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Quake 4

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46,331 downloads

Uploaded:09/12/2005

Sabota8

sabota8.zip | 9.16 MB


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20,905 downloads

Uploaded:06/04/2008

HighRes Textures Q4

highres_textures_q4_v10_full.zip | 222.76 MB

increased in size, not modified in any other way. I encourage you to use this as a base for your own skins. You will LOVE the amount of higher detail possible.[/quote]

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17,184 downloads

Uploaded:12/08/2006

Sabot a10

sabota10.zip | 16.49 MB

it still the horrible stuff that hasn\'t had any major overhaul since a7/doom3. But whatever, it works.

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10,863 downloads

Uploaded:16/05/2006

Oak 4

oak4v0.1.zip | 1.78 MB


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10,298 downloads

Uploaded:29/10/2005

Parallax Mapping Engine 2.0

q4parallax2.zip | 75.05 MB

that simulates physical displacements on textures, resulting in a fuller 3D experience. This is the sequel to the popular Doom3 Parallax Mapping 1.0. It incorporates an improved central shader and includes over 1000 custom heightmaps. All other textures benefit from the author's proprietary Simulated Parallax Mapping algorithm. The result is a significant improvement over standard bump mapping. [b]NOTE: This mod requires at least a Radeon 9500 or GeForce FX[/b]

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9,451 downloads

Uploaded:18/03/2007

OpenCoop TechDemo2

q4opencooptd2.zip | 11.02 MB

player online with other gamers from around the world. No long will you have to fight the Strogg alone!

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6,759 downloads

Uploaded:21/05/2006

Rhino_Squad_Light_Pack : A Weapons Mod for Quake 4

rhino_squad_light_pack.zip | 570.53 KB

: 1. DARK MATTER GUN 2. GRENADE LAUNCHER 3. HYPER BLASTER 4. LIGHTNING GUN 5. NAILGUN 6. RAILGUN 7. ROCKET LAUNCHER 8. SHOTGUN

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6,219 downloads

Uploaded:28/12/2005

Omni-bot

q4dm.zip | 2.02 MB

enemies. They don\'t yet specifically go for health/ammo/armor/weapons. Fortunately due to the layout of pickups they are able to get the weapons as they explore. They also don\'t currently have any deathmatch behavior, they are in an explore state. Pursuit, DM, hunt behaviors will come soon. They can use all weapons, jump pads, and teleporters.

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6,017 downloads

Uploaded:19/04/2008

Quake 4 Reborn

q4rsp.zip | 38.2 MB

my opinion, much needed face lift. Check out the Readme to see the full list of features and more.[/quote]

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5,660 downloads

Uploaded:14/10/2006

HardQore Beta build

hardqorebeta.zip | 92.47 MB

Quake 4: HardQore modification brings classic, fast paced, thumb blistering side scrolling action to the next generation. Forget thinking, plots, ammo, or boring puzzles, this is 110% non stop in your face run n' gun slaughter. Strap on advanced weaponry and take on the Strogg invasion or get personal and tare your enemies to shreds with melee combat. Battle alone or go online and fight with up to 3 other players in co-op mode. If your a fan of classic action games such as Contra & Metal Slug; then HardQore is what you have been waiting for. The fast paced action of Quake just became more intense. FEATURES: -Classic 2d run 'n' gun action in a full 3d environment. -Arm yourself with Quake4 weapons modified and enhanced for 2d game play. -Fight Quake4 enemies, re mastered for HQ.. -Use melee weapons such as the gauntlet, chainsaw and katana to tare the enemy to pieces. -Upgrade your arms to enhance your fire power. -Ride and drive tanks, motorcycles and more. -Huge bosses and new enemies. -Go online and fight with other players in co-op mode. -Controls optimized for 2d game play using either the keyboard or joystick. -No reloading, unlimited ammo, or thinking, just run & shoot. -Use the environment against the enemy and destroy anything possible. -New player models, including female.

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5,063 downloads

Uploaded:14/10/2006

SABot - Stupid Angry Bot

sabota10updated.zip | 19.02 MB

for deadzone gametype. Minor bug fixes. Now based off new fake-client framework worked by custom, John, gauss. Bot\'s persist over map change. Linux version added, stock aas files recompiled due to some weirdness that broke jumpads.

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4,763 downloads

Uploaded:01/02/2006

Cold Steel

cold_steel.rar | 24.52 MB

as well as a whole army of nasty Strogg, who arm themselves in neat cutscenes to show you what they\'ve got. Finally our members Mantikor, Dreyseth and Waran helped completing the singleplayer map with custom-textures, -models and -sounds. You can grab Cold Steel here and start in your digital crusade against the Strogg right away.

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4,752 downloads

Uploaded:22/10/2005

Self Shadow and Corps Stay

q4_corpsstay_and_selfshadow_v01.zip | 47.38 KB

\'experience\'. For some reason Raven/id never added it so this mod just does that. Additionally, this stop making the bodies disappear after being killed. Check it out.

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4,674 downloads

Uploaded:23/12/2005

Weapons of Destruction

wodv25.zip | 11.45 MB


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4,307 downloads

Uploaded:18/03/2007

OpenCoop Add-On v0.3 Public Beta

q4ocaddonr3.zip | 10.3 KB

unofficial patch fixes a couple things that the OpenCoop TechDemo did not have included such as the blaster pistol. Changes are listed blow: -Removed gauntlet on player spawn -Decreased player running speed (to single player running speed) -Spawned player(s) with blaster pistol -Added Flashlight to Machine gun and Blaster Pistol (Thanks to Corvey) -Increased Shotgun Ammo (Thanks to Corvey) Known Problems/Bugs: -Only the Host/Server can see everyone elses flashlights. -Client Only sees their own flash light -Spawning with only Blaster Pistol

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4,115 downloads

Uploaded:27/04/2006

Sabot a9

sabota9.zip | 12.46 MB


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3,790 downloads

Uploaded:10/01/2006

Q4 Weapons of Destructions

wodv2.5.zip | 11.45 MB


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3,410 downloads

Uploaded:19/10/2005

Gauntlet

q4gauntlet.zip | 17.38 KB

weapon 10 and the slug gun is weapon 11. They can only be selected by using the previous/next weapon buttons (the mouse wheel by default).

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2,981 downloads

Uploaded:10/11/2005

APA Quake-N-Strafe 3 in 1

apaquakenstrafemod.zip | 3.51 MB


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2,773 downloads

Uploaded:19/12/2005

Unbalanced

unbalanced_ver1.zip | 48.49 KB


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2,719 downloads

Uploaded:04/12/2005

Female Voice-Over Pack

female_vo_r1.0.zip | 1.49 MB


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2,647 downloads

Uploaded:29/01/2008

Quake 4: Evolved

q4e1.rar | 84.81 MB

reflections *Enhanced Detail Terrain and Bumpmaps This mod also comes with a new menu and cursor. Don\'t wait for Quake 5 to be released, enhance your Quake 4 experience today! Evolve.

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2,491 downloads

Uploaded:31/12/2007

HardQore

q4hardqore_rc2.zip | 181.46 MB

run n\' gun slaughter. Strap on advanced weaponry and take on the Strogg invasion or get personal and tare your enemies to shreds with melee combat. Battle alone or go online and fight with up to 3 other players in co-op mode. If your a fan of classic action games such as Contra & Metal Slug; then HardQore is what you have been waiting for. The fast paced action of Quake just became more intense. [quote]The Final Build of HardQore is now available for download. It comes in both manual install and self installing. The release includes all the changes from the previously released patch, 5 new levels and tweaks to originals. Even though this build is our last one, it should still be treated as beta content and not 100% optimized and balanced. Please make sure you completely removed any old files from previously installed versions of HardQore before installing and to customize your controls & mouse sensitivity for maximum enjoyment. Once again, we would like to thank everybody who has supported, played & enjoyed the mod; the community & id’s support for helping us create it. It was real learning experience for many of us making HQ and we enjoyed the ride all the way.[/quote]

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2,253 downloads

Uploaded:07/10/2007

Parallax Extreme

parallax_extreme_q41v3.zip | 86.97 MB

in an easy to install package makes everything look really impressive.

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2,043 downloads

Uploaded:07/06/2006

Quake 4 Relief Mapping

quake4reliefmapping.zip | 38.94 MB

best performance game should be played in High Quality mode at 800x600 resolution. This mod was created to test relief mapping technique with high quality game art. Note, however, that some geometry will not look correct with Relief Mapping as the art for the game was not created with this effect in mind. For correct use of the technique the edges of scene polygons should have no displacement (depth=0). But since the depth maps for this mod are created automatically from the game normal maps this is not guaranteed. Because the way Quake 4 works, Relief Mapping is not as efficient as it could be in an ideal implementation. Quake 4 executes one pass per light, so when two lights illuminate the same geometry, that geometry is rendered twice repeating all the Relief Mapping calculations. But as Relief Mapping depends only on the camera position and not on the light position the same Relief Mapping calculations could be shared by multiple light passes saving a lot of computation. This can be achived using the Deferred Shading technique but that would require changing the Quake 4 executable and is out of the scope of this tech demo. For more details about Relief Mapping and Deferred Shading go to: http://fabio.policarpo.nom.br/docs/ReliefMapping_I3D2005.pdf http://fabio.policarpo.nom.br/docs/Deferred_Shading_Tutorial_SBGAMES2005.pdf

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1,845 downloads

Uploaded:25/10/2005

bloodred

bloodred_11.0.zip | 166.34 KB


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1,810 downloads

Uploaded:10/09/2007

Quake 4 HardQore Patch

q4hardqore_142patch_manualinstall.zip | 3.57 MB

listed below you can read through. Make sure you have the Betal build downloaded and installed on your system then download this patch and install it. To get the beta build of HardQore just follow this link: http://quake4.filefront.com/file/HardQore_Beta_build;71207 [b]The Changes are as follows:[/b] -Main menu tweaked; removed multiplayer button. -Game patched to 1.4.2 -Player Def updated with double coding removed. -Time it takes to crouch is now faster, it was ment to be this way in build 0.85. RAte is now 0.1 instead of 0.87 -Shotgun model resized and recolored. -Railgun def tweaked, fires faster, carries more ammo -Napalm code fine tuned. Player damage totally removed, larger clip, and faster rate of fire -Grenade Launcher model resized -MachineGun model resized and recolored. -The machinegun is now held by the player in the same position as the plasmagun. -Railgun model resized -Nailgun model edited. Now looks like a chaingun. -HQ Breakable objects 2 system added. This version allows mappers to choose any q4 model and make it break. It also features a larger selection of explosion types to use. The new entities are listed from the HQ tab in the editor as before. The mapper can determine how much health the object has and more.

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1,770 downloads

Uploaded:07/06/2006

Brilliant highlights

bhmod_q4_60b.zip | 63.5 KB


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1,755 downloads

Uploaded:24/11/2006

Megatexture Technology Demo

megatexture_d3_q4_prey_mod_v1.zip | 68.59 MB

size 16384x16384. Disk reads is synchronous. The Megatexture is a 4096x4096 Megatexture (to keep download size small) on a simple terrain with 6552 triangles. CVars: - r_showMegatextureLabels - Show resolution bands - r_showMegatexture - Show clipmaps - r_skipMegatexture and r_skipMegatextureLevel is broken Works in Doom 3/Quake 4/Prey.

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1,722 downloads

Uploaded:26/03/2010

Q2Episode1 for Q4

62q2base.zip | 203.98 MB


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1,643 downloads

Uploaded:19/04/2008

Q4 Duct Tape

q4_duct_tape_v11_fixed_updated.zip | 13.61 MB


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1,607 downloads

Uploaded:03/02/2006

GTX Q4

gtxgo_q4.zip | 2.23 MB

effect All shadows are now casted by the flashLight. This mod is developed for run on the standard (vanilla) Quake4 campaign and on custom SP/MP Maps.

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1,605 downloads

Uploaded:21/08/2008

New Shaders Pack

new_shafers_pack_q4.rar | 105.87 MB

quality content for you, the [b]Quake4[/b] gamer! New Shaders Pack is a small collection of the more popular Graphical Tweak mods that Dafama2K7 has updated in the past, and , yes, these to have been updated to their latest respective versions! Be prepared to be blown away as you download this file...just check out what's included: [i]NG Shaders[/i] Considered to be Dafama's standard shader; If you're in the market for some serious looking graphics, then this download is for you, which will bring some new eye candy to your Q4 gaming experience! [i]Enhanced Shaders[/i] This is the staple Shader that Dafama uses in his 'Alpha Mods'; This mod is for anyone that enjoys Q4, but want a little more out of the experience! [i]Brilliant Highlights[/i] This surely is the best Shader never made; This is a must have for every Q4 gamer that is interested in enhancing the already amazing graphics and details found in this game. [i]Parallax Shaders[/i] If you have the power go for it! This mod tweaks the Quake IV's graphics engine by applying parallax mapping to all textures; It incorporates an improved central shader and all other textures benefit from the Simulated Parallax Mapping design. Are you still sitting there reading this? Hurry up and start your New Shaders Pack download, the sooner it's done, the sooner you'll have your very own copy of this excellent pack! You should note that the individual readmes for each file is located in that file's archive. Refer to the readme for more information.

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1,541 downloads

Uploaded:02/09/2006

GTX Q4

gtx_q4_10_win.zip | 6.41 MB

mod like the Parallax mapping mod or the Brilliant highlights mod. [b]Features:[/b] Reflection on all weapons (inview & world); Reflection on all marines (only SP); Reflection on the hands of the player (SP & MP); Reflection on all stroggs (also on bosses and special enemies); Reflection on the hovertank and the walker (hovertank world and inview, walker inview only); Bloom shader (v. 1.4); flashlight powerup (casts any object\'s shadow). [/quote]

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1,538 downloads

Uploaded:31/12/2007

Weapons Realism Mod

q4wrmfv.zip | 1.72 MB

charge up time but bigger, more powerful explosions. [b]MACHINE-GUN:[/b] More damage, faster firing rate and smaller clips. [b]SHOTGUN:[/b] More damage, wider spread, smaller clips and more pellets. [b]HYPER-BLASTER: [/b]Faster fire rate and bigger clip. Has a new alternate fire, similar to the Machine-Gun's. [b]GRENADE LAUNCHER: [/b]Smaller clip, smaller explosion, huge damage. Has an alternate fire that is activated if you hold alt. fire. This shoots fast moving impact grenades. [b]NAIL-GUN: [/b]More damaging [b]Rocket Launcher:[/b] More powerful, bigger explosion, better explosion and trail effects. [b]RAIL GUN: [/b]Double the damage and faster firerate. No need to reload, Q2 style. [b]LIGHTNING GUN:[/b] Is now a flamethrower of sorts, nicknamed the Plasma-Thrower, YAY AGAIN! [b]DARK MATTER GUN: [/b]Slower ball of death, more damage, more Q2 style. [b]NAPALM GUN:[/b] Ammo for this weapon now provides more ammo and the gun can hold more ammunition. Improved explosions [b]Vehicles[/b] [b]HOVER-TRUCK: [/b]Now shoots super fast but with reduced damage, the turret is similar to an MG-42 now with an incredible firing speed but reduced damage. [b]HOVER-TANK: [/b]What's that? Your tank cannon is a wimp? Ah, maybe I can help. Now the tank cannon reloads A LOT slower, however the explosion is huge, more damaging, hit-scan and should flatten a Harvester in a shot or two. Machinegun is similar to the trucks one. [b]WALKER: [/b]How do those rockets stay in the air? They move so slow I think I could race them and win. The rockets now take longer to reload though. Machinegun is the same. [b]TRAM:[/b] Same as the Hover-Trucks gun but the tram itself has half of the trucks health. Change Log: V1: Weapons have modified damage, ROF, clip-size, effects and splash damage. V2: Tweaks to the weapons and ammo, modified player def file AI changes and added a corpse-stay feature, other minor changes and tweaks. V3: Improved and tweaked V2 changed the vehicles def files. V4: Glitch with hyper-blaster-wielding AIs, some files tweaked, various bug fixes. V5: Made team-mates drop their weapons upon death and made them a lot weaker health wise but better fighters. V6: Alternate firing modes added to some weapons, modified effects. Added marine spawning cheats to spawn marines with names, etc.

