shop with all the games and keyboards etc. It has a tool shop also with sawblades gravity guns hammers and other things. It also has a cinema with funny posters around inside as I said before the map is amazing. it has secrets in it where you can well...do things. It also has a weapon store with all of half-life2's weapons inside the map comes in two versions on is for role_playing and another is for DM so you can either pretend to be a shop keeper or just blow yourself and your oppenents up in it. Excellent work! [quote]update info: This update is about preventing noobs to nuke the city all the time. codes have changed!!! now there are 2 codes. 1 is hidden in the map, the other is not given! the hidden code you can find in the map is for the noobs. they can enter the hideout, but not nuke the city. the other code will not be given. and is not even hidden in the map. so dont search for it. that code is for me, and for people i trust. when the admin code is used, the noob code wont work anymore. unless the admin presses the [R] button on the desk. anotherthing that has been requested to update. (only in RP version.) its the architecture of the weaponstore. that does now comply with the RP needs. and i fixed some other minor things/bugs. General info: to get the best out of both playing modes, the TDM version is good for deathmatch and teamdeathmatch. and the RP version is good for use with Gmod and for use of RolePlaying & making comics. becouse you can fix the windows now. some windows fix automaticly after 60 seconds. i know how easily windows break when you try to pose a ragdoll in front of it. so thats mostly why i recommend the rp map for it. when trying the code, or playing alone, i suggest to take the TDM map. in the RP map you wont be able to get out of the prisson by yourself. Also: about the hideout, goto the update info for all the info you need. becouse thats what the update is mostly about. hideout has features like in RiverView: * blow everyone up within 25 seconds. (admin code only) * in the TDM version you have 1 more feature in the hideout. you can fix all windows in the map with one button. (in RP version its indvidualy controlled) * and more... Other info: I did not create the Volvo model, the author of that model is Solidgranite, or so i heard. I am not realy sure who actualy made it. I did not read it myself, so it could be someone else. Anyway, i like the model, so its now part of the map.[/quote]
two mobile MouseBuggies in the desk. Gauss didn´t work fine, but it´s funny to use them for racing.
already says) its a Re-make of the HL Map Crossfire. Very nicely done!
from the emulator Nemu64, exporting this into Maya, creating models and rebuilding the models into actual brushes, i was able to create the castle with good precision. But i can tell you, it took a lot of time!! The author created a couple of teleports to move around the castle a bit faster. The lighting is rather cheap, but t adds the mario64 feeling...
fetched at the same time. Now I'd like to see some Counter Strike maps of this calibur.
scale intense weapon based deathmatch depending where you are in the map, as well as giving grav gun fans the chance to throw some stuff at each other on street level. Almsot the entire map is accesible including the roof area. The texture set is 99% custom and there a few custom physics objects (physbox) thrown in as well. Info nodes have been placed so there is a limited bot capability in mods such as GMOD. The map will also (with any luck) be converted to Dystopia in the coming months, seeing as the general themes are so similar (not intentionaly though!!).
delicious map you're going to spend ages finding new uses for.
Deathmatch, although it can be used for Role Play, exploration and possibly main other ways even perhaps hide and seek. The map is essentially set in a small town where you can explore the buildings and even underground areas. There are many interactive features in the maps included such as Lights, Locking Doors, Beds, Mobile TVs cameras that actually show other areas of the map, doorbells and not forgetting the trap in the basement. This map has many custom made items included, and this map could potentially be fun just to explore to search for all the secrets around the map. There are even lightsabers included in this map! Highly recommended for those that would like to explore around the map or for those that like to role play around some of the maps or even just for the deathmatch this map will suit anyone. The map itself has been very well made and an improvement upon the already great [url=http://halflife2.filefront.com/file/HalfLife_2_DM_Richland_Map;67013]previous version[/url].
overall it\'s pretty fun to just run around an underground testing facility. There\'s nothing much negative I can say about this map, it\'s very high quality.
health, ammo and suit chargers, including a few rpg\'s dotted around the place. Generally, the map is well made and the effect on the water gives it that \"Moving\" ship effect which is quite nice. This map may be old but it is still worth a play.
pit/flipped out of the arena, then the judge decides the winner. ========== [b]Judge Powers[/b] ========== The judge also has a large amount of say over the following things: [i][*]Robot size (I suggest that the judge spawns an object for the creators to base their robot size on. [*]Maximum Thruster Power [*]Maximum Number of Thrusters [*](Optional) Weld Strength [*]Resetting Traps [*]Starting and stopping of rounds, this is controlled by two lights on the judge’s tower that can be switched from one colour to the other which signals rounds. It is also suggested that the judge tell the players how long the round is going to last, and then keep a close eye on the time. When the round is over he can press a button in the booth that emits a suitable noise. [*] Adding of additional traps and features to the game play (The spinning disc for example) [*]Winner of the round [*]Opening of blast door which leads building area to arena. [*]More to be added in the future.[/i] Now, the judge chooses who wins the fights, and then takes the place of the winner and fights the loser, the winner becomes the judge. However you could just do a simple rotation of each player as the judge. You most likely won\'t want to lose your robot if you lose a fight, so remove ALL THRUSTERS FROM IT and leave it somewhere in the build area, this is to reduce lag caused by thrusters.
the place, nice work.
was the teleporters that you could see through. They were very expensive. The are now like normal teleporters, and only one way this time. This should make everything run a lot better. [/quote]
engine(dm_chameleon was the first). It's the house I'm currently living in now. All of the architecture is how it is in the real house, although simplified in some parts. It supports up to 12 players. This .bsp contains many custom textures, which is why it is around 10 megabytes. [/quote]
the map will know that you are in there. *ADDED* VashPL added alot of wrecked cars, LOTS of exploding barrels and more
Most of the stuff can be changed by experimenting with the environment.
SHA SHAA you die! And he takes out that metal poll and starts swinging around it kicking a bunch of Agent Smiths along the way. Cool movie :)) It comes with music that adds a great effect and everything! How pimping is that? Enjoy :)
began to fight.
GEARs classic Wall-Mart_v4 map. It takes place in a shopping plaza anchored by a Wal-Mart, with a Subway, Bank, and other stores. There are multiple teleports on the level, all but 3 are shown by the floating colored sprites. For map description purposes, I will use Walmart as North, and the Bank as South. *Hidden Teleport 1 - Located in North-West corner, above Explosive barrels on Western Border Wall - Destination is inside Middle/Upper Shipping container with RPG *Hidden Teleport 2 - Located in Back wall of Middle/Upper Shipping container, leads inside subway *Hidden Teleport 3 - Located on North Border wall, near 2 antenenn (from West to East). Requires a hop to get into. Leads into Teleport room, which contains charge ups, weapons/ammo & Teleports to every destination in the map, color coded. Destinations: 1- Inside Garage..N.E. Side of map 2- Inside Wal-Marts Large Attic 3- On top of Walmart Roof, just behind large attic 4- On top of GEAR/Subway Roof, S.W. corner 5- Inside Subway 6- On top of bank Roof, S.E. corner 7- Middle Upper Shipping container (RPG location)[/quote]
and it is a challenging hunting map. It comes complete with the wardrobe, stone table, Mr. Tumnus\' home, the lamp, and many more fun things. It is set to the background of a cold winter morning in Narnia. As always with my maps, there is a secret room for you to try to find. So good luck and happy hunting.
