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Medal of Honor

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61,729 downloads

Uploaded:31/08/2004

Multiplayer Bots

objbots.zip | 509.53 KB


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9,867 downloads

Uploaded:20/11/2005

3rd Person MP Mod

3rd_person_mp_mod.zip | 1.04 MB


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7,282 downloads

Uploaded:23/10/2005

Base Builder MOD

base_builder_mod_unclebob_version.zip | 454.91 KB

other team. [list][b]Item List:[/b] - [b]Yellow Box:[/b] Box nice for stairs and walls. - [b]Green cable spool:[/b] Cable spool good for stairs and lose walls. - [b]Lt Blue Box:[/b] This is an elevator, You need to set the bottom start point then the top end point. - [b]Red MG42:[/b] And u can place a MG42 Turret. - [b]Blue sandbag:[/b] Sandbag wall, Good for blocking off wide areas real fast. - [b]Red Dot:[/b] This is a Teleporter, Set your entry point and then a point were you will end up. (Great for making traps and so on.) - [b]White Table:[/b] This large table can fill any hole’s real fast.[/list] To pick up an item: Walk over the glowing item you want to use, But be sure it’s the right color or you will get the wrong item. Then there are 2 ways to place the item on the map: [list]- [b]1[/b]. Walk to the general area where you want it then hold down the primary fire key untill it says on the screen “OBJECT PLACED”, You will now respawn. - [b]2[/b]. Walk to the general area where you want the item hold down the USE key, And a laser will project the item where you want to place it hold down the primary fire key till it says on the screen “OBJECT PLACED”, You will not respawn this way.[/list] If you want the item to face on a angle to your view, Look in the direction of that angle hold down the “USE” key then while holding the “USE” key turn and place the item were you want it, The item will hold the angle it started with as long as you hold the “USE” key. So far all MoH:AA and SH TDM maps (Except Unterseite) are in this MOD. The author will add OBJ & BT maps over time. There are a few security issues with getting under the map in the MoH:AA which stil need to be fixed. The original MOD used CI type systems to stop this but it would get non cheating players as well so the author decided to take that out. SPAWN PROTECTION: It is a regular thing for one or two players to try and block in the other teams spawn area so they are trapped and can be spawnkilled, To stop this on several maps there are area restrictions added for each team. If an Axis team member crosses the blue spawn poles he dies vice versa for allies. Now go check out this file and tell us what you think, Enjoy :D

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6,656 downloads

Uploaded:30/11/2003

Capture The Flag

ctf-mefy-ctf-mappack_2.zip | 204.91 KB

flag to your own team's base and hold it there for 15 seconds. The first team to score 4 points, or the team with the most points at the end of the round, wins the round. The default round time is 12 minutes. This mod is very easy to customize. All you need to do it simply adjust a few cvars and then restart the game. Here are the commands: "g_ctf_disable" Default: 0 Set this to 1 in order to disable Capture-The-Flag mode. If the map running is a dm map, then it will run in Round-Based-Match mode. If the map running is an obj map, then it will begin a standard objective game. "g_ctf_pointlimit" Default: 4 This sets the number of points a team must score in order to win a round. If time runs out before the point limit is reached, then the team with the most points will be the winner. Setting this to 0 will allow the round to continue until time runs out, then determine a winner. Use the standard 'roundlimit' cvar to control the length of the round. The default round time is 12 minutes. "g_ctf_suddendeath" Default: 5 If time runs out and the score is tied, a sudden death round will begin. The next team to score will win the round. Set this option to the number of minutes the sudden death round should last. If the sudden death round ends with the score still tied, then a 'final' sudden death round will occur (see below). Setting this to 0 will start a final sudden death round immediately. "g_ctf_fsuddendeath" Default: 3 If time runs out in sudden death, then a final sudden death round will begin. This is the same as sudden death except that respawning will be disabled. The next team to score or kill all of the enemy team will win the round. Set this option to the number of minutes the final sudden death round should last. If the final sudden death round ends with the score still tied and players still alive, then a draw will occur. Setting this to 0 will force a draw immediately. "g_ctf_alliedbase" Default: map-specific Set this in order to change the location of the allied base. The format is as follows: " ". For example, a value of "297 -2115 -22.62 180" will place the allied base at ( 297 -2115 -22.62 ) and it will be facing at an angle of 180. You will most likely want to set this for a specific map. See the section on "Map-Specific Customization" for instructions on how to do this. "g_ctf_axisbase" Default: map-specific Set this in order to change the location of the axis base. The format is the same as 'alliedbase'. "g_ctf_returnboth" Default: 0 Set this to 1 in order to require a team to bring both flags to their own base in order to score a point. When set to 0, they only have to bring the enemy team's flag to their own base to score. "g_ctf_countdown" Default: 15 This sets the number of seconds a team must hold the flags at their base in order to score a point. Setting this to 0 will cause them to instantly score when the flags are brought home. Setting this to a large value will give the opposing team a chance to re-capture their flag and prevent a score. The scoring team will have to guard their base well in order to hold off the opposing team. Set this to a small value to make scoring easy. "g_ctf_capturepress" Default: 20 This sets the duration of the button press for capturing a flag from the enemy's base (in tenths of a second). Setting this to -1 means that a button press is not required- you can walk up to the flag and capture it immediately. Set this to a large value to make it difficult to capture a flag from an enemy team's base. A player will have to stand in front of the base while pressing the button and be vulnerable to attack. This allows snipers to guard a base. Setting to zero is not recommended-- it will be too easy for the opposing team to re-capture their flag and prevent a score. "g_ctf_returnpress" Default: 15 This sets the duration of the button press for returning a flag to home base (in tenths of a second). Setting this to -1 means a button press is not required- simply walk up to the spot where the flag should go and it will attach to the base immediately. Set this to a large value to make it difficult to return a flag to home base, and keep the snipers happy. "g_ctf_drophold" Default: -1 This sets how long a player must hold the 'use' key in order to drop a flag (in tenths of a second). Setting this to -1 will disable intentional flag dropping. Setting this to a value of 20 would enable flag dropping, and require a player to hold the use key for 2 seconds in order to drop it. This would allow players to intentionally hide a flag from the opposing team, or allow a player to hand off their flag to a teammate. "g_ctf_friendlyreturn" Default: 7 This determines how much time (in seconds) after a player captures their own team's flag that it will return automatically to their own base. Setting this to 0 will cause the flag to immediately return home. Setting this to -1 means that the flag will not return home. Setting this to a large value means that a player needs to stay alive for awhile after they pick up their team's flag in order for it to return to home base. Disabling flag return by setting to -1 will allow a team to hide their own flag by having a teammate carry the flag and hide somewhere. "g_ctf_groundreturn" Default: 25 This determines how much time (in seconds) after a flag sits on the ground that it will automatically return to its base. Setting this to 0 will cause the flag to immediately return home. Setting this to -1 means that the flag will not return home. Setting this to a large value will give a team the chance to recapture a flag and continue their progress if their flag carrier drops the flag by being killed. Setting this to 0 would mean that the flag carrier must stay alive during the entire journey back to home base. Setting to -1 is not recommended-- the flag could potentially be lost somewhere for the remainder of the round. "g_ctf_dropdelay" Default: 20 This sets the amount of time (in tenths of a second) after a flag is dropped that it cannot be picked up by any player. The flag will be semi-transparent while it is disabled. Set this to a large value to lengthen the amount of time players will fight over a flag once its dropped. Setting to 0 is not recommended and may make certain functions not work. "g_ctf_announce" Default: "dropped atbase" This setting controls the announcing of the flag positions for given events. The format is the list of events in which to announce the flag position. The possible events are: "captured" -- Announce the flag position when a player picks up a flag. When not set, the position will be a generic 'Axis/Allied Player' "dropped" -- Announce the flag position when the flag is on the ground. When not set, the position will be 'Ground' "atbase" -- Announce the flag position when the flag is at a team's base. When not set, the position will be 'Axis/Allied Base' "abbr" -- Include this option to announce the flag positions in abbreviated format. "none" -- Set the cvar to "none" to disable all flag position announcements. Note that flag positions will only be announced for maps that have a map description set up (currently mohdm2, mohdm4, and mohdm6). If a map doesn't have a description available then you will only get the generic announcements. Setting these options will keep the game moving forward by showing players where the flags are. "g_ctf_announcefreq" Default: 8 If announcing the flag position when "captured" is enabled, this setting controls the frequency that the flag position is updated. Set to the number of seconds between updates of the flag position. If set to 0, then only the position at the spot of capture will be announced. Setting this to a small value will make it impossible for the flag carrier to hide or stay alive. Set this to a large value to give them a chance but not allow them to completely hide. For more information we recommend you visit the following sites: http://www.planetmedalofhonor.com/rjukanproject/ http://www.alliedassault.com/community/guides/BitsnCK/ www.geocities.com/mef123.geo/mohaa

