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64,553 downloads

Uploaded:14/04/2004

Country Academy

countryacademy.zip | 9.59 MB

is James Culley - you guys might know him as Sith-J-Cull, a prolific JA mapper. Thanks for the review, James! :) ~Amy ----------------------------------------------------------------------------- First of all, I would like to thank Amos for giving me the chance and the honour to review this ShroomDuck exclusive – yes, that’s right, EXCLUSIVE - and what a map … so imaginative, with such a lot to do. Description: Well as the name states this is a country theme based map, essentially a country fair with stalls and games for you to enjoy, with countryside farmyard surroundings, animals, blue skies and lake complete with rickety bridge! (Sounds like a holiday brochure!) The idea behind this map is to have fun - there is so much to do. Basically you have a farmyard with some booths which give you access to the various games on the map: Get Lost a very mad maze Flying pig who can stay on the flying pig? Well an interesting bottomless pit for your falling pleasure! Square Dance a game of death using crushers The square dance is my favourite game which should be really fun with a load of players – unfortunately I was testing this map out alone so I couldn’t actually have the satisfaction of killing anyone. The map has its own public transport provided by the native chicken - yeah that’s right, Shroom brings us the Chickenvator :), trust me wherever you see chickens ... fun is sure to follow, make sure you jump on every chicken in your sight, as most serve as a means of transport to and from the different areas the map (oh yes and look out for the Turtle!) Textures / Lighting: 7/10 Country Academy uses almost all custom textures to pull off the country fair farmyard theme and it does so very well, the signs are amazing and the theme stays consistent throughout the map, there are lots of wooden textures of differing colours all of which are well done, there were a few completely black buttons here and there which I don’t know were intentional, if so maybe they could be sorted. The landscape was kept simplistic I think to keep the brush count low for frame rate reasons – as I know many people now use Easygen for landscapes which gives you more control over texturing. The hills that surround the map if I’m not wrong are made from huge brushes which have been clipped into slopes, the texture applied when viewing a large area of it do seem repetitive, although I know there isn’t a lot that can be done about that as stretching them too far looks ugly, so I think the way it was done here gives the right feel for the map :) The lighting again Is simplistic but it doesn’t need to anything else – the farmyard is such eye candy I do feel that it could look even better with a touch of ambient coloured light, ambient light would have helped reduce the completely black :( areas in the Maze area for example. Architecture: 7/10 This was the aspect of the map where I was both amazed and sometimes left wanting more. The whole feel and look of the map is generally brilliant, although the architecture goes from “wow that’s very cool” to “hmm that could look better” but then I am a mapper and I know Shroom would have thought the same about any of mine maps, I think that generally mappers go around playing maps and spend too much time looking at the technical aspects rather than having some fun playing – although I DID have a lot of fun playing this. Some highlights were the Barn and the Windmill very cool :) and I enjoyed the various technical aspects used to create the fun things in the map, things like func_trains, triggers and teleporters, crushers and jump pads! The map seems to be full of simple shaped brushes that in part are simple, but when they come together they form something that’s more than the sum of its parts. Game play / Level flow: 9/10 Well I don’t think anyone will be taking this map as a serious gunfight and that’s because there are no weapons on the map – The idea of this it to HAVE FUN and fun you will. The level is laid out well with the farmyard being the main area that connects all of the other areas together – for example the stalls can all be found here and each stall leads you the games, although getting back from each area normally requires getting on a chicken which gradually lifts you up like a lift into a teleporter that zaps you back to the main area again, this may be a problem with a lot of players as there may be arguments when it comes to getting on and off the chicken now ya’ll behave you hear! There are plenty of areas perfect for duelling which I am sure will please a lot of you, and there are also lots of things In the map that I probably didn’t mention in this review – but you will find them as you explore this world that is Country Academy (by the way make sure you use the outside toilet)! Music hmm/hmm Ok it was good the first time round The second time round it wasn’t bad The third time round I turned down my music volume! Fun Factor: 20/10 Fun, Fun, Fun :) Well I hope this review gives you guys the right message which I think is basically this: DOWNLOAD THIS NOW because ShroomChicken has provided us with hours of fun! Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA Sith-J-Cull (James Culley)

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62,305 downloads

Uploaded:12/05/2003

Griffinclaw's Jedi Council

jedicouncilgc.zip | 8.26 MB

said about the beta of this map: [quote] For a first time mapper, damn good! There is a lot mapped out, some of it is quite familiar from the Episode II Movie. There are lots of rooms lined up on the walls, though some are a little empty, there are some rooms which are interesting; a pitch black one with these white circles in the air (a little freaky because you have no idea where you are going if it wasn't for the small light leaking in from outside it would be hard to get out) another room has small pools and ledges, a training room of some sort. All in all, the map was quite good, it needs some skyboxes rather than statix images that can be seen in the main council chamber and another room, I'm sure it'll be there in the final release To see what all is being put in the final release check the readme out Bot Support: No New Textures: No New Sounds: No [/quote] Now, the most significant change to this map has to be the add-on of the "Room of a Thousand Fountains". As noted by the author in the readme, there aren't a thousand fountains. But it is a very peaceful outdoors areas with a waterfall and rivers and trees and it's just lovely. GC has also added several more bedrooms and one, like, uber bedroom, a medical center and he changed a few details here and there in some of the rooms. Almost every door now only opens by pressing a button. The chairs in the council room are no longer just an illusion. ;) And there's just ... so much to see. Personally, I gotta tell ya, I love this map. I've always liked this map, but now with the add-ons, it's even better. There's just something about this map that's fun to play. And it seems to be pretty much a staple map on every server. The only thing that really, really bugs me about this map are the buttons. I can understand why they're there, but they really inhibit an FFA or CTF or any other fast-paced game. But it does seem that the reason the buttons are there is to keep the FFA in the main room and out of the training rooms where training could be going on. :/ Either way, great map - I love it. And I can't wait for the next update! (And yeah, there's still no bot support, but he promised it'd be in the next update - I think he promised. He at least said he'd try. So, yeah.) Bot Support: No New Textures: Yes New Music: Yes Game Types: CTF, CTY, Duel, FFA, TFFA, JM, HFFA ~AmosMagee

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52,083 downloads

Uploaded:07/07/2003

Matrix Reloaded

matrix_reloaded.zip | 13.67 MB

seen Matrix: Reloaded - wait, did I just say [i]if[/i]?! Of course you\'ve seen this movie - right?! Okay, so there\'s that scene with Neo and several dozen Agent Smiths. Yes, yes, how could you forget that scene? Well, that\'s the focus and main area of this map. And it was done very well. Once you find the right door to go through, you\'ll find yourself being thrown through a teleporter and into that long hallway of doors. Explore a little and you\'ll be in the same room where Neo fought the program Seraph. If you happen to turn the other direction, you\'ll find yourself headed for the Source. The phone booths in the park, upon closer inspection, you\'ll find are teleporters. One will take you to the scene where Trinity breaks into the power plant in order to shut down ... well ... yeah. I\'ll stop there, for those who haven\'t seen it. Oh, and another place one of the teleporters will take you is the castle where Neo fights those cronies of that French program guy. The buildings surrounding the cement park are tall and a few are scalable. To get to the top of a building, you can try to climb it, but the easiest way is to take one of the portals at the bottom of a fire escape. Once on the roof, you can, like, go duel on the helipad or go to the Matrix bar and ... oh ... surprise, surprise, there\'s a door. Go through it and you\'ll find yourself in a house, it seems. So yeah, tons here to explore. Many places to duel and FFA. I really like this map. I had a lot of fun on it and could see it quickly becoming a favourite and added to many map rotations. With bot support included and music from the movie soundtrack, this is a very complete map. Great job! Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee

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44,231 downloads

Uploaded:10/07/2002

FFA Episode1

ffaepisode1.zip | 20.26 MB

where Darth Maul faces off with Obi Wan!! There are many cool spots to check out, there are some nice sniping areas in the hangar, there is a LARGE area in the middle of the map for some fun fights :D and sooo much more, you just HAVE to see for yourself! A short note from LivingDeadJedi himself :) : [quote]This is a recreation of end of episode 1, where Maul fights with Qui Gon and Obi Wan, with a little added Extras and new areas to add a bit more to the level.[/quote] Don't forget to read the readme for the 'known bugs'.. oh and also a short story too about some background :) One more cool aspect of the level, I'll just quote the readme: [quote]Ive added a random time to the red laser doors this means they can shut early, before they have all opened meaning some are open while others are closed, this is ok though it returns to normal after and i think adds to the WILL IT SHUT ON ME feeling LOL[/quote] Have fun with this map ;) :D [b]Extra screenies :D[/b]:

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36,953 downloads

Uploaded:03/08/2003

Colosseum Version 1.0

colosseum_1.0.zip | 65.46 MB

of war or slaves and would fight to the death for the entertainment of the Romans. In Jake Keating\'s \"Colosseum\", you play a gladiator, never before been in battle. A fellow prisoner takes her time to explain to you what you can expect and even the guard allows you to witness the bloody fate of two gladiators before you. Without even a few moments to really let what you just saw sink in, it\'s your turn to enter the enormous arena, packed tight with up to 45,000 Romans - all cheering for your death. Having played quite a few SP mods now, I have to say that this is definitely my favorite one. The map, the characters, the scripting, the music - everything is just wonderful. And you can learn so much about everything around you. From what weapons were used by whom, to what duties were expected from the Roman Legionnaires. Unfortunately, the prison guard was Mon Mothma and my prison-mate who later helped me kill the Legionnaires, was Tavion. =/ I don\'t know if that was intentional or if skins were missing or something, but that did kind of pull me back out of the era and put me back into JK2. I would\'ve loved to have had more of a story. Like maybe some background on some of the characters, especially my own. Like why I was in there, did I have family? Do that for other characters too - create a certain poignancy when you befriend them, go into battle, knowing they have a family waiting for them, hoping he\'ll win just one more fight so he can win his freedom and go home, only to be killed, fighting alongside you - er, I\'m getting a bit carried away here, aren\'t I? Yes, well ... just a thought. *giggle* The only other thing I can say about this is - it\'s just too darn short! I want more! I didn\'t want it to end. I want to play more, learn more, see more. \"Ave Jake Keating, morituri te salutant.\" ~AmosMagee

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33,759 downloads

Uploaded:09/08/2002

JediCouncil GC

jedicouncilgc.zip | 1.27 MB

from the movies to help build it, while putting in my own twist. The lower floors are designed to train our padawans away from the FFA madness that tends to happen in the main hall :) The upper levels in the hall include the archives, based roughly on the scene from Episode 2, while the other rooms are a basic duel room, and an advanced duel room using water as a 'booby-trap' :) On the top floor is the meditation room, also seen in Ep. 2, as well as the Jedi Council room beyond a small waiting room. There are 13 chairs in the room, as we have 13 Council members in our Order. Enjoy!!![/quote] For a first time mapper, damn good! There is a lot mapped out, some of it is quite familiar from the Episode II Movie. There are lots of rooms lined up on the walls, though some are a little empty, there are some rooms which are interesting; a pitch black one with these white circles in the air (a little freaky because you have no idea where you are going ;) if it wasn't for the small light leaking in from outside it would be hard to get out) another room has small pools and ledges, a training room of some sort. All in all, the map was quite good, it needs some skyboxes rather than statix images that can be seen in the main council chamber and another room, I'm sure it'll be there in the final release :D To see what all is being put in the final release check the readme out :D [b]Bot Support:[/b] No [b]New Textures:[/b] No [b]New Sounds:[/b] No

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26,982 downloads

Uploaded:03/06/2003

They Might Be Jedi - Clan Map

ffa_tmbj.zip | 16.99 MB

all Shroom's fault. :P Now, onto the review. ShroomDuck created this clan map for TMBJ (They Might Be Jedi) long ago (like, November of last year) but never sent it to JK2Files.com. This map is a favorite for many and is not your typical clan FFA map. Instead of, say, giving each member of the clan their own room, Shroom had many of them submit art that has been added to one room. Very nice personal touch, I thought, that allowed him to concentrate on making a fun map without a lot of bedrooms that serve no purpose really. Each room has a different theme, but every room is a great size for duels and FFA's alike. The main room where everyone spawns is small enough so you can find people easily and is set up so that you're encouraged to pick a room and not like, hang out in the "lobby" (for lack of a better term). The screenies below show all the rooms (well, almost), but to really form an opinion of this map, you gotta play it. This is, by far, my favorite ShroomDuck map. Anytime we play it on my server, I'm always asked to extend the timelimit. Shroom is known for making brightly colored (or is that coloured?) and fun maps. And the music. I rarely mention the music, but knowing how much time was spent on this, well, I gotta say something. There, I said something. ;) He really did a great job on this map, but I still question one thing - the Rainbow Room. Rrrright. ;) Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee

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26,641 downloads

Uploaded:19/07/2002

Palace

palace.zip | 1.47 MB


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26,241 downloads

Uploaded:21/10/2002

The Challenge in Jedi Valley

the_challenge.zip | 15.71 MB

resembles the Jedi Valley map we saw in JK2 SP, though it has been made completely by Darth Arth! A nice open map, plenty of room, and best of all, you have Mara Jade to accompany you :D. You meet some of the good and bad in the Star Wars Universe so keep a look out! Lots of fun, great map, despite the size it's definitely worth the download!

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22,825 downloads

Uploaded:10/07/2002

The Ladder - Full (Map + Music)

ladder_music.zip | 11.83 MB

[file="2199"][b]ladder_no_music.zip[/b][/file] - [i]Just the Map[/i] - A small download for dial-up users (broadband impaired :D). Everything but the music. - [file="2200"][b]ladder_music_only.zip[/b][/file] - [i]Just the Music[/i] - For those who got the map and now want the music. To start off with a quote from the author, JediNight: "The Ladder is pure, nonstop combat", and that's just what it is! This map is actually more of a "training map" but it sure is a lot of fun. Here's another quote from the author, describing the map very well: [quote]You will have to fight your way through endless waves of reborn (54 of them), each wave progressively tougher than the last. But, [b]you start the map with full saber and force powers[/b] (except saber throw 3 because level 3 saberthrow is better for fighting stormtroopers than jedi). You will even fight Tavion and, at the very end, Desann! IF YOU HAVE NOT FINISHED THE FULL GAME, DO NOT PLAY THIS AS IT WILL RUIN THE ENDING FOR YOU![/quote] To be honest, I was playing some eurotrash trance while testing this baby out, I forgot music was included so I can't comment on the music, although I believe I did hear some Prodigy with Smack my bitch up! Good stuff! While playing this I took 71 screenshots, mainly to show off my skillz ofcourse :) lol, of which I have placed 13 thumbs and 13 full size shots for you below! Now I played this map on the hardest setting (which is the default when you load the map through the savegames menu, see readme.txt) and to be honest, it wasn't hard at all... but then again, I can't remember the last time I didn't end up #1 while playing on jolt.co.uk FFA servers :) But then again, maybe my lame tips are to blame for finding this easy hehe :) [b](Lame) Tips[/b]: - Stun the enemy with lightning, then shrike 3 (or more?) of 'em at once with a heavy saber horizontal swing. - Run around the arena's outer ring to recharge your force so you can heal yourself (F5), the enemies will just walk behind you, looks like they're to friggin' dumb to cut you off hehe :) [b]Some Notes:[/b] - This could be considered a spoiler for those that didn't finish the Single Player campaign yet. - Tavion is easy as pie... if you know what I mean. - Desann only took 4 heavy saber strikes to kill, he didn't even scratch me :D - Some tips / cool things you can try out can be found in the included readme.txt - F9 and F12 (default keys for quick-save and quick-load) are your only friends here... :D [b]Installation Instructions:[/b] These can also be found in the included readme.txt file (which can be viewed below), but I just wanted to stick 'em here too: 1) Drop the ladder.pk3 file in your Jedi Knight II's GameData/base folder. 2a) Bring down the console (SHIFT+~) and type "map ladder". 2b) Go to your load menu and load the savegame named "ladder". Be warned, however, that I saved the game on hard difficulty, if you want to play on an easier difficulty, either set it in the menu or on the console (set "g_spskill" to "0" or "1"). [b]Screenshots:[/b] And now, the screenshots, featuring me (Pro-Filer) :D Me Vs. 4 Reborn | "The Sucking Hole" Bring it on! Action! And more action! Even Pro-Filer's die :( Kicking Black Jedi ass! Tavion Dies | Desann Dies :cya: What a happy end! :cya: Now go and try this map out already! Enjoy! :beer:

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21,674 downloads

Uploaded:10/07/2002

Duel Vengeance

vengeance.zip | 776.87 KB

there.[/quote] The map also has glass elevators which let you go between the two levels. if you fall off the ledges in the lower level, you\'ll die ;)

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21,453 downloads

Uploaded:17/10/2002

Bushido Pack

bushido_pack.zip | 12.42 MB

place inside a building, plenty of room all around with a statue sitting in the middle. Great lighting effects coming from the window (gives a sense of source of light). The last map looks much like the theme of the first one though it has more buildings in it, a stream and bridge. The skin looks excellent too, pretty cool how it gives a whole new look to the JediTrainer model! All 5 things in the pack are definitely worth the download, so check it out! [b]Bot Support:[/b] Yes (for maps and the skin) [b]CTF/CTY Support:[/b] Yes (for the skin) [b]New Textures:[/b] Yes (for the maps) [b]New Sounds:[/b] Yes (for the maps and katana)

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21,370 downloads

Uploaded:10/06/2003

FFA Helms Deep

ffa_helms_deep.zip | 8.7 MB

I'm going to. Darth.Hunter's map is much more accurate, but it's nearly impossible to play on. This map, however, is quite playable. :) In fact, the layout of weapons is even well-thought out for reenacting that famous scene. I won't even touch on the subject of my FPS. ;) But it was better than I expected, anyway. There are several passageways and hallways and staircases all over inside. This could be a fun map to play with a large group. The tower appropriately houses a disrupter with ammo and, of course, the mines are found deep within the keep. Now, it's not exactly a secret if you're smart and read the readme first (which I didn't) - the wall explodes. It freakin' explodes! I had no warning whatsoever. OMG! The explosion scared the living $#&! out of me. I jumped about 2 feet out of my chair. OMG. Okay, so that was SO freakin' cool. So, bottom line, I really enjoyed this map. It was fun to explore and it looks like you could have a great time with a guns FFA on this map. Also, it includes bot support, so if you don't play online, you can still hope the bots will help you either defend Helm's Deep or maybe you can fend them all off on your own. ;) Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA, Duel ~AmosMagee

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20,919 downloads

Uploaded:10/09/2002

Geonosis Hanger Duel

ghanger.zip | 4.44 MB

the Ep 2 movie. Quite tough though! [b]Note:[/b] Extract the pk3 to your 'base' folder. Open SP and go to "Load a game".. in the saved game list find the name called "ghanger" and load it. This might replace Kyle/Desann models also so keep note of that :)

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18,295 downloads

Uploaded:07/09/2002

The Emperor\'s DeathStar

sp_deathstar.zip | 10.67 MB

pretty damned hard (you have to fight 5 reborn bosses at once and a Vader who can turn completely invisible at will).

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17,400 downloads

Uploaded:06/10/2002

Palace Wars

ctf_palace.zip | 26.75 MB

level look gooooood ;). The central courtyard has two entrances to each base, one is more direct while the other does wind around here and there. Each base has a very small yet very beautiful (yes, I meant to say beautiful ;)) garden/courtyard. These also contains health pools which are team based (i.e. people from the blue team use the health pool and vice versa for the red team). The many parts to the palace are connected by teleporters, so it would be a good idea to get used to this map and know where you are going to get teleported to ;) The flag rooms are long hallways with the flags at one end (also what the Author calls the 'Throne Room'. Again very detailed, the walls, the pillars, everything! Lastly, yes, there is a secret to this map, and OMG is it a cool secret! I love how you get to the secret place and once you get there, it's just ... amazing :D. Very realistic.... but I don't want to give it away so no screenies or description of that area :p If you ask me, the big file size is completely worth the download! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]Game Types:[/b] CTF (Though it seems the map is capable of FFA's as well)

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16,291 downloads

Uploaded:27/10/2002

Cantina Cloud Cartography Pack

cccp.zip | 21.31 MB

Kurek (FFA, Duel) Matrix Lobby (FFA) Some really amazing work, great attention to detail and ofcourse, cool gameplay :D. Inexistence is set out in space and has an industrial feeling to it. Evening Glow has a Bespin theme and some nice lighting/ambience. Gaspoet is more of a city side map with trees and plants and walkways. [i]Gaspoet by Dracard[/i] River of Blood is one of the best, a broken down building with all kind of debris around, and alot of breakables too }>. Sanctuary is equally good, it's mostly inside a 2 level building and has a really creepy feel to it, really nice! [i]River of Blood by Wazzit[/i] Kurek seems more like a fast paced map with jump pads, teleporters, lava and more. Matrix Lobby is ofcourse the infamous scene in The Matrix where Neo fights the bad guys, don't be suprised if things get messy ;). [i]Inexistence by Gonk[/i] [b]Bot Support:[/b] Yes - only for Evening Glow and River of Blood though [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]Game Types:[/b] (Mentioned above with each map)

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15,424 downloads

Uploaded:30/05/2003

Country Roads 2

ffa_country2.zip | 6.57 MB

on JK2Files.com. *gasp* Yes, I know. Shocking. Now on with the review. In this sequel to the popular first Country Roads map, there is now a maze, a pig\'s sty and a rideable tractor. ShroomDuck\'s signiture slippery surface makes a reappearance in the familiar \"Xpress way\". Thankfully the music has been updated with a more (in my opinion) tolerable version of the fitting song \"Country Roads\". Bottom line, this map is fun to play. Sure, it\'s ... blocky here and there. And it\'s not exactly ... visually stunning. But that wasn\'t the point of this map or the map before it. When asked why he made the Country Roads maps, Shroom says he simply asked himself \"What is the exact opposite of Star Wars?\" And this, most definitely, is the answer. Have fun, kids. :) Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee

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15,276 downloads

Uploaded:27/12/2002

LADDER - The Xmas Story

ladder_xmas.zip | 17.05 MB

cutscenes, and maps for this well-made mod, easily par for the course for Arth and Kenshin. I had a lot of fun playing it. Good job! - Astyanax

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14,886 downloads

Uploaded:10/07/2002

IRG Coruscant

irgcoruscantmappack.zip | 3.97 MB

has it own style and yet very playable , my personnal fav is the darker ctf "saweeet!" ... enjoy it

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14,837 downloads

Uploaded:10/07/2002

Carbon Freeze

ffa_carbonfreeze.zip | 7.26 MB

enemy, but also fight yourself from falling down :p The map still has some textural glitches plus a bug mentioned in the readme, however, consider this a beta as it was rendered for LivingDeadJedi by the fine folks at Ravensoft because the SDK / JO Radiant isn't out yet, so this does not allow a mapper to fully optimize a map. Nonetheless a great map and a must have! Be sure to also get the final when it gets unleashed! I posted 16 screenies if you're not convinced yet. Oh and congratz to LivingDeadJedi for being the first person to release a Multiplayer level! You may have 1 :beer:'s now! (or more) [b]Note:[/b] I did not RATE this map yet as it is a beta and a newer version will be out once the SDK hits the scene! I did however take 80 screenshots (yeah I tend to overdo it) and you can find them if you scroll down a bit! Enjoy! [b]And some final notes from the author:[/b] [quote]This map will be part of a MUCH bigger cloud city map later this year with a falcon you can walk inside (which ive seen by the way =]) which is being made by my friend [XG]Darth Vader OH TRY TO BREAK WINDOW IN ERM WINDOW ROOM LOL one that breaks it gets a surprise HEHEHE[/quote]Check the readme for additional info, known bugs, credits and installation instructions! Be sure to tell us what you think by posting in the comments and by rating this map (near the top of the page)! [b]Inside Shots:[/b] [b]Let's take this outside![/b]

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14,793 downloads

Uploaded:10/07/2002

Matrix: Sparring Program

duel_matrix_dojo.zip | 2.51 MB

nice details . this will become a favorite of many. Dont forget to rub the budda\'s belly for good luck before your duel! ;)

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14,161 downloads

Uploaded:03/08/2002

Jabbas Palace

jabbav2.zip | 17.36 MB

this one. For the original file review go to http://www.jk2files.com/file.info?ID=4324 and for the zipped screenshots go to http://www.jk2files.com/file.info?ID=4325

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13,609 downloads

Uploaded:17/11/2002

The Dark Alliance

sp_darkalliance.zip | 17.49 MB


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12,619 downloads

Uploaded:10/07/2002

Duel of the Fates

ffa_duelofthefates.zip | 4.69 MB

nicely. Have fun with it!! This is a Must Download! Larger Screenshot (from the Author):D:

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10,891 downloads

Uploaded:20/08/2002

Large Sand Arena

sandarena2.zip | 7.47 MB

indoor-areas, music from the arena in ep2 and more guns and stuff. There is also a version without the music file, it's about 2 meg.[/quote] One of the best parts about the map is the fact that you can play it in multiple game modes. While it's pretty fun playing FFA with a whollleee bunch of people, CTF(and CTY) is just as good! This version has so much more atmosphere than the previous they look quite different. Under the two bases there is a corridor and 2 rooms connected with an elevator, not only are these new areas to the map, but also provide an easier route to your flag. Along with all that, there is also cool Episode II music playing in the background :D [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]Game Mods:[/b] CTF, CTY, Team, FFA, JediMaster [b]Note:[/b] A version WITHOUT music is also available: http://www.jediknight2files.com/file.info?ID=4779 (2.96Mb)

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10,688 downloads

Uploaded:03/03/2004

Temple of the Dragon (final)

dragon10jo.zip | 19.39 MB

is as blue as blue can be and the lush landscape suggests a tropical setting. There\'s a bridge over the small river that leads to a large door. Before entering the building, I\'m sure you are relaxed by the tranquil place you\'ve just arrived at. Prepare yourself for the unexpected. Once inside, I thought this must be a map of contrasts. While outside it was bright and sunny and made a nature-lover out of me, inside is a large, round room full of marble and fire. A river of red lava runs around the outside of the room (and possibly under). Enormous columns demand your attention, with large DRaGON murals spotlighted and hanging from two of the columns. Obviously this grand entrance is like a lobby of sorts, a meeting place for those who\'ve come to see the clan and their leader. There are tables and chairs set up on the platform and a small podium just below for the speaker to address the council. Far in the back is a large and quite intimidating chair for their leader, the Empress. If you can tear your gaze away from the shiny and mesmerizing marble all around, you\'ll notice some nifty little transporter things. One of those transporters will take you to a very Matrix-esque dojo. Murals are hung high. Daylight seeps in through the windows. Oooh ... and the best part ... some stuff is destructable! Yay! Take a different transporter from the main room and you\'ll find yourself in a very futuristically (is that a word?) textured duel arena. The entire room is actually dome shaped. If you know what that means, have fun with it. The four discs on the corners there are bouncy pad thingies. Yay! This actually reminds me of another duel map I played once on DarkSide servers. Just in it\'s gameplay, not design or textures. The third room the author told me what it was based on, but frankly, I\'ve forgotten. I have a horrible memory. But I like this room! It\'s all stone and has two very deep, very cool windows with a view of like, um, outside. There\'s a patio of sorts with tables and chairs. Maybe Night Shade said it was based on Mask of Zorro. I think that\'s it. Well, in any case, great room for dueling. And finally there\'s a lovely room outdoors for dueling, with old stone textures and trees. Nothing exciting or special about this room, but it makes for nice variety. That last screenshot you see there is of the disco/bar included. There\'s room to duel up above on a glass platform. This room is actually not all that easy to find. In fact, there are about half a dozen secrets in this map. And I\'m not telling you where they are, how to find them, or how cool they are. It\'s your job to hunt them down. Oh, and Night Shade asked me to tell you guys to not email him and ask him what the secrets are - he\'s not tellin\'. Just search and hunt and ... you\'ll find them eventually. Now, my favorite part about this whole map, besides the design in general is how the author handled music. Normally when I play a map, I don\'t listen to the music included because the loop of the same thing over and over is bound to drive anyone nuts. Look at what listening to \"Country Roads\" did to TMBJ! Anyhow, so I\'m taking this tour with the author of the map and I hear lovely sound effects where I\'ve spawned. So I turn up my sound effects and remember to move my music slider up as well. But I hear no music. So we get to the first room and I notice this little podium over on the side. It has a music note on it. Naturally, I run over and press the button. !!! Matrix-flavored music starts playing. We go to the next room and there\'s another podium there. Yup. New music. And the music stops when you leave the room, cause it\'s like, sound effects and stuff. OMG Yay! I\'ve seen this done before but it seemed more like a novelty. In this map, it\'s like specialized duel music depending on what kind of duel you\'re in the mood for. Night Shade\'s map reminds me a lot of other maps. I won\'t mention names of those other maps, but it\'s obvious that the author here was inspired by many different mappers. I have seen better maps before, I\'ve played maps that I\'ve had more fun playing, but can I just tell you guys something here? This is Night Shade\'s first map - EVER. I didn\'t notice any glaring errors anywhere. Sure, there were a few things I didn\'t like, but meh, there isn\'t one map out there that I like completely. For a first-time mapper ... no, I\'m not gonna do that. This is a great map, period. I could totally see this map joining the rotation on many FFA servers out there. Fabulous job, Night Shade. [/quote] I really liked the first version of this map and I didn\'t think it could get better. In fact, I\'m still not sure if it\'s better or not. I can\'t remember the music from the first version of this map and if there\'s a new secret area, it\'s hidden well, because I don\'t think I found it. Bot support was added for this final version of the Temple of the Dragon, so download it and don\'t worry, you won\'t have to download it again. This is the final version. Right? Isn\'t it always the final if the author says it is? Well, we\'ll see. ;) Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee

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10,481 downloads

Uploaded:28/11/2002

Stargate SG-1

ffa_sg1.zip | 10.03 MB

(did I just say simple? I meant to say, don't miss the wall detail in the corridor! Each pillar is made of a number of brushes) the corridor leads to a medium sized room where right infront of you is the amazing gate glowing :D There is also this console infront of it (not sure what it's called) but it too is very detailed! When you enter the gate, you are taken to the main SG Complex. This part is kinda small, you can only go in a rather linear route (though once again, many details to see on the wall!) There are two rooms to explore in this area, one has many computers (some kind of control room most probably) and above it is a conference room. The map seems to be canon to the show (though I haven't seen alot of the show) but I really was amazed at the detail. Little did I know something to take my breath away was coming next ;) Looking back to go back through the gate I thought I'd check out the first area again.. But only to find that the gate takes me to this station floating in space! Truly another piece of hard work that did not go unnoticed. Working with curves is hard, and this part of the map is flawless to the naked eye. It's huge! I mean HUGE! There are elevators that take you between the levels.. and this really gives a feeling of walking around a deserted/abandoned station.. Definitely a must download! If there is one file to dowload today, make it this one :D [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]Note:[/b] This map may require some extra memory. If you get a hunc_alloc error then do this: 1. Open the console 2. Type com_hunkmegs 128 (If you don't have 128mb of RAM then don't do this!!!!!!)

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10,468 downloads

Uploaded:14/08/2002

Dragonballz Episode 290 Tournament

dbz290.zip | 212.62 KB

map has 3 Secret Areas , where you can get better Weapons and items , Happy Searching !![/quote] I don\'t watch Dragonballz, but the map was fun none the less. There is a lot of breakable stuff in here, pretty much all the benches/sofas inside the house are destroyable, and the main arena outside, the floor tiles will actually break up too! I found the 3 secrets to the map, all containing a powerful weapon and some powerups, though finding out how to get to these secret places is a big challenge! [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]Game Modes:[/b] FFA, Duel, Holocron

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10,423 downloads

Uploaded:06/07/2006

Forest House

forest_house.zip | 19.54 MB

likely be facing the house. First off, the woods are very dark. In fact, there is almost no lighting in the forest area. This just really ruins a lot of the effect that the woods would have, and forces you to stumble around until you find something. And then there are the trees in the forest. Or all the trees in the map, as a matter of fact. I can walk through them all. That\'s great if you want fake trees, but I don\'t think that the author really wanted that. The next little area is a graveyard, which transitions from the very dark lighting of the forest to somewhat better lighting. I found the names on the gravestones rather funny, and I also found the \"sign here\" gravestone interesting. ;) I also found the smiley face tombstone to be funny. :) One side note about this map is that there is a wall all along the side. And guess what? You can walk on it! Yay! There\'s nothing I like more than going to places in a map that I\'m not supposed to get to! With this you can go on top of the tunnel leading to the graveyard, and have a nice time looking around. :p Okay, onto the house. You walk in and there\'s a desk to the right I believe. There\'s a button on the desk. Now what are you supposed to do when you find a button? That\'s right. You\'re supposed to press it. It took me a while to find out what this did, but when I did I thought \"Oh cool\". What it does is change the skybox so that the map is set in the daytime instead of nighttime. However, this doesn\'t really work. While the skybox changes, the lighting doesn\'t. So it\'s dark in the same places as it was before, and doesn\'t look realistic. So in that instance the lighting needs to be worked on. In fact, it needs to be worked on in general. It gets really dark in some areas, and really bright in others. Okay, so the inside. There are a few areas on the inside, and I\'m only going to mention a few. One of them is the dance area. ever hear the hamster dance song? Well it\'s a real uppity and happy song, and I think you\'ll enjoy it. Anyways, it plays when you turn it on when you go onto the dance floor. Watch your step, it\'s slippery. :) Another area in the map was a big piano, kind of like the one in the Old West map. Only the sound quality of this piano isn\'t nearly as good, and sounds more like an electronic piano that\'s out of tune. And the final area in the house that I\'m going to talk about is the little dining area. hungry? Grab some ysalamari. While this is a nice touch, I think that it could have been made better if the author had placed the spawn point for the ysalamari a bit lower just so that it\'d look like it was actually sitting on the table. I did find one or two missing textures, but you probably won\'t notice them. But the big thing that needed working on in this map was the lighting. There wasn\'t hardly enough in some areas, while there was enough in some. But, it\'s not a bad little map. But there is one little side note. You don\'t have to put color codes into the name of a map. Just put them into the arena file.. Bot Support: No New Models: No New Textures: No New Music: Yes Gametypes: FFA ~Zach

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10,083 downloads

Uploaded:07/01/2003

Yavin Ruins CTF

ctf_ruins.zip | 996.88 KB


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9,829 downloads

Uploaded:10/07/2002

The Emperor\'s Villa

sp_thevilla.zip | 4.76 MB

name it. This map is filled with action around every corner and I\'m sure it\'s going to keep you busy for a while. The objectives are quite clear, and I quite liked the whole idea. What\'s more is that Zeus incorporated custom skins made by our own community! These include Darth Mekanus, Diablo jedi, Darth Maul and more. There is a small pre-story in the readme worth reading as it sets the background to your mission on Endor.

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9,775 downloads

Uploaded:24/11/2002

Kashyyyk Tree Canopy

ctf_forest.zip | 4.75 MB

as an alternative to their usual inaccurate firefights. Since the Battle of Endor, with increased freedom of travellers to explore the galaxy again, one of the original arenas for this sport was discovered in an isolated forest on Kashyyyk. It was quickly transformed for use with the more evolved and deadly sport of Capture the Flag."[/quote] You think you've seen all the forest possibilities for maps...You see Ewok Villages...then you see this...Kashyyyk, the Wookiee homeworld. This is as different from Ewok village type maps as night from day. The Trees are huge towering columns that almost disappear into the darkness, above and below, with a canopy of leaves and branches way overhead...almost too far above to see. The tree trunks are carved out in numerous places, and you can run through them. The walkways are often very wide, and very meticulously structured. You get the feeling that the Wookiees had a greater sense of craftsmanship than the Ewoks. When you fall, you fall into blackness. There is a subtle blend of technology, in the form of a few doors, lights, and panels, and this authenticates the portrayal of the Wookiee way of life in my mind. The forest feels so massive I would almost say it is "cavernous". The flags are kept inside two large, main huts. Between the huts you will find two mirrored "staging" platforms, where confrontations are most likely to take place when flag carriers and defenders bump into each other. For this reason, I think this will make a very good FFA map as well (hint, hint). And between these two staging areas is a large circular room, with two levels. Upper levels take you to the flag huts the front way, lower levels take you the back way. I am reminded of the bridge crossway at the Bespin Exhaust Shafts CTF map. These five major areas are linked up with a network of bridges, catwalks, ropes, platforms and tunnels through tree trunks. Some bridges don't have railing, to placate the force push people, and others do. There are short step-ladders in several places; when you walk up to a stepladder, an invisible trampoline jumps you right up to the next level. VERY clever. You can actually run across the ropes that link bridges to platforms if you want to take a somewhat unnecessary shortcut. The tunnels through massive tree trunks are very squarely cut. Torches and wall fires are harmless. For each team there is a somewhat-removed hollowed-out tree with a working shield charger inside. Background music is from the Bespin maps. Only one downside, and it's minor: No bot support. Other than that, this is one of the great CTF maps, and I would say it definitely lends itself to the good FFA, if DeTRiTiC-iQ will consider porting it! Get this one NOW! - Astyanax

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9,699 downloads

Uploaded:05/09/2003

[SP] Silver Phoenix SP Gate

sp_gate_v3.zip | 22.12 MB

RP-ing or exploring, as there are many secret areas and death traps. The duel map consists of a main pad with two smaller ones connected by a walkway to it. Some of the secret rooms and areas had some really impressive shader work. And none of the secret entrances use the same technique; some have hidden buttons, others hidden teleporters, etc. I still haven\'t found some of the rooms after playing the map several times. There was some z-fighting and missing textures, but other than that the map itself was very well done. I also liked the background music collage; it sounded like a mixture of Scottish bagpipes, then an Oriental song (possibly an anime soundtrack), and finally a techno/funk remix. Alhtough the download\'s a bit big, I\'d take the time to go ahead and d/l! Technical Data: Pros: 1. Lots of secrets: hidden rooms, platform training rooms, security camera rooms, death traps, and more! 2. Fantastic eye-candy shader work, several sky boxes, etc. Cons: 1. Low FPS in areas 2. Missing textures in Phoenixus Temple room; z-fighting in the smaller wood and stone building. 3. No bot support Rating: 8/10 Bot Support: No New Textures: Yes New Sounds/Music: Yes Game Types: FFA, Duel; Duel JEDIofONE :mepimp:

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9,648 downloads

Uploaded:14/04/2003

Universal (beta)

universal.zip | 8.2 MB

Unfortunately, as I\'ve noted before, my puter sucks, so my FPS was considerably low in some areas. But, I can deal with occasional low FPS for this map. I thoroughly enjoyed this map. It really does have something for everyone. It has a dance floor, a bar, at least three very different dueling areas (I didn\'t cap all of them) and one of them is the landing pad at Bespin. LOL I love that. I mean, usually it\'s not a good idea to copy something that\'s already been done, but this is just one area of a large map with several unique and creative places. Each area is easy to get to and while it may not seem obvious how to get back to the main part of the map, well, just take a leap of faith. ;) Great job, Sevker! Bot Support: No New Textures: No Game Types: FFA, Duel(?) ~AmosMagee Ps. If you devs want better reviews of your maps from me - upgrade my puter for me. ;)

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9,390 downloads

Uploaded:10/07/2002

Bespin Towers

ctf_bespintowers.zip | 1.97 MB


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9,347 downloads

Uploaded:22/08/2002

The Emperor's Courthouse

sp_courthouse.zip | 6.46 MB

Emperor's ship to a fairly large courthouse on the planet of Bakura. Kyle and a small force of Rebel soldiers are on there way to locate the Emperor and seek out his devious plans...[/quote] A continuation of Zeus's previous map, this one has some great improvements and (to me) more challenging. You start off with a couple reenforcements, but maybe it just the way I played but let's just say they won't be with you till the end, much less half way lol. The map is filled with enemies, I'd advise you to save often because there is no telling when you'll die :D! Some community made skins have also been used so you might see some familiar things. There are some great in-game cinematics and overall smooth gameplay. The map is pretty huge but I'm sure it'll satisfy your sabering appetite ;). The ending was the hardest to me, but I won't tell you what all happens so check for yourself! :D And the game has just begun :eek: Struggling to stay alive.. Mr. Palpatine himself ;) His personal guards no doubt Here we go, FINALLY he gets up lol (You might want to give the readme a glance over too) [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Skins:[/b] Yes [b]New Models:[/b] No

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9,267 downloads

Uploaded:20/12/2006

Bespin Christmas

bespinchristmas.zip | 9.45 MB

white. Well, not really. But I did get a pleasant surprise to find almost everything retextured to be Christmas-y. Things have been added on, changed, and areas have been expanded. For instance that one spire thingy in the original map has been replaced with a Christmas tree. Lights have been strewn across the map. There are wreaths all over. And there’s even a sleigh flying! And you can even jump up onto it and ride it. I liked how the snow in the map piled up to the walls, and how the lights flickered on and off. The sleigh was also fun to ride on. But the niceness of the map was counteracted because in some areas the textures were not redone, so you have regular Bespin textures in a snowy map. I did enjoy this map, and I suggest that you download it, just for a change of scenery. Bot Support: Yes New Music: Yes New Sounds: No New Models: No New Textures: Yes Gametypes: Duel, FFA, Jedi Master ~Zach

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8,950 downloads

Uploaded:08/10/2002

The Arena Showdown

the_arena_showdown1_0.zip | 496.04 KB

others. They follow you around (and also walk too slow :p) so just be a bit careful as they can get themselves stuck and are too stupid to 'unstick' themselves ;). Make sure they stay close to you also otherwise they will get locked behind the door when you leave. There are many battle droids waiting for you outside.... so if you left any of your people behind you'll need them now (for body armour if not to help you kill }>). There is no Jango or any of those other big evil guys here.. just battle droids. [i]FYI : I have a GeForce4 4200 and look at my FPS :eek: But I only turned down model detail... so just beware[/i] [b]IMPORTANT:[/b] For this to look right, you need two files. 1. Large Sand Arena map : http://www.jediknight2files.com/file.info?ID=4778 2. Episode 3 mod : http://www.jediknight2files.com/file.info?ID=5319 [b]Install:[/b] Extract the .sav file to your /gamedata/episode 3/saves/ folder. Go into JK2 SP and select it from the list.

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8,744 downloads

Uploaded:10/07/2002

ENTE's PadPack

padpack.zip | 13.14 MB

from the Author: [quote]This PADPack contains four so called PADMaps, which are espacially designed for Duel-Matches. PADMaps represent a high detailed and very harmonic sort of Maps, which also are outstanding in their colourfulness. I wanted to create a PadPack with four totally different Duel Maps for a nice time of action. So I hope your Hardware takes this "Map-hit", otherwise i beg for your pardon :)[/quote] And guess what! Bots are supported as well! Screenshots of the four maps :D: PadHall PadHangar PadReactor PadTemple

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8,662 downloads

Uploaded:10/07/2002

Nintendo Duel Pack

nintendopack.zip | 1.99 MB

double tube thingie! Don't forget the original Zelda! Slash your foe to bits while pretending to be the powerful Link! Woo![/quote] 2 good maps that fit the Nintendo theme perfectly! The repeating textures, the block-like structures, down to the skybox even! ;) The Zelda map has a cave and a small open area, the Mario map has many blocks (some breakable :D) and those plumbing tube things!      

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8,578 downloads

Uploaded:01/08/2003

Chapel of the Ysalamiri (final)

chapel_v2.zip | 9.04 MB

you as you make your way up the grassy path and under a great arch to the doors of the chapel. Off to one side is a brightly lit door that leads to a small dueling area. If you continue walking past the viewing area, you come to a door that opens outside to a small, enclosed area with another statue of the Ysalamiri. A carefully laid stone path takes you to an old broken well. If you retrace your steps and continue towards the main doors of the chapel, you might find yourself distracted by the bright blue light off to the side. Found at the bottom of the long, winding staircase is the coveted Ysalamiri, with a beam of light shining down on it. Again, back to the chapel doors where upon entering the solemnity is nearly palpable. The only light in the large temple comes in from the beautiful stained glass windows, creating lovely patterns on the bare floor. Above, though, you do see the faint glow of lanterns. Go back out the large doors of the chapel and there on your right, through the door there, is a staircase, leading up to bridges and ledges and the roof and finally, as you round a corner, is a door that opens to reveal a long platform that goes almost the entire length of the chapel. A beautiful map to look at, yes. But I also think duels on the ledges and roof above could be exciting and dramatic. The only problem I see with gameplay is that not many will have the patience to climb those stairs everytime to just play up there, though there are some spawn points up high. Also, there are plenty of other areas to duel and have some great FFA\'s. I really haven\'t decided whether I like the lighting yet or not. In some areas, it adds to the drama, but is a bit dark for my taste. Though, could be great for hiding. The skybox ... well ... eh. *shrug* I love the curve details added outside and inside the buildings, they seem to draw the eye away from sharp edges. I think the only thing I didn\'t like about this map was the texture used on the umbrellas - just didn\'t seem to fit with the theme, to me, anyway. Keeping in mind this is a beta map, I won\'t get onto Rgoer about bot support. I anticipate the update to this map and I really hope he adds music too. Great job, Rgoer! (By the way, I think this is his first map, but don\'t quote me on that.) [/quote] Okay, it\'s obvious that I liked the beta version of this map, so can you think of any reason why I wouldn\'t like the final version? Yeah, me neither. There are some extra rooms here and there and some lighting changes which I think are a huge improvement. Remember the staircase down to the ysalamiri? Now you don\'t have to like, shield your eyes from the bright blue-white light. He\'s toned that down quite a bit. :) No more missing textures by that broken down well. And the biggest, most noticable change - the skybox! The large ysalamiri statues look so much nicer against the bright blue. Very pretty. :) Oooo ... and the reward for finding the secret area ... very cool, indeed. You can bet that this map will be updated on the JK2Files server very soon. :D Bot Support: Yes New Textures: Yes New Music: No Game Types: FFA, TFFA, Duel ~AmosMagee

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8,513 downloads

Uploaded:23/12/2002

Kaminoan Landing Platform

duel_kaminoan.zip | 5.06 MB

is a bit more authentic. From the cloudy sky with sun peeking through overhead, to the waves below, to the pouring rain, I feel like I'm really in the action from AOTC. The detail is quite fine, and the platform is a bit larger than Diesal's Kamino map. You'll also find that this one is a little darker, adding to the brooding mood of this duel map. Nice loop of music. Awesome! Must download! Bot Support: Yes New Music: Yes - Astyanax

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8,251 downloads

Uploaded:21/09/2003

Temple of the DRaGON

dragon10.zip | 18.98 MB

tropical setting. There's a bridge over the small river that leads to a large door. Before entering the building, I'm sure you are relaxed by the tranquil place you've just arrived at. Prepare yourself for the unexpected. Once inside, I thought this must be a map of contrasts. While outside it was bright and sunny and made a nature-lover out of me, inside is a large, round room full of marble and fire. A river of red lava runs around the outside of the room (and possibly under). Enormous columns demand your attention, with large DRaGON murals spotlighted and hanging from two of the columns. Obviously this grand entrance is like a lobby of sorts, a meeting place for those who've come to see the clan and their leader. There are tables and chairs set up on the platform and a small podium just below for the speaker to address the council. Far in the back is a large and quite intimidating chair for their leader, the Empress. If you can tear your gaze away from the shiny and mesmerizing marble all around, you'll notice some nifty little transporter things. One of those transporters will take you to a very Matrix-esque dojo. Murals are hung high. Daylight seeps in through the windows. Oooh ... and the best part ... some stuff is destructable! Yay! Take a different transporter from the main room and you'll find yourself in a very futuristically (is that a word?) textured duel arena. The entire room is actually dome shaped. If you know what that means, have fun with it. :D The four discs on the corners there are bouncy pad thingies. Yay! This actually reminds me of another duel map I played once on DarkSide servers. Just in it's gameplay, not design or textures. The third room the author told me what it was based on, but frankly, I've forgotten. :) I have a horrible memory. But I like this room! It's all stone and has two very deep, very cool windows with a view of like, um, outside. There's a patio of sorts with tables and chairs. Maybe Night Shade said it was based on Mask of Zorro. I think that's it. Well, in any case, great room for dueling. And finally there's a lovely room outdoors for dueling, with old stone textures and trees. Nothing exciting or special about this room, but it makes for nice variety. :) That last screenshot you see there is of the disco/bar included. There's room to duel up above on a glass platform. This room is actually not all that easy to find. In fact, there are about half a dozen secrets in this map. And I'm not telling you where they are, how to find them, or how cool they are. It's your job to hunt them down. Oh, and Night Shade asked me to tell you guys to not email him and ask him what the secrets are - he's not tellin'. ;) Just search and hunt and ... you'll find them eventually. Now, my favorite part about this whole map, besides the design in general is how the author handled music. Normally when I play a map, I don't listen to the music included because the loop of the same thing over and over is bound to drive anyone nuts. Look at what listening to "Country Roads" did to TMBJ! ;) Anyhow, so I'm taking this tour with the author of the map and I hear lovely sound effects where I've spawned. So I turn up my sound effects and remember to move my music slider up as well. But I hear no music. So we get to the first room and I notice this little podium over on the side. It has a music note on it. Naturally, I run over and press the button. !!! Matrix-flavored music starts playing. We go to the next room and there's another podium there. Yup. New music. And the music stops when you leave the room, cause it's like, sound effects and stuff. OMG Yay! I've seen this done before but it seemed more like a novelty. In this map, it's like specialized duel music depending on what kind of duel you're in the mood for. Night Shade's map reminds me a lot of other maps. I won't mention names of those other maps, but it's obvious that the author here was inspired by many different mappers. I have seen better maps before, I've played maps that I've had more fun playing, but can I just tell you guys something here? This is Night Shade's first map - EVER. I didn't notice any glaring errors anywhere. Sure, there were a few things I didn't like, but meh, there isn't one map out there that I like completely. For a first-time mapper ... no, I'm not gonna do that. This is a great map, period. I could totally see this map joining the rotation on many FFA servers out there. Fabulous job, Night Shade. :D Bot Support: No New Textures: Yes New Sounds/Music: Yes Game Types: FFA ~AmosMagee

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8,227 downloads

Uploaded:03/09/2002

FFA WOV

ffa_wov.zip | 14.12 MB

some background music too which I think sounds cool :D and again adds to the atmosphere. The only crib I have with the map is that the windows aren\'t breakable :O! Because of that you kinda get stuck in corners i.e. dead ends (like in the offices, etc.) which generally is never a good idea to have on a map. The map is made for clan WOV and has some personal things like landing pads for some of the members, conferenve rooms, training rooms, etc. Overall a pretty good map, has some cool stuff to it, definitely check it out! [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes

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7,972 downloads

Uploaded:10/07/2002

CloudShark

duel_cloudshark.zip | 1.88 MB

arenas. 1 arena is in space, another is a landing area where you can see the RavenClaw hovering above (nice :D) and last is a simple arena that is surrounded by invisible walls, so once you\'re in there you\'re IN THERE! Only way out is the way you came in :P. In the zip file there is a \"Note from Lando\" where Lando himself talks about his latest ship :)

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7,954 downloads

Uploaded:26/07/2002

FFA Sarlacc

ffa_sarlacc.zip | 10.85 MB

there called :confused: ). The Sarlacc\'s insides make for a good dueling area if u mind the water ;) but the only way out is through death, which makes sence. Jabba\'s ship come with its own gun (which dont fire, radient prob i\'m told), jabba\'s seat thingy, a dinning area and for some of you the most important place, a bar :beer: All in all a very good map however you will need a relativly good PC to run it i would have thought 1Ghz would be ok but u might need more or less depending on RAM/GFx card.

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7,942 downloads

Uploaded:10/07/2002

Ewok Village

ewok_village.zip | 2.23 MB

The many also has many hidden passages and secret traps :D. As the author said, this it lotsa fun with many people!

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7,899 downloads

Uploaded:10/07/2002

JK2 Demo Map for Retail Version

demomap.zip | 6.34 MB

\'demo.bat\' and NOT through the normal menu.

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7,566 downloads

Uploaded:03/10/2002

OverTake

overtake.zip | 5.45 MB

can kyle do it?[/quote] The entire mission is spread over 6 maps, and I can tell you it\'s a toughy! I don\'t exactly know how you are expected to get through this entire level in one go because seriously, there are wayyyyyy too many reborns/stormtroopers at the same time. The map design isn\'t too bad, though with the number of enemies you might get some lag on lower-end systems. The map design is a bit closed up, but again it isn\'t too bad. If you ever get stuck and don\'t know where to go, just look around carefully (up and down ;)). I got stuck for about half an hour before I finally realized where to go... hopefully it won\'t be the same headache for you ;) j/k, it\'s a bit of a workout really, oooh fun!

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7,541 downloads

Uploaded:10/07/2002

Imperial Base

imp_base.zip | 2.05 MB

too! The level is pretty detailed and has many different aspects to it than just hallways to shoot in. Have fun! Also a word from the Author: [quote]At the moment the end of the level will load you back into level two of the main game.[/quote]

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7,466 downloads

Uploaded:26/07/2002

Country Roads

countryroads.zip | 6.59 MB

map :D

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7,419 downloads

Uploaded:30/09/2002

WLS: CTF Map Pack

wls_ctf.zip | 13.99 MB

Jesterspaz[/i] CTF_WLS1 has got multiple ways to go form one base to another and definitely is my fav ;). [i]CTF_WLS2 by Takimoto[/i] CTF_WLS 2 takes place on planet side, half of the map is above the ground while the rest is underground. The two places are interconnected by two transporters in each base. This one is fairly open then the rest too. [i]CTF_WLS3 by Dubbilan[/i] CTF_WLS 3 is just green :p. Actually this one has a medeival-ish effect to it, stone walls, though there are curves and some cool architecture. There are also these green light tube things which look cool ;) [i]CTF_WLS4 by Expandable[/i] CTF_WLS 4 is kinda like an Imperial theme to it. This one feels like some abandoned station but it's still alive with sounds and hums from the machines ;)... this map is also pretty big and many passages and such to get around. [b]Bot Support:[/b] Yes [b]New Sounds:[/b] No [b]New Textures:[/b] Yes [b]Game Types:[/b] CTF, CTY [some maps support FFA, TFFA and JediMaster]

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7,359 downloads

Uploaded:10/07/2002

House of Madness

sp_houseofmadness.zip | 1.1 MB

these transporter type doors which take you the next room/level. Also you can free the Jedi trapped in the glass box! He can help you out a bit, though he will not follow you after a short while. Overall, pretty good :)

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7,345 downloads

Uploaded:25/10/2003

DMF Clanbase

ffa_dmf_v2.zip | 30.18 MB

thirty-megabyte download? To be perfectly honest with you, I have no idea whatsoever. Don't get me wrong, this is an awesome map, but about a third of it is completely unnecessary. You'll understand what I mean in a bit. Until then, on with the review! The DMF Clanbase (version two, in case you care) is a veritable monstrosity, and it has it all when it comes to detail. So much, in fact, that it would be almost impossible for me to even attempt to give you all an idea of everything it has -- in detail, that is -- without making the review so incredibly long that the FilesNetwork server would collapse from the upload. Instead, you'll get a little rundown of the kind of things you can expect, in a nifty little list I've created because I'm too lazy to work the list into some sort of cohesive sentence: [list][*]Spawn room / hangar, replete with Slave I, X-Wings, Delta-Wings, astromechs, and even spawn tubes[*]Canyon river area with trees, great fighting spots, and a two-way monorail that runs its length, in case you need to get to the...[*]Two separate bars, one not-so-classy with a pool table and an easy atmosphere, the other more so with flashing lights, secluded booths, and a very New York Nightlife feel[*]A grand hall area with a pretty spinning globe that serves no purpose whatsoever except to be pretty and spinning[*]Two separate duel training areas with varied layouts for various skillsets[*]A swimming pool and heated spa for those times when you just need to relax in water... in a game... or something[*]A pair of jail cells designed just to make those with the keys feel important[*]A security camera network designed for security... on a map... in a game...[*]A network of underground tunnels that can transport you anywhere on the map, but that take just as long to travel by as the normal routes[*]And last, but certainly not least, row after row after row of offices, tailor-customized for the occupants.[/list]Now, I ask you: why in the world is a FULL THIRD of the map dedicated to OFFICE SPACE? The map's already so freaking huge that if JK2 supported 100-man servers, you'd see another player every ten minutes or so. Everyone has their own office, so if everyone in the clan sits in their own offices, they never get to see each other. What's the point? Yes, I can understand the novelty of being able to say "This is my office." The question remains, is it really worth it to waste ten megabytes on rooms that will never be used except to make the occupants feel a little more secure about themselves? Now, as far as the map goes, in general, it rocks. It's one of the best RP-style maps I've seen in a long time. If you're into using JK2 as a GUI IRC, a la There, then it will suit you just fine, if not more than fine. If not, your gaming experiences will be confined to two duel pads and anywhere else that you can scrounge into a battlefield. We've all played the Jedi Council map by GriffinClaw, right? That thing's riddled with offices too (although less so than this one), and they are NEVER used. Two entire levels of the main structure in this map are devoted to office doorways and office space. They're cool, but they aren't worth the ten megs that it took to pull them and all their furnishings (custom paintings = more textures = bigger map filesize) together. The Bottom Line: This is an awesome map. It's an RP-player's dream. It's also about ten megabytes too big, and is really designed for use by the clan members themselves, not by the public; there's simply not enough here, gameplay-wise, to keep folks interested. It's all novelty. If you can stand the minute-long wait it takes to load up the map each time you want to play, and if you can bother with the obscene download size, then jump at this map, because what it does well, it does very, very well (if you can't follow that train of thought, don't try, because I can't follow it myself, and I wrote it). If you're a hardcore FFA player with a craving desire for a new battleground, this one's not for you; it's a tiny soccer ball in a package a mile long. Ahh, I love analogies. Bot Support: YES New Music: YES New Textures: YES Game Types: FFA - Dan "ViperEye" Tennant [ORIGINAL REVIEW FOR V1 BELOW] [quote]The main room of the DMF clan map is like an art gallery - that is, if you can stretch your imagination enough to consider a portrait of Homer Simpson fine art. ;) The DMF Jedi's Inn is a cozy place to grab a shot of Bespin Brandy and a bite to eat. Then upstairs are quite a few rooms that seem to be the offices of the clan leaders. Each room has a little bit of the owner's personality in them that makes them unique. There are also a few places to duel outside. While this map is well-designed and it seems the author didn't forget a thing - he must've forgotten those whose puters can't handle such a detailed map. =/ My fps was constantly at 15 fps, and even dropped to 5! EEP! Then again, my computer sucks. ;) In spite of my low fps, I liked this map. There was a lot of work put into a lot of details. Could be a great map for some RPing, even. Bot Support: No New Textures: Yes Game Types: FFA ~AmosMagee[/quote]

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7,251 downloads

Uploaded:10/07/2002

WLS Duel Map Pack

duelwls101.zip | 8.07 MB

is the file for you as it contains all the 13 duel maps weighing in at about 8 MB. If you do already have the map pack, or you just want Tems map then [url=/file.info?ID=2814]this file[/url] if for you! Duel_WLS10 (screenshots of the other maps can be found [url=/file.info?ID=2657]Here[/url] )

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7,230 downloads

Uploaded:02/08/2002

Otoh Gunga - Gungan City

ffa_otohgunga.zip | 8.31 MB


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7,230 downloads

Uploaded:10/07/2002

The Mainframe

themainframe.zip | 3.13 MB


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7,192 downloads

Uploaded:18/07/2003

Trade Federation Droid Control Ship

ffa_tradefed.zip | 15.99 MB

the map. This is an enormous map with many rooms and large corridors. The weapon placement does seem well thought out, except that since the map is so big, the weapons are very spread out and seem few and far between. There are some intersting shaders here and there and really the screenshots should tell you all you need to know. Is this map visually appealing? Sure. I mean, it does seem a little bit bland because so few textures are used in such large areas, but it still looks great. The only issue I have with the map is with the spawn points in relation to the biggest area of the map, which would be the most likely place for an FFA. Then again, that is where my FPS takes the biggest hit, so ... yeah. It\'s a lovely map and would be best for gun FFA\'s, in my opinion. Beautiful work, Breath. :) Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee

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7,163 downloads

Uploaded:25/07/2002

The Matrix: Subway Station

matrix_subway.zip | 10.36 MB

the subway station of THE MATRIX where the Fight between Neo and Agent Smith takes place. This version is FINAL. It includes everything that has been planed for this map. If you would like to have some more features, just contact me! This map now has BOT SUPPORT. It is not perfect I know, but at least, you may play this map offline without bunny-hopping bots.[/quote] Way to go Multi!! This is a definite download! 'There is no spoon!'

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7,147 downloads

Uploaded:10/11/2006

Exploration

exploration2.zip | 18.53 MB

doorway above the temple in the top of the village. This trigger allows you to blowup a hole in the center that is a secret area. 2) I also added a secret door that can be pressed inside the temple near the village. There are two new pics you can jump in from there. One lets you pull up a door to annoy people attempting the Jump. The other lets you knock people off who are trying to climb the mountain. 3) other small changes that aren\'t worth mentioning. -Acrobat[/quote] And since those are the changes, here is the original and detailed review of the map. [quote]Been a while since there was a big JK2 map. Quite a while indeed. Believe me when I say this one is big. Anyway, a run-down of the main areas. You\'ll spawn on a landing pad outside the temple. Look around. See all those little ridges in the cliff? Yeah, those ones. And the little holes? Good. That\'s a fully explorable cavern system. Anyway, let\'s ignore that, and look at the map itself rather than the out-of-the-way extras. Going inside, we\'ve got the temple set-up. Lava, pillars, doors and stairways. So far, so standard. I found the texturing here somewhat bland, like I did with the rest of the map. In the two back rooms, there are big floating blocks with pictures on them. Not attached to the wall, just floating. The lava doesn\'t reach all the way dwown, so if you jump in, you\'ll end up underneath it with only 60% hp lost - something the author should fix in a future version. Through the door to the left (from the entrance), you\'ll find a small jump challenge, and another two doors. The door on the right will take you to the council room. That place is a break from the usual mould - go see for yourself. Straight ahead, you\'ll come to the \"city\" area. Wide, open area with a large courtyard and a lot of wooden buildings to jump around, as well as a bit of rock climbing. Like everywhere else, the lighting is mostly ambient. Not much to comment on here, the screenshot explains it all. Back at the entrance again, the door on the right leads to a large duel room, where the duels take place on a floating platform. If you fall to the floor in here, you\'ll notice a massive glitch - you can see through the void. Try not to fall, though, because you can\'t get out. Behind the teleport point in the \"city\", you\'ll find portraits teleporting you to two other rooms. There\'s the long jump room, which is pretty plain, and another jumping room which involves vaulting - again quite plain. The one room that wins it, however, is the massive climbing room. It really is that big, and fun to try getting to the top of, although there are a few parts you can\'t possibly get past via legitimate means. One fun thing I found was getting to the top and jumping down, trying to land in the pool at the bottom - which brings me to another glitch, when accessing this pool from the tunnel below, it\'s possible to get trapped between the water brushes, as they haven\'t been appropriately caulked. OK, so that\'s the tour (with a few rooms omitted, for the sake of them being hidden). Now onto good and weak points. The good points. The map is big, there\'s plenty to explore, and there are plenty of areas which will give some rather unorthodox duels. Some areas are almost standard, but this map adds a somewhat unique twist to them. Structurally, the map isn\'t really lacking, although the architectural style is somewhat primitive it\'s very appropriate. Take into account this is a first map, and I\'d say it\'s leagues ahead of it\'s brethren. For things which need improvement, the lighting is uniform almost everywhere, although there are shadows and some entities have been used. At least it\'s not a -meta compile. Texture choices are somewhat plain, and in most cases not the prettiest textures which could have been used. Z-fighting shows up in quite a few places, and in some areas you can see right into the void. The sheer size of the map causes FPS issues at times, and some of the areas could be a little more closed-off. Some of the challenges are borderline impossible. I\'m really not going to bother sending Acrobat to the Master Sticky in search of tutorials - it seems there\'s more than enough understanding of Radiant here. As far as first maps go, it has all the cliché problems new mappers leave, but those habits will fade over time. It\'s very rare for me to see a map I enjoy playing about on, so kudos for getting through to the harshest critic, Acrobat. All I can really suggest is to practice and refine your technique. For the downloaders, I\'m going to be honest - there are better maps out there. However, should you want some fun rather than eye candy, and/or a fun little game of cat \'n\' mouse, this map should suit your needs well enough. There\'s certainly plenty of space for it. ~ Kouen [/quote] Bot Support: Yes New Textures: Yes New Music: Yes New sounds: No Gametypes: Free For All ~Zach

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7,145 downloads

Uploaded:15/11/2002

Duel of the Fates

dotf.zip | 23.75 MB

area. The hangar opens out to a perfect view of Naboo which really looks good! The architecture reminded me alot of the movie (which I guess is the point ;)) very clean brush work and very nice lighting! The Reactor complex is equally amazing, very neat work and looks so cool it's almost real! I loved how the Reactor core things faded away into the darkness, compared to other maps this seemed to look much more natural. The 'duel room' where QuiGon and Maul fight also follows the same above pattern of 'goodness' :D. Nice lighting again and the very clear textures definitely made the room MUCH better than anything else I've seen. (Well overall, the textures were very well done and if they weren't half as good I doubt the map would have been the same) Another cool thing: the colour of the brick walls is kinda reddish. But if you like the yellowish colour (like in LivingDeadJedi's map) then there is a pk3 file that you will need to extract also that does this. Lastly, there are also two maps in here. One is an FFA map (FFA_DotF) and the second is a duel version (Duel_DotF). The Duel version is basically includes the room where QuiGon and Maul fight. I found this view by mistake, but I thought it looked pretty cool! So here is the screeny ;) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]Game Types:[/b] FFA_DotF: FFA, TFFA JediMaster; Duel_DotF: Duel

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7,144 downloads

Uploaded:10/07/2002

Episode VI: Jabba\'s Palace

ffa_jabbas_palace.zip | 2.44 MB

;)) details. There are many rooms to explore and buttons to push :D One thing I found was that soem rooms and corridors had dead ends, so try not to get yourself trapped ;)

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7,074 downloads

Uploaded:19/07/2002

Geonosis Droid Factory

ffa_factory.zip | 495.97 KB

, watch your step. Check this one out is :cool:.

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7,006 downloads

Uploaded:24/06/2003

Desann and Tavion Strike Back

desann_tavion_strikes_back.zip | 496.05 KB

Stormtroopers who are ready to riddle you with their ammo. If you can get past them, be prepared to face a few more baddies in the next few rooms, but it\'s not long before you come to a glass maze where you you will fight the eager Tavion. Once you defeat her, you move through the maze all the while being taunted by Desann who just can\'t seem to wait to tear you apart. The end. Yeah, it\'s a really small SP mod, which leads me to believe that this is Sverrearagorn\'s first mod. There really aren\'t many bad guys to kill on your way to Desann and Tavion. Then again, this isn\'t titled Troopers Strike Back. :P All things considered, this was a decent SP mod. I had fun playing it, though it was a short game. :) Good job! ~AmosMagee

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6,960 downloads

Uploaded:10/07/2002

Mos Eisley Cantina

ffa_cantina.zip | 4.24 MB

transports lying around, more detail and definitely still cool! :D Here's a picture of this version: --------------------------------------------- If it's any map you must check it, this should be one of them! While still in it's preview stage, the map is certainly quite good. It follows the theme rather well and ofcourse, it contains a rather well known place seen in the very first Star Wars movie. The Author will be releasing another version with some light fixes and such so keep a look out for that!!