atmosphere. * Secret passageways and underground tunnels interconnect the apartment, office and more. * Deadly traps and hidden treasures to discover! * All new textures make city17 look revitalized and new.
whoever they may be.
mostly abandoned. The arena is full of explosive barrels which respawn ten seconds after being blown up. There is a tall pole in the center of the arena that acts as a support for a few platforms that surround it. One platform is reached via a ladder; the other is accessible via a teleporter located in a partially hidden room. The map is intended for about 8 players; 12 will likely be a bit hectic, although even just 4 makes for some good fun. I find this map fun because there are multiple ways to play it. If you feel you're good with the gravity gun, toss some barrels around to try to kill your enemy. If you have better aim, fire right at your target, or at the barrels near him, in an attempt to kill him. Or, if you're better at sniping, try the top platform with the crossbow on it, but beware; there are numerous drawbacks to staying up there. All weapons but the RPG are present on this map (and obviously bugbait). They're fairly evenly distributed across the whole map so you shouldn't come across anybody "loaded". Map performance is good; if there's lots of activity your fps may dip down to how it would be in some larger areas in overwatch. This map is almost as optimized as possible. The map contains custom decals (spraypaint/graffiti logos, etc) - embedded directly into the BSP file. It's more fun than it looks, trust me; and I've had a lot of fun making this and testing with friends. Thanks to everyone involved:[/i]
layout of the final map, but of course almost all textures are again missing. This is just a layout test.
didn\'t work out on sof2
enemy base by one of three ways, by water, by bridge, or by elevated planks. Combines close quarters and outside combat.[/i] [b]Features[/b] [i][*]Inside fighting [*]Outside fighting [*]Secret sniper spots for each base [*]Dynamic water(raises and lowers) [*]Call in air strikes![/i]
move around barrels in the factory. This map has got loads of cool things for you to play with in the level. I wouldnt want to spoil all of the features for you, you will just have to explore! There was a texture error in the old one which has now been fixed.
Half-Life 2 Deathmatch map. It's a medium sized indoor level, with a lot of vertical action in some places. Connectivity is good enough to allow you to travel from a corner of the map to its opposite in a few seconds. From beta testing, it looks like 4 players are the minimum to play it.
dying. You are one of few survivors that must team up and defeat the undead. You have witnessed your own friends get turned into zombies. Do whatever you can to survive, it\'s hell out there.
razorblades up on one of the counters is so well detailed that you can actually read the little serial number near the bottom, which can be picked up and hurled at anyone, there are alot more of the well detailed stuff around, some of it can be "Deadly" for example, the rather sinister looking microwave in the back corner which you can lock someone in and fry them, there are alot more traps also, some will suprise you. There are alot of hidden crawlways that will take you to hidden areas of the map (The little holes in the chairs that you can pop out of) some are very well hidden and you might need an "Explosive" boost to reach some of the areas. Weapons and ammo are plentiful around the map, but some of the more powerful weapons are tucked away in smaller areas. There are teleporters too that will take you to great sniping spots too. Overall, this map is exceedingly well made and this map should be a welcome addition to anyone's DM server's map rotation. Also, you can view photos of the real barber shop [url="http://efter.info/tonys.html"]Here[/url]
finding the Resistance’s hideout and the location of their hidden teleporter. It has been reported by the Combine high command that the teleporter is somewhere in the old farm building that they have been using as a base of operations. Recent searches of the building have yet to yield any clues as to its location. The Resistance has been able to use it at night to get up into some of the higher rocky areas and rain down fire on them. The mission is to find the Resistances base and find the teleporter at all costs.
civilians and the combine, BlackMesa is the only place where the combine havent taken so there is always a battle going on.It is as medium sized map structures built on the cliff walls to Trams going around the map, Half sunken houses filled with water, there is alot of fun to be had here.
death match. The obvious theme of the map is that of certain Science Fiction movies like Star Wars. The hanger area especially borrows from the death star hanger seen in Episode 6 ROTJ. The map is almost entirely built using custom textures and bump maps and relys heavily on cube maps to give a stark, shiny industrial look. Also the map is built completely with brushes including the curve work which obviously coursed Max Vert errors on several occasions which is the main reason the map is only fairly small in comparison to my last map Forsaken Monument 2, but it doesnt suffer because it makes for a far different playing experience. The map is fully BSPZIP\'d for easy server sharing. Anyway i hope everyone enjoys this latest project and i hope that it is played in many a server :)
Cannon[/b] [i]-Get out your multitool and click on \'Timed Explosion\' then get on top of the cannon and climb inside the barral. Next plant loads of Timed Explosives in the back of it. (See screenshot 1) -After that spawn \'Pipe 1\' by holding down Q and click on \'Random Crap\' (See Screenshot 2) -Put Pipe 1 in the end of the cannon. (See screenshot 3) -Finaly get out your multitool again and click on \'Blow\' then about 2 seconds later it will blow up and send the pipe flying through the air. ( Also it is funny to put Ragdoll Models in the cannon).[/i]
was a great map but this is really nice! The original version can be found [url="http://halflife2.filefront.com/file/HalfLife_2_DM_Tropic_Map;68508"]HERE[/url] if your interested in making any comparisons. The readme is in french I believe. Another great job by NykO18!
seconds to get in the bunker. And lots of barrels too.
square, the area is open and is as fun as a barrel of monkeys or in this case a barrel full of explosives which brings me to what makes this map that little bit different from the other killbox maps, it has breakable glass at the top which when shot and broken releases an explosive barrel. this map is great fun, worth a download. [/quote]
with Garry\'s Mod.
I have included two Arctic maps...one is a nice sunny day at 20 degrees (F) and another map where it's a lot colder, darker, and snowing. Have fun exploring the place in the howling winds and with all my maps...there is a secret room and some nasty traps. This is an update to my first major HL2 Deathmatch map release and I am sure I still have a lot to learn. So please go easy on me folks if it is not quite up to what other people are releasing. I hope people will appreciate the hard work and effort that went into these two maps.
two creations (dm_bcs_throne_room_deuce and dm_store_this) were strategic. This is not. Well, maybe a little. :)
(Hence the name of the map) boats the map is rather large and it is perfect for general dm\'ing. This map is very well designed for this developers first ever map and it is clear that he put in alot of time into this map and it is brilliant and should not be missed. Great work. [quote]Map information: Boats, exploding barrels, rocket launchers, sniping, tower, some islands and much water. I think those are things that makes this map something special and worth of playing, while this is my first map for Half-Life 2.[/quote]
provide an interesting play for anyone who gives it a go online!
this map - it\'s nothing else than Scary2 by Steve Lyne for HL2DM! It is not a 1:1 remake - some stuff has been removed on the other hand many new \"hl2-features\" have been added. There are two secrets in the map. Tripmines have been removed - I won\'t add \'em again. In Scary2 rpg was situated at the water section .. ah, I don\'t wanna tell you everything :)[/quote]
[b]NOTE:[/b] This is the exact same version as the previous Lego Map by Harmalarm[NL], but it was missing a number of textures.
original con_killbos with some extra stuff.[/i]
tunnel, attic, roof... - Secret passages, hidden locations, traps and interactive stereos.[/i]
chamber and there are alot more. You usually fall into them before you know :P. Nice work.
now in the middle section - triggered by combine console -Outdoor enviroment -Anti camper rocket placement
this is a pretty large open field. You could call this a fun map, but still worth checking it out.