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1,533 downloads

Uploaded:21/02/2007

Quake 4 Fortress XT

q4fx_beta_v100.zip | 171.06 MB

enabling developers to utilize and expand the game. Over the past couple weeks I've been working in conjunction with 3j and other Q4 mod devs to resolve some of the issues and add missing features (like reloading) into the mod. Change Log: - Added Q4 1.4b support (only when using the 1.1 patch - the above ver is for 1.3 tho) - Added reloading system similar to q3f's - Added LINUX support - Added spawn/flag support for q4ctf maps (q4f servers can now run them properly) - Added server var: si_allowPogo to allow(1)/disable(0) pogo hopping - Fixed rocket push force for direct rocket hit (it was set to some insane value before..) - Fixed the display of the "Reloading" message while reloading - Fixed bug where the fire effect would still appear on players after they were no longer on fire - Medic's self-heal is now slower and more like QWTF's - The Hyperblaster (medic supernailgun) now fires closer to the QWTF speed - Tranquilized players now fire slower with non-automatic weapons - Got rid of the "huge translation for clip model" error for ctf_flag (may be unstable) - Fixed Rocket Launcher reload time

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1,489 downloads

Uploaded:24/02/2006

Quake 4 Rocket Arena

ra405b1.zip | 23.92 MB

* Enhanced menus with arena selection, team selection, arena voting and new settings menu. * Force your enemies and teammates models to make them easier to spot. * Set highly visible custom colors for both team and enemy models. * Make custom scoreboards and HUDs to completely customize your gaming experience. * Modified script interpreter for server settings scripts, and map settings. * Performance tweaks, including the ability to turn off rocket and grenade trails and a new lighting mode. * 2 Custom beta maps, plus support for all standard Q4 DM and CTF maps This release is NOT compatible with the Quake 4 1.1 beta patch.

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1,475 downloads

Uploaded:06/02/2007

Quake 4 Fortress

q4f_alpha_001.zip | 164.81 MB

part. It also means that the game retains a lot of Quake 4\'s key features. Q4F\'s theme is one that gives a wide variety of locations. The overall themes of the classes and models will be \"Retro Futuristic\" (aka Wastelandish/Rustic future). This sort of feel gives us the ability to implement any sort of map theme we like. The classes and weapons will feel right at home in space, rundown powerplants, industrial zones, medival structures, castles, modern day bases, the list goes on... Most of the maps consist of Capture the Flag (CTF) type gameplay. This game mode consists of two teams, red and blue. Each team can have up to eight players (this may change depending on Q4\'s playerlimit). The objective of the game is the enter the enemy team\'s base, locate the Flag and \"capture\" it. Capturing means stealing the enemy Flag, taking it to your own base, and returning it to a pre-specified location. This will award the team with points. The team with the most points at the end of the map, is the winner. Usually a team will consist of a defense and an offense, responsible for the own flag\'s defense, and the theft of the enemy flag, respectively. Every player has to choose between one of nine classes, each with their unique features, advantages and disadvantages. Some maps have alternative game modes, such as Hunted. In a game of Hunted, one team (snipers) strives to kill a certain individual, while the other team has to escort the person to a predefined location.

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1,429 downloads

Uploaded:28/01/2006

Q4FastStart v0.5 for Sabot

q4faststart05.rar | 8.22 MB

field\" 3. Added functionality to create AAS files 4. Added Mapcycle creation(advnced and simple) 5. Fixed issue where selected bots were not being saved. 6. fixed issue where maps had no icon, a default icon is now used 7. Users are now able to delete bots 8. Two extra Bot options added, bot model, and bot rail color 9. fixed issue where bots randomly join teams(autobalance) 10. fixed issue where quake4 menu screen has a white background(still needs testing) 11. improved the def file creation when faststart is opened 12. Added confirmation messages to the various save and delete buttons 13. \"Launch game\" and \"save settings\" now do the same thing, except save settings doesnt launch the game.

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1,370 downloads

Uploaded:29/01/2011

Enhanced Shaders Q4 D3

ng_bhm_shaders_d3_q4_v24_full.zip | 2.24 MB

and Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.4 - Real custom shaders for both D3 & Q4 optimized and specifically made for each one. - Removed support for Prey.

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1,287 downloads

Uploaded:28/10/2005

Q4Gib Instagib Mod (win32 install)

q4gib_v120_win_installer.zip | 679.28 KB

maps and game types available.

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1,286 downloads

Uploaded:08/11/2005

Dark Bloody Strogg Kane

q4darkbloodystroggkane.zip | 17.88 MB

I cut up, so if you want to make your own custom colourisations then hopefully that will help. As a result of doing this, the tactical Strogg are all dark blue with blood marks. I wasn\'t going to do it but there are certain parts where Raven had used those textures for the player so in order to get everything right, I also had to change those guys too. If I\'ve missed any orange that should be in this pack then please let me know and I\'ll make an update.

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1,263 downloads

Uploaded:21/03/2009

Quake 4 shaders pack

new_shaders_pack_v30_full_mod_q4_2032k9.zip | 13.29 MB

standard. Brilliant Highlights mod shaders - Now, this are the shaders i use as standard, sure a 2009 actual good look shaders. This surely are the best shaders never made. Fixed an odd bug introduced by me that added very bad looking shadows !!! Now, a NEW Parallax without artifacts have been added as standard. Brilliant Highlights Old style mod shaders - Not as good as the BHNGMod shaders, but i wanted to at least make the surely the last version of this shaders, this are a shaders that looks like playing Quake II with IdTech4 (D3) engine, very rusty and metallic. Now, a NEW Parallax without artifacts have been added as standard.

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1,245 downloads

Uploaded:31/12/2007

Parallax Extreme

parallax_extreme_q4_v16_update.zip | 3.02 MB

in an easy to install package makes everything look really impressive.

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1,231 downloads

Uploaded:12/11/2005

BaseFT Instagib

baseft_instagib_v1.2.zip | 3.92 MB

play. All other weapons, items, and powerups were removed. This mod only supports multiplayer.

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1,205 downloads

Uploaded:27/06/2007

Q4Max Full

q4max078d.zip | 17.17 MB


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1,181 downloads

Uploaded:05/10/2009

Zero Barrier

zb_install.rar | 491.01 MB

you've sworn to protect, save your daughter, recapture this criminal before he leaves the country, all while watching the society around you crumbles into nothing more than a vast memory. Zero Barrier has fully immersive 3d environments, both indoor and outdoor; you must pay very close attention to what is happening in the world around you. Watch in Real time as the decisions you make can cause severe consequences right in front of your very eyes, not only for you as a player, but for those around you as well. On the multiplayer front, the Zero Barrier Team got a whole batch of previously unheard of multiplayer game types, Some of which people have enjoyed for many years, such as your classic DM and TDM, while others such as Safe Zone , and Running Man, which are completely new! Currently the team has 12 full time team members, who are all students at The University of Advancing Technology, and are pursuing degrees in Game Design and/or Programming. This is a 100% completely student led project, perceived by students, run by students, and created by students, outside of their normal classes. Refer to the readme for more information.

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1,175 downloads

Uploaded:20/05/2006

Ignited Plasma Thrower

ipt.zip | 121.57 KB

below. Download :)

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1,169 downloads

Uploaded:06/05/2006

Rocket Arena 4 Final Public Beta

ra405b3.zip | 34.79 MB

the RA4 development forums. [ Link ] Note: This release is only compatible with Quake 4 1.2. Please upgrade if you haven\'t already.

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1,158 downloads

Uploaded:19/08/2007

Q4 FullShadows

q4_fullshadows_v16.zip | 62.55 MB

FullShadows changes your game so that all of the lights in the Quake universe will throw off shadows, so just like in real life, when light is blocked by a surface, or object, there is no light cast past it. [b]The change in this version include:[/b] Fixed various bugs Updated shaders. Refer to the readme for more information.

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1,138 downloads

Uploaded:07/07/2007

Q4 In The Dark

q4_inthedark_v16.zip | 0 Bytes

and are wondering what the Q4 In The Dark mod will do for you, and your gaming experience...it simply changes the game so that the lighting is even less then what it is with the retail version. Things that go bump in the dark, will take on a whole new meaning, as the only source of illumination that will be found in this download will be the flashlight that you carry, or the one mounted on your pistol and shotgun, a few desk lamps, and some swinging, half lit ceiling lights. You\'ll be amazed at how different [b]Quake IV[/b] feels when you install this download! A word of caution, if you have a fear of the dark, or a dislike for dark games, this mod may not be for you...if the dark don\'t bother you, and you like a challenge, then start your download now! Refer to the readme for more information.

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1,111 downloads

Uploaded:04/12/2010

Quake 2 super pack sounds

quake_2_sounds.zip | 55.08 MB

DarkendShadow. Grunt (infantry sounds), Sentry (floater sounds) by Benjamin Pulido. Weapons sounds: Grenade Launcher, Hyperblaster and Railgun by DarkendShadow. Blaster (Q2), Shotgun (Super shotgun sounds), Machinegun (Q2), RocketLauncher (Q2), Nailgun (Q2 Chaingun), Lightning gun (Q3A), Darkmatter (Q2 BFG Sounds) by Benjamin Pulido. Player sounds: By DarkendShadow. Music: By DarkendShadow and Benjamin Pulido. Enjoy! :)

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1,094 downloads

Uploaded:23/03/2008

Next Generation shaders

ng_shaders_q4_v15.zip | 1.19 MB

taste (default is the best). Thanks to TheRealSceneGraphManager for let me use they\'re Chromatic Shaders. Thanks to Maha-X for creating such a Brilliant mods !

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1,069 downloads

Uploaded:20/10/2005

Instagib for Quake 4

iquakeb100.zip | 9.87 KB

released for Quake 4. Have fun.

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1,035 downloads

Uploaded:17/03/2008

Quake 4 Weapons Realism Mod

q4wrme.zip | 7.4 MB


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1,034 downloads

Uploaded:16/03/2007

Supremacy Mod

q4supremacymod.zip | 1.1 MB

shoots gladiator rails. 2) poison grenades--- shoots bottles of poison and has fast rate of fire. It makes you dizzy when it hits you too. The sound is loud for some but fun for others. 3) nailgun-- shoots two different ammo's, makron cannon and nails, if you use zoom it will fire nails regular it fires makron cannon. It has an extremely fast firerate. 4) hyperblaster- shoots what apears to be a trail of haste and lazer and is more damaging than default hyperblaster. 5) napalmgun--- shoots napalm, but with more sticky flames, and it fires bombs from the hornet and makes squeal sounds like fireworks on fourth of july. 6) lightninggun-- Has teleport effects when it hits an object. 7) machinegun-- shoots more damaging, and when zoomed it fires rails!!! (note: on dedicated server it appears as a bullet, however, on lan or home server or single player it looks like it should-the railgun). 8) shotgun-- is a railgun (not instagib) that behaves like a shotty, it shoots rails. 9) dmg-- now shoots what appears to be a rocket-walker rocket. 10) gauntlet-- more damaging than default. 11) rocketlauncher- shoots what appears to be fireballs and exploding dmg when it hits object.[/quote]

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1,034 downloads

Uploaded:31/08/2007

Parallax Extreme

parallax_extreme_q4.zip | 87.6 MB

in an easy to install package makes everything look really impressive.

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1,031 downloads

Uploaded:15/10/2006

Quake Double Shotgun

q4sg.zip | 3.36 MB


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1,014 downloads

Uploaded:13/01/2007

Unbalanced 14r

unbalanced14r.rar | 2.6 MB

been revamped for the Quake 1.3 patch therefore requires this patch for it to work correctly.

Download

993 downloads

Uploaded:26/01/2008

Next Generation Shaders

ng_shaders_q4.zip | 1.17 MB

cranking out some awesome mods, and this one is no different... If you're in the market for some serious looking graphics, then this download is for you! Dafama2K7 makes his return, to provide a small update to the [file="85400"]Next Generation Shaders (v1.1)[/file] mod, which will bring some new eye candy to your Quake IV gaming experience! Next Generation Shaders will push your copy of Quake beyond the limits for ATI and NVidia gfx cards with OpenGL v2.0 or higher. The changes in this version include:[/b] Added more metallic look and less of a plastic look. Don't get left behind, start your download now and make your own decision on this mod. Refer to the readme for more information.

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982 downloads

Uploaded:01/09/2006

Weapons of Destruction

weapons_3.13.zip | 12.08 MB

improvements and features. This is not an excessive mod, but a balance of brutal weapons and ballet of killing instinct.

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935 downloads

Uploaded:21/10/2005

Self Shadows

q4_selfshadows_v01.zip | 14.97 KB

\'experience\'. For some reason Raven/id never added it so this mod just does that. Give it a try.

Download

933 downloads

Uploaded:21/01/2006

Ambient Light Mod

ambientlight_q4.zip | 53.98 KB

with the blaster or the machinegun.

Download

932 downloads

Uploaded:06/11/2005

Q3 Downgrade for Q4

q3downgrade2.2.exe | 46.68 MB


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930 downloads

Uploaded:18/05/2006

Tech Marines Speech Capability Spawn Fix

speak_spawned_tech_marine.zip | 284 KB

corrects that problem.

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921 downloads

Uploaded:03/08/2006

Force Cannon

q4fc.zip | 2.19 MB


Download

877 downloads

Uploaded:27/12/2007

Brilliant Highlights NG

brilliant_highlights_ng_v11_q4.zip | 3.22 MB

a modified shader for Quake IV that gives high quality dynamic highlights and enhances the 3D look of the surfaces, in short, it is designed to WOW you! [b]Some of the features included in this download are:[/b] Dynamic highlights -- Using the original specular mapping from the game, Dafama2K7's shader adjusts the highlight falloff separately per pixel. Highlight masking -- Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces. Compatibility -- Any hardware capable of the ARB 2.0 path can run this mod. Performance -- BH mod favours math power over memory bandwidth as this is the current trend. -- Removed plastic look & added Metallic look !!! (by DFM). This is a [i]must have[/i] for every Quake IV gamer that is interested in enhancing the already amazing graphics and details found in this game, so don't waste any more time...start your download now! [b]Whats different in this version?[/b] Added latest Enhanced shader techniques Refer to the readme for more information.

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850 downloads

Uploaded:06/12/2008

New Shaders Pack

new_shaders_pack_v20_full_mod_for_q4_27112k8.zip | 92.11 MB

serious time and effort to produce some quality content for you, the Prey gamer! The New Shaders Pack is a small collection of the more popular Graphical Tweak mods that Dafama2K7 has updated in the past, and , yes, these to have been updated to their latest respective versions! This pack contains the latest versions for some of the most popular shaders out there. If you want Doom 3, Quake 4, Prey and ETQW to look the best, then check this package divided in four sections, just go into the one you are interested in and drag & drop the folder mod to the game you may want to use the shaders on... [b]This package is comprised of:[/b] NG Shaders In the past Dafama2K7 used and considered this as his first and foremost standard shaders. At the last minute he has made an update based on the ETQW shaders that removes the inflated brilliant effect and add a more natural look. Brilliant Highlights mod shaders Now, this is the shaders used by this developer as standard, and a 2008 actual good-look shader. This surely is the best shader ever made. In this update, the Metallic effect that was too much exaggerated has been removed. Brilliant Highlights Old style mod shaders Not as good as the BHNGMod shaders, but the developer wanted to at least make the last version of this shader, this is a shader that looks like playing Quake II with IdTech4 (D3) engine, very rusty and metallic. Parallax Extreme shaders If you have the power, go for it, the latest Relief will be included in the next package that are even more 3D, but at this moment, try this Unreal Engine 3 alike shaders. Also for the Parallax Shaders, Dafama2K7 has made the update based on the ETQW shaders that removes the brilliant effect and adds a more natural look. Now, a bad bug has been fixed and the developer has placed the BHMod_NG + Parallax Extreme mix as the first priority shader in Parallax and the NG + Parallax Extreme as the secondary shader...not as good as the invincible latest Relief Extreme shaders, but it needs far less FPS power and after removing an old bug that caused artifacts in the past, now looks very, very good ! Relief Extreme shaders - (Notice that this time this Relief shaders are an UPDATE ONLY !, (Except on PREY game, that Dafama2K7 has been able to included the FULL Relief Extreme mod), you will need to install the latest full version available FIRST !) This modified shader was created to test Relief Mapping technique with high-quality game art. Note, however, that some geometry will not look correct with Relief Mapping as the art for the game was not created for this effect. [i]"For correct use of the technique the edges of scene polygons should have no displacement (depth=0). But, since the depth maps were created from the game normal maps this is not guaranteed. Now, a very bad old bug that was even on the original Relief shaders mod, so, it was a bug not introduced by me, and now with that bug fixed and the Relief Extreme shaders updated to the max, it's easily the BEST of the BEST shaders, with more relief on all textures and models and this time without artifacts, with all the NG + Relief Extreme features included, really, go, try this, seeing in action this marvel it's addictive, it's gorgeous, it's real !!!"[/i] Are you still sitting there reading this? Hurry up and start your New Shaders Pack download, the sooner it's done, the sooner you'll have your very own copy of this excellent pack! You should note that the individual readmes for each file is located in that file's archive. Refer to the readme for more information.