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5,821 downloads

Uploaded:25/02/2003

Modside Map Pack

mpsh_modside_mappak.zip | 11.23 KB

Finland:Soviet invasion 1940 (mohdm6) Stalingrad Southern Russia 1942 (mohdm7) Algiers North Africa 1942 (obj_team3) Omaha Beach:Charlie Sector

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5,264 downloads

Uploaded:03/04/2003

AA Battle Server

battle_server_aa.zip | 84.47 KB


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5,057 downloads

Uploaded:30/06/2005

Rcon Mod

zzzzzrconupdated.zip | 4.8 KB

commands.

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4,890 downloads

Uploaded:23/03/2003

Battle Server

battleserver.zip | 144.09 KB

side mod pak. No clients will have to download a thing.

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4,870 downloads

Uploaded:06/01/2004

Snipers Only

morphines_sniping_only_mod_v1.0.zip | 2.32 KB


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4,358 downloads

Uploaded:18/04/2005

X-jump mod

safexjump2_aa_sh_bt.zip | 284.5 KB


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4,196 downloads

Uploaded:28/08/2005

MoH:Vietnam

mohvn11.zip | 93.81 MB

Vietnam. You can find Vietnam servers by checking the servers map. If the map containing *mv* in its name it is running the Vietnam mod.[/quote] Here are a few fixes from 1.0: 1. allied skins bug fixed. 2. wheelless f4 jet fixed. 3. typo on esc menu corrected. 4. weapon name bug fixed. 5. the taunt commands fixed. 6. lz area loop removed 7. default loading centred. 8. m16 muzzle flash fixed. 9. m14 and m60 reload sounds fixed. 10. m16 bolt reuved and skinned. 11. pistols reskined more accurately. 12. tt33 holding position improved. 13. m16 and m79 sounds improved. 14. jet map loading time fixed. Enjoy, its worth the download :thumbsup:

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4,175 downloads

Uploaded:22/01/2005

9999 Ammo Mod

chrisredfields_9999ammo.zip | 35.59 KB


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4,090 downloads

Uploaded:15/12/2002

Capt Kick Your Ass Tracer Effects

capt.kick_your_ass_tracer_effects.zip | 524.62 KB

[img]http://www.gamingfiles.com/screenshots/1/files_extra/8746athumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/8746bthumb.jpg[/img] [img]http://www.gamingfiles.com/screenshots/1/files_extra/8746cthumb.jpg[/img]

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3,678 downloads

Uploaded:14/12/2003

:=|HC|= Rifles Only

hc-rifles-only-mod.zip | 19.74 KB

M1 If the Allies choose any weapon besides the M1 or Springfield they get the KAR If either side choose the shotgun they get the silenced pistol with two 5 round clips Both the Colt45 and P38 have equal fire rate, power and 1 clip You get 2 hand grenades

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3,377 downloads

Uploaded:03/07/2003

Wittman's Weapons Mod

wittmans-weapons-mod.zip | 25.97 KB


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3,337 downloads

Uploaded:18/10/2005

MoHAA Map Mod

unclebobs_mohaa_map_mod.zip | 13.99 KB

easier.[/quote] This mod makes changes in the following maps: Southern France Destroyed Village Remagen Crossroads Snowy Park Stalingrad Algiers. Go give it a tast and see what you think;)

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3,246 downloads

Uploaded:10/08/2004

Ironsights

zzzuser_ironsight_v2.zip | 616.32 KB

bayonet can stab ppl causing them to lose health. This is an awesome mod that brings a whole new experience to MoH.

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3,219 downloads

Uploaded:03/07/2003

Super Shotgun Mod

wittmans_super_shotgun.zip | 1.96 KB


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2,961 downloads

Uploaded:01/05/2004

Wittmans Weapons Mods

wittmansweaponsmod.zip | 25.97 KB


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2,708 downloads

Uploaded:18/10/2005

Death Voices

death_voices2_by_rogelio.zip | 108.2 KB


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2,278 downloads

Uploaded:10/11/2004

Balanced Weapons Realism

zzz_ittbr_realism_v1.5.zip | 37.68 KB

discourage camping 4) Make all the weapons perform realistically within their class. New Update: All weapons have been fine tuned Check the Readme for a ton more info.

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2,252 downloads

Uploaded:11/04/2006

Total Fun Mod

total_fun_mod.rar | 1.29 MB

Ammo, Medipack Insert on all maps - Extra jump mode on all maps - Modded player movement (very fast with grenade) All weapons are scoped now, and they appear as a full screen; The bazooka will reload in two seconds, with no recharge movement. Blood mode is also enabled.

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2,214 downloads

Uploaded:17/11/2006

Survival Horror (Halloween Edition)

survival_horror_v0.7.zip | 9.28 KB

Or will the murderer rather eliminate them all? Let the horror begin![/quote] Sounds like fun, go give it a test and see what you think.

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2,014 downloads

Uploaded:17/07/2004

Obj maps for TDM and RBM

objmapsfortmandrbm.zip | 4.92 MB


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1,990 downloads

Uploaded:27/10/2004

V2 Rocket Launch Mod

zzz_v2_launch_mod.zip | 2.14 MB


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1,976 downloads

Uploaded:08/06/2009

Freeze tag melt stats 2.0

freezetagsmeltstats.zip | 1.16 MB

you got the dll) sh/bt has its own addkills all freeze tag gametypes has a melt counter and will add kills to your score (if you got the dll) sh/bt has its own addkills and the first team to 30 melts wins the round

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1,958 downloads

Uploaded:17/09/2004

Silenced Pistol

silencedpistolv2.zip | 47.92 KB


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1,926 downloads

Uploaded:16/06/2007

Tank Mod

zzzzzzz_mcp2000tankfinal.zip | 12.02 KB


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1,921 downloads

Uploaded:24/03/2008

3rd-Person - Teleports with Map Mods

zzzcrystaltele3rd.rar | 725.48 KB

several teleports in the 1-7 stock maps ;)

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1,902 downloads

Uploaded:24/10/2004

UG43SH Console

ug43shconsole_v21.2_pack.zip | 409.55 KB


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1,827 downloads

Uploaded:18/05/2006

Anti Spawnkiller Mod

anti_spawnkiller_mod.zip | 16.89 KB


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1,758 downloads

Uploaded:01/01/2005

Battle Area

battlearea.zip | 187.89 KB


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1,753 downloads

Uploaded:11/02/2004

Rifle Only + Exteme Precisoin

usermrmagoorifleonlyextremeprecisionv8.zip | 80.34 KB

pistols as well. 2 shots at torso or 1 shot at head kill. All bolt rifles are original firedelay, although the M1 is slower and snipers have more firedelay than normal bolt rifles. All rifles have a size 5 clip, nades are disabled although you do get 1 smoke grenade. Movement speeds are equal for all rifles, a sniper moves a bit slower thatn rifles and a pistol moves a bit faster than rifles.

