websites. This file is an update from the older version (1.0), and this update should fix most of the older problems with the version 1.0 addon.
contains several addons, some are full updates to previous addons and some are new.
medic support for human units, mecanic and fuel assistance for vehicles. WARNING:This addon was made to create some better environment for rural missions. Known bugs: Human footprints
levels and camo -Groups have been added to the mission editor to enable easy placement on maps. -Special unit names have been added for easy placement
US Army 1st Special Forces Operational Detachment-Delta, and 75th Ranger Regiment units. Both Desert 3 color and US Woodland I versions are included along with a new set of highly accurate weapons and equipment modeled by Ballistic Addon Studios as well as those noted in \"Special Thanks.\"
AFRICA) (UNITED KINGDOM) (SPAIN) (USA)
release also features a wide open variety of patches. You can change the patches using setobjecttexture. (Check readme for more). Sgt_Eversmann also created some weapon variations based on the SJB Weapon pack. M16 Tactical Carbine, HK 416, M40A3, and various fictionous AK 47 variants for Terrorists are included. And lastly a Arresting script is planned for the future. the password is : anno
clad with cap sniper (M21) BIB Police Officer 2 - uniformed police officer (M16) BIB FBI Agent - plain clothes agent with blue jacket (XMS) BIB Prisoner - I placed this unit under the resistance side
sets have been released or will be released soon as separate downloads. Requires UCE EastWeapons 1.00!
Rangers use and abuse: the M4, M16GrenadeLauncher, my Remington M24 and Remington870, Colt Commando (by Dragunovska), all included with this addon.
Weapons and JAM2. Requires: [url="http://operationflashpoint.filefront.com/file/Jam_20;36623"]JAM 2.0[/url] [url="http://operationflashpoint.filefront.com/file/Jam_20;36625"]LSR_US Weapons[/url]
M16 (SEBM16Sc)and M16Grenadelauncher (SEBM16GLS). -The SEBM16GLS unit also includes a scope for the GrenadeLauncher. `The MachineGunners are equiped with the L7A2 GPMG (SEBL7A2). -Groups have also added to the mission editor to enable easy placement on maps. -Unit names have been altered to provide better ID of the addon units. A custom face (SEBBritSF) has been added.
the M60 for Americans, the FR-F1 a sniper rifle used in platoon, the LRAC an AT rocket launcher similar to the CarlGustav. *Extra Remington 850 by SelectThis, the Stinger is the default game. The FAMAS has 3 modes: single, burst, full auto a new sight is included. (model XM177) The FM AA52 use 50 rounds belt, you got 4 belts for a total of 250 rounds.(model PK) The FR-F1 use 10 rounds clips, you got 4 mags, a new crosshair exactly as the real weapon.(M21 retextured) The LRAC has 3 rounds (same power as the CarlGustav).(model CarlGustav retextured)
mission to test your new Snipers
Will add in next release. -AA and Sniper classes were deleted in config but SOMEHOW still show up, if anyone can help me on this feel free to check out the config. -Various LOD bugs and Shadows, nothing major. -Textures colors may be a bit off of the real thing, but I'm not perfect. -LAV LOD's might not be perfect.
mgunner MDX Vietkong guerilla rpg MDX Vietkong sniper
markings. The regular infantry are equipped with the Steyr while the SAS carry the M16/M203. The skins are accurately modelled on real world Australian Infantry camouflage, and look fairly authentic as you'll see from the screenshots. These are the only things that have been changed other than a few modifications that have been made to the config files, according to the author. The rank slides consist of black chevrons painted on and as far as I can tell this is what is used by the real Australian Infantry. There isn't really much more to say. Obviously these infantry would be ideal for any Australian Infantry related missions, but they are nothing exceptional so don't bother downloading them unless you have a specific need for them.
so you could use it whenever you want in a non-British role. The gun appears to be a new model, and is accurately done. The silencer works well if you can put up with the sound, I find it a bit goofy but no doubt it's realistic. Anyone you hit will be tossed into the air though, I'm not sure how realistic this is, and it may just be gratuitous. This is worth a look if you need a silenced sniper rifle (duh) but everyone else may as well move along.
original insignias and shoulder patches, and they are grouped in four teams under the Resistance Side for easier replacement - two for Jungle missions and two teams for Desert Missions. Also included are 4 new weapons which are the Pakistan Infantary\'s main weapons the G3,G3/79GL,G3KA4 and the heavy machinegun MG3.
