updated LUA documenation soon! And as our R&D Manager already said in his forum post: \"You\'re not being ignored just those things take their time...\". I hope you all like this news and prepare for the second surprise. In corporation with the FarCry clan , Ben Bauer and Michael \"Kolly\" Kolkau created 4 Assault maps in their sparetime for an inofficial Tournament Mappack. This pack includes about 12 Multiplayer Maps (8 Assault and 4 TDM/FFA). The other ones have been taken from the community in agreement with the guys from  clan to ensure the high standard of the pack. We totally concentrated on well balanced gameplay and new innovations. You can find the download link of the 190MB big sized Mappack, some screenshots of the maps from Ben and Michael and a whole maplist beneath. To install the mappack doubleclick on the downloaded EXE file, choose your FarCry root folder and click on \"install\". Maplist: - mp_to_fortress (ASSAULT) - mp_to_facility (ASSAULT) - mp_to_ruins (ASSAULT) - mp_to_swamp (ASSAULT) - mp_to_cargoTAWfix (ASSAULT) - mp_to_enrage (ASSAULT) - mp_to_minetrip (ASSAULT) - mp_to_tactic (ASSAULT) - mp_to_cry (TDM/FFA) - mp_to_ground0 (TDM/FFA) - mp_to_trade (TDM/FFA) - mp_to_warhead (TDM/FFA) *update* If you want to play the maps of the mappack feel free to join the server from Clan : \" Inselkammer|126.96.36.199:49001\" Now some words from us: It\'s been and still is an exciting year for us at Crytek. We would like to take this opportunity to thank the community for their great work and effort they put into Farcry. Now we hope you enjoy the map pack over your holyday vacation (if you have one that is ;)) and once again: Merry Christmas and a happy new year from all of us here at Crytek! Sebastian Spatzek & Alexander Marschal Crytek Community Managers [/quote]
[u]singleplayer[/u] fan! With this release of [b]DocSeal's[/b] [i]Project X[/i] mod, even the disinchanted Far Cry gamer will find a renewed interest in this spectacular game; All 250[i]ish[/i] mags of Far Cry goodness will put your leet gaming skills to the test as you battle the AI in singleplayer and/or try to walk away with bragging rights in the multiplayer fragfest! This version of [i]Project X[/i] merges Sean Ellis' great mod "The Cry Effect," which has enabled some some interesting introductions... [list][b]Some changes to both SP and MP:[/b] [*]A bullet time effect aptly named "The Cry Effect" [*]New particle effects [*]Many sound enhancements [*]Six New weapons added. New single shot modes for P90 and Pancor shotgun. [*]Added new rocket launched proximity mine. [/list] If you are wondering what this mod is all about, simply put, [b]Project X[/b] is a modification which enhances virtually every aspect of Far Cry and pushes the CryEngine further than ever before. It includes new bullet time effect, advanced texturing, sound spatialization, advanced AI scripting, six new weapons, rocket powered proximity mines, and more. Below are some changes/enhancements over the previous version... [b]Some Singleplayer specific chages include:[/b] Added physicalization of weapons and various objects. Fixed the AI to hear the impact of the proximity mine and they now walk towards it setting it off. Added energy timer to the CryEffect. It only stay on for a limited time now and the amount of energy. Many skyboxes changed to look better with HDR enabled. Many user interface graphics updated including: Menus Font Loadscreens Save points And more.
tactical..numerous changes 2nd Flag Hangor now accessible and numerous changes 3rd Flag, completely moved else where on map and now in a miltary camp [/quote] -Loky
this kind of map, let me tell you this. It beats those maps hands down and it will make you really proud to have bought Farcry in the first place! This is the way maps should be! awesome is all i got to say :)
joining or re-surfacing above water,couldnt help it---had to be that way. (2). Some pick-ups are a little off the ground/object due to the odd level of the ground/resized object. (3). Camo bunker on hill side is bullet proof,had to be that way also, get them out with rockets, or grenades, or wait for them to crawl out a little to snipe. (4). The name, a Typhoon only ocurs over water, once it reaches land it is considered a hurricane but I liked the sound of it so....... If any one has any questions or comments please E-Mail to: email@example.com [/quote]
map which encompasses both. [/quote]
objects. I hope you like that. Flag 2 is situated on a big Heli-platform. There are 5 ways to enter the platform. Defenders can use a buidable mortargun (wih limited sight). Flag 3 is situated in a relatively standard base, but the way to the base is not standard. The buidable tower is not the standard buidable tower (and the birds are flying exactly through the open space at the top). Here I did not put in any buidable machineguns/mortars. Flag 5 is protected by walls in a nice looking base. The attackers will have difficulties crossing the water, therefore a) I put in 3 boats, (e.g. go to the buidable machine gun on the front of a yacht facing the flagstructure), b) made a shipwreck in the water so attackers can partly bypass the destroyed bridge, c) I put in 4 vehicles in 2 different locations so attackers can drive to the bridge to the right.
fixed (1). Sounds have been changed and fixed from origional,and new ones have been added. (2). Fixed alot of the pickups and removed the ammo for the rifle in the boat(it looked really bad), I just added it to the rifle. (3). Camo bunker on hill side is no longer 100% bullet proof as I have removed the front of the bunker so whom ever is in there is easier to get too. (4). Boats now re-spawn and have a 120 second abandon time on them,if your not in it for 2 minuets they re-spawn. (5). I have added 1rst\3rd person view for the boats, enable\select it when in the boat by pressing f1, also there is now a hang glider. (6). Fixed an issue where if you layed down in the helicopter, everything went up-side down. (7). Added a new island behind the others, it has a ammo cache on it. This map and the water look beutiful if you have HDR enabled(a shader model 3.0 feature only avalible on NV40 models,\r_hdrrendering 1), but it'll drop your fps by about 20, and will make the sky dissapear if your near the edge of the lower island looking out towards the ocean.[/quote]
TDM[/u]. An excellent job was put into the making of this map, and it\'s a great idea to offer it with two different game modes; There is room in this map, no matter what your weapon-of-choice...and there are a few good sniper spots, in which to chase after that [i]one shot-one kill[/i] dream! If you have a phobia of snipers, then there\'s no cause for worries, theres enough \'cover\' in this map to keep you smiling as well.
really appreciate it! The clouds are awesome! The locale is on top of a rocky cliff in France, and to set the mood, there are some ruins. A great map for some great gameplay!
loosely inspired by the Halo maps \"derelect\" (or was it damnation?), \"wizard\", and \"hang \'em high\"[/quote]Now, doesn\'t that peak your interest?
days of the [i]Great War[/i] where chewing dirt, sleeping in the mud and facing the true horrors of warfare were the norm. How long will you last?
recorder, making the danger-filled journey to the beach and hanging around, capturing authentic beach sounds (while, no doubt, checking out the [i]beach-bunny[/i] situation); And then after creating the new work of art, placing these authentic beach sounds into the map....I would say he puts alot of effort into it. (Need some help dude?) This is a fair-sized map that houses all of the recordings (well, maby not all) to give this beach map the proper mood, theres not much that can be used in the way of cover, so you\'re pretty much looking at a frag-fest...serfboard optional.
accidently swollowing a few of them buggers, everything lights up [i]green[/i], no...this does not mean one of the fireflies was on some illicit drug, (and this is not a bad 60s flashback your parents keep talking about,) this is supposed to happen! This is a must see to enjoy! See the readme for more details, and happy fragging!
a renewed enthusiasm! See the readme for more information.
and general grunts. Two docks provide access to patrol boats for water-based attacks.