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1,639 downloads

Uploaded:02/02/2004

Jaggsy\'s The Hunt Mod

jaggsys_hunt_map_mod.zip | 3.8 KB


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1,638 downloads

Uploaded:18/02/2008

Super Weapons

superweapons.zip | 34.66 KB


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1,598 downloads

Uploaded:17/01/2005

Camoflage Mod

serverside_camo.zip | 1.9 KB


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1,516 downloads

Uploaded:05/04/2005

Fire-For-Effect!

fire_for_effect_v0.8.zip | 445.34 KB


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1,479 downloads

Uploaded:18/05/2004

CD Rifles Only Realism

cdrealsimrifleonly.zip | 57.85 KB


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1,479 downloads

Uploaded:12/09/2010

3rd Person Basic Mod v1.5

3rdpersonmodv1.5.zip | 2.24 MB

running, and changes have been made such as visible holstered weapons, more ammo, tracers, smoke bazookas, more voting options, ... The screenshots give you a good idea of what you can expect. I can assure you, servers with this mod will get populated very easily. I often start a server on my computer at home for a few hours, and I never have to wait longer than 5 minutes before people start to join.

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1,458 downloads

Uploaded:25/10/2004

Equal Sniper Mod

zznat_sniperonly2nade1.pk3.zip | 12.01 KB


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1,407 downloads

Uploaded:03/09/2006

Total Clean Mod

total_clean_mod.zip | 130.71 KB

removed, there is also a new feature for the snipers :) Check out the read me for full instructions and info, there is also included in this file, the anti camp and anti spawn killers pk3\'s Go check it out and see what you think.

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1,388 downloads

Uploaded:27/01/2005

Super Weapons Mod

mohbt_super_weapons_mod.zip | 329.4 KB

firing then just tap the trigger in short bursts. The MG42 has the strength of an Anti-Aircraft Gun now!! I suggest you only tap the trigger for this weapon also. The pistols have the strength of a shotgun and the shotgun is about the same. It\'s almost impossible to miss a shot with this mod. You can kill with one shot most of the time. You can also shoot thru wood and metal easier with most weapons.

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1,332 downloads

Uploaded:27/09/2004

Remagen Double Objective

remagen_do_mod_objectives_for_both_teams.zip | 4.19 KB

order to win.

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1,228 downloads

Uploaded:18/06/2007

Fog Gone Server Side

beastie_fog_gone_serverside.zip | 17.46 KB

for MOHAA. Go check it out and see what you think.

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1,221 downloads

Uploaded:10/10/2005

Tag Team

usertagteamv13.zip | 967.25 KB

displays how the fields of battle really were. The teams werent always even and a major factor in the battle is how many men you have. With this gametype you must work together and beat the other team by taking their players for yourself. It discourages camping, since u will be deserted and left alone against everyone else on the server.[/quote] Enjoy :D

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1,183 downloads

Uploaded:03/09/2006

Squadmaker

squadmaker_propagandapak.zip | 74.6 KB

with the weapon selection menu. Whether you get your preferred weapon depends on how many are currently in use in your squad. If your preferred weapon is unavailable, you\'re forced to use another weapon that is available. Your preferred weapon may again become available when a squad member dies or when a new squad is initiated. Squadmaker also comes with a support gun mod. Each squad can have a single support gunner, who carries the MG42 or M1919 (.30cal) machinegun. These weapons are extremely deadly, but the gunner needs to holster the gun to quickly move to a different location. This leaves him/her defenseless so protection by teammates is a necessity. Finally Squadmaker is designed to be extremely customisable, and every aspect of it can easily be modified. See Sections 3-6 for more information.[/quote] Read the read me for full details of this mod. Some of the features are: - Automatic weapon assignments leading to balanced matches. - Carryable MG42 and M1919 support weapons. - A hud system with useful information about the mod. - Authentic grouping in squads from various divisions. The read me is rather large, however it well worth reading through it, go give it a test and see what you think. Then leave some feed back for the author.

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1,135 downloads

Uploaded:16/02/2005

Bar & STG 44 to MG42 Converter

zzzbar_stg44_to_mg42_converter_update.zip | 1.54 MB

likely it will work on Spearhead & AA too because all this does is manipulate the BAR & STG44 which are both guns you can get on Spearhead and Allied Assault original)

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1,100 downloads

Uploaded:01/01/2006

SP To MP FFA And DM

user_sp2mp_ffa.dm_v0.1.zip | 6.32 KB

supported gametypes are FFA and DM.

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1,048 downloads

Uploaded:05/05/2004

Anti Grenade

morphines_anti_grenade_mod.zip | 5.49 KB


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1,037 downloads

Uploaded:16/06/2010

=ROCK= Fun Mods!!!

rockfunmodsv2.1.exe | 2.25 MB

mod that was running on that server. I already uploaded a primitive version of the mod. This one, is updated and has some new features. (Mohaa only mod) *Jim's unusual punishment scripts *Fly planes, rockets, ... *Cool map mods *Anti-shark This mod includeds: *Weapon Mod => All weapons are modded. => Axis: *Pistol: Far Bash *MP40: Inf Ammo *Bazooka: Shoots toilets *fast fire shotties => Allies: *... *Map Mods => All maps modded with WEIRD shit, trust me. *Southern France: Dudes, Midget, Giant, Secret Stash, jump boxes, other stuff. *Destroyed Village Fly planes, big plane that flys around + map mods. *Remagen Fly rockets, be dogs (no sure!?), light mod, ... *Crossroads Dogs attacking you, Tank driving around and shooting, Steal the bear mod! *Stalingrad Nuke mod, weather mod *Algiers Dudes, Midget, giant, secret, ..., map mods and secret health spot to become overpowerd. *M1L2A Dudes (so powers), Jetpacks, Rockets *M2L2C Uboat mod (pretty cool!) Special thx to Cardevsan *M3L1A Fly planes, pretty cool OMAHA BEACH LANDING (when playing as allies) *M4L3 Fly planes, cool maps, pretty big! Support for all SP/MP maps!!! (some even modded are here not included!) Have fun playing!

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1,025 downloads

Uploaded:03/09/2010

3rd Person Basic Mod

3rdpersonmod.zip | 2.24 MB

weapons, more ammo, tracers, smoke bazookas, more voting options, ... The screenshots give you a good idea of what you can expect. I can assure you, servers with this mod will get populated very easily. I often start a server on my computer at home for a few hours, and I never have to wait longer than 5 minutes before people start to join.

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1,006 downloads

Uploaded:15/03/2005

unclebob\'s Map MOD

unclebobsmapmods.zip | 523.06 KB


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1,000 downloads

Uploaded:15/03/2006

Quiksilvers Atomic Grenades

quiksilvers_atomic_grenades_2.zip | 3.94 KB

behind a wall) and has a 10 second fuse. If you think this mod makes the grenades to strong, but you like the idea of them being stronger then the stock ones, then you should download [url=\"http://medalofhonor.filefront.com/file/Quiksilvers_Atomic_Grenades;58385\"]the first version[/url]. See the readme for more information.