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6,940 downloads

Uploaded:10/07/2002

Sky High

skyhigh.zip | 1.62 MB

think anything less than 10 would not be enough. The only niggle i have is the depth of the hole in what looks like a power room. Also the hight in there could be just a bit more to allow jumping from the higher platform. Overall its a must get for TDM and large FFA players.

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6,831 downloads

Uploaded:18/07/2003

Outcast Palace II

outcast_palace2.zip | 11.13 MB

crosses over to the double doors of the palace. Once inside, you face three thrones and on either side is a door. One door will take you to offices and a meeting/council room, of sorts. The other door will take you to a couple of dojos and a large sparring room. By far the coolest thing has to be the hallway there, with the torches that are triggered when you walk by. There are a few other rooms throughout the map that are a bit more difficult to find access to, but the room on top of the palace is very nice. Keeping in mind what this map was made to be, it is a great map. The textures are nice, the palace looks great and I especially like the dojos and Orbitius\' office. The choice of music, a piece by Sergei Rachmaninov, is lovely and sets the mood for this palace that seems tucked away in the corner of some remote location. It\'s a place of peace and quiet and maybe meditation. Unfortunately, this is not a fun FFA map. It looks great and serves its purpose as a clan map with a few areas to duel, but I can\'t imagine adding this to my rotation. Overall though, it\'s a beautiful map and is definitely worth a download to just explore. Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee

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6,784 downloads

Uploaded:22/09/2003

Project Lighthouse

lighthouse_v12.zip | 30.39 MB

cutscene you start out in the lighthouse basement. I love his cutscenes by the way. But Anyways....you start in the basement, if you set the alarm off.. all these machines attack you, then you trick tis guy into unlocking you. Awesome job! The Second one is called a Lighthouse, his 1.2 version. You start out walking into this building where two Grans fight each other, then you go down this elevator and fight these Stormies. He\'s also managed to keep the FPS up high, I was averaging 60. :) But anyways, there is a fight arena where you invade. That\'s about it sadly :\\ I really like his sky he made, very nice touch ;) I really love these maps, I can\'t believe what a good job he did, it\'s very rare to get maps like... well.. as awesome as this! Awesome job bud! 10/10! New Skins- Yes New Sounds- No ~ReVan~

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6,666 downloads

Uploaded:06/11/2002

Anchorhead

anchorheadsaga.zip | 12.86 MB

architecture, I like the many elevators and ways of getting around the map. Two things I thought could have used some improvement was the lighting (which 'white washed' alot of the buildings) and also the tiling effect on the main big walls. Due to the size of the map, I doubt it will run well on everyone's computer so some of you might get some pretty bad FPS with slow machines. On to the Saga mode :) The pk3 file itself contains the Saga mod so it's advisable to make sure this file is not put in your 'base' directory but in the GameData/Saga folder. [b]IMPORTANT:[/b] I couldn't run the map unless I removed ALL the files from my base folder EXCEPT the assets#.pk3 files. So if you get an error like this: Client/Server game mismatch: team assault 0.1b/basejk-1 Then you HAVE to remove all custom pk3's out of your base directory! i.e. a 'fresh' JK2 ;) The Saga mode is like an objective based game. The two teams, red and blue, have certain objectives to be completed. The objectives are listed to you when you spawn (note: this is the ONLY time the objectives will be displayed so pay attention to them!) Each team has it's own objectives, and they must be carried out while preventing the other team from preventing their objectives... fun :) Note: This Saga mode is not officialy supported so it's not guaranteed to run EXACTLY the way it should have.. so you have to piece some things together yourself. [The objectives are also listed in the readme if you want to look them over] [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]Game Types:[/b] FFA, TFFA, Duel, CTF, CTY, Holocron, JediMaster, Saga

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6,584 downloads

Uploaded:10/07/2002

Dantooine

ffa_dantooine.zip | 3.27 MB

to hide and ambush from and lots of open places to fight it out on. This map supports weapons and is actually pretty neat when you use them (even though I prefer saber fights).[/quote] I think this map is pretty good! It\'s big and it\'s open and has a nice design/layout. On one side you have these tall circular type structures which give you the opporunity to snipe over the rest }> or even fight in. The corridors are filled with many weapons so really it\'s your pick what you like! The rest of the map is water with a walkway going around the map. In the centre you have circular platforms in different levels that let you get into the building and between the different levels. Everything about this map I really liked except for the \"imitation skybox\" ;) for those who map you know what I mean, everyone else, it doesn\'t really matter :D the map is great and definitely worth a download!

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6,530 downloads

Uploaded:30/06/2003

STOWAWAY

stowaway.zip | 2.48 MB

base and find the cause of the disturbance. There is a little opening cut scene and a few others in the game making this feel pretty good. Not a bad SP level for a first attempt. I played it for a little bit and enjoyed myself until I was rocketed by a damn Storm Trooper unexpectedly :) and I am not a big SP fan of PC games. Overall I enjoyed this and think most of you out there will. One side note the author’s installation directions aren’t right, place this file in your base load the SP version of the game then type map stowaway just like that and enjoy. Nice job keep on modding. Maddog

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6,517 downloads

Uploaded:03/07/2003

Yavin Training Temple

yavintemple.zip | 4.72 MB

carefully placed throughout the map, and ammo seems plentiful enough. Work your way up the ramps and the towers to a mid-level dueling area, flanked by torches on either side. Then, when you finally manage to get inside the glass corridors, you'll make your way into a small glass dueling area. From there, the only way to go is up. If you do finally make it to the very top, and there's someone else around, well, I'm thinkin' - kick duel! [TMBJ]Force Master has created a great training map with plenty of room for dueling and FFAing. I mean, this map is huge. No new textures were used in the creation of this map. None were needed really, considering the theme. With such a large map and being limited to just these Yavin textures, one would think it would just end up looking, I dunno, boring - redundant? But I thought everything was quite balanced. My FPS was decent throughout most of the map, occasionally bordered on average, but never dropped below 20. (Hey - that's good for me!) The music included is "Gerudo Valley" from Zelda 64 Ocarina of Time and works well for this map, I think. Many will be disappointed that bot support isn't included, but I don't think the bots could make it up to the top anyway. :P This is such a lovely map. So obviously Yavin, nice design, challenging jumps here and there. In fact, I tested this map on one of my servers a few weeks ago, and the average rating given by the people who tested it, ended up being an 8.5. For a first time mapper - great job! Bot Support: No New Textures: No New Music: Yes Game Types: FFA ~AmosMagee Ps. On a completely-unrelated-to-this-map note - thanks guys (they know who they are) - cause you were all SOOOOO helpful. :P (Um, especially Beebs!) ;)

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6,368 downloads

Uploaded:23/02/2005

NT Bespin

ffa_ntbespin.zip | 11.66 MB

is this really familiar, it doesn\'t feel that different. There are some new lights here and there, and there are a few areas that have been expanded. Also, I noticed that everything seems a bit smaller in scale. But in some places, things are more spread out. Much more friendly to short people. :D Anyway, I didn\'t think there were any new additions to the map except the giant Rodian statue - until I decided to check out that one area where the thermal dets are tucked away. And I found that this spot had been expanded. I walked around the corner and found an elevator up a tower. At the top is a Repeater - which is a good thing, because it totally wasn\'t in the spot it was supposed to be. Now you have a great place for sniping up here. And not just from this tower. There\'s another Repeater on a little tower to the side. At the very top of the center building, you\'ll find a pool has been added. Overall impression of this map is that it\'s Bespin, but a bit better. Then again, there are a few things that are missing that I\'d want back - like the Flechette! I didn\'t see it anywhere. Anyway, it\'s nice to see people customizing things the way they want them. :) Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee

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6,183 downloads

Uploaded:26/02/2003

-AJC- Academy

ajcacademy.zip | 1.74 MB

the same time, quite a few areas for dueling. For those who just like to explore, there\'s a lot to see on this map. There are even some elements for a good RPG. I really like this map because it seems very well constructed. The creator didn\'t just slap some rooms on the side of a building with no rhyme or reason. And my FPS was decent too, considering the size of the main room. This is the first map I\'ve seen by Count_Vispusous. Please, keep making maps! Bot Support: No New Textures: Yes Game Type: FFA ~AmosMagee

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5,906 downloads

Uploaded:13/10/2002

ERU Echo Base

eru_echobase.zip | 16.28 MB

base is a hangar of sorts with a couple rooms to explore, while the outside seems to be a battlefield :eek: with an Imperial base on the other side. It looks great, and for a beta, I was quite impressed, especially with the little "thing" in the battlefield ;) (won't say what it is, gotta check it for yourself). The only thing I was a bit disappointed on was the insides of the base wasn't as 'detailed' as the outside. Very blocky looking, but then again it still is a beta and judging from what I see it should turn out great! [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes

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5,809 downloads

Uploaded:10/07/2002

Jedi Council Special Edition

duel_jedi_council_se.zip | 1.81 MB

is much better than the last and has more eye candy. Enjoy. [/quote] Whoo! Vast improvement from the first version of this map! The room\'s architecture has definitely changed and looks more canon. Outside the windows you can see the 4 towers surrounding the room as in the movie, you can also see the busy traffic zipping this way and that outside! Great map, a must download!

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5,730 downloads

Uploaded:10/07/2002

Echo Base CTF

echobasectf.zip | 2.57 MB


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5,669 downloads

Uploaded:20/04/2003

DKS Warring Gods

ctf_dkswarringgods.zip | 11.07 MB

place) everytime where you can load up on mines and dets galore and then take a small lift up to a lookout that seems like the perfect sniper\'s loft where lo and behold, a disrupter and ammo. :) As you can see from the screens, this is a beautiful Egyptian themed map with incredible textures in amazing detail. So speaking of that detail... ;) Yep, the FPS was kinda low for me, but it\'s still worth it. The music in the map is fast-paced, matching the play of this map, I think. IMO, this was cleverly mapped, down to the smallest detail. Oh, and tell me, do you see something ... lurking in the water? I could\'ve sworn I saw something ... moving. *shudders* Great job, Wraith! Bot Support: No New Textures: Yes (tons) Game Types: CTF, FFA, Duel ~AmosMagee

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5,584 downloads

Uploaded:28/07/2009

The ShroomDuck Inc. Map Pack v2.0

_shroomduckincmappackv2.zip | 287.51 MB

[i]every kilobyte[/i] of your bandwidth. [b]If you aren't fond of explicit music, you may want to adjust the volume on this one. Don't let that hinder you from downloading, though - don't miss out![/b] [b]Bespin Ruins v6:[/b] Wow, seems like ffa_bespin flew into an asteroid field! This is a destroyed version of Bespin - buildings are broken and leaning over, fires abound, walkways have collapsed, many random areas are broken out, and asteroids (the probable cause of the destruction) are falling from the sky. I was quite impressed with the atmosphere on this one - it's a well-made twist on the same old Bespin most of you JK2ers are used to. There's also a great deal of new material underneath the map...completely new areas! [b]Big Cannon:[/b] This one was fun. You spawn on an orbital space station with a gigantic nuclear cannon in the center. If you enter it through the door (or jumping in the top, like I did) a 10 second countdown begins. At the end, the cannon launches you into space. I found it pretty neat...I have never gone that fast in-game before without using noclip at full speed. It was awesome. The downside is that it will probably wear off after a while...once the cannon launches you, you need to quickly get off the pad where you land, because the force field you stand on turns off each time a person is shot from the cannon. Would have been nice to see a one-sided wall there, maybe...basically, this map is an all-out space station slice-up or a king-of-the-hill brawl on the asteroids above. Take your pick. [b]Big Hill:[/b] Hmmmmm...I have no idea how this map was created. The entire map consists of simply a steep mound in the middle of a small courtyard. On top of the mound is a small stone structure, that when stood on, will begin making noises and glowing. There are eight cannons surrounding the mound, and off to one side, there are some stairs. These stairs lead to a console that will fire each of the cannons. All the shots went straight to the top of the hill, and I assume whoever is standing there gawking at the pretty glowy effects and sound will be blasted away. I found this map to be quite small, so I assume this may be some kind of proof-of-concept deal. Correct me if I'm wrong. [b]Bikini Bottom:[/b] Spongebob Squarepants has made his way into Quake III. Quick, everyone run for the coral reefs! This is an incredible likeness of the Spongebob world. The skybox is perfect, and many random locations from the show are scattered abroad There are also a bunch of oversized fishing hooks hanging down and several boats traveling back and forth across the 'roadways'. Among the locations available are the Krusty Krab, the rest home, the driving school, and of course, Spongebob, Squidward, Patrick and Sandy's houses. The only thing I could mention negative is that Spongebob, Squidward and Patrick's houses are too close together...but that's it. This is about as good as Spongebob for JK2 can get. Great work! [b]CTF Country Roads:[/b] CTF is all about speed. This map is very fast-paced...so much so that I'd say you could get a lot of high-scoring matches here. There are two barns with the flags in the silos next to them. Between them is a road that goes through a dug-out tunnel in the rocks. Underneath this, a boat travels on the water between the two barns. It's a very small setup, yet elegant at the same time. I enjoyed running around on this one for a while. The atmosphere is great, with a dusty, dirty look inside the barns and a clear, sunny day feel outside. My favorite part was definitely the roadway, though...the automatic means of getting from base to base was definitely awesome. There is also a boat that goes between the two bases, although it seems a little slower than the roadway. There are hidden missile launchers in the water...if you can get them without drowning. Oh, and that water shader is awesome. [b]CTF Mines of Boognish:[/b] It took me a while to figure this one out, but I finally did. This is a mining asteroid. You can enter the mines by sabering out the floor in the towers you start in. Once you get to the bottom, you can enter the mines and begin your run towards the other side of the asteroid. The mines are rather short, but once you get to the bottom you can either continue on to the other side of the asteroid, or cut across the middle of a lava pit and try to disable the force field up above. This makes for very interesting gameplay. The only problem with this one was that [i]I couldn't find the flags![/i] Laugh if you wish, but I couldn't find them anywhere! Wherever they are, it must be in plain sight or hidden just around a corner out of sight. [b]Duel Caribbean:[/b] I found this one a little confusing. The duel takes place on a high rock overlooking the sea with a lighthouse built into the side of the cliff. There's plenty of room for a good duel, although there is a lack of detail on most of the objects, as if they were supposed to be viewed from far away. I say that because at the bottom of the lighthouse, there is a ship. The side is blown out, the masts have broken off , the bottom no longer exists and the whole thing is flooded. But you can't reach it...I tried every possible way to get down there without noclip, and I just couldn't. The only thing I can figure is that there's a hidden button somewhere, or you aren't supposed to reach it. Which is kind of a bummer, because the ship is much more interesting than the hilltop. I hope it's just a glitch. [b]Duel Pinworld:[/b] This is an interesting idea. The entire map consists of a pink environment, wooden walkways and bowling pins. Ok, so there is a platform off to the side, but that's not the point...the point is that this place is unique. Whatever gave the author the idea to make a map from bowling pins, I have no idea, but it's pretty neat! Honestly, you just have to take a look to understand Pinworld. It seems like an interesting place, and for a duel, it has a few elements that should enhance gameplay a little. [b]FFA Mustafar:[/b] This remake didn't go for accuracy, but rather for a mapper's recreation of the facility. It's not bad, actually - many of the key areas are here, intact. There's a few secrets I found, and there are more somewhere that I was unable to find/open. (Yunz are really good at hiding em!) I really can't find many words for this map. There's nothing wrong with it - I'm just unable to put it to words. Put it this way: If you like Mustafar, you'll probably like this map. If not, *waves hand and performs a mind trick* then you [i]will[/i] like it anyway. [b]Jedi of the Caribbean:[/b] This was a good one, though a tad small. You spawn on a ship sailing through shark-infested waters. There is a ship on either side of you (hopefully friendly!) and some sharks in the water. Oh, there's a nice, thick fog, too. Construction was excellent. The upper deck had no cannons on it, but it did have a bunch of crates. Below deck, there are more crates of this 'n that, hammocks and a few other items of interest. It was a little bare for my taste, but with some good players, that won't be noticed. [i][b]Note from the author:[/b] Inside the captain's deck, there is a giant map. If you touch this, you're teleported to another ship with the lighthouse area from JotC Duel. The map is much bigger than the first ship!![/i] [b]Jedi of the Caribbean II:[/b] I was a little disappointed with this one. The map consists of a donut-shaped cave with two short passageways on opposite sides. There are several boats with umbrellas sailing around the cave. That's it...did I miss something? [b]Khomm CTF:[/b]: I like the khomm maps. All of them deal with lava, and most of them consist of a network of platforms supported above it. I like the setup...it gives a Mustafar kind of feel, actually. Not half-bad. This particular one consists of a blue base in a big lava-filled cave and a red base in the open air getting pelted with asteroids. Unlike Country Roads, this one is geared toward low-scoring matches - players will have to rush in as teams with large forces to blast through the enemy's defenses. Lots of strategy will be involved for sure. [b]Khomm FFA:[/b] I think this was my favorite map in the whole pack. It's a combination of Khomm Lavacave, Khomm Lab, Khomm Pad and a few elements from the Khomm TFFA as well. The center of the map is a cave, almost completely sealed off from the outside world. The Millennium Falcon sits on the platform above the lava. There are force fields in a few areas in place of the grates, and several doors leading to other places. There are plenty of interconnecting hallways, and there was even an evil secret area that had a camera system and some cool buttons. I loved it. Just a sidenote, from evidence seen in the Laboratory and Lavacave maps, I'd say the FFA version was made first and split up into the separate maps included in this pack. Either way, they're all well done. [b]Khomm Laboratory:[/b] More Khomm! This one is a small laboratory next to an underground lava flow. Looks pretty snazzy. There are some shadowtrooper suits hanging on the wall, and two tubes in the middle of the room with lava running down them. This one seemed a little empty, especially compared to the other Khomm maps, but it's good overall. [b]Khomm Lavacave:[/b] Hmm, another underground location on Khomm. This is a cave, and like the laboratory, it appears completely closed to the outside air. There are multiple lava flows, and in one area there is a rotating JK logo hovering above a pad. Lava drips from the ceiling in multiple areas. There isn't really much to say, except that the atmosphere is [i]perfect[/i]. A jorb well done. [b]Khomm Pad:[/b] This map consists of a landing pad under a pitch black sky, with a pitch black pit below it. There's a rock face into which it is anchored, and a door in said face. The rock can be walked on for a short distance, but not much. You can get on the supports under the pad, but good luck getting back up once you're down there. There really isn't much to say here, it's a very simple map. [b]Khomm Pit:[/b] If I'm not mistaken, this is the third entirely underground Khomm map. The entire map consists of a junction between three caves. There are torches along the walls, and in the middle is a small pit half filled with lava. Steam rises from the pit, as the lava angrily growls at the potential morsels dueling on the walkway above. There are three closed doorways, and none of them open - you're stuck with hungry lava or a saber-wielding adversary to kill you. [b]Khomm TFFA:[/b] The final Khomm map in the pack. This appears to be an inner part of a facility where lava is collected and stirred. Asteroids are falling, and when I looked up, I saw the reason why. That's an awesome skybox, I have to say! The facility has two floors in addition to the walkways over the lava. On the second floor, there are buttons that toggle the force fields on the walkways on or off. It seems a tad small for a tffa, but seeing as every player will be in constant danger, I'm sure it'll be interesting with a massive amount of players. [b]Ook's Haunted House:[/b] Hoooo boy. Where to start! This is definitely an awesome map. It's not really a "house" per say...maybe that's what makes it just a tad creepier. You have to understand, this isn't really meant to be scary, it's just meant for fun. There are at least two instances of cats, an inverting bedroom, and a special guest appearance from Dave Thomas and the Taco Bell Chihuahua followed by death. There's even an Indiana Jones 3 style puzzle in the "shed" thing behind the house, which I thought was pretty neat. After completing the puzzle, I "called" a "special team" to fix up the house and I moved on, because it was simply too much fun. XD [i]Edit: Thanks for that song, by the way. It irritates my brother to no end. =D[/i] [b]ShroomDuck's Yavin Duel:[/b] This appears to be a partially destroyed variation of the Skywalker Room (Is that what it's called?). The room has been slightly redesigned and a few things have been added, but it still says Jedi Academy to me. There were a few visual elements that bothered me, though...specifically the gradient light beams from the window and the blocky shadows on the ceiling. Both could be fixed without a whole lot of hassle, and it would definitely make the map feel even more yavin-ish. It also seemed a bit empty, but that's how the Jedi Academy is so there's no problem with that. [b]Shroom's Death Star:[/b] Not really as big as the death star, but still very large and incorporating many of the key elements to make it a good Death Star, it's Shroom's Death Star! This place looked FUUUUUNNNN. Crates everywhere, computers everywhere, at least one hangar, several platforms-stretched-out-over-pits areas, a mouse droid, and a garbage crusher. Really now, need I say more? It's the Death Star. It's done very well, and I would highly recommend this map to anyone. [b]SM64:[/b] Ah, yes. Mario, the little plumber with a red hat and more problems than you can count. This map recreates the palace and several of the beginning levels from Super Mario 64, up to and including the first boss. I was impressed at the accuracy portrayed here - good job! The two most notable areas I remember were the bob-omb battlefield (or whatever that place was called) and the snow world, where you slide down the mountain slopes. Quite fun, and a job well done. [b]The Forest Moon of Endor:[/b] This is a very "artist's rendition" version of Endor. It is in no way accurate to the film, yet is enticing in it's own way. There are three main areas - one with Ewok huts up in the air, one with an imperial landing pad and an AT-AT (which can fire it's lazor) and the third with a swinging tree trunk and some AT-ST's. Everything in this map seemed to lead to another place some way or another. There were hallways all over the place. I especially liked the Extend-O-Glove trick...what a way to go. XD The bounce pads were pretty neat, too. [b]Team Wookiee Invades South Park:[/b] I've never seen South Park...yeah, yeah, I know, that's unheard of, but it's true. This map creates what I assume is part of the South Park world with many of the key characters implemented. The cool thing: making use of cel shading, everything in the map has been given a black outline. If you are not yet familiar with cel shading, now's a good time to check it out. It's really sweet. Since I'm not familiar with the show, I can't vouch for accuracy on anything. All I can do is give you a few of the things you'll find...you'll find cows all over the streets, a bus that crashed into a tree in front of the school and ran over Kenny, a stage with Ween on it, and several funky shops such as a Sushi Bar. An interesting environment for sure...now if only I knew what everything meant. XD [b]Puerto De Drahcir:[/b] I was reminded somewhat of Port Royal while testing this out. I assume this is the desired effect because of the music track. The entire map consists of a very small town next to a port, with a gigantic boat next to the pier. The town itself is mainly a conglomeration of random buildings, with a graveyard off to the side. Most of your time will probably be spent on the gigantic boat. She's a real beauty. I was only able to find a cargo hold and a crew's quarters below deck, though. The cannons were neat...I like getting fired off at high speeds, thanks to BigCannon. There were several small glitches here and there, including two patch meshes that don't meet on the sides of the ship, but nothing terrible or too distracting. The level of detail on the ship is just too amazing for me to gripe about that. [b]Rhiom's Retreat:[/b] I'm reminded very much of The Karate Kid for some silly reason. This is a japanese-looking place, although I can't decide if it's for training or a restful retreat. I take it as a training grounds simple because of what lies below. There were various areas available here, ranging from a pool to what looks like a jacuzzi and various dueling areas in completely different environments. Most of the map seems to deal with water, though. Didn't find any big bugs or anything...this one seems pretty stable all on it's own. There was a texturing glitch on the circling fish, but I think that was it. [b]Sirhc's Bowling:[/b] This is a re-release of a map that has been out for quite some time. I think the music was changed since said release, but that's about it. It seems pretty much exactly as I remember. Arcade games that you can play around inside, an exploding toilet, a pool table you can play on, pinworld...oh, and of course, the bowling alley itself. I'm just skimming the surface here, because really, if you want to have some JK2 fun, you can have quite a bit here. You just have to try it to understand. [b]Space Station:[/b] More space material. This is a big space station orbiting some planet somewhere in the middle of space. The outer areas are connected by a neat ring which pushes you through as a one-way means of transportation. The inner rings contain most of the goodies. You can also get outside the station and walk around it from the outside...must be an air bubble surrounding it. Now, to me, the architecture on the station looks a little slapped together from the outside...the inside looks fine, but the the outside looks like it wasn't quite planned to turn out the way it did. That's not a problem, just an observation. In any case, this one didn't have any really big bugs, either. I probably missed a whooole lot of areas...be aware that there are many, many ways to get places! [b]Transdermal Celebration:[/b] Okay...I'm disturbed. After hearing the music and seeing the map, I looked up a video on youtube out of curiosity. It only got more disturbing...I guess if you like morphing into different beings, then it's not so bad...I'm not exactly sure what was happening here. PLEASE tell me it isn't what I think it is! XD The map itself has a very nice, solid construction, and it's good for an FFA match for sure. To me, it looks like a broken down citadel floating in the clouds with many platforms floating around it. I'm not sure how this fits into the music, but I'm sure it does some way or another. Many random signs of Boognish decorate the map, many of which will teleport you or throw you to another area of the map. I didn't see any bugs during my test. [b]*Phew!*[/b] There was a simple glitch applying to the entire pack...the lava shader and a few of the computer shaders had an awkward blendfunc or something that made them draw over some of the effects and, in some cases, your lightsaber. The lava's steam was the biggest loss, although there are a few visible glitches on Mustafar and Khomm FFA as well. A must download for ANY JK2 player. Hear me? Must. Get going! ~Dretzel

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5,549 downloads

Uploaded:10/07/2002

Besbin Arena

ffa_besbinarena.zip | 570.57 KB

good use of curves. There are circular floating platforms that are connected with a curving bridge, there are also pipe-like structures winding around near the centre of the map. There were a couple z-fighting errors at the ceilings, but other than that, nice map! Larger screenshot:

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5,460 downloads

Uploaded:29/10/2002

The Cloned Sith

tcs.zip | 1.78 MB

really like it :) **Note** The difficulty in JK2 must be set on "Jedi" for this mod to work

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5,458 downloads

Uploaded:10/07/2002

Ancient Sith Catacombs

ffa_sithcat.zip | 994.08 KB

this: Yes, those temples needed sewers because they had toilets. Where do you think the old Sith temples went to when they needed to go ;-P[/quote] And on that note on temple sewers ;):p great map and quite true to it's theme/name. It is a little dark but atleast that makes it more challenging to find your opponents. There is a cool sniping spot through which you can look over the lava area. Many levels as well throughout the map. Oh and watch out of the fire! It burns ;)

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5,448 downloads

Uploaded:24/12/2002

Prison Escape

prison_escape.zip | 3.67 MB

Remnant forces. They had found technology and research which appeared to have originated from Galtech. The New Republic wanted greater details of exactly what the relationship between Galtech and the Remnant were, and what their technologies were being used for. Kyle was sent to infiltrate a major Galtech research centre on Eltrech. Things were going smoothly; Kyle has just managed to sneak past the perimenter security of the research compound. Then he was knocked unconscious. Kyle awakens in a prison cell.......

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5,413 downloads

Uploaded:10/07/2002

Mission to "Mustal 2"

sp_imperial_base.zip | 3.5 MB

(Expect more maps soon.) [/quote] In this file there are 3 different maps included, the first is rather short, but the other 2 are longer. The maps aren't too bad, you fight a lot of Stormtroopers and gain access to many rooms (each having Stormtroopers ;)). And yes, the Author does acknowledge the fact that there are many errors in the maps so don't freak out when you find one ;) best thing to do is to explain what the error was and try and give as much info as possible so that it can be fixed :) [b]How to play:[/b] Place the .pk3 in your 'base' folder. Start up Single Player. Open the console and type "map imperial_base_1" (the other 2 maps are linked so when you reach the end of the level, the next one will load)

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5,334 downloads

Uploaded:26/07/2002

Hail the Boognish

hailtheboognish.zip | 5.07 MB


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5,308 downloads

Uploaded:10/07/2002

Episode II: Geonosis Hangar

duel_gh.zip | 964.37 KB

Dooku\'s \"getaway\" ship as well as the nice entrance to the cliff face.

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5,242 downloads

Uploaded:20/11/2003

Dark Forces (v2.0) Beta

dark_forces_beta.zip | 6.26 MB

map that is still in its early stages. It says 2.0, but don\'t let that fool ya - this is definitely a beta. The map starts out in a very blue hallway and as soon as you move toward the Trooper, a cut scene plays. The camera whooshes through the hallway and into the room just to the right where there are many other Imperials guarding this one very important button! Now you know - you must get to that button. So you kill the guards and move on to the room. Kill them, press the button. Something has happened - but what?! So you explore a bit, find some things, see another cut scene, find another button, go through another door and find yourself in a very large ... um ... I dunno. It\'s just big and pretty with lots of lights. An impossible number of Troopers are at the top of this ledge thing. And they\'re ALL shooting at you with repeaters, flechettes and rocket launchers. You\'ll also find the occasional Reborn here and there. But you don\'t have a lightsaber! Took forever for me to kill one. Oh, and when you\'re trying to climb to the top, the $#&!% keeps pushing you down. Sooooo frustrating. Actually, I shot him with a rocket launcher I picked up (forgot where I got it) and he fell to the ground and I suppose he waited for me to come down, got tired of waiting and wandered off because I didn\'t see him again. The cut scenes are kinda, broken. But the author acknowledges this and asks for help if you know much about camera angles and cut scene stuff. :) He also says he\'s still working on objectives. I\'d also love to see a story to go along with this map. I can\'t wait to see the completed map. I think you\'re off to a great start. I should mention that the water thing in that second room kinda seemed pointless. I kept expecting a door to open up underwater. Oh well. I just hope that Szico VII will be able to make this a long-lasting, challenging and enjoyable SP map. :) Good luck with it! New Textures: Yes New Music: Yes Game Type: SP ~AmosMagee

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5,217 downloads

Uploaded:10/07/2002

Face Off

ctf_faceoff.zip | 625.29 KB

are rather small depth wise, but they have an upper level for sniping as well as a bunker at the front for defense.

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5,207 downloads

Uploaded:18/07/2003

IF Bespin

if_bespin.zip | 6.33 MB

staircases, another pad and just more of everything. A pool is included in the shape of two letters you\'ll see throughout this map. And in the courtyard there\'s a statue of sorts, proudly claiming this Bespin map for the IF clan. Kind of tucked away is a little bar, Obi Tew\'s. In the same building, I believe, but many floors up is a council or meeting room. High above everything is a room specifically dedicated to DarthSidious, a member of IF. And finally, a very interesting addition is that of a couple of jail cells for those who dare break server rules! There are quite a few hidden areas too, but I figured I\'d let you guys find \'em on your own. :) My initial reaction to this map was like, \"...meh ... more Bespin?\" But after looking around a bit, you\'ll see it\'s not just more Bespin. L_A_user did give this map its own personality. Now, my FPS was not great here, but it probably won\'t be too bad for most of you guys. My only complaint about this map would have to be that the bright textures on the ledges, the streets, the pads ... y\'know, all of that ... is just too bright white. It\'s kind of glaring. The music is a track from ESB, bot routes are included and this map supports many different game types. I\'m not sure if this was L_A_user\'s first map, but if so, I have to say I can\'t wait to see what else you produce! Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA, TFFA, Duel, JM, CTY ~AmosMagee

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5,167 downloads

Uploaded:24/06/2003

DexstersDiner

dexsters.zip | 16.59 MB

stage with some microphone stands and red spotlights. There is counter with see through windows to the kitchen with some burgers on the grill, and the back room is a larger fighting area with a viewing area. There are enough pick-ups for a good old gun FFA; there is plenty of room for dueling as well. With good looks comes bad FPS, for me anyway and I have a new graphics card and upgraded my memory. There is a lot of little things to look at like the jukebox, the moving droid and the cooking grills, a nice map for goofing off but not good for a serious fight. The Mcc as the usual do bring us another beautiful map, I just hope you all find a use for this. Great job, keep on mapping. Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA, Duel Maddog

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5,044 downloads

Uploaded:22/09/2002

Mos Eisley Cantina

ffa_cantina_preview.zip | 28.3 MB

explore pretty much all the buildings in the map, it might even take you a bit to begin to realize where something is and the map layout! The map also has some extras to it such as the LandSpeeder. You can already picture what the map could look like when it's complete, but for now, this preview will have to hold you over :D [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes

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4,907 downloads

Uploaded:19/03/2003

CTF Forestwars

ctf_forestwars.zip | 2.37 MB

mappers nowadays, Fog. All in all it makes for a great experience. My personal opinion is that this map is amazing. It takes place in a natural place for hiding, and allows for a higher concentration level on the game. Seriously, It\'s a jungle out there. - Spectrum Bot Support: Yes New Music: Yes New Textures: No Gametypes: FFA, CTF, CTY, TFFA

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4,894 downloads

Uploaded:24/08/2003

Little Italy 1.1

little-italy.zip | 30.12 MB

that you can ffa including the roof tops :). Onobi updated the missing textures on the umbrellas and tables. He took digital pictures for some of the textures to make the map look realistic. He used the music from the GodFather, he used two of my favorite songs. The map truely looks like a Little Italy with its little resteraunts and I guess some of them could be cafes. The flowers blow in the wind giving it a realistic feeling. There is even a small apartment with a fish tank, couch, and a kitchen. The funnest part is using the water fountain to get onto the roofs. You jump up and it shoots you up and you can fly over to the rooftops. There are a few problems I encountered one is the FPS, in certain areas I would get about 10-20, but in some other areas I would get really high FPS. By the water fountain if you look at one of the spots it has a little red yellow and green thing just sitting there and it looks like he forgot to fill in that space, but you can only see it from the distance. Overall I really like this map, because of its giant ffa areas, places to just sit and talk, things to explore, and the realistic look of the map. I was very dissapointed that there was bad FPS around the map other wise I would say this map is perfect. It contains everything a map should contain such as places to explore or places to go duel and ffa. It is nice that he included the missing textures so we don't see missing textures all around the map. There is also a very nice sniper spot in the center of the map. If you have an older computer or older graphic card then this is not the map for you, if you have a high-end computer then this is a map you should give a shot. -XgamerX Bot Support: Yes New Textures: Yes New Music: Yes Game Type: FFA Here is JEDIofONE's review of the original map: [quote]This map is an incredible bit of work by Onobi Foondu. He has recreated an Italian city, and a staggering amount of detail. Everywhere you look there are photographic textures, realistic animations, and life-like architecture. ACK! What a monster! I know I have a crummy computer, but even on 320x240 with all the gfx turned off or down I still lagged my way around the map. If you have a high-end computer, I'd definitely suggest a download. For those of us with older machines, this isn't your cup of tea. Technical Data: Pros: 1. Details! Details everywhere! The flowers in the flower boxes even sway gently. 2. Some nice sniper spots. Cons: 1. The chairs and tables in some areas couldn't find their textures. 2. Terrible FPS. Rating: 9/10 Bot Support: Yes New Textures: Yes New Sounds/Music: Yes Game Types: FFA JEDIofONE[/quote]

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4,824 downloads

Uploaded:10/07/2002

DJ\'s Duel Map Pack

duel_pack.zip | 4.7 MB

Good for force users and duelers alike. :cool:.

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4,792 downloads

Uploaded:17/10/2003

The Remnant Plot: Ancient Temple Escape

temple_escape.zip | 4.32 MB

the option of playing the level with a lightsaber or guns. I chose the former. It isn\'t necessary to read the background story to find out who your character is or where you are - it\'s obvious you\'re a prisoner from the beginning. Also, if you\'re not too dense, you can figure out that the mission here is to escape (and some other stuff). The enemies were fairly easy to kill and the map is laid out well enough to get through. Though I have to say that this map is incredibly dark in some areas. So ... like ... watch your step. I had fun playing this, though I didn\'t finish it completely. There are some new textures here and there, some are questionable however. What I mean by that is ... why the hell was there \"wallpaper\" of Britney and Marilyn? That just baffles me. Oh well. The background music choice was perfect - added to the ambiance, it didn\'t take center stage. Bottom line: This is a fun little distraction. :) New Textures: Yes New Music: Yes ~AmosMagee

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4,619 downloads

Uploaded:10/07/2002

The Ladder - Map Only (No Music)

ladder_no_music.zip | 507.45 KB

(this page / file) - [i]Just the Map[/i] - A small download for dial-up users (broadband impaired :D). Everything but the music. - [file="2200"][b]ladder_music_only.zip[/b][/file] - [i]Just the Music[/i] - For those who got the map and now want the music. To start off with a quote from the author, JediNight: "The Ladder is pure, nonstop combat", and that's just what it is! This map is actually more of a "training map" but it sure is a lot of fun. Here's another quote from the author, describing the map very well: [quote]You will have to fight your way through endless waves of reborn (54 of them), each wave progressively tougher than the last. But, [b]you start the map with full saber and force powers[/b] (except saber throw 3 because level 3 saberthrow is better for fighting stormtroopers than jedi). You will even fight Tavion and, at the very end, Desann! IF YOU HAVE NOT FINISHED THE FULL GAME, DO NOT PLAY THIS AS IT WILL RUIN THE ENDING FOR YOU![/quote] To be honest, I was playing some eurotrash trance while testing this baby out, I forgot music was included so I can't comment on the music, although I believe I did hear some Prodigy with Smack my bitch up! Good stuff! While playing this I took 71 screenshots, mainly to show off my skillz ofcourse :) lol, of which I have placed 13 thumbs and 13 full size shots for you below! Now I played this map on the hardest setting (which is the default when you load the map through the savegames menu, see readme.txt) and to be honest, it wasn't hard at all... but then again, I can't remember the last time I didn't end up #1 while playing on jolt.co.uk FFA servers :) But then again, maybe my lame tips are to blame for finding this easy hehe :) [b](Lame) Tips[/b]: - Stun the enemy with lightning, then shrike 3 (or more?) of 'em at once with a heavy saber horizontal swing. - Run around the arena's outer ring to recharge your force so you can heal yourself (F5), the enemies will just walk behind you, looks like they're to friggin' dumb to cut you off hehe :) [b]Some Notes:[/b] - This could be considered a spoiler for those that didn't finish the Single Player campaign yet. - Tavion is easy as pie... if you know what I mean. - Desann only took 4 heavy saber strikes to kill, he didn't even scratch me :D - Some tips / cool things you can try out can be found in the included readme.txt - F9 and F12 (default keys for quick-save and quick-load) are your only friends here... :D [b]Installation Instructions:[/b] These can also be found in the included readme.txt file (which can be viewed below), but I just wanted to stick 'em here too: 1) Drop the ladder.pk3 file in your Jedi Knight II's GameData/base folder. 2a) Bring down the console (SHIFT+~) and type "map ladder". 2b) Go to your load menu and load the savegame named "ladder". Be warned, however, that I saved the game on hard difficulty, if you want to play on an easier difficulty, either set it in the menu or on the console (set "g_spskill" to "0" or "1"). [b]Screenshots:[/b] And now, the screenshots, featuring me (Pro-Filer) :D Me Vs. 4 Reborn | "The Sucking Hole" Bring it on! Action! And more action! Even Pro-Filer's die :( Kicking Black Jedi ass! Tavion Dies | Desann Dies :cya: What a happy end! :cya: Now go and try this map out already! Enjoy! :beer:

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4,607 downloads

Uploaded:10/07/2002

Emperor\'s Throne Room

emp_throne_room.zip | 3.56 MB

detail with moving stars and drop area for people that love force grip ;).

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4,575 downloads

Uploaded:12/06/2003

Kurono Mountain Tournament

cr_tourney.zip | 18.53 MB

small, well-lit platform in the center and a ledge surrounding it, which would be perfect for viewing the duel taking place. Another arena includes a ship in deep, dark water and an island off in a corner. I love that the lanterns on the masts actually swing in the \"wind\", which you can hear the higher up you go on the masts. A dilapidated structure with busts that breathe fire greet you in an adjacent arena. The fallen columns, broken and splintered door and haphazard stairs here could make for some very interesting duels. And finally, the last arena has some large, floating rocks that form the shape of a dragon. The rocks do move slowly, but one wrong move and you could find yourself plummeting to your death in the pit below which houses what, I think, are dragon eggs afire. In the center of this map is a building with a sake bar and if you take the three flights of stairs up, there is a restaurant with a patio outside. While the building does seem a bit far from all four arenas, it still can serve as a viewing area. If you take the back door out the bar, you\'ll enter the \"Garden of Peace\" where there is a fountain and a memorial dedicated to President Scroob. And if you happen upon the right area, you\'ll be transported to the locker room where you\'ll find a very interesting piece of art on the wall and benches in the middle of the room, flanked by large lockers. Also, you\'ll notice, the last few screens there show the swamp canyon. Great little part of the map which is located ... well, have fun finding it. ;) The textures used in this map are gorgeous, the music is surprisingly appropriate (FF7 fans will recognize the track), the layout makes sense and it was all constructed well. Each arena is like it\'s own miniature duel map all connected with a viewing area and a little garden to make this a great tournament map. I believe my only complaint would be the FPS issue I have with this map. I averaged about 15-20 on most of the map. :/ Then again, you may have a better puter than me and your system could handle this. I think either way, this map is at least worth a gander. Great job, Chrono! :) Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA, TFFA, Duel ~AmosMagee

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4,529 downloads

Uploaded:29/09/2003

Forest Sanctuary

forestsanctuary.zip | 14.87 MB

games. This map is very expansive. The main spawn area is one small, enclosed room which has numerous teleports that lead to the various areas in the map. Every room in this map is fit for a large FFA, or numerous duels. And most areas have the hazard of lava or a pitfall. One room contains a large, circular platform, which is floating over lava, and is surrounded by many more small circular platforms. One gets the vibe of a “trial arena” sort of area. The trainer and trainee duel in the middle platform, while members of the clan or whatever watch from the smaller circular platforms. :) In another area, you will be confronted by a small maze of platforms over lava which deals death instantly. I didn’t really see a point at first, but spend a little time in here, and you’ll find something semi-hidden. :) In the third of the four rooms, you are dropped into a small building overlooking what appears to be a shrine area, with a large statue and pond in the center. This area has three more doors. The door directly behind the statue leads to a large, jungle area. The left door leads to a small, dimly lit room with a large fire in the center. Reminds me of the old days back in boy scouts. Take the right door to find a cantina, with… mmmmm…. Ysalamiri roasting over an open flame, and plenty of alcohol! The fourth and final area leads to another trial arena-like area, with another large, floating platform in the center, and a balcony surrounding it, instead of smaller platforms around the large one. There is also a small, windowed room where more people can sit and watch the duelers, or FFA’ers. I absolutely love this map! I had played it in JK2, and loved it then, and the port to JKA is most welcome! :D The frame rate of the map is wonderful, save for a few places. The music is great, it has kind of a soothing and relaxing feel to it. Mistress, make some more maps, NOW! ;) ~Lord Griever~ [b]New Textures – Yes New Music – Yes Bot Support – Yes[/b]

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4,523 downloads

Uploaded:04/12/2002

Dim Side Jedi Academy

ffa_dimside_se.zip | 4.51 MB


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4,522 downloads

Uploaded:15/05/2003

DKS Conundrum

conundrum.zip | 15.47 MB

find secret passageways, old tapestries, a cemetary with moonlight casting eerie shadows over the tombstones. In one room there's an inexplicable blue fog surrounding everything. There is room to duel in more than a few areas, but this map would probably be best for a guns FFA or even just used for RPing. I had so much fun exploring this map. Considering the (still not updgraded) puter I have and the size of this file, I was amazed that my FPS was still great! I really love the four poster bed ... it really completes that whole gothic bedroom look. The only thing this map really needs is well, a sequel? ;) (Oh yeah, and bot support, I suppose.) I refuse to give away the secrets in this map. :) They're fun to find. Tell me how many ravens you count. :D Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA, TFFA, Duel ~AmosMagee

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4,479 downloads

Uploaded:30/10/2002

Labyrinth -Halloween Special-

labyrinth_halloween.zip | 4.04 MB

sight, or inside the labyrinth to avoid detection until the time is right? In the center of the Labyrinth is a tower which can be entered to give players access to several sniper spots, but beware...whilst they give you a good view of the maze below, can be easily spotted. There are several small dueling areas, but almost the entire map is good for wall walks and fast, furious saber fights. This map has many hidden features so there is always more to find. Oh and did I mention that it is haunted?[/quote] Couldn\'t have said it better myself :D Fun map, many little death traps set around and I love the spooky sounds! The inside of that tower looks amazing too! Good job on the rocky surfaces, they came out well too, especially the bridge thing! Now THIS is what I call a labyrinth :D [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]Game Types:[/b] FFA, TFFA, JediMaster, CTF, CTY

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4,393 downloads

Uploaded:15/09/2003

Episode 5 Map

ep5map.zip | 4.22 MB

Vader. Or Leia, R2D2, Chewbacca, Han, C-3PO, Lando, etc. The only similarities are the stormtroopers and the fact it\'s Star Wars. Loosely is a very mild understatement. I found nothing in the map similar to ESB. You spawn in next to a X-Wing on top of a very small building floating in the middle of the Bespin skybox. Kill the two stormtroopers and try to walk down the extremely narrow steps on the side. Inside is a room full of more troopers. Once eliminated, you ride the elevator to the next floor down, where after killing more troops, you reach an impasse. To proceed to the last group of enemies, you have to noclip up a few units. I searched the entire map and found no way to this last stage. And after that annoyance, once the reborns are dead, you wait and...nothing. There is no trigger to end the level, no scripting to tell you you\'re done. Which apparently is something SVERREARAGORN should have noticed and taken heed of himself. You\'re not done. This map is not finished, IMO, and should be seriously debugged and elaborated upon before subjecting us to it again. Technical Data: Pros: 1. Well, I guess Kyle could be considered a pro, but nothing about this submission is anywhere near professional level. Cons: 1. No relation to it\'s intended subject. 2. Several bugs. 3. Unfinished. Rating: 4/10 New Textures: No New Sounds/Music: Over-used DotF from Episode I: the Phantom Menace. Game Types: SP JEDIofONE :mepimp:

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4,377 downloads

Uploaded:03/10/2002

Coruscant Promenade

coruscant_promenade.zip | 3.04 MB

surrounding you, ships and what not flying high above you and a cool sidewalk city feeling :D. I highly recommend a download!! Okok, so my screeny kinda sucks, but the map looks way better ;) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No

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4,351 downloads

Uploaded:24/06/2003

Chapel of the Ysalamiri

chapel.zip | 5.9 MB

to the doors of the chapel. Off to one side is a brightly lit door that leads to a small dueling area. If you continue walking past the viewing area, you come to a door that opens outside to a small, enclosed area with another statue of the Ysalamiri. A carefully laid stone path takes you to an old broken well. If you retrace your steps and continue towards the main doors of the chapel, you might find yourself distracted by the bright blue light off to the side. Found at the bottom of the long, winding staircase is the coveted Ysalamiri, with a beam of light shining down on it. Again, back to the chapel doors where upon entering the solemnity is nearly palpable. The only light in the large temple comes in from the beautiful stained glass windows, creating lovely patterns on the bare floor. Above, though, you do see the faint glow of lanterns. Go back out the large doors of the chapel and there on your right, through the door there, is a staircase, leading up to bridges and ledges and the roof and finally, as you round a corner, is a door that opens to reveal a long platform that goes almost the entire length of the chapel. A beautiful map to look at, yes. But I also think duels on the ledges and roof above could be exciting and dramatic. The only problem I see with gameplay is that not many will have the patience to climb those stairs everytime to just play up there, though there are some spawn points up high. Also, there are plenty of other areas to duel and have some great FFA's. :) I really haven't decided whether I like the lighting yet or not. In some areas, it adds to the drama, but is a bit dark for my taste. Though, could be great for hiding. :D The skybox ... well ... eh. *shrug* I love the curve details added outside and inside the buildings, they seem to draw the eye away from sharp edges. I think the only thing I didn't like about this map was the texture used on the umbrellas - just didn't seem to fit with the theme, to me, anyway. Keeping in mind this is a beta map, I won't get onto Rgoer about bot support. ;) I anticipate the update to this map and I really hope he adds music too. :D Great job, Rgoer! (By the way, I think this is his first map, but don't quote me on that.) Bot Support: No New Textures: Yes New Music: No Game Types: FFA, TFFA, Duel ~AmosMagee

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4,340 downloads

Uploaded:10/07/2002

Large Sand Arena

ffa_sandarena.zip | 1.59 MB


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4,311 downloads

Uploaded:04/12/2002

=Darth= Training Grounds

darth_training.zip | 3.01 MB

parts. On one side is a large glass chamber where, presumably, people can practice with their sabers. Inside the chamber, there is a button on the wall which allows the player to leave the chamber when they wish to (this button is only inside the chamber btw). There is also a room connected to the chamber which is filled with health and shield pickups so that players can quickly 'regenerate' themselves should they need to. There are two rooms to be found outside of the chamber. One is filled with rows of weapons and ammo, though the door is locked from the inside. The other room contains some health/shields. There is also a walkway type of structure here. Basically two players can saber duel on this walkway and the first person to fall off, loses. It's challenging as you have to keep control of your player and movements. On the big wall dividing the map is a glass room where people can spectate. There are also 3 buttons on the walls which control doors the entrance to the glass chamber, the door to the health room in the chamber and the entrance to the weapons hold. On the other side is a walkway going around above a floor of death (i.e. if you fall you die). Like the walkway on the other side, this one just lets you practice over a death pit. It's open and wider so it's a bit more challenging. Circling around the map is a 'floating bunker'. Noone can hit you while you're in there (unless they are inside the bunker with you ;)) and it also gives you a birds eye view of the entire map. The map certainly works well in terms of clan training. However, I felt that despite that it's purpose is just to train, the map could have been made more 'aesthetically' appealing. The lighting was a little bland and 'white washes' the floor. The walls are high and repeated the same texture over and over. I would have suggested to have some more realistic lighting (for example, light fixtures on the wall acting as the source of light) and also some detail on the walls (perhaps changes in the texture, or little indentations just to give it more of a depth). I recommend this map for clan training or the like, but am not sure how well it would fare as a normal FFA map due to the large storage of health and weapon pickups. [b]Bot Support:[/b] No [b]New Textures:[/b] No [b]New Sounds:[/b] Yes [b]Game Types:[/b] FFA, TFFA, Duel

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4,235 downloads

Uploaded:24/05/2005

GR Bespin

grbespin.zip | 26.28 MB

than the original Bespin. There are more pads, more corridors, more of everything. But the basic Bespin Streets design is still there. I actually like this map. I didn\'t think I was going to when I first saw it. My initial reaction was, \"OMG They screwed with my Bespin!\" But after I explored a bit, I realized that the author of this map actually was able to improve upon Bespin. Nice job. [/quote] Just a few reviews ago, I added a \"new\" Bespin map for JK2 and I didn\'t like it at all. This map however, is nothing like that. The first version was decent and got a good rating from you guys - and had quite a few downloads. But this 2nd version is even better. It\'s surprising how just a few texture changes and a new skybox can completely change a map. This looks more like Coruscant at night than Bespin anymore. And I like it. Yes, it it a bit of a clan map with the silly Hall of Fame thing, but it was done well. There are only a few rooms, and they had some entertaining and interactive things going on there. This map is definitely worth your time to download - and I\'d love to see this added to servers. Great job updating Bespin! Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee

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4,222 downloads

Uploaded:17/02/2004

Hyrule Town

readme.zip | 11.58 MB

‘should’ look. So as I had no other information about Hyrule, and I’m too lazy to traipse through hundreds of images on Google, after reading the readme I expected to see some beautifully detailed town, with smooth elegant architecture. When I went to play the map though I was to say the least a tad disappointed. The architecture is square in the large part, which makes the map feel plain and open, this isn’t then helped by the bland textures, and plain rooms, and reinforced yet more by the empty cathedral. The author does say this isn’t the final version so hopefully he’ll add some more interest to the map, and improve the FPS as mine was averaging at around 30 and the game would lock up now and then :/ The author says in the readme that along with all this; “Kaeawc\'s Tavern :) Temple of Time Herot Inn Barracks Bomb Shop Shooting Gallery Stables Potion Shop Bazaar Happy Mask Shop Chamber of Sages Zora River Mill Town Houses 1, 2, and 3 (the 3rd being the upper level of where the Jail is located) Jail” There are some secret areas, so if u can stand the low FPS and like Zelda download the map and start hunting. ~Wolf New Textures: Yes Bot Support: No New Sounds: Yes Supported Game Types: FFA - TFFA - CTF - Jedi Master

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4,215 downloads

Uploaded:10/07/2002

Darth Vaders Chamber

duel_vaderschamber.zip | 4.65 MB

it is. It has a little bit extra space outside of the main room but i think thats because jedi cant limit himself to 1 room :p

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4,158 downloads

Uploaded:06/09/2007

Grand Jedi Skills: *Flaw Stories

grandflawv2.zip | 48.13 MB

non-English speakers, I just made up a word. You should see what the spell checker tried to change it to, though... Aaaanyway, if you're looking for a map that truly pushes the engine to its limits, check this one out. Now there's a big difference between making a map that pushes a game to its limits and making an outstanding map. Not that this map is bad, but it certainly has a lot of room for improvement. My first thought about this map was that maybe the author made it a little too big for his attention span. For instance some of the areas have some really nice brushwork and overall architecture, while others are really [i]very[/i] bland, architecturally. This can sometimes even be seen in the span of a single room -- half the room is really wicked-looking, and the other half looks like first-map architecture. My second real bit of grief with this map is the lighting, which seems somewhat sub-par to me. It's not bad lighting, it's just not very realistic or smooth. Could be a JK2 thing, though. I don't play it or get to review maps for it all that often, so I'm not up on the big differences between JK2 and JK3 mapping. The lighting only really bothered me a couple times in some of the areas where it was really dark, or in some of the areas where light from another room was seeping beneath a seamless wall. Let's stop with the negatives though, shall we? This map certainly deserves props for being so huge with so much in it. If you can even [i]find[/i] all of the locations, I don't imagine it's going to bore you very quickly. There's plenty to look at and plenty to find, and none of the rooms seem remotely similar to each which, in this case, is a good thing, as it keeps everything fresh and interesting. I wouldn't recommend this map for any type of series combat gameplay, though. You'd get so lost you'd never find an opponent! But with all I can say about it, the screenshots I took should speak more for the map's ingenuity and innovation. There was simply too much there for me to remember too many details! And just for the record, I don't claim to have found every area, if that tells you anything about the sheer acreage of this map. Overall a very nice map. Definitely a download recommendation for JK2 map enthusiasts, if you can spare the bandwidth! [b]WARNING[/b]: I initially forgot to mention that you may need to tweak your memory allotment slightly to properly run this map. I was able to run it okay, but as soon as I tried to take a screenshot it crashed, so make sure to follow the instructions in the read-mes if you're having crashing issues. [b]Bot Support[/b]: Yes! Can you [i]believe[/i] that? [b]New Sounds[/b]: Yes [b]New Textures[/b]: Yes [b]New Music[/b]: Yes [b]Game Modes[/b]: ffa, team ffa, ctf ~Inyri

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4,143 downloads

Uploaded:19/05/2003

Jedi_vs_aliens

jedi_vs_aliens.zip | 12.93 MB

of work into his mapping with fresh textures and great music to set the mood. This FFA map is suitable for 6-20 players with plenty of room to hangout or destroy your opponents. This map should be added to your server rotation today and would be a great map for all you RPGers out there. I got great FPS but I just got a new graphics card :). This map includes some very interesting shaders bringing life to this map (most importantly the one room that looks like it is a living breathing organism). I was waiting for some of the alien tubes to break and attack me or make some strange noises. My only complaint about this map is the one hallway is kind of bright but nothing to hinder the download of this great map. Great work, keep on mapping. A little note to all of the map makers out there this is how it should be done and we all should take a lead from this refreshing map. Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA Maddog

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4,118 downloads

Uploaded:02/06/2003

CTF Canyon

ctf_canyon.zip | 7.14 MB

of breakable glass will make some of us happy coughAMOScough. This is a great CTF map created in a week and half, another quality map from a member of the NRGteam. I love to CTF and this is a CTF map so I am already excited and couldn’t wait to play this map. Upon playing I realized the textures are awesome and really make you feel like you are in a canyon. I kind of got lost at first but then I noticed the red and blue paint trail around the map, making it easier to navigate. Great work I can’t wait to see more of your work. Bot Support: No New Textures: Yes New Music: No Game Types: CTF Maddog

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4,079 downloads

Uploaded:14/03/2003

Hogwarts Beta

hogwarts_beta.zip | 13.14 MB

in it. Personally, i think this is an excellent start. I think it would have been better for him to wait until the map was complete, because this is like teasing us. - Spectrum New Music: Yes New Textures: Yes New Shaders: Yes Bot Support: Yes

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4,052 downloads

Uploaded:16/08/2003

Yavin Twilight v1.5

yavin_twilight_v2.zip | 1.5 MB

the map a bit dark at first so you might have to increase you brightness to see properly but brilliant atmosphere! There are yellow fireflies that fly up from the ground and circle around the little bushes. Some shallow ponds and large boulders. A very good design of the map as well, the bases look like stonehenges (though the red base seems to have been destroyed to ruins). You might miss some passageways and such so keep a look out![/quote] Silverwest claims this is an update to his map and it is bigger than his first version, so, I\'ll trust him on that, though I see no differences really. The sky is still incredible, the fireflies still flit about and fog hugs the ground all around in the swampy marshes of this map. The map is a bit dark still, but it\'s a beautiful map and fun to play. There are a few passageways that still might be difficult to find. A small lift takes you up to a sniper\'s spot above the middle area where flag carriers will be running through to get back to safety at their base. It\'s difficult to review an update of a map that never really needed an update and I can\'t quite tell what was updated. :) This is such a complete map. Not only does it have bot support, but it includes new textures and new sounds and music. The skybox is most impressive. And this map supports almost every game type. What more could one ask for in a map? Oh, and my FPS was great. Yes, with all of the effects and detail in this map, it was done well so my FPS remains decent. YAY! Really, my only complaint about this map is how dark it is. When I think of \"twilight\", I imagine a lighter nighttime, a sun-has-just-set kind of nighttime. But I shall complain no more. I adore this map in spite of my issue with the darkness. I\'ll simply turn up my gamma. :) I\'m glad the author updated this map, even though I can\'t figure out what was updated. At the very least, it\'s a nice revival for an old map. Bot Support: Yes New Textures: Yes New Music: Yes Game Types: CTF, CTY, FFA, Team FFA, Holocron FFA, and Jedi Master ~AmosMagee

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4,049 downloads

Uploaded:01/07/2005

Mace Windu: Party Crasher

crasher1.zip | 50.17 MB

single-player campaign which is about one of Mace Windu\'s away missions, similar to the way Jaden gets them in JK3. He\'s been sent to investigate some odd \'black hand\' group (I think that was the name) and ends up getting into bar fights, club fights, and finishes with the final duel against the leader of the group. The level design itself was fairly good, however the lighting was very dark and the overall architecture wasn\'t fantastic. The puzzles weren\'t that difficult, and I would have preferred a few more of them. However, the cutscenes were very well scripted and the voice-acting, for lack of a better word, was nice. I did enjoy this map, and some of the humour was quite amusing - some of it was horrible, but other times it made me smile. Installing the file was also very easy, as it comes with it\'s own self installer, and program loader. The Mace Windu model wasn\'t bad, but it could\'ve been better, and I\'ve never seen a sith with a yellow lightsaber. Still, there\'s a first time for everything right? ;) So yeah, if you still play JK2 and are looking for a short and fairly enjoyable romp, then have a look at it, but don\'t be expecting a wholly-entertaining experience, as unfortunately the level is just too short, compared to the default levels, and you\'ll rip through this in one sitting due to its difficulty level. New Sounds: Yes New Textures: Yes Bot Support: Yes ~Szico VII~

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4,015 downloads

Uploaded:26/07/2003

Spector's Arenas

spectors_arenas.zip | 13.13 MB

approached him rapidly, pale with trepidation. "Sir, we have some stowaways on board. They may be Sith assassins," he gulped, fear constricting his throat. Grimacing, the commander brushed his hand involuntarily against the scratched surface of his lightsaber hilt, recalling the last conflict with these dark warriors. Only he had survived their vicious sneak attack on his ship; he had to pick an entirely new crew to replace the victims of the slaughter. His face closed as his mouth grew tight. "Order the crew to the escape pods. I will face this threat alone," he ordered. "Yes, sir," came the croaked reply. The officer turned and ran for the intercom. His hand was severed as he reached for the button. The shriek of pain barely escaped his trebling lips before a second slash removed his head. A thump later, the decapitated body fell on the intercom as the unseeing eyes of the head glazed upward from its lonely position mere feet away. "Welcome, coward." The commander slid off his cloak, and drew the metallic weapon from his belt. A crackle issued from the energy blade now leaping in vibrant greens from the end of the saberhilt. The shadowy figure crouched next to the dead lieutenant rose silently, hissing at him. "Well met, rogue," he sneered the name like profanity. The blood red blade reflected into the pools of his lifeless black eyes. Suddenly he vaulted forward, his saber held above his head for a death strike. A sidestep and swing rendered the Sith weaponless, his saber smoking in pieces on the ground. The dark figure glanced frantically behind him as a foot caught him in the mouth and sent him flying against the bulkhead. He collapsed and stared through dazed and blood-soaked eyes at the brilliant violet that approached from the blur. "Bring my destiny to me, fool. If you can..." "Silence, foul creature." The commander grabbed him around the throat and threw him across the room and up to the ceiling, pressed against the cold steel. He left him there, unconscious and trapped by the Force. Exiting the command room, he navigated through the rest of the ship, empty and devoid of anyone else. By his quick calculations, there would be two remaining escape pods. He stepped into the airlock to find only one. A scowl darkened his face, and he got into the last one. Seconds later, the pod blasted toward the surface of the nearby Geonosis. It crash-landed into a cavern filled with a crimson cloud. The door gave way to a swift kick, and he swung himself to the ground. Scattered about like chaff in the wind, was his crew, dead and dismembered, lying amongst rocks, torches, and blood. A deep anger coursed through his veins, and he muttered an oath. Sensing a presence of the Force besides his own, he turned to see another cloaked figure, balancing a double-bladed lightsaber between fingertips. The being snickered at him, then vanished across a bridge into a building. He followed cautiously, tempering rage with cool logic. As his eyes grew more accustomed to the dark, he noticed a large chasm in front of him, spanned by a wooden bridge. He continued along the path, dodging traps and feeling for the aura that mocked him. After several twists and turns, he saw his harasser pause before a teleporter between two burning statues. With a taunting wave, the figure stepped into the teleporter and disappeared. Gathering together his courage and Force connection, Spector stepped through behind him... TO BE CONTINUED This is a MP map-pack by MDN14/Spector. In it are a duel map and 2 FFAs. The duel map, Arena of Fear, is a cavern with a small building and a large dueling platform. A red fog covers the bottom of the map, and much higher up is a black fog. Torches, statues, and rock groups adorn the platform. Temple of Fear is the Arena of Fear map with a large network of passageways, caves, and deathtraps connected to it. It reminded me slightly of the Temple level in Goldeneye for N64. The Shadow is a map of Spector's Danube class flagship, the Medusa. It has a cargo area, a hangar, a power room, and a control room. There are a few elevators and secret passages that allow movement between the levels. The architecture and design in all of the maps was phenomenal. I enjoyed playing all of them, and was thrilled to find bot support. The atmosphere the music set conincided with the feelings I got from just looking at the maps. As usual, Spector has again impressed me. I watch the future of this mapper with avid anticipation. Technical Data: Pros: 1. Good FPS on most areas in the FFA maps, duel map was good on FPS too. 2. Lotsa secrets; one of the secrets in the Temple of Fear was mind-blowing, incredible coding idea. 3. Suspenseful and tensious for gun FFAs. 4. Bot support! 5. Every area of all the maps were eye candy. 6. The skybox for The Shadow used Geonosis, wow, did it look good out that forcefield! 7. A nice menagerie of weapons to choose from. Cons: 1. FPS drops significantly on my crummy machine when you go to the duel area of the Temple of Fear, and the hangar and control room of The Shadow. 2. The saber FFA abilities were cramped through most of both FFA maps, since only a few rooms and areas allowed space for dueling. Rating: 8/10 Bot Support: Yes New Textures: Yes New Sounds/Music: Yes Game Types: Duel, FFA JEDIofONE :mepimp:

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3,999 downloads

Uploaded:11/12/2003

FFA Oracle

oracle.zip | 15.19 MB

my Hero¡K (For those who DON¡¦T know) WEDGE!!!!!!!!!!! Wedge has once again made a map worthy of recognition. This map titled oracle is yet another Wedge Map that utterly amazes me. The map has the Romanish(or maybe Greek I don¡¦t know) feel to it. Lots of big white marble building with huge columns and domes. It is a work of art. The whole map has a foggy feel to it, which makes it somewhat mysterious. The map is split up into 3 different temples, which are connected by pathways leading into a beautifully done pavilion (see pictures). Each temple has a brand new model in it, of huge statues of what I imagine are some ancient gods. The best one is the statue in the one main temple, which has a staff that has strange electricity shaders coming from it making a rather cool sight (again see picture). Another thing I like about this map are the textures and shaders. One of my favorites is the marble in the temples which has that shine to it that I love so very very much (like chocolate mints). The only problem (and its not even that big of a deal) are that the bushes out side in the map don¡¦t seem to be affected by the fog, so they seem oddly clear in a foggy map (look at picture once more) Oh also its once again for JK2!!!! Grrrr, at least their will be a JA version out soon, although with my luck certain OTHER reviewers who¡¦s names begin with Wade will probably try to review it before I can *cough cough*. Anyways¡K.. altogether though this map is some really nice work. This map like all of wedge¡¦s maps blows me away. I would recommend this map for everyone, if not to play on a server, just to look around and be amazed at ƒº. Great job wedge, I really look forward to your upcoming works. 10/10 ~DeathBringer New Textures: Yes New Sounds: Yes Bot Support: Yes Game Types: FFA

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3,893 downloads

Uploaded:19/10/2004

Chicago Streets

chicago_streets.zip | 21.41 MB

JK2. The first version was for JA. And it had some terrible FPS issues. Chicago Streets for JK2 though, has great FPS. Of course, there are no speeders or lockdown feature, but it's still a good-looking map. [quote]Hmmm. Where do I begin? Y'know, I think I'll start with the music of all things. I am so rarely impressed by the choice of music for maps, and the five minute mp3 included for this map works fairly well. I also just really like the music. It has a very dark, like, detective feel to it. I was tempted to hide in the shadows cast on the brick walls surrounding the map and sneak around the perimeter, humming along with the mysterious music. In fact, the music alone made me long for a good detective-like map. Y'know, like, a 40's noir kinda thing - complete with a detective's office high up in a building, with rain pouring down, a desk littered with cigarette butts, an old phone and an empty bottle of whiskey. A bare lightbulb burning overhead and a dented file cabinet in the corner. Okay, you get my point. Fortunately, this map lived up to my expectations when I first heard the music and spawned in a dark street with several empty wooden boxes around me, although I guess 15 frames per second isn't a great way to start off. My FPS did improve in other areas of the map, but not in the areas that I would've wanted to duel. Szico included several speeders and a short street raceway that was really a satisfying jaunt. I suppose the most impressive room was the bedroom, though everything seems a bit oversized (Easy for fighting though). The same can be said for the bar and barstools in the McDonald's down the street, and the picnic tables outside. It seemed that everywhere I turned, there was a scrolling neon sign with clan tags and names. The bar in the Pizza Express was way too high and the chairs and tables are only there for decoration - you can't really sit in a chair. The clan room, for lack of a better term, was nice. I did like the lockdown feature - but I was most grateful for turning off that darn alarm thing. Rawr. I am glad that Szico didn't make an office for each member of the clan - that is a pet peeve of mine. The best place, in my opinion, for a good duel is the area below the clan room. So I guess this is one of those maps that you just kinda hang out on. I can't imagine a good FFA on this map simply because of the FPS I got on it (although it is probably due to my Graphics card.) Szico claims this is the final version of this map and he added quite a bit to this version, including new textures, better bot support and more secret areas. So for those of you who are a fan of the previous versions, you should download this final map. And for those of you who haven't seen this map before, it is worth a look. Pretty darn impressive for a first map. I can't wait to see what Szico designs next! [/quote] Great work, as always, Szico. :) Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA, Duel, CTF ~AmosMagee

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3,812 downloads

Uploaded:21/01/2003

Mandalorian Base

mandalorean_base.zip | 3.05 MB


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3,778 downloads

Uploaded:19/01/2005

GR Bespin

ffa_grbespin.zip | 9.81 MB

corridors, more of everything. But the basic Bespin Streets design is still there. I actually like this map. I didn\'t think I was going to when I first saw it. My initial reaction was, \"OMG They screwed with my Bespin!\" But after I explored a bit, I realized that the author of this map actually was able to improve upon Bespin. Nice job. Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee

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3,758 downloads

Uploaded:10/07/2002

Naboo Hangar

ffa_naboohangar.zip | 3.32 MB

large and open and comes complete with Naboo Fighters!! The texturing is quite nice and so is the map structure. A must download! This map can be played in Duel, FFA or Team FFA and also has Bot support!

