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1,995,578 downloads

Uploaded:18/08/2004

Doom 3 Retail Gore Mod by *Nitro*Clan

nitrogore.zip | 1.3 MB

and thanks to the badass Ragdoll physics are thrown around the area and over obstacles themselves :D In addition a small error in the PDA concerning 'Mark T. Caseon' has been repaired. [b]So:[/b] - Increased amount of gore and blood a bit - Removed "burnaway" and "vaporization" effect - Fixed a small bug in the PDA of 'Mark T. Caseon' [b]Changes since Beta 2:[/b] - Removed pk4 version because of MP bugs - Player now bleeds if attacked (Singleplayer) - Increased amount of Cyberdemon's blood a bit - Some small bugfixes [b]Installation:[/b] - Extract content into your Doom3 directory - Run Nitro_Doom.bat OR run Doom 3 and activate the modification manually

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1,586,719 downloads

Uploaded:18/08/2004

Trent Reznor Sound Pack

trentreznorsounds.zip | 8.2 MB

pistol not to sound like a Nerf air gun? Wish the enemies made sounds that could actually scare someone? Long for the far superior sounds by Trent Reznor? Well look no further, for here they are! This mod changes the sounds for the imp, the pinky, the zombie, the fat zombie, the zombie commando, the hell knight, the pistol, the shotgun, the machine gun, the chaingun, the player, that\'s it!

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1,428,113 downloads

Uploaded:04/08/2004

Ultra-Extreme-Quality-MOD (U-E-Q-MOD)

ueqmod.zip | 250.06 KB

graphics! [b]Features:[/b] - Enables self-shadowing for all doom³ characters and monsters - Fixed playershadows on weapons in first person (when g_showplayershadow "1") [b]Installation:[/b] Unzip the u-e-q-mod.pk4 file to your "doom 3\base" folder and ENJOY !!! I hope you have a phat gaming rig :D

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1,080,236 downloads

Uploaded:07/08/2004

Doom 3 Duct Tape Mod

ducttape0003.zip | 27.07 KB


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711,004 downloads

Uploaded:04/08/2004

Ungibbable

ungibbable.zip | 119.55 KB

or view the realistic carnage. With this mod, players who are not satisfied with Doom3's sudden gibbings will find their singleplayer experience more realistic and enjoyable

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159,540 downloads

Uploaded:18/08/2004

Enhanced Doom 3

edoom01a.zip | 2.02 MB

so. However, bear in mind that there will not be any changes made to the original gameplay that id has intended for players. Remember, this game isn't for the faint hearted. If you're looking for mods that adds flashlights to weapons, or increases clip size or rate of fire, then this isn't the mod for you. This mod basically improves on the game's technicalities. Unzip edoom01a.zip into the Doom 3 folder. For example, if during Setup, I chose to install Doom 3 in C:\Doom3\, then that would be my main Doom 3 folder. To check if it is successful, you should see a folder called Enhanced Doom 3 in your Doom 3 folder. To get it to work, start up Doom 3 and go to Mods at the bottom of the screen, then select Enhanced Doom 3. When you save a game in Enhanced Doom 3 in the original Doom 3 itself. To fix this problem, simply move the files in the "savegames" folder in Enhanced Doom 3 into the base\savegames directory. Enjoy the mod!

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153,296 downloads

Uploaded:04/08/2004

32 Player Mod

doom332player.zip | 34.08 KB


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115,061 downloads

Uploaded:04/08/2004

Doom 3 Upgrade Pack Revelation

doom_3_upgrade_packrvl.zip | 923.37 KB

weapons: + clip size increased + fire rate increased + damage increased

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109,272 downloads

Uploaded:04/08/2004

Doom 3 MachineGunX-2 Mod

machinegunx2.zip | 765.74 KB

includes flashlight built on.

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92,697 downloads

Uploaded:13/08/2004

Super-Doom 3 Mod

sitwulfsm.zip | 2.36 MB

Right \"N\"= x+ \"M\"= x- -Working thirdPerson View with AIM Scope: Press \"X\". This has two bugs in the camera. But Works. -Increased dynamic lighting for muzzleflashes for all weapons. (Lights up about 10 ft.) -Restricted gibbing to only the Shotgun, RL, Plas Rifle, BFG, and Chainsaw. -All melee zombies (Not demons or commando zombies.) come back to life after a short period of time unless gibbed. (Which means to keep them dead after shooting them you have to pull out the chainsaw and dismember them. :D ) -Doubled the refire rate for the pistol and machine gun. (Didn\'t double the ammo pickup for them so use short bursts with the machine gun.) -Increased the clip size for the Chaingun from 60 to 120. (60 just didn\'t seem to justify a \"chain\") -Increased the kickback of the shotgun by 5x. The enemies now fly back about 10ft when killed with it. -Increased the shotgun damage slightly. -Halved the bounciness of the grenades so they don\'t act like a \"superfunball.\" -Added a blue aura eminating from the Plasma Rifle extending about 5ft. -BFG explosion now has dynamic lighting that would brighten up a warehouse as it should. (Before it didn\'t brighten at all.) -Flashlight for Pistol, Shotgun, Machinegun and Chaingun. -New sounds more realistic for Pistol, Showgun, Machinegun. -Remove the BEEP from Multiplayer Games. -A new SentryBot for help player, for call him press \"E\" -Preliminary version of COOP (not the official COOP!) -New AI for a few commando zombies. -Now you can see the bullets but is too fast!.

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67,869 downloads

Uploaded:12/08/2004

Cam's Doom 3 Weapon Modification

cam_s_d_m_mod_v11.0.zip | 20.28 KB

bullets in each chain instead of only 60 now and it's also a lil' more powerful! - The Granades don't bounce like balls anymore. - The Machinegun's refire rate increased, it can now save up to 120 bullets per magazine and has a flashlight included! - The Pistol's refire rate is also increased and it also has a light on it. - The Shotgun can now blast enemies away a lot better now (like 15 feet or so)! It also has no gib so that the enemies really fly, and an included flashlight.

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44,738 downloads

Uploaded:28/05/2007

OpenCoop

opencoop2.0alpha.exe | 327.76 MB

it also supports up to four players and enhances the original Doom 3 game in several ways. The original network code has been reworked, so that the game is playable over the Internet. All levels have been tweaked for cooperative gameplay, so that even complex scripted sequences will be handled correctly, making it a fun and challenging experience. This version contains all of the features that were available in v1.1, such as: A new gamemode: Respawning is now limited. You are only allowed to respawn, if enough health is in a common healthpool. A polished mainmenu: The mainmenu got a new color theme and displays the currently installed customs maps as well as some information about it. Hud changes: To support the new gamemode they have changed the scoreboard. The scoreboard now displays the health of all players as well as the healthpool. What has been added with v2.0 Alpha: Resurrection of Evil support: Long anticipated, now it\'s done. The Dev team has mostly completed RoE support for this version. Hellwave: A new gamemode is born. Hellwave is their new gametype for fastpaced action in deathmatch maps. Skin color slider: Instead of choosing between a limited amount of colored skins you can now choose from up to 128 skin colors. Fully changeable custom heads: Customizing is fun, so they added an option that lets you select the player head. Refer to the readme for more information.

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41,627 downloads

Uploaded:04/08/2004

Fireball Fists

soulusfireballs.zip | 3.46 KB

shoot more than one or two, you may experience some lag due to tyhe fact that it creates realtime lighting, (see screenshot) and the smoke trail makes it hard to see when you lob off mutliple shots. (not that you need to.) Origional and fun to play, I reccomend a download to people that have played the game at least once. Good work. ~Lt_Commander

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41,544 downloads

Uploaded:18/08/2004

Parallax Mapping Mod v1.0

parallaxmappingmod.zip | 9.93 MB

that gives surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. Although you may not see an obvious difference right away, look closely at surfaces and you will see an improvement compared to original Doom3. Most bumps will look like they're actually sticking out. This mod also works in user-made levels that have custom textures, and a tutorial is included to describe how to add optional height maps to your level for a true parallax effect. NOTE: This mod requires at least a Radeon 9500 or GeForce FX

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37,944 downloads

Uploaded:12/08/2004

Classic Colors Skin Pack

classiccolors.zip | 6.78 MB


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37,780 downloads

Uploaded:06/08/2004

Fluffyinsanity\'s Sounds

fluffydoom3sounds_v1.zip | 725.78 KB

powerful sounds into your gameplay. The sounds I have replaced are: Machinegun Firing, Chaingun Firing, Shotgun Firing, Pistol Firing, and Pistol \"Reload\" and \"Arming\" Sounds. I do not promise that these sounds will be the best that you have ever heard, I only promise that they will have much more \"oomph\" than the ones currently in Doom 3.

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37,615 downloads

Uploaded:07/08/2004

Xio\'s Skin Pack Final

xiospv1final.zip | 2.5 MB

Eyes(updated in V.1 FINAL). Archvile: More tan, Satanic Symbol on head, more deep red bruises. Lost Soul: Not much changed here, instead of orange flames coming out of the back they are now Green, Face is alittle tinted to blue(updated in V.1 Final) Chainsaw guy: Has mask nailed to his face leaving blood marks, bad bruise on the lower left chestside. Special Effects: Different disinigration colors.

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34,976 downloads

Uploaded:13/04/2006

Extreme Quality Mod

extreme_quality_mod_10.zip | 818.48 MB

the weapons have new sounds, fire more realistically and the blood is more profuse. If you like this mod, be sure to check out the 1.1 update: http://doom3.filefront.com/file/;60626

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32,920 downloads

Uploaded:29/03/2006

OpenCoop

opencoop1.1.exe | 181.58 MB

reworked, so that the game is playable over the internet. All levels have been tweaked for cooperative gameplay, so that even complex scripted sequences will be handled correctly, making it a fun and challenging experience. Further releases will include a new gamemode and new levels. 05.03.2k6 Update -- OpenCoop Map Pack ready for download; it includes 29 maps created by Doomi (In Hell), Warmachine (Teh_Base), The Slayer (P.A.R.S.) and Zombi (Final_Key). You may download it [url="http://files.filefront.com/oc+mappack1v10/;5032670;;/fileinfo.html"]from this page.[/url] ----------------- What's new: ----------------- We added a bunch of new features: new gamemode, cinematics updated, new scoreboard, q4 style network code, new monster synchronisation code, etc. See for yourself: - A new gamemode: Respawning is now limited. You are only allowed to respawn, if enough health is in a common healthpool. The healthpool gets filled, if other players pick up health. When respawning you get the health in the healthpool. Furthermore all the items are now limited and respawn once per player. The weapons have been finally set to the singleplayer setup. - Updated maps: Thanks to your bug reports and Klonsemanns fixes the following maps have been updated: mc_underground, monorail, hell1, delta2a, delta2b, delta3, delta5, cpu, cpuboss, site3, hellhole, alphalabs2 and recycling2 - A polished mainmenu: The mainmenu has a new color theme and now displays all the custom maps installed plus a few information about them. This is truly to pay tribute to their authors. These maps will be released shortly. - Cinematics updated: Cinematics were already working great in the last versions but we did some enhancements for your pleasure. The camera synchronisation has been recoded completely, so that it won't hitch anymore when switching between cuts. In previous versions the cinematics just started when one player connected. Now cinematics will wait until all players are ingame, so they can watch the cinematics synchroniously. If you think you have watched the cinematics too many times you can abort them and continue with normal gameplay. NOTE: This feature is currently in testing and considered as BETA and therefore only available to the server player. - Hud changes: To support our new gamemode we have changed the scoreboard. The scoreboard now displays the health of all players as well as the healthpool. It enhances cooperative teamplay, because you are now able to look at the current health state of your teammates to support them even more. Finally the objective screens are displayed correctly now. - Network Traffic enhancements: YESSS, we did it. We were able to move some of the Quake4 Network Code over to Doom 3. This was a great challenge and took some time, but it results in a better online gaming experience. - AI enhancements: The network synchronisation code for monsters has been completely recoded and requires less traffic now. All animation events are transmitted in a compact manner so all players will see the exact same animations as the server player. Because of the compact representation we were able to completely disable clientside running of monster script, which boosts the performance. In previous games the AI was biased towards the server player. This has changed and the AI will select its closest target. We also fixed some bugs present in the AI projectile code which caused the game to crash. - A visually complete guardian: All those effects previously missing for the guardian on the client are now in and ready. The light beams from the guardian seekers are now visible on the client as well as the lightning and the light glow from the guardian. - A set of small changes: Small details were fixed as well. The BFG beams won't affect other players anymore if teamdamage is disabled. We fixed small bugs/added features for the entities 'target_give' and 'trigger_once', the console command 'give' is available in multiplayer now (if cheats are enabled). - OpenCoop 1.0 Features included: Are you new to OpenCoop ? Check out [url="http://www.d3opencoop.com/forum/viewtopic.php?t=58"]the feature list[/url] of OpenCoop 1.0. ------------ Support: ------------ OpenCoop 1.1 FAQ http://www.d3opencoop.com/forum/viewtopic.php?t=5 OpenCoop 1.1 Install Instructions http://www.d3opencoop.com/forum/viewtopic.php?t=4 OpenCoop 1.1 Bugtracker http://www.d3opencoop.com/forum/viewtopic.php?t=203 OpenCoop 1.1 Screenshots http://mods.moddb.com/6902/image-gallery/OpenCoop

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30,883 downloads

Uploaded:12/08/2004

DoomeR

doomer_v0.2.zip | 547.27 KB

U-E-Q-MOD. This version is 0.2 which has many more changes and fixes.

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29,805 downloads

Uploaded:15/08/2004

Chrome Pistol

chrome.zip | 394.28 KB

and stylish weapon! Too bad only the pistol is modified.

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28,984 downloads

Uploaded:14/08/2004

Laser Sights Mod

lasersite.zip | 210.08 KB

simulating a Predator laser (!), etc... It would be a great mod (and is), if not for some problems with the lightning. When you point at a dark area, the laser usually doesn't show up. Other from that, this is a very good mod, and it does really improve the aiming sometimes. Thumbs up and download recommended!

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28,059 downloads

Uploaded:08/04/2005

Duct Tape NoObEvEr

duct_tape_n00b_ever_v1.zip | 3.06 MB

realistic (not more easy, but more realistic). - All sound of weapons is modified by more realistic sound. - The dead body, stay on the floor.

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24,318 downloads

Uploaded:07/11/2004

Gravity Gun

gravmod.zip | 2.85 MB

enemies to harm them. Mod qualitiy: This is one HIGH quality weapon. It feels very realistic and it works very well. The model is of high quality and the effect is excelent. Summary: If this mod isnt worth your download time and bandwith, then go away, then no mod is. No offcourse not, it's entirely up to you to like or dislike it. But this is definately the best custom made weaponive ever seen for a game. Version 2 makes loads of GOOD improvements, that just make the weapon feel more homely in Doom3! If you liked version 1, you will love version2! Updates since version 1.0: - Removed beam effect for faster gameplay and better visibility - Enhanced weapon effects - Remodelled the viewmodel and added a lot of eyecandy: - Added gauges which show enemies' health - Added gauges which show how much power and item uses - Added nice glass effects - Made new animations for all actions, added reload animation - Added extra 'idle' animations which play from time to time - Added a 'throw' function (Press you reload button to launch anything that you are holding with the gun) - Add player worldmodel definition and included fixed collisionmodel (_emptyname bug fixed) - Fixed small bugs in the gravity_gun.script file - Rebalanced gameplay - Added ammunition system, the gun now runs on ammo_cells - Damage definitions are more balanced. - Propably more, but i've forgotten.

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22,928 downloads

Uploaded:10/08/2004

Mega Sound Pack

mega_sound_pack_v0.2.zip | 4.01 MB

tracking down various sounds, I managed to create this pack. Simply extract the contents of the zip file straight into your Doom3Base directory. This will create a new folder named \"Sound\" and sub-directories under this folder where the sound files are located. The game will automatically detect the sounds and use them. To Uninstall, delete the \"Sound\" directory that was originally created (located under Doom3Base) What\'s New V0.2: -Machine Gun replaced sound from v0.1, added echo,lowered volume slightly -Chaingun increased volume -Shotgun Changed the higher pitched blast to a deeper one, added echo and deep rumble effect, slightly higher volume -Pistol replaced sound from v0.1, added echo, lowered volume -Resampled all sounds to 44100htz, and made them all stereo (Original sounds were 22050htz and Mono). NOTE: Anything lower than 22050htz and Doom 3 fails to play the sound at all.

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21,779 downloads

Uploaded:30/10/2004

Frankenstein mod Full Install

frankenstein_mod_full_instal_1.0.rar | 88.91 MB

to download one by one file [b] If you are having problems runing the mod itself please read the following [/b] [quote]This error apears if the user doesnt have the updated game or if the file is corrupted . Because the file was ok and i had the updated game i started to wonder ... Then i talked to mulrich15 ( he works at codfiles ) he told me to run the mod and while in the main menu open the console and type : "map church_of_ruins_dshr ". (you need to be in the main menu of the mod not the original game , and type it withour the quote's) I hope i helped with the info above . Oh , i musen't forget ; sometimes (when starting the mod this way ) the mod will start in Nightmare mod big grin:D[/quote] -Loky3000

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21,185 downloads

Uploaded:28/10/2004

Classic DOOM Shotgun

shotgun.zip | 7.6 KB

significantly, and the pellet spread is reduced from a 22(!) degree cone to a 7 degree cone. To help keep the weapon balanced, the number of pellets the shotgun fires is reduced to 7 from 13, and the reload time is doubled (one shell is loaded per reload animation instead of two). Zombies can readily be killed in one good hit, or 2-3 average hits (depending on zombie type), while it usually takes 2-3 solid body hits to take down an imp, though a good headshot will take them down in one. The shotgun zombies also had their shotguns tweaked to act more like yours in terms of spread (damage is unchanged). (Interestingly, their shotguns already fired 7 pellets in a 5 degree cone. They now fire them in a 7 degree cone.)

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20,522 downloads

Uploaded:14/08/2004

Doom 93 Theme

doom93theme.zip | 1.94 MB


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20,508 downloads

Uploaded:13/04/2006

Extreme Quality Mod

extreme_quality_mod_update_10_11.zip | 111.12 MB

performance). For ATI owners: - Parallax + Briliant bloom - 3mood + Parallax + Brilliant bloom For NVIDIA owners: - Parallax + Briliant bloom - 3mood + Parallax + Brilliant bloom - Relief + Brilliant bloom Again, this mod is compatible with both DOOM 3 and Resurrection of Evil.

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20,454 downloads

Uploaded:22/08/2004

Cam\'s DOOM³ Weapon Modification

camsdoommod.zip | 204.51 KB

chain + muzzleflash radius doubled. - Less bouncyness for the Handgranade. - 120 bullets in every clip of the Machinegun. - More damage, more mass (=enemy kickback) for the Pistol! Watch melee zombies get thrown back by some Pistol rounds! - The Shotgun\'s spread rate is a lil\' decreased, it has more power in it and lots of mass >:D ! - No gib for Pistol, Shotgun, Machinegun and Chaingun. - Playershadows enabled. - Nightmare-Mode enabled. - Toggle Third-Person-View with \"p\".

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18,248 downloads

Uploaded:15/08/2004

Duct Tape

ducttape0005.zip | 73.95 KB

atmosphere, these new lights are much narrower (and a little brighter) than the standard flashlight, and are only available on the basic weapons. The pistol is not equipped with a flashlight, so as to not spoil the early sections of the game.

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18,205 downloads

Uploaded:24/09/2004

Enhanced Gore 3

enhanced_gore_v3_final.zip | 10.72 MB

for NPC´s 2) More Blood - Blood Stays Enhanced Gore Effects Different Gib Effects Improved Decals Blood Gushes out of Wounds Endboss bleeds more 3) TrentReznor Sounds (OPTIONAL) 4) DoomHUD (OPTIONAL) 5) New Skin for LostSouls (OPTIONAL) 6) Butcher Splash-Screen (OPTIONAL)[/quote]

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16,109 downloads

Uploaded:08/04/2005

Falken\'s Light Mod

falkens_light_mod_v12.zip | 381.53 KB


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15,572 downloads

Uploaded:18/02/2008

TinMan NG full

tinman_ng_v28_full.zip | 110.59 MB

follows you and fight at your side. Can be used in both sp and mp maps, includes npc\'s path navigation for the default mp maps for both D3 & ROE.

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15,233 downloads

Uploaded:17/09/2004

Advanced Weapons Mod

advweap.zip | 72.93 KB

and multiplayer. The idea is to see how a totally unusual set of weapons affects game play.

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14,979 downloads

Uploaded:12/08/2004

More Gore Mod

moregorev001.rar | 336.81 KB


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14,452 downloads

Uploaded:27/08/2004

Super-DOOM3 MOD

superdoom3.zip | 6.38 MB

can make a more scary experience, Like zombie flims you need to hit into the head for kill!.

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14,076 downloads

Uploaded:08/09/2004

Doom3 Weapon Upgrade

doom3weaponupgrade01.zip | 395.86 KB

D !!! Feedback, suggestions, or questions on the Mod would be nice.

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13,760 downloads

Uploaded:09/09/2004

Detailed Doom3

detailed_doom3.zip | 23.21 MB

mod/tweak brings greater sharpness and detail to Doom3. The difference looks fantastic and does not seem to have an effect on performance.\" -Bluehair

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13,653 downloads

Uploaded:10/07/2006

Hell Island

hellislandus.zip | 302.77 MB

out something... I don't wanna tell more, because you'll see in the Mod. Features: - a lot of different maps - weapons-settings changed - new textures - the Marine is able to speak, there are dia- and monologs in the game - Soundtrack - new background-music/sounds - water for DX8 cards - the story of Doom 3 will be continued - new cutscenes - 4 difficulties - works on windows and on linux - some new models - 2 outros - new medkit system (some medkits heal, some increase the armor or maybe both, depent on the chosen difficulty) - etc.

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13,250 downloads

Uploaded:16/03/2007

Denton's Enhanced Doom3

dentons_enhanced_doom3_2.02.zip | 19.43 MB

returned with an even better, updated version of the popular [i]Denton's Enhanced Doom3[/i] mod! Due to the constructive critisism and feedback that was received from earlier versions, some issues were fixed, and changes made plus many new features have been added. [b]Some changes in this version include:[/b] New blood splat and blood pool decals system. Whenever you shoot a monster, there is a blood pool decal below his feet. Improved behavior of exploding and burning barrels. Fixed issue where exploding barrels did not apply splash damage correctly in some situations. Added alternate fire key for weapons. Added two new boolean variables to weapon_base.scripts And more. Refer to the [u]Info.txt[/u] contained in the zip for more information. Be sure to check out the Extras folder as well! [b]Some ixes included are:[/b] Added support for Doom 3 v1.3.1 as well as v1.3.0 (DLL related change) Fixed bug where shotgun reloaded 8 shells in one go (DLL related change, see info.txt for details) Fixed bug where plasma-rail consumed 19 projectiles where as it should consume only 10. Fixed a bug where william banks' pda showed as default pda in admin lab. And more. Be prepared for a whole new Doom3 appreciation...[b]Denton's Enhanced Doom3[/b] mod will take your gaming experience to a whole new level, and have you coming back with only one word on your mind..."more?" Check out the readme for a smorgusborg of [i]need to read[/i] information!

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13,092 downloads

Uploaded:04/08/2004

Flamethrower Addition

flamethrower0.2.zip | 144.32 KB

to performance issues) - Clip size has been increased and rate has been slowed slightly For additional info please do check out the readme which you'll find below. Be sure to also check out Cryect's other mod; [file="29008"]The Pistol Flashlight Mod[/file]!

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12,883 downloads

Uploaded:21/03/2008

6th Venom's Doom 3 HQ Mainmenu

6thvenomhqmainmenu1.00b.zip | 31.72 MB

the main menu and such? If you just answered 'yes', then you're in luck...and in the right place! 6th Venom has the answer to this particular quandary, and in addition to the new look, 6th Venom's Doom 3 HQ Mainmenu also comes equipped with some snazzy new features. In the words of the developer: [i]"This Pack is my attempt to update the Doom 3 mainmenu (gui) to something more 2008-ish"[/i], and that it does...it's must nicer to look at and use then the stock version. With 6th Venom's Doom 3 HQ Mainmenu, everything is now clearer and sharper, no more blurriness, with a new skin chooser, and other custom assets, so it's fully compatible with virtually any mod that doesn't change the mainmenu. [b]Some features included with this mod are:[/b] New options added New mp skin chooser with a rotating player Sharper then before Does not include any game dll's As a bonus, an IconLibrary has been added And a lot more! 6th Venom has also stated that a [b]Resurrection of Evil[/b] version will be released some time soon, as will a Denton Revision. How cool is that?! This is a must have! [b]Some of the changes in this version include:[/b] Fix the no music "bug". Add Spanish full translation to the fully supported languages. English French German Italian Spanish Add English strings for other special character languages. Japanese Chinese Korean Russian Add three more resolutions: 640x640[4:3] 1280x1024[4:3] 2560x1600[16:10] Minor Fixes. Refer to the readme for more information.

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12,769 downloads

Uploaded:14/08/2004

Fluffyinsanity's Sounds

fluffydoom3sounds_v2.zip | 2.49 MB

was changed too was the low ammo sound. When you run out of ammo, you now hear the sound of a robot saying "Low Ammunition". Very nice indeed. I highly recommend this sound mod, as it really improves the original Doom 3 weapon sounds. Two thumbs up! - N3CR0

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12,114 downloads

Uploaded:07/04/2008

HighRes Textures D3

highres_textures_d3_v14_full.zip | 175.26 MB

version was [file="88186"]1024x Textures (v1.3)[/file]; The change has been brought about as Dafama2K7 has been forced to remove the models. This mod was originally developed by [b][i]Saducimus[/i][/b], with [file="48527"]1024x1024 Jumbo Size Monster Skins[/file], however, since then, this Doom III mod has been fully completely & updated by Dafama2K7. Essentially, HighRes Textures D3 will increase the size of all textures & models to 1024X1024; The skins have only been increased in size, not modified in any other way. [b]Some of the changes in this version include:[/b] Fixed Description.txt file. Updated & fixed docs. Added 200% converted bigger size E3 Alpha models textures. Changed mod name to HighRes Textures to reflect that this mod is not limited to 1024x bigger sized textures, but to increase the size to 200% for all model textures. This is definitely something you should should consider using as a base for your own skins, Dafama2K7 has hit it right on the head with his statement: [i]You will LOVE the amount of detail that will be possible![/i] So if you like lots of eye-candy with a tonne of detail, then you will be happy with this download. Start your download now! Refer to the readme for installation instructions.

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11,776 downloads

Uploaded:19/08/2004

Plasmagun Radar

plasma_radar_v1_0.zip | 22.93 KB

file even includes a story outline for it.

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11,658 downloads

Uploaded:07/03/2007

Ultimate Mod

ultmod.zip | 125.71 MB

version is a little more then doubled from his last version...In essence, this means that this release has twice the Doom3 goodness over the last release! The \'ultimate\' purpose of this modification was to make the gamestyle of Doom3 a bit more massive and multiplayer like than the slower original. The [b]Ultimate[/b] mod features an \'intelligent\' respawning system that throws players in a frenzy of action and surprises. Many of the new features are woven \'in\' to the game, try reading those PDA\'s again to see if you can\'t find some new information in some of them. In order to defeat the forces of hell you will get some nifty new items that can help you. [b]Some of these items are:[/b] [i]Forcefeld[/i] Worn on the belt, this small device places a temporary forcefield around you. [i]Flamethrower[/i] Manipulates molecules in a range of 3 feet, then propells it forward. [i]Time Dilation Device[/i] Placed directly into the brain, this implant allows you to perceive time more quickly, slowing your enemies down before your eyes. [i]Dual Barrel Plasmagun[/i] Heavy caliber UAC edition eagles...great for butt kicking! This is a must have for any and every Doom 3 fan, Don\'t wait...and avoid any possible long lineups, start your download now and get your [i]Ultimate[/i] mod now and start playing! Refer to the readme for more information.

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11,170 downloads

Uploaded:12/08/2004

Flamethrower Addition

flamethrower0.3.zip | 144.46 KB

high end video card, otherwise your FPS will decrease to an unplayable level when you fire the flamethrower (less than 5 FPS). But I believe that will be fixed or improved in newer versions. Another problem that comes to mind is the sound when you hit an enemy with the flames. It's very, very loud and distorted. I believe that will be fixed too. After all, this isn't a final version yet. :) One positive thing about this mod, is the flames. I was really impressed about the quality of the flame effects. Maybe that's one of the reasons why the FPS gets so low. All taken into account, this is a good mod (if you have a good videocard) and definitely one to keep an eye out for new versions. Just be sure to follow the detailed installation instructions provided with the mod. Thumbs up!

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10,699 downloads

Uploaded:07/04/2008

Duct Tape NoObEvEr

duct_tape_v12_full_fixed.zip | 3.63 MB

After almost a month, he has once again updated [file=\"36664\"]Duct Tape NoObEvEr (1.0)[/file], originally developed by Nighty, so that you, the Doom III community can reap the enjoyment of this game! [b]Some of the original features of this mod are:[/b] Adds a flashlight to all weapons, 2X more powerful then the standard hand flashlight. Some weapon modifications made are: The rate of fire The power The spread of shotgun More realistic (not more easy, but more realistic). All weapons sounds are modified for a more realistic sound. The bodies stay on the floor. Duct Tape NoObEvEr (v1.1) comes complete with a few changes, but this release is mainly about the fixes; As Dafama2K7 did not want to change the spirit of this mod, he just wanted to have it workable for the communities enjoyment. [b]Some of the changes in this version include:[/b] Fixed muzzleflash FX bugs Also added a \'lite\' version for people that just want a flashlight attached to all weapons, but no extra features like faster fire rate, more spread or new sounds. Refer to the readme for more information.

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9,652 downloads

Uploaded:04/09/2005

SABot

sabot_alpha7.zip | 3.2 MB

on crates, navigates though teleporters and uses elevators (still rough as guts). - Combat: Bot can strafe to items during combat, will retreat if too beat up. - AAS Files: Bot navigation files built on multiplayer retail maps tweaked for better navigation. Fixes many problems of AAS files compiled off the original stock retail maps. ------------ Remark: ------------ This is a largely untested Alpha version. While theoretically the worst that will happen is the game crashes, I hold no responsibility if your computer explodes in a ball of incandescent fury.

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9,631 downloads

Uploaded:13/06/2005

Ultimate

ultimate_v1beta.zip | 50.77 MB

these into a test mod for me to see if they could be used in the EOC mod. You are about to download a Beta version of that mod, many features aren't finished while others need further testing. Please post your gameplay experiences! Have fun with the Ultimate Mod Test Release! ------------- Features: ------------- - Added night vision. - Added force field/shield (The shield is dynamic and non-stationary as it acts as a personal shield for its wearer. Lasts half a minute then needs two minutes of recharging). - Added a marine buddy. - Added texture optimizations to many creatures, weapons and architectual textures. - Added 3 new weapons and made many weapon optimizations. - Added a balanced 'flare' system, many zombies will carry flashlights that drop flare ammo. To use a flare simply press the fire button while holding the flashlight. Flares will selfdestruct after a short amount of time. - Added many, many gameplay tweaks for faster gameplay. ------------------------------------------------- Weaponry Changes/New Weapons: ------------------------------------------------- - Hands/Fists: [i]Upgraded texture resolution.[/i] - Pistol: [i]New model/animations. Instead of carrying 1 pistol, you now carry two. Twice the damage and speed, twice the ammo usage.. very powerful, twice the reload time.[/i] - Shotgun: [i]Upgraded speed and spread.[/i] - Machine gun: [i]New sounds, upgraded speed and spread.[/i] - Chaingun: [i]Upgraded speed, sounds.[/i] - Grenades: [i]Grenades now spread into six projectiles (Great kudos to: The Clusternade mod).[/i] - Plasma gun: [i]Customised weapon that uses combined nanotechnology and BFG technology to feed medical support back to its user.[/i] - Rocket launcher: [i]Increased damage.[/i] - Plasma hands: [i]Due to plasma poisening and as a side effect of having the soul cube, you can now control small amounts of plasma merely by concentrating.[/i] - Flares: [i]Throw them with your flashlight selected.[/i] - Gravity gun: [i]See [file="32525"]my gravity gun mod.[/file][/i] - Railgun: [i]Fires mini-BFG projectiles extreme speeds. Projectiles travel so fast they are nearly invisible to the naked eye.[/i] ------------------ Known bugs: ------------------ - Some monster skins are too bright, working on that. - There's no way yet to pick up the new weaponry in game. I am working on that in the form of new scripts and such for the current maps.

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9,331 downloads

Uploaded:13/10/2007

[Fixed] | In Hell - Directors Cut

in_hell_directors_cut_fixed.exe | 375.65 MB

on this has been rather difficult. I have also been busier then usual IRL, which didn't help at all! In any case, here it is now: For those of you that have enjoyed the super popular previous release from Doomi, [file="55089"]In Hell[/file], which saw 8,000+ downloads from this site alone, have a serious reason to throw your hands in the air and dance with joy! With the release of In Hell - Directors Cut, comes a whole new experience that will increase your [b]Doom III[/b] gaming enjoyment! Doomi has done some great work on this new [b][i]In Hell[/i][/b] release, including the addition of maps, tweaks to the maps, better balancing, and some work to the performance issues. If you're new to the whole In Hell mod...what it is, and what this version does is it removes the flashlight, but you get infinite stamina; Referring to PDAs for messages is no longer necessary. The most important objective is to get out of the forecourt of hell, in which you are captured. Sounds easy, eh? [b]Some of the changes in this version include:[/b] Weapon sounds Weapon characteristics Player attributes Changes to the Deathmatch Mod ...And much more! Once you have completed playing In Hell - Directors Cut the first time, it is strongly suggested that you play again a second time, as the game never plays the same way twice, and you will not get the full impact of this mod the first time through! The second time you play, you will notice much more, and be in a better position to appreciate all that the [b][i]In Hell[/i][/b] Mod has to offer, along with a gratefulness and understanding for the amount of time and work that has gone into this release! The bar has been raised by Doomi with the release of this mod, now every Doom III developer will have to work that much harder! [b]Some of the features of this mod are:[/b] 21 SP-Levels 4 MP-Levels Four Difficulty Settings New Sounds New Music New Graphics The perormance has been optimized (Now all the middle-of-the-road systems can enjoy this mod as well!) Compatible to all Doom 3 versions Refer to the readme for more information.

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8,974 downloads

Uploaded:22/08/2004

Doom 3 BloodyMess

doom_3_bloodymess_v1_0.zip | 87.83 KB

sound cheesy here :)). To add more realism, it also make bullet holes remain on the walls, presumably at the cost of a few fps though. -Bluehair

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8,687 downloads

Uploaded:04/08/2004

UAC Sentry Robot

uac_sentry.zip | 6.79 KB


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8,531 downloads

Uploaded:03/09/2004

Allied Marine Squadmates

amsmod3.zip | 46.6 KB


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8,455 downloads

Uploaded:17/01/2006

In Hell

in_hell_v11.zip | 340.13 MB

is set on the atmosphere. Then and now the previously mentioned versions featured the best atmosphere for a horror shooter. The lugubrious sound has to be mentioned as well, since the atmosphere wouldn't appear half that grotesque and antic without a good sound. This makes those versions even better than the already excellent PC versions. In the new episode you'll have to find your way without flashlight. You'll also miss the PDA and its helpful messages. You're all on your own. But you have unlimited stamina while finding your way through the forecourt of hell where you're trapped in. This will turn out as a hard piece of work but should prod you to fight with all available forces against the creatures of hell and turn their inside out. There are also slight changes in weapon sounds, weapon attributes and player attributes. Same changes apply to the Deathmatch mode, so that you'll not only encounter new maps but also slightly changed weapons. I also changed the cheats - There's a new version for every cheat. It's important to mention that you'll have to play In Hell twice to reach the end level. You won't encounter the full fascination of In Hell unless you've played each episode a second time. But no worries. The second run will be very different from the first run. You'll play the levels in a different direction with different objectives and visit locations which weren't accessible in the first run. There are also changes in the architecture of the buildings and caves. The background music is slightly different in the second run to achieve a different feeling. Each level has its own theme that perfectly fits to it's individual atmosphere. 3D Gamers Edge has reviewed In Hell! Check it out [url="http://www.3dgamersedge.com/doom3/reviews/inhell.html"]over here.[/url] The unofficial hotfix included in this release fixes a nasty bug in the map "Demonic" ("Entity monster_hellknight is targeting itself" ...). An official patch will be issued shortly.

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8,242 downloads

Uploaded:11/08/2004

Hardmod

hardmod_01.4a.zip | 86.88 KB

power of almost all of the weapons, reduces gibbing to non-bullet shots, and quick swiching between weapons like the flashlight. A very all around mod, it is good for just about everyone.

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8,073 downloads

Uploaded:22/10/2004

Unlimited Ammo

unlimited_ammo_v11.zip | 998.3 KB


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7,948 downloads

Uploaded:20/03/2008

1024x Textures

1024x_textures_v12_full.zip | 173.22 MB

[file="86224"]1024x Textures & Models (v1.2 Base | RoE)[/file]; The change has been brought about as Dafama2K7 has been forced to remove the models. This mod was riginally developed by [b][i]Saducimus[/i][/b], with [file="48527"]1024x1024 Jumbo Size Monster Skins[/file], however, since then, this Doom III mod has been fully completely & updated by Dafama2K7. Essentially, 1024x Textures will increase the size of all textures & models to 1024X1024; The skins have only been increased in size, not modified in any other way. This is definitely something you should should consider using as a base for your own skins, Dafama2K7 has hit it right on the head with his statement: [i]You will LOVE the amount of detail that will be possible![/i] So if you like lots of eye-candy with a tonne of detail, then you will be happy with this download. Start your download now! Refer to the readme for installation instructions.

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7,834 downloads

Uploaded:12/08/2004

Doom 3 Realism Mod

doom_realism_v03.rar | 1.79 MB

most doing more damage... [QUOTE]I am also upgrading the way most of the weapons fire (This is the year 2145, you know). The most noticeable change in this first release is the rate of fire of the machine gun (around 30 rounds per second)! I was very dissapointed with the original machine gun because it lacked the power and fire rate that one would expect from a weapon made that far in the future.... As time goes on, I plan on adding new sounds, new weapons, and grately improving apon the AI of the enemies (this will need to be done to componsate for the more powerfull weapons). Most of this might have to wait for the release of the SDK... I have already done the coding for the double barrelled (Super Shotgun) found in doom 2, but have not been able to get it to work in game...It keeps crashing when I load it. I am completely open for suggestions from the community when making this mod. I realise that there are many perceptions of the word \"Realism\" And I plan on making all futur versions based on what the community has suggested and asked for... I would also be interested in getting help from other coders, and am in need of a moddeller/skinner (Two things i can\'t do). If you are interested in helping, please e-mail me at: Cody_B64@hotmail.com[/QUOTE]

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7,814 downloads

Uploaded:23/08/2008

Allied Marine Squadmates

ams_v.7.1ufo.zip | 20.58 MB

present to you, the Doom community, his newest [i]unofficial[/i] version of the popular mod: Allied Marine Squadmates! This update is based on the [file="30377"]Allied Marine Squadmates (0.31A)[/file], originally developed by [b][url="http://doom3.filefront.com/developer/Altroth_Akenzie;9372"]Altroth Akenzie[/url][/b]. Allied Marine Squadmates (v.7.1.ufo) (ufo stands for United Forces: Official) is a one of a kind "Special Edition AMS" mod offering! After much work done by Murph, you'll find that this new mod build is heavy with some awesome upgrades! "=AMS= v.7.1.ufo" combines the talent and skill of some premier Doom3 modders who lent their support and contributions to this latest =AMS= effort! After the well received [b]=AMS= v.6uu[/b] and [b]v.7.1.ufo[/b] debuted with some needed upgrades to "=AMS= v.5"... many "Doom3" fans wrote in with more suggestions to implement; Aiming to please the =AMS= fans, the developer went back to work on the new mod upgrade! [b]Some of the features of this Mod include:[/b] Almost 200 unique spawn-ins available 'AMS v.7.ufo' gives you plenty of spawn-in options to choose from "Allied Marine Squadmates" The "=AMS= Classic Marines" by "Altroth AkenzieSize" "Hybrid Elite: Team" The "Re-Claimed" Marines with a New Soul-Cube Gun Recon Zulu: Team The "Chronicles" Marines by "Nivelex" & "DC" Team Bravo Team The "Melee Warriors" sporting Flashlight Batons Rescued Followers The "Doom3 Cast" as Interactive NPC's made to Follow Cinematic Hero "Doomguy" in a Teleportation & Patrol Novelety Piece "=UAC= BFG Campbell" "Campbell" with a BFG working off the New "Tinman" script "Fire Team 2" "Tinman" styled Marines with a New Trial Phaser Gun "Fire Team 4" The "Melee Warriors" wearing regulation "Soldier" uniforms =MPS= Marines The "Melee Warriors" as "Multi-Player Soldiers" from on-line Zombie Z-Squad An elite "Infantry Squad" gone bad provided by Dafama2K7 Bernie the Demon "Bernie" makes fire with newly acquired "Archvile" powers Skeleton Zombies These 3 New "Skeletons" are ready to rattle your bones tonight =UAC= Sentry Robot Two reprogrammed Sentry Robots made to follow and attack by ReKTeK =UAC= Hazmat: Dr.Michaels 7 "Melee Warriors" 1 "Rescued Follower" 4 "Zombies" as Hazmat [quote] To make this new extended mod offering quite unique, I enlisted the help of some modders who are well known in the "Doom3 Community" for their skills and talents! ... A good thing just got better! "=AMS= v.7.ufo" [/quote] [list] [b]Some of the changes in this version include:[/b] [*]Fixed the "Skeleton Zombies" spawn-in codes Typo-Bug. [*]Fixed the code error "debugweapon.script" Bug. [*]Fixed the "No Animation / Crash to Main Menu" Bug. [*]=UAC= BFG Campbell" from version 1.1. to version 1.2. [*]=AMS= "=UAC= BFG Doomguy" & updated "Doomguy" to version 1.2. [/list] [i]When looking for a little back-up in an un-forgiving world... "=AMS= United Forces" reports for duty![/i] Refer to the readme for a whole plethora of information.

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7,780 downloads

Uploaded:18/01/2006

Ambient Light

ambientlight_d3.zip | 1.31 MB


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7,724 downloads

Uploaded:07/08/2004

Chaingun Fix

doom3_chaingunfix.zip | 5.03 KB

changed from 60 shots to 300. Damage has been cut to one-fifth. Barrel acceleration and deacceleration raised slightly. 2 shots come out for each point of ammo. Spread (firing cone) raised from 5 to 14. And some other little fixesand tweaks (probably some wierd things I edited just to test out what they did). Also, this should be a bit more balanced with other weapons than the regular chaingun. Although the clip size is much, much bigger, the decreased accuracy and damage make up for it. Installation: Simple enough, all you do is copy the \"pak005.pk4\" file into the \"base\" folder of your Doom 3 directory, by default C:\\Program Files\\Doom 3\\base. If you have another file of the same name there, just rename it \"pak006.pk4\". Notes: If you decide to put this in a mod pack or part of a bigger modification, I have no objection. Just make sure everything is in working order before you release it (I haven\'t taken much time to crash test it).

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7,542 downloads

Uploaded:19/06/2008

Event Horizon XV

event_horizon_xv_1.3.zip | 103.63 MB

coming, but after two years, [i]bladeghost[/i] has released an updated version of his super-popular mod that is a remake of the movie. Among other changes/fixes, this version comes complete with: New models New textures New sounds Get ready for a Doom III adventure like no other, the combination of a great spooky movie with an awesome scary game can only mean great things for your Doom gaming experience...be sure to go to the bathroom before firing up your game, why waste precious playing time explaining [i]accidents[/i]? Don't be the only one in your neighborhood without your very own copy...start your download now and begin enjoying Event Horizon XV (v1.3)! Refer to the readme for more information.

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7,509 downloads

Uploaded:27/02/2006

Brilliant Bloom

bbloom_r1.zip | 1.87 MB


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7,490 downloads

Uploaded:11/10/2006

Doom3 Demon Expansion Pack

revilityd3demonxp.zip | 14.3 MB

Demons include the baron of hell, pain elemental (fires lost souls!), impling, implord, nightmare imp and old school lost soul (dead soul).

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7,444 downloads

Uploaded:03/10/2004

Xios Skin Pack

xiossp5.1.zip | 85.51 MB

bumpmapping and textures, look at Machinegun screenshot for example. -Uses Pistol and commando sounds from trent reznors pack. -New main menu music and loadup screen. -Uses Enhanced Gore v3 -Only bigger monsters gib. Known Problem: Imps seem to not burnaway, They will just dissapear.

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7,369 downloads

Uploaded:11/04/2008

Enhanced Doom 3 models

enhanced_doom3_models_v10a.zip | 7.72 MB

III[/i] gaming enjoyment! This mod comes equipped with enhanced models that will change the face (no pun intended :) ) of your Doom universe! Apparently, this developer got tired of playing such a great game, while having to look at 'blocky' features; Unlike most of us, he has taken upon himself to correct this visual nuisance, and release a mod that will be sure to put a smile on your face. [i]"I tesselated a majority of the monsters and a couple key character's heads and body parts so they were much more rounder than before."[/i] This can only mean good things for your [i]Doom III[/i] adventure! [b]Some features of this downlaod include:[/b] polycount on the whole mesh [u]not[/u] increased as this would lower performance imported areas were tessalated for a visual boost Don't waste anymore time, start your download of Enhanced Doom3 modelsnow and start enjoying Doom III with a whole new look! Refer to the readme for more information.

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6,660 downloads

Uploaded:10/08/2004

SOF2 Gun Sounds

sof2_gun_sounds.zip | 1.25 MB

impact sounds. A great download for those of you that thought that the guns needed better sounds.

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6,659 downloads

Uploaded:06/06/2006

Duck Nukem: Four Feathers

trepaningsducknukemfourfeathers060606.rar | 336.6 MB

to fly anywhere. Then, one day without warning, the outside world came crashing back into your life. It was not a good time to be a duck. Play as Howard the Duck across 20 levels of intense action. Your mission? Take him to Heaven! [b]Warning: This Total Conversion contains characters with no clothes at all. Do not download if you think this is going to shock you.[/b] -------------------------- Features highlight: -------------------------- - ~20 levels - Custom weapons, monsters, power-ups and sounds - Enhanced ragdoll physics for death sequences

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6,639 downloads

Uploaded:08/08/2004

UAC Plasma Gun - a.k.a. Lightbender

plasmagun_lb.zip | 312.49 KB

weapon. The modification changes the firing rate and velocity of the plasma projectiles. Damage remains the same, clip size has been increased to 75. New sound effects have been enabled giving the gun a more vicious sound. Unpack, copy the pak005.pk4 to your /base directory, and run Doom3. Note that previously saved games will be started at the beginning of the level they were saved in after adding this mod. To uninstall this mod just delete the pak005.pk4. If you already have a pak005.pk4,just rename it to pak006.pk4 or higher.

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6,600 downloads

Uploaded:07/08/2004

Pistol Speed Mod

doom3_pistolspeed.zip | 1.83 KB

pistol making it shoot realistically faster. Installation: Extract the pak005.pk4 to your Doom 3 \"base\" folder. If there is a file named pak005.pk4 already rename the mod .pk4 to the next number (ex pak006.pk4). Then load up Doom 3 and enjoy. Removal: Simply delete the pak005.pk4 file and your pistol will be back to normal. Notes: If you have a saved game halfway through the level you will automatically restart at the beginning, as it is with every mod you install. If you delete the .pk4 u will begin where you were.

