reworked scripts/scenes for fully dynamite soundtracks and a lot more. Play at 1280x1024 minimum, or for Optimal resolution for the mod is 1600 x 1200. [b]What are the minimum requirements for the mod?[/b] Win NT/Windows 2000 with Pentium 4 class processor, 1024 MB RAM, DX8 video card with 256 MB vram [b]Recommended Requirements for this mod?[/b] Windows XP/2003/Vista with dual core processor, 2048 MB RAM, DX9 video card with 512 MB vram [b]ATTENTION:[/b] You must close Steam before installing this mod! For more Information look at the "read me" below.
Hypatia, murdered for her beliefs, discoveries ignored by fools, name stricken from record. I am Joyeuse, an infinitely cutting blade wielded by an ignorant tyrant, for a cultural renaissance based upon military might. I am Athena, hunter and scientist, covertly guiding long-dead warriors for my quiet purposes. And as they say, technology and violence are a girl's best friends; power is eternal delight. Times have changed, moved on. I have forgiven my past enemies, but now in repentance I must forgive my colleagues; their actions have brought on more constructed suffering than your world has ever previously known. Walking among the fires of my forgotten home, dismayed by the torment and insanity of our unwitting hosts, ignored by long-absent angels, I studied their downfall. In short, I must create my own system, or be enslaved by another. And in this, I have an advantage. Your ancients were superstitious, deluded zealots, prone to inflation of already impossible, beautiful claims. My adopted forefathers are different, their scattered, discarded playthings more conducive to a meaningful imposition of my thoughts upon our captors. Fragments of these minor, pivotal dialogues may soon periodically appear, released from an uncertain, unwelcome future where my previous, abortive attempts at reconciliation may go forgotten. No more restraint, I am too strong for that. I am Minerva.[/quote]
can get at some weapons they have stored there so they can be used for the assault on the citadel. If you don’t need a reason to kill combine ignore this. Please remember you need Episode One in order to play this map
life, trough the rough Point Spruce, Alaska ---------------------------------------------------------------------------- Life has not treated John Sprucecape well. That\'s why he hasn\'t treated his family well either. In the Sprucecape Map Pack, you take the role of John Sprucecape. Once a succeeded professor of philosophy, but now a violent unemployed middle-aged man with an alcohol addiction. John\'s wife fears for their child and herself, but is too frightened to leave John, fearing the reaction of her failed-in-life husband. Until one day, John\'s wife has collected enough courage and decides to flee from Point Spruce with the son, Eddie. John Sprucecape wakes up and notices he has been left alone and locked in his own house. All he wants is to find his escaping family. What John doesn\'t know, is that it will be the most fearsome and challenging journey of his life. The Sprucecape Map Pack is a compilation of three breathtakingly exciting maps, each with their totally own atmospheres and locales. The Map Pack is all about puzzle solving, dramatic atmospheres and intensive combat. Worth of trying experience, indeed.
objectives such as protecting the commander and a lot of entity work such as scripted sequences, assaults and so on.
alternative routes and a larger area that the player is free to explore. The map is a Ravenholmish town next to a small lake but there are wider streets than in Ravenholm.
must choose between alternative paths and examine messages to find your escape path.
textures, but thats what it is, a developer curse.
teleports reinforced by Strider, attack, and other superior enemy forces. Freeman to penetrate there and cut down the reactor to teach more than was the Alliance. This is a Episode One Modification
the resources of the plant become useless Alliance. Neither myself nor the people Â©. This modification is made for Episode One
this map for HL2 Deathmatch, I decided to cut a lot of the areas out. The map has far less areas and secrets as compared to my half-life 1 version. I cut the fat out of the map in hopes to see the map used on more servers. I hope that by cutting out certain areas it bring the fight back out to the main open area and enable smaller servers to run the map.
survivors with the element of surprise. Survivors are better off staying in the open in groups or in small chokepoints with few entrances. The use of barricades is hard to pull off in this map but can be done using the various barricade hammers found in item boxes throughout the level. There are also hidden areas that humans and zombies can use to surprise or hide from eachother. Hope you enjoy it