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994 downloads

Uploaded:02/10/2009

airborne mod

airborne_mod.zip | 4.8 MB

folder. uninstalation:delete the file. description: The full mod is fully playable on our server and doesn't require any file to play. (just the zzz.NEw_parachute(inclued)if you are client) The mod contains a parachute spawnpoints, you have all the freedom of landing wherever you want. The C47, in which you can be transported, passively flies over the map and can get dropped with parachute. Various game type are availabe. i know there a shit sreenshot but i trying to find some better pict.

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977 downloads

Uploaded:05/04/2005

Cajun Shotgun Mod

cajuns_shotgun_mod.zip | 1.48 KB


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937 downloads

Uploaded:22/04/2005

=NoS= Realism

nosrealism3.0.zip | 36.78 KB


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921 downloads

Uploaded:18/11/2003

Server-Side CTF Mod

mefy_ctf_mappack_1.zip | 186.52 KB

your own team's base and hold it there for 15 seconds. The first team to score 5 points, or the team with the most points at the end of the round, wins the round. There are 15 options for customizing the rules of the game, including the locations of the axis and allied bases for each map-- see below for instructions. This mod is a server-side mod, meaning clients do not have to download anything to play it on your server!

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912 downloads

Uploaded:06/02/2005

Dark.Angels Map Fixes

mapfix1.3.zip | 55.7 KB


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888 downloads

Uploaded:16/09/2004

Silenced Pistol

silenced_pistol.zip | 39.86 KB


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874 downloads

Uploaded:08/08/2005

Authentic Realism Mod

authenticrealismmod_1.0.zip | 74.54 KB

the same fire delay! bazooka: the bazooka only have 1 shell!

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844 downloads

Uploaded:15/10/2006

Serverside Lethal Smoke Gernades

terminators_lethal_smokenades.zip | 32.45 KB

author. Features: - Lethal Smoke Nades For AA - No Client DL Needed - 2 Lethal Smoke Nades Per Team - Support On All Custom Stock Maps - Anti Spawn Protech Script Built In (15 Second Immunity)

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841 downloads

Uploaded:10/03/2009

Freeze Tag Melt Counter

meltcounter.zip | 15.56 KB

the upper right hand of the screen also the mod will run in mohaa sh bt to install unzip the file and place the libmef folder and melt_hud scr into your ext gametype mod (ft mod) then upload the new pk3 to the server and try it out if you need help in adding it to your custom ft mod let me know and i will help you add it

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836 downloads

Uploaded:10/10/2009

ForeCastJump jump mod

53zzzzforecastjumpzzzz.pk3 | 4.16 KB

myself. props go to the following steve and the designer of XJump only from learning the scrips from his mod was i able to accomplish this

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833 downloads

Uploaded:17/10/2005

Death Voices

death_voices_by_rogelio.zip | 48.46 KB


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801 downloads

Uploaded:15/07/2003

Flakrider's AK47

flakriders_ak_47.zip | 415.19 KB

SERVER, YOU ARE USING IT AT YOUR OWN RISK. YOU HAVE BEEN WARNED.*[/b]

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797 downloads

Uploaded:10/03/2009

Drivable Cars

drivable_cars.zip | 18.39 KB


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784 downloads

Uploaded:26/05/2006

Quiksilver\'s Realistic Aiming Mod

quiksilvers_realistic_aiming_mod.zip | 2.41 KB

move normally, between 50-15 health it will move as if your injured, below 15 you are practicly dieing and it has its highest intensity of movement of ur screen. This mod is great for sniper only servers since this mod is mostly to make zooming with a scope realistic & it adds a new challenge to the game :D

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775 downloads

Uploaded:22/06/2008

=ROCK= REALISM/FUN MODS

zzzz_rock_realism.pk3 | 1.75 MB


Download

775 downloads

Uploaded:10/11/2007

BaseBuilder Buildoff

zzzbbbuildoff.rar | 171.9 KB

(Thanks to {jR}Clan), Supports plenty of maps.[/quote]

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775 downloads

Uploaded:05/01/2004

Action Way

action_war_version_0.1.zip | 34.41 KB

This is mod is all about action and not realism. Now, I tried to keep realism to an extent, I\'m not aiming for one of those insane mods where you run faster than an olympic track runner and have automatic rockets. I wasn\'t willing to go quiet that far, but I got close without going over the top. There are numerous changes in all the weapons (including semi-automatic sniper and shotgun fire) that I hope makes MoH:AA a little more fun.[/quote]

Download

760 downloads

Uploaded:18/07/2008

User-weapons-control_ver.4.zip

userweaponscontrol_ver.4.pk3 | 264.52 KB

player map to mutiplayer and all weapon sounds serverside (no client fix needed) also all single player maps will run in freeze tag gametype

Download

739 downloads

Uploaded:07/01/2005

Rifles Only Mod

spearhead_rifleonly.zip | 9.6 KB


Download

711 downloads

Uploaded:11/04/2004

Omaha Beach Anti-Sniper Mod

omahaantisnipermod.zip | 3.23 KB

boats hunting MG42 guners! Forget Axis freaks burrowing in weird positions around the bunkers and shooting Allies like ducks! Forget sniper rifles on Omaha Beach!

Download

692 downloads

Uploaded:24/09/2004

Old Gonorreas Realism Mod

userogrealismv5.zip | 158.25 KB

too) MP40 and StG44 ROF corrected. BAR, MP40, StG44 and Tommygun recoil tweaked. Kick increased for Bazooka and Panzerschrek. Accuracy updates: Most of weapons are accurate with single shots\bursts but full auto wont be so accurate. Snipers has bit beter accuracy unscoped and also bit beter while using the scope. Fixed Springfield scope bug. BAR ROF increased, making that it has ROF between its full-auto and slow auto mode. (Full-auto was about 600 and slow-auto was 300 - 400 RPM, so it should be about 520 - 550) Sniper ammunition reduced to 15. Increased rocket´s speed a bit, Bazooka damage increased little bit (160 -> 175). Decreased Thompson, MP40 and StG44 ammoload to 4 clips. Check out the readme for a TON of more info on this awesome mod!!

Download

689 downloads

Uploaded:19/01/2010

=ROCK= Fun Mods!!!

zzz_sklipnotysmods.pk3 | 17.78 MB

possible with this mod. Map 1: Morphing, giant, small, dogs, ... Map 2: Flying planes and taking a ride on rock airlines Map 3: Flying beef (watch out for MAXCVARS) Map 6: Launching the NUKE! (gasmaks) and kicking ass while seeing about nothing. Map 7: Morphing, giant, small, ... Support for about every SP map. (so SP to MP mod) These maps are MODDED with te same mods. So fly playes, beef, ... morphing, music, you name it! This is the pride of the ROCK Battalion. These Mods are handpicked, adjusted by Sklipnoty. May I warn you that some server might not take toooooo friendly with our mod and just crash. There is alot of stuff going on. Having a GOOD hosting company is essential.

Download

678 downloads

Uploaded:31/12/2008

Bba 3rd person

bba_3rd_person_mod.zip | 941.03 KB

while in the game to toggle it on and off. currently this mod is running on my clans server the ip is 76.241.62.222:12203 come join us at any time!

Download

672 downloads

Uploaded:21/06/2010

Stalingrad Map Mods

zzzzzztubaraobranco.pk3 | 7.38 KB


Download

666 downloads

Uploaded:12/01/2010

Serverside weapon expansion

weaponxpansionbysaperplcomplete.zip | 16.53 KB

bazooka and panzerschreck with MG42 and M1919 heavy machineguns, springfield with scoped garand and gives KAR98sniper KAR98 name and animations so it reloads faster. Additionaly machineguns and submachineguns have semi/auto switch.