glimpse / play, but I can assure you IT DOES GROW ON YOU. Took in total about 6 hrs, which isn't much. i like the component approach ie multiple copying In particular look out for the cameras / monitors in each box - they show who's arriving down the tubes and prepares you for the next target!!!!!!
the layout and design from it's GoW counterpart. He also says that this is not a full completion of the map, hence the lack of HDR and a few lighting glitches. (Still, I'm a bit confused; if he had time to make a full compile for screenshots, why not just release that?) The map itself is solid, and while it fails to recreate the atmosphere from Gears of War, it's a faithful representation of the map. It's very well-made on a technical standpoint, but there are a few gripes. The item placement is a little sketchy, but then again, it's just as strange in the rest of the maps Valve made. Also, there are a few little spots in the map in which I get some graphical lag spikes, but it's nothing some optimization in the map can't take care of. And, lastly, I really feel this could've used a bit more custom content; nearly everything there I've seen in Half-Life 2 before. But don't let these small annoyances discourage you. Overall, I'll give this thing a 9/10; design is solid, few glitches and bugs are present, and the complaints I listed aren't really that significant. A good addition to a custom map library, especially if you happen to be a Gears of War fan.
recharger can be recharged by turning on the generater. Radiators steam for awile after being ripped from wall. Lots of ambient sounds and plenty of stuff to throw.[/i]
Description: [quote] Dm_kilbox_SpaceElevator_final_v1 ------------------------------------------------------------- English: This is a killbox created by me with the help of my friend luca (xxl),you can use it in your server my nick on steam is Sglaili-ITA, if you want to contact me to report a bug or anything else write me or add me on msn, my adress is "firstname.lastname@example.org" Special thanks to all my beta testers. Sorry for my bad english. ITALIANO: Questa è una killbox realizzata da me con il sostegno morale del mio amico Luca (xxl),potete usarla su un vostro server su steam sono Sglaili-ITA, se volete contattarmi per segnalare qualche bug, o roba simile potete aggiungermi su msn o scrivermi su "email@example.com" . [/quote]
artists impression we saw, of the Piazza d\'Oro at Hadrians Villa in Tivoli, Italy, but is not historically accurate, and just our interpretation of it. The level contains teleporters, secrets, and bounce pads, all of which enable speedy access to all areas of the map. Play takes place on 3 levels with rooftop to basement access, with surprisingly fast movement and with many capabilities for trick shots. There is a wickedly difficult trap puzzle guarding the RPG. The Sanctuary UK are Electric Warrior & Captain Hornet[/quote] See the readme below for installation instructions and full credits.
Need to set damage/health manualy * Low amount of weapons * Very fun for playing * Sounds were downloaded separate Remap : + Dont need to set damage/health anymore (auto) + Sounds now includes map no extra downloads needed + Rollermines to help you fight (5) + 3 cages of headcrabs to help you fight * Normal headcrabs (2) * Fast headcrabs (2) * Poison headcrabs (2) + Floor turrets (5) + All weapons and ammo + Health chargers + Armor chargers (Citadel) + Fog + Combine Tower + 2 turret guns that you can use * There are 2 buttons - They turn on/off one of turrets. 2nd turret button is little buggy. If keep turret turned on it will break. + Rebels now get teleported to separeted place where they get killed and asked to change team + 3buttons * Rocket - Launches headcrab canister to do some damage use this as last line of defence against antlion guards ,because it may kill you ,rollermines and headcrabs. There is also tv that shows where Antlions are so you can launch when you see guard. * Main defence turrets (5) - There is one defence turret near combine generator door. And 4 turrets inside generator room. * Mine field - Enables 10 mines if anyone steps on mine he goes kaboom (unless its antlionguard so he doesnt die that easy) + Antlions gives 1 point + Antlionguard + Removed lag when too many bodies are in game they fade over time. Antlionguard bodies dont fade. + Antlionguard gives 100 points I think i said enough. Just play and youll know everything by yourself. Losing here is almost impossible unless youre playing alone than it may be hard.
looked at dm_runoff_tunnel, and pipeline_runoff to give me an idea.... \\line\\line I use the pipeline runoff map tunnel design..... \\line\\line P.S i did this by using the original dm_runoff, not pipeline_runoff...... \\line\\line Since there is a new bunker available (the tunnel), i got rid of the nuclear siren alert..... I\'ved raised the door closing sound, you can here it everywere in the map..... So the timing is reduced wen the doors start to close... Either hide in the big bunker or the tunnel bunker..... \\line\\line The sky is more realistic..... \\line\\line 2 RPG\'s, 1 under water in the tunnel, and the other one is on top of a contaner...... \\line\\line Happy fragging.... \\line\\line TOMMYTOY alias LMPQ MARIO[/quote]
short-cuts to and from the main and rear courtyards. Play is often open-set and on several levels and is quite fast, although there are indoor areas and corridors that make the map fairly intricate but still easy to navigate quickly, so that vantage points can quickly become areas of vulnerability.
water tower and windmill to complete the theme. There\'s also a crane for you enemy crushing pleasure. ;)
map includes automatic doors,and teleporters that you can throw grenades through. Known Bugs: texture on the teleporter faulty.[/quote]
leave the elevator in less then 3 seconds. Otherwise you drive return. There is a hidden, very useful way.
something together similar but NOT exact. I like the "in your face" fast paced action boxes.[/quote] I'm not quite able to describe it but it does look like it was constructed well.
season so no one is supposed to be there. There are lots of "Easter Eggs" and "Secrets" to this map. So if you love a good mystery and challenge, you should enjoy this map. It also features a turbo fan that will blow your character way up into the air. That should make for some interesting combat situations. So if you like moonbounces then you will love this map.
the time (1 year for this) to produce this high quality of a map. However, although is is a visual stunning map, there are a few glitches. See below for the author's explaination. [quote] I'd just like to point out that it does have some performance issues. It does have some ugly areas that will appear lazy and slightly unfinished but I just want to get this out the door and done or I'll just be perfecting it forever as there are so so so so many things I could improve on it but I just don't have the time nor patience. So I hope you enjoy what I've been able to produce, have fun and let me know what you think. Just keep in mind what I've said about it not being perfect as I know you will find many visual and performace issues with it. [b]P.S Make sure color correction is enabled in graphics options or the lighting wont look very good.[/b][/quote] Very, very nice work! One of a kind for sure.
recommended for up to 18 players.
objects, just perfectly placed. Worth downloading!
version below as well as some comparison shots that show old/new version. The readme is in french I believe. Great job!
themselves! Give it a try and add your comments.