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828 downloads

Uploaded:29/07/2007

Q4 Remaster

q4remaster.zip | 49.37 MB

will hit your Quake 4 hard and get ride of what you once thought it was. Don\'t expect to have a easy time playing this but a more realistic one keeping the game fresh and what we all once knew the Quake series to be. Some of the changes are listed below: EDITED SKINS. Most of the monsters, the marines, and some weapons have new skins. The changes might be hard for some to appreciate, but you\'ll notice that things generally look grittier, and the color blue is now conspicuously absent. The Quake aesthetic has only ever been about rusted, hard-edged metal and scorched colors; I tried to bring it back. EDITED GFX. Included in this pack are edited sky boxes, because the default ones are kind of dull, and don\'t quite resemble the Stroggos I remember. Also, the splash screen and main menu look different. WEAPON CHANGES. The attention-deficit gameplay that Raven tried to sell as \"back to basics\" got on my nerves. Ammo was cheap, and most of the weapons could be ignored the whole way through. I tried to re-balance the weapons and make them a little more logical, functionally diverse, and fun. A short synopsis: * Blaster fires projectiles once again, ala Quake II. It does higher damage in return for slower delivery. * Machinegun has a tracer, a marginally slower rate of fire, slightly lower full-auto damage but increased scope damage. The scope takes longer to zoom but zooms farther. * Shotgun is mostly the same, but has smaller spread and thus is more useful at middle range. * Grenade Launcher is more damaging, has a wider radius, but carries less ammo. * Nailgun or \"Perforator\" has faster rate of fire, and is less accurate. Seeking nails are less damaging than dumbfire. * Rocket Launcher substantially more heavy-duty. Stand back when you fire. * Railgun is higher damage (as befits the scientific concept behind it). Propels strogg a great distance, try it. * Lightning Gun is now a short-range weapon, but has higher damage. Wait \'til you get Chain Lightning! * The DMG works mostly the same but gets things done a little quicker. The changes go beyond those listed here, and many separate changes have been made for multiplayer. Additionally, you\'ll notice that the weapon \'viewstyles\', or their positions onscreen, have been altered for the sake of realism. Certain weapons, most notably the machinegun, now shake your view more violently, for the same reason. MONSTER STATS AND AI. The original easiness of Quake 4 was one of my biggest gripes, particularly the way the Strogg were always shown as \"intimidating\" but never really stood a chance in battle. If they supposedly come close to conquering Earth, they should be able to make a half-decent defense of their home planet (and measure up to the enemies of contemporary shooters). Some changes: * Stroggmarines are healthier, deal more damage, act more quickly and are generally more competent. * Grunts are slightly resistent to headshots; this makes sense as their heads are both helmeted and altogether too easy to hit. Their health, while in berserk rage, lasts a little longer. * Gunners are healthier, as befits their armor, and fire faster rounds. * Tacticals are vastly improved, being healthier, faster, more aggressive and mostly on par with human Marines. * Gladiators\' railgun is something you want to avoid. * Sentries have a newer blaster-attack, as befits the model. * Berserker has actually been \"nerfed\", having less health and exchanging some melee damage for stunning. * All boss monsters have increased health. * Strogg aicraft do increased damage. One very noteworthy change is the head damage-scales. I have tweaked these on most monsters to reflect their appearance; fleshy Strogg like Berserkers take normal damage from headshots, while more armored Strogg take variously multiplied damage. Basically, if the only organic part of a Strogg that\'s showing is the head, you\'ll want to aim for it. VEHICLES. Included are def files for the walker and hovertank. They are somewhat of a different experience now-- shields are weak, but recharge quickly. Armor takes more of a beating, but takes longer to self-repair. Altogether, both vehicles are more fragile than they used to be, while their weapons are just as, if not more deadly. I find that the vehicle levels are now more interesting. ITEMS. The benefits of various pickups have been adjusted. * Health packs have been reverted to the Quake II system, so that they confer 10 / 25 health, instead of 25 / 50. This has the effect of making the game more survival-focused, and making you more grateful for Medics and health stations. * Many ammo pickups now contain a little less ammo, often in accordance with how much ammo is actually shown. Nailgun ammo is now more plentiful, however. * A new class of armor has been introduced: Tactical armor, the kind worn by Transfers, which confers 75.

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827 downloads

Uploaded:08/05/2007

Unbalanced

unbalanced_18.zip | 17.8 MB


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823 downloads

Uploaded:12/06/2010

Quake 4 Realistic mod

quake_4_realism_mod.rar | 16.46 MB

burn away *Flashlight added to all weapons *You can now spawn medics and techs with shotguns and hyperblasters *Dark bloody kane and other tactical transfer stroggs *All marines drop their weapons when they die *Marine bodies move like dead strogg bodies after death[/color]

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812 downloads

Uploaded:26/10/2005

Faiakes-4-Quake

faiakes4quake_v11.zip | 57.47 KB

1) up to 100 (+25%) - Machine gun Damage (zoom) up to 30 (+33%) - Hyperblaster clipasize up to 100 (+20%) - Hyperblaster projectile speed up to 2200 (+19%) - Nailgun Spread down to 1 (-66%) - Nailgun Gib changed to 1 (yes) - Nailgun Speed projectile up to 1600 (+33%) - Nailgun Firerate (original) faster to 0.1 (-37.5%) - Nailgun Firerate (upgrade) faster to 0.08 (-33%) - Nailgun DrumSpeed (upgrade) faster to 0.8 (-36%) - Nailgun LockAquireTime faster to 0.02(-80%) - Nailgun LockHoldTime up to 20 (+100%) - Railgun ClipSize up to 10 (+80%) - Rocketlauncher ClipSize up to 0 (no clip) - Rocketlauncher FireRate faster to 0.2 (-33%) - Rocketlauncher LockSlowdown faster to .125 (-50%) - Rocketlauncher LockAccelTime faster to .1 (-80%) - Rocketlauncher Speed faster to 1350 (+50%) - Lightning Gun Range up to 8000 (+80%) - Dark Matter Gun projectile faster to 700 (+100%) - Dark Matter Gun FireRate faster to 0.3 (-75%) - Dark Matter ClipSize max to 0 (no clip)

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796 downloads

Uploaded:27/04/2007

Quake 4 Fortress XT Patch 1.4

q4fxt_patch_14.zip | 4.26 MB

Weapons Factory Revolution map support: *WFR teleporters work *WFR flag/cap works *WFR backpacks work (need to specify no_grenades_1/2 tho) *WFR water works - Addition: trigger_multiple and child triggers now supported in Q4F - Addition: server cvar & feature: \"si_ctf_spawnPacks\" - specifies how many resupply packs will spawn in quake 4 CTF maps - Fix: reload sequence no longer commences when there\'s not enough ammo to reload with - Fix: Weapon reload+fire bug occurance lessened (thx Infernal) - Fixed player speed bug that occurs when jumping while minigun is being fired - Fixed crash with pyro flamethrower

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795 downloads

Uploaded:23/01/2009

Quake 4 Realistic Mod

89quake_4_realistic_mod.rar | 195.76 KB

your stock version of this game, and it's all for the better; If you are after a whole new Quake experience, then this is the download for you! [b]Some of the features include:[/b] Strogg bodies burn away fix Soldiers drop their weapons when they die Dark bloody kane and tactical transfer stroggs Flashlight added to all weapons Instructions how to make you're own marine Dead marine bodies move like dead strogg bodies Enjoy.

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794 downloads

Uploaded:12/08/2006

Ambientlightmod for Quake 4 v1.3

ambientlight_q4v13.zip | 57.95 KB

with the blaster or the machinegun.

Download

753 downloads

Uploaded:29/04/2006

Q4 Weapons of Destruction

wodv29.zip | 11.59 MB

2.8. They've incorporated features and cvars from BaseFT, such as team and enemy colors. Weapons, items, and powerups can be removed by cvar as well as their respawn times. So: better weapons, cvars for the server admins, a swinging hook, and a pimp'n good time.

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724 downloads

Uploaded:16/11/2007

Enhanced Shaders

enhanced_shaders_q4.zip | 1.13 MB

realistic look than ever. By the screenshots below you can really see a difference in the faces of the two marines.

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722 downloads

Uploaded:23/10/2005

Quake 4 Ungibbable Mod

zzzzzzz.zip | 55.06 KB


Download

712 downloads

Uploaded:23/06/2006

Unbalanced

unbalanced1.4.zip | 3.25 MB

is enough to make me want to download this mod! However, this may be the last [i]Unbalanced[/i] mini-mod that will grace our site, as [u]Bladerunnercutter[/u] has health issues and may not be able to continue; Because he included the information in the ReadMe, you can read it for yourself in his words. This singleplayer mod continues on with the excellent gameplay that you would expect, however, this version has some added treats! Included in this release is: A new, black and chrome nailgun skin has been added. The nailgun also has a new sound. New shotgun sound, much better than stock. Cleaner and louder. New plasma thrower. (Think flame thrower) ...Just to name a few of the many! Refer to the ReadMe for the complete list, and other information. [i]\"Life is short, so game on, live strong, and never let the fact that everybody will tell you that it can not be done\" ~Bladerunnercutter[/i]

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711 downloads

Uploaded:03/03/2007

Parallax Mapping Mod

q4_parallax1_1.zip | 199.74 KB


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707 downloads

Uploaded:02/11/2005

DC Guns

q4dcguns2.zip | 108.48 KB

Launcher

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699 downloads

Uploaded:30/10/2005

X Battle Mod

xbattle004b.zip | 117.5 KB

you dont have ammo for a weapon the background becomes red. So you doesn\'t select a weapon without ammo anymore. - Statusbar redesigned. the health display becomes a darkblue background if the player have over 100 health. the armor display becomes red if the player has over 100 armor. - crosshair targetname delay reduced to 100ms ( was 400 )

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698 downloads

Uploaded:14/08/2007

GTX Q4 Patch 1.0.1 to 1.0.5

gtxq4_patch101to105.zip | 4.31 MB

interaction.vfp so you can combine GTX with other graphic mod like the Parallax mapping mod or the Brilliant highlights mod. Features: Reflection on all weapons (inview & world); Reflection on all marines (only SP); Reflection on the hands of the player (SP & MP); Reflection on all stroggs (also on bosses and special enemies); Reflection on the hovertank and the walker (hovertank world and inview, walker inview only); Bloom shader (v. 1.4); Flashlight powerup (casts any object\'s shadow); NEW GTX settings menu in options menu. [/quote]

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697 downloads

Uploaded:07/06/2007

LDAQ4 (blue texture mod)

ldaq4.zip | 134.63 MB


Download

692 downloads

Uploaded:05/04/2008

Brilliant Highlights mod

bhmod_q4.zip | 90.04 KB

Geforces. Features ----------------------------------- # HQ specular highlights # - Power function based falloff - Dynamic falloff (shinyness) - Specular map masking - Per-pixel Halfangle math # HQ Normalmapping # - Normalmap normalization increases bumpmap quality - Normalmap filtering reduces specular aliasing # Other FX # - \"Backlights\" add realism by casting subtle light behind objects, as in reality, light tends to reflect and shine back from surfaces it hits. - \"Pocket shadows\" creates shadows into the dents of the bumpmaps.

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661 downloads

Uploaded:12/08/2006

Rotoscope

rotoscope_for_quake4_v1.0.zip | 2.67 MB


Download

659 downloads

Uploaded:13/11/2005

XBATTLE

xbattle005.zip | 128.34 KB


Download

659 downloads

Uploaded:15/11/2005

Expressive Overkill Mod

q4expressiveoverkill20.zip | 2.47 MB

settings, -Third you can see brightskins models (red and white), -Quarter you see 300 of Health and 50 of Armor, -Fifth new sounds for weapons, -Sixth you can see we changed some weapons same Shotgun

Download

653 downloads

Uploaded:06/04/2009

NG Shaders Pack Q4

new_shaders_pack_v31_full_mod_q4_642k9.zip | 13.31 MB

important bugs to all shaders ! Description...: This are the latest versions for some of the most popular shaders out there. If you want Doom 3, Quake 4, Prey and ETQW to look the best, then check this package divided in four sections, just go into the one you are interested in and drag & drop the folder mod to the game you may want to use the shaders on...

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645 downloads

Uploaded:05/05/2008

Q4 Duct Tape

q4_duct_tape_v12_full.zip | 14.39 MB


Download

626 downloads

Uploaded:12/08/2009

Unpredictable NG Q4

unpredictable_q4_v11_full.zip | 118.9 MB

the much anticipated Unpredictable NG Q4 (v1.0)! This Single Player mod offers, among a wide range of other changes, all of the latest features that are taken advantage of by Dafama2K7 and has undergone numerous bug fixes. The true purpose of Unpredictable NG Q4 (v1.0) is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! [b]Some of the changes include:[/b] New Public [u]Full Mod[/u]! Enhanced all player and many enemy weapons. Added a New optional changed skins for all weapons on a separate .pk4 file. Added a New optional tweaked materials for some entities (changes the colors on some special effects) on a separate .pk4 file. Added a New optional GUIS for a couple of entities (for HUDS, crosshairs and the like) on a separate .pk4 file. Fixed vehicles and weapons bugs. This is a mod specially aimed at playability, gfx & fx enhancements, sound changes GUI updates and much more for Quake IV. Now Dafama2K7 is taking the Q4 mod development very seriously; He has stated that he has gained more experience with them and although he has to limit himself to not being able to use scripting, at least at the moment on Q4 mods, because Raven is not letting the mod creators use this important thing. has also stated that he is now speeding up many of the weapons and especially the monster anims to make the game much harder and the action will be much faster...also the zombies will be more scary while going at you very quickly, while trying to kill you! Refer to the readme for more information.

