My mod isnt a total conversion, its move of a exspansion pack, its half way to what could be bfme3 hence the name bfme2.5.
When you find the ring and take it back to the fortress, you then have to purchase an upgrade costing 7500. This when purchased effects gandalf. You click a button which then makes him wear the ring become white and all his powers are made stronger.
Well this mod adds extra detail to the game in a way that you can now see the blood and the wood chippings on the ents!
By user request, the build times have been set back to normal and i have left the command points virtually unlimited(999999).
This mod adds the two Blue Wizards, or Ithryn Luin, Pallando and Alatar. In thi mod Alatar is good and Pallando is evil. Other new heroes and some new units are also included in this mod.
This mod allows you to take any kind of create-a-hero and play them with any of the six factions in the game. Formerly, only wizards could do this.
My first mod allows you to use your create-a-hero on any of the six factions.
This is an excellent mod for BFME2 (not ROTWK) that adds more units and buildings to the game, leading to more interesting gameplay.
One of the most fustrating things about downloading a mod and placing it in the right place is when it crashes. I will make this statement now for this mod you downloaded Dark Shadows BETA 0.4, it works with patch 1.06.
This mod can be played on the new and latest BFME2 patch, patch 1.06! Well this mod edits, powers, timers, damage, health, etc! This mod really puts the fun back in to heros!
Fortress is elronds house - as this is where the fellowship originally met. New mallorn tree which produces more than usual resources (this is because lack of units, and they need two types or upgrades men/elven).
This mod is identical to the DesertFox mod in nearly every aspect, except for one BIG change. All factions on the same side (Good or Evil) are now unified.
You will now get a little stats/attribut boost to you're self created heroes, but to make sure this modification works as it should, you should re-make all you're heroes.
This is the BFME 2 Deluxe Edition 0.50.
This mod lets you have basically unlimited command points and to have basically all things build instantly.
What this mod does is makes the CaH(Create-A-Hero) unit MUCH more powerful by making all recharge times on their skills pretty much half a second and enabling you to get them to lvl 10 MUCH faster.
This mod is intended to be played on the v1.04 patch. The objective of the mod is to add more of an emphasis on defense and siege.
A very simple mod that replaces the Elves with the Ents.
All buildings take one fifth the normal base damage from all damage types except from Siege units and flame damage; Siege units (catapults, ballistas) do half the normal damage.
This new faction replaces the MotW faction, further releases will replace all other factions and add more, they will also add new special powers and heroes.
More realistic, troops move faster, more money amount, much more powerfull heroes, much stronger fortresses and buldings.
This mod makes the Create a hero powerful to the point of being a total cheat.
This is a 2v2 fortress map. The good guys outside the fortress have alot of land (with no detail). the evil guys have a fortress with only one way in defended by 3 catupults each.
Mirkwood Elves are equipped with Arrow Volley. Arrow Volley has Silverthorn Arrow effect when the upgrade has been purchased. Removed Long shot and fire arrow upgrade.
This mod basicly makes the heros worth buying. It makes them alot more powerful and 10x funner to have in a game!
My full gameplay mod is now finished and i hope you all enjoy it.
This mod is the high elves mod beta version. may be unbalanced, has no new models of skins. It uses the elvenguard mod so thanks to Gholin.
BfME2 is a great game, however it lacks polishing and there are quite a lot of things in the game which are broken/useless/underpowered. The aim of the mod is to fix that by giving every unit/structure/spell a purpose in the game.
Because of some changes that was made in the ini files with patch 1.03. I have been releasing a second version of my Hero Stats Boost modification.
This is a mod changing the abilites.
This is a simple mod the makes all catapults, like ents and trbuchets, command limit 10,000.
This mod is a tribute to the Original BFME 2 without expansions etc.
All it does is gives you 200 points at the begining of the game to puchase all the spells. It works with 1.6 no online capabilties unless the other players have the MOD.
The Ultimate mod has been updated v1.1.
Based on sniggles' mod, this further increases the create a hero troll class to its full potential. While sniggles made it a just a basic troll attack, I made it an attack troll attack.
This is a simple change of the .big file for BFMEII.
This mod simply raises the overall Command Point limits for all Multiplayer Games (not including online play, see Online Play).
The aim of the mod is to give every unit/structure/spell a purpose in the game.
This mod is the first release of my special powers mini-mod I plan to change various special powers that in in my opinion is more fitting or an improvement on the stock BFME2.
This mod makes a few price changes as well as some others.
This is a stat and general improvement mod for the bfme2.
This new mod vastly improves the gameplay of 1.06, fixing nearly all the bugs, many balance issues, balancing out Create a Heroes, and adding the two new maps that EA never gave you: Tolfalas and Dark Island.
A great mod allows maximum war potential to your BFME2 game!
Create a new Hero or customize an old one. Adjustable Beard-Color for CreateAHero "Taskmaster" (select the robe-body). Adjustable Beard-Color for CreateAHero "Sage" (select the chainmail-body).
This is a full gameplay improvement mod for the lord of the rings bfme2.
I made this mod for myself, but decided to put it on the net anyhow. It has a few changes, basically to help the elves.
The Mod is based on the Patch 1.05. Fortress costs 10000 All players begin with 10000. The AI Rush in most cases immediately. The AI builds fast Upgrades (building and units). The AI attacks in large groups.