meaning \'Earthquake Test Centre\', but that kind means nothing now... Ahhh... Look, just go play it, OK? -- BTW, there are a lot of things I dont like about this release. I only released it since I REALLY WANT to get a decent SP map out. I\'ve been mapping for some time, and had no major releases, this is the first. And for those of you wondering, \"Why not make this better if you dont like it?\", the answer is because I want to get it out of the way so I can work on what could be ETC2. Look out ;) Also, fat barney is in this, but it ain\'t great. I wanted to replace the normal barney, so a fat model would walk around instead... unfortunately, MilkShape3D\'s decompile feature still has a few bugs in it (or mabe limitations it cant avoid), which means data from the original .qcs are missing. To get my fat barney to walk would require me getting the ProSDK... Anyway, play ETC, if you like it, that\'s great! My job is done! If you don\'t... then err... look out for a sequel which will be better ;) [/quote]
but you don\'t realize that you are being follow by a Apache. Eventually he damages your Osprey and you crash finding yourself on the run again... [/quote]
started a project named guilty. You are in that project with your team. A certain group of people believe some corrupt marines are not guilty of some warcrimes. There are heavy dicussions if the corrupt army is guilty or not but your team must find out what they are doing with a secret unnone code. People that believe the marines dont know about that code..It could be dangerous. Your special Operation executive(SOE) team was send on a mission to take over the complex of the corrupt marines.They have taken over the complex with large army\'s of marines. Your now captured in a corrupt marine complex. Get out of there now and stop the communication link before the marine transmitted the secret codes (code unnone for us). We have heard that corrupt marines are doing top secret experiments to create a corrupt army to work for them. We must stop this at once. Work as a team or die...[/quote]
relationship at best, and Gordon\'s hero status following the containment of Xen only served to inflame Dr. Newell\'s hatred and jealousy of him. The timeframe for Todesangst is set shortly after Gordon Freeman\'s successful return from Xen. The episode opens with a cut-scene of Mr. Blackstone (a.k.a. the G-man) arriving at Dr. Newell\'s office. As we soon discover, Dr. Newell has had Mr. Blackstone in his control all along, and has his own intentions for the exploitation of Xen\'s biological uniqueness. . . Its up to you, Gordon, to stop your evil colleague from unleashing the horror of Xen on humanity. . . if its not too late. . . [/quote]
complex. Well designed and reasonably difficult at parts. --------------------------------------------------------------- Map: Flee Author: TruSoulja Recently rediscovered, this has been a popular map on the Map Showcase forums. --------------------------------------------------------------- Map: Moria Author: Nipper Based around the Mines of Moria from Lord of the Rings, fight your way through the mines, battling Orc\'s and numerous other enemies. Atmospheric and well textured. --------------------------------------------------------------- Map: Cliffside Author: DutchTux Similar to Osprey, protect a remote Base, situated on a cliff from a military incursion by eliminating the Grunts Osprey. Simply a case of more of the same if you\'ve played Osprey, but theres still plenty to set it out from the rest. --------------------------------------------------------------- Map: Preparationx Author: ThE.PrOFeSSiONaL This set of 3 levels features the most difficult last level in Sven Co-op history, good if you like a challenge or just like firing at a apache constantly for half an hour. --------------------------------------------------------------- Map: warehouse-invasion Author: Corona A walkthrough map, although not looking fantastic with its lighting or architecture, still features varying situations and great set pieces. --------------------------------------------------------------- Map: minotaur_maze Author: CyPrEsS_SoLjA You\'ll get lost, lots. Dark and not particularly filled with monsters, this map still presents a challenge due to its size and the complexity of the maze, and is great fun with a couple of players. --------------------------------------------------------------- Map: garghouse2k Author: Hezus Along the same lines as Garghunt, but in a warehouse, this map is a great example of how to do a Garg Arena map. ---------------------------------------------------------------