Arctic maps...one is a nice sunny day at 20 degrees (F) and another map where it's a lot colder, darker, and snowing. Have fun exploring the place and with all my maps...there is a secret room and some nasty traps. This is my first major HL2 deathmatch map release and I am sure I still have a lot to learn. So please go easy on me folks if it is not quite up to what other people are releasing. I hope people will appreciate the hard work and effort that went into these two maps.
candy.[/b] Have fun!
on opposite sides of the map and fighting to control the central building.
terrain into space just waiting to be filled with insane forts! This invention of mine has completely revolutionized fort building. I call this invention Ent guns! These portable "guns" are racked in their nice wooden cases at the begining of the game, and you can easily pick them up with the physcannon and carry them around. While carrying them, you can push your use key (usually E) to spawn a block wherever you are pointing the gun! There are two guns for each type of block for each team (totalling 4 guns for each block total). The type of block it spawns is indicated by the floating replica of the prop which rotates so elegantly over the main portion of the gun. You can also carry this handy little gadget over to your fortsite and freeze it there, allowing your team to easily come by and push the button on the back of the gun to spawn a new block and carry it into the fort, or maybe you are already in the fort! This completely eliminates the hassle of running back to base to the annoying ent spawners to get a new block, and since there are two of each type, no more waiting in line for blocks! VERY IMPORTANT: A few things to know about the afformentioned guns: After spawning a block, it is temporarily "frozen" (motion disabled) in place. While this may seem great to make walls and other things, remember that the "freeze" is only temporary! You still need to place and/or freeze the block yourself! This may be nothing more than taking out the freeze gun and freezing the block there in place, but it is still necessary. There are also two moveable teleporters for each team. In the tests these haven't been all that popular, but they are still fun to play with, you can teleport to and from any two places you want! I currently have a phys_keepupright on each tele to keep them from falling over, but these tend to wear off after a few rounds for some reason so go ahead and position your tele where you want it before this happens, because after it does your probably going to end up coming out of the tele with skewed angles :-/
walkways criss-crossing over the huge drop beneath which you can access via teleports. Pretty much just a good all-round deathmatch level for those who love to see those ragdolls fall and get mangled on their way down. This is BiG-ToE\'s first map submission, and It\'s done in HDR. He recommends everyone to run it with bloom effects since the full HDR seems to make all the models look like overly-bright.
put on your snowboots, grab your weapon of choice, and join the fun!
suggestions. more information in sadbox readme.txt Enjoy! [/quote] So please leave your comments below! I suggest maybe a small wooden/metal fence around the map instead of a brick wall, and small one storey buildings?? Well done, and good luck on your next version V3N0M! Texturing: 5/10: (Just sand and brick, not a wide variety) Funfactor: 7/10: (It's nice and bumpy, good for DM) Item Placement: 8/10 (Most of the ammo and weapons are spotted all over, although i don't think having bundles of health packs together is a great idea) Creativity: ??? Let's look in the next version! Installation: 8/10 [quote]No known bugs yet, but remember that this is a beta.[/quote] -Bjorneo:mepimp:
which are worth to check out.
most areas. Contains all weapons, RPG is behind a door with a timer and an alarm to prevent overuse.
fun though. I suggest you check it out for yourself.
press the buttons in tower 1,2 and 4 you\'ll hear a nice tune.
download and rate it.
many pathways, too much action, in other words this map is great! I quite enjoyed it even though alot of the time I have no idea where i was getting shot from, but all in all this is great map, definately worth a download!
map. Description: A fast paced deathmatch map where all the players respawn into the mayhem with rocket launchers in a big valley. The map is originally created with teamplay in mind as each team respawns in a separate base, but the map works just as fine in Deathmatch.
map based on C.S. Lewis' book and the recent movie released in 2005. You will find the map full of fun surprises and it is a challenging hunting map. It comes complete with the wardrobe, stone table, Mr. Tumnus' home, the lamp, the white witch's castle, and many more fun things. As always with my maps, there is a secret room for you to try to find. Try looking in the “spare-um first”. Also beware of some really nasty traps! HeHe. So good luck and happy hunting.
tracks have been raised and the fog color has been tweaked to be slightly darker. I hope you enjoy this map and please leave some comments and ratings!
more weapons :D.There isn't a great deal to look at, but as i gather, this wasn't the point of this map. There is the problem of when you jump into the water, you can't get out again; the ladder provided is out of reach.The weapons could have been more spread out. Also, i think a little bit more time could have been spent on making it more beautiful, or creative. Perhaps a pier/boardwork thingy :p, but well done nonetheless. Design /Layout: 6/10 Creativity : 4/10 Funfactor: 6/10 Item Placement: 5/10 Installation Instructions: 6/10 -Bjorneo1:mepimp:
to frag overcomes all.
on under some of the ground. Also above is a grassy areas, which seem a little badly lighted. There are elevations which are placed around the map, including a cooling tower and several random buildings. Perhaps the Developer could have made these buildings better by placing a few more items in there to wave around with the Grav. gun. My FPS was pretty bad outside, but the weapons were well placed, and this would be a really fun multiplayer map :). There are plenty of spots to hide in, to pick off people with the x-bow, and with enough people it'd be great fun to have 'grenade wars' in. This is his first map, and if so, it's very good quality! Well done Shigo! Item Placement: 7/10 (There are the best things to throw :); Boxes Barrels & GASOLINE!!!) Detail: 7/10 FunFactor: 9/10 Item Placement: 9/10 Texturing: 7/10 Creativity: 8/10 Installation Instructions: 8/10 (you'd be silly to screw this up!) -Bjorneo:mepimp:
it. Its a great DeathMatch map to play in, the environments, the obstacles. Its just great. This is a must download!
many things to describe so all im going to say is this: this map is very fun and as the author says very whacky, download it to find out more about this map =P.
there are alot of high vantage points as well which usually have ammo/weapon caches too, the map is quite fun to play in and you have to look everywhere for people who want your brains splattered on the streets. The map also has \"Smoky\" teleports and four hidden rooms. It is fairly well textured and the skybox gives a \"dusk\" feel to the map, nice work.
with a large warehouse, industrial crates scattered about the place and a bridge going into the warehouse. The warehouse has power generators inside it that have a lot of cool little hiding places and it has a lot of pickups and ammo inside it. The pier outside has industrial crates dotted around it that provide hiding spots from the casual sniper and the pier has a lot of weapons dotted around it so you will never be without something to shoot with, underneath the pier there is a watery hideaway that has plenty of holes to shoot at people above you, there is also a few weapons underneath also. This map has had a lot of time put into it and is well textured and lit, well done. [quote]This HL2 death match map is set in a disused concrete yard on a remote promontory, with the play environment featuring a lighthouse, warehouse, above and below a dilapidated pier, and the aforementioned concrete yard - strewn with cargo containers and wrecked cars. The map is small enough to be enjoyable for three people, but large enough to accommodate up to around eight - and open enough in places to make fights involving the rpg and/or crossbow interesting.[/quote]
enemy, so stay away from the middle of the field when there are allot of snipers around. [quote]This is my 3rd version of the remake of dm_snipe I have never released the other two but you can find them from time to time. They are dm_snipe_reborn_final and dm_snipe_vip.[/quote]
basement level. Features CCTV for watching firefights outside.
of the light the player sees and the sky only contributing a bit of pinkish-orange light.
dm_finca_housewarming from sof2. I\'ve added a lot of detail, improved performance, changed a few weapon placements, scaled down certain areas, added a new passageway, and much more. Feel free to criticize or comment...[/quote] Looking good! Grab it below.