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6,507 downloads

Uploaded:13/10/2004

Doom Realism

doom_realismv.6.rar | 184.34 MB

this, We currently have about 10 members, and by the time you play this mod, we should have even more! The biggest Feature of this version is that EVERY SP LEVEL in the ENTIRE game has been CHANGED!!!!! These Levels now have MORE MONSTERS and WEPONS, and the gameplay is COMPLETELY different than on regular D3...This Mod is based on one thing....ACTION!!! You will now go through the levels fighting for your life the ENTIRE TIME! The strength of monsters, and power of your weapons have also been altered to allow a much more intense and realistic experience!!!!! It is advised to use quicksave a lot, because this mod is truly difficult.... This version will give you a small peak at what to expect to see in the new sp campaign we will be adding in the future...One noticeable difference between our campaign, and the current one, however, is that ours will be squad based.....The intense combat will be similar though!!!! This Version also includes Two NEW monsters that do not replace ANY Current monsters...They are the Spectre, and the Nightmare Imp (The Spectre has been included into the upgraded, regular SP maps in this mod). I hope that you will all enjoy seeing them in action as much as I do!! Also, to everyone who has been worried that this Mod is not balanced, DON\"T BE! You might have more powerfull weapons now, but the enemies (ALL OF THEM!!!!) are more powerful now...And some (Such as the mancubus and Hellknight) even have more HP! Overall, this mod makes the Doom3 gameplay MUCH faster, and more intense... You must use all your skill to avoid taking damage, while making precise aimming... The only game I can compare this mod to is Call of duty on the vetran difficulty, whith the exception that I HAVE NOT removed the med packs in this mod....

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6,183 downloads

Uploaded:26/08/2004

Alpha Team

alpha_team_mod.zip | 105.46 KB

but it didn\'t work, I was brought back to the main screen immediately. If you can make it work, I would appreciate your feedback! -Bluehair

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5,933 downloads

Uploaded:04/08/2004

MachineGunX

machinegunx.zip | 767.07 KB

quote the author on that ;)) To install, just unzip to your default DOOM3 directory so theres a folder named MachineGunX. To load it up, just select it from the mod menu!

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5,837 downloads

Uploaded:03/11/2006

Phantasm D3

phantasm_d3_1.2.zip | 42.77 MB


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5,760 downloads

Uploaded:20/08/2004

Super-DOOM3 MOD

superdoom3.zip | 6.66 MB

can make a more scary experience, Like zombie flims you need to hit into the head for kill!.

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5,707 downloads

Uploaded:01/06/2005

SABot

sabot_alpha6_fixed.zip | 2.32 MB

stupid. -------------- Changes: -------------- - Bot pretty much rewritten, bot AI and game code. So everything. - Multiplayer integration: Scoring, teamplay. Should be playable over internet and lan (largely untested). [b]If you have downloaded SABot prior to 06/02/2k5 and gotten a "couldn't download dynamic library" error, please download it again.[/b]

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5,606 downloads

Uploaded:17/08/2004

Classic Sounds Soundpack

classic_sounds_soundpack.zip | 2.31 MB

feel nostalgic of the original Doom games. However, as you can guess, the audio quality will be lowered since those have more than 10 tens years of age. -Bluehair

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5,523 downloads

Uploaded:20/11/2005

DOOM 3 Bloom

doom3bloom.zip | 383.97 KB

finished! --------------------- Requirements: --------------------- At least Geforce 4 Ti+; on my cheap GeforceFX 5200 it lags down a little, so anything above that will be good. ATI video cards are not supported.

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5,483 downloads

Uploaded:10/09/2005

OpenCoop

opencoop_v1.exe | 183.98 MB

modifying the maps was, that they should be 'as close to singleplayer as possible'. With Klonsemann's map modifications we clearly archived this task. Now you are able to play from mars to hell and back in one game, making it a great co-op experience. [i]OpenCoop is now playable under Linux.[/i] [i]Audio fixes:[/i] Air sounds and various other looping sounds are now disappearing correctly. The intro music is now playing on the client and the sentry weapons sounds are now playing on the client as well. [i]Hud fixes:[/i] The radio button is now displayed as long as the radio sound plays. The audio log button now disappears correctly when an audio log is finished. When picking up security cards they get displayed on the hud correctly. Also we improved the quality of the objective images. Most of them are displayed correctly on the client now. [i]In-game graphics:[/i] The outside areas at the monorail level aren't black anymore. (thanks Brian) We fixed the bug where serveral outside areas on the client weren't visible to the client. The security cameras are working now in multiplayer aswell. (There is only one camera display per PVS supported) Debris of exploding barrels is displayed on the client aswell. All health stations are now working correctly. [i]Fixed physics:[/i] We fixed a bug with the physics not being properly synced, which caused the monorail and it's driver apear laggy. Now the monorail is running as smooth as in single player. Also there was a bug which caused rotating items which were binded to a master not beiing able to respawn properly. Security cameras are now falling to the floor correctly. This was a bug which occured in single player as well. [i]General enhancements:[/i] The console command 'noclip' is now working in multiplayer. The fov may be changed in multiplayer if cheats are enabled. We modified g_skill 4 and 5 ( uberHard and pureEvil ) to make it a bit harder when more players are on the server. For g_skill 5 team damage is always enabled. The soulcube is not available by default in uberHard and pureEvil anymore. In nightmare the soulcube returns health correctly now. We disabled the console variables 'g_dragEntity' and 'g_editEntityMode' for multiplayer. The demonic influence affects all players now. Previously only one player was affected. Also we added the new console variable 'g_dropGibs' which allows disabling gibs as well as barrel debris. This makes internet gaming smoother. The coop teleporter now allows teleporting more than two players without telefragging. ------------ Support: ------------ OpenCoop - F.A.Q. http://dynamic.gamespy.com/~opencoop/forum/viewtopic.php?t=5 OpenCoop - Install instructions http://dynamic.gamespy.com/~opencoop/forum/viewtopic.php?t=4 OpenCoop 1.0 - New features and bugfixes http://dynamic.gamespy.com/~opencoop/forum/viewtopic.php?t=58 Opencoop 1.0 - Report the bugs you encountered! http://dynamic.gamespy.com/~opencoop/forum/viewtopic.php?t=60

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5,403 downloads

Uploaded:25/09/2008

Doom 3 to Doom 2

doom3todoom2_v0.7.zip | 0 Bytes

version of his popular mod Doom 3 to Doom 2; For those of you that are not in the know, weather you just recovered from a coma, or returned to Earth, this mod converts your Doom III to that of the classic Doom II, giving you more frames per second and increasing the number of baddies that you will be up against. Some of the fixes in this version include: Fixed the "twosided" error in materials Fixed the black monitors and black controlmonitor error Fixed the error in the "poppyfx" transision ("Theresa M. Chasar" head) (relative to "vertex blend") Fixed "no open door" error Fixed some ragdoll errors Fixed the black-box errors Fixed some multiplayer errors Fixed all "black texture" errors Fixed the 512x512 cubemap error Fixed the archvile skin Fixed the hand-skin of all npc models Fixed the soldier-body skin Fixed the zombie_morgue skin Fixed the models/mapobjects/corpses/hangingman03 Fixed the sabaoth-treads Fixed the eyes of all zombie-commando skins Fixed the lostsoul skins With this mod, the talented mappers out there will have an easier time creating quality Doom II maps for the Doom II lovers, that uses the Doom III engine. [list] [b]Whats new in this version?[/b] [*]New 1024x1024 wraith skin [*]New 1024x1024 revenant skin [*]New 1024x1024 maggot skin [*]New 512x512 bfg-world skin [*]New 512x256 plasmagun-world skin [*]New marine helmets [*]New full-color multiplayer skins (red/blue/yellow/green) [*]New full-color keyskull skins [*]New armor_blue and armor_red in items [*]New multiplayer settings [*]And more! [/list] Refer to the readme for more information.

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5,252 downloads

Uploaded:07/08/2004

Doom 3 Hyper Mod

hypermod.zip | 46.84 KB

all the changes, check the changelog. This is version 0.1 of this mod. I hope to impliment some interesting new GUI stuff and graphics later on. To install, just unpack the compressed file to your Doom 3 folder, run the Doom 3 game, and activate the mod from the mod menu on the main Doom 3 menu.

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5,249 downloads

Uploaded:18/10/2005

NoMercy\'s FlashLight Mod

nomercys_flashlight_mod_v1.zip | 547.94 KB

mod was going to be [url=\"http://www.doom3world.org/phpbb2/viewtopic.php?t=12168\"]much bigger[/url] but I just have no time to finish it so I just released it as is. You are free to use this in your own mods I don\'t care as long as you credit me and let me know your using it, you don\'t have to ask, just let me know. If you would like a flashlight added to another weapon [url=\"mailto:no_mercy5@rogers.com\"]let me know[/url], I will see what I can do.

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5,247 downloads

Uploaded:08/04/2005

VariLight

varilight_v1_3.rar | 82.06 KB

is tight. VariLight addresses those points by binding a flashlight to more weapons and extending the light beam radius. It also gives the pistol a laser sight! There will be updates to this mod, so don\'t hesitate to post comments about it. -Bluehair

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5,239 downloads

Uploaded:17/08/2004

Deagle Pistol

deaglepistol.zip | 322.86 KB

Deagle (going from 14 damage to 40) while at the same type reducing the clip count from 12 to 7 - something I admire the author for doing to make it less of a 'cheat' weapon as he calls it. Reload time does play a part in tactics and so this little change helps immensly. Also included are new sounds which seem a bit louder and crisp. I think they work well and although the gun looks the same it sounds different; a bit of imagination will let you believe it is a Deagle if nothing else :) [i]Reviewed by: WadeV1589[/i]

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5,230 downloads

Uploaded:31/07/2005

Narcoza\'s DOOM 3 Enhanced

narcoza_d3_enhanced_v1.zip | 18.16 MB

would sacrifice something else to compensate (some of the material I used for this was from other mods, most of which are on this site). -------------- Changes: -------------- [i]Weapon stats:[/i] Firing rates on many weapons have been changed along with magazine capacity. E.g. The shotgun now has less spread making it do alot more damage but covering a smaller area, it chambers only 7 rounds but fires slightly faster. Also there is only 9 pellets per cartridge instead of 18 and I feel all these changes have made it more realistic. [i]Impact effects:[/i] Most of the weapons now let off a rather impressive display of sparks when the projectile impacts with something solid (thanks to NO F.E.A.R. mod). In addition to this, wounds have also been enhanced as with the blood and gore effects (Enhanced gore mod). [i]New skins:[/i] Mostly thanks to Mycelo\'s Mod/Ultimate Doom/classic shotgun, which favor the SMG, Pistol, shotgun and chaingun particularly. [i]Dynamic lighting:[/i] Scared of the dark? You won\'t be anymore. Light dynamics have been altered for all weapons meaning when you fire it will illuminate the surrounding area, how much depends on the type and calibre of the weapon. For example, the shotgun now lights up the entire room. Also the BFG and Plasma gun emanate a healthy glowing effect (BFG green, Plasma gun Blue). [i]Pistol:[/i] Now has a small flashlight built-in; didn\'t put flashlights on all weapons tho\' as Doom is ment to be dark and scarry. [i]Monsters:[/i] Will only disappear if hit by grenade or other explosive type weapon; this gives the game a bloodbath massacre feel when bodies remain to litter the corridors. [i]Sound effects:[/i] What the Hell was ID thinking?!? I have changed all the weapon sound effects to considerably manlier ones. So now, you are in no danger of your enemies laughing at you hysterically when you open fire (mostly mine some from other mods). I made numerous other tweaks and script changes, but that was at 2 in the morning so i don\'t really remember details. Feel free to post Comments as feedback is always appreciated.

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5,221 downloads

Uploaded:08/08/2004

Modified Handcannon

handcannon.zip | 216.63 KB


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5,136 downloads

Uploaded:09/10/2004

Plasma Sentry Bot

plasma_sentry_bot_v11.zip | 703.04 KB

\"GuardSentry\" by Nivelxe. AI system originally by Nivelxe, used under permission.[/quote] And now the changes since version 1.0: [quote]Both Plasmaguns (player & Sentry Bot) have now lilac-red plasma. The sounds of the plasmagun of the Sentry uses the classic sounds from Doom 1&2.[/quote]

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5,011 downloads

Uploaded:23/09/2004

Tweakedoom

tweakedoom_v3.zip | 40.25 MB

level] and char guardsentry+flashlight [last level]) New Weapons... New Graphical Effects... Gameplay Tweaks... New MOD... :-°[/quote]

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4,967 downloads

Uploaded:06/06/2006

Brilliant Highlights

bhmod_d3_60b.zip | 472.24 KB

highlights # - Power function based falloff - Dynamic falloff (shinyness) - Specular map masking - Reflect vector math for true per-pixel result # HQ Normalmapping # - Normalmap normalization increases bumpmap quality - [b](new)[/b] Normalmap filtering reduces specular aliasing # HQ diffuse falloff # - [b](new)[/b] New math based diffuse falloff enhances the contrast and appearance of lighting # Backlights # - [b](new)[/b] New backlights add realism by casting subtle light behind objects, as in reality, light tends to reflect and shine back from surfaces it hits. -------------- Remarks: -------------- - The unpleasant \"X-ray\" light has been fixed (from version 0.50) - There seems to be a major incompatibility with the ATI Radeon X1000 series! Sorry guys, but this one I think is up to ATI to fix.. Older models should work fine. - Performance trend has been downward from the first version of BH, and 0.60 is no exception :) Still way playable on my 6800GT @ 1280x720 4xAA 8xAF

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4,830 downloads

Uploaded:17/08/2004

Battle Ready Mod

battle_ready_v1_2.zip | 2.61 MB

states that the mod will make the game much more difficult: "I thought the original difficulty below nightmare was pie" -> Will you be up for the challenge?

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4,799 downloads

Uploaded:28/05/2005

Alice's DOOM Enhancements

alices_doom_enhancer_v02.zip | 38.71 KB

Project Brian V014). The idea is to add little enhancements that basically should've been in the game to begin with but still keep the Doom3 experience that ID intended. Both mods that I used gave permission in their respective notes files that their content can be used as long as they are credited. All changes are credited to the original mod they came from. Also see my notes at the end of the readme. -------------- Changes: -------------- -Increased dynamic lighting for muzzleflashes for all weapons. (Lights up about 10 ft.) (Project Brian) [i]Shotgun:[/i] -Increased the kickback of the shotgun by 5x. The enemies now fly back about 10ft when killed with it. (Project Brian) -Increased the shotgun damage slightly. (Project Brian) -Shotgun loads only one shell at a time as per the reload animation instead of seeing one shell loaded but having 2-at-a-time appear in the gun. Shotgun basically takes twice as long to reload. Done for realism. (Alice) [i]Machinegun:[/i] -Added a small light on the gun. Cannot be turned off. I felt that a futuristic assault rifle would come with some kind of tactical light so I took this directly out of the DuctTape mod. The light has a small beam so it definitely does not replace the flashlight. It just helps you keep track of what you are shooting at. (Duct Tape mod) [i]Chaingun:[/i] -Increased the clip size for the Chaingun from 60 to 200. (Project Brian) Quote: "60 just didn't seem to justify a "chain"." [i]Grenades:[/i] -Halved the bounciness of the grenades so they don't act like a "superfunball." (Project Brian) [i]BFG:[/i] -explosion now has dynamic lighting that would brighten up a warehouse as it should. (Before it didn't brighten at all.) (Project Brian). [i]Plasmagun:[/i] -Added a blue aura eminating from the Plasma Rifle extending about 5ft. (Project Brian)

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4,794 downloads

Uploaded:07/08/2004

Plasma Shotgun

plasma_shotgun.zip | 1.27 MB

projectiles emit a slightly stronger than normal glow upon explosion. To get the weapon you will need to do a "give weapon_plasmashotgun" in the console. Installation: Unzip the pk4 file to a folder "Plasma Shotgun" under Doom3/Data. Start doom3, launch the mod. Do a "give weapon_plasmashotgun" in the console, scroll weapons till you get to the plasma shotgun.

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4,640 downloads

Uploaded:13/03/2007

Parallax Mapping Mod

d3_parallax_v20.zip | 10.04 MB

available for Quake IV Doom3 v1.0. [b]Dafama2K7[/b] has tweaked it so that it is now compatible with the latest patch (v1.3.1)...and now, you will be able to enjoy a much [u]better[/u] Parallax effect for your Doom3 experience! Sequel to the popular Doom3 [url=\"http://doom3.filefront.com/file/Parallax_Mapping_Mod_v10;29475\"]Parallax Mapping v1.0[/url], this mod incorporates an improved central shader and includes over 1000 custom heightmaps. All other textures benefit from the author\'s proprietary Simulated Parallax Mapping algorithm. The result is a significant improvement over standard bump mapping. Parallax Mapping Mod v2.0 enhances Doom3\'s graphics engine by applying parallax mapping to all textures. Parallax mapping, also known as virtual displacement mapping, is a recent graphical technology that gives surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. Although you may not see an obvious difference right away, look closely at surfaces and you will see an improvement compared to original Doom3. Most bumps will look like they\'re actually sticking out. This mod also works in user-made levels that have custom textures, and a tutorial is included to describe how to add optional height maps to your level for a true parallax effect. [b][u]NOTE:[/u][/b] This mod requires at least an ATI Radeon 9500 or NVidia GeForce FX

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4,557 downloads

Uploaded:07/08/2004

Shadow Legion gun

shadow_legion_gun_mod.zip | 233.82 KB

asked for more so now the pistol, assault rifle, and chaingun now shoot explosive rounds thanks to the new plasma storage capabilities. most the weapons have flashlights now too, and the shotgun shoots more like a full size combat shotgun now. plus i added a new toy that almost unbalances the game but it sure is fun *cough* magnetic accelerator cannon. I did balance this mod for some of the harder monsters but you dont waste them to easily just play on marine or nightmare then they are best ;-Þ and no power puff girls, DRACO!

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4,467 downloads

Uploaded:22/09/2007

Enhanced Textures Mod

d3_enhaced_textures_v10.zip | 62.65 MB

to [u]both[/u] [b]D3Base[/b] and [b]Resurrection of Evil[/b]? Well, if this is something for you, then Enhanced Textures Mod is for you... This mod enhances the xxx_h.tga & xxx_d.tga textures to give you a better overall look to D3Base and RoE, for an eye-popping assault of Doom goodness that will have your baby blue (or insert actual colour) Orbs screaming for more, and more... Dafama2K7 brings this mod for your D3 enjoyment, so start enjoying... Refer to the readme for more information.

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4,453 downloads

Uploaded:11/06/2008

Abandon All Hope In Hell

abandon_all_hope_in_hell.zip | 806.64 MB

[u]No additional download is necessary[/u]. If you wish to experience IN_HELL unmodded, simply remove all paks with a "Z".[/i] Xaijin has sent in a mod that is sure to increase the [i]fun-factor[/i] of your DOOM III gaming experience! Basically, this is a mod which encompasses changes in graphics, sound, gameplay, AI, mood and immersion...everything a Doom fanatic needs to get his or her fix! Abandon All Hope DooM III is the result of this developer's personal take on DooM III and Hell. It aims to add to the experience and allow those who wish to play under other circumstances than the default game, another chance to get to know the universe of Doom a little better. One of the biggest change that this mod makes is to address one of the biggest complaints of this game, and that is the darkness; Everything is way too dark, and changing this presented a unique issue...so, there's a give and take here, making it dark is what added to ambiance in the first place, and to completely remove it would be to limit one of the defining pillars of the game. The trick is of course, finding the balance between nail biting tension generated by hard shadows and murky depths and the other end of the spectrum which is quite frankly, "I can't see a bloody thing." To this end the shotgun has an affixed taclight, and point-targeting has been added to the missile launcher and pistol. [b]Some of the features of this mod include:[/b] Possessed: Zombie - They will serve to cause chaos and panic amongst the weaker sheep, while obscuring the horrors that are to follow behind them. Commando - The culmination of form and function within the ranks of the Willing; These have had their speed and damage increased. Cherub - These delightful children possess an extremely wicked streak and delight in abusing those weaker than them, now with a slightly longer jump. Trite - A much hardier specimen, and more of a problem with a slight health increase. Cacodemon - Now have a higher health. Imp: The vanguard of the hellish army, and an excellent scout, even better now that they come with improved attacks, improved Object and Enemy awareness. Weapons & Gear: Multi-scale Containment and Spatial Compression Device - Used by troops in the field everywhere and particularly found in hostile environments, the "micronizer" is a marvel of modern technology and the perflect blend of utilitarian genius and supreme battlefield optimization. Standard Issue Light Augmentation Device - The Union Aerospace Corporation delivers the utmost in practicality and elegance in this flashlight, designed to operate for 12 years continuously. Standard Issue Personal Firearm - The trusted mainstay of any soldier and even the martial minded civilian, the "Peacemaker" Pistol is the finest hand weapon to ever be produced by the UAC. Standard Issue Close Quarters Superiority Weapon - Efficiency. No other word more accurately describes this multi role weapon, from its ease of use, to the supreme reliability of its double barreled offset firing action. MACH 2.1.3.1 Special Purpose Antimaterial Weapon - In a quest to provide armies with a well balanced set of weapons, UAC looked to the past when designing and manufacturing the newest line of "Mach 2" Chainguns. And more! Refer to the readme for additional information.

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4,448 downloads

Uploaded:23/11/2004

Demonic Powers

demonic_powers_v1.zip | 20.35 KB


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4,433 downloads

Uploaded:15/06/2005

Super Flashlight

dc_superflashlight.zip | 60.89 KB

color of the light. [i]Normal (white)[/i] [i]Psych (purple)[/i] Causes targeted monsters to enter a hallucinatory state where they ignore you and strike out at imaginary enemies. To activate the psych mode, hold down the ATTACK button and move the crosshair across a monster. The effect will last as long as you hold the ATTACK button down. You can target multiple monsters at a time. [i]Summon (yellow)[/i] Summons an evil twin to battle a targeted monster. To activate the summon mode, hold down the ATTACK button and move the crosshair onto a monster. The first monster the crosshair touches is the targeted monster, only one monster at a time may be targeted. Now move the crosshair to a point where you want the evil twin to spawn, preferably a spot on a flat floor with enough room to spawn in, and release the ATTACK button. An evil twin of the monster will spawn in and they will battle to the death. The survivor will then attack you. After you release the ATTACK button, there is a two second delay in which you cannot perform another operation (such as targeting another monster, changing flashlight modes, or changing weapons). - For the cyberdemon the delay is 6 seconds. - Evil twin battles can be disrupted by another monster. - Does not work for Sabaoth. [i]Masterkey (blue)[/i] Allows you to open locked doors and cabinets, and to pick up items at a distance. - To open a locked door or cabinet place the crosshair on it while holding down the ATTACK button. - To pick up an item, place the crosshair on it while holding down the ATTACK button. You can pick up items at a distance and through windows or solid walls. If you open a security cabinet with the flashlight, the only way you can pick up the items inside is with the flashlight. [i]Demolition (red)[/i] Blows things up. Doors, windows, toilets, machines and lots of other stuff --- gone! Put the crosshair on something while holding down the ATTACK button. - You can't blow up monsters, that would be too easy. - You can blow the heads off of zombies, zsecs and NPCs. - You can also blow up things that you shouldn't. [i]Clone (green).[/i] Creates copies. To activate the clone mode, hold down the ATTACK button and move the crosshair onto something you want to clone, then move the crosshair to where you want the clone to appear and release the ATTACK button. If the object you selected was able to be cloned then it should have appeared. - If the crosshair is on an object when you release the ATTACK button, the clone will be placed on top of the object. - Monsters, NPCs and most moveable items can be cloned. - Machines, doors, walls, rails are generally not able to be cloned. - As a general rule, if you can push it, you can clone it.

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4,377 downloads

Uploaded:14/10/2008

Perfected Doom 3

perfecteddoom3v3.0.0.zip | 28.94 MB

add realism, better graphics, and so much more...I've been waiting a long time to get my hands on this! [list] [b]Some of the changes to the map include:[/b] [*]Changes were made to several of the maps to include the new double barrel shotgun weapon pickup. That way you don't have to use a cheat to get it. [*]The developer has added several bot characters into Alphalabs 3 [/list] According to John Carrizales, this is to be the final release of his Perfected Doom 3 mod. [i]"This version will improve on everything that sucked about version 2.5"[/i] and just goes to show you that developers often listen to feedback. [b]Some of the general changes made are:[/b] Added better lighting usage to the whole game. This makes the skins and textures look life-like and not so plastic-like. Raised the heightmap values for all textures and skins a whole lot. This gives extreme depth to all of the textures in the game. Rocks look like rocks, fabric for clothing looks like fabric, metal looks like metal, etc. The game looks 100 times better. And best of all, it doesn't add any kind of framerate lag. Added better zombie sounds. Added better pistol firing sounds. Added better double barrel shotgun firing sounds. Blood now squirts out of the bullet wound that you put on a monster for a short while. Very cool effect. All monster attacks that should make blood spray now make blood spray. The amount is dependent on the damage ratio of the attack. Added small, medium, large, deadly, and Soul Cube specific burstysquirts. The original burstysquirt acts as the medium sized version of the particle effect with some added effects. Blood is now darker. Bullet casings will stay on the ground for about 5 minutes. The debris from explosions will stay forever. And a whole lot more! Refer to the readme for more information.

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4,297 downloads

Uploaded:10/09/2004

GuardSentry

guardsentry_v2_0_beta_2.zip | 37.13 KB

the list of changes, the most notable of them is that you can now safely have multiple teammates fighting on your sides ;) Good mod; I may use it myself as I'm not near from completing D3 and this damned game stresses me too much! -Bluehair

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4,259 downloads

Uploaded:06/08/2004

Doom 3 Instagib Mod

instagibbyalienhazard.rar | 14.2 KB


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4,239 downloads

Uploaded:05/03/2007

Commander Doom

commander_doom12.zip | 36.84 MB

[url=\"http://doom3.filefront.com/file/Commander_Doom;76497\"]Commander Doom (v1.2 | Update)[/url], which will update v1.1 to v1.2. ***** [i]An all-out war broke out in hell, and you, COMMANDER DOOM are right in the middle of it! Will you and your demonic hellspawn send the diabolic bastards into oblivion?[/i] That statement could be enough to make anybody want to download and play this map! ...But, for those of you that want a little more: [b]Commander Doom[/b] starts at your base, from which you can summon demons to fight in your cause. In order to spawn allied demons, you need to capture control points, which are distributed across the map. You can use a little radar on the HUD to orient yourself among the control points, bases, enemies and allies. Capturing control points earns you increased flux of credits, which can be used to buy upgrades. Control points can only be captured, if no emeny units are nearby. The goal of each game is to successfully destroy the enemy base(s). To destroy the enemy base, you will need to locate the generators, and destroy them (make sure to hit the generators at their weak spot). ...Sounds pretty easy, eh? (If you just answered \'yes\', boy, are you going to be surprised!) You can choose from four different maps with four different difficulty settings. [b]Map 1[/b] Opposing Bases is much easier to beat from a strategic point of view. [b]Map 2[/b] Center Heat is tough to beat even on normal difficulty and requires more optimized strategic thinking. [b]Map 3[/b] Control Room confines you into a room overlooking the battle - you cannot directly engage in the fight, and you are completely dependent on your tactical skills. It\'s a pretty tough map to beat... [b]Map 4[/b] The Maze is set out in an underground bunker system and requires your tactical skill as well as quick reactions on the field. The goal of MAP1 and MAP4 is to destroy all enemy bases. To destroy the enemy base, you will need to locate the generators, and destroy them (make sure to hit the generators at their weak spot). The generators are usually guarded by machinegun turrets. The enemy turrets can be destroyed, but they respawn after a given delay. The goal of MAP2 and MAP3 is to control all 6 control points for at least 60 seconds. In these maps, the base generators can still be destroyed, but they are much less vulnerable and better protected. [b]Some new features in this version are:[/b] A new map called \"The Maze\" A new allied unit: the jetpack-equipped, rocket-blasting fatty Support for Doom3 version 1.3.1 Refer to the readme for complete details.

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4,187 downloads

Uploaded:07/08/2004

Cel Shader Mod

celshader.zip | 4.07 KB

Doom3. NOTE: This mod requires at least a Radeon 9500 or GeForce FX.

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4,163 downloads

Uploaded:25/03/2005

Tweakedoom

tweakedoom_v4.zip | 70.4 MB

Gameplay -Corrected Many Bugs -Sorry to be so late!

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4,144 downloads

Uploaded:27/11/2004

Classic Colors Skin Pack

classiccolors12.zip | 9.85 MB

one - the readme isn't clear on it!I like the idea here; bringing back some classic Doom can never hurt and they do look good, particularly the flying heads looking like skulls now. The pinky however I think has now took on the cute look which, while I thought that about him when I played it through originally, I'm definately at the "I want one" stage now. Overall a good skin mod that will make the classic Doom veterans happy! [i]Reviewed by: WadeV1589[/i]

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4,126 downloads

Uploaded:07/08/2004

Enhanced Firepower

d3enhanced_firepower.zip | 53.66 KB

need them any more to see, so who cares. Also, the light is off-center from the crosshair differently for each weapon, and it lights up your weapon model and hands. So just imagine that you have a flashlight strapped to your shoulder or something. There is currently no toggle for the light while playing.

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4,125 downloads

Uploaded:21/03/2007

Alpha Mod

d3_alpha_mod.zip | 478.44 MB

full of Doom goodness and some serious [i]good time-adventures[/i]! The [b]Alpha Mod[/b] contains many new items, such as: Textures Sounds guis And more It is the claim of [i]Dafama2K7[/i] that the sounds and textures contained in this mod are better then what is found in the stock version of Doom 3, and that the playability is better...but don't rely on the spoken word, find out for yourself. Keep in mind that, as with many initial releases, this mod is not perfect, however, any issues that have been identified, or reported will be sorted and fixed in following versions. Download and enjoy; At 490 megs, the download may take a bit of time, but it is well worth it! Go grab a coffee, or a have a lollipop, the time will pass quickly... Refer to the readme for more information.

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4,064 downloads

Uploaded:17/08/2004

Can Shooter

canshooter.zip | 14.95 KB

fire is simply hilarious! The only negative thing about the mod is that there isn't any new textures or models, just the ones from the plasma rifle are used. Maybe in a new version. ;) One of the funniest aspects of this mod is that whoever is hit by this mighty can shooter is kicked back real hard! "Beware, you hellish beings!" Recommended!

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4,051 downloads

Uploaded:19/10/2004

Autoshotgun

autoshotgun.zip | 4.77 KB


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4,033 downloads

Uploaded:09/08/2004

Doom 3 MergeMod

d3mergemod.zip | 1012.21 KB

gameplay (namely the pistol and shotgun). Player can now gain EXTRA health and armor beyond the default limits, this is a reward for those who can avoid getting beat up a lot.

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3,983 downloads

Uploaded:25/11/2004

Pathways Redux (final)

pathways_redux_final.exe | 13.07 MB


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3,981 downloads

Uploaded:28/08/2004

BloodyMess 2

bloodymessmodv2.zip | 307.47 KB

blood all around

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3,892 downloads

Uploaded:02/10/2004

Demoniac Discord (aka MONSTERS FIGHT!)

discord_v08beta.zip | 61.72 KB

ensues.[/quote]

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3,888 downloads

Uploaded:06/02/2005

TinMan Squad

tinman_squad_alpha4.zip | 1.99 MB

Like a good boy scout. - Ally can have pistol, machine gun, chain gun and plasma gun. - Ally will get out of the way if you push into him into him. Because he knows who's boss. - Ally will retreat if an enemy gets too close. - "Talking" to an ally while there are no enemies will do several things: -- Toggle whether he follows you or not. -- Print status information to the console. -- Heal him 50Hp. -- Give him more ammo and make him switch to best weapon. There is a release featuring the first few SP maps modified to allow complete AI navigation: [file="32567"]TinMan Squad Maps (0.3 beta)[/file]

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3,828 downloads

Uploaded:27/06/2005

Crucifix of Shit

daikatana2_cosfinalrelease.rar | 98.97 MB

it's not quite as "robust and full-flavoured" as the actual mod ([i]ed. unreleased, [url="http://www.doom3world.org/phpbb2/viewtopic.php?t=9247"]see this thread),[/url][/i] rather it enhances the original "Daikatana 2" and renews the love we all have for good design and solid gameplay. [b]See John Romero and Fatty like never before![/b] ------------------- Testimonies: ------------------- [b]Renzatic:[/b] "Brain Trepaning, I'm not afraid to say that I think you're the greatest person to have ever lived....EVER! Your mod will bring the universe together in a way Wyld Stallions never could." [b]Brain Trepaning:[/b] "Scientists the world over have tried to find it, Creationists have done their best to be blind to it, but the riddle is now so close to being solved, there can no longer be any denying it: this mod will once and for all prove the existence of GUD, aka the "Grand Unifying Daikatana". I believe our work has paved the way for a new truth to soon reveal itself to all..." [b]Gazado:[/b] "That was so damn funny , I was cracking up so much with the seseme street music , then I walked behind the bus and fell on the floor laughing (well not THAT bad but you get the picture). I havnt had so much fun playing a FPS in such a long time. Well done people" [b]Goblin:[/b] "Very fun game...best final boss ever. I also like the extra level you added in there..you rule Brian." [b]modern:[/b] "My brain has imploded, and my internal organs have sprouted limbs and run away. My arse is now in control!" [b]Get Your FREE Copy Now![/b]

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3,812 downloads

Uploaded:08/04/2005

Re-authored Lights mod

reauthored_light_system_maglight_system_v11.0.rar | 226.24 KB

you don\'t like these points ither: 1 I could not handle the tunnel vision I encountered when in a room totally in the dark. 2 Then I did not like when in a room that’s lit up I still saw the light from the gun 3 By having a light on all the guns, I found no reason to use the flashlight. 4 The flashlight never looked real enough for me. then this mod is for you -FliX

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3,785 downloads

Uploaded:02/09/2004

Railgun

railgun_mod.rar | 177.14 KB

override the default ones ... -Bluehair

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3,701 downloads

Uploaded:17/02/2005

Horrific Main Theme

new_horror_theme.zip | 2.28 MB


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3,693 downloads

Uploaded:11/03/2006

Mycelo\'s Weapon Enhancement

mycelo_v1.08.zip | 25.23 MB

sound and feel more powerful, however, the overall difficult level wasn\'t changed too much. There\'s no magic powers, super weapons or exaggerated dramatizations. Nothing seems out-of-place. All weapons keep their original behaviour along with newer features. All parameters were cautiously tested and adjusted to keep the general balance. This is a single-player mod, intended to be played with the original levels. It doesn\'t work properly in multiplayer. It may not work properly combined with other mods and expansions (official or not). It requires DooM3 1.3 for Windows and may not work on other versions. ------------- Features: ------------- - New weapon sounds. - New weapon skins. - New visual effects. - Secondary trigger (AKA alt-fire). - Super Shotgun. - Plasma Railgun. - Target locking rockets. - Proximity mines. - Remotely-detonated mines. - Motion-detection radar. - Increased muzzle flash. - Chambering pistol with flashlight. - Fire modes for machinegun. - Light actually glued to machinegun. - Sniper with view zooming. - Accelerating chaingun. - Increased kickback. - True Recoil (TM). - Interruptible reloading. - Brighter flashlight. - Cabined codes in the PDA. ----------------- What\'s new: ----------------- - A flashlight model was attached to machinegun\'s barrel, emiting a narrow light beam (custom muzzle flash). - Increased flashlight\'s light beam radius and brightness. - Flashlight\'s light texture modified with \"rainbow\" effect. - Flashlight lights up player\'s surroudings, eliminating the tunnel effect. - Removed pistol\'s flashlight. - Chaingun alt-fire fires one round in a semi-auto fashion. - Player won\'t begin with the Boomstick anymore. - The boomstick was added to three stock single-player maps (Delta, Hell, Mars City Underground). - Text messages added to player\'s PDA with all cabinet and door codes. - Fists are back, selectable only by cycling weapons. - Tightened the spread of the shotgun, alt-fire fires like the old one. - Fixed muzzleflash lights that weren\'t being cleaned up from memory. - Many other changes and improvements that I won\'t remember.

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3,640 downloads

Uploaded:23/12/2004

Dentons Ultra Real Stereo Sound Mod

dentons_ultra_real_stereo_sound_mod_v2.zip | 908.32 KB

features: You can now hear Pistol bolt action while firing, empty Bullets bouncing around & even rolling over for every weapon, cool shotgun fire sound, hear shotgun bolt action with ejecting shell casings & so on. Finally,the most exciting feature of this pack is the modified chaingun! All these weapons now cause greater damages, knock enemies back & they do what they sound like. I have tried a lot to make these sounds make your Doom 3 Experience far more emersive & entertaining than ever. These sounds are modified from the original ones & some (e.g. Chaingun) are taken from the Trent reznor sound pack with some more heavy modifications than version 1. [/quote] The file is really small and worth the download

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3,561 downloads

Uploaded:07/01/2005

DOOM 3 Reborn

d3reborn_alpha02.zip | 4 MB

are still not playable.

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3,533 downloads

Uploaded:11/04/2006

Pet Mod

petmodbeta_04122k6.zip | 56.95 KB

or follow/stay - Pets can carry flashlights or have mounted lights - Pets can be teleported to a new location if they become stuck - You can check your pets status by placing the crosshair over them Special Pet: Archvile as a Pet - If your pet is an Archvile you can command it to respawn your pets, and respawn dead enemies to become new pets - Archviles can be commanded to Automatically Respawn selected pets This mod is now compatible with the RoE expansion. ----------------- What\'s new: ----------------- - Archviles would respawn respawn pets even though the archvile was dead --------------- Problems: --------------- - The AI is really simple and may seem stupid at times - In single-player maps, your pet may not follow or become blocked (Monster Clip) - Sometimes pets seem like they won\'t listen to your commands (Because of monster clip) - Flying monsters (Lost Soul, Cacodemon) will not follow you properly - Playing this mod with ROE expansion will reset your controls (Not my fault, just the way Doom3 does stuff) If there are any bugs or problems, PLEASE SEND ME AN EMAIL and I will try and to help you as soon as possible.

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3,514 downloads

Uploaded:28/08/2004

Fragger Mod

fraggerbeta1.zip | 40 MB

Also, you'll see no flashlights, night vision or anything that helps you see better. No radars or anything like that. This game is about atmosphere (atmosFEAR?), and it's supposed to be dark.

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3,475 downloads

Uploaded:11/09/2004

Enhanced Gore 3

enhanced_gore_v3_0.zip | 2.06 MB

Corpses Stay - Other Demons Gib - More Blood - Blood Stays - Enhanced Gore Effects - Different Gib Effects - Improved Decals - Blood Gushes out of Wounds - New Skin for LostSouls - Butcher Splash-Screen (optional) -Bluehair

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3,468 downloads

Uploaded:22/08/2004

BattleReady

battleready_v1.3.zip | 2.61 MB

tweaks. 6. Blood decals stay around 5 minutes. 7. Bullet casings stay around 5 minutes. 8. Custom made bullet wound decals. Guns now leave marks representative of their calibre. -pistol -machinegun -chaingun -shotgun -plasmagun 9. Reworked zombies. -extremely tough [600 - 1000 health] -headshots bring them down. 10. Player max health and armor levels raised.

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3,450 downloads

Uploaded:26/01/2005

DOOM 3 Reborn

d3reborn_alpha03.zip | 4.1 MB

an alpha version. This means it is far from complete, untested and probably won\'t run like you\'d want it to.

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3,408 downloads

Uploaded:07/08/2004

D-Link Sound Mod

dlinksoundmod.zip | 1.22 MB

sound effects for the weapons. So I created my own. I think they give a better \"feeling\" for the punch of the weapons they are for. Thank you for downloading it!

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3,399 downloads

Uploaded:08/04/2005

VariLight Mod

varilightv1.1.zip | 58.31 KB

the size of the spotlight projected by the weapons, in comparison to previous versions of the mod. Secondly, he didn\'t apply it to the pistol, chaingun, plasma gun, BFG, etc; only Shotgun and Machinegun are given the capability. At the moment, this mod only features the machinegun and the shotgun as well, but with the added bonus of a red light/laser sight on the pistol, which should come in handy! :) So differences between this and Duct Tape? The size of the light beams projected is enormously different. Whilst in Duct Tape, you\'ll always get a tight, focussed beam of light, not more than a couple of inches wide, on VariLight you\'ll get anywhere from your entire screen being lit up (by the Shotgun), to not more than three or so inches with the Machine Gun. The idea is, the accuracy of the gun dictates the field of vision given by the improved lighting, and the intensity of the light, as well as the light map itself varies between each weapons. To install, copy the VariLight PK4 file into your Doom 3 base directory, and then start Doom as normal.

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3,385 downloads

Uploaded:12/08/2004

Doom 3 Pistol Burst Shot Mod

pistol_burst.zip | 1.98 KB

to take a look at it if you are curious about how it works, or to make changes. Have Fun!

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3,370 downloads

Uploaded:27/12/2008

x - MASS

xmass_v1.0.zip | 174.93 MB

Something's not right and you find yourself fighting more than the typical Christmas Rush to get your sweetheart's gift - and yourself - home for the holidays. [b]The features included with this download are:[/b] A quest to take back your Christmas present from Demons. Three new winter themed maps, including the Foggy Town, the Icy Lake and Castle Turtlenstein. Eight completely new weapons including the Wrench, Commander Keen Zapper, Remington shotgun, Thompson Gun, Voodoo Doll, Instant Zombie Present Grenade, the x-MASS Nuke Launcher and the Mace. Old School Gameplay. New water feature that allows the player to swim, drown, and toss bodies into the water - just for kicks! Compatible for all platforms: Windows XP/Vista, Mac OSX, Linux and Steam. New monsters. An original Soundtrack. New sounds fx. Obiviously, new textures and models. Silly humor. Neurological has also provided a trailer for you to enjoy...this is a must-have for any Doom III collection! I have to give my apologies for not having this file up in time for Christmas, as it was, I became super busy with real life stuff and had no time to get on-line...the good thing about this map is that it is right at home in any winter location...so enjoy nonetheless! Refer to the readme for more information.

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3,367 downloads

Uploaded:02/12/2004

Hell Player

hellplayer.zip | 163.9 KB


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3,336 downloads

Uploaded:21/11/2004

GuardSentry

guardsentry_v21.zip | 2.81 MB

Explanation: 2.1 (Stable Release): - 'Black Box' issue fixed - Fixed two warnings - Added ASS48 modifications (BETA1)[/quote]

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3,310 downloads

Uploaded:01/11/2004

Gravity Gun

gm1.zip | 2.69 MB

enemies to harm them. Mod qualitiy: This is one HIGH quality weapon. It feels very realistic and it works very well. The model is of high quality and the effect is excelent. Summary: If this mod isnt worth your download time and bandwith, then go away, then no mod is. No offcourse not, it's entirely up to you to like or dislike it. But this is definately the best custom made model ive ever seen for a game. Suggestions: In my opinion the actual weapon could do with a little more detail. Just my 2 cents

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3,260 downloads

Uploaded:20/10/2004

Ultra FPS Boost

ultra_fps_tweak_21.5.rar | 501.33 KB


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3,253 downloads

Uploaded:07/09/2004

Enhanced Gore

enhanced_gore_v2_0.zip | 1.25 MB

ALL WOUNDS BLEED - how long and how strong is depending on weapon and enemy - DEMON Corpses stay forever - Blood stays (about an hour) - Better Gib - Gib only when Zombies hit by Chainsaw, Soulcube or DIRECT Grenade, RL and BFG Hits - Every Weapon (including Flashlight) has its own Decal AND Blood Effect - Endboss bleeds More - No Decal and Blood Effect for Fists (for more realism) - \'BUTCHER\' splash-screen with \'ENHANCED GORE\' sign - \'ENHANCED GORE\' sign is on Loading-screens and in Menu -Bluehair PS: this time, I haven\'t deleted the folder from the ZIP file ;)

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3,242 downloads

Uploaded:14/01/2006

Ultimate DOOM 3

ultimate_doom3_v1.zip | 5.03 MB

fixed that after my BETA) - Bodies never disappear - You can make a bloody mess - Blood wont disappear - Shells wont disappear - Change the power of the shotgun - Changed some of the weapons' sounds - New blood effects - Zombies and other monster have better AI - Added new PDA's - Added bullet trials from HALF LIFE 2 - Improved graphics (you set on ULTRA DETAIL. IT IS ALREADY SET) - Changed visual effects (explosions) - Added Quick Weapon key (Press Q) - it will use you previous used weapon - Loading is a bit faster - Added a new easter-egg in the MONORAIL level - New decals, and bullet hole (TURN ON DECALS) - Added a new monster (find it out yourself IN the level IN HELL)

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3,237 downloads

Uploaded:06/09/2004

Tets\' Gore and Quality Mod

tets_gore_and_quality_mod_v1_0.zip | 1.5 MB

Ultra-Extreme-Quality-Mod (*can be turned off*) - Modified Grenades (*can be turned off*) !!*NO GAMEPLAY CHANGES*!! -Bluehair

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3,177 downloads

Uploaded:07/08/2004

Golden Gun

d3goldengunmp.zip | 56.88 KB

is available). The catch here is that, just like the \"Golden Gun\" mode in N64\'s 007 Goldeneye, you only have to give one shot to kill the other player, which makes the whole DM experience completely different since you have to play seek-and-hide. This mod is really fun to play on 1x1, especially on small lan parties, but it doesn\'t mean a 4-player game won\'t be fun at all. I don\'t recommend playing this on 32-player or anything more than 4 players, or it\'ll become an instagib mod, or something like it.

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3,159 downloads

Uploaded:15/03/2008

Brilliant Bloom

bbloom_r1_1.3.1.zip | 1.97 MB

The update to this mod is a simple one, the most important aspect is that it is reworked to be compatible with the latest patch release: Patch v1.3.1 [b]Some of the tweaks include:[/b] HDR style shifting sensitivity (not quite the same tough) Blooms only on very bright surfaces and reduces the foggy feel Refer to the readme for more information.

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3,120 downloads

Uploaded:23/06/2006

A Smashing Good Time

smashing.zip | 5.66 MB

goes to the original creators for everything that is in this mod. The only new weapon that is actually mine is the machine shotgun. Check the Readme for the full list of features.

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3,092 downloads

Uploaded:07/09/2004

New Blood

newblood.zip | 2.48 MB


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3,075 downloads

Uploaded:03/09/2004

B.N.L. Pistol

bnl_pistol_v1_0.zip | 2.98 MB


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3,069 downloads

Uploaded:22/08/2004

NO-F.E.A.R.

nof.e.a.r1.2.zip | 394.45 KB

and rocketexplosion. Now they look like explosions. - bright flashes for BFG, rocket, grenade and plasmagun - persistant decals (blood, bulletholes) - delayed burnaway for 10 sec - only BFG, rocket, grenade (directhit), chainsaw and plasma can gib - dynamic lighting for BFG, rocket, grenade and plasma - stronger glow-effect for the plasmagun - size of bulletholes depends on the weapon used - a lot of more small changes, that i can´t remember

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3,060 downloads

Uploaded:11/06/2008

Abandon All Hope DooM III

abandon_all_hope_doom_3.zip | 0 Bytes

and immersion...everything a Doom fanatic needs to get his or her fix! Abandon All Hope DooM III is the result of this developer's personal take on DooM III and Hell. It aims to add to the experience and allow those who wish to play under other circumstances than the default game, another chance to get to know the universe of Doom a little better. One of the biggest change that this mod makes is to address one of the biggest complaints of this game, and that is the darkness; Everything is way too dark, and changing this presented a unique issue...so, there's a give and take here, making it dark is what added to ambiance in the first place, and to completely remove it would be to limit one of the defining pillars of the game. The trick is of course, finding the balance between nail biting tension generated by hard shadows and murky depths and the other end of the spectrum which is quite frankly, "I can't see a bloody thing." To this end the shotgun has an affixed taclight, and point-targeting has been added to the missile launcher and pistol. [b]Some of the features of this mod include:[/b] Possessed: Zombie - They will serve to cause chaos and panic amongst the weaker sheep, while obscuring the horrors that are to follow behind them. Commando - The culmination of form and function within the ranks of the Willing; These have had their speed and damage increased. Cherub - These delightful children possess an extremely wicked streak and delight in abusing those weaker than them, now with a slightly longer jump. Trite - A much hardier specimen, and more of a problem with a slight health increase. Cacodemon - Now have a higher health. Imp: The vanguard of the hellish army, and an excellent scout, even better now that they come with improved attacks, improved Object and Enemy awareness. Weapons & Gear: Multi-scale Containment and Spatial Compression Device - Used by troops in the field everywhere and particularly found in hostile environments, the "micronizer" is a marvel of modern technology and the perflect blend of utilitarian genius and supreme battlefield optimization. Standard Issue Light Augmentation Device - The Union Aerospace Corporation delivers the utmost in practicality and elegance in this flashlight, designed to operate for 12 years continuously. Standard Issue Personal Firearm - The trusted mainstay of any soldier and even the martial minded civilian, the "Peacemaker" Pistol is the finest hand weapon to ever be produced by the UAC. Standard Issue Close Quarters Superiority Weapon - Efficiency. No other word more accurately describes this multi role weapon, from its ease of use, to the supreme reliability of its double barreled offset firing action. MACH 2.1.3.1 Special Purpose Antimaterial Weapon - In a quest to provide armies with a well balanced set of weapons, UAC looked to the past when designing and manufacturing the newest line of "Mach 2" Chainguns. And more! Refer to the readme for additional information.