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3,734 downloads

Uploaded:10/07/2002

Spaceport

ctf_spaceport.zip | 2.34 MB

map. Glass Floor is a nice touch :)

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3,726 downloads

Uploaded:10/07/2002

Canyon Oasis

canyon_oasis.zip | 1.26 MB

for good hiding places ;) I think that this map should be used in smaller games with not more than 8 people. Unfortunaly theres no instrustions for installation so just unzip the pk3 into the base folder in your JK2 directory. Oh and watchout for the little 'death trap' when its activated :D

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3,673 downloads

Uploaded:14/04/2004

{SITH} Clan Castle (v1.1)

sithmapjk211.zip | 2.71 MB

crawl spaces and stuff. The castle isn\'t physically large - in fact, the back is like, completely cut off. But inside, it\'s enormous. Outside are three ships and really I think this area is just for looks, even though it doesn\'t look that great. I\'m assuming this is Racer\'s first map. There appears to be a bit of an error with the spectating. If you spectate and go to the top of the castle, you can see the rest of the map as if you were noclipping, y\'know? Anyway, the focus of this map has to be the dueling arenas. There\'s a place for people to watch and not be in the same room, which was a good idea. And there are quite a few obstacles in each room to make for interesting and challenging duels. There are several secrets and points of interest in this map, though nothing looks particularly great. You\'re going to have to explore it yourself to see what I mean. There is bot support, but no new music, which is a shame. But this is only version 1.1, so there may be an update. We\'ll see. :) I did find a bit of z-fighting here and there, but it wasn\'t glaring or anything. Fairly minor. Not bad, especially if it\'s a first map. :) Bot Support: Yes New Textures: Yes New Music: No Game Types: FFA, TFFA ~AmosMagee

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3,662 downloads

Uploaded:02/04/2003

Forbidden Twilight 1,01

twilight.zip | 9.76 MB

work for a large group of people in an FFA (like 32). There are many, many rooms with places to duel. I never got bored while exploring this map. It took me forever to get from one end to the other, but there was always something new and different to see. Several of the dueling pads have some sort of dangerous element to them (i.e. a laser that can be activated by someone watching from a ledge above) which keeps this map entertaining. There was no way for me to capture everything in screenshots. But the screenies are just there to whet your appetite. If you like what you see, d/l this map. Now, for those of you with crappy puters like mine, the FPS was a little low here and there, but surprisingly (for such a large map) still smooth in most places. Also, unlike most large clan FFA maps, this one supports CTF too! As I mentioned before, this is a large map and is best suited to large groups of people, any less than 16, probably, and you\'ll have a hard time finding anyone. ;) But I like this map. Bottom line is, I had fun in this map. Great job and I can\'t wait to see more from you! :) Bot Support: No New Textures: Yes Game Types: FFA, CTF ~AmosMagee

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3,635 downloads

Uploaded:10/07/2002

FC Academy-Saber Training Arena

duel_fcaarena.zip | 389.81 KB

me know.[/quote]Fun duel map to play with small groups. Excellent for one on one training. :D

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3,609 downloads

Uploaded:05/04/2003

Mcc Village

mccvillage.zip | 10.59 MB

the prisoners. Try and find the secret in this map. This map would be very good for all the role players out there. There is so much to say about this map but I am at a lose for words, because it is so nice and it looks like a lot of work was put into this map. My personal favorite area of this map is the prison area and the torture methods. The little area with the animal paw prints on the ground is nice. I wish more mapmakers would take some tips from this map and do more original maps. Keep up the good work. Bot Support: Yes New Textures: Yes Game Types: FFA Maddog

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3,584 downloads

Uploaded:08/11/2003

Wookie City

wookie_city.zip | 9.83 MB

this map is one of the best features of this map. The gameplay here is fun, especially for a guns FFA. The author made good use of textures that could otherwise be boring and great placement of things like the computer displays and stuff. There are a few moving platforms that will carry you across a chasm or up to a great sniper spot. With catwalks and treehouses scattered about everywhere, you could have some great FFA's here. Unfortunately, there are a few annoyances in this map. Shall I start with the most obvious? That green sky is bugging me. First of all, on forested planets, you're gonna have a blue sky! (Or at least, you should, anyway, I think.) The green sky just makes this planet look polluted. Blech! I just don't like the green. And green is my favorite color! Secondly, the elevators. Once you step on one and press the button, the elevator goes up, but doesn't pause long enough for you to get off before going back down again. Grrr. And my final complain would have to be the FPS. It's not horrible, but with more people on the map and guns blazing, it's probably gonna suck the FPS down to 15 for me. Yay for all the specs! This map does have bot support and new textures and new music! It only supports FFA, but that's okay. I really like this map and only wish that the FPS were better and the green was gone. Great job, Michiel and I can't wait to see more from you! Bot Support: Yes New Textures: Yes New Music: Yes Game Types: ~AmosMagee

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3,509 downloads

Uploaded:20/06/2003

The Battle of Los Angeles

battle_of_la.zip | 9.18 MB

makes me wonder if he's ever been to LA. ;) There are two perpendicular streets and several buildings line both sides of one street. Only three, I think, of these buildings can you enter. One is a bar, the other two are house, or apartment buildings - I'm not sure. Everything is dilapidated ... boards across the windows, broken TV, fallen stairs, etc. At the end of the road is a neglected basketball court with a chainlink fence running around it. Just across from the court is a parking lot with two dumpsters in the shadows. One of those will take you to, well, a very unpleasant place (I thought it only fair of me to NOT take a screenshot of ... that). If you take the other street, both ways are dead ends. As the signs indicate: road closed. There is an upturned car lying in the street. Very colorful graffiti covers the walls around you. And the only guns that are available on the map are found in this area, on the medians and near the "Road closed" sign. There aren't many choices when it comes to weapons and I remember only seeing ammo for two of the four guns available. Health and shield pickups are few and far between. The manhole cover is breakable and leads to a long underground tunnel that takes you all around the small neighborhood. There are a few secrets to be found down there. The music, of course, I'm assuming, is Rage Against the Machine. Now personally, I just didn't much care for this map. I did actually test this map a few weeks ago on my server with quite a few people (as an FFA only) and it just wasn't that much fun to play on. I can't quite put my finger on the "why". I cannot fairly judge how the CTF gameplay is on that map, though I did just take a look at where the flags are and considering the short distance and many ways to both flags - it could make for a fun and fastpaced game. There is some major z-fighting going on in a few areas (namely, the "chainlink" fence) and I did notice a few textures that were quite familiar (yet no credit given in the readme to ShroomDuck for that road texture ... hrm). Even those points aside, this map just doesn't have enough to keep me interested more than a few minutes. Not to say this is a bad map, rather, it's a good idea that could be made better if expanded upon. Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA, CTF ~AmosMagee

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3,484 downloads

Uploaded:19/03/2003

The Massassi Temple CTF

tmtctf.zip | 4.65 MB

amazing looking. Personally I love the map. The designs are great. The weapons are strategically positioned. Unfortunately, there is one very large problem with it. Even on my ATI Radeon 9700 Pro, it sucks my FPS down very low. The more players in the server, the lower it goes. Guess i\'ll have to wait for the Radeon 970000, with 256GB of ram on board to play this one properly. - Spectrum Bot Support: Yes New Textures: Yes Gametypes: CTF and FFA

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3,424 downloads

Uploaded:11/02/2003

Temple of Two Orders

temple_of_two_orders.zip | 1.3 MB

tall columns of flame which accompany the statues. You can take some long elevators up two levels and fight on unbreakable glass floors. If you choose to go down instead, an elevator takes you to a hangar area with both X-Wings and Imperial Shuttles inside. From there, large double-doors take you outside, and whatever you do, stay away from the floating lights! Also outside is a lengthy pool, which if you enter, you will find yourself at a hallway. Taking the hallway to its end leads you to a large chamber, in which there huge column of energy. At its base is a very enticing floating lightsaber. Don\'t touch it! IMO, this is a GREAT hangout map. It has plenty of areas for people to fight, but it\'s not so large that people will get lost too far apart. Get it, if for nothing else, for the floating saber! I\'d call it perfect if only it had bot support! Bot Support: No New Textures: No Game Types: FFA Astyanax

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3,404 downloads

Uploaded:24/11/2002

Egypt Team Temple

teamtemple_jk2.zip | 6.53 MB

Team\'s side ;) But anyway, this map has a very mysterious structre. There are warp gates which if I\'m not mistaken, do not come with the game, and are new models. These warp gates take you to various areas of the map, even the other team\'s base. There aren\'t any booby-traps to my knowledge, but there are a lot of ways to get around the map (secret passages, underwater, etc.) This map provides some very fun MP play, due to everything being tied together. Or in other words, if you\'re stuck on one side, there\'s at least a couple of ways to get to the other side. The map itself really isnt straight, it\'s more of a v, with both bases ending at a point. Very good job by BerneyBoy, and I hope to see some more great maps from him! BTW here is another screenie. [img]http://www.gamingfiles.com/screenshots/7/files_extra/egypt_goodpic.jpg[/img]

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3,360 downloads

Uploaded:02/11/2002

Role-Play City

rpcity.zip | 4.98 MB


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3,358 downloads

Uploaded:10/07/2002

Chamber Station T9XT8

ctf_carbon.zip | 1.47 MB


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3,338 downloads

Uploaded:07/09/2002

Civil War

ctf_civilwar.zip | 4.11 MB


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3,338 downloads

Uploaded:07/01/2003

Battle Station No.1138

ctf_battle1138.zip | 3.85 MB


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3,326 downloads

Uploaded:10/07/2002

Star Destroyer Hangar K-4

ctf_destroyer.zip | 1.93 MB


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3,324 downloads

Uploaded:10/07/2002

Kamino Landing Platform

duel_kamino.zip | 4.44 MB

will throw duelists back onto the platform (with a small amount of damage) in the event they are thrown off the edge. This is in place to prevent a "grip/push whore" from winning the match in 5 seconds flat.[/quote] Excellent map and a must download! This map has a pretty good architecture that really looks like the movie. The textures are equally impressive. All the textures/shader and sky were custom made and they are such a great addition to the map. The "air jets" around the map are kinda cool :D you can even use them as you play rather than just as falling protection. The air jets only go a certain distance away from the arena, so at some point you can fall down and die. Overall, greatmap, must check it out! Larger screenies :D:

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3,277 downloads

Uploaded:22/11/2002

DJC Temple

djctemple.zip | 12.29 MB

map comes with a council room for meetings, a dueling arena that has a glass chamber centered above the ring, where spectators can sit. There is also a disco dance club and dormitories. There are so many things to do in this map, I personally think it\'s much more fun to exlpore the map :D I can\'t wait too see this map on servers everywhere! Very nice job Maniac, keep mapping man!

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3,221 downloads

Uploaded:10/07/2002

Bot Waypoint Tutorial

bot_waypoint_tutorial.doc | 27.5 KB

to what needs to be done. You can also view this tutorial online mirrored at JK2Files: http://www.jk2files.com/file.stuff?BotWaypointTutorial When you\'re done with your maps, be sure to send it over to us to upload!

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3,196 downloads

Uploaded:10/07/2002

Orbital Garden

ctf_orbitalgarden.zip | 2.56 MB

nice ctf map. :D

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3,175 downloads

Uploaded:03/08/2003

Little Italy

little_italy.zip | 30.08 MB

and life-like architecture. ACK! What a monster! I know I have a crummy computer, but even on 320x240 with all the gfx turned off or down I still lagged my way around the map. If you have a high-end computer, I'd definitely suggest a download. For those of us with older machines, this isn't your cup of tea. Technical Data: Pros: 1. Details! Details everywhere! The flowers in the flower boxes even sway gently. 2. Some nice sniper spots. :p Cons: 1. The chairs and tables in some areas couldn't find their textures. 2. Terrible FPS. Rating: 9/10 Bot Support: Yes New Textures: Yes New Sounds/Music: Yes Game Types: FFA JEDIofONE :mepimp:

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3,170 downloads

Uploaded:10/07/2002

Hydroball mod level

hydromap_darkball.zip | 343.02 KB


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3,128 downloads

Uploaded:29/01/2009

ShroomDuck Inc. Map Pack

sdincmappackv1.zip | 240.97 MB

bombed, so Plan B comes to the table: Averus tackles the whole map pack in one sweep! There are 25 maps in this pack, and thankfully, Shroom's team was gracious enough to help us push the review along with a list of the maps. I'll be relying primarily on the map list, but add in certain commentary such as bugs, notable likes/dislikes, etc in brief snippets. Maps Include: [b]- Bespin Ruins-[/b] created by lil binger. This map features the classic MP Bespin totally demolished. All doors lead to areas modeled after the SP bespin missions. This is one huge map! 'Sho 'nuff, the description says a good portion: Bespin has seen better days. Good riddance, that map irritates me even from in JKA. The look of the destruction is brilliant, and the use of the striking meteors only makes it that much more amazing, but it didn't mention that some areas model after more than JUST the bespin SP missions(I saw Yavin and Doomgiver as well.) There were a few missing textures where glass should be, but otherwise, it was pretty awesome. [b]- Big Cannon-[/b] created by Drahcir with help from lil binger and KaiStagon. Touching the door attached to the nuclear cannon teleports the player inside, where he is then launched up and away at an incredible speed. Holy crap was this thing FUN =_,@ seriously, the sheer speed that this cannon shoots you out is so fast...well, just be glad that real physics don't apply in this game, because I'd reckon you'd be less than a pile of ash by the time the ride was over. So, as promised, this thing will BLAST you off into space at blinding speeds. At the top of it all is a small laser fielded area, along with another one that can be reached after a long arduous trek of jumping on platforms. All in all, an amazingly fun map. Only bug I noticed was the support beams on the cannon platform had a watery sound when you walked on them. Otherwise, no bugs. [b]- CTF_Country Roads-[/b] created by ShroomDuck, Kavu, & Drahcir with help from lil binger. Go catch the flag now, y'all, y'hear? One of Shroomduck's trademark themes, the Country Roads CTF map holds old JK2 map traditions with its barns and "Expressway routes." This time, however, you have quite a number of options to get from red barn to blue barn or vice versa. Alongside each barn is a "sniper silo" with a sea of...beans at the bottom. Overall, I can see this being a brisk and fun CTF map. [b]- CTF_BOOGNISH MINES-[/b] Concept by KaiStagon & ShroomDuck, created by KaiStagon, Drahcir, & Sirhc with help from rhiom, ook, lil binger, Kavu, and Blue. The immortal Boognish calls upon thee again! Two towers with destructable floors face each other, with flags nestled inside, and a mine shaft at the bottom. The control pannel in the heart of the mine activates the forcefield separating the two towers above ground. This map features a lot of brand new gametype techniques, as well as new mixed music made in the tradition of "ffa_ They Might Be Jedi's" iconic background track. Ah yes, the Cult of Boognish. A strange craze started by a band known as Ween. I dare not ask why, but merely bow my head and say "Okay." This is another fun CTF map based off the old traditional Boognish maps, using large towers with destructible towers much like in the others. There were no bugs of note. [b] - Khomm series-[/b] (multiple gametype maps- ctf_khomm, ffa_khomm, khomm_lab, khomm_lavacave, khomm_pit, tffa_khomm) created by lil binger. This series is a variation on a lava-encrusted asteroid, with each map adding to the red-hot atmosphere. So, the main premises of this series was quite frankly well executed and may I just say I absolutely *ADORE* the skybox =_,= and the meteors dropping from the direction of that blazing hot star was definitely a good addition. The music sort of detracted from the gloomy atmosphere though, which was kind of a weak move, but not enough to detract from the map series entirely. The maps generally share some common traits, texturally, architecturally, and sometimes, "areally" speaking. Case in point, Mustafar can shove the hell over, because Khomm reigns supreme! [b] - Jedi of the Carribean-[/b] created by ShroomDuck & Kavu with help from lil binger & ook. Yo ho, a Jedi's life for me! Features two fully explorable ships, The Pandy Fackler and The Grobe, as well as a rocky cliff with a lighthouse on top. This was probably an outdated description, as only one of the boats was explorable, and there was no sign of a lighthouse in this particular map. Regardless, the Pandy Fackler was explorable to the max, with crew quarters, cargo bay, captain quarters, and of course the top deck is yours to behold and enjoy. A fun little map, with no notable bugs. Nicely played with the shark >_> [b] - FFA_CARIBBEANII-[/b] Created by lil binger. Row boats equipped with deadly umbrellas traverse this water cave for a tight FFA! I'm guessing he meant "tight" as in cool, versus close-quarters, since this place is huge donut. The map's primary arena of combat is presumably on the various large boats that float through the caverns. A pretty interesting concept. There were no bugs to note. [b] - Jedi of the Caribbean Duel-[/b] created by ShroomDuck & Kavu with help from lil binger. Yargh, it's dueling time matey! This map's a bit disappointing, because it has the missing Grobe ship and the lighthouse, but you can't really access the Grobe by normal means O_=! Seriously, you're pretty much restricted in game to the top of the lighthouse tower and the adjacent cliffside. Trying to reach the Grobe will result only in a fall to your death. Devmap duel_Caribbean and noclip around to see the Grobe, or what was started of it. Overall, a good map, but wish it could have been finished. [b] - Yavin Duel-[/b] created by ShroomDuck. Shroom's variation on the JK2 classic. A simple duel map with some god awful lighting. This one was attempting to make rays of light shine through the Yavin Temple ceremonial hall, but it just ended up looking like really stripey fog. There's literally just a single E-11 spawn in the map, and then 3 shield boosters. Fix that lighting, and it could have been an impressive map. [b] - Pinworld Duel-[/b] created by Sirhc. Based on an area from Sirhc's map "Sirhc's Bowling." The dude abides! A small world with bowling pins as its predominant architecture theme. Only bug here was a missing texture on a pin on the bowling ball platform. [b] - Mustafar-[/b] created by Blue with help from KaiStagon. Blue's vision of how Mustafar might look after the events of Ep.3. I found that particular description amusing because it seemed to imply that Mustafar was drastically altered due to Anakin and Obi Wan's reckless battle. Welp, I guess we're both in agreement that they didn't do that much damage. Entering the map, everything looked fine. Sure, there was a few broken pieces of machinery here and there, but otherwise, the place looked undisturbed. A rather decent interpretation of post EpIII Mustafar, overall. [b] - Shroom's DeathStar v2-[/b] created by ShroomDuck with help from Kavu & KaiStagon. The old classic gets a MAJOR facelift! New textures, completely remodled areas, and brand-spankin' new areas such as the retracting bridge corridor added. I think it's time we witnessed the full power of this battle station... WOW, that droid would not shut up. So, this classic was actually originally for JKA, I believe, but was brought into JK2 for an overhaul. The description handles the majority of the change, but for the most part, the map retains the majority of its original form, layout-wise. That droid would NOT shut up though. Seriously, in the hangar, there's an R5 that continuously babbles in binary non-stop, and you can't even kill it. Very obnoxious. Other than that, no bugs. [b] - Ook's Haunt-[/b] created by Ook. BOO! This haunted house has more traps and secrets than you can handle! Try not to get too scared! During my first run, I noticed that this was the one map that had a little too many bugs for comfort. There were a lot of missing textures in several areas, but for now, a basic run through is just better stated. Essentially, you're looking at a haunted house, It's really the scary sounds and macabre look that hide the actual silly intent of the map. The "big scares" essentially are just...well, they may be slightly creepy at first, but honestly, the map is still just plain old fashioned silly halloween style fun. Nicely done with the "mirror" effect, by the way. - Super Mario 64- created by KaiStagon. It's-a-me, Mario! This map features Peach's Castle, Bomb-omb battlefield, Cool Cool Mountain, Bowser's Arena, and the Princess's slide all modeled after the N64 game. Definitely the description says it all. I was never a devoted fan of the Mario series(in fact I have no taste for it, really,) but I can definitely tell this map's intent was just pure screwing around fun. Beware, ye who enter with a serious attitude, as this place may slightly irritate you with its bright colors XD. [b] - Forest Moon of Endor-[/b] created by ShroomDuck with help from KaiStagon & Ook. Ewoks in the trees! Imperials in the bunker! ATAT & ATST can fire lazers, logs will swing, and springs will throw! Features Shroom's obstacle duel pad! Just complete and total silliness XD I mean with the goofy toned song, big comically oversized springboards, and extend-o-gloves socking you in the face, you can't help but just enjoy the game for what it is: pure entertainment. While the construction value seems a little low, this is where you just ask "Who cares?" and move on with the fun. - Rhiom's Retreat- created by rhiom. A beautiful samaurai paradise, complete with traditional architecture and hidden areas. This is more of a duel-arena heavy map, but there are guns sporadically placed throughout the map. No notable bugs here, an dthe multiple potential duel environments are vast and beautiful. - spacestation- concept by ShroomDuck, created by rhiom with help from Drahcir & KaiStagon. A large rotating station placed in space, fully explorable inside 'n out! A light beam at the bottom sucks the player in, and the slippery tubes throughout act as a unique mode of transportation. The description pretty much lends to itself an image of a sort of Unreal tournament style of map, with various bounce pads, and quick modes of transport that take you right to the killin. A nice and simple combat map. - Puerto De Drahcir- created by Drahcir. A scenic village placed along side a large ship. The picture in the ship's interior teleports the player to the at-sea battle! Two ships face off, fighting with emplaced guns and cannonballs! Once again, the description doesn't fail itself. There were no bugs of note. - Transdermal Celebration- created by KaiStagon. The Boognish watches from above... This map features destroyed castles floating high in the earth's atmosphere, and is inspired by the Ween song of the same name. A floating set of ruins. Granted, they feel a little empty, but the concept still remains awesome. Man, this review was mostly done for me, and yet it still took over 2 hours to look over all this stuff. Whew...I hope this sees some massive use in the JK2 community. I would definitely think it would be openly welcomed. I'd like to apologize on behalf of the staff for this being so damnably late, but this is definitely one of those "better late than never" files! Enough of this; BANDWIDTH IMMEDIATELY! New Textures: Aye New Music: Aye Secrets to plunder: Aye Bot Support: Aye - Averus Retruthan

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3,126 downloads

Uploaded:10/07/2002

XG Arena

ffa_xgarena.zip | 7.96 MB

vaders torture room where he asks solo for information (nicely). When your in there get a m8 to sit in the nice big chair and go press the button on the control panel and see what happens :cool: The second section of the map is made almost totaly for dueling. Theres a large rotating platform in the centre and some stands for u to sit and watch :D Make sure u read the section on BOTS in the readme before trying to use them and most importantly: [quote]HAVE FUN AND TRY TO HAVE AS MANY DUELS AS YOU CAN[/quote]

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3,118 downloads

Uploaded:07/07/2006

Frozen Bespin

frozenbespin.zip | 22.82 MB

you all know what Bespin is, and can probably imagine what it would look like covered in snow. Certain parts have been redone - the old landing pad has been remade in typical UT2004 style. Some buildings have been altered to look more "fitting" with the theme. A radically different, non-Bespin themed skybox has been included. Certain monuments have been rebuilt looking somewhat newer. The good points come first, as per usual. It's new and unique. Bespin Streets is likely to get some new life breathed into it thanks to this. There are no major theme clashes, although one or two textures are throughly out of place. It looks... 'real'. I actually get the genuine feeling of it being a snowy map. The author's gone on and used sparks of originality on certain parts, while still keeping the decent framerate the original provided. Overall, everything's well-thought out, and the author seems to have checked through the map quite thoroughly, as I can't find much which will detract from it. There are [i]some[/i] bad points. The music. Doesn't work at all, and it's the worst possible choice. You really should have gone to OCRemix, found a Sonic 3 Icecap Zone remix, and used that (making sure to give express and precise credits in the readme, of course - those guys all deserve it ;) ). I found several texture issues where a texture wasn't fitted properly - most notably the ramps. Surface Inspector is your friend. The lighting was plain, but at least there actually was lighting work done to this map. The other weaknesses of the original map are still present, too. On the whole, it's a nice new variation of Bespin, so give it a try. You'll probably like it. ~ Kouen [b]Bot Support:[/b] No [b]New Models:[/b] No [b]New Textures:[/b] No (JKA Textures) [b]Custom Music:[/b] Yes.... in a manner of speaking. [b]Gametypes:[/b] Free For All

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3,080 downloads

Uploaded:31/07/2004

Darth.Hunter\'s Helm\'s Deep

helms_deep.zip | 12.67 MB

This map is so freakin\' big and so detailed. The caves are very cool and the horn is ... well, if you\'re standing in the tower, it\'s deafening. I actually tested this map a while ago on my server with our clan and some regulars. I had no idea what to expect when walking up the stairs ... and OMG ... it\'s so freakin\' loud! LOL The caves are as dark as you would expect and ... well, just be sure you watch where you\'re walking. Lightsabers make for good flashlights. ;) As I\'m sure anyone would expect, there\'s great music included with this map. :) Oh, and it\'s not just one map - there\'s a day and a night version! I personally prefer the night map. Only bad thing I can say about this map is that it freakin\' drains FPS (and the horn being blown seems to affect FPS too). So, while this is a beautiful map to look at and explore maybe once, I won\'t be playing it again simply because my puter can\'t handle it. Bot Support: No New Textures: Yes Game Types: FFA New Music: Yes ~AmosMagee

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2,999 downloads

Uploaded:06/09/2002

Shadow Arena

tffa_shadow1_1.zip | 286.34 KB

centre so no matter how mesmerized you get by the flashing lights, stay away from it ;). The weapon placement on this map isn't that bad either, you can find weapons scattered all over yet nothing too powerful bunched up together. Updates to the map: [quote]As far as I know, I've eliminated all overlapping brushes (translation: level looks prettier). In addition, I've caulked all non-visible surfaces (translation: level runs faster), raised the height of a horizontal tube for no particular reason, placed an instant medpack in a corner that was originally supposed to have one, created a breakable glass window where there was formerly just an open hole, and gave all the spawnpoints a direction (translation: you won't spawn facing a wall). Other than that, not really anything noteworthy.[/quote] [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]Note:[/b] This map can also be played in normal FFA.

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2,957 downloads

Uploaded:20/08/2003

Ballroom Blitz

ballroom.zip | 1.26 MB

anomalies :). The level has a red carpet in the middle, with an abundance of cylindrical pillars surrounding the inner hall. A staircase leads up to the second level of the ballroom, which leads you to the balcony overlooking the entire area. Breakable windows reside on the side walls and on the ceiling. When looking outside one of the side windows (on either side), you will spot an exterior balcony, overlooking the earthly terrain outside. I don't believe it is possible to access the exterior balcony, as window grids would block your way. 8 chandeliers illuminate the ballroom, although I believe they could have been improved upon (design and graphics wise). The size of the map itself is nothing to complain about, as it is a perfect fit for a dueling map (unlike some, which I think are gigantic or too small). I really enjoyed this map, and I wouldn't be surprised to see this popping up on servers. I also liked it because there really isn't anywhere you can hide or run from your opponent, (something I find myself doing when dueling with friends :) ), forcing you to fight them. This map expressed qualities that all maps should try to follow: Giving a fun environment to play in, while using a relatively simple design and keeping size of the file itself small. Overall, I highly recommend this map to be added to your collection. Grrreat work, Darth Thistle, and I hope we get to see more from you :)! Bot Support: Yes New Textures: No Game Types: Duel -ima007

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2,946 downloads

Uploaded:09/03/2010

Expedition

1.04expedition.zip | 72.97 MB

version: 1) council room 2) an open area outside the bar area 3) changed textures and shaders 4) reorganized map a bit [/quote] And even then, this map is quite the titan. The puzzles echo greatly of my adventures with Kreedz Climbing Mod on Half Life 2, cep'n we ain' got no grapple. There's literally gobs of areas to explore, puzzles to solve, challenges to overcome. You really can't get much more entertainment than this when it comes to maps >_> Much like Dretzel, I was forced for the sake of time to simply noclip throughout to get a good view of the map in its entirety. Suffice to say, it lives up to its namesake. If you have a few hours to piss away, then I'd surely recommend taking the Expedition across this map! I believe I found the new council room nested high above a cliff somewhere. Looked pretty nice and pleasant to congregate in. Chairs looked stiff to sit in though D: [b]A few quick technical notes, mostly to the players: 1.)As Acrobat suggests in the readme: Com_HunkMegs 128. Set it, even if you think you don't need to. Less hassle. 2.) This map possesses some sort of shader related issue. If you change your skins too many times, you may not be able to see the skins properly. Be forewarned.[/b] Other than that, this map's definitely good solid fun. Explore with yer friendses, or screw 'em and take the prize yourself! Either way, a worthy prize to any JK2 player's collection. Or, if you have the JK2 textures, JK3. Either way, just get it and get off mah back =_= New Textures: Aye New Music: Aye Secrets to plunder: Aye Bot Support: Aye - Averus Retruthan

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2,862 downloads

Uploaded:14/03/2003

Return To Base

return_to_base2.zip | 2.18 MB

to think a lot, so if u have a lot of time on ur hands, give it a go Overall my personal opinion of this map is that its ok, and it has a lot more that can be done to it, but if ur lookin for somethin with hard objectives, this is ur map. - Spectrum New Textures: Yes Bot Support: Yes (SP map) Gametype: SP

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2,856 downloads

Uploaded:10/07/2002

Ancient Village

ffa_ancientvillagev3.zip | 266.83 KB

into the small village the map looks much better! I like the big buildings and the gateway. Each of the huts contains ammo/weapons as well as more other powerups high above on the rooftops.

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2,855 downloads

Uploaded:03/08/2003

={NS}=Jedi Academy

ns_jediacademy.zip | 4.83 MB

diving boards, a sauna, and two duel rooms. Unfortunately, this map was pretty dark; some areas were impossibly dark without fudging the gamma. Heh, I liked the jump platform. I spawned a bot and threw him into it, and he was flying all over the place. IMO, the map was pretty good as most clan maps go. An area for FFAs and some duel arenas, along with a mixture of lounge and recreation rooms. Half for chilling, half for killing. My advice: add alot more lights and/or increase the intensity of the ones already there. Technical Data: Pros: 1. Did I mention a bouncy floor? :) Cons: 1. No bot support...not even in the FFA area. 2. Too dark for gameplay. Rating: 6/10 Bot Support: No New Textures: Yes New Sounds/Music: Yes Game Types: FFA JEDIofONE :mepimp:

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2,757 downloads

Uploaded:10/07/2002

ENTE\'s PadStation

padstation.zip | 6.46 MB

details.[/quote] As all of ENTE\'s maps, this one is amazingly cool! There is a great amount of detail not only inside the map, but outside as well! Nice large hallways and open rooms to go around in. This is quite a large map, so I\'d say it could hold a fair number of players! Many weapons/ammo all over and also, one secret room! ;) i won\'t tell ya what it is.. try n find it yourself :D Great map, worth a download! This map can also be played in Team FFA, Jedi Master and Holocron

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2,744 downloads

Uploaded:12/03/2005

SA Bespin

ffa_sabespin.zip | 2.23 MB

a bespin one, which has its upsides and its downsides. Primarily, for me at least, it looks a lot nicer, although it clashes with the wall colours in some places, but the most obvious problem is when you look down from the edge of the level, where the skybox is less than perfect. In fact, its rather bad to be honest. A fog or something here could've cleared it up nicely. Additionally, theres also a fair bit of texture misalignment in places, and in the drop down to the underground room, theres a lot of red light with no apparent source. However its still essentially bespin, except with a different skybox and some additional areas. If you like the look of it it's probably worth the download, if not, you're not missing out on much from the normal bespin. New Sounds: No New Textures: No Bot Support: Yes ~Szico VII~

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2,686 downloads

Uploaded:14/05/2009

Expedition v1.00

85expeditionbyacro.zip | 38.49 MB

leave more room for fun. I would say half of the map is made of what seems like areas meant for dueling. There are a few typical dueling areas - an arena over a pit, an arena in the center of a junction, etc. There were two areas in particular that caught my attention - vertical duels. There are two vertical shafts with a lot of ramps/cutouts on the way up. I think these could make for some interesting duels. Also, great work with those caves. They look nice. ;) The atmosphere isn't bad. It's the classic academy feel, but it would seem that everything is underground. There is a very open feel...underground, yet open. Not a very common theme. There are a few unique activities here, such as an entire area devoted solely to strafe jumping. If you don't know what that is, search for Jedi Academy strafe jumping on youtube. Now, I personally don't see a point to jumping over a pit repeatedly, but if you add in some other players, I'm sure it can get interesting. On the downside: The brick texture looks a bit too CG. It could use a few more modifications. Specifically, the shadows are way too pronounced. It should have a little more grunge or dirt on it, and a much smaller shadows. The architecture is [i]slightly[/i] boxy in some areas. It's not bad overall, but some areas could use a bit of sprucing up. :) The pit has a skybox under it. I don't know what could be done about that...probably would have looked nice with some cliffs instead...or maybe just blackness. Anything but a skybox. If you're a collector of JK2 maps, this one's worth a look. Check out the screenshots and decide for yourself. New textures: Yes New sounds: No New music: Yes New models: Yes ~Dretzel

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2,677 downloads

Uploaded:10/07/2002

Kektik: Verlassener Stuetzpunkt

ffa_nan_dm2.zip | 2.7 MB

stairs and fog and cool lights and well hehe just get it :D. Great for any map collection.

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2,658 downloads

Uploaded:04/01/2003

Battle

battle.zip | 2.87 MB

Very greatly designed... Sevker made this map... So I changed the credit to the real creator -Worr Sonn

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2,657 downloads

Uploaded:24/11/2002

Dim Side Jedi Academy

ffa_dimside2.zip | 3.24 MB

rooms. In each room is a wonderful and unique arena, each with it's own colors and shape. Worr himself has three arenas, one which has a rotating platform in which you fight on. There is a room called Alvin's Dojo (Made by our own Alvinater) that is supposed to resemble a jungle I think, due to the light being green adn there are plants in there. Then, there's building two. Building two really is the multi-purpose building, with a council room, a "High Ranks" lounge, and much more. This map takes all the uniqueness of the first one and doubles it. I also liked that Worr Sonn added many people to his credits. Good Job man, I hope to see this map updated once more!!!

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2,652 downloads

Uploaded:04/12/2003

Tal Erulanei

ffa_talerulanei.zip | 8.25 MB

hero worship him in a whole other review. Yay! anyways back to what I was saying. This is perhaps the best map I have ever seen. Quite seriously. This map is by Wedge2211, one of the most famous Jedi Knight mappers in my opinion, rivaled only by perhaps dad*mad in the detail and uniqueness he puts into maps. Creator of City of The Ancient, FFA Mars, and the Orbital Transfer station, Wedge has a history of greatness. This map is one of two new map released by him, and it lives up to his greatness. By the way, in case you havent figured this out yet, Wedge is my favorite mapper of all time and Im his #1 fan so reviewing this is a great honor for me :D Well anyways, now that Ive explained his entire life story¡Konto the map. I think the first thing to say about this map is amazing. I think the thing I would say after that however, would be: curves. I mean more curves then youve EVER seen, in any map. This map is entirely curves. I do not see ANY part of that map that is not curved except maybe the skybox. This map has some of the most beautiful architecture I¡¦ve seen in a while. It consists of 3 structures floating in air over a beautiful water planet skybox, each connected by tunnels with Glass roof parts and not boxy tunnels, perfectly curved tunnels flowing from structure to structure.(take a look at the pictures) Going inside each building (if I may call them that, they¡¦re more floating blobs) there are huge passageways of tunnels connecting into multiple rooms with some amazing shaders and architecture (again take a look at the pictures). In the background there is this mysterious music. This map really completes a whole world. It has every part to make me actually picture myself in the map, wondering around. I think that is one of Wedges best skills, creating these strong maps that seem so amazing and mysterious. This map makes me cry with it beauty and cower with the feeling awe it give me in the pit of my stomach. I would pay thousands upon thousands of dollars to be able to create the art that wedge does. This map is a must download. Even if there is a version coming out for JKA, dont wait. Get out your copy of JK2 And just look around. You wont want to stop looking. Amazing job Wedge, you once again have made me bitterly jelous of you :D ~DeathBringer Amazing Job: Yes Must Download: Yes If you dont I will eat you: Yes New Textures: Yes New Sounds: Yes Great Architecture: Yes New Shaders: Yes Bot Support: Yes (But dont play with bots, be awed with yur friends and family )

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2,613 downloads

Uploaded:19/07/2002

City of Xia

city.zip | 4.58 MB

**VERY** point is this map was built for FF (Full Force) Free For All. I'm not saying theres no way of navigating the map without ff, im just saying its alot funner and quicker.[/quote]Really fun map to play, has several different areas. and a few good secrets :D.. Have fun with this one.

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2,529 downloads

Uploaded:16/02/2004

TFFA Arena

tffaarena.zip | 673.99 KB

simple in this map, but included a place for the audience even, during TFFA\'s. The arena is huge and is perfect for that game type. My favorite part of the map are the stands. He didn\'t just throw in some benches, or those boring little red chairs. I really like how he gave some ambience to the spectator\'s area with some rich textures and colors. There are a few things I just didn\'t quite get. There\'s this huge staircase that goes up several floors and opens out to this platform above the arena. Why is it there? I have no idea. Also, there\'s shields and health in two seperate boxes in the arena. The glass didn\'t seem breakable - but I didn\'t try each pane of glass there. So I wasn\'t quite sure how to get to it. Anyway, it\'s a map that serves its purpose well. :D Bot Support: No New Textures: No New Music: No Game Types: FFA, TFFA ~AmosMagee

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2,510 downloads

Uploaded:10/07/2002

Ancient Temple

duel_temple.zip | 3.74 MB

once again, this should be good for duels!

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2,495 downloads

Uploaded:25/09/2003

CTF Moria

ctf_moria.zip | 4.51 MB

The main room has what could be called a “modern” resemblance of Moria. It has the long tall gray stone pillars, and a dark frightening look of it toward the edges, but besides this there is no major resemblance. For one there is an elevator that takes you up to a glass sniper pad floating in midair. It’s not very Moria-like but since it makes for great sniping, I won’t complain. Next there is a bridge that leads over a canyon that divides the two sides. It’s a lot of glass, and metal textures, once again not very Moria-like. Lastly are also two elevators, which take you down to… nowhere… apparently. Well actually it leads to a passage that leads to the other side of the main room but since it takes about 20 minutes less just to walk across the main room, I don’t really see the point. Then there are the “mazes”, one for each team. The “maze” is basically a couple different passageways that lead to dead ends, and one that leads to a flag room, total 30 seconds to get through. In the end I don’t see much good in this map. I guess when I look at it compared to some its ok, but personally I have seen better work from Flyguy. I guess I was just expecting better. I don’t see much that I haven’t seen before. There are no new textures, it’s rather blocky, it’s the same old average type of map I see all to often. Still don’t get me wrong, this map isn’t horrible or anything. It does have bot support, and some nice music. Personally I wouldn’t play this map, but if you’re bored of all the maps you have, and you just want something new for a little while, then you might want to take a look at this. 6.5/10 ~DeathBringer New Texture: No Bot Support: Yes New Music: Yes

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2,485 downloads

Uploaded:30/11/2002

[R][X] Arena

[r][x]arena.zip | 2.06 MB

large map; It has some sort of Arena in the very core with sloped passageways of glass leading to it, and a lift that takes you to the upper level of the Arena. It has a very clever and decieving use of glass indeed... I found myself stuck in some parts. The passageways do lots of damage if you jump ontop of them, so I don\'t recommend jumping on. There is a barrel-shaped passageway that takes you to some trials, which the author describes in a little more detail here - [quote]chamber 1: jump, control and coordination, and rolling...not too tough. chamber 2: wall run and reaction speed (run the right wall, then the left, you can cheat at the end)..tough for most, even veterans. reaction speed and control are CRUCIAL to pass. chamber 3: jump control, and reaction speed chamber 4: hall of glass(NOT HARD AT ALL) break glass to pass.. be careful, you can fail easily.[/quote] All in all i found this a good map, but i do think it needs more detail than it currently has.. The level of detail is more than most FFA\'s of this type but i still don\'t think it\'s enough. Great map though - I recommend a download. -Crawlius

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2,481 downloads

Uploaded:26/07/2002

LiCk Me

lickme.zip | 5.29 MB

fun, and features some challenging jumps, a duel room with a destructable floor, and some other hidden points of interest.[/quote]

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2,469 downloads

Uploaded:16/02/2003

Return to Base

return_to_base.zip | 5.36 MB

with z-fighting. The gameplay is decent but get some reborn\'s in there :-P, and lastly it looks like a fastvis (nolight) compile, if another version is released I suggest changing the light color or tuning down the lights. Overall it\'s fun but I can\'t figure out how to beat it. -Worr Sonn

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2,459 downloads

Uploaded:13/10/2002

End Of Time

end_of_time.zip | 8.59 MB

central location which has a bunch of teleporters grouped together. When you walk close to a teleporter it will tell you where it will take you. Each of these places are small and like little arenas good for duels or small FFA's. An interesting concept, wish I knew what it means though :) [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]Game Types:[/b] FFA, Duel, TFFA

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2,373 downloads

Uploaded:12/02/2003

JOC Jedi Room

joc_jedi_room.zip | 1.21 MB

Eric. -Worr Sonn

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2,369 downloads

Uploaded:05/06/2006

The Old West

oldwest_v2.zip | 11.66 MB

bank, a cantina, church, armory (it's actually a weapons store, but I want to call it an armory) and a general store. Oh, let's not forget the gallows. Everyone loves the gallows. I'm not going to explain everything that this map has, but only some of it. First off, the gallows works. Yes, you can even stand on the platform and hang yourself. Well, you're not *hanging* yourself, you just trigger the trapdoor that plunges you into a kill effect. I dont know the *technical* term, but anyways. Working gallows. That's great. :) On to one of my favorite parts, the cantina. It's not my favorite because it's a cantina, because I don't drink. It's my favorite part because it's got a piano. And not just any piano! You step onto the chair and you're teleported onto a HUGE piano. and guess what? That's right, you step on the keys and a note plays! Fun for the family! Or, rather, fun for the reclusive star wars fan. Or, it could be torture for those who hate the piano. I personally think it's fun to be able to play a tune. But it's really hard doing it all by yourself. Host a server and get some friends and do some piano rocking! Now, for a quick synopsis of the secrets. One is in the bank, and I won't tell you how to get to it, because I'm mean. Anyways, you open up the safe, and go inside. You're teleported to a room. Go across it, and then you go a room from the Valley of the Jedi. You know, the room where Kyle talks to his dad, and goes into the force fountain? Yea, that place. I think it's a remake, but not entirely sure. anyways, it looks cool and could be great for ceremonies. One bad thing is that you have to kill yourself to get out. Meh. What it's doing in a Wild West map I have no clue. The second secret is in the barn. You get teleported to a white ''void''. I say void because absolutely NOTHING is there. So it's easy to get lost. But, you can find your way out. Just look for a little black dot. The music on this map, was...western, but annoying. Essentially, it was a tune similar a TV show that I don't remember what it's called. But if you've seen that show, you'll recognise the tune. Bot Support: Yes New Textures: Yes New Music: Yes ~Zach

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2,353 downloads

Uploaded:02/09/2002

Gorge of Death

ctf_gorge.zip | 1.31 MB

level, and the dual elevators make sure that there is always one waiting for you.

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2,344 downloads

Uploaded:10/07/2002

Cloud City Landing

duel_cloud_city_landing.zip | 2.43 MB


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2,299 downloads

Uploaded:02/06/2003

Worr Sonn\'s Final Map

ffa_final.zip | 14.8 MB

council only room, which I accidentally found the portal to it. There are a few secrets to unlock so good luck all, I got into one of them. This map is pretty cool and the music just furthers that notion. I had a few blurring problems when I opened a few of the doors other then that the windows in the council room need a little touch up. I really like the Sloda room and the dojo with the Luke combat dummy gotta love it. Great map sorry to hear it will be your last. Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA Maddog

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2,296 downloads

Uploaded:16/10/2003

CTF Crystal Canyon

ctf_crystal_canyon.zip | 9.83 MB

nice CTF map, with beautiful crystal shaders (by jk2 standards ^_^). It has one single room where the flag rests on a gigantic crystal, with hallways leading to the center courtyard, where crystal gates block the opposing side\'s flag room entrances. The platforms are wonderful, as are the different ways to capture the flag. My only complaints are that there are too many entrances and too many different ways to capture the flag. It seems as if there are too many ways to get in and not enough ways to get out. I like the fact that there is bot support and the music is really nice...but the team play factor on this is a little sketchy. I\'d have to physically play a CTF to see if it works. There are a couple of missing textures, but overall the flow of the map is nice and it is very well constructed. Great job Spector! Looking forward to seeing much more from you. - Chrono Bot Support: Yes New Textures: Yes New Sounds: Yes

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2,247 downloads

Uploaded:17/08/2003

Lost Temple

ffa_lost_temple.zip | 6.14 MB

I even have a uncle who's a paranoid skitzo (seriously; every day is [i]Conspiracy Theory[/i] for him). I have never, however, come in contact with one online. Now, admittedly, I'm not positive that the author of this map here is [i]actually[/i] a schizophrenic, but I'm pretty darn sure. Why, you ask? Simple: it's the only possible way this map could have been created, because it's a prime example of both fantastic and piece-of-shitaki mushroom design. Never before have I seen such a combination of beauty and simple elegance with imagery so harsh on the eyes it hurts. The map layout is actually relatively basic: a huge temple is the centerpiece for this oxymoronic marvel, a clover-leaf platform floating above a bottomless pit within the structure's walls, a slightly raised viewing walkway around the sides. The temple is an example of great mapping: aside from the disjointed feel of the roof, the detail of the area surrounding the dueling platform is visually pleasing while remaining technically light, allowing for some sweet dueling framerates. Head on downstairs and you'll find yourself in flame-lit catacombs (note that every single little torch deals damage to unwary jumpers) leading off two four separate dueling areas. Here, of course, is where things start getting problematic. Two of the dueling areas are gorgeous. Two look like they were concocted by a drunk and stoned Mr. Hyde. First up: the Greenhouse (and yes, I'm naming the arenas myself; I love naming things myself, because then if folks start using the names in-game -- which they won't, but I can pretend they will -- I get a major ego-boost). The Greenhouse is actually a simple dueling area: a flat square battleground ringing a lone tree, looking through a series of high windows out onto a breezy balcony. The balcony's cute, but the dueling surface itself is the gem. Little irrigation ditches crisscross the floor around the tree, giving the dueling surface a three-dimensional visual feel while keeping the gameplay solid and level. To be frank, aside from the floor the room is deceptively simple, but it [i]feels[/i] right, and that's what's important. Again, framerates are great. Then there's the Two Levels room. As far as I can tell, this was created for the sole purpose of playing around with curves. They're everywhere. Curves in the floor allow for really quirky patterns. Curves in the walls bend it into a giant circle. Curves in the [i]ceiling[/i] makes the roof look like a set of four bulbous balls making dents in cloth. The room makes zero sense. There's no feel of flow to duels, and framerates are horrible because of the overuse of curves. The area's a waste of space. There are so many curves in it that you get even sicker of them than you do of seeing the word “curves” so many times in this review. Of course, there's the Cavern as well. That's not to say that it's [i]actually[/i] a cavern... it's a big box with stalactites and stalagmites coming from the ceiling and floor, and a couple outcroppings to denote bends in the walls. There's a pool of water, but it might as well be flat, because it isn't deep at all. Basically, it's just a big flat room. Hoo. Ray. The last arena, however, is another simplistic marvel. Beautifully lit by a combination of wall torches and lit panels, it's virtually barren -- with the exception of the mirrors on the floor. Yes, I'll admit, it a VERY simple effect, but it doesn't seem to tax computer resources at all. It's elegant, it's striking, and it's fresh. The bottom line? Lost Temple is a very simple map. Four duel areas, a main arena, and connecting hallways. It’s both beautiful and eye-gougingly horrible, serene and daringly painful. It has the capability to house some absolutely terrific games. It also has the problem of simple architecture and boring textures in many locations. Should you download it? It all depends. If you're a mapper, grab it right now; it's a fantastic source of information on simple but effective use of basic design. If you're an FFA-er, you might want to skip on by. If you're an FFA-dueler, then pick it up, but be forewarned: you'll be spending your time in very specific locations of the map, and rarely hit anywhere else unless you're unlucky enough to spawn there. Oh, and if you're female, please find my phone number hidden strategically in the contents of this review. The first one to call gets two extra roses in the initial bouquet on our first date. Bot Support: No New Textures: No New Music: Yes Game Type: FFA - Dan "ViperEye" Tennant

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2,235 downloads

Uploaded:14/08/2002

CTF Football2

ctf_football2.zip | 3.07 MB

each other. Also there is NO bot support.[/quote] The field is a little small, as in someone with full force jump could probably jump across in verry quickly ;) Other than that, I\'d say the map would be tons of fun without force jump, alota close combat fighting. The locker rooms have transporters that take you to two boxes above the goals where you can transport again down to the field. [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes

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2,210 downloads

Uploaded:10/07/2002

Duel Academy / Jedi Training Grounds

duel_academy.zip | 217.23 KB

PurplWulf do the talking: [quote]This is a simple map recreating the Jedi Training Arena from the yavin_temple map in the SinglePlayer game. (All credit goes to Raven for the look, concept, and design of the map and it's textures.) It's usable in duel mode, FFA mode, and Team FFA mode, and all portions of the map are accessable with force powers turned off. IE: level 1 force jump I recreated this map for use mainly by myself and friends for playing on, it's a saber only map, and unfortunately has no support for bot AI. you can spawn a bot on the map, but they will only jump around and attack wildly. All other aspects of the map work perfectly to my knowledge. This map contains 6 deathmatch spawn points, and 1 single player spawn point for testing purposes. In FFA or Team FFA modes, it also contains 4 instant shield pickups, and four instant medpack pickups.[/quote]A review and rating are not applicable to this map in my humble opinion :D

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2,208 downloads

Uploaded:02/09/2002

Crimson empire Duel

duel_crimson.zip | 622.54 KB


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2,207 downloads

Uploaded:17/02/2003

Atlantis

atlantis.zip | 5.02 MB

infinite, y'know >_>

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2,188 downloads

Uploaded:10/07/2002

ATAT Prefab

atatprefab.zip | 1.32 MB

accurate. In adition, the JK2 version is hollowed out, and the beginings of an interior are there. I guess it's up to you to finish them. All the textures (excluding the skybox, and jk2 textures that I used) are my custom textures, so please credit me if you use them apart from this prefab. (can't see why you would, though)[/quote] Well, not much else to say ;) Other than it's darn cool! :D If you're looking to build an ATAT-themed map.. this would be soo useful! I took a pic to show the comparison between a player and the prefab.. as you can see.. it's BIG :D

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2,158 downloads

Uploaded:02/08/2002

Pipe Dreams

ctf_pipes.zip | 1.46 MB

egg hidden in it, good luck finding it, although you won\'t be able to hide in it:)[/quote]

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2,134 downloads

Uploaded:24/06/2003

FFA_GREATFOX

ffa_greatfox.zip | 8.68 MB

map the outside of the ship is hideous and too white, and the one room looks like it is missing textures. Take a little extra time and try and find the hidden room. In the reamdme the author says you cannot walk on the outside of the ship this is not true based on my screenshots. This map has a nice blend of Starfox and Star Wars giving it an overall decent fun factor and making it worth the download. A well-done map with two minor flaws that I mentioned above (nothing to stop you from downloading this), great work keep on mapping. Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA Maddog

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2,128 downloads

Uploaded:04/04/2003

Dim Side Jedi Academy ***Extra**

dimside-map.zip | 4.79 MB

purposes within the Dim Side clan. Each main member of Dim Side appears to have his or her own dojo or arena room, each with its own style. I\'ll let the screenies show you the detailsof soem of these rooms. There are a couple areas which I found to be blocked off by a shield barrier, presumably turned off by some secret for clan use only. In addition, there are certain shield barriers in the dojos and arenas that can be turned on and off to enclose the duelists, which I found to be quite cool. Well, Worr Sonn knows his mappng. His skills are quite complete, and the map seems to be a very fun \"hangout\" place. As with most of his maps, I found it to be a bit too colorful, but that\'s just me. Other than that, this is a very useful playing map, and with all the rooms you can visit, there\'s somethign for everyone. :) I didn\'t find a VERY large area for mass FFA\'ing, but hit this map with LOTS of people for the best experience when playing it. :) Bot Support: Yes New Textures: Yes Game Types: FFA, Duel Astyanax

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2,114 downloads

Uploaded:10/09/2002

Dim Side Castle

ffa_dscastle.zip | 4.48 MB

lets you just go to a room and saber and do whatever instead of going with the madness that is an FFA ;) The zip also creates a pk3 with textures so be sure to extract that to! [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No

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2,099 downloads

Uploaded:10/07/2002

Reactor CTF

reactorctf.zip | 2.25 MB


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2,089 downloads

Uploaded:18/07/2004

DBD Academy

ffadbdacademy.zip | 14.78 MB

it\'s better not to put any self pimpage clan tags up around the place to ruin the mood. The first thing I noticed when I spawned was the music. After listening to it for a short while it felt right with the map, it had a powerful feel to it which enhanced the map as good music does. Now the map in itself seems very professionally designed. The map looks natural in the way that the hills are nicely curved and look better than some attempts (see my first map :P). The level consists mainly of dueling rooms, each one has it\'s own style. My favourite one by far is the platform suspended above what appears to be a foggy bottomless pit. In some of the other rooms there are windows that look to the outside, but unlike some maps where it\'s nothing it leads onto another part of the map with another duel area (usually, in some rooms it\'s done for asthetics but you can still go out there :D). Weapons are also included in this map, which is good. The weapon placement also seems balanced by where things are put. Now there is no bot support in the map and I failed to see any new textures apart from the same old Yavin ones, but the music is quite nice to listen to, it even gets more upbeat. I\'ll be keeping this map in my base folder and I recommend it to people that like playing for the duels. Map Stats: New Textures: No New Sounds: Yes Bot Support: No -Mithran-

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2,063 downloads

Uploaded:24/02/2003

={ORb}= Office Complex \"Midnight\"

ffa_orb.zip | 6.16 MB

the side of the office building. There were a few things that I just didn\'t get. One or two rooms that I just couldn\'t figure out what their use was. Then again, I didn\'t have coffee before doing this review. :P Scattered throughout both office buildings are several offices. And serving as a room divider in one office is a big box of water - which I think we\'re supposed to stretch our imagination and believe it is an aquarium. The elevator in one of the buildings works fine, as long as you\'re going up. But if you want to go down, you\'re gonna have to jump and just be thankful for the abundance of health all around. In some of the offices are these enormous coatracks that could almost serve as gallows. LOL And speaking of big, the file cabinets are so large, I don\'t think it\'s just files they\'re storing - question is - what? :/ Anyway ... this is a fun map, though a bit \"blocky\". You\'ll notice when you\'re outside that the grassy rock hill block things seem a bit ... odd. And the plants that are all over the map are the same \"consistancy\". But considering how the desks and file cabinets and other things were built, the foliage seems fitting. One thing I can\'t complain about is how smoothly the map ran. :) Overall, a decent clan map. It will definitely be interesting to see what Orbitius builds next. :) Bot Support: No New Textures: No Game Type: FFA ~AmosMagee

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2,034 downloads

Uploaded:22/07/2004

Battle 2

ffabattle2.zip | 10.81 MB

work or hate it. No, I guess that\'s not true. I still have mixed feelings about Universal. ;) Battle 2 is the sequel to Sevker\'s other map ... okay, guess the name ... Battle! :D Anyway, I don\'t think I played the first map that shares the same name, but I do like Battle 2. It has a very clean design and fun rooms to duel or FFA in. Thankfully this map does not have the same teleports that Universal had. :P Each of the four rooms have a slightly different theme. The first is a darker, more bland room with metal everywhere. There\'s a round platform in the middle with walkways around it. The next room is probably my favorite. Two towers stand opposite of each other which lead you up to a triangular almost-plaform. Really, at the top, they\'re just walkways that connect in a triangle. I love the textures and colors used here. I\'d imagine there could be some great FFA\'s there. The third room didn\'t really impress me. I didn\'t like the theme really, and the texture used on the torches just didn\'t really fit with the Yavin textures. The final room here has two teleporters that will toss you into the room underground - and there\'s no way out except death. Like I said, I like this map. I haven\'t seen any new maps from Sevker and I\'d love to see more from him. Come back Sevker! JK2 is still alive and well! ;) Bot Support: No New Textures: One New Music: Yes Game Types: FFA ~AmosMagee

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2,020 downloads

Uploaded:21/11/2003

DEA Palacev2.2

deapalace2.2.zip | 14.48 MB

map. And so, I have mixed feelings about clan maps. Some can really pull it off well and give you a fun map with lots of places to duel, good FFA areas and secrets to find. I\'m still unsure of how I feel about the DEA Palace version 2.2. The first screenshot there is where I spawned, outside of the palace. In that hut there to the right you\'ll find the DEA Code of Conduct where you\'ll learn that they follow most of the rules that other respectable clans also follow. On either side of the staircase leading up to the large palace doors are thrones. I couldn\'t quite figure out why, but ... okay, I\'ll go with it. There\'s also a well out here somewhere. Go ahead and drop in. :) Once inside the palace, you\'re greeted by a huge portrait of Lord and Lady Mahem. I\'m not going to tell you which door takes you where, because, frankly, I forgot. There are several paths to take. Downstairs, I do recall is a bar. Chef\'s Place. I actually really like the layout of this bar, I only wish it had a more creative name and maybe a fun menu. :) There are dueling rooms galore here. My favorite of them all has to be one in the center of the main room of the palace. You\'ll see a button on a pillar. Press it, then get out of the way. A platform lowers to the ground, then you hop on and it takes you up into the ceiling where there\'s a large blue/purplish dome above you. I think I particularly like the concept, though I don\'t much care for the texture or colors used here. Elevators and teleporters are everywhere. They\'ll take you to a large landing pad outside with DEA painted on it, a courtyard with blue skies and crumbling pillars, but running fountains, and even platforms suspended above hot lava. There\'s even a Bespin-esque area for some good FFAing. I really don\'t recall how I got to the Hall of Heads, but there it was. Though it was probably unintentional, it was really creepy. Reminded me of that one scene in Return to Oz. *shudder* Oh, and Lord Mahem has a killer office. Lots of bookshelves and a fireplace and other stuff. And now onto the bad stuff. :/ This map kills my FPS. In some places it was just fine ... 40-50. But in most areas it fluctuated too much. Pointed one direction, I\'d be at 30, but if I turned around, I\'d be down to 12. Not exactly great conditions for dueling and certainly not for FFAing. Now, I know it\'s a clan map. I understand that you want to tell everyone who sees the map that it\'s a DEA map. But, in my opinion, they went a little overboard with the DEA posters everywhere. So, I like this map, but it\'s not one I\'d put on my server. Way too big to be practical. I just have to remind myself that it\'s a clan map. They made it for them and they\'re sharing it with us. I liked a lot of the ideas they used and I enjoyed exploring the map. Good work. :) Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee

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2,000 downloads

Uploaded:06/09/2002

The Labyrinth

labyrinth.zip | 2.14 MB

be thinking, \"I bet I could find my away around like the back of my hand\" but don\'t be suprised if you run into a wall :p. The one thing I would have suggested is that the map have atleast one more level and the weapons scattered around a bit more. [b]Bot Support:[/b] No [b]New Textures:[/b] No [b]New Sounds:[/b] No

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1,987 downloads

Uploaded:06/09/2002

Force Crusaders Academy- Hangar

ffa_fcahangar.zip | 3.77 MB

and realistic it's hard to believe! The hangar inside is just as good as the outside. On the upper level you can find some X-wings and on the lower level Imperial crafts (I forget the name now ;)). There are also fast-moving elevators that will help you get between the levels and around the map quickly. As well a rather big elevator located outside that lowers to give access to the hangar below. Excellent design, good amount of detail, a must download!!! [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]Note:[/b] This map can be played in Team FFA and Duel as well.

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1,963 downloads

Uploaded:18/09/2002

Yavin Twilight

yavintwilight.zip | 1.45 MB

see properly but brilliant atmosphere! There are yellow fireflies that fly up from the ground and circle around the little bushes. Some shallow ponds and large boulders. A very good design of the map as well, the bases look like stonehenges (though the red base seems to have been destroyed to ruins). You might miss some passageways and such so keep a look out! [i]The screenies are a little dark, but trust me the map is brilliant ;)[/i] [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes (amazing sky :D) [b]New Sounds:[/b] Yes [b]Game Modes:[/b] CTF, CTY, TFFA, FFA, Holocron and JediMaster

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1,945 downloads

Uploaded:10/07/2002

Endor Landing Platform

endor_landing_platform.zip | 2.31 MB

like.[/quote] There are 2 main levels to this map, on the very top you have Desann\'s ship sitting in the centre. There are 2 large \"holes\" on the top level, one of which is an elevator from the lower level. On the lower level there is an ATAT standing on the side (which you can go inside :D) Many weapons and ammo too so fights should last a while!

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1,938 downloads

Uploaded:16/02/2003

*EKJO* Training - (BETA)

ekjobeta2.zip | 13.92 MB

really could be tuned down for the sake of FPS. I didn\'t see any Z-Fighting at all so good job. Other than that you need to Clip the models. Excellent job for a first time mapper. The final should turn out great. Lasty...... OZZY MUSIC!!!!! -Worr Sonn

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1,929 downloads

Uploaded:10/07/2002

Pit of Carkoon

ffa_jabbabarge.zip | 1.09 MB

out. :D

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1,927 downloads

Uploaded:10/07/2002

Deathstar Hanger

deathstarhanger.zip | 1.2 MB


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1,927 downloads

Uploaded:10/07/2002

Bespin Pavillion

duel_pavillion.zip | 772.8 KB

right size for a duel, and perhaps could sustain a small FFA as well. You'd hate yourself if you didn't download this one! ;):p

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1,909 downloads

Uploaded:30/04/2004

Tenkachi Budokai: World Tournament V2

budokaiv2.zip | 6.18 MB

big. Maybe it\'s to scale, I don\'t know. I just don\'t see why it has to be so freakin\' big. Some areas are just a bit too dark and bland. And then there\'s a main texture missing. :( There are some clever things here and there. There\'s one secret that I know of. Good luck getting there! :) And this map is apparently for the upcoming Dragon Ball Z mod. There may or may not be updates to this map - I have no idea. The author mentioned that the TV inside isn\'t currently working - which implies that it will work one day. :) My FPS was fine, so I don\'t have any complaints there. Two things that surprised me: 1. No new music & 2. The game types supported. CTF is supported? Where the heck are the flags gonna go? Seeing as how I\'m a busy girl, I didn\'t check. So ... if you download this and you\'re curious, let me know if it does indeed support CTF. Bot Support: No New Textures: Yes New Music: No Game Types: FFA, TFFA, CTF, CTY, JM ~AmosMagee

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1,907 downloads

Uploaded:10/07/2002

RiverBlood 2

duel_riverblood2.zip | 2.23 MB

collection. I really liked the fire and textures and the moody atmosphere as well. :D

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1,882 downloads

Uploaded:18/11/2002

Dim Side Jedi Academy

ffa_dimside.zip | 3.03 MB

the fighting should occur. You go into the main hallway, which BTW isn't very fun to fight in either. Now you're probably thinking " Now why the hell should I d/l this piece of s***?" Well here's where the magic comes. In eahc of those doors is a different dueling area, each unique with it's own architecture and color. However, the master Worr Sonn himself named 3 different arenas after himself. And the one titled Worr Sonn's Arena resembles a huge boxing ring As you can see, another awesome map released by Worr Sonn. Keep modding man!