Tons and tons of crashing girders, explosions, and general mayhem 2) It's got a nice mood to it. Not too dark, but not lit like a porn movie either. 3) Plenty of sniping spots, plenty of walled fighting areas, plenty of good cover. 4) It's fast. Shouldn't bog your box down at all. 5) The stairs are made intentionally steep so that when someone dies, they cartwheel down it like a bag of meat. 6) The towers and such are fully destroyable, and the girders can be lifted via the grav gun. 7) Try getting an enemy underneath one, then take out the structure. OoOOof! Ouch! :)
teleports for if you dont want to drive or walk to the other places.
spots on this map. Watch out for the abyss too!
particular look. A sewer system thats somewhat flooded was going to give the map the name 'overflow', but I saw a map while playing HL2:DM that already had that name. Has a large open area (the pit) for sniping/RPG'ing. RPG is somewhat difficult to get to, though easy to defend. I had made this map a little less than a year ago, but I hadn't really learned how to optimize it. (My full vis compile time, I had to guestimate, would have taken two months.) It has finally been optimized, and I got around to compiling it. There is to be no copying, modifying without credit, or any other actions that sound like plagiarism, stealing, or illegal, done to this map.
and improves it substantially by removing all the laggy spotlights, brightening the room up, and adding some new features like a 40 foot tall crows nest for sniping, and spider holes all over the floor. Perhaps the biggest new improvement is the addition of a basement level, with a secret ladder that ascends the central pillar to a crows nest with a view of the entire map. Lots of easter eggs in this map, too.. This map kicks ass in any mode, both deathmatch and team deathmatch. It's the perfect mix of an ambush-style map and a sniper-style map. Tons of action from every direction. Go berzerk on people up close and personal, or lurk in the shadows and pick people off for hours... :)
additions, get this map now! (Keep in mind this was not edited by the original author.)
and an entirly new room added... A bathroom (water closet). Because this map has very large areas, it may be a heavy load on lower end systems. My apologies for this, but I have made this version for the \"higher end systems\" I will be releasing a seperate bathroom (dm_water_closet) for the small servers (max 8 players).[/i] [b]Extra\'s Info[/b] [*]hidden SLAMS in secret areas. there are 2 secret areas with 3 teleports to them! [*]Rebels Spawn in bathroom, Combine Spawn in kitchen
traps than the other maps but avoiding the lightning is hard enough :P.
fits youre tastes, if so download it and rate it. Happy fragging! Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
lighted up the map by adding newer / brighter textures. And also added 2 teleports places which you can easily see in the screenshots below. (The purple beams)
12 mini-cubes (6 of them are bonded with the other 6 and coupled with blue ring-beams), which are placed in the center of the mainhall and there is a spere at the top of the map, where the mini-cubes will stuck if you thow them on it. The animated sphere check every 5 seconds with an orange stream for the mini-cube-children. (In a next version I want to make the streams to attack the players a bit while passing him, but I don\'t konw how to do this, yet.) You can grab the mini-cubes and throw them at the enemy, that will hurt much, because the mini-cubes are very heavy. All ring-beams help you to find the mini-cubes under the midnight moon. Most of the things, which are standing around, you can pick up with the gravity-cannon to attack the enemy with. In this map You will find a lot of weapons. A very hight tower is placed at one corner of the map, where you can climb up. You can mess with all the stuff placed in the map. Two cameras are shown on two monitors, one has a switch to toggle.
designer) for the inspiration for this. I didn\'t have time to implement a train before the DM contest, so this was the main reason for making v2. I also learnt a lot from Valve\'s sdk_d1_trainstation_01; and from dm_arrival - thanks to designer Andrew Egelhofer, for this excellent map. [*] includes Valve\'s new slam weapon, crowbar and stunstick [*] The ticket hall area now features a surveillance droid [*] texturing/lighting improvements (some areas, e.g. footbridge, had model textures on the walls, which looked bad.) [*] the three stations are all now connected by tunnels forming a full circuit (I didn\'t want to have the train shuttle back and forth.) [*] the Combine forces have upgraded security, its no longer possible to enter the tunnels on foot, you must ride the train. I wasn\'t happy with the long time it took to walk through the tunnels, they didn\'t add much gameplay. [*] some weapon placement changes, making the crossbow and combine rifle less accessible. [*] a few areas have added retreats [*] removed odd-looking dust cloud from one of the stations [*] replaced static train
Circle. Its mostly vertical gameplay, has most of the HL2 arsenal minus the RPG, and supports about 4-8 people. It runs pretty decently on all testers machines, and has no known bugs.[/quote]
firstname.lastname@example.org. Credits and instructions in readme.text
activates all bunker doors. Added killzones and blocking volumes to the areas where people where grav jumping (exploiting the map) and camping for entire rounds.
died from nasty traps you have encountered. But your one hope comes from a blood soaked note you have found in the main camp. The hope that you can find the hidden research facility and get off the island is the only thing keeping you going. This map is loosely based on the “Lost” TV show and is setup for deathmatch or team play. As the Combine you will want to control the old fort. And as the Rebels you will want to control the walled campsite. Both teams will always be on the lookout of hidden secrets on the island that can give you the upper hand.
combine. A heavy weather front has moved in. They stop work and bunker down to sit out the weather, unknown to them their work has drawn the attention of the combine..... This is my latest map that I have been working on for about two weeks-ish. This is actually based on the very first map i made after moving on from a basic \'box\' map. It was the first time i had used fog and displacements,it even had only the one brick texture but the layout had a certain \'magic\' to it. Here it has been reworked and scaled up to make a great dm map .(I hope) rec.players - 16 max.players - 32 I have also included a NOFX (no effects) version that has had some visual and sound effects removed that i though the odd person may not like. This has the added bonus of increasing performance so this version should be good for anybody who doesnt like the effects or who is running on an older pc.[/quote] As you see above in the author\'s map explanation, there are 2 versions of the map in the pack. One with all effects and one without. It\'s recommended for up to 32 players and uses HDR lighting on indoor and outdoor environments. Nicely done!
and a secret area to find out yourself. And also set mp_buytime 999 in the console.[/quote]
author says, It is symmetrical, and honestly symmetry sucks, I don't want that out of my math class. Symmetry.. gets boring, always in maps it gets harder to identify where you are at. Just by looking at the screenshots, I had a subway feeling. Also the hallways seemed a lil smushed in, and give you a sense of claustiphobia. I'd like to see future versions of this :) ~Knippschild
to think there are some nice looking areas in it. Check out the view from the main warehouse windows :)[/quote]
terrorists are inside the building and the troopers are outside. [quote]Game: Half Life 2 Game type: Death Match (advice: 16 players max) Team Death Match (16 players max, 8 against 8)[/quote]
framerates in the screenshots, but on high graphics settings, it's not only beautiful, but deadly.
theme complete with a crane. With many, many places to dodge, jump or camp behind, it's sure be a blast to play! A large and beautiful map. Great job to the author!
of this map. Will make a version with displacements in the future. This is a small HL2DM map set in Xen, (the alien world in HL). All the textures in this map are from HL, with surface properites and normal maps added. In this map, there is lower gravity and friction, a moving walkway, and rotating platforms which are found in the HL Xen levels. In the centre of the map there are platforms hidden underwater. If you can stay on them up to the top of the room, you will get a bunch of extra goodies.[/quote]
closet that contains the floor level as well as 3 levels of shelves. Choose from a variety of sources to get yourself to and from each level. This minimap incorporates the use of strategy to gain a decisive victory.
Tau Cannon and the Long Jump from Half-Life 1 DeathMatch .Thanks to the Team at hl2dmpro for the longjump code. I Hope you enjoy it!! [b]When the server is up here is the IP Address: 22.214.171.124:60273 P.S. More stuff will be added soon!!![/b]
is now the center of large battle between the Combine and Rebels for control of this important spoke in the Combine rail system.
building and a route around the rooftops that leads to the 3 different sections of the map.There are exploding barrels throughout the map and quite a few physics objects. The 3 different areas of the map are a courtyard surrounded by buildings, a dark and gloomy feild full of trees, and a grave yard with a wooden walkway along the wall.