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2,989 downloads

Uploaded:02/10/2004

Awesome Sauce

awesomesauce_v1_0.zip | 5.57 MB

You will notice however that the splash damage from explosions will not gib, making for some fun ragdoll effects. Demons can\'t be gibbed, but they will burn away after about 30 seconds, which is actually scarier because they start to dissolve noisily when you least expect it. Every dead enemy becomes a ragdoll, which is lots of fun with the upgraded punch. • X-Tra Gore • Splatt! Plenty more blood for you, and it sticks around. Combined with the ungibbable tweak, you will have a blast (no pun) emptying shotgun shells into lifeless zombies just because they pissed you off. The blood decals will also last quite some time, so that beautiful bloodbath you just had earlier will stick around. • Meaty Sound• Most of the weapons have had some changes made to their sound effects. Fans of ID may find some of them are a little familiar... • Weapon Select Tweak • The Flashlight and Hand Grenades no longer appear in the weapon cycle list, but both can be toggled to and from by using F (flashlight) and G (grenades). This makes grenades especially much more handy and tidies up your arsenal. * Less Ammo * It\'s kinda rediculous how much gear you can slug around while playing, and the fear of running out is usually pretty far away (maybe I\'m crazy or just not playing on a hardcore difficulty level) but max ammo capacity for all weapons has been dramatically reduced. This adds a whole new fear and challenge level to the game, that of running out of ammo and having to improvise with what you have. • Weapon Skins * Almost all the weapons have been given new skins. You can either play the game and find out for yourself, or read this description list: Flashlight - Flat black finish by Maglite™ Player - Neck tattoo and eye shading Fists and Hands - Black leather gloves Pistol - Compensators and ribbed slide Shotgun - UAC Logo Machinegun - Urban camouflage Chaingun - Urban camouflage Grenades - Explosive label Plasmagun - Prototype look Rocket Launcher - Broken lens, dark texture and INTERT stencil. Shells are cola cans. Chainsaw - Blood splatter and Stihl™ logo. • Easter Eggs * See if you can find them!

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2,976 downloads

Uploaded:16/09/2006

UAC Specialist Weapons MOD

uac_specialist_mod.zip | 3.17 MB

features of this mod with other mods (instructions inside) or with the original game so that you dont have to start a new game to use them

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2,971 downloads

Uploaded:08/11/2004

TinMan Squad

tinman_squad_v03beta.zip | 98.2 KB

don't have one of them you can hunt them down here: [url="http://www.gpdownloads.co.nz/cat.dyn/Doom_3/Mods"]http://www.gpdownloads.co.nz/cat.dyn/Doom_3/Mods[/url][/quote] And now for the features: [quote]- A spawned ally will follow you by default and attack enemies. Like a good boy scout. - Ally will get out of the way if you push into him into him. Because he knows who's boss. - Ally will retreat if an enemy gets too close. - 'Talking' to an ally while there are no enemies will do several things * Toggle whether he follows you or not. * Print status information to the console * Heal him 50Hp.[/quote]

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2,970 downloads

Uploaded:12/08/2004

Real Guns Mod

real_guns.zip | 80.07 KB

it. Shotgun: somewhat stronger, more projectiles, spread decreased, rate of fire increased, it now holds 10 shells instead of 8, the reloading is faster and a flashlight attached to it as well, but i did not make it to strong it is balanced out perfectly. Machinegun: stronger, rate of fire increased, it no longer shoots in short bursts, but the clip was decreased to 30 shots instead of 60, i made it so the longer you hold down the trigger the worse the accurcy gets but it doesn\'t get real bad the spread on it was 2 normaly but i changed it to 3 but if you hold the trigger down longer than 3 secs it goes to 4. Chaingun: a little stronger VERY LITTLE but the Rate Of Fire was increased, it FIRES EXTREMLY FAST, it\'s just a little less accurate than before. Handgrenades: it doesn\'t bounce around every where when you throw it, it bounces once or twice and thats it, and the explosion radius is a little bigger, and the damage was increased a little. Plasmagun: No Changes yet Rocketlauncher: damage increased a little and explosion radius a little bigger. BFG: No Changes Yet Chainsaw: No Changes Yet SoulCube: NONE

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2,955 downloads

Uploaded:23/07/2008

Relief Extreme Shaders

relief_extreme_v19_full_d3_roe.zip | 234.33 MB

with this in mind, Dafama2K7 aims to deliver! He does this by providing this brand new [b][u]FULL[/u][/b] version of his popular graphics tweaking mod. The [i]Relief Mapping[/i] technique has been mixed with the latest version of BH NG v1.1, and Dafama has also used some of the techniques from the UEQ and Extreme Quality mods to enhance this shader even more! [b]Some of the features of this mod include:[/b] Enhanced glprogs/interaction.vfp Relief mapping shader with BH NG latest technique to increase specular & normal bumpmapping, more relieve, brilliant, metallic and smooth look alike! Support for both Relief mapping textures & models for D3 Base. Support for both Relief mapping textures & models for D3XP ROE. Relief Extreme Shaders will extract some textures from the game data pack and modify them to include depth information. All original files are mantained and you can quickly get back to your original Doom3 installation by deleting the extracted files. [b]Some changes in this version include:[/b] Full release including all textures and with all the latest advancements present on all Dafama's other shaders, and now for Relief Shaders edition. Specific enhancements for both ATI/Generic & NVidia only shaders. Removed some characters & zombies xxx_s.tga textures because they show it as bizarrely deformed! Fixed configuration files. Improved the lightning and shadows. Fixed both small & big bugs. Enough with the reading, you should be using your time more wisely...like gaming! Start your download now and begin enjoying Relief Extreme Shaders (v1.9)! [b][i]Developer's Note:[/b] At the moment this mod only supports NVidia gfx cards or latest ATI gfx cards that are able to supports OpenGL32 v3.0 shaders, with at least DirectX v9.0c hardware support, but there will be a low-end version for old ATI gfx cards that only supports upto v2.0 shaders soon![/i] Refer to the readme for more information.

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2,939 downloads

Uploaded:17/08/2004

Playstation Sounds Soundpack

playstation_sounds_soundpack.zip | 3.09 MB

port of the original Doom game. As with \"Classic Sounds Soundpack\", don\'t expect a high audio quality. It is worth the try though :) -Bluehair

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2,932 downloads

Uploaded:18/08/2007

D3 FullShadows

d3fullshadows_base_v13.zip | 190.27 MB

FullShadows changes your game so that [i]all[/i] of the lights in Doom III will throw of shadows, so just like in real life, when light is blocked by a surface, or object, there is no light cast past it. [b]The change in this version include:[/b] Fixed bugs Updated shaders. [b][i]Note:[/b][/i] - This version is for D3 Base only, for the RoE version, [file="82133"]click here[/file]. Refer to the readme for additional information.

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2,924 downloads

Uploaded:13/03/2008

Enhanced Gore 3

enhancedgore3final_fixed.zip | 11.52 MB

know-how into it and improved it so that it has surpassed it\'s former state! Some of you may remember [file=\"30993\"]Enhanced Gore 3 (final)[/file], originally developed by Tets, and some of you may remember that it had some small bugs as well as one [u]big[/u] bug that prevented players from loading any saved game...well, the good news is that these have been fixed, along with a few other minor issues. Some of the fixes included are:[/b] Flash Time on all weapons fixed. Textures & models for LostSoul, for decals and particles fixed (both .DDS & .TGA textures). Clip size increassed for Chaingun weapon to 120. Fixed start screen, now it runs for both compressed and uncompressed textures. Increassed damage on shotgun. Fixed HUD GUI, now it shows NPC names. And more Enhanced Gore 3 (v3.1 | Final FIXED) is not a reworked mod, and you\'ll notice that it does not carry the [b]\"NG\"[/b] tag, this is because the essence of this mod has not been changed, it is as it was when it was originally released...it\'s just fixed now. Dafama2K7 has stated that he may do more at a later time and add to this mod, but for now, this is just a \'fixed\' version. Refer to the readme for additional information.

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2,906 downloads

Uploaded:16/08/2004

REAL guns

real_guns_v05.zip | 572.76 KB


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2,897 downloads

Uploaded:06/07/2007

Doom 3 to Doom 2

doom3todoom2_v0.5.zip | 338.14 MB

version of his popular mod [b]Doom 3 to Doom 2[/b]; For those of you that are not in the know, weather you just recovered from a coma, or returned to Earth, this mod converts your Doom III to that of the classic Doom II, giving you more frames per second and increasing the number of baddies that you will be up against. With this mod, the talanted mappers out there will have an easier time creating quality Doom II maps for the Doom II lovers, that uses the Doom III engine. Some of the changes in this version include: The player is faster Slower animation for all weapons Pistol and shotgun are more fast No reload needed for any weapons Different skins for the commando_tentacle and commando_chaingun Some of the fixes in this version include: Fixed the powerup_megahealth and powerup_invisibility head error Fixed the error in the "enpro/enwall15.tga" black area Fixed the "black texture" error in the player arms Fixed the errors in cabinet legs Fixed the "washroom mirror" texture Fixed the marine skins errors (in multiplayer) Fixed the "transparents helements" bug Refer to the readme for more information.

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2,876 downloads

Uploaded:18/02/2006

FlufMOD

flufmod.zip | 2.35 MB

opinion, since they either were two narrow a beam or they modified weapon capacities, in general there is no customization. Customization is key to me, as I am the first to complain about a game that won\'t let me redefine keys. I don\'t use WSAD for my movement, I\'m number pad bound ( I guess it\'s a product of linear thinking.) I would say in the end my primary frustration was that you can never turn the gunlights off. nor could you easily determine which guns had gun lights. Well, no more, since this mod does exactly that. A menu interface allows easy manipulation of which weapons have lights and which don\'t, as well as a interface selected key binding to toggle the light on or off, for the realism factor (some rooms you just don\'t want a light). I am not sure if the AlertMonster() affect from the flashlight is processed by the gunlights, but I have many more plans for this mod. ------------- Features: ------------- - Pistol has a laser target beam to keep the opening of the game dark and thrilling. - Shotgun, Machinegun, Plasmagun use a high intensity beam, tightly focused. - Chaingun, BFG use a wideangle beam to cover more area (this is because these weapons are not for one-on-one combat in tight spaces). - Updated the Chaingun to carry a 200 round clip and updated the Chaingun GUI to reflect this update accurately. (no more 2-digit ammo count) (Even though I don\'t like weapon mods too much, a 60 round clip for the chaingun is just idiotic, and with the spin up/down time necessary you might as well use the Machinegun.) - Menu Controlled Bind: Attack/Look menu \"Lights On/Off\" bind will turn the gun light (and flashlight) on and off. - Menu Controlled Light Activation: this allows you to turn off all gun lights, or just specific weapons as you will to fit your desired level of gaming. - Save/Load: your weapon state will actually be saved, so if the light is on for the Shotgun, but off for the Machinegun, the save/load will reflect this. (NOTE: Though you can load Doom3 Normal Save Games, they will be reset to beginning of level!!!)

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2,859 downloads

Uploaded:28/08/2004

Advanced Sentry

advancedsentry.zip | 8.2 KB

on the project. Sentrys batteries run out in 30 seconds from creation.

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2,735 downloads

Uploaded:13/09/2004

Battle Ready

battle_ready_v1_5.zip | 9.07 MB

longer. 5. Much harder gaming experience. 6. Stronger monsters that deal more damage. 7. >>>New particle effects for most weapons. -Shotgun and Chaingun [now AutoCannon] smoke after use. -wounds inflicted by AutoCannon smoke for about 2 minutes. -BFG explosion looks effin amazing! Seems to rip apart time and space... -heavily modified sparks from the no fear mod. [to resolve performance issues] -heavily enhanced blood and gore particles! 8. Enhanced lighting effects for weapons and monsters. 9. Various weapon changes [shotgun reload fixed][see below] -chaingun is now the AutoCannon [see below] 10. Blood decals stay permanently. 11. Bullet casings stay around 5 minutes. 12. Custom made bullet wound decals. -5 different sets for user preference. -lighter, smaller, cleaner wounds. [Fairly realistic] -BattleReady\'s standard wound set. [Somewhat unrealistic] -Brighter, bigger, bloodier wounds! [Totally unrealistic] -NEW! small, realistic wounds. [Most realistic, requested by community] -NEW! High resolution versions of the realistic wounds. [test purposes only, they dont look different] Guns now leave marks representative of their calibre. -pistol -machinegun -chaingun -shotgun -plasmagun 13. Reworked zombies. -much stronger [they dont care if they get shot in the liver, they dont use it!] -headshots bring them down. [The reworked zombies REALLY add to the game but don\'t make it at all unbalanced] 14. Player max health and armor levels raised. 15. Modular. Seperate pk4s for: 1 - NEW! Menu Music [Hatheg Kla by Bal-Sagoth] 5 - Blood and gore. 1 - Enhanced weapon sounds [from DoomeR] 1 - Realistic HUD I enjoy very much the new sound track for the main screen, deep and powerful ... As for the new GUI, what is currently done is great but it is incomplete yet: no health/armor info for instance. -Bluehair

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2,676 downloads

Uploaded:18/10/2004

ShellStay

shellstay.zip | 277.22 KB

because there's one thing that's always disappointed me about first person shooters, the shells disappear. Sure, in old games like Half-Life, this helped to reduce the strain on the player's PC, but in modern games like Doom III, why is it necessary? My old ATI 9600SE can run Doom III fine, even with this mod on. Yes, there's other mods out there that increase the shell disappear time, but they often brought along a lot of extra things that personally, I didn't want (such as the super zombies in BattleReady). Thus, I present to you, ShellStay![/quote]

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2,607 downloads

Uploaded:19/03/2007

Unpredictable D3NewAi

unpredictable_d3newai_total_v1_75_full.zip | 490.18 MB

follows v.1.75, unless otherwise specified, will be an update for this version. And now, what you've all been waiting for...We now have, for your immediate enjoyment, the much anticipated [i]Unpredictable D3NewAi v.1.75[/i]! This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes. The true purpose of Unpredictable D3NewAi is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out oall the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... [b]Some good news coming for v2.0:[/b] A change for health regeneration for monsters and player. Monsters that can walk and run in any direction Better sound and SFX And more. Refer to the readme for more information.

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2,602 downloads

Uploaded:26/09/2004

DrBlood

drbloodv1.0a.zip | 976.85 KB

shoot something but the detail is there and it\'s certainly noticeable. One thing I did notice however was the sounds for the pistol, they\'re definately different and I think I prefer them. Anyhow, weapon holes and a few weapon sounds if you want to try something new! -WadeV1589-

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2,573 downloads

Uploaded:08/05/2006

eCoop

ecoop.zip | 920.97 KB

getting the true Coop feeling !) - Adds the UEQ mod which enables self-shadows for all characters and objects - Fixes the bad muzzleflash lights (removed shadowing) - Replaces weapon sounds (making the guns sound actually more powerful) - Enhances bullet impact effects (bullets now again create sparks and smoke on impact) - Enhances the marines\' model skin (making them look \"rougher\" ;))

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2,558 downloads

Uploaded:11/08/2004

Doom3 Realisim Mod

doom_realism.rar | 495.28 KB

slower rate of fire... -Shotgun insanely powerfull (C\'mon, a Military isued shotgun in the year 2145 should at least be more advanced than what we have now) Spread has been reduced... -Machinegun slightly stronger, and has an insane rate of fire (about 30 rps)... Has a 99 round clip....bullets spread alot more though, making it ideal for close quarter combat... -Plasma Rifel now fires much faster, and has a slight spread... -Grenade isn\'t so bouncy... -Rocket Launcher more powerfull.... -BFG slightly stronger.... -Chainsaw stronger... -Fists MUCH Weaker... -Flashlight MUCH weaker... -Chaingun...A little stronger...I\'ve decided to let the community help me decide what else to do with it... -Imp is now is stronger (does more damage) and should make an attempt to dodge your gunshots more often.... -muzzle flashes have been tinkered with, and most explosions make much bigger flashes...[/quote] Good for those of you that thought that the weapons were based around today\'s standards, and that they should be upgraded.

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2,551 downloads

Uploaded:11/08/2004

UAC Assault Magnum MOD

atsuacassaultmagnum.zip | 233.41 KB

takes to fire the second round takes 1.25 seconds. Includes new sounds. Good for people that thought the pistol should be a mini-BFG.

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2,543 downloads

Uploaded:08/08/2004

Shotgun Mod

doom3_shotgunmod.zip | 2.13 KB

re-balences the reload time so its faster. Installation: Extract the shotgun_mod.pk4 to your Doom 3 \"base\" folder. Then load up Doom 3 and enjoy. Removal: Simply delete the shotgun_mod.pk4 file and your shotgun will be back to normal. Notes: If you have a saved game halfway through the level you will automatically restart at the beginning, as it is with every mod you install. If you delete the .pk4 u will begin where you were.

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2,517 downloads

Uploaded:12/05/2006

The Worst Place on Earth

twpoe_by_damians.zip | 63.95 MB

textures - New machinegun localmap - New sounds and skins - New imp (skin, sounds, fireballs have been changed)

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2,511 downloads

Uploaded:29/10/2008

=AMS= Real Weapons XP

ams_real_weapons_xp.zip | 10.42 MB

gaming! He has released a custom weapon mod that gives you twice the bang for your buck..err...download! You may be asking yourself: [i]"What the heck is he going on about?"[/i]...Well, you can 'Lock and Load' these custom [b]Doom III[/b] weapons to the [file="93363"][i]Allied Marine Squadmates v.7.1.ufo[/i][/file] or if you prefer, you can use it as a "Stand-Alone" mod, or better yet, use this file both ways! The =AMS= Real Weapons XP ( v.1.0) mod essentially adds the "real" Plasmagun, Chaingun, Rocketlauncher and BFG models to the =AMS= Marines. In the previous versions of the "Allied Marine Squadmates" these weapons were represented through the use of the standard Machinegun model and skin. With some successful tweaking and changing of the =AMS= Marines model skin, the "real" weapons were successfully added to the =AMS= Marines! The Chaingun, Rocketlauncher and BFG models are now added to the =AMS= Marines and includes 24 new =AMS= Marines outfitted with these weapons for your spawn-in enjoyment! The new weapons =AMS= Marines offered here will not over-ride or replace the original =AMS= Marines. They are still available with the machinegun model if, for some reason you wanted to keep them! Murph has attached these weapons to the new =AMS= Marines as best he can and even though some are not a perfect fit, he is satisfied with the overall outcome of this new alternative spawn-in option now made available to you! So upgrade your =AMS= Marines! [quote]Lock and Load "=AMS= Real Weapons XP."... Trust me, it's the "Real" deal! ..Good Luck and Enjoy! = Murph =[/quote] Refer to the readme for more information.

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2,484 downloads

Uploaded:14/12/2004

Ultra Realistic Shotgun

ultra_realistic_shotgun_mod.zip | 24.53 KB

mod that don't just beef up the damage/and kick like all the other weapon enhancement mods out there. The zip contains two shots showing new wound decals and new projectile format! Along with readme including installation instructions. See what you think, if you like stick it up for me.[/quote]

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2,465 downloads

Uploaded:28/07/2007

D3 Alpha Mod | Update

d3_alpha_v13_update.rar | 452.15 MB

Mod! This update will work with [b][i]Doom III Base[/i][/b] only! This mod is for anyone that enjoys Doom III, but want [i]a little more[/i] out of the experience; Once D3 Alpha is installed, among all the other changes, you'll begin to notice that some sounds and textures have been changed, and could be considered better then the stock Doom3 version. [b]Some fixes in this version include:[/b] Fixed Bernie, they now has a new fireball. Fixed Char_Sentry; smarter and doesn't stop at random places like before. Fixed Enpro bridge. Fixed Double-Shotgun. Dafama2K7 has worked long and hard to provide the latest version of this mod to the Doom 3 community, which is chalk ram full of Doom goodness and some serious good time-adventures! ...But don't rely on the spoken word, download it and find out for yourself. [b]Some changes included are:[/b] New SFX sounds for many weapons, npcs, doors and environment. New Weapons: BFG: will be more like the weapon_DMG from Quake IV Shotgun: Similar to the one from Fear. Machinegun: Now has a better skin, more accurate and optimized, similar to the one from Fear, but better sound. Chaingun: Like the one from Fear with better sound. New A.I. for all monsters Refer to the readme for additional information.

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2,441 downloads

Uploaded:23/03/2008

Parallax Extreme

47parallax_extreme_d3_v18_full.zip | 13.71 MB

Although there are a number of mods out there that can accomplish this, it all boils down to choice. Choice is one of the greatest things that we, as gamers have...the more opportunities we have for making a choice, the better our gaming experiences will be! And now is no different. We now have a choice in which mapping mod we will use... (unless, of coarse, you have a large HardDrive, in which case, you can have multiple installations of Doom 3, and have a number of graphic enhancing mods installed.) ...And once again, the mod-improving-machine has been busy! Dafama2K7 has returned with his updated and enhanced version of his popular Parallax Extreme mod! This release is larger then previous versions, as this download is a [u]Full[/u] version of the mod. This mod tweaks the Doom3\'s graphics engine by applying parallax mapping to all textures; It incorporates an improved central shader and all other textures benefit from the Simulated Parallax Mapping design. The result is a significant improvement over standard bump mapping. Parallax Extreme enhances the look of the Doom3 universe by giving surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. [b]Some of the features in this mod include:[/b] Interior environments almost real, really scary, not suitable for all people. Beyond the limits effect thanx to adding some Prey techniques into the Parallax shader ! Best Parallax effect thanx to mixing the features of Brilliant Highlights shaders and the Parallax shaders into one shader ! Now enhanced with some techniques i learned recently to be more metallic and at the same time Brilliant, enhanced specular & normal bumpmapping. [b]What\'s different in this version?[/b] Specially, but not limited to, enhanced NVidia version, better lightning Refer to the readme for more information.

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2,430 downloads

Uploaded:04/04/2007

Alpha Mod

d3_alpha_update_v1_1.zip | 288.23 MB

the Doom 3 community is this download of D3 hugeness, chalk ram full of Doom goodness and some serious good time-adventures! [list] [b]What makes the Alpha Mod unique is that it contains many new items, such as:[/b] [*]Textures [*]Sounds [*]guis [*]And more [/list] It is the claim of Dafama2K7 that the sounds and textures contained in this mod are better then what is found in the stock version of Doom 3, and that the playability is better...but don't rely on the spoken word, download it and find out for yourself. [b]What does this update do?[/b] Fixed some missing and damaged files. Fixed monsters. Fixed thud sounds. Better use of the textures of some new models. Refer to the readme for more information.

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2,416 downloads

Uploaded:11/02/2008

Allied Marine Squadmates | FIXED

ams_v.6uu_2.zip | 9.49 MB

once again with an [i]unofficial[/i] update by [url="http://doom3.filefront.com/developer/Murph;20436"]Murph[/url]...Allied Marine Squadmates (v.6uu) is an unofficial update to [file="30377"]Allied Marine Squadmates (0.31A)[/file] originally developed by [url="http://doom3.filefront.com/developer/Altroth_Akenzie;9372"]Altroth Akenzie[/url]. After checking around, this developer had found that interest in this [i]old[/i] Mod was still active, and to his surprise, there were no new updates by the original developer since the last known release, so he decided to rectify the situation. This new mod adds 12 much needed upgrades and has a [u]Bonus Mini-Mod[/u]!... [url="http://doom3.filefront.com/developer/Murph;20436"]Murph[/url] took this opportunity to build some new styles of Marines and added them to the now extended [i]'Allied Marine Squadmates v.6uu family'[/i]! There are the Marines of the "Hybrid Elite: Team" who come on board with a new "Team" weapon and also the Marines of "Bravo Team - Melee Warriors" ready for some real action packed fun! There is a whole plethora of information for this mod, the following are just some of the highlights... [b]StoryLine 1: The "Re-Claimed Marines" make up the "Hybrid Elite: Team"![/b] We have Kane, Voss, Strauss and Rutger reporting for duty,! Names look a bit familiar?... Well they should...In a nod to "Stroggified Kane" from "Quake4", an experimental syrum shot known as the "Re-Claimer" has salvaged these very fortunate Marines! The shot must be administered as early as possible before the horrible affects, caused by the notorious "UAC Science Dept." become permanent, not only losing your mind, but your soul as well! Kane = Machinegun Voss = Plasmagun Strauss = Shotgun Rutger = SoulCube-Gun [b]StoryLine 2: Bravo Team Survivors![/b] After the ill-fated raid on Enpro Plant, initial reports had all the brave marines of "Bravo Team" down as lost! This certainly would have been true if not for the fast action taken by Dr.Rogers and Master Mechanic Sinclair. Fortunately for four lucky marines, Dr.Rogers and Sinclair were working on the Oxygen Siphons close by when the fierce battle broke out! These marines were blown unconscience and left for dead by the ambushing Imps. Dr.Rogers and Sinclair dragged the unconscience marines to a nearby supply room in Storage Hall and barricaded themselves in! Dr.Rogers injected all the men with some type of shot which was suppose to make them stronger, but by the time a marine from "Fire Team 2" rescued them, the zombification process had taken root. All "Bravo Team" character names and settings are from "Doom3". Team Leader: Sam Lane UAC Marine: S.Holmes UAC Marine: K.Miller 3. UAC Marine: M.Marak UAC Mechanic: Ian Sinclair UAC Medic: Dr.Pierce M. Rogers [i]This is a fixed copy as the first one gave out crc errors; I had considered just replacing the original file with this one, rather then re-mirroring it, however, I believe that, in the end, it would confuse some of the member after reading the comments on the other file, so, here is a clean download! ~Hfx-Rebel[/i] Refer to the readme for the complete information on this download.

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2,405 downloads

Uploaded:17/09/2004

Enh@nced-D00M

enhanced_doom_v3_0.zip | 4.41 MB

most weapons stats and visual effects. Some monster classes are also adjusted thereby making them more challenging to fight. The list of changes is impressive and - btw - this the first time this mod is featured on DOOM3Files :) -Bluehair

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2,404 downloads

Uploaded:10/09/2005

OpenCoop

ocbeta2.0.zip | 2.11 MB

network. We won't consider new features until this primary target is reached. In opencoop beta 2.0 we have fixed some major bugs. Cinematic sequences work and the general network performance has improved. Please take a look [url="http://www.doom3maps.org/forum/index.php?showtopic=7995"]at our forums[/url] which contain the list of all new features.

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2,402 downloads

Uploaded:30/09/2005

Cleaner

cleaner.zip | 23.85 MB

either. --------------------------------- Changes : --------------------------------- - Changed weapon's properties - Some new special effects (Imp's, cacodemon's and Hellknight's fireballs changed). - BLOOD. Particle effect of bleeding looks prettier. Now blood pours like a fountain! - Players health and armor were increased.

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2,391 downloads

Uploaded:20/08/2004

eXpSpice

expspicerelease.zip | 1.11 MB

More gore - Permanent bullet casings, and shells - Permanent blood and bullet marks - Many small balance changes and improvements (at least IMHO :)) - Your marine bleeds and casts shadows - Lastly to cope with the added goodies I included my cfg file that can give you medium quality fps at high quality visuals from the get go, but it can also be configured (almost doubled my fps score).

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2,359 downloads

Uploaded:31/08/2004

MegaEfx

megaefx_v0_9.zip | 417.43 KB

features: ---- WHAT DOES THE MEGAEFX MOD DO? ------------------------------------------------ -makes it much more exciting to play cause of better visual efx -all weapons cause blood splats -'paint the town red' quantities of blood !!!!!!!!!!!!!!! -during and after death blood squirts -all weapons visual efx greatly enhanced i.e. sparks, smoke, explosions, lights, etc -barrel debris stays -barrels visual efx enhanced -almost all decal marks stay (blood, explosions, weapon, etc) -all bodies stay -weapons have more 'punch' but not more damage ---- -Bluehair

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2,350 downloads

Uploaded:21/08/2008

= Alternate Monster Squad .XP =

ams.xp.1.zip | 7.58 MB

up with Dafama2K7 and his "Dark" side, as well as Altroth Akenzie, they have provided new zombies to mix it up with for your spawn-in enjoyment! "Zombie Z-Squad" is an elite 'Infantry Squad' gone bad! These guys are not nice! Like "Zombie Z-Sec" they look to ruin your day! Except..instead of shooting you... these guys would like to tear you to pieces with their bare hands! In this updated version of =AMS.XP= v1.1 the "Skeleton Zombies Typo-bug" has been corrected! In the earlier version of this mod, Murph mistakenly left the old beta spawn-in codes in place for spawning in the "Skeleton Zombies" and they no longer work. The developer expresses his apologies, it's now been corrected with in the new spawn-in codes shown below! While back in this mod for the "bug" repair, this developer is offering another two monsters that he had made earlier but not released; These are: [list] [*]The "Knight Stalker" Hellknight [*]The "Dark of Night" Maggot [/list] These will test your sight and skills in dimly lit areas, as they become nearly invisible while in this type of setting! They are both exclusive to this mod alone and [b]Murph[/b] has made them available to you as an added bonus! The = Alternate Monster Squad .XP = Mod also has a nasty villain, "Bernie the Demon" is twice as strong as the zombie version and puts on quite a fiery show when on the attack! Not only is "Bernie" on fire, he now "makes" fire and is surely worth checking out! So load up "Bernie" and the rest of the =AMS.XP= gang and enjoy the fun! No longer will the enemy turn a blind eye and bypass your spawn-in help! Hey, what are friends for anyway?... Time to share the Pain! [b]Some of the changes in this version include:[/b] The "Skeleton Zombies Typo-bug" has been corrected New spawn-in codes for the "Skeleton Zombies" The addition of two new monsters The developer has put together two differently tweaked pak files for the friendly attackers, have a look: Pak106_Monsters_OnSight.PK4 file This is a good choice if you prefer your monsters to be dormant unless they spot a friendly ... They will spawn-in, have a quick look around. If no one to kill in the immediate area, they will go "idle" and remain quietly motionless until a poor friendly soul comes into view! Then all hell breaks loose of course! Pak105_Monsters_OnPatrol.PK4 file If you prefer your monsters to never be "idle" and always marching around on patrol! This does take the 'monster-in-the-closet' out of the equation as many people have complained about this type of scenario being over board in "Doom3" Refer to the readme for a whole plethora of information.

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2,346 downloads

Uploaded:02/06/2008

MaxGFX

maxgfx_ng_v191_full_d3.zip | 94.5 MB

[b]Sinot[/b], this download will maximize your Doom3 gaming experience and tweak out the graphics! For those of you that have not heard of or tried this modification before, [b]Sinot[/b] has looked for a long time for a modification that would provide the best visuals/sound/gameplay for this game, after a fruitless search, he decided to create one himself! He states that he has tested nearly all of the D3 mods released at the time and picked the best to create the ultimate Doom3 modification ever. You can see the list of mods in the readme. [b]Some of the original features include:[/b] The Weapons have the best textures you've ever seen All Weapons have got Real Metal FX Effect. (Incredible) The plasmaball morphs the world around on impact Metal and bottom reflects the Lights Parallax Mapping for better looking Realistic Weapon Sounds and lights Bloom Shader If you're looking to give your Doom 3 gaming experience a bit of a kick, and enjoy a whole new look and feel for this awesome game, then look no further! With the changes/fixes made to it by Dafama2K7, this modification delivers! Download your very own copy of MaxGFX and start enjoying Doom all over again! [b]Some of the changes in this version include:[/b] Enhanced the weapon skins with Metal FX by Mausus Atlas! Enhanced the Plasma, BFG, grenade and Rocket weapons with sticky lights FX. Fixed Soul Cube bug introduced by me with the added custom ambient light mod. Enhanced various Demons, ZSecs & ZCommandos FX with added sticky lightning. Updated the config files, gamma and light radius has been increased. Refer to the readme for more information.

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2,330 downloads

Uploaded:01/08/2005

Escape from Deimos

kaiser_3d3.zip | 19.02 MB

allows the marine to carry additional medkits and other items. ------------- Storyline: ------------- You are a marine sent to investigate a strange signal coming from a facility near the Deimos Lab complex. As you and your comrades arrive at the area, you are quickly ambushed by a unknown force. Your comrades drop like flies and you quickly run out of firepower, leaving you with just a pistol. You escape the attack only to find yourself alone and defenseless. You must escape and find a way to return back to headquarters and warn UAC about the invasion or die trying. ------------- Features: ------------- This mod has three new controls for the inventory. You can set the keys though the main menu. Go to options>control>inventory. The inventory will be displayed on the lower right of the player's hud. You are only allowed to carry three items at a time. When picking up medkits, they are automatically stored if the player's health is equal or above 100%. Otherwise the player uses the medkit when he picks it up. Other items can be customized to be stored in the carry inventory. You can use the cursor to select what item is in the inventory slot. Another feature is a improved monster reaction AI. Monsters will no longer attack its own kind if its rank is higher than the other. Instead monsters will attack its own kind if it gets hit by a monster, regardless of its rank. Monsters of the same type/class will not respond. ------------ Remark: ------------ This mod does not support Mac and Unix versions of Doom3. Please read "important.txt" for more information.

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2,324 downloads

Uploaded:03/10/2004

More Gore

moregorev002.rar | 5.25 MB


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2,298 downloads

Uploaded:29/10/2008

=AMS= Thunderbolt Squad XP

ams_thunderbolt_squad_xp.zip | 11.92 MB

experience...all the while adding to the [i]drool-factor[/i] of your adventure! Just like his previous release, this download can be used as a stand alone mod, or you can team it up with the [i][file="93363"]Allied Marine Squadmates (v.7.1.ufo)[/file][/i] to increase the fun and throw a whole new look into this classic game! The =AMS= Thunderbolt Squad XP (v.1.0) will supply a fully functional marine wearing the standard soldier uniform...how cool is that?! Imagine the possibilities now! A little history on how the =AMS= Thunderbolt Squad XP (v.1.0)...this mod came about mainly because some of the community members wanted a standard soldier, and being the conscientious developer that Murph is, he came back to provide you with eight (that's right, I said eight!) additional new soldiers! [i]"Some =AMS= fans wrote in requesting I build some more =AMS= Marines wearing the standard soldier uniform as opposed to the "MarSec / Z-Sec / Nivelexe" stlye! They want the original standard soldier uniform period! Tough to please customers these =AMS= fans are! So, I went back to work and built these 8 additional new soldiers to appease these particular =AMS= fans!"[/i] =AMS= Thunderbolt and his squad are based off of this developer's "=UAC= BFG: Campbell" mod. As far as he knows, this is the only mod to supply a fully functional marine wearing the standard soldier uniform! It looks a it like the "BFG Buddy" just got some stiff competion as Team Leader "Thunderbolt" and second lieutenant "Johnny Lightning" are Hybrid Mutants and their newly acquired Squadmates come packing some serious heat! These new Squadmates are re-skinned and sport converted machineguns which will be handling all of the different projectile options available! However, Team Leader "Thunderbolt" and second lieutenant "Johnny Lightning" do not require any special weapons... They are the weapon!!! I can almost hear the eyebrows raising :D [i]When looking for a little back-up in an un-forgiving world... =AMS= Thunderbolt Squad is reporting for duty![/i] Refer to the readme for more information.

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2,279 downloads

Uploaded:03/01/2006

Teh Base

teh_base_v11.zip | 32.49 MB

project. Your mates are already on their way out there and you start to move your ass to this station and do your job. By designing the map i wanted to combine the new technology of Doom 3 with a more action oriented gameplay like in the classic Doom and wanted to create fear through hard but fair gameplay. ------------- Mapdata: ------------- Singleplayer map, playtime ~1.30 - ~3.30 hour, its a big one, you need some time, the difficulty is hard. If you are a medium skilled player, you should choose the recruit-difficulty level, if you are a good skilled, you should choose the marine difficultly level. Believe me!!! Version 1.1 makes the final boss less hard to defeat.

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2,251 downloads

Uploaded:03/09/2004

Delta Mod

delta_mod_1.0.zip | 29.87 MB

powerful-sounding, sounds altered to be less annoying in some cases (like the annoyingly loud chainsaw idle) - improved gore effects, new flesh wound effects for shotgun, player bleeds, decals and blood stay much longer - new, realistic-looking flashlight textures and effects - more lighting effects from firing weapons- makes it easier to see while firing - new particle and lighting effects for almost all weapons - weapon damage, speed, etc tweaked but balanced (examples include 1-shell loading in the shotgun) - weapons knock enemies back slightly more - improved ragdoll system - improved enemy AI - gibbing system that makes sense and doesn\'t leave heaps of FPS-hungry-bullet-ridden corpses blocking doorways and detonating grenades - new, better-looking crosshair (the fragger one) - no flashlights on weapons -improved physics for all movable objects - shotgun spread decreased (more realistic), but balanced by increased recoil, less projectiles, less damage etc.- feels very fun, yet still fair - grenades are now toggled, and aren\'t ridiculously bouncy - interruptible loading for all weapons - optimized for minimum drag on performance

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2,226 downloads

Uploaded:11/10/2004

Mycelo's Weapon Enhancement

mycelo_v105.zip | 17.46 MB

be a collection of several little changes, improving and enabling already existing effects and implementing some new ideas.[/quote] And now the features: [quote]- New weapon sounds - New weapon skins - New visual effects - Proximity mines - Remotely-detonated mines - Motion-detection radar - Increased muzzle flash - Semi-automatic chambering pistol - Fire modes for machinegun - Accelerating chaingun - Increased kickback - True Recoil (TM) - Iterruptible reloading[/quote]

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2,197 downloads

Uploaded:11/09/2004

Doom Realism

doom_realism_v.5_extra_gory_version.rar | 15.45 MB

updates on some of the old ones. The newest features are as follows... Blood now stays MUCH longer (Which it what gives this version the title of \"EXTRA GORY VERSION!!!) Shotgun Shells and Bullet Casings now stay MUCH longer (a very cool and realistic effect =)...) An all new weapon, the Sub Machinegun!!! (Unfortunately, I lack the skills needed to make 3D models and skins, so this gun looks EXACTLY like the Machinegun =(.... Hopefully by version .5, I\'ll find someone to make me a new skin for the Gun and It\'s clips (doesn\'t use Machinegun ammo)....And Hopefully, I\'ll eventually have a new model and new animations for it...) Title song changed to my favorite, classic Doom Song!!! (I\'ll change it again, if you guys don\'t like it....) All weapons can be toggled now, and the grenades, flashlight, and fists have been removed from cycle!!! New Pistol SKIN!!!! (Given to me by Fragger, all credit goes to him) Another ALL NEW WEAPON: The Devastator!!!! (once again, I\'m sorry, but I do not have new skins or models...Wil get in the future.....) Yet ANOTHER NEW WEAPON!!!! The Flare Grenade! This weapon combines a flare and a grenade into one. You throw the flare (which will light up a small area) then, after ~ 30 seconds, the flare will blow up with a powerfull shockwave that will throw your enemies across the ROOM! This does 0 damage, however.... Details on all three new weapons can be found bellow!!!!! I have updated the first 6 maps to include my new weapons. I have also added A LOT of MONSTERs!!! Adding the new monsters has significantly changed the gameplay of DOOM3...This is no longer a slow paced shooter, but a high octane experience in which you will be fighting to stay alive every SECOND!!! Make sure you have Quick save Binded to an easilly accessed key, since you should save OFTEN!!!! I have added new decals which will be in a seperate pk4 in the Doom3 Realism mod V.5 folder.... If you do not like thesed decals (I am NOT an artist) then feel free to remove the \"decals pk4\" from the folder. All the rest of the improvements can be found bellow! Also, to everyone who has been worried that this Mod is not balanced, DON\"T BE! You might have more powerfull weapons now, but the enemies (ALL OF THEM!!!!) are more powerful now...And some (Such as the mancubus and Hellknight) even have more HP! Overall, this mod makes the Doom3 gameplay MUCH faster, and more intense... You must use all your skill to avoid taking damage, while making precise aimming... The only game I can compare this mod to is Call of duty on the vetran difficulty, whith the exception that I HAVE NOT removed the med packs in this mod.... Some of you might actually find this mod to be TOO Challenging....For you, I suggest bumping down the difficulty by about 1 level...I play on the marine difficulty, which now is A LOT HARDER.... Also, make sure that you all have Quick Save binded to an easilly accessible key, as you should use it a lot MORE OFTEN than befor... Enjoy!

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2,175 downloads

Uploaded:30/07/2006

Rotoscope Cartoon Shader

rotoscope.zip | 1.83 MB


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2,159 downloads

Uploaded:19/08/2004

DoomeR

doomer3.zip | 517.58 KB

clips -Rebalanced chaingun: Doubled the damage, halved the ammo, balanced ammo clips See Gibs fly! Fly, Gibs, fly! -Rebalanced Shotgun: from 11 to 8 shells, balanced ammo clips -New flesh bullet holes: Original artwork, scaled down to a more realistic size.

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2,148 downloads

Uploaded:18/01/2005

Psych0s D00M³ Mega Mod

psych0s_mega_mod_v1.zip | 22.51 MB

loads of mini-mods that i think work great together in, and have included a modified version of my own Psych0s Weapon Modification, which i will relase on its own as well as v1.5 standalone. THis Mod, adds more fun, better gameplay, a bigger challenge, better effects, and a whole lot more! This mod is a reason in itself to play doom all the way through again! Instead of hunting down many individual mods, I have made everyone out there, a convenient, single download. I also thought its easier to give you all an auto-installer that installs it all for you, so i did that to :) So all there is left for you to do, is download this one file, well, what are you waiting for, DOWNLOAD IT! If you already have, please ignore my rambles, and go right ahead with the auto-install.

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2,137 downloads

Uploaded:28/12/2005

Denton's SDK-Based Enhancement

new_dentons_sdk_based_enhancement.zip | 8.09 MB

dramatically improve single player experience, still does not change the way doom3 was meant to be played. More importantly, this mod does not cause a drop down in frame rate. Rather than introducing bunch of new stuff like alternate fire modes for weapons etc, I have made an effort to polish the original game elements themselves, like, Stereo surround sounds for weapons, tweaked physics behaviour with physics sounds, bodies and objects react realistically to explosions and projectiles, new better looking and high performance particle effects, etc. It also includes super shotgun from Resurrection of Evil along with the support for upto 32 weapons. This mods plays like original game, without increasing the weapons' damages or changing any other gameplay elements. I believe, doom 3 has a state of the art game engine, which has not been put to best possible use. Neither, I claim that I had done it. Although,I have made an effort towards it. I dont intend to change/introduce new skins, bump mapping etc, for mainly two reasons, first, the original art work is perfectly balanced for quality and performance and sencondly, I am more of a programmer than an artist. This mod includes Doom 3 Ultra Quality Tweak by compguru76, which will let you play Doom3 at better frame rates at ultra quality or high quality. The tweak is part of the mod so you dont have to change anything. For whom this mod is useful? - If you are playing Doom 3 for the first time or going for the second run, dont play it without this mod. - If you have downloaded any of the community made single player maps then this mod is for you. - If you are a developer of a single player map you can integrate this mod readily. - If you wish to add your own weapon to doom 3 in a hassle free way, then use this mod. - Any modder who wishes to utilize the new SDK features, can find this mod useful.

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2,128 downloads

Uploaded:24/12/2005

BFG Vortex

bfgvortex_v2.zip | 16.45 KB

Simply put, unless you have some sort of mod pack installed, anything more powerful than a hellknight will NOT be sucked into the vortex. This of course means the problems with the vortex ragdolling boss monsters has been fixed :).

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2,100 downloads

Uploaded:21/08/2005

Double

double_v21final.zip | 15.75 MB

beatable though). The "continuous spawn monster" feature does not allow for rest either and you must always run and kill to survive because the monsters show up randomly. This mod is recommended to all elite players asking for serious challenge! ------------- Features: ------------- - Display new interface. - Exchage walk and run. - 200 max for health and armor. - Crosshair removed but hud is not hide. - Double specular factor and map effects. - Double damage of pistol, shutgun, machinegun, chaingun, plasmagun, rocket launcher and bfg. Second effects are applied to counterbalance. - Double damage of turrets and zombies (pistol, shield, shotgun, machinegun and chaingun). - Double projectile velocity of demons (hell knight, imp, mancumbus, revenant and cacodemon). - All effects described above are also enabled in multiplayer mode. - Add flame effects around all monsters. - Add recall spawn effect when demons are dying. - Cacodemon can spawn lostsouls like Pain elemental in Doom2. - Zombie can respawn if its corpse is not immedialely destroyed. - Player can hear strange sounds and can temporary lost the control of his weapon if he does not move. - Non boss monsters can aleatory spawn. - Demons walk and run twice faster. - Flame color and damage depends of the monster state. - Non boss and non flying monsters can health regen. Each monster is invulnerable while regening. - News sounds for demons and weapons. - News skins for demons and some bosses. - Advanced translucent flame effect using alpha blending for a better rendering. - Flame size is equals to monster one. - Lots of features can be costumized using console variables. - Up to two monsters can be spawn each five seconds in single player mode, more each 2.5 seconds in multiplayer mode. - Spawn monster feature is also enabled in multiplayer mode. - You can now play all multiplayer maps alone and fight the monsters as in single player mode. - The new volcano skins have lava parts which are animated. These parts are also larger and are always visible in the dark. - All weapons but flashlight and soulcube have a better metalic render skin. Grenades, plasmagun and bfg have also animated skins. - [b](new)[/b] Unlimited stamina. - [b](new)[/b] Ammo and clip size are always visible in the bottom right part of the hud. - [b](new)[/b] Better contrast for color, more light and more specular effects. - [b](new)[/b] Fire and plasma balls are replaced by a yellow flame ball for imp and a green one for hellknight. - [b](new)[/b] Symbol effect on walls around all monsters. - [b](new)[/b] Advanced blending symbol effect using blending for a better rendering. In particular, the symbols are always visible in the dark. - [b](new)[/b] Symbol size depends of monster one. - [b](new)[/b] Zombie security plasmagun is a new monster using plasmagun. - [b](new)[/b] Zombie commando bfg is a new monster using bfg. - [b](new)[/b] Musics have new sounds using only Doom3 original ones.

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2,075 downloads

Uploaded:25/08/2004

Boom

boom_beta4_5.zip | 600.67 KB


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2,059 downloads

Uploaded:31/05/2008

GTX Mod

gtx_v18_full_unofficial_d3.zip | 37.36 MB

original features included the GTX Mod are:[/b] Bloom shader Parallax mapping RealMetal Ex (it's a new version of RM, not a revision) Self-shadows Weapons reflection Distance glow Simple effect like sparks Wall/floor reflection Be prepared to see Doom III as it was meant to have been seen, however, you do not want to be spending a large amount of time in awe of the effects...remember, the object of any game is to win! It is important to reiterate, updated versions [u][b]are not[/b][/u] supported by Gyppi, however, Dafama2K7 has stated that he will offer as much support as he can, as always. [b]Changes made by Dafama2K7 in this unofficial version include:[/b] Added files, such as: Shaders Particles FX Fixed Grabber weapon mounted flashlight. Updated shaders to the very latest NG. Now uses the latest fixed Chromatic Dispersion shaders by TRSGM. Added support for Chainsaw and Soulcube on ROE. Chainsaw included into backpacks. Added sticky lights fx on player weapons, demons, ZCommandos and ZSecs. Fixed Demons spawn fx decal bug. And much more... Refer to the readme for more information.

