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This mod changes nearly all creatures lists to provide a more static, non leveled, experience.
As a duke or duchess in Sheogorath's court, the Dark Seducers and Golden Saints tell you that only Lord Sheogorath is above the law.
This mod enables a third person crosshair.
This plugin increases the number of available hotkeys to 28, including 4 hotkeys that can equip an entire set of armor and weapons with a single keystroke. Additionally, it allows you to delete any spell from your spellbook.
This mod from Namegduf Live makes level-scaled rewards from quests be upgraded to their higher versions as you reach the level for those versions.
This is version 2 of the fixed wz_Inventory by wz. It will fix the scroll bug, where the use of an item made the window to scroll back up. This was very bothering when just dropping items.
This mod changes nearly all creatures lists to make only a part of them leveling up with you.
I thought it was unrealistic that merchants could tell whether or not something was stolen, so I went into the CS and made every merchant's responsibility 29, so they would by stolen stuff.
Character Maker allows you to stop mulling for hours over which race and whatnot to choose to make YOUR character.
This mod speeds up the arrows about 3x the original value, to what I felt was a realistic speed. This mod applies to everybody in game, so you and your enemies will both have this speed adjustment.
Tired that nearly all monsters level up with you? Bored that at level 30 all the bandits of the world are god-like ones with daedric equipment? Than this mod is for you.
Streamline enhances the performance of Oblivion by reducing stuttering and lag, and smoothing out gameplay.
A real simple, personal tweak I've released to give Oblivion slightly more freedom. It removes the "Quest Item" tag on all Quest Items allowing the player to drop, sell, or otherwise treat Quest Items the same any other item.
This mod from AlienSlof & Peter offers a Morrowind-style vampire experience for Oblivion, based the two classic mods Vampiric Hunger by Zennorious and Vampire Realism by Jaxalot.
This mod from Simbacca provides a +4 multiplier at level up for each attribute with at least a single corresponding skill increase since last level up.
This mod from Deathless Aphrodite tries to enhance the feeling of realism related to running in-game.
This mod allows you to gain skills when you use weapons or your fists against the many training dummies and archery butts in Oblivion.
Basically, I was playing Oblivion the other day, and I wanted to mess around with the way my character holds his two swords. After 5 hours of hard work, I made him hold the sword the way I want, block and walk.
CDM-Character Development Overhaul aims to give the player greater control over the development and creation of their Character.
This mod from Tycho is just like the many shield unequip scripts out there but it takes it one step further - also puts the shield on your back!
Causes the bonuses from sneak attacks to improve as your mastery in sneak increases, which I feel is more natural.
This mod from Namegduf Live makes level-scaled rewards from quests be upgraded to their higher versions as you reach the level for those versions.
This mod from wavion replaces Oblivion's ridiculous system for leveling your Mercantile skill with one that makes a lot more sense.
Have you ever been pissed of by the fact that some armor can't be taken away from the corpses of the NPC? This mod makes all armor playable.
This mod is mainly a tweak, It makes it so in the arena you can pick up your enemies weapons and shields. You cannot take the enemies armor!
This is a simple Oblivion mod that brings back the death penalty from Morrowind.
Vampirism Overhaul 3 is a mod that completely changes vampirism to something more varied fun, beautiful and more varied. Tired of not being able to be a vampire without the ugly faces? This mod is for you.
CDM-Character Generation Overhaul (CDM-CGO) is a modular Character Generation Mod for TES IV: Oblivion.
Enhances the Imperial Market District Shops.
This mod does the impossible. It does the unthinkable. It makes Vampires look less like ass.
Oblivion Wound Effects & Penalties (OWEP) makes it so that a player near death will fight less effectively than at full health by applying penalties as the Player's health decreases.
Ever wanted to change your look in game. If yes well this mod is for you. It adds a scripted altar in front of the dibella's chapel that, when activated, allow you to change your look by opening the race menu.
This mod from opaj makes it so that once you've become a master of Acrobatics, you no longer take falling damage. Everything is done through scripts, so it shouldn't conflict with anything.
This Mod adds Shares and Salries to the game. It is intended as a non-cheat way to provide the character with a steady income to support their adventures.