Download

661 downloads

Uploaded:17/10/2005

UB Spawn Protect

ub_spawn_protect.zip | 113.57 KB


Download

660 downloads

Uploaded:17/11/2006

Mod Farenhate

mod_farenhate.zip | 147.73 KB

weapons,vehicles, fire,planes, dead bodies and barbwire to the following maps: -Southern France -stalingrad -Destroyed Village -Remagen -Crossroads -Algiers -Bahnhof -Bazaar -Brest -Gewitter -Holland -Verschneit -The Hunt -V2 Go give this a try and see what you think. Remember to leave the author some feed back.

Download

660 downloads

Uploaded:01/08/2004

Omaha Fixes

omahaficks.zip | 31.7 KB

the things the mod does: Stops landsharking (OMAHA ONLY) (Creates triggers that will kill people who hit \"use\" on ladders) Stops Grenade Crash (ALL MAPS) (Uses a different technique to stop the grenade crash) Stops ladder crash (OMAHA ONLY) (Spawns models under ladders so player will not fall through map when trying to crash the server on a ladder) Stops undermapping (OMAHA ONLY) (Creates triggers that kill players under the map in key spots. However, some people may manage to get under the map still. This may be caused by setting the immune_time on the anti-spawn kill mod too high, so players have a chance to get under the map. Hopefully undermapping will be fixed in the future) Stops barbwire glitch (OMAHA ONLY) (If a player is on the barbwire that causes the glitch he will be automatically be teleported behind where the barbwire glitch is. This is a way to not interfere with gameplay and stop glitchers.) Stops MG42 glitch (OMAHA ONLY) (If a player is crouched and is holding a grenade at any MG42 position then he will be killed) Stops spawnkilling (ALL -STOCK- MAPS) (When a player spawns in any stock map, they are invincible for a period of time set by the admin. If they shoot primary or secondary the effect of invincibility will wear off.) Check the readme for more info.

Download

638 downloads

Uploaded:06/10/2010

Omaha

omaha2011.zip | 1003.1 KB


Download

633 downloads

Uploaded:31/08/2005

Tag-Team

tagteam_v1.zip | 94.18 KB

correctly displays how the fields of battle really were. The teams werent always even and a major factor in the battle is how many men you have. With this gametype you must work together and beat the other team by taking their players for yourself. It discourages camping, since u will be deserted and left alone against everyone else on the server.[/quote] It also includes 19 SP to MP map conversions all with the gametype added to them;) Fancy trying out this Tagteam Game? Then go give it a try :thumbsup:

Download

619 downloads

Uploaded:24/05/2009

Kick back grenades

_kicknades.pk3 | 5.22 KB

away. I added to kick away British and Russian grenade's to. + Kick away all smoke grenades!

Download

612 downloads

Uploaded:04/01/2009

Bba_3rd_person

bba_3rd_person_mod_v2.zip | 941.91 KB

and put the gamex86.dll file in your serverto stop those doggers!!! This mod is server-side. To activate 3rd person you have to press / while in the game to toggle it on and off. currently this mod is running on my clans server the ip is 76.241.62.222:12203 come join us at any time! i also have to give some credit to the people that posted on my other versions forums, they helped me make this verion even better! and espesialy to pprox cuase he helped me figure out that their was a bad loop in the script and that helped me make the mod alot better. and also carbon131 for helping me fix the unacurat crosshair problem tnx for all the feed back and i hope you enjoy this version even more!

Download

595 downloads

Uploaded:03/12/2004

Maggot\'s Rifles Only Mod

mrom_sh_v20_final.zip | 74.3 KB

almost all settings untouched, this because of the fact that *most* players seems to prefer the default weapon settings best. So what is changed then? Following two (2) things only: The Garand has the same fire-delay and bullet-damage as the KAR98 rifle. Following weapons are disabled: all pistols, all fragmentation grenades, all smoke grenades, the granat-gewehr grenade, the Nebelwerfer, the Flak88, and finally the MG42:s (stationary aswell as the portable.)

Download

591 downloads

Uploaded:11/10/2004

GebenUltra Rifles Mod

gebenultra_rifles.zip | 12.79 KB

down to better become equal to the Mauser. Runs speeds on the Unscoped rifles have been slightly slowed while run speeds on the snipers have been slightly increased. Basicly all weapons are equal but the weapons(besides M1) have maintain there +/- characteristics. You get one nade.

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577 downloads

Uploaded:17/10/2003

Running Rockets

krunchs_bt_running_rockets_mod.zip | 4.49 KB

the Spearhead version follow this [file=17061]link[/file]

Download

522 downloads

Uploaded:11/11/2004

Jim\'s Realism

zzzzzjimsrealism.zip | 58.43 KB

weapon All weapon ammo was increased

Download

516 downloads

Uploaded:28/11/2004

Zob Realism Mod

zob_realism_mod.zip | 47.68 KB

can kill with two to three shots to the torso. Pistols have also been enhanced to kill with three shots. The spray of the bullets have not been changed; however, the range has been altered to be more realistic. This is by no means a realistic faximile of each weapon in the real world, but it evens out the weapons between both sides and makes for swifter kills.

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515 downloads

Uploaded:17/04/2004

Rifles Only Mod

zzzzzzfirebaitriflesonlyservermodevil.zip | 46.98 KB

OF DAMAGE (THEY ONLY TAKE AWAY 1 HEALTH) M1 SLOWED TO BOLT ACTION SPEED TODO: REPLACE M1 W/ LEE ENFIELD-------------- SEE BUG LIST REPLACE G43 W/ KAR98 BOLT SNIPER--------- CAN BE DONE W/ DM FLAGS REPLACE SVT SNIPER W/ SPRINGFIELD 03---------- POSSIBLITY OF M1 BUG BUGS: M1 REPLACEMENT FAILED ... SERVER ODDITY OCCURED .. SEEMS AS THO SERVER THINKS THERE\'S 2 RIFLES ... ITS LEE .. AND THE CLIENT\'S M1.... THUS FIRING 2X AND HAVING THE BASH SOUND LIKE THE M1 FIRING.. BUG STATUS: KNOWN AND FIXED SINCE V1.0 SEND AN EMAIL TO THE ABOVE ADDRESS IF YOU FIND ANY[/quote]

Download

510 downloads

Uploaded:16/04/2004

Old Gonorrea\'s Realism

useroldirealismv3.zip | 144.83 KB

rounds would possibly jam the magazine easily 3. MG42 is now little bit deadlier, making it more useful; accuracy is still the same 4. Now includes 3 versions: The main mod (all weapons and etc), no-sniper mod and no-prone ability 5. M1 Firedelay is recuded to from 0.14 to 0.13, this will make that you can fire as fast as you can pull the trigger 6. M1 Recoil increased

Download

507 downloads

Uploaded:24/05/2005

mCBM-SH v2.0 (final) - maggot.se Clanbase Mod for Spearhead

mcbmsh_v20_final.zip | 53.96 KB

frag grenade and 1 smoke grenade. The default weapon settings are still the same in this mod as well.

Download

485 downloads

Uploaded:24/11/2004

Rifles Only Mod

mromsh.zip | 73.9 KB

untouched, this because of the fact that *most* players seems to prefer the default weapon settings best. So what is changed then? Following: The Garand-rifle has now the same fire-delay as the german KAR98-rifle. Following weapons are disabled: the pistols, the fragmentation grenades, the smoke grenades, the grenades for the granat-gewehr, the Nebelwerfer, the Flak88 and finally all MG42\'s (stationary aswell as the portable).