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2,037 downloads

Uploaded:06/10/2008

DentonMod Revision 3 Alpha

doom.rar | 709.24 MB

version will not work if you use an ATi card; The developer has stated that a fix is pending, and will be released shortly. Another important note is that this download is designed for high-end systems only. If you're barely chugging through medium settings the mod really isn't for you at this point. Optimizations, etc. are coming; this is just a testbed and as such they aren't in yet. What you are about to download is an Alpha release of the DentonMod revision 3 the definitive Doom 3 source edit and standalone single player modification. If you think you've played some great Doom III content in the past, then buckle your seatbelt, and prepare for some seriously intense action! [b]Some of the new features included are:[/b] Revised sound attenuation models for more realistic falloff and greater/more effective spatial positioning phenomena Tweaked enemy AI logic and scripts Realistic first-person weapon inertia Rebalanced/modified weaponry designed for maximum enjoyment and utility 3rd-person HUD visibility Revised Gears of War-style 3rd-person camera functionality (customizeable) Procedural visor frost generation while on Mars surface Restored pm_modelView command Projectile launch code fixes, improvements and additional modifications Halo-style grenade usage HeadExplody framework for wider enemy damage possibilities including artist-specifiable gibs/effects And more! There are some 'known issues' contained in DentonMod Revision 3 Alpha (v3.05a), and they are listed in the readme, however, if you happen to locate any that are not already known, then please be sure to let TheRealSceneGraphManager know; if you're looking to get your fill of some Single Player mayhem, then all thats left to do is start the download! Refer to the readme for more information.

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2,009 downloads

Uploaded:08/01/2007

trey_shotgunmod

trey_shotgunmod.zip | 911.72 KB

of wimpy when you shoot at the baddies, then this download is just what you\'re looking for! Don\'t hesitate, get yours now! Among the tweaks made to this weapon are: New firing sounds New reload sounds The angle of the shotgun has been changed a little It now shoots faster A working dryfire sound has been added Don\'t get caught running around with that stock sissy-gun, get your hands on this pimped out version...and start tearing up the Doom 3 universe! Protect yourself with the ultimate modified shotgun...who nows, the life you save may be your own. Refer to the readme for installation instructions and more information.

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1,999 downloads

Uploaded:07/04/2005

Faiakes Hand-Gloves

faiakes_hand_gloves_v1.zip | 357.69 KB


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1,990 downloads

Uploaded:10/12/2009

TweakeDoom

tweakedoom_v45_d3_full.zip | 76.04 MB

today! [quote] -Updated shaders. -Fixed materials, particles and fx. -Fixed sounds and shakes. -Enhanced and fixed weapons. -Auto Grenade with the press of a key, thanks to TRSGM for the idea. -Auto Fists, also inspired by TRSGM DentonMod3 auto-grenade weapon. -Fixed & Enhanced optional patches. -Player starts with the pistol because Fists are auto. -Increased Cacodemon turn rate a little from 150 to 180, much better now. -Removed unused Radar code (yet) from Plasmagun weapon. -There may be Monsters and Zombies per level, now ! -More. [/quote]

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1,984 downloads

Uploaded:01/09/2004

classic cyberdemonmod

classic_cyberdemonmod.zip | 5.38 KB


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1,972 downloads

Uploaded:08/04/2005

TH-Lights

thlightsv1.zip | 727.04 KB


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1,967 downloads

Uploaded:08/04/2005

Stupid Gunlights

stupid_gunlights_11.0.zip | 14.96 KB

much better than having no light at all. He has also altered the muzzleflashes, but the Importance of them is minimal at best with the added light. It\'s good to have in those badly lit areas, which is just about all of them. Reccomended for those of you that are afraid of the dark, and don\'t like feeling vulunerable with nothing but a flashlight in their hands. ~Lt_Commander

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1,927 downloads

Uploaded:20/11/2004

Pathways Redux

pathways_redux_beta.zip | 9.56 MB

Seven safely landed and carried the nuclear bomb into the pyramid. Hours later, they ran out of bullets. This project is based upon [url="http://www.bungie.net/Games/ClassicGames"]Pathways Into Darkness[/url] created by [url="http://www.bungie.net"]Bungie Studios[/url]. It is my hope that Pathways Redux sparks further interest in the original Bungie Studios effort. Pathways Redux is not endorsed by or affiliated with Bungie Studios in any capacity whatsoever. As of November 1996, the locations in Washington, D.C. and the Yucatan Peninsula described in this project have been declared safe by the Center for Disease Control and the Nuclear Regulatory Commission. None of the areas described are infective or dangerous.[/quote] Note: after the screen where you are asked to enter your name, do a mouse click if nothing seems to happen.

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1,894 downloads

Uploaded:05/03/2005

Metroid DOOM (preview)

metroid_doom_preview.zip | 2.8 MB

however, it is extremely limited. This is what we currently *don't* have: - Storyline - Character models - Object models - Levels And what we *do* have: - The basics of Samus' Combat Visor - Fully working Energy Tanks (including model) - Fully working Energy bar and correct Little energy tank boxes and stuff - Modified Plasma Gun to shoot power beam bullets instead (simply yellow plasma bullets with unlimted ammo) it *is* however, the power beam noise... - The pistol is now the power beam, model, bullets, sound etc. - Modifed the Rocket Launcher. Its a bit stuffed at the moment. This *should* be correct tommorow - A slightly bigger level. 2 rooms

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1,882 downloads

Uploaded:06/10/2007

Zakyrus Ultra-Scary Sound Mod

zakyrus_ultra_scary_hd_sound_mod_v10.zip | 219.47 MB

tad-bit misleading, as it is responsible for a number of changes and enhansements..not all of them dealing with sounds...more on that later. The last update this mod saw was in June of 2006, when [b]Zakyrus[/b] came out with [file="66876"]Zakyrus's High-Definition Sound MOD (666B)[/file], since then, Zakyrus has revisited it, and made a few changes / tweaks to it and released an updated version. [b]Some of the canges to this mod include:[/b] Reduced volume for player metal steps! Added a .efx file for Hell1.map! (Better environmental fx sound!) The main change Zakyrus Ultra-Scary Sound Mod (v1.0) will be responsible for is that it will enhance the sound effects for all voices, cinematics, and much, much more! In all cinematics you can hear footsteps sounds, environment sounds, and everything else alot better. Also, keep in mind that if you check out the sounds, you'll notice that some have been [i]replaced[/i] with silence. [b]Some of the features of this mod include:[/b] All voice sound effects are converted from mono to stereo. (You might not always notice the difference, but it's there.) In Mars_City1 you can hear the guards' reaction to the flailing zombie in the infirmiry. Imps won't scream at you EVERY time they throw a fireball. (YAY! THE ANNOYANCE IS GONE!) Zombie sound effects are replaced with Resident Evil 2 zombie sounds. Headless zombie sound effects have a gross gurgling sounds (thanks to my mic. and Mt. Dew!) Anytime you hear someone getting brutally torn apart, I mixed in monster sounds, monster attack sounds, bloodsplat sounds, and corpse being dropped on the ground.... and more screaming of course! [b]Other changes contained in this mod include:[/b] The scary jump animation (jumps upwards instead of diving at you) Imps don't play "scream" sound everytime they throw a fireball. Imp stats tweaked. The imps will crawl_run on the floor when far away and stand up and fight when in close range. The rest of the models are just enhancements that change how fast the imp moves for each particular animation. English Voices Pack - enhanced way beyond the originals! Many, many sounds mixed into them, scary as hell! This is definately a [u]must have[/u] for any Doom III fan! Get your copy now, and avoid the long line ups! Thanks to Dafama2K7 for his work in getting this to us! Refer to the readme for more information.

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1,877 downloads

Uploaded:18/08/2004

Mind-Killer

mindkiller11.zip | 13.58 MB

Mr. Big Mister. :)

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1,869 downloads

Uploaded:14/04/2008

Gathered Weapons mod

gathered_weapon_mod_v11_full.zip | 19.57 MB

being an awesome gaming experience for the whole Doom III community! If it's a whole new bit of Doom fun you're after, then your in the right place! The Gathered Weapons mod is a mod that does just what the name suggests; A collection of weapons have been added to your Doom III game to increase the fun of wreaking havoc in the cyber world of HellKnights and Imps...Several changes to your installation of Doom3 will be made with the additions of this mod, such as more health, stamina and ammo per weapon...all in the name of making your survival a little bit easier. [b]Some of the features include:[/b] Pistol The pistol gained the Chrome texture and now this weapon can burst three bullets with one pull of the trigger Increased ammo clip to 21 Comes equipped with a laser with red light Shotgun Changed the fire sounds and the reload sound. Increased ammo to 50 Machinegun New fire sound New texture Increased ammo to 150 Chaingun New fire sounds Increased ammo to 200 As stated, some re-working has been donr by Dafama2K7 to increase the playability and [i]fun-factor[/i] of this mod, these include: [*]Added muzzleflash [*]Fixed weapon mounted lights flash between weapon change [*]Various bug fixes To enjoy all that Gathered Weapons mod (v1.1) offers, you must first start the downloading! Enjoy. Refer to the readme for more information.

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1,869 downloads

Uploaded:14/11/2004

Technopro Weapons Mod

technopro_weapons_mod.zip | 2.07 MB

added. Your weapons will perform and sound awsome. In short, weapons will KICK A$$![/quote]

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1,868 downloads

Uploaded:27/09/2005

DOOM Cubed Mod

doom_cubed_v1.zip | 31.74 MB

rock themselves but aren't compatible, and this eventually lead to modification of the rest of the game. It's not meant to make the player invincible nor does it grant the demons an overpowering advantage. The goal was to balance the monsters' health and damage between themselves and the player's health and damage as well as the damage between the player's weapons. No one monster should be impossible to beat on its own, nor should any of the player's weapons overpower all the others (for every situation). This mod is meant to make the game more challenging and to force the player to try to make every shot count, and to make the game more enjoyable and realistic look and feel. ------------- Features: ------------- - Many Monsters have new, tastier skins so you are no longer forced to fight everything gray. The cacodemon looks more like the original, one-eyed lightening belching DOOM monster. Imps now have a blood red skin. Pinky is pinkish. and more! - ALL the weapons also have new skins. More metal, not plastic looking. No more green machinegun; the plasmagun now emits a slight blue glow as it should cause it's venting. - Bullet wounds have changed to better represent the different caliber and weapon. Chaingun decals > machine gun. Plasma burns smoke. - Every monster has more health and does more damage, but to different degrees for each. For instance, pinky demon is more than 2x its health because you usually only meet it one on one. - Archvile's fire blast now extremely deadly, like in original doom. - Maggot no longer wimp compared to the imp. - Hellknight even deadlier. Little less health than mancubus but much more damage, especially its bite! - Lost souls and trite/ticks stronger so can't mow them down AS easily. Still shouldn't kill you. - CY is now extremely strong, 10000 health! since player can damage it with any weapon. - Stay away from the chainsaw zombie! - and more!- To counter this the player has more health! 200 armor and health, but only medpacks and soulcube raise you over 100. Now the health stations are for real emergencies! - ALL bodies, bullet casings,and blood stay indefinitely. Only drawback is in the last battle, cause monsters stop spawning, but you can now damage the CY with all weapons. - Decals (gunshots in the walls and such) should also stay. - Zombies have massive health now, but also have times 3 damage to the head. Really aim for the head! - Some monsters, like maggot, have longer melee reaches; some have shorter, like pinky. Keep your distance! - Weapons tweaked considerably. - More ammo capacity for all weapons! - No more killing demons with your fists of chaos or flashlight of spikes. dmg down on both. berserker still works, though isn't one-hit kills for the hellknight. - Pistol damage up from 14 to 15. Clip size down to 10. Shoots faster, like a semi-auto. No longer sounds like a nerf gun. max 400 bullets. - Shotgun damage down to 3 but has 60 pellets in each shell. one shell loading. larger spread. Now really have to be in their face for a oneshot. deeper sound. max 308 shells. - Machinegun dmg down 1pt to 8. Clip size now 50. Faster firerate. max clip 850. wider spread. Less powerful cause reloads so fast. deeper, more "machine" sound. - Chaingun damage down to 13.5 from 20, but now fires very fast with 150 round chain. wider spread. Max ammo belt 1000. much more impactful sound. - Grenade no longer super bouncy fun ball. No detonate on monsters; splash dmg up from 150 to 175. max 65. - Plasmagun faster fire rate. dmg up to 17.5 from 16. max cells 750. - Rocket Launcher dmg up to 185 from 170. larger radius and more splash dmg. max 150. should gib. - BFG now really is a Big F* Gun. dmg 350 from 200. radius and splash dmg up a lot. and energy thread do more damge per second. should gib. blast effect more brilliant and dynamic. - Chainsaw dmg up to 65 from 50. Go ahead and get close! should also gib. - Soulcube soulblast dmg up to 1500 from 1000 to account for the monsters' health boost. That way you can still kill mancubi in one hit.- More blood from everybody. player bleeds. - New email in caseon's pda. - Explosions particles changed. Explosions now more "fireery" not so much a fire cloud. - Several monsters now should try to dodge attacks more. - Less smoke from guns. I've never fired a chaingun but the guns I have fired don't produce that much smoke. Many other tweaks i made while playing the game and several texture, lighting, particle effects, and fx from the source mods.

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1,863 downloads

Uploaded:20/03/2007

D3 Parallax Mod

d3_parallax.zip | 184.7 KB

choice in which mapping mod we will use (unless, of coarse, you have a large HardDrive, in which case, you can have multiple instalations of Doom 3, and have both [i]Parallax Mods[/i] installed.) to enhance this already awesome game! Basically, the [b]Parallax Mapping Mod[/b] is designed to give the game an authentic and lifelike adventure; This mod will draw you in even more then the original stock game does, and will heighten your perception of the [i]cyber-surroundings[/i] around you. For the more technical minded, this mod is a new technology that simulates physical displacements on surfaces. As a result surfaces looks more three dimensional, it increases metal gloss, and the game looks more realistic. ...In short, it's sweet, and a [u]must have[/u]! Download and enjoy Doom 3 in a whole new light!

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1,838 downloads

Uploaded:31/07/2007

D3 Alpha Mod | Patch

d3_alphav131update.rar | 53.45 MB

available a small patch to act as a fix. [b]Some of the fixes included in this patch are:[/b] Fixed A.I. for Wraith, now are very dangerous. Fixed weapon sounds. Some other minor fixes. [b]Some enhancements made at the same time include:[/b] Better Skins. Smart A.I. for Monsters that jump. Better Cherubs, Trites, Ticks and Maggots A.I. This patch needs to be ied on top of the [file="81485"]D3 Alpha Mod | Update (v1.3)[/file], once done, the current version of the Alpha Mod will be v1.3.1. If you already downloaded the Ressurection of Evil version: [file="81538"]D3 Alpha RoE | Update (v1.3)[/file], then there is no need to download this patch, as it is included.

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1,830 downloads

Uploaded:06/12/2004

Matrix Guns

matrix_guns_v2.zip | 52.28 KB

now have a *heated air* tracer that makes them have a matrix look to them. [/quote]

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1,830 downloads

Uploaded:06/08/2004

Easy Grenade Toss Mod

easygrenadetoss.rar | 4.96 KB


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1,820 downloads

Uploaded:14/01/2008

GoW-style Blood Spatter

gowspatter.rar | 1.32 MB

\"...Damn, how cool would [u]that[/u] look if it were in Doom??\" Well, now you don\'t have to wonder, TheRealSceneGraphManager has taken it upon himself to answer the question! The GoW-style Blood Spatter mod is designed to give you the identical blood spatter that is found in [i]Gears of War[/i], and since Doom does a similar thing when you get hit, the developer figured he\'d take the ball that ID dropped and run with it. So, after a bit of tweaking and fiddling, the result is ready for you to download! Unfortunately, there is no spatter from you shooting or chainsawing enemies at close range; TheRealSceneGraphManager also stated that the imp getting shotgunned was thrown in because it looked really badass, not because it demonstrated how you can get blood n\' guts on your face in close quarters. Refer to the readme for more information.

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1,773 downloads

Uploaded:03/05/2007

Into Cerberon: Descent Into Doom

intocerberon_003a_quartzon.zip | 43.7 MB

intense action of the original six-degrees-of-freedom shooter, Descent, into the powerhouse Doom 3 engine. HeXetic has supplied us with the first [i]*really*[/i] playable version of this awesome modification that brings with it: [list] [*]Working menus The main menu and other GUI elements have been reworked to remove unused buttons and add the ability to configure IC controls straight from the standard Doom 3 menu [*]A Descent-like HUD New HUD indicators and sound effects indicate when you\'ve slammed your ship into a wall or are scraping along one. [*]A brand-new map ic_minerva. A remake of the classic Descent multiplayer map by vertigo-one [*]Two new guns The mighty Plasma Cannon makes a return appearance Our burst-firing Autocannon is in, bringing swift death to any who stray into its path [*]New pickups [*]Tri-chord speed boost The movement of the IC ship now accurately allows for the the classic \"tri-chord\" speed boost. [*]And more! [/list] For those of you new to the mod, Into Cerberon aims to bring the classic gameplay of the original 6-degrees-of-freedom game, Descent, into the high-powered realm of Doom³. [b]This version comes with several updates since the previous release:[/b] Updated codebase to Doom 3 patch 1.3.1. Now users of all four Doom 3 supported OS/architectures can play together: Windows x86, Linux x86, Mac x86, and Mac PowerPC! New version of ic_mine fixes many sizing issues Autocannon weapon pickup correctly gives 24 Autocannon ammo, instead of 24 minigun ammo Corrected a couple of textures IC 003a is a full release; you do not need to have a prior version of Into Cerberon installed. The future plans for IC 0.0.4 will be to add to the multiplayer experience, with new guns and missiles, dual-weapon wielding, selectable ship paint jobs, upgradeable lasers, and other enhancements. IC 004 will be the first release to not dole out free guns to everyone upon spawn. Refer to the readme for a whole smorgusborg of information.

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1,768 downloads

Uploaded:15/08/2004

DOOM 3: Reloaded

d3_reloaded_v11.zip | 227.4 KB

and Sub Machine Gun .) improved gloweffect for Plasmagun .) removed fleshwoundeffect for fisthits and added it to flashlight punch .) Improved lighteffects for most weapons (muzzleflashes, explosions, rocket, plasma and bfg lights, grenades...)

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1,766 downloads

Uploaded:21/08/2008

=UAC= BFG Campbell

uac_bfg_campbell_v.1.2.zip | 15.42 MB

=UAC= BFG Campbell, then you'll be happy to know we think alike! We are happy to present the must anticipated updated version to the popular Single Player mod developed by [b]Murph[/b]. =UAC= BFG Campbell is a [i]Special Edition[/i] mod offering Doom3's own model brought to life by combining some of the contributions of the developers mentioned in the readme. Campbell is a spawn-in "Follower" Marine who comes 'Alert Ready' and once he fires the BFG... KABOOM!!!... Enemy?... What enemy ???? When looking for a little back-up in an un-forgiving world... =UAC= BFG Campbell is reporting for duty! If you've ever gotten your arse kicked, and said to yourself "...Boy, a little help in here would be nice." then it's time for you to rejoice! This mod will not only give you some company while you do battle, but he is also much more then a pretty face! This helping hand comes packing some serious fire power with his own BFG! =UAC= BFG Campbell comes ready to defend your life, and he'll have your back no matter what the situation. Fire off your pistol next to him and he goes into a defensive stance with the BFG while shouting out another voice add in "What the Hell!" If shot in the leg he will yell out in pain, march off and finish up with some fancy defensive spin around maneuvers while aiming the BFG! If all is well, he'll go back to an idle stance. No need to order BFG Campbell to attack the enemy as he will attack any enemy while in "Follow" mode or "Hold" mode automatically. While updating his previously released [i][file="93270"]= Alternate Monster Squad .XP = (v.1.1)[/file][/i], [b]Murph[/b] thought he would make this new version unique and worth the download! [i]"I thought I'd build my BFG Buddy a BFG Buddy, but give him an earlier phase 1 "proto-type" BFG that differs from "Campbell's" BFG!" says Murph! As always, little something different to add to your "Doom3" collection!"[/i] [b]Some of the tweaks included in this version are:[/b] A few upgrades A more stable =UAC= BFG Campbell Made repairs to his BFG script Going from ( v1.0 ) to ( v1.2 ) should provide a little quicker, stonger and much more stable =UAC= BFG Campbell =UAC= BFG Campbell (v1.2) will include the =AMS= "Elite Melee Warrior" script; The "Bravo Team", "Fire Team4" and "=UAC= Hazmat: Dr.Michaels" in nine different variations. All to be on hand and ready for action against an upcoming monster pak to be released shortly! These "Melee Warriors" will be busy as some "Flashlight, Hazmat and Skeleton Zombies" are included here as well to add a lil' fuel to the fire! Refer to the readme for a whole plethora of information.

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1,761 downloads

Uploaded:06/09/2004

RealWounds for BattleReady

realwounds_for_battleready.zip | 278.13 KB

however: 1. There is no code in the game to have different entry and exit wounds, so I cannot mod both into the game. I need an SDK to do this. 2. Exit wounds are a lot bloodier and cool looking than entry wounds, which is why I chose them in the first place. This expansion pk4 IS NOT FINISHED. I simply want feedback as to if I am going in the right direction or not. A big problem that is noticable right away is the resolution the gunshot wounds. I am working on solving this. All the wound decals are the same resolution as the default wounds textures for the game, so this problem does not seem to have a reason. It should also be noted that this is a side project kinda gig. These \'realistic\' wounds are totally second to the completion of the new hud and BattleReady v1.5. I do hope to include the finished realistic wounds in BR 1.5. I just wana know what you dudes think.

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1,752 downloads

Uploaded:31/05/2010

BFG_Guns

bfg_guns.zip | 16.72 KB

download now!

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1,743 downloads

Uploaded:27/08/2004

Edogy's autoshotgun

autoshotgun.zip | 455.79 KB

to use while keeping it balanced. I have tested it and I admit that I prefer using this new machine gun: it sounds and looks great! -Bluehair NB: there is a small typo in the file's readme (not the one below): Edogy's website is http://2337.org/edogy and not http://2337.com/edogy

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1,716 downloads

Uploaded:28/09/2005

DungeonDOOM for Mac OSX

dungeondoom5.2for_mac.zip | 28.19 MB

with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon. ------------- Features: ------------- - 20-100 randomly generated maze levels with randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned - Three player classes: Fighter, Psi-Fighter and Supernatural with varying abilities to wield weapons and/or use magical skills. - Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior. - Three different game length settings starting with a 20 level quickgame, a 50 level medium game and a lengthy 100 level long gameplay mode. Enemy difficulty increases faster in quicker games. - 10 different magical spells with 3 different skill levels each. - Fighters can use experience to improve weapon usage. - Ammunition, Potions, Scrolls and various light sources are available in shops. - Special enemy capabilities, including paralyzing, blinding, poisoning, teleporting and invisibility. - Traps which cause damage, status effects or Level transitions (Trapdoors). - Magically summoned pet pinky (credits to tinman). - Refreshment fountains to replenish health or mana. - Hidden Doors, which are activated by secret buttons open passages and rooms containing tougher enemies and/or special chests.Spells and Items are activated using a menu built into the player hud. Use the T and G keys to scroll through available spells. At the beginning only one spell is available, but more spells can be learned at higher levels. USe the Y and H keys to scroll through available items bought in the shop. A maximum of 15 items can be stacked. Use the B key to use/cast the selected item/spell, or use the V key and sussequently one of the hotkeys (Q, E, Z or X) to assign the item/spell to this hotkey. By killing enemies you will earn experience, which will enable advances in character level. You will earn two ability points at each level advance. Use the tab key to enter the ability development gui. Select an available spell or ability using the arrow and enter keys. More spells/abilities and higher levels will become available later in the game. At higher spell levels, casting is more likely to succeed and costs less mana. Higher ability levels improve weapon efficiency.

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1,706 downloads

Uploaded:14/12/2007

Chromatic Dispersion Special FX

dispersion.zip | 920.26 KB

tweak your graphics in such a way, that new aspects are brought into the Doom cyber-universe, essentially, it will make some changes to the heat haze fragment programs, or pixel shaders, in order to simulate the effects of [i]chromatic dispersion[/i]; If you're not sure what this is, then read on: [i]"It's the faint rainbow-y effect you get whenever light is bent somehow, usually through glass and the like. Drastic changes in air temperature also fiddle with how light gets absorbed, which is why you get that 'bendy' effect above a fire and the reasoning behind bullet trails in those kinds of movies/games. Anyways, as you may have learned in physics classes, (if you've taken them) not all wavelengths/colors are bent the same way. In fact, the different bands kind of fan out, resulting in the rainbow effect."[/i] This mod is definately worth the price of a free download if you're in the market for a new twist on a graphical tweak for this game, Chromatic Dispersion Special FX delivers some extraordinary visual eye candy that will change the face of your gaming experience! Refer to the readme for more information.

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1,673 downloads

Uploaded:05/08/2005

DungeonDOOM

dungeondoom5fixed.rar | 24.53 MB

randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned - Three player classes: Fighter, Psi-Fighter and Supernatural with varying abilities to wield weapons and/or use magical skills. - Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior. - Three different game length settings starting with a 20 level quickgame, a 50 level medium game and a lengthy 100 level long gameplay mode. Enemy difficulty increases faster in quicker games. - 10 different magical spells with 3 different skill levels each. - Fighters can use experience to improve weapon usage. - Ammunition, Potions, Scrolls and various light sources are available in shops. - Special enemy capabilities, including paralyzing, blinding, poisoning, teleporting and invisibility. - Traps which cause damage, status effects or Level transitions (Trapdoors). - Magically summoned pet pinky (credits to tinman). - Refreshment fountains to replenish health or mana. - Hidden Doors, which are activated by secret buttons open passages and rooms containing tougher enemies and/or special chests. -------------- Changes: -------------- - Now Linux-compatible (thanks to RIP) - Removed the long gameplay variant, which was not fully functional due to a bug. The short gameplay variant is recomended. - Fixed a bug leading to crashes if petpinky was spawned outside the main dungeon. - Fixed a bug associated with entering the dungeon after using the teleporter.

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1,648 downloads

Uploaded:23/03/2008

MaxGFX NG

maxgfx_ng_v18_full.zip | 93.69 MB

updated, [u]full[/u] version of the MaxGfx NG modification. Based on the [file="50595"]Maximum Graphics[/file] mod by Sinot, this download will maximize your Doom3 gaming experience and tweak out the graphics! For those of you that have not heard of or tried this modification before, [b]Sinot[/b] has looked for a long time for a modification that would provide the best visuals/sound/gameplay for this game, after a fruitless search, he decided to create one himself! He states that he has tested nearly all of the D3 mods released at the time and picked the best to create the ultimate Doom3 modification ever. You can see the list of mods in the readme. [b]Some of the original features include:[/b] The Weapons have the best textures you've ever seen All Weapons have got Real Metal FX Effect. (Incredible) The plasmaball morphs the world around on impact Metal and bottom reflects the Lights Parallax Mapping for better looking Realistic Weapon Sounds and lights Bloom Shader If you're looking to give your Doom 3 gaming experience a bit of a kick, and enjoy a whole new look and feel for this awesome game, then look no further! With the changes/fixes made to it by Dafama2K7, this modification delivers! Download your very own copy of MaxGfx NG and start enjoying Doom all over again! [b]What's changed in this version?:[/b] Now D3 base v1.3.1 compatible! Added gloves to the hands. Updated BHNG shaders with latest BH mod techniques. Updated some 1024x textures from TRSGM used in this mod. Updated BHNG with NVidia shader tricks on ATI shaders also. Fixed some small bugs. Refer to the readme for more information.

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1,648 downloads

Uploaded:08/08/2004

Easy Grenade Toss Mod

easygrenadetoss_v01.2.1.rar | 5.1 KB

mod, turn off auto switch, this bug will be resolved in the next version.

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1,645 downloads

Uploaded:27/08/2004

Christ Sound Pack

christssonudpack.rar | 1.84 MB

and reload sound

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1,630 downloads

Uploaded:21/03/2008

6th Venom\'s D3 HQ Mainmenu | ROE

6thvenomhqmainmenuroe1.00b.zip | 32.11 MB

a stand alone version and [u]does not[/u] require the need for having [file=\"88226\"]6th Venom\'s Doom 3 HQ Mainmenu (v1.00b)\"[/file] installed. With that, this pack will do the same with RoE that it\'s counter-part does with D3 Base; Ever wish, with all of the new improved, sweet-looking content coming out, that someone would take it upon themselves to dress up the main menu and such? If you just answered \'yes\', then you\'re in luck...and in the right place! 6th Venom has the answer to this particular quandary, and in addition to the new look, 6th Venom\'s D3 HQ Mainmenu | ROE also comes equipped with some snazzy new features. In the words of the developer: [i]\"This Pack is my attempt to update the Doom 3: Resurrection of Evil\'s mainmenu (gui) to something more 2008-ish\"[/i], and that it does...it\'s must nicer to look at and use then the stock version. With 6th Venom\'s D3 HQ Mainmenu | ROE, everything is now clearer and sharper, no more blurriness, with a new skin chooser, and other custom assets, so it\'s fully compatible with virtually any mod that doesn\'t change the mainmenu. [b]Some features included with this mod are:[/b] New options added New mp skin chooser with a rotating player Sharper then before Does not include any game dll\'s As a bonus, an IconLibrary has been added And a lot more! [b]Some of the changes in this version include:[/b] Fix the no music \"bug\". Add Spanish full translation to the fully supported languages. English French German Italian Spanish Add English strings for other special character languages. Japanese Chinese Korean Russian Add three more resolutions: 640x640[4:3] 1280x1024[4:3] 2560x1600[16:10] Minor Fixes. Refer to the readme for more information.

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1,605 downloads

Uploaded:28/05/2010

Doom 3:Evolution

doom3evolution_v091.zip | 23.24 MB

as well as Weapon and Augment upgrade system. In a couple of words- this mod will give Doom 3 the depth it deserves, by introducing various new tools and skills, and a great variety of possible characters.

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1,605 downloads

Uploaded:19/04/2010

Self Shadows for IdTech4

zzz_selfshadowsv2_d3_roe_q4_prey.pk4 | 3.6 KB

simply Self Shadows for all textures and models, now also its all the same but DYNAMIC, so it means that not only self shadows, but also i have update it so the colours for both shadowed or unshadowed environment, objects, models, textures, all this are dynamical changed depending on your Point of View, really, i have tested and works 100% on D3, ROE, Q4 and Prey with NO need for any change, also i have made a version for Enemy Territory Quake Wars that is amazing, but well this is another mod i will upload on another place, by now, common, try this great Graphics Enhancement small MOD, NOW !!! A small mod that adds a NEW feature; SELF SHADOWS, on generic ambientlights.vfp glprogram Shader to enhance all the textures and models of all IdTech4 based games, like Doom 3, ROE, Quake 4 and even Prey.

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1,604 downloads

Uploaded:28/01/2008

1024x Textures & Models

1024x_textures_v12.zip | 207.12 MB

1024x textures & models will increase the size of all textures & models to 1024X1024; The skins have only been increased in size, not modified in any other way. This is definitely something you should should consider using as a base for your own skins, Dafama2k7 has hit it right on the head with his statement: [i]You will LOVE the amount of detail that will be possible![/i] So if you like lots of eye-candy with a tonne of detail, then you will be happy with this download. Start your download now! Refer to the readme for installation instructions.

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1,590 downloads

Uploaded:08/02/2008

Doom Realism

doom_realism_v12_full.zip | 228.94 MB

download is a [b][u]FULL[/u][/b] version, which means, any previous versions you already have installed will need to be removed before continuing with this installation.! This great mod was created by Cody64 and has become a big time crowd-pleaser! The talent of

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1,590 downloads

Uploaded:03/09/2004

Rail Pistol

rail_pistol_v1_0.rar | 2.26 MB

a pistol behaving like a rail gun! What I don\'t really understand about it is why it comes with an new EXE file ... -Bluehair

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1,586 downloads

Uploaded:28/10/2005

Last Stand

last_stand_v12b2.zip | 9.35 MB

probably notice. To run the new map type "map house" in the console. ------------- Features: ------------- - 3 new weapons (Flak Cannon, Sonic Cannon and Holy Handgrenade) - AvP "stranded" type gameplay - 3 new maps - 3 modified Doom 3 weapons (Pistol, Shotgun, Chaingun)

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1,574 downloads

Uploaded:20/10/2007

NightMare Mod

nightmare_mod_alpha0.4.7z | 143.36 MB

[b]Doom III[/b] game, then look no further! This mod has been in production almost as long as Doom III has been out, and it shows, the eye-candy of the NightMare Mod is something that has to be seen...and more importantly, played to be appreciated! [i]"Hell beckons, to show you the way to nightmares..."[/i] This mod comes with the following maps completed, (Zakyrus has stated that more will follow in later versions): [*]Mars City [*]Mars City Underground [*]Mars City 2 [*]Administration Something to keep in mind while playing the NightMare Mod is that it is intended for high-end machines; The developer suggests higher then a 7800GTX (or the ATi equivalent), anything less, and you will have to turn down the settings...which will allow you to still play, but you won't get the full greatness of the mod. [i]"Zakyrus NightMare Mod combined with JC_Denton's [file="76838"]Enhanced Doom3[/file] will rock your feeble Doom3 World!"[/i] [b]Some of the features of this mod include:[/b] Graphics: All objects/scenery cast realtime soft-shadows Gore: All monster melee attacks now cause player to bleed Increased size and amount of bloodsplats on surfaces Enhanced blood effects, and all melee/bullet damage will create blood particles Monsters: Shots to monster's limbs is now reduced (aim for the chest or the head!) Monsters will now hunt you down if you run away from them, instead of returning to their spawn point and standing still Monsters will now wander around after the player is killed (so they don't just stand there like morons anytime you die) Cinematic: All cinematic with walking players have footstep sounds added, this goes for monsters as well. Player: Slightly increased run and walk values; increased stamina No longer start with 48 bullets Physics: All articulated figures(ragdoll) physics now extremely realistic! Bodies fall over very realistically 98% of the time. Weapon physics fixed (monsters will no longer fly 20 feet when you hit them with a pistol!) Fire extinguishers now explode when damaged (watch out, they can kill you if you are too close!) Popcans and coffee cups are destructible and now spray coffee/soda. Explosions are now far stronger and throw everything around. Electronic objects (phones, laptops, etc) are destructable and have their own particle effects. ...And a whole lot more! Aside from the normal occurrences of monsters that you will encounter, Zakyrus has also placed some random triggers that enable an unexpected monster spawn. Now monsters could appear behind you or from anywhere for that matter! To add a bit of uncertainty to your gaming experience, there are a lot more things in this mod to freak you out, like picking up an item or armour or crossing a new and evil trigger will cause a random monster spawn. [i]"You guys don't have a clue what you're in for... [u]every[/u] time I play this I'm on the edge of my seat (as it should be) [u]and[/u] I am the author."[/i] This download also comes with a bonus, an [i]English Voices Pack[/i], which has been enhanced way beyond the original! It comes with many, many sounds mixed into them, Zakyrus has stated that it is scary as hell; This bonus is recommended, though not required. [i]Even Hell has no nightmare as scary as this![/i] Refer to the readme for a whole plethora of information!

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1,572 downloads

Uploaded:07/11/2005

Enhanced Militarized Zone

emz_v12.zip | 83.54 MB

the focus has been very much on features that a visible to the players. We think it rocks. We hope you'll think the same. -------------- Changes: -------------- - (new) Six additional player models have been included. Each of these is available in all nine colours that EMZ supports. Server administrators can specify which models are allowed on the server. In team games each team can be given a list of available models, so TDM can be "civilians vs. military" for example. Player models, skin colour and player name are throttled to prevent them being changed too quickly using scripts. - (improved) Multiplayer Menu. This menu has been enhanced to allow selection of the player model, skin colour and crosshair style. It is also the place where you mute/unmute other players. - (improved) Skins. An additional "metal" skin set has been included. This is available in all nine colours that EMZ supports. - (new) Plasmagun. The plasmagun fires coloured plasma bolts according to the player's chosen skin colour. When a player has Invisibility, Berserk or Invulnerability it fires "rainbow" plasma. - (improved) Invisibility. The ghosting of players with the invisibility powerup has been modified to be skin colour specific. - (improved) Spam Control. In addition to the server-side blocking of voice chat of the previous version, EMZ 1.2 allows each player to ignore the text and/or voice sounds of voice chat. Players can also mute individuals from the "Multiplayer" menu and an icon is displayed on the scoreboard to show this. Server admins can mute individual players centrally. This blocks all chat from the player. They will receive a message from the server each time they try and chat. - (improved) HUD Layout. This has been tidied up since 1.1. The chat has been moved down so that it is no longer obscured by the stats icons (a sixth chat line has been added). The item pickup text has been moved to the right for the same reason. There are multiple "You are not ready" and "Ready" messages now, which cycle every 10 seconds. Hopefully this will help make people realise they need to press F3. The HUD can also show the current local time in the top left corner of the screen. To accommodate the chat changes the "lagometer" has been moved to just under the clock. - (new) Item Replacement. Administrators can use the emzReplace command to swap powerups and weapons around. For example "emzReplace chaingun shotgun" will replace all chainguns and belts with shotguns and shells as appropriate. - (improved) Scoreboard. The scoreboard shows additional information about each player. To the left of the name is a "muted" indicator. The "ping" column has been renamed as "info" and shows the player's ping, their status on the server and their chosen flag. The scoreboard also displays the name of the clan that operates the server. - (improved) Server Info. Many of the server parameters can be viewed from the new "Info" menu. - (improved) Voting. This has been extended to allow more of the features to be voted on and the vote text has been replaced with a vote box. Public players cannot call kick votes against clan member or admins and clan peer kicks are only allowed if the admin sets it up that way. Administrators can configure their servers to disallow voting during a game, or to exclude spectators from voting. - (improved) Player Options. All player adjustable settings can now be set from the menus: the "Options" menu now has "Standard" and "Enhanced" pages and the "Multiplayer" menu has options to control model, colour and crosshair selection. The existing "Controls / Weapons" menu has been extended to allow the per-weapon "Auto Reload" settings, introduced in 1.1, to be changed more easily. Remember, the main "Auto Reload" needs to be enabled too for these to work. - (new) Map and Gametype Scripts. Admins can now use per-map and per-gametype scripts to set up their servers. Scripts should be placed in an "emz/config" folder. - (new) Admins and Clan Members. Players can be marked as either administrators, clan members or both. Making someone an admin or a clan member protects them from being vote kicked by other players and allows slots on the server to be freed up if they attempt to join and the server is full. - (new) Tourney Forfeits. Server admins can configure their servers so that if a player quits the server (or sets to spectate mode) then their opponent is given a forfeit win. This is reflected in their stats and keeps their place in-game instead of forcing them to the back of the line. A forfeit is only awarded if the remaining player was in the lead at the time the other player left. - (improved) Player Management. emzPlayers has been extended to assist server admins. All of the player management commands, emzBan etc, can now be used on players that are no longer in the game using the extended player numbers displayed by emzPlayers. - (improved) Health and Armor Limits. Now that players can vote on max health and max armour limits the upper values for these have been capped at 200 and 400 respectively. In addition to this, the megahealth powerup now gives the player twice the initial health amount. - (improved) Tourney Wait. The wait for all players at the start of a map load when playing Tourney has been refined. The countdown now starts when the first player rejoins (instead of when the server finished loading the map) and ends as soon as the last of the previous players has rejoined (this didn't work properly if someone left during the previous game). - (new) emzForceReady and emzForceSpecate can be used by admins to set the state of individual players. - (improved) The network traffic related to weapon and player stats has been reduced. NOTE: A patch has been released for this file. Get it [file="50068"]over there.[/file]

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1,568 downloads

Uploaded:27/07/2006

Pr0 Machinegun Mod

pr0_mgun_updated.zip | 1.86 MB

that`s all i think ;)

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1,560 downloads

Uploaded:05/10/2009

NewDoom3 v1.0

newdoom3v1.0.zip | 216.15 MB

Better overall shininess and graphics using the latest technique # Realistic environments and weapons # Fullshadows so you can have more then one shadow and everything can cast a shadow # New splash screen and menu # Lasers on all weapons and weapon lights # More gore and ungibbible bodies # Small change in loading # HDR bloom effect and motion blur # New doom 3 AI # Extra scary atmosphere and High definition cutscene backgrund noisse # Ultra realistic weapon sounds [/quote]

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1,552 downloads

Uploaded:02/10/2004

Devastating Doom

devastating_doom.zip | 3.41 MB

shotgun now sounds like a shotgun and the enemies finally react to the impact accordingly. The pistol is now more the equivilent of a Desert Eagle at the cost of reduced clip size, and has a flashlight attached. Also the impact of the bullets for the pistol is now a tad more realistic. Once you shoot them in the face or shoulder, youll see what i mean. Speaking of wich, if you can nail the zombies with a clean shot to the forhead, much like RE, they will fall. However, unlike RE, these Zombies will reincarnate SECONDS later, thanks to an enhancment by \"Project Brian 1.4\". Also because its my day off today, i opened up Sound Forge 7 and enhanced the intro music specifically for this mod. I think its a little more enjoyable to listen to now ;) Thank you for your download! Keep watching for future versions! if you have any comments, suggestions, etc, please fell free to email me: ksdarkviper@hotmail.com or go to the DVStudios forum at http://dvstudios.org/mb/

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1,537 downloads

Uploaded:09/08/2009

HUDS Pack

huds_d3_full_v135.zip | 10.86 MB

small mod, i have updated, fixed bugs if any, enhanced and updated to make it even better. I will of course, mention all the original authors and include all of they're respective documentations.

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1,527 downloads

Uploaded:26/06/2009

FullShadows

fullshadows_d3_and_roe_full_v14a.zip | 51.54 MB

simple led to the lights on Mars surface ! D3XP (ROE) FullShadows v1.4...: This mod makes Doom 3 ROE do all lights with full shadows in the maps of the singleplayer Retail game and ROE Expansion pack. Now, all lights will have shadows..., from a simple led to the lights on Mars surface !

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1,526 downloads

Uploaded:27/07/2006

Zakyrus\'s High-Definition Sound MOD

zakyrus_hd_sound_mod_666b.zip | 48.4 MB

sound effects to add for the random sound part of the mod, then please send to my e-mail(listed at the bottom of this text). Description: Here it is atlast! Just what everyone has been waiting for and few have thought to create. I have enhanced the sound effects for all voices, cinematics, and much, much more! In all cinematics you can hear footsteps sounds, environment sounds, and everything else alot better. Also, keep in mind that if you check out the sounds, you\'ll notice that some have been \"replaced\" with silence. Don\'t worry, the now \"silent\" sounds have taken and have been mixed into other sounds that are louder and can be heard better. This is a hacky way of doing it, but for those that can\'t have multiple sounds running at once it\'s a blessing. Besides, you still hear the same sounds(and more!) when you are supposed to anyways because it technically is still playing the same sounds. Trust me, no matter what sound card you have, I hope you like the effect. Fixes from 0.6b *removed the horrible echo-doubling effect in many voices(sorry again, non-EAX users. I know you loved it because you got echo effects without needing EAX.) *fixed a bug where people mysteriously vanished from mars_city1 *added better glass bullet_impact sounds *added the player.def file needed for material footstep sounds. (Yay!) *added the materials folder for footsteps surface definitions, this has ALMOST EVERY material defined to a surface, so if you need this for your mod, go ahead... (the shiny tiles material code definition part is from the GTX mod. I didn\'t take it out of my experimental materials because it looks badass. So thank you Gyppi of GTX mod or whomever in that mod group made that effect.) *more teaser features from my ultra-scariness mod (see below in the \'Bonus\' section)

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1,523 downloads

Uploaded:03/09/2004

Enhanced Firepower

enhancedfirepowerv2.0.zip | 4.6 MB

flashlight -modified the pistol and shotgun after some feedback and various changes to the other weapons

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1,517 downloads

Uploaded:04/10/2004

CougarMod

cougarmod.zip | 302.72 KB

but also includes features from Glen Murphy\'s Duct Tape Mod, namely the tactical light for the shotgun and machinegun. He created an excellent mod, and full credit goes to him for the idea. I also liked the idea behind G. Fairchild\'s Plasma Gun mod...namely, his belief that an energy weapon like the plasma gun should make a different, almost thunderlike sound and the blast should travel at incredible speed. I think he\'s right, but I didn\'t like his implementation or his sound effects so I made my own. I didn\'t actually include his mod, but I wanted to give him a nod for thinking along the same lines as I. There were several things about the various weapons in Doom 3 that I did not like, and this mod addresses them all. I\'ve extensively playtested and tweaked the settings until I\'m happy with them, and I felt this mod was ready for release. It gave what I felt was a vastly improved game experience on all the game\'s difficulty levels.

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1,516 downloads

Uploaded:04/08/2004

ChainsawDM

chainsawdm.rar | 3 KB

with a Flashlight and a Chainsaw - All weapon and ammo pickups have been removed - Running and walking speed has been increased by 30% [b]Installation:[/b] Place the folder \"ChainsawDM\" in your Doom 3 folder (default is \"C:\\Program Files\\Doom 3). [b]How to Play:[/b] Run Doom 3, press \"Mods\" on the bottom of the screen, select ChainsawDM and click \"Load Mod.\"

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1,513 downloads

Uploaded:06/01/2007

Commander Doom

commander_doomv1.0.zip | 5.84 MB


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1,495 downloads

Uploaded:08/08/2004

Nightflash Modification

nightflash.zip | 132.05 KB

2 granades, this is the mod for you!

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1,493 downloads

Uploaded:18/06/2007

Megatexture Technology Mod

megatexture_d3_v2.zip | 91.66 MB

Technology Mod showcases John Carmack's early version of the Megatexture technology which lies hidden in the DooM³ engine based games. This mod willwork with Doom 3 / Quake 4 and Prey, but the developer has added some DooM³ specific vehicles. Some of the changes/additions since the last version are: A crude attempt at making the ET: Quake Wars Valley map! Objects cast shadow on megatexture. Blending between Megatexture levels. More than halved the Megatexture render program size by using a different approach (original file still in the glprogs folder). Detail texture, effectively adding another Megatexture level. Added vehicles and water. press [b]F[/b] to enter vehicles press [b]G[/b] to toggle third person View the development log by [url="http://www.gamedev.no/megatexture_valley/valley.html"]clicking here[/url]. A custom program was made to create the Megatexture, you may download the Megagen tool by [url="http://www.mapsbytron.com/files/doom3_stuff/valley-d3-final/megagen%20-%20FOR%20RELEASE.zip"]clicking here[/url]. Refer to the readme for more information.

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1,490 downloads

Uploaded:17/06/2005

New DOOM 3 Sounds and Defs

d3_sounds_and_defs_v1.zip | 5.56 MB

can\'t customize it the way you can with DOOM 3). In my opinion, I feel these are the sounds that SHOULD have been used by id. Maybe id purposely put in cheap sounds just so they could see who could make the better sounds. I created most of the sounds myself using my expert mixing skills - you can\'t even tell some of the sounds were even mixed from other sounds. Some of the sounds I included in this mod are from other mods (such as the pistol\'s reloading and cocking sounds, which are from the SOF2 Gun Sounds mod, and the shotgun\'s cocking sounds are from eXim Works\' AwesomeSauce mod). The sounds are also more dynamic, too. id was supposed to fix this problem with their DOOM 3 1.1 patch update - I had to fix that myself. I guess id never figured that out (and it\'s their own game, too...).

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1,484 downloads

Uploaded:09/09/2004

BFG Vortex

bfgvortex_beta.zip | 17.63 KB

and then continuing travel till it explodes. One warning - this program eats mad framerates while the bfg projectile is in tow so be warned .. its a cool effect but we pay the price. My average framerates are normally in the 60's and this baby drags it down to the single digits at times. But dont be discouraged. This is only beta and I hope to allieviate the framerate problem in a future release.