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620 downloads

Uploaded:24/09/2008

Unpredictable Q4

unpredictable_q4_v09_full.zip | 102.5 MB

Player mod offers, among a wide range of other changes, all of the latest features that are taken advantage of by [url="http://quake4.filefront.com/developer/Dafama2K7;23734"]Dafama2K7[/url] and has undergone numerous bug fixes. The true purpose of Unpredictable Q4 (v0.9) is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! Some changes in this version include: Public full release, very big changes, NEW features and bug fixes. Updated to BHMod_NG shaders from NG shaders, because are even better, in fact this updated version are almost comparable to UT3 or ETQW shaders in many aspects. Bettered flashlights for Blaster, MGun and Shotgun and fixed the offset. Added dynamic lights and shadows to many FX and materials used by weapons. Better vehicle weapons, added zoom to many of them. Better weapons, added zoom to all of them. Optimized tools scripts, thanks to Mausus Atlas ! Added very good 'idle' sounds to LightningGun and NapalmGun weapons. Faster walking/dragging anims for some zombies/failed transfer entities, scary !!! Faster reload and fire anims for RailGun weapon, at last ! :D Added full dynamic shadows to all the SP and now MP official maps. The ammo, weapons and many other objects have less mass, because previously was too high, explosions and DMG fire will affect much more the objects now, spectacular ! Missiles and non bullet projectiles now have health so they can be damaged in the air. The Gev Tank and the Walker Mech have now drastically enhanced, added zoom and both have a third new type of projectile to fire !!! The TramGun and others have a new zoom with GUI added feature and the weapon can go to hot if used for more than 15 seconds without pause, in that case it will need a 10 seconds wait time to refresh. And finally of course, many bugs have been fixed. This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out all the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... Refer to the readme for more information.

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616 downloads

Uploaded:10/09/2007

Relief Mapping

relief_extreme_q4.zip | 0 Bytes

else you will see no relief at all).[/b]

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597 downloads

Uploaded:24/01/2006

Brilliant Highlights

bhmod_q4_50b.zip | 587 KB

for a while. For the 0.50 version I rewrote the lighting, now the used method is reflection vector rather than the previous halfangle vector. This is a much more accurate method as illustrated in the screenshots. Notice that the screens now compare the 0.50 version to 0.40, not the original Quake 4 shader. Other subject discussed in the comments has been the perfomance. I made a quick test running my Geforce 6800GT at 1600x1200 4xAA. The demo1 timedemo score fell 14% for the 0.40 version and 20% for the 0.50 version. The 0.50 has probably doubled the fragment program lenght and yet there is only 20% penalty for performance. The modern GPUs are very efficiently pipelined indeed.

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587 downloads

Uploaded:14/08/2007

Brilliant highlights NG

shaders_pack_q4.zip | 3.25 MB


Download

586 downloads

Uploaded:29/07/2008

Quake Weapon

quake_weapon.zip | 615.03 KB


Download

543 downloads

Uploaded:31/12/2007

HardQore

hardqore_beta_rc2.zip | 181.36 MB

run n\' gun slaughter. Strap on advanced weaponry and take on the Strogg invasion or get personal and tare your enemies to shreds with melee combat. Battle alone or go online and fight with up to 3 other players in co-op mode. If your a fan of classic action games such as Contra & Metal Slug; then HardQore is what you have been waiting for. The fast paced action of Quake just became more intense. [quote]The Final Build of HardQore is now available for download. It comes in both manual install and self installing. The release includes all the changes from the previously released patch, 5 new levels and tweaks to originals. Even though this build is our last one, it should still be treated as beta content and not 100% optimized and balanced. Please make sure you completely removed any old files from previously installed versions of HardQore before installing and to customize your controls & mouse sensitivity for maximum enjoyment. Once again, we would like to thank everybody who has supported, played & enjoyed the mod; the community & id’s support for helping us create it. It was real learning experience for many of us making HQ and we enjoyed the ride all the way.[/quote]

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541 downloads

Uploaded:18/12/2007

Murphy\'s Marines : Commands Patch v1.2

murphys_marines_patch_v1.2.zip | 195.99 KB

well. Both will be upgraded to version 1.2. Basically two typo errors in \"Console Commands Txt.\" hinder spawn-in for two marines in both versions. Version 1.1 only requires one file swap to complete the upgrade. Version 1.0 will require two mod files to swap, but I\'ve included all the files you will need to upgrade to v1.2. None of the upgrades should cause any trouble with any previous settings or game saves.

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520 downloads

Uploaded:16/11/2006

Q4 Full Shadows

q4_fullshadows.zip | 23.08 MB


Download

515 downloads

Uploaded:13/10/2006

Quake4[CC] v1.0 Alpha

quake4cc_v1.0.zip | 2.02 MB

provides sub-titles for spoken dialog for all levels of Quake4. There are very few captions for sound effects. Those will come in future updates. 2. In the console you can change whether or not dialog/sfx are captioned. Use the cc_environment and cc_dialog console commands to change them. Typing \"cc_environment 0\" will turn the captions for sound effects off. cc_environment 0 = sfx not captioned cc_environment 1 = sfx captioned cc_dialog 0 = dialog not captioned cc_dialog 1 = dialog captioned

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513 downloads

Uploaded:18/12/2007

Quake 4 Relief Extreme Shaders v1.4

relief_extreme_q4_v14_update.zip | 2.52 MB

latest tech. to increase specular & normal bumpmapping, more relieve, brilliant, metallic and smooth look alike ! Support for both Relief mapping textures & models for D3 base. Support for both Relief mapping textures & models for D3XP ROE. Warning...: At the moment this mod only supports NVidia gfx cards or latest ATI gfx cards that are able to supports OpenGL32 v3.0 shaders, with at least DirectX v9.0c hardware support, but there will be a low-end version for old ATI gfx cards that only supports upto v2.0 shaders soon !

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507 downloads

Uploaded:18/06/2006

Q4Max 0.75

q4max075.zip | 14.52 MB

enemies apart by sound. Team games also got their fair share of attention though, and Freeze Tag makes its Q4 debut in this release. Freeze Tag is a team mode that has your opponents turn to popsicles when health reaches 0. Stand next to a frozen teammate to thaw them, returning them to the game. Win the round by freezing every member of the opposing team. Amongst the items in the changelog, you\'ll see alot of lines marked Performance. This has been another key focus for the team, and we are very proud of the results. We are confident that the majority of players will find a noticable boost in FPS, especially if they take advantage of the new performance options. What\'s new: # New 1v1 scoreboard, now showing detailed individual player stats at a glance # New Player Profiles system, a controlled-config manager that allows players to save and load only those options configurable through the GUI # New Demo Browser, to make watching demos even easier # Additional support for server demos add: Freezetag gametype added.

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507 downloads

Uploaded:31/12/2007

Relief Mapping

relief_extreme_q4_v15_update.zip | 2.52 MB

else you will see no relief at all).[/b]

Download

504 downloads

Uploaded:07/07/2007

Brilliant Highlights NG

brilliant_highlights_ng_v10_q4.zip | 5.93 MB

surfaces. [b]Some of the tweaks/changes included in this download are:[/b] Dynamic highlights -- Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel. Highlight masking -- Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces. Compatibility -- Any hardware capable of the ARB 2.0 path can run this mod. Performance -- BH mod favours math power over memory bandwidth as this is the current trend. -- Removed plastic look & added Metallic look !!! (by DFM). This is a [i]must have[/i] for every QuakeIV gamer that is interesrted in enhancing the already amazing graphics and details found in this game! Have a look at the screenshots below! Refer to the readme for more information.

Download

498 downloads

Uploaded:28/11/2005

Weapons of Destruction

202b_weapons.zip | 3.89 MB

Unlike current excessive mods out there for various game, WOD still keeps things balanced and the action serious enough for competition.

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489 downloads

Uploaded:24/11/2006

Q4_intheDark v1.2

q4_inthedark_v13.zip | 39.89 MB

game can make !!! You only have the Gun and MachineGun Flashlight to advance and the light that makes the weapons when you or the Stroggs fires them...

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483 downloads

Uploaded:14/05/2007

Terrain Detail Mapping

q4detailmapping11.zip | 105.82 KB


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479 downloads

Uploaded:09/12/2007

Parallax Extreme v1.5

parallax_extreme_q4_v15_update.zip | 21.21 MB

Best Parallax effect thanx to mixing the features of Brilliant Highlights shaders and the Parallax shaders into one shader ! - Now enhanced with some techniques I learned recently to be more metallic and at the same time Brilliant, enhanced specular & normal bumpmapping.

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474 downloads

Uploaded:05/10/2009

Cool NG & BHM Shaders Pack

cool_shaders_pack_v16b_q4_full.zip | 1.62 MB

cranking out some awesome mods, and this one is no different... If you're in the market for some serious looking graphics, then the Cool NG & BHM Shaders Pack (v1.6b) is for you! Dafama2K7 makes his return, to provide you with a bundle for your downloading pleasure! This file combines two of this developer's mods into one convenient location, both of which will bring some new eye candy to your Quake IV gaming experience! Next Generation Shaders and the Brilliant Highlights mod will push your copy of Quake beyond the limits for ATI and NVidia gfx cards with OpenGL v2.0 or higher. The changes in this version include: Fixed '.x' bug in the Vertex shader part, (This bug affects files such as interaction.vfp, test.vfp and ambientlight.vfp shader files.) that caused lights without texture to not show. Added more light to the ambient lights. Added some alternate versions of some shaders to give more choices to the Experts And more important fixes. Refer to the readme for more information.

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468 downloads

Uploaded:24/08/2006

Q4Max 0.76b

q4max076b.zip | 16.55 MB

to the console - even those generated by the Q4 engine

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466 downloads

Uploaded:18/12/2005

X-Battle

xbm010.zip | 14.47 MB

features and more gamemodes as well as extra-content like models and maps.

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465 downloads

Uploaded:13/05/2006

Expert

expert1.02.zip | 10.13 MB

damage you take by half Mutant Jump, Lets you jump at crazy distances Vampire Artifact, will give you a percentage of damage you deal to your health Included is a ctf sample map that shows the powerups and xctf items added Added an XCTF Ammo Mega Pack. Used for non-ammor regen modes. Fixed Expert weapons Give code, so proper items give with g_inhibitweaps cvar Fixed (hopefully) the cap times and print statements. Added an exec line on a per mape name basis on each map load to do custom cvar changes per map. See doc below for more information. This is for servers only. Fixed a problem with the blaster and only weapon available where the game would lock up. Changed sound effects for the Grenade Primer weapon to distinguish it from the Launcher. Added an Expert Version Id var for clarification of Expert Id and older versions.(1.02) Added the ability to change the amount of rail shots, server side option Added Armor regenning option via server cvar on/off Added the ability to customize what map items load, items, armor, health, powerups, weapons Added max_health and Max_armor server side cvars Added client side option to turn off projectile trails. Changed the look of the gui a bit. Fixed a few gui bugs found. Added new graphics for gui and icons for powerups and hud Added the ability to load custom entity files per map Added g_weaponmod server side bitflag to allow weapon mod weapons By default any and all Expert powerups, items will load on maps regardless of inhibits settings Removed Single Player from gui options. No support for SP mode games Added a sound channel for the grapple, so grapple sounds don\'t get squashed by other events

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463 downloads

Uploaded:09/04/2008

Militia 1.6 update

militia_1.6_dl_1.1.6.zip | 17.79 MB

folder. includes all previous updates KNOWN : flyers [ droppod ] floods server/client, use/test at your own demise ADDS : 16player CTF The Core map for those who have a super computer hanging around CHANGES : FIXES : weapon zoom not restoring from saved games flare projectile light not locking to main projectile entity exiting vehicle after restoring from a saved game player weapon crosshair still being hidden after guidedprojectile impacts and gone

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463 downloads

Uploaded:13/11/2005

Q4MAX

q4max005.zip | 2.55 MB


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460 downloads

Uploaded:15/08/2006

Amoq4 mod

amoq4_v13.zip | 2.94 MB

rockets), and adds new weapons: flamethrower, poison grenades, ESG and Shredder. New in version 1.3: -Copatibile with Quake 4 v.1.3 -Blaster in multiplayer has to be removed, as 1.3 code limits weapon slots to 11 and the last one was already taken by napalm gun. -New bugs thanks to ID :P -Weapon replacements' names fixed.

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450 downloads

Uploaded:15/11/2008

Quake 4 Reborn Light

q4rl_mod.zip | 4.62 MB

their guns when they die *The bosses are more difficult *Bullet casings stay forever *Marines should be better fighters in most situations *Guns have various clip-size and fire-rate tweaks *The Railgun and Nailgun can stick dead enemies to nearby walls for a short period of time.

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437 downloads

Uploaded:05/11/2005

Quake4 Relief Mapping

quake4_reliefmapping.zip | 869.28 KB

and you can quickly get back to your original Quake4 installation by deleting the extracted files. The modified Quake4 shader was created to test relief mapping technique with high-quality game art. Note, however, that some geometry will not look correct with relief mapping as the art for the game was not created for this effect. For correct use of the technique the edges of scene polygons should have no displacement (depth=0). But since the depth maps were created from the game normal maps this is not guaranteed.

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426 downloads

Uploaded:10/09/2006

DeltaCTF 1.0

deltactf_1.000.zip | 213.9 MB

DeltaCTF team has found the default Capture the Flag gametype present in Quake 4 to be devoid of many key game features and design elements which the CTF community has come to love and depend on for over a decade. This foundation created over the years by community created a well-recognized gametype where in Quake reached its peak during the era of Q2CTF. Over the years the degradation of this gametype has lead to the current crisis where the Quake CTF Community no longer has a playground to play in. Delta CTF hopes to resolve this by implementing those features in which CTF fans desire to see once again in Capture the Flag

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422 downloads

Uploaded:11/01/2008

Brilliant Highlights NG

brilliant_highlights_ng_v12_q4.zip | 2.38 MB

(v1.1 | Final)[/file] mod, which is based on the original [file=\"63989\"]Brilliant Highlights (0.60b)[/file] mod by Maha_x. Brilliant Highlights is a modified shader for Quake IV that gives high quality dynamic highlights and enhances the 3D look of the surfaces, in short, it is designed to WOW you! [b]Some of the features included in this download are:[/b] Dynamic highlights -- Using the original specular mapping from the game, Dafama2K7\'s shader adjusts the highlight falloff separately per pixel. Highlight masking -- Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces. Compatibility -- Any hardware capable of the ARB 2.0 path can run this mod. Performance -- BH mod favours math power over memory bandwidth as this is the current trend. -- Removed plastic look & added Metallic look! (by DFM). This is a [i]must have[/i] for every Quake IV gamer that is interested in enhancing the already amazing graphics and details found in this game, so don\'t waste any more time...start your download now! [b]Whats different in this version?[/b] Added latest NG shaders techniques Removed a bug Improved the BH code a little Refer to the readme for more information.

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422 downloads

Uploaded:21/02/2007

Quake 4 Fortress XT Patch 1.1

q4f_lwin_14b.zip | 3.7 MB


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413 downloads

Uploaded:01/12/2007

Quake IV Enhanced Shaders v1.3

enhanced_shaders_idtech4_v13.zip | 11.19 MB

shading. v1.1 - Internal bug fixing version. v1.0 - Initial release.

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413 downloads

Uploaded:14/11/2007

Weapons Realism Mod

q4wrmv4.zip | 437.71 KB

time but bigger explosion. [b]Machine Gun:[/b] More damage, faster firing rate and smaller clips. (I want to add on a feature where pressing "g" with machine gun will launch a grenade.) [b]Shotgun:[/b] More damage, tighter spread, smaller clips and slower fire rate. (I want to add a scoped mode with better accuracy, also I want to make the light have better effects when reloading and putting away and make the ability to turn it on or off while using the shotgun.) [b]Hyper-Blaster:[/b] Faster fire rate and bigger clip. (I want to add a scoped mode that lets you zoom in and fire bursts of 5 plasma balls that spread slightly.) [b]Grenade Launcher:[/b] smaller clip, smaller explosion, huge damage. (I want to add a mode to launch all the grenades in your clip at once, like what the Makron does) [b]Nail-Gun:[/b] More damaging [b]Rocket Launcher:[/b] no real changes [b]Railgun:[/b] Kicks ass in power and is more Q2 style, faster shooting and no reloads, YAY! [b]Lightning gun:[/b] Is now a flamethrower of sorts, nicknamed the Plasma-Thrower, YAY AGAIN! (I want to make Alt-fire shoot normal lightning.) [b]DMG:[/b] Slower ball of death, more damage, more Q2 style. (I want to make DM lightning like the Makron has, and if possible I want to make it pull stuff towards you, like a gravity gun.)[/quote] Change Log: v3: Improved and tweaked V2 changed the vehicles def files. v4: Glitch with hyper-blaster-wielding AIs, some files tweaked, various bug fixes.

