weapons separately so that you can use them in regular EF, or other mods if that's what floats your boat. They may not be canon, but they're a major improvement over the default weapons. [b]Note:[/b] Please also download an additional fix for this file that includes some missing textures: [file="30304"]Starfleet Weapons Fix[/file]
expierance it, you should switch to third person and get a pretty good look at it, or just look at it in the menu :)
a phaser rifle and a Klingon Disrupter. This is one of the Best MODs ever for Elite Force. It has some nice extras, it's not only new weapons, it has new sounds, new visuals and a few changes to the lcars display to make it more TOS like ;)
squarish and the scope on the rifle sortof looks like an animated sticker, but it's definatly better than before, alot better. Good to download, great to play. Try it out!
They can do praticly anything. Note: Creativity : 7 Quality : 9 Tech : 9.5 Overall : 9
like the idea behind this. zat gun Staff Weapon Har’a’kash Intar MP5 Gou’ald shock grenade tpg P90 Death Glider cannon Ribbon device Also there are 3 extra mods, check the readme for that.
only 14 MB, this mod takes you back to the original Star Trek nostalgia, the one with which it all began. It offers a total of 12 new weapons. All the weapons are based upon those seen in the original Star Trek television show. New weapon effects have been added to make it more realistic. The first thing you will notice is the stun setting on the phaser. It freezes the player for a couple of seconds, just enough time to get the hell out of there :) Check the readme for a list of the other weapons. More realistic weapons can also be found, Colt .45 and a machinegun. Never noticed them before, guess they must be from one of Kirks many time travel missions. Every original model has been replaced with a new custom model. The detpack has been replaced with a device which emits some kind of radiation. Once getting infected with the radiation, your screen will go blurry and the walk keys have been switched which prevents the player from walking in a straight line :) You'll notice when going through a transporter that the blue effect has been changed with the original gold effect. Another addition is the tricorder which strips the color codes from the players in "realtime", nice! When switching name, the tricorder can't identify the player who changed his name until the person who holds the tricorder switches to another weapon and back again. The Borg are transformed into miniature beings. Very fun to play with miniature models! Apparently a whole scaling system has been placed to define the characters height. Spacestation K7 created more skins which are worthy of being checked out. Download them, invite some friends, have a TOS party and get drunk :P Be sure to check this out. We will probably be seeing this mod on servers!
showing some great promise. The model quality is good, but it still has a long way to go before it becomes the finished product. I didn\'t really care for much of the weaponry aside from the Plasma Pistol (Man, is that thing cool!) I only really liked the sounds on the plasma pistol. The rifle was the same as the Federation Phaser Rifle and the Sub-Machine Gun firing rate sounds similar to a drum roll on a snare. Overall, a very good push toward a new scheme for Elite Force. Keep up the good work, I look forward to the finished package. Cheers, ObviouslyAGenius
Rifle ===> M16 with M203 Stasis Weapon ===> Shotgun Grenade Launcher ===> MGL Mk1 Tetrion Pulse Disrupter ===> P90 Photon Burst ===> Bazooka Arc Welder ===> Flamethrower Unlike most other weapon mods that I come across, this one actually updates all sounds, weapon icons and info. Unfortunately, the weapons do not change the actual gun ammo behaviour, i.e. all the weapon equivalents shoot the same way as the ones they replace... it\'s a bit disappointing as it would be nice to get a complete mod of the weapons for the full effect, but I suppose this will do. In any case, I\'m still quite happy that quite alot of the weapon stuff has been changed (as mentioned above). Technically, I\'m not so pleased. The textures aren\'t that great (blame shared equally on the textures themselves and the unwrapping on the guns). In game everything looks pretty fuzzy, and there is quite a bit of texture stretching on the sides of the guns. Poly ranges for the weapons range anywhere from 800 to 2000! Now that may seem cool [i]if[/i] those 2000 polies were spent wisely. In this case, they aren\'t. A lot of wastage in polys and generally a lot more optimization required. You may not notice any slowdowns if you have a reasonably new computer, though others might notice FPS drops when a couple of these guns are playing on screen. Without me being nitpicky :D the mod isn\'t all bad and you may want to check this out if real guns is your thing. I realize that this is just a stepping stone in modelling, and for that I don\'t wish to bring down any spirits. My advice would be to just make sure to make the most out of every poly, get rid of ones that aren\'t seen, and definitely practice practice practice with unwrapping multi-object models.
