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22,308 downloads

Uploaded:02/05/2004

Sunset on Coruscant

rgoerduel2.zip | 9.21 MB

my first glimpse of what I see to be, the best looking duel map ever created for JKA! :D This map is simply stunning to look at from the screenshots I\'ve taken, and with my settings on full it may have been unplayable, but just look at it. The glowing auras of the buildings, the water fountain and the almost unbeliavebly realistic skybox - This map is literally the most realistic duel map you\'re ever likely to see for Jedi Academy. Yes, the map isn\'t as perfect when you want to play it, because our Graphics cards just wont work with 8x Ansiotropic Filtering and 16x Anti-Aliasing, but still this map is simply awe-inspiring. The use of amazing shaders and effects for the fountain and pool in the center of the platform looks unbelievable, and every texture with the exception of the retail ones are photo-realistic.:D The one downfall is the underside areas of the platform, which can spoil an otherwise perfect view, but fortunately, you usually only see this bit when you are dead. The architecture is similarly spot-on. The shining towers and the sleek curving pillars will blow you away with their detail, and although FPS tends to drop lower than a normal duel map, the design and layout, coupled with eveything afformentioned make this (In my opinion) JKA\'s best duel map to date! :) And yes, it does have bot support. File of the Week Amy! New Textures: Yes New Sounds: No Bot Support: Yes ~Szico VII~

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9,509 downloads

Uploaded:14/01/2004

Beware the Rancor Duel Map

btr_duel.zip | 908.85 KB

screenshots and get out. So I\'m just wandering around the map, thinkin\' \"Hey, this is a pretty cool duel map.\" It has a dark dungeon feel to it, there are some bridges out, but it\'s an easy jump from the alcoves to the main dueling area. So then I try to walk across a thin rope thing - and anyone who\'s played with me knows how I am with like, heights and balance and stuff. I fall. Often. I hear a rumbling growl and before I know it, I\'m being mauled by a hungry Rancor. OMG! I decided to spare you all the sight of me being eaten by that beast. The pictures are just too gory. :P Now that I know what this map is all about, I spectate to take the rest of the pics. LOL The floor is littered with bones of previous victims who fell before me and there\'s one cage intact, and another where, obviously, the Rancor has broken out of. If you\'re quick enough, you can get back to the top of the dueling pad by running into the tower where there\'s a bouncy thing that takes you straight up. This is, in my opinion, one of Gigon\'s better maps. All of his maps are very simple in design, but this is one of his more detailed ones. It\'s a duel map, but also supports FFA. This would be a good small FFA map. I kinda like the added pressure of making sure you don\'t fall to the bottom while dueling. The impact shouldn\'t hurt too much, but the Rancor will do his best to finish you off. Great job, Gigon. :) Bot Support: Yes New Textures: No New Music: No Game Types: FFA, TFFA, Duel, Powerduel ~AmosMagee

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8,713 downloads

Uploaded:24/01/2005

Padme\'s Apartment

padmes_apartment.zip | 22.62 MB

frustrated that I couldn\'t go up the staircases in this map. And they look so freakin\' inviting too. The textures used are just beautiful. Everything is so opulant here, which is just what I\'d expect of Padme\'s Apartment. My absolute favorite part of this map is the area with the couches. That area is just gorgeous and perfect. I really like the animated, neon billboards just outside. And there are a few pads to duel on. Seems to me this would be a perfect Powerduel map. But it\'s a bit too small for a large FFA. Nice work, Onobi. Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA, Duel, Powerduel ~AmosMagee

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8,292 downloads

Uploaded:14/11/2003

Vader\'s Meditation Chamber

vader.zip | 2.26 MB

Meditation Chamber is the same room that you fight Rosh in. And what you have here is exactly that. I\'m supposed to be impressed because the author created this room, like, from scratch. He just took some screenshots in-game and built this map from just some images. Impressive. :) Of course, this is a great map for a good duel. Plenty of room and good lighting. I\'m just not all that interested in this map. And it\'s not the author\'s fault. This is Raven\'s design. I just find it a bit boring. Thankfully, there is bot support included. You can never have too many duel maps on a duel server. So add this to your rotation for variety. :) Bot Support: Yes New Textures: No New Music: Yes Game Types: Duel ~AmosMagee

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8,177 downloads

Uploaded:30/04/2004

Docking Tower Seven

rgoerduel1.zip | 9.15 MB

who\'ve been in the JK community for a while and try out different maps all the time must remember Chapel of the Ysalamiri. :) That was rgoer\'s first map, I believe. And he did an amazing job with that. Now, I recently mentioned that most mappers need to remember to keep things simple, but that isn\'t always the case. This is a duel map and so rgoer had a lot of room to play around with details and props and the result is just incredible. I\'m not sure what to call each thing I see in this map. So I\'m just going to say that overall, it looks amazing. My FPS was a little low for a duel map, but it didn\'t affect gameplay for me at all. While there\'s no new music added, the music chosen works perfectly for this map. In my opinion, all duel maps should have bot support, and rgoer didn\'t leave it out. Though, that may have been a requirement for the map contest, I dunno. Doesn\'t matter. I only wish rgoer would make more maps! :) Great job! Bot Support: Yes New Textures: Yes New Music: No Game Types: Duel, Powerduel, FFA ~AmosMagee

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6,660 downloads

Uploaded:06/08/2006

Legend of Zelda: Ocarina of Time Duel Pack

zelda_map_pack.zip | 22.75 MB

Sorry bout that, Data. :p )[/i] So, what do we have here? Awesomeness. On all four counts - technical, aesthetic, gameplay, and accuracy. Not meaning to sound like a drooling fanboy, but I was literally stunned at how much of the originals I could recognise in here. I even had to set up my N64 and do a comparison, just to be sure my mind wasn't playing tricks on me. Four maps are included here - Temple of Time, Zelda's Garden, Chamber of Sages, and The Sacred Realm. For each of them, I had no issues whatsoever. Almost no glitches, perfect lag-free gameplay, and a noticable lack of retinal injury. All four maps stand out enough to look more like Zelda than Jedi Academy, but they don't stand out so much as to contrast with the game. I'll start with Temple of Time. Firstly, the texturing job looks very professional, and is incredibly accurate to the game, down to the very last pixel (although some artistic liberties have been taken for things the game doesn't actually show ;) ). The Master Sword's room at the back is, literally, the perfect representation. Even the little stones have been added in, looking just like they should, right down to the texture and shader used. Zelda's Garden is just as it was in the game. This was where I encountered a glitch or two - in the side rooms, they pass off into the void. This doesn't happen in the throne room though, which I'm sure any roleplayers or movie makers will be glad to hear, if they ever intend on a Zelda RP or movie. The water shader is surprisingly pretty, and has a good degree of cartoonyness to it (I make words up a lot - so sue me :) ), although it's not exactly like the OoT shader. That can be attributed to the engine, though. The Sacred Realm, while not seen in it's exact form, is as close to any rendition I've ever seen. I had a bit of a gripe, namely the Triforce - it clashes with the flare used. Personally I would have added a dynamic glow instead, but at least this way, anyone can see the glow. Other than that, not much else to comment on - it's a fairly simple map. Finally, the Chamber of Sages. All I can say, is "neat". Take a look, and see for yourselves. This room did have more glitches, though - the water shaders are visible through each other, and if you use noclip, you can see up through the central column and clearly see where the medallions and Triforce are caulked. Not really anything that can be done about that, though, aside from putting a stone column in the center of the water - and that is not how it was in OoT. Frankly, these maps are beyond constructive criticism. It's clearly visible that they've been tested, retested, tested, retested, and tested some more until the authors were happy that they'd perfected them. I can pin glitches and slight flaws on, but I severely doubt those were fixable due to Q3's limitations. It makes me a happy panda to see that authors have gone over their work repeatedly, making sure everything is fixed, and pushing the quality of their work to the limits, and for that, Jeffrey and Gaara deserve some kudos - and that's before observing the quality of their work. I can't wait to see how the Hyrule Castle FFA map turns out, and no doubt there'll be more to come. Just keep your hands off the Fire Temple and Water Temple - those are [i]my[/i] bishies! ;) This pack is an absolute must for any Ocarina of Time fan, any Zelda fan in general, and a definite item of interest for anyone who likes quality duel maps. ~ Kouen [b]Bot Support:[/b] [b]Custom Textures:[/b] [b]Custom Models:[/b] [b]Custom Music:[/b] [b]Gametypes:[/b] Duel Powerduel [b]Other Files of Interest:[/b] [file=63486]Link (4.0)[/file]

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4,892 downloads

Uploaded:18/02/2004

Duel Dustball

dueldustball.zip | 9.07 MB

that. Duel Dustball is an amazing duel map that meets almost every expectation I would have in a map made by Raven! But this one is made by Gonk. The design is wonderful, the lighting is lovely, the textures are perfect - the detail is incredible. The buildings in the background are great because you know when some people use a skybox and you get like, I dunno what to call it, but you see seam-like things? It just can make the whole map look ugly. But this map is secure all around by all of the buildings and you see nothing but blue skies and white wispy clouds. Some of the props that most people would leave out of a duel map are included here and really add to the ambience of this map. And my FPS didn\'t dive, so that\'s a plus. :) The only thing this map is really missing is new music. That would really, really complete this duel map. While some may find it awkward dueling on the ship - I like it. It\'s not just a boring circle of sand in the middle like an arena. You feel like you\'re actually dueling somewhere, y\'know? Great work, Gonk - I can\'t wait to see more. I\'d love to see you do an FFA map! Bot Support: Yes New Textures: Yes New Music: No Game Types: Duel, Powerduel ~AmosMagee

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4,772 downloads

Uploaded:14/01/2004

A Duel of Two Kings

duel_chess.zip | 5.29 MB

tree in the corner. But it\'s effective. What makes for an even more interesting duel is that all of the pieces are destructable. Yay! Funny thing happened when I was destroying everything - one piece exploded and I found myself staring at this large symbol, with what appears to be stained glass all over it. Just jump right back in and you\'re back to the board again. Oh, and if you happen to be taunting someone from the edge of one of the walls and you fall (like I so often do), no worries - you\'ll reappear on the board again, but it will take 25 HP off. The music was lovely and I was surprised to find that it\'s a string tribute to Nine Inch Nails. The insipiration for this map came from the game \"American McGee\'s Alice\". I\'ve always loved that game and I would really, really love to see Daku create an FFA map with textures from that game. Like, a big Alice world - that would be amazing. :D FPS in this duel map isn\'t an issue at all. Now ready for the best part? This is Daku\'s first map. :) Oh, and the levelshot - quite impressive. That was made by Aeris. Wonderful job. I really can\'t wait to see what else Daku produces. Bot Support: Yes New Textures: Yes New Music: Yes Game Types: Duel, FFA, TFFA ~AmosMagee

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4,617 downloads

Uploaded:02/07/2004

Fearis Incident

fearisjkf.zip | 9.08 MB

Bespin Streets is equally satisfying ... but I digress. I love it when mappers create levels that lend themselves well to a migrating duel. This is one of those maps. Don\'t quote me on this, but I do believe this is mslaf\'s first map ever and it won first place in the duel map contest he entered this into. Nice job. Outside, there is a landing pad and a path into a building that\'s been situated inside of a mountain. There are several rooms to explore and be sure to have a little force enabled, otherwise you might not get to see everything. Use push and pull on lots of objects. This is a very interactive map. And it really makes for some interesting duels. Some may not be happy with the textures. They are quite stark, but they\'re very clean and tech-y. And I love that look. It\'s quite lovely and I had fun playing this map. I can\'t wait to see what else you make, mslaf. Please keep mapping! Bot Support: Yes New Textures: Yes New Music: Yes Game Types: Duel, Powerduel ~AmosMagee

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4,330 downloads

Uploaded:07/08/2007

BoC Duel Observation Deck

boc_duel_observation_deck.zip | 33.56 MB

Hand, we are taken back to the observation deck, the key scene where Dooku meets his \"fair enough\" end. (Better than Grievous\'s, far as I\'m concerned =_=+) So then, I will start out by saying that the entire scene is ridiculously accurate, of course. I mean seriously accurate. Darth Norman even included Chancellor Palpatine himself in the chair, held by the energy bonds. Oh yes, and recall that part where Obi-wan gets crushed under a chunk of catwalk? Use force push and BEHOLD =_O you too can be crushed like Obi boy. The real party has to be outside, however. The battle outside rages quite well. Laser bolts flying everywhere, Ambient noise to assure it, ships flying around in the background, the wonderful skybox, the little starfighters flying around in the background and of course, a fun little jedi starfighter zooms by the window. Can it get any better? Mebbe ._. I noticed only one real \"bug\" in the map, which really wasn\'t that big of a deal. If you shine your saber over Palpatine in the chair, his skin starts to change color to your saber color O_o. It\'s very odd, and I can\'t quite say personally why it does that, but I just wanted that to be known. Other than that, a marvelous duel map. This definitely will make a fine addition to your projects =_= New Textures: Aye New Music: Aye Secrets to plunder: Aye Bot Support: Aye - Averus Retruthan

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4,213 downloads

Uploaded:27/06/2005

Peril in the Core

core.zip | 12.73 MB

terms of dangerous heights and jumping to tricky ledges e.t.c. I\'m going to point out the only two main negative things first to get them out of the way. There\'s a few small errors where curved patches meet (See second screenshot) which leaves a gap between obstacles - nothing which spoils the map, but it\'s still a small bug which is a pity. Otherwise, my gripes come with the lighting and design, in the small \'whitish\' sections that come off from the area with four walkways, leading to the lifts. Everything else in this map looks great, but these two little corridors seem bland, and the textures just seem a tiny bit out of place. Now onto the good things, which make up 90% of the map, and more. :) The shaders and effects used for the most part are fantastic - loving that circular forcefield with the rotating rings and the jump pads, but hating those annoying robots which always shoot at you. Grrrr. The map is kind of divided into two sections, the bit above the forcefield and the bit below. If you\'re above and fall, you\'re safe, but if you\'re below you\'re likely to fall to a nasty doom, however there are ways out, such as the gusts of air which pull you up the pipes and the moving platforms. Additionally, there\'s a small circular platform right at the bottom which reminds me of the place where Luke and Vader have their duel on Hoth, which was nice I guess. It all has this nice bluey glow, with some cool light flares and some very intricate architecture and patch work. I guess the only real flaw was the general wall texture, which repeats a little if you stare at it long enough lol, but I guess when you\'re dueling you won\'t notice :D I also believe this map comes with custom music and skybox, of which the latter you wont see too much of, but it\'s still nice to look out on in the elevator shafts. The music is general Star-wars stuff from Episode II (I think) and not to my tastes, but you can\'t argue with the fact that Star Wars music and a Star Wars map mix lol. There\'s also bot support, which is a necessary addition for all duel maps, so good job! New Textures: Yes New Sounds: Yes Bot Support: Yes ~Szico VII~

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3,988 downloads

Uploaded:01/02/2005

Over The Bridge

overthebridgejkspamapsiied.zip | 1.63 MB

this map, was trying to get to the top. I should tell you now, you can\'t get up there. I died 8 times trying. LOL But you will find various ledges above and below with weapons that would be quite useful in a guns FFA. Though I\'d have to say this map seems like the perfect size for a Powerduel. Very, very nice job here. :) Bot Support: Yes New Textures: No New Music: No Game Types: FFA, TFFA, Duel, Powerduel ~AmosMagee

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3,633 downloads

Uploaded:04/12/2003

Orbital Extreme

o_extreme.zip | 4.02 MB

about it as this is a true duel map, one area that was focused on in order to allow for 2 people to battle it out. What I will say though is the use of curves on this map is beautiful, very art deco, it\'s futuristic while holding an edge of contemporary due to the smoothness of it all. There is a bit of an FPS drop in this map because of the volume of patches and people with low end graphics cards will struggle with it. Saying that...people with high end graphics cards are struggling to get JA running from time to time! The only thing I would like to see changed is the tubes emitting a small amount of blue light just to give it some natural ambience.

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3,534 downloads

Uploaded:07/12/2003

The BX Dojo

dojo.zip | 1.69 MB

clean dojo will be like this...you can\'t help but wonder if a bit of variety in that cream texture wouldn\'t have gone a miss. Everything in this [one room] map has had thought put into it; the map is light by candles - or is supposed to make you think it is - which have their own mini flames. Because this is such a small map I would have probably added a light style into the lights though so it gives a true candle feel. On the topic of lighting, the shadows look very good, clearly taking advantage of what Q3Map2 has to offer in that department. Your character will appear dark at times however because of the way JA works out lighting of entities so expect some dark battles. As I touched on before, the texturing is good, very nice wood and floor textures with the only faulty one being the cream walls that make it looks like it was newly built and polished. A very good map for either Matrix 1 fans or for dueling in a crisp environment. New Sounds: No New Textures: Yes Bot Support: No -WadeV1589-

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3,342 downloads

Uploaded:08/01/2006

Duel Carbon JA

duel_carbon_ja.zip | 2.7 MB

really isn’t ported from JK2, Darth Norman has built it from scratch! This is a really superb recreation of the original JK2 map. All the little details are here, like the steam coming up off the pipes, and even the pipes on the ceiling. However, there have been a few improvements. There are 2 switches in this map, one switches the white lights on and off (perfect if you want the map to have a more heavy atmosphere…just turn the lights off!) and one switch that raises and lowers the carbonite block in the chamber. That is probably not much use while your in a duel, but its still adds a nice touch to the map! :) There’s not really much else I can say about this map as it is only a small duel map. There weren’t any bugs that I could see, so all in all another very nice professional quality map from Darth Norman here! If you liked the JK2 version of the map, then I’m sure you will love this! ;) Bot Support: Yes New Textures: Yes New Sounds: No New Music: No Game Types: FFA, TFFA, Duel, Power Duel ~Nozyspy~

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3,103 downloads

Uploaded:13/01/2004

AT-ST Duel

atstduel.zip | 328.69 KB

places to jump up to the top, and those little openings make for a great place to set some trip mines. :D In addition to all of the weapons, there\'s even more firepower on the tops of the buildings and in each corner. There are eight turrets and four AT-ST\'s. They all respawn, so even if you eliminate one, expect your enemy to resume position and keep firing at you. There is bot support in this map, but the author does note that the bots will not use the turrets or the AT-ST\'s. Have fun playing this map! It\'s not a map I\'d use for saber only, just because the size is a bit too small and really it\'s set up for guns. FPS is great, of course. Good job, Gigon! Bot Support: Yes New Textures: No New Music: No Game Types: Duel, Powerdul, FFA, TFFA ~AmosMagee

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2,975 downloads

Uploaded:20/05/2004

Corellian Platform Encounter

corplatenc.zip | 1.54 MB

When you enter the map, you\'ll find yourself somewhere in Corellia, caught in the middle of a storm. It could be day or night, I\'m unsure since the landing platform and the surrounding area is shrouded by dark fog. Rain pours and thunder claps as you explore the map. There are two levels, three if you want to count the water (hehe), and the layout of this map lends itself quite well to migrating duels. I imagine this would be especially challenging in a Powerduel. As much as I love the atmosphere of this map, I do have a few complaints. I really don\'t think the music choice was a good one. There should\'ve been something softer and more moody added. The music chosen is a bit overwhelming along with the thunder you hear in the background. In my opinion, the music should\'ve been more understated and even eerie. Also, I found that in one area on the landing pad, you just slip right through! I\'m not sure if that was intentional or not, but it certainly makes for a frustrating duel on that pad if you keep falling into the water. In any case, this was the author\'s first JA map. Amazing job for a first map (though he has made at least one map for JK2 that I can think of). Bot Support: Yes New Textures: Yes New Music: No Game Types: Duel, Powerduel ~AmosMagee

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2,898 downloads

Uploaded:06/11/2003

Rift Duel V1.5

rift_duell_v_1_5.zip | 756.42 KB

understanding, but Keiran decided to give it a shot. I don\'t know if this is his first map, but he did an excellent job with the architecture. Great use of the Rift theme throughout the entire map. My only argument against this map would be the lack of a bottomless pit (since you are in the Rift area), but he still tackles the theme arguably well. The map consists of a platform with bridges running into a central area - small corridors line the outskirts of this area. Ramps lead past exits that lead back up to the upper-area of the dueling map. This is a good map for small FFAs, but it\'s best used for duels. Great job on the map Keiran! I look forward to more work from you! [/quote] Well this is a great map, made ever so slightly greater. The new version adds bot support, along with glowing around each of the crystals, and generally better lighting. I think the bot support adds alot for many people who would otherwise have been unable to play this map (those with really slow modems, or rarely have internet.) and my only complaint is that my computer seems to have a little problem processing the glow around the crystal, and therefore it seems to flicker at odd times. Still, this is a nice update, I look forward to seeing more maps from you. Great job. ~DeathBringer

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2,677 downloads

Uploaded:30/05/2008

Valley of the Jedi

duel_votj.zip | 6.24 MB

a thousand years before what we see in Star Wars Episode I. And yes I did have to look that up to get the details. :P This place should be familiar to anyone who played the original Dark Forces games, and Jedi Outcast (where it briefly featured). Personally, when I say this map in the JK2 cut-scenes during the Single Player game I always wondered why the developers hadn’t made it into a proper map. Somewhat embarrassingly I never actually played the two original Dark Forces games. Back when they came out I was still pretty new to computers, and I had no idea these games existed. My Jedi Knight odyssey started with the Mysteries of the Sith demo I got bundled with my new computer way back then. Even then it took me ages before I finally managed to figure out how to play it… Ehem, I will stop embarrassing myself now…moving swiftly on! Though I never played the original game with the Valley featured in, I have seen enough videos, screenshots and artwork to have a very good idea of what the location is like. In fact, personally this is one of my favourite locations and I have considered making a map of this before. But I am incredibly slow at mapping, so that never materialised! :P Thankfully Plasma has released a map of it! (with a little persuasion from me ;)) Now as Plasma says in his readme: [quote] This map was originally created by Raven and included as a sample map in Jedi Outcast.[/quote] However, don’t let that put you off, as he then goes on to say: [quote] Azuvector bugged me to do a VOTJ for MB2's new duel mode so I ended up fixing it up, adding some new textures as well as other stuff.[/quote] And from comparing this with the Base JK2 version of this map, I can say that the author has made some very big improvements. Firstly, the force ‘well-spring’ in the middle (the big orange glowy thing in other words) has been changed quite a bit from the original. For one, it now actually glows, and since JK2 doesn’t support dynamic glow (at least not to my knowledge) Plasma must have added a glow shader to the effect, which as you can see is very effective. Added to that are new textures which can be seen in the form of floor tiles in various parts of the map. They are well done and I think add some nice textural detail that was lacking in the original JK2 map. Also, although it gets quite dark at the edges of the map, you can make out that Plasma has also added various architectural features around the outside edge of the map. To me these look like entranceways or temples, and I think they add a good feeling of depth to the map that was also missing in the original. The map is only available in Duel and Power duel modes, which I think was the right choice. Though you could have a small FFA in here, its much better suited as a Dual oriented map. The music fits very well, and the cinematic feel of the map is sure to make for some enjoyable duels! As with all maps there are a few things I feel could be improved upon. The main one is that as far as I have seen, in other pictures of the Valley of the Jedi, the ceiling is meant to be covered in huge carved heads and faces. This is understandable though, putting that kind of architectural sculpture into a map would be a difficult task. Still, if it could be done, I think it would add much more detail and depth to the map. Apart from that, all I could recommend is that it would be good if some new textures were made to replace the original Base JK2 ones, which aren’t quite as good quality as the rest of the textures in Base JK2 I feel. All in all then a very big improvement over the original JK2 map that this was made from, with new glowy effects, features and textures among other things. This map is definitely going to stay in my base folder I think. ;) Well, if you are a fan of the original Dark Forces 2: Jedi Knight game or just like the look of this map, I recommend a download! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] Yes [b]Game Types:[/b] Duel, Powerduel ~Nozyspy~

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2,484 downloads

Uploaded:28/10/2003

Bespin Duel Shaft for JKA

duel_bespinshaft_jka.zip | 117.37 KB

those JK2 maps that I liked the best. Why is it that when playing Bespin Streets, duels most often occur on the pad? We like to duel in big open areas that get great FPS and don\'t have a lot of obstructions, right? If that\'s all it took to make a great duel map, then theoretically a big black box would be enough. This map by Dark Helmet is definitely big enough for a good duel or PowerDuel and is easy on anyone\'s FPS. It has a very basic design with simple textures that we all recognize. Bespin Duel Shaft is probably a good addition to duel servers, especially if you\'re looking for a little variety. Though I cannot say it\'s the best looking duel map available. In duel maps though, it\'s rarely about the eye-candy. Hopefully, Dark Helmet\'s next map will have the same great playability, but with more interesting textures. :) Bot Support: Yes New Music: No New Textures: Yes Game Types: Duel, PowerDuel ~AmosMagee

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2,077 downloads

Uploaded:13/12/2003

eGaming-League.net duel

duel_egl.zip | 4.74 MB

to it and is quite large for a duel map. Though, most of the space isn\'t used for dueling. There are beautiful, small details all around this map. From the walkways to the little lights flashing all around the platform. And then there are the bigger effects, like the spinning eGL logo. This map was made especially for eGaming-League.net. You can also play FFA on this map, and the weapon selection is nice, but there doesn\'t seem to be near enough room for a large FFA. The music included is quite fitting for the map itself, I believe it is a track from the Matrix Reloaded soundtrack. And Darth.Hunter does a great job with including bot routes too! So far, this is one of my favorite duel maps for JKA. Good job, Darth.Hunter ... and I can\'t wait to see some CTF and Siege maps from you! :D Bot Support: Yes New Textures: Yes New Music: Yes Game Types: Duel, FFA ~AmosMagee

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2,069 downloads

Uploaded:25/08/2004

Ancient Arena Duel Map

duel_aarena.zip | 1.82 MB

can\'t give the name off hand :P) Now first thing you notice is that the rock in front of you seems to make the face of a demonic teddy bear. A bridge from your starting leads into the mouth and over a pit of molten lava.. Spooky! After a short but brisk walk through a small corridor you come into the main chamber that is adorned with spikes galore. Spikes stopping you from falling, spikes making architecture. Spooky once again! Also in four corners are statues which are clipped very well. I listened to the music for a short while and I think that the piece very much suits the map. Some maps can be totally ruined and empty of atmosphere when you have a very serene looking landscape and have vanilla ice in the background :P. I don\'t believe my pictures do the map justice so download it for yourself and check it out. Map Stats: Bot Support: No New Textures: No New Sounds: Yes -Mithran-

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2,043 downloads

Uploaded:04/12/2003

DC Cavern

dc_cavern.zip | 7.59 MB

no problems there. The included music is definately very fitting and for once I didn\'t feel the urge to turn it off, in fact I actually turned the volume up because of the atmosphere it added. At the sides of the dueling platform are two rooms that contain buttons that once pressed spawn npc skeletons to attack you - there is a skeleton skin included. I just wish they didn\'t sound like a living Jedi! It\'s like looking at Michael Jackson while hearing him speak, the two are contradictary. Dead body, living (weird) voice. Bot Support: Yes New Textures: Yes New Sounds: Yes (cool music) -WadeV1589-

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1,933 downloads

Uploaded:16/02/2004

Ragnos\' Chamber

motlduelkorriban.zip | 453.4 KB

did here was just convert it for Duel and Powerduel game types. Now before you guys go getting your panties in a knot over whether he can do this or not because of legal crap - he got permission from Raven to do so. So there. :P As you can see from the screenshots, it\'s a very nice map for duels and just big enough for a powerduel. Of course it\'s good design - it\'s Raven\'s work! ;) So thanks to {MOTL}thesaiyan, you can now enjoy this single player map in multiplayer! Bot Support: Yes New Textures: No New Music: No Game Types: Duel, Powerduel ~AmosMagee

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1,904 downloads

Uploaded:15/03/2004

Mechanical Redux

mechanicalredux.zip | 4.98 MB

moodiness of the map. The gears and stairs and platforms all work together seamlessly. And there\'s just something I really like about the thick fog and not being able to see what\'s just in front of you until it\'s right under your nose. The screenshots should speak for themselves. The FPS is decent and while this map does support FFA, it\'s really only made for dueling. If you\'re a duelist, you should check out this map. Don\'t rate it based on the screenshots alone. You need to play this map to really get a feel for it. Great work, Wes. I can\'t wait to see more from you! :D Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA, Duel, Powerduel ~AmosMagee

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1,875 downloads

Uploaded:09/01/2004

Crystal Caves

duel_crystal.zip | 201.3 KB

The mix of textures on the ground work perfectly. And yes, this map does remind me of one that came with the game. I don\'t recall there being a duel map like this though. The map is dark, but the lights spotlighting the crystals give you just enough light to duel by. The only disappointing part about this map is that there\'s no new music. For some reason, I\'m starting to place a lot of importance on new music for maps. And especially in duel maps. Of course, FPS was great in this map. There\'s not much else I can say here - except that I am looking forward to see what you make next, MessiaH! Bot Support: No New Textures: No New Music: No Game Types: Duel, Powerduel ~AmosMagee

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1,870 downloads

Uploaded:02/07/2004

Duel Arena

duelarena.zip | 3.06 MB

holding those blue flames look really creepy to me. It\'s exactly the same as the day version, just the skybox and lighting have changed. The duel arena looks a bit like an arena you\'d find in Rome, or something. It looks somewhat ancient, but still in decent condition. There are only a few places for spectators, but a huge arena for duels. You\'ll find bones and bodies that indicate the carnage that takes place in here. It seems a bit too large to be a duel map to me, though. It looks as if it would be a good map for a small FFA. It\'s a good looking map that could look better. How? I don\'t know. I think for a duel map, it should be smaller. And then things wouldn\'t looks so out of place. Like, the props used just seem too sparse because the arena is so big. Hope that makes sense. :) Anyway, worth a download. Bot Support: Yes New Textures: Yes New Music: No Game Types: Duel, Powerduel, FFA ~AmosMagee

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1,848 downloads

Uploaded:16/12/2003

Duel Falls

duel_falls.zip | 573.76 KB

seemed a bit odd, I would have gone for a much more suttle music choice, it would fit in well with that background noise of the waterfall. Speaking of the water, don\'t fall into it unless you want to find yourself visiting the Grim Reaper fast! The cliffs have been beautifully sculpted and the lighting smooths them out making them appealing, the buildinds aren\'t blocky and come across as very fitted to the terrain, the bridge is a real looking bridge that you would expect in the JK universe and the skybox fits perfectly with the color theme of the map. What can I say, for a dueling map with an edge this is a good map! It has a simplistic style to it which makes it very nicely done. Of course it has its faults, the way the waterfall turns at 90 degrees so sharply at the base, no splashing at the edges but hey, they\'re minor thing that this map gets away without having New Sounds: No New Textures: No Bot Support: Yes -WadeV1589-

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1,803 downloads

Uploaded:22/10/2004

The Jedi Stadium

jedi_stadium_duel1.01.zip | 2.3 MB

them. It doesn\'t really make sense to me. I do like how one is broken and half buried in the sand. Speaking of the sand, the terrain looks great. I love the uneven ground. The doorways are pretty and actually have some shape to them. And the gates and tent thingies are very nice. Now for my complaints. ;) There really aren\'t any new textures in this map and no bot support. There really should be bot support in duel maps. There\'s no reason to not have it. Bot routes for small maps can\'t be that difficult. And there\'s no new music. But my biggest complaint would have to be the lighting. The map is just way too bright. Other than that, great job for your first release. :) Bot Support: No New Textures: One New Music: No Game Types: Duel, Powerduel, FFA ~AmosMagee

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1,785 downloads

Uploaded:15/11/2003

Duel Training

dueltraining.zip | 173.47 KB

hanging from the roof that’s big enough for a duel. In the middle of the map there is a glass platform that cannot break so you can beat it up as much as you want. Then on the bottom well its just the ground shucks. There was bot support, which is always good, but there were no new sounds. When the bots spawn they stay on the bottom of the map so they don\'t interfere with your duels. I was getting incredible FPS while playing the map. Killermic did a decent job on the map a bit plain, which is in some ways good and other ways bad. On the bottom of the map there was this glass covering a giant hole and I think you can open it, but not sure how just yet. The textures he used were very nicely used in the map. He made the concept interesting on 3 platforms to duel on. It kind of reminded me of the map on JK2 called Yavin Training Temple. So in the end of this all Killermic did a good job on the map. I did notice that the bottom is a bit cramped, but who cares the rest is fine :). I enjoyed this map just for duels and of course it will get extremely boring after a while because it can only go to a certain extent. There was a lot of lighting in the room, which was very nice. The design was very good for laying things out, which makes it a lot easier to duel. Good job Killermic hope to see more work from you maybe even a FFA map :). -XgamerX New Sounds: No (From original game) Bot Support: Yes New Textures: No Game Types: Duel and Power Duel

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1,766 downloads

Uploaded:05/11/2004

Darksaber Duel

darksaber.zip | 1012.28 KB

very small, but its got plently of height for jumping and it feels larger than it actually is. The lighting is greeny but focused, and the sources all seem logical, as well as the whole map being mostly patches. Whilst it's not detailed in many areas, the look of it is pleasing, and I liked the music with it. Yes it's star wars, but its one of the better pieces :D My most negative point however is the shininess of the thing. It's not very easy oin the eyes, and it could look better with just a little less shine on the shaders! Theres no new textures or sounds, as this map makes do with only about 5-6 textures, but because of the size and layout it doesn't seem repetetive. New Textures: No New Sounds: No Bot Support: Yes ~Szico VII~

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1,766 downloads

Uploaded:15/11/2003

Sith Duel

sithduel.zip | 880.1 KB

interesting job on this map, he made this weird design of the way you have to fight. There are elevators, which started to annoy me because if you don\'t stand on the exact spot you just keep going up and down and end up dying. The lava was done very well its actually a pool of lava so you jump in swim for like 2 seconds and die, now is that fun or what! Well hey I think it is :P. It’s a very interesting idea he made it so sith like with statues all over the walls. One thing that might irritate is the redness although I think it gives it that lava feel and burning feel it might burn people’s eyes. I like how he hid one of the statues so if there is a lamer fest you can go hide up there =D. Its very fun just back flipping into the lava I must say. *Goes swimming in lava* Ah much better, ok so overall this is a nice looking map. The bridges on the top make it real nice looking so its clean. I like the placement of statues it matches the map, gives it that sense of sith power. Normally I don’t like sith type things because I am a Jedi type person. Wookie you did an outstanding job on this map the lava is just so well done it flows very slowly like real lava. Good job and I look forward to more work from you! -XgamerX New Sounds: Yes Bot Support: Yes New Textures: Yes Game Types: FFA, Duel, Power duel

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1,671 downloads

Uploaded:26/11/2006

Mustafar Control Room

mb2_duel_cr.zip | 4.18 MB

to be a bunch of duelists reenacting that fateful scene like crazy. Now, seeing as this map is very small, it\'s easy to take a look around. While looking around, one could nod and say: \"Yes, this looks like the place. Man, I should pay Averus all my money!\" The textures look true enough to the movie. Everything\'s in place. There\'s no bot support but there\'s certainly the music to accompany the mood. All that\'s left is for the battle to begin. Other than that, there\'s really not much to say as it\'s just one room. Painfully confining, but that\'s the purpose of a duel room =_O! The End New Textures: Aye New Music: Aye Secrets to plunder: Nay Bot Support: Nay - Averus Retruthan

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1,634 downloads

Uploaded:24/12/2003

(Power)Duel Arena

powerduel_arena_by_sinhope6.zip | 245.66 KB

places to openly battle, jump down from or try and jump up to (using wall climbing). There are a few power ups in this map but they are all the way at the top so actually getting up there for them is a challenge and you may find yourself being shot up the jacksie by a lightsaber if you try! The texturing is very simple but isn\'t repetative (phew!) and the lighting is OK - most of the time it does appear to come from a light source, even if it does mean the light bends a corner or two! You duelers out there should like it if you like a simple open area to duel in with a bit of a variety and the possibility of a power up [i]if[/i] you can get to it. Bot Support: No New Textures: No New Sounds: No -WadeV1589-

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1,566 downloads

Uploaded:02/07/2004

Ninja Dojo

ninjadojo.zip | 1.19 MB

think it\'s a rather nice setting. As you spawn into the room there are two candles at opposite ends and two large stone pillar candle thingies. Anyway after noticing these I realised that I couldn\'t hear any music! Brought down the console, low and behold there is a problem with the music file. Maybe because it\'s a .wav file or maybe it\'s just been packaged incorrectly, not that the music matters too much on this map, the room is so small you\'ll be fighting constantly anyway. Bot support sadly isn\'t featured as well. But again the map is small enough that it probably wouldn\'t make a difference anyway, they could probably lightning-whore you from across the room :P. On the up side this map comes with new textures! One or two of them being a japanese (at least I assume?) symbol on the floor and two of the walls. There isn\'t much else to say apart from keep up the good work, get the broken music working and think bigger! :) Map Stats Gametype: Duel, PowerDuel New Textures: Yes New Music: Nope (none at all!) Bot Support: Nope -Mithran-

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1,469 downloads

Uploaded:09/02/2004

Taris Project

tarisproject.zip | 2.4 MB

as it is open in the clouds It IS a duel map, small in size but with the space to move around, you are limited to the walkway and jumping off of it will kill you. I love the fact that it\'s a duel map with details around it, the hovering ship (needs to hover less next time) is on a nice smooth landing platform with the beams shining on it. There are also weird hovering tubes...no idea what they are but the fact they\'re there and moving makes the map all that more \'real\'. The use of curves is very well done, the main walkway is surrounded by nicely shaped curved structures that don\'t tear into each other and don\'t have horrid texturing, in fact it\'s up to the standard of an official map which is always nice to see! What baffles me then is why the lights around the walkway weren\'t modifed to be more curved (their sharp angle right now just doesn\'t fit in with the map. Lighting, perfect, bright enough, no real problems; my advice though, again with the lights around the walkway, add q3map_lightsubdivide 64 to the shader next time and it will emit light every 64 units instead of the default which i think is 128, or for a shader like this, measure the distance between the centres of 2 lights and use that a the lightsubdivide value. New Textures: One New Sounds: Music Bot Support: Yes -WadeV1589-

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1,389 downloads

Uploaded:25/02/2004

-=SotG=- ARENA

sotg_arena.zip | 2.17 MB

anger at the thought of people just sitting in JA shouting \'lamer\' and \'you must bow\', but I must review this map as a map! The music was ... an interesting choice. From Lord of the Rings of all places! The choice fits enough, considering this is a Jedi Academy clan map. Oh and to my surprise (my happy surprise) it was a duel map designed at the request of a clan but NOT a clan map! There are no annoying banners or anything :) There are still viewing benches however for those who enjoy sitting down doing nothing in an online game. Texturing was fine, but the map is simple in shape so texturing really isn\'t a big part of this map. That takes me nicely onto the lighting which is good, some thought was put into the lighting...for the most part anyhow. I like the way the models appear to cast light onto the central fighting area. It\'s a nice touch. It\'s a very basic map and will work just fine for duels and for small FFA\'s (read small FFA\'s filled with duelers) but I think being such a small and duel based map some more decals would have been nice and maybe 1 or 2 moving things to give the area less of a box feel and make it more atmospheric. Bot Support: No New Textures: No New Sounds: Yes (music) -WadeV1589-

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1,372 downloads

Uploaded:22/07/2004

Castle Hall

castlehall.zip | 2.87 MB

reminded myself - it\'s a castle. Of course it\'s going to have stone everywhere. And the walls actually look great next to that stone texture. The map is a bit narrow for my taste, but I like that there are some tables added that can be used as obstacles - which could either work for you or against you. I like the torches in the columns and covered with glass. The throne is a bit too large, but it works. And I like the skybox used here. So I guess, after reading all of that, I\'d have to say I like this map. And I think I do. There\'s just something about it that seems too simple to me. When you make a duel map, you really do have a lot you can do because you don\'t have to worry so much about FPS issues, giving you almost carte blanche to pretty it up as much as possible. ;) As much as I like the music included, it\'s really too slow and ethereal for a duel map, in my opinion. Regardless, I could see this being added to some duel servers. Bot Support: No New Textures: One New Music: Yes Game Types: Duel, Powerduel ~AmosMagee

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1,370 downloads

Uploaded:14/10/2007

Pokemon Duel Arena

pokemonduelarena.zip | 3.47 MB

sides of the court which look like wood seem to be the stands and it has what appears to be the scoreboard which is really a white rectangle with the Pokemon logo and a few stats about Ash and some other characters. Then there is something that appears to be the screen where the commentators show up so the people on the stands can see them but these are two happy faced drawings, you could at least used a pic of them to put here, I’m sure you could find one or ask someone to provide you with one, it just takes away from a map that already feels incomplete. The green color of the court could use a tone down because it’s too bright. If you are planning on releasing a V2 of this, work a bit more on textures, and add more detail to the map, I don’t think the arenas on the show were as simple and unappealing as this one. Keep at it, you got many sources to get this down right. [i]Lady Trinity[/i]

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1,297 downloads

Uploaded:02/03/2007

Halo: Flood Encounter

flood_encounter_v1.zip | 17.43 MB

enjoyable. It’s supposed to be an area from Halo, and I recognized it as one. With the exception of the doors, it did look Halo-ish. I liked the design of the map, and how the map was done, but a couple of things confused me. The doors next to the control room thingy, I was only able to open them by swinging/igniting my saber next to them, is there some sort of strange trigger on this? It just confused me, and the other doors did as well. Some of them only open from one side, and this was strange. Yes, it makes for some interesting duels, but it was still confusing. But anyways, I liked how this map was, and the music went well with it. This is a map that is certainly worth a download. Bot Support: Yes New Sounds/Music: Yes New Textures: No, not really Gametypes: Duel ~Zach

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1,285 downloads

Uploaded:16/01/2004

Atak Cargo Bay

artak_cargo_bay.zip | 2.01 MB

deals...It\'s quite the opposite, and this authors uses them all quite effectively to bring us a nice duel map. There is a hallway thing that takes you around one side of the map full of guns, health, and other goodies that I really enjoyed. The FPS on this map was good, so it\'s great for fighting. This map could also be used for a small FFA map for a couple people. There is however one thing I did not like about this map. The music. It\'s good while it plays, but I think the song is to short, and you can really tell when it ends, I prefer music that\'s more ambient and you don\'t hear it start over again. To me that is effective music in a level. This author has some skill and I would like to see an FFA arena so I can throw it on my server and have a blast with it! Keep up Sith-J-Cull! I want to see a lot more from you. One thing I forgot to mention is that this map is bot routed, which makes it all the better...Enjoy everyone! New Music: Yes New Textures: No Bot Support: Yes GameTypes: FFA Duel SanosuKe

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1,253 downloads

Uploaded:26/05/2006

Taspir Outpost

taspir_outpost.zip | 2.56 MB

http://www.illusions-tec.de/dntuts/content.html ) Norman![/quote] Well…that wish has just come true! Darth Norman has recently submitted 3 of his other superb maps here to JK3Files so expect to see them reviewed soon! ;) This is Norman’s Taspir Outpost map. But this isn’t what you might think it is at first glance of the name. ;) This is a duel map, which makes sense because it is quite small. The area you start off in is a very Taspir themed room, with loads of pipes and industrial looking stuff and a lava pit in the middle. There are two things that I thought were really cool about this room. The first one is the new lava texture, which I think looks a lot more realistic than the Base JKA one. The second thing is the really nice glass panels going all the way around the ceiling, architecturally this looks really nice. And if you press one of the consoles, shutters close over the top of the ceiling too, which looks cool. All in all this is a nice sized room for a Duel or Power-Duel, and there’s plenty of detail crammed in there for you to look at whist your in spectator mode waiting for the current duel to finish. ;) However, if you go towards what looks like the exit to the room, you will notice something a bit out of place for a Starwars map…an emergency exit type sign. :S Not only that, but there is a picture above it of a Lava field type place, with a giant egg in the middle. Seriously there is a giant egg in the middle! Now you may be thinking that this is all a bit bizarre, but trust me, these are clues which lead to a very unusual but extremely cool part of the map! ;) I’m not going to tell you the secret of how you get to the place in the picture, you should be able to work it out by looking at where the Exit sign is pointing and that is on the walls…that’s all I’m saying! :P When you find the secret you will be teleported to the place in the picture. This part of the map is seriously incredible, it’s like a whole separate duel map. Its like a rocky lava-field type area (once again with that great lava texture) with a giant stone egg in the middle, chained to the ground. Around the egg spins loads of letters (some kind of Starwars type font) which looks really unusual, but very cool! And if you look up to the sky you will see a big hurricane shaped cloud spinning around over head, which looks great too! If you want to go back to the main area, just walk onto the little pad with the Exit sign and it will take you back. I couldn’t really find any bugs with this map, the only thing that was a bit disappointing was that there was no music. :/ But besides that, this is a brilliant duel map with a very cool twist! ;) Bot Support: Yes New Textures: Yes New Sounds: Yes New Music: No Game Types: Duel, Power Duel ~Nozyspy~