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1,473 downloads

Uploaded:12/08/2004

Green Plasma Mod

greenplasma.zip | 431.08 KB


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1,468 downloads

Uploaded:25/12/2004

Doom 3 Flare mod

flares.zip | 6.26 KB


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1,446 downloads

Uploaded:05/04/2006

Special Weapons of UAC

suacweapons.zip | 135.83 KB

chance! ------------- Features: ------------- - Backpack gives you a bundle of ammo and armor - Armor now gives you 75 - Max armor is now 130 - Small medkit gives you 25hp and large 50hp - Ammo around the maps are balanced to fit the new weapons ---------------------------- Upgraded weapons: ---------------------------- - Fists: Cheap, but hey its your own hands!!! - Pistol: Fire\'s faster and with a deadly punch! **New sounds added - ShotGun: Fire\'s slightly faster with a slightly more damage. **New Sounds Added - MachineGun: Fires more quicker and rips your enemies quicker than before. **New Sounds Added - ChainGun: The most powerful weapon in the mod has a 150clip fires at a superb rate of fire but less damage. **New Sounds Added - Grenades: Small, Light, and deadly these things detonate at a bigger blast hitting more enemies. - PlasmaGun: Now fires 5 plasma blasts at a time and shoots faster but a lower\'d clip size. - RocketLauncher: Weaker than before but thats the sacrafice to make this baby shoot faster! - Bio Force Gun: no special changes to this. - Chainsaw: Marines now start with the CHAINSAW!!! The firing rate of it is increased!

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1,440 downloads

Uploaded:08/07/2009

Super Weapons

super_weapons.zip | 50.57 KB


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1,434 downloads

Uploaded:19/02/2005

Doomguy's Nightmare

doomguys_nightmare_mod.zip | 6.57 MB


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1,425 downloads

Uploaded:31/05/2008

Annihilation X NG

annihilation_x_ng_v18_update.zip | 143.77 MB

coma, [file="82680"]Annihilation X[/file] (tweaked by [i]Team Annihilation {TA}[/i]) is a very enhanced version of [i]Spunky's[/i] [file="63037"]Annihilation 4.0[/file]. While it may have most of the same files, skins, some weapons, and so on, Annihilation X is truely one of the greatest pieces of work that you, the D3 gamer, will download. With it's highly anticipated release by it's fans, this latest and greatest release of the Annihilation modification is sure to be a fan pleaser. And if you are not a fan, download this work of art, and you will be! [b]A few features of Annihilation X are:[/b] The monsters now look more realistic. Enhanced gore. New bullet holes and sparks. New monsters. New pets and AI. There have been a few changes/additions/fixes since the last version was released, but the most important change made is to the Doom3 gaming experience that you will be subjected to...it has been improved! I know, this is something that would not have been thought possible, so don't take my word for it, the download link is a little lower! [b]Some of the changes/tweaks in this version include:[/b] Updated Chromatic Dispersion shaders by TheRealSceneGraphManager. Updated Parallax Extreme shaders. Optimized memory usage, now Shotgun and Shotgun_Double uses the same script. Updated Plasmagun, BFG, Handgrenade and Rocketlauncher FX for player and NPC's. Fixed ZCommando BFG, Plasmagun and FlameThrower, fire rate is faster now. Better A.I. for ZCommandos and ZSecs that uses BFG, Plasmagun or Flamethrower weapons. Muzzleflashes and more Flashlights that casts full shadows. Fixed debris and brass sounds. Better impact effects with lights that casts shadows on explosions, burning fire, flashing lights and similars. Optimized memory making Fists plasma and Hand grenade to be handled by one script only. Very needed because the Pets scripts eats too many memory. Refer to the readme for more information.

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1,416 downloads

Uploaded:06/09/2004

Enhanced Gore

enhanced_gore_v1_0.zip | 1.4 MB


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1,413 downloads

Uploaded:13/09/2006

Doom 3 to Doom 2

doom3todoom2_v0.3.zip | 342.97 MB

Soundpack" by Revenant100 (www.nextdimension.org/other/doom3) -all skins and textures of DOOM3 are changed -new skins (DOOM RPG) -cyberdemon can be killed by normal weapons -removed "burning corpse effect" and "gibbing corpse effect" -removed local and specular maps -removed shadows -other things are changed...

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1,412 downloads

Uploaded:19/04/2008

=UAC= BFG Campbell

uac_bfg_campbell_.zip | 10.69 MB

that want to send you on a one-way trip to meet your maker? How often have you said to yourself "...Boy, a little help in here would be nice." If you have found yourself in these kinds of situations, then it's time for you to rejoice! Murph has released his Single Player mod that will answer your prayers! This mod will not only give you some company while you do battle, but he is also much more then a pretty face! This helping hand comes packing some serious fire power with his own BFG! =UAC= BFG Campbell comes "Alert Ready". Fire off your pistol next to him and he goes into a defensive stance with the BFG while shouting out another voice add in "What the Hell!" If shot in the leg he will yell out in pain, march off and finish up with some fancy defensive spin around maneuvers while aiming the BFG! If all is well, he'll go back to an idle stance. No need to order BFG Campbell to attack the enemy as he will attack any enemy while in "Follow" mode or "Hold" mode automatically. I think the developer explains this mod the best: [i]"When is the last time a new mod really blew you away ? ... Well take a look at these screenshots and you may find your answer! I am very proud to present "=UAC= BFG Campbell". This "Special Edition" mod offering is surely one of a kind! "=UAC= BFG Campbell" is only one part of a new =AMS= release v.7.ufo that I have been working on. "Allied Marine Squadmates v.7.ufo".."United Forces: Official" is the new =AMS= mod pak that I pulled my latest creation from and it should be available shortly. After much work and attention to details, I felt that "=UAC= BFG Campbell" was good enough to be offered up as a stand alone mod and now make him available to the "Doom3 Community". Certainly a worth while download and a must have in anyones "Doom3" mod collection as "=UAC= BFG Campbell" is quite unique in his own right!" When looking for a little back-up in an un-forgiving world... =UAC= BFG Campbell is reporting for duty![/i] Refer to the readme for more information.

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1,405 downloads

Uploaded:04/02/2005

Hellknight Imp/Zombie Toss

hellknight_impzombie_toss_v1.zip | 16.94 KB

toss it at the player. - tossed monster will damage the player. - demons do not burn away. HK AI: - chooses the closest imp or zombie. - does not pick up dead imps or zombies. - moves towards closest imp or zombie as long as its not too far away, still alive and the player is not too close to the hk. - occasionally, hk will toss the imp or zombie at a wall instead of player (because its cool)

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1,404 downloads

Uploaded:06/07/2008

Z-Hunter Modification

zhunter_v1.zip | 109.11 MB

8 maps, 2 unique weapons, unique player animations, over 20 enemies custom designed for this style off play. [b]Some of the other features of this mod include:[/b] A full custom soundtrack by the band "Desecrative Phoneticism" All new artwork from Hellscafe of LiveBoulevard Design. Combine gfx power with old school top down gameplay. Classic run and gun style of play, hordes of undead constantly advancing on you. You as a Z-hunter will not be required to find pick up's or need to reload your gun, there are no PDA's to read and NO flashlight! You start each level with 100 amour and 150 health, can u make it to the end? It has been a few years since the UAC incident on mars, since the portal to hell was presumed shut, shere have been scattered reports of Hellish beings appearing across the know universe. You are a zombie hunter Z-hunter, you will need to make your way from a low level gas platform through your base to the portal to hell! Advances in UAC weaponry require you to not reload, nor need any resupply in these hot spots, although you will have no medical support once you are out in the theater of combat. This aint no place for maggots or pansies, so get yours and get out! As a Z-Hunter, you will blast the crap out of every damn thing you see without prejudice and YOU WILL bloddy well enjoy doing so! The whole world is counting on you! Lock and Load! Refer to the readme for more information.

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1,393 downloads

Uploaded:08/11/2004

TinMan Squad Maps

tinman_squad_maps_v03beta.zip | 22.28 MB

Squad Mod[/url].[/quote]

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1,390 downloads

Uploaded:19/10/2004

Perfected Doom 3

perfecteddoom3v2.5.0.zip | 7.51 MB

Tweaks. 4. Blood and Gore Tweaks. 5. Ragdoll Tweaks 6. Sound Tweaks.

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1,383 downloads

Uploaded:21/06/2011

Viktor\'s Upgraded Weapons

viktors_weapons.zip | 299.75 KB

was meant to be. No more bull, this is Modern Warfare 2 style of weapons. While they are stronger, THEY ARE NOT SUPER WEAPONS. They DO NOT break Doom 3. Just play on a harder difficulty and you\'ll be fine. Tweaks are generally like: - Slightly more damage per bullet - Faster rate of fire (For some guns) - Increased clip size (For Some guns) - Faster projectile velocity - Wrake\'s Ultra Realistic Tactical Lights AND MORE!!! Check readme.txt for full info

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1,372 downloads

Uploaded:26/08/2005

DOOM 3 Weapons Mod

d3_weapons_mod_v1.zip | 44.51 KB

automatic rifle and carry 100 rounds - BFG carries 12 rounds damage decreased - Increased run speed - Increased armor capacity - Shotgun fires 20 pellets now instead of 13 - Shotgun carries 10 shells instead of 8 - Pistol carries 20 rounds instead of 12 - Custom ammo in MP and SP as well

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1,371 downloads

Uploaded:14/01/2008

Thy Flesh Consumed DOOM3 version

thy_flesh_consumed_doom3version.zip | 16.83 MB

Consumed[/i] which made it\'s appearance in the gaming world after the first Doom, but before the release of Doom II, around April, 1995. For those of you wondering what exactly this download is all about, here is the best explanation I can find that paints an accurate picture what this mod is based on: \"Story-wise, the episode is both a sequel to Doom and a prequel to Doom II. It chronicles the Doomguy\'s battles against the legions of demons that the Spider Mastermind had sent through the doorway between Hell and Earth, the very same gateway that the player had earlier used to return to his home planet. (It is presumed that that there are two distinct regions of \"Hell\". The first is what the Deimos moon floats over and where Episode 3: Inferno takes place. The second is the marine\'s home of Earth which will undergo terraformation at the hands of demons and become a Hell in is own right.) Ultimately, though the player is victorious and avenges the death of his pet rabbit Daisy, it turns out to be a Pyrrhic victory as the demons eventually overrun the major cities and the stage is set for Hell on Earth.\" -[url=\"http://doom.wikia.com/wiki/Entryway\"]Source[/url] If you\'re into the retro scene, or if you want to reminisce...or maby you just want to play the kind of game that your father played back in the day...whatever your reasons are, this is definately worth the price of a free download! Get in the non-existent line up now and start enjoying yesterday\'s look! Refer to the readme for more information.

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1,350 downloads

Uploaded:14/11/2007

1024x textures & models

zzz_pak_1024x1024_dds.pk4 | 268.85 MB

models will increase the size of all textures & models to 1024 X 1024; The skins have only been increased in size, not modified in any other way. This is definitely something you should should consider using as a base for your own skins, Dafama2k7 has hit it right on the head with his statement: [i]You will LOVE the amount of detail that will be possible![/i] Refer to the readme for installation instructions.

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1,331 downloads

Uploaded:01/08/2005

DOOM 3 Chess

doom3_chess.zip | 4.72 MB

but then I decided to take it a step further to see if this concept was feasible. In a beta build, I'd make the board about 125% its present size, to allow easier maneuvering of the pieces. Though just shooting the pieces would be the best.[/quote] ------------------- Game Rules: ------------------- - If a piece falls over, it is out of play (moving the Knight may take some strategic thinking) - If your opponent is taking too long to make a move, you may shoot your opponent - If checkmate is imminent and your fate sealed, you may shoot your opponent Comments and suggestions: [url="http://www.doom3world.org/phpbb2/viewtopic.php?t=11758&highlight=chess"]Doom 3 Chess 2-player DM map[/url]

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1,323 downloads

Uploaded:03/04/2005

DungeonDOOM

dungeon_doom_v3.zip | 15.86 MB

been extended to by fully functional in version 3.0.

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1,323 downloads

Uploaded:06/08/2004

Project Brian

project_brian_v014.zip | 30.45 KB

and includes Cryect's pistol flashlight mini-mod. (I was working on my own version of it, but then I found his and just used it instead.

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1,321 downloads

Uploaded:18/08/2004

Scary Realism Patch/Mod

scary_realism_mod_v1_3.zip | 42.71 KB

situation. Also, note that the imps will jump faster so watch your backs! -Bluehair

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1,303 downloads

Uploaded:10/08/2004

Vestux Bodymod

vestux_bodymod.zip | 1.36 MB


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1,299 downloads

Uploaded:21/08/2004

DOOM 3: Reloaded

d3_reloaded_v12.zip | 303.64 KB

changes. -FliX

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1,298 downloads

Uploaded:25/04/2005

Pet Imp

pet_imp_v1beta.zip | 46.93 KB

around as well as walk pet imp Commands: - press 'n' to toggle spawner grenade - toss spawner grenade and pet imp will teleport at that spot - aim straight down and press 'm' for pet imp to follow you - aim straight up and press 'm' for pet imp to lead you - aim anywhere else and press 'm' for pet imp to move to that spot - aim at a npc and press 'm' for pet imp to target that npc as an enemy Known Bugs: - pet imp will not always move to where you would like due to the fact that 'monster clip' is every where - pet imp doesn't obey commands when in attack mode - pet imp looks just like other imps - probably others, but its a beta version anyway Additional: - if pet imp refuses to move as you wish, just toss another spawner grenade - if pet imp dies, just toss another spawner grenade

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1,295 downloads

Uploaded:06/12/2008

New Shaders Pack

new_shaders_pack_v20_full_mod_for_d3_27112k8.zip | 56.45 MB

serious time and effort to produce some quality content for you, the Prey gamer! The New Shaders Pack is a small collection of the more popular Graphical Tweak mods that Dafama2K7 has updated in the past, and , yes, these to have been updated to their latest respective versions! This pack contains the latest versions for some of the most popular shaders out there. If you want Doom 3, Quake 4, Prey and ETQW to look the best, then check this package divided in four sections, just go into the one you are interested in and drag & drop the folder mod to the game you may want to use the shaders on... [b]This package is comprised of:[/b] NG Shaders In the past Dafama2K7 used and considered this as his first and foremost standard shaders. At the last minute he has made an update based on the ETQW shaders that removes the inflated brilliant effect and add a more natural look. Brilliant Highlights mod shaders Now, this is the shaders used by this developer as standard, and a 2008 actual good-look shader. This surely is the best shader ever made. In this update, the Metallic effect that was too much exaggerated has been removed. Brilliant Highlights Old style mod shaders Not as good as the BHNGMod shaders, but the developer wanted to at least make the last version of this shader, this is a shader that looks like playing Quake II with IdTech4 (D3) engine, very rusty and metallic. Parallax Extreme shaders If you have the power, go for it, the latest Relief will be included in the next package that are even more 3D, but at this moment, try this Unreal Engine 3 alike shaders. Also for the Parallax Shaders, Dafama2K7 has made the update based on the ETQW shaders that removes the brilliant effect and adds a more natural look. Now, a bad bug has been fixed and the developer has placed the BHMod_NG + Parallax Extreme mix as the first priority shader in Parallax and the NG + Parallax Extreme as the secondary shader...not as good as the invincible latest Relief Extreme shaders, but it needs far less FPS power and after removing an old bug that caused artifacts in the past, now looks very, very good ! Relief Extreme shaders - (Notice that this time this Relief shaders are an UPDATE ONLY !, (Except on PREY game, that Dafama2K7 has been able to included the FULL Relief Extreme mod), you will need to install the latest full version available FIRST !) This modified shader was created to test Relief Mapping technique with high-quality game art. Note, however, that some geometry will not look correct with Relief Mapping as the art for the game was not created for this effect. [i]"For correct use of the technique the edges of scene polygons should have no displacement (depth=0). But, since the depth maps were created from the game normal maps this is not guaranteed. Now, a very bad old bug that was even on the original Relief shaders mod, so, it was a bug not introduced by me, and now with that bug fixed and the Relief Extreme shaders updated to the max, it's easily the BEST of the BEST shaders, with more relief on all textures and models and this time without artifacts, with all the NG + Relief Extreme features included, really, go, try this, seeing in action this marvel it's addictive, it's gorgeous, it's real !!!"[/i] Are you still sitting there reading this? Hurry up and start your New Shaders Pack download, the sooner it's done, the sooner you'll have your very own copy of this excellent pack! You should note that the individual readmes for each file is located in that file's archive. Refer to the readme for more information.

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1,295 downloads

Uploaded:06/10/2007

Parallax Extreme

parallax_extreme_d3_v13.zip | 74.04 MB

choice in which mapping mod we will use (unless, of coarse, you have a large HardDrive, in which case, you can have multiple installations of Doom 3, and have a number of graphic enhancing mods installed. ...And once again, the mod-improving-machine has been busy! Dafama2K7 has returned with his updated and enhanced version of his popular Parallax Extreme mod! This mod tweakes the Doom3\'s graphics engine by applying parallax mapping to all textures; It incorporates an improved central shader and all other textures benefit from the Simulated Parallax Mapping design. The result is a significant improvement over standard bump mapping. Parallax Extreme enhances the look of the Doom3 universe by giving surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. [b]The features that come with this mod include:[/b] Enhanced, faster & quality shaders. Now compatible with both ATI & NVidia gfx cards. Fixed config files.. Download and experience Doom 3 in a whole new light! Refer to the readme for more information.

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1,292 downloads

Uploaded:16/02/2007

Commander Doom

commander_doomv11.zip | 30.98 MB

be enough to make anybody want to download and play this map! ...But, for those of you that want a little more: [b]Commander Doom[/b] starts at your base, from which you can summon demons to fight in your cause. In order to spawn allied demons, you need to capture control points, which are distributed across the map. You can use a little radar on the HUD to orient yourself among the control points, bases, enemies and allies. Capturing control points earns you increased flux of credits, which can be used to buy upgrades. Control points can only be captured, if no emeny units are nearby. The goal of each game is to successfully destroy the enemy base(s). To destroy the enemy base, you will need to locate the generators, and destroy them (make sure to hit the generators at their weak spot). ...Sounds pretty easy, eh? (If you just answered 'yes', boy, are you going to be surprised! You can choose from two different maps with four different difficulty settings: [b]Map1:[/b] Opposing Bases is much easier to beat from a strategic point of view. [b]Map2:[/b] Center Heat is tough to beat even on normal difficulty and requires more optimized strategic thinking. [b]Some changes in this version include:[/b] Improved GUIs Improved tactical control Less predictable and more coordinated enemy spawning Refer to the readme for more information.

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1,288 downloads

Uploaded:24/11/2008

Wrathchild Act I

wrathchild_acti.zip | 148.17 MB

get your chin wet with drool. It is set in a dystopian future world torn apart by competing massive Corporations, and natural cataclysms alike. You are one of elite bounty hunter/thrill seeker mercenaries, who call themselves [i]Free Agents[/i]. Despite the name, though they are everything but free, as their lives are just as dependent on the Corporations as everybody else. In this first part, some basic gameplay concepts, which will be the basis for the next acts, are layed as well as background information for the main characters. You Are Alexander M. Goodman and nothing depends on you. You are noone, a pawn in a game of chess in which the players are so far away you can't even think about them, because you don't know they exist. This is the world of Wrathchild, politically incorrect because there isn't any politics left. A world torn apart by internal struggles and forcefully brought together to ensure survival. It is a world where you are free in only one place- Anarchia. Being one of the four cities left on Earth, Anarchia is a paradise for free spirited, murderous or suicidal individuals. It is ironic that in this place we start our journey with the Pawn. Alex, as friends call him, is a Free Agent. An individual, that for the right price will do almost anything. What started out as a group of daredevils stalking the ice fields of northern Europe, the deserts of Asia, and the wastelands of Northern America they are now the sole dirty-work caste behind the Big Eleven. Maybe free once, now they are anything but that. Pawns, obeying every command, and in turn earning gratitude. This is what they have become. Maybe the time for a change has come. Maybe it has come and gone, and maybe in this world where survival is a fact of life, you need not care for mankind, but only for yourself. Refer to the readme for more information.

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1,284 downloads

Uploaded:01/07/2007

Brilliant Highlights NG

bh_ng.zip | 184.8 KB

the surfaces. [b]Some of the tweaks/changes included in this download are:[/b] Dynamic highlights -- Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel. Highlight masking -- Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces. Compatibility -- Any hardware capable of the ARB 2.0 path can run this mod. Performance -- BH mod favours math power over memory bandwidth as this is the current trend. -- Removed plastic look & added Metallic look !!! (by DFM). This is a [i]must have[/i] for every Doom III gamer that is interesrted in enhancing the already amazing graphics and details found in this game! [i]*The first 14 images are of this mod taken with Base, the remaining 9 images were taken from RoE*[/i] Refer to the readme for more information.

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1,279 downloads

Uploaded:29/01/2009

AwesomeSauce

awesomesauce_v2_full_d3.zip | 10.65 MB

serious time and effort to produce some quality content for you, the D3 gamer! Suping up your stock version of this awesome game, Dafama2K7 has once again visited that super popular four year old mod: [file="31185"]Awesome Sauce (1.0)[/file], and after working his magic, has done an even better job at fixing it to be beyond what it was originally! A definite must-have! [b]Some of the features in this version are:[/b] New full version update by Dafama2k7 Q4-like mounted flashlights for pistol, machinegun and shotgun. (When you press the flashlight button the flashlight item is sellected if you are not carrying any of this three weapons, else the weapon with high priority will be selected automatically, MGUN and SGUN have first and second priority respectively and pistol third, of course.) Added F.E.A.R.-like muzzleflashes for all weapons, done in a Q4 style. Added new shaders files on a separate .pk4, this is optional and can be removed if you want to use another shaders in a future, although actually this BHNG based shaders are the best ! Optimized the mod for faster execution, added more recent autoexec.cfg congig files with new multisave and better lightning features ! Added faster and better walk and run anims to Imp demon, increassed his health x2 ! A little smart A.I. made by me that affects behaviour of all monsters. The new FX are awesome. Decreassed the overpowered health for most zombies. Fixed various other bugs. If taking part in an excellent Doom III adventure, and having a damn good time doing it appeals to you, then the only task you need to complete right at this moment is to locate the download link for AwesomeSauce (v2.0) and click on it. Before you know it, you'll be in the midst of a great mod. Enjoy! Refer to the readme for more information.

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1,274 downloads

Uploaded:16/06/2008

HUDs PACK

huds_d3_full_v11.zip | 10.8 MB

enhanced and updated to make it even better. Get your copy of HUDs PACK and start enjoying Doom III in a whole new light. [b]Changes in this version include:[/b] Fixed and added support for all standard weapons on Doom 3 Refer to the readme for more information.

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1,271 downloads

Uploaded:11/10/2004

Psych0s D00M³ Weapon Modification

psych0s_weapon_mod_v_1_0.zip | 91.54 KB

for you! -FliX

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1,270 downloads

Uploaded:25/03/2008

Next Generation Shaders

ng_shaders_d3_v15.zip | 1.17 MB

If you\'re in the market for some serious looking graphics, then this download is for you! Dafama2K7 makes his return, to provide a small update to the [file=\"88073\"]Next Generation Shaders (v1.4 | update)[/file] mod, which will bring some new eye candy to your Doom III gaming experience! Next Generation Shaders will push your copy of Doom beyond the limits for ATI and NVidia gfx cards with OpenGL v2.0 or higher. [b]The changes in this version include:[/b] Better lightning, specially for ATI/Generic version this time Don\'t get left behind, start your download now and make your own decision on this mod. Refer to the readme for more information.

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1,262 downloads

Uploaded:10/09/2005

OpenCoop

opencoop_beta4.zip | 82.53 MB

from complete, untested and probably won't run like you'd want it to. It also comes with the SP map [file="36536"]Final Key.[/file] -------------- Changes: -------------- - Network traffic cut down by about 40% in normal areas and 90% in special ones. Yet, in some places, it still looks laggy and especially if the player is interacting with a moving object (lift, monorail). This will be fixed in later versions, hopefully. - You are now able to "save" your inventory in multiplayer. If you press the multiplayer save button, all your inventory will be saved. If you die, you will respawn with the saved inventory. The multiplayer save button can be configured via the options menu. But be aware: saving costs health! - Default weapon loadout provided to players having just joined a map. Now you can start playing the maps from anywhere! - Two new skill levels: uberHard and pureEvil (g_skill 4 and g_skill 5): [i]uberHard:[/i] Same like hard + the damage done by the players to a monster will decrease if more players are on the server. Consequence: monsters live longer + more cooperation is needed to get one each of them down. [i]pureEvil:[/i] Same like uberHard + the damage done by the monsters to a player will increase if more players are on the server. - 10 singleplayer levels modified especially for coop: alphalabs1, alphalabs2, alphalabs3, alphlabs4, enpro and monorail - More singleplayer-style gameplay: falldamage & stamina are working like in singleplayer. --------- Fixes: --------- - Inventory now stays when switching to another level. - T-pose bug fixed (wrong start animation for monsters and NPCs). - Clientside prediction of bullets: the player's shotgun gets now predicted on the client (no data will be send anymore). - Clientside prediction of revenant rockets: now they're flying correctly, no lag anymore. - Big machines animate correctly: due to errors in the original network code some things weren't moving correctly. - Many game objects have been updated for synchronisation. - All characters with lights display it correctly now. - Some GUIs didn't synchronize correctly on dedicated servers. Over 30! They have been fixed. -------- Links: -------- - [url="http://lms.d3files.com/forum/viewtopic.php?t=598"]Install Instructions[/url] - [url="http://lms.d3files.com/forum/viewtopic.php?t=597"]FAQ[/url] - [url="http://lms.d3files.com/forum/viewtopic.php?t=596"]Bugs and Features List[/url]

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1,257 downloads

Uploaded:10/08/2004

The_1\'s Weapon Pack

the_1sweaponmod.zip | 17.16 KB

Machinegun is converted into a grenade launcher - All gibbing turned off, ragdoll physics make for enhanced gore To Install: Extract the pak005.pk4 into your base folder

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1,229 downloads

Uploaded:13/03/2010

Clean Doom 3

doomconfig.cfg | 5.34 KB

feel like F.E.A.R

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1,227 downloads

Uploaded:06/03/2008

E3 Look

e3_look_v11_full.zip | 124.22 MB

you that enjoyed the look of the classic E3 Alpha demo, then rejoice...we have, for your Doom3 gaming enjoyment, a mod that will achieve this! E3 Look mod will not only change the overall look of your Doom3 game, but there are a few other 'updates' and other changes or tweaks made to your game This mod also contains the latest and greatest shaders available, that will make your whole Doom 3 experience amazing! [b]Some of the changes in this version include:[/b] Update. Added .DDS files versions for easy of use and faster rate FPS. Updated the Shaders with latest version for both ATI & NVidia gfx cards. Added Chromatic Dispersion shaders by TheRealSceneGraphManager. Updated A.I. Updated weapons. Fixed some small bugs. Don't be the last one in your area to have your very own copy, and avoid any potentially long lineups, start your download now! Enjoy. Refer to the readme for more information.

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1,224 downloads

Uploaded:06/03/2005

Car Sequence (demo)

doom3_car_sequence_demo.zip | 3.78 MB

the tutorial. So, I thought it may be nice to show you the start of my driving sequence. This version is about the first 25% of it and I\'ve since completed about 40%. To be sure, you can\'t drive the car, but I don\'t want to spoil it so have a look. Hope you enjoy it and input would be nice. It will be featured in a level I\'m working on. Vrrrroooommm! ---------------- Installation: ---------------- Drop the PK4 into your \'base\' folder; call up the console and enter \'map car1\'.

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1,222 downloads

Uploaded:04/08/2004

Sentry Minion

sentry_minion.zip | 22.06 KB

handle :p To get this to work extact the contents into you Doom Directory, EG: C:\Program Files\Doom3\ Then activate the Co-Op mod through the main menu and open your saved game or start fresh, then once ingame type the following into the console: spawn char_sentry_flashlight ...and u will now have a sentry robot with a flashlight mounted on its head to help u out :p Also this Mod includes the Flashlight on both the Handgun and the Machine Gun for your convenience, aswell as another nice suprise that I think you guys will find useful :)

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1,210 downloads

Uploaded:18/09/2004

Plasma Sentry Bot

plasmasentry_v1.0_beta.zip | 416.36 KB

by Nivelxe. AI system originally by Nivelxe, used under permission.

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1,206 downloads

Uploaded:14/12/2004

Cobolt\'s Mod

cobolts_mod_v2.zip | 1.36 MB

has changed [url=\"http://doom3.filefront.com/file/;32492\"]since version 1:[/url] [quote]- Tweaked almost every dynamic light effects and especially the flashlight to look & perform better. - Weapon flashlights have narrower beams and shorter ranges - this balances gameplay - Removed the FPS configs as some users had some issues with it.. - Tweaked bullet trajectories and speeds a bit[/quote]

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1,202 downloads

Uploaded:25/01/2011

Enhanced Shaders D3 Q4 Prey

ng_bhm_shaders_q4_d3_prey_v23_full.zip | 3.78 MB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.3 - Fixed Parallax VERY BIG BUG that made all shaders to look ugly and nothing to do of what i wanted, but i was not see this until late, because i not tested too much that latest two previous versions, now, this is fixed and the new look can be noticed with easy, look at the screenshots i made too and try it !

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1,202 downloads

Uploaded:14/03/2008

Duct Tape NoObEvEr

duct_tape_fixed.zip | 3.06 MB

better then it was previously. After three years, and 28,000+ downloads, [file=\"36664\"]Duct Tape NoObEvEr (1.0)[/file], created by Nighty, has become somewhat outdated with the release of patches, as well as new ideas...and now, released for your Doom3 gaming enjoyment, is the updated version! [b]Some of the original features of this mod are:[/b] Adds a flashlight to all weapons, 2X more powerful then the standard hand flashlight. Some weapon modifications made are: The rate of fire The power The spread of shotgun More realistic (not more easy, but more realistic). All weapons sounds are modified for a more realistic sound. The bodies stay on the floor. Duct Tape NoObEvEr (v1.1) comes complete with a few changes, but this release is mainly about the fixes; As Dafama2K7 did not want to change the spirit of this mod, he just wanted to have it workable for the communities enjoyment. with that said, he has indicated that this mod may see another release sometime soon as an [b]NG[/b] mod with some other changes/improvements made. [b]Some of the changes in this version include:[/b] Added independant muzzleflash to all weapons. Fixed flicker on all mounted flashlights. Updated materials and lights. All weapon mounted flashlights casts shadows. Flashlight on hand have increassed long radius. Refer to the readme for more information.

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1,201 downloads

Uploaded:08/08/2004

JAPM (Just Another Pistol Mod)

japm.zip | 1.95 KB

Counter-Strike got this, so why not Doom 3 :p (yeah yeah, it doesn\'t stick with the DooM flair; nobody forces you to use this). Did I mention you can rapid-fire it?!

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1,195 downloads

Uploaded:05/10/2004

Damage Realism

doom_3_damage_realism_mod.zip | 122.16 KB

increased chain gun damage to 22 increased chainsaw damage to 55 increased machine gun damage to 12 increased pistol clip size to 16 increased plasma gun clip size to 60 increased chain gun clip size to 100

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1,193 downloads

Uploaded:26/02/2005

DungeonDOOM

dungeondoom.zip | 9.07 MB

also has stairs which lead to lower or higher levels. Each time you switch levels, pentagrams will block level changes until all enemies have been spawned. You do not need to kill each enemy to reach the next level. [/quote]

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1,190 downloads

Uploaded:09/01/2005

Doom 3: Mind-Killer

mk14_fixed.zip | 17.64 MB

have little spread. -Changed players rank from "Marine Security" to "Corporal"

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1,184 downloads

Uploaded:08/07/2008

Beyond Shaders

beyond_shaders_d3_v11_full.zip | 1.3 MB

HL2 Source engine alike and [i]beyond[/i]; This new shader has the latest improvements of Dafama2K7 latest shaders, and in his words, "it's different, it's original, and... Try it. :D " [b]Some of the features of this mod include:[/b] All updated to use from TEX changed to TXB or TXL. Some small bugs fixed. Much intense & brilliant light, better metallic effect. ATI/NVidia & NVidia only specific versions, optimized for both Higher quality and speed but all very good balanced. Updated ambientlight.vfp, environment.vfp, bumpyenvironment.vfp, shadow.vfp, colorprocess.vfp, interaction.vfp and test.vfp. Refer to the readme for more information.

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1,181 downloads

Uploaded:20/09/2008

Red Tiger Skin Weapons

red_tiger.zip | 33.28 MB

thing! Essentially, this mod will change all weapons by adding the [i]Red Tiger Skins[/i], except for the BFG, grenades, and the Rocket Launcher. The weapon characteristics have also been modified by stylezzzjasonxxx, which will add a bit more of the fun to these new skins! [list][b]This mod includes the following features:[/b] [*]Ambient lights [*]Corpses Stay Longer [*]Flashlight Not Washed Out [*]Additional changes by this developer [/list] [b]Some of the changes in this mod include:[/b] Pistol: Red Tiger Skin More powerful sound 10 round capacity Slightly slower fire rate Larger bulletholes Slightly more damage No gibs Shotgun: Red Tiger Skin Better sound Reloads 1 shell at a time Ejects blue shells More pellets Larger spread Less damage per pellet Has more power at close range No gibs Machinegun: Red Tiger Skin 3 bullets per shot Faster fire-rate Lower spread Less damage per bullet No gibs Chaingun: Red Tiger Skin Shotgun sound Ejects blue shotgun shells Sluggish fire-rate Less damage per bullet Fires 5 projectiles at once, at 1 ammo cost No gibs Plasmagun: Red Tiger Skin Hyperfast plasma speed 100 round capacity Less damage Fire-rate slightly slower Gibs And more! Start experiencing a new look for your weapons along with some additional bonuses to spruce up your classic installation of [b]Doom III[/b]! Refer to the readme for more information.

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1,175 downloads

Uploaded:23/05/2006

Dooming

dooming.pk4 | 4.05 MB


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1,165 downloads

Uploaded:27/01/2010

Stolen Night Vision

d3_night_vision.zip | 236.29 KB

night. They are by far the coolest mod for those who aren't playing vanilla Doom 3. Double thanks to Bloodrayne for pointing me in the right direction over at Doom3World. (P.S: It doesn't ruin the game like weapon flashlights, space marines would totally have night vision. End of. And yes, I do love the original flashlight for all it's scare value...) Enjoy!

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1,160 downloads

Uploaded:10/09/2005

OpenCoop

opencoop_beta12.zip | 1.96 MB

Multiplayer. Instructions: http://www.doom3maps.org/forum/index.php?act=ST&f=87&t=8018&st=0#entry106802 Starting a Dedicated Server: http://www.doom3maps.org/forum/index.php?act=ST&f=87&t=8018&st=0#entry106802

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1,150 downloads

Uploaded:19/10/2004

AKiratima

akiratima.rar | 1.51 MB

the zombie code from the \"TRU ZOMBIE RESURRECT ver0.1b by MAsta_KFC.\" This will cause them to get back up and so on and so forth. I only modified two things on the pistol and those are the skin and the ammo. For that I used Fragger\'s Chrome Pistol mod. I couldn\'t contact him/her to confirm wether or not this could be used, so if you\'re the person who made the mod and you don\'t want me to use it then I\'ll try to get it removed from filefront and I\'ll take the skin out of my mod before I put it back. The Shotgun has a flashlight,thanks to Glen Murphy for this as I had no idea what the tag for it was, a tighter spread and increased ammo. The Machine gun has a flashlight, once again thanks Glen, and increased ammo. The Chaingun has a flashlight, last thanks to Glen..haha, and increased ammo as well as a different bullet impact animation. For the grenade I used the \"advanced sentry\" mod that Sloanbone put out. This basically takes the grenade and turns it into a sentry that you can make anywhere, I really liked this because of it\'s usability. Anywhere you need one, just drop it. There was absolutely no contact information supplied with this mod so if he wants me to take it out of my mod just give me an email and I\'ll take it out. The next thing I modified was my favorite gun in the game...the plasma rifle. This, in my opinion, has come a very long way from the original. I put the radar from MWoody\'s Plasma gun radar mod on it. I also combound that code with that of the DoomXL mod by Headshotfairy. The part I used from that mod is the particle coding for the plasma gun. So now the plasma gun has 3 different firing types: regular, plasma shield, and a rail gun type attack. From here I changed the regular arrack to appear like the Cacodemon...The balancing part of the gun is that it does as much damage as the Cacodemon\'s blast, so...not much...The main driving force on this weapon is the rail gun shot. One or two shots usually kills anything, the balancing effect of this is that you have to charge up, so you can be pummled while you charge. Also instead of putting another flashlight on this gun I wanted to make this gun that much better, so now the natural glow that emitted by the gun will light the room...good stuff. The Rocket launcher fires homing rockets now which is from Brian Wiener homing rocket launcher mod. The BFG 9000 has a higher max ammo capacity. The soul cube and fists I left the same. I also raised the max armor and max health to 999 so that people who take less dammage get to hold more health and armor...They should be rewarded for their gaming ability.

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1,131 downloads

Uploaded:24/07/2005

Kev\'s 22nd Century Flashlight

kevflashlight_v1.zip | 1.62 MB

screenshots: ------------------------ The first one is of a completely darkened room (in Alpha Labs Sector 2). The second is of the same room with the flashlight in use at maximum intensity. If you look, you can tell that the reflected light dims with distance. The third is of a different location on the same map with the flashlight at maximum intensity. ------------------- Compatibility: ------------------- This mod appears to be compatible with Doom 3 and ROE. However, I\'ve found that there are some custom shader programs, e.g. some generated by [file=\"44692\"]3mood,[/file] that will cause the variable intensity function of this mod to not work properly. It will work properly with the default shader.

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1,130 downloads

Uploaded:05/05/2008

AwesomeSauce

awesomesauce_v11_fixed_full_d3.zip | 8.58 MB

taking the super-popular four year old mod: [file="31185"]Awesome Sauce (1.0)[/file], and fixing it to be beyond what it was originally! [b]Changes in this version include:[/b] Updated by Dafama2k7. Added .dds compressed textures. Fixed and enhanced weapons particles, fx and lights. If taking part in an excellent Doom III adventure, and having a damn good time doing it appeals to you, then the only task you need to complete right at this moment is to locate the download link for AwesomeSauce (v1.1 - Fixed) and click on it. Before you know it, you'll be in the midst of a great mod. Enjoy! Refer to the readme for more information.

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1,122 downloads

Uploaded:16/03/2008

6th Venom's Doom 3 HQ Mainmenu

6thvenomhqmainmenu.zip | 31.71 MB

luck...and in the right place! 6th Venom has the answer to this particular quandary, and in addition to the new look, 6th Venom's Doom 3 HQ Mainmenu also comes equipped with some snazzy new features. In the words of the developer: [i]"This Pack is my attempt to update the Doom 3 mainmenu (gui) to something more 2008-ish"[/i], and that it does...it's must nicer to look at and use then the stock version. With 6th Venom's Doom 3 HQ Mainmenu, everything is now clearer and sharper, no more blurriness, with a new skin chooser, and other custom assets, so it's fully compatible with virtually any mod that doesn't change the mainmenu. [b]Some features included with this mod are:[/b] New options added New mp skin chooser with a rotating player Sharper then before Does not include any game dll's As a bonus, an IconLibrary has been added And a lot more! 6th Venom has also stated that a [b]Resurrection of Evil[/b] version will be released some time soon, as will a Denton Revision. How cool is that?! This is a must have! Refer to the readme for more information.

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1,121 downloads

Uploaded:20/01/2007

Unpredictable DooM3 v.1.45

unpredictable_d3newai_v1_45_update.zip | 77.42 MB

big things that I liked very much, I then changed, optimized and bettered (only the .def\'s & .script\'s parts are changed by me) just so can be included in my mod. This files are Materials, models, shaders, textures, that make Doom 3 more Beautiful and spectacular !

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1,120 downloads

Uploaded:07/07/2008

Brilliant Highlights NG

bhmod_ng_v032_d3_full.zip | 1.21 MB

done is taken the last of Maha_x's release: Brilliant Highlights (v0.3.1c | FIXED) and updated it. Your Doom adventure just got a whole lot better! For any of you that have just discovered the internet, or have been stranded on a desert island, and are wondering what this mod is all about, then wonder no more! Brilliant Highlights is a modified shader for Doom 3 and RoE that updates Doom's graphics to a more modern day level. [b]Some features of this mod include:[/b] HQ specular highlights Power function based falloff Dynamic falloff (shinyness) Specular map masking Per-pixel Halfangle math HQ Normalmapping Normalmap normalization increases bumpmap quality Normalmap filtering reduces specular aliasing Other FX "Backlights" add realism by casting subtle light behind objects, as in reality, light tends to reflect and shine back from surfaces it hits. "Pocket shadows" creates shadows into the dents of the bumpmaps. This is a [i]must have[/i] for every Doom III gamer that is interested in enhancing the already amazing graphics and details found in this game, so don't waste any more time...start your download now! [b]Some of the changes made by Dafama include:[/b] Mixed the best features of the interaction.vfp and test.vfp together to create an AmazinG BHMOD NG shader, with 25% new code Better lightning, specially for ATI/Generic version Updated the ambient light and bump environment Refer to the readme for additional information.

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1,114 downloads

Uploaded:13/08/2007

Shaders Pack

shaders_pack_d3.zip | 5.29 MB

pack is for [u]both[/u] Doom 3 Base and it\'s popular expansion, Resurrection of Evil! Shaders Pack is essentially a modified shader for Doom 3, that will give you high quality dynamic highlights and it enhaces the 3D look of the surfaces. [b]Some of the tweaks/changes included in this download are:[/b] Dynamic highlights -- Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel. Highlight masking -- Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces. Compatibility -- Any hardware capable of the ARB 2.0 path can run this mod. Performance -- BH mod favours math power over memory bandwidth as this is the current trend. -- Removed plastic look & added Metallic look! This is a must have for every Doom III gamer that is interesrted in enhancing the already amazing graphics and details found in this game! Refer to the readme for more information.

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1,112 downloads

Uploaded:24/01/2005

The Cheat Mod

the_cheat_mod.zip | 290.16 KB

name imo thought other people might be interested to try it makes the game alot easier i dont care about getting credit or anything just that id like the title to be thecheatmod ill try to put together a readme file dont have time at the moment thought id let you guys check it out

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1,111 downloads

Uploaded:16/10/2007

Zombie Slayer Demo

slayer_demo.zip | 88.27 MB

McAllen, a mercenary hired for an outpost on the moon. You have been awoken from an alarm: Zombies have overrun the base. Now you and some other survivors must escape with your lives. Sound easy? Consisting of the first half of chapter one and the second half of chapter two, the Zombie Slayer Demo is a Doom 3 modification that incorporates game play from Dragon's Lair and Shenmue, but with a twist -- fail three times, and you are dead. but with a twist -- you have three chances to successful input the correct key. Fail three times, and you are dead. A chainsaw zombie. A constant internal struggle between survivors. Infection. How will this end? If you're feeling lucky, give this a download! Refer to the readme.

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1,107 downloads

Uploaded:07/08/2004

Sir LaMo\'s XSIV

sir_lamo_s_xsiv_11.2.zip | 183.35 KB

velocity/speed of rocket - Grenade impact push increased to enable nade jumps - Ungibbable Bobies/Ragdoll effects - 300 health - added plasma spread - Grenade explode on contact - Lower grenade gravity for further throws - self damage and falling damage OFF - higher knockback on rockets for higher rocket jumps - higher normal jumps - limited/less weapon bob - flashlight bound to pistol - 5 second fuse on grenades instead of 3 seconds - reduced shotgun spread - faster rocket fire - Increased Weapon power on some weapons

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1,106 downloads

Uploaded:21/08/2004

Mind-Killer

mindkiller_v1_2.zip | 15.91 MB

readme: "It doesn't invent the wheel again, it just makes it little better and 'realistic' as possible, but also keeps the game in a playable condition. In other words the game is fun to play and it will give you a challenge." Obviously, hard work has been put into this mod, so say what you think about it! -Bluehair

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1,105 downloads

Uploaded:05/08/2008

The Texas Chainsaw Massacre

leatherface.rar | 7.18 MB

to enjoy that same feeling again, only this time in front of your monitor...and ready for it; If you don't remember, then shame on you! However, you to can still enjoy this Single Player game submitted by douglas_quaid! [i]This is a single player sound mod that gives you the chance to become Sawyer or as I like to call him, Leatherface![/i] The Texas Chainsaw Massacre (Final) is the perfect choice to pass the time if you are a fan of the [i]run-and-gun[/i] & [i]slice and dice[/i] tactic of first person shooters! [b]Some of the features of this mod include:[/b] Player's sounds are now the chainsaw zombie sounds Faster Walk/Run No gibbing for chainsaw Shotgun, Chaingun and Chainsaw all have new sounds to compliment Leatherface's tools Menu theme tunes changed Refer to the readme for more information.

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1,099 downloads

Uploaded:17/05/2005

DOOM: True Survival

doom_true_survival_v1.zip | 109.01 KB

down with enough ordinance to give Satan himself a nasty flesh wound. As a fan of "survival horror" games, I've loved the tension of dwindling ammo stores, making every shot count because I wasn't sure if I'd have enough bullets to face the next unholy creature that craved my flesh. That's the atmosphere that this Mod seeks to create. In effect, it looks to create a "Nightmare"-like experience without the rather cheesy trick id Software resorted to. The weapons are a bit more fairly balanced (no more riding the shotgun for all it's worth); the monsters are tougher and require more careful aiming to take down easily; and available ammunition is reduced- carelessly blasting away at enemies will, more often than not, leave you with less ammunition than demons to fire it at. This time, you're not a walking armory. This time, every opponent is dangerous. Hell itself waits to see if you are a true survivor.

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1,092 downloads

Uploaded:24/07/2007

TinMan NG

tinman_ng_v25.zip | 35.75 MB

TinMan NG you can! This mod originally created by [i]The Gamer[/i], has been given a facelift by Dafama2k7 and released for your Doom III gaming enjoyment. This mod will allow you to enjoy the singleplayer atmosphere, with help from AI controlled allies, that will assist you in getting out of firefights without becoming dead [b]Some features included of this download are:[/b] A spawned ally will follow you by default and attack enemies. Ally will get out of the way if you push into him. Ally will retreat if an enemy gets too close. Refer to the readme for more information.

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1,089 downloads

Uploaded:22/08/2004

A Slight Edge

a_slight_edge.zip | 476.37 KB

be.

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1,082 downloads

Uploaded:04/07/2010

NewDoom3 v 1.2 (FINAL)

newdoom3_v1.2.zip | 1.91 MB

quickly download this mod and play it without worrying about the long download time (i did have to take out SOME stuff though) but the graphics is still very good if you have it on your highest resolution.....this mod is only compatible with doom 3 v 1.3.1 and also im not actually getting 0 fps or whatever it sais in the screenshots i was just getting that fps for a split second while i was taking the screenshot...plus this is supposed to be v 1.3 but i allready realeased v 1.1 and forgot that i allready had a patch out for v 1.1 but oh well anywho before you hurt your eyes reading all this go download the mod now! :)

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1,077 downloads

Uploaded:05/10/2005

Mycelo's Weapon Enhancement

mycelo_v1.07.zip | 22.4 MB

sound and feel more powerful, however, the overall difficult level wasn't changed too much. There's no magic powers, super weapons or exaggerated dramatizations. Nothing seems out-of-place. All weapons keep their original behaviour along with newer features. All parameters were cautiously tested and adjusted to keep the general balance. This is a single-player mod, intended to be played with the original levels. It doesn't work properly in multiplayer. It may not work properly combined with other mods and expansions (official or not). It requires DooM3 1.3 for Windows and may not work on other versions. Before installing, please check this website for updates: http://www.geocities.com/mycelo/wem ------------- Features: ------------- - New weapon sounds. - New weapon skins. - New visual effects. - Secondary trigger (AKA alt-fire). - Super Shotgun. - Plasma Railgun. - Target locking rockets. - Proximity mines. - Remotely-detonated mines. - Motion-detection radar. - Increased muzzle flash. - Chambering pistol with flashlight. - Four fire modes for machinegun. - Sniper with view zooming. - Accelerating chaingun. - Increased kickback. - True Recoil (TM). - Iterruptible reloading. ---------------------------- Changes over v1.05: ---------------------------- - New gamex86.dll (Windows, 1.3), to provide a secondary trigger to weapons. - Alt-fire key binding added to controls config screen. - Hunting Gun renamed to Boomstick. - Changed the switch order of the Boomstick, now it's the third weapon. - Increased slightly the damage of the Chaingun and UAC Shotgun. - Machinegun switches to fire-mode with the alt-fire button. - Machinegun sniper fire-mode automatically zooms the player view. - Proximity mines are remotely detonated with the alt-fire button. - Plasmagun alt-fire switches between Burst and Beam. The plasma beam has a blue railgun effect and sound, can instant kill anything smaller than an Imp and go through bodies. It requires a little while before being fired again and consume 10 ammo units, meaning 5 shots per clip. - Boomstick alt-fire fires only one shell at once, and can only be reloaded when empty. - Added slow-moving target-locking rockets. Hold the trigger of the Rocketlauncher to enable a laser sight which will lock on targets. You hear a beep when you get a lock. Release the trigger to fire or keep holding to cancel. If by some reason the rocket get no target, it behaves erratically and sometimes can go after you. - Rocketlauncher alt-fire unleashes all loaded rockets in an unstoppable succession. - Lowered kickback of the machinegun bullets. - New models for ammo items, backpack and body-armor. - Fixed reloading sound of pistol and rocket-launcher that keep playing when reload was cancelled. - Increased pistol flashlight's battery duration.