Download

466 downloads

Uploaded:04/09/2004

No Damage Mod For Explosives

nodamage.zip | 25.22 KB


Download

466 downloads

Uploaded:15/06/2006

Quiksilvers Custom Realism

qcr1_2.zip | 76.38 KB

think, leave the author feedback ;)

Download

452 downloads

Uploaded:16/04/2010

ZZZZZzStalingrad_maps_Mods

zzzzzzzstalingrad.pk3 | 14.55 KB

main unistall zzzzzstalingrad.pk3 removed main **IMPORTANT** This version of mods and so to Medal of honor AA nao e para SH

Download

449 downloads

Uploaded:04/10/2008

Addon Gametypes

useraddongametypes.zip | 85.2 KB

all stock dm maps the first mod only had one area to control but now there are up to 28 random areas to control in the maps the idea of the gamtype King Of The Hill 2.0 is try to find the area thats needs to be controld once you find the area that is light up you stand in the area for 15 seconds then you get a capture point for your team once your team gets 5 capture points your team as a hole gets one round point (fraglimit needs to be set) Control The Crapper 1.0 Was started By Me Creaper there are up to 28 random areas to control in the maps the idea of the gamtype Control The Crapper is try to find the area thats needs to be controld once you find the area that has The Guy Pukeing In The Crapper you stand in the area for 15 seconds then you get a control point for your team once your team gets 5 control points your team as a hole gets one round point (fraglimit needs to be set) all stock dm maps are now setup capture the toilet 1.0 was started by jethro the idea of this gametype is try to find the toilet and capture it and hold it as long as you can the first team to 20 craps wins a round point all stock dm maps are now setup capture the base 2.0 was started by me Creaper the idea of this gametype is try to find one of the five bases in the map you must control it for 15 seconds then you get a capture point the team to get 15 capture points wins a round point all stock dm maps are now setup Voodoo Dolls was started by mefy in 2003 this mod adds voodoo dolls to all stock dm maps the idea of this gametype is to try and find the voodoo dolls and plant a bomb also your team needs to unplant there bomb to stop the other team from winning all stock dm maps are now setup

Download

416 downloads

Uploaded:05/09/2010

Maps MohaDM2

zzzzzmohdm2.pk3 | 14.43 KB


Download

412 downloads

Uploaded:18/07/2008

=ROCK= Realism

rockrealism.rar | 2.65 MB

want. - Server scoreboard messages have been changed. - Map mods have been added. - Whole mod has been tweaked and is now less bugy, though there are still alot of bugs in there that need fixing. Wath is the =ROCK= Realism mod ? - A realism mod based on 95TH medic/realism mod. Rock version is heavily adjusted though, no reinforcement addon, some other stuff has been taken out too. And new stuff added in. Short discription ? - Realism mod with a decent weapons and map mods.

Download

409 downloads

Uploaded:10/07/2007

Omjective V1.0

omjectivev101.zip | 50.25 KB

cover. - More protection for allies on the beach (2 tanks & 1 plane) giving them greater cover from start. - Certain Allied spawns moved forward, spawning in front of shingle and at boat areas. [/quote] This server side mod for Omaha beach will removes respawning in objectives mod, add tanks & planes to the beach and will make shingle blows up on its own. This looks good and will surely make the map more attractive.

Download

394 downloads

Uploaded:04/08/2011

Base Assault

zzz_base_assault_v1_0.pk3 | 240.76 KB

an engineer.

Download

393 downloads

Uploaded:10/10/2005

Revenge

userrevenge_v10.zip | 172.86 KB

back to life and can play.[/quote] Go give it a try and tell us what you think, Enjoy ;)

Download

368 downloads

Uploaded:21/04/2010

zzzzzzzstalingrad_spotlight_killer

zzzzzzzstalingrad_spotlight_killer.pk3 | 1.9 MB

your main folder in MOHAA directory or, if you have a server, remove the file of his main

Download

364 downloads

Uploaded:11/06/2010

=ROCK= Fun Mods!!!

rockfunmodsv2.exe | 2.25 MB

one, is updated and has some new features. (Mohaa only mod) *Jim's unusual punishment scripts *Fly planes, rockets, ... *Cool map mods *Anti-shark This mod includeds: *Weapon Mod => All weapons are modded. => Axis: *Pistol: Far Bash *MP40: Inf Ammo *Bazooka: Shoots toilets *fast fire shotties => Allies: *... *Map Mods => All maps modded with WEIRD shit, trust me. *Southern France: Dudes, Midget, Giant, Secret Stash, jump boxes, other stuff. *Destroyed Village Fly planes, big plane that flys around + map mods. *Remagen Fly rockets, be dogs (no sure!?), light mod, ... *Crossroads Dogs attacking you, Tank driving around and shooting, Steal the bear mod! *Stalingrad Nuke mod, weather mod *Algiers Dudes, Midget, giant, secret, ..., map mods and secret health spot to become overpowerd. *M1L2A Dudes (so powers), Jetpacks, Rockets *M2L2C Uboat mod (pretty cool!) Special thx to Cardevsan *M3L1A Fly planes, pretty cool OMAHA BEACH LANDING (when playing as allies) *M4L3 Fly planes, cool maps, pretty big! Support for all SP/MP maps!!! (some even modded are here not included!) Have fun playing!

Download

360 downloads

Uploaded:18/08/2008

Basebuilder vote options

vote_options_by_blackjack.pk3 | 2.18 KB

time,(whatever you want) add more object (whaterver you want) --------------------- Credits by blackjack ---------------------

Download

358 downloads

Uploaded:21/09/2008

King of the Hill

gametypekoth1.0.zip | 12.46 KB

team once your team gets 5 capture points your team as a whole gets one round point (fraglimit needs to be set)

Download

352 downloads

Uploaded:04/03/2005

MoHBT Variety Pack Server Mod

mohbt_variety_pack_server_mod_new.zip | 178.42 KB

tracerfrequency has been adjusted so you can see where your shot is going all the time which is nice for sniping with the M1. All weapons have 9999 ammo so you can never run out of ammo before dying and you don't have to worry about changing clips while being shot at. Weapons shoot much faster now. All weapons come with an extra weapon the High Standard Silenced. The grenades have poison gas, pink'ish for Allies and green for Axis (i'm sure you seen this before). You have mega jump which is nice for hiding on a roof and sniping (again you probably seen this on other servers before and i like it). All weapons are stronger so you can kill quicker. Bash is stronger for a few guns (i didn't make all guns have strong bash because i know how some players abuse it). I reworded some of the comments ingame like when you kill yourself it now says you committed suicide! if you get killed by a pistol it says you are pwned or if you get sniped it now says you was assassinated etc. I adjusted run speed so you always run at 1.5 (faster then normal) when using any weapon. Rifles are the strongest weapon with this mod set to 100 and pistols are only set to 55 (higher then normal but weaker then the other weapons). So basically this is a bunch of stuff you probably can already get on other mods but this puts them all together into one file with my own personal touch. happy gaming![/quote]

Download

346 downloads

Uploaded:31/07/2008

Build=A=base

buildabase.rar | 62.34 KB

into players. Build mode clock will countdown while you create. Then you weapons become active and you can fight for the title. Smash each others bases and creations or fend them off with your tactically placed objects. Mg's, teleports, lifts and even decoys. MG's are fixed , no glitching like base builder! no sharking, no map crashing with simple skin bugs. No endless triggers and as many items in as many different scales as admin can imagine.