parallel universe, Barney and the Man in Blue have picked you up in Black Mesa\'s new time machine, and you\'re returning to Black Mesa for some overdue R&R. But your journey is about to be interrupted... (Note: The pack includes a new hazard course. Playing it before the main mission isn\'t absolutely necessary but may give you some useful hints.) [/quote]
turning down the Gman\'s offer of employment, you managed to escape using an intergalactic teleporter that returned you to Earth. Hiding out within the inner city, you soon believe that the Gman is no longer interested in you. A calm peaceful feeling begins to replace the fear, terror and horror that overwhelmed you during your nightmare with Black Mesa, the soldiers and the Xen species. Feeling confident that it is now safe to return home to your wife and look up some old friends, you make your way back to the old neighbourhood. Your apartment looks different somehow. There are no signs of your wife or anything that would belong to a woman. You also notice other strange things like items are missing, neighbours no longer live in the building. You turn on the television to watch some news and many of the anchors are new, but what really gives you that sinking feeling in the pit of your stomach is the content of the news. Facts are no longer true, companies and products don\'t exist, people have vanished and been replaced by someone else.. Many things have changed. Your agitation brings you to telephone your mother-in-law in order to talk to your wife, who must have moved out for some reason. Your mother-in-law informs you that she has never heard of you and insists that they never had a daughter. You try to call up on some old buddies but can only find two and they insist that they don\'t know the other missing friends at all. You are sitting in your chair, in a state of shock, staring at the television, when there is a knock at the door. Two men dressed in black greet you. They are ITR agents. Employees of a newly formed organization called Intergalactic Time Reassurance, Inc.. They explain that they are time-space enforcement officers and have been sent to offer you a job as an ITR agent. Time-space...hmm... maybe I can get to the bottom of what the hell has happened to my wife and friends etc. You decide to accept the job and complete a special forces training program. You are now an ITR enforcement officer and have been teleported to a secret base of operations. It\'s monday morning 9:30 am and you are running late as usual.....[/quote]
Freeman heading into the teleporter. Where it took him was not revealed. ETC 2 continues from this point. So, where did Freeman go? The military weren\'t there just to clean out the creatures. They weren\'t there to remove Freeman. They weren\'t there to silence the innocents. The military were there in need of information. \'Xen\' was news to them. They had to know more. The teleportation unit they uncovered was merely an accessory allowing them to gain access to the facility. And Gordon went the wrong way. But Gordon was not prepared for this. You couldn\'t be. The military were far from stupid. If these teleporters work one way, they work the other too. Gordon led himself back into the hands of the military. So, the military have found their way to Xen - the creatures of Xen aren\'t keen on that. They have to stop the invasion - and you\'re stuck right in the middle. ETC 2 begins days after Gordon was caught. The creatures of a small suburb of Xen are prepared to invade. And so they begin. It\'s just as well the military are as willing to airstrike wherever the creatures end up... [/quote]
pack Escape Osp map pack Invasion maps GargHunt2 Blastcorpse
skill and cunning by escaping the Black Mesa complex alive, you have been called on by a shadowy organisation - the Alien Counter-Insurgency Bureau - to help protect mankind from the threat posed by Xen. Tonight, the A.C.I.B. has need of your special abilities to counter a new threat to civilisation. You have been given a rendez-vous in the warehouse district of the city to receive your mission briefing. REQUIREMENTS : This pack is not optimised for older machines. It runs OK at 1024x768 under OpenGL on a PII 400 with a 16Mb TNT card which is roughly equivalent to the slowest machine you can currently buy. WALKTHROUGH : A complete walkthrough of this map pack is available at www.cyber-rat.com. Please only use it if you get completely stuck. CHEATS : It should not be necessary to use cheats to get to where you want to go. If you use tricks such as \'noclip\' to get somewhere the chances are that you will disrupt the flow of the level by bypassing triggers or other important things. Once this is done the level may not function correctly at all. Refer to the walkthrough if you need help. EDITING INFORMATION : If you have specific editing questions regarding these levels feel free to write to me. I may create editing tutorials to describe certain techniques if I get enough requests, although most aspects of HL editing are well covered in existing sites. I particularly recommend the Handy Vandal\'s Alamanac which lists almost every HL editing tutorial on the web - [http://www.karljones.com/halflife/almanac.asp]. KNOWN BUGS: If you find a major problem please write to me with details. [/quote]