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1,065 downloads

Uploaded:16/05/2006

BFG Chaingun

bfg_chaingun_1.1.zip | 160.61 KB


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1,054 downloads

Uploaded:01/06/2005

Faiakes Alt-Extended

faiakes_alt_extended_v26.exe | 36.85 MB

Mod - Big Light On All Weapons => Falken/Faiakes Mod - Extended PDA => Faiakes Mod - Personalised Weapon Names & Hud=> Faiakes Mod - New Weapon Skins => various mods - New Monster Skins => various mods - Semi-Auto Pistol => JAPM Mod - Semi-Auto Shotgun => Faiakes Mod - Mine/Flare/Homing Grenade => MyCelo/Faiakes Mod - Plasma Gun Radar => mWoody Mod - Plasma Shotgun => PlasmaShotgun Mod - Plasma RailGun => AwesomeSauce Mod - Homing rocket => Carnage Mod - BFG SafetyValve => Cougar Mod - BFG Homing => Faiakes Mod - Extra Friendly NPCs => TinMan Squad Mod - Enhanced Monsters => various mods - Permanent Decals => Infernal Death Orgy Mod - Human Monsters Gib when die => PBmax code - Quick Feet Monsters => Ice Trey/Faiakes Mod -------------- Changes: -------------- - Removed Double Barrel Shotgun mod (Legal reasons). - Removed Invisible Pinky mod (pinky didn't do any damage). - Monsters' Ai improved (UAC Redux mod). - Monsters are more aggressive (Infernal Death mod). - Monsters' projectiles travel faster. - Monsters do more damage. - Oxygen tanks replenish your oxygen completely (Infernal Death mod). - Made decals, bloodstains etc., permanent (Infernal Death Orgy Mod). - All unarmed zombies move 125% faster and strike 100% quicker (They're not so funny now, are they?). - Imps have been accelerated by 100% (be afraid, be very afraid!). - Human monsters gib instantly upon death (better fps), PbMax code.

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1,052 downloads

Uploaded:17/10/2004

Homing Rocket Launcher

homing_rocket_launcher_v11.zip | 18.09 KB

deals the same damage as the original rockets, except with the same homing ability as the revenant's. The only downside to this mod is that if there are no visible enemies, the rocket will either float to the ceiling or sink to the ground. So only fire rockets if there are visible enemies. I have also rasied the ammount of rockets per clip from 5 to 20.[/quote] Version 1.1 adds the following: [quote]Version 1.1 now gives you the option of either adding the homing rocket launcher as a new weapon, or just to replace the original rocket launcher.[/quote]

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1,048 downloads

Uploaded:31/10/2004

A taste of Rsjrv99's upcoming skin pack

skintasteofbumps.zip | 3.79 MB

differences. Mod qualitiy:  » The new bumpmaps realy look very good and much more detailed than the original Doom3 bumpmaps. Summary:  » Well worth the download! Definately worth the wait for the full pack, that will hopefully include all models, monster, items, ect. Realy high quality modwork. Keep it coming! Suggestions:  » I would suggest you change the name of the pk4 file to something more individual, so you don't need to rename it!

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1,042 downloads

Uploaded:19/08/2004

GuardSentry

guardsentry.zip | 102.91 KB

the Sentry Robot has been modified, in the tests has proved to be very good, of course it still cant go up in ladders, pass broken ground or jump obstacles, but it will work for most of the 60-80% of the game, and if the Sentry Robot cant cross a place, just make another in the other side. Also one change from any other version of the robot that follow players, is that the robot will not leave you in a dark ugly corridor full of zombies when it see a monster far from actual location, now the bot will stay much closer to you even if he has to kill some monsters far away, also this is useful for crossing doors. Is not recommended to made more than one Sentry Robot, for two main reasons: 1: A very high performance drop may happen. 2: The AI may get “interleave” between the two and it may happened that both stop moving(Because they are blocking each other way), if this happens you have to shoot one of then and it will move again. Also the Sentry Robot will be blocking the way to the second created robot during all the game, because both try to be at the correct following position. Like I said, is not recommended to make more than one robot. Also the pak002.pk4 file has a full set of modified AI for al the monsters in game, it will not change anything apart from making then a little more smart, some monsters may change a little the behavior, and try to cover from bullets……..if you don’t like it, just remove the pak002.pk4 from the GuardSentry folder.

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1,042 downloads

Uploaded:12/08/2004

Weapon Realism Mod

weapon_realism_mod.zip | 40.11 KB

rotation of the chaingun has been changed and the clip size increased to 80 for a bit more realism.

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1,030 downloads

Uploaded:22/01/2005

Uber-Shottie

ubershottie_v1.0.zip | 4.07 MB

mod that changes how powerful your beloved shotgun is. But this mod ALSO changes the kickback, so enemies go sailing back with one blow. I have a nice skin from Xio included, and the shotgun no longer loads two ammo per shell you see going into the shottie. I also included my NOGIB mod so that you can play around with the bodies after they go flying 50 feet through the air. The nogib mod I made negates the burning affect from demons for around 40 mins.

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1,029 downloads

Uploaded:04/09/2004

Tets Gore & Quality Mod

tgq_mod_v0.8.zip | 1.02 MB


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1,019 downloads

Uploaded:24/12/2004

DOOM 3 Reborn

d3reborn_alpha01.zip | 3.96 MB

have is an alpha version. This means it is far from complete, untested and probbably won't run like you'd want it to. DO NOT RUN THIS MOD AS A LISTEN SERVER. IF YOU WISH TO PLAY ON THE SAME MACHINE AS THE SERVER, CREATE A DEDICATED SERVER USING Doom3DED.exe, then CONNECT TO IT THROUGH ANOTHER DOOM3.exe using the console command 'connect 127.0.0.1'. [/quote]

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1,008 downloads

Uploaded:13/05/2005

Last Stand

last_stand_v1.zip | 2.81 MB

Cannon & Sonic Cannon) - AvP "stranded" type gameplay - 1 new map - 3 modified Doom 3 weapons (Pistol, Shotgun, Chaingun) The Pistol and Sonic Cannon are semi-automatic weapons. That means you can't hold down the fire button to shoot them. You must hit the fire button each time to shoot.

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1,007 downloads

Uploaded:05/08/2004

Grenade Toggle (Update)

gtoggle_v1.0.1.zip | 6.78 KB

weapon key after I threw a 'nade or two. In my opinion, the default behavior of not toggling, with grenades, is a bug, one that I hope Id fixes; either by just defaulting the setting to on, adding cvars so that players can customize freely without a mod, or better yet, cvars and an ingame menu. (Perhaps part of a weapon priority menu?) In any case, there's nothing I'd like to see more than this mod being made obsolete by Id. big grin This mod works with version 1.0.1262 (The version on the CDs) of Doom 3. It may or may not work (properly) with later versions.

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1,006 downloads

Uploaded:29/10/2005

View

d3roe_view_v15.zip | 63.34 MB

itself! ----------------------- Target audience: ----------------------- This mod is for people who want to play a hard game with more realism, no unlimited ammo here, with laser sights you can lose your aim at rapid fire. I didn't like how the flash light mods were made, then I took the best mods that I could find and changed things. I have removed the cross hairs and replaced it with laser sightings (most of them even glows to give you enough lighting in the dark, but not enough to make you fell like you are cheating). I have also pushed the visuals to a higher level (need a good computer to run this at full visuals). -------------- Changes: -------------- - Added visual effects into the game (ideas came from “GTX mod”) - Works with patch 1.3 - Increased the resolution of the laser sightings - Added a radar on the BFG (some ideas from mind_killer) - Removed thirds person from mod (hey it is a first person shooter)

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1,002 downloads

Uploaded:31/05/2008

GTX Mod - RoE

gtx_v18_full_unofficial_roe.zip | 37.4 MB

an update to his GTX Mod - RoE (v1.6 - Unofficial | Full) release. [b]Some of the original features included the GTX Mod are:[/b] Bloom shader Parallax mapping RealMetal Ex (it's a new version of RM, not a revision) Self-shadows Weapons reflection Distance glow Simple effect like sparks Wall/floor reflection Be prepared to see Doom III as it was meant to have been seen, however, you do not want to be spending a large amount of time in awe of the effects...remember, the object of any game is to win! It is important to reiterate, updated versions [u][b]are not[/b][/u] supported by Gyppi, however, Dafama2K7 has stated that he will offer as much support as he can, as always. [b]Changes made by Dafama2K7 in this unofficial version include:[/b] Added files, such as: Shaders Particles FX Fixed Grabber weapon mounted flashlight. Updated shaders to the very latest NG. Now uses the latest fixed Chromatic Dispersion shaders by TRSGM. Added support for Chainsaw and Soulcube on ROE. Chainsaw included into backpacks. Added sticky lights fx on player weapons, demons, ZCommandos and ZSecs. Fixed Demons spawn fx decal bug. And much more... Refer to the readme for more information.

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1,002 downloads

Uploaded:30/05/2005

UnForGiven\'s Laser Mod

unforgiven_laser_mod_v1.zip | 414.3 KB

mods, including his own. Hence, this is basically a few mods to modify the clip size, add lasers, and mod the firing on a few guns. This is my first atempt at modding so please if you find any problems let me know. My next major project is remodeling the weapons so that there are actual laser sights on them. Look forward to this in a future release. ------------- Features: ------------- - Laser sights on pistol, machinegun, chaingun, rocketlauncher, and shotgun. - Flashlights on plasma, bfg and chaingun. - Brighter flashlight. - Larger clip size in shotgun, machine gun, chaingun, and plasma rifle. - Smaller spread on the shotgun making it more useful at range. - Cool effect on the chaingun when firing. - Chainsaw makes an red glow. - And a few other small tweeks.

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998 downloads

Uploaded:02/01/2005

Mind-Killer

mk13.zip | 16.96 MB

Duty. It doesn't invent the wheel again, it just makes it little better and 'realistic' as possible, but also keeps the game in a playable condition. In other words the game is fun to play and it will give you a challenge. If you have any ideas or you feel somethings should be different, such as balance issues, don't be scared to give me a tinkle.[/quote]

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986 downloads

Uploaded:15/02/2006

SkyDancer\'s Shotgun

skydancershotgun.zip | 235.16 KB

protruding from the shotgun is a small flash light. This adds a little bit of realism to anyone wanting to use a flashlight with the shotgun and not wanting to drastically alter the shape of the shotgun. I also combined elements from both of the above mods so that the shotgun’s torch has a dimming effect while retaining the shotguns barrel flare.

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986 downloads

Uploaded:07/08/2004

GHOB\'s Combo Mod

ghob_mod.zip | 30.66 KB

room as long as you are firing your weapon. - The hand grenade has been modified so that it no longer acts like a rubber ball. When you throw it, it bounces once and stays still before exploding. - Nothing else has been changed in terms of weapon power or ammo count and the such. - For those interested in Coop, I tried to come up with the next best thing, until the SDK comes out. You can summon a special sentry that will follow you around the game defending you. This sentry is based on the MOD released by Michael Knight (UAC Sentry Robot Mod) as well as information I got from a post by PDQ 7779473 on www.forumplanet.com. The key difference between mine and Michael Knight\'s is that mine doesn\'t affect all the sentries you see in the game. It also does not cause problems with saves and quicksaves. You can summon the sentry by doing the following: (1) Bring down the console by pressing Ctrl+Alt+~ (2) type the following in the console: Bind \"x\" \"spawn char_guardsentry\" Where x can be any key. From this point on, as soon as you press the x button, a guard sentry will appear in front of you, ready to defend you till death.

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977 downloads

Uploaded:28/11/2005

Custom Weapons

custom_weapons.zip | 28.14 KB

you like ...

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974 downloads

Uploaded:28/08/2004

TinMan Squad

tinman_squad0.2.zip | 24.83 KB

still pretty rough. However I do plan to improve on the mod as long as my whim takes me, I'm not a programmer by any sense, and at the moment I'm learning as I am hacking through the code. But I'm having fun, which is the goodness.

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974 downloads

Uploaded:01/02/2008

Pet Mod NG

petmod_ng_v28_update_d3.zip | 45.21 MB

help kill other monsters. You can command them to follow you, move to a position, or attack something. Pets can also carry a flashlight or have mounted lights to help you see in the dark. [b]Features of this mod include:[/b] Pets will attack your enemies on sight. You can command pets to move to a position, attack, or follow/stay. Pets can carry flashlights or have mounted lights. Pets can be teleported to a new location if they become stuck. You can check your pets status by placing the crosshair over them. Dafama2K7 has worked his magic with this mod and has updated and fixed several bugs, to make this mod a front-runner in the expelling of good times and increasing your Doom III gaming experience! If you have never played with this mod, then you should definitely give it a go! [b]Changes in this version include:[/b] Fixed configs. Updated to latest NG shaders. Added Chromatic Dispersion shaders by TheRealSceneGraphManager. Added shotgun double to D3 base version. Added random sounds & zombies spawn thanks to Mausus Atlas. Added 3 TinMan D3SP maps adapted for Pets: Mars City 2 Administration Alpha Labs 1 Refer to the readme for more information.

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969 downloads

Uploaded:10/09/2005

OpenCoop

opencoop_beta3.zip | 40.63 MB

from complete, untested and probably won't run like you'd want it to. -------------------- New Features: -------------------- - ported to Doom3 v1.3. - modified mainmenu with the opencoop logo. - added new custom map. - added synchronsation for "replay" guis, like those in mars_city1. - framecommands can now be called serverside only using the flag svOnly. - added preaching of clip/tracemodels with the key/value pair "toclipmodel" "1". - added sys.getClosestPlayer( vector position ), for getting the closest nonspectating player. - added script command startNetSndShader for entities to play sound shaders via network. - added script command setNetShader for setting shader parameters via network. - mars_city1, mc_underground, mars_city2 and admin are now opencoop compatible. - reduced the network traffic for ai characters. - godmode works in multiplayer now. - notarget works in multiplayer now. - Damagescale in gamemode "coop" is now like singleplayer. - Added a new gamemode "coop". - Spawns can be enabled/disabled using the script commands enable()/disable() - Multiple guis from an entity can now be synchronised. - triggerFirst Key/Value for barrels added. If set, barrels must be triggered before the can explode. - Teleporters can now teleport multiple players if they have teleporters as targets. - If you talk with an AI character the chat icons is displayed above your head. - new script command for sys: sys.getskill returns the current skill level which is usefull for creating skill specific events/monsters actions - new script command for sys: You can check how many nonspectating players are currently playing by using sys.numPlayers() - new script command for info_locations: You can check how many nonspectating players are currently in a location using $info_location_XXX.numPlayers(). - added info_player_coop as a spawnspot for cooperative games. - Clientside smoothing of monstermovement. The mod also includes the SP map [file="36536"]Final Key.[/file] -------- Links: -------- - [url="http://lms.d3files.com/forum/viewtopic.php?t=598"]Install Instructions[/url] - [url="http://lms.d3files.com/forum/viewtopic.php?t=597"]FAQ[/url] - [url="http://lms.d3files.com/forum/viewtopic.php?t=596"]Bugs and Features List[/url]

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966 downloads

Uploaded:08/04/2005

Carnage

modcarnage.zip | 1.15 MB

carnage carnageTestMap.bat doom3.exe +set fs_game carnage +map carnage Check out this new weapon mod created by a friend of LMS named As_@$_1. of http://www.brokenworldz.fb.bz that adds secondary firing to the weapons! Scroll down to the readme to check out all the features. I haven't had a chance to test it out myself since I don't have windows but it looks very cool from the screenshots! Hopefuly I can convince him to make a linux compile ^^ Take care. -calimer http://lms.d3files.com

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956 downloads

Uploaded:24/01/2006

Brilliant Highlights

bhmod_d3_50b.zip | 471.48 KB

on some different mods for a while. For the 0.50 version I rewrote the lighting, now the used method is reflection vector rather than the previous halfangle vector. This is a much more accurate method as illustrated in the screenshots. Notice that the screens now compare the 0.50 version to 0.40, not the original Doom 3 shader. Other subject discussed in the comments has been the perfomance. I made a quick test running my Geforce 6800GT at 1600x1200 4xAA. The demo1 timedemo score fell 14% for the 0.40 version and 20% for the 0.50 version. The 0.50 has probably doubled the fragment program lenght and yet there is only 20% penalty for performance. The modern GPUs are very efficiently pipelined indeed.

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951 downloads

Uploaded:07/11/2005

EMZ

emz_patch_to_1_21_from_1_2.zip | 2.22 MB

play. -------------- Changes: -------------- - (new) Golden Shot. This is an "instagib" game mode where all you have is a pistol. There is no health or armor. Just you, your opponents and unlimited bullets. Accuracy is the name of the game. - (new) Headshot Indicator. Think you got him in the head with that fatal shot? Now you can be sure with a skull icon showing in the top middle of the screen. - (new) Splash Damage Option. There is now a vote option to have splash damage on or off. - (improved) Moved the flag selection to the Multiplayer menu so it is easier for people to find. Made the flag default to blank instead of British. - (improved) Opening the menu while in game automatically hides the HUD so the menus are easier to read. - (improved) Added an option to allow the mute/chat icon on the scoreboard to be turned off (on Options / Enhanced menu)

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950 downloads

Uploaded:05/10/2004

True Zombie Resurrect

truzombier.zip | 78.83 KB


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949 downloads

Uploaded:14/03/2005

Xtrax

xtrax_v1.zip | 84.87 MB

skins and sounds - The bullet shells will stay - Demon bodies do not gib(meaning they dont burn away) for a ver long time - The enemies are a bit more aggresive and will attack each other if one hits another - The chaingun now has a neat effect when you run out of ammo and you still hold down the trigger - Includes a modified version of my Uber-Shottie mod, cause I know you all loved it... - And just for the hell of it I changed the pistol into a magum, making it more powerful, but smaller clip size - And a bunch of other crap I cant remember!!

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948 downloads

Uploaded:19/10/2004

doomXL

doomxl_v11.zip | 1.69 MB

railbeam - *NEW* Guided rockets - *NEW* Homing rockets - *NEW* Sentry Sidekick[/quote]

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942 downloads

Uploaded:11/08/2004

Doomer mod

doomer_v01.1.zip | 437.56 KB

U-E-Q-MOD.

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941 downloads

Uploaded:05/02/2005

Powerful Weapons Mod

powerful_weapons_mod_v08_small.zip | 202.91 KB

slightly. Also increased clip size of most weapons. The purpose of this mod is to frustrate you enough to nearly kill yourself or rip the wires out of your computer. If it does this then end me a copy of your suicide note, or the wires from your computer so I can hang them on my wall.(Joking.) Please send me any suggestions.

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931 downloads

Uploaded:07/10/2007

UAC Franchise 666

uac_franchise_666_rebuild_2007l.zip | 22.42 MB

2007'[/i] version of this super popular single-player map by iwantmore, which has been expanded in most of the areas, and has seen all four of the maps reworked. This release is much smoother, with all the details and bugs worked out; Although the developer has stated that this [u]is[/u] the final version of this mod, it is also the most enjoyable! Once you fire up this download, you'll see that the idea behind this mod is a solid one: The UAC has issued a warning of attacks from an unknown alien race to it's smaller franchise facilities on mars. It's your job marine to investigate and eliminate all threats to the UAC franchise #666. UAC Franchise 666 is this developers first attempt at making any kind of a map, let alone a complete expansion pack. The challenge is present, as well as the scare factor; This is surprisingly a high quality map, that will exercise your brain as well as your trigger finger! The story behind this map is not a unique one, as you are a highly decorated combat tested marine, who just happens to have a problem with authority. Your last mission went badly because of the dumb-ass, green-horn, college-boy desk-jockey Lieutenant that was in charge of your last mission. Your whole squad was KIA during the mission, and you barely made it out alive... As this is a great line, I think I'll re-use it on this version... [i]If you think you have what it takes to see this mission through, then step up and start your download now, if not, you may be able to find something a little less difficult...perhaps Pokemon?[/i] Refer to the readme for complete information on this mod, including feedback from people that have played this already.

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928 downloads

Uploaded:23/04/2005

Plasma Weapon

plasma_weapon.zip | 676.85 KB

splash. Zsec have tease. - Shot gun: fires a spread of high explosives. Splash damage. You can kill yourself with this if you fire to close. faster ROF. - Chain gun: new projectile and has splash. do not use in close range. Zombie commando have this gun too. - Plasma gun: slightly larger clip and a little less damage. - Soul cube: can be used more often. -=== Gibing ===- - Only granade, BFG, rocket, Machine gun, plasma gun, and chain saw cause Gibing. -=== Problems ===- - New sound don't work. - A few error, but they are rare. - If you fire the shotgun to fast you'll get an insane amount of lag. -=== Upcoming ===- If i ever get to update this ill add: - New Skin. - New sounds. - New fire effects.

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928 downloads

Uploaded:30/07/2007

D3 Alpha RoE | Update

d3_alpha_roe_v13_update.zip | 496.3 MB

[file="81485"]D3 Alpha Mod | Update (v1.3)[/file] release, we have what all of you RoE enthusiasts are waiting for! What do you get when you take some hard work, combine it with dedication, and toss in some community spirit? You get D3 Alpha ROE (v1.3)! For those of you just tuning in, this is the [b]D3 Alpha Mod (v1.3)[/b] reworked for you D3: Resurrection of Evil lovers! This mod is for anyone that enjoys Doom3, but want a little more out of the experience; Once D3 Alpha is installed, among all the other changes, you'll begin to notice that some sounds and textures have been changed, and could be considered better then the stock 'Doom3: RoE' version. [b]Some changes included in this version are:[/b] Balanced some weapons and monsters Added better white particles for smoke, like in E3. Added better & smart A.I., specially for Wraith and any jumping monster. Next Generation GFX for D3 thanks to Brilliant Highlights by [i]Maha-x[/i] and improved by [i]Dafama2K7[/i]. Dafama2K7 has worked long and hard to provide the latest version of this mod to the Doom 3 community, which is chalk ram full of Doom goodness and some serious good time-adventures! ...But don't rely on the spoken word, download it and find out for yourself! [b]Some additions made in this version include:[/b] New weapons: Machine gun - better skin, more accurate and optimized. Rocket launcher - changed sound for missiles. Pistol - more accurate, better skin, better sound. Chainsaw - reduced the light radius. Chain-gun - like the Fear one and better sound. Fixed Bernie, they now have a new fireball. Fixed Char_Sentry, they are smarter and don't stop at random places like before. New Ragdolls for the Forgottens and LostSouls And more! Refer to the readme for more information. [b][i]This download also contains an important, small update for [u]D3 Alpha Mod (v1.3)[/u], which will bring that version up to v1.3.1[/i] If you want to get this file separately from this download, be patient, it will be available soon.[/b]

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927 downloads

Uploaded:30/05/2008

Co-Op Guns

coopguns.zip | 7.61 MB

huge, and are not mind-boggling, but they are enough to slightly change your Doom adventure! Some of you that have survival, and other sort of important information on your mind may enjoy and need the visual changes included, such as on the grenade...the instructions for use are now printed on the side. [b]Some of the changes included are:[/b] Pistols are Akimbo Machine gun fire rates and damage are changed Shotgun reloads one shell at a time Chainsaw now requires Fuel and reloads to run Chaingun fire rates and damage are changed Shotgun sprays alot more pellets but do less damage Slight visual changes made to some weapons Some overall changes made include: Max ammo counts Damages inflicted The developer has also stated that Co-Op Guns [u]does not[/u] make the game Co-Op; The name of this download was orinially chosen for use with open-coop. Refer to the readme for more information.

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925 downloads

Uploaded:11/08/2011

D3 Duct Tape

duct_tape_v13a_full.zip | 3.67 MB

file pak005.pk4 in your Doom3/base directory. 2 : Have nice fun !!!! ------------------------------------------- History: v1.3a - Added now start all weapons with mounted flashlights set to ON by default. - Fixed muzzleflashes, now really are like in F.E.A.R., even the colour ! - Activated no ammo, empty fire to pistol weapon. - Optimized all weapons and fixed bugs. v1.3 - Enhanced muzzleflashes to the best, using fx with shadows a la F.E.A.R. !!! - Reduced radius for flashlights. - Updated & enhanced all weapons scripts. - Now all weapons mounted flashlights can be turned on & off with easy just by pressing reload key inside the flashlight item. - Optimized chaingun firing is threaded now and includes Predator style non stop rounding barrel !

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923 downloads

Uploaded:28/09/2006

Annihilation - Update

annihilation_4.0_update.zip | 56.34 MB

your gameplay experience and...just so you can continue to enjoy this mod, he has also provided 3 new multiplayer maps! Refer to the readme for all of the changes/additions, and for the installation instructions.

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920 downloads

Uploaded:23/10/2004

Flare

flare_by_tets.zip | 586.47 KB

be toogled

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919 downloads

Uploaded:28/11/2005

Custom Flashlights

d3_flashlights_v2.zip | 574.17 KB


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909 downloads

Uploaded:09/08/2004

Nightflash Mod

nightflash.zip | 132.05 KB


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907 downloads

Uploaded:11/09/2004

Reborn

doom3_reborn_v1_0.zip | 2.76 MB

stats. The player and some monsters are not spared either. Some game play tweakings are questionable though, such as making the fists and the flashlight a lot weaker, decreasing the player\'s walking speed, decreasing damage of most weapons while increasing their fire rate. My only concern is about whether this mod does a good balance of its changes. -Bluehair

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906 downloads

Uploaded:01/09/2004

BattleReady

battleready_v1.4.zip | 2.75 MB

but I understand if other people dont. So that is why I have three sets of decals to choose from in BattleReady v1.4. I may expand this and put in even more sets if people request to see certain things. From this experience with the decals, I realized that not everyone likes the E1M3 remix music that I used as a default menu music, so I made that pk4 and option as well. Also, the custom weapon sounds from DoomeR were a no brainer to make a seperate pk4. Not everyone is going to like the DoomeR sounds and they arent even mine. This makes it a lot easier to take them out of the mod if Tropezator tells me he would like me to stop using the sounds. They sound GreaT which is why I included them =). In my opinion, this mod comes closer to recreating Doom3 the way it should have been made in the first place. A lot of the scare factor in a game comes from knowing how vulnerable or unsafe you are. An imp that does 10 damage in an attack really wont be scarey for very long whereas an imp that does 35 in one fireball will command your respect after one direct hit. Don't believe me? In the original doom, did you really get scared when you walked into a room with about 30 zombies/former humans in it when you were armed with a chaingun? Now recall how you felt being stuck in a room with 30 hell knights and ONLY a chaingun. There is a HUGE difference. Fear from enemies jumping out at you is very important but gets very old after awhile. The mere sight of an enemy, whether it sees you or not, should get your heart going. I feel that in my mod, I have people scared again. Even if it is just a little bit and even if you have already beaten the game. For all those 'realism' buffs out there, I feel that I have made the mod pretty realistic as far as how it looks and plays. You might find the blood decals a bit over the top in some areas, but the mod plays realistically. You cant take more than a few shots from a zsec with a machine gun and a hell knight can bite your head off in one bite from full health. In real life, im pretty sure fireballs and caco plasma do a lot more than give you scratches....

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905 downloads

Uploaded:08/07/2008

Ambient Shaders

ambient_shaders_v10a_d3_full.zip | 1.26 MB

facelift; Ambient Shaders (v1.0a) is the initial release by Dafama based on [i]Rebb[/i]'s version 2e_test8, so expect some craftsmenship here. [b]Some of the original features include:[/b] This should make using Ambient Lights much more viable This is a more optimized Version of what was essentially the default Doom3 interaction.vfp A few changes and additions that improve the way ambient lighting is handled in the Game Ambient Shaders (v1.0a), as done by Dafama2K7, comes with some bug fixes to make this great mod even greater! Don't believe me, then download it and check it out yourself, you won't be disappointed. Refer to the readme for more information.

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905 downloads

Uploaded:25/03/2010

Shaders Enhancer D3 & ROE PACK

ng_shaders_d3_q4_prey_v20a_full.zip | 1.76 MB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.0a - Fixed a very small bug on environment.vfp, only a little enhancement. - More detail gained by this, so its important ! v2.0 - Added Self Shadows to ambient lights, very noticiable !!! - Added improved global light. - Fixed bugs on color.vfp, environment.vfp, bumpyenvironment.vfp and ambientlights.vfp - Dead Space style specular style on environment textures, walls and the like. :D

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898 downloads

Uploaded:28/11/2006

Monkey\'s of DooM

monkeysofdoomv01b.zip | 9.15 MB


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897 downloads

Uploaded:15/08/2004

Easy Grenade Toss

easygrenadetoss_v0.3.rar | 12.48 KB

tricky bug to fix. I promise there won\'t be another version for a while ;)

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887 downloads

Uploaded:15/03/2006

Unlimited Stamina

unlimited_stamina_v1.1.zip | 8.04 KB

Stamina All the Time.

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887 downloads

Uploaded:06/07/2008

Conscientious Objector

conscientiousobjector.zip | 90.03 MB

pushed a new bill through world government to use maximum security prisoners on missions with high casualty rates. Ex-marines, especially those who have refused to bear arms, are seen as the best men for the job: they've been well trained, and no-one cares if they don't make it back. You're going to need some firepower, but don't expect it to be anything other than non-lethal force. There's a shotgun down there somewhere, but it's only loaded with rubber bullets. To make things even more uncomfortable, you've been sent down with a direct radio transmitter to an embittered, crippled marine whose supposed to get you out in one piece, but is happy to remind you every step of the way that he's rooting for the zombies. Being a covict, the UAC wanted some way to ensure obedience...it's no good to send you on a mission, only to have you go AWOL, how did they accomplish this? It's simple, there's a bomb wired to your brain in case you don't do as you're told. Refer to the readme for additional information.

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886 downloads

Uploaded:04/12/2004

Falken's Light Mod Extended

falkens_light_mod_extended_v13.zip | 5.58 MB

thesaq.net) - Plus lots of other changes. See below for details.[/quote] What's new [url="http://doom3.filefront.com/file/;33821"]since version 1.2:[/url] [quote]Removed the multi-mode machinegun, as without an alt button it was too slow and the sniper rifle without limited shots was turning into a superweapon. Spread set to 1, as it didn't seem realistic for the chaingun to be absolutely perfect.[/quote]

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886 downloads

Uploaded:05/08/2004

Grenade Toggle, V1.02

gtoggle_v11.0.2.zip | 8.59 KB

weapon key after I threw a \'nade or two. In my opinion, the default behavior of not toggling, with grenades, is a bug, one that I hope Id fixes; either by just defaulting the setting to on, adding cvars so that players can customize freely without a mod, or better yet, cvars and an ingame menu. (Perhaps part of a weapon priority menu?) In any case, there\'s nothing I\'d like to see more than this mod being made obsolete by Id. :D This mod works with version 1.0.1262 (The version on the CDs) of Doom 3. It may or may not work (properly) with later versions. Version v1.0.2 (August 06, 2004) * Figured out what the problem was. Disregard all below; no bug in Doom 3. - I will never again mod before noon without having had a night\'s sleep first. - It works now. Really. 100% - In case you\'re wondering, I had the wrong file format for the pk4. There you have it folks, enjoy :)

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886 downloads

Uploaded:22/01/2006

Infernal Death Orgy

infernal_death_orgy_v14.zip | 43.47 MB

game\'s atmosphere or causing noticeable performance loss. The previous version wasn\'t very popular; since then, I have made changes that address what people didn\'t like (see Readme), I also moved all the silly content into a separate pack which is now completely optional. This mod is a good choice for both experts and people about to play Doom3 for the first time. The easy difficulty level (MELLOW) is good for beginners, and the hard difficulty level (MERCILESS) will challenge experienced players who want to replay Doom3 at a higher level. If MERCILESS isn\'t tough enough for you, try using the optional UltraViolence pack and/or SpeedDemons pack for an extremely difficult game. If you play my mod, please vote for it!

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885 downloads

Uploaded:02/09/2004

Falken's Light Mod

falkens_light_mod_v1.zip | 381.6 KB

definately one of the best light mods out there. :) Reviewed by: N3CR0

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881 downloads

Uploaded:23/03/2008

Brilliant Highlights NG

brilliant_highlights_ng_v13_d3.zip | 1.16 MB

grown to enjoy! This download is an updated version of [file="85710"]Brilliant Highlights NG (v1.2)[/file] mod, which is based on the original [file="63923"]Brilliant Highlights (0.60b)[/file] mod by Maha_x. Brilliant Highlights NG is a modified shader for Doom 3 (and RoE) that gives high quality dynamic highlights and enhances the 3D look of the surfaces. [b]Some of the features of the [i]Brilliant Highlights NG[/i] download are:[/b] Dynamic highlights -- Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel. Highlight masking -- Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces. Compatibility -- Any hardware capable of the ARB 2.0 path can run this mod. Performance -- BH mod favours math power over memory bandwidth as this is the current trend. -- Removed plastic look & added Metallic look! (by DFM). This is a [i]must have[/i] for every Doom III gamer that is interested in enhancing the already amazing graphics and details found in this game, so don't waste any more time...start your download now! [b]Whats different in this version?[/b] Updated the ambient light and bumpy environment a little. Added the TheRealSceneGraphManager Chromatic Dispersion Heat Haze shaders. Added Maha-X new techniques. [i][b]A note by Dafama2K7 concerning this update:[/b] This is not to be confused with the recent release by Maha_x, (which is the original developer) concerning [file="87540"]Brilliant Highlights (v0.3.1b)[/file], as this download is still based on the previous release the mod.[/bi] Refer to the readme for more information.

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880 downloads

Uploaded:21/11/2007

Doom Realism

doom_realism_v09_update.zip | 61.83 MB

crowd-pleaser! For those of you that have never heard of this mod, or have heard of it but never played it, the Doom Realism mod takes on the role of making Doom3 a more realistic (and hopefully a more enjoyable) experience. The original developer has tried to improve realism by making the weapons more powerful, some enemies stronger, and some weaker, and most doing more damage. This mod has grown bigger than ever, with the most notable feature of this version is that every singleplayer level in the [b]entire[/b] game has been [u]changed[/u]! These Levels now have more monsters and weapons, and the gameplay is [b]completely[/b] different than on regular D3. The Doom Realism mod is based on one thing....[b][i][u]action[/u][/i][/b]! You will now go through the levels fighting for your life the entire time! The strength of monsters, and power of your weapons have also been altered to allow a much more intense and realistic experience!! It is advised to use quicksave a lot, because this mod is truly difficult. [b]Some of the changes/fixes in this version are:[/b] Fixed Pinky duplicated name in Caverns1.map file in both noshadows and fullshadows versions. Updated the weapons to be more advanced, reallistic and with better features. Updated the A.I. for monsters to be more hard to beat and to have more chance to resurrect. [b]Some fixes made in v0.8a (internal) are:[/b] Fixed Soulcube Fixed fists Fixed player and Mp .def files. Refer to the readme for more information.

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879 downloads

Uploaded:05/05/2008

Brilliant Highlights

bhmod_d3fixed.zip | 507.63 KB

wondering what this mod is all about, then wonder no more! Brilliant Highlights (v0.3.1c) is a modified shader for Doom 3 and RoE that updates Doom's graphics to a more modern day level. As a bonus, this version should correct problems with the new 8000 series GeForce as well. [b]Some features of this mod include:[/b] HQ specular highlights Power function based falloff Dynamic falloff (shinyness) Specular map masking Per-pixel Halfangle math HQ Normalmapping Normalmap normalization increases bumpmap quality Normalmap filtering reduces specular aliasing Other FX "Backlights" add realism by casting subtle light behind objects, as in reality, light tends to reflect and shine back from surfaces it hits. "Pocket shadows" creates shadows into the dents of the bumpmaps.

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875 downloads

Uploaded:17/11/2004

rEgan\'s Mod

regan_mod.zip | 3.75 MB

gun)[/quote]

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873 downloads

Uploaded:03/01/2009

Desolated Demo

desolateddemo.exe | 224.6 MB

Doom III goodness weighs in at 200+ megs, it is well worth every second you will wait for it to complete it's transfer! Although Desolated Demo is a demo, it comes packing with one complete map and two parts of 'catacombs' and 'painfull_death'. Also included is bloom, parallax mapping the money system, a new monster, the firegun and more. This download will keep you busy (and out of trouble :D ) for about an hour...long enough for you to want more! [b]Some of the features of this download include:[/b] Money: You can find money everywhere, it's a new item, so watch out! To look for money is very important especially in the higher difficulty. Buy-System: With the money you collected you can buy: New weapons Ammo Make sure, that you don't just save money for a new weapon, without ammo you won't make it through the mod. Later there will be a weapon with infinite ammo for the last maps, but that is not included yet. Weapons: Weapons are mainly the same as in the original, only the behavior is changed same as the skins and some sounds (pistol, machinegun, shotgun). There's a new weapon, the firegun which is replacing the plasmagun. When buying weapons make sure you don't buy a weapon you currently already have! Enemies: In the demo is one new enemy called "Skull" replacing the old Lost Soul. Otherwise there are just basic enemies from the main game having a new skin. Health: There are not much health kids anymore, 'cause you can buy them. After the level "desolated_village1" the player learned how to heal himself, so his health will be increase frequently (in the demo since the map "desolated_catacombs"). But in this mode there's no armor anymore, if you pick up an armor item, the armor will be reduced every second. And More!! Downloading and playing Desolated Demo will not only quench that unforgiving thirst for Doom III action, but, it will also prepare you for what is to come...and if the finished product is anything like this, I, for one will be pacing the floor until it's release! Bring it on! Until then though, enjoy what [u]is[/u] available and start your download now! If you are running your copy of [b][i]Doom III[/b] patched to v1.3.1[/i], before you play this demo, you will also need to download and install the [file="96934"]Desolated Demo Patch to 1.3.1 (v 0.86)[/file] file. Refer to the readme for more information.

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872 downloads

Uploaded:21/01/2011

Doomguy

doomguy.rar | 633.37 KB


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872 downloads

Uploaded:10/02/2006

Soft Main Menu Theme

menu_music_final.zip | 9.93 MB

enjoy!!^^ Summary:       Audio compression: [url=\"http://www.un4seen.com/xmplay.html\"]OGG Vorbis[/url]       Length: 4\'30\"

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870 downloads

Uploaded:13/06/2006

Napalm Guns

dc_napalm_guns.zip | 103.03 KB

capsule ignites upon striking a target and causes damage as long as it is burning. The bullet and napalm capsule separate in flight and may not strike at the same place.

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868 downloads

Uploaded:20/05/2010

Super Allies

doom_3_super_allies.zip | 454.02 MB

alone. Okay, this is a mod for children (especially) and adults like me who love to play Doom for its wonderful graphics and audio but who do not want the "Jeepers" scared out of us. Why not play on "God" mode, you ask? Well, you cannot die on that mode (as far as I know), which makes the game really boring. With this mod, can still die and you will, in 27 levels, at least die once, if only from "friendly fire." So what are you waiting for? Download now!

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866 downloads

Uploaded:03/09/2011

RWM Pack B

rwm_pack_b.zip | 16.98 MB

.pk4 file from .zip archive into that folder. Now run your doom3, select \"Mods\" in main menu and choose this mod. jONNY=[ReWiRE]=

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864 downloads

Uploaded:07/02/2008

GTX Mod

gtx_v16_full_unofficial.zip | 38.62 MB

previously released works: [i]\"Hello, i have talked with GTX & GreenTech developer Gyppi and he said that it let\'s me to publish and update they\'re mods as longe as i clearly state that he no longer supports or will support any of the latest updates made by me.\"[/i] ...So it is with great anticipation that I bring to you the first updated version of this mod since the last official release in January of 2006! [b]Some of the features included in this mod are:[/b] Bloom shader Parallax mapping RealMetal Ex (it\'s a new version of RM, not a revision) Self-shadows Weapons reflection Distance glow Simple effect like sparks Wall/floor reflection Be prepared to see Doom III as it was meant to have been seen, however, you do not want to be spending a large amount of time in awe of the effects...remember, the object of any game is to win! It is important to reiterate, updated versions [u][b]are not[/b][/u] supported by Gyppi, however, Dafama2K7 has stated that he will offer as much support as he can, as always. [b]Changes made by Dafama2K7 in this unofficial version include:[/b] Added files, such as: Shaders Particles FX Fixed mounted flashlight issues Fixed weapons scripts bugs Increased damage for plasmagun More Special FX and dynamic lights for all weapons Better A.I. for monsters And more! Refer to the readme for more information.

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855 downloads

Uploaded:07/09/2005

Ryan's DOOM 3 Modification Pak File

ryandoom_version_106f.zip | 14.77 MB

DOOM 3's ../base/ directory, as well as into DOOM 3's ../d3xp/ directory if you have Resurrection of Evil installed. ------------- Features: ------------- - Console now responds to tilde key being pressed instead of requiring 3-key combination. - Cyberdemon fight and Caseon PDA fixed. - Player weapon sounds for Pistol, Shotgun, Machinegun and Chaingun are changed. - Player now bleeds. - Pistol grip is now green. - Player shadow is now displayed correctly like in multiplayer. - Monsters spurt more blood. - Player jump/land/pain/disorientation/walk sounds are changed. - Chaingun wind-up/wind-down durations changed to .8 and 1.5 respectively. - Keycard sound changed. - Menu theme is now 128kbps; this is both menu themes now. - 'idlogo' RoQ movie intro replaced with updated intro. - Several door sounds changed. - GUI sounds changed. - Low ammo warning sound removed. - Swinging light sounds changed. - World flashlight projection changed. - Rocket Launcher fire sound changed. - Shotgun clip changed to 5 shells. - Shotgun reload amount changed to 1 shell. - Low ammo for Shotgun changed to 1 shell. - Updated Machinegun skin. - Config file rps.cfg now execs only player information (avoids further settings overwrite.) - Chaingun motor loop sound reflects new chaingun sounds. - Patch files removed from pak file to prevent incompatibilities with previous or future versions of DOOM 3. - Flashlight select sound changed. - Light toggle sound changed. - Monorail intro commando sfx changed to match in-game sfx. - Alphalabs 2 alarm sound changed. - GUI arrow changed. - Super Turbo Turkey Puncher announcer removed. - Default and Vapor versions merged. - Gibbing removed; vaporization replaced w/simple demon corpse removal after 2'. This is less CPU intensive. - Both medkits now have red indicator lights. - Armor Jacket pickup sound changed. - Plasma Gun idle volume and sound changed. - All modified id files now up-to-date as of 7/05. - Shotgun pellet spread changed to 13. - Elevator loop sound fixed. - Mod repackaged into RAR SFX archive. - Plasma idle tweaked. - Plasma ammo box texture changed. - Disabled default sound. - Fixed missing melee glass sound from weapons.sndshd. - Added player shadow entry to Autoexec.cfg. - Fixed weapon scripts/defs that have been updated by id. - Changed Double-barreled Shotgun wood grain to black plastic. - Attack/aroused/movement sounds changed for the following monsters: -- Thin Zombies, Fat Zombies, Commando Zombies, Imp, Hell Knight, Pinky Demon

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849 downloads

Uploaded:10/01/2005

SDChainsawBlood

sdchainsawblood.rar | 472.82 KB


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846 downloads

Uploaded:27/11/2004

Falken's Light Mod

falkens_light_mod_v1.1.zip | 381.69 KB

view. Actually...there's not that much to review really! Almost all the guns now give out a flashlight beam that varies in size to allow you to see...without there being any visible source of light of any of the guns - this puts me off big style, I would expect a good flashlight mod to actually have a source of light on the guns! The chainsaw has a red glow to it which I quite like, gives it a psychotic blood wanting maniac feel, which is good. [i]Reviewed by: WadeV1589[/i]

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845 downloads

Uploaded:20/07/2006

Zakyrus's High-Definition Sound MOD

zakyrus_hd_sound_mod.zip | 40.09 MB

guy who does the bioscan Description: Here it is atlast! Just what everyone has been waiting for and few have thought to create. I have enhanced the sound effects for all voices, cinematics, and much, much more! In all cinematics you can hear footsteps sounds, environment sounds, and everything else alot better. Even if you don't have an X-fi or Audigy card! Also, keep in mind that if you check out the sounds, you'll notice that some have been "replaced" with silence. Don't worry, the now "silent" sounds have taken and have been mixed into other sounds that are louder and can be heard better. This is a hacky way of doing it, but for those that can't have multiple sounds running at once it's a blessing. Besides, you still hear the same sounds(and more!) when you are supposed to anyways because it technically is still playing the same sounds. Trust me, no matter what sound card you have, I hope you like the effect. Though, I will say that this still will sound best on an X-fi card. Installation: Simply put into your Doom3/base directory. If a pak008.pk4 already exists, rename it to pak009.pk4, or pak010.pk4 and so on.

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843 downloads

Uploaded:29/07/2009

E3 Alpha Sound lite

e3_alpha_snd_lite_v10_full.zip | 83.18 MB

classical and with a more creepy atmosphere. Monsters, demons, zombies, characters, weapons, machines, even the player sounds different, metal boxes, doors, elevators, everything sounds a lot scarier right now.

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842 downloads

Uploaded:20/06/2005

Golden Gun

golden_gun_v1.zip | 317.61 KB

includes a unique tiger-stripe grip (inspired by one of the best FPS games created for the N64, \"Perfect Dark\"). The texture is a tad crude, but I think it is very high-quality (considering I used bitmaps to edit the texture). This IS also a Golden Gun, so I also included a new def and script for this mod - I amplified the weapon\'s power to 5X the original amount, but reduced the clip size by half (so as not to make this a super-weapon per se). I also reduced the firing rate to even out the stakes, and it\'s accuracy is less-than-perfect (a downside to the enhanced firepower). Anyway, as with my previous skin, this skin can be used by anyone who wants to use it in their mods, as long as you give me credit for it (to Faiakes: I\'ll give you exclusive rights to use this in your mods - if you need another skin, you know who to turn to). This is a very simple, yet very visually stunning skin, and I hope to make more just like it. And I also hope you guys like it too. Happy DOOMing!

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842 downloads

Uploaded:09/08/2004

Mashine Pistol Mod

machinepistol.zip | 90.38 KB

mod. This mod is not compatible with any other pistol mod! -FliX

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836 downloads

Uploaded:26/11/2006

Annihilation X

annihilation_x_beta.zip | 332.81 MB


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833 downloads

Uploaded:03/01/2009

Supershotgun Mod

supershotgun_mod.zip | 783.65 KB

here to deliver! The Supershotgun Mod is all about supplying [i]Doom Guy[/i] with a little more nastiness while dealing with all of the baddies, and doing it with style. This mod will change the stock shotgun that you carry to a sawed-off shotgun! This also comes with a working HUD, however, what itdoes not come with is some working animations for the reload; As such, this mod is a simple mod...although, that is what 'version' numbers are made for...maybe with some time, we'll see another submission that comes complete with these animations...for now, enjoy the look and feel of being a thug :) Refer to the readme for more information.