pack. (Note that this does not affect the Starfleet Tournament Mod as these textures are already included with that file.)
sounds Nice work :) Pandemonium.
around in the gun like the tetryon gun has the seconday fire of the scavenger gun and fires it real fast. The scavenger guns regular fire if u hit something NEAR another person it will blow them up and anyone next to them including your self ;) . the Photon gun both fires are the same they are both alt fire of the photon takes less energy means more photons and they are tweaked a bit more they can turn 90 deggree angles fast and they go alot fast. Then the best out of them all ..... Vortex Grenades ... hehe what they do is you put them done they last alittle bit longer then before any one close to them it sucks them in then explodes and there is no escape hehehe :D. There is a couple more things but ill let you guys find them ;).[/quote]
Tetryon and Photon. The Vidiian weapon is pretty nice, from the looks of it, it resembles the actual weapon pretty nicely. The Hirogen rifle looks a little too flat and needs some more 3d work to it. The new sound changes sound very muted and similar.. though interesting, nonetheless :). The new detpack explosion sound has a lot of static in it which kind of ruins the effect. Overall, a decent mod. If you like to change MP around a bit then might want to give it a try. [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes [b]New Models:[/b] Yes
its a bit annoying but its a verry good weapons mod. So if you dont wanna use the standard phaser anymore i recommend you use this one.
it is the first mod of Omega1989 I hope to see something better in the future like a totally new weapon skin insteed of only small change. Or even new weapon model.
chest. If you want to stop a madman or purse snatcher dead in his track, this is the gun you want. Powerful recoil...as powerful as a Desert Eagle .357 Magnum? Hell yes! The Eagle has a dampened recoil system, but the Anaconda wants to sprain your wrist just as much. And usually gets its wish. This is just what you need to take out that annoying ferrengi salesman around the corner. Or to cripple the Collective. Dont think the Borg can adapt to this thing...it has remodulating bullets! Ok, well not that but it has some mean hollowpoint slugs that will enter your victims flesh, hit the bone and break up into tiny fragments of metal, causing massive tissue damage. Sounds great huh!? [/quote]
been replaced by a borg one with the appropriate sound accompanying it. Like this isn\'t enough, the loading screen has undergone a facelift aswell. Text and the good ol\' hazard team logo have been replaced by something better and newer. In game, most of the regular weapons have been transformed into Borg weapon with Borg designations. Just like any good weapons mod, the weapons effects have been played with aswell and it hasn\'t gotten worse because of it, on the contrairy, the new sounds and effects are very cool and give just that little bit extra to the Borg feeling. Most of the weapon ammo have been replaced with a new model, so have the hyposprays and I have to admit, the new hyposprays look very stunning. The weapon listing on the main menu can be used to quickly explore the new weapons. Follow the instructions in the readme on how to install this wicked mod.
seriously go a long way to making the gun... more gun-like :D There are other changes too! The holdable medkit has been replaced with some kind of record player, and the regen medkit uses the same texture and produces a rather cool result :D The sounds have been changed too! When you use the holdable medkit a kind of hard to describe sound is played (I don\'t know what to call it, but you\'ll understand what it is when you hear it ;)). At the last few seconds of the regen medkit, instead of that alarm that goes off a heart beat is there! Or, atleast what sounds like a heart beat :p There are a couple other changes too to the text of HM as well as the armor shards. Overall, wow :eek: A lot of content in this mod, definitely worth a download. [b]New Models:[/b] Yes [b]New Sounds:[/b] Yes [b]New Textures:[/b] Yes
better in third person. See the readme.