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1,846 downloads

Uploaded:12/09/2005

Jedi Temple

jeditemple.zip | 4.23 MB

on Coruscant. There is nothing extremely wrong with this FFA / TFFA map, and I can see that the author is inexperienced and still learning, but there\'s a lot of work to be done for improvement. Coruscant is a city-planet, with bustling airways and tall skyscrapers. I look out of the windows of this map, and I see the dreary, dully orange sky of Bespin. The author made an effort in most areas except here; a picture of Coruscant as the skybox would have been better than Bespin. Despite this error or lack of effort, the sky isn\'t the point of the map—it\'s the interior at which I am really looking. Using scenes from the prequel trilogy, the author managed to create a map that has the distinct resemblance to the Jedi Temple, but it\'s not enough. We need more. The textures in the ceiling of the main hall don\'t seem to fit there, and I think that perhaps for the author\'s next map he should take a risk: try making new textures. The default textures are so monotonous that I would prefer new textures that may not be perfect but are perhaps more exciting than RavenSoft\'s smudges. Some rooms seem odd and impractical. The meeting room is too small for a true meeting—Jedi shouldn\'t need to crowd in such a colossal monument as the Jedi Temple—as is the map itself, which could use more detail, creativity, and space (fortunately, the filesize is good). I didn\'t understand the purpose of the room containing the drone and forcefield; it seemed too placed to naturally fit with the rest of the map. I liked the room with the many pillars and the main hall though, because they\'re just the right size for duels and medium-sized clan practices. It\'s annoying to have to run a mile in huge maps to get somewhere, but here things are condensed more effectively, if plainly. The author seemed to choose the right music. Many mappers use the \"Yoda and the Younglings\" track and the \"Across the Stars\" track from the soundtrack of \"Star Wars: Episode II—Attack of the Clones\" in making Jedi Temple–like maps. It\'s become something of a cliche. Some more emotional music from the original trilogy, though conventional and overused generally, works better for me in a Jedi Temple; it\'s something new when viewing something I\'ve seen so many times. Lighting seems to be a problem in need of fixing, and the architecture is acceptable—many straight, sharp edges, and not enough style or elegance (good use of curves might be too far ahead of what the author\'s learned about mapping so far, but that\'s all right). This map does not replicate the best representation of the Jedi Temple; it is an exercise in acquired skills. I don\'t discourage that, because we all need to continue to learn, and I can see that the author has certainly taken the time to learn things correctly—he doesn\'t let anything stand out as bad, so good job for him. As long as he continues to make sure nothing is truly atrocious or lousy, he will continue to learn and improve with whole-hearted effort. —Ra-Kom

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1,840 downloads

Uploaded:13/02/2003

Yavin RPG - BETA

ffa_yavin_rpg.zip | 8.53 MB

please download it, take a look, give us your comments, so that Worr Sonn can finalize the map and release his masterpiece! Constructive criticism only, please! Astyanax

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1,835 downloads

Uploaded:17/02/2003

Bespin Unleashed

bespin_unleashed.zip | 6 MB

was. The one graffiti looking wall is awesome design.... This map, it blows me away -Worrius Sonn

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1,807 downloads

Uploaded:15/04/2003

Jedi Beach Landing

beach_landing.zip | 2.17 MB

the map, with the potholes in the ground. It brings that nostalgic military feeling to Jk2. Personally I think this map should have been left to the military games. I dont believe a Jedi would deal with a world that has such primitive technology. Other than that the detail is good. - Spectrum Bot Support: No New Textures: Yes Gametypes: FFA/Team FFA

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1,803 downloads

Uploaded:18/07/2004

Kooky Playground

kookyplayground.zip | 2.21 MB

made mini games (quite a few I\'ve played before this map was made). The map itself isn\'t incredibly detailed and the lights on this map are pretty blinding, I don\'t even think it was compiled on fullvis. Anyway some of these mini games are quite fun, like rocket tennis and thermal dodgeball. Then there\'s a firing range and a \'human cannon\'. Load up on health, sheilds and armour then drop some detpacks into the bottom of this tube and fire, you shoot off into the sky :P. Fun for a short while. There is also a bar that has a working grill which doesn\'t burn you! As well as a secret exit (think skywards). The huge tower in the middle has two lifts going up which brings you to a platform with spinning boxes flying around you in a circular motion. As well as a button with a target on, press that and watch the falling rocks kill anyone on the target pad, yay! There\'s also a very obvious secret room which leads out to the pool, won\'t spoil that for you. Now for the main crunch, it\'s a crazy map which I like alot, although there isn\'t any music with the map :(. I\'d of liked some crazy song or tune as backing. There are lots of custom textures in this map, including one scary purple dinosaur. No bot support although I really can\'t see how a bot would navigate this level hehe. So yeah it\'s not a bad download in my opinion, although only download it if you like random crazy things. -Map Stats- New Textures: Yes! New Sounds: No! Bot Support: No! -Mithran-

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1,794 downloads

Uploaded:10/07/2002

Jedi Council Duel

jedi_council_duel.zip | 1.32 MB

this map, is that when you look outside you can see ships flying around far away. That looks kinda cool. There were 'some' mapping mistakes, nothing very major, but small holes near the support pillars. Nice map, might wanna check it out :).

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1,765 downloads

Uploaded:10/07/2002

Maze of Death

maze_of_death.zip | 2 MB

can\'t jump over the maze walls even with Level 3 Jump :D so if you\'re in there, you\'re IN there! There are 3 buildings that connect to the maze, and one room. One of the buildings has an ATAT, another has a bridge and shallow pool, the third room has geometric shapes floating around. There is also a checkerboard like room which you can destroy the walls and ceilings. You might experience a little lag because of the size of the map, but it should generally run ok :).

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1,763 downloads

Uploaded:04/08/2003

Imperial Complex

imp_complex.zip | 4.09 MB

space for a duel in each room. I like the way this looks especially the connecting corridors, it has a nice effect that almost looks like a shader was used but there isn’t one. I really enjoyed testing this map; I just wish it were the full version. The author even found the time to add music to his beta map; most don’t even add music to the full version maps. Anyway what I am trying to say is I like this map and its worth a glance till the full version makes it way into our hands. Great job, and get back to the full version :). Bot Support: Yes New Textures: No New Music: Yes Game Types: FFA, Duel Maddog

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1,757 downloads

Uploaded:30/09/2002

Mortal Kombat 2 Green Acid Map

mk2acid.zip | 8.59 MB

will kill you, however every now and then a large platform will rise and block the acid.. so during that time it\'s no problem to walk over the acid area. There are also swinging metal hooks and chains, which you would be wise to stay away from as they will kill you in contact }> Another thing to note is that there are some player skins also inside the pk3 of MK characters. [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes

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1,753 downloads

Uploaded:18/09/2002

Bushido

bushido.zip | 2.17 MB

masterfully crafted textures and to Seth "playingkarrde" Powell(prject leader of bushido) for permission to use them. These textures are from the mod Bushido (www.planethalflife.com/bushido/) of which i am a team member, i couldn't resist bringing a little japanese flavour to jk2.[/quote] Another map to be added to the 'Greats Collection' ;) Seriously, the house looks so real and so much detail in the map it just forces you to stop and look around :D Definitely check this out! [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No

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1,734 downloads

Uploaded:20/09/2003

-TNT- Academy

tntacademy.zip | 478.93 KB

since the clan folded, the map went uncompleted. But, even with this fact, Raven still found the urge to release his work so others could see what he’s done. I’m glad he did, because it is a decent map. I’d love to have seen what it would have been had it been completed. This is an FFA map, there’s no questioning that. It consists of two simple rooms with hallways leading to each. The first room looks just like the Lightsaber Training map that comes with the game. The glass platform is there, the stepping blocks are there, it’s all there. Through a door across the way you’ll find a hallway which leads to another hallway which leads to what I believe to be the main gathering area. It’s a very nice room with giant pillars in the back, behind which you can see stars in the night sky. This is the perfect area for an FFA. Tons of room, no obstacles, just an absolutely perfect area for some all-out mayhem. Everything in this map fits together very nicely. I find the lack of rooms to be disturbing, especially since it is obvious that this map could have been something truly amazing had it been truly completed. The signs are everywhere. Doors that don’t open seem to hint at rooms that were to have been. The absence of music also hints at incompleteness, but there’s always the possibility that the author wanted it that way. Either way, this is a good map. I don’t see it going into any major rotations, but it’s nice for a small server or for a group of people who want to get together and have a good time. I can only hope Raven will complete it. Maybe for Jedi Academy? - Daku New Textures: No New Sounds: No Bot Support: Yes

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1,731 downloads

Uploaded:15/11/2006

Sirhc\'s Bowling

sbowling.zip | 21.04 MB

mini games. The bowling alley area looks like a bowling alley, naturally. There are gutters, although when you go into one you’re teleported back to the start of the lane. I wish that you got teleported into a jail cell – to be later made into meat paste at your evil bowling partners’ whim. Anyways, in the arcade I saw some missing textures, and I’m running a nearly empty base folder. Anyways, there are three areas. One is an area from the old school Donkey Kong, and the other is a Pacman maze! Sure, you can’t really do much except move around, but there are those areas. I did notice some white areas on top of the ghosts in the Pacman area, but that’s not a big problem. There is also an air hockey table/area that you can get to, as well as a pool table/area. There is also a cool little area behind the bowling area that you’ll have to find. The basic architecture of the map is well made, although there are a few things, mainly textures, and placing of teleporters, which could be tweaked, but all in all, this was a pretty fun map. Bot Support: Yes New Models: No New Textures: Yes New Music: Yes New Sounds: Yes Gametypes: FFA ~Zach

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1,728 downloads

Uploaded:01/02/2005

BOTJ

botj.zip | 4.23 MB

emailing me to tell me to remove the file because someone stole Sevker\'s work - DarthTwim totally has Sevker\'s permission. Yes, this is the third version of the Battle maps. What\'s been added? As far as I can tell, it\'s mostly just a few little technical changes (the doors no longer have little buttons to press to open), bot support has been added, there are a few new textures and new music is included. There\'s one little addition that I really love about this map. In the last room where there\'s that wooden floor thingy, you press a button and the floor opens up to reveal the room below. You can still get into the room through teleports though. There\'s a council room added, but I\'m sorry ... I have no clue how to get there. I soooo cheated and just noclipped in. Anyway, good work, DarthTwim. [/quote] Not much has been changed here. In fact, according to the author, it\'s just a few pictures that were changed. So this is just a tiny update, but if you had this map before, and you play with BOTJ on any of their servers, you might want to grab this update. :) Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee

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1,717 downloads

Uploaded:05/04/2003

DKS Area42 V2.0

dksarea42v2.zip | 9.83 MB

can see from the screen shots, there are offices, bedrooms, a bar, a dueling area, very sterile hallways, two powerplants of some sort, and bizarre art and advertising. Almost nothing printed here is in English, so it all works together very nicely. The music is a high-energy minor-key track, which adds to a great fast-paced mood. I must say that this is an EXCELLENT map. Very exciting, enjoyable, well designed, and filled with unique architecture and devices. One of the best maps I\'ve seen in awhile. Definitely intended to be more of a hangout map than one in which you would fight a lot. Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA, Duel Astyanax

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1,702 downloads

Uploaded:19/07/2002

Cathedral

duel_cathedral.zip | 2.16 MB

detail on the structure with excellent stained glass windows. Very good map.
:cool:

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1,693 downloads

Uploaded:23/08/2003

Darkness

darkness.zip | 255.35 KB

planes each lead up to two doors, which can\'t be opened. To the left of the xwing (when facing its cockpit) there is a storage area which seems to have its lid proped off. If inside the little storage area, you may not find yourself escaping or hiding for long, as your opponent could easily trap you there and finish you off (or the other way around :) ). I would suggest the map made a little larger, mostly because hangars usually aren\'t this small, but for dueling purposes the size is adequate. Even though I\'m getting pretty specific here, I think that although just part of the environment, the hangar door for the map should be larger, because the xwing could have a hard time getting out of that. I suppose that the map could have been much darker, because that\'s what the name suggests, or a name change might be due. \"Darkness\" doesn\'t have anything spectacular, but it\'s a nice, small map to get a few quick duels in. I\'d suggest this map for download to people who wanna duel with friends or bots. Keep up the good work, SpiKe! Bot Support: Yes New Textures: No Game Types: Duel -ima007

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1,682 downloads

Uploaded:07/08/2002

Saturday Night Force

saturdaynightforce.zip | 5.28 MB

fairly open, one \'dead end\' street though. [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes

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1,678 downloads

Uploaded:08/07/2006

New Age Sith Temple

newagesithtemple.zip | 38.02 MB

reaction to the map, considering I spawned in the worst area, the outer section. This is the kind of mapping which is trying to be creative and come up with a result, but has failed abysmally. In this area, the lighting, architecture and texturing were all bad bad [b]bad[/b]. It just looked over-bright and ugly. Now, you can't imagine how relieved I was when I saw the inside areas. It's like you've walked into a different map. Seriously, If you look at the first 2 screens of the outside area, and then of the inner area shots, you would be prepared to swear on your life that they were not from the same map. But, they are! Yes, the general lighting still has some splotchiness issues - partly due to JK2's outdated lighting system, partly due to an inappropriate compile line and partly (I suspect) due to a low lightmapscale, but it still manages to fit the theme, albeit a rather dark theme which is a little too dark to be perfect. Aside from the bedrooms where the splotch lighting really is unbearable, the rest of the map has a great ambiance, although seeing as the music didn't work, it falls a little bit short. For the authors reference, you need the following keys and values in your maps worldspawn to make the music work: [quote]Key: music Value: music/sith.mp3[/quote] The architecture in the inner areas is often smooth, but does vary a great deal, with the theme in one room totally contradicting the theme in the next. But it's all well-made, so its not as if this is a bad thing. What [b]is[/b] a bad thing however, is the framerate and general 'tidiness' of the map. If you look at my final example screenshot, you'll see that many areas the play will never see are textured, which increases load on the video card and lowers framerates. Using the 'caulk' texture on these surfaces would have eliminated this fault and improved playability. Engineering the -vis (visibility) section of the map better would also have helped. Furthermore, there is no bot support, *slap* and overall this is a map which, whilst well made in areas, just doesn't seem to have the completely rounded finish. New Textures: Yes New Sounds: No (Broken) Bot Support: No ~Szico VII~

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1,666 downloads

Uploaded:21/10/2002

Deep Forest

ffa_forest.zip | 947.76 KB

lying next to it (which are destroyable and might, or might not, give access to another area ;)) The grass/ground texture used looks very repetitive though. [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes

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1,649 downloads

Uploaded:30/07/2004

Jedi Archives 2

jedi_archive2.zip | 4.33 MB

call, but there is definitely plenty of room for FFA\'s galore! Bright and visually appealing, this map has a lot of potential - for those with better computers than mine. :P Now, I get about 40 FPS, on average, at Bespin Streets. The FPS for this map was about 14. It even dropped to 9 at one point. The lighting in certain areas of the map are just perfect, and add ambiance to a map that could\'ve been boring. I really liked the architecture in the archives room and the colors and textures all throughout the map were great! So while this is a nice map to look at, I just don\'t think of it as very practical. Bot Support: No New Textures: Yes Game Types: FFA ~AmosMagee

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1,635 downloads

Uploaded:10/07/2002

Tanzin Station

ctf_tanzin.zip | 1.52 MB

ways to get into the bases and the middle area looks quite good! My only complaint is that this map will not play too great with Force Jump as the ceiling is low and the light fixtures on the ceiling block your jump. Other than that.. cool map! Definitely worth a look!

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1,632 downloads

Uploaded:10/07/2002

Duel Temple

temple_duel.zip | 468.03 KB

green yucky something :) (says "slime" in the readme ew) that will kill you when you fall into it. The inside area is pretty boring. All in all a nice map, but a bit big for a duel map, I think I won't be the only one when I say "I'd like to see a FFA version of this map. Or even better, have 2 of those outside areas (symmatric of course) and make it a CTF map! So get mapping =JediKnight=! :) [b]Note:[/b] Click the thumbnails for full size (s)hotties :D Enjoy! :beer: :rock:

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1,606 downloads

Uploaded:10/07/2002

Imperial Waste Facility

ffa_wastefacility.zip | 6.24 MB

spots to find. Good lighting and creatively designed areas. :D

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1,604 downloads

Uploaded:20/09/2003

LetGo map pack 1

letgo_jk2_2.zip | 1.88 MB

see in the read-me, these are remakes. BerneyBoy brings us 2 maps, each with a little bit of what I like to call…Lego flare. Yeah, Hmmm you say… Lego flare what could that be. Well, let’s start by taking a look at “Letgo1-Spyglass.” That’s the first map in this 2 map submission. I started off being spawned in a big blue room with multiple tiers. Crowding has been avoided due to the multiple spawn points, namely a room adjacent to the blue room, a red room. Right off the bat you can tell this map is pretty interesting, given the whole Lego look and all. (I’m a sucker for my Lego’s! Yes, yes I still whip those jokers out from time to time and build :P) Apparently, the textures were made by BerneyBoy as well, given the big texture pack sign on the wall ;D. The weapon placement in there is great, multiple munitions are located on the different levels in key areas making the pick ups an easy painless experience. I like not having to run for ten minutes trying to find a decent weapon, always a plus :P. The red room itself seems to be a duplicate of the blue room with the same tiers and what not, the only difference being the red Lego theme as opposed to the blue in the adjoining room. These rooms are separated by a see through wall with a brick texture you find on the other walls around, and lead to each other near the bottom of the map, allowing access to either side blue to red and visa-versa. Unfortunately there’s no music to be found, might have really been a good thing. The second map is titled as “Letgo2-WTF-Q3A-08.” Yeah…your guess is as good as mine in regards to the name choice ;D. Yet another fun filled Lego-esque map with the red and blue thing going on again. Instead of this time having vertical progression, this map focuses more on the back and forth ducking and dodging you can find in a good CTF map. All the textures remain the same as you can see in the screenies, and still sadly…no music. The blue side if you start there, is broken up into a series of halls and corridors with a central room that leads to the outsides of this medium sized map. The same goes for the red side as once again, they are virtually identical. There’s a little moat in between the sides as they join in the middle of the map. Not sure why but from my experiences, water and Lego’s never really mixed ;). The weapons placement in this map is great, rockets a plenty to be found, and that’s never a bad thing. One good thing about both of these maps is that they’re both available for multiple game modes, while they might not be ideal for dueling so to speak, these work great for all kinds of FFA madness. Music would have been wonderful, thankfully there is Bot support for both of these maps. *yay* The new textures are great, but if Lego’s aren’t your thing, then you wont want to go anywhere near these maps. Over all, these are both quality maps which can be fun if you’re looking for a little something new to do in Jedi Outcast, and…Lego’s! Yay! Bot Support: Yes New Textures: Yes New Sounds/Music: No Game Types: All Rock on -=Sai-Wan=-

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1,600 downloads

Uploaded:22/07/2004

Jedi Archives

jediarchive.zip | 4.43 MB

difference between this map and the second one that Sevker created, except for one thing - I had a really crappy graphics card back when I reviewed that one and now my FPS is MUCH better. So my opinion of this map is completely different. It\'s a beautiful map that still has elevators that don\'t work properly. ;) But as beautiful as this map is, it\'s still mostly eye candy. I can\'t imagine having fun playing on this map, but I haven\'t played it on a full server either. Anyway, if anyone else can figure out what the differences are between this map and his second version of this, please let me know. :) Bot Support: No New Textures: No New Music: No Game Types: FFA ~AmosMagee

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1,592 downloads

Uploaded:07/05/2003

Bespin: AFL Style III

bespinaflstyle3.zip | 4.15 MB

you can check out the Millennium Falcon. Numerous weapon pickups well placed through out this map. This map has a good feel to it and is worth the download. Keep an eye out for the two hidden power ups with in this map. This map is a good map not a whole lot of clan logos placed about ruining the gaming experience. I like maps like this plenty of ammo and plenty of room to hunt your prey. My only complaint about this map is the lighting on the landing/duel pads looks kind of funny with the yellow floor texture. Overall an excellent map keep up the good work. Bot Support: Yes New Textures: Yes New Music: No Game Types: FFA/Duel/TFFA/CTF/JM Maddog

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1,584 downloads

Uploaded:24/05/2005

New Bespin

ffa_newbespin.zip | 2.34 MB

away. I explored the map a bit and only made note of a new texture for the ramps, until I came across a door that never opened before that opened! And the more I explored, the more little changes I noticed - like the addition of new weapons on places you couldn\'t get to before. And a very strange column of water that you can swim up that had some really bad z-fighting. Over by the pad was a swimming pool with a diving board AND a det pack. :D So I kept exploring and thought I\'d go pick up that big shield over by the trip mines and ... *gasp* it\'s gone! I walked in and to my surprise, I was transported to a land of Bespin pads! Poorly lit Bespin pads, I might add. I\'m sorry, but this is an old concept. Take an existing idea and improve upon it. That\'d be fine if it had happened here, but in my opinion, it hasn\'t. If I had my choice between this Bespin and the old one, I\'d take the original. There just isn\'t enough here to convince me that change is better. Bot Support: Yes New Textures: Yes New Music: No Game Types: FFA, TFFA, JM ~AmosMagee

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1,572 downloads

Uploaded:01/02/2003

Imperial Power Generator

ffa_ipg.zip | 7.08 MB

skill -Worr Sonn

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1,570 downloads

Uploaded:28/07/2009

Expedition v1.02

expedition1.2bubblewrap.zip | 59.81 MB

other maps, I know that he is a fan of puzzle type maps and settings. And this map is no exception! This is a slightly updated version of Acrobat's Expedition map, and new features this time around include a new area called 'Maze Mountain' a few secret areas, and many other small updates throughout the rest of the map. Lets start off with the most notable addition though, that huge mountain at the end of that long walkway in the main outside area. Instead of just a cliff with a hole in it, we now have a magnificent site; the big Marka Ragnos throne statue (from JKA) framed by two huge waterfalls on either side, and a few trees dotted around. This whole area looks fantastic, and much better than the previous version. The cave entrance is still there at the end of the walkway of course, and leads into a mass of dark winding caves. Good-looking caves are not easy to make in Radiant, so I'm always pleased to see some good quality cave areas in new maps! One of the other main features of this map is the huge vertical chasm, which you have to try and get to the top of. Believe me, it is HUGE, it seems to go on up forever! To be honest, you will need quite a bit of patience to reach the top, as it is pretty difficult. Mind you, it wouldn't be a puzzle if it was easy would it? ;) Also of note is the terrain blending, which I believe uses dot2product, a very advanced, difficult, but very good looking way of texturing the terrain in a natural manner. Good work here Acrobat, I didn't even know it was possible to do dot2product in JK2! The map is mainly based around an Academy theme, and it has plenty of areas which would be great for use by clans, such as a jump training area, a main hall and duelling areas. The additional, more unusual areas would also be fun for clan groups to tackle as well I think. There are several areas where I think the map could be improved though. Personally I agree with what Dretzel said last time around about the brick/stone texture, which doesnlt look realistic enough. It could do with the shadows being adjusted so they aren't so dark, and more texture on the brick itself. Though the terrain is excellent, the cliffs need some more work I think, since they look a little blocky and flat. Maybe add some more lumps and bumps etc. to give them a bit more diversity. Overall though, this is a superb map, all the more impressive since these great visuals are for JK2! If you are a fan of Acrobat's maps or just like the look of this, then be sure to give it a download! [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] Yes [b]Game Types:[/b] FFA, CTF, Duel ~Nozyspy~

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1,560 downloads

Uploaded:12/07/2006

=LM=Streets

lmstreets.zip | 11.09 MB

I'll only cover a few. I'll go over some of the single player areas first. At first I thought the author might have decompiled the the single player Nar Shaddaa maps and just reworked them. But upon further inspection, I found that they were in fact quite different. Anyways, there are a bunch of single player areas. These include Reelo's office, the bar, and other places. In the bar you can close it up just like it was in the single player campaign, although you fall down a hole and get teleported to Reelo's office. I was dissapointed when I saw that the Mine Monster pit was replaced with a pool table. I loved those little monsters. Oh. One little cool thing about this is that there was a grill in the bar. Well now it's cooking some Ysalamri. And a random leg. I wonder who it belongs to? Anyways, onto Reelo's office, sorry for that tangent. Please note that there are a few hidden buttons for some fun. One of them opens up the floor of the arena ( I don't know what it's called) and drops whoever's on it into a pit. Whoever pushed the button can then push another button and descend to a cage area where the other people are now trapped. And guess what? You can choose to either to release them or kill them. Great, huh? As I said, there are other single player areas, but I'm not going to go over all of them. Okay, and now to go over some of the add-ons. One of the obvious ones is the fact that there are now airspeeders flying around. Well, they aren't really flying, because they only go in two directions. And the scripting doesn't look great, as the speeders go forward, stop, and go backward. Why can't they just turn? Meh. One plus about the speeders is that you can ride in them. Another one of this add-ons is a set of floating pads on two parts of the map. All they really do is move up and down, but they make it easy to move from level to level. And one of my favorite areas was a new duel area. Whoopie, a duel area. You get to this by jumping into some freaky airflow thing, and it's just cool. As I said in the forest house map, the colored bsp name is annoying. Sure, it might get someone's attention on the server list, but it's still annoying. Another thing is that the music on this map didn't work. At least, it didn't work for me. And judging from what the song sounds like, I'm glad it doesn't work. Ick. Anyways, another thing that would have made this a better map is if there were no clan tags or references in it. Bot Support: No New Textures: Yes New Models: No New Music: Yes, but it didn't work for me. Gametypes: FFA ~Zach

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1,559 downloads

Uploaded:06/01/2003

LoM Aerial Training Pad

latp2.zip | 7.36 MB

6/10 -Worr sonn

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1,547 downloads

Uploaded:31/07/2004

Clan HQ

fearhq.zip | 20.86 MB

arenas, and a kick booty lounge. I spent a lot of time exploring this map and it is awesome. The design is excellent, the traditional first-timer z-fighting, but the complexity and creativity of the map totally overwrites that. The council and lounge were my personal favorites. This map is the shiznit One last tip... If you use any game models or texture you DO NOT have to include them, that woulda cut the file size down by almost a half. New Textures: Yes Bot Support: No Game Types: FFA, DUEL, TEAM FFA, JEDI MASTER, CTY, CTF -Worr Sonn

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1,535 downloads

Uploaded:03/08/2002

Jabbas Palace

jabba.zip | 17.35 MB

everything u would want in a palace. Look through the screenys i posted at http://www.jk2files.com/file.info?ID=4325. I really cant say anything more about the map its just sooo good. Its a MUST download.

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1,532 downloads

Uploaded:20/04/2004

CTF DBD

ctfdbd.zip | 9.3 MB

needs to flow well for flag carriers and for those on defense. In my opinion, the mapper also needs to consider gameplay for a guns CTF and for sabers only. The placement of weapons on this map is excellent. Very well thought out. There are several paths to the flag base, so it keeps the game moving. There\'s one very dangerous path that even with absorb, you risk being pushed or pulled off. It\'s not exactly a small map, but it is close quarters, with a few levels, so it seems small. The bases are close, but with such small bases and short paths, you\'re going to run into a lot of the other team\'s defense. With no bot support, I didn\'t get a chance to really play a CTF on this map, but I plan on trying it out, maybe this weekend. :D Great job! Bot Support: No New Textures: No New Music: Yes Game Types: CTF ~AmosMagee

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1,510 downloads

Uploaded:10/07/2002

Millenium Falcon

milleniumfalcon.zip | 456.7 KB

Radiant and get the model in by using a \"misc_model\" entity. Please note: This technically isn\'t a prefab ;) but I\'m putting it in this category so mappers can find it easier :)

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1,493 downloads

Uploaded:30/09/2003

={FeTT}= Training Grounds

temple.zip | 2.19 MB

memorable duel map I would think. That’s not to say simplicity isn’t a bad thing. Sometimes maps that over do something really become more of a hassle than anything else. The Duel map that SITHDUKE has submitted today is really a nice one, not bad at all. He seems to have found the balance between simplicity and something fresh. The author tells us his intentions were to make a duel training area that suits 1 v 1 dueling…I’m guessing that’s why he made it a duel map ;) There’s nothing terribly tricky about this map either. No wandering around until you finds your opponent, no getting lost anywhere either. You are spawned in a room (the only room) across from your opponent. From there you make your way to the center area where a nice platform has been created for dueling purposes. The room itself reminds me of something I would find inside the Massassi temple somewhere, as it has that strong Yavin theme going on. The lighting in there is great, leaving nothing to be desired. If you look out a window above the side door inside the room, you can see some trees, which is a nice touch. The playability of this map reminds me of somewhere I’ve played before. It just feels like another smaller version of a pre-existing map…which in this case it isn’t really a bad thing. It does what it was intended to do, that’s be an ideal place for undergoing 1 v 1 duels. Can’t complain there ;P Bot support would have been simply lovely, but alas, there is none to be found :/. One thing that really kicks about this map however is the music. IMHO it’s great for dueling, a driving beat with cool effects, very nightclub like; which brings me to my next observation. The music definitely does not fit the maps Yavin theme. It just doesn’t go with the whole maps look. Now that’s not a complaint, I happen to like the music and maybe sometimes it’s because it doesn’t fit just right that makes it fun and memorable. Who knows, in any case the music itself is a big + for this map. Overall this is a quality map, done right. There’s just nothing incredible about it, but maybe that wasn’t the author’s intention. I can safely say that this map is worth the download, just don’t expect to be blow away. Bot Support : No New Textures : No Game Modes : Duel New Sounds/Music : Yes Rock on -=Sai-Wan=-

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1,483 downloads

Uploaded:09/04/2004

The Jedi Enclave

jedienclave.zip | 966.49 KB

outside and just huge. The most positive thing I can say about this area though is that it makes a great map for practicing your strafe-jumping (circle-jumping). I did see a few places that had some z-fighting and the textures are just so repetitive. I don\'t quite understand the cavern-like area off to the side, but ... um, okay. *shrug* The main focus of this map is the actual enclave. Below ground is living quarters, training rooms and offices for Jedi. The first room I entered down below had a funky HOM (Hall of Mirrors) effect going on. I haven\'t a clue whether that was intentional or not. The living area consists of several bunkbeds and a bathroom. The sinks are a little weird, and the whole areas is quite cramped, but I suppose that makes sense because they are below ground. What\'s up with no doors on the stalls though!? C\'mon, give \'em a little privacy. Down the hall is what seems to be just a small room with a shallow hot tub. There are three very tiny offices down one hallway. And then there are the training rooms. One is a very small wooden floor, while the other is a bit bigger that could handle more than one duel. The most interesting part of this whole map is the room with the moving platforms. It\'s like a little puzzle you have to figure out while jumping from each platform to the next. Then there\'s a hidden council room. Is this a great map? No, not really. But it\'s a first map, and the author at least proved that he can do it. :) Now just hone your skills and make more maps! There are no new textures or bot support ... nor is there new music. But like I said, it\'s his first map. :) Good job. Bot Support: No New Textures: No New Music: No Game Types: FFA, TFFA, Duel ~AmosMagee

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1,474 downloads

Uploaded:14/01/2004

(CF)-Dessert

cf-dessert.zip | 203.12 KB

wrote Dessert, I could be mistaken). Anyway, this map is a small 1 roomed arena sort of thing with rocky walls. Now these walls were done fairly well although I did see some z-fighting in a few places. The lighting in this map was terrible to be honest. Big huge bright spots in some places and no light in others, you couldn\'t even see the sky in some places which by the way was a star looking texture that could only be seen in one place. This map is also very small with rocks sticking up in the middle, I don\'t know how you could have a good FFA in this map due it\'s compact size and obsticles in the middle. This map had no music, so it was also boring in that aspect...All in all this map isn\'t worth the download in my opinion, unless you\'re a (CF) and like a dark room with a sign that says CF at one end. I also think the author could have made a better readme which doesn\'t really say a lot for the map... Sorry (CF)-PiRanhA, please take a little more care with your maps, the biggest issue here in my opinion is the size and the lighting...so...maybe fix this map up a bit and you\'ll have a rockin\' FFA. Bot Support: No New Music: No New Textures: No Game Types: FFA Sanosuke

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1,462 downloads

Uploaded:17/09/2006

Grievous Command Ship

grievouscommandshipv2.zip | 3.97 MB

layout. Then I read the readme and saw that it had been completely rebuilt. So, it's a new replica of the old map, with additions and improvements. Sounds like someone's been doing monkey mechanics to me.... The first thing I think of when I remember the first map, is the lighting. Frankly, it was [i]bad[/i]. Command ships don't look like they've had a layer of flourescent white emulsion splashed everywhere. Thankfully, the author has now added better lighting, portraying a darker, moodier environment. I wouldn't say "sleeker", because it ain't a Mazda MX5, but it's getting there. Anyway, you're probably going to complain about how it doesn't look like the Invisible Hand, blah blah blah. Well, that's an advantage, actually. The map is a very playable guns FFA environment which still manages to capture the essence of the ship (albeit loosely). The layout works smoothly, plenty of movement space, and plenty of exploration routes. One bad side for no-force servers - you need Jump level 3 for some of the exploration. Power-ups, weapons and ammo are placed pretty specifically, as one would expect from deathmatch. So, in a nutshell, if you like Q3, Battlefront or UT's gun gameplay style, this map should interest you. Moving away from gameplay elements onto design, the first thing you'll notice is that it's blocky. Very blocky. I'm not going to say that's bad, because less fancy stuff means smoother gameplay, but I will advise the author to experiment with shapes and the clip tool a little for future maps. The texturing works well enough, although it's base textures, and many will be aware of the opinion many veteran mappers hold regarding base resources. My only beef with these was the scrolling star shader - it doesn't work as a skybox at all, especially when each image of it is moving in a different direction. The lighting, as I've mentioned, is well enough. Technically, there aren't many flaws at all. In fact, the only technical aspect I can list as a drawback is the ease of technique, but like I said, it's a welcome change to have something simple and effective every now and then. I will comment how the map seems small, though. Roughly EF-sized, if I'm not estimating wrong. There's enough room to move around, of course, but the map does need some scaling to fit JK2's proportions. If you're a gunner, or hang out on an RP server, this map ought to interest you. Just don't expect to be able to do botmatch - there's no routing, unfortunately. ~ Kouen [b]Bot Routing:[/b] No [b]Custom Models:[/b] No [b]Custom Textures:[/b] No [b]Custom Music:[/b] Yes

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1,459 downloads

Uploaded:19/06/2003

Age of Snipers 2

ageofsnipers2.zip | 1.12 MB

stop picking your nose.\" *click* \"As you can see, kids, we\'re looking at an aerial view of a newly submitted map, Age of Snipers 2. Apparently, there actually was an Age of Snipers 1, but we\'ll never get to see it, because Mr. Krillian decided not to submit it. At any rate, Age is a pretty big map, which makes sense; you don\'t want to be sniping folks from the other side of a phone booth.\" \"Uncle Dan, what\'s sniping?\" \"Later, Shirley. As you can see, Mr. Krillian has used colored lighting to mark the two sides of the Team FFA map. Aside from the lighting, there\'s really no other way to tell the difference, but that\'s okay, because if you can\'t immediately tell which side you\'re on from the light, you\'re completely colorblind. (Political note: if you are colorblind, please do not flame me. I like colorblind people. Really.) Timmy, get your finger out of your nose. Next slide.\" *click* \"Okey-dokey. This is a hole in the floor of one part of the upper platform. It leads to a big boxy room with a giant teleporter. As you can see, only one texture was used for all the flooring in the entire map. Of course, there\'s always the ground at the very bottom of the map, which brings the grand total to two textures -- three if you include the ones used for the big horn teleport things. Three textures, kids.\" \"Is that bad, Uncle Dan?\" \"Well, yes and no, Michelle. You see, some folks think that maps with only a couple textures can get very bland. Others think that it helps focus the mind on gameplay. It\'s really a personal preference, but I admit that I prefer variety. Okay, next slide. And Timmy, don\'t think I can\'t see you.\" *click* \"Ah, now we\'re inside the big teleporter room. I don\'t know why this wasn\'t just on the main platform, like the teleporters on the lower platforms. At any rate, when you walk between the horns, you teleport down to a spot right beneath you. Next slide.\" *click* \"Here, you can see that the brushes used to create the walls weren’t lined up properly. Remember, kids, that if you\'re going to make a simple map, at least go through the trouble of making sure that all the brushes line up where they\'re supposed to. Okay, next and last slide. Timmy, I see you. Stop picking.\" *click* \"Ah, the hidden room. I have absolutely no idea how you\'re supposed to find this room; it looks like it\'s unfinished to me, and I don\'t think it\'s actually possible to get to it without using cheats, which means that it serves no purpose whatsoever in normal gameplay.\" \"So what, Uncle Dan?\" \"So, Shirley, it\'s a waste of space! Never include stuff in your map that you don\'t need to include, as it just makes the filesize bigger than it needs to be. Okay, kids, that\'s all for this map. I\'ll see you next time!\" \"Bye, Uncle Dan!\" \"Bye, kids. Timmy, please tell me your mom is picking you up right after school. Please.\" Bot Support: NO New Music: NO New Textures: YES Game Types: TFFA, FFA, DUEL - Dan \"ViperEye\" Tennant

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1,458 downloads

Uploaded:13/10/2002

ERU Coruscant

eru_coruscant.zip | 2.8 MB

a custom sky box of many other Coruscant buildings that definitely adds to theme. There are two basic levels to the map, the top is a simple platform with a hole in the centre and several pickups on the sides, the lower platform is much bigger and has weapons scattered about. There are elevators that take you between the two levels (quite cool actually, they rotate around the building and everything rather than going just up and down) [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No

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1,452 downloads

Uploaded:12/02/2004

Handball

handball.zip | 5.63 MB

object is to swim and fight your way to your opponent\'s goal and toss the ball inside. It\'s a fun mod that seems to go unnoticed lately. This is a map created for that mod. It\'s called Handball and is played in the same way, sans the water. So it\'s much more like soccer, except you use your hands instead of your feet. And you run across the field instead of swim. The map itself is quite simple and there\'s not much to look at. There are two goals and a very large scoreboard in the middle. In spite of the map not being much to look at, it\'s a fun game and it\'s nice to see some are still interested in this mod. What I\'d love to see is a comeback for the Hydroball mod and more maps created for the mod. If you run a Hydroball server, let me know, I\'d love to play sometime! :) And M1K3, hopefully you\'ll make more maps for this mod, but with more visual appeal. ~AmosMagee

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1,451 downloads

Uploaded:29/07/2002

Imperial Training Grounds

ffa_imptraining.zip | 4.55 MB

weapons :D . A shuttle bay with a deadly attitude. A hallway that has magnetic walls, so dont fire a blaster in ther unless you got to ;) . A jump training area, where yo can pratice jumping, and if your brave enough, duel there too. A room with a tower in it. And my favorite room, that I could soend hours here: The Duel Chamber. A large dark room with a circular platform in the middle surrounded by a pitfall. The mood and lighting is just perfect. This is a good place to duel for you force users and those of you that like to run around when you duel. :thumbsup: This map is loaded with weapons, including an emplacement cannon. It wont show up and dosent cause damage, but it looks like your about to give someone a hug. This is USS Phenix's first map for any game and despite its plainess, I think it really fun to play with. :rock: This map is really worth the download!

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1,447 downloads

Uploaded:10/07/2002

Blade: Temple of La Magra

la_magra.zip | 4.82 MB

were used instead of spotlights, and you\'ll notice the elevators arent exact. (There are many more differences, but hey, gimme a break =)[/quote] To me this map looked quite similar to the movie (though I haven\'t seen the movie in a while :D). There are two elevators in the map, one connects the top level with the ground level, the other connects the basement area with the top level. Please don\'t forget to read the Bot warnings in the readme which could potentially cause JK2 to crash :).

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1,445 downloads

Uploaded:26/07/2003

FFA Rage

ffa_rage.zip | 2.22 MB

paths to take. Turn one way and you\'ll find yourself in a dark, low-ceilinged council room. Take another direction and you\'ll enter a low-lit bar with pictures of Sith galore and a few Jedi thrown in too. Upstairs is a teleporter that will toss you into a pool, but swim over to the elevator nearby and you\'ll be lifted out of the water and onto the edge. There\'s a very large, industrial looking slide and three diving boards. Another teleporter upstairs will take you to a very dark dueling arena of sorts. There are two levels to the platforms and the large room glows by firelight. Walk into the fire at the side and you\'ll be transported to a boxing ring, complete with stands for the spectators. Compared to his last map, Perseus\' second attempt is much more balanced when it comes to the lighting. And the whole map has a very Bespin-esque feel to it, though some areas don\'t seem to fit well. Yes, Cloud City did have some industrial areas to it (carbon chamber), and so this map is consistant with that design concept. But there are other areas that remind me of the Jedi Academy maps, for instance. Stone and wood textures. That just doesn\'t seem to gel with the look of the rest of the map. There are some clan elements here and there, which makes it seem like a clan map, but minimally so. Will I be adding this map to any of my server\'s rotations? I dunno. The pad would be great for FFA\'s and those who just wanted to play around have the pool. Duelists would make their way to the boxing ring and the glass platforms. So, I suppose this is a balanced map for gameplay, but it is a tad small too. I\'d say it\'s a great improvement from your last map. Good job! :) Bot Support: No New Textures: Yes New Music: No Game Types: FFA, TFFA ~AmosMagee

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1,442 downloads

Uploaded:01/09/2002

Dim Side Palace 2

dimsidepalace2.zip | 1.63 MB

that could be my computer\'s fault).

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1,441 downloads

Uploaded:10/07/2002

The Ladder - Music Only (No Map)

ladder_music_only.zip | 11.34 MB

[file="2199"][b]ladder_no_music.zip[/b][/file] - [i]Just the Map[/i] - A small download for dial-up users (broadband impaired :D). Everything but the music. - [b]ladder_music_only.zip[/b] (this page / file) - [i]Just the Music[/i] - For those who got the map and now want the music. So as you should have understood by reading the above, this is not the actual map, but just the music addon for people that downloaded the map only that didn't come with this custom music. Anyways, to quote the author on the music: [quote]The music is a bit tongue-in cheek, but I think it increases the fun level, so crank it up!!! :)[/quote] As for myself, to be honest, I was playing some eurotrash trance while testing this baby out, I forgot music was included so I can't comment on the music, although I believe I did hear some Prodigy with Smack my bitch up! Good stuff! Enjoy! :beer:

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1,428 downloads

Uploaded:17/02/2003

Aeon Vortex

aeon_vortex.zip | 1.03 MB

fight.. a catwalk style upper platform/light array hangs above the main platform, and is accessible from lift vents on the support structure. Be careful not to fall from the main platform, because you\'ll be SUCKED INTO THE VORTEX, and meet your doom. The surrounding scenery of the main platform is dark, but the platform itself is EXTREMELY well lit.. The map is kinda a hybrid of 3 maps I really enjoy, with an innovative twist.. the pitfalls of Duel_Bespin (NO WHERE NEAR as easy to fall, but possible), a catwalk similar to Duel_Bay (but way cooler), and the spaciousness of Matrix_Dojo, which MOST OF US in the JK community think is one of the greatest independent maps of all time. If nothing else, you\'ll think this map is beautiful.

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1,399 downloads

Uploaded:23/02/2006

NeoTokyo (JK2)

neotokyo_jk2.zip | 20.11 MB

Szico has managed to pull this great map together very quickly, I wish I could map that quick…I’m very slow :P Having never played the game that this map is based of, I can’t really comment on its accuracy, what I can say though is that it looks, and feels brilliant to play! The textures are all very high quality, and are well used, there weren’t any that repeated too much, or looked out of place. One texture I especially liked was the road texture, putting a shiny env map on it was very clever, seeing as its raining in the map, it looks like the road is wet, very clever ;) As for the construction of the map, just like Szico’s previous maps its very high quality, and there were no bugs that I could see The architecture was very good, lots of nice little details scattered around. It really looks like somewhere you might find in a Tokyo type city. Some of the nice little details that I like were the signs scattered around which really added to the feel of the map, and also the little splashes the raindrops made when they hit the ground. A very nice touch that also added a lot to the feel and ambience of the map. The music also fitted very well, and along with the rain and other effects, it added a great ambience to the map. One other thing that really added to the map was the skybox. It’s usually pretty much hidden by all the buildings in the map, but if you look from certain angles (or you could just take a look at the skybox textures inside the .pk3) you can see all the lit up buildings on the skybox! I thought that was really cool ;) One area I especially liked was the arcade of shops that you could walk through, ok, perhaps the window displays are a bit bare (every other shop seems to sell weapons! ) but they still look cool :) Another area that I really liked was the sewers, I had great fun trying to find my way though there (maybe add some killer rats next time Szico…hehe). Yet another thing that I liked, was the tram that periodically flies over one of the streets, I think that looked great, it’s just a shame you cant get in it! I really think this is a great map from Szico, probably my personal favourite actually. As for bugs or anything else wrong with the map, I really couldn’t see any, so well done to the author there! The only think I can really think of to do to this map, would be to maybe make it a bit bigger, or make it so that you could go inside some of the buildings. All in all another well made map from Szico here, if you are a fan of Time Splitters, have been waiting eagerly for this map, or just like the look of it, why not give it a download! ;) Bot Support: Yes New Textures: Yes New Sounds: Yes New Music: Yes Game Types: FFA, TFFA, Duel, Power Duel, CTF ***NOTE*** This is the JK2 version of the map, if you want the JKA version, please go here: http://jediknight2.filefront.com/file/Timesplitters_2_NeoTokyo;57375 Please also note that the .zip includes the source files! So you can take a look around the .map to find out just how Szico made this! ~Nozyspy~

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1,392 downloads

Uploaded:27/04/2004

FFA Rogue Squadron

ffarogue.zip | 713.41 KB

nothing all that wrong with it. I suppose the main thing this map is missing is like, it\'s own voice. There\'s something about this map that just seems so generic to me. No theme, nothing unique about it at all. There are some rooms that seem made just for weapon and ammo placement. There\'s a bar with all the things that a bar is supposed to have. Oh, and there\'s like this corner on the bar that ... well, I don\'t think it\'s supposed to look like that. But oh well. Then there\'s this very small room with a ship in it. Which ... just seems strange. But ... the ceiling is like, open somewhat, so I guess it just ... yeah. So then there are like these, teleporters that look like elevators. And they take you to other parts of the map that, once again, just seem like rooms to hold weapons and ammo. Oh, and then there are these two rooms that will just blind you with color. A blue one and a red one. Something\'s up with two of the doors. I\'m guessing it\'s z-fighting, though it may be a different error that I know nothing about. In any case, this map lacks personality. To me, it is not much more than some walls, a floor, ceiling and props. You\'ve proven you can make a map, now work on making a creative and unique map. :) Bot Support: Yes New Textures: No New Music: No Game Types: FFA, TFFA ~AmosMagee

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1,388 downloads

Uploaded:10/07/2002

Naboo Reactor

nabooreactor.zip | 319.73 KB

Watch out for the glass floor! ;) This map can be played in Duel, FFA and Team FFA.

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1,379 downloads

Uploaded:15/01/2004

Jedi Hangout Beta 1

jedihangout.zip | 8.51 MB

TFFA, CTF and JM! In the first screenshot you see a decent-sized dueling pad in the middle. There\'s something in the center of that pad, but I still can\'t figure out what it is. I couldn\'t pick it up, and the object wouldn\'t show up either. There are catwalks all around, and small platforms levitating around the pad to watch duels taking place. Turn around and you\'ll find an interesting overhang to the two large doors that open into a hallway with half a dozen screenshots from the game. Watch your step into the next room - the bottom of the door doesn\'t go all the way down, and so you can\'t just walk across, you\'ll need to hop over. Here\'s another dueling area, with more places to view the duel. But with the press of a button, you and your opponent could drop into the pool hidden below. You should be able to find your way back out easily enough though. There\'s a large room with a white staircase and a throne that is accessible from below or above. I almost didn\'t see one small door that led to a library. Take the stairs up and you\'ll find this quiet little area with a desk and chair. Finally, there\'s a bar with a ... well, let\'s just call it a stage for performances. There\'s a dressing room in back for the ... \"performers\" and if you take one of the small elevators up, you\'ll end up above the bar in a very white room. The last two pics are just to show you where the flag bases are for CTF. Now, going back to the beginning, the small platforms that hover around the dueling pad - most of them have these flames under them. Some of the flames go off and on, some are constant and one platform doesn\'t even have a flame under it. I still have no idea what\'s in the center of the dueling pad, nor do I know why I can\'t pick it up. The frames around the pictures in the hallway use the same texture that\'s used for a floor and a ceiling. That just ... bugs me. The door at the bottom sticking out would get to be a great annoyance. The pool under the dueling pad in that one room doesn\'t seem to serve much of a purpose. You fall in, you go through some hallways and more doors and you pop up in the back of the bar (dressing room, rather). The only reason I see the library being used is if people wanted to get away from dueling, or noise or something. So I guess it\'s a good addition. The bar doesn\'t really have that bar atmosphere. The textures used for the rest of the place are all used in here, and it\'s a bit too bright for the type of place you\'re trying to recreate here. Speaking of textures, some are just overused and don\'t really work with the areas that you\'re placing them, in my opinion. Now the great thing about this map is that it does have decent FPS in most areas. And there\'s a variety of places to duel and have an FFA. Used as a CTF map, it\'d be a fast game since the bases are so close to each other. And, please, correct me if I\'m wrong, but I found no weapons anywhere. How can you play Jedi Master without guns!? Granted, I didn\'t test that game type, but I\'m assuming since they didn\'t show up in the FFA or CTF, that there probably aren\'t any for JM either. Okay, I guess I was a tad harsh there. CrazySketch did mention that this is Beta 1 version of this map, so I\'m glad that he plans on making improvements and soon updating this map. So if you guys have any suggestions, post a comment or email CrazySketch so he can get some good, constructive criticism from us. :) Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA, TFFA, CTF, JM ~AmosMagee

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1,367 downloads

Uploaded:10/07/2002

Kujar Forest

kujarforest.zip | 354.72 KB

and fallen pillars/ruins.[/quote] You can also walk through the trees, which is supposed to happen ;) Author suggests hiding inside the trees with your saber off for fun or stalking or somethin\' :D There are powerups located on 4 sides of the map, though if you stand too long in those alcoves you can be crushed!

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1,352 downloads

Uploaded:10/07/2002

Kektik: Mystique

nan_duel1.zip | 1.26 MB

(which look very good). There are corridors surrounding the map and of course, a nice arena in the middle. Great map, great atmosphere, a must download :D

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1,339 downloads

Uploaded:02/08/2002

=X= Tryout

ffa_x_tryout.zip | 765.87 KB

free space when dueling, without being constricted in any way.[/quote]

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1,336 downloads

Uploaded:10/07/2002

Sith Temple of Ascension

sith_ascension.zip | 722.05 KB

some amazing light effects used in this map. One you can clearly see, is like a living light energy moving up and down in the central tower. I'd say this one looks structurally fantastic! Though gameplay might be a *small* issue when it comes to saber fights.

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1,336 downloads

Uploaded:23/01/2003

-[DM]- & [DA] Clan Map

ffa_dmda.zip | 5.02 MB


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1,333 downloads

Uploaded:08/04/2007

Hexes Ghetto

hexes_ghetto_jk2.zip | 34.02 MB

sun glasses on. You\'d better be a fan of the neon! The map is of adequate size for a medium to large free for all, with plenty of weapons pickups and sniping points for a good guns duel. It also supports bots, which is always a plus. I found no brush errors in my test, although I\'m not really trained to see those kinds of things unless they\'re obvious, so the craftmanship here is not in question. There is one thing I would question, though, and that is this author\'s choice of music. What could [i]possibly[/i] prompt him to use a [i][b]seventeen megabyte mp3 file for the music[/i][/b] is beyond me. It unnecessarily doubles the size of the map, which will deter a lot of people from downloading it. Not a lot of foresight there when the song, which is not incredibly complex, could have easily been cropped down to a more manageable size. In any case, if the large filesize isn\'t an issue for you I\'d say give it a download. The gameplay in this map looks quite good, so it should be great for the gun lovers out there. [b]Bot Support[/b]: Yes [b]New Textures[/b]: Yes [b]New Models[/b]: No [b]New Music[/b]: Yes ~Inyri

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1,303 downloads

Uploaded:08/12/2009

Expedition

expeditionversn1.03.zip | 62.33 MB

beginning, Expedition has stood out as a map full of interactive features and various activities. I have to admit, it's just getting better with every release. This version is much improved and expanded, and the visuals are improving as well. So, where do I start? Well, let's recap Nozyspy's summary from the last version: [quote]The map is mainly based around an Academy theme, and it has plenty of areas which would be great for use by clans, such as a jump training area, a main hall and duelling areas. The additional, more unusual areas would also be fun for clan groups to tackle as well I think.[/quote] I didn't test out every single puzzle in the map - that would have taken me hours, which I do not have. However, just noclipping around revealed that there's a [b]lot[/b] more to this map than meets the eye. I don't know if I missed seeing everything in the first version or if it was added since then, but it's nice. One of the puzzles that has been in the map since version 1 is the two vertical climbing puzzles where you jump up a huge vertical tower to get to the top. What's scary is that every time I thought I was at the top, I wasn't. I thought that halfway up...while noclipping. Does that give you an idea how huge these towers are? Also continued from the previous versions is a strafe jumping course, where players use a special jump technique to gain extra speed and jump across larger and larger distances. There are eight different sets of platforms, each one going in both directions. I'm not sure if the bar area was new or not, so I'll include it - there's a huge bar area added on the side of the spawning room. It features a dance floor off to the side (with music!), a cellar with the "special" drinks hidden inside, and an upper floor with more tables. Overall, I think the wood texture was a bit overused and there should be a railing on the second floor to prevent people from falling, but that's about it. There are even more areas and more puzzles left, but at the moment, I can't recall all of them and time prevents me from doing so. But let me just assure you...this map is [b]big[/b]. You'll have to play it to truly appreciate it. The only criticisms I have are thus... I don't like the skybox for one reason - there is no down image! I think it looks really goofy to look down and see solid green underneath my feet. Also, the brick/mortar texture looks like it has been tweaked (unless my eyes decieve me), but it still needs a little more tweaking...it's not [i]quite[/i] there yet. If you played either of the previous versions, definitely download this one - it's well worth your while! New textures: [b]Yes[/b] New sounds: [b]Yes[/b] New music: [b]Yes[/b] New models: [b]Yes[/b] ~Dretzel

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1,299 downloads

Uploaded:28/11/2002

Uprising

uprising.zip | 2.83 MB

may have the advantage. With the exception of one window, all glass is breakable. plenty of traps and bombs to detonate. The map was designed with bot support in mind - they have plenty of ammo- so stay low. (you\'ll be safer inside.) Because the camping sniping bots won\'t shoot through the glass (deliberately) you\'ll get the first strike at em.[/quote] Quite an interesting map. Many buildings to explore, many traps to find }> The map is spacious enough for saber battles, yet small enough to hide from weapons fire. There are many places to check out, so really, look around because of the darkness you might miss a couple things (I had to brighten up the screenshot so you can see better, it doesn\'t look like that in-game :)) [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]Game Types:[/b] FFA, TFFA, JediMaster

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1,293 downloads

Uploaded:16/09/2006

Jedi Unleashed Headquarters

juhq.zip | 12.13 MB

You can go in several directions, using doors or teleporters to move around. There are several big areas, and one of them has a castle that you can go into. There are lots of areas to go to, and the best thing that you can do is to download this map and explore it. It has a great big area for gun fighting, as well as areas to just fool around in. The biggest recommendation I can give to you is to download this and just play it. I wish I could say more, but this is a really nice map, with duel areas and other places that would be great for RPs.Tthere are a few clan symbols, but they're only in a few areas.. But other than that, this map is great! So what are you waiting for? Download it! There's even an emplaced turret! Bot Support: Yes New Models: Yes New Music: Yes New Textures: Yes Gametypes: FFA, Team FFA ~Zach

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1,289 downloads

Uploaded:04/12/2003

FFA Raptor Pen

raptor_pen.zip | 1.92 MB

and commenced to review this file. The first thing I noticed when I opened this map was the incomplete look of it(this is before I read that it was a beta). The basic design of it was fine, actually very good, the makings of a good map, however the lighting was terrible, and I mean TERRIBLE. The entire map is super bright and personally hurts my eyes. The other thing I noticed is that the map just kind of ends. There about 10 feet along every edge of map with perfectly flat terrain, with nothing on it, and then a sky box. For all you mappers that don’t already know this is not a good thing to do, as it looks unrealistic and generally bad. Basically if I was to summarize this map in 10 words: It is a good start but it needs a lot of work. Also you MIGHT want to upgrade it to JA, cause although there is still a JK2 Community, most people are playing JA. Anyways, nice start, and I really do look forward to an updated version ~DeathBringer New Textures: Yes New Sounds: Yes Bot Support: No

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1,288 downloads

Uploaded:24/07/2003

MW Clan HQ

mwclanhq.zip | 11.16 MB

choose from. Administration will obviously take you to offices. If you opt to turn left, you\'ll find yourself in a very empty room, which after a moment, you\'ll discover is actually an elevator. :/ There are a few rooms dedicated to Squads within the MW clan, I\'m assuming. One door you take will actually teleport you to a hangar that has a catwalk and two ships and one or two guns placed sporadically. Hrm. This map is definitely a clan map. It has the requisite offices and hangars. The MW clan logo is found everywhere - even as a texture on the floor in the main hall. Speaking of textures, the ones used in this map were so overused and boring. And the use of some textures that seemed like an attempt to break up the monotony of one constant texture just ended up looking very out of place. Lots of z-fighting can be found throughout the map, many of the elevators do not work properly and some of the ships weren\'t clipped right. The author has pointed out that this is his first map and this is the first version and that updates will follow. Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee

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1,279 downloads

Uploaded:25/07/2002

Acid Storage Facility

asf2.zip | 5.21 MB

gaze down into the mesmerizing muck, and just as your mind drifts into nothingness, you hear a distant battle cry followed by the ignition of a lightsaber. Prepare to die.[/quote]This is a very cool map. Perfect lighting sets the atmosphere well. Map design is very good as well.. :cool: job!. :D

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1,276 downloads

Uploaded:10/07/2002

Bunker ZERO

duel_bunker-zero.zip | 1.08 MB

Support. There are 2 main arenas. The first is inside the bunker itself (this is where you spawn). The second is high on top of the bunker at the landing pad. You can use force jump to get up there or you can use the elevator. Other optional battle areas include the surrounding grasslands and the temple pillars.[/quote] The readme goes on more (with some jokes :D) so read on if you like. The author has already given quite a good description, so all I will say is this : WOW! Lovely terrain, you can actually jump up in the trees and hide on the branches, or you could jump all the way up on the high walls, there is a lot of stuff to do and makes this map amazing! A definite download!!!

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1,275 downloads

Uploaded:06/08/2006

Exploration

exploration.zip | 9.01 MB

Look around. See all those little ridges in the cliff? Yeah, those ones. And the little holes? Good. That's a fully explorable cavern system. Anyway, let's ignore that, and look at the map itself rather than the out-of-the-way extras. Going inside, we've got the temple set-up. Lava, pillars, doors and stairways. So far, so standard. I found the texturing here somewhat bland, like I did with the rest of the map. In the two back rooms, there are big floating blocks with pictures on them. Not attached to the wall, just floating. The lava doesn't reach all the way dwown, so if you jump in, you'll end up underneath it with only 60% hp lost - something the author should fix in a future version. Through the door to the left (from the entrance), you'll find a small jump challenge, and another two doors. The door on the right will take you to the council room. That place is a break from the usual mould - go see for yourself. Straight ahead, you'll come to the "city" area. Wide, open area with a large courtyard and a lot of wooden buildings to jump around, as well as a bit of rock climbing. Like everywhere else, the lighting is mostly ambient. Not much to comment on here, the screenshot explains it all. Back at the entrance again, the door on the right leads to a large duel room, where the duels take place on a floating platform. If you fall to the floor in here, you'll notice a massive glitch - you can see through the void. Try not to fall, though, because you can't get out. Behind the teleport point in the "city", you'll find portraits teleporting you to two other rooms. There's the long jump room, which is pretty plain, and another jumping room which involves vaulting - again quite plain. The one room that wins it, however, is the massive climbing room. It really is that big, and fun to try getting to the top of, although there are a few parts you can't [i]possibly[/i] get past via legitimate means. One fun thing I found was getting to the top and jumping down, trying to land in the pool at the bottom - which brings me to another glitch, when accessing this pool from the tunnel below, it's possible to get trapped between the water brushes, as they haven't been appropriately caulked. OK, so that's the tour (with a few rooms omitted, for the sake of them being hidden). Now onto good and weak points. The good points. The map is big, there's plenty to explore, and there are plenty of areas which will give some rather unorthodox duels. Some areas are almost standard, but this map adds a somewhat unique twist to them. Structurally, the map isn't really lacking, although the architectural style is somewhat primitive it's very appropriate. Take into account this is a first map, and I'd say it's leagues ahead of it's brethren. For things which need improvement, the lighting is uniform almost everywhere, although there are shadows and some entities have been used. At least it's not a -meta compile. Texture choices are somewhat plain, and in most cases not the prettiest textures which could have been used. Z-fighting shows up in quite a few places, and in some areas you can see right into the void. The sheer size of the map causes FPS issues at times, and some of the areas could be a little more closed-off. Some of the challenges are borderline impossible. I'm really not going to bother sending Acrobat to the Master Sticky in search of tutorials - it seems there's more than enough understanding of Radiant here. As far as first maps go, it has all the cliché problems new mappers leave, but those habits will fade over time. It's very rare for me to see a map I enjoy playing about on, so kudos for getting through to the harshest critic, Acrobat. All I can really suggest is to practice and refine your technique. For the downloaders, I'm going to be honest - there are better maps out there. However, should you want some fun rather than eye candy, and/or a fun little game of cat 'n' mouse, this map should suit your needs well enough. There's certainly plenty of space for it. ~ Kouen [b]Bot Support:[/b] No [b]Custom Models:[/b] No [b]Custom Textures:[/b] Yes [b]Custom Music:[/b] Yes [b]Gametypes:[/b] Free For All (PS: Sorry for the lengthy delay in getting this up. Real life took over, and I forgot to pass all the files I was reviewing on to someone else.)

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1,273 downloads

Uploaded:28/10/2003

S.S. Mariposa

jk2_mariposa.zip | 212 KB

yes, but it\'s more of a novelty kinda thing to me. After about 15 minutes of roaming around the ship, I decided to change gravity back to normal. And while it is noted in the readme, this map looks more like a submarine than a ship. Functionally, this is a small map, and is clearly intended for 2, maybe 3 people(again which is noted in the readme). Basically what you have here is the deck of a ship, in a low gravity setting, and not much more than that. I believe the concept is good, but due to the rounded feel of the ship, I found myself falling off more often than not. Then again, I am a circle jumper. ;) While it can be used in ffa, holocron, and jedi master, I feel it is best suited to the one on one environment of duel mode. But again, I think the gravity needs to be normal for duels to work here. If you tried to DFA your opponent, you might just float right out into space! However, you can\'t fall to your death, as you are just warped back onto the ship. Good little map overall, though the only thing I believe could\'ve been changed was leaving the gravity alone. :) ~Lord Griever~ [b]New Textures - Yes New Music - Yes Bot Support - Yes[/b]

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1,266 downloads

Uploaded:20/09/2006

EvilTwin

eviltwin.zip | 17.4 MB

the sky box representing a “Dark Side” and “Light Side”. This creates a great setup for a CTF game, while the space in between and around for some great duel and FFA matches. All the textures are there, and there lighting is very good. There’s new music that fits the type of adventure/castle type of theme with some energy. Weapons are spread out across the map, where once you find them all you can have some great gunfights. Each side has pits and pools of water that you may fall in if you don’t watch your step. My only complaint is that there’s too many stairs in the darn towers….but oh well, it’s worth it. Summary: Great Map! A Must Download! (>ZemmurkTrooper

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1,260 downloads

Uploaded:24/06/2003

Coruscant Secrets v.3

coruscant_secretsv3.zip | 3.18 MB

navigate your way through all the halls. The author came up with this name for the map because he added a lot of secrets. Personally I think this map is a little too bright and is missing that little something extra making this an average map. If this is the author’s first map this is a decent attempt, so keep on mapping. There are a few flickering textures on the walls and floors causing bit of a distraction.[/quote] Unfortunately, I haven\'t any more positive to say than Maddog did. :/ If this is a first attempt at mapmaking, then I\'d say it was maybe a bit too ambitious of a project. The author tried to fit too many different elements into one map. There\'s a waterfall, somewhat of a maze of doors that leads to a pad to duel on, a bar and a hangar with a few vehicles of sort and a few rooms that are just empty and simply exist. Some of the secrets didn\'t make any sense to me. Some were just doors that opened to reveal, nothing. There\'s a ton of z-fighting all over the map, especially around doorways. There are a few different themes, mixed together here, but haphazardly and so it doesn\'t flow. Neither does gameplay, really. I don\'t recall seeing any weapons, except for Seeker Drones. I hate to say it, but I don\'t look forward to an update of this map. In my opinion, you should go back to the drawing board and pick one theme, stick with it and maybe make it smaller. Concentrate on the details and getting everything right in one room before moving onto the next. :) Bot Support: No New Textures: Yes New Music: No Game Types: FFA ~AmosMagee

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1,256 downloads

Uploaded:14/03/2003

CLU Holiday Home

cluholidayhome.zip | 5.14 MB

get to the good areas tho, its a lot of fun. I think this map is on my OK list... Id use it for the same reasons i use maps like ffa_tmbj.. For fun. - Spectrum New Textures: Yes Bot Support: No Gametypes: FFA

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1,248 downloads

Uploaded:09/06/2003

FOE Clan Training

foeclantraining.zip | 227.48 KB

rare to find a map that uses a grand total of two textures for all its needs. JK2Files.com strives to bring you the most variety for your downloading pleasure, and so presents you with: FOE Clan Training. The map is simple: a big box with platforms. Hopping up the platforms can bring you to the second level, which is a big box with a small room in it, but the room doesn\'t contain anything, so there\'s no point in going inside. Trevor explains that a puzzle needs to be solved in order to reach the top level -- his idea of grabbing the detpacks that are on the ground floor (and are, curiously, the ONLY pickups available in the map), stapling them to your backside, and riding fire on up (see screen 3). His readme says that there\'s supposed to be an ATST up there, which could be true, but I didn\'t bother testing the map in single player, so I honestly wouldn\'t know. There is a block that hovers out in the middle of nowhere (see screen 4), which I assume is used to get onto the vehicle, so it must be possible in SP. The rest of the map is a stewed combination of platforms, missing textures, z-fighting (see screen 5), and walls that don\'t line up, so be sure to not step into any dark alleys, because they don\'t lead anywhere but off the edge of the map and into dealthless oblivion. The map is far too big to be played in the provided duel multiplayer mode, which means that you\'re pretty much stuck with offline play. If you enjoy it, good on ya. If not, I promise I won\'t hold a grudge against you. Move along, little doggie, move along. Nothing to see here. Bot Support: NO New Textures: NO New Music: NO Game Types: DUEL - Dan \"ViperEye\" Tennant

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1,248 downloads

Uploaded:03/12/2005

Twist Dojo

jj_twistdojo.zip | 4.14 MB

architecturally, and to a lesser extent, ambiance-wise, are both pretty sweet in this map, wheras the lighting, and gameplay are somewhat lacking. :( Especially in the hidden 'neon' duel areas, and that awful space duel section... I take my biggest issue up with the lighting because, basically, it's not very good. The outdoor areas are FAR too dark, especially in the outcropping sections. The super-bright light at the edges of each pad also look very odd. Looking more closely at bushes and trees, you can see that there's actually different coloured lights being projected onto different faces - now what's that all about? Inside is no better unfortunately - not only are there no apparent sources, some areas are over-bright, and some are pitch black. That's probably due to the texture of the bamboo sticks, except they don't look like bamboo sticks, beacuse instead of being transparent, they have a glaring white background. :( The flow of this map is also pretty poor, as I couldn't find a way to easily get from the bottom levels to the top. Actually, scrub that - I couldn't get there at all without noclip. Players can't really use the area if they can't get to it can they? The clipping of the trees was also very sloppy - that means you can be standing in midair over it, as it looks like the author has just plonked a giant clip brush about halfway up. The door opening setup on the roof doesn't appear to be powered/moved by anything such as a track, and consequently looks as if it's just floating in midair - something you need to think about fixing. As I said before, the architecture is fairly decent. Not brilliant, but acceptable, and the skybox and floating platforms give the map a certain sense of 'being there.' You definitely need a higher resolution skybox though, the current one is too pixellated... and the music is a bit too repetetive. Oh yeah, :thumbsup: for getting botroutes in - not enough mappers feel those are a necessary addition, but I assure you, they are :D New Textures: Yes New Sounds: Yes Bot Support: Yes ~Szico VII~

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1,246 downloads

Uploaded:10/07/2002

Massassi Rock Temples

ctf_massassi.zip | 1.3 MB

only assume is a jedi, statue is in interesting addition that gives the map a good look, however might be better in a larger hall and for it to be taller. Unfortunaly as CTF maps go its not that big and captures would be fast. Placement of objects isnt all that good with 4 forcefields in 1 room and only 3 guns with no extra ammo. I know this is Darths first JK2 map so i hope that his next one will have great improvments on placment and textures and therefor should be far better.