This Mod delays the main quest. In order to start the main quest, the Player need only commit a crime and allow themselves to be arrested to trigger the progression of the main quest.
The features for this modification from Sychopath include: Realistically Represented Archery, Realistic Damage from Bows, Bows of all types wear down quickly, and Spells (most) travel at the speed of arrows.
This mod adds new special hotkeys and functions to Oblivion.
Thieves Arsenal modifies the lighting in the game by deleting lots of light sources in the game, but keeps the ambient lighting.
The original Loot All Armor mod let you take the armor from certain fallen enemies you killed in Oblivion.
Are you a thief? Do you ever want to have an invisibility cloak? Or do you need a cool unlock spell? You can now trespass the Arcane University Buildings, and Enchant your own items and make your own spells without joining the Mages' Guild.
This is a simple mod from Sorek142. All it does is switch all Oblivion and Shivering Isles helmets to the left ring slot.
This mod allows the player to sleep in beds, rather than beside a bed.
This mod changes the way the Attribute Modifiers at Level-Up are determined.
Ever wondered what it would be like to own a flying horse? Well now you can with this very simple mod (if you can call it that, it's more of a very basic settings change...) that gives you the ability to fly a horse!
This mod reverses the bonuses of being a vampire and eliminates the vampire age offset.
This is an updated version of Flyfightflea's (FFF's) hotkey casting mod.
This plugin from xNIGHTSHADEx decreases the weight of all clothing items to something a little bit more realistic. The majority of items' weight has been cut in half. Rings and robes are now wieghtless. and amulets are set to 0.1.
All of the modifier keys are now customizable through the menu. Basic error checking is built in to prevent using the same key for different modifiers.
A simple mod that makes torches brighter. They light up an area a bit over twice as far away as the old ones.
When a Vampire bites their victim, what do they take from them? Blood. Now, in Oblivion you can bite the same person one-hundred times-- surely they wouldn't be able to sustain losing so-much blood in one go? CDM-Vampire Bite aims to rectify this.
A small plugin from ElPolloAzul that makes the water a little clearer, both on the surface and while submerged.
The total affect is added Realism, Roleplaying, Depth, and Strategy. Intelligence now represents your abiliy to learn from the world around you.
Experience true combat with All Combat Elements Fighterpilot's Overhaul. Totally improves the Oblivion Combat and alchemy System to a most realistic and challenging one in all aspects.
This mod from Simbacca guarantees at least a +3 multiplier at level up for each attribute with at least a single corresponding skill increase since last level up.
This mod adds 5 new stables to the Shivering Isles, each stable is placed at a different settlement. The horses in the stables are yours from the moment you step into the Shivering Isles.
This mod from Smoke will remove the quest tags from quest item's allowing you to drop them.
This simply replaces the default error_marker.nif with a new one created by myself.
This mod doesn't guarantee you a +5 modifier every time, but it does make it a little easier to get them. All it does is adjust the number of skill points that you need to earn in order to raise your attributes.
Days and Nights within Oblivion seem to just whiz by don't they? It really kills the realistic feeling. This mod doubles the timespan of days and nights.
The goal of this mod from migthegreat is to make Intelligence affect the player's ability to learn, with the intention of adding realism and making Intelligence more useful beyond the simple function of adding magicka points.
During your time in the Dark Brotherhood, there will come a point where your associate, Lucien Lachance asks you to perform a 'Purification' of the Cheydinhal Sanctuary.
If you're like me, you've probably wondered "Why pay 25000 gold for the Skingrad Mansion when the Imperial shack suits my needs just fine?" Well, this mod gives you a reason to splurge on the mansion, because I've stowed a lot of neat stuff in there.
This Mod from Cererus adds some spike traps to the arena. Also, it makes the arena fighters alot stronger.
I thought that the original enemy health bar was too precise, so I greatly simplified it. Now instead of knowing your opponents' health by increments of 2.5%, you now know by increments of 20%.
This mods from xMonoXlitHx makes all the alchemy items in the game weightless, except for Rat Poison, as it's unnecessary because you only have it during the one Daedric Shrine quest.