Alejandrodaj tp_zerk - Bezerker mmp_FTForestFinal - Shinobi mmp_HoldtheHill - Shinobi mmp_JungleForts - JonM mmp_sniper_2v2 - CoPKiLlA mmp_Dyerandul - Shinobi ft_box - unknown ft_fterror - unknown issas_box - issa :0 sd_durandal_r47_night - unknown obj_firebase_r11 - unknown obj_firebase_r11n - unknown sd_gwar - unknown ps_ruins - unknown objsdtc_outpost - unknown ps_waterfall - unknown push.wad - unknown
and cause the second re-birth of Nihilanth, and all Xen would be drained of their lifeblood, their knowledge. And that, in this time, the Xen race would be oppressed by the armies from the far side of the portal. It was also written that once the portal was opened, a human known as \"Freeman\" would cross the galactic transverse into Xen space, and set free the three sacred Telnorps, the guardians of the gate who had been captured from the ancient enemies of the Xen, the Zan from the Theldran galaxy. And so it was that the prophecy came to pass, and the weakened Xen were powerless to resist an onslaught from the Zan. In the dawn of the first Ashaan of Xen time, the elders of the high council sanctioned an uneasy alliance with the perpetrators of the impending disaster, the Human race, in order to restore the sacred telnorps, and thus sealing the Zan gateway….. forever. The ambassador of the alien Investigation unit on earth was called upon to \"redeem\" the situation by employing the use of the very individual who had inadvertently caused the situation.... [/quote]
Salamander SubwayTrain by Dutchtux Sledge by Turrican Tower Series by Larry Why by TheRealGame
will be released to the [S.T.A.R.S] Roleplaying server 1st anyone can use these maps but I created them mostly for Roleplay usage. There are some bugs In re_cityb1 because this is the 1st released beta of the map there will be alot more changes some things you will notice when starting out is how do I get out of main char room simply press e \"use key\" to open the floor under your weapon selection you will notice if you walk out into the street you will be a fiery critere I have yet to put the fire sprites near semi truck so you are forwarned this will be fixed in beta2 as well as a Nemesis screen I have joined forces with halfliferyan, Aiken, creator of RECO map and we will continue to create awesome RE maps for our clan and sveen coop Junkies alike to enjoy
see how many people prefered Opposing Force. And as a response of the poll I decided to create a Opposing Force map. I also made the rooms larger because of some critism I had on Camp Land, they said the rooms were too small. When I started working on this map it was supposed to become a big one, but I don\'t have enough patience when I\'m compiling my map. And I have to compile it when I\'m testing it because the 3D-View doesn\'t support my videocard. So you don\'t have to expect a big map from me. [/quote]
killing and language of an adult nature. You must be of legal age in your country to play or view this add-on. If you are not of legal age, then you do not have the author's permission to play this add-on. Grey Dog Productions or Half-Lifefiles takes no responsibility for under age players, viewers or anyone who may become offended by this addon. [quote]PREFACE: (Who are you and where do you come from) You are Adam from the planet Esidarap. This planet is prestine with no violence, weapons or pollution of any kind. The members of this society have never been exposed to the evil ways of other primitive planets and Esidarap's world council want to keep it that way. The people of Esidarap are born with genetics that are pre-programmed toward the persuit of peace, love, liberty and freedom. There are no governments, police, religions or military. They do not have or use; money, status symbols or class. In fact, everything on Esidarap is FREE. Esidaraps are geneticly motivated to be the best they can be and spend their time in the persuit of arts, science and humanity. People only do what they love to do and everyone is happy on Esidarap. They believe that everyone is created equal and that society is only as strong as it's weakest link. They take pride in insuring that there are no weak links for anyone! This may at first seem ridiculous and non-functional, but it is working and working well. Only those who love growing things become farmers, only those who truely love healing become doctors etc. As, everything on Esidarap is free