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1,243 downloads

Uploaded:18/07/2007

Super Mario 64 Duel Pack

sm64duelpack.zip | 5.42 MB

athletics? It\'s stereotyping. Those who\'ve seen the cartoons will see the point. \"Oooh, look at-a me-a! I eat-a da pasta and-a bounce mucho high! When\'s-a your Dolmio Day?\" Bright colors, semi-imaginative characters, and level design so simple a kid could have made it, yet with puzzles that are so obvious most adults won\'t get them in one shot. It\'s what platform games are made of, and it\'s why they\'re enjoyed by people of all ages. None of this dark, broody stuff as seen in most modern games, but also not the brain-melting pre-school elements seen in most kid\'s games. Jedi Academy isn\'t a platform game. However, one good thing about platform games, is that their level designers drew upon a good dose of lateral thinking. With little to no adaptation, levels from platformers can have their concept changed with ease. Which is exactly what we see here. First up, we have the... er... Wingcap Stage. With neither a wing nor a cap in sight, but there are some rather psychadelic rainbow rings. This stage clearly wasn\'t designed with anything but SM64 in mind, as it\'s impossible to play a serious duel match on, whether you use sabers or guns. Upon stepping away from the edge of the central platform, you\'ll be boosted up through the rings and continue to bounce there. You either continue bouncing in that central zone, or you try to move out of it and die. If you like bouncy castles, this map is for you, but you won\'t get much JKA gameplay out of it. I don\'t recall seeing this stage in the game when I last played it, and it\'s damn nigh impossible to find ref pics of over the internet, but from the few shots I could find, the design looks to be spot-on. Next up, the Courtyard. This area seems to have become as iconic in gaming as the Green Hill Zone. This map, unlike the previous, has no oddities. What you see is pretty much what you get - it\'s a balanced map, good for a duel or two, bit small and lacking cover for gunfights. The trees don\'t really fit in with the theme, but I know how much of a pain it is to make new models, so that can be overlooked. Only other problem I see is again purely aesthetic, and that\'s the water shader - this shader, in all cases where it has been used, gives off a fugly blue aura to anything nearby. I believe there\'s an alternate water shader in the assets, might want to find and use that one instead. Other than that, the map is simple enough, lacks any problematic bugs, and looks pretty much how it\'s N64 counterpart did. Third and final map is Bowser\'s Dark World Arena. Pretty dark, floor has a blue tiled pattern, and there are yellow lights around the edge. I can\'t really say anything about this one - what is there to say, really? One observation I did make is that it was much much brighter in SM64. Aside from that it hits the mark, and is bug-free. Pretty impossible to have bugs in a map this simple, really. On the whole, the pack will hit the spot for SM64 fans. While only two of the levels are truly functional for gameplay, I guess the Wingcap stage could be fun too, if you like bouncy castles. Accurate, bug-free, just what the doctor ordered for you Super Mario 64 fans out there. ~ Kouen [b]Bot Routing:[/b] No [b]Custom Textures:[/b] Yes [b]Custom Audio:[/b] Yes [b]Custom Models:[/b] No

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1,243 downloads

Uploaded:10/10/2004

CAB Center Map Pack

ccpack.zip | 4.14 MB

the first two screenshots are of the CCT Arena. Not at all impressive. It\'s a big arena with an open ceiling and some seating. *shrug* The textures are repetitive and there\'s just nothing interesting here at all. The next three screenshots are of the CC1 Trial map. This map looks as though it were thrown together quickly and some of the textures just don\'t work well together. Once again, a bit repetitive, and no points of interest. The following three screenshots are of the CC2 Part 1 map, also named CAB Center 2: Desert Ironmine. It seems the mapper was progressing with his mapping skills at this point. This actually looks like it could be a fun guns FFA map. It\'s a large tower with heavy weaponry on almost every level. Nothing much more than that, but it could be great gameplay. I can\'t be sure since there\'s no bot support. After that came the CC2 Part 1 map (a.k.a. Cab Center 2: Underground). Fourteen screenshots show you just how large this map is. I really like the outside of this map, but once I got inside I found the textures used to be bland and the map is just too confusing. I found myself going in circles too often. Then there\'s CC2 Part 3 (or, Cab Center 2: Red Jungle). I don\'t like this map one bit. It\'s just a big block in the middle of nowhere, with grass and foliage and really, really bright lighting. Oh, and then there\'s lava. Cause that makes sense. Anyway, overall this isn\'t a great map pack. If I had it my way, I\'d remove all but maybe one or two of the maps. But I\'d also like to see some more custom textures and maybe bot support, too. You\'ve got some skills, so keep at it. :) Bot Support: No New Textures: Yes New Music: No Game Types: FFA, TFFA, Duel ~AmosMagee

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1,242 downloads

Uploaded:13/08/2005

noFear Bespin Map

nf_bespin.zip | 2.5 MB

different twists on the Bespin Streets map by a few different authors in the past, but now, Deathmore gives us a new twist on this popular map. Its Bespin….but with Yavin textures! Yeah, I know at first glance that that may sound a bit bland, but really, the Yavin textures bring a new flavour to this map! Infact, its not only been retextured, there are also a lot of new and hidden areas. In some areas it feels like a warren, with loads of tunnels, and little rooms. The Yavin textures have been used pretty well, and it does give the feeling of an ancient town or something like that. And the new areas bring new life to places that you couldn’t go to in the Base JK2 Bespin Streets map, like on top of the towers (it always annoyed me on the original map that I couldn’t get up there lol, I always thought it would be a great place for sniping). It does have bot support, but I noticed the bots sometimes seemed to get stuck :S And there is no new music which is a shame, but the normal Bespin Streets music still works ok nevertheless. I also liked the new “statue” in the main square, I thought that was a nice touch ;) Not a bad map here at all, if you liked the original Bespin Streets, then you might like this, certainly if you liked both the Bespin Streets map and the Yavin maps, then I’m sure you will like the mix of the two themes here :) One thing I loved was the snooker table (no im not telling you where it is, you will have to find it yourself :P) Also, look out for secrets ;) One that I liked was where the floor was really slippy and you kept sliding around. Careful not to slide into the blocks in the corners of the walls though, because they will bounce you all over the place, hehe. A few things that could be improved upon though, in some areas the lighting was perhaps a bit too colourful, like very strong reds and other colours, perhaps these could be toned down a little. There also didn’t seem to be anything that would emit a red light or the other strong colours, the light just seemed to be coming from nowhere. Also, some of the new areas seemed a little, bland, maybe you could add some more detailing to them, to make them connect better to the original map. Nevertheless, a decent map here, and im sure if you like the Yavin style, or like new twists on the Bespin Streets map, then you will like this ;) Bot Support: Yes New Textures: No New Sounds: No New Music: No Game Types: FFA, TFFA, H-FFA, Jedi Master ~Nozyspy~

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1,239 downloads

Uploaded:25/05/2006

Heeding the Sunset

ffa_hts.zip | 3.03 MB

balloon floating nearby. And quite a distance away from that is another spiky hovering platform, which contains a bar! I know it sounds kinds weird, but it is a really cool map, trust me! ;) Lets start off with the main platform first of all, its like a duelling area more than a proper FFA area, because it seems a bit small for FFA’s. But hey, I tested this map with a load of bots, and it was actually pretty good for a small FFA! In the middle of the platform is a big pool of lava…but don’t panic! You cant fall in, as its covered over with glass ;) One really cool feature I liked about this bit was that there is a switch on one of the girder-like things (the middle one I think) that stretch over the platform. Press that switch and this cool floor comes up out of the lava and out of the sides of the pit and all comes together to cover over the lava. I thought the way it all moves and comes together looked really good. Around the platform are loads of spikes sticking out, and scattered around are little pads. When you jump on these pads they shoot you back up onto the main platform. So if someone has just gripped you and thrown you off, or you just ‘slipped’ and fell off, try and fall onto one of these pads, and you will be catapulted straight back up into the action! :) If you miss of course…you will fall to your death!! Now, cross the little rounds pads at one side of the platform and walk into the floating balloon…you will then be teleported to the bar area! The bar area is a place for players to relax, and watch the action…on a giant TV! Yes you heard that right, there is a giant TV screen type thing on the bar platform. Go out onto the balcony (it would have been cool if the TV was inside) and you will see infront of you a big screen where you can actually WATCH what is happening on the main platform! This I think is a really cool idea. :) The bar area inside is nice too, the use of plant and fish tank models adds a nice touch I think, and the architecture in here is nice. It’s a bit of a shame there’s no music, but I think the rushing wind sound fits very well with the map and sounds cool too. All in all a very nice JK2 map here, I’m very impressed at what can be done with JK2 graphics, so well done Llama! ;) Bot Support: Yes New Textures: Yes New Sounds: No New Music: No Game Types: FFA, TFFA, H-FFA, Jedi Master, Duel ~Nozyspy~ ***NOTE*** One thing I forgot to mention in the review was the lava shader, which looks very cool (though hot would probably be a better word! :P). It looks very realistic!

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1,234 downloads

Uploaded:01/02/2005

Bespin Takeover SP

sp_bespin_takeover.zip | 843.44 KB

there, or Desann\'s twin ... or something terribly confusing like that. What this is, essentially, is a maze. A boring maze. A maze that\'s difficult to get lost in. And I found no Desann. There\'s nothing remotely interesting about this map. Sorry, but I have to say that so people won\'t waste their time downloading a single player map that doesn\'t deliver anything to entertain someone who\'s playing a map alone. Bot Support: No New Textures: No New Music: No Game Types: Single Player ~AmosMagee

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1,222 downloads

Uploaded:10/07/2002

Canyon of the Faces

duel_faces.zip | 442.46 KB

waiting for rescue? Faces carved from stone look down upon the combat, judging.[/quote] This map I felt had a Yavin feel to it with broken architecture and debris fallen around. There are two large faces facing each other on opposite sides of the boundary wall. There are also status with faces near the centre arena. This map should be good for duelling!

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1,220 downloads

Uploaded:06/06/2007

[CONTEST] Catch a Wave

catchawave.zip | 6.51 MB

one Batman episode![/i] [b]Pros[/b]: [list][*]innovative features, such as working waves, and a moving boat [*]unique subject [*]fitting music [*]appropriate scenery [*]plenty of room [*]theme flows well[/list] [b]Cons[/b] [list][*]water behaves more like ice than water [*]less suited for duels than other gametypes [*]construction technique simple, less aesthetic [*]somewhat empty[/list] [b]Note[/b]: This map has been given a generalized review to avoid any biasing of the voters.

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1,205 downloads

Uploaded:27/02/2003

Kombat Pit

kombat_pit.zip | 1.73 MB

if you fall ... watch out for the spikes. ;) If you do happen to live ... there is a way back up. The teleporters at the end of the buildings. And thank you for not making them elevators. Could you imagine how freakin\' slow that would be? Anyway, I like this map. It\'s a well-designed duel map. The lighting seems to be a tad muted, but maybe that was intentional. Though with the fire pit things, I would expect a darker map. A lot could be added to the atomosphere if the map were darker. Since in this map you can die by the saber or by a spike, there\'s a double threat of death, therefore giving this map a more foreboding feeling to it. Darkness would help portray that. Overall, a decent map ... fun to duel on. :) Bot Support: No New Textures: Yes Game Type: Duel ~AmosMagee

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1,200 downloads

Uploaded:04/01/2003

-{Dim Side}- Training Facility

ffa_dstrial.zip | 3.43 MB


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1,198 downloads

Uploaded:10/07/2002

Naboo N1 Starfighter

jo-n1.zip | 273.9 KB

textures, shaders, and a preview test level. To play the test level just put the pk3 file into your gamedata/base folder of JK2, and type \"map n1-test\".[/quote] There are also instructions on how to get your model in Radiant to use in a map. Great model too! It\'s low poly yet keeps intact the shape of the fighter.

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1,192 downloads

Uploaded:17/09/2003

RJ Sublime2

rj_sublime2.zip | 2.75 MB

get maps that successfully combine eye candy, fun gameplay and great FPS, but those are rare. RJ Sublime2 falls into the first category. Most of the textures used here are monotonous, not many are custom and it\'s just not one of those maps that when you first spawn you hear yourself \"Oooh\" and \"Aaahh\". Don\'t get me wrong though, there are a few interesting things to look at here and there. I especially like the room with the columns. And the door used on the floor there. I love that texture. If you allow yourself to explore the map a bit, you\'ll see that this map has great potential for a fun FFA map. Especially with weapons. :D But even saber only, you have a lot to work with. There are two very interesting rooms to duel in. One with rocks haphazardly thrown about the room, where you can duck behind a rock to avoid a swinging saber, or crouch down, with your saber off, then spring from a dark corner from behind a different rock and catch your opponent off guard. The other room of interest includes those bouncy trigger thingys all over the freakin\' room. If you don\'t get a headache from all the jumping or puke first ... this could be fun for duels. :) There are some hidden areas all over. Trust your instinct and go into the light. ;) You\'ll find yourself, in some cases, high above the rest of the map, with conveinent access to a Disrupter rifle and ammo. Sometimes there isn\'t a light to guide you and you have to just, explore a bit to find a new area. Some glass is breakable, but seems to incur about 10,000 points of damage before shattering. ;) And for the record, I think all glass needs to be breakable. :P Some rooms make no sense to me. This map was designed for a clan. The Reborn Jedi Clan. But they seem to be a front for like, a Rodian worshipping cult or something. You\'ll see what I mean. Through a door and down an elevator and through another door and you\'ll find yourself at an indoor pool with a huge window to space. Hmmm. Doesn\'t quite fit here with the other rooms and the theme of this map, but hey, use your imagination. Something I noticed about this map is that it seems to have taken ideas from other maps that set the standard for this type of map. Did that make sense? No, I\'m not saying the author stole anything here. It\'s definitely a unique map. But there\'s nothing innovative here. It\'s all been done before. Oh wait. Except the glass thing. It doesn\'t respawn, per se. But according to the readme, there is a way of getting the glass back! Read it, follow it\'s instructions and let me know if it works. I didn\'t test that part. :) Bottom line here, this is a fun map with great FPS everywhere. Not visually stunning, but some of my favoritest maps ever are far from eye candy. And some of my least favorite maps to play on look incredible, but aren\'t nearly as fun to play on. So, keep an open mind when trying this map, I think many of you will like it. :) Bot Support: Yes New Textures: Yes New Music: No Game Types: FFA, TFFA, Duel ~AmosMagee

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1,178 downloads

Uploaded:13/09/2003

Jedi Temple

jedi_temple.zip | 668.91 KB

on the map and the floors aren’t just as shiny as in the movie. The map is perfect for dueling because you can play on the bridge or on the lower part. There is bot support that’s good news. There are new textures that are used just to make the map look like that scene. Of course the game type is going to be duel for all you duel enthusiasts then you should say ‘woo hoo!’ because this is one of those maps that are good. One thing is the detail isn\'t incredibly good all there really is are Columns, a bridge, and doors. Almost everywhere I went I had great fps it was beautiful. I couldn\'t find any problems throughout the map, which impressed me because most maps have one or two glitches. I wish he would have made a bit more things in the map, but not too much that would cause your FPS to get killed. There was no new music and the music he used didn\'t really go along for a Jedi temple. It’s a good map if you just want to duel it wouldn’t be good if you want to try turning it into an ffa map because of the limit of space in the map. The map looks like that scene in the movie one problem was that the map looks a bit smaller. The maps columns look almost just like the ones in the movie. *Knocks on someone’s door and runs* Lets see this map has pretty good factors in it and a few bad ones included. One thing I really liked seeing in this map was the space on the bridge that you were able to have because a lot of bridges are really narrow so only like half a person can stand on it. I still think he could have included better music that matches the map more than the one he has on already. I am glad he made this a duel map instead of turning it into an FFA or TFFA because it’s just way too small for one of those two. I wish he could have made the floors a bit shinier, but then it would probably have fps lag. So overall this is a really close imitation of the Episode 2 scene, which is really good. Maybe next time you can put a bit more detail on the map and then put some more rooms so you can have a big dueling arena :). Good Job Joseph keep up the good work and now lets see an FFA map! -XgamerX New Music: No Game Type: Duel New Textures: Yes Bot Support: Yes

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1,173 downloads

Uploaded:20/06/2003

Jedi Training Hall

jeditraininghall.zip | 479.23 KB

toss people down (:D). The map is gloomy, but not dark to the point of not being able to see. Health and Armor are easy to find, but not so plentiful that it\'s impossible to kill anyone. In my opinion, this is a really cool map. Especially for a first try. The room with the pit looks really cool with the opening in the ceiling above the pit, and the fire lit look of the map I definately like. My only complaint is that things are a little cramped in some areas. But, besides that, this map is quite good. I know I won\'t be deleting it after I finish this review. Bot Support: Yes New Textures: No New Music: No (Duel) Game Types: All Ultima

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1,167 downloads

Uploaded:10/07/2002

Z Arenas!

zarenas11.zip | 2.32 KB

Enjoy! [b]Instructions:[/b] Place this file in your /GameData/base/ folder. [b]Note:[/b] It may need to be removed to play on servers that do not support it.

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1,163 downloads

Uploaded:11/11/2003

{PO}Training Facility

po_trainingfacility00.zip | 4.26 MB

wall that makes you fall out of the map, kinda weird, but we all make mistakes... I give the map 9/10 excellent job Prodigal. -Worr Sonn

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1,154 downloads

Uploaded:02/06/2007

Grand Jedi Skills: *Flaw Stories

grandflaw.zip | 25.94 MB

is huge, and I mean it. I guess whether it's a good or bad thing depends on the user, it kind of bugged me that it took so long to get places and I ended up noclipping a couple of times. You start off in a big lobby, with a large asterisk spinning around in front of you, and two towers on both sides. Now you have a couple places you can go. The large door behind you, two side exits, and the towers, along with a secret passage. Because the map consists partly of FINDING the actually challenges I will not give away the positions (that, and I didn't find all of them :p). But I shall give away what they are. First let me say, that each and every challenge in this map is very, very hard. The only ones I actually managed to complete were diving and the Mario challenge. The rest of the challenges include a beam hopping challenge, with the beams getting increasingly thinner, and further apart. There is an invisible floor challenge, which mainly consists of trial and error gameplay. Another little bonus is a jail, which your enemies may fall into, and be at your mercy. Anyone who ever played CSS surf maps knows what I'm talking about. Now, the overall presentation of the map could certainly be better. Sometimes I felt like the texturing was completely random, with checkerboard floors and walls, or ugly blends of greens and browns. Which isn't to say that all of the map looks bad, no, some parts look very nice, like the spiral walkway challenge room, the industrial section, or the chess board. The music in the map was kind of disappointing. At first it started out with an idle drums, accompanied by a violin, which I liked very much, only to later be replaced by... That's right, techno. At that point I turned music off, and went back to listening to my Queens of the Stone Age album, so I'm not sure if any other surprises await you. Overall not a bad map, unfortunately because of the high skill level it did get boring quite fast. But if your up to a challenge, invite your buddies over and seek fun in this map. Bot Support: No, New Textures: Yes Supported Game modes: FFA, CTF, TFFA ~Metall Pingwin

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1,146 downloads

Uploaded:10/07/2002

Slave 1 model

slave1darkskywalker.zip | 578.53 KB

\"GameData/Base/Models/Map_Ojects/Ships/\" folder. You can get the model into Radiant using the \'misc_model\' entity.

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1,141 downloads

Uploaded:27/09/2003

Twisted v2.0

twisted_2.0.zip | 884.71 KB

blue laser of some kind. The center twisted iron mass rotates. The author\'s attention to detail does not go unnoticed, this is a lovely map. Though with music, it would feel more complete. My FPS was just fine and there\'s plenty of room for a duel. My only complaint would be the center twisting. Quite a distraction, or maybe just a challenge.[/quote] Lil Killa made a beautiful duel map when he created Twisted 1.0. Now that 2.0 is here, it\'s still a great duel map, but now it\'s also a fun small FFA map. The author has expanded upon the small platform and added some twisting glass ramps that would really add to the dynamic of a migrating duel. If you happen to use this map for a guns FFA, you\'ll find that there are plenty of weapons for a fast-paced, frenzied free-for-all. Sure it\'s a little small, but it makes it challenging. I love that, like, there\'s a bacta that sits just on the edge of the map, behind one of those pillars - so tempting to try to get, but if you\'re not careful, you might just slip right off the edge. :) This is a very simple map, but lovely. I enjoyed the author\'s first version as a duel map, and this is even better! I\'m not terribly disappointed that there are no new textures or new music. What the author has chosen for this map works for what it is. So let\'s call him resourceful. :) I can\'t wait to see what new projects Lil Killa has for us in the future. Great work! Bot Support: Yes New Textures: No New Music: No Game Types: FFA, Duel ~AmosMagee

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1,139 downloads

Uploaded:01/02/2003

Return to the Base

return_to_base.zip | 5.36 MB


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1,137 downloads

Uploaded:01/08/2002

Shadow Arena

tffa_shadow.zip | 295.48 KB

dueling--just watch out for the hole...[/quote] A boxish map with tubes going all over the place ;) In the centre is a large room with a white flashing light, a little hard to see what\'s happening lol, but watch out for the hole in the center. The outside has many weapons and powerups scattered all over, so whether inside or out, you\'re got something happening :D

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1,125 downloads

Uploaded:10/07/2002

Castle Duel

castle_duel.zip | 426.24 KB

The moat of the castle is filled with a white fog in which there are platforms that move around the entire map. If you do fall in there, use the moving platforms to help you get out, but there are also steps on the walls to help you climb out. It seems the entire castle is enclosed by forcefields, not sure why exactly ;) There is a death trap inside the castle in the courtyard, however the buttons don't seem to activate it, or perhaps I was pressing the wrong buttons :p. In any case, I couldn't get that death trap working. Fun map, I suggest a download!

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1,125 downloads

Uploaded:24/04/2003

Jawa Sandcrawler

sandcrawlerprefab.zip | 56.51 KB

enormous. Big enough to be able to run around inside as well. The scaling is just about right, as near as I can tell, although I found it to be just a little plain inside. But this is a prefab we\'re talking about, not a whole \'nother map. Overall, I am very impressed. $Michiel$ found a hole and filled it, with incredibly low file size and FPS overhead. Well done! Astyanax

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1,123 downloads

Uploaded:22/12/2007

Yavin Christmas

yavin_christmas.zip | 10.36 MB

[i]chocolate[/i]. As I said, it\'s a good time of year. We always love to see our resident modders celebrating with the masses by releasing holiday-themed material, and while it may be hard to enjoy year-round it certainly comes back to us each and every time to holiday comes round. The Yavin CTF map was always one of my favorite maps during my very short JK2 stint. It\'s got great areas and is quite good for gameplay. Picture it. Yeees, it\'s coming baaack to you. Now forget that Yavin IV is a tropical jungle and picture it if The Day After Tomorrow hit and everything froze over. Yeeees... Snowy. Icy. Christmasy. You got it! Snowmen, twinkly lights, ice slicks, and lots of snow make Yavin IV the new hip holiday hangout! Boy, say that five times fast. Other than the new look, which is rather impressive and does make the map look brand-spankin\' new, the map itself is still the ol\' Yavin IV underneath all the garland and strings of lights. But that almost makes it better -- Yavin is all dressed up for the holidays, and now you and your buddies can all celebrate together! [b]Bot Support[/b]: Yes [b]New Models[/b]: No [b]New Sounds[/b]: No [b]New Music[/b]: Yes [b]Game Types[/b]: free for all, capture the flag, jedi master ~Inyri

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1,122 downloads

Uploaded:10/07/2002

Quadrant Cloud City

quadrant.zip | 959.38 KB

fun. Does have have full bot support as well.[/quote] The destroyable chunks of wall and glass sure do make the map fun }> there are many rooms in this map, and at first it may seem cramped, but once you get some of the walls broken the rooms connect with each other so you get a better flow. There are many weapons around the map and lots of ammo too. The main powerups are located near pits giving someone the chance to push/pull you to your death!

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1,122 downloads

Uploaded:07/08/2002

Storybook Love

storybooklove.zip | 4.8 MB

I for one loved this map coming from one of my favourite movies :D The \"fighting area\" isn\'t the only part included in the map.. you even have the cliff face that the kidnappers had to climb up, though instead of a reaaalllyy long rope you have some conveniant ledges :D. The water right at the bottom takes your health away, so try to avoid it ;) [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes

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1,117 downloads

Uploaded:14/08/2007

Zero-G Combat Training

zero_g.zip | 8.47 MB

some other such blather. Single-player. Yes, I did say that, but don\'t get ahead of yourself. This single-player map is not story-driven -- it\'s just a fun map with some NPCs for you to blast, saber, disintegrate, etc. Now I have to tell you why you should care about some map with a bunch of NPCs. If the name of the map hadn\'t clued you in, this is no ordinary shoot \'em up map. The twist? No gravity! The effect is somewhere between swimming and floating, and the dozens of stormtroopers add for an interesting challenge since hair trigger reflexes [i]really[/i] aren\'t going to help you here. The idea of the map is that you\'re thrown into a training center, admittedly inspired by part of the book Ender\'s Game (recommended read, by the way). There are several ways you can go about ridding the galaxy of these stormtroopers, including blasting them with emplaced guns, sniping them from afar, or going on a suicide run and diving right in. Er, suicide run for me. Maybe you\'re more crafty and will survive. :p Definitely a cool concept, and it should give players a bit of something new and I\'m sure will make for an interesting way to practice survival skills. Just keep in mind that to play this, you\'ll have to type [b]map zero_g[/b] into the console. Enjoy, and blast some stormies for me! ~Inyri

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1,112 downloads

Uploaded:13/08/2005

CTF Bespin #2

ctf_bespin2.zip | 2.69 MB

changes in order to connect the two sides, and afew doors added. There\'s also a x-wing floating in the ski... not to sure about that. I did notice that while fps was pretty good in most areas, there are spots where fps dropped pretty low. The author should of adjusted this. Theres not really to much to say about this one. If you like bespin, which always was a popular map, and your a fan of ctf play, this would be a nice addition to a server. I\'d like to see this with the fps issue fixed. game type: CTF, Team, FFA ~LK~

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1,111 downloads

Uploaded:22/07/2004

Battle 2 - BOTJ Edition

battle3.zip | 4.25 MB

DarthTwim totally has Sevker's permission. Yes, this is the third version of the Battle maps. What's been added? As far as I can tell, it's mostly just a few little technical changes (the doors no longer have little buttons to press to open), bot support has been added, there are a few new textures and new music is included. There's one little addition that I really love about this map. In the last room where there's that wooden floor thingy, you press a button and the floor opens up to reveal the room below. You can still get into the room through teleports though. There's a council room added, but I'm sorry ... I have no clue how to get there. I soooo cheated and just noclipped in. Anyway, good work, DarthTwim. :) Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee

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1,106 downloads

Uploaded:07/04/2003

Clan Arena

ffa_fear_arena.zip | 731.84 KB

original file for more screenshots. Here is the original review by Spectrum [quote]Very large map with many large dueling areas, written by Thomas Knight. Its more of a simple fighting map, high FPS with indoor and outdoor arenas. It makes fun for FFA dueling and just big free for all gorefests. Personally, I love the map. Its goin in my server rotation as soon as i can get it back up. This kind of map will make perfect for TFFA matches because it might finally convince people to spread out! - Spectrum New Textures: Yes Bot Support: No Gametypes: FFA, TFFA[/quote] Maddog

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1,102 downloads

Uploaded:10/07/2002

Imperial Arena

imperial.zip | 185.7 KB


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1,094 downloads

Uploaded:10/07/2002

Duel Levels to FFA/Team Modes

dueltoffa.zip | 732 Bytes


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1,087 downloads

Uploaded:18/09/2002

Shower Room Access

showerroom.zip | 6.54 MB

room. And as with every one of my maps (although this is the first map I have ever done) there is a secret area with a nice surprise in it.[/quote] I kinda liked the atmosphere in this map.. for some reason it felt \"spooky\" ;) There aren\'t many rooms and such so a duel or small FFA would work on this map but again some great atmosphere. In the sewers it seems all foggy and you can see broken down grates and everything. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]Game Modes:[/b] Duel, FFA

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1,082 downloads

Uploaded:10/07/2002

X Wing

xwing.zip | 384.92 KB

brightness up quite a bit in order to see where I was going. There is a kind of atmosphere created and gives a realistic feel. This map can be played in Duel, FFA and Team FFA.

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1,082 downloads

Uploaded:15/12/2005

World 1-1

mario_map.zip | 1.2 MB

so many....! Anyway, the map. Well, to be honest, although it\'s nostalgic, as a map it\'s pretty weak. Although specifically designed, evident from the Mario-style textures e.t.c, we\'re now in the days of Half Life2 and JK3. And also obviously, I would have thought, Mario looks like a pile of poo nowadays. You\'ll still find many of the classic \'features\' though, such as the big green tubes (one of which you can fall down) and the blocks of chocolate-lookin\' stuff. I was actually hoping for a fire-throwing plant, but it never came! :( Oh well. The level is very long, but not very wide, and you can\'t fall off the sides (Only down the holes.) Although Mario may have been 2D, JK3 is a 3D game and the author could really have expanded the Mario Universe, but instead he\'s stuck to basics, which isn\'t a good thing in this case. The music also really gets on my nerves - I swear the music used is some remix of Mario which has managed to make it even more annoying than it was before.. *shudder.* Anyhow, check out the screens and see what you think, whilst I try and calm myself down after seeing that there were no bot-routes included. New Textures: Yes New Sounds: Yes Bot Support: No ~Szico VII~

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1,081 downloads

Uploaded:07/04/2003

[TG]Pyramid

pyramid.zip | 3.34 MB

is the inside of a pyramid with 4 different areas to fight and explore. I like this map; I guess it has to do with my fetish for Egyptian culture. I just wish the author would’ve added some custom Egyptian textures. Great map keep up the good work, Now It’s Time I Disappear. Bot Support: Yes New Textures: No New Music: Yes Game Types: FFA Maddog

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1,081 downloads

Uploaded:16/10/2003

Honey, I Shrunk Luke

shrunk.zip | 661.05 KB

like an auditorium with a stage and some chairs. This room leads to a hallway, which leads to the room with the computer desk. The desk was pretty cool with a keyboard and mouse. I had a hard time getting onto the desk, even through the legs. There seems to be elevators and switches but I couldn’t get them to work. It’s a nice idea just not good for playing and doesn’t make much sense. Nothing was added to make this a must download and this has been done before (and done better in my opinion). Bot Support: No New Textures: No New Music: No Game Types: FFA Maddog

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1,078 downloads

Uploaded:11/08/2003

The Hall

hall.zip | 433.17 KB

out in FFA mode a serious hurting can be given to you and your opponents in this very tight area. This map is pretty good and very easy on the eyes but is very reminiscent of another map I have played before. As I mentioned earlier this map is best suited for dueling, all it needs is a little music and we are all set. Good job, keep on mapping. Bot Support: Yes New Textures: No New Music: No Game Types: FFA, TFFA and Duel Maddog

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1,075 downloads

Uploaded:02/08/2002

Tatooine Club

tatooine_club.zip | 736.17 KB

store with more powerful weapons and more civillized ones, and a shack with 2 bunk beds for criminals, a sherifs office with big cell for multiple prisoners. so all roles possible: HOTEL MANAGER, HOUSE CLEANING, POLICEMEN (SEVERAL), BARTENDER, BOUNCER, WEAPONS DEALER (2), CRIMINALS (SEVERAL), RICH MAN/WIFE, BODYGUARDS (2), sherif.[/quote] *to get the map to load follow the authors instructions. by using the console /devmap or /map commands*

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1,070 downloads

Uploaded:10/07/2002

Old Republic Temple

oldrepublictemple.zip | 1.06 MB

really captured that vast glorious feeling. I decided to make a map with strong focus on architecture, yet with more varied fighting grounds than my last map. All areas are accessible with no force, and you can jump around among the rocks outside the temple, but a faulty step will quickly lead to your death.[/quote] As the Author said, every place in the map is made accessible to the player. Watch out on those rocks though, sometime you can slip and fall }>. The temple certainly looks magnificent sitting in the middle of a rocky area. There is plenty of space all around for saber fighting. There are also two elevators that take you to the roof of the temple. Cool map, must check it out!

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1,068 downloads

Uploaded:30/10/2002

Messaja

duel_messaja.zip | 659.77 KB

area for the most part and this big wall with more candles and statues. I liked the feel of this map and the cool detail in it. The map can be played in FFA\'s as well, though not big ones :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]Game Types:[/b] Duel, FFA

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1,062 downloads

Uploaded:27/09/2003

Cargo Bay: Section 12

ffa_cargoship.zip | 5.24 MB

and you\'re not quite sure what\'s around the next corner. And you\'re carrying a gun and there are like, 5 other people somewhere around you, in the same maze, also with guns and mines and rocket launchers and - need I go on? This map is soooo made for gun FFAs. There are weapons everywhere! Once you make your way out of the maze, you\'ll find yourself in a hallway of doors. Only a few you can go through and each one will take you into another room full of boxes. The textures are appropriate for what this map is. The map looks the way it should look for a cargo ship. In fact, this is a good example of a map that was made specifically for the gameplay rather than for eye candy. The music choice for this map is interesting, to say the least. It\'s definitely not what I expected for a map like this. One thing worth noting here is that the author included Jedi Master as a supported game type. Brilliant! This map seems to be made just for that game type! Oh, and bot support is included. Yay! Great work here, Grets Sirob! :D Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA, TFFA, JM ~AmosMagee

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1,062 downloads

Uploaded:06/01/2003

DJC Asteroid Pad

ffa_asteroid_pad.zip | 2.58 MB


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1,049 downloads

Uploaded:04/11/2005

Gothic Halloween Map

halloween.zip | 10.84 MB

honest opinion, you didn't miss out on much. :( My most major gripe about this map has to be the lighing. In practically every singke screenshot you can see examples of how lighting should NOT be done in a map. For starters, the lights didn't have any sources. Not one! (Unless you caoun't the lava) Secondly, my retinas have been scorched with all those vivid colours. Haloween is supposed to be scary right? Well, strangely enough... luminous fluorescent blue lighting doesn't really fit the theme now does it? In the inside sections things defintely start to look up, but in the outdoor area its just very badly done - very flat terrain and textures were used inapproapriately. Furthermore it's ridiculously easy to get out of the level - just jump over the wall! To put it simply, the lighting in this map is the kind of thing that makes listening to 'Barbie Girl' seem bareable ;) Fortunately, other aspects of this map are somewhat more impressive, most noticeably the jail sections. Yes, it's not the peak of graphical design - but this section was made fairly well, and i did enjoy the broken rock chunks among other things. The author has let himself down though with some sloppy mistakes. As I mentioned before, clip brushes haven't been used anywhere that I can see - whether it be to prevent people jumping out of the map or to make climbing up stairs go smoothly. Additionally, whilst some patchwork is nice, in other places it looks decidedly dodgey. Find me a balcony that is that thin, and still stable, and I'll... well I'll do something drastic ;) Oh yes.. and the music didn't work. After listening to it separately in media player I'm actually kind of glad id doesn't. Vocals like that simply don't work in a game - you want instrumental only, although some vocals can work in certain tunes, but not here! :( To be honest I can't really critique the fps on this map - my system specs are so high they'd play even the worst made of maps (Haha, sorry I don't usually brag yet these SLI 7800GTX's... ;) ) - but looking at the triangles drawn through the areas I'd imagine it would be fine for most gamers. Oh yeah and theres a few breakable walls here and there - textures don't work particularly well but still, I like interactive features :) Oh, and there's no bot support, incidentally. Well there is.. but it's not very good ;) Now leave me alone whilst I bash my face on the keyboard ;) New Textures: Yes New Sounds: No Bot Support: No ~Szico VII~

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1,040 downloads

Uploaded:30/08/2003

Generator Prefab for Maps

generator.zip | 59.45 KB

problem then? Incredibly high-detail. It automatically loads all the textures it uses, but the brush count will probably tank your FPS if not used properly. It looks really, really nice though. Check it out for yourself if you\'re a mapper. - Chrono

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1,038 downloads

Uploaded:10/07/2002

Warehouse

warehouse.zip | 103.5 KB

beams high up near the ceiling.

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1,035 downloads

Uploaded:14/11/2003

Impossible

impossible.zip | 192.89 KB

around me there were all these shaders that were missing and junk, it was horrid. I know I sound a bit harsh, but I am like nautilus from that I just see flashing lights from the sabers. The texturing was no good and you can\'t tell where you are running there is nothing special about this. I think the reason he called it impossible is because THERE IS NO %#$%^@ WAY TO GET GOOD FPS! I had FPS of 4! He asked for constructive criticism so here I go no more yelling. barleyempire one thing you really need to focus on is the Frames and the amount of objects you put in the map, I couldn\'t exactly see where I was walking because there was too much going on. Also you need to include the shaders, all my shaders in the map were missing and reborns were popping out of nowhere along with those storm troopers. I don\'t understand what’s the impossible part about it. Also one thing you should do is specify what the map is for, such as is it for JK2 or JKA. The concept could get interesting if you slow down what is in the map and those flame things also cause your frames to dramatically decrease. I am sorry to say, but this isn\'t a good thing to have for it being a JK2 map I could barely walk around. Maybe with a bit more work and more thinking about it, it can turn into a very good type of map. Sorry for the bad review about your file, but you have to be honest, this is not what a map is. -XgamerX Bot Support: No New Music: No New Textures: Yes Game Types: FFA,SP

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1,035 downloads

Uploaded:10/07/2002

A Vertigo Device

vertigodevice.zip | 1.09 MB

the editor. Try not to back off a ledge :) Spent a lot of time picking on bots while creating it, it\'s just good times to grip someone and release them to a death fall.[/quote]Wide open duel map. Has many levels to fight and of course drop your foe\'s into the abyss. :D

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1,032 downloads

Uploaded:10/06/2006

District

district.zip | 9.19 MB

with the word district, even though I suppose it could be called a district. It's like one of those small villages that surround a castle, or at least, that’s the impression I got. I really enjoyed this map when I first began playing it. Hey, maybe the Oblivion background music somehow managed to fool me into thinking I was actually playing Oblivion at times, and thus distorted my view of the map, but I really did enjoy it, even if it's not the most technically accomplished. There is a church, and several houses along a kind of parade lined by trees. The only spoiler of the general design was the giant wall around the edge. That really was a disappointment to me. Not so much that it was so big, but it just looked very repetitive and the textures didn't work on the struts. Actually, there are a few textures in the map that didn't work, such as on the circular steps around the church, and of course, the horrific pictures of the map's author plastered over the walls of some houses. Honestly, the map could have done without those, they spoil the ambiance. :( There was also a missing texture bug, but by freak coincidence, you can almost mistake it for the right texture - it’s the one on the ceiling lights in the screenshots, and a few distorted textures on the patch roofs. On the other side of the coin, the architecture is believable and the majority of what you see fits the theme. The lighting can be splodgy, partly due to JK2's worse lighting calculations, but overall I thought it was pretty decent, and furthermore, the map has full bot support. I'm going to make a few suggestions here, because I see a great deal of potential for this map. Firstly, make the windows breakable. Secondly, make the church windows transparent and use alphashadowing and lightfiltering to get them to produce some coloured shadows. (There's a tutorial HERE) which you might want to take a look at. I hope this map progresses further, as it's certainly peaked my interest. New Sounds: Yes New Textures: Yes Bot Support: Yes ~Szico VII~

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1,031 downloads

Uploaded:03/09/2008

Elite Council

elite_council.zip | 22.07 MB

community. Some of the best mappers out there started off by making a map for the clan they were in (I know some personally) and they carried on from there and made some of the best maps around. Personally I love clan maps; they always fascinate me. Unlike a normal map, a clan map is designed specifically with the needs of that particular clan in mind, which means they often have very unique or sometimes quirky features that you simply wont find on any other map. Personally I have great respect for clan maps as a form of level design, since they are so different from everything else. Anyway, enough intellectual talk, let’s get on with the review! :P This particular clan map has been made by Orshay for the Elite Clan. Other than that I don’t really know much about the clan, because their forums appear to be in Spanish, which I can’t read! But as the author explains in his readme: [quote] This map is a Clan Council, which consists of a garden, lobby, Council Hall, duel room, rooms for members, swimming pool, changing rooms, bar and night-club, as well as many other elements.[/quote] First of all, there is a nice colonnaded walkway that leads into the main lobby area. The colonnade area uses textures from the Valley of the Jedi cut-scene level in JK2, which is good to see, since it seems to be pretty rare that these textures are actually used in maps. Paths to other parts of the map lead off from this lobby, which has a rather nice sculpture of the ‘JK’ Jedi Knight Lightsaber symbol in the middle. I personally thought this was a very nice touch, and looked good too! The main feature appears to be the [b]gigantic[/b] swimming pool, which is obviously designed to be used for huge clan swimming parties, or something like that. Along the same theme, the changing rooms, including working showers are on one side of the pool. On the other side is a row of bedrooms for the clan members. Moving on we come to a large door which leads to the garden area, which seems to be something very frequently featured in clan maps. Moving on again past the garden, and through another door, we come to the funky night-club area! Here we have a crazy multicoloured flashing disco floor on which to do your dancing. If you need music, well just press the button at one end, and it will start of some dance music! Lastly moving back into the main lobby area, there is an elevator that takes you to the upper level where you can walk on the balcony overlooking the pool. The balcony ends in a cool bar area, where you can grab a drink after doing all that swimming! Go to the other side of the upper floor and you will find yourself in the two large towers. One contains a duel room, again with a button you can press to start off some suitable duel type music. The other one contains a cool looking council room, with some nice fountains and water underneath a glass floor! All in all then, this contains most of the things you could need in a clan map. A big added advantage is that apart from the names above the bedroom doors, this map doesn’t appear to contain any overt clan logos or insignia, so it could be used by anyone. Now, things to work on. Personally I would like to see more architecture like in the colonnaded area infront of the lobby, I think that had a really nice feel about it. Also, a little thing that makes a big difference is the levelshot. Unfortunately this map doesn’t have one, so I would definitely add one for next time, a good levelshot is important for a good first impression. Apart from that I would say to keep working on the detailing of the map, and to add new and interesting areas. Overall a good job here, especially considering it is the authors first map! So well done there mate! :) If you are in the Elite Clan, want a new map to explore or think this map might be good for your clan, then give it a download! [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] Yes [b]Game Types:[/b] FFA, TFFA, Duel ~Nozyspy~

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1,020 downloads

Uploaded:10/07/2002

Duel ATAT Bay

duel_atat_bay.zip | 1.73 MB

As said, you are warned about the risky bits ;) If you fall off the platform, you die! So you better watch it! The Bay looks kinda nice, you have a large platform which overlooks an ATAT and some ATST\'s on the Bay floor. There are some powerups too lined up on the edge of the platform... proceed to them with the fear of being pushed over ;)

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1,019 downloads

Uploaded:27/09/2003

Sith Stadium

sith_stadium.zip | 4.81 MB

courtyard, with a red, translucent pillar-type thing in the middle which kills you instantly should you walk into it. The central courtyard area leads to six areas that are fit for dueling. However, when I say six, there are really only 2 different rooms. If you take the elevator up to the top from any corner of the map, and go down the slide into the red lit or blue lit entrances to the rooms at the top of the level, you will fall down into what looks to be a dank, foggy tomb or something of the sort, which is great for duels. I’ve always liked duels in foggy areas. :rock: The overhangs along the sides of these rooms are stocked with weapons, and there is a huge pillar in the middle of the room for no apparent reason. If you decide to walk up one of the four pyramids from the courtyard and venture inside, you will find yourself in a tiny room with some swaying bushes, and more weapons. And that’s about all the map has to offer. I believe this map could be great, if more effort were put into it. Having six separate rooms, I would expect each room to be different in some way from the other rooms. Also, the lighting in the main area could be better. Dark is good for Sith’s, but wandering around the main courtyard, I could hardly see in some places. Also, I noticed a few instances of heavy Z-Fighting. On the positive side, the music in this map is great, and the FPS in the large courtyard area is respectable. I would say this map would be awesome if all the rooms were tweaked a little bit, just to have some variety. :) Then this map would be pretty cool. But for now, it’s just an average map. ~Lord Griever~ [b]New Textures - Yes New Music - Yes Bot Support - Yes[/b]

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1,017 downloads

Uploaded:10/07/2002

Duel Chamber

duel_chamber.zip | 687.65 KB


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1,011 downloads

Uploaded:10/07/2002

Bespin Duel Shaft

duel_bespinshaft.zip | 675.87 KB

very long Bespin air shaft! If you fall down, well, it\'s a big drop ;) I think push/pull has a big advantage here but still can be cool combing force and saber.

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1,007 downloads

Uploaded:03/03/2004

BM Backyard

ffabmbackyard.zip | 7.06 MB

someone\'s backyard. But it\'s a much more interesting map than that, and more serious, too ... if that makes sense. The area I spawned into is called by the author, the Building Estate. It\'s a large area with a big tree in the center and a lovely brick red building all around. I can\'t say whether the lighting in this area is good or not, but I liked it. The sky overhead along with the music playing kinda gave me a chill. It\'s just a little creepy, but I can\'t explain quite why. Maybe it\'s just because I was alone on the map and it felt like there should be more people around, but the place was deserted. It\'s a good setting for a horror novel. :) As I explored, I made my way down to The Tunnel, where there are some phone booths and a Coke machine. Don\'t ask me, I have no idea what\'s being said when you press your \"use\" key on the Coke machine. The lighting down here is a bit darker, and not knowing what you\'ll find down the hole on the far side of the room only makes it that much more creepy. I dropped down and hesitated when I saw the red wall facing me. It moved and looked like lava, but I stepped forward anyway. I touched it and I wasn\'t burned. Naturally, I pressed my use key and it opened to reveal what the author dubbed \"Hell\". This area is littered with guns and ammo, sharp rocks and more of the harmless blood-red lava. In the center at the back is a big statue that guards the red flag, if you\'re playing CTF. I made my way back out and towards The Bridge. This looks like a good place for some fun duels, especially with the small pillars out in the water. Through the doors, you\'ll find a big hall that is called Heaven. There are angels on the pillars and for some reason, this room doesn\'t seem as scary as the rest of the map - even with the music. Maybe it\'s because the lighting is a bit brighter, even with the dark sky. At the top of the white marble steps, you\'ll find the blue flag if you\'re playing CTF. Napalmgabber is most effective at setting a tone with this map. The music is just perfect for this map and I quite enjoyed it. I listened to it a few times and didn\'t get tired of hearing it. My FPS was great and even though the CTF bases aren\'t mirrored, the bases seem equal. I\'d need to play it a few times to really determine if the bases are fair. There isn\'t anything about this map that is really amazing, there\'s nothing innovative, but there\'s something about it that I really like. Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA, JM, TFFA, CTF ~AmosMagee

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996 downloads

Uploaded:10/07/2002

Carbonite Crusher

duel_crusher.zip | 1.73 MB

features 5 possible levels of vertical play.[/quote] Very nice map, certainly multi-leveled with many places to go around in. Beware the chamber\'s hole though ;) atleast 95% of the time you won\'t be able to jump out, but sometimes you can get lucky enough to jump out before you\'re crushed.

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990 downloads

Uploaded:02/08/2002

Bespin Mining Station

clxbespin.zip | 1.34 MB

place. This map was made to duplicate the original version, although there are some differences in details and traps.[/quote]

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989 downloads

Uploaded:12/09/2005

Coruscant Apartments

coruscantapartmentsv1.1.zip | 2.86 MB

which I thought was a nice idea... until I looked up of course. You can see the hotel elevator windows which are fine, but the walls of the hotels are lit appaulingly. I have no idea how the author managed to light the building up with a giant stirp light-effect but somehow it\'s happened. And there was no feasible source which I could make out :( Oh, and it\'s floating, as hotels do. ;) I have to say that the lighting is the worst area in this map\'s construction. I don\'t think I found even one source, but there was a lot of awful shadowing and brightly lit and unnatural looking areas throughout the map. A few overhead lights, turn down the brightness of the lights in radiant and it\'ll look much better :) The elevators worked as I would expect, which was nice as they usually they go all screwy on you and refuse to go back up/down once you\'ve used them lol. The texture\'s used worked well together, but they weren\'t very coruscant-like. I think this map should be called Bespin Apartments really, as there is actually nothing coruscant-like at all. There was also a lot of texture misalignment, oversizing and Z-fighting, which was very noticeable on the balcony, looking up at the rest of the hotel. Some bot support wouldn\'t have gone amiss either - so many maps we get lack bot support and it really is a crucial element of a map like this - a few tutorials to read and that\'s it, not really too demanding. :( The map did have some nice areas, such as the lobby and some of the bedrooms, which although bare, did resemble hotel rooms. Aside from those imperial control panels.... *shrug.* I\'d quite like to see another version of this map, except at night, and with a coruscant sky - I think that would be quite cool, and probably would work with the map name better ;) New Textures: No New Sounds: Yes Bot Support: No ~Szico VII~

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988 downloads

Uploaded:15/01/2011

XYZ

xyz.zip | 52.52 MB

fact a pretty impressive clan map and its nice to see that JK2 still get some clan attention even after all these years. As the readme states, this map is the authors attempt at combining the best features of several of the best loved clan themed maps into one map. What is more, from looking at the map and the readme, it doesn’t appear that this was made for any specific clan or guild, though the readme does not specifically say one way or another. Nevertheless I found no clan symbols or logos of any kind when I play-tested it and I think this would be an excellent map for any JK2 clan or guild to use! The map itself is very big and has many rooms for the various purposes you would expect of such a map, such as obstacle courses training rooms, bar areas, outdoor areas and a secret council room, though considering the amount of detail the author goes into in his readme about its location and uses, it isn’t really that [i]secret[/i]. :P One great feature of this room that Is definitely worth revealing though is that you can change the map to either a day or night mode via two switches on the wall in the council room below their corresponding day or night sky, very clever! The main hall area is strongly reminiscent of Sith Council and Jedi Council GC and I presume it took its design queues from. This leads off to various other rooms, although am quite disappointed at the number of doors that do not open and behind which is nothing. Something like this is ok for an ordinary map, since unopenable doors are often used to make the map feel bigger, but on a clan/academy map you kinda expect something to be behind each and every door! The map is also quite difficult to navigate as several areas are either accessed by teleporters or through various corridors and rooms, rather than all neatly leading off the main hall. While I’m not fond of this personally, it can make the map feel more sprawling and more fun for clan exploration. My favourite room was the one with the great pillars and the vaulted ceiling down from which dangles cobwebs, this room has a great atmosphere, sort of like a crypt, or some ancient mausoleum, its just a shame it isn’t a bit bigger. I also liked the large outside area, its a good place for FFA\'s or duelling and I am quite impressed with the terrain work for a JK2 map! I also enjoyed the cave rooms, the rock walls being very good for a JK2 map, I particularly liked the way you get into the admin room, via a deadly crevasse. I would spoil the secret, but lets just say you will need some form of protection or god mode. ;) There are many more things to see and areas too explore, too many to cover here, but I hope I have touched on some of the best parts! There are various, generally small, things that could be improved upon, such as adding some more architectural detail to certain areas, but the only major thing is the somewhat difficult to navigate layout. That and the soundset that plays in the lava caverns, which got quite annoying after a while, I know JK2 and JKA don’t have much in the way of proper lava sounds, but perhaps something else would be better suited for these areas. Personally for lava I always used a nice lava bubbling sound that Sith J Cull was kind enough to give me, if you would like it, give me a shout! The music is excellent though, and fits the theme of the map very nicely, so good choice on that! In addition to the main clan map there are also two duel maps included here which are duel versions of two of the rooms featured in the main FFA map, for your duelling pleasure. Overall a good clan themed map here, one I would recommend for JK2 clans to try. Keep up the good work Invalid, I hope to see more from you! :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] Yes [b]Game Types:[/b] FFA (For main map) Duel (For the 2 duel maps) ~Nozyspy~

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987 downloads

Uploaded:20/08/2002

Large Sand Arena

sandarena2nomusic.zip | 2.96 MB

indoor-areas, music from the arena in ep2 and more guns and stuff. OBS: This is the non music version! [/quote]One of the best parts about the map is the fact that you can play it in multiple game modes. While it\'s pretty fun playing FFA with a whollleee bunch of people, CTF(and CTY) is just as good! This version has so much more atmosphere than the previous they look quite different. Under the two bases there is a corridor and 2 rooms connected with an elevator, not only are these new areas to the map, but also provide an easier route to your flag. Along with all that, there is also cool Episode II music playing in the background [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]Game Mods:[/b] CTF, CTY, Team, FFA, JediMaster [b]Note:[/b] The version WITH music is available here: http://www.jediknight2files.com/file.info?ID=4778 (7.47Mb)

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975 downloads

Uploaded:10/07/2002

SDE Temple

ffa_sde_temple_v_10.zip | 805.89 KB

of corridors and different rooms to fight in. Really good size to for all your fighting needs. :D

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974 downloads

Uploaded:02/05/2003

The Redemption Pit

redemption.zip | 2.61 MB

FFA would work with just a few people...:)[/quote] The pit is a square shaped map with torches and pillar surrounded by areas covered in moss where you can watch the action. This map is pretty good my only suggestion would be to move the pillar to on of the corners a bit. The music sets the tone for your dueling creating a good mood. Great work keep on mapping. Bot Support: Yes New Textures: No New Music: Yes Game Types: Duel Maddog

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972 downloads

Uploaded:10/07/2002

Vendetta

ctf_vendetta.zip | 5.02 MB

guarding the flags and careful of your steps also or your off to visit the abyss ;). Great for any map collection. :D

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972 downloads

Uploaded:09/08/2002

Snowspeeder Prefab

snowspeeder.zip | 840.86 KB

Manquesa, who did an amazing job on them. in the near future i plan (with the help of Manquesa) on making a crashed version of the speeder, but right now i need to take a break from mapping to play my other games. if you want to edit the speeder i a large or signifigant way please contact me before doing so. just so i know wat you plan to do, small changes are fine.[/quote] Not much else to say other than the prefab is really well done, alota detail on it :D [b].BSP File included:[/b] Yes

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971 downloads

Uploaded:25/07/2009

Y-Mountain

100ymountainbubblewrap.zip | 7.04 MB

me strongly of some of the climbing type levels from the Tomb Raider games, and also oddly enough, the setting reminds me of the Sulon levels from Dark Forces 2. Whilst the map works on a simple principle; getting to the top, it is very well made and is actually pretty difficult. In fact I didn't even make it up to the first level... Ehem, mind you, I was a little lazy! :P As you explore the map, you will find lots of little nooks and crannies and hidden passageways which will help you reach the top, where you will have a better view of that unusual skybox. The choice of music is pretty unusual for this kind of map, but I actually think it fits pretty well and sounded good. At the bottom of the map is a marshy type of area with a few trees and some water, surrounded by those huge vertical cliffs, the effect of which is pretty striking. I do have one gripe though, which concerns the water in the bottom of the map. The water isn't actually water... rather it is solid, and when you stand on it you slide across it like ice, which is kind of strange, considering you are expecting to be swimming instead! Personally I think the water shader here should be changed so it is actually water, rather than being solid and slippery. Other than that though I found the map to be very well made. All in all a nice puzzle themed map here, if you liked the older Tomb Raider games, or like puzzle maps in general, then this will suit you perfectly! :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] Yes [b]Game Types:[/b] FFA, Duel ~Nozyspy~

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967 downloads

Uploaded:26/04/2003

Egypt Duel

egypt_duel.zip | 7.5 MB

on like this Egyptian kick. Hey, I\'m not complaining! All of it looks great. :) The map is wide open, no real obstacles, so it\'s, of course, great for dueling. :) The only thing that I have issue with is the music. Now, maybe I\'m a little off here, but that just didn\'t sound Egyptian to me. And rather than inspiring me to kick some a$$, I dunno, I just wanted to belly dance or something. LOL Anyway, great job on the map! :) Bot Support: No New Textures: Yes New Music: Yes Game Types: Duel, FFA, TFFA ~AmosMagee

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953 downloads

Uploaded:02/03/2003

Furniture Prefab Pack

furniture.zip | 11.7 KB

quite rare. As a Mapper I would use these if I needed furniture. The bunkbed is my favorite, so I\'ll probably eventually use that. I like prefabs, so I hope to see these used in some maps New Textures: Yes -Worr Sonn

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948 downloads

Uploaded:19/09/2003

Dragonball Z Space

dbzspace.zip | 1.85 MB

first-time, it\'s not bad at all. With a little more light, and a good skybox, this could be a great duel map. Let\'s see the update, mate. :D Technical Data: Pros: 1. No bugs and everything but bots. Cons: 1. Bad lighting and skybox. Rating: 6/10 Bot Support: No New Textures: Yes New Sounds/Music: Yes Game Types: Duel, FFA JEDIofONE :mepimp: All screenshots were take at r_gamma 2.

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944 downloads

Uploaded:07/04/2006

Talon Jedi Academy

tja1.3.zip | 4.31 MB

author that while this is a clan map, it is used primarily for RPG's. It can certainly be used for RPG's, as it has a very nice training area, a big council area, and two private, locked rooms, in addition to other, unlocked rooms. Once I contacted the author asking how to get into those areas, he kindly obliged. On to the map. First off, the map is based on a gaseous world, so it floats like Bespin. I like the fact that the author put in repulsor towers to make it a bit more realistic. You start off the entrance, which has two levels. The first is glass, the second is the floor. Not much, but it is nicely done. The next area is the lobby, which has stairs going down, and to the sides of the stairs are the the rooms. There are several regular rooms, then there are two special rooms. Why are they special? Because they're locked! The first one, which is the authors room, is spacious and has a balcony going off of it. The second (and my favorite) was Master Ven's room. Although I don't know who Master Ven is, I did love his room. Apparently Master Ven is a mechanic, so he's got a X-Wing hanging from the ceiling. he's also got various droid parts in his room. I just loved the X-Wing. Next is the bar area. It has two areas, the bar is on the lower area, and then there's an upper area. The bar was done nicely, because people just generally put in pictures of the bar wall. Well, The author has, in addition to the pictures, put in bottles and cups! And it's a big bar as well. Now the upper area is just a floor and a nice long row of plants in the middle. Great for hide and go seek! :p The author has included a training area. But this one's special. Yes, it's locked too. But there is an area for visitors so that they can watch. The training area looks a lot like the training duel map, but it's also got two sub chambers for dueling. To my surprise, they had remotes in them! I walked up to them, hoping that they'd work. But then I found that there are no NPC's in Jedi Outcast. :( Oh well. There are two chambers, a brighter one and a dim one. On to the council area. It's locked by default, and the only way in is by using a secret, which teleports you to a security room. One mistake was a simple misspelling of the message stating that you needed to consult a council member if you wanted into the council area. But that wasn't that big of a deal. Continuing to the security room. After you reach the security room, you can open the door for your friends. The thing that I found a bit annoying was that there wasn't a switch beside the door allowing you to go out. That meant that I had to go to the security room every time that i wanted to leave. Meh, even a door to teleport out would have been nice. The council area opens up into an area that allows you to go two ways: either to an outside duel pad, or deeper into the map. When you go deeper into the map you come into a small council chamber, which leads to an elevator that leads to a dojo for dueling. I did like this map, and I would have liked it if it was bigger, both in the council area and in the area that isn't locked. But the author is working on another version, and I hear that it has a lot more goodies in it. :p This map does use textures from GriffinClaw's Jedi Council GC. You can get that map [url=http://jediknight2.filefront.com/file/Griffinclaws_Jedi_Council;13791]here[/url] If you like this map, or if you like RP maps, give this a try! New Music: No New Textures: No (Just some borrowed from JediCouncilGC) Bot Support: No I would like to thank |TJA|Gabriel (the author) and |TJA|Keero for helping me with screenshots. ~Zach

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943 downloads

Uploaded:20/10/2005

Yavin Temple

yavin_temple.zip | 6.37 MB

said, although this is called Yavin, its actually set on Yavin 4, you know, what I class as the 'cliche' of JK3 level mapping. So it's not all that innovative....but not all good things are innovative right? I spawned in to a small garden/stone-walled enclosure with what looked like a trench running through the middle of it. This trench actually turned out to be a river, although looking at it you'd never have guessed, as you can't see the water and its filled with green fog ;) The author has made an attempt at some more curvy scenery here, however the ground itself is far too flat to look natural, and the river curves could have been done more effectively. The random boulders and broken pillars look okay, but the lighting on the bushes and trees was quite buggy. Replacing those plant models with misc_model_static entity should fix the no-lighting problem. Going through the only obvious route I could see, I came to a large hall with pillars. Then there were 3 doors leading off to different parts of the map, a kind of hub of the level. It was a very square room, as were all the other areas, but they did have an acceptable level of detail, such as stone tablets, windows and lamps, although some rooms were a lot more bare than others, such as the dueling rooms. :( The hallways by far impressed me the most, nice atmosphere in those :thumbsup: The other areas were a second outdoor section which was very similar to the first, with some run-down buildings and a few more rooms with walkways over a lake of green gas... which does kill you, for the record ;) What else? Well the skybox is a little buggy when you can see the bottom of it - it really just spoils any realism the rest of it has created, but fortunately you can't [b]usually[/b] see it. Oh yeah, there's also a big, but ininspired bar which has music in it. This music does however, clash with the background music and sounds horrible. Fortunately you can turn it off and unplug your ears again though. ;) A lack of bot support is a really big negative for this map, but I am told by the readme that this map is compatible with a Mac PC, whichis a big plus - all the files seem to be there, but not being a mac owner, I can't comment on whether it works or not, sorry :( New Sounds: Yes New Textures: Yes Bot Support: No ~Szico VII~

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943 downloads

Uploaded:11/02/2003

IGF Arena

igfarena.zip | 1.13 MB

wrong. So many map designers these days focus great amounts of time and energy into developing maps that they feel combine various amounts of "cool", cool being defined as bright colors, triggered events, that sort of thing. They forget about one very important concept: How fun is it actually to play? That's where this map really takes its place as a leader in quality map design. What we have a here is a small complex of control rooms and and cargo rooms connected by a series of long hallways, scattered with cargo containers. The FPS is way high, the hiding places are numerous, and stalking around corners on this map is incredibly tense, even though the lighting is generally bright. The simple duck and fire tactic is useful here! There are one or two more open areas for fighting, and a darker area or two worth checking out as well. If you want something for FUN play, not flashy, but really entertaining, this is the one. So, so simple, yet so incredibly fun. I loved it. You'll see why when you load it up. Bot Support: Yes New Textures: No Game Types: Duel, FFA, Team FFA Astyanax

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936 downloads

Uploaded:25/09/2003

[DT] Clan Map

ffa_dt.zip | 7.22 MB

consists of a lobby floor, and then has an elevator that takes you up to a bunch of different dueling chambers. Towards the top there’s an indoor shooting range with targets and all the different weapons to practice with. Outside are some different areas to tone you JK2 skills. These include two obstacle courses, and some shooting ranges with some nice moving targets to practice accuracy, there are also towers along the edge of the map that make beautiful sniping spots }>. All these different areas except the gyms can be gotten to on the ground, or through glass tunnels overhead. Besides this being somewhat blocky, and having some unaligned textures, the only major problem is the lack of bot support. Even this isn’t that big of a deal in this case though since a map like this is mainly going to just be used for a clan to hang out on anyways, not for bots. This map is not much to look at, being rather blocky, and having more than a few unaligned textures, but I like the concept of it, and it has really fun game play. I would recommend this map not only to the [DT] clan, but to anybody with a smaller server that needs a map to hang out on into the late hours of the night ;). Good job Flyguy, I hope to see some more from you. 7/10 ~DeathBringer New Textures: Yes Bot Support: No New Sounds: Yes

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936 downloads

Uploaded:10/07/2002

Hollywood Holocaust

hollywoodholo.zip | 484.12 KB

\'break\' the square brown blocks on the walls and climb into it. [b]Note:[/b] There is one rather large error in this map, not very obvious, but if you fall through \'inbetween\' the building into utter darkness.. you have to type \"/kill\" it is the only way to re-spawn, otherwise you will fall forever and well, I\'m not sure what exactly will happen after a long time of doing this. But, if you ever do fall in, remember to type \"/kill\" in your console :)

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931 downloads

Uploaded:07/06/2006

SGC: Project X

sgc_projectx.zip | 11.99 MB

generally think it\'s going to be big, right? Well, this map isn\'t big. What this sounds like is the start of an SP mod. Here\'s a suggestion, if you\'re going to make an SP mod, then release it all at once. And if you don\'t know how to do things, ask on the forums, they can be reached [url=http://forums.filefront.com/forumdisplay.php?f=528]here.[/url] Okay, so the basic architecture of the map was squarish. It was also kind of cramped in places. But then again, it\'s a research facility, it can be cramped. But it shouldn\'t be so cramped that you can barely get up stairs! So architecture is a thing to work on, as well as space usage. The map was small, and it should be bigger, unless you\'re designing one of those incredibly small levels like the ones on Elite Force. Also, this map might be able to be improved by using script. Don\'t get me wrong, I like Elite Force, it\'s just the \'\'levels\'\' were sometimes small. There were also a few missing textures, in only a few places. This isn\'t an SP mod, yet, so I won;t criticize it just yet. But the author should visit the forums, and ask people for help on it. Help is always a good thing. Bot Support: Nope, it\'s an SP map, do you WANT bot support? New Models: No New Textures: Yes New Music: Yes ~Zach I didn\'t provide that many screenshots because it\'s a small map, and...there really isn\'t that much to screenshot.