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411 downloads

Uploaded:25/03/2008

Brilliant Highlights NG

brilliant_highlights_ng_v13_q4.zip | 861 KB

shader adjusts the highlight falloff separately per pixel. - Highlight masking. Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces. - Removed plastic look & added Metallic look !!! (by DFM). - Compatibility. Any hardware capable of the ARB 2.0 path can run this mod. - Performance. BH mod favours math power over memory bandwidth as this is the current trend. Warning!...: Please remove the old BHNG version of the same mod, before installing this new version.

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411 downloads

Uploaded:06/03/2007

Quake 4 Fortress XT Patch 1.2

q4fxt_patch_12.zip | 4.26 MB

servers, player count, ping, and map - Fixed potential crash for map left on for extended time periods (thx Infernal) - Linux binary no longer requires GLIBC2.4 - Added server var \"si_warmup\"; set to \"0\" to disable waiting for players - Added mod name identifier \"Q4F 1.1c\" *Note that not all 1.4b features are in yet. net_serverDownload \"3\" was in 1.1 but has been taken out due to stability issues with q.4b

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410 downloads

Uploaded:16/01/2006

Brilliant Highlights

bhmod_q4_40b.zip | 510.74 KB

diffuse lighting. This allows the highlight to position differently from the diffuse which can lead to more realism. - Added a new splash screen.

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405 downloads

Uploaded:24/12/2005

Sabota8 Linux

sabota8linux.zip | 2.63 MB


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401 downloads

Uploaded:04/04/2006

Rocket Arena 4

ra405b2.zip | 34.69 MB

(except the DMG). The victor stays, and the loser goes to the end of the line. Then, the next-in-line faces off against the current victor. In Clan Arena, two teams face off in a similar manner within a full-size map. When a player dies, he waits until every player on either team dies, declaring a team victory for that round. Whichever team whins the majority of rounds (game votable), wins the match.

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399 downloads

Uploaded:02/11/2007

Weapons Realism Mod

q4wrmv2.zip | 416.67 KB

time but bigger explosion. [b]Machine Gun:[/b] More damage, faster firing rate and smaller clips. (I want to add on a feature where pressing "g" with machine gun will launch a grenade.) [b]Shotgun:[/b] More damage, tighter spread, smaller clips and slower fire rate. (I want to add a scoped mode with better accuracy, also I want to make the light have better effects when reloading and putting away and make the ability to turn it on or off while using the shotgun.) [b]Hyper-Blaster:[/b] Faster fire rate and bigger clip. (I want to add a scoped mode that lets you zoom in and fire bursts of 5 plasma balls that spread slightly.) [b]Grenade Launcher:[/b] smaller clip, smaller explosion, huge damage. (I want to add a mode to launch all the grenades in your clip at once, like what the Makron does) [b]Nail-Gun:[/b] More damaging [b]Rocket Launcher:[/b] no real changes [b]Railgun:[/b] Kicks ass in power and is more Q2 style, faster shooting and no reloads, YAY! [b]Lightning gun:[/b] Is now a flamethrower of sorts, nicknamed the Plasma-Thrower, YAY AGAIN! (I want to make Alt-fire shoot normal lightning.) [b]DMG:[/b] Slower ball of death, more damage, more Q2 style. (I want to make DM lightning like the Makron has, and if possible I want to make it pull stuff towards you, like a gravity gun.)[/quote]

Download

394 downloads

Uploaded:12/04/2008

Unpredictable Q4

unpredictable_q4_v08_update.zip | 52.24 MB

Shaders. Thanks to Maha-X for creating such a Brilliant mods ! Thanks to Adam MacDonals (AKA Slayer_2) for the incredible work on they're own mod Quake 4 Weapons Realism mod and specially for help me learning more Q4 things ! Latest features...: v0.8 - This time it's an update, the previous v0.7 full is needed to be installed first. - Updated to latest NG shaders. - Removed redundant files, now mod size is smaller. - Fixed mainmenu in game music not being played by default. - Changed mainmenu default and in game music. - Changed screen, splash and generic loading screens in both .dds and .tga formats (compressed and uncompressed). - Added a little D3 alike zoom pressing the alternate (right) mouse button. - Added more push to all weapons.

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381 downloads

Uploaded:13/03/2009

Unpredictable NG Q4

unpredictable_q4_v10_full.zip | 198.85 MB

Unpredictable NG Q4 (v1.0) for [i]Quake IV[/i]! This Single Player mod offers, among a wide range of other changes, all of the latest features that are taken advantage of by Dafama2K7 and has undergone numerous bug fixes. The true purpose of Unpredictable NG Q4 (v1.0) is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! [b]Some of the features include:[/b] New Public FULL MOD (non beta) version, at last ! Marines drop their weapons when dead Enhanced all player and some (ATM) enemy weapons. Enhanced all vehicle weapons. Improved the MGUN & Shotgun debris and brass. More realistic flashlights mounted for Blaster, MGUN and SGUN. Much more powerful mounted weapons for all vehicles. Balanced ammo for all weapons, less ammo This is a mod specially aimed at playability, gfx & fx enhancements, sound changes GUI updates and much more for Quake IV. Now Dafama2K7 is taking the Q4 mod development very seriously; He has stated that he has gained more experience with them and although he has to limit himself to not being able to use scripting, at least at the moment on Q4 mods, because Raven is not letting the mod creators to use this important thing. Refer to the readme for more information.

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380 downloads

Uploaded:25/03/2010

Cool NG & BHM Q4 Shaders PACK

cool_bhm_ng_shaders_pack_v19_q4_full.zip | 460.41 KB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v1.9 - Added semi HDR feature on all my shaders. - Added Penumbra effect on all my shaders. - Fixed lights passing through solid objects on BHM, now, this no more. - Enhanced backlights and added clamp Brilliant Highligts Mod. - Removed a couple of bugs, this, take me three full days.

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374 downloads

Uploaded:28/11/2005

Domination Mod

domination01.zip | 2.05 MB

domination points in the time limit by running over them to change them to your team color, for every two seconds you hold a location your team will be awarded a point.You still reading this?! Go download!

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373 downloads

Uploaded:24/10/2005

Faiakes-4-Quake

faiakes_v10.rar | 56.3 KB

Walk speed is now the same as run speed and the crouch speed has been increased with 50 percent. Weapon lag has been removed. Check the readme for additonal details.

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357 downloads

Uploaded:08/08/2006

Q4Max

q4max076.zip | 16.53 MB

the Freezetag rules, the introduction of a handicap system, and support for the \"xgo sounds\". These sounds have been extended to support the Napalm Gun and the Strogg modelsounds, and are believed to provide much better positional information than the standard q4 sounds. On top of this, they have taken the 1.3 changes and extended them to fit within the Q4Max mod. Buymode may be controlled through modes, and more importantly has been extended to work within the CA, CTFS, and Freezetag gametypes, with cash bonuses awarded for various events in these gametypes.

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352 downloads

Uploaded:20/04/2010

Self Shadows for IdTech4

zzz_selfshadows_d3_xp_q4_prey.pk4 | 3.6 KB

simply Self Shadows for all textures and models, now also its all the same but DYNAMIC, so it means that not only self shadows, but also i have update it so the colours for both shadowed or unshadowed environment, objects, models, textures, all this are dynamical changed depending on your Point of View, really, i have tested and works 100% on D3, ROE, Q4 and Prey with NO need for any change, also i have made a version for Enemy Territory Quake Wars that is amazing, but well this is another mod i will upload on another place, by now, common, try this great Graphics Enhancement small MOD, NOW !!!

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352 downloads

Uploaded:03/03/2008

Militia

quake_4_militia_1.6.exe | 26.73 MB


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347 downloads

Uploaded:10/03/2007

Q4PowerMod

q4powermod.zip | 15.25 MB

changes scroll down to the readme.

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342 downloads

Uploaded:30/12/2010

Dark Quake 4

darkq4.zip | 0 Bytes


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331 downloads

Uploaded:04/11/2005

Logo Crosshair

q4logo_crosshair.rar | 45.47 KB


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329 downloads

Uploaded:16/05/2006

Unbalanced

unbalanced_1.2.zip | 3.09 MB


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326 downloads

Uploaded:28/03/2007

Rocket Arena 4

ra40520070328.zip | 8.62 MB


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318 downloads

Uploaded:13/04/2007

Unbalanced

unbalanced_16.zip | 17.8 MB

hasn\'t been patched at all!

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312 downloads

Uploaded:28/09/2006

Quake4[CC] Mod

quake4cc_v0.6.zip | 3.44 MB

captioned. Use the cc_environment and cc_dialog console commands to change them. Typing \"cc_environment 0\" will turn the captions for sound effects off.

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310 downloads

Uploaded:29/12/2007

Enhanced Retro Shaders

enhanced_retro_shaders_q4.zip | 2.86 MB

shaders to make your gaming experience unique! Everyone is always looking for ways to add to their gaming experience; How a game looks is always important, and having the graphics tweaked, like they are in Enhanced Retro Shaders can only accomplish great things, with this in mind, Dafama2K7 aims to deliver! As stated, this is the initial release of this mod, so feedback and constructive comments will go a long way to improving Enhanced Retro Shaders. Enjoy. See the readme for more information.

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310 downloads

Uploaded:29/12/2007

Next Generation Shaders

ng_shaders_q4v11.zip | 2.11 MB

him down any, he just keeps cranking out some awesome mods, and this one is no different... If you're in the market for some serious looking graphics, then this download is for you! Dafama2K7 makes his return, to provide a small update to the [file="84983"]Next Generation Shaders (v1.0)[/file] mod, which will bring a whole new experience to your Doom 3 gaming experience! Next Generation Shaders will push your copy of Quake 4 beyond the limits for ATI and NVidia gfx cards with OpenGL v2.0 or higher. The changes in this version include:[/b] Better ambient light Some various bugs fixes Don't get left behind, start your download now and make your own decision on this mod. Refer to the readme for more information.

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308 downloads

Uploaded:14/03/2008

Q4 duct tape mod

q4_duct_tape_mod.rar | 23.63 KB

nothing else.

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304 downloads

Uploaded:20/10/2005

Rail Only Mod

railonly.zip | 40.29 KB


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303 downloads

Uploaded:12/11/2005

The Lone Gunman

the_lone_gunman_v1.zip | 1 MB


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302 downloads

Uploaded:04/08/2011

Enhanced Shaders Q4 D3 Prey

ng_bhm_shaders_q4_d3_v27_full.zip | 7 MB

and Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.7 - Fixed glasses, mirrors, all reflections now, glasses had a light inside that i added by mistake, now is fixed at last ! :D

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298 downloads

Uploaded:30/10/2005

Shadows Excessive

shadows_excessive.rar | 1.28 MB


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297 downloads

Uploaded:23/12/2005

Q4max

q4max071.zip | 8.79 MB

to offer out some thanks. First thanks go to the Q4Max programming team for the insane amount of effort they put in to get the mod into a fit state for use in the Winter CPL. That there were no reported problems with Q4Max was a major achievement. Our hearts were racing on the second day when we heard that no-one could connect to the servers but with some support from cha0ticz that turned out to be an installation problem and everything after that ran smoothly. I’d like to extend those thanks to the new members of the team, without whose efforts we’d never had made it: * AnthonyJ, author of the Domination mod, working on GUI and Game Modes * custom3, contributor to sabot, working on bots * ech, working on tools and GUI * Mogul, working on sounds * qrealka, author of spiterbot, also working on bots * shaun, tools and support By now you’ve probably seen the CPL release – albeit without a changelog that shows all the included features. Since that time, we’ve carried on working hard for the first public release. Getting a version ready for the CPL, with their tightly controlled and enclosed environment playing a single game type, is a lot different to getting something ready for general usage. This is an ongoing development project, there are bound to be some rough edges in there, but we think we are ready to let you get your hands on Q4Max. Our development approach is very much based on experience from past projects. With that in mind, we’ve put in some basic building blocks that evolved in OSP and CPMA that will make further development simpler. One of those things is game modes. The mod ships with a set of standard modes for TDM, CTF, 1v1 etc. If you vote for one of those modes, you get a standard configuration – standard timelimit, fraglimit, weapon respawn etc. This makes things a lot easier for competitions using internet servers, as they just have one vote to call to know everything is set up correctly. These modes cannot be changed, but of course we allow for server admins to set up their own custom modes too. On top of that, we have a flexible voting system with support for referees (by password, election or automatically by GUID) and with an extensive list of votes already added to the system. Enter “callvote ?” to get started. Each of these votes can be easily regulated by the server admin. With these fundamental elements in place, we can start adding more options to the game. So let’s look at some of the key features we’ve got in the 0.71 beta of Q4Max: * Competition support: standard modes, referees, warmup and overtime modes, automatic demo recording and screenshot (server forced or client option), competitive settings GUI, high vis weapon skins. * Team mode support: fullbright team and enemy skins, custom enemy model, text chat tokens, team overlay with locations (go ech!), lockable teams. * Performance options: ‘vertex light’, r_lightscale unlocked, rocket and grenade smoke toggle, gib toggle, ambient sound filter. * New Mode: Clan Arena - callvote mode CA (address worship to AJ) * New Mode: Instagib - callvote mode iffa/ictf/itdm What next? There are still a few key features that need addressing, some of the harder things that we’ve not had time to address yet like pauses and a complete overhaul of the team code to enable better and more flexible team handling. I’m sure there must be some bugs lurking in there that’ll need fixing, and some more performance optimisations. Bot intelligence is something that will take a lot of work. We’ve got additional game modes like CTFS and Domination. And of course, we’ve got a bunch of nice-to-have features that we’d like to include, like more hud options, graphic tweaks and such. What about gameplay changes? This mod is a competition mod. It has long been the basic premise of this class of mod that it should make no changes to the stock game rules. We’ve had a bit of an issue with the shotgun, where an exploited bug became quite popular in certain circles, but (with guidance from CPL/CAL/GGL and Raven) we’ve fixed that. Beyond that, with our custom modes, we do have the option to build on variations to gameplay without affecting the base game. Included in the distribution is something to prompt some thought and discussion: a custom mode called ATDM (Advanced TDM) which uses a strong tiered armor system, 90 second quad respawn, no powerup drop and with droppable weapons enabled. However, gameplay changes to the ‘vanilla’ base are not in the plan. You can read the full changelog.

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296 downloads

Uploaded:08/07/2006

Rebalanced

rebalanced.zip | 3.43 MB

mommy . Now don\'t confuse THIS mod with my UNBALANCED mod, as they are worlds apart! UNBALANCED was a strogg blast em all over the place, superior firepower mod for fun, THIS mod ( RE-BALANCED ) is a whip YOUR ass, \" Holy sh!t \", How am I supposed to win mod. Now is the time for all you little whiners to grab your binky and walk away. Check the readme for what this mod does.

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291 downloads

Uploaded:12/08/2006

Amoq4 mod v1.2

amoq4_v12.zip | 2.93 MB

nails and rockets), and adds new weapons: Flamethrower, Poison grenades, ESG and Shredder. New in version 1.2: -Seeking nails\' damage tuned down to 10 from 12. Was too lame. -Setting enemies and ground on fire added to flamethrower, direct damage tuned down from 15 to 4, but it is recompensated by burning and residual damage. Also, changed fx for better visibility. -Poison grenades added. Direct and splash damage of a grenade returned to Q4 default from 125 direct and 125/150 splash in V.1.0 -Shredder added to replace Nailgun. -ESG weapon added to replace Railgun. -Mod\'s files were divided into several separate .pk4\'s for user convenience. -New main menu background screenshots and logo.

