much that it really effects the game play. If you want a tight area to paint red with enemy blood, download this one. Source: http://mapcentral.euro-wolfenstein.com Drill Sgt Dante
RtCW. Type /map infected and it should load up. A more usefull readme file would go a long way with this map..... This is a very small map mainly for DeathMatch. I kinda like the idea of having ammo laying around to pick. I hope other map makers will start doing this too. Digital Bath
then it should load up VenomousCobra, www.freewebs.com/venomouscobra/ email@example.com This map is a deathmatch file, its for those people who like sniping. Great Sniping map To Install the file you will need to unzip the map and extract it into your Returntocastlewolfenstien/main Thank you for downloading my map If you have any suggestions email me at firstname.lastname@example.org Special thanks for the people who are in the Mapping & Skinning fourms to help me with all my questions And a very special thanks for RTCWfiles posting the map Expect a part 2 of this map
objectives, it should just be a Team-Deathmatch without needing a mod :) Well, and remember, its TEAM-deathmatch, so dont shoot your mates :P
causing it to be more than twice as large as needed. Review by Subwolfer From the author: "this map is called dm_fuel_depot, this is my second map, the first one i must admit, was realy choppy to say the least, and the guy who reviews this one, this time, can you tell me what you thought? i would realy like to know. ok guys, who ever downloads this map, you may want to read the READ ME!!!!!!! file. k it will help you understand the theme of this map. thanks"
When I looked up there was a mirror. This is a very small map with not many places to go. Play with anymore then six people, and you just end up blowing everyone up at once. For the design, its not too bad, just not great. There are certainly worse maps out there which make this one look good. Paul AKA Madmanfrommars
If it had alot more work done to it it might be as big as Toy Soldiers. Reviewed by KoRn-Warrior-
after both duelers are ready and the moderator at switch 1 hits the switch. The only way out is to loose and die or win and be teleported back up top by the moderator at switch 2. Health packs are availiable to the winner up top and regenerate after a little time. This is a very interesting map. I spawned on this high level with switches, teleport pads, and a clear floor. The switches would open up doors, that are only accessable if you use the right teleport pad. It’s a fun map, great for a large amount of people for death match. There are some dead ends so make sure you got people on your team willing to help you out. Paul AKA Madmanfrommars
a good map to train a team to use a mauser the right way. Drill Sgt Dante
probably best with 1 on 1, mabye 2 on 2. The map has 4 equally sized rooms, with walkways connecting them and 2 diagnol walkways connecting the opposite ones. This maps is only for training and it really has no other value. The textures are plain and the design is plain. It might be fun and helpful for a little bit, but it really doesn't have any appeal. Its an ok map, but there are many others that are better. Reviewed by KoRn-Warrior-
than anything else I've played in any first person shooter. You've actually got a better chance of falling to your death than being shot up. The map itself is overly simple and unrealistic. It boils down to a spiral ramp, a walk way around the building, and a small attic. Textures are for the most part weak and the lighting is just as absurd as the level design. The scripting in this level has been kept to a minimum. Its one door doesn't even work, thats how little scripting this map has. If you like the idea of an intense fire fight while trying to keep from falling off a ledge, then try this map. Otherwise, its not good at all. Drill Sgt Dante
release. See, if your first map looks like erm, whats a better word for it, well fine......crap, then you will be remembered as being the mapper who got 3 downloads on RTCWFiles (one would be me, unfortunately). This map is a map you keep to yourself (learning is ok, but giving a "learing progress" map to the public is a bad thing). I can say this is the first map were i walk right into a wall of water, and the first map were i couldnt get to a huge path of walkways as axis. And this map is also the first map where most of the walls are made of radio textures and others are textures that have been overlapped atleast 10 times. This map has alot of new things in it, ofcourse all of these are bad, but it still has something new. If you like to see errors on RTCW, try scratching the disc, not downloading this map. Reviewed by KoRn-Warrior-
these maps, combined with the amature mapping errors, force me to give the suggestion: Don't waste your time downloading this. Review by Subwolfer
team differntly, now the map is called v2_complex don\'t think the map is small its realy pretty sizey, the hall way entrances some times are hard to see, since this is my first map bear with me on the scale, some things can be pretty bige, and i appologize, welli hope you like me map!\"
email@example.com URL: none, still working on it. description: Final layout of MP-Industrial, but without objectives ==================================================== play information gametype: wolfmp, wolfsw new sounds: not yet :) new graphics: a few new textures how to play: place the mp_industrial_fb.pk3 in your main folder and select it from the menu in game. ==================================================== construction base: scratch editor: GTK Radiant 1.4.0 other programs: psp7 (graphics) know bugs: none known at this time. build time: overall, 3 months ==================================================== important information this is the first playable test only, it is complete enough to run on a server, and is meant as a test of playability only. you will see that the lighting is not yet fully polished in a lot of places. there are things scheduled to be remade and put in once there is enough feedback on what is needed or should be removed, some things are as follows, - more lighting in quite a few places. - some building corrections what is really needed is feedback on the frag-ability. There are other things i have not mentioned that are to be redone, so if you see something out of the ordinary be sure to mention it, all comments are welcome and appreciated !! e-mail at firstname.lastname@example.org or pm me in the splashdamage forum D3C0Y www.splashdamage.com ====================================================
a Deathmatch map, so, no objectives! In case you forget this fact, you will be reminded when you see a cover over the Murder hole, a wall where the ducts should be and as for the beach itself...you can look, but not touch. All the fighting occurs within the sea wall. There are other changes to the map, such as a back way out of the forward bunker; the rest, you\'ll have to find out for yourself. Thanks to Voodoo, and his brother Standard for the tour!
shouldn't have lag problems on this one :)
have what it takes to survive the dredges of village house to house combat?
you\'ll enjoy this map greatly! See the readme for more information.