With on the ends of the maze a sniper tower. Worth downloading if you love sniper maps, or just want to play for fun.
placed ammo, explosive barrel traps and weapons, it is quite big and perfect for dm\'ing. Good work.
spawners, press the USE key, and a block should appear. There is a limit of 70 on each spawner to limit spamming. Each team also has a supply trench, which contains ammo crates and health chargers. There is a tunnel for each team that bypasses many of the trenches on opposite sides of the map. Each team also has a sniper tower, two north/south trenches, and one east/west trench. This map is fairly large and complicated for a sourceforts map, so don't be surprised if the scoring is limited. Enjoy!
with your friends, but you should send the packed .rar file for your friend first or he may not hear the music. Set teamplay for online play, as there are scripts to put everyone on the same team. [/quote]
In the center is a nice rotating sculpture of a horse above a reflecting pool.
blowing your enemy up, each floor has plenty of cover points so you can hide from incoming fire and it has plenty of hidden areas for you to blast at your enemy from. The map is pretty well made but it is quite dark and you have to have your flashlight on all the time to see, and the texture on the wall could have been changed to add a bit of variety, otherwise than that, well done.
map. [quote]Sorry if you get texture error reports in the console - if you know a way of fixing them, LET ME KNOW ! Enjoy... [/quote]
The map has 16 spawns, its best with 8 to 12 players. It seems to be a great 1v1 map as well. Check it out and see what you think. Skatepark v2 changes... Added: 3D Skybox Added: Flying Seagull's Added: Soundscape; Seagulls calling Added: HL2, + 32 CSS custom grafiti's Added: More physics Added: A few Health packs Added: A few suit pick ups Added: 4 Ladders Removed: Team Spawns Moved: Certian spawns; minimizing spawn killing Moved: Only the ammo boxes, away from weapons; encouraging more movment.[/quote]
the map.. There are a few barrels and bricks too..
\"in your face\" fast paced action boxes - this is one, particularly with the dreaded RPG\'s but this speeds up player turnaround and subsequent play spe.eds The usual wackiness that you come to expect off me, you\'ll either hate it or love it. Note that the design is based around the original DM_Killbox_Hard so credit goes to the original map designer whoever they may be.[/quote]
generations it was the church of all who worshiped the cult of the Mighty Potters. All those who stood on its hallowed Boothen End will never forget it. Those who never got the chance can now at least shoot the crap out of eachother on it. The spawn point on the Boothen End is my spot, my dad\'s spot before me and my grandad\'s spot before him. My grandad (Edwin Blunt) played for the Potters at the Vic, in the same side as Sir Stanley Matthews. World Cup winners Gordon Banks and Geoff Hurst later plied their trade for Stoke on this ground, as did other legends too numerous to mention. Sir Stanley Matthews\' testimonial took place at Stoke City\'s Victoria Ground on the 28th April 1965, some 33 years after the winger made his debut. A sublime array of talent made their way to the Potteries on that Spring evening - the European Cup winning Real Madrid duo of Ferenc Puskas and Alfredo Di Stefano were there, as was Puskas\' Hungary teammate Josef Masopust and the awesome figure of Lev Yashin between the sticks.[/i]
accessible/visible only by busting walls or trick-jumping.[/quote] I must say this is a fantastic map, I think the additions / changes made to this version make it that tiny bit better, not that it wasn’t amazing in the first place! There’s something in this map for everyone.
camping spots and of course open spots, Hidden areas of the map only accessable by trick jumping, and more!
door... Have fun!
improvement. The hdr really adds a lot to the map, It looks like a real outdoor area from Half-Life Two. Don't take my words for it though check out the screenshots to see if this is youre type of map or better, download it and try it out for youre self. Remember to leave the author feedback, especially if you think of an improvement. It really helps encourage the author to make more and better maps in the future. Enjoy!
middle to switch on beams to the flags for a short time to get to know, where they are. The map has 4 teleporters. DM: Here you have only one ship with cannons fire off energie balls. In this map you have some birds flying around and small cannonballs lying inside the ship. I took these elements out of the CTF-Map, because of the performance. Playable with 4-16 players, has to be checked out.
;)). It also contains some secret areas that could be opened by shooting something.
people), i used a translation website to translate the readme.. you can read the english translated readme UNDER the german readme.[/i][/b]
any where on the map relatively fast. Couple that with having two teleports and things can get pretty fun. One is in the bathroom which leads to an outside alley section and the other is at the top of the building which leads to the fountain. Plenty of ammo and weapons for all styles of play.[/quote]
began to fight. ____________________________ Version 2.0: - Now players available small storage area. Added new house. - Map adapted for team deathmatch, rebels base - warehouse; combine base - building opposite. - Added decals. - Boxes and other destructible objects now respawn after the destruction. - Fixed brightness light. - Deleted a clip-brush breaking gameplay. - Melee weapons(mount/stick) now also issued randomly. - Deleted sewerage.
missile into the valley from time to time. Be wary of what lies in the darkness.
map DM-Deck16][ to the Source engine. With no no viable converters between the two map formats, the geometry porting was done by the hand's of the developer. Known bugs found in this map is on some computers the lift sounds will not play. Attempting to actually extract the lift sounds from the BSP with pakrat and put them in your sound folder can fix the problem. [quote]You MAY NOT decompile / recompile this map to see how it works, how I did something, to make your own "remix", addon, customization, etc. I have seen far too many hackjobs in my years and I don't want to see this map turned to rubbish. [/quote]
from the other team., upon entering, you are stripped of all your weapons and have to pick up a physgun and crowbar on the wall (to the left). Afterwards, you drop into a pipe that launches you inside the arena, which is filled with randomly distributed props and there are 5 light sabers for each team! The saber does 11 damage per second and is held with the physcannon, but watch out! you can easily hold it backwards and end up killing yourself! Also if you really do want to kill yourself, there is a pit in the center of the room (which is very prettyful) with many large spikes at the bottom that are bound to do you some damage.[/i] [b]To server admins[/b] [i]If you yourself are experiencing excessive fps-lag or anyone in your server is complaining of lag, please use the console command "r_dynamic 0" (w/o quotes) to disable dynamic lighting. Note that you may have to instruct any clients that are suffering from this as well to do this themselves. Also the map is slightly larger than steam's dl limit, so anyone wanting to join your server will need to download the map from hl2files or another site and install it first.[/i]
some of the previous maps i\'ve seen. It\'s worth a download and checkout.
beats loading up a cargo container of friends and chucking them around on the crane :D It\'s a smaller better running version of my CS map Hard Boiled.
sniping areas. Open areas for fast shooting. Can easily be play on normal and low gravity, specially for jet pack because the outer side of the map have been clipped. Have fun!
different traps Keep in mind that this is a Half-Life 2 DeathMatch map.