Without them on your system you will see desktop with a config.bin error. * Enjoy
UCE Russian Federation Infantry. About this addon: The camouflage is from actual russian snow capes, worn over the BDU. Textures are pretty much 100% handmade, from images of actual Russian army gear and clothing.
looping scripts. Meant only for ancient period and not for modern warfare. This beta addon, which aint the best and could do with lots more refinement, is done in support for other addon makers attempting ancient warfare simulations. Free to use it as a base model or open it up to see how it works if one thinks its good enuff. Have fun and Good luck!
the pack, notice that all the unit sets have been released or will be released soon as separate downloads.
addon by Skaven (not included).
versatile. Special operations are performed by small units that are deployed in enemy territory with special equipment. In the performance of their missions the commandos have to be able to cope for themselves.
night version of the Spetz Natz
(provided in the Zip)
levels and camo -Groups have been added to the mission editor to enable easy placement on maps. -Special unit names have been added for easy placement - Five new camo face for use with all units
Medic MDX BLI AT Soldier MDX BLI LAW Soldier MDX BLI Sniper MDX BLI Machine gunner
-organized crime unit of the Russian Interior Ministry army (MVD).
textures. All units have medical abilities. Units Included: POR R.Marine SpecOps POR R.Marine SpecOpsXMS POR R.Marine SpecOpsSteyr POR R.Marine SpecOpsGrenadier POR R.Marine SpecOpsSniper POR R.Marine SpecOpsLaw POR R.Marine SpecOpsSupport
Marine Soldier POR Royal Marine Grenadier POR Royal Marine Heavy Grenadier POR Royal Marine AA POR Royal Marine AT
ops section aren\'t usable in Operation Flashpoint because they are specialised in submarine assaults
because some real special units of Italian Paratroopers (like 9th Regiment) have it.
weapons, and the night team armed with main silenced weapons only. Their cammo was made according to the East Mercenary Series,all units have blood textures.
made --------- - Hollow man bug - Reduced armour value - Added a desert group [/quote]
tarmac at our military airfields.
addon: The camouflage is actual Russian Federation desert camo, although it might be a bit lighter coloured than the original. Textures are pretty much 100% handmade, from images of actual Russian army gear and clothing.
Mad_LAW80 v1.0 These addons were included with the BIB MAD Royal Marines.
special operation units with XMSs or Bizons. About this addon The infantry uses jungle camouflage used by Indian armed forces, but there\'s no national insignia so they are very well adaptable for any jungle ops. Especially the Spec Ops were created with the idea that they could be used for any jungle spec ops.
the Norfor project but it is meant to be used with the project. The NorFor Project, which is short for the Norwegian Military Forces Project, is an initiative with the purpose of expanding the Operation Flashpoint (OFP) experience into a realistic virtual combat and warfare simulation. As the name indicates, NorFor will provide its users with modules covering most aspects of the norwegian defense forces, from tanks and helicopters to rifles and soldiers.
WEST/MEN/DWR PILOT PATRIOT
quarters of the unit also have medical capabilities as to enhance their overall effectiveness.
version 1.0: -Blooded textures for all the skins -Some textures errors fixed -Some textures improvements -Squad composition changed -Added AT, AA and MP5 Units
and destroyed cart.
special forces to resupply from enemy ammunition The obvious next step would be the SR-74, capable of using 5.45x39mm AK-74 mags. This addon provides both weapons with Trijicon ACOG scopes attached, and new infantry units for each rifle.
missions with them.
notice that all the unit sets have been released or will be released soon as separate downloads.
AT POR Regular AA All the units include Blood Textures and original cammo.
HE guy. All units show up correctly in the commanders command bar with the appropriate icons. The two other PBOs contain artic and desert versions and require Kegytus winter Kolgujev (version 1.2) and SelectThis desert Malden respectively.
can be used. The addon opens up a whole new dimension in terms of the level of resistance an invading party can expect from civilian inhabitants of a town, and turns them into a force to be reckoned with, and shot from slightly further away. The readme is in HTML format (Do Not Do This), which is highly irritating, but it contains the information you need. The file structure within the archive is also irritating, but once you get the thing installed you can look forward to some fun.
Vulcan, Commander, and medic all use starship Enterprise uniforms with that ship's insignia. The Commodore bears the starship Constellation insignia and the Luitenant bears the starship Defiant insignia. The weapons are Phaser 2 pistols, Phaser 1 and Ray Gun hand weapons. The Phaser 2 uses different fire modes (settings), explosive for the Vulcan, burst for the Commander, and Full strength for the Captain and Luitenant. The Medic uses the Phaser 1 and can heal, while the Commodore uses the Ray Gun. There is also included a TOS Constituion Class (redworked exterior with much better detail) and two hero ships included, they use the new weapons from the ship weapon file (including the new repeating photons). The Enterprise 1701, and Excalibur 1664 are the hero ships, meanwhile the Constitution Classes all bear the name Hood 1703 to distinguish the differences. The phaser is of burst type instead of continuous because I found ingame that it can with a higher experienced crew it fired so strongly it created massive lag, this removed that problem with good crews and the bursts simulate the burst seen in the early TOS series. Also there is a version 1.20 file of the men that allows the phaser pistol to function as a rifle to work on pre-Resistence versions of Flashpoint and the faces use default ingame settings so your not stuck with the same face, on all but the Vulcan. The weapons and ships are animated with working indicator lights and engine glow.
functions well ingame, tested on Flashpoint and Resistence with no problems. It has its own weapon (which I reworked) the crystal ray, and the altered humanoid version serves as the Infiltrator. Also included are their ships designed from both Enterprise and TOS, they have their own weapons and also working engine glow and internal panel lights. There is also a tank I biult from their appearance and the appearance of their ships. The Tholian requires no addons, the ship requires the Tholian addon, and the tank requires both the tank and the ship addons.