easier in all situations. There are no crosshairs or nametags above players heads when you look at them, so finding your target may prove to be a challenge! You are also given a scope for aiming, activated by the zoom key. You're only allowed four weapons in this mod, two already exist in EF1 (phaser and rifle) but there are also two new additions: Type-3c Compression Rifle (made by Tim, to be released as part of the RPG-X Mod) and the Bajoran Sniper Rifle (featured in the Bajoran Weapons Mod by Laz Rojas). The first two function similar to EF1 (the rifle is a bit different), except that they only fire in alt-fire mode. The two new weapons are quite interesting additions. The 3c Rifle reminded me a bit of the EF2 version except that it can hit multiple targets at once! The Bajoran rifle behaved more like the alt-fire Stasis weapon in EF1 except that it only shoots out one beam. More descriptions of the four weapons can also be found in the readme. I'm personally not a huge sniper fan (my aim is just terrible ;)), but I love disintegration and even though this mod isn't exactly the same thing, it did kinda remind me of that. Definitely give this a go if you're a Dis. fan, or maybe even if you just want to improve your aim ;) A little sidenote though, make sure when you unzip this that you end up with the pk3 file and all in a subdirectory of your Elite Force folder (NOT BaseEF) (i.e. in the folder Elite Force/USM and not Elite Force/Ultimate Sniper Mod/USM) You will need to manually unzip it, otherwise the mod may not run properly.
the shotgun and the crossbow. The other stuff like ammo pack and some other weapon would require a lot of extra work. Download if you want...
few model and text replacements. The model detail and the texture of the gun were rather well done. The mesh seemed to have a few redundant polys and the uvmap led to some texture streaking. The muzzle flash also could have been reduced in the number of polys (perhaps an alpha-ed plane would have worked better?) I must say though, the detail of the gun does come at a price. The number of polys in the gun itself are equal to those put in an EF player model. The detail does leave the gun looking smooth but during the game I don't think someone would have enough time to notice how smooth it is ;) However, don't let that stop your from downloading this, the gun definitely is worth checking out for the sheer amount of work that went into it and the fact that it still looks good :D [b]New Models:[/b] Yes [b]New Sounds:[/b] Yes [b]New Textures:[/b] Yes
Cannon Photon torpedo sounds 6: Moving indicator digitaly edited with Irfanview to have a more vibrant orange/yellow color than in \"Phasercolourchange\" 7: Yellow Ammunition Glows for the Compression Rifle 8: Golden Yellow Photons from Worf\'s Weapons Effects 9: New Item pickup sound
changing the in-game text, some of the other text was messed up (some items on the in game menu are replaced with ?\'s). With EF2 coming out in a few months, I don\'t really fel the need to have this. Although the textures look cool, the model itself leaves much to be desired. Download and check it out for yourself.
of the gun that sticks out like the chrome on a Harley Davidson Motorcycle. Harley Davidson is a famous manufacturer of motorcycles that are loaded with chrome, black, and powerful engines. This bike is the ultimate as far as motorcycles come. I took this idea and added it to the gun giving it the effect that a Harley gives at a truckstop: big, powerful, loud, intimidating...[/quote] Well this is deffinately something out of the unusual. Chrome exaust pipes and flames on its sides\' gives the impression that this gun is something you would not want to be in front of when it went off. #3 obviously means that there where two previous versions. Not sure if DJ will release those as well. The Q-Launcher fires Quantum Torpedoes. Changes the ammo too. I do know for fact that he has been working on this for over a week now. He also plans to release an upgrade later on to change the ammo pickups and some other small stuff. Overall I\'d say this is a pretty intresting mod. I reccomend you download it and give it a try.
Starfleet. Starships wanting to participate in the games send teams to represent them, selecting the most athletic and physically fit members of their crews. The tournament is divided into two separate competitions. The first competition pits starship crews against each other in a series of events, including 1-on-1 deathmatch, team deathmatch, and capture the flag. Losing teams are eliminated and winning teams advance up the ladder, with the top three performing teams winning tournament trophies for first, second, and third places. The second competition pits teams representing homeworlds against each other. Each homeworld team consists of the top five most valuable players of each race, based on their performance during the first competition. The Earth team consists of the top five Human MVP\'s, the Vulcan team consists of the five top Vulcan MVP\'s, the Andor team consists of the top five Andorian MVP\'s, and so on. As in the first competition, the top three performing teams win tournament trophies. This preview pak includes three of the new weapons used in the tournament. The full mod includes fifteen new weapons (including Vulcan and Andorian weapons), three teams of gladiators (Human, Vulcan, and Andorian), and makes several changes to holomatch.[/quote]
to: Type-3a Phaser Rifle [*] changes the scope to look like 1 from a type 3a phaser rifle [*] Changes Sniper vaporisation effects in Multi player[/list] I like the sounds actually. Gives a whole new feel to the rifle! The vaporisation effect didn\'t seem all too different from the normal one (to me).. except maybe a bit more brighter and yellow :) I think the sounds in this file should atleast be checked out.. though the yellow scope change looks very flat and needs some more work.