and there is no money, all motivations toward profit has been eliminated. There is no one earning $60 million a year while others only earn $10k a year. There is no such thing as the "haves and have nots". Everyone lives in the same style of shelters. Diamonds are used for drill tool bits and are not worn by people. To prevent cliche's or isolated groups of people from forming, Esidaraps use only one language. Creating new words not known by others is frowned upon. No one owns anything but rather, everyone owns everything. They believe that acts of kindness and love are to be shared and expressed with all people. Anything that has the potential of separating people or causing dis-harmony in any way, has long since been abandoned a thousand years ago. There are no unpleasant functions or "jobs" on Esidarap. There are no garbagemen, waitress, butlers, servants, taxi or chauffers. There isn't any cars on Esidarap. Any activity that could produce waste has either been eliminated or a new method has been devised that does not produce pollution or waste products. There is no need for marketing, so products are not packaged. Need a factory built? Those who love to build things will help you, free. Don't want to work? Only want to play tennis all day? No problem, people will come and watch you do what you love to do. Do you only want to sit and play computer games all day? Great, beta-testers are needed all the time. Get the picture? As Adam, you are motivated to protect your society and Esidarap from all outside influences and invaders. [/quote]
included:[/b] ctf_riverside kotm_fort sw_backyard sw_badtaste1_snowfall sw_cool sw_cream sw_creambase sw_ferret sw_frostbite sw_industrial3 sw_lake sw_playgroundII sw_snowvalley Unzip to your snow directory. for example, to: C: --> Steam --> SteamApps --> player --> half-life --> snow
We learn that behind all of the cloak-and-dagger Xen experiments lies a multinational group of anarchists who call themselves the Schwarzgeist.[/quote]
concealment the bocage affords them. American Objectives: - Destroy the Jagdpanther at the field - Destroy the Tiger Tank at the Barn - Cut the Telephone Wires - Prevent the destruction of the bridges and church tower German Objectives: - Destroy the wooden bridge - Destroy the stone bridge - Destroy the Church Tower to prevent arty spotting - Defend the Jagdpanther and Tiger Note: The Germans will receive messages about the location of the Americans via their communications system. When the Americans cut the wires, the messages will cease. (Thank you Waldo for this idea.)[/quote]
Holland using the biggest air-landing operation in history, and to hold the bridges until British Tanks and infantry would come and use them as a wedge to punch a narrow way into the German Fatherland and end the war. On the 16th September 1944 a small group of British commandos landed on a beach near a strategically important airfield in Holland to make sure the German air force couldn't use one of their most dreaded machines of war on the soon to arrive British Tanks and infantry. What dreaded machine of war? The Junker Ju87, or as it is more commonly called; Stuka.[/quote/
series Phobia Bunker Grunts Horde War series Undeath Exhale series Helebat3
no other creature to reproduce the creatures to spread terror. Gorden has to fight his way past old monsters and through obstacles to get to deeper parts of blackmesa. After been bagged and left for dead by the army in a dead office with no where to go, Gorden has to try to escape and seek his revenge on the army for leaving him for dead.
level to move from tower to tower with all of the tower ceilings having a grapple texture. Camp on a ledge or run around with a shotty. Either way, enjoy :) HMMM...Wheres the egon? hehe [/quote]
civilians, fighting for survival, planned to sneak through the gunyard into one of the storage areas in hopes of arming themselves. However, the soldiers had anticipated this move and stationed a platoon at one side of the gunyard. The civilian force was strong and quick enough to enter the storehouse and gather the weapons, but the battle has yet to be won.[/quote]
Objectives: - Kill the axis Axis Objectives: - Kill the allies[/quote]
sequences, etc... [/quote]
puzzle solving. If you are looking for a long and challenging SP map, this might not be what you want. I still think it's worth a look. There is a bug I am aware of, which you will only encounter if you backtrack in a certain place. I might fix it in the future. Right now I don't consider it worth another compile. Custom textures by me, so I apologize if some of them look cartoony. The whole build time (including creating the WAD file) was somewhere between 20-15 days. Enjoy the map.[/quote] See readme below for additional information.
