Checkpoints Respawning Vehicles & Pickups Playermodel and [b]color[/b] selectable [b]Turnable Friendy Fire [/b] [b]Other Players on Radar and Symbol over their heads[/b] Configuable difficulty (Now all SP Steps) Items colored Grey are currently not (correct or complete) working. [/quote] Enjoy this Beta Version of the Co-op Mod created for the FarCry Community by the great people at www.farcrycoop.de.vu :rock:
CO-OP on any Far Cry map? ...Well, now you can! If this appeals to you, then this download is a [i]must have[/i] for your collection! FlameKnight7 is back, and he comes with something the Far Cry community has been waiting for; We have for your enjoyment, the newest version of his super popular mod Assault Coop v2.0 full (pre release). This full version mod has been in development for months, and has undergone numerous bug fixes, feature additions and changes since the release of the previous versions, one of the things that may take some getting used to is that the vehicles do not respawn once they get destroyed... [b]Some of the features included are:[/b] Corpse removal Co-op game play New entities for co-op map makers Bot menu (you are able to control the amount of mercs you and your team fight against) New player skins New weapons New sounds New weapon skins New vehicles This download contains the core files required to play the assault coop v2.0 full, and four COOP maps are included in this release. Once you have this installed, you'll be able to play co-op on any map! With the new and improve bot menu you can spawn AI in a map, you can also use previous maps to play with this version like the map pack from 1.1 patch. [b]Some changes made to this version include:[/b] Uber vehicle explosions!(that mean there will be no vehicle respawn) ownage! Players deaths are shown on the server text Able to randomize spawning Changed font of text Impulse of shotgun blast was increased 4x Colt_commando sound bug fixed 1.4 patch message bug fixed Realistic reload is always on Redid loadscreens and editted levels for the new options in the botmenu Refer to the readme for more information.
[url="http://farcry.filefront.com/file/FarCry_Retail_13_Patch;31901"]HERE[/url] if you don't already have it :D Read the readme below for a complete list of the changes :rock:
offical release of Assault Coop mod! version 1.0...A mod that brings co-op gameplay to your game Far Cry. It brings you the joy of Assault mode and turning it into player vs AI action. You will fight to complete the mission along with your friends and along with some AI allies. The reinforcement time will stay in its usual state, its adjustable and useful for those who don't want to spawn at different times when you all die. Some levels have been designed to play a mini co-op story mode and some with controlable spawn points to kill for fun with your friends! Some of the features that will be found in this mod: Continous spawning enabled! Corpse time set to 30 and it is enabled in multiplayer (that means no lags!) Co-op game play. Some new entities for co-op map makers Will include the Entity Xpansion Pack 2.0 by Aarbro for better co-op gameplay styles. See the readme for complete information.
the case for you...then, breathe a sigh of relief, and keep reading...) If the case is just the fact that you're a dedicated Far Cry gamer, and you would would like to help out a hard working modder that spends his free time improving on one of the great releases for this game, for your enjoyment... If you answered [i]'yes'[/i] to any of these questions, then we have have some excellent news for you, and an equally excelent download as well! [b]FlameKnight7[/b] has opened up his newest version of his popular mod [i][u]Assault Co-op Mod[/u][/i] to the Far Cry community to test, in the hopes of getting some feedback before releasing the final version! For those of you that have just come out of a coma, this mod brings co-op gameplay to your game Far Cry. It also brings you the joy of Assault mode and turning it into player vs AI action. You will fight to complete the mission along with your friends and along with some AI allies. The reinforcement time will stay in its usual state, its adjustable and useful for those who don't want to spawn at different times when you all die. [u]Some notable changes are:[/u] Around 10 test maps have been added. Many bugs have been fixed such as the weapon drop. Enjoy, and don't forget the feedback!
gameplay to your game Far Cry. It brings you the joy of Assault mode and turning it into player vs AI action. You will fight to complete the mission along with your friends and along with some AI allies. The reinforcement time will stay in its usual state, its adjustable and useful for those who don't want to spawn at different times when you all die. This patch will repair several bugs found in version 1.1 and will also add several new materials. The 1.1 patch release includes some of the following features and maps listed below: Jungle_Tears Forestv1.1 Nightmarev1.1 Bots mode Shoot mode lighted areas so that you know where to spawn the AI zombie models trigen skeleton models Refer to the Readme for installation instructions and a list of known bugs.