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1,250 downloads

Uploaded:05/10/2004

Mos Espa Slave Quarters

mos_espa_slave_quarters_v3.zip | 3.54 MB

secrets in this map or any weapons or any pickups of any kind. The FPS was just fine in this map. I have to give several sided sid credit for actually sticking with this design. The repetition of the small quarters would drive me insane. But it looks great. :D You won't find bot support or any new textures here. The music is something you may have heard before if you're familiar with several sided sid's work. Nice job here, Sid. I look forward to seeing more maps by you. :) Bot Support: No New Textures: No New Music: Yes Game Types: FFA, Duel, Powerduel ~AmosMagee

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1,215 downloads

Uploaded:25/11/2005

Mustafar Duel

mustafar_duel.zip | 199.23 KB

just 5 hours work is beyond me, but here it is, and here's the review. Basically.... its pretty bad. There are about, 4 different textures, 2 of which repeat endlessly and are just horrible to look at. The other ones, which make up the 2-D platforms and little floating bridge in the middle, are bad choices, and aren't aligned properly at all. Oh, and there's no lighting either. And the author hasn't caulked the outsides of his level. (Not that the fps is bad, but just a point.) I'm clutching at strings here for something positive to say, but I'm coming up empty. :thumbsdown: The lava rock texture could work on the rocks, but not as the actual lava texture. When you jump into it you fall through what looks like solid rock, and die. So yeah... changes needed here. Well...i guess the skybox looks nice. Additionally, there's no levelshot, something really quite important in a map. At least the author managed to get the map to show up in the menu, although I can't see many people downloading the map just because of that. Basically, its the 'classic' first map. Bad design, bad lighting, bad texturing, broken features and no music or sound effects. Sorry, but that's what it is. New Textures: No New Sounds: No Bot Support: No ~Szico VII~

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1,206 downloads

Uploaded:04/11/2005

Basketball Court

basketball.zip | 20.52 MB

from just the music!!! Not that I like the music either :( When I saw it was titled spacejam.mp3 I was really hoping it'd be that awesome NBA pumpup theme from the Space Jam film. Unfortunately it was not to be. So yeah, theres quite a lot of useless extra download here... and uploading on my connection isn't exactly speedy at the moment.... anyway.. moving on ;) So it's a basketball court. Nothing more, nothing less. For such a small map I was kinda hoping for a better level of detail than i actually got. The outdoor section is nice, but you can't really see it from inside, and the ball, whilst slightly interactive, isn't what I would call a spherical shape ;) I guess that's the cool thing about this map though. Using force push or pull you can shoot the ball into either one goal or the other. They're both pre-secipted routes though, you can't actually direct the balls, so it gets tedious real fast. Lighting was a little vivid and there is room for improvement - maybe try shader lights on such a small map, and definitely find some better textures for the walls. As is, they're awfully blurred and low-res. Not bot support either! *gasp* Still, nice idea and it isn't by any definition bad.. it just doesn't go that extra step. New Textures: Yes New Sounds: Yes Bot Support: No ~Szico VII~

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1,203 downloads

Uploaded:14/04/2004

Tatooine Cave (v3.0)

tatooinecavev3.zip | 5.02 MB

previously: Quote: -------------------------------------------------------------------------------- Most of the time I preach the KISS rule. Keep It Simple, Stupid. Sometimes though, the less is more rule is taken a bit too far, and then there\'s nothing interesting to see at all. This duel map by Rebel Guard does have a few nice design elements. I like the cave itself. The map could use some more eye candy though. Also, for a cave, this seems a bit bright. Then again, it could also just be my settings are a bit off. Duel maps do need to remain simple, but this one is just too bland for my taste. Also, I\'ve come to expect at least one little extra included with a map, like bot support or a new texture or something. This map doesn\'t even have music. If this is a first attempt for you, Rebel Guard, it\'s a good start and I expect your next map to look much better and have more included to make it worth the download. Bot Support: No New Textures: No New Music: No Game Types: Duel, Powerduel ~AmosMagee -------------------------------------------------------------------------------- Since version 1, Rebel Guard has added bot routes and torches! TORCHES! WOOHOO! And that\'s all I have to say about that. Bot Support: Yes New Textures: No New Music: No Game Types: Duel, Powerduel -ShroomDuck [/quote] Keeping with the theme of the previous short review ... all that\'s been added to this new version that I noticed is new music. Um, to elaborate on what Shroom said about torches ... they do look great. :) And the lighting is so much better compared to the first version that I reviewed. Bot Support: Yes New Textures: No New Music: Yes Game Types: Duel, Powerduel ~AmosMagee

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1,176 downloads

Uploaded:01/08/2004

Duel Hell

hellduel.zip | 9.53 MB

think. Lava, fire, spikes ... it\'s all here. Unfortunately, it seems there are some missing textures - or some interfering textures with other custom maps I was testing that I had in my base folder. So my apologies if that was on my end. In any case, this is a great looking map. There\'s a waterfall of lava that spills over into a small pool of lava at the bottom. Two bridges allow you to cross over to one side or the other. But be careful - one misstep and ... well ... the lava burns hot and quick. There\'s a teleporter thingy that will take you to another duel room that has rotating stones. Go through the pointy teeth gate and up the stairs and you\'ll find yourself finally in daylight. Though I have to say the light here is a bit blinding and I wasn\'t fond of this area. The room at the top and the back is just like, an office area. And these rooms just don\'t make much sense to have in this duel map, but meh. Regardless, nice work here. :) Bot Support: Yes New Textures: Yes New Music: Yes Game Types: Duel, Powerduel ~AmosMagee

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1,143 downloads

Uploaded:21/02/2009

Crimea

map_duel_crimea.zip | 4.18 MB

review, a basic rundown: this map is a two-arena ground that honestly keeps reminding me of some sort of temple proving grounds. Texturing and architecture here are just sublime, and the music makes me feel like hosting a tournament =_= ...hmm.. I think there's honestly only one thing that was wrong with the map, and that was in the cemetary. One of the cross markers was partially detached from the base of the cross, so you had a brush sorta floating there in mid-air. Not a good look, but then again, it's not particularly super noticeable. Otherwise, this map rules hard, and I can see it being used for small saber FFAs as well as duels. You would be wise to investigate this handiwork, as I may abduct you in the middle of the night and force you to compete in my bloodsoaked tournament =_,= mhmhmhmmhmhmhmhmhm..... [b]-=Averus vanishes into the darkness, leaving only a picture of macaroni and cheese=-[/b] New Textures: Aye New Music: Aye Secrets to plunder: Nay Bot Support: Aye - Averus Retruthan

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1,139 downloads

Uploaded:01/12/2004

Koriban Palace Two

korpalace2.zip | 4.88 MB

hallway on the other. you can break the windows and go outside. if you do, you can see how big this palace is. I couldn’t capture it all on a screen shot :P. If you decide to go through the hallway, there is a statue of Ragnos in there. The lights flicker, adding to the overall effect. The author used the textures very well. Everything just look wonderful. There is even stuff to break! I found some jars around the place. The ceiling has a lot of miniature domes, which looks very nice. Oh, I almost forgot, there is music as well. I think its from Pirates Of The Caribbean. Im not 100% sure though, since the name of the file is mp_ffa2. I was able to get a good FPS on this map, but I have a very fast computer, with a high graphics card, so I don’t know if you will get the FPS I got. It’s a real nice map, just be careful outside, I wouldn’t want anyone to fall off the edge. (Unless your fighting against me :) ) This map also includes Bot Support, so you can use it when there is no one else to play. Keep up the good work! Bot Support: Yes! New Textures: Yes! New Music: Yes! Game Types: Duel, Power Duel -Airm

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1,093 downloads

Uploaded:09/09/2005

Devolution

devo.zip | 10.95 MB

theme based of a lab in both past and present, depending on which section of the map your on. In past section, you are confronted by a lab of sorts in pristine condition. The structure along with the detail work done by the author is amazing. The only issue I could see was.. as the author stated, the fps is poor so if your machine is not the best, you WILL have issues (and even those with high end machines will most likely). The fire doesnt hurt as well. The area for the present section has been invaded by vines destroying much of the lab. Again, stunning. Even with the contraints of the contest, the author still did a great job of balancing the textures and producing a visually pleasing map. You'll have to DL this to see for yourself. It's rather sad though... the map is so nice and the fps is so bad. New textures: yes bot support: yes music: no ~LK~

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1,037 downloads

Uploaded:23/11/2005

Academy Duel

duel_acad.zip | 98.05 KB

The architecture is also nicely done, and the window at one end of the room is a nice feature. There are also a couple of nice interactive things here. There are two buttons at the window end of the room, press one and the floor in the center of the room will open up, press the other one and a pad will rise out of the floor. I always like some interactivity in a map, and this was a nice touch ;) As always though there are things that could be improved upon. But being only a small duel map there’s not really that many, only a couple that I could think of Infact. One, I noticed the light fittings on the ceiling are square, and have a square recess in, where the light texture is applied. But the light on the texture is round. So there’s a round light in a square hole. Although this looks pretty good from directly underneath, if you go to certain positions around it, as you move, the sides of the circular light texture will disappear as the edge of the square light recess goes over the texture. If you know what I mean (sorry it’s a bit difficult to explain lol). So you end up with a circle with a bit chopped off the side. It’s not really that noticeable however. The other thing was that this map is very small, even for a duel map. But, Falgard tells me that he is working on an FFA version of this map, and so far it looks pretty good, so I will look forward to playing that map! :) All in all a very nice little duel map! Bot Support: No New Textures: No New Sounds: No New Music: No Game Types: Duel, Power Duel ~Nozyspy~

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1,034 downloads

Uploaded:22/12/2003

Temple of Time

loztemple.zip | 3.75 MB

played this game, and as soon as I finished loading this map it reminded me of it exactly. He’s even made the doorway that you get out from in the game (you can’t get out in the map, though) darker, just as it is in the game. This map, all in all, is a good replica. The main down side though, in my opinion, is that it’s a little small even for a duel map. I prefer to duel through different areas, rather than just one area. Maybe next time an FFA map could be made, on a larger scale. Bot Support: No. New Textures: Yes. New Sounds: Yes. -Adamoose

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1,030 downloads

Uploaded:04/09/2005

Feel Good Inc.

feelgoodinc.zip | 3.56 MB

you have to do here ;) As if you fall, your probably going to fall to your death over the end of the cliff! This is a weird map, its sort of like some big floating rocks, with a windmill on the top, that looks a bit like a lighthouse, with the red and white stripes, that’s just what I think anyway :) This is based off the Gorillaz music video; Feel Good Inc. Having never seen that, I cant really comment on how accurate it is, but it’s a cool idea to base a map on a music video, and the music on the map is very cool! The only thing I didn’t like was the giant concrete pillar type thingy with Feel Good Inc. written on the side, that was off to one side, it looked weird there, and didn’t seem to fit with the rest of the map :/ However, not a bad map here, should certainly make an interesting place for dueling, if you have seen the music vid, or like the Gorillaz, give this a download :) Bot Support: Yes New Textures: Yes New Sounds: No New Music: Yes Game Types: Duel, Power Duel ~Nozyspy~

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1,015 downloads

Uploaded:29/01/2007

Chamber of the Immortal

immortal.zip | 13.21 MB

thing: total world domination! Er, eh, winning I mean. So anyway, this map was made for the [url="http://www.map-craft.com"]Map-Craft[/url] January '07 contest. Details on this contest? [url="http://www.map-craft.com/modules.php?name=Forums&file=modules&name=Forums&file=viewtopic&t=1424&postdays=0&postorder=asc&start=15"]Check 'em out here[/url]. The map, however, mainly speaks for itself. The map is a cathedral, and retains many of the typical architectural aspects that you would expect from a cathedral. Rounded arches, wood and stone work, and a domed ceiling all add to the mood and feel of this piece. Accurate lighting also helped. The map is lit entirely by torches, and as you might expect, to light this entire chapel there are quite a few of them! The texture work here is the real treat. From what I understand, that was the focal point of the contest itself. As far as I can tell, all of the textures are brand-spankin' new, and they all do a wonderful job of bringing the location to life, both because of their high quality and their wonderful fit. You can have wonderful textures and an ugly map if your textures don't work with each other. That's definitely not an issue here, though. The textures wonderfully compliment the architecture, really giving the map the mood and feel it's supposed to have. Extras, you wonder? Well sure! Bot support is a must for all maps (Why? Cuz I said so.) and this map delivers in that particular area. And of course, the plethora of textures that I already mentioned surely count as an "extra." There's also another thing having to do with timescales that I frankly don't really understand, so check the read-me for more information on that. One last thing to note is that all the source files have been included within the PK3, as a requirement for the contest's entry. You may feel free to use these files for your own learning purposes. I recommend not cannibalizing this map (or any map, for that matter), but they're free for your use. Just remember to give credit where credit is due! [b]Bot Support[/b]: Yes [b]New Textures[/b]: Yes [b]New Models[/b]: No [b]New Music[/b]: Yes ~Inyri

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1,007 downloads

Uploaded:15/09/2004

Bespin Shaft Duel

bespinshaftduel.zip | 1.84 MB

are shafts to catch you if you fall and you can make your way back up, but at the bottom is an illusion of danger. There\'s this one thing that\'s like, spouting flames. But it didn\'t seem to do any damage, so no worries. Now, my favorite part of this whole map is the most irreverent part, of course. In a control room above, you\'ll find three Ugnaughts. They just stand there, holding their purses and start crouching. Up and down, over and over. LOL Love it. Bot Support: No New Textures: No New Music: Yes Game Types: Duel, FFA ~AmosMagee

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976 downloads

Uploaded:17/01/2005

Theed Montross Hangar

macestmh.zip | 10.24 MB

comes to duel maps. I have no idea how accurate this map is, but I\'m not fond of the angles, or the textures used. By angles, I mean the map is too angular. Nothing seems blended well, and there\'s no real flow to the map. Also there are too many vehicles in the map, that serve no purpose. While the map does include everything I like to see in a map - bot routes, custom textures, etc. - it just doesn\'t make up for the poor game play. I wouldn\'t put this on a server of my own, but maybe it\'s something you\'ll like. So download it and test it and decide for yourself. Bot Support: Yes New Textures: Yes New Music: Yes Game Types: Duel, Powerduel, FFA, TFFA ~AmosMagee

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958 downloads

Uploaded:20/01/2005

Crazy Train

crazytrain.zip | 7.4 MB

snap you out of a stupor such as the one I\'ve been in. This actually made me laugh. Thank you for putting a smile on my face. Now onto the map. While this map doesn\'t seem to be much to look at - it\'s a lot of fun to play. It\'s a small train that travels along a neverending track at a high speed. Seriously, don\'t fall off. Instant death. I suppose the music is fitting, though I can\'t say I like it. :P Simple concept for this map, but like I said, so much fun to play. Of course, FPS is just fine. And I didn\'t encounter any bugs at all. Nice job here. :) Bot Support: No New Textures: Yes New Music: Yes Game Types: Duel ~AmosMagee

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940 downloads

Uploaded:10/10/2004

Yavin IV - Force Energy Temple

yaviniv_duel.zip | 2.87 MB

make the map interesting. The light in the center is nothing more than decorative and just sucks FPS down, from what I could tell. In my opinion, the map is too big for a duel map and too small for FFA. The author claims he doesn\'t think bot support is a good idea for this map because he thinks we should play with others for the \"interactivity\" ... um, what? I found nothing interactive about this map at all. Unless the mapper simply meant we should play with each other instead of bots. Meh. I think all duel maps should include bot support. Bot Support: No New Textures: No New Music: Yes Game Types: Duel, FFA ~AmosMagee

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936 downloads

Uploaded:05/06/2010

The Tardis

duke_tardis_duel.zip | 6.14 MB

proceeded to drool. For those heretics who, for some reason, don't know Doctor Who, in short, think sci-fi series involving The Doctor and companions travelling through time and space in a telephone box that's bigger on the inside, armed with a high-tech screwdriver. This results in one of the most awesome sci-fi series to date. We have here a recreation of the console room of the TARDIS (Time And Relative Dimension In Space - said telephone box), as used by the 9th and 10th Doctor, usable for duels & power duels. When it comes to accuracy, I like it. While it isn't a perfect recreation, it's very much recognisable. In future versions though, what I'd love to see is... -Darker, more yellow lightning -The return of the power cords dangling inside the TARDIS -A slightly different texture on the pillars perhaps Quality-wise, the map's good. I couldn't find any glitches or errors. ;) Finally, actual gameplay. Unfortunately, for normal duelling, it feels somewhat boxed in (no pun intended...OR WAS THERE?!). I'm not sure if it can be helped though; there just isn't a whole lot of space to duel. Additionally, it would be nice if one could just easily run up the ladders, like a staircase. All in all though, very nice map. Doctor Who fans (and anyone else who likes this too), go get it. Allons-y! :P [b]New Textures[/b]: Yep [b]New Sounds[/b]: Yep [b]New Music[/b]: Nope [b]Bot Routes[/b]: Yep -Caelum

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914 downloads

Uploaded:24/10/2006

Station 19

station19.zip | 4.57 MB

ever seeing a few. And since this map was made for a mapping contest it's extra-special good. It seems to be like this "Station 19" is a mining station. When I first spawned in I couldn't figure out what this annoying noise was. After exploring a bit (and since it's a duel map, there's not a whole lot to explore) I discovered the source of the sound: a rather large (and functional!) drilling apparatus. I was quite impressed with the drill bits, considering they were made with brushes, and the animated functional bit really adds a new dimension to the map. The [i]only[/i] beef I have with the map is how bright the water is, although if he had made it look proper, you'd be fighting in the dark, which is probably just as bad. The very bright cyan rather grew on me as I tested it. Despite the fact that this is a duel map, it does contain botrouting, which is rather nice. It also features new textures (such as the underwater skybox) and some very nice background music. One of the best bits about this map is going around and checking out all the added detail (the extra drill bits, the various panels and parts, the extra drilling equipment, etc), and the glass walls and rounded viewports really give it an underwater feel. All it's missing is some fish. :) [b]Bot Support[/b]: Yes [b]New Models[/b]: No [b]New Textures[/b]: Yes [b]New Music[/b]: Yes ~Inyri

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913 downloads

Uploaded:24/01/2004

Mighella\'s (The Sith Witch) Lair

sithwitch.zip | 9.22 MB

end, I thought the skybox he made was awesome, I loved that skybox. The music is good, it\'s taken from \"The Shadows Of The Empire Soundtrack By Joel McNeely\" and plays a good part in setting the overall evil effect for the map. I did however find one thing wrong with it. The FPS. The FPS in this level was rather low in the 30\'s. That\'s really all I can critize with this map. All the custom textures are nice, the skybox is great, the music, and lighting are fantastic.... Plus Cradle of Filth rocks, so Danni get\'s extra points! heheh Nice job -{LOF}- Dannifilth, keep up the nice work! Bot Support: Yes New Music: Yes New Textures: Yes Gametypes: Duel, Powerduel SanosuKe

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910 downloads

Uploaded:27/08/2007

Blade Runner Map

blade_runner.zip | 24.22 MB

a Blade Runner map would be a good addition to JKA ^_^. As soon as I got in-game I could tell this would be exciting to explore. Although small due to its game type, this map definitely caught my eye straight off and a lot of features reminded me of the first scene in Blade Runner. It was a few weeks ago I thought Hexes's Ghetto map had a hint of Blade Runner in it, and was hoping for his version two to have the famous noodle bar in it. My dreams came true when I came to the bar stationed on the side of the road. Takes you right back to the film in a lot of ways and even though this is a duel map, it still has a very futuristic and Sci-Fi feel about it, so it automatically goes well with Star Wars ;). The rain sets the mood for this map as well, it was raining in the actual film a lot as well so this was a good touch for the overall feel. Textures are spot on and we also have one of the vehicles used in Blade Runner parked on the side of the road. In some places though, the map seemed a little, boxy. I'm not a mapper myself but it just didn't look right in various parts of the map. As well as an outdoors to the map, we have an indoor room that looks a lot like a lobby area. I could definitely see a lot of potential for fun in this map. The music is also perfect. Vangelis did the original Blade Runner music and its found its way into this map as well. I cant really find anything wrong with this map at all. Its the perfect size for dueling and it does look a lot like Blade Runner, and probably the best you can get it in JA resemblance wise. You wont be disappointed if your a Blade Runner fan. Even if your not, I still suggest checking this out, and the movie as well. Overall a good addition to JA and I'm sure a lot of you will be interested in this map! Give it a download if you like what you see. -|Jorka Sho'Hen|- [b]Bot Support:[/b] Nope [b]New Music:[/b] Indeed - Blade Runner Blues composed by Vangelis [b]New Textures:[/b] Indeed [b]New Models:[/b] Nope [b]Game types:[/b] Duel

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895 downloads

Uploaded:21/12/2003

Duel Turbulent

duel_turbulentv11.zip | 3.61 MB

always such fun for me. Anyways that is just the case for this map. Call Duel Turbulent, by Gonk, this is one of the best maps I’ve seen in quite a while. The details and architecture on this map are so great, it could easily pass for professional work. The map itself isn’t that big, it’s a small outside hangar area, on a world somewhat reminding me of Theed, however everywhere there are details. Not real tiny eye candy type details (which I also like BTW) but the sort of detail you find in a Raven map. Another great thing about this map is that it creates a whole new theme. A temperate style world. There are new textures, new shaders, and a new skybox. This map is great enough to have been part of the real game. It has every part a map needs and I found no bugs at all. Anyways great job Gonk, I really hope to see more work out of you. 10/10 ~DeathBringer New Texture: Yes New Sounds: No Bot Support: Yes Game Type: Duel

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886 downloads

Uploaded:12/12/2003

Ragnos' Tomb Duel

ragnostomb.zip | 3.85 MB

Star Wars themed map? It will probably be to some peoples taste but I didn't think it fit well with this map. The map itself is quite simple in design, it's basically 3 rooms leading on from each other with large doors separating each room, the first 3 rooms are corridor like so will give little space while the final room is the actual tomb room with a large statue of Ragnos sitting down at the front. The first room has on either side tons of health packs and shield boosters, if you fight in this room it could basically go on forever because of this. Visually, it's ok, there are shadows from lights on the roof (_lightmapscale 0.25 next time for those brushes you want those nicer shadows!) and the flames will kill you if you think it'll be fun to jump into them. Being all standard game textures from specific texture sets they all fit together well. The lighting is ok, I think it could've done with more apparent fire lighting just to make it feel more ambient and less random. It will work well as a duel map, and probably a FFA map for 8 players, pairs can then duel in FFA mode should they so wish. It was intended for dueling hence the small size. Bot Support: No New Textures: No New Sounds: Yes (Music) -WadeV1589-

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883 downloads

Uploaded:18/07/2004

Sky Platform Duel

duelplatform.zip | 141.54 KB

very small. You don\'t have alot of room to fight. which will probably make it very tricky to duel.Now when you look down you can see the end of the platforms which I think should have been hidden with fog. Now when you actually Jump down. You actually stand on the skybox/bottom for a while before you die.which is rather dissapointing. Now the rain is very nicely done and the sounds give it a special feel. when you look around you don\'t see any glitches on the skybox it runs smooth.when on some maps you can see its a box. So that is a good thing. For those hardcore Duelists amongst us this would be a good training spot. But I don\'t think this will be very usefull for the average person. -Buffy- Botsupport: No New Textures: No New Music/Sounds: Yes Game Types: Duel, Small FFA

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860 downloads

Uploaded:15/03/2004

Crack of Doom 2

duelcrackofdoom2.zip | 3.71 MB

with a lava floor, which it seems is feed by a small ‘cave’ in the wall, and a hole in the roof which I’m assuming is meant to be the mouth of Orodruin (the fiery mounting, my Tolkin companion can be so useful at times :P). The bridge in its self beautiful work, really it is and by a long way the best part of the map. Unfortunately the author has used one solid texture for the cavern walls and roof, so it does look extremely repetitive. If you were planning on creating a 3rd version of this map id suggest adding some out crop’s, small ledges, and cracks to the caver wall, making the hole are taller, and also make it darker, I’m not sure why but when ever I think of The Crack of Doom I always think of a dark ominous looking cavern that’s exceedingly deep. ~Wolf New Sounds: Yes New Textures: Yes Bot Support: Yes

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857 downloads

Uploaded:13/02/2004

Sith Platform

platform.zip | 2.74 MB

levelshot doesn\'t load due to it being an invalid size :p Oh and there is also a missing texture around the platform itself lol. As for the map, for dueling, I can see it working, a circle you\'re stuck on, if you fall of you [b]do[/b] fall to your doom....technically odd due to the fact it\'s space but other maps follow the same oddity, my recent map even did...kinda lol In the end...it\'s a first map, no lighting isn\'t too bad on this due to the lack of anything to cast shadows and it [i]is[/i] space. I don\'t see why some people can\'t play this map just fine....just don\'t expect perfection for a first! New sounds: no New Textures: no Bot support: no -WadeV1589-

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832 downloads

Uploaded:25/08/2005

Club Obi-Wan

clubobiwan.zip | 5.91 MB

the other 2, just not that one :/), so I cant really comment on how accurate this map is….but anyways, on with the review… From what I can remember from the film, this map does indeed look similar to the area that the film starts off in, although, like I said I cant comment on the details, having only seen the film a couple of times. The map is pretty good, there are some very nice details here and there like the cocktail glasses and the wine bottles. The staircase (which unfortunately, you cant go up :() looks very nice and well made, and the stage area looks good too, overall the map is quite nicely made. The music is very cool too :D However, I was surprised at how small it was. It works on FFA, but really, this is only a Duel sized map. I can understand why it might be small though, afterall, it is quite difficult to get a lot of reference material from a film, for a map. The lighting is also quite harsh and flat, it would have been nice if it had been a bit more toned down and had stronger coloured lighting from the stage. Also, the fps drops quite a lot when you face the stage area. However, on a plus note, it does have bot support! This is quite a cool map, especially if you’re an Indiana Jones fan! Nice work here man :) Bot Support: Yes New Textures: Yes New Sounds: No New Music: Yes Game Types: FFA, TFFA, Duel, Power Duel ~Nozyspy~

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830 downloads

Uploaded:14/01/2009

Matrix Lobby

ffa_matrix_lobby.zip | 12.01 MB

a giant computer program that we think is the real world and providing an electricity supply for the population of robots that took over the world from us. That there is no spoon though, is of course the most important thing we learned from the Matrix. Ehm, anyway, enough talk of spoons, let’s get on with the review! What we have here is a map of the famous lobby scene in the first Matrix movie, where Neo and Trinity trash the lobby of an office building whilst on their way to rescue Morpheus, who has been captured by Agents. This is a small map, suitable really only for duelling in (though it is available for FFA as well), so there isn’t much to explore, however this map looks absolutely amazing. Especially if you put the extra .pk3 file included here in your base folder. Ordinarily the floor in this map looks just shiny, as you see in plenty of other maps, add in the extra .pk3 however and the shiny floor will be replaced with a [b]mirror shiny[/b] floor! Just make sure your computer can handle the extra workload though, because this new floor shader in essence mirrors the entire map, which can drag FPS down quite a bit if you have a slower computer. Add to that all the good quality textures, and those great glowy lights and you have one very cinematic looking map here. There is interactivity too! Neo and Trinity made a complete mess of the lobby in the film, and now you can too! Go and hack at the pillars and big chunks will break off and litter the floor, the computer screens - one of which has a screenshot of the Movie Battles 2(nice touch!) – are also destructible. Another nice little touch is that when you walk through the metal detectors, they go off! Fortunately though there aren’t any guards there to get in your way. ;) I really cant think of any way to improve this map, other than making it bigger and maybe including the rooftop and the office where Morpheus is held prisoner. For a duel map though this is great, and I highly recommend a download, especially if you are a fan of the Matrix trilogy! :D [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] Yes [b]Bot Routes:[/b] Yes [b]Game Types:[/b] FFA, TFFA, Duel, Power Duel ~Nozyspy~

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804 downloads

Uploaded:09/12/2006

3MJ_Duel

3mj_duel.zip | 1.08 MB

peculiar) the whole thing actually looks very good. I can look at it and think \"wow, what a bad texture choice\" and [i]still[/i] think \"that looks awfully nice.\" It\'s got my head spinning, I tell you! I\'m going to talk about the good first, because then the bad won\'t seem nearly so bad. A good duel map needs some intrigue, but a few pits here and there always help too. You know how it is - to be a good player, you have to be good with a saber but also good at using your environment! Whoever falls into the pits first is obviously the lesser player. It shouldn\'t be too hard to avoid them here, though, unless you\'re really oblivious. Of course during testing I did manage to fall in them twice, so... Anyway! The map on a whole has a very industrial, metallic feel. As you\'ll be able to tell from the screenshots, it makes almost exclusive use of metallic textures, right down to the walls and the floor. My personal least favorite texture choices in this map were the catwalks and the flooring in the second room. The catwalk texture would be better if it was scaled to be a bit smaller. I normally prefer the alphaed textures for catwalks, though. They look too heavy when they\'re opaque like that. The floor in the secondary room also is a very strange texture, which I\'d never think to use for a floor. My brain tells me it\'s wrong, but my eyes tell me it looks just fine, so I\'m not going to complain too much about it. Other than that, the map has plenty of interesting bits in it, plenty of room to move, and just enough peril to keep you on your feat. My only [i]main[/i] complaint is that it\'s not available in FFA from the menu! This map is definitely big enough for a mid-sized FFA, so it\'s a shame it\'s not available thus. All it would take is one word in the arena file... Overall a surprisingly nice-looking clan map, and if you can get past the clan tag on the wall I think it\'d be a decent addition to anyone\'s base folder. [b]Bot Support[/b]: No [b]New Models[/b]: No [b]New Textures[/b]: No [b]New Music[/b]: No ~Inyri

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803 downloads

Uploaded:08/02/2010

(Dis)Assembly

1disassembly.zip | 45.31 MB

this Rebel factory and has left it in ruins. My only complaint with this is that if it was a [i]Super Star Destroyer[/i], then this part of the [i]planet[/i] should be... well, no longer there! :P There are three kinds of map, though you only really see two of these most of the time. Firstly; purely functional (as in a clan map or academy map), then balanced (balanced between looks and gameplay) and finally a piece of mapping art (the best looking map it is possible to construct and play in JKA). Generally speaking most maps are either over to the functional or artistic sides I would say, I don't think maps that are truly balanced between the two come around that often. Whilst this certainly makes a good duel map, due to the plethora of platforms and tight winding spaces, as Pande says in his readme, this is more a piece of art. There are a few features in this map which really make it stand out in terms of artistic excellence; the first one is the light, which gradually fades in and out, simulating the passing of clouds overhead. Secondly, you will also notice that the light rays coming through the holes in the roof also fade in and out. Combined with the thick layer of dust billowing around the floors, this creates a very dramatic visual effect. When you combine the visual effects with the level of detail and also that fantastic and moody music (made by Pande himself no less) you have a really nice map to look at. And as I said above, it is also excellent for having duels in, so its not all just about the looks, although players with slower computers may have a little trouble due to the amount of detail and number of visual effects here. One the subject of the music, since it was made by Pande; obviously if you wanted to use it in any way you would need to get his permission first! For all the good bits in this map though, there are improvements that I feel could be made. Whilst the lighting is very good, especially with the sunlight fading in and out, simulating clouds, there is just something not quite right about the overall interior lighting. Its not easy to put my finger on, it just doesn't look quite right. I think the problem is that the contrast between the light areas and the shadows is too great; the shadows are a bit too dark and the light areas look a little bleached out when the light is at its strongest. I just feel that it doesn't look quite natural, I would definitely suggest lightening up the shadows with some extra ambient light anyway. I also think it would be great if this could be expanded into a full FFA map, since the setting of the map just begs for more areas to be explored! Overall though this is a very high quality map from Pande and well worth a download, especially if you love a good duel map! You are definitely one mapper I will be keeping an eye on Pande, as you are continuing to improve your skills! :) [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] Yes [b]Bot Routes:[/b] Yes [b]Game Types:[/b] FFA, Duel, Power Duel ~Nozyspy~

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791 downloads

Uploaded:11/10/2004

Duel Endor

duel_endor.zip | 2.65 MB

but it didn\'t bother me much. There was a weather effect- rain- so my FPS was high forties low fifties, just standing. It is a very dark map in some places, good for either running away or sneak attacking. This is one of those maps you either hate or love, and have to try dueling in to appreciate it. Bot Support: No New Textures: No New Music: Yes Gametypes: FFA, Duel, Powerduel -Shahadi

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784 downloads

Uploaded:10/03/2005

A View on Lok

viewonlok.zip | 6.54 MB

most of his released maps and I\'ve been quite impressed. Duel maps are small but good looking this one is that, it doesn\'t have many points of interest but it looks alot like the pictures I\'ve seen of the Emperors throne room, so that\'s what counts!. Great work, this is a pretty and slick duel map keep it up! Bot Support: Yes New Music: Yes New Textures: Yes Gametypes: Duel, Powerduel -Rink

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782 downloads

Uploaded:06/09/2006

Castlevania Keep

castlevania_keep_v3.zip | 3.83 MB

[i]not[/i] to say it\'s not a welcome touch-up, however, because it is. Firstly, the most striking change is the lack of that horrible purple lighting from v2. There\'s a downside to this - the map is now almost universally bright. It\'s been done on a non-light compile, as opposed to a final stage compile. The second major change, is the throne. Not something you\'d sit on, like, but it looks the part. Third, the giant bat... \"thing\" above the throne. It doesn\'t look so good. Brushes just can\'t give the complexity you\'d need for such an object. Several recurring problems have another cameo in this episode. Many of the custom textures are still fuzzy, although some admittedly aren\'t majorly noticable at medium-long range. There are a few instances of sparklies on the curtains, but you\'ll practically never notice them. There are a few instances where you can see through them too. Sure, they\'re rare and obscure, but I\'m a nitpicker. Some of the textures just don\'t look right with the altered lighting, such as the door and lower wall trim. Two base textures have been used, and they don\'t fit at all, but that\'s not the author\'s fault - very few of the base resources fit with anything, including the base game itself. I also stand by my comments on the music. Castlevania\'s soundtrack isn\'t [i]too[/i] terrible, but it really doesn\'t work for any game - it barely worked out in Castlevania itself. More has been improved than has been worsened. I can still see how some people might prefer v2, though. It\'s your choice in the end, so whatever. And remember - gotta catch \'em all. ~ Kouen [b]Bot Routing:[/b] Yes [b]Custom Models:[/b] No [b]Custom Textures:[/b] Yes [b]Custom Music:[/b] Yes

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770 downloads

Uploaded:08/11/2003

Line Duel

lineduel.zip | 51.58 KB

around 600-700 kb. Still I played this map I tested it and after that I have come to the following conclusion: Some ideas seem really cool, and they turn out really dumb… this map is one of those ideas. The whole setup of this map is two little platforms with pillars along the edge (actually very nice pillars) connected by a walkway (no railings.) Yep… that’s about the whole map… wait… that IS the whole map. And I don’t just mean map wise, I mean everything wise. That one little part is the only thing this download contains; except for an .arena file (that’s what makes the map show up on the menu list in game in case you don’t know). So anyways, here’s a summary of this map: New Textures: No New Models: No Music: No Bot Support: No Level Screenshot: No # Of brushes used: (Approx.) 3 non-curve, 8 curve I really feel bad for this mapper, cause if he would have just added a little more to this map, it could have been very good (the architecture for the parts he DOES have makes that a fact). Maybe next time though. 5/10 ~DeathBringer }>

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769 downloads

Uploaded:14/08/2009

Hidden Beach

hidden_beach.zip | 5.16 MB

standards for both, I guess. The "look, don't touch" type of maps I mentioned, have their standards, a map which serves purpose only to enhance the visuals and look a certain way that our brain would be delighted in. So, you could say art? That would mean that mapping is an art, which it completely is. But, as is most visual art, there is exceptions. Did M.C. Escher make his drawings look beautiful? Yes, but they were more than a waterfall, or a staircase. They had an extra value to them, which this map contains within its pee kay three. This map serves more than a map just to look at. The duel, one of the most practiced forms of combat since the beginning of combat itself. A beautiful form of expression, to inflict pain upon one's enemy. The expression of getting within the control of your surroundings, to take advantage of the mind itself and strike the opponent with a fierce, deadly instrument of pain. Which in this case is a lightsaber. And by duel, I mean jumping around bashing the left click on your mouse. Which is what most duels are in this game. It is understandable, however. The Quake 3 engine does not allow for facial expressions to match the controller, nor does it allow personal feelings to be expressed on your character's body, may it be sadness, injury, shame, contempt, you name it. But on the bright side, this Quake 3 engine has a good combat system implemented by the spiritual entity commonly known as Raven Software. In this combat system, you can take advantage of the perfect strikes of the lightsaber, in a duel mode to face off against your common opponent, much like the known Kumite *HIYA*. What is a Kumite *HIYA* you ask? Well, according to The Boondocks, that is a death match held on a far away island. Which is similar to our JKA duel gametype pixel things.. But that's enough talk about dueling. On to the actual map. This map is set in a small cliffy area, complete with a beach, river, and bar. The beach is peaceful and quiet, set upon the open water, which is not really so open considering you can go so far and then be stopped by an invisible wall. But it is hidden, in a small little zone, so there is the comfortableness factor. It is shadowed by a... staircase! :0 But it's what the staircase leads to. A raised cliff area, containing a bar and a river, which is quite loud concerning its size. The map, although not the best, is one heck of a piece of eye candy. The beach is serene with a dock containing small torches, adding a touch of ambience to the hideaway. The wood texture is used nicely, making some sort of a rickety old staircase which perfectly matches the theme of nature. The river runs curved along the outer edge, leading into the cliff, which features holes that line shines through to the area. There is also a bar put in, randomly I suppose, I can't imagine who would want to maintain a bar in the middle of nowhere. The door is locked by the way, so don't expect to be going out (or in olol). In conclusion, this map is a nice, serene area, perfect place for a duel in which there is no distractions, and plenty of environment to hold your stand against your enemy. Enjoy. ~Authuran

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769 downloads

Uploaded:02/07/2010

Imperial Starship Bridge

imperial_starship_bridge.zip | 2.96 MB

REVIEWMOBILE! [quote]I designed this map as a small, contained, but highly detailed depiction of the bridge of an unspecified Imperial starship. The layout of the map is very simple but it should be an enjoyable duel map. Look for little details like coffee mugs at some of the work stations and several forced-perspective starships beyond the viewports.[/quote] Basically, what he said. We have here an Imperial bridge duelling map, complete with coffee mugs (do people drink coffee in Star Wars?) Quite honestly, this map isn't bad at all. The layout of the bridge is pretty neat, and the lightning only adds to the awesomeness. Claustrophobics beware though, it isn't spacious. In an unrelated note, my browser just told me the word "claustrophobics" doesn't exist. On to the alternative spelling. :P Right, as I was saying, claustrofobix beware. This map is definitely somewhat cramped. Though not necessarily bad, I personally wouldn't mind a slightly higher ceiling and some more space to actually fight in. Even so, I rather liked this map. Give it a shot if you like what you're seeing ;) [b]New Textures:[/b] Aye [b]New Sounds:[/b] Nay [b]New Music:[/b] Nay [b]Bot Routes:[/b] Nay -Caelum

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765 downloads

Uploaded:28/07/2005

Acrition City - Rooftop

acrition_roof.zip | 4.18 MB

little wierd when everything just cuts off into blackness. A fog and some car shaders here would have worked nicely. Have a look at Ravens\' t1_rail map and see how they did it. Moving on however, The area itself which you can play in is fairly decent - FPS is evidently high due to the map\'s size, and there\'s a few small duel pads, which I was told are parking pads or something. It would have been nice if they\'d moved around though, make for some dangerous dueling :) The glass tunnel is well... a glass tunnel. It\'s probably one of the only non-shiny things in this map - there\'s some texture misalignment where two glass patches meet - try texturing them manually instead of using the \'natural\' or \'cap\' functions. Oh, and there\'s something very wrong with the lighting over the X-wing, it\'s about 5 times darker than it should be. Aside from these bugs though, it should make an interesting duel map, online or at home. New Textures: Yes New Sounds: Yes Bot Support: Yes ~Szico VII~

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753 downloads

Uploaded:23/02/2007

At the Senatu Shrine

duel_atss.zip | 12.44 MB

square stone "platform" surrounded by statues, and the entire thing is surrounded by a dense forest of trees and plants. I did find that the intense amount of models in this map and the rain did reduce my own FPS to between 8 and 10 average, and I don't consider my rig to be all that bad, so FPS may be an issue. For those interested, this map does come with some pretty decent bot support, which may increase its playability. As a duel map, it has plenty of open space for a pretty intense duel, and if you feel the need for something a little less straightforward you can always flit in between the trees and rocks to really mess around with your opponent. It should provide a little something for everyone. [b]Bot Support[/b]: Yes [b]New Models[/b]: No [b]New Textures[/b]: Yes [b]New Music[/b]: Yes ~Inyri

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715 downloads

Uploaded:19/01/2007

The Takeda Dojo

bwn_dojo.zip | 1.91 MB

you can tell by the name. As far as I know, in all my lack of dojo experience, this looks like your typical dojo. The walls are decorated with some very impressive weaponry, all done through brushwork (which is the impressive part), along with some sparse artwork, and the very typical architecture. The outside of the dojo is visible through the open door, although you can not actually reach it. It's a nice bit of scenery, though, which keeps the map from feeling too enclosed. The lighting is pretty good, although especially in the corners I find myself wondering where it's coming from, as the pillars don't seem to have a glow. Otherwise I would have assumed they were light sources. In any case, though, the map is well lit, and is not lacking in detail. It also includes bot support, in case you happen to need it. So now I guess we know what's in that back room at the Jedi Temple on Yavin IV, huh? [b]Bot Support[b]: Yes [b]New Models[/b]: No [b]New Textures[/b]: Yes [b]New Music[/b]: Yes ~Inyri

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714 downloads

Uploaded:23/06/2005

Acrition City Duel

acritioncity.zip | 2.17 MB

polished.[/quote] Polished? Thats somewhat of an understatement. Everything... absolutely everything in this map shines, with the exception of the skybox. Not that that's a bad thing, it really depends how well your eyes can cope with a glare like that, but personally I think it's a little overdone, however that's not really a focal point of this map, so let's see what IS the focal point of this map. :) The name, Acrition City is a little exagerrated, as the map is only a small duel map with a city looking skyportal around it, and I didn't see a cathedral anywhere lol ;) Just kidding, but for a city it is a very small map, even with the skyportal it's a little small. Which brings me to my next point. When you look over the edge, you get the oh-so-nice view of an orange floor which sharply at 90 degrees joins into the desert skybox - not a very nice sight. Something needs to be done here, maybe a fog or something, as that is really not very nice to look at. Additionally, the textures used on the skyportal surroundings were too large and misaligned in quite a few places, but that's not to say it all was, just some of it. :( The actual dueling section in the middle isn't bad however, theres a few nice patch uses and a little bit of nature in a technological chasm, in the form of a tree. Sure it's a tree, but I think it's quite effective there. There was also some kind of pads which looked like they might've been some kind of hover vehicles, which you could have a moving duel on, but they turned out to be static and that was a little disappointing, unless I've missed a switch somewhere. The second gripe is the lighting - In the middle of the daytime in a desert surroundings, why have so many windows got their lights on maximum glow? Apart from this though, this is a fairly average duel map, with some nice features but is spoiled by some nasty visual errors. The music used can fit with the map or not, depending on how you invisige the area. Personally, I don't think it fits too well, it's very lively and loud, wheras the environment isn't really busy e.t.c. New Textures: No New Sounds: Yes Bot Support: Yes ~Szico VII~ EDIT: Sorry, there was bot support... my apologies.