accessible only by secrets or by spawning up there. Inside the bunker you can press a button to turn on the laser door. Anyone who tries to jump in there to invade your privacy will become a pile of gibs >:D In the tower there is an elevator leading to a huge basement/tunnel system that eventually takes you back outside through the "garage." Two rooms sidetrack you in your journey through the tunnels: the "Fifties Room" (I call it that because it uses the Fifties texture set and has a coke machine) and the "President's Room" (because it has a picture of the whitehouse).
different style. During the construction, I decided to add another area to the already large map. [/quote]
up the tank with some TNT. *AXIS: Primary: Take control of the city. Secondary: Find the Allied command headquarters and steal the documents there. The headquarters has been abandoned for some time now, but you might have to use TNT to breach into it. Recon reports that it might be located in a basement. *NOTES: Keep your head down Look for cover Watch out for snipers and hidden MG positions.[/quote]
for long range weapons. R_speeds in this scenario are also higher than in most of my maps because of the detail needed. The hardest part of making this map was probably setting up the aquariums themselves, because it involved creating a great deal of transparent textures. While the fishes are func_rotating, The creator managed to use tracktrains for the mantarays, which makes them seem a bit more alive.
Defend the beach for 10 minutes [/quote]
BALANCED, UNLESS YOUR TEAM IS FULL OF CAMPERS, IN THAT CASE YOU WILL LOSE. PERIOD. YOU\'LL LOSE BAD. This map has no historical reference at all. It is purely for DOD play and not meant to be representative of any battle, whether imagined or otherwise. Any resemblance to any town anywhere in the world is purely coincidental. The names have been changed to protect the innocent. Objectives -ALL CAPTURE POINTS REQUIRE 2 TO CAP Allies Scramble and capture the flags before the Axis Use Bazookas to blow holes in all the buildings. Aim for corners and window areas. There are numerous targets. Use the TNT to blow a the door in box alley. Axis Scramble and capture the flags before the Allies Use Bazookas to blow holes in all the buildings. Aim for corners and window areas. There are numerous targets. Use the TNT to blow a the door in box alley. [/quote]
Objectives: - Capture all 3 flags[/quote]
the fragging... [/quote]
players start on the sea, they fall from the sky and go straight trough the water. Now, begins a frenetic race to one of the ramps, as all the players start with 6 shot\'s of magnum! After all this crazy, the great man will have to make a mega jump using one \"body acelerator\" to find the second island. So, he can choice to go trough the tower, where he will find a rocket launcher and will get a great locomotion in all map by some suspense ropes,that will connect many regions. And there are many secrets, as one Gauss and even an Iron Maiden secret![/quote] You can see many more screenshots and an overview [url=\"http://www.labs.brlogic.com/maps/apocta/apocta_en.htm\"]HERE[/url] Looks to be a great time fraggin!
and the roof of a sky scraper ob_not_safe = a bunket in a forest ob_the_deep = a big bunker/reseach facility Enjoy!
high residental area. Allies are aware of the threat and are setting up defences to prevent the enemy from capturing the center of the city... Allied and Axis objectives: there are 5 flags in the town, capture them. You can also open certain buildings by destroying walls with bazooka or Panzerschreck.[/quote]
mountains, climbs, cliffs and the fun is to get one of the two Gauss. Then you can have a great and fast mobility trough the map. All the players star at the same place, an low level. to get better weapons you need to go above those mountains trough many ways. This is a Simple DM map, but with a diferent concept in the gameplay, maybe a little I think.[/quote]
alot I like to use the shotty/sniper,xbow. (tau too, but thats another experiment). I like to know my maps. And so was born op4_spindle. This map is: small, dynamic, generous (you spawn with longjump, xbow, shotty). As with all my maps, this map is about gameplay and is possibly focused to a very narrow crowd. I am not trying to recreate boot_camp... This is a test, only a test. Let the hopping begin.[/quote]
Omaha Beach. Now in the early morning the Germans are trying to take the village again so that they can drive their tanks to the beach and try to stop the allied invasion. Axis: Try to defeat the Allied Paratroupers and capture all the 5 Flags Allies: Try to defeat the German and capture all the 5 Flags =================================================================[/quote]
the small town of Falaise. The capture of this bridge will allow the transport of all the materiel which we need to advance. Axis: The destruction of the first bridge enabled us to minimize the chances that the allies forces enter the area but they are now trying to capture the second to allow their forces to progress towards the interior. Push them outside the city. [/quote]
the way it died out, and everyone went to Half Life 2, and I'm sure a few of you lot didn't either. Well, to make up for it, here's probably the last addition to the HL roster, a superb Monkey Island (yes, you read that right) tribute map, it got made years ago, but somehow never made it to this fine site. Well now it's here, and you can all rejoice, there has been rumours that a Monkey Island map is coming to Half Life 2 DM, but for now, just load back up Half Life, and play this superb multiplayer map.