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291 downloads

Uploaded:18/06/2007

Q4Max

q4max078c.zip | 17.13 MB

Quake 4. * add: Tickrate is now mode-controlled through the \"tickrate\" setting. The core default is 60, duel runs at 90. si_fps is now read only. See the Votes and Modes documentation pages for more info. * add: Spectators can now see respawn timers for powerups, armor, and the MH. This is enabled serverside via g_allowSpecTimers, Clients can enable/disable it with hud_showSpecTimers and position it using hud_specTimerPosition. * add: Initial Battlesuit support. Mappers : in the entity menu, select pickup/powerup/powerup_battlesuit. * add: NetworkStats command. On clients, reports in/out rate and incoming PL to the console. On servers, does this for all connected clients. * add: _moveDown can be used to cycle views backwards in spectator mode. * add: cg_drawcrosshairnames 2 : teammate crosshairnames use ui_nick. * add: \"performance\" and \"eye candy\" presets in the profiles menu. * add: Game Version reported in the Server Info tab of the ingame menu (i.e \"Q4Max 0.78c\") * chg: Too many bot things to list, considering they\'re still unsupported ;) * chg: Allow teamchat for specs even in non-team gametypes. * chg: Not showing ui_clan in crosshair names anymore. * chg: Only beep on player chat/teamchat. This excludes server/game messages and TV chat. * chg: god, noclip, give commands accessible again. Only useful on listen servers (go mappers). * chg: Tweaked gladiator rail effect. * fix: Coach now able to cycle views when team is speclocked. * fix: Speclocking a team should now force uninvited specs to view something else. * fix: Hud powerups stuck when switching teams. * fix: Couldn\'t select Gladiator rail in the main menu.

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285 downloads

Uploaded:12/07/2006

Delta CTF

deltactf_beta4.zip | 199.89 MB

style back for the Q2CTF the Delta CTF mod hopes to save CTF as we know it. Foundation: * Red vs Blue Teams * Realistic Flag Models * Traditional Rune Powerups * Grappling hook Utility (On-Hand Weapon Select) * Three Tiered Armor System * Powershield Powerup * Improved Respawn Locations * Team Overlay Information * Drop Weapons * Drop Ammo * Ambient Lighting * Brightskins * Upward Counting Clock * Increased Player Acceleration Improvements: * Newly Balanced Weapons (Reduced Rail Damage) * Restructure Timelimit into 3 Game Periods * Shoutcasting Features * Spectator Improvements * Player Profiles * Sponsor Advertising * Player Jerseys / Clanskins (Name, Clan, Country) * Improved GUI (Ammo/Weap Info)

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284 downloads

Uploaded:23/11/2006

Q4SupremacyMod

fragfestmod13.zip | 2.71 MB


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283 downloads

Uploaded:26/08/2008

quake 4 militia 1.6 rCon

quake_4_militia_1.6_rcon.exe | 39.58 MB

view frag leader/team base when mp game has ended, manual zoom using forward/back keys + zoom

Download

278 downloads

Uploaded:22/01/2006

X-Battle

xbmv012a.zip | 15.44 MB

features and more gamemodes as well as extra-content like models and maps.

Download

271 downloads

Uploaded:13/11/2005

SP weapons MP mod

zz_sp4mp.pk4 | 41.51 KB


Download

270 downloads

Uploaded:17/11/2006

DeltaCTF 1.1 Patch

deltactf_1.100_patch.zip | 26.59 MB


Download

269 downloads

Uploaded:09/11/2005

moraels_q4_tweaks_howto

moraels_q4_tweaks_howto.zip | 1.8 MB

worked - a fairly long-winded process which could have been made so much easier if someone would havereleased a mod or file explaining how certain things could be done. Because there are many similarities to modding Q4 and Doom3, I was able to sort this out quite quickly (by my standards). As there are not many mods like this one out yet for Quake 4, and certainly none that actually explain how the mod was made, I thought I\'d actually do something constructive in releasing this file and seeing how it was received. This isn\'t meant to be Earth-shatteringly exciting - it\'s just meant to be a little fun and explain to someone who\'s never done this kind of thing before how it was done. - Outline of changes - Blaster Time for full charge reduced Shot spread reduced Railgun Clipsize increased from 3 to 10 Rate of fire doubled Damage of railgun slug increased slightly Hyperblaster clipsize from 60 to 90 Rocketlauncher Clipsize of modded launcher increased from 3 to 5 rockets Shotgun flashlight added, then removed - the lack of special anims made the transfer between weapons look rubbish Pellet spread reduced slightly Clipsize of modded shotgun increased from 10 to 12 Machinegun Standard clipsize increased from 40 to 60 Modded clipsize increased from 80 to 120 Nailgun Standard clipsize increased from 50 to 100 Modded clipsize increased from 100 to 200 Low ammo warning increased from 1 to 10 nails Shot spread reduced by two thirds Time to lock enemies in zoom mode decreased Time this lock holds for increased Standard firerate increased Modded firerate increased - makes it MUCH more useful IMO Modded drumSpeed increased Ammo pickups Machinegun ammo from 50 to 120 - two standard clips, full extended clip Nailgun ammo from 40 to 100 - full standard clip, half extended clip Shotgun ammo from 12 to 18 Hyperblaster ammo from 40 to 90 - full clip Rocketlauncher ammo from 6 to 10 Railgun ammo pickup from 5 to 10 - full clip Max ammo player able to carry Machinegun from 300 to 840 - 6 spare clips plus 1 in the gun Nailgun from 300 to 800 - 3 spare clips, plus 1 in the gun Shotgun from 50 to 84 - 6 reloads, plus full load in gun (modded size) Hyperblaster from 400 to 540 - 5 spare clips, plus 1 in the gun DMG from 25 to 50 Rocketlauncher from 40 to 80 Grenadelauncher from 50 to 80 Lightninggun from 400 to 600 Railgun from 50 to 60 - 5 spare clips, plus 1 in the gun Max armor for Strogged Kane increased from 125 to 150 Enemy \'burnaway\' time vastly increased for all enemies, including bosses - gives you enough time to see the amazing creatures upclose and move on from an area, before removing them to stop the place getting clogged up with bodies and killing your framerate

Download

265 downloads

Uploaded:02/12/2005

Gank Mod

gank.zip | 8.77 MB

to come. This latest version has a big fps boost due specifically to the removal of certain effects like the glows around healths and other items. After spending some time with r_showtris 3 as my friend, I can say that the fps increase is mesurable and justifiable without comprimising any gameplay or visibility. Other changes include lgun impact removal, shard colors are now same as helath shards like in q3. There is also a new corpse skin + fix for people who like to try and be unseen and use a thin model making this mod TDM compliant. As if thats not enough; Have some maps! Gankmod Now ALSO comes with 2 redone classic ctf maps (originaly by scancode) optimized for this release.Note these versions are new and are not to be confused with the my older releases of these maps I hope you like them; q4wxs1 has all weapons instead of instagib and it roks! 2v2 or 4v4 q4wcp5 is an old favorite and It finnaly runs smoothly (visportal nightmare)

Download

258 downloads

Uploaded:23/11/2005

Trick Jumpers Friend v1.0 Mod

tjfv1.0beta.zip | 669.06 KB

back of your weapons to pull of more than 3 tricks at a time. This release of TJF is not meant to be anything amazing just a better and bug free version of v0.1

Download

254 downloads

Uploaded:22/02/2006

Dark Matter Mayhem

dark_matter_mayhem.zip | 35.09 KB

includes the DMG and Gauntlet with all other ammo boxes changed to DMG ammo. All other weapons were replaced by the DMG. This mod only supports multiplayer. It should work with any map.

Download

253 downloads

Uploaded:05/11/2005

BoostedQ4

boosted_q4_10b.zip | 70.04 KB


Download

253 downloads

Uploaded:19/04/2007

Q4Max

q4max078b.zip | 16.96 MB

footstep sounds. * add: Capture xml stats from demos with demo_capturestats 1. * chg: cg_blood 1/0 back to normal on _all_ models. (see quick blood fixes in .78a) * chg: Tweaks to the .78 stats stylesheet : weapon icons + awards are back, minor formatting tweaks. * chg: Serverside XML stats are now generated on callvoting map changes, map restarts, etc. * chg: fs_xslTemplate no longer marked as archive. We do not recommend you have this in your configs unless you use a non-default xsl template. * chg: You can press enter to validate a password prompt or a profile save prompt. * chg: \"players\" now works for Q4TV on both repeaters and for viewers. * chg: net_serverDlBaseURL default changed to reference q4files.quakecommunity.com * fix: \"follow\" now works for Q4TV viewers again. * fix: Reverted to former projectile collision code, solving projectiles terminating in wrong places. * fix: A rounding issue with handicap increased weapon damages by 1 unit on linux servers. * fix: Players warping to spawn points (no, really). * fix: Clients connecting during a timeout would crash. * fix: Changing hud_style reset the timer to the upper left corner. * fix: Scorebot feed is now reflected through chained repeaters. * fix: Couldn\'t switch POVs on Q4TV in some special cases with spectators on the game server. * fix: Corrected errors on Q4TV after changing some serverinfo vars without a full restart (eg ref callvote mode) * fix (RB): Walking on stairs when zoomed looked jittery. * fix: Corrected player movement when sliding along walls which caused player to get stuck. Code update provided by id Software.

Download

247 downloads

Uploaded:07/11/2005

Q4Gib Instagib Mod

q4gib_v125_final_zipped.zip | 571.78 KB

maps and game types available.

Download

244 downloads

Uploaded:07/12/2005

Domination

domination02.zip | 4.08 MB

Domination limit can now be set through Create Server, Admin and Vote GUIs. Also via the console using si_dominationlimit. # Linux build included in the main release

Download

241 downloads

Uploaded:28/10/2005

No Bob or 3 Key Console Combo

no_bob_console.zip | 845 Bytes

down the Tilde + Alt+ Control keys. You can bring up the console with the Tilde key only just like the good ol\' days.

Download

239 downloads

Uploaded:12/11/2005

Militia

q4_militia_1.2.zip | 10.29 MB

flashlight. -Ai flashlights castshadows. -New grenade/rocketlauncher explosions.

Download

236 downloads

Uploaded:13/09/2006

SP Style

spstylev4.zip | 2.25 MB

Point Release 1.3 required!

Download

233 downloads

Uploaded:23/12/2005

Quake 4 World Beta 2

q4w_release_beta_2.zip | 13.17 MB

where base weapons are not almost equals to the bigger ones. A game offering best of both world weapons, without making one too much powerful in a defensive situation. We offer anticipation weapons and hitscan weapons, and they hurt a lot. They\'ll hurt you bad. It\'s about domination, it\'s not really newbie friendly, because spawnfrags are back. Controlling the game is really important, a situation can turnover very quickly. No minimum time for respawn and a maximum of 2\", respawn at 110/0 with only a MG with not much ammunitions... you\'ll learn how to win the hard way.

Download

228 downloads

Uploaded:14/07/2006

Gametype Revolution

gtr_016.zip | 8.24 MB


Download

225 downloads

Uploaded:23/01/2009

quake 4 militia rCon 1.7

quake_4_militia_1.7_rcon_1.1.10.exe | 38.61 MB

models each with theyre own lipsync voice taumts and pain and plenty more. Gameplay is unchanged in both sp/mp modes, with 1.7 having dds images and all packed into pk4s

Download

223 downloads

Uploaded:18/01/2006

SPStyle

spstyle_v1.zip | 2.02 MB


Download

220 downloads

Uploaded:06/09/2006

X-Battle v0.3

xbm030.zip | 54.43 MB

adjustable, votes included!) # optional \'simple\' 1 colored Brightskins (they take less performance compared to the 3 tiled skins) # optional clientside XGO sounds # MAXstats support (XML stats logging) # new gametype FREEZE TDM (developed under the control of the Q3 UFT scene) # alternate weapon viewmodels (for ui_showgun 1 players) # enemy/team model handling rewritten from scratch # r_lightScale and other important cvars unlocked # bothering console warnings removed

Download

218 downloads

Uploaded:17/03/2007

Terrain Detail Mapping

q4detailmapping.zip | 268.99 KB


Download

211 downloads

Uploaded:14/03/2006

ACD MPstyleSP Mod

acd_mpstylesp_mod.zip | 118.16 KB

is Supershotgun (q3 style) - DMG firerate improved*

Download

204 downloads

Uploaded:23/05/2006

Q4Max .74b Patch

zq4max074b.pk4 | 3.69 MB

to shutdown. This is the tweaked version, that fixed that so it no longer happens. Updates * chg: autoaction now stores screenshots in the screenshots/ directory. * chg: Show a message in the chat window when someone disconnects. * chg: g_clientprojectilecolision marked as archive, so now stored in configs automatically * fix: bug relating to animations not loaded on the server, causing warnings and then state errors. * fix: health/armor no longer decreases at all during a timeout / pause. * fix: respawn minimum / maximum time no longer affected by timeout / pause. * fix: (Performance) a little more HUD tweaking. This release replaces q4max 0.74a, but is still an incremental change on top of q4max 0.74. Therefore, servers and clients need all 3 pk4\'s from 0.74, and the new 0.74b pk4. Servers should remove the 0.74a pk4.

Download

203 downloads

Uploaded:07/02/2008

Unpredictable Q4 v0.5

unpredictable_q4_v05.zip | 68.73 MB

Enhanced shaders (beyond the limits version). - Better explosions FX & particles.

Download

202 downloads

Uploaded:12/03/2008

Q4Run

q4run0.3.7beta.zip | 12.8 MB


Download

202 downloads

Uploaded:20/10/2006

Q4SupremacyMod

fragfestmod12.zip | 1.75 MB

made: 1. Rail 250 damage faster rate of fire 2. Shotgun faster rate of fire and increase damage 3. Blaster is enabled!!!!! higher damage and when charged gives 600 damage (3 seconds to charge) 4 Rocketlauncher now shoots fireballs. 5. Hyperblaster given faster rate of fire as well as faster speed of ammo. As well this shoots acid. 6. Nailgun faster rate of fire ajnd shoots makron's cannon. 7. DMG weakened but faster rate of fire (this has helped with people's fps, this tells me fps suffers due to cpu's calculations of damage from the weapon, so my dropping damage to 10 has increased performance) 8. lighting gun has been given bigger range. 9. grenade launcher shoots poison grenades and has faster rate of fire. 10. gaunt is instagib (when blaster is picked up gaunt disappears) 11. machine gun is no longer in the game only ammo which is useless now. 12. Napalmgun rate of fire is increased and damage 13. Made UNLIMITED ammo for Rail, hyperblaster, grenadelauncher, napalmgun. 14. Starting health is 325 15 . Starting armor is 200 16. Max armor is 900 (will go higher but after it will subtract until 900, same with health, max armor 2800.) 17. Armor and health has been doubled. 18. shards have been tripled. 19. This mod works in single player as well as multiplayer. 20. Enabled Flashlight.

Download

199 downloads

Uploaded:21/04/2006

Q4GIB v1.32

q4gib_v132_installer.zip | 1016.68 KB

Invisibility powerup spawn isn\'t disabled, This mod should work with all maps and game types available.

Download

198 downloads

Uploaded:11/10/2006

Q4SupremacyMod

fragfestmod.zip | 155.35 MB

made: 1. Rail 250 damage faster rate of fire 2. Shotgun faster rate of fire and increase damage 3. Blaster is enabled!!!!! higher damage and when charged gives 600 damage (3 seconds to charge) 4 Rocketlauncher now shoots fireballs. 5. Hyperblaster given faster rate of fire as well as faster speed of ammo. As well this shoots acid. 6. Nailgun faster rate of fire ajnd shoots makron's cannon. 7. DMG weakened but faster rate of fire (this has helped with people's fps, this tells me fps suffers due to cpu's calculations of damage from the weapon, so my dropping damage to 10 has increased performance) 8. lighting gun has been given bigger range. 9. grenade launcher shoots poison grenades and has faster rate of fire. 10. gaunt is instagib (when blaster is picked up gaunt disappears) 11. machine gun is no longer in the game only ammo which is useless now. 12. Napalmgun rate of fire is increased and damage 13. Made UNLIMITED ammo for Rail, hyperblaster, grenadelauncher, napalmgun. 14. Starting health is 325 15 . Starting armor is 200 16. Max armor is 900 (will go higher but after it will subtract until 900, same with health, max armor 2800.) 17. Armor and health has been doubled. 18. shards have been tripled. 19. This mod works in single player as well as multiplayer. 20. Enabled Flashlight.

