With this mod, around 26 new moldy and spoiled ingredients will be added to the food lists, so they randomly appear in chest and crates.
Tamrielic Ingredients (TI) adds 123 ‘new’ alchemical ingredients and food items to the Oblivion world.
This mod from Tarnsman adds 75 alchemical ingedients from Morrowind to the Oblivion world.
This mod aims at helping you to find ingredients with the same effect. So you can make a potion quickly without searching through all of your ingredients to find one with the desired effect.
If you have read the Belgariad or Mallorean, you can guess what this is. For those that haven't, this mod adds a sword with a blue flame effect. At the moment the sword is on a shelf at the back of the market district warehouse.
This plugin from Sernomicus makes skooma what it should be, a dangerous and addictive drug!
Grow your own plants in your garden. 5 sorts of plants + 1 speciality. Almost blind gardener to help you with your garden. Portable flowers in pots and magic seeds.
Use the Poison Combiner to add the effects of one poison to another. The potecy of the added effects increases with your alchemy skill (from 0 to 100% of the second poison's effects).
This file from Brenon fixes the problem when trying to make poison apple poisons. It makes poison apples a hostile effect.
This mod from Tarnsman adds 73 alchemical ingedients from Morrowind to the Oblivion world. This includes ingredients from the Tribunal and Bloodmoon expansions.
Use the Essence Extracter, and with experience you will be able to pull the lesser effects from a single ingredient. Use these essence extracts to create one-ingredient potions, or mix them with other ingredients as you see fit.
This mod adds 11 new potions and ingredients.
Use the Poison Maker to remove the beneficial effects of any potion, turning it into an effective poison.
This mod from Dejunai removes Flora 3D Art ( of Shivering Isles ) when searched for ingredients. Plants return to normal on a Cell Reset.
This mod adds new bottles for potions and different weights.
This mod from Waldo adds a series of quests and crafting sequences that allow the player to obtain increasingly powerful alchemical apparati.
This mod adds many nirnroot plants to a new area, making the "Seeking Your Roots" quest MUCH easier.
Fixes the Mages Guild Alchemy chest script (MG19) to work with any ingredient added by any mod!
This mod makes restore health, magicka and fatigue potions to affect slower. I felt that it was too easy that potions restore instantly. Player made potions are not affected.
Spell Potions adds the ability to use potions to create one use spells (scrolls that look like potions) with an alembic.
I changed the duration of the Skooma to 1100 secs, this will give you the feeling that this is the real deal. I also made it fortify your personality, when you are an drugs you're happy, and makes other people happy!
This adds a couple of hobos to market district and a very powerful guy with a lot of stuff enjoy and a biography of his life.
This mod adds a small cave containing a garden full of poisonous plants and venomous creatures. The ingredients on both the plants and creatures should regenerate every few days. It should be useful for anyone who enjoys killing with poisons.
This mod adds 20 new extra pure potions named as like pharmaceuticals. These are very strong potions, focusing on restoring and healing, with some skill fortification.
This mod from DragonBlade adds a customized master level alchemy set straight to your inventory.
Adds some new poisons to a barrel outside The Gilded Carafe in the IC.
This mod from Tealpanda adds many new potions to Oblivion.
Reworked some numbers to make potions much more effective at lower levels.