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705 downloads

Uploaded:27/08/2008

Martial Arts Galactic Tournament Arena

blue_ninjatournamentarena.zip | 5.64 MB

The lighting is well done, and so is item placement. Unfortunately, the detailing and texturing is a little bland in the stadium seating, and the elevators have no sound. Now, this is a matter of personal preference, but if I were the Dev, I would use a night skybox and add a few lights along the rear wall of the stadium. In all, a good map, but there's always room for improvement. ~Crazy Assassin Bot Routing: No New Textures: One New Music: Yes New Shaders: No Gametypes: FFA, TFFA, Duel (What about powerduel?)

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697 downloads

Uploaded:14/07/2008

The Animatrix: Training Dojo

animatrix_dojo.zip | 8.55 MB

such, brought some good old fashioned nostalgia. The second time warp brought me back to the old memories of the Animatrix movie...compilation. As such, I recall the Final Flight of the Osiris piece. This duel map represents the rather sensuous opening scene between the two duelists whose names evade me. Accuracy wise, I'm not sure the author could have gone too astray, given how most of the matrix dojos seem roughly the same. As such, I will give the author credit for at least emulating the matrixal atmosphere, right down to the actual featured music. Textures are rather expertly crafted, and are quite exquisite. The only "flaw" in this map? No .arena file, so you'll have to manually map to animatrix_dojo. Other than that, a solid and relatively complete package. Bandwidth suggested/demanded.[/quote] Congratulations. You now get it for JK3. GET! =_= New Textures: Aye New Music: Aye Secrets to plunder: Aye(More of an easter egg) Bot Support: Aye - Averus Retruthan

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695 downloads

Uploaded:25/07/2004

Return to Hoth 2

returntohoth2.zip | 191.96 KB

map. I just had bigger expectations. I\'ve always liked cold, snowy Hoth mixed with that cold, tech, industrial look. This is just a simple duel map that might be good to add to your duel server. However, the third screenshot just shows where I found a little error (HOM effect). I know the screenshot doesn\'t show it very well, but it is there. Anyway, keep mapping. :) Bot Support: No New Textures: No New Music: No Game Types: Duel, FFA, TFFA ~AmosMagee

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682 downloads

Uploaded:15/12/2005

Hallow Shadows

hallowshadows_nk.zip | 5.68 MB

something which could easily have been avoided by having the doors between areas close and use areaportals to seal of VIS (visibility) to those areas. Secondly, the lighting (Whilst it may look great in the screenshots) is rather annoying in-game, as each light has a style to it, which makes it flicker. Now, I\'m all for dynamic lighting, but when every single flame in the room has EXACTLY the same flicker sequence, so the whole room flashes, it gets kind of annoying. Thirdly, there are a few plants which look out of place in a Korriban duel chamber, and moreover are lit a bit weirdly from underneath (See last screenshot.) However, you should also be able to tell by the screenshots that this is one impressive looking duel map - And I should hope so after all the versions this map has been through! ;) In all seriousness though, it does look great, save the texture used on the pillars in the window room - the alignment there looks weird. I really liked the decals such as broken rocks and boulders, and was especially taken by the ceiling in the main hall - great architecture! The music chosen is also a very fine choice; fitting style for a duel, but also in time with the dynamics and aesthetics of the level. As I said before, the lighting is a bit annoying, but it still looks good if you can train your eyes to focus on the floor or something, rather than the endless synchronised flickering, and size-wise it\'s almost perfect for a duel. The only gameplay problem I could see was the bottleneck between the two areas, but aside from that it\'s ideal for duels. If only the framerate was a bit better, this could probably become a favourite duel map for many of you. :) Oh, but on an editors note, why have you turned some brushwork into .ase models? It doesn\'t really seem necessary. Oh well. New Textures: Yes New Sounds: Yes Bot Support: Yes ~Szico VII~

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677 downloads

Uploaded:25/08/2006

Orthanc: Tower of Isengard

orthanc_shin925.zip | 2.4 MB

inaccurate. Orthanc was black, and if I remember correctly, the space at the top of the tower was circular. But that\'s not a real big thing. I liked how the author tried to make a good Tower of Orthanc, but it needs work. The upper platform itself should be bigger, The lower side areas could use a bit of work, the majority consisting of rearranging them so that they go around a circular tower. The skybox was inaccurate, as there are mountains, and the whole of Isengard that need to be in it. Were they? No, they weren\'t. That fact made me sad. But in all, this is a good attempt at making a Lord of the Rings map. Oh, the author has also included an Uruk sword with his map, so have some fun dueling with that. :) Bot Support: Yes New Textures: Yes New Models: No New Music: Yes Gametypes: FFA, Duel ~Zach

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674 downloads

Uploaded:15/11/2003

JGF Duel

jgf_duel.zip | 235.39 KB

of the map so I guess if you want to spectate in game that\'s where you go to :-/. If you go onto the bottom of the map it is hard to see where you are because it’s so dark. He says there is no bot support, but somehow when I was playing the map there was… strange, very strange. I didn’t see any point in this map exactly it was just really bland and dark. There are chandelier type things and I think he should have put a flame inside each one to make it look a bit better. There looks like he just threw things on the map and went done! Overall I don’t see anything special about the map. I think that he should have put some more work and detail into the map. It didn’t have any new textures or any new sounds. In fact there wasn’t even music! How are you supposed to duel without music. I really think a lot more work could have gone into this map Psycho. Next time you make a map put more lighting, music, and some of your own textures. -XgamerX New Sounds: No Bot Support: Yes New Textures: No Game Types: Duel, FFA, PowerDuel

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672 downloads

Uploaded:14/11/2003

Lava Pit

lava_p46.zip | 555.16 KB

made the map because the center of the map collapses I wasn\'t sure how because all I did was jump and it broke so either my saber hit it too hard or my jump broke it. Now, when you get to the bottom of the map its a small platform and lava is all around you so if you fall your pretty much in deep trouble. The look of the lava was a nice touch because all you have to do is push your opponent in the center and WAM! They will be down there burning to a crisp unless they land on that small platform. I like to think of that platform as a small jousting area. I don\'t think that it should be used for Power Duels because 3 people might get a bit too crowded. There was bot support, which is always good so if you need to practice just fire up a bot :). One thing I also liked is you can have a 4 or 5 person FFA on the map. I really like this map because of the simplicity that is used. I kept laughing every time I fell into the lava for some reason it was like laughing gas muahahaha. Ok so the map is decent enough that it is actually a good map. I think the top can be used for FFA and the little bottom thing you play that game when you have those qui-tip things and you smack each other over the head with them and see who falls in the lava first. Good job DeViLPhISh! -XgamerX New Sounds: No Bot Support: Yes New Textures: Yes (I believe so) Game Types: Duel, FFA

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670 downloads

Uploaded:11/08/2005

Japanese Garden

j_garden.zip | 4.58 MB

reference, you do not need to include: The .prt, .nav or .srf. You should definitely NOT include the .map or .bak, unless you wish for people to be able to steal your work. The second thing I'm going to say is that, seeing as it's your first submission, I'll let you off ;) Even for a duel map, this is tiny. What you see in the screens is everything in the map. Yet for a first map, it looks very nice! :) Although the grass sprites are a little in the air, and the edges of the grass look very sharp, the atmosphere and textures used combine well, so even if it's not a practical map for playing, I still enjoyed looking around what little there was of it. My suggestions? Make it bigger, with more stuff, but keep the ambiance... and possibly change the music. It helps the mood, but just sound's a little creepy. Some ambient sounds wouldn't go a miss either ;) Unfortunately, this isn't a well designed duel map, it's just too small, and the rocks on the path (which aren't clipped) mean that fighting is very difficult. Whilst nice to look at, playable it is not. I do wish to see future maps from you though Eiji, this one is a good start - oh, and next time add bot support! New Textures: Yes New Sounds: No Bot Support: No ~Szico VII~

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656 downloads

Uploaded:14/01/2004

Hoth Tauntaun Duel

duel_hoth_tfp.zip | 109.98 KB

some snow...Now I hate to sound mean but I think this is clearly a first or second attempt at map making. This map had snow working correctly, but it had no music...Not that I care because I listen to my own music when playing JA or JK2, but I\'m sure there\'s lots of people who like to listen to the game sound effects and music....so music is a must. Quite frankly this map is boring, and the author should have come up with a few more things to throw in there...like snowy mountains or rocks or something awesome like that we usually see in hoth themed maps. There isn\'t much to say about this map other than keep practicing tFighterPilot. Also in the readme the author states it took less than an hour...=\\...Which leads me to believe they weren\'t looking to make a good map for people to play on sooo...Try again maybe, take your time, and make us all a really, really good map! Bot Support: No New Textures: No New Music: No Game Types: Duel SanosuKe

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642 downloads

Uploaded:24/09/2005

Korriban Championship Arena

korribanchampa.zip | 968.99 KB

defy the laws of even JK3 physics, but they're just damn annoying when you don't know they're there! And despite these invisible walls, you didn't clip your steps! Tut tut ;) So yeah, this map has some invisble walls around the top half of the arena which make you stop in mid-air if you try and jump to the higher level, and then you fall flat on your face. Just a note for anyone planning to duel with this map. In terms of aesthetics however, I quite enjoyed this map, despite the minor lighting glitches on the lamps, where the illumination was coming from below where it should be. The broken down walls near the top of the arena and various Korriban-themed statues come together well to create an authentic looking duel arena. And it has bot support as well! :thumbsup: Of course, it isn't perfect - the duel space in the middle could be a little bit small for some duelers, and there is some slight illumination spots which don't look very natural. Conversely, the organic roots in the ground and crumbly rocks look very nice, and the texture set used works fairly well, although the pillars look a little too sheek compared to the debris in the rest of the level. The slanting corridors behind the main dueling arena are a little sparse in details, but they get the job done well enough and I must re-iterate that I am being a little picky here. My advice, if you're a keen dueler you should check it out - it's a very small download, but it's too small for FFA, even if the gametype is supported, so I'd stick to duels. :( New Textures: No New Sounds: No Bot Support: Yes ~Szico VII~

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628 downloads

Uploaded:12/02/2004

Crack of Doom Duel Map

duelcrackofdoom.zip | 3.66 MB

consists of a large inverted funnel, two outcroppings midway down, and a sea of magma with beaches of rock. I can see where the DevMapAll was going with this, but I think there\'s just a few too many issues for me to keep this map. First, the skybox that is visible through the entrance(s) of the volcano is a bright blue sky drifting over sandy stone. It ruins the ambience of the map, and from what I\'ve read in the books and seen in the movie, is definitely not typical of Mordor. Another issue is the misaligned brushes at the side entrance. The edges of the curves do not coincide, not an easy thing to do for even an experienced mapper. From a design standpoint, the repeating textures of the walls make it seem fake. Try adding some stalactites or outgrowths on the walls and around the mouth. Finally, falling into the molten lava has an interesting phenomenon. When you float down, your surroundings become a surreal noclip product. I don\'t know if this is a bug with the map, or a game issue. Not really a problem, but there are ways to avoid it, like encasing the lava brush with rock-textured brushes. Now that I\'ve totally rained on his parade, let me bring out the sun. I\'m extremely impressed that there are bot routes here. Wow! This is very rare to see in maps submitted to us. Dev has also included one of the soundtracks (\"The End of All Things\") from the movie. The prominent strings and choral background in the song set a good ambience. IMO, to make this an uber map: fix the few bugs, get a darker and more ominous skybox (look through the JK2 skyboxes if JA doesn\'t have one), add some detail to the inside of the walls, and put some spewing lava effects (fx_runner) and motion to the magma. Do with you want with my picky advice, but either way, keep the work coming. I look forward to an update. :) Technical Data: Pros: 1. Botroutes! 2. Good music choice. Cons: 1. Bad skybox choice. 2. Brush gaps. 3. Simplistic and geometric design. Rating: 4/10 Bot Support: Yes New Textures: No New Sounds/Music: Yes Game Types: Duel, PowerDuel JEDIofONE :mepimp:

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620 downloads

Uploaded:21/03/2008

Transfiguration Courtyard

hp_transfiguration_courtyard.zip | 17.1 MB

visualize it best from the Harry Potter and the Order of the Phoenix game (geez, is Hogwarts big or what??). Various things have taken place here (although my favorite was when Malfoy got turned into a ferret) and as far as I remember this is a very good recreation of the courtyard. Mind you it\'s [i]only[/i] the courtyard, not a larger section of Hogwarts, so don\'t go expecting miracles. Actually you [i]can[/i] expect a miracle, because this map is more like a teaser of Smoke\'s work to come (featuring, supposedly, that much larger section of Hogwarts that I just mentioned). Anyway, let\'s get into the nitty gritty. My overall thoughts on this map is that the architecture is all great (there\'s even a great use of caulking to keep surfaces from rendering if they won\'t be seen). I loved the windows, which look like the sky is reflecting off of them when you move, and there\'s even one of the famous moving paintings. As far as gameplay is concerned the courtyard is basically empty, save for the benches and statue in the center, so it should be a fairly playable map. There is a semi-open corridor circling the courtyard, so if you like a bit more cramped gameplay and/or some obstacles to deal with you can go hide over there. The only real complaint I have about this map brings us back to those corridors. The lighting inside... I was a bit shocked, actually. It\'s clear that each corridor is lined with light entities that have no source. If the tell-tale round blobs of light weren\'t present I could have been convinced it was meant to be sunlight flooding in from the open archways, but... That needs some fixing, I feel. Maybe Smoke will take the opportunity to look at that when he\'s working on his bigger project. The lighting in the actual courtyard is fantastic, though, so it\'s probably a bit of a moot point in the field of \'enjoyability.\' In short, this is a must-have for Harry Potter aficionados. It\'s a solid map all around so even folks who aren\'t into the book/film series might find themselves able to enjoy it. [b]Bot Support[/b]: Yes [b]New Models[/b]: No [b]New Textures[/b]: Yes [b]New Music[/b]: Yes ~Inyri

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611 downloads

Uploaded:02/07/2004

Sphere Dojo

spheredojo.zip | 1.17 MB

a duel map and not an FFA with dueling going on. The room itself is quite simple, using wooden and fabric walls/floor it feels very japanese in style and it\'s been done well, while it doesn\'t have a way in...which doesn\'t matter seen as it\'s a duel map but still, a doorway would be nice, for asthetics if nothing more. When it comes to the lighting I would\'ve changed one thing...well added one thing actually, flickering lights, only mildly but the lighting is provided by candles and so it really should be a slightly flickering room, for extra realism. The only other problem with it is the lack of music, a lot of people enjoy the ambience music brings and this map has none. Bot Support: Yes New Textures: Yes New Sounds: No -WadeV1589-

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605 downloads

Uploaded:17/02/2006

Desert Duel

desert_duel.zip | 2.68 MB

Interesting, and effective...kinda. As the name tells you, this is a \'Desert Duel.\' It\'s not actually a duel in the desert though, as you might expect. It\'s actually a duel in some kind of building which is suspended above a desert. A very small building I might add. It looks nice and solid, and the orange windows with the sun are very atmospheric. However, even for a duel map this is just too darn small. It\'s one room, and the actual duelling space is reduced further by steps in the middle and a small walkway around the outside. As I mentioned previously, the brushwork and patch geometry is nice, but the texturing on some of the curves is over-stretched, and the floor texture for the walkway doesn\'t fit at all in my opinion. Basically, it\'s a good looker, but doesn\'t play well. Bot support is present, as is a nice new music track. It doesn\'t fit perfectly with the map - the feel I got was that it was kind of secluded, but the music is very action-packed. Good for duelling, but not quite the kind of track which works with the ambiance created by the map. Conclusion? If you can duel on 5 meters of floor space, then go ahead and try it. If you can\'t, or find it frustrating (as most of you probably will,) then this is probably not the kind of map you are looking for. New Textures: Yes New Sounds: Yes Bot Support: Yes ~Szico VII~

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600 downloads

Uploaded:02/03/2005

Desert Temple

deserttemple.zip | 687.34 KB

I haven\'t really liked any of the maps he\'s produced until now. And it\'s like a complete 180 for me here. I love this map. I know there are no new textures, no new music - nothing new about it. But it\'s pretty. And it\'s well-designed in my opinion. The theme is consistant and the lighting is low and understated. There aren\'t too many obstacles and Swampster didn\'t try to add too much of ... well, of anything. So it\'s simple and well done. Great job. Keep at it, Swamp! Bot Support: No New Textures: No New Music: No Game Types: Duel, FFA ~AmosMagee

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600 downloads

Uploaded:02/11/2009

Malevolence

malevolence.zip | 11.71 MB

because it's undoubtedly the wave of the future. This map is an interactive duel. Players spawn into a chamber to duke it out with each other. One one side of the room, an imperial officer taunts you and two stormtroopers, with guns trained, stand guard. There is a window in the ceiling that shows tie-bombers flying by, and gratings in the floor reveal lava underneath. Now comes the good part. Every so often, an alarm bell will sound and a preprogrammed event will happen that will try to kill both players. Since these events are the biggest attraction of the map, I won't ruin what they are, but I will say this much - if you play smart, you won't be killed by them. This is definitely a unique map - that alone makes it stand out from the competition. I'm honestly impressed with it, I'm sure it'll make for some epic duels. I'm not fond of using rock-ish music in JA at all, but this one actually fit the bill. It's almost perfect. The only cons I could find are that some of the visuals aren't quite up to what we're all used to. A few textures tile a little too much, and clip was missed in a few areas. But you know what? Forget that. If you want to have a fun, new duel, this is your map. New textures: [b]Yes[/b] New sounds: [b]No[/b] New music: [b]Yes[/b] New models: [b]No[/b] New scripts: [b]Yes[/b] ~Dretzel

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592 downloads

Uploaded:23/08/2006

-=[3MJ]=- Guardian Temple

guardiantemple.zip | 2.18 MB

cool. Second off, I like how the map was set up. Just two buildings, two islands, and a bridge in between them. While some may find it kind of spartan, I think it's cool. I just had a small problem with the map, and that was that there was way too much water in it. You should've made the map border a lot smaller, and taken out all of the extra water from the map, because as it is, there's a lot of unused space. But I guess one cool thing is that if you get a sniper rifle you can snipe people from in the water. Now doesn't that make you want to get a sniper rifle and do it? :p Anyways, this is a cool map. There is some z-fighting in a few places, and you can walk through some rocks, but I didn't really notice it. Bot Support: No New Textures: Yes New Music: No Gametypes: FFA, TFFA, Duel and Power Duel ~Zach

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560 downloads

Uploaded:14/11/2003

Tatooine Cave

tatooine_cave.zip | 764.99 KB

Rebel Guard does have a few nice design elements. I like the cave itself. The map could use some more eye candy though. Also, for a cave, this seems a bit bright. Then again, it could also just be my settings are a bit off. Duel maps do need to remain simple, but this one is just too bland for my taste. Also, I've come to expect at least one little extra included with a map, like bot support or a new texture or something. This map doesn't even have music. :( If this is a first attempt for you, Rebel Guard, it's a good start and I expect your next map to look much better and have more included to make it worth the download. :) Bot Support: No New Textures: No New Music: No Game Types: Duel, Powerduel ~AmosMagee

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553 downloads

Uploaded:04/01/2004

Fairy Duel Map Pack

fairy_duel_pack_1.zip | 977.58 KB

lighting, I like the flow...it seems a bit too constricted for dueling on but the theme and architecture is really good. The second map, fairy_winter, seems to be based off of Hoth. The architecture and theme is very similar. It's a nice small map, not much room for jumping around in one of the rooms but good for close-quarters battling. The pictures pretty much speak for themselves. Great use of lighting, the level could stand to be just a tad bigger but overall it's a great job. The third map, based on a forest, is the only one I have criticism for. It credits the authors of the Whoville map for use of the trees...unfortunately the textures for the trees were not included. So go download the Whoville map!!! If you didn't, you'll be subjected to the lovely black/white texture box. Moving on to the map, it's pretty much the exact same thing, only two outdoor areas connected via a hallway. It's a nice touch, nice theme...just a little bland. Some platforms and larger areas would have made the third map in this series great. All in all it's great for dueling servers. If you run a dueling server these maps are a must-have. - Chrono Bot Support: Not needed Gametypes: Duel, Power Duel New Textures: Kind of

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551 downloads

Uploaded:27/03/2005

Angel's Chapel

angelschapel.zip | 3.37 MB

well for such a basic map, and adds the flavour eneded to move it up from 'boring' to 'alright.' It's a first map, don't be expecting too much here, and it is very basic. There's a few new textures, but for such a small map I would expect botrouting, which of course, there is none :( I wouldn't reccomend the download, but there's something for everyone! New Sounds: Yes New Textures: Yes Bot Support: No ~Szico VII~

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540 downloads

Uploaded:27/05/2004

Byss Duel

byssduel.zip | 319.8 KB

up the center meaning you have to go around it - a simple but nice change as it brings in a cat and mouse idea instead of constant fighting. The map makes good use of light emitting shader(s) that have glow in them (those of you who can use r_dynamicglow turn it on now!) The occasional jet of stream around the outside is also good however due to the position they are too frequent and feel a bit too much \'copy and paste\'. The thing I do like though is the rapid flash light at the lower end of the ring, it fits in with the energy light on the roof which is simple but effective (it was the first thing I noticed). Errorwise...well you can spot the one error I found in the screenshots below, texture alignment gone a bit wrong! - This is the best bit though, this mapper can texture curves fine...but messed up on a brush...go figure! As I said, it\'s dark but not too dark, I think a lot of you will enjoy it. New Sounds: No New Textures: No Bot Support: Yes -WadeV1589-

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533 downloads

Uploaded:31/05/2007

Monastery of Silence

monestary_of_silence.zip | 10.08 MB

mind. Honestly, I wouldn\'t call this a monastery at all. It\'s more like a huge,long hall of pillars with an arched ceiling, with a ragnos statue on one end, and a couple circular stained glass windows. Other than that, not much else. The length of the hall should have been cut down incredibly, because it kills your FPS incredibly if you stare down the hall. Other than that, it\'s a really nice map. I just think the title matches the map at all. DUELISTS ATTACK THIS MAP =_= With bandwidth, preferably. New Textures: Aye New Music: Aye Secrets to plunder: Nay Bot Support: Nay - Averus Retruthan

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530 downloads

Uploaded:16/02/2005

Living Dead Cantina

ld_cantina_v2.zip | 8.67 MB

is just a small part of a larger map being created. Don\'t get me wrong - this isn\'t a bad map - just not what I expected. The bar frustrated the heck out of me. I kept trying to kill the bartenders, but couldn\'t shoot underneath that glass barrier. I kept trying and ended up blowing myself up with the alternate fire of the flechette. The tables that are like, in the wall thing ... with the booths. I like those. They\'re very cool. And they\'re just big enough to crawl into. Oh, and there\'s this guard ... a Stormtrooper, with a Flechette. And it took me a while to figure out how to kill him. You see, he\'s all protected by this invisible barrier thing. And I had to annoy him enough to come closer so I could reach with my saber. One very cool feature was this mirror in the hallway. Aaaaaanyway, it\'s a decent map. Check it out. :) Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA, Duel, Powerduel ~AmosMagee

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528 downloads

Uploaded:07/09/2004

Disabled Rebel Ship

rebelship.zip | 2.36 MB

parts of the map. Look at the screenshots and you\'ll see what I mean. Those are actual lighting.The FPS was good, and for some reason I could see myself dueling in this map. It seemed very practical and would be a fun map to duel in. The music had to be my favorite thing about the map, though. It was very suiting to themood of the map, and it was very great music, performed and written by the author himself! But as the map standpoint, this map isn\'t great to look at, but I think it would be very fun to play in. New Textures: No Bot Support: Yes New Sounds: Yes (performed and written by the author) Gametypes: Duel, Powerduel -Shahadi

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510 downloads

Uploaded:14/03/2009

Industry

pande_industry_v_final.zip | 13.75 MB

is still orange and the water still falls from last nights storms onto the ground below.[/quote] A dark description for a dark map. You spawn in what appears to be a concrete canyon. Water is indeed dropping down from overhead, but it's more water dropping from pools above than rain. Considering this is A: an exterior only map, and B: the aren't any desks, this isn't really a workplace. Think of it instead as a landing zone FOR the workplace. The textures look like concrete, as advertised, so no quarrels there. As for the sounds... Well... They need revisiting. The only other problem I could find is a distinct lack of lighting. Seriously, this map is dark in all the wrong places. I suggest throwing a couple of flood lights on the walls and aiming them at the floor. Other than that, 'tis a good duel map. Perfect size, no overabundant eye-candy to distract you, and a strong ambiance. (Especially if you have the music enabled!) DOWNLOAD THIS MAP OR BE BOMBARDED WITH AVERUS-STYLE INSULTS! ~Crazy New Textures: Yes New Sounds: Yes New Music: Yes Bot Routing: Yes (!) Gametypes: Duel, Powerduel, FFA, Team FFA

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508 downloads

Uploaded:29/09/2005

Taun Taun Joust

taunjoust.zip | 2.8 MB

the other end, whilst swinging your saber, trying to slice your opponent in half. I feel a bit sorry for the poor TaunTaun though….:( Now, I’ve seen one of these before on another map, I can’t remember which one, but I do remember it was fun! As far as the look of the map goes, it looks pretty nice, there seems to be a frozen pond type thing at either end, with pond plants in, and frozen water coming half out some pipes above the ponds, which looks cool. There is some cool music here too, that fits well with the theme of the map I think. Being a duel map, and thus pretty small, there’s not really that many bugs you can find usually. The only thing that bugged me (forgive the pun :P) here, was that the lighting on the cliffs you could see outside the grates at either side of the map, looked a little strange, but I’m not really sure what would be needed to improve that. Besides that, another cool map here! Bot Support: Yes New Textures: No New Sounds: No New Music: Yes Game Types: Duel, Power Duel ~Nozyspy~

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503 downloads

Uploaded:18/04/2004

PeanutButter

peanutbutter.zip | 7.12 MB

differ in their texturing. The design is very well done with good FPS all round, if I rememember correctly almost the entire map is mesh work and has a very interesting combination of smooth and sharp shapes all around. The only thing I don\'t like are the two curved horns sitting on top of the central structure, there oddness is most apparent in the tech version. Overall a very good set of maps, my preference is with the tech version as it fits the structure more, also the lighting just works beautifully with the tech version, it just works whereas in the temple version the curves and texturing just seem to not fit as well. If you\'re a duelist this is definately a map set to download, it may even work for a small FFA, as in 6 players tops. Oh and please don\'t ask me why they\'re called Peanutbutter, GothiX has a thing for peanuts... Bot Support: Yes New Sounds: Yes (music) New Textures: No Gametypes: Duel -WadeV1589-

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494 downloads

Uploaded:04/02/2004

SJ16's Skate Park

sj16duel1.zip | 8.92 MB

map is WAY too dark. :( Now the major things that hit me when the level loaded was a) The brightness b) The Arena walls c) The Music. The brightness I have already mentioned, next thing was the arena walls. The whole map is inside what seems to be a giant washing machine-typed device. There's this ring that is constantly spinning around and around. Hogs FPS like a sponge that does, and I havea GeForce 4 with a 3.2ghz PC :o But it looks cool. The noise that is used as ambient sound fits, but gets annoying very quickly and is very distracting. The next thing that hit me was the music. Ever played the Matrix Reloaded maps? Ever heard of the Burly Brawl music? Well it's that, and I am so sick of it - can't people choose original music for their maps? :( The level itself is based on some kind of wacky skatepark in the depths of a huge spinning wheel, ;) It has a load of JKA screenshots taken by the author plastered all over the ramps and stuff (Where am I on those screenshots? :P). There is a also some kind of control room with a very oversized panel in it. Couldn't find anything to press or do though. The arena is small, but it is a duel map, so I would say its an adequate size, plus there's loads of height room for jumps e.t.c Now, I was just about to close the game when I saw a cloud of smoke come from somewhere. So I stuck around and checked everywhere out again. It turns out that every 5-8 turns of the wheel a load of smoke trails kinda puff out of nowhere, and steam across the map. A bit odd, but adds a little something to look at. :) There's also bot support, always welcome in a map :) New Textures: Yes New Sounds: Yes (We've heard them all before though) Bot Support: Yes ~Szico VII~

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494 downloads

Uploaded:11/04/2010

Race For Death

race_for_death.zip | 6.82 MB

suitable. You will both have to run through an obstacle course, whoever makes it first will get the job, the other one will be rejected the Sith way. Along the way, you will have several opportunities to attack your opponent, but you won't be able to get on his side of the obstacle course. May the force be with you![/quote] Safe bet this friendship is ended after all's said n' done, eh? Well this was a tricky map to review, as it actually [b]required[/b] a second tester, since a bot is no good in a real race. Now mind you, I did this review at about 2 this morning, so finding a co-tester at such short notice was next to impossible. However "Raven, the Imperial Crow" as he wishes to be called, was willing to volunteer his services to make this happen. Thanks again, Rav! Now, the basic premises is just like Pathos said: An obstacle course, except on steroids. This map is meant to be played on either Duel or Team FFA, and is meant to be played with guns as well. Your primary directive? Get the hell through this course as fast as you can, so you can execute your opponent. There are actually several outcomes that can be executed: - Stepping on the pad ends it, executing your opponent and you win. - Hitting the bottom button where the fire glows red allows you to slowly kill your opponent, inflicting moderate amounts of damage and reveling in the splendor of their pain. - Hitting the top button warps you and your opponent to a final arena, where you may take your chances and strike down your opponent in the flesh. Knocking them down into the surrounding pit throws them into a cage at which you may do what you please to them. Not a bad selection, if y'ask me. The only curious oddity we could not identify was the function of the button at the beginning chamber. I noticed the door during one point was shut, so I'm guessing it controls the doors. It's not easy to really test unless under ideal dueling conditions :| but oh well. Overall, a pretty neat and unique map in its own right, and, as my co-tester so eloquently put it: [quote]^Garret Artemisia Sage: I find it to have a noveltous enjoyability.[/quote] Exactly. Now, RACE FOR MY AMUSEMENT. New Textures: Aye New Music: Aye Secrets to plunder: Nay Bot Support: Aye - Averus Retruthan

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489 downloads

Uploaded:02/11/2007

Star Forge Observation Deck

starforge.zip | 18.93 MB

map as a pretty high quality recreation of the observation deck of the Star Forge, where the final battle between your character and Darth Malak takes place. This map, though not a 100% perfect recreation, does a [i]very[/i] admirable job of recreating the location, complete with Force harvesters, big wires everywhere, and one [i]amazing[/i] skybox courtesy of MaceCrusherMadunusus. While this version certainly has a brighter, more yellow feel than the original, most of the proportions and details are there and relatively spot on, creating a wonderful ambiance and a wonderfully accurate overall feel for the whole map. The brush and patchwork are also excellent. It's obvious a lot of blood sweat and tears were put into this map and it goes a lot farther than a lot of similar maps would! Now for the super fanboys I'll cover some of the inaccuracies and bugs. First of all don't try to devmap this map like I did. It's not designed for free for all and doesn't even have the appropriate spawn points, so it'll crash. Just use it for duel like it was meant to be. Secondly die-hard fans will notice that some details are slightly inaccurate, such as the backs of the harvesters on the raised platforms and some other minor details, and that some details are missing entirely, such as the two locked doors on the lowered dead-end ramps. This doesn't particularly bother me since I didn't know they were there in the first place (heck, if you went down there in KotOR Malak would destroy you!). One last thing I wanted to mention was that I did notice some untextured faces on the bottom of the back of the harvester, which I assume never got uncaulked, so that may deserve some attention. Perhaps if a fix is planned the harvesters could be looked at to be given the appropriate effects as seen in KotOR. ;) Overall I'd say it's a great map to add to the KotOR collection. It's a memorable location, and now you can have your own epic duels while observing the battle for the Star Forge! Just remember... duel only! [b]Bot Support[/b]: No [b]New Sounds[/b]: No [b]New Music[/b]: Yes [b]New Textures[/b]: Yes ~Inyri

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489 downloads

Uploaded:01/08/2004

Hevil Duel

hevilduel.zip | 271.14 KB

dark and stormy night (hehe ... I always wanted to use that phrase somewhere in my writing) and it\'s all just put together very well. It\'s a simple map, but there\'s something that is so enjoyable about occasionally dueling on a dark and rainy map. Enjoy this map. :) Bot Support: Yes New Textures: No New Music: No Game Types: Duel, Powerduel ~AmosMagee

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489 downloads

Uploaded:17/01/2008

Imperial Abandoned Base

imperial_abandoned_base.zip | 12.46 MB

walkway to a door leading down to a small bunker with a hallway that leads you to your demise if you go straight or if you take a left you can use the elevators to reach a small two tie fighter hangar, one of them is destroyed \"sad face\". :D The detail isn\'t very big but it does an effort to kinda be more dramatic to the duels you fight, so people who like to act out a fight more than just go all out will appreciate this more. It doesn\'t have bot routes and it could use more detail. But the music is the imperial march played with guitar which doesn\'t sound half bad. So add a new map to your duel collection and download this if it interests you. :D [i]Ayane Yamazaki[/i]

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486 downloads

Uploaded:16/02/2006

Hoth Ship Repair

duel_hoth.zip | 2.38 MB

however (in case you missed the sarcasm there) it does actually look like Hoth, not some random blocks on some snow. I guess what I\'m trying to say, is that if you enjoy Hoth, you will probably enjoy the theme of this map. Architecturally, it\'s average. The room you can duel in is very square, and the piping is infinitely thin - it needs some weight to it. The author has used a lot of models to try and fill the gaps, which is alright, but I\'d quite like to have seen some more interesting brush-work in this area. The texturing also needs work. Whilst the general theme of the map is helped along in its credibility by the texture set used, especially in the inside areas, in the outside section you really can tell the drop in quality. The star destroyer looks like a block of cheese, and the misaligned textures on the gun cannon and repeating textures on the broken wall and outside cliff face are very disturbing to me. Having said that, the big-ass thorn this map saw fit to put into the gamers side isn\'t with any of the aforementioned things. The most annoying thing about this map is how small the playing area actually is. I know you can see the X-Wing hanger in the screenshots, but [b]you can\'t actually get there![/b] If you try to jump to it, you mysteriously die in mid-air, whilst the lasers shooting at you from the star destroyer do no damage whatsoever. Which is a massive shame because the hanger section actually looks quite nice when you noclip around that area. Indeed, the doors sunken into the wall look somewhat odd, and I can question some of the weird shadowing on the walls, but overall, that area is pretty nice. That basically leaves you with a very small square room to duel in. Things are made worse by the debris on the floor. Whilst this map isn\'t a bad looker overall, it\'s a very bad player, especially considering this map was designed for the duel gametype. And no bot support either. Pfft. New Sounds: No New Textures: Yes Bot Support: No ~Szico VII~

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484 downloads

Uploaded:06/11/2004

Cavern5

cavern5.zip | 1.41 MB

capture the right feel? As you can probably tell from the screenshots, its very greenly lit. I say lit, but there isn\'t any source for this light at all, except for the few green flames on the bottom bit. So whilst the green does add a certain ambiance, it\'s used a little too much and gets a bit boring afer a while. The textures on the bridges dont really work either, as they misalign e.t.c, plus it\'s very oversized. To play though, the map wasn\'t too bad. A little duel area at the bottom with some higher up platforms and the bridge all seem like good dueling areas, save the odd obstructing tree/rock here and there :) Green it may be, but its still playable and I didn\'t find any technical errors, although theres a few visual ones, like the flames not being attached to the pillars (they\'re slightly above) There\'s some small rivers, hanging vines, the remenants of landslides. The basis for detail is all here, it just neeeds to be refined and the lighting tweaked. It also has botrouting, an essential for a duel map. The ambient effects here were nice too, and made me forget about the fact that there\'s no music included. New Textures: No New Sounds: No Bot Support: No ~Szico VII~

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484 downloads

Uploaded:07/09/2009

Duel Taris

zid_duel_taris.zip | 15.65 MB

Good choice of music for a duel themed map. [*] Multiple levels of platforms for duelling. [*] Blue fog creates a moody atmosphere. [*] Good architectural detail on the landing pads. [b]Cons:[/b] [*] Skybox doesn't fit with the colour theme of the map and shows through fog. [*] Exterior buildings architecturally simple. [*] Map feels somewhat empty. Note: This map has been given a generalised review to avoid any biasing of the voters. All maps submitted for the contest will be fully re-reviewed after the contest has finished.

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483 downloads

Uploaded:29/10/2007

ESL Saber Arena

esl_saber_arena.zip | 4.07 MB

Overall, it a somewhat architecturally sound map, minus one hole in one of the corners. For the author\'s reference, I have taken a screenshot of the hole and the general area around it. Now, back to the main subject at hand =_,=. The arena itself is generally easy to distinguish, as it has 4 torches around it and the ESL clan logo on it. There are three spectator seats above it, and the elevator to get to them is SLOW =_O. Other than the hole, the only real beef I had with this map was its rather dark setting. \"But Averus!\" You may say, \"The lighting looks fine in the screenshots!\" Lies and deception the screenshot taker has used. =_= The brightened player icon was enough to say that he turned up his brightness to take the shots. In reality, at normal brightness, the map is somewhat dark. Not dark enough to ruin the fun, but certainly not to help either. Regardless of this, however, the map should serve its masters well =_,= SUBMIT BANDWIDTH WHENEVER. I DUN CARE AT THE MOMENT...wait, now I care. SUBMIT BANDWIDTH NOW =_O!. - Averus Retruthan

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483 downloads

Uploaded:21/09/2005

Organic Temple

organic_templefinale.zip | 4.31 MB

real artistic feel to it. It is a little dark, but no darker than you would expect the bowels of a vine-ridden temple to be. When I say vines I don\'t mean the Tarzan kind. More like the eat-you-alive kind. Big, thick, nasty vines. The vines, the cobwebs, the crumbled walkway, and the water-filled base of the temple all add to the feel of this map. Not only is it a beautiful looking map, but it\'s functional as well. Getting around takes a bit of talent, but there are plenty of separate areas to duel, including a raised platform, the upper walkways, and the watery base. It\'s a smaller map, so close-quarters combat will be a must. It seems to work very well for a duel map. There are not too many obstructions, so a skilled player should be able to easily navigate the map (unlike me :p) without many problems. I mentioned the music earlier. When I first heard it, it reminded me strongly of the battle music from Final Fantasy 7, though fans of the series will note that it is [i]not[/i] that music... exactly, anyway. At first I was confused, and didn\'t think the music fit at all. But the more I roamed around the map, the more I found it to fit quite well. However a better arrangement of it would have sounded better, but we have to work with what we have, and most of the time rearranging music is not among a mapper\'s fortes, so this music will do just fine. Once again a great map from Jenova*Rebirth*. The texturing is great, considering there are no new textures, and all of the architecture meshes together quite nicely to produce a formidable dueling arena. I can also say I\'m looking forward to the map mentioned in the read-me. However I\'ll leave you to read about that for yourselves... New Textures: No New Models: No New Music: Yes Bot Support: Yes ~Inyri

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482 downloads

Uploaded:03/01/2011

Sith Cave

sithcave.zip | 4.72 MB

this cave is. :( So, I guess by the word Sith and my intro, you probably guessed this is a duel map in a lava cave. First thing I noticed was the hammed up Battle of the Heroes anthem ringing in my head @_@; something a little more dark and foreboding mighta worked better. Then came the actual map itself; it had two \"areas\" in a manner of speaking, connected through an archway. The bigger area is a large bridge suspended ...either in or over the lava at a very low altitude, don\'t know what the author preferred to think was going on. The smaller was a small circular battle platform intended for more close quarters dueling, I presume. There\'s not much to speak on the smaller dueling area from a technical standpoint. Everything seems okay, save for maybe the repetitive texturing. It\'s the larger area that I was more disappointed in, actually. Rule of thumb, LDC: Don\'t assume we won\'t go there. There was very little effort applied in the lava. I understand, you\'re probably a bit fresh in mapping and it can get tedious, but shortcutting like this will affect your overall work in the long run. The first thing I always test with lava, acid, or water: Does it kill you the way MP/FFA5\'s lava does? Some people take the effort, others don\'t. This was sort of below average, because basically only a thin layer of lava stands between you and safety. Yep, below that, you can walk around with impunity, and enjoy the warmth. It gets worse: The waterfalls don\'t even have the proper triggers to burn you up. It looks like there was an attempt, but I guess the lava monsters packed up and went home, leaving the elderly behind. Should a player force jump to the lavafalls, he can effectively sneak under the map proper and basically lurk under there for a while. Along with that, there\'s a couple holes in the map under there, and I could even see one above the lavafall. So yeah, I\'d say this map has quite a bit of flaws in its current state, but with a little elbow grease, this can be polished off into a respectable duel map. Make the lava more of a threat, fix your levelshots directory(You spelled it leveshots,) and maybe add some music that isn\'t so....oh, wait, your Lord Darth Corny...well, okay then .-. New Textures: Nay New Music: Aye Secrets to plunder: Nay Bot Support: Aye - Averus Retruthan

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482 downloads

Uploaded:17/08/2004

Ice Duel

the_ice_duel.zip | 4.95 MB

noticed the broken door and thought that was kinda cool. I guess I was expecting it to be kinda ... run down everywhere. Well, in a way ... hehe. Sorry. Okay, so I found A LOT of z-fighting and even some holes in the map here and there. :/ I went outside and like, the rocks totally look out of place where they are there. This being called \"Ice Duel\", I sorta expected there to be some slippery surfaces, y\'know, like the pieces of ice that are floating on the water there. At least, it looks like they\'re supposed to be ice. And it really would\'ve been cool if the author could make the ice like, move and stuff. That would make for a great duel! So then I noticed some green light over in another area. I don\'t get that. There\'s a little creature hanging out in the grass there. I kinda got bored with that area, so I went back to the lake thing. And I saw a button! I like buttons. I pressed the button. I didn\'t expect to turn around and see like, five hungry wampas poised to pounce on me! ... so I spectated. When I got the nerve, I joined the game and risked being mauled by them to see where that green box led. I barely made it down there intact. And again, I was confused. What is with this room? Why is there a big pool in the back? Bah, I\'m not gonna figure it out. Anyway, try the map ... you might like it. But I\'m not pressing buttons anymore. Bot Support: No New Textures: No New Music: Yes Game Types: FFA, Duel, Powerduel ~AmosMagee

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475 downloads

Uploaded:03/09/2006

Arious

arious.zip | 13.06 MB

quite well, looking good and having almost no impact on performance. The general concept is a forest clearing, with the obligatory waterfall, and some ruins. Sounds awfully simple, doesn't it? Aesthetically, the map is as pleasing as one would expect. Texture usage flows together solidly, the brushwork and terrain crafting has been masterfully done, and above all, it's true to what this environment would look like should you happen upon it. The environment itself responds to your presence as it should (taking into account the Q3 engine's limitations). My only real complaint was the almost uniform lighting, a bit of sunlight and shadowing would have been great. Throughout testing, the map held at a steady 35 FPS on highest settings with Media Player, two MSN Live instances, Xfire and the Rise of Legends demo download going. That's pretty impressive, and considering my system specs, I can only assume the author took playability into consideration all the way through the project. If you have a duel server, I advise adding this map into the rotation. It could also work for a Duel FFA server, provided the mod in use had duel alpha features which wrapped duelists in their own little pockets preventing interference or distractions [i]*cough*JAE*cough*[/i]. I like what I see here, and I'm hoping to see more maps from Demo in the future. ~ Kouen [b]Bot Routing:[/b] Yes [b]Custom Textures:[/b] Yes [b]Custom Shaders:[/b] Yes [b]Custom Models:[/b] No [b]Custom Music:[/b] No