Compression Rifle Type-3c Compression Rifle Bajoran Sniper Rifle The first one is just the standard compression rifle with a few small changes. Type-3c is the sniper rifle from EF2. It looks just like the EF2 rifle, really detailed. Laz Rojas created the Bajoran sniper rifle. All the weapons have been given cool effects and new sounds. It\'s a bit hard to describe the effects very well, you should really check it out for yourself. There is a little describtion in the readme for each weapon. After you kill someone, their weapon falls on the ground and doesn\'t disappear. After a while half the map was infested with dropped weapons. The weapons don\'t really need to be dropped since you have unlimited ammo. Every item is removed except for the detpack, portable forcefield and the portable transporter. New sound that has been added to the detpack is a nice change although I prefer the old one. Not sure what they are trying to achieve by removing the crosshair. Perhaps it\'s intended to get the people better aiming. In any case, I really disliked the fact that they removed my crosshair just like that. Well, it was not entirely gone, it was sitting in the upper left corner of my screen. The autoexec tries to remove the crosshair but they have put the same command in there 3 times, one is more than enough. Getting rid of the autoexec does not bring your crosshair back. In order to get your crosshair back you should remove the cgame.qvm from the pk3. I kind of expected to see a red scope when zooming in. As for the current zoom, it\'s pretty boring without the red scope. That said, I do believe this is a good mod but with some more work this could be even better! There are some small thing that could be fixed very easily.
weapons mod because its to standard and the sounds arent so good. But if ure getting sick of the standard weapon sounds and the look of them then you will be more then happy with this mod.
include things like weapon graphics, ammo limits, weapon fire damage, and SFX changes. The updates actually aren\'t that bad. Most are pretty small to really notice, which is alright as the weapon tweaks don\'t need drastic changes. Besides the weapons, various pickups are also changed (for example the time limits on some of them). In terms of additions, there\'s actually a new weapon included called the Antimatter Shotgun (from Team Elite 2.0). It replaces the Stasis weapon and follows almost the same weapon fire (it\'s a bit more of a faster, direct shot rather than the slow, spread-out Stasis fire). For the complete rundown on everything the mod changes check out the readme. You may want to give this a try, it\'s not radically different from normal EF1 but the tweaks can improve gameplay a bit. [b]New Sounds:[/b] Yes [b]New Models:[/b] Yes
the readme. I like the sounds alot it makes it feel like its a whole new weapon. Try it out and judge yourself :)
special really: totally uncanon green glowing phaser with more canon yellow glowing phaser rifle. It also changes the grenade launcher but I didn't notice much difference, and there's new sounds for the three aforementioned weapons. Download if you want.
readme explains it all (posted below). I think the shiny rifle texture/effect he is referring to comes from Worf55's Weapon FX Mod (also on effiles). My favorite is the new quantum ammo. It does seem like a lot of it was pieced together from other mods. Not a bad job, but I don't think I'll use it. Download and check it out for yourself. Note: Although the author's name in the readme is [USEA]Cpt. Odyssey, he is listed in the database as BillyBob1701. Just thought I'd clear that up.
alright, it doesnt change the way the phaser works just the way it looks. The only problem I found with it is that the rounde, blue muzzle didnt match up with the actual phaser beam, but I assume thats because of Raven\'s phaser design itself. If you want a new phaser look, knock yourself out with this one :p
made from scratch by Major Carley. Well on the inside (from first person view) they look a bit strange in my opinion. But on the outside (third person view) you can really see them properly, and I especially like the rifle. Enjoy!