The rafters can be reached by jumping on crates piled on top of each other.
something like a core in the middle and it has a rather large amount of traps (Explosive barrels and another hidden one) it also has a large amount of pickups lying around amongst other things. This map is superbly made and will be great for firefights and other things. Great work. [quote]Small size map made in 2 day.Based \'2-Sasu Unko\' style map design(like kinyo enta,getsuyo mystery).[/quote]
is a bridge area that overlooks both sides and tends to be a draw for players as it is one of the few places to get health. In the center of one of the sides is the "lurkbox" which has a supercharger in it, there is only one way in and one way out of the lurkbox. It tends to be a camping spot which adds to the fun of the map.
designed for large groups. Have fun!
the original was a time consuming task. no. of lights 350 or 360 something. Due to difference in gravity strength between halo and HL2 he has added in energy bridges to replace jump spaces between higher ledges.
quick and has a high frame rate cause of it\'s indoor nature.[/i]
realistic. Yet the inside of the warehouse has been made remarkable as well. It is a remake of my SirSiggi\'s first map SpastoDMTrulla.bsp for Half-life 1 DM which he never released. This map is a must play!
zip file but can be extracted using WinRAR and probably WinZip.
make every shot count.
beginners map, with a lot of minor faults because I didn’t had the knowledge I have now. You can learn a lot in 8 month. The more I learn, the more fun I get building maps. I want to develop my mapping skills to a professional level. Maybe I can make a living of it in the future. If there is somebody who likes my skills as a mapper and thinks I can make a living of it, feel free to contact me.
depends on yours. Great work.
secret rooms/corridors, hidden sniping areas and teleportes. The map was made using over 90% custom textures based on ancient civilizations. This map is currently in the map list of the The Sanctuary UK 16 player slot cycle server and can be played there. Additional Map Details: Recommended Player Nos: 6+ Architecture: Pillared temple/fortress with surrounding battlements. Textures: Custom textures based on ancient civilisations. Soundscapes: Yes Traps: 1 Teleports: Yes Weapons: S.L.A.M.s removed, RPGs sited in hidden/secret areas.[/quote] See the readme below for map details and installation instructions.
climb a little a small rock mass. 4-12 players, has to be checked out.
it will be more complex in the future.
stream of deaths.
for all types of gameplay.[/i]
kept it quite small to make sure it gets finished. I\'ve only been working with Hammer for about 6-7 months, so there\'s still a lot for me to learn.[/quote] Very nicely done.
combine, and many more as you defend yourself with you friends in this small bunker! How long can you survive? ------------------------- Requires ep2 to play.
must defend their part of the city to maintain the control for doctor Breen's plans. Rebels must gain control of this area in order to utilize the subway systems to escape City 17. Who's side are you on?
recommended for up to 16 players.
enclosed area. It contains several places to climb, complex doors, a grav lift, and more. Enjoy. (: This is my first map, so the author is open to criticism and suggestions.
provides for some intense battles. This map has been made for 4 to 8 players.
incoming rebel forces.
that can only be obtained by shooting with the crossbow
30 secs. -Big space. -Sniper platforms -All weapons included(to the smart stunstick to a nice rpg) -Informative texts(for example: someone find the hidden teleport and a text appear saying that someone found it, just will appear once per secret). -A column room( designed for fight to get the magnum) -And more things...
Recommended number of players is not specified by the author but I would say 12-15 would be fine. This may be version 2 as the bsp name is dm_rust2 but the zip file does not.
out the screenshots to see if this is youre type of map or better, download it and try it out for youre self. Remember to leave the author feedback, especially if you think of an improvement. It really helps encourage the author to make more and better maps in the future. -GobDemoMaster
for Garry\'s Mod.
green. Worthy a download to check out this sweet map. [b]Installation[/b] [i]Since this file only contains a single BSP file, and for those who don't know how to install this. Simple copy the BSP file to your " \Steam\SteamApps\"your account"\half-life 2 deathmatch\hl2mp\maps" folder[/i]
brainstorming and planning was made during the Author's art class!
credit. Description: There are some secrets on this map. There are doors that you can use to your advantage. There are some good camping spots here as well as room for an assault.
real challenge on this map is just that - to stay alive whilst somehow managing to kill people with the G-Gun and grenades (these should be the only weapons allowed) There are 16 deathmatch player spawn points. The map is set in one square room with an arched roof. it has four towers of normal barrels around the edge and between these, 8 smaller towers of flaming barrels. I have used the orange 'aim map' texture for it so as to keep the file size down. On lower end pc's frame rates may drop because of all the physics so this is recommended for higher end PC's only.
press Use to get into an hidden room, in where you can read the buckethead-story. Jumping into the cube in the middle of the room will send you back to Buckethead\'s Home. CHANGES: - less bricks - texture Buckethead on ceiling and floor changed
flow the same.
aside its quite a fun map to play, worth a download.
of murder holes!! :) 3) Tons of sniper nests 4) Tons of camping spots 5) Tons of open area 6) Tons of open areas for sniping+ enclosed areas for firefighting. 7) Hidden areas of the map only accessable by trick jumping. 8) Play from the ground, or play on the roof! All in all, a fantastic deathmatch map. Enjoy!
custom starfield skybox included in the bsp file.
Player can run on the walls, but this is very dangerous. If a player falls off the wall, the player will be killed. Object jump will be penalized. There isn't secret rooms or other things, isn't slam (mine). Player can the physic objects drop out from the playable area.
and too elite to be killed so easily. You weren't told where you'd be taken, or who will be there with you. All you know is that it was really fucking cold when you arrived. Whether you live or die, it's all just a struggle to survive another day in this cold, harsh, desolate environment.
make a great addition to the selection of maps for HL2: DM. This is pretty much exactly what it looked like. I do realize it is flat and not detailed, but if I did add that stuff it wouldn't be a true remake. Maybe I will make a version 2 or you can contact me if you wish to edit it and add things. Enjoy.
the little dispensers situated around the island, it is extremely well made and it is excellent for the "Bouncy ball" wars. Well done.
rights over the whole map, and all the firepower they need to back it up. However, there\'s an achilles heel to the center bunker , and one I wont give away here. Play it, and see for yourself. :) It\'s a mad fight to secure control over the center bunker that unfolds over the whole map, and across three main elevations.. Ground level, midlevel, and high level. [b]Features[/b] 1) Night-time maps kick ass. Strategy + Drama = Fun! 2) Use objects available to you for fortifications (cement barriers, desks, etc) 3) Tons of sniper nests 4) Tons of camping spots 5) Tons of open area 6) Tons of enclosed areas for firefighting. 7) Hidden areas of the map only accessable by trick jumping. 8) Play from the ground, or play on the roof! 9) Whoever holds the center bunker gets all the toys. :) 10) Lots of opportunities to stick opponents against walls w/ the crossbow. :)
and sniper nests. This map can reasonably accomodate up to 20 players. Anything more, and it gets a little crowded. :)
for the sneaky sniper and alot more, good work.
rooms or other things, isn't slam (mine) and isn't exploding barrels. Player can the physic objects drop out from the playable area.
combat in a fast no holds deathmatch Cometic update may be added eventually but the layout is not likely going to change unless there is a dire balence issue ... so build servers play have fun
map that little bit different from the other killbox maps, it has breakable glass at the top which when shot and broken releases an explosive barrel. this map is great fun, worth a download.
and even the good ole\' rpg.