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469 downloads

Uploaded:18/08/2009

Arena of Saint Fire

aosf.zip | 1.55 MB

we look at this map we see a dark room that's not too cramped but not too big either. On the side of entrance we have doors, but seeing as this is a duel map we can't really open them, instead we simply spawn in front of them right inside the room. On the other side there are two statues of dogs that look like ones that would belong to a nasty, evil Sith. Between them there is a small set of stairs that lead to Sidious-like statue holding a rock dish with fire. Left and right sides of the room are filled with three columns respectively on each side with torches between them. The map plays quite well as a duel map, however it could use a bit more light, when fighting with a few bots during testing, sometimes I couldn't see them unless they turned the lightsaber on. All in all it's a nice, climatic duel map that will surely take a nice spot in every Duel-Mode fan's Base folder. Please submit some of your beloved and precioussssss bandwidth. -Schrödinger

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456 downloads

Uploaded:11/03/2007

Changing Room

dracochanging_room.zip | 1.23 MB

elves. By tickle, I mean gored, and by elves, I mean Hook Horrors. This map has three basic areas, the attraction area being a duel arena that can have interchangable parts. A very interesting idea upon the phylactery junky\'s part! With a mere push of a button or two, you can change your duel arena. Now some of you humans may be screeching and hooting about Sithcouncil having this feature, but Sithcouncil failed to have variety in that single room. Averus: 1, Masses: 0 =_,= The other two rooms consist of a simple hallway to gear up and acquire pickups, and a room with multiple platforms upon which to jump and throw beehives at your opponents, all of which are suspended over a pit. Simple, yet effective. Victory to you! Wrap your bandwidth around the Filefront temple and constrict this file out of the burlap sack =_=. New Textures: Nay New Music: Aye Secrets to plunder: Nay Bot Support: Nay - Averus Retruthan

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446 downloads

Uploaded:21/03/2009

Gold Saucer

goldsaucer.zip | 2.73 MB

For those of you who have played [i]Final Fantasy VII[/i], I'm sure this duel map will feel very familiar to you. This map is filled with many different color varieties, but it's only focusing on the entrance zone of the Gold Saucer Theme Park. If I remember correctly, the actual Theme Park in the game is quite "massive." Since this is just the duel map version, don't expect anything over the top. Most of the things you'll find here are small, and appropriate for a duel map. If you take a look around, you'll notice a lot of different architectural structures. One of the first structures you'll notice is a small house. You can't go in it, but it's just there for decoration. The largest structure you'll come across is a tram I'm guessing, but It could be classified as a ride too. Other than those two things, all there's left to see is the Entrance with the welcome sign. Oh, before I forget; If you take a look above the tram roof, you'll find three moogles staring down at you! Or maybe they're staring into the distance.. It's always hard to tell what they're looking at actually. >_> The last thing I'd like to talk about is the trees. The author decided to add shaders onto them, to give them a glowing yellow effect. It actually makes the map feel twice as good if you ask me. It also gives the entire area that ''dim'' feel. Also, if any of you have the White Cloud model, I'd highly suggest using it when you're dueling on this map! But don't forget to use dynamic glow with it, because then you can blend in with the trees! Or wait... o_O Overall, this isn't a bad duel map. I've always loved [i]Final Fantasy VII[/i], and I love when people make Final Fantasy based maps too! It's all so exciting when somebody takes the effort to make an amazing area from such amazing games. Anyways, I hope to see the FFA version of Gold Saucer soon! I'm quite excited for it, just so all of you know. If you thought I was excited with this version, just wait.... :p If you loved [i]Final Fantasy VII[/i], then this is definitely worth a download! :) [b]New Textures:[/b] Aye [b]New Sounds:[/b] Aye [b]New Music:[/b] Aye [b]Bot Routes:[/b] Nay [b]Game Types:[/b] Duel, Power Duel ~Syyrax

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444 downloads

Uploaded:16/02/2005

Little Devil Tomb

little_devil_tomb.zip | 3.05 MB

for three people to have a good match. I\'m just a little more than bored with this look. If you\'re going to create a duel map, there are endless themes to go with. This doesn\'t seem to have much of a personal touch to it. So the only reason it would be called Little Devil\'s Tomb is because it was made by Little Devil and it has that one sign that says \"Little Devil\" on it. Other than that, and the large body of water, there\'s nothing all that interesting about this map. Bot Support: No New Textures: Yes New Music: No Game Types: Duel, Powerduel ~AmosMagee

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440 downloads

Uploaded:10/06/2005

Meta Lab

nk_meta.zip | 933.57 KB

story into the map/lab. Like others have said, I also enjoy reading a storyline into maps.. gives more.. atmosphere lol. Anyway, the map itself is fairly small in size which would make a powerduel kinda cramped but workable. In my opinion, the map itself is nicely designed and textured. The designs used for effect really help this map stand out. while some may think the lighting is to dark, I think it helps with the feel and look of the map overall. This would be a cool little duel map to add to someones duel server. Nice work Nkenobi! -Lizardking

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436 downloads

Uploaded:02/03/2005

Hoth Duel

_hothduel.zip | 382.58 KB

first - it\'s snowing, there are some busted AT-STs and a building that appears to have a locked door - if you look closer, you\'ll find a gap in one wall, several areas that are plagued with sparklies and while those aren\'t serious issues - they\'re probably easy fixes and shouldn\'t have been overlooked by the author. Wow. That was a long sentence. Bot Support: Yes New Textures: Yes New Music: No Game Types: Duel, Powerduel ~AmosMage

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432 downloads

Uploaded:30/08/2004

[LS]Arena

ls_arena.zip | 970.66 KB

map I really like. For instance, in each corner there are some paintings on the walls that just really complete the look here. However, when I took a closer look at the ring itself, the textures chosen are really odd choices. They\'re Yavin textures that just don\'t work in a floating space arena thingy. The floor is that stone texture with grass growing in the cracks. The four corners are also stone with a lot more grass and then the \"ropes\" just look too stiff for this kind of thing. It\'s a decent looking map, the only thing I don\'t like is that some of the textures don\'t make sense to me. It would\'ve been nice to see some custom textures, new music and bot support, but this is the author\'s first map. And it\'s a good first try. :) Bot Support: No New Textures: No New Music: No Game Types: FFA, Duel ~AmosMagee

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431 downloads

Uploaded:07/04/2006

Lava Duel

lavaduel_kahn.zip | 3.86 MB

skybox apparently doesn't work, there is no surface under the lava at the bottom of the map (so don't fall!) and the lava flows to nowhere. While the terrain looks okay, it's very repetitive. It seems like he just copy-pasted around the perimeter of the map. The textures chosen here - especially that for the central platform - just clash with the rest of the map. This map would look a lot better with proper lighting rather than a bright global light - those torches on the platform ought to be giving off [i]something[/i]. [b]Edit[/b]: Kahn has informed me that the reason the skybox doesn't work is because he used the same skybox as in his [file="43812"]Sith Council v2[/file] map and forgot to copy the assets, so if you want to see it have that map in your base folder as well. It's worth the download as well ;) New Textures: No New Models: No New Music: Yes Bot Support: Yes ~Inyri

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426 downloads

Uploaded:11/03/2006

Coruscant Duel

coruscant_duel.zip | 81.34 KB

seeing as it is his first map - however, that still doesn't change the fact that all this map is is a floating walkway with two blocks at either end. Oh and, there are non-opening doors on each with misaligned textures. ;) And no sourced lighting. The only interactive feature was the glass in the centre of the walkway, which does break and you [b]can[/b] fall through and die. Trust me, I know. The author has also rounded off dsome of his building edges using the clip tool, which was actually extremely pleasant to see in a first map - the overall feel is still boxy...but not as bad as most beginners maps. Of course, it still isn't really comparable to most, maps, hence the low score, but the author has started on a good track - he even included Bot-routing. Yes! I want more authors like this! ;) New Sounds: No New Textures: No Bot Support: Yes ~Szico VII~

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425 downloads

Uploaded:29/06/2006

Bounty Temple

bounty_temple.zip | 5.73 MB

level made up of what looks like ruins, where you can either fight on the ground or do aerial duels on the small platforms above that. Or, conversely, you can descend to an underground dueling area. While this map was nice, I had a few issues with it, as I always do. ;) The author failed to add new music, which isn't always bad, but music can make or break a map. And while this map is good, the lack of music just makes it seem kind of bland. One of the bugs in this was mentioned in the readme, which concerns the fire. You stand in it, and you don't get hurt. Yes, it's a nice to be able to do that. But it doesn't seem realistic. If you don't know how to make the fire do damage you can always stop by in the modding and editing forums. Other than the above mentioned parts, this was a very nice map that was consistent and enjoyable. This is a good look at how duel maps should be. :) New Music: No Bot Support: No New Models: No New Textures: No Supported Gametypes: Duel, Power Duel ~Zach

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424 downloads

Uploaded:22/05/2007

Xenofaar

xenofaar.zip | 659.14 KB

this is a 100% faithful replica thereof, why don't I tell you more about the map? Well, this might not be the place you would want to go for your summer vacation (which is coming up soon, yaay), I don't know if it's the pools of acid, the seemingly uninhabitable rocky landscape, or the gloomy, threatening music. But that's certainly not a bad thing. This map has climate, and lots of it. While I can't really put my hand on what it is about this map, it's been done very well. It's rare to see a small map like this portray so much about it's surroundings, especially without being stuffed with unnecessary objects. I must certainly complement the author on the use of lighting in this map. It's very good indeed. Everything seems to cast the proper shadow, from the large platform towering over my head, to the particularly looking tree. Dueling here is quite pleasant, with plenty of elbow room, and nothing getting in the way. One could complain about the lack of platforms to add dimension to the battle, but I won't :]. When I was dueling my friendly Initiate Cultist, I did quickly find a way to win every time. Simply stand on one end corner of the stairs, and when the enemy gets on them, push them into the acid pit. :p All you have to do now is wait for the eerily satisfying sizzle and painful groan. Supported Gametypes: Duel, Power Duel New Textures: No New Music: No ~Metall Pingwin

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417 downloads

Uploaded:16/01/2008

Snow Facility 4

snowfacility4.zip | 2.33 MB

game type. There\'s nothing wrong with that, but there [i]is[/i] something to be said for a map that doesn\'t try to do it all. This map is a duel map. It\'s not meant for free for all and it wouldn\'t be good to play as a free for all. It just wants to be a duel map and that\'s fine as far as I\'m concerned. It\'s adequately sized for a duel and it keeps a consistent theme, which is nice. If you hadn\'t guessed from the title it\'s some type of facility built in a very snowy area -- perhaps Hoth, although I\'m certain there are plenty of other cold locations in the galaxy. The facility features glass ceilings to show off this environment and it also features one small outdoor area -- a walkway into the facility. What I really like about this map is that it keeps gameplay in perspective but also focuses heavily on environment, and I\'m not talking about the snow this time. The map is set up to really look like some kind of industrial facility, including control panels, pipes, machinery, you name it. It\'s given a good design so that duels will be interesting an varied, but while you\'re playing you\'re not going to feel like you\'re in a dueling ring which I\'m sure will appeal to some people. Overall I think it\'s a great little map that\'s visually unique and should provide for a fine duel. No botroutes obviously (it\'s a duel map -- why would you need them?) and no new music, although the stock music chosen seems to really fit well. I\'d say this one\'s a keeper. [b]Bot Support[/b]: No [b]New Models[/b]: No [b]New Textures[/b]: Yes [b]New Music[/b]: No ~Inyri

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397 downloads

Uploaded:20/01/2005

Korriban Training Arena

korriban_arena.zip | 288.23 KB

should always include bot routes. It\'s really not that hard, especially for such small duel maps like this one. New textures should be used as well cause like, well, I don\'t know why. They just should. This map has neither. Using common textures, the author just kinda threw together a square room and called it a duel map. Okay, to be fair, this may be his first map. In which case, I should say good job - you made a box with some textures and prefabs. But you also kinda need to learn how to make the textures work together. That industrial looking disc in the center really doesn\'t fit the Korriban look, in my opinion. Also, this is nothing more than just a big square to duel on. Nothing to interact with, no obstacles and no eye candy. Bot Support: No New Textures: No New Music: No Game Types: Duel, Powerduel, FFA ~AmosMagee

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390 downloads

Uploaded:02/03/2004

Yalara landing pad

yalarapad.zip | 477.1 KB

includes the obligatory platform that you stand on to duel and falling off ensures doom. One thing I liked though was when I fell off, I got the usual falling to doom animation but it played a water splash sound too which made for a nice little addition whether thought of by the author or not. The textures are highly repetative however, some damage, dirt or variation would have helped a great deal. One thing MeusH has done though is line up all the textures so at least they fit and aren\'t simply \'there\'. I think one thing its lacking in is lighting, especially considering the skybox is rather gloomy, the place is lit up by a sunlight (you can see the shadow below) and it\'s in the wrong place for where the sun would be if it were visible (cloud shadows). So what I\'d recommend next time is ensure the skybox fits the lighting oh and look up adding a moving cloud layer to a skybox, it really makes it feel better. Aside from the lighting of the skybox though it is fitting, the water in the map does run off into the same direction as it should for the skybox which means the skybox was given some consideration. New Sounds: New Textures: Bot Support: -WadeV1589-

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384 downloads

Uploaded:09/02/2004

Yavin Temple Roof

yavinroof.zip | 5.31 MB

you\'ll just fall anyway. To your death. And then there\'s like, that box there in the center. It looks like there\'s a button there. Nope. I no-clipped all over the map. What you see is what you get. This one little platform. There\'s no bot support, no new textures. There is new music, but it so doesn\'t work with the theme. This is supposed to be the rooftop of like, a Yavin temple. So why is Hoobastank playing? Oh well, the author mapped what he liked, added the music he wanted. So if it works for him, great. I just didn\'t particularly care for it. Bot Support: No New Textures: No New Music: Yes Game Types: Duel, Powerduel ~AmosMagee

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382 downloads

Uploaded:15/08/2007

Fortress of Solitude

fortress_of_solitude.zip | 9.97 MB

platforms of ice. One is raised and armed with icicles that don't hurt you. Add sets of ice walls and a roof, a couple ice columns,some snow effects, and bam! =_= It's a nice map, albeit it's not a very entertaining one,This may merely be me. THOSE WITH SUPERMAN LORE WOULD BE WISE TO ROAR AND SUBMIT BANDWIDTH. New Textures: Nay New Music: Aye Secrets to plunder: Nay Bot Support: Nay - Averus Retruthan

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382 downloads

Uploaded:10/01/2004

Deathpit

deathpit_ja.zip | 55.41 KB

first, but when falling in my character met with a hard surface. Maybe it's like solidified but is still really hot. Yeah, that's it. The room itself has a great hot red glow feel about it, and this my friend is where the compliments end. Oh wait... one more: GREAT FPS!!!!! The entire level is made of no more than 16 brushes (blocks for the lay person) and features some z-fighting (you know, where two textures are visually fighting for the same space and flicker on and off), some weird shadowing and some uninspired geometry. As poor as this map is, I sincerely hope that R|Troopers gives mapping another shot. He obviously knows how to use the tools, and now just has to invest more time into details and design. Good luck in your next project! Bot Support: Yes New Textures: No New Music: No Game Types: Duel, Powerduel - ShroomDuck

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381 downloads

Uploaded:07/11/2009

Arkham Asylum

25arkham.zip | 22.29 MB

place is quite small, being only a small wing of an insane asylum. The environment is, in my opinion, perfect in all aspects - the rooms were way too small, the floor is an unusual shape, the lighting is very dim and spotty, and there is a phonograph at the end of the hallway, behind bars, playing a piano tune. And believe me...I've never heard a piano set the tone for a map so well. It sounded evil, yet innocent at the same time. The only negative I found was that the blood stains on the floor weren't very realistic - they were too transparent. Other than that, it's good. High five to the author! New textures: [b]Yes[/b] New sounds: [b]No[/b] New music: [b]Yes[/b] New models: [b]No[/b] ~Dretzel

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378 downloads

Uploaded:17/08/2004

Korduel

korduel.zip | 3.7 MB

Korriban duel map. There are some hanging torches and some very nice arches. Statues surround the dueling platform in the center. The map is set at nighttime and is a bit dark, but it works well. This is definitely a good map to add to your duel server. That is, unless, you\'re tired of this theme already. Still, it seems to me to be a good duel map staple. :) Bot Support: Yes New Textures: No New Music: Yes Game Types: Duel, Powerduel ~AmosMagee

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378 downloads

Uploaded:14/12/2003

Inclusion

inclusion.zip | 1.3 MB

the hurricane and leaves the blood. This stadium is made just for dueling our fighters are being elevated up. There are a few elevators around the level making it easy to access higher parts of the map. There is bot support so lets add a few bots to make their fighting a bit harder. *Adds bot* Ouch! That was a hard blow to the shoulder! It seems as the two fighters are attacking the bots. There were new textures involved in the making of the map and its very good. The stadium is all green :). So for all you green people then yay! It seems as if there was new music, but supposedly there isn\'t but then again the maker and supporter of this stadium says that it didn\'t have bot support either although it did. The fighters are making their way to the top of the level there is this strange looking caution tape on the bridge it looks very good when mixed with the metal. *Bang* Ouch that looked like it hurt a slice straight down the hand. This stadium is very good when you have force push, force pull, and jump of course. Now you have to be very careful not to move when the elevator is coming up and down because you might fall off or get squished by it. *Clash Cling Slash* Rocker Mark has been struck down! Will he get up? The ref is going in. \"1! 2!\" He is back up! He takes fast strafes towards El Nino Jedi what will happen next! *Crack* El Nino Jedi\'s armor cracked in half! It is on the ground it pieces and El Nino Jedi doesn\'t look too happy about that. *Swish Swoosh Vroom Vap* Rocker Mark has been struck again, but this time I don\'t think he will get up. \"1! 2! 3! HE\'S OUT!\" We have a winner! Thank you for watching this fight at the Inclusion Stadium built by Blood Asp. -XgamerX New Sounds: Yes (I think so) New Textures: Yes Bot support: Yes Game Types: Duel

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377 downloads

Uploaded:20/08/2008

Isle of Cthulhu

isle_of_cthulhu.zip | 14.39 MB

roughly on the Cthulhu stories. Whilst I can't call for accuracy, I will say it looks damned impressive. The surrounding terrain and ambient ruins make for quite an interesting duel location. I noted two possible concerns with the map: 1.)The ground in front of the largest building(presumably the combat ground seemed to have a repetitive texture 2.)There was a gap in the brushes on one of those strange, daedric-esque protrusions. Hardly noticeable to the average eye, but it's noticeable to a point. The only other possible concern that was primarily aesthetic(and therefore didn't really measure up to be counted as a true concern,) was probably the choice of music, which was from Final Fantasy X. Suffice to say, it's not the best track for this particular ambiance. Heck, if you used FFX strictly as your source, I coulda thought of quite a few tracks that would have been a lot more appropriate for the ambiance. Other than that, it's quite an impressive duel map. Unlike other duel maps, this one boasts of a secret, a secret with an interesting hint included in the .zip. I actually went pretty far out when trying to solve this puzzle, doing bits here and there of research to see if I could decipher the author's clue. Alas, I overestimated my intellectual opponent, and whilst I had to end up noclipping to find where to use the clue, I must say that the clue wasn't exactly complex v_v ah well. So then =_= PROCEED TO DEVOUR BANDWIDTH. ITS WORTH A LOOK, BY ALL MEANS. Man, typing in all caps amuses me. So does going off on a tirade in AIM. Ah well. *trots off abruptly* New Textures: Aye New Music: Aye Secrets to plunder: Aye Bot Support: Aye - Averus Retruthan

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375 downloads

Uploaded:04/11/2005

Lava Duel

lava_duel.zip | 2.11 MB

you can jump onto. But I would be careful……one slip and…*sizzle!* Architecturally this map is pretty simple, but it looks quite nice. The music fits pretty well and the lighting is pretty good. As for the gameplay, like I said the usable space is not a lot in here, so it should certainly make for some interesting duels! There is bot support however, which is good :) Really it would be nice if it was a bit bigger, but overall this map isn’t too bad. If you like lava themed duel maps, then you might like this :) Bot Support: Yes New Textures: No New Sounds: No New Music: No Game Types: Duel, Power Duel ~Nozyspy~

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369 downloads

Uploaded:08/02/2006

Breaking Floor Duel

breaking_floor.zip | 4.96 MB

off. And to be honest, that is all it is when you consider that the main point of this map isn\'t really that practical. Remember I said novel, not practical ;) Basically, you can destroy the floor by slicing it with your saber. I can\'t see how you\'d have time to stand around slicing the floor when there\'s an enemy dueller trying to kill you, and I find it even harder to see how you could duel once the entire floor had been destroyed. Oh wait, I take that back. There are 4 squares, one in each corner, which are indestructible. But don\'t think you can play on those, just the one player barely fits onto it. Aside from that though, this is just a basic box, with a nice looking roof and some spikes at the bottom. Due to that fact, there\'s not much technical skill to analyse, but what I did notice was this. Each floor tile has obviously been copied and pasted to each square, and the author hasn\'t realised that the texture on each tile now looks exactly the same, so you get texture misalignment. It might also have been nice to see some breakable sections that [b]weren\'t[/b] perfect squares, as thing\'s don\'t usually tend to break like that. Oh, and the music included doesn\'t work, so It\'s basically just there taking up file space. The author managed to redeem himself by including botroutes though. :D New Textures: No New Sounds: Yes (Don\'t work) Bot Support: Yes ~Szico VII~

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367 downloads

Uploaded:08/07/2004

Rust

rust.zip | 2.92 MB

leading upto metal grid walkways, always nice for a migrating duel up the stairs then off the end. So yeah, the map is a fairly dark one, although I think that sets the mood of it. The music of the map is from Vjun and seems to be quite fast paced, again very suitable to the map. Another thing I liked was the piston/pump/machinery that rotated underneath the middle of the walkway, I watched it for a while expecting it to do something like open a door or something :P, then again it is a duel map. Okay well I\'m not all that well so I\'ll finish the review here, find the rest out for yourselves! Map Stats Custom Textures: No New Music: No (Vjun) Bot Support: Yes -Mithran-

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359 downloads

Uploaded:23/02/2005

BWN Faceoff

bwn_faceoff.zip | 2.29 MB

favorite part of the map are the twisted columns. I love the shape and how they're textured. I suppose the other thing I'd change is either the lights or the fire. Something there just doesn't work. The fire and the industrial lighting thing is a little weird for me. Other than that, it's a pretty map. Bot Support: No New Textures: Yes New Music: Yes Game Types: Duel, Powerduel ~AmosMagee

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357 downloads

Uploaded:13/08/2004

Nightsister Burial Tomb

nbtdathburial.zip | 4.45 MB

like, but there are a few things that bug me too. The main room looks great and has a Dathomir feel to it. I love the broken board in the floor to the right where if you fall ... well, you won\'t be coming back. Water is dripping from the ceiling and into a small pool of water in the center. I really like the ambience in this room. Go through the door and you\'ll find yourself staring down a twisting ramp down to the bottom of a lake of lava. :| That leads to a firey room with a coffin in it. I\'ll be honest, I don\'t like the four lava-like shader\'ed pillars in the burial room. They just don\'t work for me. Also, I\'m not fond of the choice of skybox because it\'s all bright and sunny outside ... in Dathomir? Where it\'s so dark in this burial site? And where\'s the water coming from? I like the water dripping from the ceiling, but shouldn\'t it at least be dark outside so we can just assume there\'s a storm or something? Or maybe both levels are underground and ... wait, no ... because then how could you see the bright blue sky outside? Anyway, decent job. I like the theme, there are just a few elements I don\'t like. Bot Support: Yes New Textures: Yes New Music: Yes Game Types: Duel, Powerduel ~AmosMagee

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356 downloads

Uploaded:18/12/2005

Jedi Sanctuary

jedi_sanctuary.zip | 489.71 KB

the windows in the walls and the daytime sky... I would have thought these would cast light beams into the area, but for some reason, they don't. :( Still, if you bump your brightness up by a factor of 2 you should be able to see well enough to duel on. The architecture was nice in places, like the roof and upper ceiling, but some of the walls were very flat, and the texture used for some of the pillars doesn't work at all. There is also a little misalignment, but you won't notice it due to the lack of light. I was pleased to see that all the lights inside the room (Sparse as they were) did have believable sources :thumbsup: and as a general statement, it's a fairly decent map, and I especially liked the music chosen. Bot support has been included, and I can't really see any other reason why you shouldn't check it out, aside from the darkness, oh, and the fact that you might simply just not like its style. Personally, I'm not over the moon with it, but it's a decent effort, good work. New Textures: Yes New Sounds: No Bot Support: Yes ~Szico VII~

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353 downloads

Uploaded:18/11/2005

Ancient Tomb

ancient_tomb.zip | 236.57 KB

things), the trim on the walls, and the little blue flames on the mini pyramid things. It\'s the little things like that that give an artistic and aesthetic flair to a map. The map itself is only two rooms and is not cluttered enough to interfere with intense dueling, but has enough objects in it to make things a little trickier. The two rooms are separated by a very neat-looking pulsing teleporter. It gives quick access between the first room and the second room. One I found funny with this map was that it was very [i]blue[/i]. The blue lighting is very strong, but oddly doesn\'t seem to have much of a source. Both rooms have a pyramid with blue flames on top, but the light doesn\'t seem to be coming from them. Personally blue isn\'t a favorite color of mine, so I would\'ve preferred to see something a little more subdued. Perhaps something slightly less saturated, as it wouldn\'t have been so painfully... blue. Other than that, the actual look of the tomb is very \"tomby\", which is the objective here. If this is a sample of the author\'s work on a single-player campaign, I eagerly await seeing that. I just hope perhaps it won\'t be so blue! :p New Textures: No New Models: No New Music: No Bot Support: Yes ~Inyri

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347 downloads

Uploaded:19/06/2010

Jedi Temple Library Duel

jedi_temple_library_duel_1.0.zip | 11.03 MB

Since this is the Jedi Temple, the map has a rather soothing light blue and gray colour scheme. The music however is the General Grievous music from Episode 3 I think, so its rousing enough so that you don't start relaxing too much! Nevertheless I personally would have preferred something more long the lines of the Battle of the Heroes music from the epic Mustafar duel, since that is better suited as duel music, since... well, its actual [i]duel music[/i]! The map itself is on two levels, with corridors at either side which connect the ground to the first floor, providing multiple levels to duel (or chase) your opponent through. As far as the look of the map is concerned, I particularly liked the pattern on the carpet and how if fitted in with the central column and I also liked the holographic planet in the middle of said column. All together a good Jedi Library representation, although I think the texture on the walls (the holo-book-thing texture) could probably do with some nice glowyness! All in all though a nice little duel map here! Keep up the good mapping Snipeye! :) [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] Yes [b]Bot Routes:[/b] Yes [b]Game Types:[/b] Duel, Power Duel ~Nozyspy~

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336 downloads

Uploaded:30/06/2005

Water Treatment Facility 26

watertreatmentfacility26.zip | 6.02 MB

can tell a lot of effort has been put into this one, most custom made maps tend to have those little bugs in where 2 textures don't quite meet up or you can get stuck inside a wall at some point where as this map feels like an official one, all the architecture is seamlessly fitted together. I like the size of this map, its not so big you could end up chasing your opponent all over the place yet its not too small it will cramp you duelling style. The only downside with it is the bots getting stuck in the water but that can't really be helped, bots have a tendency to jump about and let’s be honest who is going to be duelling bots? New Textures: Yes New Sounds: Yes Bot Support: Yes -The Spike-

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335 downloads

Uploaded:17/02/2006

Campi Flegrei

duel_cf.zip | 10.91 MB

would not have been made from shiny stone. Stone, yes, but the material used for the temple in this map looks like metal, with a rocky colour. And an environment map. :( The layout is fairly simple - a large duelling floor in the centre, surrounded by a small pool of water, and then enclosed by some cliffs. The water around the edge looks very nice, and the envmap used works well with the sky. The sky owns by the way. ;) The architecture is questionable - at least with the textures used, although it's good to see that some finer details have been made in 3-D rather that relying on texture work. However, the texture used for the floor of the main duelling arena just doesn't look right - seems cartoonish somehow, but I can't put my finger on exactly what the problem with it is. :( For duels, it's a very good size, and easy to play in, and the map comes with a nice music track and full bot support. If you like the look of it, I don't see why you shouldn't try it - but I do admit, the style won't appeal to all. New Textures: Yes New Sounds: Yes Bot Support: Yes ~Szico VII~

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332 downloads

Uploaded:13/07/2005

BladesJustin11\'s Disturbance

bj11duel1.zip | 9.53 MB

brother did this (guessing with some help from big brother). The biggest complaint I have with this map is the texturing. Yes, it does have a goth type feel which really works with this map, but some of the choices for placing specific textures are iffy. There is also alot of repeating textures throughout. While the overall lighting is good, there is a section where a shadow drapes down over a portion of the wall making it black. This needs to be lightened up just alittle bit. Having said these things, there are alot of cool things going on in this map.. alot of movement. Between the lazers firing below, to the elctrical streams, to the pretty lava.. etc. The structure of this map is also cool with my favorite being the spiraling walkway. This map has alot of potential with some more work (and a switch to ffa lol). ~LK~

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332 downloads

Uploaded:10/12/2003

The Platform Map

duel_plats.zip | 561.36 KB

because all it does is go around in a square. A Square arena makes it very annoying because you cant keep riding, you have to stop and turn the corners....... Anyway, enough ranting. For the main area, the author has implemente a fairly good idea, although i wouldn\'t reccommend actually dueling on it. There is a giant rotating structure with huge holes in it leading to a bottomless pit, which adds a little flavour, but it\'s really pretty pointless because you can\'t fight on it.. :( Nice idea though. ;) One more thing: If you know you can\'t play with this over the net, don\'t download it, because it has no bot support, and consequently you cant even attack the bots before they fall to their doom. My suggestions: Add bot support and make the swoop area a little less plain - and stop with the repeating textures!!! :( Bot Support: NO, and it needs it! New Textures: NO New Sounds: NO New Models: NO ~Szico VII~

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322 downloads

Uploaded:15/03/2004

Platform

theplatform.zip | 143.2 KB

platform. There\'s a pole with a light on the top. All around you are hills and moutains. The end. Bot Support: No New Textures: No New Music: No Game Types: FFA, Duel, Powerduel ~AmosMagee

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321 downloads

Uploaded:08/08/2004

[KOTS] Examination Arena

torneoskots.zip | 431.15 KB

don\'t like though - the weapon placement. They\'re all just in a line in one corner. Blah. Must\'ve been an afterthought. The elevator doesn\'t work properly. Especially when you want to go back up. And the buttons had some z-fighting on \'em after being pressed. I really like the center area. You don\'t fall to your death if you do fall ... it\'s water down below. And it\'s not too hard to jump back up. I suggest that you play a sabers only duel on this map. The map is designed just fine. It\'s become a tired theme, though. If Rift is your style though, grab this map. Bot Support: No New Textures: Yes New Music: No Game Types: FFA, Duel, Powerduel ~AmosMagee

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312 downloads

Uploaded:22/10/2008

Yavin IV: Jedi Academy Trainingroom

yavin_iv_jedi_academy_trainingroom.zip | 3.26 MB

one hand I would prefer some more detailing, although some people may find a simpler duel map to be better, afterall there is less to distract you from duelling! The map is small, but is plenty spacious enough for a good duel, with a duel pad in the middle and a few columns. I really think this map needs some more detail though, and perhaps be made a little bigger. Some ledges or walkways similar to the ones you can see in the JK2 and JKA Singleplayer Yavin maps would be cool I think. Also I think some light rays coming through the windows would add a nice effect too. All in all though a decent map here, though I feel it needs some more polish to make it even better. Keep up the mapping mate! :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes (from Jedi Knight II: Jedi Outcast) [b]New Sounds:[/b] No [b]New Music:[/b] Yes (from Jedi Knight II: Jedi Outcast) [b]Game Types:[/b] Duel ~Nozyspy~

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310 downloads

Uploaded:12/04/2006

Water Tank

citerne.zip | 3.27 MB

bottom. Which has a jetpack and an e-web, for some unknown reason. The jetpack works, but it doesn't get you far as it only goes up so high. But that's because it's as high as the jetpack will go, so it's not the author's fault. I really would have liked a ladder, or an elevator, to get up. It also would have been nice to not have the floor break when I jumped on it. So the duel basically consists of who doesn't fall off. Bot Support: No New Textures: No New Music: No Gametypes: Duel ~Zach

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309 downloads

Uploaded:18/07/2004

Koriban Palace

korpalace.zip | 657.6 KB

Soon I found some stuff to smash up, Some sort of glasses, Alot of attention was given to details. Though when I started trying the doors, I was a bit dissapointed that the map was only one room big. So it makes it a very nice Duel map. I hope in the next version (If there is going to be one) , That there will be an FFA version with alot of rooms. Because the idea is very nice. -~*Buffy*~- Botsupport: Yes New Textures: Yes New Music/Sounds: No Game Types: Duel

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308 downloads

Uploaded:07/07/2006

Small Valley

smallvalley.zip | 14.52 MB

water in it! Very clear water, I might add, with four miniature statues in a circle around a force boon. This seems rather random, as the water isn't that deep in the area, and the statues are small. Couldn't we have something more like a secret underwater temple containing the force boon 'holocron'? Okay, there was also a water wheel, and to what practical purpose it served, I don't know. You generally have a water wheel attached to something like a mill, but it's not here. And other than the fact that the water wheel looks out of place, the effects on it are inaccurate. The water flows under it, not over it. How is the wheel wrong? It's got massive watery (actually they look like steam) effects pointing downwards from the top. And then they also point from both sides. The water wheel effect would be better served using dripping water effects instead of steam effects, as steam effects don't look realistic. And then there's the skinning on the water wheel. Last time I checked, they were mostly made out of wood, and not some wierd bright brown brick-like texture that repeats. Sure, it might not be a 'normal' water wheel, but you could at least have made it look like it was made for the wheel instead of being cut from plywood. I"m sorry, but the water wheel could use a lot more work. And then there's the night version. Basically, it's the exact same map, with only differences in lighting. It looks just fine except for those blasted water effects on the waterwheel. They stay white. They don't reflect the fact that it's night or day, they just stay white. Just a few small side notes. I found a seemingly random academy shuttle way up high. Just a small, random thing. The rest of the map wasn't all that bad, although I did find the fact that it was kind of hard to get out of the water annoying. But that has to do with angles. Like all maps, this could use improvement, especially in the effects department. New textures: No Bot Support:Yes New Models: No New Music: Yes Gametypes: Duel, Power Duel ~Zach

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306 downloads

Uploaded:25/02/2007

Imperial Generator Access

dracoimperial_generatoraccess.zip | 3.81 MB

Regardless....ahem A fiendish author had submitted a piece of work to my personal email recepticle for reviewing. Upon reviewing, I noticed this map looked strangely like MY generator room, but perhaps not as....well =_= if I said anymore you blasted masses would attempt to take me down =_O+. This duel map is small in its own right, but spacious enough to actually have some real battles. As the author stated, it has a Vjun theme to it, so you can tell it'll be malevolent. In fact, it IS quite malevolent. The most amusing thing is the author's including of what I assume to be a power node of sorts. If one jumps up higher towards it, your screen starts to flash with the pulsing of the node's energy. Most impressive on your part. Overall, there's nothing displeasing about the map's architecture and lighting. Just the accursed sealed doors that I hate so much =_O+ The biggest letdown to this map would possibly be the ambience. It just does not FEEL like a generator room. One would expect more busy pulsings, hummings, and what not. While there is the sound of the power node at work, that's about it. After that it seems pretty dead quiet if you turn the music off. The music did not fit a battle ambience either, seeing as this was intended for the duel gametype. It seems more like a pre-battle confrontation scene theme. Like the time I was forced to face my father Arieknas in a mage duel so as to take over his throne..yes..quite a chilling time that was............SILENCE! Overall, it's not bad visually. I would just suggest finding your own battle music to listen to for the time being. It's not very adrenaline pumping. STAMP YOUR BANDWIDTH ON A POSTCARD AND SEND IT INTO Filefront Temple Who cares Avenue Somewhere,Etc. 01134 Or you could just click that handicapped link below =_v. New Textures: Aye New Music: Aye Secrets to plunder: Nay Bot Support: Nay - Averus Retruthan

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305 downloads

Uploaded:12/10/2007

Island

islandv2.zip | 15.32 MB

and not really anything new or exciting. The terrain of the island is pretty solid and well done, although I personally think it\'s a bit too small even for a duel. The biggest problem is that the wood texture of the majority of the structure is from JK2 and has not been included, so you\'ll have to patch that yourself if you have JK2. My only realistic complaint is with the lighting, which is far too dim when compared with the skybox. This gives the map a very unbalanced, unrealistic feel to it. I would definitely recommend this, along with the missing texture, be fixed. No bot support or anything else like that has been included, so if you\'re interested kick back on the beach with a margarita and watch the sunset. If you\'re under-age, just give the margarita to me. :)[/quote]This version two of the Island map really fixes the majority of the concerns that were expressed about version one. The lighting has been greatly improved and the missing JK2 wood texture has been replaced. I wouldn\'t go so far as to say this map is perfect and doesn\'t need any more updates, though. My biggest concern is the water versus skybox issue. First, the water is a completely different color than the water in the skybox which is kind of odd. Now I don\'t know what exactly can be done to make the water not look like it just [i]ends[/i]... but I\'d say trying to match the color would go a long way toward making it not quite as noticeable. I\'m also thinking some grass or something might aesthetically help the ground out a little, y\'know what I mean? One of the cool additions to this version is some boats that weren\'t in the last one. One of them even circles the island! Spooky, eh? Well, ghost ships are just in time for Halloween. Also watch out for some lightning strikes. The storm doesn\'t [i]sound[/i] too bad... but it\'s always the quiet ones that kill ya. [b]Bot Support[/b]: No [b]New Textures[/b]: Yes [b]New Sounds[/b]: No [b]New Music[/b]: No ~Inyri

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304 downloads

Uploaded:18/02/2004

Sling Roland Memorial Map

hrslingrolandmemorial.zip | 2.96 MB

memory. The only suggestion I have is to cut out this memorial and toss the map. Place the memorial in a big FFA map that everyone will use. It would be seen by more, appreciated by all. The map itself is very simple. It\'s just a small duel map in a dark cave with lots of fire and lava. Spector is a great mapper and it seems that he probably whipped this up quickly just for Sling Roland, which is a nice gesture, but like I said, it should probably just be added to another map of yours. One that you\'re going to release soon so many more can appreciate what you\'ve done for your fallen friend. Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA, Duel ~AmosMagee

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297 downloads

Uploaded:04/11/2005

Sith Temple Duel

sith.zip | 1.33 MB

an awful lot of space in here. But there is substantially more than the Lava Duel map, and there’s is no lava to get accidentally fried in ;) This map is very dark though, really it could do with some extra lighting, maybe some deep orange from the fire stands that are scattered around. That would also add to the ‘Sithy’ feel of the map :) Again there is some good music in this map which fits well with the theme. There’s also a sort of secret room. I dunno whether its supposed to be secret so I wont tell you where it is lol. There is an entrance to it somewhere in the main room, but because its so dark its very difficult to see. Again there is bot support with this map so that’s good! Again not a bad map here, if you like the look of the screenies give it a download ;) I look forward to seeing what other Duel maps Game_freak444 creates :) Bot Support: Yes New Textures: No New Sounds: No New Music: No Game Types: Duel, Power Duel ~Nozyspy~

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295 downloads

Uploaded:13/01/2004

Imperial Landing

imp_landing.zip | 135.02 KB

brightness is always set fairly high. There is one elevator I stumbled across that will take you to the top level where you can taunt your enemy from above. Then it\'s just a short drop to the bottom so you can maybe take them by surprise. :D I couldn\'t really test how fun this map is to play because there is no bot support. There\'s no new music and no custom textures. Simple is good, but there is such thing as too basic. I found no map errors (except the music), so since you\'ve proven you can build a map well, maybe next time you\'ll focus on the design, fun factor and the extras like bot support that most of us really appreciate. :) Bot Support: No New Textures: No New Music: No Game Types: FFA, Duel ~AmosMagee

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293 downloads

Uploaded:08/04/2006

Sub Metro v2.0

tmusubmetro.zip | 7.49 MB

like this could be over 7 megs in size…then I realised…the music! That’s what takes so much space up. ;) Its worth it though, the Matrix movies have some great music! Now, onto the map. Like I said it’s very small, so I cant really go rambling off like I usually do with bigger maps. :P Here is what the author has to say in his readme: [quote] It's based on the place where Neo fights three agents at the start of Matrix Reloaded.[/quote] The author tells me that this map is part of a mod that he is making called The Matrix Unleashed (site: http://smokedesigns.thejefffiles.com/matrixunleashed/news.php ) and that this map is a kind of ‘teaser’. He also says that he will be enlarging this map and putting more areas in it in future, so I will look forward to that! The author also tells me that he is looking for some help with this mod, mainly modellers and coders, so if you could help in that department, why not contact him? His email is in the readme below. ;) In my opinion this is a very nice little duel map (though it does work for FFA too), and I look forward to seeing more from this author. If you’re a fan of the Matrix or just like the look of this map, why not give it a download? Bot Support: Yes New Textures: Yes New Sounds: No New Music: Yes Game Types: FFA, TFFA, Duel, Power Duel ~Nozyspy~

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289 downloads

Uploaded:17/01/2009

Hyperbolic Time Chamber

hyperbolic_time_chamber.zip | 10.83 MB

a bit of searching around, I found out that it was a [url=http://dragonball.wikia.com/wiki/Hyperbolic_Time_Chamber]location from the Dragon Ball anime series[/url]. I still have no idea what it does though, because I haven’t finished reading the article yet! :P Anyway, looking at the picture featured in that article I can definitely see that this is an accurate representation of this location, including those giant sand timers on either side. I have to mention the sky however, as that is the part of the map that blew me away. Inspired by the sky in Rgoer’s ‘Docking tower Seven’ map, DarthStevenus here has made a fantastic looking sky, which swirls around the map and has some wonderful colours in it. In fact it kind of reminds me of an Aurora, or perhaps a winters evening when the sky is awash with many colours. So good job there mate! :thumbsup: The building in the middle of the map is pretty small, but like I said, it is an accurate representation of what appears in the anime series. You can walk off the edge of the paved area though, because there is an invisible floor around the map, so you won’t fall to your death. I must admit, the first time I tried this it was a bit of a weird feeling, since I am used to falling to my death when walking off the edge of what looks like solid ground! Another nice touch was the clock on the building…which runs backwards! Obviously something to with what the Hyperbolic Time Chamber does I presume. As far as bugs are concerned, I couldn’t see any, although for improvements I would work a bit more on giving the textures a bit more depth, though I understand that they are supposed to look animated. Its just that they look a little too flat in places. Overall though a very cool nap here, I especially loved the music, which fits perfectly with the map, and is from the Dragon Ball series itself. What more could you ask for! :D Good work here mate, I look forward to seeing more from you! [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] Yes [b]Bot Routes:[/b] Yes [b]Game Types:[/b] Duel, Power Duel ~Nozyspy~

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289 downloads

Uploaded:22/11/2007

Cargo Drop

iefa.zip | 3.88 MB

area. The surrounding area was actually more interesting to me than than the playable area, featuring what looks like the inside portion of the installation which is, unfortunately, unreachable. Consider it eye-candy. Curiously enough in my noclipping adventures I noticed that part of this unreachable area is fully furnished with detail that I don't believe is visible from the playable area. Perhaps it was meant to be playable, but the author decided against it. In terms of playability the map seems well suited for a lightsaber duel. The size seems to be just about perfect for two people, and it's not simply a flat area surrounded by stuff. There are enough obstacles to make your duel interesting and more challenging. The overall ambiance of the map is also very good. I did think it will a little bit too well lit compared with the size, location, and number of light sources, but the lighting overall is not too bad. There [i]was[/i] one slight brush problem where the skybox was visible because a brush seems to be too short, but it's not very noticible -- I almost missed it in my map tests. All in all a well constructed map that definitely has a Star Wars feel, making it fit in perfectly with the game. [b]Bot Support[/b]: Yes [b]New Textures[/b]: No [b]New Sounds[/b]: No [b]New Music[/b]: Yes ~Inyri