Download

195 downloads

Uploaded:07/02/2008

Unpredictable Q4

unpredictable_q4_v06_update.zip | 4.07 MB

and better weapon FX. The true purpose of Unpredictable Q4 is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the changes/tweaks made and the awesome playability...with the best part being that the baddies are completely Unpredictable! [b]Some of the changes in this version include:[/b] Updated to latest NG shaders. Much powerful weapons. More balanced game play. Uses the Chromatic Dispersion Shaders by TheRealScenegraphManager. Fixed small bugs and optimized some things. This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out all the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... Refer to the readme for more information.

Download

194 downloads

Uploaded:05/11/2005

cmmod2

cmmod2_alpha5.zip | 3.91 MB

game and making gameplay tweaks where needed. This is currently an alpha meaning lots of issues to fix but good enough to have some fun with. This mod is currently split in two, one for quake3 type play and one for rocket arena type play. - NOTE - In this release the RA half has been removed but should be back in the next version. --------------------------------------------------------------------- Current maps Status --------------------------------------------------------------------- Rocket Arena Mod -ra3map1 thunderstruck not included -ra3map1 evolution not included -ra3map1 theatre of pain not included Quake3 Mod -q3tourney3 90% done -q2dm8 the warehouse 75% done

Download

193 downloads

Uploaded:14/02/2007

Q4Max

q4max078.zip | 16.02 MB

also got a number of changes of our own. This includes some changes to the multipov functionality, with the ability to change the layout of the views, and cycle around the different players. Multipov has also been extended to support Q4TV, and can be used by any viewer at any time,\" said AnthonyJ, a lead developer on the Q4Max project.

Download

191 downloads

Uploaded:27/12/2010

Enhanced Shaders Q4 D3 Prey ETQW

ng_bhm_shaders_q4_d3_prey_etqw_v22_full.zip | 7 MB

Manager and Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.2 - Fixed bugs, optimized, is faster now and gets the best out of IdTech4 shaders, bring new life to IdTech4 games look, is cool, try it now. - Changed properties from nicest to fastest again, because is the best for images in movement. - Fixed some lightning bugs. - Made Brilliant Highlights better, fixed bugs, makes it cool and real ! - Better Parallax for both NG & BHM shaders. - Updated all D3, Q4, Prey & ETQW shaders to latest ! - Really im not good explaining but just try it and see...

Download

183 downloads

Uploaded:13/01/2007

Q4F HOTFIX 0.02

q4f_hotfix_002.zip | 1.42 MB


Download

182 downloads

Uploaded:21/04/2006

Q4GIB v1.32

q4gib_v132_zipped.zip | 885.13 KB

Invisibility powerup spawn isn\'t disabled, This mod should work with all maps and game types available.

Download

182 downloads

Uploaded:24/10/2005

Q4Gib Instagib Mod

mp_q4gib_v112.zip | 233.9 KB

The edited menu's make it a little to easier to see if the mod is activated or not, also the Accuracy stats menu has been changed so it only shows the Railgun accuracy

Download

176 downloads

Uploaded:24/10/2005

Q4Gib Instagib Mod (win32 install)

mp_q4gib_v112_win_install.zip | 471.92 KB

disabled only the Haste powerup ain't disabled, This mod should work with all maps available, The edited menu's make it a little to easier to see if the mod is activated or not, also the Accuracy stats menu has been changed so it only shows the Railgun accuracy.

Download

174 downloads

Uploaded:02/06/2005

Quake Pyromaniacs Modification

pyros.zip | 5.09 MB


Download

173 downloads

Uploaded:18/01/2006

Q4Gib

q4gib_v126.zip | 570.82 KB

mod should work with all maps and game types available.

Download

169 downloads

Uploaded:22/10/2005

Railgun Colors

railgun_colors.zip | 3.1 MB


Download

169 downloads

Uploaded:19/08/2006

DeltaCTF Beta 5

deltactf_beta_529_full.zip | 203.24 MB

of Quake CTF experience, history and pride. The DeltaCTF team has found the default Capture the Flag gametype present in Quake 4 to be devoid of many key game features and design elements which the CTF community has come to love and depend on for over a decade. This foundation created over the years by community created a well-recognized gametype where in Quake reached its peak during the era of Q2CTF. Over the years the degradation of this gametype has lead to the current crisis where the Quake CTF Community no longer has a playground to play in. Delta CTF hopes to resolve this by implementing those features in which CTF fans desire to see once again in Capture the Flag.

Download

166 downloads

Uploaded:01/03/2006

Q4GIB

q4gib_v130.zip | 575.89 KB

This mod should work with all maps and game types available. v1.30 (First version thats compatible with v1.1) - Updated all files to work with Q4 v1.1 BETA - Updated guis to support voice chat - Re-added all loading icons - Removed main.script * Added server download (Needs to be configured)

Download

164 downloads

Uploaded:04/04/2007

Q4Max

q4max078a.zip | 16.03 MB


Download

163 downloads

Uploaded:20/07/2006

Guns_Q4Tweak

guns_q4tweak_file.zip | 2.79 KB

- Weapons - Screenshot - Railgun color - FOV Switch

Download

162 downloads

Uploaded:28/03/2006

Q4Max

q4max073.zip | 13.16 MB

course bugfixes. This release is for Quake 4 1.0.x, and is not compatible with Quake 4 version 1.1. We will release a version compatible with this release as soon as it is ready. As there are substantial changes in 1.1 we do not wish to rush the release and introduce problems, nor do we wish to delay this release any further. The first main feature is the addition of pause. When we released version 0.71, we said that pauses were too hard to include in the first release because of the time required to add them. One of the base assumptions that the original developers made in all their code is that “time won’t stop”, so going back and adding in the option to freeze time has a very wide ranging effect on the code. It’s not been easy, but pauses are in. One of the areas where pauses really weren’t compatible is the original Tourney mode. With multiple games running concurrently, having pauses causes both technical and gameplay issues: if one arena takes longer to complete, the rest of the server is left waiting; likewise getting those independent arenas to pause separately would require delving very deep into the spider-web of code that is the current tourney system. We came to the conclusion that this simply wasn’t viable, so we’ve added a classic “Duel” mode – a single 1v1 match with winner-stays-on player rotation. The Raven Tourney mode still exists, but pauses are not an option here. Duel is certainly our recommended option for any serious tournament using Q4Max, though we’ll be interested to see whether the public duel community stays with the bracketed tourney mode or shifts to the old-school duel style. Another addition to the mod is CTFS – Capture the Flag Strike – a hybrid of Clan Arena and CTF that places one team on offence trying to steal and return the flag from the defending team, who must eliminate the attackers. CTFS can be a lot of fun, and we hope you enjoy it. The final main addition is the dumping of the end of game statistics as XML files. These can be used by third party tools to produce summary statistics of how you play over time. The statistics can be generated either by clients, or on the servers. We have produced a PHP script which can be installed by server administrators to provide a summary of all games played on the server. This is just the beginning though - hopefully third party tools will also be produced to summarise the data in different ways, both for clients and servers. There are many more minor features included in the release, which you can read about in the changelog.

Download

161 downloads

Uploaded:23/10/2005

Quake 4 Maximiser

q4max_alpha03.zip | 15.92 MB

would help in the dark sections where the strogg are hard to see. I would suggest you give it a try it may shape up into a good mod when it has finished it's beta stage. Do note that the server needs to run this as well. [quote]Mercury lite contains simple brightskins for Quake 4. The skins are based on the original skins Quake uses and they work for all models. All skins are coloured green, and colour selection will be available in a later version. The brightskins are only available on servers that support it! Trust me, I've tried.[/quote]

Download

159 downloads

Uploaded:01/12/2007

Parallax Extreme v1.4

parallax_extreme_q4_v14_update.zip | 6.13 MB

and the Parallax shaders into one shader ! - Now enhanced with some techniques i learned recently to be more metallic and at the same time Brilliant, enhanced specular & normal bumpmapping. At the moment this mod only supports NVidia gfx cards or latest ATI gfx cards that are able to supports OpenGL32 v3.0 shaders, with at least DirectX v9.0c hardware support, but there will be a low-end version for old ATI gfx cards that only supports upto v2.0 shaders soon !

Download

152 downloads

Uploaded:28/01/2006

Quake 4 World Beta 3

q4w_release_beta_3.0a.zip | 14.99 MB

where base weapons are not almost equals to the bigger ones. A game offering best of both world weapons, without making one too much powerful in a defensive situation. We offer anticipation weapons and hitscan weapons, and they hurt a lot. They\'ll hurt you bad. It\'s about domination, it\'s not really newbie friendly, because spawnfrags are back. Controlling the game is really important, a situation can turnover very quickly. No minimum time for respawn and a maximum of 2\", respawn at 110/0 with only a MG with not much ammunitions... you\'ll learn how to win the hard way.

Download

146 downloads

Uploaded:08/05/2007

Disintegration

disintegrationmodv1.0a.zip | 5.23 MB


Download

146 downloads

Uploaded:29/10/2005

Militia 1.1

militia_1.1.zip | 10.08 MB


Download

145 downloads

Uploaded:25/01/2011

Enhanced Shaders Q4 D3 Prey

ng_bhm_shaders_d3_q4_prey_v23_full.zip | 3.78 MB

Manager and Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.3 - Fixed Parallax VERY BIG BUG that made all shaders to look ugly and nothing to do of what i wanted, but i was not see this until late, because i not tested too much that latest two previous versions, now, this is fixed and the new look can be noticed with easy, look at the screenshots i made too and try it !

Download

144 downloads

Uploaded:14/05/2007

Borky

q4borky.zip | 157.25 KB

intended to make you laugh, and it does just that. For such a small file why wouldn\'t you download it?

Download

143 downloads

Uploaded:11/12/2005

Gankmod

gank2.0c.zip | 11.4 MB

they blend in. This takes care of that by lowering the overall intensity while increasing saturation. q4wcp5 is an old favorite and It finally runs smoothly (visportal nightmare)

Download

131 downloads

Uploaded:12/01/2006

Brilliant Highlights

bhmod_q4.zip | 584.17 KB


Download

130 downloads

Uploaded:24/03/2010

NG Cool shaders Q4

ng_shaders_q4_v18.zip | 8.59 MB

textures change it based on the light that get seen from the player perspective, this was also a thing that the older Half Angle method used before was done better, but because the lightning was distributed better in general using this newer in the interaction.vfp at least, had taken the reflection technique but loosing a little of the behaviour first described, now had been able to use the best from both techniques to create the best specular for my shaders, test it, in the package is the updated full new versions for Doom 3, Quake 4 and Prey plus some minor mods that enhances and/or fixes some things... Note !...: Cool Shaders require an ATI or NVidia gfx card with OpenGL v2.0 or higher. Tested on NVidia 9500GT 1024Mb.

Download

126 downloads

Uploaded:24/10/2005

Cmmod2

cmmod2_a3.zip | 3.34 MB

quantity over quality, with each release the map keeps improving and that\'s a good thing. Can\'t wait to see the next version ;)

Download

126 downloads

Uploaded:27/10/2007

Weapons Realism Mod

q4wrm.zip | 225.24 KB

time but bigger explosion. [b]Machine Gun:[/b] More damage, faster firing rate and smaller clips. (I want to add on a feature where pressing "g" with machine gun will launch a grenade.) [b]Shotgun:[/b] More damage, tighter spread, smaller clips and slower fire rate. (I want to add a scoped mode with better accuracy, also I want to make the light have better effects when reloading and putting away and make the ability to turn it on or off while using the shotgun.) [b]Hyper-Blaster:[/b] Faster fire rate and bigger clip. (I want to add a scoped mode that lets you zoom in and fire bursts of 5 plasma balls that spread slightly.) [b]Grenade Launcher:[/b] smaller clip, smaller explosion, huge damage. (I want to add a mode to launch all the grenades in your clip at once, like what the Makron does) [b]Nail-Gun:[/b] More damaging [b]Rocket Launcher:[/b] no real changes [b]Railgun:[/b] Kicks ass in power and is more Q2 style, faster shooting and no reloads, YAY! [b]Lightning gun:[/b] Is now a flamethrower of sorts, nicknamed the Plasma-Thrower, YAY AGAIN! (I want to make Alt-fire shoot normal lightning.) [b]DMG:[/b] Slower ball of death, more damage, more Q2 style. (I want to make DM lightning like the Makron has, and if possible I want to make it pull stuff towards you, like a gravity gun.)[/quote]

Download

125 downloads

Uploaded:28/10/2005

Militia Mod

quake_4_militia_1.0.zip | 3.08 MB


Download

125 downloads

Uploaded:09/03/2007

VSQ4

vsq4.zip | 769.05 KB

then before. This mod also have Parallax Mapping Mod included in the file that [x26]VOLAND also made.

Download

124 downloads

Uploaded:09/05/2006

GameType Revolution 0.15

gtr_015.zip | 7.15 MB

for brightskin and weapon skin support. What\'s new: # Improved Gameplay # Midair # FreeStyle (defrag like) # Quake4World # BaseQ4 gameplay support readded # Midair Mappack

Download

124 downloads

Uploaded:03/10/2009

Cool Shaders

cool_shaders_pack_v11_d3_q4_prey_full.zip | 2.31 MB

in long ago, and since my return, I have not had a chance to mirror it...but, here it is! The story behind Cool Shaders (v1.1) is as follows: [i]Some day i was testing my latest shaders and trying to find new features that i can use on them, when i was tweaking the original test.vfp i was found a very good reflection feature, the original shaders was broken and made for Q4 or Prey, not really usable with D3 without changing a couple of lines, i was do it and when i was finally able to run my D3 with that fixed test.vfp shader i was seen an awesome specular and reflections very, very enhanced and pushed up !!! So, work started on a new shaders pack called 'Cool Shaders mod.[/i] Some of the features of this download include: SpecExp is now slightly upped from 3 to 4 for maximum but real nice reflections. Fixed a little bug introduced when NG was converted into Cool shaders. Removed all my custom Autoexec.cfg files for easy of use of this mod. Cool Shaders was born with this developer's own custom updated reflection feature based on the test.vfp orginal shader, but mixing it with his custom half angle instead of pure specular...and voila, this shaders mod was made. Based on the latest NG shaders release, these shaders now export new reflection feature that Dafama2k7 has found on original test.vfp Refer to the readme for more information.

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121 downloads

Uploaded:09/03/2008

Militia

militia_1.6_dl_1.1.3_update.zip | 2.5 MB


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121 downloads

Uploaded:19/05/2011

Q4 Duct Tape

q4_duct_tape_v14_full.zip | 14 MB


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116 downloads

Uploaded:26/02/2007

Parallax Mapping Mod

q4_parallax.zip | 199.77 KB


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116 downloads

Uploaded:30/10/2005

Militia MP Pack

militia_mp_pack_1.0.zip | 53.42 KB


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115 downloads

Uploaded:20/05/2006

SP Style

spstyle_v2.zip | 1.81 MB


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115 downloads

Uploaded:10/03/2006

MG Mod

mgmod.zip | 8.08 KB

are MG-ammo (giving 50 bullets each) -the MG now has a clip in multiplayer which contains 50 bullets (unfortunately i couldn\'t figure out how to bring the ammo-bar from SP to MP so you can\'t see exactly how many bullets you\'ve got left in the current clip...if you can help send me an email to grafwalder01@web.de...thx) -damage tweaked as follows: normal damage raised to 10 HP and zoomed damage increased to 20 HP (which makes the zoom-feature a bit more useful IMO)

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107 downloads

Uploaded:30/11/2010

Enhanced Shaders Q4 D3 Prey ETQW

ng_bhm_shaders_q4_d3_prey_etqw_v21_full.zip | 5.57 MB

Manager and Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.1 - New enhanced & Fixed bugs, bring new life to IdTech4 games look, is cool, try it and see for ourselves... Updated the shader to be more compatible with newer gfx cards. Added to use exactly the same style as the original shaders in the NG shaders, so now are a little less brighter and more metallic realistic look for metal, and fully removed plastic look on human skin and the like. As for BHM shaders, i added also that semi-HDR feature, but now well done and more realistic look, so, is not all look brighter and super amazing, it depends on many things like in real life. Increassed a little the amount of Parallax applied and added as much as i can of all this to ETQW too, just try all of them, all versions included from D3 & Q4 to ETQW & even Prey.