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833 downloads

Uploaded:07/10/2009

F.F (Futuristic Flashlight)

f.flashlight.zip | 626.24 KB

"F.F" into your doom3/ folder and run F.F from the mods list and enjoy your new flashlight! :P if any problems/glitches email me at kod_113@hotmail.com

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830 downloads

Uploaded:31/10/2007

TinMan NG

tinman_ng_v27.zip | 107.79 MB

comes with a small fix, the zombies are able to resurrect. For those of you that have not yet played this mod, you don\'t know what you\'re missing! How many of you prefer to play single-player maps, but miss the backup that teamates offer in those hairy battles? What if you could have that kind of help in a single-player mod? Well, with TinMan NG you can! This mod originally created by [b]The Gamer[/b], has been given a face lift by Dafama2k7 and released for your Doom III gaming enjoyment. [b]Some of the features of this mod are:[/b] A spawned ally will follow you by default and attack enemies. Ally will get out of the way if you push into him. Ally will retreat if an enemy gets too close. This mod will allow you to enjoy the single-player atmosphere, with help from AI controlled allies, that will assist you in getting out of firefights without becoming dead... [list] [b]Some new features of this mod include:[/b] [*]ZSecs with Bravo Team models & skins. [*]Fixed decals for many weapons not showing correctly. [*]Updates to weapons on both players and monsters. [*]Added smart demons. [*]Small Fixes. [/list] Refer to the readme for more information.

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828 downloads

Uploaded:30/04/2008

Rotoscope Cartoon Shader

rotoscope131.zip | 1.03 MB

v1.3.1; The Rotoscope Cartoon Shader creates a highly stylized depiction of the Doom3 world. [b]Features of this map include:[/b] Added the fightsim map Monster_type_1 acts as ally Monster_type_2 is hostile And more This new version includes an additional test map, which allows spawning of two competing teams of monsters. This map was originally made to test pathfinding performance with many units, however, large entity numbers will slow down gameplay. Refer to the readme for more information.

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824 downloads

Uploaded:21/08/2010

Beneath Hell\'s Sky

doom3_beneathhellssky.zip | 51.74 MB


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816 downloads

Uploaded:05/02/2010

NG Cool shaders

ng_shaders_d3_q4_prey_v18.zip | 20.87 MB

change it based on the light that get seen from the player perspective, this was also a thing that the older Half Angle method used before was done better, but because the lightning was distributed better in general using this newer in the interaction.vfp at least, had taken the reflection technique but loosing a little of the behaviour first described, now had been able to use the best from both techniques to create the best specular for my shaders, test it, in the package is the updated full new versions for Doom 3, Quake 4 and Prey plus some minor mods that enhances and/or fixes some things...

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814 downloads

Uploaded:26/07/2005

Weapons for Mass Destruction

mp_wfmd_weapons_for_mass_destruction_v1.zip | 9.95 MB

mass-demon-slaghter!!! (MUHUHUHAHAHAHA) --------------------------------------- Changes on LMS Weapons: --------------------------------------- [i]Pistol (Lms):[/i] Its no longer 3 burst pistol.... Its a fully automatic pistol! Its good to use when you're out of ammo on the other weapons. It has also a new sound when you shoot. It fires like the original machinegun. The weapon has now 30 ammo. [i]Pistol (Sp coop):[/i] The Sp coop pistol is now a slower autopistol and has the same Lms pistol sound. Its has 30 ammo. [i]Db shotgun (Lms of course):[/i] New sounds. Reload sounds are from Laggmann the shoot sound is heavy modified from the original sound. [i]Shotgun (Sp Coop):[/i] Reloads 1 shell at time but it shoots/Pumps faster. [i]Machinegun (Lms):[/i] fires litte bit faster now .Because of the autopistol! (difficult to notice that) [i]Chaingun (LMS):[/i] Fires faster and its good at mass demon slaughter. New sound by Laggmann good to use in KF. It has now 120 ammo. [i]Chaingun (Sp coop):[/i] Because of that i couldnt use the original sounds so i had no choice to modify this too!!! Same as the Lms chaingun. [i]Plasmathrower (Lms):[/i] Good bye boring plasmathrower!! It is now a 100% plasma gun from original Doom 3. [i]Plasmasniper (LMS!!!!):[/i] Shoots faster (better fire_rate) and stronger.

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798 downloads

Uploaded:17/09/2004

Marine Face HUDs

marine_face_huds.zip | 1.95 MB


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796 downloads

Uploaded:30/12/2004

Ryan's DOOM 3 Mod Pak File

ryandoom_build92.zip | 18.56 MB

this executable to your DOOM 3's ../base/ directory. NOTE: Make sure all previous versions of RyanDOOM are uninstalled prior to this current version being installed.[/quote] Have a look at the readme to see what it does exactly.

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792 downloads

Uploaded:12/04/2005

DOOM 3: Reloaded

d3_and_roe_reloaded_v14.zip | 608.77 KB


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791 downloads

Uploaded:12/01/2006

DOOM 3 Ultima Preview Pack

d3_ultima_preview_pack.rar | 99.01 MB

the other night for example. But I have not forgotten about the mod. As proof that I am still working on it and to give everyone a little something to look forward to, I have compiled a preview pack for Ultima comprised of video clips and high quality screenshots. The video clips were captured using FRAPS and use DivX 4 compression and the screenshots are in PNG format and were taken with Doom 3 set to HIGH quality with 1280x1024 resolution and 4x anti-aliasing. Please excuse the poor frames. This is because I am running on only a radeon 9600. However everything can still be made out very clear. 56k'ers beware. Within this 100MB RAR file are previews for my upcoming mod compilation Doom 3 Ultima. Screenshots galore to show off graphical detail and upcoming features. As well as video clips to demonstrate features such as the new alpha labs 5, the newly added weapon pickups for the icer in the enpro facility, the modded forcefield which only turns on when your health is 50 or below, the self destruct for the BFG 9550 (you HAVE to watch this one), as well as several other innovations. The mod will be out before soon I promise. I'm not giving an exact release date because something always comes up. But it WILL be out. Stay tuned. And be sure to [url="http://www.doom3world.org/phpbb2/viewtopic.php?t=13862"]visit this page[/url] over at DOOM 3 World often. I post progress updates there as they happen. Take care everyone.

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789 downloads

Uploaded:14/10/2008

New Shaders Pack

new_shaders_pack_v16_full_mod_for_d3_etqw_15102k8.zip | 53.82 MB

things, like breathing, blowing bubbles and matching up his socks, he has putting in some serious time and effort to produce some quality content for you, the [b]Doom III[/b] gamer! New Shaders Pack is a small collection of the more popular Graphical Tweak mods that Dafama2K7 has updated in the past, and , yes, these to have been updated to their latest respective versions! Be prepared to be blown away as you download this file...just check out what's included: [i]NG Shaders[/i] Considered to be Dafama's standard shader; If you're in the market for some serious looking graphics, then this download is for you, which will bring some new eye candy to your Doom III gaming experience! [*]Dafama made an update based on the ETQW shaders that removes much of the brilliant effect and adds a more natural look ! [i]Brilliant Highlights[/i] This surely is the best Shader never made; This is a must have for every Doom III gamer that is interested in enhancing the already amazing graphics and details found in this game. [*]Removed the Metallic effect that was exaggerated too much. Relief Extreme Shaders This modified shader was created to test Relief Mapping technique with high-quality game art. Note, however, that some geometry will not look correct with Relief Mapping as the art for the game was not created for this effect. [*]Fixed a bug, now it's addictive, it's gorgeous, it's real! [i]Parallax Shaders[/i] If you have the power go for it! This mod tweaks the Doom3's graphics engine by applying parallax mapping to all textures; It incorporates an improved central shader and all other textures benefit from the Simulated Parallax Mapping design. [*]Removed a bad bug There is also a bonus folder, for which Dafama says this: [i]"containing NEW updated shaders for the great game Riddick EFBB, if you have this game, don't wait more, stop reading and try it now !!! If not, i recommend carefully to buy this good game, althougth it's a 2004 title, specially it's 3D engine looks amazing, really ! :D "[/i] Are you still sitting there reading this? Hurry up and start your New Shaders Pack download, the sooner it's done, the sooner you'll have your very own copy of this excellent pack! You should note that the individual readmes for each file is located in that file's archive. Refer to the readme for more information.

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783 downloads

Uploaded:09/08/2004

Battle Ready Mod

battlereadyv1.1.zip | 173.08 KB


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781 downloads

Uploaded:19/02/2008

D3_HardCore Mod

d3hardcore_v08_update.zip | 338.57 MB

then this mod is definitely something you should consider downloading! The new chapter in modding Doom 3. Prepare for a completely renewed D3 game and earn much more experience in this battle for survival. Fast paced & intense action is the key of real Doom games. So download the mod and enjoy the [i]hardcore[/i] game! [b]Some of the features found in this mod include:[/b] Newest Parallax Extreme shaders available added. Added Dispersion shaders by TheRealSceneGraphManager. Ragdoll body parts fix. Removed shakes on shotgun and chaingun weapons to make them do not eat as much FPS as before. Better plasmagun plasma impact fx. Bug fixes & latest updates. This is worth the three part download, enjoy Doom3 in a whole new light, or lack of it, and be prepared for a completely different and engaging gaming experience, as only the team of [url=\"http://doom3.filefront.com/developer/Marcin_Dafama2K7;26822\"]Marcin | Dafama2K7[/url] can bring it to you. Download the D3_HardCore Mod now, if you dare... Refer to the readme for more information.

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778 downloads

Uploaded:25/03/2008

Doom 3 Horror Theme

doom_3_new_horror_theme.zip | 2.08 MB

horrorguy666; For his first releae here at D3Files, he brings along a nice sound mod that will replace the main menu music with something even more fitting for this great game! It is important to note that, according to the developer, this sound mod is also compatible with other mods. Instead of the music you hear now in the stock game, Doom 3 New will change the music to a really cool, horrendous hellfire song that will really put you in the mood for kickin' some Zombie ass! Refer to the readme for installation information.

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776 downloads

Uploaded:23/08/2009

Doom 3 Turbo

doom_3_turbo.zip | 73.22 MB

and stressful, by adding new features. The default parameters makes the game as hard as possible without to be impossible to play. You must always run and kill to survive because the monsters never appear at the same place. The game now is more tense and more scary, just to taste the strongest adrenalin ecstasy moment during playing. Of course, for trainning, the parameter values can be changed to play this mod easier, making it completely customizable. -- The mod only work at all in "ultra quality" mode --

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776 downloads

Uploaded:08/09/2004

Mycelo's Weapon Enhancement

mycelo_v1.03.zip | 2.07 MB

collection of several little changes, improving and enabling already existing effects and implementing some new ideas. New or modified weapons (e.g. flashlight attachments) are beyond the scope of this project. Although I tried to keep the original level of difficulty, this mod can make the game slightly easier due to increased lighting, more target kickback and interruptible weapon reload. The improved light effects can affect your framerate - since this engine suffers when a given surface is being affected by several light sources - but I did my best to balance everything to make the performance impact hardly noticeable. If you are playing this game smoothly at High-Quality/800x600, this won't be a concern. At any rate, the currently known tweaks are highly advisable. If you expected better weapons, this mod is for you.

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776 downloads

Uploaded:04/09/2007

Relief Extreme Shaders

relief_extreme_d3_and_roe_v12.zip | 212.28 MB

Dafama2K7 aims to deliver! He does this by providing an updated version to his popular graphics tweaking mod. The [i]Relief Mapping[/i] technique has been mixed with the latest version of BH NG v1.1, and Dafama2K7 has also used some of the techniques from the UEQ and Extreme Quality mods to enhance this shader even more! [b]Some of the features of this mod include:[/b] Re-enhanced glprogs/interaction.vfp Relief mapping shader with BH NG latest technique to increase specular & normal bumpmapping, more relieve, brilliant, metallic and smooth look alike! Support for both Relief mapping textures & models for D3 Base. Support for both Relief mapping textures & models for D3XP ROE. Relief Extreme Shaders will extract some textures from the game data pack and modify them to include depth information. All original files are mantained and you can quickly get back to your original Doom3 installation by deleting the extracted files. [b]Some changes in this feature include:[/b] Only Models were converted using the Relief mapping technique, this version corrects this, now the textures have been converted as well. This version has been re-worked so that it compatible with ROE, this mod is now a [i]one stop shop[/i] [b][i]Developer's Note:[/b] At the moment this mod only supports NVidia gfx cards or latest ATI gfx cards that are able to supports OpenGL32 v3.0 shaders, with at least DirectX v9.0c hardware support, but there will be a low-end version for old ATI gfx cards that only supports upto v2.0 shaders soon![/i] Refer to the readme for more information.

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767 downloads

Uploaded:07/04/2005

Faiakes Extended

faiakes_extended_v21.zip | 24.21 MB

Monster Skins => Xio's Skinpack Mod - Semi-Auto Pistol => JAPM Mod - Semi-Auto Shotgun => Faiakes Mod - Mine/Flare Grenade => MyCelo/Faiakes Mod - Plasma Gun Radar => MWoody Mod - Plasma Shotgun => PlasmaShotgun Mod - Plasma RailGun => AwesomeSauce Mod - BFG SafetyValve => Cougar Mod - Extra Friendly NPCs => TinMan Squad Mod ---------------------------- Changes [file="39492"]since v2.0:[/file] ---------------------------- - Added [file="32561"]TinMan Squad 0.3 beta[/file] Mod - Changed the main menu, just a bit - Fixed a bug in the Autoexec file - Intro is back on, until I figure out how to remove it again - Double Esc, no longer leads you to exit. To be honest, it eventually became very annoying

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764 downloads

Uploaded:07/07/2006

The Dark Mod Hi-Res Trailer

tdm_final_xvid.avi | 84.94 MB

team: [quote]Much of the footage is rather out of date since it was recorded back in October. There are no death animations and the maps you are seeing aren\'t \'real\' maps, they\'re just our tech maps for testing. This will still give you an idea of how things can look later down the road, and considering we still have another two years ahead of us, some great things have yet to happen.[/quote]

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757 downloads

Uploaded:08/08/2004

Mega Sound Pack

mega_sound_pack_01.zip | 2.12 MB

tracking down various sounds, I managed to create this pack. Simply extract the contents of the zip file straight into your Doom3\Base directory. This will create a new folder named "Sound" and sub-directories under this folder where the sound files are located. The game will automatically detect the sounds and use them. To Uninstall, delete the "Sound" directory that was originally created (located under Doom3\Base) I plan to continuously improve upon the sound pack and add even more sounds for the rest of the weapons included in the game.

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748 downloads

Uploaded:19/02/2005

Moe\'s Weapons

moeweapons.zip | 1.77 MB


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748 downloads

Uploaded:30/08/2009

Doom 3: Mind-Killer

doom3mk21.zip | 49.82 MB


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745 downloads

Uploaded:16/06/2008

NewFlashlight

newflashlight_v10_d3_full.zip | 10.42 MB

and brought, for your Doom III gaming experience, a mod which will spruce up your most important piece of equipment for this (typically) dark game...thats right, your flashlight! The reason for his creating the NewFlashlight mod is due to the fact that he wanted something more then what is offered in the stock version, although, this handy piece of gear is useful in it's original state with the visual effects of the shadows, and the fact that it adds to the [i]scary-ness[/i] of the game; The change that Dafama2K7 has in mind for the flashlight is changing it with a better one! The biggest change will be with the light and shadows it casts and the way it moves is much more realistic, specifically, the shadows move when you are running or walking, like in the real world. [b]The features of this mod include:[/b] First public release. This mod is based on the fantastic and already modified by Dafama, ai_player.script from Ambient mod that is based on the global flashlight used on the latest Trey CCSM mod that is based on the fixed and tweaked by me great YAFM-HL mod originally made by CHaSE! This mod also uses parts of the very good URTL mod made originally by Wrake's. This mod also uses some very good sounds from the latest Trey CCSM mod made originally by Ice Trey. Refer to the readme for more information.

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741 downloads

Uploaded:18/02/2008

Unpredictable D3NewAi

unpredictable_d3_v20_update.zip | 220.59 MB

improved upon this popular Doom3 mod, and has supplied it here, in order to make available to the masses! And now, what you\'ve all been waiting for...We have here, for your immediate D3 enjoyment, the much anticipated Unpredictable D3NewAi update! This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes. The true purpose of Unpredictable D3NewAi is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! [b]Some of the changes in this version include:[/b] Updated with almost all the latest features present in all of Dafama\'s mods. Latest NG shaders. Latest modded version of Chromatic Dispersion shaders by TheRealSceneGraphManager. More movable objects, more interactive environment, objects with lights attached. Added better body ragdoll parts for zombies killed. Improved A.I. for: Zombies Wraiths Imps And anything that can jump or dodge. Fixed many bugs. This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out oall the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... Refer to the readme for more information.

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740 downloads

Uploaded:26/03/2006

Annihilation

annihilation_3.2.zip | 151.94 MB

started on the movie. Also my server has Auto DL for this mod so if you have it already i would get this because it has extras in it... and screenshots... and other cool stuff i guess. Anyway i hope you enjoy this version more than 3.1. ----------------- What's new: ----------------- - Co-op marines are somewhat smarter now. - 3 new Multiplayer maps totalling the map count to 17. - A theme song provided by Neurological. - Some new GUI's as well in the credits room on AnDM1 - Added some info_player_deathmatches on AnDM3 - 4 new MP maps. - NO FLARES!!!!! - New textures And new from the Annihilation UAC workers... the T2 grenade!!! These babies duplicate themselves upon release so they duplicate into 4 grenades...3 go out and one stays in your hand so you can use it over and over again. Basically it's like having infinite grenades. -------------- Bug fixes: -------------- - Some maps have been optimized - And some graphical tweaks here and there.

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735 downloads

Uploaded:14/09/2009

Quake 1 monsters

quake_1_monsters.zip | 11.38 MB


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731 downloads

Uploaded:07/04/2009

NG Shaders Pack

new_shaders_pack_v31_full_mod_d3_642k9.zip | 13.98 MB

important bugs to all shaders ! This package is comprised of...: NG shaders - In the past i use and consider this as my first and foremost standard shaders. Now, a NEW Parallax without artifacts have been added as standard. Brilliant Highlights mod shaders - Now, this are the shaders i use as standard, sure a 2009 actual good look shaders. This surely are the best shaders never made. Fixed an odd bug introduced by me that added very bad looking shadows !!! Now, a NEW Parallax without artifacts have been added as standard. Brilliant Highlights alternative style mod shaders - Not as good as the BHNGMod shaders, but i wanted to at least make the surely the last version of this shaders, this are a shaders that looks like playing Quake II with IdTech4 (D3) engine, very rusty and metallic. Now, a NEW Parallax without artifacts have been added as standard.

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730 downloads

Uploaded:22/02/2008

MaxGFX NG

maxgfx_ng_v17_full.zip | 91.94 MB

Based on the [file="50595"]Maximum Graphics[/file] mod by [b]Sinot[/b], this download will maximize your Doom3 gaming experience and tweak out the graphics! For those of you that have not heard of or tried this modification before, [b]Sinot[/b] has looked for a long time for a modification that would provide the best visuals/sound/gameplay for this game, after a fruitless search, he decided to create one himself! He states that he has tested nearly all of the D3 mods released at the time and picked the best to create the ultimate Doom3 modification ever. You can see the list of mods in the readme. [b]Some of the original features include:[/b] The Weapons have the best textures you've ever seen All Weapons have got Real Metal FX Effect. (Incredible) The plasmaball morphs the world around on impact Metal and bottom reflects the Lights Parallax Mapping for better looking Realistic Weapon Sounds and lights Bloom Shader If you're looking to give your Doom 3 gaming experience a bit of a kick, and enjoy a whole new look and feel for this awesome game, then look no further! With the changes/fixes made to it by Dafama2K7, this modification delivers! Download your very own copy of MaxGfx and start enjoying Doom all over again! [b]What's changed in this version?:[/b] Added the ambient mod to enhance, and take care of the darkness in this mod. Less spread for shotgun. Lowered idle sounds on chainsaw, plasmagun and BFG. Faster walk and run for Imp demons. Reverted default skill difficulty level for this mod to 2 (veteran). New skins for many characters made by TheRealSceneGraphManager. Added Enhanced Doom3 models by EvilEngine Removed old textures and models that don't make sense in this mod any more. New muzzleflashes with shadows. And a whole lot more! Refer to the readme for more information.

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727 downloads

Uploaded:06/11/2004

Cobolt's Mod

cobolts_mod_v1.zip | 1.37 MB

Spark effects on bullet impact and the bullet leaves a molten hole on the ceiling -> "explosive bullets" (explains the huge bullet holes all weapons leave on enemies) - Spark effects on multiple explosives, enemy attacks and plasma bolts - Added some custom particle effects - Added a custom crosshair - Tweaked physics a bit[/quote]

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722 downloads

Uploaded:17/04/2005

Faiakes Alt-Extended

faiakes_altextended_v24.zip | 35.07 MB

Faiakes Mod - Personalised Weapon Names & Hud => Faiakes Mod - New Weapon Skins => various mods - Monster Skins => various mods - Semi-Auto Pistol => JAPM Mod - Semi-Auto Shotgun => Faiakes Mod - Mine/Flare/Homing Grenade => MyCelo/Faiakes Mod - Plasma Gun Radar => mWoody Mod - Plasma Shotgun => PlasmaShotgun Mod - Plasma RailGun => AwesomeSauce Mod - Homing rocket => Carnage Mod - BFG SafetyValve => Cougar Mod - BFG Homing => Faiakes Mod - Extra Friendly NPCs => TinMan Squad Mod - Bouble Barrel ShotGun => DB Shotgun Mod - Transluscent Monsters => Invisible Pinky Mod ---------------------------- Changes since v2.3: ---------------------------- - Added the Double Barrel Shotgun from RoE. - Added Alt-Fire to the Bouble Barrel Shotgun from RoE. - Added Flashlight to the Bouble Barrel Shotgun from RoE. - Added new splash screen. - Added Invisible Pinky Demon Mod. - Enabled alt-fire on the plasmarail. - Enabled alt-fire on the fists. - Increased fists melee distance. - Changed spread on shotgun fire modes. Primary fire spread is now 13 while alt-fire spread is now 18. - Changed (again) the BFG explosion, now it is really impressive.

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720 downloads

Uploaded:10/10/2004

Oblivion Modification

z_oblivion.zip | 236.91 KB

Added various effects, minor graphical tweaks and sound effects - New binds: press \"v\" key to toggle the thirdperson view, \"h\" to show/hide the HUD and \"a\" to toggle bullet time (1/2 timescale)! List of important changes: - The new flare item and the handgrenade share the same ammo type - Damage tweaked for all the weapons: fists and flashlight lowered, plasma has been increased,... - Ballistic changes for all the weapons: accuracy modified, velocity of all projectiles modified, gravity and air friction now alter all non-energy projectiles,... - All projectiles including bullets are launched from the barrel of the gun, which was not the case before... - Only plasma, rocket, BFG, handgrenade, soulcube and chainsaw can gib characters - Weapon script changed for all the weapons - Added a light shader for plasma and chaingun tracer - Lights caused by any explosion now slowly fade - Muzzle flash radius increased - Sounds changed for the machinegun - HUD changed: player can no longer see the ammo in clip of the weapon, only the total amount of ammunition is displayed - GUI weapons changed: the various weapons\' GUI no longer display the total amount of ammunition - Player movement lowered in both SP and MP: the crouch, walk and run speed have been decreased - Max ammo for all the weapons decreased - In MP, players now start with a flashlight, a pistol, a machinegun, handgrenades and flares by default - Controls Menu changed according to the new weapon list - Weapon list changed: (by order) fists, flashlight, pistol, shotgun, machinegun, chaingun, plasmagun, rocketlauncher, BFG, handgrenade, flare, SoulCube, chainsaw

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720 downloads

Uploaded:08/03/2007

Denton's Enhanced Doom3

dentons_enhanced_doom3.zip | 19.41 MB

developer would want to follow it up with what's sure to be an even more popular and enjoyable mod! ...And that is just what [b]Clone JCDenton[/b] did! This mod is version 2.0 of 'Denton's SDK based enhancement' (Rated 9.7 out of 10 by the FileFront community). Although, this mod takes somewhat of a different path than the first version. Due to the feedback and constructive critisism received from the D3Files family, there have been some fixes put in place, along with many new features. [b]Some features included are:[/b] New ultra quality yet highly scalable(DX9 only) bloom shader with HDR like shift sensitivity. There are now three types of bloom. This mod enables adding any number of particle effects and lights to weapons in a really easy way. New cool particle effects for muzzleflashes and weapon mods such as flashlight and laser sight etc. Material based decals, particles and sound effects. Denton's Ultra real stereo surround sound pack that takes advantage of new unified way of playing impact sounds. New customizable tracer effects, all new Plama-railgun with cool railbeam effect. This mod is not just for the gamer...it will also prove useful for any mod makers as well as SinglePlayer map makers! [b]Some other changes include:[/b] New blood splat and blood pool decals system g_debugdamage when set to 1, now dumps collision material information to console. Improved behavior of exploding and burning barrels. Improved the eject brass behavior and added more control over it. Added alternate fire key for weapons. Lots of bug fixes, improvements and optimizations. Be sure to check out the [i][u]Extras[/u][/i] folder as well! Be prepared for a whole new [i]Doom3[/i] appreciation,...[b]Denton's Enhanced Doom3[/b] mod will take your gaming experience to a whole new level, and have you coming back with only one wordon your mind...[i]"more?"[/i] Check out the readme for a smorgusborg of [i]need to read[/i] information

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715 downloads

Uploaded:16/05/2006

Nasty Mod

mean_and_nasty_mod_1.0.zip | 7.26 MB

mod, there is something wrong with you.

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714 downloads

Uploaded:26/10/2007

Close Combat Weapons and Sound mod

zzz_treyccsmv2.rar | 17.89 MB

of Heroes entertainment. Looking to spruce up your [b]Doom[/b] world? If so, then you\'re in for a treat...Ice Trey has sent in, for your gaming enjoyment, his newest mod! His first mod, [file=\"74714\"]trey_shotgunmod[/file], was a simple tweak job...this mod, Close Combat Weapons and Sound mod, is far far from those humble beginnings; This mod is two-fold: first it deals with the weapons, next up is the assorted sounds. [b]Some of the features included in this mod are:[/b] Machinegun Renamed the [i]p90 caseless[/i] New angle New sounds Removed the shell ejection. Chaingun Renamed the [i]Pathfinder[/i]

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709 downloads

Uploaded:02/07/2010

New Doom 3 v1.1

newdoom3_v1.1.zip | 7.8 MB

bugs, bullet markings are now fixed, and other tiny bugs which are annoying) * a bit better graphics (if you have the doom 3 settings pumped to the max including your highest resolution) * Worked on the fps so you'll probably get better frame rates if you were having trouble with v 1.0 kod_113@hotmail.com

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708 downloads

Uploaded:03/05/2007

D3 Alpha Mod |Update|

d3_alpha_update_v12.rar | 207.62 MB

Doom3, but want [i]a little more[/i] out of the experience; Once D3 Alpha is installed, among all the other changes, you'll begin to notice that some sounds and textures have been changed, and could be considered better then the stock Doom3 version. [b]Some enhancements include:[/b] Textures Sounds guis And more Dafama2K7 has worked long and hard to provide the latest version of this mod to the Doom 3 community, which is chalk ram full of Doom goodness and some serious good time-adventures! ...But don't rely on the spoken word, download it and find out for yourself. [b]This version comes with these changes:[/b] Some of the SP maps changed to feel similar to the E3 demo Some monsters have been switched in the maps New, more agressive A.I. for jumping Demons Many bug fixes Refer to the readme for more information.

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707 downloads

Uploaded:08/03/2005

DungeonDOOM

dungeon_doom_v2alpha_fixed.zip | 10.44 MB

classes have been added/modified, which are able to blind, paralyze, drain experience, drain mana, spawn lost souls, teleport themselves or teleport you. Some special monsters have alternate skins.

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705 downloads

Uploaded:28/08/2004

Tal's Mod

tals_mod.zip | 2.41 MB

lazy to download all of them separately. ;) Reviewed by: N3CR0

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705 downloads

Uploaded:20/01/2007

D3 In the Dark

d3_inthedark_v18_base_roe_pack.zip | 68.57 MB

just tuning in, and are wondering what the [i]D3 In The Dark[/i] mod will do for you, and your gaming experience...it simply changes the game so that the lighting is even less then what it is with the retail version. Things that go bump in the dark, will take on a whole new meaning, as the only source of illumination that will be found in this download will be the flashlight that you carry, a few desklamps, and some swinging, half lit ceiling lights. You'll be amazed at how different DooM³ feels when you instal this mod! A word of caution, if you have a fear of the dark, or a dislike for dark games, this mod may not be for you. See the readme for more information.

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702 downloads

Uploaded:13/08/2004

Enhanced Mod

enhancedmod.zip | 657.32 KB

where they hit for two seconds, distortion effects have been given to the BFG, and you will be given an e-mail with all locker combinations.

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702 downloads

Uploaded:16/01/2005

Future Gun\'s

future_gunsv1.1.zip | 1.26 MB

demonic forces :D [quote] Pistol: -Clip reduced to 2 -Shoots 5x slower -Damage is high and can kill a zombie in one or two shots +Machine Gun: -Spread is higher, making it less accurate at ranges +Chaingun: -Spread is higher, making it less accurate at ranges -Ammo belt increased to 200 bullets a clip +Rocket Launcher: -Ammo changed to 2 rockets per clip +Bonus Feature: No gibs for any weapon! I hope you like it. -KillerDragon [/quote] -Loky

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700 downloads

Uploaded:05/04/2010

N.G.S (New Gun Sounds)

doom_ngs.zip | 4.07 MB

below: Pistol Shotgun Machinegun Chaingun Grenades Rocket Launcher I have also put in new main menu music :)

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699 downloads

Uploaded:15/01/2005

Future Pistol

future_pistolv1.0.zip | 1.16 MB


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698 downloads

Uploaded:18/12/2007

DoomChronicles

dc_v0.20.zip | 84.8 MB

mod is all about, then read on: DoomChronicles is a modification for [b]Doom3[/b] that revamps the multiplayer experience with the addition of many features; This mod aims to provide an improved multiplayer experience by bringing a mix of classic and new gameplay elements and improved technical aspects to Doom3, and is more centered on creating a solid gameplay than having high customization abilities. [b]Some of the fixes in this version include:[/b] Fixed the powerup timer not resetting for the local client on a listen server. Fixed the speed of the run animation to match the increased movement speed. Fixed several issues related to items respawn times. Fixed a bug causing increased bandwidth usage. Improved the weapons pickup trigger size. Fixed some issues with projectiles impact effects. The bots support all of DoomChronicles features including the alternate fire of weapons and are capable of using elevators, jumppads and teleporters to navigate the maps; this release also improves network performance by fixing an issue causing excessive bandwidth usage. [img]http://screenshots.filesnetwork.com/18/others/00.jpg[/img] [img]http://screenshots.filesnetwork.com/18/others/01.jpg[/img] [img]http://screenshots.filesnetwork.com/18/others/02.jpg[/img] [b]Some of the changes included are:[/b] Revamped the pre-game warmup, now it can be truly disabled and the HUD displays more info such the count down timer and player names in tourney games. Removed the spawn effects “shake” due performance and gameplay issues. Removed the player spawn animation due visual and gameplay issues [b][i]Note:[/b] If you currently have v0.10, you need to [file="85158"]go here for the update patch[/file]. Linux and Mac support is planned and will be ready shortly after initial release.[/i] Refer to the readme for more information.

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697 downloads

Uploaded:16/01/2009

Oblivion NG

oblivion_ng_v13a_full.zip | 18.86 MB

some more work being done to an an older modification from 2004 getting a much needed face-lift and some new features added, expanding on his v1.1 release of his [i]Oblivion NG[/i] from February of 2008. [b]Some of the features of this mod include:[/b] A new item: the flare grenade, to momentarily light up the darkest corners on Mars... Original weapons and player's capabilities modified for a more balanced gameplay (in both SP and MP). Added various effects, minor graphical tweaks and sound effects. New binds: press "f4" key to toggle the third person view, "'" to show/hide the HUD and "z" to toggle bullet time (1/2 timescale) Oblivion NG (v1.3a) will make enough changes to your stock Doom III game that it will look and sound like a whole new game! Don't delay, start your download now and begin enjoying this mod! This is a must have for every Doom III gamer that is interested in enhancing the already amazing visuals, details and sounds found in this game, so don't waste any more time...start your download now! [b]Some of the changes included with this NG version are:[/b] A new item: the flare grenade, to momentaneously light up the darkest places of Mars... Original weapons and player's capabilities modified for a more balanced gameplay (both SP and MP). Added various effects, like small graphics enhancements and better sound effects. New binds: press "f4" key to toggle the thirdperson view, "'" to show/hide the HUD and "z" to toggle bullet time feature (1/2 time scale !) Refer to the readme for more information.

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697 downloads

Uploaded:21/02/2010

D3XP Bloom

d3xp_bloom_mod_full_v14.zip | 157.59 KB

activates the BLOOM already present but disabled and hidden in the ROE eXPansion for Doom 3 made by Nerve soft. And this is the only purpose of this mod, to activate the D3XP Bloom, i have set the bloom value to something i think it's fine, but anyone can modify it to his own taste with easy. New Features...: Made a NEW CVAR to make easier for non experienced users to change the amount of bloom. This is done now and the CVAR is named BLOOM !

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695 downloads

Uploaded:11/11/2007

Doom Realism

doom_realism_v07a.zip | 285.22 MB

anyways) waaay back in 10-13-2004, Dafama2K7 has applied his talent and released a new version with some fixes/changes. For those of you that have never heard of this mod, or have heard of it but never played it, the Doom Realism mod takes on the role of making Doom3 a more realistic (and hopefully a more enjoyable) experience. The original developer has tried to improve realism by making the weapons more powerful, some enemies stronger, and some weaker, and most doing more damage. This mod has grown bigger than ever, with the most notable feature of this version is that every singleplayer level in the [b]entire[/b] game has been [u]changed[/u]! These Levels now have more monsters and weapons, and the gameplay is [b]completely[/b] different than on regular D3. The Doom Realism mod is based on one thing....[b][i][u]action[/u][/i][/b]! You will now go through the levels fighting for your life the entire time! The strength of monsters, and power of your weapons have also been altered to allow a much more intense and realistic experience!! It is advised to use quicksave a lot, because this mod is truly difficult. [b]Some of the changes that have been made since v0.6 are:[/b] Fixed zombies. Updated shaders and scripts. Fixed bugs in sp maps and in flying entities. Fixed characters & Sentrys. Fixed weapons. [b]Some changes that were not released in earlier versions to v0.6 include:[/b] v0.6b (internal) by Dafama Fixed a very BAD bug that was affecting Pinkys, Specs and triggering them or the things they have to trigger ! Fixed bugs in monster_base.script. Better A.I. for many Demons/Zombies. Updated Shaders (glprogs). Optimized the code a little. Upgraded the 3 maps that Cody64 left unchanged: Recycling1.map Recycling2.map Site3.map Now all three contains the Nightmare_Imps and Pinky_Spectres! v0.6a (internal) by Dafama Added full shadows to every SP level !!! Added the NIGHTMARE IMP (now, included in upgraded SP regular levels) Added the weapon SuperShotgun by Code64. Fixed some small bugs. Refer to the readme for more information.

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694 downloads

Uploaded:13/05/2006

Rocket Chaingun

rocket_chaingun_1.1.zip | 156.11 KB


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693 downloads

Uploaded:05/04/2006

NoMercy's Fist Mod

nomercysfistmod.zip | 182.6 KB

using your fists, Doom 3 will randomly choose an animation; e.g. if it picks the kicking animation, you'll be able to kick a zombie in the shin, balls, face etc!

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692 downloads

Uploaded:09/08/2008

Allied Marine Squadmates

ams_v.7ufo.zip | 19.9 MB

with another exceptional [i]unofficial[/i] update by [b]Murph[/b]...Allied Marine Squadmates (v7.ufo) is an unofficial update to [file="30377"]Allied Marine Squadmates (0.31A)[/file, originally developed by [url="http://doom3.filefront.com/developer/Altroth_Akenzie;9372"]Altroth Akenzie[/url]. After checking around, this developer had found that interest in this [i]old[/i] Mod was still active, and because there were no new updates by the original developer since the last known release, he decided to rectify the situation...once again. [i]Squadmates are Back with a Vengence! ... Locked, Loaded and Ready for Action![/i] Allied Marine Squadmates (v7.ufo) (ufo stands for United Forces: Official) is a one of a kind "Special Edition AMS" mod offering! After much work you'll find that this new mod build is heavy with some awesome upgrades! "=AMS= v.7.ufo" combines the talent and skill of some premier "Doom3" modders who lent their support and contributions to this latest =AMS= effort! After the well received "=AMS= v.6uu" debuted with some needed upgrades to "=AMS= v.5"... many "Doom3" fans wrote in with more suggestions to implement. Aiming to please =AMS= fans, I went back to work on the new mod upgrade! [quote]To make this new extended mod offering quite unique, I enlisted the help of some modders who are well known in the "Doom3 Community" for their skills and talents! ... A good thing just got better! "=AMS= v.7.ufo" [/quote] [b]Some of the features of this Mod include:[/b] Almost 200 unique spawn-ins available 'AMS v.7.ufo' gives you plenty of spawn-in options to choose from "Allied Marine Squadmates" The "=AMS= Classic Marines" by "Altroth AkenzieSize" "Hybrid Elite: Team" The "Re-Claimed" Marines with a New Soul-Cube Gun Recon Zulu: Team The "Chronicles" Marines by "Nivelex" & "DC" Team Bravo Team The "Melee Warriors" sporting Flashlight Batons Rescued Followers The "Doom3 Cast" as Interactive NPC's made to Follow Cinematic Hero "Doomguy" in a Teleportation & Patrol Novelety Piece "=UAC= BFG Campbell" "Campbell" with a BFG working off the New "Tinman" script "Fire Team 2" "Tinman" styled Marines with a New Trial Phaser Gun "Fire Team 4" The "Melee Warriors" wearing regulation "Soldier" uniforms =MPS= Marines The "Melee Warriors" as "Multi-Player Soldiers" from on-line Zombie Z-Squad An elite "Infantry Squad" gone bad provided by Dafama2K7 Bernie the Demon "Bernie" makes fire with newly acquired "Archvile" powers Skeleton Zombies These 3 New "Skeletons" are ready to rattle your bones tonight =UAC= Sentry Robot Two reprogrammed Sentry Robots made to follow and attack by ReKTeK =UAC= Hazmat: Dr.Michaels 7 "Melee Warriors" 1 "Rescued Follower" 4 "Zombies" as Hazmat Refer to the readme for a whole plethora of information.

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687 downloads

Uploaded:17/12/2007

Relief Extreme Shaders

relief_extreme_d3_and_roe_v14_update.zip | 42.54 MB

Dafama2K7 aims to deliver! He does this by providing an updated version to his popular graphics tweaking mod. The [i]Relief Mapping[/i] technique has been mixed with the latest version of BH NG v1.1, and Dafama2K7 has also used some of the techniques from the UEQ and Extreme Quality mods to enhance this shader even more! [b]Some of the features of this mod include:[/b] Re-enhanced glprogs/interaction.vfp Relief mapping shader with BH NG latest technique to increase specular & normal bumpmapping, more relieve, brilliant, metallic and smooth look alike! Support for both Relief mapping textures & models for D3 Base. Support for both Relief mapping textures & models for D3XP ROE. Relief Extreme Shaders will extract some textures from the game data pack and modify them to include depth information. All original files are mantained and you can quickly get back to your original Doom3 installation by deleting the extracted files. [b]Some changes in this version include:[/b] Removed the BHNG way to the Relief shaders Changed to a Prey normal bump mapping/cube maps technique [b][i]Developer\'s Note:[/b] At the moment this mod only supports NVidia gfx cards or latest ATI gfx cards that are able to supports OpenGL32 v3.0 shaders, with at least DirectX v9.0c hardware support, but there will be a low-end version for old ATI gfx cards that only supports upto v2.0 shaders soon![/i] Refer to the readme for more information.

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680 downloads

Uploaded:04/02/2005

Imp Barrel Toss

imp_barrel_toss_v1.zip | 24.6 KB

tossed barrel will damage the player. Imp AI: - chooses the closest barrel. - picks up barrels only if they are standing upright. - moves towards closest barrel as long as its not too far away, the player is not too close to the imp and the barrel is not exploding.

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679 downloads

Uploaded:01/10/2009

Doom 3 Classic E1M8 Main Menu Theme

classic_doom_3_e1m8_main_menu_music.zip | 898.21 KB

the audio, credit goes to its creator: Sonic Clang. Aka: Brian Kline

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679 downloads

Uploaded:19/09/2004

Mycelo's Weapon Enhancement

mycelo_v1_04.zip | 2.62 MB

(silver) and shotgun (graphite). - Slightly improved bump mapping for all weapons, including fists. - Added sparks effect for chaingun and shotgun bullet impact. - Added wall scorch/heat effect for BFG, chaingun and shotgun bullet impact. - Wall scorch effect radius of BFG varies accordingly to the charge. - Added smoke+sparks+scorch effect for bullet commando's chaingun and zsec's shotgun. - Now all enemy marines and commandos have bullet tracers, with appropriate whizzing sound. - Removed dynamic lighting of chaingun's bullet. It causes slowdowns, is hardly noticeable, and now we have the sparks anyway. - Enemies directly hit by BFG, plasmagun, rockets, grenades, shotgun and chaingun, have its flesh burning for a while, making smoke. - Now enemies have more diversified ranks, leading to slightly more confronts between themselves. - Blood and wounds somewhat polished. - Reworked zsec's AI again, now it's noticeable: * Shotgun guy always runs towards the player to achieve a point-blank shoot, and now its spread is the same as the player's shotgun. * Machinegun guy crouches and runs more. * Shield guy stays crouched most of the time, and has more accuracy. * Pistol guy dodges and crouches more and has more accuracy. - I admit that the pistol is pretty useless while we have ammo for any other weapon. So it isn't automatic anymore, which actually makes it more versatile should you click fast enough. - Even more minor adjustments. -Bluehair

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676 downloads

Uploaded:25/10/2004

Homing Rocket Launcher 1.1

ming_rocket_launcher_v1.1.zip | 18.09 KB

the original rocketlauncher, or if you just want to add a new one to your weaponary.

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674 downloads

Uploaded:01/08/2007

Doom 3 Museum

doom3museum.exe | 395.5 KB

to put any images that you have on your computer and put them in the game. This application will not just replace in-game pictures, it will replace walls, ceilings, floors, and/or anything you choose with the pictures you select to use. Doom 3 Museum could be just what you need to spruce up the Doom 3 rooms, hallways, etc...or maby you just want to personalize your map, whatever the reason, this is a great download...get yours now! Refer to the readme for more information.

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673 downloads

Uploaded:30/01/2005

DungeonDOOM

dungeondoom_v01.zip | 547.17 KB

deeper you descent into the dungeon, the tougher the enemies get. Killed enemies drop gold, which can be used in shops to buy new weapons, ammo, armor and medkits. Shops are the only source for weapons and ammo and are available every 10 levels, including the start level.

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673 downloads

Uploaded:19/08/2006

Rotoscope Shader v1.1

rotoscope_for_doom3_v1.1.zip | 968.5 KB

easier to read

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671 downloads

Uploaded:05/04/2008

Infernal Death Orgy 1.6

infernal_death_orgy_v16.zip | 240.5 MB

versions...v1.6 comes with a whole lot more sweetness! Infernal Death Orgy is a mod that improves Doom3 in many ways. It makes Doom3 more realistic, better looking, and slightly more difficult. It does all this without meddling with the game's atmosphere. This mod is based on the super popular [file="76838"]Denton's Enhanced Doom3 (v2.02)[/file] mod, which has already received an outstanding score here at Doom3Files. [b]Some of the features in this version include:[/b] Some monsters have different 'thud' sounds (the sound you hear when their dead carcass hits the floor). For example: Big monsters like Hellknights and Mancubus make a louder thud Revenants have a thud sound which incorporates a little bone rattling Some zombie animations in plain Doom3 omitted out footstep sounds, and I have fixed this. Added a lasersight to the machinegun. More optional packs. More new particles. Added shakes to certain sounds for more immersion. And more! The Infernal Death Orgy mod is a good choice for both the expert Doom3'er as well as people about to play Doom3 for the first time. The easy difficulty level ([i]Mellow[/i]) is good for beginners, and the hard difficulty level ([i]Merciless[/i]) will challenge experienced players who want to replay Doom3 at a higher level. If [i]Merciless[/i] isn't tough enough for you, try using the optional UltraViolence pack and/or SpeedDemons pack for an extremely difficult game! [b]A taste of the [i]Optional Goodies[/i] are as follows:[/b] pak667_UltraViolence.pk4 This enables random monster spawning. pak667_TurboMonsters.pk4 This increases the speed of kombat oriented monster animations by 50%, thereby making monsters more furious. pak667_Xio's_monster_skins.pk4 This pack contains new monster skins. Refer to the readme for a whole plethora of interesting information.

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667 downloads

Uploaded:02/06/2008

GreenTech

greentech_v132_full_unofficial_d3.zip | 82.59 MB

another, so that your Doom III gaming experience will only get better! Dafama2K7 has received permission from [url="http://doom3.filefront.com/developer/Gyppi;12233"]Gyppi[/url] to update his previously released works: [i]"Hello, i have talked with GTX & GreenTech developer Gyppi and he said that it let's me to publish and update they're mods as longe as i clearly state that he no longer supports or will support any of the latest updates made by me."[/i] ...So it is with great anticipation that I bring to you the first updated version of this mod since the last official release in 2005! GreenTech is a graphic mod developed for Doom3 that enhances your gaming experience with new graphic effects never seen before in Doom! [b]Some of the features of this mod are:[/b] All weapons, without the chainsaw, grenades and the soulcube, have an integrated flashlight The flame, when you shoot is green Many skins of guns are green More clip for all the weapons The pistol and the plasma gun, are more quickly to shot Edited two posters, the first two in the first level Edited the textures of PDAs Deleted the UAC logo and replaced with the "TECH" logo Maximized the life to 150 Maximized the armor to 150 New loading background New texture for "mars" Many skins of characters are green Added the shadow in single player mode Increased the speed of the player Added a remixed shotgun like the Doom II game This mod makes Doom III much better then the stock version, it will change the whole ambiance and atmosphere of your whole Doom universe, while adding a bit of that eerie Aliens look...a winning combination, for sure! [b]Some of the changes in this version include:[/b] Unofficial third public version. Fixed Grabber weapon mounted flashlight. Updated shaders to the very latest NG. Now uses the latest fixed Chromatic Dispersion shaders by TRSGM. Added support for Chainsaw and Soulcube on ROE. Chainsaw included into backpacks. Added sticky lights fx on player weapons, demons, ZCommandos and ZSecs. Fixed Demons spawn fx decal bug. And much more... [quote]This a mod updated by Dafama2k7 and based on latest GreenTech mod made originally by Gyppi. This work is unsupported by Gyppi, that said, i will support this mod like always, so, no problem.[/quote] Refer to the readme for more information.

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666 downloads

Uploaded:19/08/2006

Doom for 3DO Songs

doom_for_3do_songs.zip | 25.23 MB


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666 downloads

Uploaded:13/01/2008

Assets of the Alone Mod

2klicksaloneassetpack.rar | 197.92 MB

features semi-tactical gameplay with two teams to choose from and multiple classes for each team. The concept of the gameplay for this mod is based on two teams available are [i]Alive Team[/i] and [i]Dead Team[/i]. The Alive team's objective is to survive the round and pickup items while the Dead team must eliminate the alive team, once a member of the alive team is dead, they cannot respawn. An alive team member must be healed by the medic, there are no health pickups. [b]Some of the features of this download include:[/b] Tons of new textures with bump maps and spec maps New weapon models New character models New Weapon and combat sound effects New map objects and particle effects Submitted by JackRammsdell of the Alone Development Team has also included two maps in this download, to add to your Doom gaming experience...these are [i]Alone[/i] and [i]Mansion[/i]. Although all of the work is mostly WIP, it is still usable, so start enjoying a whole new Doom III adventure! [b]The Dev Team consistes of:[/b] Josh "Jack Rammsdell" Greenburg Map and 3d/2d art creation creation, material defs and scripts. Peter_86 Character and Weapon model creation Voldemort Map, Texture, Def, material, and Script Creation Arkibator Map creation MacBeth Sound Creation Stephan Texture Creation Refer to the readme for more information.