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285 downloads

Uploaded:11/05/2009

Hoth Duel

hoth_duel.zip | 9.34 MB

landing platform in it. It's just the right size for a duel. There are two versions - a day version and a night version. I've always liked nighttime maps - the contrast looks great and the lightsabers cast a bright glow about them. :) Architecturally, these maps are just a little bland. Most of the brushwork is square shaped in essence. The landing pad could definitely use a little work, but otherwise, it's not bad. For a Hoth map, it's about what I expected. Take a look at the screenies, and make your decision! New textures: No New sounds: No New music: Yes New models: No New scripts: No ~Dretzel

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279 downloads

Uploaded:11/03/2006

Baloon Duel

duel_baloon.zip | 753.85 KB

screenshots the give-away signs of a first map. Most obviously, the missing textures that are everywhere - and the textures that are just plain odd. For example, the struts between the top of the casket and the baloon, are made from concrete on the top and sides, but on the bottom, they\'re mostly see-through, with some yellow splodgy things on them. The actual balloon material etxture is also very bland as well. Architecturally, it\'s also lacking severely in detail, although the author did manage to create the basic baloon shape using patches, so well done on that. Oh yes, and the lifts (Inside a baloon? Odd, yeah I know) need a soundset, as do the buttons for them. Furthermore, I have a suspicion that ambient lighting was used, and I want to emphasise to the author that he must never use it in this way again. ;) Use entity lighting and/or shader lighting, and always give them sources. :) Oh, and the author spelled \'Balloon\' wrong. New Sounds: No New Textures: Yes Bot Support: No ~Szico VII~

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279 downloads

Uploaded:15/12/2005

Choyax Duel Complex

choyax_duel_complex.zip | 5.52 MB

doesn't reflect the value I'd have given it for ambiance, probably a 7 or 8, which would bump it up a bit. Unfortunately, there's no 'ambiance' option, but I felt I needed to point it out anyway! I suppose it's mostly down to the music, which is really 'themed.' It has a certain allure which takes you to the world of imagination where the map could be a real place. The lighting contrasts also added to this feeling. Conversely, on a technical note, the map is actually fairly average. The inside areas seem kind of empty, and the textures repeat far too much for my liking. I can see however, that some good effort has been put into making certain bits of architecture, it's just that it still looks a bit bland. Outside is a little better, although some texture blending around the pool would have looked a lot better than the sudden seams we can currently see. I especially liked the lighting here, although as a whole, the map is far too dark. The screenshots i took were at 1.5x normal brightness, so you'll have to mess around with your gamma settings in order to see where you're going. Oh yes, and I have a few issues with the water shader. Firstly, you could quite easily have used a mirrored water surface without too much of an FPS drop, which would have looked much better! The environment map is alright, but the lake looks far too blue for real water, and almost a bit cartoony compared to surrounding terrain. Oh yes, and shame on you for forgetting/not bothering to give this map bot support! It's becoming a pet peeve of mine when I see a map without bot-routes, especially when you know it's actually not that hard nor time consuming once you've read the tutorial on the subject, which can be found right here at JK3Files on the left hand menu! :( Additionally, the pictures looked very out-of-place, especially the repeating YingYang one. To be honest, the map itself has both good [b]and[/b] bad points, which I feel will appeal to different people in different ways (or not.) For me, I liked the atmosphere, but wasn't impressed with the other criteria as much. New Sounds: Yes New Textures: Yes Bot Support: No ~Szico VII~

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278 downloads

Uploaded:01/06/2007

Dance Club Duel

zzzdanceclubdueling.zip | 7.96 MB

percentage of people may possibly experience a seizure when exposed to certain light patterns, flashing lights or other visual images that appear in computer software games. If you, or anyone in your family, have an epileptic condition, consult your physician before installing or using the software.[/quote]I think it\'s safe to say that this map is proof-positive that the warning is worth reading. So yeah... got seizures? Don\'t download this map. You\'ve been warned! Anyway, I know most of you aren\'t old enough to legally go to a night club, but let me tell you that this map shows why I\'ve never gone to one. Even if you\'re not epileptic, being in a place with so many lights would give you [i]such[/i] a headache, I assume. Just imagine if you were drunk... :lol:. Ahem, anyway, even the author recommends that you not play this map for extended periods of time. The hook here is the blinking and color-changing lights. The club itself is boxy, featuring a large open room, a stage, a dance floor, and a bar. The stage has speakers and, uh, that thing that the DJ\'s use. The bar has... some stools. And some booze. Beyond that it\'s architecturally very straight forward. And of course there\'s fitting music, for those who wondered. You won\'t be getting a seizure without the pleasure of techno music. [b]Bot Support[/b]: Yes [b]New Textures[/b]: Yes [b]New Models[/b]: No [b]New Music[/b]: Yes ~Inyri

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277 downloads

Uploaded:24/05/2006

Corridor Duel

corridorduel.zip | 5.33 MB

doesn\'t. It just has two crates. It also has steam vents. There really isn\'t that much to say about this map, except that it looks nice, although I found a bit of z fighting on top of one of the crates, as well as the tarp textures looked a little blurry. So just a little bit of texture touch-ups, and this would be better. If you like this, download it. New Music: Yes Bot Support: Yes New Models: No New Textures: Yes Gametype: Duel ~Zach

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276 downloads

Uploaded:07/03/2010

Bespin Saber Arena

mug_bespin_arena.zip | 793.43 KB

style arena styled with bespin textures, resulting in quite an elegant result. The arena itself is a simple gray platform with a neat little image of a MUG ( |_|] ) and covered stairways on either side leading to an unopenable door. Surrounding the arena are the stands, adorned with both bench seating and stools much like you see them jedeez sittin on. Accepting my bias, I'll just say it now: I like this map. It's very simple, well-constructed, and has just enough space for what anyone would need it for. It looks believable, to a point(I'd say a ramp leading onto the arena platform would just complete it,)lighting is quite satisfactory, and it suffers from no real detracting errors. This seems almost ideal for clan tournaments, and comes highly recommended to you shouldst thou be looking for something other than MP/FFA3 to enjoy yourself upon. New Textures: Nay New Music: Nay Secrets to plunder: Nay Bot Support: Nay - Averus Retruthan

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276 downloads

Uploaded:31/07/2004

Rift Canyon

duelriftupdate.zip | 1.61 MB

Anyway, once again, this looks much better in-game. I really like the columns in the first screenshot there. The whole map keeps with the theme quite well. And I love the Rift theme. By the way, no, that is not water. But, you are going to have to just trust your instinct in some areas. :) As much as I do like this theme, it\'s all a bit too much for me. A bit too blue, too bright ... too ... Rift ... hehe. In any case, it\'s a decent map. I love the effect of the bridge with the top pad. You\'ll see what I mean. I definitely jumped. LOL Good work here. Bot Support: Yes New Textures: No New Music: No Game Types: Duel, Powerduel ~AmosMagee

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275 downloads

Uploaded:22/01/2004

Mobil Avenue

mobilave.zip | 3.81 MB

3rd Movie. I found it rather bright at first, which was a little distracting - However, nothing a little fiddle with the brightness settings couldn\'t fix :) The mapping itself is of high standard, but the map is just boring. Most of the textures make it look the part, but there\'s also a few really awful bits, where the wall is bright green. What were you thinking! :( The station is nearly identical to the movie, but being so makes it a very bad in terms of design. There isn\'t very much jumping area, and nothing to make this map stand out. I was kinda hoping for a train to come and crush me. Or I could get on it and it would take me to a new area :( Unfortunately, I found no such thing. As you would expect, the trainstation is endless, try and escape and you will get teleported back to the other side. The music included is the famous piece from the first movie, played in the bank-typed-place. Its okay, but not amazing. If you want a Matrix duel map and don\'t mind about its quality for a duel, then you\'ve found your map. If you\'re one of those who tends to want more professional duels, this is probably not your cup of tea. New Textures: Yes New Sounds: Yes Bot Support: Yes ~Szico VII~

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271 downloads

Uploaded:29/03/2007

Dawn on the Plains

dawn_on_the_plains_fix.zip | 9.58 MB

to the original review! [quote][b]This map was submitted for the Jan-Feb 2007 Mapping Contest. To see the winners, check our [url=\"/info/ContestArchives\"]Contest Archives[/url].[/b] This particular map, submitted for the [b]Intermediate[/b] skill level, had quite a few high points, but enough bugs to keep it from making it to the finalist group. I has a great overall feel to it; atmosphere is something this map definitely doesn\'t lack. However several missing textures and some missing ambient sounds really lowered the overall quality of the map, which is certainly a shame. Architecturally, this map is quite the sight. The terrain, while lacking its texture, certainly shows the author\'s proficiency with the software, and the castle-looking structure also shows itself off quite well. The only other thing that really lowers the quality of the map is the use of very repetitive texturing and, in some cases, unfit textures. The lighting could also be better in the indoor areas. Overall a wonderful submission, though one that could use some work in specific areas. I definitely hope to see work from this author in future contests. Just make sure to thoroughly test your maps first! [b]Bot Support[/b]: Yes [b]New Models[/b]: No [b]New Textures[/b]: Yes [b]New Music[/b]: No[/quote] ~Inyri

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269 downloads

Uploaded:01/06/2006

Marka Ragnos' Secret Tomb

marka_ragnos_secret_tomb.zip | 9.4 MB

are bland, unexciting, boring, etc etc. I'm sticking with basic, though. In a summary, this duel map consists of a big square room, with a glass panel in the floor, a statue of Marka Ragnos, four statues one of which is broken, a door, a window, one of those weird altar things, some torches, and a few pillars. For a redeeming point, this map isn't just a big empty block. The layout of the pillars and statues makes it seem a lot less bland. All the texturing works well together, even if it is a little monotonous. There is one major point where the map fails, and that is lighting. It's uniform lighting, and uniform lighting just looks plain ugly unless it's used very well. Proper lighting should [i]always[/i] be used. Although the texuring works, it does misalign in some places, most noticably on the pillars. I'd also comment on the glass texture used for the window, as it looks less than glassy, but very few of Raven's default textures look anything like they should anyway. Various other aesthetic problems are in the map, but you can see those for yourself. Throughout the map I found one error which wasn't purely aesthetic - underneath the glass panel, is one big missing texture. I admit to not trying to locate the source of this error due to time constraints. One big gripe I have, is the music - [i]Metallica[/i]? In a map which is supposed to resemble a Korriban tomb? I'm sorry, that just clashes horribly, and doesn't fit at all. Come to think of it, I can't possibly think of a poorer music choice. On the good sides, this map is a decent enough area for a duel, so if you like the looks of it, then you know where the download link is. If not, well, I can't say I blame you. To the author's credit, they've shown a good understanding of GtkRadiant, now they just need to work on their techniques before releasing another map. Next time, get some feedback and advice before releasing! There are many places to do so - you can ask friends, you can post in the [url="http://forums.filefront.com/forumdisplay.php?f=852"]JK Series Forums[/url], or you can read various tutorial sites which will likely include a "Do's and Don'ts" list somewhere. Keep at it, you have some mapping potential. As for this, though... I really find it hard to believe this is the best of your ability. ~ Kouen [b]New Textures:[/b] No [b]New Models:[/b] No [b]Bot Support:[/b] Yes [b]New Music:[/b] Yes [b]Gametypes:[/b] Duel

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259 downloads

Uploaded:16/02/2010

Pads Duel

pads_duel.zip | 3.14 MB

room to move around. That being said, this duel maps works perfectly for me! Based on Tatooine, this duel map contains a few buildings in a valley of sand and rock. In the center is what appears to be a small landing pad of some sort. It's large enough for more than just a duel, but small enough to be able to quickly meet your opponent in a duel situation, a perfect combination if you ask me. The textures are well placed, with the exception of what appears to be a missing texture on one of the buildings. I'd suggest giving this map a download if you're a dueler, or if you just like Tatooine. Game Types: Duel, Power Duel New textures: Yes New sounds: No New music: No New models: No

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259 downloads

Uploaded:08/01/2004

Tatooine Cave Version 2.0

tatooine_cavev2.zip | 775 KB

then there's nothing interesting to see at all. This duel map by Rebel Guard does have a few nice design elements. I like the cave itself. The map could use some more eye candy though. Also, for a cave, this seems a bit bright. Then again, it could also just be my settings are a bit off. Duel maps do need to remain simple, but this one is just too bland for my taste. Also, I've come to expect at least one little extra included with a map, like bot support or a new texture or something. This map doesn't even have music. If this is a first attempt for you, Rebel Guard, it's a good start and I expect your next map to look much better and have more included to make it worth the download. Bot Support: No New Textures: No New Music: No Game Types: Duel, Powerduel ~AmosMagee [/quote] Since version 1, Rebel Guard has added bot routes and torches! TORCHES! WOOHOO! And that's all I have to say about that. :) Bot Support: Yes New Textures: No New Music: No Game Types: Duel, Powerduel -ShroomDuck

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258 downloads

Uploaded:28/01/2006

Sith Duel

sithduel_up.zip | 3.97 MB

that's it. It's impossible the see the pits, so if you move the wrong way you'll fall. It was actually so dark I was having trouble seeing my player model, and it was right in front of me. There is no bot support either, and the music sounds like a midi arrangement of Duel of the Fates. The map is just incredibly bland, even for a duel map. If there was more to it I'd be able to write a longer review, but I [i]think[/i] I've covered everything, which is a shame... a map that gets a review this short just needs to have more to it. New Textures: No New Models: No New Music: Yes Bot Support: No ~Inyri

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257 downloads

Uploaded:24/09/2005

Sith Docks

sithdocks.zip | 1.19 MB

water. We all know JK3 default water shaders suck for the most part, so creating your own would have been a good choice here, add an environment map to make it look nicer, theres a nice tutorial HERE. Secondly, in water moving that quickly, I\'d expect to get moved downstream when I fell in.. but meh. I\'d also have liked it more if there had been a boat in there... ;) But enough moaning about the water. There was quite a lot of different textures used for such a small map, which made it look a little too \'active\' for a sith dock along the walls, plus there was a strange glowing symbol which came from one of the walls. It looked interesting, but I wonder why it was only happening on that one bit of wall, and more importantly, I was wondering what it actually was. *shrug* The lighting from the torches was spot-on, however the shadows they left were very square. In a map of this size you could maybe consider adding some ambient styles, such as a flicker, and compile with \'-samples 3\' to smooth out those shadows. :) In a dock I\'d have also expected some kind of mooring devices, especially in such a fast-flowing current. Overall the map is a good design with a nice ambiance - Jenova, you evidently have some skill with the editor, but I want to see you go that extra bit further to make a good map into a brilliant map! You obviously understand themed-architecture and enjoy playing with fire, however maybe try expanding on future maps, just to give them that little bit extra :) New Textures: No New Sounds: No Bot Support: Yes ~Szico VII~

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257 downloads

Uploaded:18/04/2004

-=|Lord|=- Duel-map

lordduel.zip | 720.36 KB

either way nothing is mentioned in the readme so I can\'t tell you what you need to see this one missing (but highly apparent) texture. The actual design of the map is very simplistic, perfect cylindrical pillars running down either side leading to 3 pillars that I presume are for the clan leaders to stand on at the front. Besides that there is nothing else in the map...it\'s just extremely simplified which may work well for some duelists (it gives good FPS and is open) but if you\'re missing that one texture...you\'re basically missing the walls which totally destroys the map. Duel maps, being usually a small simple place, require a bit of detail and certainly no missing textures. New Sounds: No New Textures: Yes Bot Support: Yes Gametypes: Duel -WadeV1589-

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255 downloads

Uploaded:17/08/2004

Imperial Danger

imperial_danger.zip | 1.81 MB

really like. Some of the concepts are kinda cool. Like, dueling on a glass over the top of a pool of lava. Some of the textures are interesting. But mostly it\'s just ... kinda blah. And then I noticed there was a button across the lake of lava. I pressed it and nothing seemed to happen. I totally pressed it again and still, nothing. So I went upstairs. Now, while you can\'t tell from the screenshot, these boxes of controls and stuff are way too big and too high. My character was dwarved by them. And I could barely see what was going on down below. Then I noticed this screen on the side. It\'s like the dueling area was mirrored here. So theoretically, you could watch the duel taking place on the side here. That\'s kinda cool. Biggest issue I had with this map was that the FPS was a bit sporadic. In some areas I was getting 90, but others it dipped down to 30. I\'m sure FPS would fall even lower with someone else in there dueling you. It\'s one of those maps that, like I said before, has some very cool features and concepts, but it just wasn\'t pulled off successfully for my taste. Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA, Duel, Powerduel ~AmosMagee

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254 downloads

Uploaded:02/01/2007

Taspir Factory

taspirfactoryv1.zip | 358.72 KB

there were pipes around, and plenty of space to move around, and jump, and pretty much have a pretty good duel. But it’s basically just a big square with some objects in it, and it could be livened up a little bit, maybe add some rooms to it. But it’s basically just up to the author. Bot Support: Yes New Sounds: No New Models: No New Textures: No New Music: No Gametypes: Duel, Power Duel ~Zach

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252 downloads

Uploaded:19/04/2005

The Gauntlet

the_gauntlet.zip | 2.8 MB

anyway. So another one would\'ve been nice to break up the monotony. :P I do like the ceiling because it\'s ... not stone. The water at the bottom and the small waterfall things give this map some points of interest. But there\'s just not much going on. And with a name like \"The Gauntlet\", you just expect it to be a map that\'ll really test your skills as a duelist. And this just doesn\'t deliver. Bot Support: No New Textures: No New Music: Yes Game Types: FFA, Duel ~AmosMagee

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252 downloads

Uploaded:25/04/2007

Factory Room Duel

zzzz_factory_duel.zip | 5.44 MB

first painting, would you? I know stick figures are now considered \'modern art\' ( :rolleyes: ) but here people aren\'t quite as friendly to the modern arts. This author has taken that advice to heart. This is his first [i]released[/i] map, but definitely not his first. The past practice really shows in the final product. This map is quite small, bit enough only for a two-person duel really, but it should provide for pretty good duel gameplay. It consists of an elongated rectangular room with a platform about halfway to the ceiling. Two sets of metal stairs lead to this platform. The walls pulse electrically, and the corners are decorated with displays and the like. The lighting here is pretty good; definitely not your run-of-the-mill newbie lighting. I\'m liking the texturing too, with the exception of the pillars holding up the platform which, compared to the rest of the texturing which goes together quite nicely, simply looks sloppy, misaligned, and out of place. Luckily they\'re thin so you might not notice them so much. It seems to really be the only thing this author didn\'t pay enough attention to. There\'s no bot support, alas, but it includes some very cool and very mood-enhancing music from NewGrounds which really adds greatly to the map\'s overall ambiance. A very good choice, indeed. Overall a nice map, especially for a beginner. :) [b]Bot Support[/b]: No [b]New Models[/b]: No [b]New Textures[/b]: Yes [b]New Music[/b]: Yes ~Inyri

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250 downloads

Uploaded:26/11/2006

Betrayal at Eosarim

mb2_imp_betrayal_duel.zip | 2.1 MB

the zip itself, I suppose. However, the map itself is indeed a duel map that all may use. Get it? Got it? Good =_= The map consists of two areas; one is a sort of core room, I\'m presuming, while the other room is the coolant tanks room. That\'s what I observed O_o. Textures are pretty standard, and the architecture is pretty solid, with the exception of the coolant tanks. They seem a little ill-formed. Also, not certain, but I believe there\'s a missing texture on the core emitter. Bot support is missing, which is probably a little more unforgiving on a duel map since the size is much smaller. Also, the music is there, but alas, I do not believe it works. Tisk tisk tisk! However, this map still seems like an almost ideal battleground, not in the sense that it\'s BUILT for battle, but rather one could expect a random battle to occur here. The catwalks are wide enough to sustain a duel, while narrow enough to make them seem believable. Duelists and MB2 wielders alike, I command you to EAT THIS FILE WITH THE BANDWIDTH MONSTER. New Textures: Nay New Music: Nay Secrets to plunder: Nay Bot Support: Nay - Averus Retruthan

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245 downloads

Uploaded:06/02/2011

Sith Dungeon Duel Map

sithdungeonmap.zip | 1.5 MB

you can use your deadly force powers wherever you please. Still, a creepy underground area lit by lava flowing underneath the floors always makes for an atmospheric and Sithy themed map! The map itself has a central well lit area with two crypt like rooms on either side, filled with the sarcophagi of dead Sith Lords no doubt. These areas are a little too dim if I’m totally honest, the red lighting from the lava under the grate in the floor is nice, but its just a little too dark. There is also a button in one corner of the central area, which when pressed opens up some trap doors in the floor under which are pools of lava! However, the button did not seem to work very well, sometimes I pressed it and nothing happened, and other times the traps opened right away. I cant really say what this is happening, but it was a little frustrating. Overall a nice little duel map, though there were a few other bugs that I noticed. On one side of the central room, the columns do not reach all the way up to their plinth, so there is a bit of a gap there, and on the other side, the plinths are not directly over the columns, but rather off center. Nothing major but they could do with moving back into their proper place. Also, the Sith statues in the alcoves need clipping, as you can walk right through them! As I said, a nice little duel map, though it could do with some improvement here and there. Its nice to see TK-962 return with a new map, and hopefully we shall see more from him! :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Game Types:[/b] Duel ~Nozyspy~

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245 downloads

Uploaded:25/02/2006

Seraph Landing Pad

seraph_landing_pad.zip | 9.2 MB

if it had been there when he beta tested, it would have been noticed. The bug in question is basically a big missing brush which for some reason accidentally got covered in caulk or deleted before the final compile - allowing you to see into the void through a fairly large gap. This is highly unfortunate, as aside from that the map has some very good qualities. It comes 'equipped' with a nice new music track and full bot support. Of course, I hate the bespin sky, it's just plain ugly, but I shall try and put away my hatred of it for a moment here. This map is a good sized duel arena with some nice design allowing duels to flow between different areas of the map. The framerate is quite low in most sections due to the huge number of complex models and strut supports, which is a pity, as the number of struts used is slightly over-bearing and removing some of them might have improved the framerate [b]and[/b] made it look a little less cluttered. As it stands however, that is not the case, and the framerate suffers because of it. :( The other little problem was that you can jump onto the top of the supports dotted around the walls and see into the outside caulked areas of the map. Although for a duel the gameplay is made to suffer by the high number of triangles being drawn, it does look impressive. There's some very nice shadowing, architecture and dangerous water pools. The water texture used works in some pools and doesn't in others - in the darkly lit pools, it looks very odd but in the lit ones it passes as well as a default jk3 water texture could be expected. Everything is very sharp though - I think a few more curves here and there might have done wonders - oh, and I feel the need to protest against the textures used for the struts and their cross-supports. Overall though, it's clear that the author has a good eye for design, and he certainly found a good mentor to help him out, so I expect good things to come in the future :) New Sounds: Yes New Textures: Yes Bot Support: Yes ~Szico VII~

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244 downloads

Uploaded:26/03/2007

[CONTEST] Submerged City

submerged_city.zip | 1.94 MB

map reminds me of that, except I don't really understand how a submerged city would only be submerged some of the time. Anyway, the "cool" bit about this map is that it slowly fills up with water, and eventually empties. Rinse and repeat. Kind of neat, but it seems like it would make gameplay impossible. It is small, though, and if it wasn't so wet it might make for a decent duel map. In regards to the rest of the map, the texturing and brushwork is primitive. I didn't notice any curves anywhere, and nowhere did I see a light entity that had a source, something that, while a common error among beginning mappers, shouldn't be an issue with someone submitting to the intermediate skill level. The texturing was also a bit bland, mixing several types of textures that my all rights probably shouldn't be mixed. It seems almost no heed was paid to cohesiveness, and all the map effort went into the water effect, which is a shame. Overall it's a map that strikes me as neither playable, nor particularly advanced in technique. This map was submitted long before the deadline, so in the future I would recommend taking more time and really sculpting a great map. [b]Bot Support[/b]: Yes [b]New Models[/b]: No [b]New Textures[/b]: Yes [b]New Music[/b]: Yes ~Inyri

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244 downloads

Uploaded:21/12/2003

Duel Lair of Ragnos

duel_lair_of_ragnos.zip | 552.12 KB

Ragnos' (insert area here) map brings you to the wonderful world of not being able to see where you are fighting. Surprisingly, I could only find one critical flaw in the map's structure in the form of a huge hole on the underside of a specific part (that you probably couldn't see unless you fell down anyway). Delving into the map's specifics, it is 3 basic rooms connected together. The main area is a bridge (very small, you could cross it in a jump) over a lava pit, where the effects are lovely but as I said...poorly designed. The best course for a duel map in this case would be to widen and lengthen the bridge to give some room for fighting. The disease that this map suffers from the most is the lack of space to get any competent dueling done. And if you aren't struggling to hit your opponent, you are reaching for the flashlight in the amazingly dark areas of the map. The main area has two lead-offs which lead to the remaining two parts of the map. One area is a dark room with foreboding chairs and torches (the larger of the rooms) and the other is a jail-cell room (at least that's what it looked like). All in all, I would have liked to have seen better ambient lighting in the map, as well as more space to fight. This map is great for dueling if you're an Oompa Loompa, but lack of any fluidity to the duels you have really take away from the edge of this one. - Chrono Bot Support: No New Music: No

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241 downloads

Uploaded:05/03/2009

Arena

arena.zip | 1.72 MB

quite well, since the floors are separated by an elevator. Basically, it's a medium-large hollowed box with two floors, and an elevator going between them. Simple to explain, but the visuals make it more interesting than that. There are some pipes on the bottom floor, and some glass walls blocking the walkways on the top floor. There are also several columns supporting the upper floor. One thing I would definitely change is the resolution of the loading screenshot. It should be a higher resolution. Also, a few randomly placed misc_models would add some nice eye candy. And of course, change the shape of the room to something other than a square. Overall, this first map shows that the author has a grasp of the basic elements. I'd like to see some more in the future. :) ~Dretzel

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239 downloads

Uploaded:15/04/2006

Death Lair

lair.zip | 659.76 KB

you explore it, and for gameplay, the layout is extremely well-designed, taking into account the variation in height needed for jumping and including areas large enough to duel in. Having said that, the two themes combined in the map do clash somewhat; Korriban statues in a technologically-oriented scenario? The lighting was also pleasing - the general style broken is up with glows and hints of red to keep it from looking monotonous, whilst the texture-work was up to scratch and provided a base for the light sourcing. A door locked sound was included to let the player know when a door will not open, which was nice. I do think however, that the textures do clash a little, due to the mismatch of the themes, but for some reason I just got the impression that it worked. The single main flaw in this map is the lack of bot support, which is a real shame because aside from that, the map is a gem. New Sounds: Yes New Textures: No Bot Support: No ~Szico VII~

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232 downloads

Uploaded:08/04/2009

Duel_ezrium

duel_ezrium.zip | 1.14 MB

just really grown old. Luckily, this isn't a forest map, so I can stop talking about them! =D On to the actual substance of the review. The map is small, but seeing as it is a duel map this is perfectly acceptable. The architecture perfectly blends the ancient theme of old, intricately and carefully built ruins forgotten in a desert with the high-tech aspect of Star Wars, which can be seen in the doors on each side of the map. The doors don't go anywhere, but again they don't have to because this is a duel map. Every aspect of the architecture just flows together and fits, from the carved stone surfaces to the torches and the sand. The lighting in the map is really well done for the most part with the majority of the lighting provided by the low sun in the sky, though the torches spaced around the arena each give off an appropriate glow. The shadows in the map are really what give it a sense of atmosphere, but then that atmosphere is somewhat detracted by the absence of shadows in other places. The pillars, for example, really need shadows so that they look more realistic and natural. The music is just some default JA Star Wars music, which was a bit disappointing too, but it works. I think a more unique track would fit better, like maybe something from Age of Conan. Overall, though, it's a very solid piece of work; if you're looking for a map to duel on then give this a shot. You won't be disappointed. ~Laam'inui

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229 downloads

Uploaded:19/11/2005

Bar Stop Over

bso_duel.zip | 246.36 KB

spose if you are going to have a duel on the pad outside you better be careful you don’t jump, otherwise, when you land, you will go right through, and into oblivion below! This is a fairly simple map, and there is a lot that needs working on here. I think this mapper might be just starting out, so this map isn’t too bad. I remember when I first started I liked a lot of breakable things too. I should really put more of them in my maps! You could certainly have some fun and interesting duels in a map where 99% of things are breakable! Oh and the level shot is pretty cool too! But like I said there are still a lot of things that need working on, and if you keep mapping you will keep getting batter at it mate :) As they say, practice makes perfect! Now, for some of the things that could be improved upon. I said earlier that if you fell through the floor you would fall into oblivion…however, its not quite oblivion, this is one of the things that needs working on, in this map. When you fall through, you just fall to the floor of the skybox below. Try looking on the forums here (there is a link to them on the bar at the left side of your screen on this site) for some suggestions on how to make a trigger entity that will kill you when you fall in. You could also try looking at www.map-center.com that is also a good place to ask questions about mapping. One other thing is the skybox. It looks like you have just textured it with the sky textures. To make a proper, cool looking skybox you need to find the proper sky shader to use. Open the texture list in GTK Radiant and look for the Skies texture folder on the list. Next find the sky that you like (for example, Bespin), then look for the little blue box that has SKY written on it in black letters. Make sure that the one you find has the name of the sky you want to use written above it, like Bespin. Then texture all the INSIDE faces of your skybox with this texture. To select just one face of something press CTRL and SHIFT and LEFT CLICK. That will select just one face, which you can then texture :) I hope this was of some help to you mate, and to any other new mappers that are reading this ;) I hope to see more maps from you soon, keep up the mapping! :) Bot Support: No New Textures: No New Sounds: No New Music: No Game Types: Duel, Power Duel ~Nozyspy~

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229 downloads

Uploaded:19/09/2006

Imperial Warehouse (Fixed textures)

imperial_warehousefixed.zip | 1.69 MB

http://jediknight2.filefront.com/file/Imperial_Warehouse;69898 Otherwise, I still cannot even say much else about it. (Despite the new textures) - Averus Retruthan

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227 downloads

Uploaded:05/03/2006

Korriban Duel

korduel_mp.zip | 270.43 KB

I’ve seen loads of them. What I'm trying to say it that, first-off, people need more original names for their maps. Just look at some of GothiX's map titles! ;) The map is pretty good. There are lots of nice decals and debris scattered around, simulating the cracking and crumbling cave effect, and I especially liked the lighting emanating from the various torches. Sure it’s a cliché style, but if it's done well, then you can't fault it. Of course, if there are bugs, like there usually are, [b]then[/b] you can fault it. ;) The ones I found were only minor though, yet still made me a little aggravated. First off, the torches in the statue bowls were off-centre, which is feasible, but just seemed odd. And there was no bot support! I just want to let the author know that I'm sharpening my knife, and I know where he lives. Because we all know how easy it is to implement such a feature on small maps like this, and it drives you all crazy when it doesn't happen, right? right?!?! Anyhow, aside from that you've got a nice map. It’s rather small and the debris can get in the way of duelling, but the general architecture, lighting and gameplay are satisfactory, and there's plenty of room to jump around. New Sounds: No New Textures: No Bot Support: No ~Szico VII~

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226 downloads

Uploaded:10/09/2005

Oil Rig Duel Final

oxy_oilrig_final.zip | 7.94 MB

the phrase, "Amongst the skies, and above the ocean...". "Strange," I think to myself, "an Oil Rig is above the ocean... but how is it amongst the skies?" My thought is interupted by my entry into the game. The very first thing that I notice? The music. Techno. I like Techno myself, but I'm sure there are people out there what will turn their sound off because of this music. After I snap out of my daze from listening to the music, I begin to examine the map. It's quite apparent that the author has a fair amount of experience with mapping curves. Curves can be tricky things sometimes. I like the design of the map, but I think as far as dueling it falls short. The outer ring is really the only place for a good duel, in my opinion. The ambiance in the map is quite nice. The ocean, the setting (rising?) sun, the sunlight reflecting off the water, the rain - it all works so well. As I jump around the map a little more, starting to assume that I'm done examining it, I suddenly miss the outer ring, and fall... only, I don't fall into water, I just... fall (and die of course). "That is what, 'amongst the skies,' must have meant!" I think to myself. "It's floating in the air. Wait a minute... this is an Oil Rig, it is supposed to be on the surface of the water!" It's kind of puzzling, but I suppose with the skybox's limitations, it makes sense. I think that maybe if the author had put some type of support beams and some pipes running downward toward the bottom of skybox where the water should be, it could have helped make the map a little more realistic. [u]Bottom Line[/u] Like duel maps? Get this [i]now[/i]! :p New Music: Yes (If you don't like Techno, just turn off the music in-game) New Textures: Yes Bot Support: It looks like the author tried, but it doesn't work very well (or maybe it's just my stupid computer acting up again). ~ Innocent Hawk

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225 downloads

Uploaded:22/04/2006

Omens

jka_duel_omens.zip | 4.7 MB

from it. Let's cover those errors first so we can end the review on a good note. The first error I noticed was a little texture mismatch on one of the grated platforms. Now I'm being picky here because I can almost guarantee that none of you would be staring downward during a duel thinking "oh, those brushes don't quite match up!" I don't really care either - I know how hard it can be to get two brushes to match up correctly, especially on a texture like that. The other error, which is more an omission, is the lack of bot support. It's a shame, but not a showstopper. The lack of an arena file does make it a bit difficult to load up, though. As for the style of the map, it's quite appealing. It features two areas - the bottom and the upper platforms and walkways. Navigating the upper portion will surely take some skill, as the platforms surrounding the walls are only partial and will require a bit of bunny hopping to move around. The central walkway surrounds a large beam which separates into several tendrils which spread out into the lower section. Impacting with this beam will cause instant death, so moving around the center is not as simple as it might sound. The entirety of the map has a strong red aura, while the beams are a cyan color, providing a stark contrast. Two lifts provide a means of reaching the upper platforms. Definitely a duel map worth checking out, as it is not only good looking but seems to be very well laid out for dueling. New Textures: No New Models: No New Music: Yes Bot Support: No ~Inyri

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224 downloads

Uploaded:20/05/2006

Castlevania Keep

castlevaniakeepv2.zip | 6.67 MB

decent enough composition, but it\'s not fitting for an FPS at all. Maybe it works for a console adventure game such as Koudelka or Onimusha, but for a game that\'s all about action it doesn\'t fit at all. Nor does it set a very good atmosphere in the map. It\'s more \"cryptic castle\" music rather than \"big empty room\" music. Speaking of which, that\'s another problem. There just isn\'t enough going on. While spacious rooms are OK, this room is really too big to be so empty. Even if it wasn\'t furnished like a normal room, and just had details such as chandeliers, or paintings on the walls... Anything that makes it feel less empty. Next in the firing line is the texturing. Don\'t get me wrong, it doesn\'t look bad, not by any stretch. For a Nintendo 64 replica, the texture work looks decent. But, just because the author is replicating an N64 map doesn\'t mean they can\'t increase the quality. Some of the textures used look very blotchy and fuzzy up close, and some look the same at long range too. Like I said, it doesn\'t look bad, but the Q3 engine is far more advanced than Castlevania 64, so for a future version, if there\'s to be one, I\'d like to see the author increase the quality of the textures, and do some general modernisation. Oh, and always caulk the brush faces players won\'t see, no matter how small they are. I also recognise some of the textures from a website I stumbled on a while ago, so I [i]know[/i] they weren\'t all made by Darth Zion. I\'m going to say the same thing as Inyri - while I can\'t prove it (since I\'ve long forgotten the URL), and two textures are hardly worth rejecting or deleting a file over, please [b]credit your sources[/b] next time. The architecture is basic, but that\'s not necessarily a bad point. Authors who are trying to replicate levels from a source often sacrifice architectural quality for accuracy. In this particular case, the map is accurate as far as my knowledge goes. Inyri mentioned, in her review of the previous version, something about \"uniform lighting\" - and I agree. Ambient lighting can be a good thing, when used correctly. In this case, it\'s not used correctly. The map looks like it\'s been done on a [b]-meta[/b] compile (for you non-mappers out there, that\'s a test compile), and the only variation in lighting is the small flicker above the torches. A big no-no. Even if those torches were the only light source, they\'d still light the room considerably well - and you could always put in a new lighting source, for example, a chandelier as I suggested. Anything but bland lighting, which just makes maps all the less interesting. Also included is a skin called \"Shade\", which has NPC support. Basically, it\'s a darkened Reborn. But, since I\'m not reviewing the skin, I\'ll avoid griping, shall I? Now onto the errors. And believe me, there are quite a few. For starters, a ton of unused sounds have been included, bumping the filesize up unnecessarily. Secondly, lightsabers don\'t sound like swords. With this map installed, they do. If you need to use sounds for weapons, don\'t overwrite the default saber sounds - you can easily change the soundpaths in the .sab files for any sabers or swords you create. This section is unrelated to the map, but two little things annoyed me somewhat. First, readme files are for the basic information and summary - you don\'t need to include Dracula\'s life story in it. If you want to include extras like that, you can put them in a seperate text file. This is the one and only time I\'m going to clear up someone\'s readme, and I only did it this time because I was sick of playing the reject/resubmit game with this file. Second, while using RAR files is perfectly OK, it\'s a pain in the behind when I have to extract several folders just to get to the pk3, and then afterwards I can\'t delete the extra folders because they\'re set to Read-Only. I had to [i]terminate Windows Explorer and use the system32 command shell[/i] just to delete them! Don\'t expect me to rearchive files ever again either, and do [b]not[/b] make files read-only. It doesn\'t stop people ripping stuff, and it only serves to make reviewers grumpy - hence this paragraph. [b]*deep breath*[/b] OK, I\'m done ranting. Sorry folks, just had to vent a little frustration. (Hey! I\'m only human! :( ) If you liked Castlevania Keep v1, you may as well upgrade to v2. Personally, I just find this map to be too bland - but, I\'m not you, am I? ;) ~ Kouen [b]Bot Support:[/b] Yes [b]New Music:[/b] Yes [b]New Textures:[/b] Yes [b]New Models:[/b] No

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224 downloads

Uploaded:22/12/2003

Death Duel

death_duel.zip | 4.23 MB

Deathstar-type air shaft. Level design wise, this is rather nice. A non-linear bridge crosses overtop a secondary bridge with little jump pads bringing you up from one to the other. And this is where good duel maps go bad. The bad #1: the ENTIRE FLOOR TEXTURE is missing. Every now and again a mapper will have a missing texture, and miss it during beta tests... but on a small duel map where all you can see is the ugly grid of the missing texture, there is no excuse. Bad bad bad. The bad #2: one of MY textures are used here for the entire wall with no credit in the readme. Mappers: most texture artists don't mind if you use their textures as long as you either ask first, or just mention in your readme something like 'Some textures by ShroomDuck'. Bot Support: Yes New Textures: Yes. You're welcome. New Sounds: Yes (music) - ShroomDuck

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223 downloads

Uploaded:06/03/2006

Rift Duel

rift_duel_v01.5.zip | 7.27 MB

smaller you can ‘concentrate’ the detail. And there’s plenty of nice little details in this map! But before I get to that, lets have a look at what else is in the map. First of all the lighting. Now when I first loaded this map up the colours gave me quite a shock! Deep blue and deep red are an interesting mix! I suppose that blue lighting is kinda a must if you are making a Rift themed map (which this is) and the red lighting is also a must if you have lava (which there is some of in this map). After a few minutes though I got used to the strong contrast in colours, and I must say, I actually really like how the two colours go together, the deep blue from the blue crystals and the deep red from the lava looks cool! The sharp contrast adds a lot to the feel of the map. :) So I give two thumbs up for the lighting! As for the effects used on the map, the lava spurts and the fog look cool, but what I love the most is the blue and red coloured lightning that sometimes flashes down over the duel pad! The Obi-wan Vs Anakin music from Episode 3 also fits really well, its great music to duel to! Now onto the architecture, this is where what I mentioned about the detail earlier comes in. There’s plenty of detail crammed into this map. When you move out from the area with the lava and go into the tunnel there is tons of detail. Just look at how the pillars are made, and the really nice lattice type effect connecting the arches, it looks very cool. The texturing here also adds a lot to the overall feeling of detail. As well as that models are also very well used, some statues here and there, and good use of the Rift Crystal models. ;) One thing that bugged me though is that at the end of the tunnel there’s just a wall. :S It would have been nice if it ended in a little room or something, its kinda strange having the tunnel just ending abruptly with a wall. :( But apart from that, a very nice duel map here! I thought it was great. ;) If you like the look of it, why not give it a download? :) Bot Support: Yes New Textures: Yes New Sounds: No New Music: Yes Game Types: Duel, Power Duel ~Nozyspy~

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222 downloads

Uploaded:30/06/2007

Prophecy

prophecy.zip | 9.9 MB

have seen better. The map contains generally the same things you would expect, minus a couple good aspects. The throne area itself is actually pretty accurate, but I think what\'s probably the detrimental factor of this map is that it relies too much on the darkness, I think. You don\'t fall far in the pitch black shaft and those two sides of the tower are hidden in darkness, lacking detail. Also, the outside window behind the throne revealed that there wasn\'t a skybox, just a forged picture of outer space. It doesn\'t look that great, either. Doesn\'t give you the feeling that you\'re in space. Overall, a rather average attempt. I would suggest pumping a little more detail into this map. It\'d have more potential this way ._. New Textures: Aye New Music: Aye Secrets to plunder: Nay Bot Support: Nay - Averus Retruthan

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220 downloads

Uploaded:14/01/2009

Showdown at Baron's Hed

duel_sabh.zip | 2.29 MB

that Barons Hed featured in the game though. Some of you may remember the many times I have lamented that I have never played the full games of Dark Forces 2 and Mysteries of the Sith, only the demos. Well I [b]finally[/b] decided enough was enough and went to try and find the game. It didn’t take long either, a quick search on Amazon brought it up and I bought it, so I will soon, finally, be able to play through these two great games! :D Anyway, back to the map. This is a very small duel map, a single room in fact that I guess represents an area of Barons Hed that was seen in Dark Forces 2. The word ‘showdown’ in the title suggests to me that this is where you fight a boss or something? Anyway, the map is solidly built, and like all of Plasma’s maps that I have seen the textures are good quality and well used. The map is very tall, so there is plenty of room for jumping around, but it is rather cramped widthways. There is no custom music, but I think the music that is used (the music that plays on the JK2 Multiplayer main menu) fits perfectly. As for improvements…well firstly I must say that the wooden table in the center of the map looks a little out of place, perhaps some more detail or different textures would help there. Also, like I said, this map is very small, even for a duel map, so I think it would be a great idea to make it bigger, or perhaps even make an FFA version too. Other than that though a nice little duel map here, if you guys like the look of it, then give it a download! :) [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Bot Routes:[/b] Yes [b]Game Types:[/b] Duel, Power Duel ~Nozyspy~

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214 downloads

Uploaded:17/02/2006

Imperial Storage Silo

dd_duel1.zip | 3.63 MB

I was very surprised. :) I have only a few criticisms with this map. Firstly, it's a little too dark throughout - it needs to be brighter so you can see your duel opponent a little better. Secondly, there's some brush clipping issues - some crates are mysteriously embedded into walls, and the outside walkway just ends, which looks a little strange. Thirdly, the framerate is a little low for a duel map. It isn't low, as per-say, but it isn't exactly high either. I noclipped around and although a lot of hidden surfaces were caulked, I think the author really needs to caulk the outside bits of the building which you can't see from the inside. (Unless you can get outside - I couldn't manage it.) Finally, the lack of music and ambient sounds was really a bummer in this map, especially considering the nice water drop and steam effects you can see on pipes and things around the map. Oh, and I really don't like the ceiling in the basement duel room - it looks weird, you can see into the void from the corners, and the lighting doesn't quite work. Having said all that, this map is ace! I really enjoyed the theme, and the brushwork and texturing for the most part was extremely well done. It's not over the top, and it looks brilliant. I especially liked the drastic change of scenery between the inside and outside areas. It's like the SP Dossun mission, but far better. For duels, it has a very nice layout, with plenty of room to duel, and is pretty much the perfect size. Unfortunately, the bots won't duel in the lower room, but that’s alright, that room isn't as good as the rest, and I'd much prefer sticking to the main section. One of the better maps I've seen in a while. New Sounds: No New Textures: Yes Bot Support: Yes ~Szico VII~