Download

330 downloads

Uploaded:10/08/2004

EbyNator\'s SH and BT Realism

usermaximumebybtshtrealism.zip | 202.44 KB

Bazooka\'s. All weapons have been given 4 grenades and 2 smoke grenades. All weapons have less recoil, and are more accurate. To make it more fair for the Bolts, the M1 has less power, but is just as accurate. All weapons have been given bullet tracers.All automatics are also more powerful, and more accurate.[/quote]

Download

325 downloads

Uploaded:16/04/2005

MOHAA BT No Nades Mod

s_mod_by_uhw4.zip | 51.17 KB


Download

316 downloads

Uploaded:26/10/2004

Balanced Weapons Realism

ittbr_realism_v11.1.zip | 37.3 KB

discourage camping and 4) make all the weapons perform realistically within their class. Check the readme for a lot more info on this cool mod.

Download

315 downloads

Uploaded:07/08/2008

Mauser Only Ver. 2.0

mauser_only_v2.zip | 87.75 KB

folder ServerSide Mod This is a Only Mauser mod for moh aa (Ckr 1.1 with 90 clip) - included total players and HuD - Anticamper on 10 seconds - AntiSwear Filter - Messages Mod on Good Fun To All All teams have Only Mauser Regards

Download

313 downloads

Uploaded:10/08/2008

Silenced pistol with sniper

userpattons_pistol_mod.pk3 | 17.88 KB

43 I could not get it working with the Enfield but this is the only bug. Also if you run this on a Breakthrough server it increases the power of the deLisle rifle to that of the carcano to make it fairer. Installation instructions in readme.

Download

300 downloads

Uploaded:11/04/2006

syn\'s CrAzY RO

syns_crazy_ro.zip | 937 Bytes

shot, the downside is that they will have that same one shot/one kill enjoyment.

Download

296 downloads

Uploaded:12/05/2006

Realistic Ammo Count

realistic_ammo_count.zip | 86.72 KB

sure when you use a grenate.[/quote] Want to play a realistic game of MoH? Then go give this server side mod a try out on your custom servers.

Download

288 downloads

Uploaded:26/02/2009

Control the Crapper

zzz_capture_the_toilet_v._1.2.pk3 | 22.38 KB

Score by holding the toilet for 30 seconds. After 10 craps, the toilet respawns. Hope you enjoy it! Any questions or want a portion edited, email me at mffheavenbound7@aim.com or xfire me at heavnbound. Thanks!

Download

281 downloads

Uploaded:17/08/2009

Pistol only mod

useronlypistolmode.pk3 | 17.45 KB

your mainta For breaktrough put the User-onlypistolmode.pk3 in your maintt Uninstall:? Remove it from main,mainta or maintt --------- Pistol only mod made by blackjack Enjoy pistolling xD Note: This is a serverside mod

Download

279 downloads

Uploaded:26/06/2009

{P†W} Rifle Only Mods

rifle_only_mods.rar | 6 KB

the it in the serverlist the mod! The_Black_Ghost

Download

278 downloads

Uploaded:05/01/2009

Breaktrough Basebuild

basebuild_factory.pk3 | 117.81 KB

objects. (Im the first person that made for breaktrough) Basebuilder by alienx Basebuildmod Breaktrough by blackjack Enjoy play

Download

277 downloads

Uploaded:27/09/2008

No Rockets No Shotguns By Josef

zno_rockets_no_shotguns_by_josef.pk3 | 50.75 KB

Middle Of The Clip 4-Axis Rifle Is Fast Like Allied Refile 5-Rifles Have 8 Bullet Per Clip 6-Pistols Have 8 Bullet Per Clip 7-Snipers Have 6 Bullet Per Clip 8-Grenades Enabled 9-No Rockets & No Shotguns

Download

277 downloads

Uploaded:15/09/2008

bba silenced pistol

bba_silenced_pistol_mod.zip | 21.36 KB

your tierd of that too... and then when you do get it to work half the time it either crashes your server or IT TAKES ONE OF YOUR WEAPONS AWAY!!!!! so for those of you who hate that this is one of the simplest mods to use just put it in main and the start up your server then just scroll through your weapons IT DOES NOT TAKE ANY OF YOUR WEAPONS AWAY IT ADDS THE SILENCED PISTOL TO YOUR WEAPON LIST have fun and enjoy

Download

264 downloads

Uploaded:08/04/2010

Remagem Snow Bling

zzzzzcsremmy.pk3 | 18.41 KB


Download

253 downloads

Uploaded:25/12/2008

Self Heal V2

selfhealv2.zip | 5.44 KB


Download

251 downloads

Uploaded:05/02/2005

ToXic Relism

fbt_weapon_mod.zip | 71.87 KB

{ToXic}{Pvt}DF_iceman1 ---- ------------------ Included in email: ----------------- This is a first born version of the Free Beer Tomorrow weapon mods that u will find on their server. If u want this mod to work perfectly, making the rifles fully semi-auto, u should download Flackrider's Balanced Weapon mod at moh.filefront.com. Thanks.

Download

242 downloads

Uploaded:27/10/2004

Balanced Weapons Realism

zzz_ittbr_realism_v11.3.zip | 37.44 KB

discourage camping 4) Make all the weapons perform realistically within their class.

Download

228 downloads

Uploaded:20/07/2007

Omaha Reformed

obj_omaha.zip | 3.45 MB


Download

225 downloads

Uploaded:07/08/2011

Maps Mods Algeirs

zzzzzzzzzz_map_7.pk3 | 24.98 KB


Download

216 downloads

Uploaded:07/04/2010

Bose.'s Paintball mod

zzzbosepntball.pk3 | 20.08 KB

of any (dis)advantage to anyone. Just there to brighten up your game!

Download

192 downloads

Uploaded:27/09/2008

Snipers & Refiles Only By Josef

zsniper_refile_only_byjosef.pk3 | 34.09 KB

Per Clip Also

Download

191 downloads

Uploaded:18/04/2008

No landshark in malta

this_thing.pk3 | 1.48 KB


Download

189 downloads

Uploaded:10/08/2005

Lead Peddlers Reality

the_lead_peddlers_reality_ver2.zip | 64.6 KB

this on the other hand is the complete opposite of that. i spent close to 3 months scouring the web books and anyplace i could thionk of to get a complete description of each of them. fireing rates, spread patterns,hick,accuracy, oh and lets not forget the most important part....the damage of each bullet, the clips have been expanded to a few of the guns so they will equal some of the other guns.and so you dont come to me saying that i went crazy on em and they are way out of control, yes they are they were desighned to be instruments of death. i didnt make em i just made the game files mimick the actual weapons.keep in mind they may fire faster than the \"stock\" guns but they have realistic recoil and kickback to be aware of. If you want reality not \"realism\" this is what you need.[/quote] Go check it out and see what you think ;) Enjoy :D

Download

183 downloads

Uploaded:12/03/2006

Quiksilvers Atomic Grenades

quiksilvers_atomic_grenades.zip | 3.84 KB

only to the seoncdary attack for nades, the regular toss is normal + there is a 5 second delay for throwing an atomic nade, regluar throws are left untouched.[/quote] Sounds like fun, go give it a test and see what you think :)