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102 downloads

Uploaded:15/04/2011

Quake 1 Super Pack Sounds

quake1super_sounds.zip | 77.06 MB

Benjamin Pulido

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102 downloads

Uploaded:27/04/2007

Disintegration

disintegrationmod.zip | 4.23 MB


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101 downloads

Uploaded:07/11/2005

Gankmod 2.0

ekm2.zip | 4.2 MB


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101 downloads

Uploaded:16/07/2006

SPstyle

spstylev3.zip | 1.88 MB


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101 downloads

Uploaded:23/03/2008

Q4WRM: E Fix #1

q4wrm_fix1.zip | 10.15 KB


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99 downloads

Uploaded:29/03/2010

q4 militia 1.7 1.1.13

q4_militia_1.7_rcon_1.1.13.zip | 22.06 MB

best as an unofficial patch to make q4 work, playable and good for the next few years of quake 1,2,3 or 4 action all downloadable and existing q4 maps are playable as the normal game, after loading the mod just press "start new game" to play the whole of the singleplayer mode, you will need to add "last man standing" and "invisibility" to any dm maps mapdef file to be able to play them in either new gametype, militia is 99% code, no changes are needed to any map for all the changelog to be active in sp or mp gameplay.

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99 downloads

Uploaded:15/08/2006

DeltaCTF Beta 5.44 Upgrade

deltactf_beta_5.44_upgrade.zip | 42.77 MB

old code from Q4 singleplayer and unused gametypes. CHG: Reverted NOSTALGICA\'s toxic water from being instakill to 25dmg/sec. CHG: Altered some visuals in OLD BRICKS CHG: Altered the mainmenu slideshow to include the loadscreens of deltactf1-10 CHG: Lowered the resolution of some textures to decrease project file size and texture memory usage. CHG: Added additional clipping around the columns in RAMPRAGE in center CHG: Altered the doors on EQUINOX to remain open, the doors were reported as causing hitching and not opening in a timely manner online. CHG: Added some additional lighting to ARACHNOPHOBIA. CHG: Lowered the megahealths on ARACHNOPHOBIA. Fixes in 5.44: FIX: Projectiles through teleporters will no longer crash linux servers. FIX: Fixed 4 visportals and 2 lights on NEUROTICA RETURNS. FIX: Fixed crashes occuring NOSTALGICA\'s toxic water caused by dropped items. FIX: Fixed 4 walls (holes) in COURTYARD that were allowing weapons to pass through the wall and on occassion crash the server. FIX: Fixed the water in COURTYARD\'s blue RA room so that it is now visible. FIX: Fixed a clipping issue in The CITADEL that allowed players to climb above the ceiling clip. FIX: Fixed a clipping issue in EQUINOX that allowed players to climb behind a wall clip in base. FIX: Raised the Quad Damage item and set it nodrop to prevent players from grabbing it from below the bridge. FIX: Fixed 2 walls (holes) in SECURITY BREECH in curved surfaces. FIX: Corrected the default configs with the correct mapcycle.

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98 downloads

Uploaded:10/02/2006

Railonly

cyronixrailonly.zip | 42.93 KB


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95 downloads

Uploaded:11/08/2006

Ulfr\'s Amoq4 Mod

amoq4.zip | 2.86 MB

nails and rockets) and replaces hyperblaster with a flamethrower.

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94 downloads

Uploaded:28/03/2006

XBM

xbmv021b.zip | 15.93 MB

that everything will work with final the 1.1 patch. We had this problem last time with the si_teamDamage cvar in 1.0 in which when it came to the 1.0.5 beta or so it became a boolean cvar implemented engine-side, so we had to adapt the team damage / armor-only damage behaviour of XBM. More importantly, we expect the final 1.1 patch to be released soon so we wish to present you with the opportunity of playing the latest XBM with the latest Q4. Last but not least, as you may have noticed we received the SDK 1.1 beta about three weeks ago, which also means the time for beta-testing was pretty short. In our opinion the phase was actually too short to call it a \'non-beta\' release. What have we actually changed? One of our biggest tasks was to rewrite nearly all of our code for quality assurance. We had already discussed this goal before the XBM 0.20 release, but we did not have enough time for a rework. So what does this rewrite mean to you? This results in a much safer, better and maybe faster code. We chose not to just merge the update like many others did. We had the chance to review all of our code and in turn were able to eliminate bugs that didn\'t yet occur in beta-testing. Furthermore we implemented a few new features, such as the new vote control based on cvars prefixed with \'vote_allow_\'. This makes it far easier for server admins to deal with what votes are allowed and not allowed. There is now support for custom huds. We currently provide two huds you\'re able to select with the new client cvar \'cl_hud\': quake4 (for the default q4base hud) and xbm (for the enhanced xbm hud). We spent a lot of time accustomed to this task in particular. For those interested, we will be proving information on building your own hud, at our wiki ( http://wiki.xbattle.de ) soon.

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93 downloads

Uploaded:14/03/2008

Militia update Final

militia_1.6_dl_1.1.4.zip | 4.12 MB

health vehicle steal when low health has been reached enemy team flags drops when carrier has team switched view frag leader/team base at end of mp games from random positions vehicle iminant death fx now stop when vehicle is dead and waiting for respawn random error out when weapon definition not found when exiting a vehicle, new weapon selected from cvar g_defaultWeaponSP/g_defaultWeaponMP player damage push \"g_knockbackdivision\" should be the same in both SP/MP games redone levels on menu tune cleaned up pm_aideathview guis random crash caused when headshot is triggered mp announcer only plays headshot when player killed with a headshot cvar g_gibhealth works again

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86 downloads

Uploaded:27/06/2007

Q4Max Update

q4max078dupdate.zip | 3.83 MB

\"scoreboard bug\" with spectators shown as in game after changing to spectator * fix: spectimers no longer vanish after a serverMapRestart

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86 downloads

Uploaded:12/04/2010

Self Shadows for IdTech4

87zzz_selfshadows_d3_xp_q4_prey.pk4 | 3.38 KB

based games, like Doom 3, ROE, Quake 4 and even Prey. As its name implies this mod adds Self Shadows to all textures resulting in a more detailed ultra realistic for all texture environment and models.

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85 downloads

Uploaded:30/11/2006

zerOnet Quake 4

zeronet_quake4.zip | 1.71 MB


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84 downloads

Uploaded:18/08/2010

Q43A 1.1.15 WIN32/LINUX

2010_08_15_q43a_1.1.15_winlinux.zip | 26.81 MB

patch to make q4 work, playable and good for the next few years of quake 1,2,3 or 4 action all downloadable and existing q4 maps are playable as the normal game, after loading the mod just press \"start new game\" to play the whole of the singleplayer mode, you will need to add \"last man standing\" and \"invisibility\" to any dm maps mapdef file to be able to play them in either new gametype, militia is 99% code, no changes are needed to any map for all the changelog to be active in sp or mp gameplay.

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80 downloads

Uploaded:09/11/2005

Gankmod 2.0a U-comp

gank.zip | 4.27 MB

walls have been removed (use g_decals 0) Works with low picmip settings (no longer forced hi-quality)

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79 downloads

Uploaded:02/02/2007

Quake 4 Fortress hotfix 003 beta

q4f_hotfix_003b.zip | 7.72 MB

info).

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75 downloads

Uploaded:19/05/2011

Q4Lite (Unpredictable Q4 Lite)

q4lite_v10_full.zip | 33.35 MB

GUI updates and much more for Quake IV. Now i am taking very seriously the Q4 mod development, i have gained more experience with them and although i have to limit myself to not being able to use scripting, at least at the moment on Q4 mods, because Raven not letting the mod creators to use this important thing, i have to say that even in this way i am very happy with the way this mod are going, at this moment, specially the weapons and vehicles are the more tweaked but from the next v1.0 release i will start also to change the A.I. to make it smart and unpredictable !

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74 downloads

Uploaded:11/07/2010

q4 militia 1.1.15 update/patch

militia_1.1.15_beta_7.zip | 8.48 MB

mapcycle.scriptcfg, with no game/server crashes on listen or dedicated,

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74 downloads

Uploaded:10/02/2006

cxgib

cxgib2.zip | 42.88 KB


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73 downloads

Uploaded:01/01/2006

Spamfest

q4_spamfest_v1.2.zip | 108.33 KB


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71 downloads

Uploaded:08/08/2006

Q4Max - Server and Linux Hotfix

q4max076a.zip | 2.2 MB

1.3. They have taken the opportunity to fix a few issues, and to introduce some functionality changes of their own. This includes tweaks to the Freezetag rules, the introduction of a handicap system, and support for the \"xgo sounds\". These sounds have been extended to support the Napalm Gun and the Strogg modelsounds, and are believed to provide much better positional information than the standard q4 sounds. On top of this, they have taken the 1.3 changes and extended them to fit within the Q4Max mod. Buymode may be controlled through modes, and more importantly has been extended to work within the CA, CTFS, and Freezetag gametypes, with cash bonuses awarded for various events in these gametypes.

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69 downloads

Uploaded:03/10/2009

Cool NG & BHM Shaders PACK

cool_shaders_pack_v16_q4_full.zip | 1.53 MB

cranking out some awesome mods, and this one is no different... If you're in the market for some serious looking graphics, then this download is for you! Dafama2K7 makes his return, to provide you with a bundle for your downloading pleasure! This file combines two of this developer's mods into one convenient location, both of which will bring some new eye candy to your [i]Quake IV[/i] gaming experience! Next Generation Shaders and the Brilliant Highlights mod will push your copy of Quake beyond the limits for ATI and NVidia gfx cards with OpenGL v2.0 or higher. The changes in this version include: Fixed '.x' bug in the Vertex shader part, (This bug affects files such as interaction.vfp, test.vfp and ambientlight.vfp shader files.) that caused lights without texture to not show. Added more light to the ambient lights. Added some alternate versions of some shaders to give more choices to the Experts Refer to the readme for more information.

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68 downloads

Uploaded:17/11/2008

q4 militia prC0n 1.1.8

q4_militia_prc0n_1.1.8.zip | 1.81 MB

P0RT ------------------------------------------------------------- USE : extract to militia 1.7 install folder, overwrite existing files FIXES : low/high quality config files. if started from destop/startmenu shortcuts main menu/create server/advanced options +ban list hud team color changes for health/armour bars flag taken/drop info !/? icons not switching for team flags ------------------------------------------------------------- - o09 p0r+ -------------------------------------------------------------

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68 downloads

Uploaded:13/08/2011

Q43A BUILD #19.8 WIN/LINUX

q43a_b19.8_release.zip | 23.38 MB

performance and reduce the bandwidth only running the code thats needed on the server or client. for both SP and MP

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57 downloads

Uploaded:22/03/2008

Militia 1.6 update

militia_1.6_dl_1.1.5.zip | 4.26 MB

folder. includes all previous updates KNOWN : flyers [ droppod ] floods server/client, use/test at your own demise CHANGES : added \"fx_muzzleflash_idle\", will play when weapon isnt being fired [ player/vehicles ] cvar g_gameReviewPause to si_gameReviewPause and now works all weapons can use idGuidedProjectile with no extra code entityDef projectile : \"guideEye\" \"1\" //bool will set player view to view of projectile \"guidehud\" \"guis/guidedGui.gui\" //hud to use for guideEye \"hideCrosshair\" \"1\" //bool when player view is guideEye \"noFuse\" \"1\" //bool live until implact entityDef weapon : \"guideRange\" \"21000\" //range from player before idGuidedProjectile explodes, default of 2000 FIXES : flags drops when carrier player disconnects vehicles freeze and stay binded. when holding down jump and exiting on server vehicle incoming missle hud message still showing after missle has exploded on listenservers vehicle entitydef \"locked_flip_death\" bool 1 = killdrivers, 0 = kickout gev/phatride for map convoy2 \"gib\" in damageDefs clientside endgame, now cant move/fire but still can cheer/salute etc weapon fx_muzzleflash plays when player invisible endgame not switching to player FP view when gamestate changes to warmup napalmgun server crash when client disconnects when inside a vehicle ------------------------------------------------------------- - o09 p0r+ -------------------------------------------------------------

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55 downloads

Uploaded:12/11/2005

q4gib v1.21

q4gib_v121_win_installer.zip | 1.15 MB

file - Added a Q4GIB logo to the MP loading screen - Added colours to the mod name in description.txt - Added custom Q4GIB text to english_guis.lang - Fixed the graphics go out the border in the CTF accuracy menu - Fixed the MP main menu > Players status menu with Team modes - Removed the "Combo kill and Humiliation" award from the accuracy menus - Removed unused weapons at the "Settings > Controls > Weapons" menu - Removed unused things from the player.def file * The server runs now with a mapcycle script * Added CTF maps to the DM gametype in the mapcycle file * Fixed the team games map switcht chrash at the dedicated server * Changed si_maxPlayers to 12 (12 players maximum in the server) * Removed unused configs and added new configs * Added default Q4GIB colours to the server name

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50 downloads

Uploaded:08/05/2007

Disintegration

disintegrationmodv1.0.zip | 6.22 MB


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49 downloads

Uploaded:29/10/2005

DC Guns

q4dcguns.zip | 21.83 KB

Launcher

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48 downloads

Uploaded:03/11/2005

EKM

ekm2.0.zip | 1.29 MB


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47 downloads

Uploaded:16/11/2013

NEXT & BETTER Shaders PACK Q4

best_next_shaders_pack_v33_q4_full.zip | 826.14 KB

NEXT & BETTER Shaders PACK Q4 v3.3...: v3.3 - This is now perfect almost, i removed some global lightning that make all to clear and remove scary, now is scary like the original Doom 3 but with the new features, effects, lights, shadows and everything just better !!!

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45 downloads

Uploaded:07/03/2008

Mililitia

militia_1.6_dl_1.1.1_update.zip | 2.5 MB


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45 downloads

Uploaded:10/11/2005

militia Ai

militia_ai_1.0.zip | 63.92 KB


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45 downloads

Uploaded:10/02/2006

SkillFFA

q4skill.zip | 11.29 KB


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41 downloads

Uploaded:02/11/2005

EKM

ekm.rar | 18.15 MB


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36 downloads

Uploaded:25/03/2010

q4 militia 1.7 1.1.12

q4_militia_1.7_rcon_1.1.12.zip | 28.61 MB

make q4 gameplay darker, tougher, and more tactical and realistic single player mode and more like Q3 with greater balance and action in multi player mode, works best as an unofficial patch to make q4 work, playable and good for the next few years of quake 1,2,3 or 4 action all downloadable and existing q4 maps are playable as the normal game, after loading the mod just press "start new game" to play the whole of the singleplayer mode, you will need to add "last man standing" and "invisibility" to any dm maps mapdef file to be able to play them in either new gametype, militia is 99% code, no changes are needed to any map for all the changelog to be active in sp or mp gameplay.

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35 downloads

Uploaded:30/03/2010

quake 4 militia 1.7 patch 1.1.11

militia_rcon_1.1.11_patch.zip | 2.09 MB

all weapons alternative fire with or without zoom fixes toggle spectator from menu/key fixes nailgun projectiles not launching from barrel fixes railgun projectiles not launching from barrel

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34 downloads

Uploaded:22/10/2005

Cmmod

cmmod2_a2.zip | 1.86 MB

provide a lot of fun. The map is not that great though but the author mentions that it should be updated as time goes by.

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30 downloads

Uploaded:07/02/2006

CXGib

cxgib.zip | 42.87 KB