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910 downloads

Uploaded:02/11/2002

The Dark Side of Kamino

ffa_dark.zip | 468.15 KB

(dunno if that\'s a bad thing though ;)). The room I liked the most is the one in the screenshot. I like the lighting and size, good for a duel. [b]Bot Support:[/b] No [b]New Textures:[/b] No [b]New Sounds:[/b] No

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909 downloads

Uploaded:20/08/2002

Bespin Temple Duel

bespintemple.zip | 198.47 KB

It\'s not too bad on the whole, though looks a bit plain. [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No

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902 downloads

Uploaded:10/07/2002

Yavin Hangar

yavin_hangar.zip | 620.07 KB

has 4 X-Wings in it's hangar, and a passageway that runs along the centre. There are weapons and ammo around the map, so you can play saber only or with weapons, up to you :) Though I suggest no more than 4-5 on this map as it could get crowded.

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900 downloads

Uploaded:17/09/2005

Grievous Command Ship

grievouscommandship.zip | 3.26 MB

really look like these areas, you'd get the general understanding that's what he was shooting for. Out of all this author's maps so far, this one would be my favorite. Not because it's so good, but because this one has a feel to it.. a funness about it. The map itself contains several areas such as the bridge, gun decks, the observation room and the hanger bay. It also includes vent shafts inbetween. The author definitely included more detail in this map than he has in the past, and I suggest to him to keep going in this direction. Detail as far as the little things that add ambience.. that keep rooms from looking blocky. But also detail as far as paying attention to texture placment, or to the back of monitors so they arent the same as the front. Or, stairs that kinda float in air because theres no visible supports. And while your elevators work great, maybe add some more to them so there not just a block of metal that comes when ur near. Those type things. Ok, enough lecturing lol. I have said this already once today, and I'll say it again. Keep at it, cuz I get the feeling your maps will be very good with alittle more experience. To everyone else, it's worth a look. new textures: no bots: no New music: no ~LK~

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896 downloads

Uploaded:03/12/2008

(>XT

xt_clan_map_v3.zip | 15.44 MB

anyway! So it is always both amazing and encouraging to see clan maps like this for JK2, as it shows that not only do people still play the game and make maps for it, but there are also still active clans around too, which I think is great! This clan map has all the main areas that you would expect a clan map to have, plus some more unusual areas that I will come to later. There is a bar (complete with a killer surprise in the toilet – quite literally!), a hotel like building full of bedrooms, a gun battle area and a huge tower with the clan ‘council’ area at the summit. Now, onto some of the more unusual features; these include a ‘slippery tunnel’ ride that goes from the top of the huge tower all the way down to the bottom, which was rather fun. ;) Also featuring is a disco area complete with flashing multicoloured lights and a small secret battle area which the sign near it says is the JK2 version of Halo’s Blood Gulch. There is also a small Cinema! Though unfortunately there isn’t actually a movie playing. :'( That’s not all, also in the map is a huge outside area, complete with a couple of lakes, trees, and a tram that goes straight from one end to the other. There is also another fairground type ride here in a large building at one end. You go up to the top and jump down the chute and it’s like a roller coaster all the way down! I even discovered (using noclip) another tram type area, which I presume is one of the secrets. Press the use button on the control panel in the control cabin of the tram and it creates a great effect where the stars are streaming pass the windows. Kinda like it does when a ship goes to Warp Speed in Star Trek. So then, there is a lot to see and do here, but there are a fair few things I feel could do with some extra work. One issue which will be a problem for people who may want to use this map on their servers is that it is a clan map, which means of course there are a lot of clan logo’s spread around the map. These include a rather amusing poster on which Devastation says to join the (>XT

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890 downloads

Uploaded:26/07/2003

Skybase

skybase.zip | 868.57 KB

nothing that really ties these many rooms together. In one room, you find yourself surrounded by large boxes - which might prove fun to duel in a few times. The next room I moved onto was so dark, I could barely find the floor. And considering the sky textures didn\'t match, I felt like I was looking at a painting of a planet. =/ The area with the yellowish fog and the giant wall with a slope was an interesting place and would be good for a decent sized FFA. I\'ll let the screenshots speak for the rest of the rooms. It\'s an interesting concept, but it\'s been done before. And without some visual appeal, this map proves to be very boring. It doesn\'t even seem as if the flow of an FFA was considered. When you take the stairs up, some you can climb without difficulty, others you have to jump. Grrr. The one room that would\'ve been my favorite was much too small and had a slope that you could see under (with a missing texture, to boot). When you\'re teleported into the room of water, you try looking for some way out, but really it\'s all about trial and error, so plan on dying a few times before finding the secret. For a first map, not bad, but leaves a lot to be desired. Bot Support: No New Textures: No New Music: No Game Types: FFA ~AmosMagee

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889 downloads

Uploaded:15/08/2003

Canyon Oasis 2.0

duel_oasis_2.0.zip | 691.43 KB

original there\'s a large pool of water surrounded by ledges, some cut out of the rock, some supported by large pillars. Along one side is a ramp that seems harmless at first, but if someone presses the button in the nearby alcove at just the right momemnt, you could get a bit of a shock. The weapon placement seems appropriate, seeing as how there are cutouts in the rock that seem specific for the guns and ammo. Unfortunately, there is no underwater escape hole thingy that one would expect to see in this map. Granted, this is a fun map to play an FFA on, but only with a small group of people. I especially enjoy playing a guns FFA on this map - it uses mostly the bigger guns - perfect for obliterating your opponent quickly on a small map like this. :D The textures are bland and become redundant. The button for the lightning trap disappears and there\'s a bit of z-fighting. Not to mention some overlapping brushes. I have to be honest, the only thing this map really has going for it is that it includes bot support. The reason I say that is because there\'s a beautiful version of Canyon Oasis already available on this site, created by Dad*Mad, the only thing lacking in that map is bot support. So, I suppose what it comes down to is personal preference and whether you play online or not. If you don\'t and need bot support and have been wanting to play this map on JK2, well, want no more - download. :) Bot Support: Yes New Textures: No New Music: No Game Types: Duel, FFA, TFFA ~AmosMagee Note: This is placed in the Duel map category because the author seemed to indicate by the zip file name that this is intended as a duel map, though I say it works best as an FFA map.

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888 downloads

Uploaded:24/10/2007

Big Boo\'s Haunt

bigbooshaunt.zip | 3.39 MB

kind of missed the cartoony but still 3D phase. I have an N64 now, although I still don\'t have a lot of games for it, but I get the whole style. This map might actually veer a little bit toward \'too 3D\', but you do what you can with what you have and the more I played it the more I agreed that this map is a pretty good representation of the N64 feel, and I\'m actually growing to like it! Just in time for Halloween, this Mario 64 inspired map brings Big Boo\'s Haunt to life, complete with images of the roly poly ghost himself. Don\'t ignore large images of Big Boo, by the way (I say no more!). The map looks a lot smaller than it actually is, which struck me as a rather pleasant surprise, so make sure to explore a bit before casting judgment. It has several somewhat interactive features, such as moving brushes, traps, and more than a couple secrets. It also has what I would call a very consistent style, which is much appreciated. Potentially one of the nicest things about this map is its ambiance, which is not really scary, but is a bit ghoulish. It features some very subtle mood music along with darker, low saturation colors that also help set the mood and feel of the map. The architecture is blocky, but this [i]is[/i] based on an N64 location so that can slide. Overall I found it entertaining and engaging. Plenty of gun pickups make this map ideal for a good ol\' shoot-em-up on Halloween night, so if you\'re staying indoors this year (stuck giving out the candy, like me) you might want to consider setting up a Halloween match and you [i]might[/i] want to consider including this themed map in your rotation! One last thought before signing off: this map seems to be compatible with Jedi Academy save for the skybox. The author may want to consider using a new or custom skybox, or including the JO skybox in the package, for full Jedi Academy compatibility! [b]Bot Support[/b]: Yes [b]New Textures[/b]: Yes [b]New Sounds[/b]: No [b]New Music[/b]: Yes [b]Game Modes[/b]: duel, ffa, team ffa ~Inyri

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881 downloads

Uploaded:10/07/2002

SD Spaceport

sd_spaceport.zip | 2.02 MB

ATAT\'s, Tie Fighters, Naboo Fighters and many more! The rooms are rather large but on the other hand the map is quite big overall. It should make for some fun FFA/TFFA\'s with many players. There are many places to go, and atleast 2 ways to get around.

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880 downloads

Uploaded:10/07/2002

Training Garden

ffa_training.zip | 6.66 MB


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879 downloads

Uploaded:04/08/2002

Cargo Spaceship

cargo.zip | 578.14 KB

with weapon or saber.[/quote] An interesting map, lots of colour :D, but what\'s different about it is the platform in the center and the walkways. It\'s good for duels, but can also support FFA\'s. [b]Bot Support:[/b] No [b]New Textures:[/b] No

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875 downloads

Uploaded:19/08/2003

{Fm} Council

fmcouncil21.zip | 4.75 MB

that everything within appears in glaring brightness; it\'s not the fact that there is a huge amount of empty space throughout the map that performs no useful purpose whatsoever other than to make the map seem bigger than it is in terms of gameplay; it\'s not even the fact that the map is absolutely riddled with error after error after error in creation, from blank brushes to uncaulked areas to every other mishap you could possibly land a finger on, even by accident. No, it\'s none of these things at all. It\'s the miserable fact the author knew about the issues, and he did absolutely nothing to fix any of them. I have neither the time nor the inclination to describe to you all every stupid little nuance of this map, so I\'ll just give you all a very quick rundown. Everything is cubic, with the exception of a few curved areas put in for no other reason than to be curved. Rooms are sickeningly textured, with unrelated textures smashed next to each other for no reason at all. Brush after brush after brush is left only partially textured or has z-fighting, so that practically no matter where you look, you\'ll see either a blank texture where there should be something, z-fighting between two overlapping textures, or simply textures missing completely. Passageways between rooms are sometimes not even tall or wide enough to traverse. And the author knew about it all. He included a little text document named \"secret areas\" in which he made that sad fact abundantly clear: after speaking of how to get down into a room from which a ventilation shaft leads off, he proceeds to explain that you can\'t actually get through the ventilation shaft, you just have to kill yourself to get out of the room. He actually playtested his map, saw his errors, and then did absolutely nothing to correct them. You know, normally I might be inclined to wish the author better luck with his future maps, but I gotta be honest, I just can\'t do that here. If he put so little effort into this map that he couldn\'t even take out the time to make sure that you could [i]walk up the stairs without having to jump every few steps[/i], then perhaps mapping just isn\'t his thing. The bottom line? This map has absolutely nothing new in it and nothing going for it that you can\'t find done abundantly better in other maps. So little effort was put into it that the only thing that disputes the concept that it was done in five minutes is its sheer size; say what you will, it\'s a damn big map with a lot of places to go. The problem? There\'s nothing fun to do in any of them. So just skim right by this map. Go download Griffinclaw\'s Jedi Council Chambers, or ShroomDuck\'s Clan [TMBJ] map. At least they\'re lit. Bot Support: No New Music: Yes New Textures: Yes Game Type: FFA - Dan \"ViperEye\" Tennant

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870 downloads

Uploaded:11/03/2003

Training Complex

fear_training_complex.zip | 7.21 MB

their learners. There are some outdoor areas good for dueling or your basic FFA game. I like the breakable pillars. Storm made this map for training and dueling and this map is perfect for that. One of the things that need to be fixed is the lighting in some of the halls, almost blinding. The added music is very relaxing and suitable for training or hardcore dueling. I had a problem with some of the doors not opening. This is a must download for those who play on the Clan servers or like to hold trainings or duel tournaments. Check the read-me for the Clan server I.P. address. Keep on mapping. Bot Support: No New Textures: Some New Sounds: Yes Game Modes: FFA, TFFA, CTF Maddog

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870 downloads

Uploaded:10/07/2002

A Wing prefab

awing.zip | 175.9 KB

added a quick .bsp I did incase you want check out the awing before hand. (type \"map awing\" in the console to see it - and yes, the lighting is bad, but it\'s just for a quick preview :D)

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867 downloads

Uploaded:14/03/2003

Clan Arena

ffa_fear_arena.zip | 671.57 KB

all gorefests. Personally, I love the map. Its goin in my server rotation as soon as i can get it back up. This kind of map will make perfect for TFFA matches because it might finally convince people to spread out! - Spectrum New Textures: Yes Bot Support: No Gametypes: FFA, TFFA

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866 downloads

Uploaded:24/03/2006

KoTp HQ

kotphqv1_3.zip | 9.26 MB

I'm not convinced it does. There are two substantial problems with this map. One is the repetitive texturing, and the second is the lighting. You can probably see from the screenshots how most of the architecture looks very sharp and basic. That isn't to say it's bad - just basic, and with a severe deficiency in curves and smooth constructions; obviously a lot of room for improvement here. There is, I'll admit, the odd bit of nice detail such as the slanted pillars in the library, but overall I felt that it needed more. :( Splodge lighting is the biggest illumination problem here; that is, giant spots of light appearing from sources far too small to be emitting them, and often without a source at all, leaving giant white circles over the architecture. The areas lit by the skybox are noticeably improved, although some of the shadows still seem a little sharp. And as I mentioned previously, the texturing needs a lot of work. There's a few instances of Z-fighting, especially along the elevators made of water, (nice idea though) and various misalignment /over-repetition problems. On other occasions, the wrong texture was chosen, for example, the football pitch seems to be made from green blocks as opposed to grass. The map does have a fair bit to explore however, and I especially liked the painting room with pictures you can jump into, to get teleported to the displayed area. Mario 64 anyone? ;) Definitely something that RPG'ers might be interested in, if you're not all that bothered about eye-candy. I guess the map doesn't have that special atmosphere that I always look for in a map - it's just a bit too basic, although the music is fairly nice. But no bot support! GRAHHHHH! New Sounds: Yes New Textures: Yes Bot Support: No ~Szico VII~

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864 downloads

Uploaded:14/07/2003

Phantom Knights HQ v2

phantomknightshq2.zip | 1.3 MB

The lab looks very good and comes packed with tons of ammo and weapons for an all out free for all. Watch if you fall from the duel platform, you don’t die right away ;0. The author started planning this map when the game came out and it took him this long to get it right. I like this map this was made for people like me lots of ammo and traps. I suggest adding this to your rotation if you use weapons and like a good old slaughtering. At first I was annoyed with this map because I couldn’t get out of the bar, but playing around near the tables I opened the door. Download this map now but before you play it check out the readme :). Bot Support: Yes New Textures: No New Music: No Game Types: FFA Maddog

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863 downloads

Uploaded:09/08/2005

Doom Episode 1

doom.zip | 2.92 MB

does bear strong resemblance... well that can be both positive and negative, considering Doom came out years ago and graphics have advanced just a little bit since then ;) So, whilst the layout of this level is faithful to the original, unfortunately, so is the retro-style look, right down to misaligned and repeating textures. I realise some of you may enjoy that oldy-feel, but for a JK3 map it just seems very bare and the lighting is quite awful in some places. There is also a lot of lighting with no sources. I did like the green radioactive waste pools, however it looks like they have been lit using a light entity instead of a shader one, which results in uneven lighting of the surface. :( I enjoyed the music at first too, a heavy-techno style - it seemed fitting of the map, although after a while it does get on your nerves and becomes repetetive. Can I also reccommend you clip your steps, there's plenty of tutorials on the subject, as you can't actually go up them without jumping! However, because of the very low amount of detail, the framerate was always at 90 or above for me, which I guess means you won't be suffering any lag, however to be honest thats one of the few positive things about this map. Is this a first map for the author? I don't know, but you should keep trying if it is, and if it's supposed to be like this.. well let's just say it isn't my style ;) Botroutes should also have been included with a map as simple to route as this, and unfortunately this will limit playability as I can't see this being on many servers. To conclude, this map is a good flashback to the beginning of 3D videogames, but by JK3 standards, falls short. New Textures: Yes New Sounds: Yes Bot Support: No ~Szico VII~

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860 downloads

Uploaded:15/03/2004

FFA Destroyer

ffadestroyer.zip | 2.85 MB

weapons for a small FFA. There are three levels, and some rooms and platforms here and there, which might work well for some dueling. I happened upon a secret room, but I have no idea how I got there. So don\'t ask me. The music is appropriate for the map and its title. Too bad there\'s no bot support - but it\'s a small thing that we can live without. In my opinion, this isn\'t the greatest map for saber only. It\'s best with guns, and for small groups. I\'d love to see what else -=NJO=-DareDevil produces. :) Bot Support: No New Textures: No New Music: Yes Game Types: FFA, TFFA ~AmosMagee

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860 downloads

Uploaded:20/05/2009

Pyramids of the Sith 2

sith.zip | 2.68 MB

seen...Kyle has been captured by shadowtroopers and is about to be executed when the rebels show up. I was hoping for something like a sarlacc pit, but when the level started, I was just thrown into total mayhem - no cutscene or anything. Since it's a first map, I can excuse that without prejudice, but what really bothers me is a few key areas of the map. I was unable to properly complete the map once due to a glitch I found. On my third time through, I randomly won the level without even completing it. Definitely something wrong there... On the upside, there are plenty of "dirty tricks" all through this level. I found a decent number of them. Curse those elevator-type-things for going up instead of down...There are also a few objects of interest that will make your mission easier if you find them. Basically the idea is to defeat all (well, most) of the enemies, and along the way you have to earn your force powers back and find your lightsaber. However, there are so many force powers strewn about that the game appears to be truncating the entities...not a good thing. You'll be walking and randomly hear force power collection sounds. Also, there's a lot of misaligned brushwork and textures. *shudder* wasn't too pleasant in some areas. In all honesty, I would put this in the beta boat as well. It needs some flaws ironed out, at least one cutscene added and a few other things. This map would be much better with some fixing up. :) New textures: Yes New sounds: No New music: No New models: Yes ~Dretzel

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857 downloads

Uploaded:21/09/2002

Arena go-go

duel_arenagogo_v1_1_bot_support.zip | 5.73 MB

the walls as well as this curvy centre peice hanging from the middle.

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853 downloads

Uploaded:10/07/2002

Bridges

duel_bridges.zip | 9.49 KB

don't die! lol, so incase you do fall down there type "/kill" and commit suicide in order to respawn back up there. Other than that bug, this map can be lotta fun!

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849 downloads

Uploaded:15/02/2008

The BingStation

bingstationzip.zip | 18.57 MB

more maps based on books. But I digress. This map, the BingStation, is made to be fun. And it excels at that. This is quite truthfully the most fun map I\'ve ever had the pleasure of playing. But let\'s look at it piece by piece. The whole map consists of five levels. The top level consists of a central platform that\'s connected to four small rooms, each of them housing a large hole in the floor. Two of those holes take you to the top level, the other two drag you down to the second level. The top also has four huge pillars with elevators running on them, which take you down to the fourth level. Now, this one is simple. There\'s eight elevators, each of which take you down to the second level. There\'s also some bounceplates that chuck you up to the top and teleporters that take you either to the first or third level. The third level consists of four catwalks with teleporters in one end and a small platform in the other. There\'s also teleporters to the first and second levels. The second level has the eight elevators, some weapon spawns and the tubes that either take you to the top or drag you down. The center\'s floor falls right out from under your feet and takes you to the first floor, via a Bespin-style twisting tube. Now, the first floor is possibly the simplest and most fun of them all. There are four tubes in four walls. One tube is the one you just came out of, the other three take you through a very fast, disorienting, twisting and really awesome flight. They all lead back to the first floor, but that doesn\'t matter. The only way out are the teleporters, once again. All very confusing, no? The whole map is very well done. I didn\'t see a single bug anywhere. The entire thing leaves a very lighthearted feel and the music (somehow reminiscent of Super Bubsy) reinforces that to no end. There\'s a separate version for 1.02 and 1.04, due to the tossy-turny-twisty tunnels and a bug in 1.02, but you can read more about that in the readme. All in all, if you don\'t get this map, you\'re missing out. I hereby kindly command you to download this piece of digital entertainment. You\'ll thank me for it. Someday. - Jose [b]New textures:[/b] Yup [b]New music:[/b] Aye [b]Bot support:[/b] Yessirre [b]Gametypes:[/b] FFA, Duel, CTF

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846 downloads

Uploaded:08/01/2004

Myth's Dojo Compound

myths_dojo_compound.zip | 11.8 MB

small outside patio area and a 'clan leader' room, blocked off by a laser gate. Pity it doesn't hurt to touch it ;) Anyway, that's the basic summary. There are 2 main areas. (at least thats what I think) On one side, you can find all the clan rooms, and a few duel areas which are fairly well designed. The other half is of a similar style, but includes some more innovative design, including a very sneaky lift and some nice glass doors. Theres the odd looking texture here and there, and the carpet miraculously turns into grass at an exact line, but apart from that this I can't really fault it. Theres some decoration in most rooms,including a few plants. However, the lights are palced in such a way, that you cant tell they're green, they just look black. The lighting let's this map down in quite a few areas, but seeing as this is the v1, I hope the clan will get to work on improving this problem, and I hope to be seeing more good work in the future. As a last point, the 'endless pits' need to be a little more 'endless' they're too shallow. ;) Nice music choice as well, I really like it, even if it is Star Wars based :) New Textures: Yes Bot Support: NO New Sounds: Yes ~Szico VII~

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844 downloads

Uploaded:22/10/2004

Ancient Temple

ctf_antemple.zip | 547.27 KB

some people are still releasing maps for JK2. :) I still love the game and definitely prefer it over JA. And this is specifically a CTF map! WOO! We\'ll definitely have to try this map out soon, like, on our server and stuff. The map itself is pretty dark and has that sith/lava/fire/darkness feel thing to it. I\'ll admit I got bored of that theme a long time ago, but I still kinda like this map. It\'s a simple layout so you shouldn\'t get lost. And it is an almost straight shot to the flag, but it\'s large enough that the defense peoples should be able to stop a carrier. My favorite visual in this map has to be there in the second screenshot ... see the blue symbol on the glass there? I love that for some reason. Anyway, this map does have bot support and supports so many game types, I can\'t see how anyone could have anything to complain about. :P Except maybe the lighting. Anyway, good job for a first map! Bot Support: Yes New Textures: No New Music: Yes Game Types: FFA, TFFA, CTF, CTY, JM, HFFA ~AmosMagee

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844 downloads

Uploaded:09/06/2003

Matrix Rooftop Duel_V2

roofttop_v2.zip | 2.09 MB

author was going to re-release this map he should’ve added some music or something else. I really wouldn’t bother downloading this map the rooftops are still a little too small to duel on. This map might be good if you want to take some screenshots to showcase your skin. Bot Support: No New Textures: Yes New Music: No Game Types: Duel Maddog Below is Ultima’s original review: [quote]Based on the matrix jumping simulation I\'m guessing, this map takes place on a series of 4 small (VERY small) rooftops. None are connected, and you must jump to get to the others. If you miss, you fall and hit the street or something (it\'s completely black) and you take damage very quickly, until you die. I hate to say it.... but this is a horrible duel map. The rooftops are FAR too small to fight on, the level is TINY, and the fall is REALLY irritating if you dont use force in duel game type. (It\'s often difficult to jump from roof to roof without force) I cannot imagine this as a FFA map either. Maybe if the rooftops were bigger, with less obstructions... maybe if you bounced back up from the fall like they did in the matrix, then maybe this map would be worth considering to download. Bot Support: Yes New Textures: Yes New Music: No Gametypes: Duel, FFA Ultima[/quote]

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838 downloads

Uploaded:13/06/2003

Chopper's Colossal Arena

cca_v1.zip | 4.22 MB

sniper gun and if you fall to the ground it’s to your death (dunno why the floor is a plain texture but its instant death). The main dueling area in this map can be enclosed by glass and operated by another person in the control room. There is a bacta dispenser for all of you Jedi Plus and Jedi Academy users. This map doesn't support a lot of players, I suggested clans holding trials download this. I was going to dig into this map and go off but since it’s only the first version and I hope to see some major changesI cut it some slack. I suggest some new textures a few more pick-ups and a lighting change in the elevators. Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA Maddog

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834 downloads

Uploaded:22/12/2003

Hangar Complex 3

hc3.zip | 2.62 MB

good. Well, on to more pressing issues, I bring to you Hangar Complex 3 (hereto referred as HC3). Startana wastes no time establishing his mapping ability in this map. The structure is very detailed and fluid, the rooms aren\'t quite pointless and it feels like a Hangar alright. Complex it may be, but simplistic is the gameplay. The main room has an elevator leading to a lower fighting level, and a Lambda shuttle sitting underneath the main connection room. This room leads slickly down a hallway (with several doors branching off into tiny, useless rooms) into yet another large room. This room is my favorite room. The use of shaders and effects can\'t be denied here, as a grated walkway humbles itself around a central pylon of lightning and energy. If only you could throw someone into them...*sigh*. This is easily the best room in the entire map, since unlike the other rooms...the space is actually used and utilized well enough to keep you interested in fighting there. Leading past this room... Is another hallway, leading to other pointless rooms, with 3 elevators. The middle elevators take you to a central command center above each particular room (said rooms can be access by doors just ahead of the elevators). I\'m not sure what the point of this center is but it certainly adds to the feel that this is indeed a station. The problem lies in the rooms themselves. They are large, and they have ships in them...but nothing else. No platforms to jump around on, no crates to hide behind...the rooms, other than the ships, are virtually identical. A few suggestions I would like to add are to fill these rooms up (mind you this is an \'incomplete version\') and to make the map feel more complete. The author was wrong in losing interest in the map, as it is visually beautiful...just virtually unplayable. The third elevator takes you to the top floor, where the Star Wars theme fades and in fades the Zelda theme. On the left side of the room, you have the beautiful Master Sword model entombed in the stone; on the right side - Kyle\'s floating lightsaber. There\'s plenty of room to jump and move around up here, but again: it seems as if gameplay was not thought of when this map was made. Whether or not we\'ll see another version (hopefully for Jedi Academy, which is so much better for mapping than JK2) remains to be seen. One thing is clear: for a hangar, this map certainly needs to clear some ships and staff out and make room for playability. - Chrono New Sounds: No New Textures: Yes (new shader) Bot Support: No

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833 downloads

Uploaded:01/07/2006

FFA_StormReloaded

ffa_stormreloadedbeta.zip | 20.87 MB

It's even got ads galore to reflect this! They're even pretty and animated. ;) While this is a city map, I found it to be lacking in terms of size. Yes, it's huge if you go up, but if you like the ground, it's not that big. Okay, I'm digressing. The bottom part of the map contains a few duel areas, a nice little pub, which has some nice fog effects in it. While the effects are nice, they did effect an area outside of the pub. Other than that the pub wasn't so bad. Then further on in the map was a strip club, nothing special. Then there were the hallways. They aren't bad in and of themselves, and they lead to several duel areas. One is a solid red area with a flaming 'SR' being the exit out. Seriously, that much red is not needed. Not for that, nor for the corridor that leads to it. There are three other duel areas that can be accessed from the hallways. One you get teleported to, and it's not that bad. It's rather quite simple and nice. And how do you get out, you ask? Simple, walk away, and get teleported out. Then there are the two other areas. Simple themes, one is red and one is blue. While they look nice, I was disappointed about how the texture for the floor was used. The author just took the texture from the carbon chamber on bespin, and used that. So you have the nice floor texture, and then solid black. The author could at least have recolored it so that it was red and blue, one version for each room. Now for above the ground. There's a lot of jumping space, and lots of places for snipers. ;) So..yeah. Lots of space for jumping and sniping. In my opinion, the best part of this map is the upper levels. You can just get lost up there. (Maybe not, but it's great for hide and seek.) But, there is a lot of space for dueling, and or just general fooling around. While this is a beta map, and there are bugs, one being the hallway doors. when they open, you can see them to the side. While I admit that I would never have noticed it unless the author had told me about it, it's still a bug and should be noted. The other big thing was lighting. In the corridors while there is some light, it doesn't really reflect onto the character, and in the alleyways, there are fires, and the the light from them doesn't really go anywhere. Oh, and the fire doesn't do damage. But as I said, it's a beta version. :) But it's a nice looking beta. Bot Support: No New Textures: Yes New Models: No New Music: Yes Gametypes: FFA ~Zach

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832 downloads

Uploaded:14/09/2003

AAW Clan Map 2

aaw_clan_map2.zip | 3.82 MB

suits right where a transporter is. The map is huge and perfect for FFAs and awesome all together. There are billions of rooms I got lost a few times while running around looking at all the textures and details. It is a good-looking map with all the textures my average fps was from 60-80 around the whole map. There are many elevators that go really really slow so it might take u like 30 seconds to get onto the very top. There is all kinds of rooms there is one room that is all bamboo and you have to duel in small areas, which in my opinion really sucks. There is no new music because Reflex wanted to make it so you can choose your own music he even said how you should do it, isn’t that nice of him :). Another thing I liked was all the doors; there were glass doors, normal doors, giant doors, and transporting doors. There is even a hanger with X-Wings and one other type of ship that the word isn’t coming to my mind at the moment. There is a cemetery for either all the members that have quit that clan or just wanted to be recognized not sure which though. There was amazing detail around the whole map and the best part was new textures! There was a bar too with one pool table, a bunch of tables, and of course beer :). Now kids don’t go near the beer, but go play pool ;). There were many areas to duel and FFA and there was a place just for the council how sweet :). I tried to get bots on it and for some strange reason it just kept restarting the map :(. The map is beautiful compared to some maps. One thing I like about this map is its simple enough that it’s really fun. There were no glitches that I was able to see all the textures were included there were no things that you could walk right through a wall and so on. The map had some great things in it and because of that you would think that the fps would be horrible and thank god it wasn\'t. Overall Reflex really proved he is a really good mapper. He made the level perfect because he didn’t put tons of things in it that might lag the heck out of you and then he made the place huge. I could not find any secret areas, but I bet there are some in the map. One thing I really liked was that he brought out details and in the main ffa room there were a bunch of boxes and it reminded me so much of that video of a remix of an Elvis song where they are in those boxes dancing. Back to the point, this map had almost everything a map could use except for the bot support and no new music. This map should be given a shot for all you Aussie people :) and also the non-aussie :). I really like this map and might try to get it onto my clan server, so I suggest all of you give this map a shot because personally it’s a pretty cool map. Good Job Reflex I can’t wait to see more work from you on JK3/ JKA. -XgamerX New Sounds: No New Textures: Yes Game Types: FFA Bot Support: No

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821 downloads

Uploaded:16/09/2003

Imperial Complex

imp_complex.zip | 4.09 MB

a very nice map, very nice understanding of Radiant :). You start out in a room with a glass floor with some plumbing it looks like (I have no idea, lol) With some platforms up above everything, very nice detail by the way Lev :) Then you have two small corridors leading to a small room, very nice and suitable for a duel or two :) Very nice map! Next time don\'t call it a ffa unless it has few more rooms :) I like this map, and I will be keeping it, very nice understanding of Radiant and all, not many bugs, except this one [quote]I notice the bots get stuck in the walls sometimes[/quote] besides that, and the music, imperial march would have been awesome for this map, but instead Duel of The Fates remixed :P But still good, great job keep up the good work Leviathan! Bot Routes- Yes New Textures- No Game Types- FFA, and Duel ~ReVan~

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818 downloads

Uploaded:08/10/2002

Eathdor Streets

eathdor_streets.zip | 4.38 MB

or something but it has some blatant errors in it. For one there are brushes extending too far (and are invisible on some faces). Second you can fall off the edge of the map. Third the bottom of the map gives the HOM effect... basically there were many problems which really bring down the map. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes

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815 downloads

Uploaded:26/03/2007

[CONTEST] Malachor Duel

malachorduel.zip | 7.61 MB

the Old Republic 2, this map should look familiar. Unless of course you never finished the game (shame on you). This map represents a small portion of the final area of the game: Malachor V (and a small portion of the Trayus Academy). Naturally this map couldn't possibly show the entire thing... but boy does it try! This map is [i]huge[/i] for a duel map! We told people that we had no problem with them making the map available for multiple game modes, but this, for all intents and purposes, is a [i]free for all[/i] map, which is one reason it was not considered for the intermediate skill level finalist group. As for the map itself, as someone who has played KotOR2, I'll say it definitely feels like Malachor V. You start off where the Ebon Hawk crashes, and you make your way ever farther until finally you reach the Trayus Academy, which is quite a hike even for the "shortened version". And since you seem to [i]always[/i] spawn in or outside the Hawk, it's always going to be a hike. Texturing in this map is very good. I never felt like the textures were repetitive or unnatural, which is unusual with terrain, especially. The terrain itself could be improved, as it does seem very angular and unnatural. Very Dark Forces 2 -ish. Works for DF2, doesn't so much work for the Quake 3 based games. Something to practice, perhaps. Quite possibly the neatest part about this map is the meteors falling from the sky. A very cool addition, although it bothers me slightly that they create a red cloud upon impact despite the fact that the planet looks a bit yellower than red. Overall a good map, however following the directions for the contest would have greatly improved the success of this particular map. The map itself is of good quality, though, and I hope this author will join us again next time we hold a mapping contest. [b]Bot Support[/b]: Yes [b]New Models[/b]: No [b]New Textures[/b]: Yes [b]New Music[/b]: Yes ~Inyri

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815 downloads

Uploaded:10/07/2002

SaberDome Minimus II

ffa_sabermin2.zip | 2 MB


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809 downloads

Uploaded:18/09/2003

Revan's Cavern

revanscavern.zip | 9.11 MB

into, and a small collapsed chamber that your teleported to. Each of these rooms is connected by torch lit hallways, with Lord Of The Rings music playing in the background. The biggest problem I found in this map was the lack of bot support. I think the lack of it takes away allot, and although in some complex maps I might understand not putting it in, with a map this small it wouldn’t take much time. I also found in this map was that there were a lot of curve patches that didn’t match up completely, so light comes through from the void after you teleport. The last problem I found was that on the rocks in the rooms, the author seems to have used a rock shader instead of a texture, so they all are emitting their own light, even when everything else is dim. There is also not a lot of detail in this map, and it’s not very large. At the same time there are some really odd looking statues in some of the rooms, and the author has used a lot of curve patches, which is not seen often very. All in all this is an ok map. It does have a lot of problems, but so do most maps. If Revan can iron out the bugs, add a little more detail, and add bot support, then this would be a map worth playing. I look forward to seeing an updated version. 7/10 ~DeathBringer}> Bot Support: Yes Game types: FFA, Duel New Music: Yes New Textures: No (comes with in game textures in his own folder but nothing new from what I see)

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806 downloads

Uploaded:10/07/2002

Duel Star Destroyer Hanger

duel_hangar.zip | 428.45 KB

good map for duels if u dont want to be jumping about a lot. Unfortunatly the only down point i can find is its size, with a little expantion of the fighing areas it would be far better.

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799 downloads

Uploaded:26/11/2002

CrawlMeeting

crawlmeeting_v1.zip | 577.5 KB

how to get inside in the readme. It is based on a currently un-named planet in a large temple. I think the atmosphere is quite good, though it can get a bit noisy with all the fire. Enjoy. -Crawlius

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799 downloads

Uploaded:21/05/2003

Clan Ironfoot Duel Pit V 1.0

clan_ironfoot_duel.zip | 383.61 KB

the main duel area you can fall off to safety to a ledge below, but watch if you fall down again its curtain time. I think this map is plain and simple but it works and is very appealing to the eyes. The only thing missing on this map is some music to decapitate your opponent to. I suggest adding this map to your rotation. I like this and cant wait to see the completed FFA map this is from. Bot Support: Yes New Textures: No New Music: No Game Types: Duel Maddog

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796 downloads

Uploaded:14/09/2003

TCCC

tccc4.zip | 13.9 MB

which was really fun to just run in run out and such. There was something like a river flowing and then you could go into a house from there. The music matched the country club feel really nice sounding music. There is one golfing hole so you can go golfing so for all you golfers now’s your chance to show off some of your golfing skill! I didn’t see any fps problems, but when I walked into I think it was like a bar or a chapel sort of thing I was about to blind because the white just is like glaring at your eyes, which really sucks. There is bot support so there’s one plus right there. There are new textures of course :). There is new music that gave it the country club feel. One thing he forgot was a hot tub for everyone to sit and relax. Now the chapel area was really interesting its right in front of the pool so go get married with your jk2 crush, then jump in the pool for a swim :P. There were a lot of trees in one area, which seemed like it split the country club in half. There was a lot of empty space so I am guessing they did that for FFAs and duels. The golf course seemed really hard to get the thermal in the hole :(. There is even a place to relax and have a few drinks or you can sit and watch some invisible T.V. The map is really interesting with all the things you can do and for some reason the canyon part of the map reminds me of the Legend Of Zelda: Ocarina of Time, no clue why, but it does heh. The map had one weird thing that I think was a secret area when I was flying around I noticed that there was a room with a bunch of health and I have no clue how to get in so maybe you guys can find out! The gun placement is pretty good there is something like a tree house that has a sniper in it so you lie down and shoot away :). There is a small cave that you have to step on this small target and a giant stone falls on you and kills you which made me laugh all you have to do is yell ‘AVALANCE!’. * Creeps around New York ringing a bell * Overall the map is pretty good because of everything it has, it’s a perfect map for duels and FFAs. There is a lot of activity that can be done on the map, but unfortunately there are areas that have a lot of empty areas :(. I think this map can be used just for fun if you are bored and all that junk. I really think this map shouldn’t be used too much because it can get really boring after a while. It wasn’t a bad map just it wasn’t the greatest to play its more of a map to just have fun, everyone needs some fun in their life. Shadow_Lord good job on the map it was pretty interesting to run around and hit all the buttons :). -XgamerX New Sounds: Yes New Textures: Yes Bot Support: Yes Game Type: FFA

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789 downloads

Uploaded:10/07/2002

Duel Cube

cube.zip | 1.06 MB

breakable giving you access to the rest of the map. There is a glass ledge halfway down the map and a platform right at the bottom. If you fall off you will die so be careful :). One thing I found, not sure if it\'s a bug, if you jump right underneath the glass platform right on top you will die.. not sure why.

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784 downloads

Uploaded:27/11/2008

Theme Park 2

themepark2.zip | 1.08 MB

the first version, fur sure. Granted, it's still not nearly what it could be, but there are improvements. I'll cover positives first. This map is created to be a theme park, and it has quite a few interactive elements of a theme park. There are two roller-coaster-style rides, three diving boards for the pool, one ferris wheel and a moon walk. These all operate exactly as intended. The carousel from V1 was removed...kind of a bummer. On the flip side, however, it is missing some key aesthetic qualities of a theme park. The architecture is very simple, and there are still some non-caulked faces between glass brushes. But even more so...there are no bright lights, vibrant colors or ambient sounds. What Averus said in his review of version 1 still applies: [quote]My first note when I came into the map was that it was dead silent. Whilst it's important to not have silent maps period, it's doubly important for a theme park. Those things is noisy O_o! People screaming and talking, rides running and exploding,* games and what not, the whole package, y'know?[/quote] In the way of aesthetics, all the rides are really just boxes that are run on a path. They operate just fine, but they could definitely look better than just a box. I would highly recommend scripting everything to run, but JO doesn't have scripts, so I would also have to suggest moving the map to JA. Theme parks are possible, and this proves it. The author stated that they aren't going to work on this any more, so maybe someone can take over. This map can become something neat. ~Dretzel

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776 downloads

Uploaded:03/12/2007

Cool Cool Mountain

ffa_celshadeccm.zip | 5 MB

64 -- is a fairly good representation of the original location. Unlike his last Mario 64 map this one is cell shaded. It\'s also a bit slippery, so make sure not to accidentally fall off the map like I did! I think my favorite part of this map is probably the trees, and I was pleased to see more than just a couple of them. They just look so... cute! The cannons are also a nice touch, although after multiple tests I didn\'t get either of them launching me anywhere close to where (I assume) they were meant to. The slippery ground I mentioned earlier will keep you on your toes. Don\'t worry too much, though. I had to [i]try[/i] to fall off the map, and falling to lower \'levels\' won\'t do fall damage. Keep an eye out for weapon pickups, because if your opponents are too smart to kill them[i]selves[/i] you may have to blast them off the mountain. My biggest [i]complaint[/i] with this map, other than the seemingly untuned cannons, is that, while the cel shader looks [i]very[/i] nice for the most part, it can occasionally be seen peeking up at the edges of connecting brushes where it really shouldn\'t be seen. Maybe unavoidable, maybe not. Certainly something of an annoyance, since it\'s fairly noticeable. Other than that, though, a perfect map for N64 enthusiasts. So if you can stand that overly cheery Mario music, give it a download. If you [i]can\'t[/i], well.... turn the music off. :) [b]Bot Support[/b]: No [b]New Models[/b]: No [b]New Textures[/b]: Yes [b]New Music[/b]: Yes [b]Game Mods[/b]: duel, free for all, team free for all ~Inyri

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775 downloads

Uploaded:08/07/2004

CTF Sniper

ctfsniper.zip | 31.9 KB

this on the server to play. :/ Darn it, I want new, GOOD CTF maps! Am I going to have to just learn how to map myself? (Don\'t answer that.) The bases mirror each other in every sense of the word. There are very few options for guns. You get a Wookiee bowcaster, thermal dets or a disrupter. That\'s it. You can pretty much see how it\'s laid out from the screenshots. Bot Support: No New Textures: No New Music: No Game Types: CTF ~AmosMagee

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774 downloads

Uploaded:31/08/2002

Rebel Hangar

hangar.zip | 448.49 KB


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772 downloads

Uploaded:10/07/2002

Duel Sandcrawler

duel_sandcrawler.zip | 1.27 MB

appeal. Fun for any duel lovers. :D

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770 downloads

Uploaded:10/07/2002

Powerstation

ffa_powerstation.zip | 553.35 KB


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764 downloads

Uploaded:10/07/2002

Kashyyyk Duel Arena

kashyyyk.zip | 1.99 MB

gamer. :D

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759 downloads

Uploaded:18/05/2004

The Backyard Map

ffabackyard.zip | 5.06 MB

at. The textures are all bright and vibrant (the yellow slide for example). Unless I\'m mistaken the bright lighting is supposed to simulate a sunny day or something. I didn\'t care for the music...It was kinda well...not my style heh, but I guess it went with the theme of the map. The map has a pool, a bunch of slides, guns, and a viewing/sitting place off to the side. The author said there\'s a secret bar, I found it so I leave that challenge to you guys to find it heh. Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA -SanosuKe

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758 downloads

Uploaded:30/09/2003

={FeTT Academy}=

fett_academy.zip | 4.02 MB

gripping about this map that makes me want to play there. As with most clan maps, you can find the Fett name above the entry way to the inner areas where more room can be found for dueling and some good old FFA’n. The visuals on this map leave a lot to be desired, more rock and stone, hurrah. It just gets a tad blah after awhile, the monotony just keeps going and going. Opposite the entry way to the inner areas of the map is a hall that leads to what look like barracks or cells. Don’t go down that hall though, you’ll find yourself very dead :P For some reason the author thought it a good idea to make that area an instant kill section in the map, and while you can get back there it just seems like a bad idea. If you manage to get past the force field blocking entry to the inside of the map you’ll find yourself in a room with pillars and more stone with some nice tan dirt everywhere ;P Okay, yeah I know “it’s the texture!” they say, but blah I say. It’s just more of the same. Up and down some stairs and you’re at the point where you can reach the next room! This next area seems to be a bit more of a formal combat area given there are seats/tables around the mat along with a platform with some very useful controls…and you guessed it, more sand and rock! One control brings a force field up around the edge of the ring, trapping any combatants within until one or the other dies, or someone decides to life the field. I really like that idea actually; the whole fight to the death thing is accentuated by that aspect of the ring. The other control can lift a force field on the door that leads to that area, so no unwanted guests can make it inside. This is great too, I can’t tell you how many great battles I’ve been apart of have been interrupted by some Joe waltzing through the door and sobering everything in sight! :P. The MUSIC! JOY! LoL, yes, you know it…that is FF7 battle music going on! Nuff said ;P So really, if you’re looking for a map that can server for trialing purposes and general hang out areas this map is for you. Don’t expect to be wowed out of your mind when playing this though, it’s another clan map, that’s about it. Bot Support : No New Textures : No Game Modes : All but CTF and CTY New Sounds/Music : Yes *ff7! wooo!* Rock on -=Sai-Wan=-

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754 downloads

Uploaded:10/07/2002

Death Star Garbage Masher

duel_dsgm.zip | 435.01 KB

must try to know what I mean ;), you\'ll still be able to fight your opponent by breaking the glass wall and the barriers. There is a creature in there =) Not really harmful, but if you\'re caught between the Dianoga and the masher walls, you\'ll get crushed, so be careful! And, lastly... remember that the walls reflect laser shots...[/quote] The shot reflecting walls is a cool idea ;) Once you fall in, you can\'t jump out! However if someone respawns and refuses to puch the button themselves, well, you have ANOTHER button in the lower level to open the doors (muahaha )>) Pretty cool level, should be lotsa fun :D

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752 downloads

Uploaded:03/06/2005

[RF]Fallen Castle

rffallen_castle.zip | 9.08 MB

on a story line that kinda makes things more interesting. Anyhow, This map Ben states is his 3rd attempt at mapping overall. To start, this map may not be for the faint of heart! I\'m telling you, I was attacked by a mutant sadistic rabbit/Dog!! Nearly took my leg off!! Yea, I know the author says there.. whats his words.. \"poorly made goats\", and some of you may think they are just poorly made models.. but I know better! Be alert for they are evil! Ok, back to the review. This map has several areas linked together by teleports that you find. These areas seam to be specifically made for friends of his in his clan. One room creeped me out, not because of the general texturing or lighting, but that there were several detached legs laying around the room in a circle. Of course, there is a pool of sorts with acouple diving boards above and even a type of water slide for lack of better words. The design itself is fairly boxy with few bends or curves. There are a few places due to the placment of the light entities, \"bright spots\" can be seen on the floor. The tree house that he made I think was a cool idea, if it wasnt for the fact the tree is inside of the treehouse. Another things that i noticed was the shack and the pen had electronic sliding doors with sound.. just didnt seam to fit with his concept. Some of the textures are rather repeating as well. Overall, for a third map this isnt to bad. More curves and less blocky would really help for future reference, along with not allowing some of the textures to repeat. I give you credit for the teleports, force-pushes and the attempts at the models, but more attention needs to be made on the basics. Along with those things, the lighting has no source in some areas.. example, in the main area, the sky is black and the map is lit as day. This map has some cool features for a third attempt, and could be fun. -Lizardking

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751 downloads

Uploaded:02/06/2003

Death Mine

deathmine.zip | 2.36 MB

the end of the maze; I got lost so good luck getting your weapons. The author says this map would be good for hide and seek, and you know what? He is right. There isn’t a whole lot of room to fight making this map a fun map for only a few players at a time. Not a bad map just needs to be a little larger in my opinion with some more pickups, very good idea though. Bot Support: No New Textures: No New Music: No Game Types: FFA Maddog

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748 downloads

Uploaded:10/07/2002

Rotating Arena

duel_rotarena.zip | 513.77 KB


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748 downloads

Uploaded:14/02/2007

Night City

nightcityjo.zip | 13.99 MB

construction of the map is decent, the lighting in some areas is strange. Like the interior hallway is lighted purple. That’s just weird. From the movie, and from Jedi Outcast, I thought Bespin was more of a brown and whitish city, rather than a purple one. Anyways, other than the strange purple hallway, the map was pretty decent. The weapons were placed so you could easily get them, along with ammunition. Although…there were some areas of the map that looked like I was supposed to be able to get to them, but when I jumped towards them I hit a barrier…and died. When I jump on something that looks like there’s a ledge, there should be a ledge! Not an invisible barrier! Anyways, the barriers aside, I was able to get a nice rooftop sniper position with a view of basically the entire map. Anyways, my main qualms were with the ledges being blocked. But I have some small qualms with the bot routes. I was watching the bot, and it seemed to repeat one path a few times, then move on. So that could use a little tweaking. But it’s still a pretty neat map. Bot Support: Yes New Models: No New Music: Yes Gametypes: FFA, Team FFA ~Zach

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746 downloads

Uploaded:08/04/2003

FFA Bomberman

ffa_bomberman.zip | 3.66 MB

who knows what you\'ll find! In theory, this is a great idea, however, in it\'s execution it only works for one person and not as an FFA map. There is only one spawn point, so if there\'s more than one person playing this map, you have telefrag issues. And it\'s so small and cramped that it\'s not like you can really play a real FFA there. So this is more of an SP thing. I have to admit, I had fun at first. :) And finding something behind a wall was like, a treasure hunt almost. But they ended up being useless items, like a sentry gun or a seeker drone. Not very useful when I\'m there alone. :/ So, as I said, it\'s an interesting concept, but really this is more of a one person kind of maze game. And I\'m gonna go out on a limb here and say that this was intended and this map plays a lot like the game Bomberman. ;) Bot Support: No New Textures: No Game Types: FFA ~AmosMagee

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746 downloads

Uploaded:14/03/2003

DJC Experience

ffa_djc_experience.zip | 6.02 MB

CD/Magazine shop and a weapons shop. Its complex, but my FPS held steady at maximum,(though thats probably because of my video card). I personally think this map is great, it makes good for any roleplayers around. There is only one downside to the map: in the medical bay, theres a teleportation pad that puts you within a bacta tank. There's no way out. This map would be improved if the bacta tank actually functioned as a healing tank and not as a drowning tank! - Spectrum Bot Support: No New Textures: No Gametypes: FFA

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738 downloads

Uploaded:10/07/2002

Kektik: The Aquatics

nan_dm1.zip | 2.2 MB

in one of the mysterious ships & bases found around it.[/quote] The water kinda defies the law of gravity on this map ;) In the lower sections you can find water pools on the walls (yup that\'s what I said, on the walls :P). They have pickups in them so it\'ll be useful to go in there. There are many paths and rooms in this map which is great for an FFA match, though the map can be played in CTF and Duel as well.

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736 downloads

Uploaded:07/08/2002

The Jedi Forest Encounter

duel_jediforest.zip | 1.61 MB

being watched.. but it has great atmosphere! You really do feel it\'s night time and you\'re in a forest with some flickering light from flames. Really nice map, check it out! [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No

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734 downloads

Uploaded:23/02/2005

Knights Templar Clan Map

ffa_kt_place.zip | 11.74 MB

and see some castle-like structure with some mismatched textures on it. I\'m already a bit disappointed, but I remind myself that this is a clan map. So I make my way to the front door and make note of the terrible lighting. In the main room is a large platform for dueling and it\'s not exactly practical because of the lighting. Okay, let me back up for a moment. Maybe the lighting isn\'t terrible. I don\'t really know if it is or not, technically. I just know I can\'t stand it. So then I find the room with the models that really don\'t belong there. And a brick wall with a floor that just doesn\'t work together. Aha! The yellow lighted area signals there\'s a room downstairs. So I follow the really, really, really narrow staircase down to a bar. Now, why is there a screenshot of this picture of Nirvana? Nirvana is a big influence in this map. So I thought I\'d point that out. I\'d also like to point out that they\'re all smiling. Which just seems to be a contradiction to me. Grunge and happy grins. Weird. Anyway ... surprise, surprise ... bedrooms for clan members! What I love is that one guy has a heart-shaped bed in his room. LOL There\'s a room downstairs that\'s a bathroom, but it\'s quite ... celebrated, as you can see. Apparently there\'s a sound attached to it, but I didn\'t listen to it. Totally not interested. Then there\'s a huge room that\'s like, one big pool. Outside there\'s a fountain and like, some really bright grass. And nothing more, really. Maybe I missed something. Maybe there\'s something greater here that I overlooked. I don\'t think so though. On top of all of that, there\'s some z-fighting. In the readme, the authors say that if people like this map, there will be a version 2. That\'s kinda silly. I\'d say that if people don\'t like this map, you should revisit it and make a second version. And if my opinion means anything at all, get to work on that second version. Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee

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732 downloads

Uploaded:31/01/2003

Down Under

ctf_downunder.zip | 624.24 KB


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730 downloads

Uploaded:21/01/2003

DT Duel Map Pack

dt_duelpack.zip | 1.03 MB


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727 downloads

Uploaded:10/07/2002

Imperial Landing Platform

hf_duel_platform.zip | 2.13 MB

The lower section is there for looks/detial. If you try hard enough you can end up on the lower area but theres no way to get back to the top. Yes, I could have player cliped it but I wanted spectators to be able to pass through it.[/quote] That basically describes the map well :D The black skybox does remove a bit of environment from the map, but the map is still nice. The top level also has crates scattered around for you to duck behind or hide.

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725 downloads

Uploaded:01/07/2006

Disco

disco.zip | 4.84 MB

also some \'extras,\' although I use that term loosely. Some are quite entertaining, but others are also a little uninspiring. The basic areas are actually quite believable, especially the bar (the mirror was a nice touch by the way) which was detailed and had some nice lighting. There weren’t sources for all the lights in here, but the lighting still looked like it was correct. The disco floor was also alright, the floor itself at least. I do think though that it’s very bare around the edges, and also perhaps more could have been done to make the architecture a bit more interesting - all the rooms in this map are fairly square, but there are hints of detail. I also especially liked the disco lights coming from the ceiling and the dynamic color changes of illumination - it worked very well on the floor. The wall textures need some work though, as I wouldn\'t have expected stony walls in a high-tech club. The other areas were less entertaining. You get there by teleport (which are labeled via various pictures placed above them) and included a long slide, access to the DJ pad (where you can open the dance floor and send dancers to their doom ;) ) and a very big flat fighting arena in the stars. The DJ pad is alright, it\'s a part of the normal map which you can get to by opening a secret door, but the slide and space duel areas are somewhat lacking, mainly because the patchwork used on the slide was totally misaligned and left gaps between the geometry, plus it looked generally ugly. The same applied to the fighting arena and the \'HOM\' room. That’s what I call a room in the map where I think the author purposely allowed the player to see the HOM effect through some walls in order to create a psychedelic effect. It didn\'t work. :( As I\'ve said, general lighting was alright, especially the changing colour effects, but there were lots of unsourced ones, and the geometry is rather basic for the most part. It also lacks bot support which is in my opinion, a disaster, ;) but It does redeem itself slightly with the music choice. Everyone will recognize it, and it\'s not a bad track for the map. New Sounds: Yes New Textures: Yes Bot Support: No ~Szico VII~

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718 downloads

Uploaded:03/04/2003

Training Grounds

ordertg.zip | 12.05 MB

requested by people so the author decided to release it. There is ample space for fighting dueling of just hanging out. There is a bar, arena, some duel rooms and much more to explore and conquer seven rooms in all. The outdoor area with the poles and fire is well done and there are some stairs with a leafy texture. The fact that there are no doors makes it easy getting away from or finding your attacker/victims, gotta love those warps. In my opinion this map is very well done with lots of good ideas. The tables in the bar are light by small fires, just had to say that cause I like fire. There is a little secret in this map its not to hard to find, so happy hunting. Be sure to stop by the bar and get a Jawa Juice, Wookie Wings and an order of Force Fries. Bot Support: No New Textures: Yes Game Types: Multiple Maddog

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717 downloads

Uploaded:19/12/2003

Isengard Version 2

orthancii.zip | 1.15 MB

middle of a square area covered in yavin textures. You can go inside the tower and stairs lead all the way to the top with one place to walk outside en-route. On my way up I found a hole leading outside in one corner and three places where brushes overlap (one outside spanning the height of the tower. I can see this map probably being used as a simple dueling map by a select few if you can get around the fact half of the map is untextured...unless you have the map those missing textures are in of course. Provided you don\'t expect a life-like resemblance of Isengard I don\'t see why you can go killing a few people on this map, the open area and the high tower could work. I must admit though, this one is not for me and most likely not for many people. New Sounds: No New Textures: No Bot Support: No[/quote] Anyways, I do see SOME improvement with this map if not a lot. For one I got all the textures to work (JK2 BTW it won¡¦t work in JKA), and there seems to be some¡K.trees? Ents? Blobs of gunk put in to break up the terrain. I was hoping this map would be a lot better though. See this is kind of an interest to me, as I¡¦m the lead of the Lord Of The Rings Total Conversion ( http://lotrmod.digi-phoenix.com/ ), and I was hoping for something really good. Still can¡¦t always get what ya want. Anyways, there are still a lot of problems with this map. For one, it seem EXTREAMELY blocky, like most new mappers maps do, however this is a habit you want to break ASAP. Other problems with this map include unaligned textures, and lack of detail. Oh and I couldn¡¦t get it to come up on the menu, so I had to load it through the consol. Mind you, my first map was just as bad (Maybe even worse :D) however I didn¡¦t send it in. What I advise is make a couple practice maps before you go public. Also I suggest you goto http://richdiesal.jedioutcastmaps.com/tutorials/index.html as it will explain a lot of your problems, and in general teach you how to map well. Anyways that¡¦s about it, not a bad job, just a new one, practice some, and then lets get some really good work out of you ƒº ~DeathBringer

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715 downloads

Uploaded:10/07/2002

Duel Bespin Void

duel_bespin-void1-1.zip | 510.67 KB

to the bridge. Nice lil center drop area for close quarter dueling. Very nice map to have in your collection.

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714 downloads

Uploaded:10/07/2002

GE Arena X

ge_arena_x.zip | 390.21 KB

levels. The lighting seems to have caused a slight bug and made some trees all black ;) but since those are out of the way, the main arena is bug-free :D Oh and before you drive yourself crazy like I did ;) you cannot get into the small crawlspace on one side or the hallway entrance on the other side lol!

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713 downloads

Uploaded:15/07/2003

APHQ map

aphq.zip | 3.53 MB

The only pickups I noticed where in the dueling platform area. This is a very dark map with lots of statues and fire. This is a great headquarters map with the exception of all of the buttons to get into the rooms. There are two secret areas mentioned in the readme, I didn’t search to hard but happy hunting all. I like the darkness of the map and you cant go wrong with fire. Great map but if it’s a clan headquarters why release it to the public? Anyway great job and keep on mapping. Bot Support: No New Textures: Yes New Music: No Game Types: FFA Maddog

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713 downloads

Uploaded:08/11/2003

Duel Fire v1.3

duel_fire_v1.3.zip | 4.64 MB

simple design and textures, good placement of objects and it serves its purpose. This isn\'t an FFA map trying to be a duel map, y\'know? It\'s a good size and it looks kinda pretty. :) Then I get to the music part and find that yes, it is included, but, it doesn\'t work. :/ Not sure how the author could miss something that obvious. But I suppose things just get overlooked sometimes. :) I\'m not sure this is a fair expectation, but I think all duel maps should include bot support. I can\'t explain really. I know there\'s some fuzzy logic in there that supports my reasoning. I think. Um, what was I saying? Oh yeah, nice map, but I\'d love to see an update to fix the music and add some bot support. :) Bot Support: No New Textures: No New Music: Yes (but it doesn\'t work) Game Types: Duel ~AmosMagee

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711 downloads

Uploaded:30/03/2003

nDn Mansion

ndn_2.zip | 3.1 MB

river with ONE bridge. It now also includes a cave behind the waterfall, a walking route towards it and multiple other fix I still think this map is a very well designed map. I love the fact that SilverRayne decided to continue making this. I hope to see more mappers who have the skill to design a large house/mansion (been trying to get one done for a month already) - Spectrum New Textures: Yes Bot Support: No Game-Types: FFA and Team FFA

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705 downloads

Uploaded:20/05/2004

Jedi Dojo

jedidojo.zip | 380.72 KB

of map. However, nothing spawned. Soooo ... yeah. The map is a decent looking dojo. Lots of light and plenty of space to move around. And while some of the details are lovely, as a whole, the map is a bit boring. It\'s just very plain. There are some areas that could\'ve used some different textures, or just something on some of the walls. Since it\'s such a small map, a little eye candy would be good. :) There\'s nothing included for this map. No bot support or new music, which is disappointing. I didn\'t find any glaring errors, so that\'s good. :) Not a bad map, Kevin. I\'m assuming it\'s your first. So get to work on your second. :) Bot Support: No New Textures: No New Music: No Game Types: FFA? Duel? ~AmosMagee

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704 downloads

Uploaded:09/09/2005

Yavin Council

yavin_council.zip | 2.2 MB

landing area, pavilian of sorts, and surrounding terrain. The stone builing is fairly small including a foyer type are which leads to another small room with statues. Off of this, are two other closet size rooms which contain all the health and shields one could ever need.Off of the building you will find yourself in the landing area. This area contains a ship and several crates. Further down, is the pavilian, and then a gate to the outside of the compound. The fps on this map in most areas seams to be pretty high. I did notice that every now and then, the fps took a nose dive to in the 20's. The structure of this map is simple in design with some detail work being done, but not a whole lot. Weapon's placement seams adequate, although I think some weapons that were put in the crates may have been clipped over, but I could be wrong. And I did not find very many noticeable errors such as z-fighting or poor texture placement/allignment. For a first map, this is fairly good. I can see this being a fun map to hang out on and to have some battles. Nice job guys.. keep at it. oh.. almost forgot. The "secret" area was pretty cool. Of course i cheated and used noclip but, you'll have that. :) ~LK~

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703 downloads

Uploaded:03/10/2008

JA bonus maps converted for JO

bonusjo.zip | 36.03 MB

AmosMagee already did so elegantly on, so y'know what, if you need further information on the maps themselves, check out this link [file="21384"]supplied here.[/file] Just to clarify however, these only convert the Coruscant and Fortress maps for you gaming pleasure. I have a guess that the author may convert more in the future. I find this to be a real treat and adds its own poetic justice to the now oft-overlooked classic. JO Players are invited to behold the glory of the maps JA supplies. For JA Players, well..if you haven't heard of them yet, BEHOLD THE LINK WITHIN THE REVIEW =_= and all will be well. All of it. Not just part. All. Yesss.... New Textures: Aye Bot Support: Aye New Music: Aye Secrets to Plunder: Nay - Averus Retruthan

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697 downloads

Uploaded:10/07/2002

Bespin Platform

takduel1.zip | 334.58 KB


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685 downloads

Uploaded:07/01/2009

RacecaR's RacetracK

racetrack.zip | 11.05 MB

the main menu and open up the console by pressing shift and the ~ key, then type in /set com_hunkmegs 256 and press enter. Exit and restart JK2 and then the map should work fine! Secondly; you will need to set g_speed to 1000 (default is 250 which is normal walking speed). To do this, start up the map and then open the console again and type in g_speed 1000 and then press enter. To get the walking speed back to normal type in g_speed 250 and press enter. If you don’t increase the g_speed then you wont be able to get through the full racetrack, since you need to be running very fast in order to get past certain areas.[/b] Do you want one hell of a wild ride? Well, look no further than this map! This map is absolutely and completely bananas. Its main purpose is as a kind of racetrack, hence the name. A dazzling array of pipes and tubes form the track itself and there are multiple ways to get from the starting line to the finishing line. Depending on which route you take, you will encounter different locations and quite a different experience along the way. However, as well as being a racetrack, this map is also one wild ride, possible something like being thrown outside of a ship while in hyperspace or some such experience I imagine. I mean, just look at those screenshots! Whilst some of the map uses the standard JK2 textures, for the most part the map is textured completely in dazzling psychedelic textures which give your senses quite a ride. Adding to that, the track itself twists and turns, goes up and down and round and round, sometimes completely disorientating you. This provides a very interesting and difficult environment for trying to have a race, an occasion where you really do need to know exactly where you are in relation to everything else. One particular area I want to mention, which I really liked, was the bit of the track that is ‘still under construction’. At this point you can come out of the tunnel, and walk around the outside of the tunnel, where workmen are obviously still building it. :P its cool to be able to walk around the outside and see the beams and structure holding the tunnel together. I think it is a nice contrast between the psychedelic, crazy tunnel and the more ordinary looking structure outside. There are some things that I feel could be improved upon however. One of the main things is that at certain points throughout the track it is possible to get stuck, or the areas which thrust you forwards, or upwards don’t quite work properly. In these cases you have to back step a bit and try again, which is a bit frustrating. Another thing I noticed was that the areas that have a sky don’t actually have a proper skybox. The sky texture is applied to patches to form the sky. This actually doesn’t look that bad and you don’t notice too much since you are moving through the map pretty fast. However, personally I think a proper skybox would have been good in these areas. Overall though this map is quite incredible. I wouldn’t spend too much time racing through those psychedelic tunnels though, as it may make you feel a bit queasy! :P An excellent map here though, one that I thoroughly enjoyed, and certainly haven’t seen the likes of before. If you guys fancy a wild ride, then you gotta download this map! [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] Yes [b]Game Types:[/b] FFA, TFFA ~Nozyspy~

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678 downloads

Uploaded:01/08/2009

Bespin Streets 2

ffa_bespin2.zip | 707.47 KB

areas and it is well balanced for an FFA map. And it is Bespin, which is to JK2 what Tatooine was to JKA, the most popular theme and location for a map. Added together all these things make a really good FFA map. So how do you improve on that? Well many people have tried over the years, FFA Bespin has been a popular map to remake and there are various versions out there. Here we have the latest work from Programmer_beta AKA DarthShoot, named FFA Bespin 2. So, how different is this to the original FFA map? Well, it is [i]very[/i] different, yet at the same time very similar. As you can see from the screenshots below, the layout is quite a lot different, but at the same time it retains the core features of the original, such as the bridges, and the style of some of the buildings. There are many new inside areas where you can do battle, but unfortunately the landing pad area has been removed, so this map is actually quite a bit smaller than the original. To be honest, I'm not sure I would call this FFA Bespin 2 since it is just too different from the original to be a sequel or successor. But, it is a cool map in its own right, with some good architecture and texturing and a good layout for the new areas. There are a few things I would like to see improved though for next time around, the main one being the size. It just feels too small and closed in compared to the original FFA Bespin, perhaps adding another area along the lines of the landing pad area in the original would be a good idea, just to open the map up a bit more. Other than that I would say just to work a little more on some of the architecture, it looks like you used brushes for some of the arches, but its better to use patches in these areas, since it gives more of the flowing lines that Bespin is renowned for. All in all though a cool map here, its nice to see a new take on an old classic! Keep up the good work mate, I look forward to seeing more from you! (Hopefully some new versions of other classic JK2 maps too! :)) [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Game Types:[/b] FFA, Holocron FFA, Jedi Master ~Nozyspy~

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677 downloads

Uploaded:06/03/2003

DJC Asteroid Base Special Edition

djc_se_asteroidbase.zip | 3.79 MB

with lots of room. Also there is alot of eye candy and secrets. A fantastic map that has secret traps thall have u killing ur friends (and enemies) in no time

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677 downloads

Uploaded:10/07/2002

Lavapit

lavapit.zip | 202.26 KB

except that it takes health away at a kinda slow rate, so you can have plenty time to jump right out of the lava onto a platform and re-commence the fighting :p. The small cave/room is saturated with the glowing red light from the lava, has a nice ambience.