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212 downloads

Uploaded:23/03/2008

Massassi Ruins Duel Arena

massassi_ruins_by_pande.zip | 1.24 MB

lords and ladies, I present to ye all Pande\'s first map. Tis a duel arena, based on the Massassi theme. And ruins. Tis an octagonal platform, suspended above a small patch of grass, surrounded by walls (occasionally adorned with doorways) and a flight of stairs that leads to another (as of yet out of order) door. Alas, there is a downfall, though a minor one. Tis far too small for the slaughter that is an FFA. Pande doth claim that tis a \"teaser\" of a map to come, a small part of that grander complex. I strongly suggest that you try it out. - Jose [b]Bot support:[/b] Aye [b]New textures:[/b] Aye [b]New music:[/b] No [b]Gametypes:[/b] Duel, FFA

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210 downloads

Uploaded:23/03/2007

Dathomir Castle

castle.zip | 6.94 MB

represented a \"castle\" on Dathomir, then I don\'t think I would even put forth the effort. This map presented to the altar had too many negative points. The only possible good points I could mention off the top of my head was the use of the interesting statue, the transparent platfrm, the decent skybox choice, and the green light texture. Otherwise, the map was too damn HUGE for a duel map. Even the Lady Forge was quoted of saying: [quote]It\'s like... a castle for giants.[/quote] The main support of this was mainly the stairs. They were enormous, much taller than the player. Not very stairly, one could say. The walls had the same problem. You couldn\'t really see over them. Another less trifling point, though negative nonetheless, was the quality of the background music. The music itself was nice, but the quality was rather poor. There were archway doorways that were present on the turrets of the castle, but they were FAKES =_O+ Averus was most displeased to see this. It\'s like one of those cartoons where the tunnel is fake and you get smacked in the face with pain. The final most aesthetic problem was mainly the wall texture. Dathomir sounds like a place that shouldn\'t have sleek white walls. However, given that this texture reflects the author\'s \"view of Dathomir\" I will not chastise him....yet =_=. My final verdict? I recommend a proportion downsizing, music swap, and maybe switch out a couple textures. Keep the statues. They shall suffice nicely =_,= New Textures: Aye New Music: Aye Secrets to plunder: Nay Bot Support: Nay - Averus Retruthan

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208 downloads

Uploaded:12/06/2007

Obsidian Duel Pack

obsidian_duel_packprevis.zip | 2.82 MB

perfectly. It uses some very basic techniques: mainly simple spikes and curves. The end product is a round platforms with spikes everywhere. Not really the most unique duel location, and the spikes seemed to get in my way a little bit. The other part I didn\'t really like about this map is that it\'s very aesthetically bland. It uses very similar textures (you almost can\'t tell the difference) and with a dark skybox it\'s just very... blah. I get that it\'s supposed to be obsidian, but there really needs to be some texture variation to break up all the black. [b]Bot Support[/b]: Yes [b]New Models[/b]: No [b]New Textures[/b]: Yes [b]New Music[/b]: Yes ~Inyri

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207 downloads

Uploaded:22/10/2004

The Red Sunset

duel_rsun.zip | 75.58 KB

surrounded by walls that appear to be falling apart. I suppose the skybox works for this map, but the arena itself seems too red. I don\'t like the lighting at all. It\'s a bit too bright, in my opinion for sunset lighting. There are no extras, so what you see here, is what you get. Bot Support: No New Textures: No New Music: No Game Types: Duel ~AmosMagee

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207 downloads

Uploaded:06/10/2006

Landing Pads

azrlanding_pads.rar | 2.24 MB

has the small touches like new sounds and the rain, causing an atmosphere. The fallbacks are that some models have missing textures, and if you fall off the edge you hit ground and a few seconds later you die. This can be fixed by making the fall longs, fixing the cameras, put the hurt as “falling,” and increase the damage. New Textures: Yes New Sounds: Yes Bot Routes: No New Models: No (>ZemmurkTrooper

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207 downloads

Uploaded:25/01/2005

Rift Catacombs

riftcatacombs_ultimateworf.zip | 169.09 KB

good graphics card. This map has a platform that is placed overtop of a bottomless pit. So, you will need to be carful not to fall down. The overall theme was taken from the rift, so the walls are made of stone, and have crystals poking out. You can have weapons in this map, if you turn them on, so you can always have a duel with some of those. This map has bot support, so you can play it when you can’t get online. There are no new textures however. Bot Support: Yes New Textures: No New Music: No Game Types: Duel, PowerDuel, FFA, TFFA -Airm

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204 downloads

Uploaded:12/11/2005

Statue Duel

statueduel.zip | 4.19 MB

work. Okay, you look at the statue, and it's cool, although a bit blurry due to it's size enhancement - but in the middle of space?? Look at it the other way... "cool it's in space!" but then... what? a giant statue? I guess looking up at the skybox reminds me of the UT2004 Face Classic level, but the whole effect is substandard. This map obviously required very little effort on the part of the mapper, and with such a simple map, I feel much more detail should have been added, and the clipping... well have you ever heard of the auto-clip function? At the moment, there's like a square invisible wall around the platform you duel on, and around the statue... oh yeah.... and that light is awful. Where's the source?? The music choice... fits to a certaine extent, and I'm very.. very glad the author included bot support ;) Innded a new idea for a map, but unfortunately not a very well excecuted one. I think this is a case of 'right idea, wrong application.' You can still duel on it and fall to your death though.. obviously ;) New Textures: No New Sounds: Yes Bot Support: Yes ~Szico VII~

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201 downloads

Uploaded:24/08/2006

The Duel Pit

theduelpit.zip | 391.78 KB

a really important thing. The important thing is that this is a simple map, and thus can be fun...Okay, I don\'t really know if something this simple can be fun, but oh well. Download if you like it. New Textures: No New Models: No New Music: No Bot support: Yes Gametypes: Duel, Power Duel ~Zach

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200 downloads

Uploaded:02/07/2004

ET1 Arena

et1arena.zip | 3.29 MB

do, an open space, fall-and-die, duel map...with music that could have been better thought out - piece of advice to mappers, just because you like heavy music doesn\'t mean everyone else will, you need to find music that is an unclassifiable as possible if you want it to be the most appreciated in a map. There is very little else can be said about this map, the texturing fits nicely, that\'s something I\'ve not said yet...but aside from that, enjoy it if you like simple open duel maps! Although something I really don\'t get is the fact there are 2 versions of this map, test8 and test9...both of which as far as I can tell are totally identical. New Sounds: Yes (Music) New Textures: No Bot Support: No -WadeV1589-

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200 downloads

Uploaded:16/12/2004

Retreat Duel

retreatduel.zip | 219.35 KB

overpowering to the eyes. Supported Gametypes: FFA, Duel New Textures: No Known Bugs: None -Sared

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197 downloads

Uploaded:01/06/2006

Kejim Storage Room

duel_storage.zip | 1.7 MB

just a room. There are two beams in the roof you can leap up onto, and down from (ninja attacks :p ). At both sides of the room you\'ll find crates which can be put to some strategic use. The two doors, and two gratings in the floor, sadly don\'t lead anywhere, but for a duel map that\'s ok. Well, that\'s all there is to it. While this may well just have been copied from the kejim_post source file, it seems like the author has done some extensive work to remove it and repackage it ready for JKA MP, so I\'ll give the benefit of the doubt here. This is a nice little map, if not a bit cramped, to add to your duel server rotation. So, give it a go. Just be aware that there\'s no bot support. ~ Kouen PS: [i]Current score: Kouen - 2, Zach - 2.[/i] Keep your eyes open for more updates. ;) [b]Bot Support:[/b] No [b]New Textures:[/b] No (JK2 textures) [b]Custom Music:[/b] No [b]New Models:[/b] No [b]Gametypes:[/b] Duel Powerduel

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196 downloads

Uploaded:11/08/2007

Acid Place

acidplace.zip | 536.92 KB

platforms jutting out from a sea of acid. So basically watch where you step, or you\'ll get the flesh melted off of you. Luckily Jedi Academy wasn\'t designed to show such things... good for our delicate sensibilities, eh? ;) After a bit of jumping around, I determined that play in this map is indeed hazardous, as several jumps will use just about all your Force if you have jump set to its highest rank (which I recommend for this map, unless you [i]really[/i] want to challenge yourself). You\'ll have to be cautious when moving around -- you wouldn\'t want your jump to come up short, would you? Aesthetically this map could use a lot of work, although in functionality it is solid. Architecture is pretty plain, and the map is rather drab, as the author himself suggests in the read-me. Lighting is a little odd, and textures are repetitive. Spruce it up aesthetically and you will take this already very playable map and bring it up to the next notch -- a playable map that looks good, to boot. Right now, though, if you\'re just looking for an interesting and fun location, this ought to provide what you\'re looking for. [b]Bot Support[/b]: No [b]New Textures[/b]: No [b]New Models[/b]: No [b]New Music[/b]: No ~Inyri

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195 downloads

Uploaded:12/08/2007

Bridge

bridgeduel.zip | 1.57 MB

and swing violently on tires dangling from trees. Simply constructed, we are given two opposing buildings, a bridge connecting them, whilst suspended over highly-repetitive lava. One of these buildings has a nice Hoth Turret ready to FIRE UPON THOSE UNSUSPECTING DUELISTS! Ha, fools. None can defeat it, for its HP is very high, and shouldn\'t you be focusing on your opponent? =_o If you find this bridge unappealing, you may go to two rocky islands, one with a tauntaun corpse on it for some reason o_O. Most likely to feed Averus, I suspect...or lure him into a trap. =_= To abbridge any long-winded ramblings, I shall simply post a list of possible improvements you may make: - Add music - Different lava texture - Cut the HP on the hoth turret - Change the skybox from Bespin to something a little more appropriate. Otherwise, a pretty decent map for a newcoming modder to our mysterious community of anger. SUBMIT BANDWIDTH, SHOULD THE IDEA OF BEING FIRED UPON WHILE DUELING AROUSE YOU HIGHLY =_= New Textures: Nay New Music: Nay Secrets to plunder: Nay Bot Support: Nay - Averus Retruthan

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194 downloads

Uploaded:19/07/2006

Fortis's Duelpack

duelpack.zip | 1.04 MB

Platform. Twilight has quite a moody theme to it, although it's definitely not dark as the name would imply. There are one or two technical flaws - when falling into the water, you get the fade-death effect. However, before the screen fades, you can see your character hit the bottom. Secondly, the texture for the platforms is missing. Normally a texture isn't much of a problem, but when it's used for a big chunk of the map, it really should have been sorted out. Still, this map is good for a few duels, the design theme fits together very well, and there's no FPS issues at all. Second is Walkway. This map gave me a feel of one or two areas from Halo, which is a funny story because- Oh, yeah, the review. Well, you've got the floor, you've got a walkway above, you've got two small stairways at each side, and a quite wide but also claustrophobic chamber to duel in. Need to escape from your opponent for a moment? Well, if you're fast and deceptive enough, you can distract them and slip into a nicely-placed hiding space. It's small, Egyptian themed, uniformly lit and not much variation in texture style, but just because of the theme and the strong resemblance to one of my favorite Halo areas, I'd say this one is easily my favourite of the four. Again, the smooth gameplay makes up for the simple and unexciting layout. Third up is Grass. First thing you'll notice is the missing texture for the platform. Aside from that, it's a typical map straight out of a Rich Diesal tutorial. Curved spikes, bump terrain, and water, although to be fair the water shader isn't the baseJKA shader, so it doesn't look terrible. Falling into the water here won't get you killed, and the only lethal object is your opponent. This one is probably best for equal-term duels. You know what I'm going to say - the theme is woven in solidly, and the FPS is superb. Isn't it ironic that the Yavin skybox looks best when you can hardly see it? Last but not least is Platform. This map is considerably better in terms of design, but still flawed. The main platform is big, but maybe not big enough, as it can be somewhat restrictive to movement. The floor texture for the small temple is missing, and the flames don't hurt. You can fall off the edges and you will die, but it doesn't do the fade trick - you'll hit a trigger_hurt just above the floor and slam into the invisible skybox. The fade-death method would have been much better. Still, good FPS, nice balanced arena, so hey, it does it's job. Across all four maps, the textures and lighting were big problems. Lighting was almost completely uniform, which while it doesn't look [i]bad[/i], it certainly doesn't look [i]good[/i] either. Aside from missing textures, the overall texturing was quite plain. While Førtis doesn't risk overdoing variation, he doesn't really do it enough, meaning the end result is quite uninteresting. Also, some textures are noticeably used in the wrong situations - such as Platform's namesake. They don't align and the texture just wasn't designed for a round platform. Sadly, none of the maps have music. While it's not necessary, it does add atmosphere. Bot support isn't in either, so while these maps are in theory great for those with low-end systems or slower internet, they aren't much of a viable choice because of that. Architecturally the maps were unexciting, but they did look quite good, especially Platform's ruined temple. The rubble all looked quite realistic, and when an author can use GtkRadiant to create something realistic, even if it is basic, that's a good sign. My impression from these maps is that Førtis has a good grasp on Gtk's tools and how they work, and for a first map pack, this exceeds the standards set by quite a stretch, although that's not really saying a lot to be frank. But, for a first-timer, Førtis has done a pretty good job. If the errors were to be fixed, and some improvements made, this pack would be great for those without powerful computers or high-speed internet. Keep on mapping, Førtis. I'm looking forward to seeing how your skills develop over time. ~ Kouen [b]Bot Support:[/b] No [b]Custom Textures:[/b] No [b]Custom Models:[/b] No [b]Custom Music:[/b] No [b]Gametypes Supported:[/b] Duel

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192 downloads

Uploaded:19/01/2005

DuElevator

duelevator.zip | 6 MB

shaft. When it gets to the top, it falls at a very fast speed. But the climb up is long and slow. In the meantime, you spawn into thin air and fall into the lava below. So the map looks good, has decent music, but just doesn\'t work the way it was intended. Too bad. Bot Support: No New Textures: No New Music: Yes Game Types: Duel ~AmosMagee

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192 downloads

Uploaded:15/05/2006

Temple Duel

mm_templeduel.zip | 544 KB

turn out well. This map is fairly simple. It doesn\'t have too many things, or too few, but could be improved on. The structuring looks nice. The walls seem to have support, and no texture is over-used. Model usage was a bit lacking, I\'d like to have seen more obstacles, and maybe some more foliage. Overall, a nice, small map. Pretty good for a first release, keep it up. Bot Support: No New Music: No New Models: No New Textures: No (at least none that I noticed, let me know if there is new textures) -Red

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192 downloads

Uploaded:27/08/2007

Volcanic Fate

volcanic_fate.zip | 1.37 MB

produce enough light to light an entire room, such as this map portrays. Not like it ruins the map, though. I\'m not a big fan of monochrome maps, and this map is certainly heavy on the red tones. In fact I don\'t know that I saw another significant color anywhere, to such an extent that I thought my screen was too dark. With brightness all the way up I still had trouble seeing, and I wouldn\'t put it all to the dim lighting. Good thing it\'s small, otherwise I\'d say some people might have a little trouble navigating. Let\'s put the low points aside for a moment and talk about some of the higher ones. When my eyes finally adjusted to the lack of contrast, I noticed that the architecture is pretty tasteful. It makes use of some curved cones, like many maps do, probably in part to this cool-looking bit of architecture being well covered in tutorials. These kind of frame a central platform, which is also framed by an outer walkway and is connected to the central platform by four bridges. Overall I found the architecture and overall style of the map very tasteful, and if it wasn\'t for the overpowering red coloring I think I would really like it. But let\'s just put that to my old fogey eyes. You younguns shouldn\'t have much of a problem with that. I\'d definitely recommend a download for those duelists that are always amused by lava-themed maps. This one is not too bad on the eyes and should definitely make for some entertaining gameplay. Well done on a decidedly successful update! [b]Bot Support[/b]: Yes [b]New Textures[/b]: Yes [b]New Sounds[/b]: No [b]New Music[/b]: No [b]Game Modes[/b]: duel, powerduel ~Inyri

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191 downloads

Uploaded:21/02/2007

Shaft

shaft.zip | 1.72 MB

fight for saber supremacy, but you have to fight for decent footing. This map is oriented vertically, rather than horizontally. It features a shaft, perhaps 20 feet across, but quite tall. The shaft is littered with thin platforms, no more than about three feet wide, for you to jump back and forth from to make your way to the top (should you so choose). The interesting thing about this map is that there is no \"solid ground\" so to speak. You don\'t climb up the shaft to be the first to reach a big platform; no such platform exists. Rather you must make a stand on the small platforms, using your skills to keep from falling to what could be a gruesome death (or just a fractured tibia, if you\'re lucky). Personally, while the map could probably use a little more aesthetic detail in certain areas, I think it\'s a really interesting concept. Several of the platforms will also break as soon as you step on them, so that\'s one more added peril that adds a little luck into the equation. As a duel map I think it\'s perfect, as it tests not only your skill with a saber, but your skill with your surroundings. On a side note, bot support was included... but I wouldn\'t recommend playing with it. I think it would end up being a very boring botmatch. ;) [b]Bot Support[/b]: Yes [b]New Models[/b]: No [b]New Textures[/b]: Yes [b]New Music[/b]: No ~Inyri

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190 downloads

Uploaded:11/03/2006

Forest Duel

forest_duel.zip | 380.96 KB

it. It's a pretty small map, even for a duel - yet it has FFA support just in case, which is never a bad idea. :) The most fatal error the mapper made when constructing this was the lighting. Either something went wrong with his compile, or he tried re-compiling light without the rest of the map, because for some reason, there are light-grid mismatch errors, and everything looks the same colour. Whether or not the author designed it like that is unclear, but it's a present bug nevertheless. I was nicely surprised though, that he had made his terrain (small though it is) bumpy, and that's a nice touch. However, it has a bump through the middle of solid rock/concrete, which was a little odd. Another small fall in aesthetics was around the edges - the author has tried to hide the drop-off to the map, but you can still see through to a giant black square. :( I think this map has something going for it, or rather, it would have done if the lighting had been up to scratch, the map boundaries screened of a little better and bot support included. I would quite like to see a new version with these things fixed, to see how it goes. You can also fix the texture-misalignments and z-fighting in the small pools if you do make a new version though SJLGamer. New Sounds: No New Textures: No Bot Support: No ~Szico VII~

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190 downloads

Uploaded:15/08/2006

Sith Duel

sith_duel.zip | 168.27 KB

you'd expect from a "Sith" map is here. Korriban theme, lava, orange/red lighting and crystals, and the inevitable throne. Take a look at the screenshot, that's better than any description i can give. Although it looks good and provides almost no lag, I'd advise doing more with the available space. Little details like wall fittings, anything like that to make the map less monotonous. I'm not saying the theme doesn't work, because it does, it's just not all that exciting to look at. Also, I'd suggest a little more color variation. Aside from aesthetics, the only real error is bot support, although this is stated in the readme. Well, for tutorials, [url="http://forums.filefront.com/showthread.php?t=234876"]the Master Sticky is your friend[/url]! Overall not a bad map. Needs a little aesthetic touching-up and some better music, but for it's purpose, and as a first map, it's a very respectable effort. ~ Kouen [b]Bot Support:[/b] No [b]Custom Textures:[/b] No [b]Custom Models:[/b] No [b]Custom Music:[/b] No

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190 downloads

Uploaded:15/12/2005

Water Realm

waterrealm.zip | 546.13 KB

word - box. Okay, so in reality it's a box with 4 bridges going nowhere over a small pool of water, but for what you need to know, it's basically a hollowed-out cube… with a shiny wall. Not bot support to be found here, and no background music. Ah yes, and those models the author used for bridges weren't clipped properly. First off, you want the ‘physics_clip’ shader, not just 'clip.' Secondly, try and get the shape of the clip brush a little closer to that of the actual bridge - that way you can't stand in midair near the bridge because you will fall off. ;) Well, at least there are some fire effects which make the room a tiny bit less dull. This is what everyone expects when you hear the word 'first map' - it’s to be expected really, so I'm not going to rant or anything, but finish by pointing out that this kind of map isn't really something that should be publicly released - if the author works more privately, gives out some betas to friends, get some improvements, and then releases a map, it's much better for the community, and I get to review a much better map :) New Textures: No New Sounds: No Bot Support: No ~Szico VII~

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190 downloads

Uploaded:24/03/2006

Red's Cantina

redscantina.zip | 1.5 MB

Damn these new 2D wines!" Okay, that's not the most original script ever created, but you get the point. I think its high time people who make bars for JK3 should start using the 3D bottles that come as models, or create their own from patches and brushes. Especially when the entire map is focused around a bar, it just seems so plain when the best it has is the same texture you see in every other map with a bar in it. A 2D texture. In fact, it’s not [b]just[/b] the bottle texture which looks odd in this map. There's a fair few, including the red light used on the walkways and the one used on the tables. The architecture is average at best - very blocky in places, but not so bad that you can condemn it ;) However, this is one of a surprisingly small selection of maps that has got a fairly good lighting setup - most of the lighting comes from sources. I'm not convinced the illumination on a few of the walls had a source...but I can't be sure, so I'll give the author the benefit of the doubt there. What was disconcerting though, were the missing textures (Grey and white squares of death) dotted around the room. Please people; is it that hard to test maps with a clean base before release? :( The map does have a small outdoor section, which I assumed was some sort of car park, however when you look down you see a big black plain which appears from nowhere - very odd. Furthermore, there were ambient sounds that really didn't fit with the map - sounded more like machinery, and the lack of a good background track brings down the overall ambience. Also, for future reference, the author needs to caulk his hidden surfaces a lot better. It doesn't affect the framerate much on a map of this size and detail, but in larger more detailed maps, the framerate hit will be subsiantial, yet still not as hard as the hit I'm going to give you for not including bot support! New Textures: Yes (But broken) New Sounds: Yes Bot Support: No ~Szico VII~

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187 downloads

Uploaded:23/07/2005

DS Temple Duel

duel_templev2.zip | 1.18 MB

holders all around, it looked kinda like a crypt or something. In one of the rooms was a crashed Tie Fighter, I’m not sure how its supposed to have got there, but it does look kinda cool in a way :P Its also a bit dark, and could do with some bot support, and some cool “sithy” music or something. But besides that, it’s a nice little duel map, with a good atmosphere. You could have some fun duelling on here, why not give it a download :) Bot Support: No New Textures: No New Sounds: No New Music: No Game Types: Duel, Power Duel ~Nozyspy~

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187 downloads

Uploaded:14/01/2009

Duel At The Imperial Base

duel_imp_base.zip | 7.75 MB

hours. So, this is a recreation of the front of an imperial base. Not overly exciting, I will admit, but not too bland, either. The readme states it is inspired by a location from MovieBattles. I don't know how accurate it is, but judging by the simple architecture, I'm sure it is quite different. The map is pretty small, as a duel map should be - it consists of a walkway and some stairs leading up to the entry of an imperial base. This is set in a hole in the ground, with a door on the backside, implying that there is more behind all the rocks. Honestly, I can say that I like this. However, I would suggest a few things to work on for future projects: first off, use curve patches for your pipes. It sounds scary at first, but you can make [i]much[/i] more realistic piping out of cylinders than you can out of brushwork. Not only that, but it's nicer on the FPS. Second, your skybox isn't flush with the rest of the map. You definitely need to fix the gaps between the skybox and the terrain, because I was able to fall into a few places and get stuck. Overall opinion: Not a bad start at all. Keep going, take a little more time, get your skills up and I'm sure you'll do even better with your next map. New textures: Yes New sounds: No New music: No New models: No ~Dretzel

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186 downloads

Uploaded:08/11/2010

Imperial Outpost Duel

imperialoutpostduel.zip | 6.69 MB

though :p Right, so, today brings us a neat little duel map by Lord Demhter. Unrelated question - is that spelled "dueling" or "duelling"? Opera's spell-checker and my mind appear to disagree on it. Regardless... [quote]Once when I was a little boy I built an Imperial outpost room with LEGO, I still got this LEGO room, and that's why I thought "Hey, why don't you rebuild it for JKA?" Done. :D[/quote] [b]Layout[/b] The layout here is fairly straightforward, to the point where I'd say your best bet is just clicking screenshot #3. It's simple, easy on FPS and works for duels, though I figure it might get boring after a while. [b]Looks[/b] Normally, I'd say this room isn't very exciting. I fell in love with the way the glass roof was done though; the view on the forest-like outside really does add something, without making my Stone Age computer overheat. That and the view behind the table. (middle-left-y, screenshot #3). [b]Suggestions, glitches, etc[/b] Now, there are two points of criticism I have here. -First off, there's a missing texture. Whilst not too disrupting, you'll notice the completely out-of-place black and white squares of textureless doom near the red consoles in the middle of screenshot #2. -The area around the table is blocked! The moment you walk up the two steps onto that area (screenshot #3 again), you get blocked by an invisible wall, and it annoys me :( What I'd love to see is that area being just as accessible as the rest of the map, since it doesn't look like you can't get into it or anything. Other than that though, I like it. Approved. [b]New Textures:[/b] Technically yes, but they're sort of missing. [b]New Sounds:[/b] No [b]New Music:[/b] Yes [b]Bot Routes:[/b] Yes -Caelum

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185 downloads

Uploaded:12/12/2005

God's Judgement

gods_judgement.zip | 4.1 MB

me wonder how thoroughly he tests in maps, and whether he cares to go back and fix things or not. Speaking of "fixing things", there are a lot of things that need to be fixed. The first thing I noticed was the z-fighting of the lifts with the floor; not a very good first impression. I subsequently got stuck on one of those big rocks and had to kill myself to get back down. Then, upon taking the lift to the top level (and mind you if you step on one lift, they both go up - they are not independent of one another) the sky shader was broken. I thought to myself "well, it's probably a base folder conflict," so I emptied out my base folder. Still not working. Oh yeah, and the music doesn't work either. I got all excited when I checked the PK3, too, because it was one of my favorite songs... As for the actual map, it's a square, and a very small one at that. The texturing is alright, but it's [i]still[/i] just a square, and while it might be kind of fun for a duel, it actually made me a little claustrophobic. As I'm told, square maps are the sign of a mapper that's still new to the trade. Some advice: fix up your errors before you send it out, and worry about that more than expanding your mapping style, as that will come in time. New Textures: No New Models: Yes New Music: Non-functional Bot Support: No ~Inyri

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185 downloads

Uploaded:06/09/2008

High Stakes Duel

blue_ninja_high_stakes_duel.zip | 6.99 MB

are suspended over an electrical pit =_,= and all can be viewed from the delightfully dark spectator boxes provided. There's a whole intricate story in the readme about the map's origins. Quite impressive. This is definitely a map where the stakes are quite high, both literally and metaphorically. Jumping from platform to platform to take on your opponent has always been a fantasy of mine =_,= Well, I'm pretty much out of st00f to say, so ENGAGE AS NECESSARY. New Textures: Aye New Music: Aye Secrets to plunder: Nay Bot Support: Nay - Averus Retruthan

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183 downloads

Uploaded:12/09/2005

Korriban Heights

korribanheights.zip | 427.62 KB

;) Korriban Heights is a small duel/ffa map set, (surprise surprise) in some korriban mountains. Sure, it has the Dosunn skybox but we can use our imaginations right? ;) Layout wise, I guess it's okay - there's a fairly open section at the bottom to duel and some stairways going up to the higher level. The pillars around the egde and the flame-torches look cool, albeit out of place in the middle of the day - and they're all clipped to a good standard. Moreover, the framerate is good and it doesn't look too shabby, and the filesize is very small and an easy download even for the 56k'ers. :D Having said that, there are a few design faults and some texture bugs. The water isn't blue when you go in it, and the shadows look a little wierd for underwater. There is also texture misalignment along the glass sections and on the pad at the bottom. In other areas, the seams where 2 textures meet (such as the holes in the top floor and the floor itself) just clash badly and don't look realistic at all. Additionally, the bevels used for those big windows which you can look out from don't seem very sturdy - find me a real structure where the top of a curve is only that thick and I'll give you a cookie :) Where the stairs meet the second floor is a little awkward as well - you'd expect a solid meeting joint - having a curve misaligning with the first step leaves a gap and isn't very appropriate. Perhaps they could use some support at the inwards-facing side too - seems like they'd snap off at any moment ;) Ambiance-wise, the lack of music or sounds left the map feeling a little empty, and there was no interactivity. I was kinda hoping that chrome portal would teleport me somewhere, but it doesn't doo anything... therefore that texture doesn't seem to fit in, and the author forgot bot support, *strangles him.* :) New Textures: No New Sounds: No Bot Support: No ~Szico VII~

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182 downloads

Uploaded:09/03/2011

20 Brush Space Station

20_brush_station.zip | 2.32 MB

Of course then I read the readme which explains that the map was part of a contest over at [url=http://www.map-craft.com/index.php]Map-Craft[/url] to create a duel map using only 20 brushes (the blocks that a map is made out of, for those not familiar with mapping terminology). As such don’t expect to look at the floor ans see every individual bolt holding each floor panel down, or really that much detail at all, because that’s not what this map is about! Considering this has been made using only 20 brushes I think the author has done a good job making an interesting duel map. “But its just a room with a space skybox and a glass tube in the middle” I hear you say. Well that glass tube with the energy beam in the middle is what makes duels in this map more interesting; destroy it and sirens start blaring, the lighting changes to a \'red alert\' theme and sparks shoot up from the floor. The player also takes damage if they stray outside the four platforms in the corners of the room as there is water under the grating separating them. And everyone knows; electricity + water = bad. This makes the \'energy tube\' an interesting feature; will you destroy it to put the screws on your opponent but risk damaging yourself, or try and protect it and prolong the duel? Clever! There is one thing I’m not quite sure about though, and that is the water itself, water under the floor in a space station just seems... a bit weird! Personally I would have added an \'electric shader\' brush so when you destroy the \'energy tube\' it simply switches this on and electrifies the floor, but thats just me! Anyways, good work Garyn Dakari, I was also quite fond of the music, it sounds like something from Conan the Barbarian perhaps? Anyway, keep up the mapping! Hopefully we may even see some more of these \'20 Brush Map\' contest entries submitted to JKFiles. I definitely should check out Map-Craft more often! [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Music:[/b] Yes [b]Game Types:[/b] Duel, Power Duel ~Nozyspy~

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180 downloads

Uploaded:01/09/2006

Smugglers Hideout

smugglers_hideout.zip | 1.31 MB

you get is a small hangar and a platform. There are several crates in the map, and they all contain various weapons and ammo. The hangar is small and only holds one X-Wing, and why you\'d use a X-Wing for smuggling I don\'t know. Anyhow, there\'s a protocol droid in the hangar, as well as a R5 unit, with a R2 unit waiting behind a wall. You can activate a forcefield and lock yourself in, as well as close the doors so on one can bother you. There isn\'t that much to this map. There\'s a great big fan with three blades at the bottom to kill you, along with a strange console area that\'s got a heavy repeater near it as well. There are some pipes with steam nearby where you can turn the steam on and off, so that\'s fun. One thing I did notice was that you can land on the fan guards before hitting the fan, and surviving. Now THAT would be an interesting duel. I did find the secret, but only by accident. No I won\'t tell you where it is, that wouldn\'t be fair. But here\'s a hint: It\'s bigger than an ewok and smaller than a wookie. Or is it? You decide. Bot Support: Yes New Models: No New Music: No New Textures: No Gametypes: Duel, FFA, TFFA ~Zach

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178 downloads

Uploaded:05/07/2007

Sandfall

sandfall.zip | 399.85 KB

Oh well. Also I\'d like to point out that nowhere did the author claim this is Korriban... I\'m just noting the similarities. This is an incredibly spacious and rather empty duel map, as most of the dueling area is a big empty desert. One side of the map features the facade of a tomb/temple/evil building of some kind which apparently is not enterable (although there is something on the other side of it... I just couldn\'t find a way to access it, and it looks very unfinished). Overall it\'s very bright, although for a desert that really shouldn\'t be a big surprise. The texturing is as good as it can be when 80% of the map is sand. I\'d say on the gameplay front it would probably be a little boring to play, as there are no real obstacles on the majority of the map. Some rocks or ruins might really enhance the playability of this map. Otherwise a very decent duel map. [b]Bot Support[/b]: No [b]New Models[/b]: No [b]New Textures[/b]: No [b]New Music[/b]: No ~Inyri

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178 downloads

Uploaded:01/02/2010

Bespin Duel

bespinduel.zip | 5 MB

harm him in the end? Oh well, doesn't matter, MAYP REEVYEWING TIEMZIG! This one's actually...well, there's not much to be seen, actually. The major factor to notice is that this map bears a striking resemblance to MP/duel1 of the default Raven maps. Some of the main differences include: - Much more space - Brighter lighting - New Music - A small additional area where some more cloud cars are parked in the air. Comparing from Raven's and this one, I actually think I would prefer using this duel map over Raven's. There is one tiny bug though...two, technically: - Your window bears the black touch of the void, so looking at it is a tad disorienting. I'd rectify that particular issue ASAP. - Your brush geometry on the car lot elevator seems to be incomplete. Big ol' seam dividing the front brush from it's buddies. With those being said, however, I don't think this should stop anyone from really using this map at all. Verdict? ACQUISITION MOST RECOMMENDED. *points finger threateningly at the download button* =_v New Textures: Aye New Music: Aye Secrets to plunder: Nay Bot Support: Nay - Averus Retruthan

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178 downloads

Uploaded:04/05/2006

Castlevania Keep

castlevania_keep.zip | 2.83 MB

and quite empty. I'm sure that was the intention, but somehow it just takes away from the map in my opinion. Also the lighting is quite poor. There are two lamps in the room, and somehow the entire room is uniformly lit. Something not right about that. I also noticed at least one place where the texturing was misaligned, and the curved areas seemed like they might have been z-fighting a bit. I seem to remember reading something about that... Eh, well, I'm not a mapping expert, so I'm not going to try to explain it :p. The first thing I [i]really[/i] noticed was the music. Nintendo 64 music is... well... icky. Just like any music prior to the PS2 generation consoles. Luckily there are several game music remix sites out there, my favorite being [url=http://www.ocremix.org]OCRemix.org[/url]. I looked and it seems they have quite a collection of Castlevania remixes. While the choice included wasn't too bad, I didn't feel that its mood really matched that of the map. We were lucky enough to get bot support, though. One last note: while I can't prove you "borrowed" textures because you haven't so much as mentioned them in your read-me, please credit people next time. I'm only turning a blind eye to this because it looks like stuff you could easily find on google. But if you didn't make your material you need to properly credit whoever you took it from. New Textures: Yes New Models: No New Music: Yes Bot Support: Yes ~Inyri

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178 downloads

Uploaded:07/12/2005

Survival In Space

survival_space.zip | 287.19 KB

are missing both sound and graphical engine effects. It would be pretty spiffy if the author would make them move a bit, too. And the wings don\'t really have to have that fire effect. It is actually annoying, and doesn\'t fit in. The corridor is narrow, and the walls aren\'t really meant for wall-running, which is a shame, because that would be really nice to do in a duel. I\'m not sure about it\'s practical use, but it would look real good. There\'s also some furniture, with nice brushwork. Especially on the chairs. The textures are used well, but I would try to stretch the carpet one, so it doesn\'t repeat itself that much. It\'s not easy to notice unless you\'re looking for it and unless you have a really bright monitor, though. The lighting is good and fits this map well. It\'s not too bright and it isn\'t pitch black either. It creates a gloomy atmosphere. That\'s one of the map\'s strong points. I think the map could be wider and/or could have a few more rooms to fight in. The rest is fine, so keep that up and improve the size. Bot Support: No NPC Support: No New Sounds: No New Textures: No New Music: No Arthenik

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176 downloads

Uploaded:30/11/2004

Duel Oldhouse

duel_oldhouse.zip | 2.09 MB

surprised because I was expecting a creepy haunted house type of thing but I guess I was wrong :P. The map itself is pretty bland, it's not too shabby visually (although the textures used could have matched better like a color scheme) and I found no bugs but it doesn't have much to offer the only thing the author added to the garden was one tree and a plant alot more obstacles could have been added to make the map more interesting. The areas on the house's balcony are cool but repetitive. The map needs more atmosphere, well its been mapped nicely it lacks the zing of what separates a great map to play from an average one. It’s a nicely built map (I got a nice FPS too) but I'm sure if you add more eye candy and extras this could turn out to be a good duel map. Bot Support: No New Textures: Yes New Music: No Game Type: Duel Rating: 6/10 -Rink

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175 downloads

Uploaded:19/06/2008

Duel Garden

duelgarden.rar | 614.08 KB

patio, statue in the center, planters around the edges providing some shrubbery. Balcony overhead going around, useful for observation or multi-level duels. This map displays two upgrades to Nurse's technique. First, curved architecture, as opposed to the standard-issue basic construction in the prior maps. Second, that statue in the center is a pretty good sign of carpentry. Not too happy with the stone texture used, it's a wee bit easy to see that it tiles, and that always niggles me; but it does the trick so what the hell. A decent map if you want a nice, small, balanced arena for duels where the only factor is your saber proficiency. ~ Kouen [b]Bot Routing:[/b] No [b]Custom Textures:[/b] No [b]Custom Meshes:[/b] No [b]Custom Audio:[/b] No

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175 downloads

Uploaded:11/05/2006

Glass Duel

cfglassduel.zip | 11.9 KB

structure itself isn\'t bad, it just needs to be bigger. Okay. the bug. Other than the window one mentioned in the readme, I found one other bug. Actually, a bot found it for me. There\'s no bot support for this map, so the bot was just jumping around. And it found the bug. Guess what it is. You can go outside the little map. Granted, you can\'t go out very much, but you can go under it. Scary, huh? Bot Support: No New Models: No New Textures: No New Music: No ~Zach

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174 downloads

Uploaded:24/12/2008

Callisto

callisto.zip | 10.32 MB

anything about this game though, I might be at a little bit of a disadvantage. However, it seems from reading the Wikipedia article that this map represents Callisto, the moon of Jupiter, which seems to feature in the Zone of the Enders series. This is a cool looking duel map, quite literally, as it is snowing and very foggy. There is a central area, with a small entrance way to what might be a base, and also a good sized landing platform, which a Z-95 takes off from, leaving you with a good area for duelling. If you do some jumping around, you will be able to get past this central area, over the small hills and into the surrounding terrain, which provides an interesting area to duel in due to the cramped conditions and uneven terrain. There is some new music with this map, which I presume to be from the Zone of the Enders soundtrack, and though it sounds unusual at first, personally I think it does fit quite well with the map. There are some things that need to be improved upon however. Mainly I feel the map could do with a bit more detailing and also that the terrain around the central area should be slightly larger and more accessible for duelling. The main problem though is the sky. Whilst the skybox looks fantastic, the fog in the map is only applied to the objects in the map, which means it doesn’t actually cover the skybox. This means that the sky is very clear and visible, whilst the bulk of the map is very foggy and difficult to see. I have encountered this problem quite a few times before myself and haven’t yet figured out a way to get the fog to apply to the skybox as well as the rest of the map. Personally I would suggest making a new skybox with more of a misty / foggy sky, then it will blend better with the fog used in the map. Other than that, this is a good medium sized duel map, and it certainly fits with the time of year! Thankfully though it is not quite as cold on Earth as it is on Callisto, otherwise we would all be frozen solid! :P Make sure to give this map a download if you like the look of it! :) [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] Yes [b]Bot Routes:[/b] Yes [b]Game Types:[/b] Duel, Power Duel ~Nozyspy~

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173 downloads

Uploaded:19/04/2007

Bespin Store Room

bespin_store_room.zip | 4.06 MB

add to the atmosphere and a control room with a notice board and a light control system. While I like the consideration for the light control, the area itself doesn't seem to feel like a storage chamber. Case in point, there's not enough JUNK! Storage chambers require lots of crates and what not to function. Yes, I realize this may make dueling difficult, BUT you could make said crates destructible. I noticed you mentioned the destructible grate. Perhaps next version you could attempt destructible crates? This way, it'll at least INITIALLY feel like a store room =_,=. Otherwise, not a bad duel map. Just requires more crates and parts and what not. New Textures: Aye New Music: Aye Secrets to plunder: Nay Bot Support: Aye - Averus Retruthan

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173 downloads

Uploaded:20/08/2007

Ninja Dojo

f_ninjadojo.zip | 457.12 KB

author's original duel map which was named differently. To me this kind of looks like a [i]copy[/i] of that 2004 map, but all the assets are original and there are some differences. As you might guess, being a dojo, this is a pretty confined dueling arena. It's kind of a box, with the floor holding some kind of oriental symbol and the walls having wood cross braces and trim. The room is lit by three braziers which, in my opinion, aren't really adequate. The map as a result is a little dark. I'll give him this, though -- it's reasonably realistic. What would've been cool would be some kind of skylight or something. It just needs a little more light. I don't think most people fight in the dark, unless they're forced to. Seems to me that would be the stuff of nightmares... o.O [b]Bot Support[/b]: No [b]New Models[/b]: No [b]New Textures[/b]: No [b]New Music[/b]: No ~Inyri

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173 downloads

Uploaded:25/11/2005

Duel Firstgo

duel_firstgo.zip | 1.89 MB

between this and doom3 when I play it. Maybe it's the lighting ;) (That's a compliment as Doom3's lighting was superb :thumbsup: ) That's not to say it doesn't have flaws though. For a duel map, the layout is fairly well-worked; there's different height variations to jump between, and a circular route. The ceiling is possibly a bit low, as you can't do the full force jump without hitting it, but for the most part you'll have adequate dueling room. The one thing it lacks is a central area of a good size. There's the sandpit, but that has a wierd lighting bug, probably caused by the way you've organised your brushes, as it looks like the shadows are formed where brushes meet... and it looks a little put of place in a metal-walled complex. The loading screen seems a bit of a wierd choice as well.....but moving on... As I said previously, the lighting is nice, although I can't help but feel that the illumination from the source is a little big. And downward pointing lights don't tend to produce that big of a glow on the ceiling. Some of the shadows looked a bit funky too, but for a first attempt at jk3 mapping it's not bad. I certainly think if you like the look of it from the screenshots you should give it a spin, but if it it's not your bag I'd advise you give this one a miss. By the way, it's a big shame you didn't include bot support in this map, as it really should be there for a map of this size and simple layout. I'm not sure if you know this.... but a .nav file isn't a botroute file, and I can only assume you've placed a .nav into the botroutes folder through mistake. For future reference, the file you want is a .wnt and the tutorial for creating them can be found here at jk3files, on the left hand menu :) New Textures: No New Sounds: No Bot Support: No ~Szico VII~

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169 downloads

Uploaded:12/11/2005

SOR Duel/Training

sorduel.zip | 7.31 MB

rather than a hangout. Which is good, seeing as hangout maps get boring extremely quickly. Okay, theres missing textures on the ceilings of the smaller, separate duel rooms, but that's probably the only error I found in terms of technicalities. However, whilst the lighting looks fine, it is a little on the dark side, and the sources don't match the illumination - in the main duel room there's plenty of bar lights on the ceiling, but no light appears to be coming from some of them. Using shader lights could probably help the author to light his sources properly. Architecturally, it's pretty slick - there's some stretched textures which are a bit pixelated, namely the main duel arena stone floor, but aside from that, the stands and chairs look, and feel, real. Not to keen on those signs for the different duel areas, they don't seem as high quality as the rest of the map and bring it down somewhat. Oh yeah, and having the teleporters out of the duel rooms turn off once you've spawned an enemy may be challenging, but I'd prefer to be able to get away, thank-you very much. Especially if you've spawned a rancor by accident. ;) Kudos for including bot routes, definitely a big plus on my mental score sheet - yet I can't help but wonder if all those files included in the pk3 were necessary. And, if you stay in the main duel room, you'll definitely have a good time. Going into the smaller duel rooms is a different matter - they almost seem as if they were added as a quick afterthought - the level of detail here is very low... just boxes for rooms really, and awful lighting. Still, most people will primarily use the main section so that's okay. Oh yeah, one more thing - the music doesn't work with the map, it just ain't lively enough. New Textures: Yes New Sounds: Yes Bot Support: Yes ~Szico VII~