Machete! ;) [quote]This mod has been tested with FarCry V1.3 This mod allows you to use your fists instead of the machete, which allows for some close combat melee action. Just select Fists Of Fury from the mod menu and your ready to go. If you want some extreme over the top melee action then select \"Fists Of Fury: OverClocked Edition\" from the mod menu. This makes an instant kill to anyone you punch and it sends then flying backwards several hundereds of feet. (Crouch by your target and look up slightly for best effect) Send your enemies flying over the horizon!. You must find and collect a machete to be able to use your fists first. :( Sorry. There is one located at the beginning of the game where you first emerge out of the cave. There is a machete in one of the huts. BTW you throw one punch for everytime you click the mouse button so repeatedly click the mouse button really quickly to throw massive amounts of punches quickly!. [/quote]
the action, where you have to fight your way to safety...do you think you have what it takes to be victorious? There's only one way to find out... This is a great Assault Co-op mod; Many of you have been wishing for something like this, and now that your wish has been granted, it's time to lock & load, and kick it into high gear!
Binocular zoom severly increased, now can zoom in 12x increasing steps up to 62x. 5. Sniper rifle, M4 and some other weapons no longer experience sway effect. 6. Ladder climb speed increased.\"
and the health-guy, who tells you your current health on arms/legs/body. with less than 35 health the player begins to limp. some more features are the headshot-sound, new crosshair (blue dot) and player statistics (you can take a look at your stats by pressing a key). all of the radio settings can be made in the radio-menu under options. for now it\'s only in german, but maybe i will make an english-version too.
works great. I don't recommend to use it with the old v1.0 of Farcry. It works with the US, UK and the (indicated) german version.
multiplayer and singleplayer gameplay a little, for instance: the gravitation has been changed which allows the player to climb up steep hills... also the ingame browser and HUD have been re-worked and now appear in a slightly bloody vampire style. Weaponry has been adjusted in its ammunition and power and also new texture skins have been added, along with new scopes. Refer to the Readme for the complete list. [b][i]Please note: The developer has asked me not to host the Underworld Mod as it is buggy and unstable with Patch 1.33; He also stated that he no longer supports it. I have, however, provided a link to it off-site (pending the developer's approval) If you decide to use it, you do so at your own risk.[/i][/b]
into debris, how fun is that?! Now, when you have an excessive amount of ammo in your possession, and on the ground, you can take a few minutes for some target practice! The Destruction vs Debris mod is sure to be a hit, although, it is tad bit on the heavy side of the resource intensive scale; I, for one, hope that later versions will address this issue. If you happen to get to much lag, you will need to reduce you settings some, until you find a happy medium between the fun-factor and playability. I would suggest this download to anyone, especially if you like a bit of realism in your game...cuz lets face it, when you shoot a large calibre weapon, you expect a bit of dmage (or a lot, depending on what stops the projectile) to ensue... Refer to the readme for more information.
Jet-skis and SandBuggys, but you also get: [u]Faster[/u] Boats and [u]Faster[/u] Rockets! The fun doen not stop there...you also get all new weapon skins! I know what you\'re thinking...[i]\"Wow...what more could a gamer want?\"[/i] Well, I\'ll tell you, aside from what has been mentioned, you also get a map to play with all these nifty toys on! Enjoy.
clean-freaks out...and the fun-lovers in? What if some groovy Quadrunners were made available, with a sound system that would make the pimply over-confident on-the-fasttrack-to-a-carear-in-occupying-the-back-seat-of-a-police-cruiser wanna be hoodlum teenager bow their heads in admiration? Hang on a sec...[b]Big[/b] already did! And it is our pleasure to have it hosted just for you! This is a great mod if you've ever wanted to get crazy behind the handlebars of a Quad! (...and not have to worry about ending up in the hospital, or wrecking daddy's bike) You'll have a blast as you try to make the biggest [i]rooster tail[/i] or jump the highest...and maby the farthest; Achieving this goal is made easier with the addition of a jump boost! And, seeings how this mod is based on the [url="http://farcry.filefront.com/file/Vehicle_Pack;45685"]Vehicle Pack[/url] [u]and[/u] [url="http://farcry.filefront.com/file/CryRadio_v021_Full_install;29295"]CryRadio[/url], don't forget to crank the tunage as you're 'getting air!' This is definately one of the funnest fun mods that I've plaed in a long long time!