This mod removes the restriction of no fast travel from within interior cells. Why can you fast travel out from your own house but not from anywhere else inside? No more; "you cannot travel from this location".
This mod splits the hunter sight lesser power of vampires into two and makes it toggleable.
This is a small tweak which increases the power of the enchanted ingredients chest in the Arch-Mage's room.
This ESP. file puts a level cap on all the NPC’s and Creatures. I don’t like the idea of the leveled NPC’s and creatures; it takes the point of leveling up away.
This Mod adds the necessity for you to eat, and allows you to address that need by simply eating food in your inventory. No need for dinner plates, etc.
This is my first mod, so I wanted something easy, yet effective. All this does is make all of the armor in the game playable, so now you get the sweet armor once you kill a palace guard.
This mod tweaks the Ancestor Guardian - for all you Dunmer out there!
This mod just allows you to check the corpses of your fallen opponents in the Arena. This is my third mod for the Imperial City Arena and really hope it has no faults.
This mod from AnthropG replaces sun damage with a debuff that occurs while outside during the day while in the weakest two stages of vampirism.
Tweaks all of the Races and Birthsigns, making them a bit more powerful but balanced in relation to each other. Adds a few toggled spells as well. I made this because of the uselessness of many of the games races and birthsigns.
Experience true combat with All Combat Elements Fighterpilot's Overhaul. This totally improves the Oblivion Combat and alchemy System to a most reallistic and challenging one in all aspects.
Does it bother you that your character, even while wearing heavy armor and lugging a huge warhammer around, can run down a deer on foot? This mod makes the deer in oblivion faster.
This mod adds the possibility to invest up to 3500 gold in a shop depending of your base mercantile skill level.
Just a simple script edit mod that stops birthsign stones from removing other birthsign stone greater powers when activated so that you can actually get all of the greater powers at once.
Modryn Oreyn, second in command of the Fighters Guild and, as Chorrol's citizens often tell you, one hell of a fighter. And yet he uses an iron mace and wears just an iron cuirass.
Bethesda really makes it seem like there is a lot of racism in Oblivion, especially in Leyawiin, Bruma and Cheydinhal. But the thing is, I don't think the racial dispositions reflect that.
Edited the way Oblivion Gates affect the weather in Tamriel. I found it annoying to just ride past a gate and the whole world gets that annoying menstruation weather.
CDM-Cycle of Life aims to add a little realism to Oblivion by allowing your character to age and develop over time.
Safer Roads plugin makes the main roads safer by removing most of the hostile creature and NPC spawns from vicinity of roads.
This mod from Simbacca provides a +3 multiplier at level up for each attribute with at least a single corresponding skill increase since last level up.
Enables looting of Palace Guard Armor and removes lame enchantments from Dragon armor.
This mod aims to make the price of things like pottery, clothes and clutter objects fair.
This is a very simple mod. It changes weather propability. It simply reduces the likeliness of cloudy skies, fog, or rain
In the stock game your first person viewpoint doesn't lower when you sit down - now it does.
After playing Oblivion for a few years, I've finally come to the conclusion that the Escutcheon of Chorrol is just plain too powerful, especially at its max-leveled state. So, I've changed the reflect damage to Fortify Block Skill. Good but not too good.
When your out of charges and surrounded by enemies - take your staff and bash it into their heads!
This mod from mewantcookie does the same thing as Little Raven's Tribal Totems mod, just without any unwanted items.
This mod adds an indoor swimming pool room to the Tiber Septim Hotel. After all a luxury hotel should have a swimming pool. Also, there is a pool side bar with attendant serving drinks.
I believe this to be my best mod yet! I was kinda disappointed that there was no chest of gold in the DB quest Whodunit?, so I aimed to fix that.
This mod from Zaknadrizzifien makes skooma have a more drug feel by scripting it much like greenmote.
Ever get tired of that pathetic dark elf that bad mouths you at the start of the game? Wanna just run over there, pound the crap out of him, and pretend he had a heart attack? Well I sure as hell did.
Included are two .esp files. The first, Aensland Pitcher Plant, adds one new ingredient to Oblivion : Pitcher Root. In Vanilla Oblivion, Pitcher Plants have no ingredients. This file adds a 50% chance of harvesting Pitcher Root from a Pitcher Plant.