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673 downloads

Uploaded:06/05/2003

JOC Sith Duel

jocsithduel.zip | 763.76 KB

large for a duel, my opponent kept running away when I fought. the bright red textures are a bit blinding, but you'll get used to it. It does have bot support, and weapon placement is nice and old-fashioned; you know, like one weapon at each edge of the map. I found it the most fun with 8-16 players. But i am fond of a room full of weapon wielding psychos... a very nice map indeed. - KiLLeR_SqUiRReL

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669 downloads

Uploaded:08/06/2003

Canyon Battlement

ffa_canyon.zip | 3.58 MB

here we go. Canyon Battlement is this mapper\'s first shot at the engine, and subsequently, it\'s pretty simple. The basic layout is a throwback to the original Jedi Knight\'s Canyon Oasis, although the similarities between the two stop at that most general of comparisons. You won\'t find any water in the map, and in place of the oasis is a large piece of completely flat ground potmarked with apparently random walls and shrubs thrown in to break things up. Where the concussion rifle used to sit is now a wall that, aside from a large shadered sign reading \"SOLO,\" is empty, though beneath it is an outcropping where the rocket launcher finds its home. You\'ll find the familiar U-shaped skywalk jutting through the sky, its tiny tunnel through bare rock, and that tunnel\'s destination at an upwards ramp. Even the prox-mines are in their right places. But the sad fact is, aside from these most basic of similarities, the map is a generic starter-upper. Brushes are misaligned in many places, the map cieling is low enough to cause noggin-whapping with a solid jump from the upper level, and none of the platforms seem to have any meaning other than the fact that they vaguely resemble Oasis\'s layout. There are two areas in the map that are completely unrelated to the original, and include a boxy duel arena and a tiny cavern lit by torchlight, and whether you\'re playing either with or without weapons, one of these two areas will always remain unused. The open feel of the map lends itself to sniping, and Ash helped things out by providing a nifty sniper\'s nest that overlooks the valley. Again, it will be used sometimes, but not others, which is a slight shame, but nothing worth screaming to Mommy about. The underlining fact of the map is that it\'s mearly mediocre. Whether you\'re looking for a throwback to Canyon Oasis or an exciting gameplay experience, there are better maps out there to suit your needs. Bot Support: NO New Textures: YES New Music: YES Game Types: FFA - Dan \"ViperEye\" Tennant

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668 downloads

Uploaded:21/08/2002

The Space Map

space.zip | 201.53 KB

level.[/quote] My screenshot is kinda dark, sorry. But as you can kinda see there are walkways and platforms suspended in space. A map designed for fast pace action from the looks of it. Though watch out because it\'s really easy to fall off the edge ;) The lights on the sides of the pathways make it easier to see where you are going. [b]Bot Support:[/b] Yes (Bots don\'t play very well on this ;) keep falling off) [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]Game Modes:[/b] Duel, FFA

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667 downloads

Uploaded:18/09/2003

Gruta

gruta1.zip | 2.72 MB

JK2Files.com...\" Wild Frenzy: \"OMG-WTF-WOW-HOLY CRAP!!! This is incredible!!!\" Calm Monotone: \"Indeed. This map may not have a lot of open areas, lighting, or all the gimmicky eye-candy that seems to possess the minds of most mappers, but it rocks the competition with ingenious terrain, unique layout, and just honest-to-goodness l337ness.\" This is an FFA map by Kaynehril, but so much more than most maps. Instead of relying on the ease of rectilinear shapes/brushes to create the environment, he has exploded with a much more realistic terrain, hearkening to Moria or some other deep cavern. What can I say, but \"Wow...\". I know I seem to keep going on and on about this, but this map has \"terrain\". What\'s the big deal?, you might say. Simply this: it\'s rare, and it\'s realistic. Take 95-98% of the maps submitted and they all follow a simple boxy shape, with maybe a few curves thrown into the walls or ceiling for diversity. And although it doesn\'t have good lighting or anything besides the fundamentals (no bot support, etc.), I still give it a 9 right off. I realize bot support for this would be incredibly hard, but with a kickin\' background soundtrack and adding CTF capabilities, this would instantly be at least a 10. Good luck with the updates, and get \'em in soon! :D Technical Data: Pros: 1. Read the review. 2. Did I mention I liked the terrain? Cons: 1. No bot support, new textures, sounds, etc. Rating: 9/10 Bot Support: No New Textures: No New Sounds/Music: No Game Types: FFA, TFFA JEDIofONE :mepimp: All screenshots were take at r_gamma 2.

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665 downloads

Uploaded:04/08/2003

Weird Water Warehouse

www.zip | 3.75 MB

said \"I think so - never testet...\" and so I did this map to look if it works. Well and than I thought it would be a nice idea to put this map online - so I did! It\'s realy no special map, I only wanted to show you the crazy idea *lol* Well, yes and there was not much work on it so don\'t blame me for the bad light outside the water ;-)[/quote] It is a tall rectangular room, filled with stair-stepping water brushes. This idea is quite peculiar. It wasn\'t that hard to move around in, but it would\'ve been nice if there was mor platforms or at least some guns. Obviously the map is still beta. It would be fun to see an update to this, a more developed map with more areas and weapons. :) Technical Data: Pros: 1. Really bizarre, but fun idea. Cons: 1. No guns, no bots, no new textures, nada. Rating: 7/10 Bot Support: No New Textures: No New Sounds/Music: Yes Game Types: FFA, Duel JEDIofONE :mepimp:

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649 downloads

Uploaded:10/07/2002

WLS Duel Map Pack

duelwls101patch.zip | 2.28 MB

Duel_WLS10, a superb map by Tems of Tatooine!!! Very good and absolutely worth the download! [b]Note:[/b] This patch is ONLY if you downloaded the first version. Let it overwrite "duel_wls4.pk3" when prompted. Duel_WLS10

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649 downloads

Uploaded:10/07/2002

The Dome

the_dome.zip | 1.06 MB

definitely has an abandoned feel to it in the \"middle of nowhere\" ;). The doors are quite big for the player but they work so no worries. All the glass is breakable either with weapons or with sabers (except the glass at the very back). There are also \'stepping stones\' floating in space that let you go to different levels of the map. Weapons are pretty nicely scattered around as well so rather good map I think!

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645 downloads

Uploaded:16/06/2003

Yavin Duel

yavin_duel.zip | 1.95 MB

around the main dueling area for watching the duels or looking out the window area and checking out the scenery. Nice touch on the broken look on the one standing area but the door looks a little out of place and doesn’t fit with the rest of the textures. Not bad for a first map, a few energy and shield pick-ups for all of your quick health needs. The author added some music for your dueling pleasure called Yavin Explore. This map would be good for trials or duel tournaments. Like I said earlier this is a good first map but needs a little more work. Bot Support: No New Textures: No New Music: Yes Game Types: FFA, Duel Maddog

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639 downloads

Uploaded:12/11/2005

Unique Duels

unique_duels.zip | 3.56 MB

the two maps, a lava duel pit, and a 'yellow room.' Both have their upsides and downsides, however the yellow room was the superior of the two. [u][b]Lava Duel[/u][/b] This map was fun to duel on, albeit extremely difficult, which when you get down to it, is the only thing that matters abut a map - however there's still a few things that need fixing. Firstly, the lava is solid...well I think we all know why that would neex fixing. ;) Secondly, the texture used on the walyways doesn't align properly in all areas - looks a bit odd, but doesn't affect gameplay. There's also a few jump pads which were done very well to be honest - tactical, but requires a certain awareness so you don't get thrown to your death. :D The egdes of the arena (i.e the boxy walls) could have been vastly improved, and some lava effects (possibly ported from JK3) would have made the lava look more realistic. Overall though, whilst basic, still a good map. [u][b]Yellow Room[/u][/b] As I said before, this was my favourite of the two, because it had more of a design flair than the lava duel map had. This is however, perhaps less exciting to play in, but it looks nicer, and the music works well with it. (Awesome music by the way... but from Linkin park? Didn't see that coming ;) ) The tubes running down the walls with the flowing liquid/energy are a nice touch, and the low-gravity is a change from your standard duel. It did notice an error with the water though. You can see into the void when you look through it toward the wall. Luckily, you can't tell unless you actually bend and look at it, so yea..shouldn't affect gameplay :) The rotating fan is nice too. Overall this is a [b]fun[/b] set of maps - not the most pretty or astounding, but sometimes less is more, if you see what I mean :) But why does the lava duel not have bot routes? Surely you could have challenged yourself to see if you could get them working fairly well? New Textures: Yes New Sounds: Yes Bot Support: Partial ~Szico VII~

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639 downloads

Uploaded:10/07/2002

Der El Bahari

der_el_bahari.zip | 1.19 MB

they intend to find out. [/quote] I thought this map was a mix between some ruins and a hidden base. At the top you find a small landing area for ships while underneath you find a cozy little base. At the very bottom there is a large hole in the centre and a very Yavin feel to it. To get between the different levels there are round transporters that float up and down.

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638 downloads

Uploaded:10/07/2002

Imperial Duel Turbine

imperial_duel_turbine.zip | 591.46 KB

glass 'room' in the centre. If you break the glass then watch out! It's a loooooooooong way to the bottom! And I mean Long! Once you break the glass, you can even spread out to the small window ledges around the map. As the Author has said in this readme as well: [quote]-Saber and Force only!-[/quote] Anything else just wouldn't fit in. Happy Saber dueling! :D

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638 downloads

Uploaded:23/01/2008

ats_academy

ats_academyv2.zip | 5.6 MB

texture set looked particularly good on Raven's original maps, much less any custom map I've ever seen. They're just in desperate need of a game that supports bump mapping is all. This map is very blocky, as was the original Yavin map. I do think this map could potentially benefit from some architectural variance, however, as it definitely gets that square feeling that most early-career maps get. The majority of the map is set indoors, featuring various rooms of different functions. One room has an interactive function that moves a wall to reveal a hidden... something, whose purpose I'm not sure of. Another room seems to feature a bar of some kind with what seems to be a dance floor. There's also a dueling room where duelers can enter the ring and force up a glass cage, so to speak. I had a bit of trouble getting back [i]out[/i] of the ring, though. My biggest complaint about this map was the lighting, as I don't think I saw a single light source in the map (with the exception of the outdoor bit). This gives the map that 1998 feel where game developers didn't seem to feel the need to include light fixtures in their maps to suggest that illumination isn't magic. In any case I'd just recommend that the authors go over the map and do a fixer-upper. Clean up the architecture a little, add some light sources, and I think it'll be 100% improved from its current state. Remember, proper lighting can make an otherwise drab map much nicer! [b]Bot Support[/b]: No [b]New Models[/b]: No [b]New Textures[/b]: No [b]New Music[/b]: Yes ~Inyri [b]

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634 downloads

Uploaded:25/09/2007

Sith Academy

sith_academy.zip | 2.11 MB

-- bedrooms, bars, lava, thrones, more bars, training areas, [i]more[/i] bars, and more lava. Did I miss anything? This maps strength is more in its content than its execution. The lighting is pretty poor, the texturing is a bit repetitive and in some places doesn\'t match that well, and the architecture is blocky. But it provides a lot of gameplay options which I know a lot of folks will enjoy. There are places that are great for fighting, but there are also places that are better suited to hanging out or role-playing. For instance the several bedrooms and the no less than [i]three[/i] cantinas. I\'m beginning to wonder if this mapper isn\'t prematurely an alcoholic... There\'s a lot of lava in this map, but I wasn\'t able to find a [i]single[/i] instance of it that wasn\'t solid. In fact in the beginning room, stepping on it won\'t even hurt you it seems. Beware, though, that this is the only room in which this is the case. You may not take a dive, but you\'ll still swim with the fishes. Indeed peril is also a necessary component of any good map -- we can\'t always rely on our friends to do the dirty work quickly enough, can we? Nothing like spelling out your own demise! Not a bad early map, overall. It\'s not all that [i]pretty[/i], but it looks fun to play in. Retain that aspect while working on aesthetics and I think you\'re well on your way to producing some good work! [b]Bot Support[/b]: No [b]New Textures[/b]: No [b]New Sounds[/b]: No [b]New Music[/b]: No ~Inyri

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632 downloads

Uploaded:10/07/2002

Cube

duel_cube.zip | 166.9 KB

level.

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629 downloads

Uploaded:09/12/2003

Queen\'s Palace

queenspalace.zip | 507.16 KB

here, but this time it just doesn\'t hit the mark. The design is simple and it\'s obvious that the room is like a council room of some sort. It\'s very dark and again, there are no obstacles and you can\'t fall off anywhere. So the map really helps the player focus on their duels. However, there\'s this skybox that just doesn\'t fit, in my opinion. The room itself is red and dark and then outside it\'s a bright, clear day - blue skies and green grass. With such big windows, you\'d think that would brighten the room more. I suppose such a stark contrast just bugs me. Once again, there is bot support included, but no new music. There are new textures, but those are all for the skybox that I don\'t like in this map. LOL Figures, huh? ;) Anyway ... the only thing I would really want in Thanata\'s recent maps is new music. Suitable music always sets the stage for a good duel. :) Bot Support: Yes New Textures: Yes New Music/Sounds: No Game Types: Duel, FFA ~AmosMagee

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628 downloads

Uploaded:13/05/2006

Consortium Temple

consortium_temple.zip | 937.08 KB

I've really seen that much. It's not a huge map, it's actually rather small. Small, but not cramped. I rather like the somber, almost tomb like atmosphere in this map. Okay. First room. Or rather, the Entrance Hall. It's big, with lots of statues and fire. It's got two levels on it. The one with the statues, and the lower floor. The upper level goes off to the council room, or, as the author calls it, the Reunion Room. It's simple, like most of the map, but in a good way. It has twelve seats in a circular pattern, and that's about it. And now for the downstairs. There is a Technique room (aka duel room), a Pillars room, and a Tournament room. The technique room is basically like a duel room. It has a big pad and then there's an observation area around the sides of the room. There is fire on each corner of the duel pad. (Nice touch) The Pillars room, as you might guess, has pillars in it. But they're not big, hulking pillars as you might think. They're rather short. In fact, I think that this room could even double for a ceremonial chamber. And finally, the Tournament room. It's a big dueling pad with seats on the side. It's rather nice. In fact, I like how the four statues were placed. I liked the simplicity of this map, and all the torches. (Fire...ooooh...) But one thing that I didn't like was how the torches and fires were presented. They were placed fine, but it just looks like fire's sprouting out of bare stone. I was sad that this map didn't have music or bot support. I would've loved dueling some bots in the duel area.. So, this could use some work. But, it's a nicely done map. Yes, it's a clan map, but the only thing clannish about it is it's name, and the only reason I know that it's a clan map is because it says so in the readme. If you like this, download it. Bot Support: No New Music: No New Models: No New Textures: No Gametypes: FFA, TFFA, Holocron FFA, Jedi Master ~Zach

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626 downloads

Uploaded:10/07/2002

Valley of the Jedi Tower

duel_jmvotj.zip | 993.01 KB


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624 downloads

Uploaded:09/06/2003

CTF Spacepass v1.1

ctf_spacepassv1.1.zip | 3.38 MB

off the main screen to your death. I love playing CTF and I really don’t think this map is great looking or very practical. The music provided is pretty good but there isn’t anything else I really enjoyed in this map. This map has no background and it is pitch black and there seems to be no real theme. Not bad for a first map, keep on mapping. Bot Support: No New Textures: Yes New Music: yes Game Types: CTF Maddog

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622 downloads

Uploaded:19/07/2002

Faceoff

duel_faceoffv2.zip | 135.19 KB

jump on.

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621 downloads

Uploaded:02/04/2008

(>XT

xt_clan_map_2.zip | 4.99 MB

to specific personal standards as opposed to general-purpose standards. For instance, while I\'m sure this map fits the clan\'s purposes quite well, I\'m not judging by a \"good enough to use\" standard and thus see flaws which may or may not bother the clan. Biggest problem I tweaked to is visual styling. A lot of things could have been done much better, architecturally and in the way of decals. You\'ll notice much of the map consists of hollow cuboids for buildings/rooms with no specific features for variation, and that cuboids are almost exclusively used to build the map. The brush count thus is likely to be extremely low, which means the author has a lot of room to add extra detail, which I\'d advise doing. It\'s one thing to work well, but if it looks good, that\'s just double the fun. Kinda like double choc chip cookies. wink The texture usage overall is basic, but effective. The Bespin theme is used, and for all it\'s elegance, there\'s little that can really be done with said theme. What isn\'t used, it appears, is the Surface Inspector. When applying textures to surfaces that aren\'t the same size and/or angle as the texture, this tool is a mapper\'s best friend; it would have certainly fixed those doors up right. Also, the stretching on the beds in the hotel, to me it looks like the surface inspector has been used, but it\'s set the textures to incorrect proportions, resulting in a \"warp\" pattern. Lighting is mostly fine, usually rather obvious that entity lights have been used but at least they\'re sourced, but I\'m going to have to gripe at the bar - Austin Powers would probably feel right at home in there. Little too psychedelic Sixties, if ya catch my drift. embarrasment Visual stylings aside, the layout works rather well. It\'s smooth, fluid, and while it may be linear there\'s no puzzles on getting from A to B. I did like the hovertrain - func_train entities are under-used if you ask me. One thing stopping this map from being used in normal gameplay is the armory. All the pickups are located in there, which cancels out the map\'s usage for general purpose FFA gameplay, so it really is just a hangout map rather than a serious FFA map. Admittedly I chuckled at seeing a building site in the location of a not-yet-constructed area.[/quote] Now, what\'s new, you ask? Well, for starters there\'s a new building next to the construction site. Included is a swimming pool, which aside from using that horrid baseJK2 water shader, is straightforward enough. Several button-activated doors have been added on the upper level. The lighting in the bar isn\'t as psychedelic now, although it\'s still very very blue (da ba dee). The DDDR (Dance Dance Duel Room - I kid you not!) has rainbow colored disco lights, and there\'s a suicide button added in the freezer duel room. The missing texture troubles have been fixed, the cable car now has a second counterpart going on a parallel course, and various minor details have been changed. Everything else is mostly as it was before. There\'s a new secret room, too - a rather psychedelic battlefield-style area. Don\'t know if y\'all found the trampoline secret room in the last version, but there\'s now a diner there too. The private jet now has a bathroom and a minibar, as well as the Raven\'s Claw hovering nearby (you can\'t see it, though, due to the angle). The beds in the hotel rooms have been changed, and while they\'re still not perfect, they\'re much improved over the last version. Each room also now has a desk and computer. All in all a relatively decent improvement over the prior release, although there are still some issues. First and foremost are scaling issues - you can\'t fail to notice that some elements have been constructed with no thoughts given to scale. [i]HINT: Use info_player_deathmatch entities as a scaling guide, as they are roughly the same size as the player.[/i] Other than that is the lighting, it\'s all rather strong, and unsourced. Try and create sources for your light rather than just plopping entities in there; your map will look more seamless and immersive. Shader lights are also very good friends if used properly. Generally, just don\'t be afraid to experiment with your architecture and texture usage, Ruki. Experimentation breeds innovation, so breaking the mould is something we should all aim to do. If anyone has been using the prior version, upgrade. Totally. Bug fixes and added content, who can find fault? By the way, Inyri, we\'re still waiting on that Gulfstream! ~Kouen [b]Bot Routing:[/b] No [b]Custom Textures:[/b] No [b]Custom Meshes:[/b] No [b]Custom Music:[/b] No

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617 downloads

Uploaded:29/05/2003

Starfox Great Fox Ultimate

duel_sf2.zip | 2.29 MB

CHRIS9. The best new feature is the floating space junk and the fact that when you fall you get bounced back onto the ship instead of to your death. This is a great update my only complaint is that the logos are a little rough around the edges with some white spots. The hole in the side of the ship seems to have gotten bigger and the author doesn’t seem to know why. It doesn’t interfere with game play so oh well. If you liked the original download this right away, the author has done a great job at replicating the ship from the original game. Bot Support: No New Textures: Yes New Music: Yes Game Types: Duel Maddog

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616 downloads

Uploaded:19/03/2007

Mysteries of the Jedi

motje.zip | 7.38 MB

various clipping errors, and one or two missing textures. It definitely could’ve used more work. The construction was poor because most of the rooms were just….rooms. Some empty, some with one or two things in it. There were also areas where I could see into the void, and areas where the clipping was messed up so one half of the hall was blocked for me. That was strange. Then there’s the fact that this map was really short – that just disappointed me. Oh well. But one thing that really did annoy me was the constant error going across the screen – you can see it in the screenshots. Oh wait, this is actually a group of three small maps. Well, the review basically applies to all of them, except the third one, which won’t work for me, because I get a “target_speaker without a noise key at (-456 -208 -416)” Which brings me to a question – why not combine the maps into one big one? I know I’ve seen big maps for Jedi Outcast, so why fragment them? Something that could definitely have been used in this map is actual play-testing, and making sure everything worked. New Music: Yes New Textures: Yes New Models: No Bot Support: No Gametypes: FFA, although the arena file is a .txt and not an .arena ~Zach

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615 downloads

Uploaded:27/10/2002

ErM Hangar

erm_hangar.zip | 3.91 MB

some mining area below (There is an invisible floor that prevents you from going down to the mining area.. unsure if it\'s intentional or a bug). The doors at the back don\'t seem to open either (couldn\'t find any buttons and the \'use\' key wasn\'t working) but I noclipped through anyway }> This room is smaller, but again well designed. Overall not a bad map, though maybe one of you can figure out those doors?? [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] Yes [b]Game Types:[/b] FFA, Duel

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615 downloads

Uploaded:15/04/2007

Bespin Traps

bespin_traps.zip | 2.6 MB

[i]trap[/i] would sound so much better." I now understand the S on the end. Very simply, there are trap[i]s[/i] in this map, and if you're clever you can uncover them and hopefully trick your opponents into killing themselves. Handy, eh? So I know what you're thinking. "Aww, another Bespin map? Boo." Feel free to think it (but don't say it!), but this map is definitely not bad. It's actually quite easy on the eyes, and does not scream [b]Bespin![/b] at me like most Bespin maps do. It does have some custom textures, which might alleviate the monotony Bespin maps tend to get. However the fitting and well-crafted architecture really help to keep this map interesting. That, and it's made with gameplay in mind, not fitting a stereotype. The more I look at the architecture, the more I like it. The blue texture really makes all the difference, especially since the author has used it in several ways to make several different looks. However the curves, couple with this particular texture, really give a unique flair to what would normally be a bland overly-copied Bespin theme. My only advice to the map critic would be, if you happen to fall off, don't look up. [b]Bot Support[/b]: Yes [b]New Models[/b]: No [b]New Textures[/b]: Yes [b]New Music[/b]: No ~Inyri [b][i]Want this map for Jedi Academy? [file="78053"]Find it here![/file][/i][/b]

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613 downloads

Uploaded:23/02/2003

Bed Prefab

bed.zip | 1.4 KB

has an appropriate level of detail. I wasn't too fond of how the pillow looks, but it's perfectly acceptable, considering how low the poly count is. If you're working on a map that needs a bed, this will save you the trouble of creating the brushes for it. Astyanax

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604 downloads

Uploaded:14/05/2009

mission_1.pk3

mission_1.zip | 362.28 KB

positives...the NPCs were placed pretty well, and you get to drive a mouse droid around, but that was about it. I'm pretty sure this is a first map. It's quite blocky. The walls are very thin, and the texturing is pretty much what you'd expect from a first map. Most of the time, the NPCs will just stand there and let you kill them instead of moving about. Buttons were unable to be used unless you crouch in front of them, but that's really a minor annoyance. I also noticed a big lack of something important - environment. Your prison cell is the only one in the building. There should be a whole row of them at least. Also, sounds were lacking on many of the cool interactives. There was also a scripting bug I found...I don't know if it's fixable or not, but when you unlock the door with the mouse droid, you still have control of the droid. I bumped a stormtrooper's foot and it froze the cutscene. I had to go back to a saved game. Improvements...I liked the mouse, and I liked the way the next thing to do wasn't always obvious. Oh, and I liked the moving staircase, but it needs sounds badly. I was kind of disappointed at the end for two reasons: it was way too short, and I didn't get to use my superSpecialAwesome weapon of uberdoom! :( Lots to work on. I would call this a beta at most. Do some more work, make a WIP thread on the forum, and you can transform this project into something [i]really[/i] good. New textures: No New sounds: No New music: No New models: No New scripts: Yes ~Dretzel

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598 downloads

Uploaded:26/01/2004

[JSA] Temple

jsa_temple.zip | 7.41 MB

it tho!) Texture-wise it is all well chosen and flows perfectly...texture-mapping wise it has its faults, meshes aren\'t always textured how they should be but it\'s merely a missed thing not that the mapper does not know how. Also the floor texture (the red one in particular) is over tiled, it needs stretching a bit more next time. The corridors are nicely done in this map, large so you can battle in them, skylights which are ovular and fires in the corners which I really liked as an extra nice touch. There are several rooms for dueling/fighting in that are open and well suited to battling out. I also spotted something rather worrying with the layout which may make this map go slower than it should for some players, there is no vis data in this map whatsoever, at any one time you can (vis-ually) see the rest of the map which can knock your FPS down to 30-40 even on a Geforce FX! Oh and the music is quite suited too, I didn\'t have to turn it off for a change! Bot Support:Yes New Sounds:Yes New Textures:Yes -WadeV1589-

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598 downloads

Uploaded:26/11/2005

Normandy Beach

ctfbeachmap.zip | 1.64 MB

inspiration has come from, looks like Medal of Honor to me, but you can't really compare the level in that to this one, because...well this one falls very, [b]very[/b] short of that one, or even Orbitius' one. The water texture repeats endlessly, the shiny white textures used for the bunkers don't work at all, the textures on the big crosses don't align properly, and inside, everything is made from red carpet except the walls. :( As a CTF map, it isn't very fair either is it? Especially if you don't have a high-power force jump. One team just jumps down, but other other team has to find a way of getting up (which without level 2 or 3 jump, i found impossible.) Oh yeah - why oh why did you use the bespin sky?! I hate that sky with a passion, and to make things worse, it doesn't fit the theme. Oh, and the 'boats' look suspiciously like open-top cubes. On the other hand, I did enjoy the mines that are all over the beach, nice idea, and it's always fun to watch people blow up on them. I'd have made them a little more powerful though, as I walked away from blasts frequently without dying. Oh yeah, and the fog in the water works fairly well, a little glitchy in places, but nice. The map does have bot support, but to be honest, what's the point if, and i quote, "The Red team bots DO NOT take the blue team flag." How can you play with bots if they don't take the flag? I think this level would be much better suited to FFA, over CTF due to the design, but in all honesty it needs a great deal of work before it can compare to other Omaha beach maps that I've seen. I think maybe you guys were a bit too ambitious in using this design for a first map, maybe try something a little less 'big' next time yea? New Textures: No New Sounds: No Bot Support: Yes ~Szico VII~

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589 downloads

Uploaded:14/05/2003

The Mary Celeste

the_mary_celeste.zip | 3.31 MB

massacre. There is an area for eating, kitchen, bunk area and a storage area. This map is also a duel map and could also function well as an RPG map for all you role players out there. I like this map the background is very dark setting the mood to fit the story behind this boat. My only suggestions to the author are bot support and maybe a new texture or two to break things up a bit. Great work keep on mapping. Below is a link to read more about the original boat, I had to check for myself. http://www.occultopedia.com/m/mary_celeste.htm Bot Support: No New Textures: No New Music: No Game Types: FFA Maddog

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585 downloads

Uploaded:12/02/2003

Reborn Jedi Duel Arena

rjduelarena.zip | 791.4 KB

well, so gameplay is excellent. -Worr sonn

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583 downloads

Uploaded:03/09/2006

Bespin FFA Map

bespinffa.zip | 255.41 KB

pretty useless system to lag on here. Oddly enough, I managed to find an error in the form of a few sparklies. Not something you'd expect to see in such a basic map. For a first map, it's OK enough. But, I'm not so sure this needed submitting. People are probably just going to whine about how "sucky first maps shouldn't be sent in", which is going to result in a staff vs members argument, then some comment lockage, and... whatever, I guess all I can advise the author to do is learn to use Radiant to it's full potential, develop their technique, and create something on a higher level. Well, I'd probably advise ditching the Q3 engine and going to an engine worth modding for, like Source, but Zach would probably strangle me for going off on a tangent. ~ Kouen [b]Bot Support:[/b] No [b]Custom Models:[/b] No [b]Custom Textures:[/b] No [b]Custom Music:[/b] No

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580 downloads

Uploaded:25/07/2002

Anchorhead

anchorhead_beta.zip | 7.96 MB

in the ART of Episode 1 Book. It is primarily designed for ffa ctf and holocron matches (my personal favourite style) There are two bases, an imperial base (for red) with security doors, multi levels etc and a smugglers base (blue team) with a secret escape route. There are 3 landing pads each featureing a different ship. RED - Imperial Shuttle, BLUE - Outrider and NEUTRAL - Slave 1 All the towers are accessable and feature various lifts, stairs and bridges. The walls of Anchorhead feature 3 main levels.[/quote]Awesome beta map. check this out its big lots of cool things to see and great areas to fight Very cool :D

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580 downloads

Uploaded:11/06/2008

Yavin 2008

yavin2008.zip | 1.13 MB

core. The architectural design is mostly faithful, and on the occasions when it's not, in all honesty you'll find yourself not being that perturbed. Aside from a little linearity, the layout similarly is fine. To say the accuracy is perfect would be a lie, but it's definitely reasonable. Not only is the structure as it should be, texture usage for the most part is right on, although there are places where the surface inspector could have been used to greater effect. From what I understand, the map was designed with CTF in mind. All due respect but I don't quite feel it's up to the task of that. The linear layout means that inevitably there'll be a central point where both teams will clash and no one will ever reach the other team's base, and the 'armory' style positioning of the weapons - they are for the most part grouped in one area - allows one team to monopolise and prevent the other team from getting weapons and ammo. For better CTF suitability in a future version, I'd like to see the map expanded with more paths, and weapons more liberally positioned to prevent 'stockpiling'. The map still provides some good duel rooms despite it's unfortunate CTF unsuitability, so the map is neither wasted nor bad. There's simply room for improvement, which is presumably why the map is clearly labelled v1.0 as opposed to 'Final'. MageC is demonstrating a steady rate of improvement in mapping technique as time goes on, however, which is good. Fans of Yavin maps won't be disappointed. Buen trabajo, MageC. Espero que usted continúe mejorando. ~ Kouen (Yes, yes, I know my Spanish is awful. At least it makes more sense than my French, so give me a break. :[ ) [b]Bot Routing:[/b] Yes (FFA Only!) [b]Custom Textures:[/b] No [b]Custom Audio:[/b] No [b]Custom Meshes:[/b] No

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580 downloads

Uploaded:05/04/2003

Kejim ControlsPack 1

kejim_controlspack1.zip | 14.54 KB

see fit in your own map designs and package them in your map files. No screenies were provided, but this back has a dozen Imperial consoles and screens from the Kejim SP map. Astyanax

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580 downloads

Uploaded:01/08/2003

Shadow Mansion v2

shadowmansionv2.zip | 4.39 MB

areas, an enclosed dueling area, a room with water in it (I don’t know why) and a few other rooms. The top of the mansion has a steeple and there is a crazy waterfall thing that doesn’t have much purpose either except maybe for hiding. Granted this is the authors first map there are a ton of errors that should’ve been caught, not to mention missing textures. The map has no theme and lacks any kind of natural flow making this kid of useless as well as an eye sore. This map has lots of problems like z-fighting, missing textures and a secret room that is a black box, so in my opinion this is not worth the download unless you want to give constructive criticism to the author. Nice try, better luck on your second map. [/quote] After thoroughly exploring Shadow_Lord\'s second attempt, I have to say he did improve it a bit compared to the first. Maybe just adding the missing textures is enough to say that there\'s an improvement though. I really like the idea of the map. The steeple is a nice touch, in my opinion, though I was hoping for more of a reward when I got inside it. I also have to wonder what Maddog is wondering. What\'s the point of the room of water? There are a few interesting secret areas here and there and some of the rooms are great - conceptually. The execution is what needs a bit of work. A lot of textures are overused, or used together with another texture that just seems awkward. And the overall use of certain textures just makes the map seem very bland. Unfortunately, there just isn\'t enough here in this map to keep me interested. New music was included, but I got an error when the map loaded. :/ There\'s still some z-fighting and I saw a few gaps in between walls and an HOM effect in another area. For a new mapper, maybe Shadow_Lord took on too much too quickly. This is a decent sized map and not enough attention was paid to details. But as I said before, compared to his first submission, this is definitely an improvement. Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee

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577 downloads

Uploaded:12/02/2004

Jedi Forces Arena 1.0 Alpha

jfarena1a.zip | 5.26 MB

well today, so I\'m going to be more compassionate than I normally would for a map like this. JF Arena is a map created for the JF clan. It is, in layout, obviously a clan map. You have your obligatory bar (in this case, a cafe), the large room with stairs that lead to several rooms with different themes and of course, a council room. Unfortunately, there seems to be an awful lot of z-fighting all over in this map. I even found one area with an HOM effect (didn\'t get a screenshot of that). So yeah, there are some issues with this map, but this is RedGuard\'s first map. There\'s bound to be issues. I\'m surprised that he\'d take on such an ambitious project for his first map. The first room I checked out looks like a field of some kind, with two goals and some stands. Then when I found the bouncy-trampoline-thingy on the side of the stairs that took me up to the platform where a rocket launcher and ammo sat in the center, it all suddenly made sense! It\'s like, rocket tennis, but more like, rocket soccer. Or something. The rockets leave black marks on the bright blue and red goals, so you\'ll know when you\'ve scored. The goalie can keep rockets away with push ... and ... very cool idea. :) The only thing about this room that bugged me, really was the stairs. Easy to bound down them, but you can\'t just run back up them. Grr. So the second room was obviously devoted to FFAing. One big area had a few guns and no obstacles whatsoever. Just frag to your heart\'s content. Below that area were two dueling platforms. One was just a regular dueling surface, while the other was a big square pool for water duels. The stairs there bugged me too. Rawr. There\'s also this little room that just didn\'t make any sense to me at all. You hop through the window and like, there\'s nothing inside. Go through the door and around a corner and you\'re back in the larger room. Hmm. The third room was a water room with one dueling platform. You have to fight fast, because you are underwater. The fourth room was simply a dojo, I think, for dueling. The lights were a bit too bright and the whole room just had a harsh look to it. Then the last room was just a place to put the transporter thingy in to the council room. Like I said, this was an ambitious project for a first-time mapper. RedGuard\'s greatest accompliment here, in my opinion, would be the rocket room. That looks like fun. This map could definitely use some improvement. The z-fighting was quite distracting in some areas and minor in other areas. The lighting always seemed too bright or too dark to me. It\'s an excellent first attempt and you can only get better with time and practice. :) Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA, TFFA ~AmosMagee

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577 downloads

Uploaded:14/03/2003

The Valley of The Jedi Tower

jeditower.zip | 343.88 KB

There are few weapon pick-ups and a good spot for dueling. This is a good first map, but is very small and there isn’t much to do. In my opinion this would’ve been better as a duel map. There are a few texture problems nothing worth mentioning and they don’t hinder game play. Keep on mapping things only get better from here on out. Bot Support: No New Textures: Some New Sounds: No Game Modes: FFA Maddog

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572 downloads

Uploaded:18/02/2004

Temple Of Apocalypse

ffakoa.zip | 5.25 MB

of this map reminds me a little of Bespin Streets. And it\'s not just the pad that gives me that feeling. The buildings, some of the textures and just the way everything is laid out. I like the simple design. It\'ll probably be good for some mindless FFAing. However, I\'m not fond of the textures used in this map. That multicolored look for the stairs bugs me. It\'s not quite tech-y, nor is it stone. It looks like it\'s trying to be marble, but it doesn\'t pull it off. And then there are these water things that run down the stairs on the sides, but the water is greenish, and it doesn\'t flow downward - so it looks a little odd. The buildings look fine, but with that natural rock texture next to it, it all just kinda clashes. Speaking of clashing, the lamps everywhere with that bluish tint look great with the peach/pink, I think, but then you turn around and there are these twirly fire thingies (I\'ve see those somewhere before, I know it) and they just don\'t work together. The author doesn\'t break the trend of mixing two themes that just don\'t work together when he added the music. It has this tribal sound to it, with like, an asian flavor and then, I swear, an 80\'s music sound here and there. I\'m so confused. I like the simplicity of the map, but I don\'t like the textures. Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA, TFFA ~AmosMagee

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567 downloads

Uploaded:10/07/2002

Imperial Duel Bridge

duel_imp_bridge.zip | 349.26 KB

fall down in the darkness. I'm not sure why this was done, but on the other hand you can't use things like Force Push to help you.. it's Sabers all the way! :D

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567 downloads

Uploaded:18/07/2007

The Remnant Plot - Part II

outpost_inf.zip | 4.42 MB

those Imperials. So, he makes his attack during the night - despite the sky being the blue light of day and the Imperials not even turning the lights on. Well, can't blame 'em really. As the base commander quite rightly said - "It's the middle of summer, and we can't afford the heating bill!". Upon completion of this objective... well... you [i]don't[/i] want to know. That's as much as you're gettin' from me; this isn't a walkthrough. :p As a basic summary, several things detracted from this mod. Primarily architecture. It's blocky, and not in the same style of blockiness as Raven's maps. Most walls are just flat brushes painted in, rooms are just hollowed out cubes, etc. That's kind of a surprise, since certain elements do actually look quite good, suggesting to me that 95% of the included maps haven't been designed to the full extent of the author's ability. Not that there's anything wrong with basic architecture, as it can be very appropriate, but when the majority of a map is nothing but dead basic architecture, well... it gets, boring, I suppose is the right word. The visual element is often the most important, due to how the human brain works. Other technical problems include misaligned and badly placed textures. These can be fixed via use of the Surface Inspector tool (select a brush face and press [b]S[/b] to use it). Lighting needs major improvement - in many areas you can't even see at all. Light sources would also be good to add, tying in with my mention of the visual aspect above - due to the nature of the human psyche, gamers are more likely to enjoy products they can relate to. The audio side of things needs work, as does the visual. The mod just didn't have any real audio cues or elements. The mission itself was quite rocky, to be honest. Basically just run through and smack the few enemies you meet on the way. Basically all you need is a lightsaber and Force Push, and you're God to these creeps. The scripted elements present in the mission were well-done, so no doubt the author would be able to create something a little more involving, and challenging. I'm always curious upon discovering someone who can script effectively, because everyone uses the knowledge in their own unique way. Some minor in-game elements have been changed, too. The Weequay, Mark I vehicle, AT-ST and Probe Droid have been reskinned, and so have the Bowcaster and Merr-Sonn. Can't say I'm fond of the new looks, but they do fit well with their intended purposes. I suppose.... The second map, I simply refuse to talk about. I think all that really needs to be said is... Thank God for high levels of psychological tolerance. This mod, due to it's complete surreality near the ending, probably isn't for the faint of heart. That means if you're a weak-minded fool, likely to fall off your chair, probably going to damage your kidneys and liver or harm your retina by staring at the screen in a state of paralysis - take precautionary measures. And while we're on the topic of insanity-inducing products, [i]"Guilmon bread, Guilmon bread, there's a loaf shaped like my head!"[/i] - possibly the [u]only[/u] YTMND capable of overpowering the "Find The Computer Room!" YTMND. Of course, they're both classics, but whatever.... ~ Kouen

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560 downloads

Uploaded:17/06/2003

[Mad] Platforms

clan_mad_platforms.zip | 12.5 MB

surrounded by two sky boxes for viewing from the side, the second room has a pillar in the center that has to glass platform on them connected by glass ramps with some room to fight on the ground are, the last room is a room with three platforms connected by catwalk like paths. Not a bad first map, the last room is kind of useless in my opinion with no room for fighting. You have to keep in mind this is the first version and expect bot support and some more goodies for the second version. The main room would be good for trials and the second and third rooms would be fun to grip and throw your opponent to their deaths. Not bad keep on mapping. Bot Support: No New Textures: No (Recolored) New Music: No (DOTF) Game Types: FFA Maddog

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559 downloads

Uploaded:28/09/2008

Remnant Rocket Train!!!

r9.zip | 4.04 MB

roaming its surface. The objective? Kill 'em all and board the train, then hop onto another ship with reborns and more stormtroopers. Once all are d-e-a-d, you win! Despite the simplicity of this mod, I found it amusing. It would have been challenging, if it weren't for god mode... Now the bugs: 1. WAY too many stormtroopers on that train. I was borderlining an entity overload when they started shooting at me. 2. Not enough interactivity. In fact, there's almost none. 3. Luke dies too easily, you're better off removing him. Well, I've given my schpeal, so go download it, schmuck! ~Crazy

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555 downloads

Uploaded:15/07/2003

MW Space Outpost

mwoutpost.zip | 1.84 MB

the outpost. The one room which seems to be a sleeping quarters comes with four beds and a coke machine, there is a teleporter in this room which leads to a sniper rifle on top of a tower. There are plenty of pickups for an all out battle. This map has a few problems that hold this back from being great. First off there is missing textures, z fighting and this map dropped my FPS. Considering this is only the first version I hope to see these problems fixed in the next version. This is a fun map best of luck on the next version. Bot Support: No New Textures: Yes New Music: No Game Types: FFA, TFFA Maddog

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553 downloads

Uploaded:10/07/2002

Chron-X Inner Sanctum

cx_inner_sanctum.zip | 329.1 KB

that takes you to a glass ledge on the top of the map. There are also (glass ;)) walkways that connect the columns on the top level. If you watch closely, the \"starry\" texture used all around the map moves slowly, it looks cool in some spots :D

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551 downloads

Uploaded:02/11/2002

Luxury Bus Prefab

luxurybus.zip | 297.06 KB

bit simplistic but it serves the purpose :) Extract the .map and .bsp files to your \'base/maps\' folder. (you might have to create this folder) [b]BSP Included:[/b] Yes [b]New Textures:[/b] No

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550 downloads

Uploaded:13/06/2003

The Wasenshi Compound

wasenshi_compound.zip | 8.82 MB

For our example today, we\'ll be using a brand-new map called The Wasenshi Compound, designed by a new developer. He\'s made a solid first effort, make no mistake, but there are a few issues we\'ll help him work out today. Everyone ready? Okay, take out your pencils, and we\'ll begin. The first thing you\'ll notice about this map is that it is bright. Very, very bright. It\'s so bright, in fact, that unless you made note of the shadows cast by the trees and such, you wouldn\'t even realize that the author had made a lightmap at all. Had he just compiled the map unlit, the effect would have been very much the same. Unfortunately, it makes it a little hard to enjoy the map, because it feels like all the details are thrown at you in one fell swoop -- careful lighting makes things a little more relaxed, and lets you absorb a map piecemeal. The lesson here, kids, is to always use lights in moderation. You don\'t want things garish, but you also don\'t want it too dark. Find a nice middle ground. Now, the map is divided into seven primary parts. At each corner is a deep, wide cube, set underground with glass riding the ceiling so that observers can peer down at ongoing duels. It\'s a cool idea, kids, but it\'s very uninteresting. You can find a thousand other places to have identical duels, and many of them have a much more enveloping atmosphere. Lesson number two is to remember that dueling areas need something to separate them from the norm. If you have four dueling areas in one map, and they\'re all identical, things are going to get very boring very quickly. Variety is the key, kids, variety is the key. Spice up those arenas! The other three parts of the level are the central courtyard, which is populated by a huge glass dueling booth, an accessible AT-AT, and a bridge; as well as a fenced-in garden, complete with trees and seats; and a big pyramid with a pretty small interior. The garden is nice for a change of pace, but feels all too blocky and doesn\'t carry atmosphere without proper lighting -- do you all remember Lesson One? The end effect is pretty monotonous. The pyramid is probably the most visually complex area of the map, but that\'s only because it has a couple of pretty, curved archways. The central area will probably get the most attention from players, but only because it\'s very trying on the eyes. Tell me, kids, have any of you ever attempted to duel in a big glass case? It might be cool with the proper shaders on the glass, but here, it\'s quite disorienting and difficult to judge depth, which is a very, very bad thing in a first-person shooter. All of these issues combine to give you Lesson Three: Keep the map visually appealing. The last lesson today is one of consistent theme. If you are trying to create a purposefully themed map, then keep the said theme consistent throughout. While the name of this map and its background music both lend a slightly Asian feel to the level, the only object within the level itself that denotes an Asian background is the bridge. The pyramid and dueling cubes feel Egyptian, the glass case futuristic, and the AT-AT simply out of place entirely (not to mention missing textures). The end result is a feeling of disorientation, and that\'s not how you want your maps to feel, children. Now, to sum up, we\'ve covered four lessons; the first was to use lighting in moderation, the second to keep duel areas interesting and entertaining, the third to ensure maps are visually appealing, and the forth to keep consistent theming in maps where such necessities prove vital to the atmosphere. As I\'m sure you\'ve been able to conclude, the visual styling of the map has been the major factor of today\'s class work. This is so, because the map is of such type that gameplay is not inset within, but created by the players. To put it simply, kids: if you make a map that\'s gamplay-free, it better look good so that players feel comfortable creating their own fun within. Thanks for stopping by, and I’ll see you all tomorrow! The Bottom Line: The Wasenshi Compound is an overly lit and underly fun map, but it nevertheless carries marks of effort. Trees have been individually modeled (JK2 doesn\'t come with palm tree prefabs), benches individually brushed, and dueling areas individually textured (they do carry coloration differentiation). A solid amount of work went into it, but there\'s no continual pattern to the level, no overpowering theme or feel. Quite simply, it feels as though different parts of the map were created on different days when the developer had different ideas about what he wanted the map to be. The end result is disjointed, but not overly negative. It\'s just very difficult to enjoy the gameplay, and a great part of this is due to the lighting. Download if you desire, but it will probably make its way onto only a few server rotations, the mapper\'s clan’s being one of them. It\'s your choice. Bot Support: NO New Music: YES New Textures: YES Game Types: FFA - Dan \"ViperEye\" Tennant

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546 downloads

Uploaded:04/02/2009

Artus Base

artus_base_v1.2.zip | 9.91 MB

because of all the green lighting in the mines and the Artusian Crystals – green just happens to be one of my favourite colours. Whatever the reason, Artus still sticks in my mind as one of my favourite levels. In fact, even now I am tempted to make my own Artus map…but anyways, enough of that, lets dive into this map, (not into the green goo of course, that would be a bad idea now… :P)! This map contains all the main areas you would expect of an Artus themed map. It has a rocky outside area surrounded by that green goo, a long tramline, which takes you all the way from one side of the map to the other along with a machinery room with pools of molten lava. It also has a control room, a detention area and of course, the mining tunnels let with that brilliant green light and scattered with crates full of Artusian Crystals. This are in particular was my favourite, as I have always liked the green lit, crystal filled mining tunnels from the Artus levels. The tunnels wind their way around, going up and down as well, and lead to entrances / exits in quite a few different areas. There is also a large room in the mining tunnels which contains a nice big pool of that green goo, an excellent place for a duel I think, as the low ceiling means you cant jump around a lot, and that big pool of deadly green goo means you also have to watch your footing. All the other areas are interconnected by corridors, although there is also a big rocky cavern which you can walk through, similar to single player level from JK2, with more pools of green goo filling cracks in the floor. The architecture is exactly like Artus architecture should be, with quite a few areas, including the corridors being almost identical to the JK2 single player map. Another cool area is the detention level, which has multiple cells; each with switchable force fields guarding the doors, a feature which should be useful for clans or role-players alike. Working your way through the map you will eventually come to the medium sized outside area and even more pools of that green goo. This area has a medium sized landing pad type area in the middle, and is just perfect for use as a duel area. Despite the excellent quality of this map, I do feel there are still some things I think need working on. For one I would have liked to have seen the mining tunnels expanded upon a little bit more, as well as having more detail added to them. I think making some small green crystals to jut out of the walls here and there, rather than just using the textured on crystals would have been cool. I think there also should have been a bit more detailing added around the map, like some more crates, or barrels or pipes and such just scattered around the floor, to make some of the rooms feel a little less empty. Besides those minor flaws though, this is a solid and enjoyable map. So if you guys are fans of Artus, its green goo, or just the colour green, then give this map a download! :D [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Game Types:[/b] FFA, TFFA, Holocron FFA, Jedi Master ~Nozyspy~

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541 downloads

Uploaded:10/07/2002

Imperial Trash Compactor

duel_compactor.zip | 3.73 MB

the walls, it\'s a little slow, but hey.. you could always Push someone in there in the last minute }> There is also another section which is Imperial style control room. This room is rather large and has weapons and ammo. This map can be played in Duel or FFA.

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541 downloads

Uploaded:27/02/2003

Roof Fight

duel_rooffight.zip | 2.56 MB

rooftops are great for a regular duel, and they even have guns on them for those who want to snipe. Personally i think this map is amazing, except I think the author should do away with the bridge. Matrix style would be a hell of a lot more fun, but remember. \"No-one ever makes the first jump.\" - Spectrum

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536 downloads

Uploaded:14/05/2003

The Room

theroom.zip | 7.85 MB

looks like a throne room. The music is very relaxing and sets the mood for hangouts or clan meetings. I really like this maps secret room very good for hanging out. My only complaint is the size of the map, but then again it is a clan head quarters how big does it really need to be? There are enough pickups if you want to wreak some havoc but will be hard with the music included. The only problem I noticed was a couple of seems in the map nothing to deter you from downloading this. Great map keep on mapping. Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA Maddog

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533 downloads

Uploaded:25/07/2002

Air Fortress

airfortress.zip | 430.66 KB


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531 downloads

Uploaded:07/01/2003

Dueling Arena

duel_arena.zip | 364.49 KB


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517 downloads

Uploaded:02/05/2003

OOJ Empire - The Ancient Castle

ooj_empire.zip | 15.94 MB

picture is shown below of the room and the general area of it. Lots of new textures added so there is two parts to install to your base folder. This map is very dark and needs better lighting in my opinion. This map killed my FPS on the games lowest possible settings. I suggest downloading this map if you are in or play against the OOJ clan, based on the large file size and its abilities to eat away your FPS. Bot Support: No New Textures: Yes New Music: Yes Game Types: FFA Maddog

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516 downloads

Uploaded:21/10/2002

Phantom Knights HQ

phantomknightshq.zip | 2.3 MB

room. Pickups and things along the way to 'pick up' of course! There is a third walkway that takes you to this small corridor high in the wall, though it doesn' t seem to lead anywhere. [It appears that the door can be opened though I guess I couldn't :/ either way, there is something beyond that door so check it ;)] Included in the zip is a separate pk3 containing the Phantom Knight skin. It's basically a reskin of Kyle except with a few additions to his gear and wearing the clan colours. (Note: This skin replaces Kyle in-game) [b]Bot Support:[/b] No [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]Game Types:[/b] FFA, TFFA, Holocron, Jedi Master and Duel

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515 downloads

Uploaded:10/07/2002

The Great Mountain Temple

duel_mtemple.zip | 738.13 KB

can go inside the temple too, and battle on a small platform.. but watch out! If you fall off the platform you die! There are also small ruins around the outside of the map. Rather large map I thought, it would have been nice for FFA.

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513 downloads

Uploaded:19/07/2002

The Matrix: Subway Station

matrix_subway_beta.zip | 7.44 MB

components missing. In final version there will be a moving subway included wich will kill every player touching it! There will also follow some Sounds (e.g. ringing phone) aswell the original music of this fighting scene.[/quote]This is a very detailed duel map, set in the subway station. Very :cool: work . Lots of great writings on the walls. Excellent map :D

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513 downloads

Uploaded:22/10/2004

Find a Way

findaway.zip | 164.45 KB

on screenshot taken of it. There seems to be only one texture throughout the whole map and missing textures galore! Find-a-Way is a maze that I didn\'t even bother trying to get through. The one texture used in that lighting hurt my eyes. :P I tried noclipping to find the end, but meh. I gave up after a bit. The second map is the General Store one. Also missing textures, this map has poor lighting, strange use of textures, non-stop errors and some weird thing that I picked up on a counter inside, but I have no idea what it was. Both maps had terrible z-fighting. I hate giving reviews like this, I really do. But there is almost nothing redeemable about either of the maps in this map pack. My advice to you: back to the drawing board, get some beta testers and never, ever release your first maps until your trusted beta testers tell you that the map is ready to be seen by the harsh public eyes. Bot Support: No New Textures: No New Music: No Game Types: FFA ~AmosMagee

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510 downloads

Uploaded:10/07/2002

Wired Lamp Studios Duel Map pack

wirelampmaps.zip | 6.31 MB

I got them up ASAP. These are a must have! Here are screens for each map in the pack. Duel_WLS1 Duel_WLS2 Duel_WLS3 Duel_WLS4 Duel_WLS5 Duel_WLS6 Duel_WLS7 Duel_WLS8 Duel_WLS9 Duel_WLS11 Duel_WLS12 Duel_WLS13

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510 downloads

Uploaded:10/07/2002

Jungle Saberz

ffa_jungle.zip | 653.63 KB

and the Bowcaster.[/quote] Medium sized FFA map. It has simple structures in 4 corners and a large platform covering the entire map. The only problem with this is that it doesn't use a skybox but a static image for the sky. It kinda spoils the map a little, but if you keep that aside, a good map for FFA!

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510 downloads

Uploaded:14/08/2002

Worship the Goddess and Kill

worship.zip | 1.31 MB

alota walking space lol). There is also a cool little arena thing. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No (This map can be played in Duel mode also)

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502 downloads

Uploaded:31/08/2005

Coruscant apartments

coruscantapartments.zip | 2.86 MB

the feel and look of an apartment bulding, which in some ways... it does kinda. Several elevators were used in this map so getting around you have to run back and forth down the short halls. In these levels are bedrooms, work areas, a bar of sorts, a patio, and similar type rooms to these. Now, much like the first map, there are some areas of z-fighting, textures not aligned appropriately, and afew areas where there were no textures at all leaving the grid. The readme says no new textures, but then says thanks to Starunner for some textures.. so i assume the missing items are those. The pk3 contains no texture folder so maybe it was an oversight. Other things to work on would be the doors and elevators are somewhat glitchy. This map is an improvement over his first map with new things being tried. Like I stated in the first map.. Keep at it! bot support: nope new textures: ummm maybe but you wont see them type: FFA TFFA ~LK~

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498 downloads

Uploaded:29/09/2002

Tower Ruins

towerruins.zip | 446.53 KB

rest on top of each other. Running around all four sides of the aforementioned dueling rooms is series of ramps that reaches from the second-highest dueling room to the square chamber at the bottom. From the bottom chamber you can access the underground cavern around the base of the tower. As the tower has many structural weaknesses, you can break through roughly fifteen walls and floors, as well as a handful of glass windows that will inevitably shattered. If you are trapped in a room, chances are very good that an escape route is just a thermal detonator away! I have also included a number of unbreakable glass windows so that you can spy on other players and see areas that might have otherwise gone unnoticed.[/quote] The map is stretched across a number of levels with a lot of \'secret\' places to find. The secret places are a bit of a puzzle to me, I know where they are and how I\'m supposed to get them, but I couldn\'t break the glass or anything :\\... either way there are walls and glass that you can break to gain access to \'weapon rooms\'. The map isn\'t too bad, though I felt a little squished in the hallways.. [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]Game Types:[/b] FFA, TFFA, Holocron and Duel

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498 downloads

Uploaded:14/08/2002

Duel Force

duel_force.zip | 948.46 KB

however I placed a lot of spawn points on it so that they spawn there a lot if you want to fight on the platform. Remember though the map is best with humans :) Have fun! [/quote] Wow! Cool map, great layout! This one has a glass arena in the center and a simple, yet good, surrounding area. There aren\'t any big walls, or complex routes where you\'d probably lose sight of the other player, it\'s straight forward yet with a couple pillars and things to break it up :D. If you jump over the walls you get transported back to the middle of the map. [b]Bot Support:[/b] Yes [b]New Textures:[/b] Yes [b]New Sounds:[/b] No

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497 downloads

Uploaded:14/12/2006

Hangar Bay 327

hangarbay327.zip | 7.79 MB

Star in Return of the Jedi. While it may not look exactly like it, as it has crates and other things occupying it, as well as a dueling pad. The basic construction of the map made it look like a hangar, which is a really good thing. The construction was decent, and there were a couple of extra things around the map that made it more enjoyable. One of which was the floating probe droid head. One would wonder why just the head would be floating. Well…it’s not a probe droid head! It’s a construction worker bug…thingy…Okay fine – it’s a probe droid head. What’s so cool about it? [i]You can ride on it. ;)[/i] You are also able to launcher a could of TIE fighters, use a couple of elevators, and then go into a weapons and ammunition room and stock up. Oh, did I mention the dueling pad? No? Curses. Most of the control panels for the TIE fighters and such are up on a duel platform, which isn’t that bad. Oooh! I almost forgot! There’s a turret right next to the hangar door that you can fire! Suggestions for this map are as follows: work on the lighting. As I remember the light in the Death Star was pretty bright. Another one is to expand the Death Star Turret idea to the other side of the hangar so that it looks like you’re actually IN the Death Star instead of in a hangar that’s floating in space. Another thing is to make it so you can leave the hangar – that is, leave and die. But other than those things, maybe tweak where the weapons and ammo are, possibly move the weapons out into the map so it’s more Quake 3 styled. The author states in his readme that he didn’t include new music or bot support in his map for two reasons: He’s lazy, and he wanted to keep the size of the map down. I think the last one is a pretty god reason to do that. Anyways, I liked this map. If you still play JK2, I’d suggest you download it and at least try it. Bot Support: No New Textures: Yes New Music: No New Models: No, not really. Gametypes: FFA, Duel ~Zach

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490 downloads

Uploaded:10/07/2002

Catwalkz

catwalkz.zip | 385.61 KB

author's first JK2 map, you can play Duel, FFA, Team FFA and even CTF (w00t) on it! Although the concept is simple and not many advanced mapping techniques or whatever have been used, this map is great and will provide you with countless hours of ehm pleasure :D The only thing that I want to comment on is the sky, it's beautiful ofcourse, however, it's dominating a bit to much and after playing this for a while it will start hurting your eyes. Then again, you're a gamer or not so don't whine! :p My final thoughs... Let's have Capt. Proton / JediKnight make a jump pod version of this map! I remember a great Q3A CTF map with the same set-up but with jumping pods to get across. The combination of jumping pods and force push and pull will be deadly to say the least, but it's always fun to push other people off! Again, great map! Go get it now young Jedi!

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486 downloads

Uploaded:08/08/2008

Casa

34casa.zip | 10.4 MB

the first sentence < _

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486 downloads

Uploaded:04/10/2005

KoTp HQ v1.2

kotphq.zip | 3.07 MB

contains several areas to explore, all of which are semi connected by a main courtyard area. As in most clan style maps, there is a pool, a bar of sorts, and in this one.. a disco type room... if you can locate it. Some of the areas in this map look fairly nice in my opinion with some detail and decent use of textures. The basic layout of the map was also done well with many places good for duels and general game play. In other areas though, there remains a general lack of detail that really could have made this map. simple effects like anything to keep entire walls from being flat, or large sections of floors from being empty, or keeping things in the map already from being blocky would have been nice. The lighting, while over all appropriate, does have some areas where bright spots occur with no apparent sources. The fps in this map was not problematic. Overall, this seams like it would be a fun map to play around on with others, especially a clan. I would like to see a 1.3 with some of the things i mentioned addressed though. Keep up the effort and good work. ~LK~

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485 downloads

Uploaded:19/03/2003

=[KoS]= Hangout

kos_hangout.zip | 2.07 MB

floors, 2 of which contain health and shields, while the third is unaccessable because the elevator goes crazy. I personally am a little disappointed as I was unable to explore the third floor. I was hoping to find some hidden treasures or something. My advice would be to fix this, and make the elevator stop at each floor. - Spectrum New Textures: No New Music: Yes Modes: FFA/Duel Bot Support: No

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483 downloads

Uploaded:10/07/2002

Daskore

daskore.zip | 701.17 KB

watch your step :)

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477 downloads

Uploaded:21/06/2005

Wrestling Arena

wrestling_arena.zip | 8.43 MB

nice, but the rings themselves look very sharp, especially those ropes! The lighting is very stark in these two areas, its either all red or all blue, and the boxing ring is surrounded by a huge dark, empytness - where are all the spectator stands?! Anyway, the final ring is (although still not lit well) by far the easiest on the eyes, and has a cross shaped podium in it - oh and this time the ropes are made of square lava ;) Being for JK2, it probably won't find a huge audience, but you never know :) There's not much else in this map, except for large grey rooms before each of the rings, oh, and a raised block which turns out to be a teleporter. It looks very much like a first map, although I'm not sure on this, and it is quite basic, especially eh limited sky which is just er, grey lol. No bot support is another negative as well :( New Textures: Yes New Sounds: Yes Bot Support: No ~Szico VII~

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476 downloads

Uploaded:10/07/2002

Yavin Jungle Duel

yavingjungle.pk3.zip | 2.93 MB


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473 downloads

Uploaded:09/07/2006

Dune IX

dune_ix.zip | 9.67 MB

either the top monument area, or inside the main room. The monument area isn\'t so bad, just standard issue. The stacked monument can make for some fun dueling, but sadly, the water shader is just terrible, as is the blue aura your character gets covered in when standing near it. The bridge does look a bit odd, and the jump pads really don\'t need to be there. The wall textures are repetitive, and the lighting is very bland and bright. You\'ll find an equally simple observation room under the main platform. The plaque on the wall featuring the names of those involved is a nice touch, though. Going in one of the little side tunnels will lead you to the main room. Which, oddly enough, gave me a crippling headache, although it probably won\'t affect you so badly. The room is almost uniformly lit with red and blue, again with no sources, and despite a few nice tricks, it\'s still very basic. This room contains the only Dune reference I found in the entire map - a sign saying House Atreides above one of the doors in the blue side. Other than that, a somewhat typical room full of mysteriously levitating circular platforms, two with the Rebel logo, two with the Imperial logo, and the oh so familiar lava pit. One nice touch is the sliding floors. They don\'t work like conveyor belts as you\'d think, but you can skate across them which is sort of fun. The water shafts are made of that same horrible texture, and you can\'t really use it to traverse the level without drowning. If anyone gets stuck finding their way around, I\'ll tell you three exits from this room - the two gratings on the sides of the top level are hiding flares which teleport you to the top. Underneath the main duel platform (if you can get there), you\'ll find a flare which will warp you to the \"slippyslide\" room. Which brings me to my third paragraph. The slippy-slide room is a fun concept, but still has it\'s problems. The outsides of the pipes are transparent, and you really shouldn\'t be able to see that, but since they\'re not hidden, you can. The lighting is just as bland as in the other rooms. Still, you can have a lot of fun going down the tubes. Upon reaching the bottom, you\'ll warp back up. You can use the flare to go back. Next up is a green gunge room. Suffice to say, it doesn\'t look all that aesthetically pleasing. The platforms are far too distant to reach via jumping, and I found no other means of getting across them. Similarly, the flare to warp out is just as hard to reach. There\'s a shaft under the goo you can swim down, and it leads to a second duel room sort of like the main room - only with more slime and the ugly flourescent green lighting. The final room is a small duel room following on from the slippy-slide design philosophy, only without the slippy-slides. Now, however, the platforms you\'re supposed to duel on are slippery. The ramps and platform around these areas are invisible, so it\'s almost imposible to notice them. For global downsides, you\'re mostly confined to the main room, as the other room\'s entrances are so obscure. The music... well, let me say one thing - commercial songs are good in your Winamp playlist, maybe in-game cutscenes, but they\'re not good for BGM in maps. Let alone Mudvayne - this particular song has created an anti-atmosphere in the map. The lighting doesn\'t work - for a start, you should use light sources, not for realism but because it\'s a nice professional touch. Secondly, uniform lighting is just plain ugly. For a small area, it can be excused, but for a whole map... This map just has all the trademarks of being designed by a new mapper, and it really reflects in the map\'s life expectancy. For a redeeming feature, there\'s quite a bit of room for fun mini-games. It just doesn\'t work for the intended JK gametypes at all, though. If you see yourself playing this, you know where to download it. ~ Kouen [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Models:[/b] No [b]Custom Music:[/b] Yes [b]Gametypes:[/b] Free For All

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472 downloads

Uploaded:23/11/2009

Remnant Rocket Train: Jango's Revenge

rrt20.zip | 5.45 MB

supposed to focus on, but a basic theme was given: a new clone army. You're basically pitted against a 150+ stormtroopers and a goodly amount of shadow troopers and reborn. So...the mission begins with you and Luke Skywalker standing on top of the Millenium Falcon with a gun turret on the side. You're flying over a pit, but there is no wind and nothing else moving to imply that you're not stationary. You're supposed to jump on the turret and shoot at the cargo transport of stormtroopers that goes flying by a few seconds later. After passing you up, it comes back for a second pass and stops next to the Falcon, at which point you jump onto the cargo transport, finish off the stormtroopers and ride it over to the next ship, where the shadowtroopers and reborn are. I didn't even bother finishing them off (Come on, I was just testing it out and three million lightsabers lit up at once) so I just used the infamous /npc kill all. The mission immediately ended...so I'm not sure if there's supposed to be more after that or not. Bugs, bugs bugs...the Millenium Falcon is untextured, the cargo transport's movement is choppy (consisting of multiple jumps), and the map very easily overloads on visible entities - meaning things begin to flash in and out of existence. If you want to avoid this, you better kill most of the stormtroopers on the first pass. Another big bug is that the cargo transport is made of multiple entities instead of just being one big piece, so the different sections of it drift apart during movement. This also means that if you want to make your way to the front of the ship to finish off a few stormtroopers you may have missed, you will not be able to until the transport has come to a complete stop. The player character was invisible, so there was just a saber/gun swinging around hitting people, the HUD was missing...and I killed Luke without losing the mission. This needs a whooolllle lot more work. Now, as far as visuals go...the brushwork and patchwork was fine...but the texturing needed some serious help. It's as if the author just slapped a random texture onto the cargo transport, said "that looks good" and didn't even bother fitting it to the surface - the entire thing is misaligned and goofy-looking. The second ship wasn't as bad, but the textures were still stretched pretty badly. If you want to be sure a mod you're making is good, we have forums that you can use to get constructive criticism and to showcase your mods before their release. Take your time, make sure that everything looks good (that's the way most of the crowd rolls) and [b]test thoroughly[/b]. Don't make me bash your files, or I will have basement cat hunt you down. Who knows what he might do. ;) ~Dretzel

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467 downloads

Uploaded:16/03/2003

Renegade Jedi training Grounds

ffa_training.zip | 502.44 KB

are a few acid pits you could fall into. This map is a must download for those of the -=RJ=- Clan or those who play on there servers. Keep up the good work. This map is alright in my opinion considering that it is the author’s first map. Bot support and some cool music for training would make this a must have for me. I like the cross on the map nice touch. Bot Support: No New Textures: No New Sounds: No Game Modes: FFA Maddog

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465 downloads

Uploaded:25/07/2003

Twisted v 1.0

twisted.zip | 694.79 KB

twisted iron mass rotates. The author's attention to detail does not go unnoticed, this is a lovely map. Though with music, it would feel more complete. My FPS was just fine and there's plenty of room for a duel. My only complaint would be the center twisting. Quite a distraction, or maybe just a challenge. :) Bot Support: Yes New Textures: No New Music: No Game Types: Duel ~AmosMagee

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462 downloads

Uploaded:11/03/2003

Burning Phantoms Temple

test.zip | 213.85 KB

behind the main duel area that leads to the side of the arena. The main lighting source is the burning torches giving this map a nice dark feel to it. This map is multi game purpose, which is good for dueling, and not as good for FFA because there are no pick-ups not even shields or health. I really like the lighting in this map, just something about fighting in a dim area with a bright saber makes me want to go duel. The tunnel the author added is kind of useless since it takes you in circles, and the map is relatively small. This is a very good first map keep up the work [BP]DarkAngel. Bot Support: No New Textures: No New Sounds: No Game Modes: FFA, Duel Maddog

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462 downloads

Uploaded:05/04/2003

MCC Training

mcctraining.zip | 8.49 MB

are big enough to fight in. I did not find many alternate ways to get from place to place, so this map seems a bit linear. This means that as a hangout map it would be great, but for the every-man-for-himself type of FFA, there aren\'t many surprises. But maybe I just didn\'t find them. For something that is completely enclosed and not overly high in polys, this map killed my FPS. I run a GeForce 2 Ti with 64MB DDR, and I usually get 60 FPS a t1024x768 in Bespin Streets. This map dropped me down to 20 FPS, and I\'m not sure why. The music, combined with the chosen sky texture for the windows, sets a GREAT mood for what would otherwise be a pretty average map, but I think with enough people, the FFA possibilities are pretty good. Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA Astyanax

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461 downloads

Uploaded:01/02/2005

SilverStar\'s Jedi Academy

ffa_ssja.zip | 1.92 MB

and used ideas here. That said, there are a lot of original ideas here and they were executed well. In the first screenshot you see the main room of this Academy map. It\'s small and probably not intended for FFAing in, but it can be done. The first room is a basic Jedi dojo. The next room is the equivelent of that one room in the Jedi Academy map we all love - y\'know, the chess board like one. Finally, a more original room here. An area filled with pillars. I always wondered why no one did this. Having those large pillars as obstacles seems obvious to me in a training map. And the last room for upstairs is one that follows the same pattern of the other Academy maps, with a platform above a big grid patterned floor. All rooms have a spectators area around the room. Downstairs you\'ll find a room (think I\'ve said room enough now?) full of pillars that you jump to and fro - much like that one room in Griffinclaw\'s Jedi Council map. The lighting in this room sucks. Though that may have been intentional to make the jumping harder. The next screenshot shows a pool of water and a big bridge across it. At first I thought this was very cool, until I realized that the bridge does have glass there in the center. That was disappointing. Would\'ve been fun to try to duel on just the ledges. *shrug* My favorite room has to be this one with water underneath this grid of small platforms. That\'s gotta be fun to duel on. And then there\'s another room with some various platforms and stuff. Not a bad map, but not the best. It\'d probably be a good staple for those of you who like to add Academy maps to your server. Always nice to see JK2 files. :D Bot Support: No New Textures: No New Music: No Game Types: FFA, TFFA ~AmosMagee

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457 downloads

Uploaded:31/08/2002

Yavin Garden

garden.zip | 301.81 KB

add a certain degree of strategy. I like dropping from the trees onto people.