some issues i had with the current versions namely, fullbrightness :sketchy: of the hl2dm version, weapons scattered everywhere effecting g-gunning stuuf and crossbow shots, the rpg was a little too easy to reach too, and general the whole styling which is a tad bland :D Tha Design: I have used elements from a map I was making with TheMisty1 based on Total Rekall, although there is no real theme to this map, more of a futuristic style. Tha Game play A big game play changed i have made was adding 5 jet pushes at the weapon locations, This can aid you in getting to the upper level where smg nades, ar2 orbs and the explosive barrels (also the floating suit charger) It also makes it a more dynamic map, you can really zip about if you catch the jet right.. I have also added 2 teleports at the magnum locations, jump in the tube and you get teleported from the upper level (pic 6) Tha Weapons: 2x Magnum - 2x xbow - 2x shotty - 2x ar2 2 xSmg nade - 2x Orbs - 4x Explosive barrles Tha Health: no pick ups but there are 4 health chargers where there was once health packs, the give 10hp per second. PLay Here 126.96.36.199:28016
one end and a fortified position on the other. This is a team deathmatch map with the Rebels and Combine. The main mission on this map will be for the rebels to storm the building and enter a room which will ignite the entire building up in flames. A feature for both sides is that the rebels start off on the ground with shield-like structures guarding them as they move up onto the map. They are also given RPGs to aid them while they head up to the building. The combine will have crossbows and a heavily fortified building with a rooftop to fire down crossbows and multiple windows to randomly pop out of and fire their weapons at the rebels. The weapon to be used for both sides is the AR2 and it's alternate fire. A neutral area is this tunnel that connects the rebel spawn point and the combine building. This area is to safeguard the rebels from crossbow fire, but this also gives the combine a hint where the rebels will be at. The landmark feature for the rebel side are the shields that the rebels can use for protection. Since the rebels will be climbing up a slope, the use of the shields will be very easy. The landmark feature for the combine will be the building as a base. [/i]
is physically destroyable. This map was created because I found the lack of good "duel maps"/"One on Ones" disturbing. Gameplay is fast paced due to the small area in which the players are.
players, and I am sure it is absolutely insane with more.
sized Deathmatch map for Half-Life 2 deathmatch. It is based in a factory that has an incinerator deathtrap. The teleporters are a little different from the normal halflife 2 ones. If you are confused by the them, they work like the teleporters from Quake 3, where you can see through to the other side. You can throw grenades through, so watch out.
SteamAppsusernamehalf-life 2 deathmatchhl2mpmaps folder. Open Half-Life 2 Deathmatch, and type "map dm_moonbase_v1" or "map dm_moonbase_v2" into the console, (without the quotation marks). dm_moonbase_v1 is a more compact map of the moonbase. However, due to the layout, it was not possible to be able to see all of the moonbase without complications. dm_moonbase_v2 is a larger moonbase, which you can see out of without problems. It is spread out by corridors and large walls of rock. Contributors: Rocket_Robinhood 5eyes Kolezan Lovro Megadude Spas12
In the center is a nice rotating sculpture of a horse abovea reflecting pool. Mmmm... Glue. :) As usual, there are a fair amount of hidden easter eggs in this level. This map was constructed to provide as many sniping areas as possible -- You\'ll notice that key elements of the map (recharing stations, etc) are lined up in such a way that it\'s possible to snipe them where they sit. This is no accident. :)
textures in it.
future, such as adding a bit more props for detail and maybe another layout for the weapons and pickups. Hope you enjoy it!
It\'s contains two control rooms and is recommended for up to 5 players. Watch out for the traps! ;)
have been placed at each end for better cover at the ground level.
around to be blown up/used. It is pretty well textured and it is quite nice to look at. It IS quite small and is only recommended for 2-4 players
player, who does not like to go far for his kills. Nice work.
kitten, well, judging by this map, this kitten is spoilt. Enjoy.
Play from the ground, or play on the roof.. have fun!
standing. the "arena" would have taken place on the top 3 or 4 levels of one building. Anyway, translate this to HL2: DM and this is what you get. A small 4-8 player map, set in the remains of a building in a flooded, and abandoned city. All that's left of man's accomplishments break the surface of the calm waters like the hands of desperately drowning creature, grasping futilely for one last breath. Beware, the waters are leech infested! [b]NOTE:[/b] the music will likely not be in the final version, as it's from the movie Waterworld, and therefore isn't mine or anything. I just included it cos it felt apt, considering the settings.
Levels High and is a whooping 800,000 square feet of Deathmatch playable area. Surrounded by interconnecting hallways, it provides large open spaces, yet has a surprising amount of coverage. Gigantic Pillars span to the ceiling with stairways rising to various dungeon exits out of the room. The room is ideal for all types of large and small weapons. The segmented hallways and pillars make shooting ones opponent a challenge. The outer edges of the Hall are plunged into darkness, providing some sense of cover. Half of the outer hallways are in brighter Yellows while the other half are in a dark purple. This is a good map for 4 or more people, mainly more as 4 can stay hidden from one another easily due to the size. Have Fun!
pond and a cemetery. You will find a gate at the cemetery, where you can press Use to get into an hidden room, in where you can read the buckethead-story. Jumping into the cube in the middle of the room will send you back to Buckethead's Home.
UDK Scene, but some were created exclusively for this map. I got the first place. I wrote a making of of this map which can be read here: http://thiagoklafke.com/makingofdmzest.html
rights over the whole map, and all the firepower they need to back it up. However, there\'s an achilles heel to the center bunker -- and one I wont give away here. Play it, and see for yourself. :) It\'s a mad fight to secure control over the center bunker that unfolds over the whole map, and across three main elevations.. Ground level, midlevel, and high level. Good luck!
unique plan (not a full copy of the original hl2 map) - complete design, large map - recreated cargo container textures for lightmap, bumpmap and better performance - all kind of weapons allowed (5 / each, 1 RPG, 1 Slam) - 24 respawn points - use your tricks - use your skill - explore the map
players are all too spaced out in such an open area.
open area 6) Tons of open areas for sniping+ enclosed areas for firefighting. 7) Hidden areas of the map only accessable by trick jumping. 8) Play from the ground, or play on the roof!
raised so its on the 1st floor; this goes through into the fenced area. The map is very dark but lit upon enough by the few red lights around the map which gives the map a dark feel to it, despite being a very small map.
still in beta version so some things may seem odd. Otherwise this map would be fun.
multiplayer map from the game Aliens versus Predator 2 to work on. This seccond map was called Outpost 4, on of my favourite maps in AVP2. Lerning from my mistakes i made in the Leadworks map, progress went alot faster this time. Also i included alot of custom textures i had to make from scratch, and a 3d skybox.
map is both inside and outside and a few nice rooms to smash up.
recreated cargo container textures for lightmap, bumpmap and better performance - all kind of weapons allowed - 20 respawn points - use your tricks - use your skill - explore the map
respawnable explosive barrels for rebels. -Eye candy.
A full high detail texture version of the map dm_killbox_kbh. Available to play on server IP: 188.8.131.52:27099
version: - It\'s faster to get the RPG - Unable to jump around on the outter walls - There\'s a new corridor installed in - The outside area has been removed for better performance - No clan logos This is a fort on the sea, which was captured by the rebels. This map is a war map with rpg. there aren\'t any secret rooms or such things, no slam (mine) either. Player can drop the physic objects out from the playable area.
version: - It\'s faster to get the RPG - Unable to jump around on the outter walls - There\'s a new corridor installed in - The outside area has been removed for better performance - No clan logos This is a fort on the sea, which was captured by the rebels. This map is a war map with rpg. there aren\'t any secret rooms or such things, no slam (mine) either. Player can drop the physic objects out from the playable area.