old pk3 and replace it with another pk3 from the zip file. The new weapons are very nicely done and most importantly there is variety between all of them. Indicators, projectiles, and other effects, have been changed to ones that suit the weapon best. All weapon icons and ammo icons have been changed appropriatly, so has the ammo. I was surprised to see that they glow in the dark, that is really great! :D Some of the sounds have been replaced with new ones. You have to admit, the sound are getting a bit boring as the years go by. According to the readme the alien crystal powder has been replaced by Starfleet energy. I could go on for ages about the weapon effects, however, the readme and the individual readme's describe it very well. All I am saying is download download download :)
normal. Worth a look if your into hand guns, just a shame no new firing effects were included but then again this is only a 'teaser'.
you've got custom weapons installed, this might just be what you are looking for.
weapons and textures are done in a very cartoon style, which kind of goes with theme. I like the mod for what it was set out to do, it\'s creative and imaginative. But the actual construction of the weapons is a bit of a let down. As with last time, some weapons use a horrendous number of polys. Everything is made from primitives, which is not necessarily a bad thing, but there is a lot of room for refinement. Some more time working with Milkshape would have been better. As it stands, I\'m not sure if you\'d enjoy this. None of the weapons fire is changed (except the grenades), and it may actually slow your game down if you see a number of these weapons on screen at a time. [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] Yes
interesting patterns like lights and such. It actually looks kinda flashy :D The actual weapon fire has also been changed a little bit. Again with the addition of red and orange spots! Sounds weird, and it kinda is, but doesn\'t look as bad as it may sound! And last, new sounds! The old IMod sound can be heard in the background somewhere, but the sounds are pretty interesting. A very muted sort of sound. Overall, an interesting mod. It definitely adds a whole new look to the IMod. It\'s worth a check out, though I\'m not sure if it\'s for keeps... [b]New Textures:[/b] Yes [b]New Sounds:[/b] Yes
this mod won\'t work on pure server... :D (For the radar thing.) So, since this mod has a .qvm for it, it need you to run it as a mod beside the BaseEF... Thing the author forgot to say...
date move locations of the buttons but i may be wrong
states, get into touch with him if you know what it sounds like, that way he can fix it. :)
rubber lined pattern is much more realistic, but, still, a smashing effort for something in the \"preview\" stage. Thanks for submitting, Griffon Endurance, keep \'em coming. Cheers, ObviouslyAGenius
\"STVoyager: Back Home.\"
gives a handful of weapons a nice wooden finish and looks quite good if you want my opinion. Though it does not add the wooden finish to all of the weapons, I would still suggest you give it a try. ;) -Hummel
Launcher", and the photon is the "Christmas Sock Shooter" (note that all weapons will be changed in the final, this list is what's in here). The detpack is also a little christmas gift now :D The weapons look very 'cartoony' not sure if that's intentional, but it kinda works :) The weapons seem to be very imaginative in content! My beef lies in the actual construction of the weapons. The poly distribution and usage is not all that great. The new photon, for example, uses around 3000 polys! The textures are pretty big, too (800x600) which is much, much larger than it needs to be. I like this mod for it's creativity, and I really would like to see how it turns out! I hope the 'tech' side of it is fixed up, though. [b]New Textures:[/b] Yes [b]New Sounds:[/b] No [b]New Models:[/b] Yes
version. Coming as a teaser for an Elite Force Wooden Weapon pack - this download is very interesting and makes for a fun change to stock. See the readme for further information and installation instructions. ~AdmiralHocking
retexture. Useful for stealth missions! :D
couldn\'t figure out how to use it. I personally don\'t have a low enough fov to look at the *light* much anyway. I had to rename the pk3 so that it had a few z\'s at the beginning before it worked at all. -Gez-
Read me Put this pk3 file into the BaseEF file and run the game How am I ? Chris Edmund ( aka ) chirsedmund (aka) cers001 (aka) CE stuidoes ( aka ) ce1 Email: email@example.com To be submited: The Surpment Guard mod ( star gate sg1 mod )