at farcrycoop for putting this beauty out :D :rock: [quote] Alle SP Maps (will be optized later) Max 2.8 MB to download Needs only 28MB Space on HDD (Other COOP Maps need over 600MB alltogether) Singleplayer respawn system with Checkpoints Respawning Vehicles & Pickups Playermodel and color selectable Turnable Friendy Fire [b]Other Players on Radar and Symbol over their heads[/b] Configuable difficulty (2 Steps) Bold items are currently not (correct or complete) working. [/quote] I've included a in game Screenshot from when a friend of mine and myself were testing the mod, just to prove it works ;) the mod is still in beta, so it's VERY buggy.. but is still a beautiful thing :D
EXPLOSIVE TYPES (excluding flashbang) *The grenade will actually kill within round 10 metres (Shrapnell my friends!) *Falcon 50 is more deadly *Rifles and SMG\'s are more deadly and powerful *Hanglider no longer flies like a rock *Little more power for the rocket, Mortar, grenade and M203/gun grenade (enemies fly slightly higher) but not in an stupidly high scale *Ejected Gun shells never dissapear (cept for minigun otherwise Major lag) *Deafness time increased to 15 seconds with a handgrenade *Deafness time for all grenade mounted rifles is 10 seconds (A 203 grenade launcher\'s grenade is pretty small) *A larger crater/hole will appear when you fire a rocket or Mortar shell at a certain area I hope to see LOTS of servers with this mod! sounds like alot of fun :D
both server and client have it, and use it. List of Models: Jack (SP version) Sniper Grunt Officer (2x) Tech Guy in suit Scientists (2x) Three mutants, including Krieger. Valerie Doyle Krieger normal Evil Worker And the regular ones, of course...[/quote]
types, classes, guns, grenades, support equipment, interface, music, and most importantly, fresh new gameplay.
types, classes, guns, grenades, support equipment, interface, music, and most importantly, fresh new gameplay.
damage and ammo count; The skins have been changed as well, making this a nicely rounded mini-mod. See the screenshots for a better idea of some of the changes. See the readme for installation instructions and known bugs.
you may not like the changes made, and some of you will except what was sacrificed to achieve this realism...either way, this is a definate must have! Some of the features of this mod that adds to the realism are: RocketLauncher removed. Shocker added. P99 (silenced with 3x scope) added. Realistic reload added; can be turned on/off server-side with \"ra_reload 0/1\". Crosshair can be enabled/disabled server-side with \"ra_crosshair 0/1\". Health, armor, ammo, runspeed etc. of each class changed. This mod makes for a fun change in pace, and adds an element of uncertainty to the game, especially if the server running the game has crosshairs turned off, players have to pause for that extra second or two before shooting as the names don\'t come up when you point at somebody with your weapon; My fave feature is the removal of the rocket launcher, every game has one of these, and every game has someone who is constantly blowing the crap out of the opposing team.
gameplay, and add new life to your maps! GENOME_66 has created a mod that will allow everything to be destroyed or turned into debris, how fun is that?! Now, when you have an excessive amount of ammo in your possession, and on the ground, you can take a few minutes for some target practice! The Destruction vs Debris mod is sure to be a hit, although, it is tad bit on the heavy side of the [i]resource intensive[/i] scale; I, for one, hope that later versions will address this issue. If you happen to get to much lag, you will need to reduce you settings some, until you find a happy medium between the fun-factor and playability. I would suggest this download to anyone, especially if you like a bit of realism in your game...cuz lets face it, when you shoot a large calibre weapon, you expect a bit of dmage (or a lot, depending on what stops the projectile) to ensue... Refer to the readme for more information.