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165 downloads

Uploaded:08/07/2004

Yavin Duel

yavinduel.zip | 1.3 MB

map is just ... okay, I can bite my tongue a little. The map is a small duel map ... that includes weapons. There is a small box that one spawns in, but what's the point of it in a duel map? What's the point of having trip mines or a repeater in a duel map!? I have no idea what that thing in the center is supposed to be, or what purpose it serves. There's a very random hole on the side, next to a slim box, that stands next to a set of stairs. This whole map seems random and doesn't make a lot of sense. The lighting is terrible. I could go on, but it seems I'm feeling a bit merciful now. Bot Support: No New Textures: Yes New Music: No Game Types: Duel ~AmosMagee

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164 downloads

Uploaded:19/03/2007

Korriban Duel Platform

duel_korplat.zip | 1.02 MB

what I meant by big and small at the same time. The playing area is composed of on central platform, which I personally feel is partially too small and quite too cluttered to serve as a good platform for a duel, but I could be wrong. In any case it should make things interesting. The rest of the ground area of the map is lava (don\'t fall in!) and there are several hanging/floating platforms a bit above the main platform, should you be able to jump up there without killing yourself. I didn\'t test whether they were actually reachable or not, because I was having too much fun watching the bots jump into the lava (botrouting is of questionable quality). Other than that, I thought the use of the stone texture was good - it blends well from the walls to the ceiling. The walls themselves are far too geometric to be a natural cave, though, so playing around with terrain might be the next step for this author. Other than that a solid duel map that shows some promise. Not bad for a first release! [b]Bot Support[/b]: Yes [b]New Textures[/b]: No [b]New Models[/b]: No [b]New Music[/b]: No ~Inyri

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160 downloads

Uploaded:23/09/2005

Threat From The Shadows

threatfinalduel.zip | 9.91 MB

centered on a platform connected to a facility of sorts. Kinda brings back memories of Little Annie\'s and mean Obi-wan\'s duel where big bad Ben struck down the younger inexperienced youth so harshly. But, thats another story. Anyway, Mister Knight used (with permission) a lava texture/shader from one of SJC\'s maps which works well here. I wish the textures was stretched just alittle bit but thats just my opinion. The fps in this map is pretty good so few if any players should have difficulties. The map itself is set in the late evening if not night so expect it to be dark, which I think adds to this map. The author does have various lights here and there which could have been alittle brighter in their casting, and two smaller lights on a lower area didnt have any light emitting at all that I could see. Also, a clip brush on the stairs to get rid of the bumpy effect would have been nice. The music included here fits well for duels. Overall this map should be very functional for duels or powerduels. The map itself has a nice feel to it and should provide for some very fun duels. The platform does have railing around it, but their placement allows for you to fall off if one is not careful. This map would be a nice one to add to those duel servers out there! Textures: yes bots: no music: yes ~LK~

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156 downloads

Uploaded:29/06/2008

Imperial Bunker

bunkerbatav1.0.zip | 7.89 MB

but then we've got some inexplicable nice touches which aren't typical of someone's first map. Oh look, plenty of great big threatening buttons! * Kouen goes on a button-pressing spree. Aw man, they're just door and light switches. That's about as anti-climactic as holding a serious discussion on politics with a group of /b/tards. :( Sourced lighting has been used, which I rarely see used by veteran mappers let alone newer ones. Irregular polygonal architecture has been used, and while it's still basic overall, there's a few demonstrations of more advanced Radiant usage. The aforementioned buttons offer interactivity in the way of adjusting the map's layout. One notable technique is the doors of the prison pit - combining multiple brushes into a 'fused' entity. I very rarely see that done. So how does it look? Not as pretty as it could. As I mentioned earlier, the theme of the texturing is generally uncoordinated, and it's not very Imperial-looking. For what it is, it works, but it won't with any aesthetic awards. I sure hope razgiz never does interior design for my apartment though - columns may have worked for the Romans, but for a bunch of futuristic lightbulb-wielding space hippie stoners, it just screams "pompous". :p Can't say much for the taste in music, either. Nice enough track, but doesn't synergise with the map. Reminds me of [i]Diablo II[/i], actually.... Right, not that pretty. It shines in gameplay though. Freedom of movement, balanced areas that aren't too hard to fight in, decent layout for a little gameflow (although in a duel map that's not an overriding priority). Your FPS will be great, there's no resource whores hanging around. Oh... but is that an error? Two in fact? Yep. One missing texture on the 'airlock' area connected to the prison pit room, and half the NPCs in said pit are textureless due to .skin file errors. What we have here isn't so much a show of talent, as it is a show of potential. Keep crackin' at it, kid, you're off to a good start. ~ Kouen [b]Bot Routing:[/b] No [b]Custom Textures:[/b] No [b]Custom Meshes:[/b] No [b]Custom Audio:[/b] Yes (PS: You don't need to include base game assets with your files. Nor do you need to include the system folder - those shaders will work whether people have them or not, given that they're just instructions for the game engine. ;) )

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155 downloads

Uploaded:06/06/2006

Lava Duel

lava_duel3.zip | 314.38 KB

walkways. Anyways, when you\'re on a lava duel map, isn\'t the lava supposed to hurt you? Yes. It\'s something called a hazard. Well, the author, being sick and tired of people kicking him around, has basically negated the entire point of lava by making it so you teleport back to the walkway if you *happen* to fall in. Great, huh? And what\'s more, you only teleport to one spot. That\'s going to be great when both of you fall into the lava. So anyways, I fail to see the point of a lava map where the lava doesnt kill you. Don\'t like flipkick? Disable it. New Music: No New Textures: No Bot Support: No ~Zach

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154 downloads

Uploaded:28/02/2010

Sith Cellar Duel

sith_cellar_duel.zip | 4.56 MB

was fooled into thinking this map was bigger than it really was, but it's only two rooms. Yep, a lava pit platform room and an arena room. Very small, and made me sorta just stop and say "That's it?" out loud. So, how does it fare? Pretty decently, actually. The lava pit room is roomy enough for fighting space, yet precarious enough that one could be flung to their doom. A VERY nice touch with the curved ceiling. Any fool who jumps up and hits the ceiling is almost certain to become one with the molten slag below. The doorway connecting the two rooms is rather elegant, with a ominous frame seemingly holding a large amber stone. The arena is a little more cramped, with torches and the ramp leading downward cutting the combat space significantly. This would be more suited for the fencing style of [file="91118"]OJP,[/file] but a JA+ or BaseJA fight could be performed here, if the combatants are neat enough. Sound and lighting were probably the only lax departments in this map's presence. Your only sound was the constant crackle of fire from the various lightsources, which honestly wouldn't make total audible sense in this map's case. The lighting was just...pure red. Nothing more, nothing less. A little disappointing, since in reality, both rooms would have normal light, the platform light being a slight brighter from the glow of the lava. Overall, not a bad first public step into mapping. I would expand this idea as a whole, maybe create a whole Sithese dungeon with various creatures and traps awaiting to ensnare you and end your life. Just a thought =_,= New Textures: Nay New Music: Nay Secrets to plunder: Aye Bot Support: Aye - Averus Retruthan

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151 downloads

Uploaded:09/09/2007

Island

island.zip | 12.25 MB

not really anything new or exciting. The terrain of the island is pretty solid and well done, although I personally think it's a bit too small even for a duel. The biggest problem is that the wood texture of the majority of the structure is from JK2 and has not been included, so you'll have to patch that yourself if you have JK2. My only realistic complaint is with the lighting, which is far too dim when compared with the skybox. This gives the map a very unbalanced, unrealistic feel to it. I would definitely recommend this, along with the missing texture, be fixed. No bot support or anything else like that has been included, so if you're interested kick back on the beach with a margarita and watch the sunset. If you're under-age, just give the margarita to me. :) [b]Bot Support[/b]: No [b]New Textures[/b]: Yes [b]New Sounds[/b]: No [b]New Music[/b]: No ~Inyri

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150 downloads

Uploaded:16/12/2008

Redcliff

redcliff2.0.zip | 1.85 MB

lighting, skybox and effects. So, how does this new version stack up to the previous version I reviewed a few days ago? Well first of all I will paste in my previous review below and then we can look at some of the new features of this map! [quote]Do you like red? Well if you don’t, I am afraid you might be a little put off this map…because it is very red indeed! At first I wasn’t sure what the maps title ‘Redcliff’ was supposed to imply, but as soon as I played it I realised why it was called this. One look and you can see…the sky is a brilliant crimson red and the lighting is also red, giving the map quite a dark-side feel. This is a fairly simple duel map, with a small pad at one end, and some walkways at either side of the map connected by another walkway with a rather large hole in it. Good if you like gripping and dropping your opponent to their death! :P The texturing looks good, and the walls on either side of the map add a bit of structure and architecture. There are also a couple of fire stands in the central area, which also add to the dark and foreboding feel of the map. The music I think fits very well with the map, and I don’t think I would have chosen anything else to go with this. It is also raining, which seems a little odd at first, since you would usually associate a red sky with a very hot planet, the rain looks fine though once you get used to it. One curious feature is the windmills that are around the edge of the map, I’m not quite sure what they are supposed to be for, but I think they actually look quite cool, and the spinning blades add some more movement to the map. Look below you and you will also see another huge spinning blade! These blades don’t have any soundset’s though, which is a bit of a shame, since I think a ‘whoosh whoosh’ sound for them would have added to the effect. Overall though this is rather a small map, and I do feel it could be expanded upon, perhaps with some more walls or a building enclosing the area more, to give you a more diverse area to duel in. Also, I do think that although the texturing is good, it could do with a bit more variety. Also, this probably should have been made available for Power Duel, since it is already available for the Duel, FFA and TFFA gametype’s. Other than that though a pretty good duel map here, one especially that would be good to use with some Sith skins, as it has that kind of feel about it. Give it a download if you like the look of it guys! :)[/quote] So, what has changed since the last version? Well one particularly noticeable thing is that there is now a rotating ‘rings within rings’ object in the middle of the map complete with a glowing orb at its center. I was rather hoping that if I jumped into this glowing orb something would happen, but alas it doesn’t do anything. Also noticeable are the several new windmills around the edge of the map. Personally I think there are a few too many moving objects in the map now, and it gets rather distracting after a while. I definitely think that if there is a v3 the map should be expanded somewhat to give you more space to duel in. I also preferred the map with fewer moving objects as I said, because it can get rather distracting. Other than that and a few other small changes, the map is pretty much the same. Once again I would say that this is a good map, and if you guys like the look of it, give it a download! ;) [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Bot Routes:[/b] No [b]Game Types:[/b] FFA, TFFA, Duel ~Nozyspy~

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149 downloads

Uploaded:17/10/2007

WaterDuel

water_duel.zip | 43.55 KB

quality but offer a rare fun factor, and then there are those-which-must-not-be-named. (Yes lame Harry Potter reference >.

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148 downloads

Uploaded:06/03/2010

Cosmos Home Base Duel

mug_cosmos_teaser.zip | 3.29 MB

process, usually to instill such surprise for fun. Expecting some sort of space-themed celestial battle platform or some such, I was thrown off guard when all that I saw was a nice little arena comprised of Yavin textures. It was spacious, open to the elements, and architecturally, was very appealing, despite how much I hate the overuse of Yavin's textures. The essential long-short of the arena is an overlooking structure surrounded by a small moat with some search-lamp torches adorning the corners. I was particularly impressed by the curved grand staircase leading onto the edge of the arena. Now, since this is still in production, some advice while you work on it: - The tiles that seemed unearthed from a position had no place they fit into. I would suggest carving in some place where that tile would have fit into so it doesn't seem like tiles were randomly strewn about. - I'd swap the textures on those boxes. That's usually an elevator platform texture, so it definitely seems out of place with all the stone blocks. - The path of the water flow...well, the water was flowing period. This moat seemed to have no place to process the water's passage, so one had to ask of the rationale there. - See what you can do about that backwall connecting the overlook. The repetitive tile texture is definitely not easy on the eye. Other than that, looking good. I am most eager to see what becomes of the final product =_= New Textures: Nay New Music: Nay Secrets to plunder: Nay Bot Support: Nay - Averus Retruthan

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147 downloads

Uploaded:22/01/2006

Asteriod-Factorie

asteroidfactorie.zip | 265.48 KB

it isn’t too bad. There are a few big blocks in the middle of the room with asteroid textures on them (they are breakable too). I think they are asteroids, but they look a bit too square for asteroids :S I don’t really know what the map is supposed to be about either, as there wasn’t much of an explanation in the readme (please give a more detailed readme if you can next time :) ). Although from the title I would presume this is an asteroid factory? :S Anywayys that’s quite an interesting idea for a map, and you have done pretty good for your first try mate :) I liked how at the four corners you had shallow pits which, if you fall into them, damage you. That should make duels that bit more risky, and exciting! It could do with some music though. ;) Remember if you ever need any help with your mapping, don’t forget to check out these sites. :) http://www.map-craft.com/ http://www.map-craft.com/richdiesal/ http://www.map-review.com http://www.map-center.com And also don’t forget to check out the modding forums that are linked to this site! Look down the Community box down the left side of the page. ;) Once again not a bad map for your first map! I look forward to seeing your next project mate. :) Bot Support: No New Textures: No New Sounds: No New Music: No Game Types: FFA, TFFA, Duel, Power Duel ~Nozyspy~

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146 downloads

Uploaded:09/11/2007

ID\'s Force Chamber

aof_duel.zip | 836.63 KB

more [i]fire[/i] to go with the clan name, but all there really is are some relatively tiny flames placed every now and again. I was looking for some big flames! Maybe a wall of fire. Yeeeeah, that\'d be cooool. Anyway, this map is very square and I didn\'t really see any curves, which would have been nice. Despite the blocky architecture there\'s enough added brush detail to keep it interesting. I\'m curious how the author expected those itty bitty flames to light this entire room, which I don\'t think they would, so as a result the map is not lit very well and seems far too bright. It\'s not really [i]too[/i] bad, but certainly could be much better with more attention. Not bot support, since this is a duel map, and the custom textures are really just detail images for the throne and such. Architecturally it\'s a little bland, but it\'s a solid map that should provide some interesting gameplay. Just don\'t let all the lava distract you! [b]Bot Support[/b]: No [b]New Textures[/b]: Yes [b]New Sounds[/b]: No [b]New Music[/b]: No ~Inyri

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146 downloads

Uploaded:07/08/2007

The Silent Command

the_silent_command.zip | 8.38 MB

essence, okay. It\'s nothing that I would particularly be wowed by, but that doesn\'t mean it\'s crappy either. Basically, behold a patch of ruins while it\'s raining, and that\'s pretty much it. It\'s a small square, with vague boundries that are obscured slightly by the fog. The music is a really dull piece from Simon and Garfunkel, and I personally found it to clash with the suggested environment, as it didn\'t seem to really impose a depressing mood, or, for more utilitarian purposes, a dueling mood. It just sat there, imposing itself upon the map. Really big mood killer, so far as I\'m concerned. However, perhaps you, the masses, may find a different use for it. Should this appeal to you, I demand that you submit bandwidth and roar angrily. New Textures: Aye New Music: Aye Secrets to plunder: Nay Bot Support: Nay - Averus Retruthan

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145 downloads

Uploaded:24/10/2005

Rift

rift.zip | 1.59 MB

author has attempted bot routes so I\'ll give him a cookie for that. :) In this map, there are three main rooms. The first, is a bridge that crosses a lava pit. The bridge itself doesnt look to bad although, more detail with it would have been better. Maybe some supports for the bridge of somthing to add to it. Also, on the bridge are two seperate light sources, the texture used for the sides, and the crystal models. Both together seam sorta odd. This room itself is a square with no detail work to break it up. The textures used are fine for the general feel, but you should avoid leaving rooms this bare, or should I say this square. The lava texture used is ok, but to me, it needs stretched some to keep the look of repeating from being so obvious. The second room is, keeping with the same basic premise of the map, stone. This room is also a square room with several crystal models lining the floor and walls. Theres got to be around 50 of them here... way to many. The models on the walls, the author seams to have changed the color of the lights which is a plus; maybe the same for the models on the floor but not to the same degree. The thrid area is a platform of sorts. Out of all three areas, I like this one the best. Model placement is kinda strange on the platform though, and the room is very very dark. The platform itself is somewhat small but should make for some close duels. The last thing with this area, the author does not appear to have used a skybox here. In the corners of the sky, you can make out odd textured places. Detail is the key for this map. If a version two comes out, the author needs to use what he has, and add more detail to the feel of this map. The rooms are very bare and lack eye catching things. For a first released map I say good start, now show us some depth and keep at it. GL! ~LK~

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144 downloads

Uploaded:18/10/2007

Lost Base

lost_base.zip | 954.23 KB

something like that. It has two doors that can not be opened, and like three containers lying around. And that’s about it. The author spent too little time on this map, you should try making bigger maps, take more time to learn more and present to us quality maps, I know you can do it, you took the first step and this is the proof of it but you really need to think of fun for the community. Small maps like this are not too attractive as duelers like to have room to actually fight. Overall a truly simple and not very original map as it’s only a small, small, small room. However if you are the type who likes small places then this is for you. Download at will! :) [i]Lady Trinity[/i]

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142 downloads

Uploaded:22/10/2004

Curry\'s Duel 1

currysduel.zip | 120.04 KB

duelists. There\'s a path going around the arena, but no obstacles. While the textures are far from interesting, they work well for this map. Sure, they\'re a bit repetitive, but it\'s supposed to be with a theme like this. There\'s nothing really great or really horrible for me to focus on here. Rawr. In any case, there\'s no bot support, new textures or new music. But it\'s a well-made map. *shrugs* Good job? Bot Support: No New Textures: No New Music: No Game Types: Duel ~AmosMagee

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140 downloads

Uploaded:03/09/2006

Tomb Duel

tomb_duel_v1.zip | 3.99 MB

Sith Lord who was challenged by many a Sith, slaying all of them but one, who would eventually kill the Sith Lord, leaving his tomb haunted and filled with the dark side. From various games, we all know a few things about Sith tombs. One: they're dark. Two: they always have creepy statues. Three: they must have a coffin, else they're really not a tomb, are they? And four: fire is a must. Bringing all these things together, you get a creepy, dark, dreary Sith tomb. This particular tomb is not what you might expect. Rather than the very square shape we're used to seeing with early maps, this map is rectangular, and much longer than it is wide. Somehow even this simple feature gives it a little spice. On each side it has a row of columns, each having both a capital and a base, and several of the very commonly-use Sith statues. This leads to a raised platform at one end with the coffin, of course, and two Sith dog statues, one on each side. I like the design of the map, however there are a couple of things that bug me. First and most notably is the music. It just doesn't fit, by any stretch of the imagination. Frankly I had to mute my computer while I reviewed the map. Secondly, the lighting on each side of the room is different, despite the fact that the architecture is identical. I would have to guess this is due to the placement of light entities, causing them to throw differing shadows, but the shadows being different for indentical features strikes me as a bit strange. Also there are no botroutes, but as the author points out (and I can't say I disagree) for a duel map of this size he felt botrouting was kind of pointless. Overall I find this map pretty good for an early map. Simple, but it fits the style it's supposed to be, and has a few quirks that make it interestingly unique. [b]New Textures[/b]: No [b]New Models[/b]: No [b]New Music[/b]: Yes [b]Bot Support[/b]: No ~Inyri

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136 downloads

Uploaded:05/01/2007

Skyhigh Arena

skyhigh_arena_v1.zip | 5.15 MB

center showing the battle zone, two forcefield sideline benches, and two forcefield advert screens. Firstly, the good parts. The map, as a whole, is flawlessly constructed. As a neat little touch, you can see other platforms similar to the main one out in the distance. One or two of the adverts are amusing parodies. The battlefield itself has a good size to it, allowing a moderate amount of movement. The skybox works pretty well with the map Parts I disliked. The refractive effect on the small red blocks underneath the torches was [i]too[/i] refractive. By all rights no reflection can ever look like that. Changing the shader would be a good bet for a future version. The pulse effect over the adverts just makes them look bad, and the rendering on the adverts themselves is rather choppy, which again doesn't help things. Speaking of the adverts, they are mostly kinda boring due to the fact that a lot of people won't get the joke behind them. As for the music, I gotta say that it doesn't fit well at all, but the wind drowns it out almost completely - so whatever, just bear in mind next time that you're making a Jedi Academy map, not a Neverwinter Nights module. If you want that kind of effect from the environment and music combination, then it's the Aurora Toolset you need, not GtkRadiant. It's not just the map you need to pick the right song for - the song also needs to compliment the game itself, and the type of gameplay it offers. A game that's all about combat and action is a bad place for calming music, which is why soundtracks from RPGs or movies have no place in an FPS. The map is pretty standard fare, aside from the generalised theme. It plays like a typical duel map, but looks pretty cool, because it's got that whole mysterious colosseum thing going for it. If you'd like a duel map that's a bit different, this one will be worth the time it takes to check out. I quite like it myself, although I'm not too fond of how it was executed due to individual tastes. ~ Kouen [b]Bot Support:[/b] Yes [b]Custom Textures:[/b] Yes [b]Custom Models:[/b] Yes [b]Custom Music:[/b] Yes

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135 downloads

Uploaded:18/09/2007

Dual Duel

dual_duel.zip | 821.13 KB

machine, in function, since it kind of shoots you ahead (or behind) in time. There were a couple of things I noticed about this map. First of all, it\'s quite small, and the teleporter is positioned in such a way that I imagine it would be amazingly easy to accidentally step on it and shoot your way out of a heated duel to the opposite room. There\'s also something of a [i]large[/i] difference between the two rooms, which takes away from the \'traveling through time\' feel that would otherwise be quite cool -- the day-time room has a pool and the night-time one doesn\'t! That area in the night room also isn\'t deep enough to claim the water evaporated. Not a big deal, but I like to pick apart the details as you all well know. Overall not a bad map -- a bit boxy and small, but a solid start. With a bit of expansion and maybe a little bit more detail it could certainly become a promising and very playable duel map. Maybe for future versions, or future maps, consider adding in some more interesting architecture or some placeables. It would certainly spice up the map visually! [b]Bot Support[/b]: No [b]New Textures[/b]: No [b]New Sounds[/b]: No [b]New Music[/b]: No ~Inyri

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134 downloads

Uploaded:05/01/2007

The Rotation

the_rotation.zip | 608.34 KB

this cube [i]rotates[/i]. And now you know why it\'s called \"The Rotation\"! Now being as how I always test maps in FFA mode, regardless of what they\'re really for, I found it a bit irritating that 9 out of 10 times when I spawn, I fell straight to my death. This is a nice lesson on why you should always read read-mes. [quote]Now then, this isn\'t a bug as such, but this map won\'t work properly unless the duel limit is set to 1. Yes, this means only two people to a series of duels, sorry! If two duels take place in a row, the players in the second duel will miss the cube altogether and plummet to their gruesome deaths... I may fix this later on.[/quote]So there you have it. This map is meant for a single 2-person duel. Keep in mind that to be successful on this map, you\'ll have to be sure of your footing. I can forsee only the masters of the saber, and their environments, being able to succeed in this map. So if you think you\'re Jedi (or Sith) enough to handle it, give it a try. [b]Bot Support[/b]: No [b]New Textures[/b]: No [b]New Models[/b]: No [b]New Music[/b]: No ~Inyri

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134 downloads

Uploaded:24/03/2006

Station 5

station5.zip | 1.4 MB

lighting scheme I thought differently. Although you get the feel of a small station, it feels...cramped. Not too cramped to actually duel in...but you just end up feeling a little ‘squashed-in.’ The Architecture is fairly basic, but it's quite solid. What let the map down somewhat are the texturing and the lighting. Some brushes and walls are okay, but there are others, such as the pipe texture and the walkways which really don't work at all. Some of this mismatching is emphasised by the almost disco-like lighting contrasts between blue and red. Furthermore, there was some misaligning on the lifts among various other sections, and the generators didn't really look in place. The ambient noises included in the pk3 did add a little atmosphere though. :) It's a fairly good attempt at a duel - certainly for gameplay the layout is very well made, with multiple floors and a good area for flat-floor duellists. Perhaps a little more room might have been a good idea, but that's really down to the personal preference of each dueller. What wasn't a good idea, as I've said countless times before, is the lack of bot support. Get it in there people, it's not difficult! New Sounds: Yes New Textures: No Bot Support: No ~Szico VII~

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132 downloads

Uploaded:13/07/2005

SNJ Hotel Hangar Duel

snjhotelduel1.zip | 561.71 KB

very nice work. The lightening flashing, along with the rain pelting off of the floor and water really adds to the atmosphere. The hangar itself is a metal plate surrounded by waist deep water. The hangar shoots off into a hallway that I\'m guesing will lead to the rest of the map upon it\'s completion. The things that I saw on this map that may need attention would be minor changes if the author choices. The first thing that I noticed was, the storm, while cool, seams to be coming from space. The other thing was in the hallway, the middle of the walkway was cobble stone.. didnt fit with the map. Cant wait to see the full version! ~LK~

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130 downloads

Uploaded:15/03/2008

Yavin Duel

fl_yavinduel.zip | 526.4 KB

place you are looking for. And another Yavin duel arena is what hath been brought to us. Tis a rather small map, consisting of a rectangular room with pillars in the corners, some things that seem to be rocky seats (quite uncomfortable, I can tell ye that), a small flight of stairs and a door with an alcove. The architecture could be more creative, but as it is, it leaves you with some opportunities to swiftly leap away from danger. The atmosphere of this place hath left me with a somewhat gloomy feel. Tis pretty dark with some nice lighting and the fact that one can see the night sky through a hole in the roof is certainly a plus in my eyes. Sadly, thine comuting instrument has no control over its minions there. Would\'ve been easy to add bot support for such a simple map. All in all, nice effort. Should you find it to be of interest to you, a download link is but a little ways down the page. - Jose [b]Bot support:[/b] Nay [b]New textures:[/b] Nay [b]New music:[/b] Nay [b]Gametypes:[/b] Duel, FFA

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129 downloads

Uploaded:21/03/2007

Duel Harder

duelharder.zip | 411.06 KB

知己知彼,百戰不貽﹔不知彼而知己,一勝一負﹔不知彼不知 己,每戰必貽。 " The words of Sun Tzu, possibly the wisest general ever to grace the battlefields of Earth. Well, that has zilch to do with the map, but the wisdom behind those words may actually help you people in combat - not just on JKA, but in any game, and even in real life (for those of you who are in the military) - ...if you can understand them, that is. ;) The words will also become important when fighting on this map, since one sneaky tactic by your opponent can end things. How? Well, that'll spoil the secret, so I'm staying hush. :p Now, this is a nice little map, actually. It's basic enough to be considered tacky, but it has several unique aspects (and one or two dreadfully overused ones). You'll see from the screenshots that this is a multi-tiered arena. Pretty basic and stable, using a theme we've all seen before. Well, appearances can be deceiving, and this map has a few tricks of it's own to turn. I'm not gonna give it away, like I said, you'll have to see for yourselves. Anyway, here's the few problems I discovered: - Some dodgy texture usage. Some textures used were just plain wrong. I do refer specifically to the textures used on the four... "panels" on the walls. The textures used really weren't appropriate for how they've been used, and the surface inspector wasn't used to set them to the face properly. (To use the inspector, select a brush face [hold Ctrl+Shift, then click the face in the 3D view] and tap 'S'.) - Primitive lighting. Well, this is the author's first attempts with lighting, so we'll let that slip. It could have been a bit more interesting, though. - Clipping/sparklies. Yep, there were a few issues with these, as well as a little z-fighting. In future, the author should look very closely for these - they can be harmless, but they can also cause major visual discrepancies too. For the clipping issue, the author should use the Entity Properties to tell moving entities (such as doors and plats) exactly how far they should go, rather than letting them just move a distance equal to their own length/height. Still, this is a minor issue which can be safely ignored. Apart from a few teething troubles, this is a good map. It don't look like much, but it's got it where it counts - gameplay. This map should definitely receive more work in the future - it has a good premise. Just don't judge it from the screenshots - you have to play it to really know what the gameplay element is. Heh, kinda makes me wonder what's next, though. [i]'Duel Hard with a Vengeance'[/i], perhaps? ~ Kouen [b]Bot Routes:[/b] No [b]Custom Audio:[/b] No [b]Custom Textures:[/b] No [b]Custom Models:[/b] No

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128 downloads

Uploaded:25/02/2006

Duel of Training

duel_of_training_v2.zip | 2.75 MB

that leaves me a little blank. The map isn\'t great, I\'ll tell you that. The lighting is red everywhere, with no variation in shade or tone. The textures are passable in areas, and out-of place in others (i.e. the small adjoining corridor between the two rooms. The lava needs a glow shader, and the arch above the smaller room doesn\'t line up with the bevels quite right, and there is a gap, as you can see in the first screenshot. On the plus side, at least it isn\'t just a square room. More like...2 square rooms. ;) The author has made some steps toward improving from the basic beginner map, and I\'m extremely happy to see he included bot support. It does look as this came straight out of one of the tutorials made by richdiesal though - arched roof, models, pits...not inspiring. At least there were no horrific technical bugs, and you can see what\'s going on, s\'long as all the redness doesn\'t psyche you out. ;) New Sounds: No New Textures: No Bot Support: Yes ~Szico VII~

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125 downloads

Uploaded:09/09/2005

Sub Metro

sub_metro_10.zip | 7.18 MB

resemble the scene to my knowledge. The map itself is fairly simple in design as well as fairly small. But.. it was designed primarily for duels so it works out well. The best feature about this map is the music. The matrix music he added obviously really fits and creates the mood more than anything else. The lighting, while maybe a bit to bright for this scene, also adds a nice effect. The choice of textures also helps fit the intended scene. This map apparently is one of afew maps the author has/is developing for his Ma-tricks mod. Nice mag lol. New textures: yes type: duel powerduel team ffa New music: yes Bot support: yes ~LK~

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125 downloads

Uploaded:21/04/2006

Dark-San\'s Palace

darksans_palace_map.zip | 918.51 KB

seemingly random room. First off, none of the doors open. But you can break through some of them. People generally make their doors open. If you have to break down the doors at [i]least[/i] make them take more than one hit to demolish. This definitely could have used some scripting. The throne room is incredibly dark. No light sources. None. I don\'t know if this was intended, but I think it could use some light. It\'s just a big room with pillars and a throne. Not that much. The overlooks consist of panels on one wall. And they take up ALL of the one wall. No variation. Just panels. The overlooks are red and blue, alternately. The \'\'box room\'\' is just that. A room with crates in it of various sizes. The seemingly random room, you are supposed to use an elevator to get to. and guess what? The elevator doesn\'t work. So yes, you have to break your way through. There isn\'t even much in the room. just a sentry gun and an e-web. There were some missing textures around the map, but not in overly large areas. Just on borders and such. This map could have used scripting. Or the author could have at least included the missing textures. Bot Support: No New Music: No New Textures: No ~Zach

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121 downloads

Uploaded:16/02/2005

Dema Duel

demas_duel.zip | 810.74 KB

is broken, and engulfed in flames - yes, the flames will hurt. This isn\'t a bad map for a first-timer. Something I don\'t get though, is that this is a duel map. Made for duels and powerduels. So why are there weapons? Who sets up a duel server and leaves weapons on? *shrug* Oh well, to each his own. Bot Support: No New Textures: No New Music: No Game Types: Duel, Powerduel ~AmosMagee

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117 downloads

Uploaded:07/01/2007

Raxus Duel

d_raxus.zip | 599.94 KB

from one seemingly missing texture, and the lighting is also fairly decent and consistent with the skybox. For a small saber duel, it should fit its purpose. The lack of music or ambient sounds, however, is quite a bummer. Being set on a raised platform, I would have expected the typical wind ambient sounds. None exist, nor any background music at all, both of which would have really enhanced the mood of the map. On to the bugs. There are a few. As I already mentioned, there seems to be one missing texture. Also the author claims there are some sparklies, but I honestly couldn\'t find them, so if they\'re there, they\'re quite well hidden. The skybox, though, bothers me. It\'s nice and all... until you look at the bottom of it. There\'s supposed to be a fog layer, which I imagine was supposed to hide this ugly bottom, but it doesn\'t seem to work. Personally I would\'ve used a closer texture for the skybox bottom, to cover this, but... eh. I suppose when the fog\'s working, it\'ll look a lot better. Overall a decent duel map. Pick it up if you like close-quarters duels with a bit of peril. [b]Bot Support[/b]: Yes [b]New Textures[/b]: Yes [b]New Models[/b]: No [b]New Music[/b]: No ~Inyri

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117 downloads

Uploaded:31/10/2006

Duel_Martyr

duel_martyr.zip | 3.38 MB

ledges of various heights. A few new textures have been included, but 75% of them are advertisements so it still has a very \"stock\" feel to it. The various stock textures are combined well, however. The lighting is pretty good, and the layout is perfect for a duel without the duelists having to be cramped. Because it is a duel map no bot support has been included, but it\'s not really necessary in a duel map. [b]Bot Support[/b]: No [b]New Textures[/b]: Yes [b]New Models[/b]: No [b]New Music[/b]: Yes ~Inyri

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116 downloads

Uploaded:07/08/2006

Stellar

stellar.zip | 2.55 MB

this map consists of a small island, a lighthouse, and a couple other tiny islands, and it topped off with a crashed rebel smuggler ship. The rebel ship is the supposed \"crashed ship\", but to tell the truth, I was expecting something a little bigger. Anyways, you can\'t go into the lighthouse, and there\'s a small tree coming off the ground right below the lighthouse, but when I went to jump on it, it wasn\'t solid. That made me sad. Anyways, besides that, there wasn\'t much lighting in the map. If you\'re having a map based around a light house, wouldn\'t some ambient light come from the lighthouse\'s beam? It should, but none of that happens here. Yes, it\'s in the night, but some light should be coming from the light house. So, basically, my main tips are to work on lighting, maybe make the island a bit bigger, and actually put in a light beam for the lighthouse. Oh, and make is so you can stand on the tree. Bot Support: Yes New Music: Yes New Models: No New Textures: No (there is a textures folder, but there\'s nothing in it. :/ ) Gametypes: Duel ~Zach

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116 downloads

Uploaded:21/09/2005

Duel Orb

duel_orb.zip | 360.18 KB

The actual architecture was rather good looking. The orb, as it is called in the name of the map, truly is an orb. The walls are slightl rounded, giving it a cage-like feel. The texturing, while somewhat bland worked for the map, and the actual dueling areas looked rather functional. There is an upper duel platform, with... some kind of a bit glowy thing in the middle (I can't quite figure out what they're supposed to be), and a lower duel area with the same glowy thing. The 'walls' of the map are really slats with forcefields between them. Now I found the forcefield shader the author used to be cool at first, and somewhat obnoxious as time goes on. Something a little more subtle might have done better, so as not to distract players from the action. While there seems to be no immediate way to get from the lower area to the upper area, four sections of the wall, which are solid, contain brushes sticking out slightly, making a perfect 'ladder' to regain entry to the top dueling playform. I can just imagine dueling jumping from top to bottom rather quickly - it seems like it would make for some intense gameplay. Okay, now for the weaknesses. As I mentioned, the texturing in various areas is a little bland, though it's hard to see [i]any[/i] of it because it's so dark. This map might've been a little better with some custom textures and some better lighting. Maybe some spotlights coming off of that center thing or something. Otherwise I found myself straining to see the detail. Also some custom music would have spiced it up and given it that extra little oomph to make it really good. I don't imagine bot support is a large area of contention, since I can't imagine many people playing a duel map with bots. However there is a bot routing tutorial on the forums that might be worth looking at, for future endeavors. Overall I found it to be a pretty good little map, small enough for duel play, but large enough to support a duel. Next time, though, I'd hope to see a few of the little extras that make a good map a great map. New Textures: No New Sounds: No New Music: No Bot Support: No ~Inyri

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111 downloads

Uploaded:09/05/2010

Force Duel Map

forceduelmap.zip | 1.7 MB

you might find somewhere in the seedier parts of Coruscant or Taris. I am playing Mass Effect 2 at the moment (fantastic game!) and this map even reminds me of some of the clubs you visit, what with the glowing, transparent, neon green wall decorations and the glowy signs. The Aurek Besh characters was a nice authentic Star Wars tough too. I was disappointed that there wasn't any music however, whilst a lot of people probably play their own music during dueling, I think some good map music always adds to the atmosphere and quality of the map. Perhaps something Vangelis-esque or even some Mass Effect music would fit well with the theme? ;) The only other thing I would change is to remove the stone/brick like textures and stay with more metallic textures, since the glowy wall decorations don't really fit with stone/brick textures, but that's just my opinion. Maybe I've just been playing too much Mass Effect.. No, wait, that's impossible! :) All in all a nice little map here, keep up the good work mate! [i]Blasto the Hanar Spectre says; "Enkindle THIS!"[/i] [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Bot Routes:[/b] No [b]Game Types:[/b] FFA, TFFA, Duel ~Nozyspy~

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106 downloads

Uploaded:09/12/2011

(MKBK) Mon Calamari Duel Base

mkbkmoncalamari.zip | 748.88 KB

basically an underwater tank with great visuals and a confined space for all your dueling needs. Something that sticks out immediately is that the map uses little but expresses so much, it gives you a kind of tranquil feeling. I especially enjoy the style in which the author created this, in that it\'s dark and mysterious, but it\'s also really nice to look at and gives a feeling of isolation and privacy. The only thing I might suggest for a future update is aquatic creatures ;) To sum it up, it\'s a fine addition to the dueling repertoire and it will always have a place in my base folder. [b]Gametypes: Duel, Power Duel Bot Routing: No New Textures: Yes New Sounds: No New Music: No[/b] [qupte]A small Mon Calamari-themed underwater duel map. It was originally part of a larger FFA map (which is currently in development hell), but we decided to chop off a few bits, and release them as duel maps.[/quote]

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104 downloads

Uploaded:22/06/2008

Cjs DueLs

cjs_duels.rar | 5.9 MB

relatively even-footing duel platform for straightforward fights. That said there's relatively little custom content used to supplement the map, for the most part it's built with what came in the game package. All that's custom are the clan logos, basically. Design-wise it won't win any awards for innovation, but the design aspect is something we don't exactly see all the time either. Gameplay-wise, it is what it is. Stay near the center and you'll be fine. Aside from the obvious problem of breathing - namely how no one should be able to - there are no real issues with the map. Although I am dubious about the popcorn machines, they seem to be spewing out quite a few staticmeshes as part of their effect.... Oh, and the music, Devils Never Cry? It's not such a good fit with the map. But that's a relatively minor non-issue so whatever. Different version than the one that's included in the official soundtrack I got off Amazon, though, so woot - I got a new song out of this one! :p ~ Kouen [b]Bot Routing:[/b] No [b]Custom Meshes:[/b] No [b]Custom Textures:[/b] Yes [b]Custom Audio:[/b] Yes

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101 downloads

Uploaded:18/09/2008

Ceremus Duel

ceremus_duel.zip | 4.68 MB

one of my first maps(actually, first release ever), so any suggestions are welcome. Either by comment, or by e-mailing me tips on how to improve. I also included botrouting, but I'm pretty sure it can be done more efficiently. If anyone has some tips, please don't keep them for yourselves =) The middle ages - The time when a Man was a real Man. Knights, crusades, Varangian Guard! Mamluks! Ahhhh, those were the days... Here we have a medieval duel map! And a decent one! Yay! First off - A very well built map. I found no serious flaws, it worked well, music was nice and very medieval-y (It was a choir). Lighting for the most part was good. Unfortunately, I have quite a few qualms with out, mostly just my personal preference though. First off: The Chandeliers. They look odd. I generally haven't seen wood chandeliers like that. They just look... off. 2nd: The statues on the wall don't fit. They're blue and have glowing crystals... NEED MOAR MEDIEVAL STATUES THAT DON'T GLOW. 3rd: The ceiling is... solid blue. I suppose it could be a night sky or something, but I'd prefer a wood or stone ceiling. 4th: The stone textures. The blocks used on the side walls are small, while the blocks used on each end are larger. Shouldn't all the stones used in a building generally be the same size? I dunno. Also, the stones are way too white and unblemished. When I think of medieval I think of gray stone walls, dirty, cracked. C'mon! Grungy! 5th: The lighting could have been better. Less 'overall' lighting and more 'localized' lighting with the torches. Overall a good map for dueling, despite my personal qualms. Looking forward to future versions. ~Laam'inui

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101 downloads

Uploaded:28/07/2007

Taspir Hangar

taspir_hanger.zip | 380.71 KB

might have guessed by its game type, this map is rather small. Despite its small nature it manages to fit quite a few TIE fighters (not flyable, sorry!) and has a pseudo-second-level. Two sets of stairs lead up to a catwalk which houses six TIEs, three on each side. One light rather poorly illuminates the entire hangar. As the author mentioned in his read-me, this map is very dark. That could be roughly translated to poor lighting, which is only half true. The lighting is not adequate, which is obvious, and there is only one light source in the map despite several light entities. The open skybox on either side doesn\'t really seem to be throwing any kind of light or shadows on the map, despite being very bright. It wouldn\'t be fair to say the lighting is awful, though, because it seems to be compiled properly and isn\'t [i]all[/i] bad. I do hope it get fixed, though. The rest of the map is decidedly monotone. For having such a brilliantly-colored skybox the inside is basically all one color -- from the TIE\'s to the walls -- and has very little detail to it. There\'s a fake door on one side, and there\'s the stairs, catwalk, and TIE\'s, but beyond that there\'s very little to look at! I know it\'s a military installation, but still... Something could be added to spruce it up aesthetically. Not to mention obstacles always make for more interesting gameplay. :) [b]Bot Support[/b]: Yes [b]New Models[/b]: No [b]New Textures[/b]: No [b]New Music[/b]: No [b]Game Types[/b]: Duel, Powerduel ~Inyri

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101 downloads

Uploaded:27/03/2005

EW Duel

ew_duel.zip | 5.42 MB

door, however kudos for making it a nicely lit and made door ;) The skybox has eben changed and the lighting boldened a little, and a rotating 3-D logo placed between the bars. All in all it should be a pretty nice map, but unfortunately in the process, a tetxure has gone amiss and now the floor is covered with nasty grey and white squares due to a shader error. Not that innovative, and spoiled by the texture errors. As you'd expect, uses botroutes, from the original level, and in the pk3 there is an unusual file in the/eagle directory which has no file extension. I don't know why it's there or what it does, but it seems pointless. There is also some Dark Forces music included which, for me, doesn't fit the map. New Sounds: Yes New Textures: No Bot Support: Yes ~Szico VII~

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100 downloads

Uploaded:14/01/2007

The Abyss

the_abyss.zip | 194.38 KB

From my experiences, the platforms are placed just far enough away that you can\'t jump between them. Maybe there\'s some secret I\'m missing, but I managed to [i]just[/i] miss each time, falling to a very gruesome and annoying death. The map itself very much has a beginner feel to it. The lava has not been made a liquid, the lighting is very bland, and the texture use is repetative. This doesn\'t necessarily make it a bad map, though. It just makes it an early endeavor. With practice comes proficiency, and this is one step toward that. However I find that the technical problems, including the oddly spaced platforms and one seemingly missing texture, really do it a disservice. Then again, as I mentioned, I might just be missing the trick to this map, but I don\'t like having to figure something like that out [i]just[/i] to play it. [b]Bot Support[/b]: No [b]New Models[/b]: No [b]New Textures[/b]: No [b]New Music[/b]: No ~Inyri