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455 downloads

Uploaded:10/08/2006

Casa De Fuego

casadefuego_ctf.zip | 1.49 MB

lava, and looks cool? Casa de Fuego. Basically what you get with this map is a nice, symmetrical, evil map. The author has tried to make this a somewhat quake 3 based map, or so I think from the layout. But that doesn\'t really matter. The author has used twisted architecture to good effect, and made it so that you have to jump around a lot, which can increase the challenge when playing. This is a pretty nice map. I would regularly gripe about the lighting, but those gripes are rendered null when I realize that it\'s supposed to be lighted like it is, to give the map an \'evil\' atmosphere. But other than that, my big gripe was that all the flame effects in this map didn\'t hurt you. There were only two areas in the map where the flames actually hurt you. So I think that all the flames should damage you, just for realism. But other than that, this is a nice map. Bot Support: No (tried, the bots didn\'t like all the jumping) New Models: No New Textures: No New Music: No Gametypes: Duel, FFA, CTF ~Zach

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454 downloads

Uploaded:07/05/2003

NFOR Jedi Challenge v1

nforjedichallengev1.zip | 1.24 MB

spectators. This map supports numerous game types. This map is a little small for CTF and not many weapon pickups. There is a portal type thing you walk on at each end that shoots you up to the highest level to where the flag is in CTF or another duel area. This map is cool but as I mentioned above that the map is too small to support some of the mentioned game types. I really like the stadium seating with banners at the top of each side, makes me feel like I am at a football game. I hope in the next version the author adds more pickups and makes it a little more bigger for all us CTF freaks out there. Great map keep it up. Bot Support: Yes New Textures: Yes New Music: No Game Types: FFA/Duel/TFFA/CTF/JM Maddog

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453 downloads

Uploaded:30/08/2005

Yavin Academy

yavinacademy.zip | 817.68 KB

would expect. The rooms are mostly blocky with little detail work done. While some of the textures used match up fairly well with the map this is based on, others seem out of place. There are areas of z-fighting, places where textures are not lined up, and repeating issues. I will say that one or two rooms here did seem fairly close to the original, specifically the duel room and the meeting chamber. I will say to the author to keep at it, and just ask questions as you go for help. Im looking forward to some of your maps in the future! Bot: no text: no FFA Team ~LK~

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451 downloads

Uploaded:10/07/2002

BlackKnight\'s Realm

ffa_bk.zip | 4.5 MB

is that certain bits of the roof are destroyable, hehe so have fun with that :D. There are many weapons scattered around with plenty ammo. Once again, I think this is a good FFA map!! :)

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450 downloads

Uploaded:18/07/2003

Smaug\'s Lair

smaug.zip | 2.5 MB

dwarves, a hobbit, and a wizard went on a grand adventure to reclaim the treasure. Their journey ended in this lair of darkness. \"Far over the Misty Mountains cold To dungeons deep and caverns old We must away ere break of day To seek the pale enchanted gold.\" * Cracks knuckles * Let\'s get down to it shall we? Cazor brings us a nice rendition of a dungeon (Smaug\'s Lair) complete with torches, piles of gold, and wonderful ambience set by the sound of crackling flames. He proudly presents it as both a Free-For-All and Dueling map, and the architecture supports both rather well. He shows excellent use of patch meshes (especially with barrels and pots of gold) and brush use throughout the entire level. Every inch of detail is consistent with the theme he is aiming for and I found myself hoping that I could skid down the mounds of gold. Alas, I wasn\'t able to do so. The map in itself is far too small to support Free-For-Alls larger than 6 people. Even the largest area of the map would get too crowded at 8. There\'s a few aesthetic errors in the z-fighting (that can only be found in one small remote place). One of the most frustrating things I had discovered in this map were the constricting hallways. Folks, this is by far the most awkward place to partake in battles, as the hallways are barely large enough for one player to fit through. The turns are sudden and very player-unfriendly. All in all, this map is excellent as far as theming and architecture go. I would have liked to have seen a larger area, perhaps with larger mounds of gold and other treasures to support the grand story as told above. If I were you, I would download this map simply for dueling only - as you will find the more people you cram into the tight spaces found throughout the map, the less fun it will be. New Music : No New Textures : Yes New Objects : No Bot Support: No - Chrono

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450 downloads

Uploaded:19/03/2003

Building Top

building_top.zip | 2.48 MB

matrix fan or suicidal tho, please.... DONT JUMP. I personally think the map is decent, though not the proper size for the modes it supports (FFA/TFFA). Otherwise, it doesnt suck up FPS, and is good for dueling. - Spectrum New Textures: Yes Bot Support: No Gametypes: Duel, FFA, TFFA

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447 downloads

Uploaded:04/08/2003

Lazer War: Gold Edition

lazerwarsgold.zip | 4.57 MB

arena. It took me a full 30 seconds to get from one side of the map to the other, using Force Speed and Jump as much as possible. A little on the bright and repetitve side concerning lighting and textures, the sheer magnitude of possibles cap-fests makes up for it. Before I hear all the annoyed responses that bigger isn't better, having played the first map, I would say this one definitely is better. What I would suggest is adding more textures and toning the lighting down. However, don't quote me about the lighting, since I'm not sure how reliable my computer is in terms of gamma settings staying the same. Technical Data: Pros: 1. Would be a lot of fun with two huge armies battling it out. 2. Lotsa guns and lotsa area. 3. Went the extra mile to include new music, textures, and bot support. Cons: 1. As I said before, a tad too bright and too boring. Rating: 7/10 Bot Support: Yes New Textures: Yes New Sounds/Music: Yes Game Types: FFA, TFFA, and CTF JEDIofONE :mepimp:

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440 downloads

Uploaded:06/09/2002

Duel Jedimyd

duel_jedimyd.zip | 476.5 KB

narrow-ish vertical map taking place on 3 levels. If you fall from the top you\'re pretty much guaranteed to fall over because you somehow roll over the levels below you (don\'t ask why it just kept happening to me ;)). Not too bad on the whole, very organic feeling to the map. [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No

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440 downloads

Uploaded:18/02/2004

Mace Windu Clan Map

mwmap.zip | 865.31 KB

there are transporters that will take you to a large dueling pad hovering in the middle of space perfect for those who prefer to duel instead of FFA. The only thing I wasn\'t sure of was whether the dueling pads were different from each other or if the transporters all take you to the same pad. It would\'ve been nice to see four different pads and a way to tell which one you\'re going to. Can you imagine how frustrating it could be trying to find a duel and you keep going to the wrong pad? Rawr. Anyway, it\'s a decent map, very simple in its design. Just large enough for a good FFA, and plenty of space on those pads for duels. Like I said, it\'d just be nice to tell where you\'re going from each transporter thingy. Also, it\'d be nice if they\'d added their own music. Good work, though. :) Bot Support: No New Textures: Yes New Music: No Game Types: FFA, TFFA, Duel ~AmosMagee

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439 downloads

Uploaded:07/08/2002

Yavin Swamp - Duel

duel_cbr1.zip | 199.34 KB

little tower thing in the corner and a small pool of water covering about half the map. [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No

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437 downloads

Uploaded:31/01/2010

JK2 Party

jk2party.zip | 4.66 MB

titles seem to be in Spanish? Because of that I cant really tell what each one of the maps is about. You really need to have a play through each one to understand its purpose. Rather than going through each map, which would take a long time indeed, I will pick out some of my favourites and let you explore the rest! Firstly is what appears to be a school themed map, which although the detail is pretty simple, you can definitely tell it is a school. It is actually a very good representation of a school as well and includes all the main features, like the classrooms (of course!) gym area reception and the toilets, etc. With the numerous windows and large open area in the center I imagine this would make an excellent map for FFA's! Next up is a sort of racetrack themed map. The floor is covered with a slippery shader, so you slip and slide all over the place, with various obstacles along the track. The aim is, of course, to work up some speed sliding along the floor and jump over the barriers, duck under the walls in various places and generally try and avoid the obstacles until you get to the end! Simple, but fun! There is also a map with a sunken ship, which was definitely one of my favourites, although it was rather annoying. At first it just looks as if the map consists of a pole sticking out of some water, but if you dive in the water you will find that the poll is actually the ships mast. The whole ship is there underwater, but what is very annoying is that its so deep down you cant really get very far inside the ship before you simply drown. That's a bit of a shame really, because I think the idea of exploring and fighting in and around a ship underwater is very cool indeed. Trying to fire at your opponent or hit them with your lightsaber is very difficult when floating in the water and is an interesting change to gameplay and tactics. Like I said though, its annoying that you die so quickly underwater and thus cant really get inside the ship to fight or explore. Next up is the Metro map, which I am pretty sure is based on the Metro map in the Matrix where Neo gets stuck, the one where you can never get out of. From the screenshots it seems there is a tram that runs through it, but I didn't see it in my time playing the map, so it must only come around at particular intervals. Again a simple map but an effective one. I do think it could have used some more detailing with the textures and architecture though! There are some improvements I think should be made to all maps. For starters they need levelshots and I think the names should be in English, since without level shots or English names (since English is the more common language here) we cant tell what the maps actually are without trying them. Secondly they need some music, the custom music which I presume to have been used in these maps doesn't work since the console comes up with an error message saying it couldn't find the .mp3 file. Overall though decent work here, and I look forward to seeing the JKA version, though I hope you will take my suggestions on board for next time! :) There are many more maps included here that I don't have the time to go through, but if you fancy a good pack of FFA and goal/puzzle themed maps then be sure to give this a download! ;) [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Game Types:[/b] FFA ~Nozyspy~ For a quick demonstration of the maps, check out the video below!

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437 downloads

Uploaded:07/08/2009

Jumpxtreme

jumpxtreme.zip | 2.46 MB

first game to allow players to jump and crouch, or so I read. Jumping then is something that is pretty integral to the JK series, and it is also something that requires quite a lot of practice to fully master. This is where this map comes in; Jumpxtreme is basically a map that has been built for the purpose of allowing you to train and practice your jumping skills. The map is made up of various areas in a linear layout designed to test your jumping abilities, kind of like an obstacle course. Once you get past the first area you have the choice to take either the easy path (though its not that easy really!) or the hard path (and believe me it is [b]very[/b] difficult) indicated by the E and H outside the entrances. Along the way you will be tested by a variety of different rooms which test how accurately, how far, and how fast you can jump. I really like the idea of training maps like this, as they help you to improve your gaming skills. However, I do think that this map needs some more work, not least because some of the challenges are just unbelievably difficult, and that's not just me being lazy. :P There are some instances where I just cannot believe that it is possible to jump that far (even using force speed), such as the one room with the wooden platforms at the end and the corridors with the missing floors. Mind you I am somewhat out of practice, so that could be the explanation. Nevertheless, constantly falling short and being teleported back to the beginning of the room got incredibly annoying after a while. Besides that though all I would suggest is to continue working on adding some more detail and also working more on the architecture of the map. Lastly the map really needs some music! Maps should never be without music unless it is for a very special reason, since the music adds so much to the feel of the map. However considering that this is the author's first map I think this is pretty impressive. Keep up the good work mate! :) If you guys need somewhere to practice your jumping skills, then this map may be an ideal choice for you! [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Game Types:[/b] FFA, Duel ~Nozyspy~

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437 downloads

Uploaded:18/06/2005

Unity Temple

unity_temple.zip | 2.85 MB

included in this map.. had a good feel to it while I was looking around. This map could be very pretty if taken and some detail work was done. There is a secret sorta in this map, and as the author advises it\'s nothing fancy. -Lizardking

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436 downloads

Uploaded:23/06/2008

Darth Stevenus' Duel Map Pack

ds_duel_map_pack.zip | 7.35 MB

chrome. I don't mean overdone as in "Oops I overcooked lunch!" overdone, I mean overdone as in "I was trying to build a doll's house, but got carried away and built a parallel universe!" overdone. Mr Sheen just called, he wants to know the recipe for whatever furniture polish you used. :p Ahem, shader wisecracks aside. Thematically, aside from being relatively dark the map is classic Yavin themed. Architecture is actually at more of an intermediate than beginner level, and the fact shader work has been done at all - let alone done competently - suggests than while DarthStevenus is new to the scene, we're not dealing with someone who threw out their first product and released. Someone finally took upon themselves the old adage of practice makes perfect! There is indeed a secret area, and in my view it's really more an extension of the map. The change in theme is a bit sudden, but it works out well. Again, though, the chrome could do with a little reduction in tone. Overall the map is competently done, with the only real slip being the overpowering chrome shaders and the usage of a seemingly untweaked water shader for quicksand - quicksand tends to be more sludgy and harder to spot than the more fluid water. [u]Imperial Gravity Chamber[/u] Curses, just the name strikes me full of dread, given the "gravity chamber" maps we've had previously. Oh. This one isn't bad at all. Imperial only in texture style, the map takes on a bit of a mind of it's own with structure. It's very smooth and designed to exploit the gravity settings available in Radiant. Basic, but slick. The chrome issue only occurs on the central column, so it's not much of a big deal - the nifty electrical discharge is a nice touch nevertheless. The button in the small trench turns the forcefield around the center column on and off - minor bug though, when turning the field off, the button works fine; when turning it back on, the button moves into the pedestal. There's not much to say about this in th tech department, and in the gameplay department, it's an equal arena aside from the gravity. So, the advantage is probably going to go to the player who has worked most on their air control. [u]Bespin Street Duel[/u] This, I'd expect to see more on clan or RP servers than a duel server. You've got the hangar with a sky speeder, a lounge, control room, and a few courtyards. You'll find yourself thinking that the map could be further expanded, there's certainly enough room for it. You'll also notice that it's just as Bespin as the levels from the SP game; impressively designed and executed, going so far as to use the map's own construction to accentuate the theme as opposed to just visual aspects such as textures. There's a few things I'd like to highlight, though. The shader lights are plain white, as opposed to having a texture and applying a light-emitting shader. Also, the glass just vanishes when broken. The effect isn't really necessary, but it's a nice touch and doesn't leave you as weirded out. There's one acknowledged error with bots in that they're reluctant to transition between rooms. That's nothing new, they usually don't traverse doorways and such unless they have to. What you see is what you get with this map, so take it at face value. A very competent first entry into the modding scene, and a perfect example of that "extra mile" that all first-time modders should strive to traverse. Hopefully this is the first of many successes for DarthStevenus; it's always nice to see modders who care about their work and so make the extra effort. ~ Kouen [b]Bot Routing:[/b] Yes [b]Custom Textures:[/b] Yes [b]Custom Meshes:[/b] No [b]Custom Audio:[/b] Yes

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436 downloads

Uploaded:10/07/2002

FFA Closequarters

ffa_closequarters.zip | 590.12 KB


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434 downloads

Uploaded:18/04/2003

SaberDome Barathrum

barathrum.zip | 1.31 MB

in the center. There is also a door which leads to a room with powerups. Down the abyss is a pool of water with lava surrounding it. Some corridors lead you to the final room with platforms jutting out of lava. A transporter takes you back to the top. I really enjoyed this map. The abyss took me a few tries to get right (I died at least 4 times) and once I figured it out, I was able to explore the rest of the map! This looks like a great FFA map since there are so many places to battle, it won\'t get crowded. Plus, the curved spikes look really cool :) Excellent job! [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]Gametypes:[/b] FFA/Team FFA ~OmegaDir

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433 downloads

Uploaded:24/06/2006

BearWithaGun\'s CTF Bespin

bear_bespin.zip | 1.86 MB

sense. How will make your game unbalanced? It\'s rather simple. This map adds many unnecessary routes, and a lot more weapons to the game, as well as unneeded places to hide, such as the secrets, which also give lots of weapons. Okay, let\'s go over the changes, shall we? On the upper levels, there are just about no changes, except for the walkway under the main walkway has been split up into three walkways, and on each of the side walkways is a line of det packs and trip mines. There are only one of each in the original map for a reason. The author didn\'t even bother to remove the other two weapon spawn points, so I guess that this just kind of...lazy...If you\'re going to have a bunch of weapons off to one side, you might as well take away the original weapon spawn point. Okay, now on to the side areas. There are hallways underneath and to the side of the main area, where when you do a wall run, a sound that plays when you step in water is played. Strange, no? Other than that there are other walkways and corridors that have been added, but aren\'t really worth mentioning. But there is one last area. It\'s a yavin swimming pool. Well, it uses yavin textures, and so, I don\'t really see what it\'s doing in a bespin map. That\'s clear across the galaxy. Unless you can travel many light-years across space by using an elevator. Bot Support: Yes New Textures: No New Models: No Gametypes: FFA, TFFA, CTF, Duel ~Zach

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433 downloads

Uploaded:10/07/2002

The Grid

grid.zip | 604.99 KB

learn radiant better.[/quote] Each of the rooms are connected with tubes. Rooms are mostly square-ish in size/shape. One room is like Yavin, another Imperial, there is one with white fog and many others. Pretty cool some of the rooms are, might wanna check this out.

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432 downloads

Uploaded:19/03/2009

IKBR Headquarters

ikbr_map.rar | 2.31 MB

readme, the author mentions that this map was actually made in 2004, but he only released it now. Anyways, to the review. Before I begin, I'd like to mention that you'll need a program like [i]WinRaR[/i] to extract this .pk3 to your base folder. You can download WinRaR here: [b][url]http://www.rarlab.com/[/url][/b] This is a pretty simple clan map, but fairly creative at the same time. There is many different places to explore, such as multiple duel rooms, with four major ones on each side of the map. It actually has that feel of [i]Griffinclaw's Jedi Council[/i] if you ask me. One of the largest rooms is the great hall, which has everything you'd think of, such as a bar, the guardian statues (of course, right?), and enough space to duel if you truly wanted too. If you're into jailing the players on your server, you're in for a treat! There's multiple jail cells for storing those naughty, naughty players that are disobeying you! Doesn't that sound fun? Anyways, many of the smaller rooms, such as the three Council rooms, are close to eachother, which makes it easier to get to each of them. Around the council rooms are bedrooms I'm going to assume. It's hard to tell whether they are bedrooms, or just more council rooms. They don't have any beds though, so they probably aren't bedrooms. o_O I'd also like to mention that there are a few rooms that are unique, and branch off of the main style of the rest of the map. They seem to be duel rooms, but each of them have a different feel to them. One of them has a glass platform, with the space skybox in the background. The other room is basically a "textural" grid. The last room can only be accessed by going up one of two elevators which are directly beside eachother. Once in the room, you'll notice that it's some kind of ''fight to the death'' room. That's what I thought of it as at least. Maybe you'll have a different opinion of it. The architecture of this map will be quite familiar to most of you if you've played on maps such as [i]Griffinclaw's Jedi Council[/i], and [i]Yavin Temple[/i]. Even though the textures aren't really blended together well, I have to give the author credit for making a true effort. The columns in the great hall could of been textured differently, because they don't really go with the style of the actual hall. Also, I'd like to mention that the amount of guardian statues might be a bit ''excessive.'' There's actually more than there should be in my honest opinion. Also, some of the wall textures were used in different areas more than they should of been. I saw the same textures in multiple places, which probably isn't the best idea. It's good to have a variety of different textures throughout your map. That's only part of what makes a great, and successful map. The map music will be familiar to most of you. I'll just let you discover what it is. How about that? Overall, this is a pretty cool clan map. I like the feeling of being able to explore a map, rather than feeling claustrophobic in basic, default maps. Although, this map could use some improvements, which I've already mentioned above. All this map really needs is a textural touch-up, and more variety. Once that's done, it will improve it exponentially. Other than that, I have no other complaints. Great job on the map, and I hope to see you more from you! :) This is definitely worth a download if you're into exploration, and clan maps. [b]New Textures:[/b] Aye [b]New Sounds:[/b] Nay [b]New Music:[/b] Aye [b]Bot Routes:[/b] Nay [b]Game Types:[/b] FFA, TFFA ~Syyrax

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430 downloads

Uploaded:14/08/2002

Drop Zone

dropzone.zip | 220.23 KB

begin battle in one of three different levels of play. The first level is a floating platform with mini towers shooting up from the floor. The second level consists of ammo strewn about a floor with a large hole in the middle which leads to the third level, a fairly flat dome atop a cylinder which stands tall from the bottom of a deep pit. You can find items like the Assault Sentry and the Seeker Drone on small platforms in the third level, but the only real weapons are found in the alcoves where you spawn. So, whatever weapon you get is simply the luck of the draw![/quote] At first the whole spawning thing kinda confused me, but once I realized what it was I thought it was a pretty cool idea! The arena itself is kinda small, so I don't think many players would manage to play on this map, unless you use the levels below. [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]Game Modes:[/b] FFA, Duel, Team

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428 downloads

Uploaded:17/12/2005

Cortosis Mine

ffa_cortosis.zip | 1.75 MB

pleased to see a noticeable improvement in map quality from the team’s first work, although it's still far from a quality map. The setting is the first thing that kind of threw me. For a mine, it certainly looks a lot like a floating platform in space, upon which, for some odd reason, there is a pit of lava which is holding its shape in a perfect square. Odd - you'd expect it to all float off. Secondly, the music. Sure it works alright for a single-player level, but it's just not active enough for multiplayer, and It kind of dulls down the atmosphere. Having said that however, I did think the mine section and the 'terrain' was done reasonably well. Nothing ambitious, and it doesn't look brilliant, but it does work, albeit a bit 'boxy.' The areas where this map really falls down is in the lighting and texturing. The amount of lights without a source, or a source but without a light texture, were very numerable. The shadow casting in the outside areas also seemed a bit weird, considering there was no light source in the skybox that I could see. Z-fighting is also a huge problem in this map, especially around opening doors - and there’s a fair amount of texture misalignment as well. Overall though, for a second attempt at mapping, it isn't a bad effort - I can see bigger amounts of detail around and better texture usage. Sure, the lava doesn't glow like it should, and it's still very boxy, but there's definitely been an improvement. I expect to see bot support and a working levelshot next time though! ;) New Textures: No New Sounds: No Bot Support: No ~Szico VII~

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425 downloads

Uploaded:02/08/2004

Yavin RPG *Final*

yavinrpg.zip | 12.49 MB

quite a bit. Also, he's rearranged the buildings somewhat, making for a better playing experience. As always with Worr's maps, the detail work is excellent, the colors are bright, and and the variety of novelties to check out in this map is great. Bot Support: Yes New Textures: Yes Game Types: FFA, TFFA, Duel Astyanax

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423 downloads

Uploaded:18/11/2002

Four

four_ffa.zip | 1.27 MB

you end back up at one. I would have liked if the author added some central room where all of the arenas could be linked together, tht way if there\'s a big battle going on in arena 3, someone in arena 1 wouldn\'t have to spend all that time getting there. Have fun with this map guys, it\'s a fun one!

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422 downloads

Uploaded:10/07/2002

Conduit

duel_conduit.zip | 787.29 KB


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422 downloads

Uploaded:20/09/2003

Instability

tffa_instability.zip | 279.85 KB

to find that ground you might have called refuge is nothing more than a Death Trap. Oh yeah...you\'ll see what I mean shortly. First off, you\'re stuck in this HUGE box with see through walls with a nice view of some nasty looking mountain range. Spawn points...I just have to make a point of this, if I\'m spawned somewhere where I have to take damage in order to get anywhere else, that\'s no good. I mean the jumps you have to make in this map are forgivable, but be sure you\'re going to be hurting after almost every one. If you somehow lose your footing and manage to slip through a crack in the floor, you\'re in for a long drop into some yummy mossy green stuff that magically keeps you from making the bone shattering crunch you get when you fall along way, but still ends up killing you. At least I can land on my feet though! So let\'s say you make it all the way to what seems to be the ground. Now you can relax right? Wrong. The ground breaks up into multiple ascending pieces and rises to the ceiling at different rates of travel depending on which piece you stepped on, some fast, some not so fast, some downright slow. The idea is cool, and granted I can see some people having fun ducking and dodging around trying to avoid getting squashed...oh yes. That\'s something else; you can be sure that when your selected piece of floor rises high enough, you\'ll die if you don\'t find another piece or a pillar to move to. (Nothing like being crushed...:P) There really aren\'t that many great places to duel...actually there are no good places to duel. There\'s some alright weapons placement, and frankly you\'re going to need a weapon to experience any decent combat in this map, but like I said you\'re taking damage if you decide to make a jump for one :P Ok so...bot support...Kinda. Yes the bots don\'t go all jumpy and nuts, and if you manage to get to one you can have a decent battle. No, there\'s no where to fight them that\'s worth getting to, so it kinda makes it redundant. Well as far as fresh ideas go, this is a winner. As far as playability goes...there\'s much left to be desired. If you\'re in the mood for a map that offers Instability in everyway, well you\'re in for a treat. If you\'re looking for a map that offers dueling capability or just regular FFA, look elsewhere. New Textures : No New Music/Sounds : No Game Types : FFA, TFFA, Jedi Master, HFFA Bot Support : Yes Rock on -=Sai-Wan=-

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422 downloads

Uploaded:25/04/2007

Duel - Mega City

duel_megacity.zip | 11.25 MB

Army, though -- 90% of the game is waiting (unless you're talented which, let's face it, I'm not). This map reminded me why I had never played AA, although for very different reasons. The basic idea of this map is you have a very simply urban layout, and you 'fly' through the map during the course of the duel. I won't go into the technical aspects of that (read the read-me if you'd like to know). The problem with this set up is, unless you have Force lightning or something, you can only duel for tiny periods before being 'torn apart' and having to wait until the map brings you closer together (again, read the read-me if you're confused about what I'm saying). Anyway, this map is better for Matrix fans than it is for JO fans. The gameplay will likely be highly annoying for any who aren't fans wanting to recreate the epic duel between Neo and Agent Smith. However for those that [i]would[/i] like to do this, I recommend following the author's advice in the read-me. [b]Bot Support[/b]: No [b]New Textures[/b]: Yes [b]New Models[/b]: No [b]New Music[/b]: Yes ~Inyri

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421 downloads

Uploaded:27/09/2003

Yavin Training Spot

yavin_training_spot_mithran.zip | 3.25 MB

gentle! Ok. Loading up the map, we see that there\'s only one major problem...and it\'s that it\'s not big enough for huge FFAs. But it\'s so PERFECT for duels (and small FFAs). There is some z-fighting in some places, and there a slight problem with the water fall (it\'s visible through the water shader at several points) as the water itself kind of ends too soon and doesn\'t go into the rocks at one point. That doesn\'t stop this from being a very good first attempt, and a very intuitive first attempt it is. There is only one major beef, and that is on my computer (very high end) I get around 80fps or so throughout the map. The fire effects (which are very nice) drop that by about 60%. Mithran, you\'re on a great first start. This is the first map I\'ve seen that utilizes full lighting and DOESN\'T have horrible lighting (well, besides our own Force Master ^_^)...and is an excellent try for a first-timer. Get moving on your second so that we can see some great things from you! - Chrono

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419 downloads

Uploaded:10/07/2002

Mock Arena

jk2_mock-arena.zip | 829.93 KB

which take you in dark cave-like areas which have ammo and armor. This map should lead to some interesting FFA's :)

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416 downloads

Uploaded:29/06/2003

Temple

templeduel_iso.zip | 1.22 MB

fighting on. Some of the pillars have spikes on the sides and there are plenty of spikes for show (to bad you can not be impaled on them). This map is good for dueling in tight spots so watch out for those ledges (yes I fell off a few times :) ). Pretty cool design for a duel map just need a little bit more room for the duels in my opinion. There are a lot of textures in the pk3 which aren’t in the map, not sure if I missed something or if they are extra. Good map just needs some bot support and I would add this to my rotation. Keep on mapping. Bot Support: No New Textures: Yes New Music: No Game Types: Duel Maddog

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414 downloads

Uploaded:27/09/2003

[GPJ] Great Hall

gpjgreathall.zip | 272.19 KB

circle each other. The fight begins and the crash made when two sabers collide can be heard across the galaxy. The sparks fly, and in this beautiful hall, one warrior falls, while the other prepares for his next battle. When I bust out Great Hall for some dueling, that is what I feel. It’s not very fancy, but it is perfect for a duel. Somehow the mood set by this small map just gets me ready to duke it out to the death. Three distinct areas make up this map, two balcony areas at the back of the map (I count these as one area), a main floor area in the center and on the opposite end a dueling area with an amazing view. At the foot of this area is a window looking down into the nothingness of space. The gloominess of this map is amazing. The hall itself is dim and dark, almost as if it were from some gothic era where industry reigned and its colors had spread into everything. While I wouldn’t consider this the best map out there, mainly because it is very plain, I would say this is without a doubt one of my favorites. Everything is exactly what you need. Except of course, the thing that it’s lacking, bot support. But this isn’t too bad because it’s a dueling map and bots are not the best duelists. With ample room for decent dueling and plenty of places to use some of those wall runs and back flips to an advantage, this map is great for a duel or more. I’d love to see this on some of the servers out there. - Daku New Textures: No New Objects: No Bot Support: No

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413 downloads

Uploaded:09/11/2002

EFP* Duel Map

efpduel.zip | 1.59 MB


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412 downloads

Uploaded:08/07/2006

Chaos Realm

chaos_realm.zip | 8.12 MB

shadowing going on that just makes it look very cool to me. Unfortunately, that isn't enough to merit a good rating, but it's nice to see something a little bit different! :D I have to say, that the duel pad here is a nice little area. It is made from alternating floor squares, with gaps in between, which makes for some very interesting duelling. I also really liked the music, it got me so pumped up to go and slay some people with my lightsaber, like lambs to the slaughter...and uh, what was I saying again? Hehe, anyway, my point is, that I just enjoyed the change in flow. The shadowing, as Ive already mentioned, is very random looking and funky, but the lighting is a little off, because there are some splodges on the ceiling with no sources. The indoor areas are the poorer sections of this map which look as though they've had much less effort put into them. Some are basically your beginners box-room, which isn't very appealing, and you've got the proverbial repeating texture in various areas such as the large walkway around the border of the map. Furthermore, the lack of bot support leads to a certain amount of depression for me, which is a bad thing, especially as it really isn't hard to do. So, what I'm saying is: This map isn't technically good, but it is...different. If you like the look of it I suggest you check it out - and to the author, work on your technical skills, and then maybe you can turn this from a map with a difference into a great map with a difference. New Sounds; Yes New Textures: Yes Bot Support: No ~Szico VII~

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408 downloads

Uploaded:09/05/2003

Judgment-Day

judgment_day.zip | 3.78 MB

screens, it\'s a fairly simple map, with a platform for dueling and some interesting pictures there on the wall. They seem to ... breathe. I really like the lighting in this map. I don\'t know if this person developed the prefabs, but I love those too. The new music seems fitting and the author seemed to just make sure this was a complete map. Good job. :) Bot Support: Yes New Textures: Yes New Music: Yes Game Types: Duel, FFA, TFFA ~AmosMagee

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405 downloads

Uploaded:30/08/2002

Crimson Empires Duel Arena

crimson.zip | 562.33 KB

off of something, it makes splashing noises (as if you were in water) and it occasionally happens while walking. Also, saddly, there is no bot support. But it\'s funny just to watch them jump in the holes in the ground anyway.

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401 downloads

Uploaded:06/08/2004

LoW Academy

lowacademy.zip | 2.05 MB

some good points about it. For example, I didn\'t see any glaring errors. There\'s some interesting lighting here and there. And it\'s rare to see new mappers add bot support, so that\'s a nice addition. As for the gameplay, I dunno. Maybe I should\'ve added a few bots to see how that would go. I don\'t think for a sabers only server, though, that it would be all that entertaining. The map uses boring textures and the layout is ... I dunno ... I just don\'t like it. The one area I do like is the jail cell thingy. That\'s kinda cool. But the rooms all seem a little too cramped. Like the walls are too close and the ceiling is too low. Anyway, it\'s not a bad map, just not a map I would really want to play. Download it and try it for yourself. Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA ~AmosMagee

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401 downloads

Uploaded:13/04/2006

Talons No Force ~ Temple

tnf_temple.zip | 10.77 MB

For a first map it's actually pretty good... however as with all first maps there are lots of things to work on. First of all it's a clan map, so there's really no overall theme to it or anything to tie it together. That's the general problem with clan maps... Secondly, not a single light entity that I could find had a source, so there are lots of randomly placed "light blobs" as I light to refer to them The texturing was inconsistent and the lighting throughout the map is poor so everything looks really bright. There are also random pictures on the walls throughout the map - generally of the clan members and their interests I'm guessing. All the guys will be happy about that because apparently one member of the clan likes cars, and at least [i]two[/i] like women. Sorry, no nudity. Thankfully... While the map itself is kind of visually ugly, it includes a lot of interesting features I wouldn't expect from a first-time mapper, including several types of doors (including kind of a 'trap' door), some fire effects, water passageways, and even a water slide. Reminded me of the Slip'n'Slide from my youth. It's obvious this mapper already has his foot in the door and more practice and constructive criticism from his peers will go a long way to improving his mapping, so nice first attempt and I hope to see more from you! New Textures: Yes New Models: No New Music: Yes Bot Support: No ~Inyri

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401 downloads

Uploaded:24/03/2003

DMF-Clanmap V1

ffa_dmf_v1.zip | 15.05 MB

to grab a shot of Bespin Brandy and a bite to eat. Then upstairs are quite a few rooms that seem to be the offices of the clan leaders. Each room has a little bit of the owner's personality in them that makes them unique. There are also a few places to duel outside. While this map is well-designed and it seems the author didn't forget a thing - he must've forgotten those whose puters can't handle such a detailed map. =/ My fps was constantly at 15 fps, and even dropped to 5! EEP! Then again, my computer sucks. ;) In spite of my low fps, I liked this map. There was a lot of work put into a lot of details. Could be a great map for some RPing, even. Bot Support: No New Textures: Yes Game Types: FFA ~AmosMagee

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401 downloads

Uploaded:03/10/2002

The Garbage Smasher

garbage_smasher.zip | 1.1 MB

red and blue dots flying all over the place. I'm not sure what they are but they look cool ;). Though be warned, they can sometimes push you off the edge of the map but no worries becauseif you fall down you get teleported back to the top. The second level has two circular arenas and a small box-room with a number of weapons, but inside the room is a trigger which can kill you... only trouble is I can't figure out how the trigger is set off :p [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No

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398 downloads

Uploaded:09/06/2008

JK2 Stadium

jk2_estadio.zip | 1.27 MB

You could use it for a full on FFA, or a TFFA. You could use it for clan purposes, perhaps as a tournament ground, or use it as a place where you test your members to see if they are ready to progress to the next ‘rank’ in the clan. Or you could also use it with some of the mod’s out there, which allow you to ‘kick’ a ball (or C-3PO’s head!) into the opposing teams goals. The stadium contains plenty of seating space, so you have plenty of room to find the best spot. The area in the middle is [i]huge[/i] and at one side of the ‘pitch’ there are a selection of buttons which change various things on the map. There was one that changed the surface texture into a tiled texture, and even better, one that changed the surface into a football pitch. And that is football as in [i]proper[/i] football (i.e ‘soccer’), not American Football, which is actually descended from the game of Rugby. :P The architecture is simple, but well made, and the texturing is also good. There are some areas I feel could be improved or expanded upon however. One is that on each side of the stadium are a series of windows. I was hoping these were going to be like VIP or commentary boxes, allowing you a better view of the action, but unfortunately there is nothing in them, and there is also no way of getting in them. I think it would be cool to add some rooms in there that people could go and explore, and also use to get a better view of the action. Secondly, where the selection of buttons were to change things in the map, there were several that I couldn’t figure out what they were for. A couple appeared to put up invisible barriers, and one seemed to make the floor slippery. I think it would be good if there were some signs or labels put next to these buttons, to tell you what each one does. All in all though a pretty well made and very useful map here. I would definitely recommend this to clans or people interested in having a big TFFA. Keep up the good work MageC! :) [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Game Types:[/b] FFA ~Nozyspy~

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397 downloads

Uploaded:22/05/2003

Starfox Great Fox Duel Map

duel_sf.zip | 507.46 KB

and a few little ships. You can go into the ship but watch you don’t fall out. This map is pretty cool and I haven’t seen anything like this before. The author says there is a little bug with a texture but in my opinion its not worth mentiong cause I didn’t see it. The only thing this map needs is a cool song and a little touch up on the logo on the side of the ship. Great work keep on mapping. Bot Support: No New Textures: Yes New Music: No Game Types: Duel Maddog

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391 downloads

Uploaded:21/09/2002

Arena go-go (No Music)

duel_arenagogo_v1_1_bot_support_no_music.zip | 501.17 KB

is simple itself though you can jump up and around on platforms on the walls as well as this curvy centre peice hanging from the middle.

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390 downloads

Uploaded:09/03/2005

CFF Training

cff_training.zip | 6.07 MB

standard to get a popular download rating, but to each his own. Saying that, for a first map it isn't horriffic. Despite its extremely small size and ugly drop off on the outside areas where the sky hits the land and you can see down where it looks... well, wrong, its alright. :) So theres a few trees outside, and 3 rooms inside with some flaming torches, water pools and very noticeably - walk-through models. This really is a must-fix If the author plands on updating this. As stated in the readme, there are a few Z-fighting bugs and the odd error here and there - the doors don't make a sounds and it won't be good for more than 6 players due to it's size but if the author can learn from it and make a better map in the future then I see no harm in downloading this map just to have a look, see how it can be improved e.t.c. There isn't a loading screen, which apparently was done purposefully - as to why, I'm not really sure but whatever ;) In conclusion, this map is evidently a piece of first work and isn't worth the download if you only want top-notch files, but have a look at it if it sparks your attention. Oh, and there's no bot support, so you'll probably be on your lonesome unless there's a server hosting it. New Sounds: Yes New Textures: No Bot Support: No ~Szico VII~

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390 downloads

Uploaded:10/07/2002

Duel Imperial Base

duel_ibase.zip | 254.73 KB

\"cracks\" in the map where you can see through but they are small and not very noticeable :D

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386 downloads

Uploaded:06/09/2011

FFA Naboo City

ffa_naboocity1.zip | 17.48 MB

Due to its complex architecture and plentiful foliage however this often makes it difficult to recreate it faithfully in a map, but Darth Arth has done a fantastic job doing just that, and in JK2 no less! Apparently this map was made in 2004, which is I think a testament to Darth Arth\'s skill that it still looks great now and I have to say I am very pleased he finally decided to release it here on JKFiles for those people who still play JK2. This is a pretty massive map with multiple areas which can be accessed via a teleportation hub located in what looks like a mansion with its own gardens. Walk up to one of the doorways over which there is a picture showing the area to which it leads, and the area will appear mysteriously on the face of a mirror like object in the doorway. I presume this to be a use of the famous \'camera shader\' or something similar perhaps? In any case it is a cool effect. There is a city square with a triumphal arch and even an R4 droid piloted gondola to take you down the river, and an area with an impressive building in the style of the Naboo Royal Palace inside of which there is an arena like area which would be great for duels and a hangar similar to the one at the end of Episode I. One little feature I love is the green teleport (not telephone) boxes which take you back to the teleportation hub. That said, I dont think it would look at all out of place for Naboo to have its own green telephone boxes! My favourite area though is the park area, which has its own lake and a few Star Wars Galaxies inspired buildings (if you have played SWG you will immediately recognise the guildhall ;)) which contain a bar/nightclub and R4 droids offering complimentary drinks (or are the droids drinking them?!). This is one of the most impressive natural areas I have ever seen in a JK2 map, the terrain is smooth and flowing, the tree/bush textures surrounding the area add a sense of depth, and the trees have gently swaying leaves. Combined with the peaceful music and tweeting birds this makes for a very nice area to relax and explore. We really need some tree models/assets here on JKFiles for mappers to use in their maps! *wink wink, nudge nudge* ;) Then of course there is the lava cave duel area... but you will have to figure out how to open the door to the teleport room for that area first! Overall a brilliant map here, my only real complaint is that there should be a version for JKA too; though this does work fine in JKA there are a few missing textures (such in the nightclub area) where it uses JK2 textures that JKA doesn’t have. Apart from that there is a small bug in the texturing of the \'bushes\' around the edges of the park area. It looks as though the texture hasn’t been stretched enough as you can see a very thin line at the top of the bush where the bottom of the bush texture has started to repeat itself. This is a little irritating in the park area but only because there are a lot of bushes surrounding the area and therefore the lines become more noticeable. Other than that an excellent map here and one I wouldn’t hesitate to recommend! :D [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Music:[/b] No [b]Game Types:[/b] FFA, TFFA ~Nozyspy~

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386 downloads

Uploaded:28/08/2005

Sith Training

sith_training.zip | 5.46 MB

hands two having water emitting and two with fire. The room has a domed ceiling with arches for support. Osion also designed a pattern for the center area of the floor. While this is a small room, there should be plenty of room for a nice duel. As I have noted... the author did place custom statues in this map, but there really isnt alot of detail work. The walls/ceiling use a brick type texture somewhat similar to the floor texture. The arches somewhat help to break this effect up, but more detail in this map would have been better. The room feels really bare even with the statues. The dome also wasn\'t lined up completely with the walls structurally, although the texture itself was done fairly well. If your looking for a place to duel, you might be interested in this. While it\'s not really detail oriented, for it\'s purpose of dueling, I\'m sure it would serve it\'s purpose. ~LK~

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383 downloads

Uploaded:10/07/2002

The Tower of Death

deathtower.zip | 1.48 MB

that will temporarily disable the forcefield above... which I guess you can use to try and get your enemy to fall in the lava below ;)

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381 downloads

Uploaded:17/02/2003

FIA Saber Training

fia_training_se.zip | 618.92 KB


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380 downloads

Uploaded:19/03/2009

Council Room Duel

councilroom2.zip | 6.27 MB

somewhat simple, but at the same time, it's enough to keep the map from looking bare. Now, since council rooms as maps tend to be boring to non-council members, SniperTheSpy has added a few things to help. There is plenty of room to fight outside the center. In fact, there's plenty of room to fight on the table while council is in session. There may even be room on the table for a small FFA with council still in session. There are a few secrets hidden around the map as well. One of them leads up to the roof so you can drop rocks- I mean, SPY on the council. In the way of improvements, I would say add some more eye candy around the place and expand out with some more rooms. There are also a few stretched textures that can be quickly dealt with. This isn't a bad start at all. Develop some solid techniques and keep going. I'd like to see more, myself. ~Dretzel

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378 downloads

Uploaded:10/07/2002

Equinoxis

ffa_equinoxis.zip | 568.17 KB

like a wild garden with tall trees, fallen structures and shallow water pools. The courtyard could have been a little more open, but even then I thought it still looked cool :D. The house is quite good too, you can jump up on the beams of the roof to find weapons and ammo, or grab some powerups. Overall a good design, could have been more spacious, but still nice map for FFA (or duelling if you wish :))!

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376 downloads

Uploaded:10/07/2002

The E.M.P.

the_emp.zip | 389.8 KB

1.58 MB zip file). Note nothing is missing or anything it's just way smaller making everybody happy! And mappers, don't use paths in your .zip file and use maximum compression! Party on! The zip file contains two pk3's one for FFA and one for Duel (which is why I think the file size is this big). A 2-level map, the top bridges are protected by glass walls/ceiling but has a hole in the centre which you can drop through or jump up. There is a button on the lower level which activates "something"... go on, press it! I dare ya! :D

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376 downloads

Uploaded:10/07/2005

(0tt0)The Pit

0tt0thepit.zip | 4.08 MB

duel map. Then I turned my attention to the map. As the name suggests, its basically a pit for duels, in an octagonal room, with a higher glass platform for duels with risk of falling off. As duel maps go, it is quite small, but there's still plenty of dueling room. I'm not a fan at all of the giant posters and scrolling black signs saying (0tt0) Furthermore, these scrolling signs are actually visible through solid rock - see third screenshot. What's that about :( The glass platform looks a little odd to, when combined with the textures used for the walls and floor. The floor was okay - the bottom of the pit is glass, slightly raised above a rocky base, with '0tt0' written in giant brush letters. Can i sugegst one thing at least - please clip the stairs (system/clip) texture in radiant - so your view doesn't go all jerky in-game when walking up them, as stairs are actually a slope in all default raven maps, they have an invisible slope going up them. This really is a typical duel map for a clan in my opinion. Sure, for the clan that's fine, but for others I don't think you'll find it very appropriate, but whatever, try it if you like the look of it. Oh, and as I've said before, NOT having bot support in a duel map is absolutely unforgiveable! It really need to be here, especially when putting it in for such a small map isn't difficult - click HERE for the local tutorial. New Textures: Yes New Sounds: Yes Bot Support: No ~Szico VII~

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376 downloads

Uploaded:16/03/2003

Darena2

darena2.zip | 943.24 KB

area. The author tried to keep the FPS high and says that there isn’t too much to look at. To get this map to work you must type map darena2 into the console. There are a lot of textures that are missing making this map seem rushed and incomplete. I like the little touch of adding the blinking light above some of the doors, but can be a bit taxing on your eyes. If I was the author I would add some brushes, some more textures, some more pick-ups and some music to make this a top ten download. Keep up the good work. Bot Support: No New Textures: No New Sounds: No Game Modes: FFA Maddog

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375 downloads

Uploaded:10/07/2002

Duel Bespin

duel_bespin_beta.zip | 596.74 KB

below.[/quote] (features are in the readme) Fun map, this map does have lots of stuff to it. Two things in particular that I liked were the white fog above you. You can actually jump up the tubes and get up into the white fog for a weapon and powerup. The second thing is the destroyable bridge located underneath the platform. And I do mean destroyable!! You can keep on hacking at it and shooting at it all over the place and little bits and pieces break up leaving small holes... which eventually add up to large gaps! Worth a look!

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375 downloads

Uploaded:14/03/2003

Waste Disposal Unit 5A

wdu5a.zip | 3.99 MB

fest; the map is small but great. The map is laced with plenty of traps and packed with tons of ammo. There are some cool blue portals, which push you up you next tier above you kind of like a trampoline. This map rocks if you are into using guns and like inflicting pain. The author added bot support but says it’s not perfect, I wouldn’t use a bot on this map it’s just a tad to small and if your bots like the {IcoP} bot you would get slaughtered. This map is for all you fast paced havoc causing Sith (maybe some Jedi) so get downloading rack up some kills. Just wish it had some cools music. Keep up the good work and keep mapping. Bot Support: Yes New Textures: Some New Sounds: No Game Modes: FFA, TFFA Maddog

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375 downloads

Uploaded:30/09/2004

SC Duel Temple

sc_duel_temple.zip | 444.83 KB

.arena file, it\'s for FFA, Jedi Master and TFFA. Tad confusing there. The lighting is kinda cool and the crests with the saber hilts on it are nifty. Other than that, I can\'t say I was too impressed with this map. It has no new textures, music or bot support. Bot Support: No New Textures: No New Music: No Game Types: FFA ~AmosMagee

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373 downloads

Uploaded:10/07/2002

Troidan Interplanetary Shooting Range

srange.zip | 536.61 KB

between competitors. Usually played upto 20 points, competitors can score by destroying targets or defeating opponents[/quote] There are two main levels to the map, one is underground and dark. You *could* just walk across to the other side though expect to encounter resistance from the other team ;) The top level is rather cool! On each side you have these small windows that seem to open and close randomly, there is a target behind each door. Each time you destroy a target, it will count as a kill for you! So if you\'re in FFA hitting all those targets might actually help you win! :D Another cool thing is that the doors will only open and close when you stand waaaaaay at the back against the wall. If you walk up close to the door they will not open, this is a nice feature because it forces people to actually aim :p All in all, very nice map! The shooting range is a cool feature!

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372 downloads

Uploaded:09/08/2005

Sector A10 [Coliseum]

a10coliseum.zip | 4.63 MB

center dueling platform, and an area best described as a cantina. There is also an elevator that takes you down to a room that appears was used for experimentation or toture (table with handcuffs on it). The map itself maybe alittle to small for a large FFA, but would be very nice for dueling. The overall texturing looks fairly good with the exception of the small hallways off of the dueling area. Parts of them look nice, but other parts look bland. The elevator itself, while functioning properly, needs adjusted to be slower. Also, it would have been nice to see the hovering lights in the dueling area move alittle for effect, but thats just me. The map as I said is a pretty little map where afew duels might be fun to have. If you operate a duel server, you might like to check this out. ~LK~

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372 downloads

Uploaded:31/03/2008

Medieval WaR

war_v2_new.zip | 6.48 MB

top of another, forming a \"human tower\" also able to climb the walls. This map is basically set up like a two-base CTF map (and curiously is availble for capture the flag -- SHOCK). Each \'base\' is a castle or fortress of sorts with towers, and what appears to be a very large meeting/dining/gathering room. One side also features a rebel insignia, while the other has an Imperial insignia. So... they\'re Star Wars castles? Between the castles there\'s a downward incline to a moat with a bridge over it. No, it\'s not a river -- most rivers aren\'t so... [i]angular[/i]. In fact I daresay it\'s a canal, potentially built of cement. It\'s [i]that[/i] smooth. Definitely not natural. There is some attempts at terrain, creating rocky outcrops on either side of the map, but they could still use some work to look more realistic. The texturing is also a bit bland -- it works, but especially in the outdoor section it\'s very repetitive and not broken up, so it\'s just flat land with a texture on it. Overall I thought everything just needed a little... refining, from the textures to the architecture to the lighting. The basics are all there, they just need to be expanded on. The one really cool thing I liked about this map, though, was the siege tower. There\'s a single siege tower that moves between each base, so if you\'re clever you can hop on it while you\'re at your base and... do nothing til you get to the other side, unless you have a gun or something. Darn JA and its lack of bows and arrows! Still a cool feature, though. :p [b]Bot Support[/b]: No [b]New Models[/b]: No [b]New Textures[/b]: Yes [b]New Music[/b]: Yes ~Inyri

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371 downloads

Uploaded:07/12/2010

Deathrun

deathrun.rar | 118.16 KB

the dungeon master controlling the traps, and take his place. There are 6 rules that have been suggested, though I sense some of them aren\'t entirely necessary. With all that in mind, what\'s the map look like? Pretty boxy and plain, actually. A large oblong box sits in the midst of a much larger box, with a spiraling path leading up to the top of the box, where one enters the box\'s interior. From there, you can see a perfect 360 degree view of the entire arena, but they can\'t see you. Use the consoles to activate all the traps that the map possesses, and watch the chaos ensue. I\'d say this is a pretty good idea. Not only will the players be fighting against each other, they\'ll be fighting against you in a struggle to avoid the traps. If people get ahead of the pack, the boxmaster will have a hell of a time trying to choose whether to slay the pack or the lead. After all, the pathway isn\'t exactly the most sturdy.... Give it a whirl, and see how it strikes you. New Textures: Nay New Music: Nay Bot Support: Nay - Averus Retruthan

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371 downloads

Uploaded:02/03/2005

Tournament Dueling Ground

duel_tourny.zip | 6.95 MB


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370 downloads

Uploaded:18/04/2008

Cjs Pirates

cjs_piratas.zip | 9.32 MB

it’s a CTF map too! Certainly an interesting combination there. This map basically takes the form of a large lake with the buildings housing the flags at each end. Going up and down the lake at a steady pace are the two pirate ships. Yes that’s right, each team has its own pirate ship to use as transport from one end of the lake to the other! The two ships even stop briefly in the middle of the lake so the teams can exchange a broadside of gunfire. This map has many interesting tactical possibilities because of the unusual way that you get to the other teams base. Since there doesn’t appear to be any other way of getting to the other side of the lake (you can swim to the other side, but you cant jump out onto dry land, at least I couldn’t find a way to) you have to use the two ships for transport. This means that your teams flag-grabbing tactics need to be well timed, otherwise your ship will depart, and you will have to hold your ground until one of the ships comes back! Now for some pro’s and con’s. On the Pro’s: This is a very clever and interesting set-up for a CTF map, which should create some fantastic CTF games. The architecture is also well done, it’s a little simple, but the textures used are good and the buildings overall look like the kind that would have been around in the 17th and 18th centuries. The ships are also very well done, the shape isn’t quite right for a pirate galleon, but I can fully understand the limitations of the mapping software for making a ‘ship shape’. Considering this, the mapper has done a fantastic job making the ships look so good. On the Con’s Although the maps architecture looks good, it is a bit simple, and could perhaps do with some more detail added in there. Making the window frames 3D for example, rather than just a texture helps add that bit extra detail to a map, also try to make the rock walls less flat, so they look more like craggy cliffs. The layout, like I said, is very interesting, but that in itself could cause some problems. Because there is only one way across the lake, this could make it somewhat frustrating (although it could also be very exciting) trying to get to the other side. Personally I would have added a second way of getting across, maybe by adding some steps at either end where you can jump out of the water and get back on dry land. All in all though I think this is a very interesting and clever CTF map that I think you could have some real good CTF matches on. If you like the look of it, give it a download! Bot Support: No New Textures: Yes New Sounds: No New Music: Yes (From Pirates of the Caribbean no less!) Game Types: FFA, CTF ~Nozyspy~

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369 downloads

Uploaded:20/09/2003

Tiki Hut

tiki_hut.zip | 3.53 MB

it’s pretty darn close. A small tiki hut, tucked into the back wall of a beautiful enclave above a giant sea filled with rocky islands, sits beside a waterfall. Beautiful trees surround the area. A hazy mist covers the area, shrouding it in mystery. A light rain trickles down, like tears falling upon the beauty of the moment. Inside the small hut, a fire burns, ready to warm any who come seeking shelter from the rain and to watch the deadly duels that should take place in front of them. The setting is perfect. It may be pretty, but how does it stand up technically? First off, it has no music. While I don’t really mind that so much, since I don’t listen to the music anyway, I imagine some people would find the lack to be something of a turn-off. Music enhances a duel by providing an additional level to the experience. Heart-pounding beats or eerie music always seem to make the saber experience so much better. I feel maybe some kind of mysterious, yet upbeat, piece would have suited this map very well. Another very minor issue, and I stress minor because it really is of no importance, lies in the fact that fire in the hut does no damage. I know, it’s a duel, it probably shouldn’t do damage, but it would give something to avoid and add another element to the duel. Just my two cents. Visually, this map is astounding. It’s easy on the eyes and has plenty of room for a great duel. This is staying on my PC, even if I never get to use it. I honestly feel this should be added to the rotation of every duel server out there. Excellent job. Keep up the good work. - Daku New Sounds: No Bot Support: Yes New Textures: Yes

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368 downloads

Uploaded:13/09/2004

Hall of Fame

jk2maphllfame.zip | 2.71 MB

textures are a little odd. And I really don\'t think they fit. Like, the textures used around the pillars just don\'t work with the rest of the stone/underground look. The coolest part of this map is the laptop and speakers over in the corner. Bot Support: Yes New Textures: Yes New Music: Yes Game Types: Duel, FFA ~AmosMagee

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367 downloads

Uploaded:09/08/2006

CTF Army Ground

ctf_army_ground.zip | 456.55 KB

above ground, one below. Pretty simple, isn't it? Aesthetically, the map isn't all that. A very basic layout constructed from simple primitives, quite a few cases of texture misalignment, and a lot of misused textures too. The lighting is overall bland and somewhat gloomy, which while perfect for the outdoor nighttime setting, doesn't work indoors. You'd think a military base would have some lights installed.... Also, what little lighting there is, lacks a source. Once you get past the looks, though, you get a baseline CTF map which is quite fun. Definitely not one for sabers and force. The tunnels make for some good close quarters gunplay, although personally I'd have preferred a lot of smaller tunnels than a few big ones. Still, you can have a pretty nice guns match in here, there's something for everyone - snipers, soldiers, and demolitions experts alike. Bot routing would have been nice, though. I did notice that there's a very easy way for the blue team to get into the red base, though. However, it's somewhat imbalancing, so I'll say no more. ;) ~ Kouen [b]Bot Support:[/b] No [b]Custom Models:[/b] No [b]Custom Textures:[/b] No [b]Custom Music:[/b] No

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366 downloads

Uploaded:24/12/2004

FFA Tricky Trap

ffa_trickytrap.zip | 222.5 KB

author should have taken more effort and time on this map if he was originally planning to release it to the public, not much care was taken. I couldn\'t hear any music it was just silent. This concept could have been used successfully but it wasn\'t, it\'s just a big room with a switch... Oh there\'s a secret small room but that\'s all... I\'m a bit disappointed, my suggestions to the author is to take a bigger idea, make it a larger FFA map, I\'ve seen bigger duel maps than this and also take more of your time to work on it. New Music: No Bot Support: No New Textures: Yes (one) Gametypes: FFA -Rink

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364 downloads

Uploaded:20/03/2011

mcbeachv51

mcbeachv51.zip | 11.62 MB

a bit![/i] Whilst it does not seem to be explicitly stated in the readme, I would guess that this map is designed as a clan map, considering its theme and contents; a huge and very open map with lots of different and unique places to explore and use within it. Kind of like a theme park you could say. The readme contains quite a detailed list of the various features in this map, but a few of the notable ones include a galleon which appears to have just sailed out of a giant bottle, a hotel, a very cool admin room with what seem to be working viewscreens which display what is happening in the map (at first I thought they were windows until I realised the admin room was actually underground, I also didn’t know that the necessary shaders and such for creating such viewscreens worked in JK2!), various things in the map you can change from the admin room such as; changing the water to lava, changing the sky to one of your choosing, including night skies and other cool stuff! One other thing you can change, which I should mention because it is so unusual, is the chat bubble, which can be changed to a small version of the LucasArts/Raven title sequence that plays when the game loads (among other things), I didn’t know either changing the chat bubble image or making said image a video was even possible! Very clever! While there is certainly a lot to see in this map, I believe it needs a lot more work on the mapping side of things. At one side of the map you can see that portions of the big sandy mound there are invisible, this can be caused when a brush which has many faces is not made into a 'detail brush'; faces of the brush can disappear. To fix this make sure brushes like this are made into 'detail brushes' by selecting the brush and then going to selection → make detail in GTK Radiant. Another issue is that the corners of what appear to be a racetrack around the edge of the map are made from patches which do not connect to anything, meaning you can look right round the gap between the rock wall and the patch which is meant to be the corner of the rock wall, this definitely needs to be fixed. Some proper lighting would also make a big difference, as the map is just using 'fullbright' at the moment. The map also doesn’t have any music, which is another important part of a map. But I think that addressing some of the issues with the maps structure is more important to address first. Despite these things I like the theme of the map, there are a lot of interactive features and also some cool places to hang out, such as a fishing spot on the pier, the beach or maybe in the forest (though I think that the map needs some proper tree models - of which there are plenty n the Yavin models folder - as the current ones made from brushes are very blocky!). Keep up the mapping mcmonkey I hope you will continue refining this map and release new versions in the future! :) [b]Bot Support:[/b] No [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Music:[/b] No [b]Game Types:[/b] FFA, TFFA, CTF, CTY, Holocron, Jedi Master, Duel ~Nozyspy~

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363 downloads

Uploaded:21/01/2003

FIA Saber Training

fiaduel.zip | 287.84 KB


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363 downloads

Uploaded:29/08/2006

ORbian Soccer

orbian_soccer.zip | 15.32 MB

this map is that of a space-age soccer stadium. Or rather, two mini soccer stadiums off to each side. There\'s also an indoor area, if you can find it, but let\'s look at the stadiums first, since that\'s the distinguishing feature. This little mini-game is a hell of a lot of fun with 3v3. [quote]ORBIAN SOCCER RULES: The field\'s are designed for 1 v 1 but i\'m sure you could play small teams. It\'s push/pull/kick only and one side, the red for example tries to get the opposite team(blue) into the red goal. The blue team then tries to do the opposite. There are scoring machines on the side of the field to keep track and teleporter functions in the goals so you know for sure when score a goal. [/quote] Other than that, it\'s pretty much WYSIWYG. Very simplistic, but hey, it\'s a goddamned mini-game area. What more do ya want? The inside kinda reminded me of UT, actually. You\'ll find some guns dotted around, and you\'ve got plenty of space for some fragging. So, go crazy. As with any map, I found a few problematic things. For starters, the texture in the warp tunnel - kinda nauseating in a dark room. Secondly, some walls and the skybox often show some z-fighting with what looks like a blue neon texture. Thirdly, some entities occasionally decided that they didn\'t want to work unless the map was restarted. I didn\'t agree with the choice of skybox, either, considering the design theme of the whole map. This one\'s a pretty small map, but still not a bad one at all. I just wish some bot routing was included for some guns action. Either way, if you like mini game maps, this is one for the collection. ~ Kouen [b]Bot Routing:[/b] No [b]Custom Textures:[/b] Yes [b]Custom Models:[/b] No [b]Custom Music:[/b] Yes

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355 downloads

Uploaded:07/02/2004

Calixer

calixer.zip | 3.37 MB

lots of cool moving stuff. That part I liked. The FPS wasn\'t bad, this is probably due to its small size and lots of walls in that space so it doesn\'t draw a lot of the map at one time. The music is pretty cool, I thought it wasn\'t to bad for the style of the map, which to me seemed very industrial or something along those lines. Now for the more technical aspects of this map. First the lighting. I didn\'t like it. Multi-colored and huge spots everywhere with no source, for most mappers this is a no no because they like at least that much realism in maps. But other than the lighting there\'s not much really wrong with this map. I would like it to look a little less blocky and multi-colored...but maybe that\'s just me. There is however no bot support, so any bots you would like to play with will do nothing but jump around so you can\'t have real bot fights. Other than that it doesn\'t look to bad. I say we can expect some pretty cool things from this mapper in the future. Bot Support: No New Textures: No New Music: Yes Gametypes: FFA Duel SanosuKe

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355 downloads

Uploaded:31/08/2002

Landing Platform

platform.zip | 465.44 KB


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355 downloads

Uploaded:10/06/2003

Sun Security

sun_security.zip | 2.9 MB

trade have cursed me. How long would it take before I found a file that blew me away? How many files would I review before I hit the pot of gold, the fabled "Map of the Ages" that I so desperately desired? Admittedly, I expected to wait a lot longer. Thank goodness I found this awesome piece of work. Sun Security is, reputedly, a remake of a very specific scene from the now-famous movie, Crouching Tiger, Hidden Dragon. I admit, I have absolutely no idea whether it's faithful to the film -- I've never been a fan of movies I have to read along with to understand. As a result, I can't tell you how true it is to its filmstock relative. I CAN tell you just how awesome it is anyways, perfect remake or not. The layout of the arena is actually quite simple: the primary dueling area is a wide-open courtyard paved with individually modeled tiles (many of which are breakable, allowing for some visually intriguing, but unobtrusive and non-distracting interactivity). Off of the central courtyard extend two passageways, both wide, one much longer than the other, giving the overall footprint of the map the outline of a slightly disproportioned cross. Above the main courtyard is a second level, replete with circumnavigating hallway and safety banister, which, while safely out of the way, is accessible easily enough with a skillful jump on up. The upper hallway can provide from some tightly packed dueling scenarios, or, in smaller FFA servers, a nifty observation area for the fighting below. All in all, the layout is quite simple, and quite generic, and it detracts nothing from the fun of the experience in any way, shape, or form. It isn't an amazing layout, but the map's beauty isn't in the layout, it's in the details. Admittedly, the amount of detail in this map can't rival a UT2K3 creation; it isn't obscenely modeled, even for a level made in the Q3 engine. Nevertheless, one is drawn right into the atmosphere of the arena. Wooden panels swath the walls in deep, rich brown, while supported by individually modeled crossbeams that, when viewed as a whole, actually feel as though they can provide support for the architecture all around you. Subtle evening lighting is provided from the atrium's open-air skylight high above, and a few shuttered windows leak homely yellow tones through carved latticework. Racks of iron-tipped spears line the walls, intermingled with distinctly Asian chairs, tables, stools, and benches, and the floor itself is very subtly three-dimensional: individual tiles pop up out of the ground, and yet are neatly packed and arranged in bas relief frames. The FPS suffers, not at all -- I experienced framerates as good as I ever get, and since the map is of the Duel variety, you never have to worry about your system getting bogged down in the details of character models. Now, as much as I love the feel of this level, I can't help but notice the negatives as well as the positives. After the beautiful detail of the rest of the map, the flat, single-textured rooftops leave a whole lot to be desired. Lighting, while enough for night gaming, is still very, very low, and you may have a hard time seeing your surroundings with the ambient glare of daytime lighting through your home or office window. I would have loved to