it uses the fifties texture set) and the President's Room (because it has a picture of the whitehouse in it). Eventually the tunnels lead to the garage and then back to the canyons. The map was constructed with great care, and contains too many secrets to list. See the readme for some clues...
neither team wins it's a draw and no points are awarded
Normandy coast and not the area around Calais which is what the Germans expect. The meeting was held in London. A German spy managed to steal documents about the plan and has fleed to Switzerland to meet his contact, Otto Skorzeny. The secret of Normandy will be lost if the Germans can inspect the maps properly. The SAS have acquired evidence that the documents are being held in Otto Skorzeny\'s castle high in the Austrian mountains, awaiting inspection by German military specialists. MISSION BRIEFING British soldier: The castle is defended by two 88mm AA batteries and it is therefore impossible for us to send in paratroopers. The only possible way to get inside the axis base is with the cableway. After securing a foothold in the base, move on, locate the documents and take them back to the cableway. Axis soldier: Attention Landser! This castle now holds secrets very important to great Germanys war effort. We expect the british to attack us any time now to retrieve those secrets. For the Reich and Führer, defend this castle and the secret with your life. Defeat will not be tolerated! British objectives: - Capture the three control points - Destroy the two 88-cannons - Retrieve the Documents Axis Objectives: - Capture the three control points - Defend the two 88-cannons - Defend the documents [/quote]
Capture every flag ![/quote]
was heard by the Axis, and padre Benito Chianti is now missing. Britain troops wont forgive this crime ! Objectives: - Capture the 5 flags.[/quote]
objectives: Capture all 5 flags German objectives: Capture all 5 flags to ensure the Stronhold keeps feeding weapons and tanks to the front. [/quote]
the village which might afford us some cover. We must take the bridge, and capture the flags as we go. I need volunteers to try to scale those steps at the back of the fort - it\'s a dangerous undertaking and the chances are you won\'t be coming back. --- Axis --- Reports are coming in of an attempted allied assault. Defend the fort from any intrusion. Should defences be breached, gather a search party and proceed to the village to investigate. Head for the church, we must crush all opposition. We believe the allies will try to gain a position of strength by holding the village. ===========================================
from. Next map might be released in 2-3 months, it will be much much more detailed. It\'s bigger as well and is suitable for many players.
with each flag being worth the same amount as above. Use bazookas to open new paths and destroy buildings! Buildings marked with an X on the map are destructable.[/quote]
Allies in the West. Allied Objectives - Intelligence says we\'re facing paratroopers. Defend our Command and Observation posts from counter attacks. Capture the tank and enemy CP and OP. Axis Objectives - Resist the invaders! Paratroopers, we beat the British at Cassino, we can beta them here! Defend our Command and Observation posts from counter-attacks. Capture the tank and enemy CP and OP.[/quote]
the valley\" [/quote]
round! Axis ==== The allies have landed in the hedgrows on the outskirts of town. Hold them off at all costs! You must capture all 7 flags located in the Town, Sewer, and Hedges to win the round! ===================================================================[/quote]
used by Axies to support their armed forces in the Netherlands and north of France. Objectives Allies/Axies: Capture all control-points(flags). There are five flagged control-points in the village. Capture and hold them to win. [/quote]
you have them. An most of all have fun finding your way through this monster. :P USMC: Capture all control points **If you can**. NVC: Capture all control points **If you can**[/quote]
have held the town before so they might have a slight advantage but this is merely speculation. Capture the town by capping all 5 flags situated around the map.[/quote]
! :O ----------------------------- Allies: -capture all 6 points to win Axis: -Kämpft um die 6 Flaggen
night, a few US platoons are ordered to take back a highly strategic village from Axis hands. US Objectives: - Capture the 5 flag points Axis Objectives: - Capture the 5 flag points [/quote]
men landed where they expected to, and many lost their weapons and supplies in the drop. Only 10% of the paratroopers of 101st airborne division found their gathering point in time and those where send to attack a fortified German artillery position, which were firing on to the seaborne infantry trying to take Utah Beach.