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96 downloads

Uploaded:25/09/2008

Infinity Duel

infinityduel.zip | 2.78 MB

you, the player, be sucked into it, falling forever, battling your also falling opponents at a horrendously frightening speed. A shame that he couldn't have just made you fall permanently, but I'm guessing that's because JA can't support such concepts. Man, this reminds me of Peter Schilling's remix of Major Tom. Eaaarth beelooow uss. Driifffting, faaalling. Floooating weeeightless. Coooming coooming hooooome! Oh yeah, and download this map. You'll seriously love it =_= New Textures: Aye New Music: Aye Secrets to plunder: Aye Bot Support: Aye - Averus Retruthan

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94 downloads

Uploaded:11/12/2007

Yavin Duel

yavin_duel.zip | 4.62 MB

Duel". All it is, is a small square surrounded by a wall, with some trees and hills around the wall. And inside this square is a statue holding some fire. Yeah, THAT statue...Then one little white ball of light in the center. And as you begin to fight your opponent, you become dizzy and start to throw up. For it seems the floor texture is missing, and all you see before you as you run is a bunch of gray squares outlined with glowing white lines flying past you. So basically, the most important texture in this map is the one that's missing. Also, the music for this map doesn't fit with the "duel" theme. When you are fighting someone, you don't want to hear depressing music that makes you want to cry. You want to here action music that makes you want to kill! So FlipSide, fix the texture, then spend a few hours adding more detail. Maybe make the map a little bigger too. [i]"That's all I got to say 'bout that." - Forrest Gump[/i] Download if you like what you see. Bot Support: Yes New Music: Yes, but still Star Wars music. New Textures: Missing New Models: No [i]~Ryan (Yami_Ryou)[/i]

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93 downloads

Uploaded:30/11/2005

Duel of Training

duel_of_training.zip | 1.07 MB

of glass top tables for some reason :S Anywayyy this duel map is rather small, which is one of the points I think could be improved upon. Maybe make it a bit bigger by adding some more rooms to go in. Also the texture on the ceiling is very stretched. Remember, when you texture any kind of patchmesh like a cone or cylinder, you can press SHIFT and S to bring up the Patch Texture window. Try out some of the options like the Fit and Natural buttons, or try stretching the texture manually by clicking on the little arrows. Remember also that if you want the texture to stretch more slowly to put a bigger number in the Horizontal and Vertical Stretch Step box. You can go up to 0.99 as far as I know. Despite those couple of things though, this is a nice little duel map :) The lighting is quite atmospheric, and the choice of music is excellent for a duel map I think ;) Oh and you could also try messing around with some fire effects, so you can put some flames in the bowels the statues are carrying or maybe make some firestands. All in all a nice little duel map, you could have some good duels in here ;) Keep up the good work mate, I hope to see more maps from you :) Bot Support: No New Textures: No New Sounds: No New Music: No Game Types: Duel, Power Duel ~Nozyspy~

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93 downloads

Uploaded:06/07/2011

Yavin Sanctuary

yavin_sanctuary.zip | 766.64 KB

level with some statues and trees One neat feature is that the floor in the center can be moved to produce an uneven duelling area with different levels, with individual blocks that you can move up and down via the use of force push and pull. Apart from duelling, this map also lends itself well to clan trials or competitions, as spectators can sit around the edges of the upper level to watch the action, which is presumably why the author also made this map available from the FFA map menu rather than being duel only. There is also a little secret in this map which would make for a good place to relax after a tough tournament, though the only clue I will give you is to check the walls. ;) That said the upper level, with the trees and statues also provides a good place to duel, with the extra cover which could make things more interesting, or provide a hiding place should you be fleeing in terror from an invincible opponent! Muahaha! Personally though I would add some lighting in this area though as it is very dark, perhaps in the form of some torches or fire stands. The darkness could of course be another addition to a duel, but for the purpose of spectating the spectators would probably want to see a bit better where they were going. Its not a big deal, but as I said, personally I would prefer a little more illumination in these areas. All in all though a clean, simple Yavin themed duel map here, the soothing sound effects and nice music fit the theme very well, but are perhaps more appropriate for an FFA map where some exploration and admiring of the location is involved. Obviously you don’t generally have time for that while duelling! So I hope you will make some Yavin themed FFA maps in the future as well MagSul! [b]Bot Support:[/b] No [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Game Types:[/b] FFA, Duel ~Nozyspy~

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92 downloads

Uploaded:12/01/2006

gols_duel

gols_duel.zip | 3.48 MB

an octagonally shaped platform making up the main section. This platform is raised from the main floor by what I imagine to be about seven feet. The lighting is relatively dim, but it does seem like each light in the map has a source, though it seems like the central lights are a bit... bright, to be casting light so far ;) One part I like the best is that the author breaks up the gloomy grey with a bit of red on each side. It's little things like a splash of color that can turn what would have been a somewhat boring map into something a little more interesting. Another feature I found interesting was the wires hanging down from the ceiling. I almost didn't notice them at first. Only when I was taking screenshots did I notice them as they got in my way. Those wires, coupled with the rounded pipes on either side, helps to ease some of the harsh lines within this map, making it a little softer on the eye. Overall I think that, while this kind of style is probably somewhat overdone at this point, the map itself by its own merits is relatively well-made, and has elements of good architecture along with good map-making. It could stand a bit more creativity, though. Despite the round areas, the sharp areas, and the splashes of color, it's really quite empty and square, and with no music it tends to gte a little dreary. However I imagine it will make for quite a good dueling arena and will not distract you from the task at hand: hacking away at your opponent. New Textures: Yes New Models: No New Music: No Bot Support: No ~Inyri

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92 downloads

Uploaded:25/06/2007

Teh_Blizzy's Lava Duel

lava_duel_yet_another.zip | 2.2 MB

platform, surrounded by lava, and some bench-like structures. The first thing that I noticed was the lighting, it's quite peculiar. By no means is it realistic, (or at least, I have yet to see a lantern give out THAT much light) but it looks good, and in the end, isn't that what really matters? The architecture, as well as texturing, is quite bland. The whole map consists of an octagonal platform, the afore mentioned benches, and lava, to top it off, the entire map is compiled with seven textures (including the sky). In conclusion, gameplay wise, it's a pretty good map. However if your an eye candy person, stay away from this one, and wait for someone to release a map that took half a year to make, not a day. Gametypes: Duel, Power Duel, Bot Support: Yes, however limited to the middle platform. ~Metall Pingwin

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92 downloads

Uploaded:20/11/2011

Korriban Arena [Fixed]

kor_arena_fixed.zip | 4.57 MB

JKA mapping, but I have to say it has been a while since I have seen one that is as good as this!smc762 brings us a medium sized duel map with some deadly traps to watch out for, such as deadly spikes and devices to roast you alive. I wont go into too much detail, as that would spoil the fun now wouldn’t it? Suffice it to say, there were a couple of instances where I jumped out of my skin whilst running around as these traps were well camouflaged and came as quite a surprise. The layout is simple and clean, bot offers a few different areas such as narrow walkways and a large open center area (which is more dangerous than it sounds... ehehehe) and the architecture has some nice details and the texturing is well done. One particular aspect I was impressed with is the lava which looks much more \'alive\' than the slightly insipid base JKA stuff, as it moves and oozes around a lot and looks quite cool (or hot)! Last but not least the map features the \'asteroid chase\' music from The Empire Strikes back, which has to be some of my favourite Star Wars music of all time and has a great tempo for a duel map! As far as improvements go, I would suggest putting a little more detail into the \'lava falls\' around the edge of the map, as they look a little flat. Perhaps some crusty dried lava around the edge of the falls, or some more structural elements like some buttresses containing the lava falls would be good, as they look a little flat at the moment. Apart from that this is a very well finished duel map with some cool booby traps and definitely worth a download if you are looking for some danger! ;) [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Bot Routes:[/b] Yes [b]Game Types:[/b] Duel, Power Duel ~Nozyspy~[/quote] So whats new? Well the author lists the below bug fixes in his readme: [quote] Fixed misaligned textures. Added several missing spikes. Removed small floating brush near one of the doors. Removed several unnecessary brushes. Increased speed of sinking platforms. Added clip brushes to steps and corners. Added platform sound effects.[/quote] I am a bit of a perfectionist myself, so its cool to see someone revisit their map and polish, beat and iron out all the niggling little bugs that they may have noticed since they released it. I always hated being told about a bug I had missed in my own maps after they had been submitted, especially when you spend forever combing the map for them! Oh well, nothing is 100% perfect! Personally I would like to see an FFA version of this map, as it is one of the most creative Korriban themed maps I have seen for a bit. Keep up the fine work! [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Bot Routes:[/b] Yes [b]Game Types:[/b] Duel, Power Duel ~Nozyspy~

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91 downloads

Uploaded:22/01/2006

Relic

relic_duelmap.zip | 5.3 MB

isn't as awful as you'd probably expect. That said though, compared to a map from a seasoned author, this one is comparatively bare and undetailed. The author has fallen into the beginners trap of making his room seem very square, although he did try and break up the wall with different textures. However, for a really nice looking hull, the author should be looking to add a lot more brush detail such as pipes, struts, different shaped supports, or whatever would look good. The texturing also leaves quite a lot to be desired in some places, most noticeably on the underside of the duel pad and the floating sections on the lava where the texture used just didn't work. In other places, the texture used seems to fit the theme, but is either oversized, or misaligned. You can also spot some Z-fighting issues if you fall in the lava. The lighting is bearable, although there's no focal points or shadowing - it's all one shade really, and I'd have expected a redder colour due to the glow from the lava. The author also chose to include Vader's meditation chamber model and simply bunged it into the middle of the arena. There are 3 problems I have with this. Number one - Why would Vader's chamber be on a narrow catwalk in a random room over a pit of lava? Two, why has it become a teleporting device? Three - Why can I walk and shoot through it? The author has evidently neglected to clip his models, and the teleporter did seem a little odd, although I guess it's an easier way of getting to the top of the duel pad than uh.. jumping a few meters. The biggest gripe really, is how one would play this map. The top circular duel area could be alright for a duel, but it is verging on the "too small to be playable" side, and the walkways near the base of the level don't really offer any decent width to run around, PLUS that overhead duel platform impedes your jump distance. Furthermore, there are no bot routes, so if you try and play with them, all they'll do is jump straight into the lava. I did find the steaming bits of lava that jumped around a nice effect that I wouldn't usually see in a first map, so good job on that. I would have expected it to hurt me if it hit me mind. Oh well, maybe for your next map? You will also want to include a levelshot in any future releases, as most people do feel that they are necessary for a more professional sheen to a map. New Textures: Yes New Sounds: Yes Bot Support: No ~Szico VII~

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91 downloads

Uploaded:02/07/2004

Platform Duel

platform_duel.zip | 111.35 KB

there are a few issues I have with the map. Let\'s start with the few features I did like. The two glass platforms on the side of the main platform are destructable. Yay! You can duel on top of the platform or underneath in the glass cage. So at least that adds some interest to the map. Now for the issues I have with this duel map. First of all, the ceiling is way too low. I suppose if you\'re playing with no force, it wouldn\'t be a problem, but it bugs me anyhow. The doors on the glass cage aren\'t exactly seamless, but that\'s a small issue. And then there are no new textures. Which would be fine, except the textures used here are a bit boring. There weren\'t really any glaring errors here, so that\'s a good thing. I\'m not fond of the lighting in this map, but that\'s not a huge complaint. More than anything, it looks like Zonr_0 just needs to focus on gameplay and the aesthetics of map-making. :) Bot Support: Yes New Textures: No New Music: No Game Types: Duel, Powerduel ~AmosMagee

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88 downloads

Uploaded:05/05/2011

Reactor Room

reactor_room_3.zip | 3.45 MB

exception, from the exploding hypermatter reactor of the Death Stars to that other glaring design flaw of placing a Star Destroyers solar ionization reactor in an easily visible bulb on the bottom of the ship. Imperial designers clearly have a proclivity for horrific engineering decisions! Anyway, I digress. Here we have a new map based on the theme of a reactor room, but which has some nice, subtle features such as the lighting scheme changing from blue, to green and then to red as you approach the reactor core itself. The map itself reminds me a lot of the Bespin shafts levels of JK2, especially the one where you have to work your way up to the top by waiting for those forcefields to appear which you then run across to get to the other side of the shaft in order to hitch a lift up to the next level. Personally I think the map is a little sparse and could probably do with some more mechanical features, such as pipes, control panels, wires etc., though I did like the holographic displays used in the map. The author definitely shows he has some talent with architecture though as there are some nice shapes in the map, like the pillars/supports in the 'blue room' and those cool doors! I also liked the rotating object above the reactor beam, though it would be nice if it was more visible, or made into a bit more of a feature. Alas there is no music, which generally is a negative in my books, but this is often forgiveable in a duel map such as this simply because people often play their own music, maybe through their killtracker, while they duel. Another thing; though there is a quiet 'reactor-y' type sound when you are right next to the reactor, a map of this theme definitely needs some more mechanical sounds. A real reactor room would never be that quiet, even in the comfortable, well carpeted halls of Star Trek fiction! Overall though a nice little map here, though it could do with some more detailing to give it the sense of being a working, dangerous environment. Keep up the good mapping Dark Wii Player! [/quote] So, what's been updated? Quite a bit, it seems. The room where the energy pillar lied is now a much larger room with energy pillars out and about. The place is multi-level as well, with control consoles dotted about everywhere. They all seem to have a purpose, such as toggling power to the energy bridges, or the moving platform. Random question: Why use that when you can just walk around to the other side? XD There wasn't much on the bug front, just one missing texture. (textures/KIPL/blackmetal ring a bell?) With new versions constantly on the way, who knows? This thing could turn into an FFA map. That would be most amusing. Time for another shadow walk. POOF. New Textures: Aye New Music: Nay Secrets to plunder: Nay Bot Support: Nay - Averus Retruthan

Reactor Room (3.0) - Screenshots Screenshots:

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86 downloads

Uploaded:26/03/2007

[CONTEST] Dawn on the Plains

dawn_on_the_plains.zip | 9.57 MB

[b]Intermediate[/b] skill level, had quite a few high points, but enough bugs to keep it from making it to the finalist group. I has a great overall feel to it; atmosphere is something this map definitely doesn't lack. However several missing textures and some missing ambient sounds really lowered the overall quality of the map, which is certainly a shame. Architecturally, this map is quite the sight. The terrain, while lacking its texture, certainly shows the author's proficiency with the software, and the castle-looking structure also shows itself off quite well. The only other thing that really lowers the quality of the map is the use of very repetitive texturing and, in some cases, unfit textures. The lighting could also be better in the indoor areas. Overall a wonderful submission, though one that could use some work in specific areas. I definitely hope to see work from this author in future contests. Just make sure to thoroughly test your maps first! [b]Bot Support[/b]: Yes [b]New Models[/b]: No [b]New Textures[/b]: Yes [b]New Music[/b]: No ~Inyri

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85 downloads

Uploaded:17/02/2007

Pit of Doom

pitofdoom.zip | 288.41 KB

duels here. This is where the twist is, because, in the middle of the room…is a…spike pit! Hehe, a rather nasty looking spike pit too, with only 2 narrow bridges across, where I’m sure you could have some heated duels. Even though this map is relatively simple, there are some nice architectural features, such as, the little alcoves the player spawns in. I like the way the author has done the light fitting there :) All in all, not a bad map, although some bot support and music would be nice. Worth a download if your looking to have some fun and interesting duels ;) Bot Support: No New Textures: No New Sounds: No New Music: No Game Types: Duel, Power Duel ~Nozyspy~

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83 downloads

Uploaded:26/03/2007

[CONTEST] Encounter Duel

encounter_duel.zip | 917.19 KB

intermediate skill level, is very large for a duel map. It consists of about a half dozen rooms, arranged in a ring, with several transparent windows that give you a sneak peak into the rest of the map. It is chalk full of weapons pick ups, making me think it was designed primarily for FFA, but it's not even available for FFA game mod, so who knows. The map makes strong use of colored lighting, but the sources of these lights are a mystery to me. There is no cohesive texture theme throughout this map, with each room seeming to have a unique look. There are a few curves in the 'last' room, but otherwise the map has a distinctly blocky feel to it. I did, however, like the use of the dreadnought models outside of the playable area. When scaled down, it looks like a fleet of warships is approaching at a distance. Overall it's got a lot of style issues, but with some practice I'm confident this author could produce something very worthy of our attention. Please participate in the next contest, but perhaps consider jumping down a skill level until you've gained more experience. [b]Bot Support[/b]: No [b]New Models[/b]: No [b]New Textures[/b]: Yes [b]New Music[/b]: No ~Inyri

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82 downloads

Uploaded:10/09/2008

Duel - Desert Temple

duel_desert_temple.zip | 3.14 MB

massive box that's falling apart. There are the remains of a stone floor, pillars in each corner (Though some are broken or fallen down), and the top is open to the sky. Not much to say about it. If you've been looking for a nice, open, desert place to duel then this is where to go. ~Laam'inui

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81 downloads

Uploaded:28/10/2008

Red Lights Temple

red_lights_temple.zip | 249.26 KB

you'd usually imagine a duel map to be. The author did not provide an actual description of the map’s back story so I assume it's simply just a first try. Unlike most first maps, this one has lighting but sadly it's not very well placed and there is definitely not enough of it to allow the player to be able to see where they are going along the corridors. Were there is lighting there is no actual source as the map is completely interior with no visible light emitters or windows for light to get through so that seemed a little strange. One thing I was surprised at was that the map had bot routes which are a big bonus for any duel map but if you plan to train on a bot then expect it to sometimes run away from you around the corridors and spawn on the other side of the map. A few brushes are out of place and almost all of the textures don't align together well which sadly ruins the effect of realism in terms of visuals, some textures are also stretched beyond belief which don't look too great either. Overall it’s basic but it’s also really not bad for a first map. If you like dark duel areas then I'd give this one a good look. [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Game Types:[/b] Duel - SiLink

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78 downloads

Uploaded:17/09/2007

The Lost Duel

lost_duel.zip | 3.93 MB

seems to be missing (I think it\'s from JK2, but I didn\'t really have time to go to the extra effort of checking so the author can clarify that). I don\'t really know what the thrill of this is supposed to be - architecture is blocky, the map has very few positive gameplay elements, and the texturing is pretty bland. And even for a duel, this map is small. I would recommend that the author expand the map slightly and include some kind of architectural stylings to make the map less bland and more interesting in terms of gameplay. The only \'interesting\' thing that I can see happening is you might fall off of it during the middle of a duel. I always found that more annoying than exhilarating, though. Not entirely bad, but I\'d say keep working on it and make it even better. :) [b]Bot Support[/b]: No [b]New Textures[/b]: No [b]New Sounds[/b]: No [b]New Music[/b]: Yes ~Inyri

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77 downloads

Uploaded:09/08/2006

The Domain

goduelmp.zip | 247.17 KB

show. Even with a map this simple, I had a few gripes. I\'m not particularly fond of the choice of texture on the floor, nor did I really like the way the texture on the main pad stretches - seems like an inappropriate choice considering how the texture has been fitted. Lack of bot support, again, is an issue. =/ Overall, there\'s not much to say - what you see is what you get. It\'s a nice balanced arena, with nothing that will really give either player the advantage. If you like the looks of it, give it a download. ~ Kouen [b]Bot Support:[/b] No [b]Custom Models:[/b] No [b]Custom Textures:[/b] No [b]Custom Music:[/b] No

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77 downloads

Uploaded:04/06/2008

James' Inferno

james_inferno.zip | 667.95 KB

this map in FFA mode. Personally I think this is pretty good for a first map, and there are some nice features here which should make for an interesting duel. ;) The main feature is a large breakable glass panel in the middle of the duel pad, break this and you will fall a looonngg way. However you usually land on an elevator pad which will take you back up to the duelling level. However, luring hungrily below this is a big mutant rancor! Presumable this chappy hasn’t been fed in a while, so he is all to happy to go after any players unfortunate enough to fall into his den. Also to beware of is the lava below the main duelling pad, so be careful not to fall off the edge! I guess this is the main reason why the name if the map is ‘James’ Inferno’! I also like the colour scheme here, I think the mixture of the vivid blue with red hints provides an interesting contrast. Coloured lighting is a difficult thing to get right, but I think the author has pulled off the effect between the textures and lighting quite well here. There are some things I think could be improved upon though. For one, I think it would be good to add in some more architectural detail. I think lots of big industrial pipes and maybe some steam jet effects running up the walls would look cool. Also the lava down below is just a still texture, I recommend using the lava texture out of the imp_mine texture folder, since that moves around and glows. Also, the map didn’t appear to have any music. Music is always plays a big part in setting the tone and feeling of the map, so for next time around, definitely try to find some good music to put in your map. Other than that though a good job here mate considering it is your first map! :) The bot support too is a nice feature, which you don’t often see, in first maps. Well, if you guys like the look of the map, then give it a download, and don’t forget to leave the author some good constructive comments so he knows what points to improve upon for next time. :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Game Types:[/b] FFA, Duel ~Nozyspy~

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75 downloads

Uploaded:14/06/2005

Desert Trap

desert_trap.zip | 3.64 MB

able to add models, health, change the lighting effects, and to add sound. Those, along with the use of cylinders, are some things most new mappers don't do. It also looks like he used easygen for parts of the floor. For those things, good job. Now, things to keep in mind for next time. The first thing I noticed was the overall lighting of this map. It is... kinda yellow. It doesnt look right to start, and second there is no light source. It's cool you can change the color of the light enitities, but the use here was not good. Other lights in the map have no sources to (blue lighting among them). The sounds he added are cool, but Im not sure where they are coming from since almost everything in this map is stone of some sort. next, the use of textures could be done better. repeating textures along with some that are still sideways coulda been easily fixed. The water in the map is a good idea, however the water you used.. The author states there is a secret room in this map, however I did not find it. For a first map, not bad. The use of some of the things you did are good starts. Keep at it. -Lizardking

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74 downloads

Uploaded:01/04/2008

swisp_zonjuduel

swisp_zonjuduel.zip | 5.98 MB

of which are rather small. My first thought was that I would die if I jumped down to the level below, since it just sorta fades into fog, but I found that I was wrong when I decided that my virtual life was just too much to handle. Knowing of a third level, I jumped down, but had to turn the jetpack on that I had to reach it from just jumping from where I started from. Makes the third level seem a bit useless, especially since the only way back up is hidden in ways that I shall not reveal because I assume that the majority of you can figure it out for yourselves. It looked pretty well textured, and generally well built, but it seemed a bit empty for some reason. It could be because the first thing I saw was the bottom of the skybox and two tons of fog, but it just felt like there was nothing going on there. Of course, that\'s just my personal experience, and I am sure that it becomes a lot more fun once you get a bunch of people in there. The only real flaw I could find that actually bugged me was the lighting. It just seems unnatural for some reason, as if there are lights where there should be darkness, and vice versa. Ah well, not a huge problem, at any rate! Give this map a download if you are interested. Bot Support: No New Models: No New Textures: No New Music: Yes

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68 downloads

Uploaded:16/08/2010

Reactor Room

reactor_room_duel_map.zip | 1.67 MB

is very simple although for a Duel map it doesn't really have to be that big and this one is no exception. The three rooms included are the main reactor which has a fairly large Red reactor beam which goes straight through the middle of the room all the way down to a bottomless pit, the second room is a room with what looks like smaller reactors which can be broken I believe and finally the third room is more like a small control room with a forcefield between the room and space. The level design is very much suited to Duelling and has been thought out fairly well, in a way similar to that of the Phantom Menace (with the duel near the end with Darth Maul) although obviously no where near as complex as that one. Although the texturing could use a little more of an improvement in that they do look fairly simple for the map in question however as the author is going to improve that for his next version I won't mention that. Overall however while not the best nor the worst map ever made, the layout is good enough for a Duel map although I personally can see several areas that would need a little improvement in some places (mainly the texturing). The map however does fit its purpose very well and will no doubt provide some interesting duels, especially in the reactor room! New Textures: No New Sounds: No New Music: No Bot Routes: Yes Game Types: Duel, Power Duel ~Danny~

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62 downloads

Uploaded:17/02/2006

Propylon Chamber Duel

propylonchamberduel.zip | 6.04 MB

usual, the music plays a big part in creating a good atmosphere, even if the actual map isn\'t spectacular. And the music used here (Taken from Morrowind I\'m guessing) is very very good. It sounds like it belongs in that final scene of Lord of the Rings. ;) But, whilst that\'s all good and dandy, I am sorry to say the map itself isn\'t that brilliant. There are some nice new effects included, such as the green and blue fire, and to a lesser extent, the teleporter effect, but that room is very square, with little detail, and the lighting is bland, and far too dark. The crystal at the top of the room also seems far too bright, considering it doesn\'t appear to be glowing. There is enough room to duel though; you\'ll just have a hard time with it unless you crank your brightness up. And furthermore, there\'s no bot support, which is somewhat of an annoyance, considering the ease it would take to implement it into such a basic map. Oh, and I think maybe that teleporter effect should actually, you know, teleport the player somewhere. New Sounds: Yes New Textures: Yes Bot Support: No ~Szico VII~

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60 downloads

Uploaded:17/08/2009

Duel Fall v2

duel_fall_v2.zip | 205.48 KB

another skinny box, filled with skinny boxes. Surprisingly though, I was rather touched by it. On one hand I see poor execution. Poor texturing, uncreative weapons layout, and virtually no effort put into lighting. It's boxes, stacked with boxes, and more boxes, in one huge box. Enough of that though, this level actually reached me in one very important department: concept. It's very simple, a few speed-dependent weapons (golan, repeater) in a distance-based environment. In playtesting, it took quite a bit to hit of focus to aim and actually hit an opponent in several different, physics-based scenarios. Target at range. Target falling away/towards you. Target at same height while you are falling away towards. Target with cheeseburger. Target falling from same height as you. The only major bug I found was the kill entity at the base of the map. It isn't big enough to kill you if you're passing though it at that speed, and you end up at the bottom of the map with twenty something health. I really like this concept. A lot. I would like to see a little more detailed level geometry, some more platforms, different textures for different platforms/walls so players can keep a better sense of direction. Please, download this level and try it with a couple of friends. You'll hopefully see what I do, and maybe you'll get inspired! -Sared Overall rating: four out of ten cheeseburgers. New Textures: No New Sounds: No New Music: No Bot Routes: No Game Types: Duel[/quote] So what has changed since last time around? Well firstly there have been some textural changes so now the various platforms have different textures and stand out much better, on the down side though some of the textures just don't fit and there are just too many different kinds. There are also various platforms and sections of floor that will actually destruct when you jump/fall on them, which could be rather nasty if you already have low health! Some of them even bob up and down! As Sared said in his review, the overall concept of this map is very interesting, and with some more work this could really turn out to be something cool. My thoughts are though that the map needs to be a little less deep, it is so deep in fact that you can't see the bottom of the pit since the engine just wont draw it because it is so far away. I also think the platforms could be laid our a little better for ease of travelling both up and down the chasm and there are also a few platforms with missing textures. I would also like to see more time spent on the looks and architecture, maybe making the walls look more natural and rocky and turning the various platforms into features in their own right by adding more detailing. Overall though a good concept here, but it definitely needs some more work. I look forward to seeing what v3 might be like StarGateSG_1! Oh and one last thing, I definitely wouldn't recommend attacking your enemies with cheeseburgers, generally speaking I don't think they do much damage. Unless of course you count having a massive heart attack due to the amount of fat and other stuff in them. :P [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Bot Routes:[/b] No [b]Game Types:[/b] Duel, Powerduel ~Nozyspy~

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57 downloads

Uploaded:14/05/2006

Slave Duel

slave_duel.zip | 172.1 KB

filename. It\'s a commonly used concept, but one that sometimes gets misinterpreted. For this map, the concept works. However, the end result isn\'t so good. This map consists of a square pit with lava at the bottom, which has a small slippery platform suspended above it by impossibly thin metal bars. There\'s a small walkway around the edge, and a spike coming out of each pit wall. Above the whole thing is a rather chunky cage hung from the roof by a bar. That\'s about it. In theory, this isn\'t a bad concept. In practice, there is so much more work which needs to be done on this. For a start, there are a lot of errors - z-fighting is a lot more common than it should be in a map of this size. There are only two spawn points - one of which is hovering above the floor, meaning you can\'t move for up to three seconds until you drop to the floor after respawning - in a duel, three seconds can be precious time. The other spawn point is actually stuck in the metal bar above the cage, and the only way to free yourself from here is to use [b]/kill[/b], something which people won\'t want to do in duel games. The next problem is texture alignment - or rather, the lack of it. None of the textures seem to be properly aligned at all, and the texture used for the spikes really shouldn\'t have been used, since it\'s a texture made for use on shutters. The big issue, however, is the fact that the map has been submitted after a [b]-meta[/b] compile. This means the only thing taken into account by the game are the brushes, and the spawn entities, so even if lighting was done, it doesn\'t show in-game. None of the outside edges have been caulked either, and although it doesn\'t have any effect in this case, the principle remains - brush faces the player won\'t see should always be caulked. There\'s no music either, and the bot routing doesn\'t work due to a misnamed folder. Now, don\'t get me wrong, I\'m not saying this is a bad map. Simple, yes. Buggy, very. Bad? Not necessarily. It\'s a nice, simple concept for a duel map. But, I\'m thinking that the author should have spent more than ten minutes making it, and should have read some tutorials and familiarised themselves with GtkRadiant more before releasing this map. Last Wish can use the mapping tools correctly - that much is clear. All it takes now is a little work, a bit more effort, some practice, and most of all, beta testing. Keep trying Last Wish, you should be able to improve your skills over time with practice. Summary? Well, this map is playable, so if you like the looks of it and don\'t mind the bugs, then go ahead and download it if you see yourself using it. ~ Kouen [b]Bot Support:[/b] No (broken) [b]Music:[/b] No [b]New Textures:[/b] No [b]Gametypes:[/b] Duel

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55 downloads

Uploaded:11/04/2008

Temple Duel (V.1)

templeduel_v.1.zip | 2.22 MB

bloodshed that usually accompanies them in this game? But let us not trouble our poor minds with such contemplations. Once more we have before us a duel map located inside a temple, as you\'ve probably already gathered. And it\'s a first map. So, what have we? Well, we have a tiny square room with two elevators and four triangular doors. Around this area there\'s a hallway and up the elevators is a grassy area. That\'s all there is to it, architecture wise. Well, for a first map, it\'s not all bad. There are a few things I noted as strange, such as the fact that the doors don\'t retreat fully into the floor, so you might find yourself stuck behind a wee triangle thing sticking out of the floor. Another thing I noticed was that the grass waved in some sort of ethereal wind. Where that came from, I know not. There\'s also the problem that the corners of the hallways have an awfully plain texture. There\'s literally nothing but a single color on it. Dragged the overall quality down a bit. And the music doesn\'t work, might want to fix that. Remove the VBR and it should work. All in all, a decent effort. Could be a bit bigger, more refined, but it\'s not bad at all. If you find yourself short on bloodfeasts, you might want to give this a whirl. Just be careful with the doors. - Jose [b]Bot support:[/b] Nay [b]New textures:[/b] No [b]New music:[/b] Borken [b]Gametypes:[/b] Duel

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51 downloads

Uploaded:02/05/2006

The Hideout Arena

the_hideout_arena.zip | 254.54 KB

completely red and black, save for the white lights I mentioned previously. And these colors are almost flat - they really might as well be. Personally I just find it to be a little lacking. It's hard to see, hard to maneuver, and I would imagine it would be a little hard to duel in, though if you were both using very dark skins it might actually provide a neat effect. No music has been included (so it's a very quiet map) and there is also no bot support. For a small map like this, bot support would likely have been a breeze, so it's a shame it wasn't added. Keep practicing, though! New Textures: Yes New Models: No New Music: No Bot Support: No ~Inyri

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43 downloads

Uploaded:19/10/2011

Duel Fall Revised

duel_fall_revised.zip | 1.85 MB

when I reviewed the previous version of this map back in 2009 and I can say that StarGateSG_1's skills have vastly improved! The first versions of this map had an interesting concept, but were still fairly primitive in their construction and architecture. This map on the other hand looks great! It seems to be in the crater of a volcano; the rock walls are very natural looking and the hovering platforms are now levitating rocks which also natural... their shape I mean, ahem, real rocks do not actually levitate of course! Or do that? Some people say that vibrating a stone at a certain frequency can cause it to levitate, though unfortunately there has never been any proof put forward for that. Shame, floating rocks could be quite useful in the real world too! Anyway, this map is all around a massive improvement on the last version, the difference between night and day I would say. The red lighting from the lava below is very atmospheric and there is some great music to compliment the map as well! As with the last version, some of the levitating platforms break when jumped or fallen upon, so watch your step! As far as improvements to this version go, I would suggest making the map a little bit bigger and maybe making some of the hovering rocks a little larger too as well as making them a little more rounded as they are still a bit too square at the moment! Other than that I would suggest making a rounded opening at the top of the map rather than a rectangular one, as that just does not look natural or fit with the nice rock walls. A good method to use would be to make a cylinder in Radiant, then go to curve – matrix – invert, to get the texture on the inside of the cylinder, and then just stretch to fit! But that's just a suggestion! There was only one bug, and that is that the levelshot doesn’t work! This is because it is not the right size; level shots need to be 512x512 or 1024x1024 etc. for them to work, so all you need to do is just resize the picture. Overall a nice duel map here with some great music too, keep up the good work StarGateSG_1 your skills have certainly improved! :) [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Music:[/b] Yes [b]Bot Routes:[/b] Yes [b]Game Types:[/b] Duel, Power Duel ~Nozyspy~ ***The main download link at the bottom of the page is currently not working! Please download from here instead!***

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37 downloads

Uploaded:06/12/2011

Korribound

korribound.zip | 2.3 MB

failures are something that I am constantly paranoid about, so I always make sure to back up all my important files onto a CD or DVD, or maybe a USB stick [i]as well[/i]. Better safe than sorry! ;) For a second map, this is pretty impressive! While the Korriban theme is something that is done fairly often, this map has some nice detailing, both architectural and texture wise, that sets it apart from the crowd. I think the music also is a very fitting choice, though rather than using just a snippet of the track (from Episode 3 I think) from Youtube, it probably would have been better just to buy it and use the whole thing, as the track is a little short! While I very much like this little map, there were a couple of things that bugged me. Firstly I think the stone panelling along the walls should go right up to the corners behind the statues, it looks a little odd to me just stopping short and leaving the corners blank. Also, the Sith don’t do round arches! Well at least not generally anyway. Straight diagonal corners would have been more fitting than rounded ones. Lastly, the fire sound effects are just too loud! If I had to guess I would say that a speaker entity has been placed next to each fire stand and the combined noise is a bit overwhelming, I think just one fire sound effect speaker entity in each corner would be sufficient. Still, this is a really nice and well detailed duel map (I loved the secret area by the way!), I very much home to see some more maps like this from you soon Ravz! :) [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] Yes [b]Bot Routes:[/b] No [b]Game Types:[/b] FFA, Duel ~Nozyspy~

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34 downloads

Uploaded:14/07/2009

Duel Fall

duel_fall.zip | 138.58 KB

virtually no effort put into lighting. It's boxes, stacked with boxes, and more boxes, in one huge box. Enough of that though, this level actually reached me in one very important department: concept. It's very simple, a few speed-dependent weapons (golan, repeater) in a distance-based environment. In playtesting, it took quite a bit to hit of focus to aim and actually hit an opponent in several different, physics-based scenarios. Target at range. Target falling away/towards you. Target at same height while you are falling away towards. Target with cheeseburger. Target falling from same height as you. The only major bug I found was the kill entity at the base of the map. It isn't big enough to kill you if you're passing though it at that speed, and you end up at the bottom of the map with twenty something health. I really like this concept. A lot. I would like to see a little more detailed level geometry, some more platforms, different textures for different platforms/walls so players can keep a better sense of direction. Please, download this level and try it with a couple of friends. You'll hopefully see what I do, and maybe you'll get inspired! -Sared Overall rating: four out of ten cheeseburgers. New Textures: No New Sounds: No New Music: No Bot Routes: No Game Types: Duel

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30 downloads

Uploaded:18/09/2006

Imperial Warehouse

imperial_warehouse.zip | 666.17 KB

this? Missing textures? Oh dear...It seems to be missing. I don't see them whatsoever...I don't even know if they were legal (judging from the levelshot.) However, since the textures aren't there I guess I can't really say much about it. In general, It's small, and missing a texture or two. It has a nice architecture for the most part, but there's not much else to say. Check that texture and it shall be much better, m'lads. - Averus Retruthan

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25 downloads

Uploaded:03/09/2006

Dojo Duel

dojoduel.zip | 439.72 KB

arts dojo texturing, small flame lanterns, you know the deal. Only, all but one of the custom textures is missing - and that means there's only one textured surface in the entire map. Yes, you heard right. Personally, I don't like to "kick people when they're down", so I'm not really going to pass judgement. I do have a few tips for the author, aside from including the missing textures of course. Do more with the map. It's very plain, and could be expanded on in a lot of ways. Lighting is an essential component, as it adds atmosphere. Music is another component you should add. Something fitting, like some easy listening, what you'd normally hear in a dojo. Well, there's no real point to grabbing this in it's current state, unless you like black and white grids. =/ ~ Kouen [b]Bot Support:[/b] No [b]Custom Textures:[/b] Yes, most are missing [b]Custom Shaders:[/b] No [b]Custom Models:[/b] No [b]Custom Music:[/b] No

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22 downloads

Uploaded:26/10/2011

Korriban Arena

kor_arena.rar | 4.67 MB

been a while since I have seen one that is as good as this!smc762 brings us a medium sized duel map with some deadly traps to watch out for, such as deadly spikes and devices to roast you alive. I wont go into too much detail, as that would spoil the fun now wouldn’t it? Suffice it to say, there were a couple of instances where I jumped out of my skin whilst running around as these traps were well camouflaged and came as quite a surprise. The layout is simple and clean, bot offers a few different areas such as narrow walkways and a large open center area (which is more dangerous than it sounds... ehehehe) and the architecture has some nice details and the texturing is well done. One particular aspect I was impressed with is the lava which looks much more 'alive' than the slightly insipid base JKA stuff, as it moves and oozes around a lot and looks quite cool (or hot)! Last but not least the map features the 'asteroid chase' music from The Empire Strikes back, which has to be some of my favourite Star Wars music of all time and has a great tempo for a duel map! As far as improvements go, I would suggest putting a little more detail into the 'lava falls' around the edge of the map, as they look a little flat. Perhaps some crusty dried lava around the edge of the falls, or some more structural elements like some buttresses containing the lava falls would be good, as they look a little flat at the moment. Apart from that this is a very well finished duel map with some cool booby traps and definitely worth a download if you are looking for some danger! ;) [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Bot Routes:[/b] Yes [b]Game Types:[/b] Duel, Power Duel ~Nozyspy~ ***The main download link at the bottom of the page is currently not working! Please download from here instead!***

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18 downloads

Uploaded:11/06/2011

Yavin Duel Temple

17yavin_duel_temple.zip | 789.28 KB

map. Though not mind-blowing, it's definitely not a bad map. The map itself consists of a small square area filled with pillars, four of which in the very middle of it. There's a view on the Yavin skybox, and FPS is unavoidably good. I also couldn't help but notice a sort of cross-shape cleverly hidden in plain sight - is that some sort of intentional mapper's signature? :p My main problem with this map were the lights. They're bright white, and got on my nerves, but considering it's a duel map I suppose that's nothing major. Still, if a future version is made, I'd like to see different lights tried. Also, one note to the author: in future, you may want to double check your file before submitting. You left in a redundant (albeit harmless) desktop.ini file ;) Other than that, it the map does what it advertises - a small Yavin temple-themed duel map. [b]New Textures:[/b] Nope [b]New Sounds:[/b] Nope [b]New Music:[/b] Nope [b]Bot Routes:[/b] Nope -Caelum

Yavin Duel Temple - Screenshots Screenshots:

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12 downloads

Uploaded:07/12/2013

Unknown Room Preview

unknownroombeta.zip | 8.54 MB

Description: Okay, first off I am quite aware that I am a terrible mapper. This map is nothing special or exciting but just a plain old boring box map. I doubt that you\'ll expect to see something as simple and basic as this uploaded but I uploaded it anyway. The overall layout has not been changed but I\'ve added a few fixes. Overscale has been fixed and a loading image and multiple gametype support has been added. In my next map release I will have new music, more rooms, and much much more. Please Note: This is a preview release which means its an intro to what is coming up. I know most of you may not like this map, but there are a lot of purposes for this map such as a Screenshot Template. Bot Support: No New Textures: No New Sounds: No New Music: No Gametypes: FFA, TFFA, Duel, Power Duel please enjoy the map :D

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11 downloads

Uploaded:24/07/2007

The Legend of Zelda: Twilight Princess - Link's Vision

vision2.zip | 5.66 MB

Unfortunately, Link dreams without textures, so it would seem. Or at least, not all of them. Case in point, the ambience of the vision is ruined by misplaced textures. Honestly, from the look of the screenshots, I don't think we were missing too terribly much. I must caution dueling hordes, however, that it would be unwise to wander too far from the Magical Triangle in the center, for a fate worse than death awaits you: A mysterious fall to your death, without falling =_=. After that particular missing texture, everything else in the center looks great. The Tri-Force is clean and shiny, the grass is pleasant and mystical. It's just that blackness that is needed to complete the effect. Fix that immediately, and I think you'll earn malevolent praise for your work, simple as it may be. New Textures: Aye New Music: Aye Secrets to plunder: Nay Bot Support: Aye - Averus Retruthan

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10 downloads

Uploaded:09/02/2006

Trashcan

trashcan.zip | 128.04 KB

are some serious issues with this map, and the overall quality is simply abysmal. The first thing any of you will will have noticed from the screenshots is the missing texture problem. It's okay when perhaps there is just a small missing texture in one section, but it's just taking the biscuit when the entire map is covered in the grey and white squares of death. Don't mappers get their friends or a few other players to test their maps before they release them anymore? *sigh* :( Another thing that aggravated me was the way that the glass section in the centre broke, but turned into rocks as it broke. Use a func_glass next time as opposed to a func_breakable. And for crying out loud, don't make me listen to the menu music any more than is totally necessary! Then there's also the structural problems. I reccommend next time the author maps, he snaps his brush building to the radiant grid, as that way his brushes (things a level is made up from) will line up perfectly, instead of having gaps at intersections and joins. There was also some Z-fighting along the corners of the raised platform in the center of the map. Trashcan? Doesn't look like one to me. But it's definitely trashcan material. Bin this now. New Sounds: No New Textures: No Bot Support: No ~Szico VII~

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8 downloads

Uploaded:14/12/2008

Redcliff

redcliff.zip | 1.76 MB

as soon as I played it I realised why it was called this. One look and you can see…the sky is a brilliant crimson red and the lighting is also red, giving the map quite a dark-side feel. This is a fairly simple duel map, with a small pad at one end, and some walkways at either side of the map connected by another walkway with a rather large hole in it. Good if you like gripping and dropping your opponent to their death! :P The texturing looks good, and the walls on either side of the map add a bit of structure and architecture. There are also a couple of fire stands in the central area, which also add to the dark and foreboding feel of the map. The music I think fits very well with the map, and I don’t think I would have chosen anything else to go with this. It is also raining, which seems a little odd at first, since you would usually associate a red sky with a very hot planet, the rain looks fine though once you get used to it. One curious feature is the windmills that are around the edge of the map, I’m not quite sure what they are supposed to be for, but I think they actually look quite cool, and the spinning blades add some more movement to the map. Look below you and you will also see another huge spinning blade! These blades don’t have any soundset’s though, which is a bit of a shame, since I think a ‘whoosh whoosh’ sound for them would have added to the effect. Overall though this is rather a small map, and I do feel it could be expanded upon, perhaps with some more walls or a building enclosing the area more, to give you a more diverse area to duel in. Also, I do think that although the texturing is good, it could do with a bit more variety. Also, this probably should have been made available for Power Duel, since it is already available for the Duel, FFA and TFFA gametype’s. Other than that though a pretty good duel map here, one especially that would be good to use with some Sith skins, as it has that kind of feel about it. Give it a download if you like the look of it guys! :) [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Bot Routes:[/b] No [b]Game Types:[/b] FFA, TFFA, Duel ~Nozyspy~