Nothing has changed except the rate at which your character levels. This is accomplished by slowing down the progression rates of all the skills evenly. This preserves the balance and feel of the vanilla game.
CDM-Duel is a simple mod that aims to add a small amount of realism to Oblivion. The Game takes place in a romanticised Medieval period filled with chivalrous knights, dishonourable bandits and powerful sorcerers.
This is a simple tweak/mod of the Bruma Mage's Guild.
This mod is for people who have taken the refraction shader off of the chameleon effect with a Bashed Patch in favor of the gradual semi-trasparent effect.
I got tired of getting the "You captured a soul!!" and "You don't have a soul gem big enough!!" every 5 seconds while using the Umbra, so I made this to remove the annoying messages that go with Soul Trap.
This mod from Nic-V rebuilds the Imperial City Temple District streets after picking up your Imperial Dragon Armor.
This mod adds a bounty to the Shrouded Armor that causes guards to attack the player while wearing the armor.
This adds a slight tweak to your Waterfront Shack, it adds a nice Basement...I made this mod because i thought the Waterfront Shack was just to small, And that I thought you should get more bang for your buck :-) !!
This is a simple tweak that makes Vicente Valtieri an Imperial, so he'll have a deeper voice now.
This mod from xNIGHTSHADEx changes the weight of the Brusef Amelion gear to that of chainmail, which its armor rating is.
Tweaks birthsigns and birthsign doomstones to work more cooperatively with each other and give players a viable reason to visit the doomstones.
This mod from tejón changes the way spellcasting skills advance by taking your spells' Magicka costs into account.
This is a very simple mod that changes the bounties for crimes.
Hawk's Beggar Extension adds a few more possibilities for giving beggars gold. So now instead of giving them only 1 gold you can give 10, 20 or 100 gold at once.
This mod makes heavy armor more realistic.
All this does is change staff animations from two handed to one handed. It will have no effect in first person. You will still cast magic from staves with two hands.
This is a VERY small change to the Robes worn by the Assassins at the start of the game, and is intended primarily for REALISM purposes, as opposed to any actual benefit/change to the game itself.
Do you want to take a ride on the dark side? Shady Sam can help.
This is a small tweak mod I made for myself that I decided I would share with everyone else. All it does is take the greater powers added by the doomstones and makes them permanent bonuses.
Certain Dark Brotherhood weapons have useless enchant effects, like Turn Undead for 0 seconds, or Drain Strength for 0 seconds. This fixes those.
Training allowance is now 1000 instead of 5 but training cost is multiplied 1.5x.
Adds a Heart Beating sound whenever you enter a battle, for those who want to play the game with/without music and want to know when there is a battle.
This mod is very loosely inspired by the 90s television series 'The New Adventures of Superman'. There was an episode in the show where it was clearly outlined that superman's powers came DIRECTLY from the sunlight.
This mod gives Mazoga the Orc a face-lift by using the face I created in my "Sexy Orc?" save. I wanted to try importing a created face into Oblivion and Mazoga is one of my favorite NPCs.
Break Into the Arcane University lets you do just that; access Tamriel's most renowned college of Magicks without being a mage of any level.
Ultimate Heist glitch fixed. Now it won't force you into the last Thieve's Guild Quest if you sit in the chair in the Elder Scrolls Library or if you talk to one of the monks.
This is the first release of a mod that reprices all of the furniture/items you buy for your player houses. I remember when I bought some furniture for a house. I paid about 1500 gold for the furniture.
Vanilla Extract is designed with an emphasis on rebalancing gameplay through several factors to make the game more enjoyable. It is not meant to make the game easier or harder, nor is it meant to be more realistic.
This is just a VERY simple mod for those who like original bone arrows from Shivering Isles - now you can buy them from any smithing merchant.
Nic-V's Lockable Houses makes the houses you own lockable. What is the purpose of this? Nothing but realism! When you have the key to your house in your inventory go into sneak mode and activate your door.
Gives a subtle makeover to the madgod, while retaining his most distinctive characteristics.
This mod is intended as a variation to other level-cap mods that are around.