known as X-423, and obliterate any other evidence of its existence along the way. The main plans for this new super-chemical are located within the complex, as axis forces do not expect an attack. Plans must be returned to your commanding officer back at the insertion point, and to blow both the test lab, and the axis armoury. Reinforcements will arrive once you have secured the main bunker at the front of the complex. Good luck Soldiers!! Axis: A platoon of British forces are converging on our facility, after discovering its existence, enroute to Oslo. Your only objective is to hold the base and keep the British soldiers from entering the facility until the nearest reinforcements arrive. The fuhrer will not tolerate any failure, as the Kraftwerk Facility is essential to crush the Allied forces![/quote]
control of the village so that the Allies won\'t be able to use the railroad in upcoming campaigns.[/quote]
and for all.[/quote]
control of a bridge. The German paratroopers are being dropped behind the town in an open field. The day before Brittish soldiers secured the town and putted their defenses in the woods. So now the town is unsecured, the Brittish got to get back to their original positions to prevent the Germans from capturing the town and securing the bridge so the tanks can come over. Allied objectives: Capture all 5 points Axis objectives: Capture all 5 poins Notes: -The bridge is a capture area wich requires 2 people to cap. -Each team has 2 rocket weapons to create shortcuts in the map. -Anti-spawn protection is active!
http://www.planetphillip.com/ or on official site - http://www.halfquake.com/ or (recommended) on ModDB: http://www.moddb.com/mods/halfquake-sunrise ). The archive contains Half-Life, Half-Quake, Half-Quake: Amen and Counter-Strike versions of map, and also includes model pack, retextured in Half-Quake style (in hquake2models folder). __________________________ Sorry for the bad English grammar.
win you will need to secure a foothold quickly![/quote]
colossal VC/NVA tunnelsystem. This tunnelsystem must the USM control, to ligature the weaponconsigment in near other camps! USMC: Going in the tunnelsystem and caputre the flags ! NVA: Strike the USMC back and hold all flags ![/quote]
bastogne as good as you can, DONT let the allies capture the guns, because they will use them against YOU. Just hold on, in about 10 mins, and then more troops will get to the frontline. [/quote]
control since the begining of the war so don\'t lose it! [/quote]
knowing how vital it is to keep this city safe from allies send out troops to regain hold of it from the invading allied troops. OBJECTIVES: Allies: Find and hold the most vital spots in town, so you and your fellow troops can kill any German troops passing through the town. Axis: Control the town, and exterminate the allies from Hamburg completely. It is your job to make sure no more German troops are ambushed while passing through the city. [/quote]
USMC ready for battle. The NVA/VC troop movement advances West to the position of the USMC squad in the area. Their only other option is to fight. USMC - Capture all cap points in the city to be able to advance to the North NVA/VC - Move South and capture all the cap points and take South Hue City. [/quote]
points Axis Objectives: - Capture the 5 flag points[/quote]
designed maps coming soon.
King Tiger tank must be destroyed. Allied Objectives - Destroy the King Tiger with Bazookas or satchel charges. - Prevent the Axis troops from destroying the two Allied jeeps. Axis Objectives - Destroy the Allied Jeeps with Panzerschrecks or satchel charges. - Prevent the Allies from destroying the King Tiger tank.[/quote]
Allies/Axis: Try to capture the whole village before the enemy takes it. I built two secret areas with granades , each for every team , so take this given advantage and use it to beat the enemy. [/quote]
city NVA - Push back the USMC and push them back to south Hue[/quote]
1 r_detailtexturessupported 1
1 Recommended number of players: 4.