Download

179 downloads

Uploaded:11/04/2004

Old Gonorrea´s Realism

useroldirealismv1.zip | 31.53 KB

heavy recoil too, and not useful at long ranges. 2.Whats changed: 1. Ammoloads are changed (not HISTORICALLY correct, but still to make some balance) 2. Damages are changed (see 4. Damage table for full damage change) 3. Amount of Grenades is now 4 (maybe lowered to 3 on next version) 4. Recoil on every weapon 5. AT weapons has little bit faster and VERY powerful rocket, but only 3 rockets 6. More realistic ROFs (such MP40 and MP44\\StG44) NOTE: There isnt any way to change MOHAA MG42 ROF, but i maded it very accurate for balance =) 3.Modified ROFs on weapons: BAR: Higher ROF, but high recoil too MP40: Lower ROF (500rpm), but easier to control and beter in open areas. MP44\\StG44: Lower ROF (500rpm), has higher recoil than MP40, but is little bit more powerful and accurate Colt: Little bit higher ROF, light recoil M1 Garand: Little bit slower ROF, moderate recoil Kar98k Sniper Rifle: Higher ROF (same as normal K98k) Walther P38: VERY VERY little bit higher ROF than normal, accurater than Colt and very light recoil. 4.Damage table: Kar98k: VERY HIGH (one hit kill, expect for VERY long range) Kar98k Sniper: Same as normal (but quite low amount of ammo) MP40: Moderate (1-4 shots enough to kill) MP44\\StG44: Moderate (1-4 shots to kill) Panzerschrek: Higher than you can imagine (when you see panzershrek, i suggest that you start running and fast if you dont want to fly in the air) Walther P38: Moderate\\low (1-3 shots) M1 Garand: High (1-2 shots to liqudate) Springfield M1903: High (1-2 shots to kill) Thompson: Moderate\\high (1-3 shots to kill) BAR: High (1-2 shots to kill) Bazooka: Same as Panzerschrek Shotgun: High MG42: Moderate (1-3 shots), but is VERY accurate cause ROF wasnt able to moditify on MOHAA 5.About movement speeds: Movement speeds has been lowered to make more realistic: Take an example for Bazooka and Panzerschrek: You will move VERY slowly with those things (think about it: M1A1 bazooka had weight of 13 - 14 kilos, and Panzerschrek had about 14 - 16 kilos) And you will move slightly slower with other weapons too.[/quote]

Download

164 downloads

Uploaded:07/12/2003

AG0NY's Rifles Only Mod

agonysrifleonly.zip | 35.18 KB

it will be the same as the Mausers. Pistols rate of fire has been slowed down. In the future pistol damage may be increased.

Download

162 downloads

Uploaded:11/09/2009

Serverside weapon expansion

weaponxpansionbysaperpl.zip | 21.93 KB

mortar, replaces shotgun with MG42 and M1919 heavy machineguns, springfield with scoped garand and gives KAR98sniper KAR98 name and animations so it reloads faster. Additionaly machineguns and submachineguns have semi/auto switch. CREDITS: All credits go to SaperPL & mods-r-us.net crew for their support INSTALL: Installation is simple put .pk3 file in server's main directory to install, remove it to uninstall from server. KNOW ISSUES: Rifle mortar projectile has bazookashell model because its impossible to use grenade model without braking grenade's functionality. Laggs when somebody is holstering weapons cause script is and infinite loop and makes slow server when no weapon model is present on current player so mod forces player use main weapon when holstered Mod is based on mike_torso.st animation state file and dmprecache so other mods using them may be colliding with this mod Heavy machineguns are statweapons/vehicleguns so the viewmodels and animations arent perfect and for now their type of damage is explosion and they still can slow ur server when playing with alot of them, maybe within next release there will be one gun per team. WORD FROM AUTHOR: As i said before this is beta release so check it out and if u find it fun and/or interesting mod mail me at kacperpl1@gmail.com with your ideas how to improve it or if you have an idea for a whole new mod.

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152 downloads

Uploaded:12/04/2004

Old Gonorrea\'s Realism

useroldirealismv2public.zip | 42.43 KB

(MP40 MP44\\StG44 and P38) 3. Fixed Springfield and K98k damages (one hit kills expect arms and legs, you will have less than 10 health left if you get hit to arms or legs with K98k or Springfield) 4. BAR firedelay has been lowered from 0.8 to 0.10 cause this will help you handle your BAR recoil 2-3X easier. 5. New features (see 3.New features) 6. Thompson ROF and firespread adjusted (has now little bit higher ROF and higher bullet spread) 7. Garand firedelay has been lowered from 0.16 to 0.14, this will prevent the problem that M1 was too slow 8. Bash damage adjusted (90 per bash, so you know really knock somebody out if you start to bash) 9. Walther and Colt clipload adjusted (one clip inside, two clips for backup) 10. Adjusted movement speeds little bit faster to prevent small bug. 11. Shotgun isnt any use anymore (you dont have any ammo when you spawn with it; there was shotgun in WWII, but it was so rarely used in frontlines, so i decided to take it ammo away)[/quote]

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137 downloads

Uploaded:25/01/2010

Omar Balanced weapons mod

omars_balanced_weapons_mod.zip | 115.89 KB

server. IP: 8.9.3.100:12203

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135 downloads

Uploaded:04/09/2010

AG0NY\'s Rifles Only Mod

agonysrifleonly1-4.zip | 69.66 KB

the M1\'s damage was increased it will be the same as the Mausers, and the M1 now should load in mid-clip. Sniper rifles have been edited so that the player using it wont have to reload, which was giving the riflemen (and women) and major advantage over them. Pistols have been changed around a little bit since version 1.3, i have noticed in some of the servers running the mod that bash laming is becoming a major problem, so i have taken the liberty of removing the bash, sorry for all the fans but it was become to much. Nades have stayed the same, you will get 6 nades and the delay time is the same as stock nades. Damage has been brought up just a tad but its barely noticeable.

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127 downloads

Uploaded:03/08/2011

granade_fixs_crash_and_teamkillfix_mohaa_mohaash

granade_fixs_crash_and_teamkillfix_mohaa_mohaash.rar | 9.98 KB

(Silent granade fix) Any questions: splitterius@mohdw.com - www.splitterius.hu or www.mohdw.com

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112 downloads

Uploaded:29/07/2008

PubBuilder

pubbuilder.zip | 2.52 MB

only on the maps G0ldenduck has made for the mod. The map is the author's second, so don't expect a masterpiece.

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108 downloads

Uploaded:05/04/2010

Bose. 's Green Water

zzzbose_grnwtr.pk3 | 2.59 MB


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69 downloads

Uploaded:05/04/2010

Bose.'s revised hud

zzzbose_rvisdhud.pk3 | 44.38 KB


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57 downloads

Uploaded:12/08/2009

schmucks_gewhergrenate

schmucks_gewhergrenate.zip | 7.46 KB

rifle. Endless ammo. Grenates are 100% accurate shoot straight. ( 0 down velocity ) shoots in center of crosshairs. Bullets are 100% accurate same as the grenates. Uped the speed on grenate to reach target much faster. In other words this weapon is one shot one kill.

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48 downloads

Uploaded:01/05/2005

mCBM-SH v1.0

mcbm_sh_v10.zip | 53.89 KB


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44 downloads

Uploaded:13/08/2009

schmucks gewhergrenate

4schmucks_grenatewerfer.zip | 7.46 KB

grenates to the rifle. Endless ammo. Grenates are 100% accurate shoot straight. ( 0 down velocity ) shoots in center of crosshairs. Bullets are 100% accurate same as the grenates. Uped the speed on grenate to reach target much faster. In other words this weapon is one shot one kill. ==================================================== ONLY TRIED THIS WEAPON ON BREAKTHROUGH BUT SHOULD ALSO WORK ON SPEARHEAD ==================================================== THIS WEAPON IS COMPLETELY SERVERSIDE.

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37 downloads

Uploaded:07/09/2010

Mohaabt multiplayer map addons

mohaabt_multiplayer_map_addons.zip | 77.62 KB

there for looks really not to fight but if you get to close they bash you to death and a few sometimes shoot at you but most don't.[/quote]