This is basically an incredibly small mod that fixes the known issue with the Uderfrykte Matron.
This mod from Marty81 gives mages a handy new tool: Burden spells actually root the enemy in place now.
You know the gauntlets you have to equip near the end of the Main Quest when you're in paradise? This mod changes them so they no longer occupy the "hand spot".
Adds Morrowind-style supply chests to all Mage's Guilds in Cyrodil. I always wondered why Bethesda didn't put these in.
An upgrade to the arch-mage's enchanted chest. This mod allows the Arch-Mage's chest to work on ALL ingredients, those added by mods too.
The Arch-Mage's chest, very nice, but it doesn't accept Shivering Isles ingredients. With this mod, it does.
This plugin changes the health value of the player. Your health no longer goes up every level. It is calculated from your attributes.
Simple mod that adds interesting (but close to) realistic effects to drinks. Who can take Skooma during a fight and still stay standing to run? Who can drink 3 bottles of wine and still be able to carry their load of junk you are carrying.
With this mod you cannot be killed in combat. If your health drops below 50 you fall down and anything attacking you stops. You get back up in 7 seconds.
This mod allows you to equip any and all of the Crusader Armor even if your infamy is greater than zero (0). This mod also removes any NPCs from scolding you or being disappointed in you when you infamy is greater than zero (0).
This adds a slight tweak to the My Bravil House...It adds a Hidden Basement, nothing special just adds more room for your house...The TrapDoor is located in front of your BED... This is my first mod so.
The changes to vampirism are very simple, I went to the script and changed the values of the strengths and weaknesses at the different stages of hunger. The well fed are at their most powerful, and hunger your weakest.
This tweak from Shadowsforu adds some simple scripting to the Ohgma Infinium so as to include all the necessary changes.
After finally gaining the Oghma Infinium after much time spent on the Daedric quests, I was simply appalled at how low the bonus was! It doesn't even make sense in the terms of the lore involving the Oghma itself.
I was always upset by how cheap the books in Oblivion were. At first, i thought that they were cheap since the game was set in the Imperial Province. But then i thought, 'why are the books made in Morrowind so expensive?'
This mod replaces the default green cloth part of the Amber textures for the male and female versions of the armor.
Adds Morrowind-style supply chests to all Fighter's Guilds in Cyrodil.
This mod makes all imperials completely black and makes the first person player imperial black (3rd person is still normal and I am trying to figure out how to fix this).
After certain quests, the broadsheet "Black Horse Courier" publishes special local issues that are only available in certain towns and/or from certain people. This makes finding these issues rather difficult.
I have created 3 small tweaks that may or may not help you in the game.
This is a very simple and silly mod. All it does is replace all the boring guard names with extremely random ones.
Audens Avidius the Imperial Watch captain always had "questionable morals". Those of you who have Installed "Alive Waters" might have noticed this when you saw Audens butchering the innocent and beautiful Koi fishes from the pools.
Levelled list tweak replacing some of Oblivion's hostile creatures with less aggressive versions to allow you to go for a nice walk in peace!Interior cells are unaffected.
This mod removes the alchemy skill from the standard bethesda classes.
What this mod does is change the effects of Nirnroots and the Elixers of Exploration. It DOES NOT just make the Elixers of Exploration stronger, it changes them completely; the Elixers are replaced by moderately-to-extremely powerful Poisons.
A mod from Armajaro that makes the adoring fan's hair less annoying.
This mod changes the IC Shack's price from 2000 to 1250, and it's upgrades have been lowered in price by about 200 gold.
This mod is just designed for people who wish to not use Fast Travel but cannot sometimes resist to the temptation.
~Tired of being beaten at level 5? Tired of beasting on creatures and NPC's that should be a challenge? Well now you don't have to fret about that Imp, or complain about killing a Daedroth in one his. The Insane difficulty makes the game 10x as hard.
Adds the Dark Seducer and Golden Saint shields to the reward upon completing a quest to help either the Dark Seducers or Golden Saint. The shields are leveled just like the armor and helms.
I always felt that Jyggallag was somewhat tame in the vanilla game, which is the reason for this mod. The aim of this mod is to turn Jyggallag in to a creature worthy to be called a Daedric Prince.