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666 downloads

Uploaded:08/06/2007

Unpredictable D3NewAi

unpredictable_bugfixes_08062k7.zip | 86.71 MB

previously identified. This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes first being released. The true purpose of Unpredictable D3NewAi is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out all the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... [b]Some of the features that are contained in this mod are:[/b] NewAI - This has been changed to make it better with every version, and bugfixes Full Shadows - Now, all the lights in the game maps have Full Shadows Dynamic lights and shadows for all weapons that use it. More Interaction - 90% of objects that have movable versions, now all of these are movable in any past, present and future map. Ammo, weapons and other object now movable (like ROE) Dafama2K7 also included some things from ROE in this mod but kept the style of normal Doom 3 (more scary!) Skills 0 and 1 are Easy, Skills 2 or more are hard and crazy...Choose wisely! The game adapts more things depending on the Skill selected, for example: For Skill lesser than 2, the monsters_demons doesn't resurrect, but zombies... Refer to the readme for more information.

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664 downloads

Uploaded:28/01/2008

Next Generation Shaders

ng_shaders_d3v12.zip | 2.37 MB

cranking out some awesome mods, and this one is no different... If you\'re in the market for some serious looking graphics, then this download is for you! Dafama2K7 makes his return, to provide a small update to the [file=\"85363\"]Next Generation Shaders (v1.1)[/file] mod, which will bring some new eye candy to your Doom III gaming experience! Next Generation Shaders will push your copy of Doom beyond the limits for ATI and NVidia gfx cards with OpenGL v2.0 or higher. The changes in this version include:[/b] Added more metallic look and less of a plastic look. Don\'t get left behind, start your download now and make your own decision on this mod. Refer to the readme for more information.

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664 downloads

Uploaded:02/12/2007

Enhanced Shaders

enhanced_shaders_d3_13.zip | 2.1 MB

texture come to life with a more fun and realistic look than ever! Enhanced Shaders is intended for those that have an ATI or NVidia gfx card with GL Vertex v2.0 or higher; To toggle between the ATI and NVidia shader modes press the keypad \"/\" key (KP_SLASH). This key has binded the (toggle r_testARBProgram) command, if you want to bind it to another key, this can be done by opening the console in-game or place this command to the autoexec.cfg in mod\'s folder. Enjoy.

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662 downloads

Uploaded:21/08/2004

Sieben's Silver Machine Gun

siebens_silver_machine_gun.zip | 200.31 KB

mod but efficient. Reviewed by N3CR0

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661 downloads

Uploaded:04/11/2009

Tourettes Guy Mod!

tourettes_guy_mod.zip | 3.56 MB

out laughing! Yes Im Very late indeed :( But im not going to submit mods until a while because, I NEED A BREAK! Features: All new completely re-edited player sounds to Tourettes Guy Sounds I even put in Multiplayer Sounds Wasnt that nice of me? New Splash Screen When loading the game. Followed by farting and jumping sounds! There all practically Re-done! IM NOT RESPONSIBLE IF YOU ARE OFFENDED OR SOMEONE AROUND OFFENDED YES THIS HAS CURSE WORDS!!! [/i]

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659 downloads

Uploaded:09/07/2011

Enhanced Shaders D3 Q4 Prey

ng_bhm_shaders_d3_q4_v26_full.zip | 5.42 MB

and Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.6 - Added and enhanced some features from latest Sikkpin awesome shaders mods !!! - Fixed a bug in the ambient-light.vfp shader and enhanced the detail. - Fixed lighting problems on Brilliant Highlights shaders. - Fixed some bugs and remove all TXB and use again TEX because is faster and also, like Parallax, is a feature we not need so much, so i can add other better things and improve on speed also, not only on quality !

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658 downloads

Uploaded:07/05/2005

Water Physics Mod

water_physics_mod_v1.zip | 2.38 MB

add a wavey surface that\'s affected by object colliding but I can\'t really think of a fast way to do this so if anyone\'s got any ideas I\'m listening. I\'m still stuck with a DirectX 8 video card so I don\'t see any of the fancy vertex programs or anything but I know there are some good ones out there for anyone interested in looking around. What I\'ve provided is a slightly modified version of someone else\'s work (credits at the bottom). It\'s really only a place holder. ---------------- How to play ---------------- 1. make a a folder Doom3/waterphysics 2. unzip the contents of the zip file into that folder 3. Start doom and choose \"Water Physics\" from the mods menu 4. Go to console (CTRL+ALT+~) and type \"map test_water\" and play around a little I usually play with a key bound to \"toggle g_dragentity 0 1\" to help move stuff around but it\'s up to you.

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657 downloads

Uploaded:08/04/2005

Baphomet Flashlight

baphometflash.zip | 296.63 KB


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653 downloads

Uploaded:06/10/2004

Real Damage

real_damage_v10.zip | 8.98 KB

Machinegun - Rocket Launcher replaced with Chaingun (Ammunition packages also replaced) - Powerup´s replaced with Rocket Launcher (1 rocket in RL) - Machinegun-Clipsize reduced to 30 bullets - Ammount of Bullets in Ammo-packages decreased for Machinegun and Chaingun - All Weapons are stronger - Different Accuracy for Weapons - Headshots are deadly - Increased falling-damage - Realistic Self-Damage for RL and Grenades - Decreased Walk-speed to 130 - Decreased Run-speed to 190 - Decreased crouch-speed to 110 - Medkits are weaker (5 and 15 HP) - Decreased Max-Armor to 75 - Decreased Max-Health to 100 - HUD displays Health and Armor but no Ammo and Weapon Informations - Grenades doesn\'t explode at contact - You can still force direct explosions by holding the grenade longer - More realistic physics for Grenades[/quote]

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652 downloads

Uploaded:20/03/2008

Enhanced Shaders

enhanced_shaders_d3.zip | 1.18 MB

people associate the word 'Retro' with 'old', it was decided by the developer to stop using this word...with that in mind, this file is actually an updated version of the [file="87370"]Enhanced Retro Shaders (v1.1)[/file] mod; As this file would normally be listed as v1.2, it has been changed to v1.4 due to the fact that there are already files on 3Files which carry the [b][i]Enhanced Shaders[/i][/b] title. For those of you that are wondering, Enhanced Shaders will change the look of your [b]Doom III[/b] universe so that you get tweaked-out Shaders without any [i]dirty tricks[/i] being applied to your ATi or NVidia graphics card that are running OpenGL v2.0 or higher, with the result being one of the most unique gaming experiences that can be had! Everyone is always looking for ways to add to their gaming experience...How a game looks is always important, and having the graphics tweaked, like they are in Enhanced Shaders can only accomplish great things, with this in mind, Dafama2K7 aims to deliver! [b]Whats new in this version:[/b] This mod uses the amazing TheRealSceneGraphManager's NEW Chromatic Dispersion Special FX Removed dirty tricks. Added some of the latest techniques by Maha_x Refer to the readme for more information.

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650 downloads

Uploaded:23/04/2005

DoomFighter

doomfighter_v03.zip | 1.18 MB

computers are shown from the sideview. Both fighters automatically orient themselves to face each other (similarly as in some 3D fighting games). The standard key bindings are as follows: W: forward S: step back A: sidestep left D: sidestep right J: punch K: crouch (blocks a standard high punch) L: jump N: block Note to developers: I don't have the skills to generate additional animations to include more actions, such as kicks etc. At the current stage, custom animations can be integrated very easily. Please let me know, if you are willing and capable of making custom animations. I would be more than happy to extend the current state of the engine to include additional capabilities. Have fun playing the game. ----------------------------- Changes [file="40995"]since v0.1:[/file] ----------------------------- - Combos: -- left-back-right-punch: plasma bolt -- front-back-front-left-punch: bfg bolt -- left-back-left-right: teleport - Blocking: simple punches can be blocked, bolts cannot be blocked - Complete rewrite of the engine to allow integration of custom animations/moves. Everything, from simple punches, projectile attacks and combos is defined by key/ref pairs in the entityDef player_doommarine_mp (found in the mp.def file).

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650 downloads

Uploaded:12/02/2006

Final Boss

d3_final_boss_mod_v1.zip | 38.75 MB

theme play during the fight. - Easy skill: 4000 Health - Normal skill: 10575 Health (rocket damage increased) - Hard skill: 50575 Health (rocket damage increased) ----------------- What\'s new: ----------------- - Added three music tracks: e1m1, e2m8 and e3m8

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650 downloads

Uploaded:12/09/2004

Cold Breath

cold_breath_v0_6.zip | 3.24 MB

make doom feel more like doom\". Here are the changes in this version: - Put back in pistol and machine gun decals - Most of everything but the sound, has add a clean up, so its a more pro mod - Fixed new teleports - stopped working in 0.5 If you would like port66 to include new stuff into it, then this may be your last chance to tell him! -Bluehair

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646 downloads

Uploaded:24/11/2004

Maze Maker

maze_maker_v1.zip | 27.95 KB

and the answer is yes, but only for very simple tasks (see notes, below). When a button on the GUI is clicked, the program randomly generates a "perfect" maze, meaning a maze where any one square has a path to any other square. You can drop down and run through the maze if you want, but the lighting might make that a little difficult.[/quote] NB: If you are only a gamer, then chances are you will find this quite useless. Modmakers - however - may find that maze making possibility interesting ;)

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640 downloads

Uploaded:05/03/2007

Commander Doom

commander_doom12update.zip | 6.09 MB

newest version released. If you no longer have Commander Doom v1.1, or if this is your first time experiencing this Single player mod, then you should be downloading the [url="http://doom3.filefront.com/file/;76498"]Commander Doom v1.2[/url] Full install. ***** [i]An all-out war broke out in hell, and you, COMMANDER DOOM are right in the middle of it! Will you and your demonic hellspawn send the diabolic bastards into oblivion?[/i] That statement could be enough to make anybody want to download and play this map! ...But, for those of you that want a little more: [b]Commander Doom[/b] starts at your base, from which you can summon demons to fight in your cause. In order to spawn allied demons, you need to capture control points, which are distributed across the map. You can use a little radar on the HUD to orient yourself among the control points, bases, enemies and allies. Capturing control points earns you increased flux of credits, which can be used to buy upgrades. Control points can only be captured, if no emeny units are nearby. The goal of each game is to successfully destroy the enemy base(s). To destroy the enemy base, you will need to locate the generators, and destroy them (make sure to hit the generators at their weak spot). ...Sounds pretty easy, eh? (If you just answered 'yes', boy, are you going to be surprised!) You can choose from four different maps with four different difficulty settings. [b]Map 1[/b] Opposing Bases is much easier to beat from a strategic point of view. [b]Map 2[/b] Center Heat is tough to beat even on normal difficulty and requires more optimized strategic thinking. [b]Map 3[/b] Control Room confines you into a room overlooking the battle - you cannot directly engage in the fight, and you are completely dependent on your tactical skills. It's a pretty tough map to beat... [b]Map 4[/b] The Maze is set out in an underground bunker system and requires your tactical skill as well as quick reactions on the field. The goal of MAP1 and MAP4 is to destroy all enemy bases. To destroy the enemy base, you will need to locate the generators, and destroy them (make sure to hit the generators at their weak spot). The generators are usually guarded by machinegun turrets. The enemy turrets can be destroyed, but they respawn after a given delay. The goal of MAP2 and MAP3 is to control all 6 control points for at least 60 seconds. In these maps, the base generators can still be destroyed, but they are much less vulnerable and better protected. [b]Some new features in this version are:[/b] A new map called "The Maze" A new allied unit: the jetpack-equipped, rocket-blasting fatty Support for Doom3 version 1.3.1 Refer to the readme for complete details.

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638 downloads

Uploaded:30/05/2005

Faiakes NoAlt-Extended

faiakes_no_alt_extended_v26.rar | 34.15 MB

Extended PDA => Faiakes Mod - Personalised Weapon Names & Hud => Faiakes Mod - New Weapon Skins => various mods - New Monster Skins => various mods - Semi-Auto Pistol => JAPM Mod - Semi-Auto Shotgun => Faiakes Mod - Mine/Flare Grenade => MyCelo/Faiakes Mod - Plasma Gun Radar => mWoody Mod - Plasma Shotgun => PlasmaShotgun Mod - Plasma RailGun => AwesomeSauce Mod - BFG Safety Valve => Cougar Mod - Extra Friendly NPCs => TinMan Squad Mod - Enhanced Monsters => various mods - Human Monsters Gib when die => PBmax code - Quick Feet monsters => Ice Trey/Faiakes Mod --------------------------- Changes from v2.5: --------------------------- - Removed the RoE Double Barrel Shotgun mod (Legal reasons). - Invisible Pinky mod removed (pinky didn\'t do any damage). - Monsters\' Ai improved (UAC Redux mod). - Monsters are more aggressive (Infernal Death Orgy mod). - Monsters\' projectiles travel faster. - Monsters do more damage. - Oxygen tanks replenish your oxygen completely (Infernal Death Orgy mod). - Permanent decals, bloodstains etc., for real this time!(Infernal Death Orgy mod). - Gravity Gun back on (and modified). - All unarmed zombies move and strike 100% faster (not so funny now, are they?). - Imps move 50% faster but fire and evade 100% faster (be afraid, be very afraid!). - Human monsters gib instantly upon death (better fps), script code by PbMax.

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637 downloads

Uploaded:25/08/2010

Carpet Tape

doom3_carpet_tape.zip | 122.52 KB

Helpful hints to modify weapon stats are in the ReadMe below.

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636 downloads

Uploaded:24/08/2004

Mycelo's Weapon Enhancement

mycelo_s_weapon_enhancement_mod_v1_01.zip | 1.66 MB

what does it make then? Mainly changing the lighting effect that is associated with them when used, so that you can better apprehend Doom 3's darkened environments. The following passage extracted from the readme sums up pretty well the author's intention: "With this mod I tried to improve our experience with Doom3 weapons without changing the original balance of the game". Take a look at the readme below to see the complete list of features. -Bluehair

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636 downloads

Uploaded:06/03/2008

My Devil RPG

mydevil_beta_1.zip | 125.4 MB

working with the Doom 3 engine, Jizaboz is releasing this public beta; He has stated that it should be relatively stable. Being the first release, it does not include everything he and the rest of the team had hoped to have functioning in the planning stages...which can be good news for us, the Doom III gamer, as this means more versions to look forward to! Hopefully, some in the community will be interested in this and at least find the examples in it and source code useful for their own work. [i]"I certainly welcome anyone to contribute, or to merge my mod with their own. I will continue to support and expand upon the mod so long as you and others downloading this have interest. Thank you for giving MyDevil a try!"[/i] [b]Following are some of the features that would like to implement, if there are any members of the community willing to lend a hand:[/b] Adding a flying horse vehicle with a collision map and physics, for "jousting" in the "Arena" area, which now sits bare. New weapon models and weapon/spell modifications Hit point and other stat rewards for gaining levels A way to save persistent "character sheets" to a server, like the old "King of the Server" mod for quake 2 that would be loaded every time a client connects. Character rewards DO rollover on map change at present though. More guis such as an inventory or stat sheet New NPC skins And more! Refer to the readme for more information.

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635 downloads

Uploaded:13/03/2007

UnpredictablE DooM3 v.1.50

unpredictable_d3newai_v1_50_update.zip | 147.14 MB

other changes, optimized and has undergone numerous bug fixes. The true purpose of UnpredictablE DooM3 is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out oall the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... [b]Some changes in this version are:[/b] Optimised & fixed many bugs Weapon_FlameThrower and PlasmaGun are now in one script The Bloom effect is no more And more... This file only contains a small version of the [b]UnpredictablE DooM3[/b] mod, as Dafama2K7 currently does not have internet, he states that as soon as he is able to, he will submit his full version, which weighs in at 450 megs! Now that\'s something to look forward to! [i]From the Developer: This Mod is dedicated to all users that love Doom 3 as it is, and only want more upgrades, because Doom 3 is one of the BEST games in HISTORY (not only for the gfx ,but because they have the best playability ever seen !!!)[/i] refer to the readme for complete information.

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633 downloads

Uploaded:08/04/2005

Damo Weapons Mod

damo_weapons_mod.zip | 3.44 MB

the damage - Machinegun: clip size to 50, damage up a little, bullet tracer - Chaingun: clip size to 100, damage to 25 - Added a bigger kick back to rhe weapons - Player: health 125, armor to 150 [i]Note: before extracting "pak005.pk4" into your "base" folder, make sure to rename it to something else e.g. "pak_damo_mod.pk4" because there is already a file with this name in there![/i]

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632 downloads

Uploaded:01/09/2006

Infernal Death Orgy

idov15.zip | 52.09 MB

game\'s atmosphere. Well, that is unless you choose to use the optional Lewdicrous Pack that is included in the OPTIONAL GOODIES folder. This mod is a good choice for both experts and people about to play Doom3 for the first time. The easy difficulty level (MELLOW) is good for beginners, and the hard difficulty level (MERCILESS) will challenge experienced players who want to replay Doom3 at a higher level. If MERCILESS isn\'t tough enough for you, try using the optional UltraViolence pack for an extremely difficult game.

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632 downloads

Uploaded:23/04/2008

D3 & D3XP Reload

reload_d3_d3xp_v10_full.zip | 40.76 MB

the clip empty. But also, it adds more features, like improved MG, CG and BFG GUIS, muzzleflashes for all weapons, better sounds, better FX for plasma like weapons and more. How awesome is this? [b]Some features of this mod include:[/b] Reload/Fire empty anim for all weapons. Improved GUI for MGUN, CGUN and BFG. Added better muzzleflashes for all weapons. Better sounds FX. Better FX for plasma based weapons, like PGUN and BFG. Added ass48 files for all default MP maps, so it can be played with bots. Fixed many weapons and monsters bugs. And more! Refer to the readme for more information.

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632 downloads

Uploaded:21/08/2008

GravityGun NG Mod

gravitygun_doom.rar | 5.91 MB

Evil players first possessed, and were able to enjoy for quite some time...but now, the monopoly has ended, and the typical Doom III gamer can now have fun with this along with even more new and exciting features added to the most interactive and original weapon a game! With the GravityGun NG Mod, you will enjoy taking any object and throwing it at any of the monsters that are trying to kill you, causing damage to that monster, or if you want to have a bit of fun, you can throw small monsters like Trites or Cherubs or slow Zombies or flying demons such as LostSouls, Forgottens... [b]Some of the changes in this version include:[/b] Now added an all New Prey version for the first time. Added some new features. Fixed many bugs. Optimized memory and removed unused variables. Unified the scripting style for both D3 and Prey versions. Refer to the readme for more information.

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628 downloads

Uploaded:03/01/2008

Relief Extreme Shaders

relief_extreme_d3_and_roe_v15_update.zip | 3.17 MB

with this in mind, Dafama2K7 aims to deliver! He does this by providing this updated version to his popular graphics tweaking mod. The [i]Relief Mapping[/i] technique has been mixed with the latest version of BH NG v1.1, and Dafama2K7 has also used some of the techniques from the UEQ and Extreme Quality mods to enhance this shader even more! [b]Some of the features of this mod include:[/b] Re-enhanced glprogs/interaction.vfp Relief mapping shader with BH NG latest technique to increase specular & normal bumpmapping, more relieve, brilliant, metallic and smooth look alike! Support for both Relief mapping textures & models for D3 Base. Support for both Relief mapping textures & models for D3XP ROE. Relief Extreme Shaders will extract some textures from the game data pack and modify them to include depth information. All original files are mantained and you can quickly get back to your original Doom3 installation by deleting the extracted files. [b]Some changes in this version include:[/b] Enhanced lightning Fixed various bugs [b][i]Developer's Note:[/b] At the moment this mod only supports NVidia gfx cards or latest ATI gfx cards that are able to supports OpenGL32 v3.0 shaders, with at least DirectX v9.0c hardware support, but there will be a low-end version for old ATI gfx cards that only supports upto v2.0 shaders soon![/i] Refer to the readme for more information.

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625 downloads

Uploaded:23/09/2005

Bogz Dollox DOOM

bogz_dollox_doom_v2fixed.zip | 208.81 KB

document. This mod is intended to make Doom 3 more immersive and enjoyable by heightening the realism and by making monsters smarter. The game is more difficult as a result, but not stupidly so. Please note that NO DAMAGE OR HEALTH VALUES HAVE BEEN CHANGED in this mod. The player and the monsters deal and take exactly the same amounts of damage as they did before. This mod will make Doom 3 look better and run slower - you have been warned. ------------------- Modifications: ------------------- Player Weapon Changes - Brass and decals stay indefinitely (achieved by including bugfixed "Decals Mod" by boglito - with a bug fix). - The Flashlight beam has been altered to look more realistic and allow the player to see a bit better with it. - The Shotgun is now much more realistic. It's a 12 guage instead of 13 and has 33% less spread, so it's effective at medium range. It also reloads 1 shell at a time instead of 2, and cannot miraculously jump from the middle of a reload to being fired. - The Plasma Rifle fire rate has been reduced a tiny bit, but The plasma blasts move faster. They also have a realistic looking glow (they illuminate the place, casting shadows and so on). - The Rocket Launcher and Hand Grenades have been tweaked for greater realism. The blast strength and radius of both have been altered to get much more realistic explosions (remember that the damage is the same as before). In addition the Grenades don't bounce around like rubber balls and don't explode when they touch an enemy. - The BFG now lights the place up like it should! :) - When cycling through weapons only the Shotgun, Machinegun, Chaingun, Hand Grenades and Rocket Launcher can be selected. All other weapons are skipped, so you'll need to assign shortcut keys (or use the default keys) for the Plasma Rifle, BFG and Soul Cube. This change means you don't have to cycle through crap you don't need (Fists, Pistol, Chainsaw, Flashlight - though you can shortcut to them if you really like) and you can have the three "power weapons" on hand quickly with shortcut keys that are close to your main controls. Monster Changes - Zombies only gib when hit by plasma (Plasma Rifle or BFG) or by rockets (direct hit only) and demons don't burn away, ever... so you get huge piles of (ragdoll!) bodies. :) Note that this can cause problems in certain parts of the game. For example, when a body falls in a place where it prevents a lift from moving. I'm working on it... - Self-shadowing is enabled for all monsters. This is like "UEQ" by Oneofthe8devilz, except that in this mod dead bodies are also shadowed, and non-monster characters (such as Swann and Betruger) remain unchanged so that there are no nasty graphical artifacts during cutscenes. - Monsters have had what I call procrastination code removed from their AI's. The way they "think" is all that has changed - I've not made them move faster or anything like that. They will now attack/dodge/leap/charge/etc whenever they can instead of casually ambling towards you while you mow them down. This is perhaps the most significant change, and it results in a dramatic improvement in gameplay. The changes for each monster are as follows: ZSEC ZOMBIES: They will fire at you whenever they can and dodge whenever you fire back. The ones with shotguns now fire at the same rate as your shotgun does. IMPS: They will leap whenever they get a chance and will fire at you non-stop the rest of the time. MAGGOTS, TRITES, TICKS and CHERUBS: They will dodge whenever you fire at them, and will attack ruthlessly once they get within leaping range. PINKIES: They will not bother to roar or dodge. They'll just charge right at you and not stop until one of you is dead. Kiss goodbye to those valuable seconds you used to gain when they stopped to have a yawn and a stretch... WRAITHS: They won't go invisible anymore. This is because when they go invisible you just have to aim down 45 degrees with the shotgun, wait for them to conveniently appear in your crosshair and then pull the trigger, which is so easy it's boring. Wraiths actually move very fast while visible (this is not something I've changed, they were like that before) and are much more challenging that way. Deal with them quickly or suffer the consequences. LOST SOULS: They will charge at you from miles away, and once they start attacking they won't stop. Make sure you take them out before they get close! TENTACLE COMMANDOS and CACODEMONS: They will not pause between shots. CHAINGUN COMMANDOS and ARCHVILES: They will fire at you whenever they can and dodge whenever you fire back. HELLKNIGHTS, REVENANTS and MANCUBI: They have had their attack AI tweaked. Basically they are a bit more aggressive (they were pretty damn aggressive already so not much need for change there).

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616 downloads

Uploaded:06/10/2006

Phantasm

phantasm_d3.zip | 9.99 MB


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606 downloads

Uploaded:28/11/2004

Super Pistol

super_pistol_v11.zip | 576.59 KB


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603 downloads

Uploaded:12/04/2009

Revility Weapons Mod

revilitymod.rar | 8.34 MB

Weapons Mod is the sum of all it's parts...For years Revility has been sitting on a collection of small weapon changes for Doom3; Instead of never releasing them or holding them for future projects, The developer has decided to pack them together and release it to you, the [i]Doom III[/i] gamers. Highlights of the Revility Weapons Mod include a grenade launcher to replace grenades, and Half-Life Rocket Launcher position. The chaingun also functions, is held and uses the same sounds as the one from the movie [i]Predator[/i]. [b]Some of the changes in this version include:[/b] New main menu music added from Doom 64 pc port. Shotgun Updates: Reduced spread Adjusted FPS view position Mmodifired fps model a bit Modified texture color a bit Added new firing sound Changed cocking sound Flash light added with flashlight beam attached to fps model Rocket Launcher Updates: New FPS model position. Similar to Team Fortress 2/ Half-Life RPG position Pistol Updates: Adjusted colors & modified diffuse, and local map a bit Modified fps model, enlarged barrel and body parts Added new firing sound Increased damage from 14 to 16 Flash light added with flashlight beam attached to fps model ChainSaw Updates: Uhanged color from yellow to red (Evil Dead Chainsaw color) Machinegun Updates: Adjusted damage and speed Changed fps model colors Added new firing sounds Flash light added with flashlight beam attached to fps model Chain Gun Updates: Added Predator firing sounds Added new wind up and wind down sounds Modifired specular and diffuse maps Removed a few parts from the fps model Added a hand and hand grip below the barrel on fps model. This is the same holding style as the Predator Chaingun. Changed FPS position Removed bullet sounds, motor loop now replaces it. Lowerd damage amount because of speed increase Increased weapon's speed Modified script file for new wind down sounds, and motorloop. Flash light added with flashlight beam attached to fps model Plasma Rifle Updates: New firing sound. Sound is a modified version of the one from Doom 64 pc port. *This is also the same sound used in the Terminator 1 & 2 movie future war scenes. Nozzle glow increased from 8 to 260. The gun now emits light to see in the dark. Grenade Updates: Made Grenades less bouncy Replaced Grenades with Grenade launcher. There is no priming btw. Lowered grenade damage because grenades fire almost as fast as the rocket launcher. Lowered damage player takes from own grenades Grenade projectiles are now 50% larger Added a red smoke trail to grenades to make them easier to see. And more! (See the readme) So, if you're looking to spruce up your stock version of [i]Doom III[/i] and and a whole new look and feel to your gaming enjoyment, then all thats needed is for you to make your way to the download link and put it to good use! ;) Refer to the readme for a whole plethora of information.

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603 downloads

Uploaded:21/04/2005

Infernal Death Orgy

infernal_death_orgy_v1.zip | 15.77 MB

kombat faster, harder hitting, and much more intense! Your blood will spill profusely as you struggle to overcome the horrifying ordeal that lies ahead! The medium difficulty level, BRUTAL, will an adequate challenge for people who have already beaten Doom 3 on Veteran difficulty. If you can survive the MASHOCISTIC difficulty level without cheating or quicksaving, then you are one badass mo fo. If you triumph over the SUICIDAL difficulty level without cheating or quicksaving, then you are... THE ONE (thunder rumbles). I believe that my mod makes Doom3 a better game. Many of the changes I made were inspired or ripped from the many mods I downloaded here at D3Files. There are also many changes that I made completely by myself. You folks may copy and modify stuff from my mod ALL the time without enen thinking twice about it. If you further improve my mod then you are a role model. If my mod blows your computer to smithereens this is what you should do: Deal with it bitch, because it ain't my problem! At the time I released this mod, I have fought my way up to the Enpro Plant on Brutal with no technical problems. My computer is: AMD Athlon64 2800+, 1GB RAM, ATI Radeon 9800 Pro video card (256MB RAM version) My 3dMark 2005 score: 2727 (go to [url="http://www.futuremark.com"]Futuremark[/url] to get this program)

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596 downloads

Uploaded:16/10/2004

DOOM3[CC] Email

doom3cc.zip | 411.56 KB

match their audio logs (if there are any). This allows you to read along when listening to an audio log. Very handy if that cabinet code is hard to understand.

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595 downloads

Uploaded:04/12/2009

Burned Yellow Machinegun

burned_yellow_machinegun.zip | 725.52 KB

Machinegun. [i]A nice new trim to the Machinegun with Yellow Bit and bops and burn marks, So you have really been threw Hell! Yours Trustfully, David (Darkydude)[/i]

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594 downloads

Uploaded:26/12/2007

Brilliant Highlights NG

brilliant_highlights_ng_v11_d3.zip | 3.96 MB

a modified shader for Doom 3 (and RoE) that gives high quality dynamic highlights and enhaces the 3D look of the surfaces. [b]Some of the features included in this download are:[/b] Dynamic highlights -- Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel. Highlight masking -- Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces. Compatibility -- Any hardware capable of the ARB 2.0 path can run this mod. Performance -- BH mod favours math power over memory bandwidth as this is the current trend. -- Removed plastic look & added Metallic look !!! (by DFM). This is a [i]must have[/i] for every Doom III gamer that is interested in enhancing the already amazing graphics and details found in this game, so don't waste any more time...start your download now! [b]Whats different in this version?[/b] Added latest Enhanced shader techniques Refer to the readme for more information.

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593 downloads

Uploaded:04/10/2009

New Doom3

newdoom3v0.9.zip | 162.11 MB

Better sounds # Better metallic look # Better Special FX # Better models and texture resolutions # Better overall shininess and graphics using the latest technique # Realistic environments and weapons # Fullshadows so you can have more then one shadow and everything can cast a shadow # New splash screen and menu # Lasers on all weapons and weapon lights # More gore and ungibbible bodies # Small change in loading # HDR bloom effect and motion blur # New doom 3 AI # Extra scary atmosphere and High definition cutscene background noise # Ultra realistic weapon sounds

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593 downloads

Uploaded:03/01/2008

Christmas Mod

xmas_mod_d3_v11.zip | 51.64 MB

released Christmas Mod. [b]Some features of this mod include:[/b] Special Christmas [i]'stuff'[/i]. New updated NG Shaders. Monsters and weapons have some New FX, particles and decals. Chromatic Heat Haze effect thanks to TheRealSceneGraphManager's good work. Changed A.I. on some demons and zombies. Scary effects; this mod is scary and will take more then one of you by surprise. Different sounds. Other things that you will need to discover yourself... This mod comes complete with all kinds of weird, wonderful and familiar features and as well as some surprises that the developer wants you to find for yourselves. The Christmas Mod may be named for the season, but it is only based on the holiday, this is a serious mod that Dafama2K7 appears to have had some fun with; So strap on your armour and grab your gear, it's time for some fragging good action, with some laughs along the way... [b]The changes to this version include:[/b] Updated & fixed second release. Fixed some zombies ragdolls problems that can crash the computer. Updated some zombies skins and lights for Fat, Maint, Maint_Flashlight, Bernie and Boney. Newer weapon chainsaw with light ON/OFF. Doom music added on weapon chainsaw. Replaced the weapon shotgun with (a enhanced) weapon_shotgun_double. This mod uses Xena and Simpson fire lights. Corpses and Body parts stay more, uses better models and with better sounds. And more! This mod is a must have and is fun to play, no matter what time of the year it is! be sure to get your copy of the Christmas Mod now and start enjoying a unique Doom 3 experience! Refer to the readme for more information.

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588 downloads

Uploaded:19/05/2008

Fun Gunz

fun_gunz.rar | 485.26 KB

monster? well now you can since the grenades have been transformed into Rocketnades. just pop the top and let it loose to see it shot across the screen or splatter monster pieces everywhere. Some other changes that were made were to the gib system because lets face it outside of berserk mode your fists will not cremate a guy and there is no way a pistol or machine gun will gib something too. The bigger guns of the game such as the Chain gun, rocket launcher and BFG 9000 still gib just because, well the would normally. This mod was pretty much made to break the game to where its really simple and easy to beat but really the only reason it is like that is because this is my first mod and I didnt really have the time to really make everything stand up to it like my next mods will. Let me thank Glen Murphy for the use of his Duct tape mod so that the Shot gun and Machine gun have flash lights on them since i couldn't add them to the gun's myself. Well I hope you all like the mod and hopefully get a few cheap giggles out of the rocketnades spewing monster pieces everywhere, and i'm looking forward to what all of you have to say, be it negative or good.

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587 downloads

Uploaded:16/09/2005

Real Chaingun

real_chaingun.zip | 179.42 KB

really kickass! I hope I did everything right. I suppose you people will give it a try, so please inform me if I did anything I should correct! That would be greatly appreciated.

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587 downloads

Uploaded:02/09/2004

Cold Breath

cold_breath_0.5.zip | 3.07 MB


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585 downloads

Uploaded:08/04/2005

DOOM 3: Reloaded

doom3_and_roe_reloaded_v135.zip | 404.53 KB

shotgun, and single bullet reloading has been added - Slightly increased damage for Pistol and Sub Machine Gun - Forced singlefire for pistol and shotgun (you have to press trigger again to shoot again, thx to d4r34lm0n60) - New gripskin for pistol (metal) - Improved gloweffect for Plasmagun - Removed fleshwoundeffect for fist hits and added it to flashlight punch - Primed grenades illuminating red, grenades don't explode anymore on contact with dead bodys! - Improved lighteffects for most weapons (muzzleflashes, explosions, rocket, plasma and bfg lights, grenades...) - Blood and bulletdecals stay longer (about 2 min) - New impact decals for pistol, shotgun, machinegun and chaingun - It's now possible to turn off the flashlight - Chaingun carries 200 rounds, increased reload time, spin-up time and fire rate, decreased damage/bullet, fixed LCD - Max ammo modified: -- max_ammo_shells' -- 120' // for Shotgun -- max_ammo_bullets' -- 180' // for Pistol -- max_ammo_rockets' -- 20' // Rockets -- max_ammo_cells' -- 500' // Plasmacells -- max_ammo_grenades' -- 15' // Grenades -- max_ammo_bfg' -- 32' // for BFG-9000 -- max_ammo_clip' -- 300' // for MG -- max_ammo_belt' -- 600' // for Chaingun [i]This mod also supports Resurrection of Evil[/i]

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585 downloads

Uploaded:16/06/2007

Repossessor

d3_repossessor.zip | 222.49 KB

Well, instead of weapons, you have the ability to [i]repossess[/i] a Demon, and have him/her/it fight your battles for you! These battles will take place in an Arena style map where your chice of monster will face off against an other monster, or monsters. There are several different gamemodes available to you, as well as an assortmaent of baddies to choose from; You will also have the option of customising this mod to suit your needs! [b]The available gamemodes for you to chose from include:[/b] Melee All of the monsters will attack the Repossessed Monster. Free for All The Monsters will attack the nearest monster. 2 / 3 / 4 Team A Free For All game in which the monsters start as members of a team. [i]You will need to refer to the Developer's notes called "Customizing Section" for instructions on how to set up team games.[/i] [b]Some of the features of this mod include:[/b] [*]You can repossess only one monster at a time [*]There are no weapons, so you must have fists selected as the player weapon. [*]If the repossession was successful, you should be binded to the monster, slightly above and behind, like a 3rd person view. [*]Being binded to the monster means wherever it goes, you go..however, your view is not binded, feel free to take in the sites. [*]You are now in control of the monster and can order it to [/b]Attack[/b], [b]Move[/b] or [b]Stop[/b]. Attack Place your crosshair on a monster you don't like and tap the Attack button; The targeted monster is now the enemy of the Repossessed Monster. Move Place the crosshair on a spot on the ground and tap the Attack button, your monster should move to that spot. Stop Place the crosshair on your Repossessed Monster and tap the AttackK button, your monster should stop moving. However, when this is done, the targeted monster is set to none. Refer to the readme for more information.

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582 downloads

Uploaded:09/07/2006

AeroChili Waffle Gun

ac_wafflegun_0.95.zip | 3.71 MB

and syrup will rise out of the waffles instead of more waffles.

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581 downloads

Uploaded:01/08/2005

Plasma Impact and Fire

plasma_impact_and_fire.zip | 204.78 KB

don\'t, you don\'t, if you do, then good. I really don\'t care just wanted people to be able to download them. These sounds change the firing and impact sounds of the plasma rifle.

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581 downloads

Uploaded:02/09/2007

E3 Look mod

d3e3_look.zip | 71.84 MB

Doom3 gaming enjoyment, a mod that will achieve this! E3 Look mod will only change the overall look of your Doom3 game, there are no other changes or tweaks made to your game, however, if you have an NVidea graphics card, you may want to take advantage of the included [i]\"zzy_alpha_shaders_NV_optional\"[/i] file that is included in the archive. This additional file will boost the already awesome shaders that this mod supplies. Don\'t be the last one in your area to have your very own copy, and avoid any potentially long lineups, start your download now! Enjoy. Refer to the readme for more information.

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579 downloads

Uploaded:13/01/2008

Pet Mod NG

petmod_ng_v27_update_d3.zip | 24.16 MB

kill other monsters. You can command them to follow you, move to a position, or attack something. Pets can also carry a flashlight or have mounted lights to help you see in the dark. [b]Features of this mod include:[/b] Pets will attack your enemies on sight. You can command pets to move to a position, attack, or follow/stay. Pets can carry flashlights or have mounted lights. Pets can be teleported to a new location if they become stuck. You can check your pets status by placing the crosshair over them. Dafama2K7 has worked his magic with this mod and has updated and fixed several bugs, to make this mod a front-runner in the expelling of good times and increasing your Doom III gaming experience! If you have never played with this mod, then you should definitely give it a go! [b]Changes in this version include:[/b] Updated BFG & Plasmagun. Added better zmaint skins. Updated some Pets. Fixed bugs. Refer to the readme for more information.

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579 downloads

Uploaded:07/03/2005

Double

double_v14.zip | 6.07 MB

capacities. Then I decided to make Double, the mod that doubles damages with lots of optional features. This mod can be played in single and multiplayer modes, but most of the modifications are only enabled in single mode. I hope you will have fun with my mod as I have fun to made it. ------------- Features: ------------- |- Display new interface |- Exchange walk and run |- 200 max for health and armor |- Crosshair removed but hud is not hide |- Double specular factor and map effects |- Double damage of pistol, shutgun, machinegun, chaingun, plasmagun, rocket launcher and bfg. Second effects are applied to counterbalance |- Double damage of turrets, zombies (pistol, shield, shotgun and machinegun) and demons (hell knight, imp, mancumbus, revenant and cacodemon) |- Add flame effects around non|-flying monsters because theirs souls are burning |- Add recall spawn effect when demons are dying |- Cacodemon can spawn lostsouls like Pain elemental in Doom2 |- Zombie can respawn if its corpse is not immedialely destroyed |- Player can hear strange sounds and can temporary lost the control of his weapon if he does not move |- Monsters can aleatory spawn |- [b](new)[/b] Demons walk and run twice faster |- [b](new)[/b] Visual effects and damages of the flames around monsters are upgraded |- [b](new)[/b] Monsters can health regen |- [b](new)[/b] News sounds for demons and weapons |- [b](new)[/b] News skins for demons and weapons

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578 downloads

Uploaded:27/08/2007

Parallax Extreme

parallax_extreme_d3_v12.zip | 78.07 MB

engine by applying parallax mapping to all textures; It incorporates an improved central shader and all other textures benefit from the Simulated Parallax Mapping design. The result is a significant improvement over standard bump mapping. Parallax Extreme enhances the look of the Doom3 universe by giving surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. [b]Features of this mod include:[/b] Best Parallax effect thanks to mixing the features of the [b]Brilliant Highlights[/b] shaders and the [b]Parallax shaders[/b] into one shader! Now enhanced with some techniques that Dafama2K7 has learned recently to be more metallic and at the same time Brilliant, enhanced specular & normal bumpmapping. Developer's Warning: [i]At the moment this mod only supports [u]NVidia gfx cards[/u] or latest [u]ATI gfx cards[/u] that are able to support OpenGL32 v3.0 shaders, with at least DirectX v9.0c hardware support.[/i] Refer to the readme for more information.

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578 downloads

Uploaded:22/09/2006

Holyshit Mod for D3

holyshit.mod.for.doom3v0.1.zip | 15.39 MB

push you to the corner and hit your hud, no more boring pda with shitty stories about AI that saw a "scary" polygon. Imagine you're a Sam Fisher and stalk your enemies or use the devastating force to kill them like Rambo.

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577 downloads

Uploaded:13/04/2008

BattleReady

battleready_v16_full.zip | 9.94 MB

BattleReady! This Mod has not seen an update, on this site anyways, since 2004, and this version will go a long ways to putting a smile on your face! Originally crafted by Trojanman190, will make several changes to your Doom installation, with an end result being a much harder game to beat, and a totally new and fun Doom adventure! [b]Some of the features of this mod include:[/b] Much harder gaming experience. Stronger monsters that deal more damage. New particle effects for most weapons. Shotgun and Chaingun [now AutoCannon] smoke after use. Wounds inflicted by AutoCannon smoke for about 2 minutes. BFG explosion looks amazing! Seems to rip apart time and space. New GUI! A realistic remix of the original doom hud. New Chainsaw decal. No gibbing at all. Monsters stay Much longer. By implementing a few fixes, Dafama2K7 has made this awesome mod even better then before...don\'t believe me? Download and play it for yourself! [b]The changes made in this version are:[/b] Various bug fixes. Improved specially plasma weapons like BFG and PGUN. Refer to the readme for more information.

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575 downloads

Uploaded:30/01/2006

Pet Mod

petmodbeta_01312k6.zip | 33.42 KB

follow/stay. - Pets can carry flashlights or have mounted lights. - Pets can be teleported to a new location if they become stuck. - You can check your pets status by placing the crosshair over them. - If your pet is an Archvile you can command it to respawn your pets, and respawn dead enemies to become new pets. - Archviles can be commanded to Automatically Respawn selected pets. ----------------- What's new: ----------------- - Added Archvile Auto-Respawn option --------------- Problems: --------------- - The AI is really simple and may seem stupid at times - in single-player maps, your pet may not follow or become blocked (Monster Clip) - Sometimes pets seem like they won't listen to your commands (Because of monster clip) - Flying monsters (Lost Soul, Cacodemon) will not follow you properly If there are any bugs or problems, [url="mailto:ultima669@gmail.com"]PLEASE SEND ME AN EMAIL[/url] and I will try and to help you as soon as possible.

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574 downloads

Uploaded:17/01/2008

Doom Realism

doom_realism_v10_update.zip | 67.74 MB

crowd-pleaser! For those of you that have never heard of this mod, or have heard of it but never played it, the Doom Realism mod takes on the role of making Doom3 a more realistic (and hopefully a more enjoyable) experience. The original developer has tried to improve realism by making the weapons more powerful, some enemies stronger, and some weaker, and most doing more damage. This mod has grown bigger than ever, with the most notable feature of this version is that every singleplayer level in the [b]entire[/b] game has been [u]changed[/u]! These Levels now have more monsters and weapons, and the gameplay is [b]completely[/b] different than on regular D3. The Doom Realism mod is based on one thing....[b][i][u]action[/u][/i][/b]! You will now go through the levels fighting for your life the entire time! The strength of monsters, and power of your weapons have also been altered to allow a much more intense and realistic experience!! It is advised to use quicksave a lot, because this mod is truly difficult. [b]Some of the changes/fixes in this version are:[/b] Fixed some weapons sound volume that was set too high. Fixed ammo and weapons bugs. Fixed ragdoll body parts. Updated the shaders to latest NG version. Added Dispersion shaders by [i]TheRealSceneGraphManager[/i]. Refer to the readme for more information.

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570 downloads

Uploaded:19/12/2009

Quadro - 6000 Futuristic Shotgun

quadro6000_futuristic_shotgun.zip | 2 MB

Nice Green & Black Overlay With Some Blood Drips (Blood Kinda Ruins It) Sounds Are Included Which Really Sound Awesome! Some Of Them WERE Created By Me.[/i] This Is A Must Download For Scifi-Horror Lovers!

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570 downloads

Uploaded:05/09/2004

Offworld

offworldv0.2_090604.zip | 38.25 KB

the weapons, a burst effect when you use the pistol and hand-grenades that henceforth follow physics rules more realistically. Offworld v0.2 is just in its inception. Storyline and custom contents will be added to it in the next iterations. -Bluehair

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566 downloads

Uploaded:12/07/2007

Unpredictable D3NewAi

unpredictable_d3newai_v1_52_bigupdate.rar | 317.61 MB

Although, this particular update is [b]only for Base[/b], it is promised to be a [u][i]big[/i][/u] update! And now, what you\'ve all been waiting for...We have here, for your immediate enjoyment, the much anticipated Unpredictable D3NewAi update! This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes. The true purpose of Unpredictable D3NewAi is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! [b]Some of the changes included in this download are:[/b] Removed Allied-Marines from base v1.52 and up, because they eat too much memory for the base version. New A.I. for all monsters, they are smarter and they now don\'t throw fireballs in very close range New pistol, more accurate, better skin, better sound. New bump-maps and normal mapping thanx to D3-Alpha. New shotgun and double shotgun fixed, similar to the Fear one. New SFX sounds for many weapons, npcs, doors and environment. [b]Some fixes included in this version include:[/b] Fixed Char_Sentry, smart and doesn\'t stop on some random places like before. Fixed Bernie, they now have a new fireball. Specialty Imps and Vulgars, faster running, tweaked phisics. This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out oall the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... Refer to the readme for more information.

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564 downloads

Uploaded:09/07/2006

Zakyrus's High-Definition Sound MOD

zakyrus_hd_sound_mod.zip | 39.93 MB

hear footsteps sounds, environment sounds, and everything else alot better. Even if you don't have an X-fi or Audigy card! Also, keep in mind that if you check out the sounds, you'll notice that some have been "replaced" with silence. Don't worry, the now "silent" sounds have taken and have been mixed into other sounds that are louder and can be heard better. This is a hacky way of doing it, but for those that can't have multiple sounds running at once it's a blessing. Besides, you still hear the same sounds(and more!) when you are supposed to anyways because it technically is still playing the same sounds. Trust me, no matter what sound card you have, you are going to like the effect.

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563 downloads

Uploaded:04/08/2004

Doom III Any Operating System

doom3anyos.zip | 2.32 MB


Download

561 downloads

Uploaded:18/02/2008

Ambient Alternate

ambient_alt_v11_d3_roe_full.zip | 1.28 MB

2 or Delta 3, you will notice that the normally full black darkness is replaced by a almost dark, but not black ambient, creating a more realistic environment light in my humble opinion, the mod is not a perfect solution to eradicate the 100% black darkness, but it\'s worth a try, doesn\'t it ? This is the alternate (non-scripted) version.

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561 downloads

Uploaded:09/03/2008

Parallax Extreme

parallax_extreme_d3_v17_full.zip | 13.7 MB

playing! Although there are a number of mods out there that can accomplish this, it all boils down to choice. Choice is one of the greatest things that we, as gamers have...the more opportunities we have for making a choice, the better our gaming experiences will be! And now is no different. We now have a choice in which mapping mod we will use... (unless, of coarse, you have a large HardDrive, in which case, you can have multiple installations of Doom 3, and have a number of graphic enhancing mods installed.) ...And once again, the mod-improving-machine has been busy! Dafama2K7 has returned with his updated and enhanced version of his popular Parallax Extreme mod! This mod tweaks the Doom3\'s graphics engine by applying parallax mapping to all textures; It incorporates an improved central shader and all other textures benefit from the Simulated Parallax Mapping design. The result is a significant improvement over standard bump mapping. Parallax Extreme enhances the look of the Doom3 universe by giving surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. [b]Some of the features in this mod include:[/b] Interior environments almost real, really scary, not suitable for all people. Beyond the limits effect thanx to adding some Prey techniques into the Parallax shader ! Best Parallax effect thanx to mixing the features of Brilliant Highlights shaders and the Parallax shaders into one shader ! Now enhanced with some techniques i learned recently to be more metallic and at the same time Brilliant, enhanced specular & normal bumpmapping. [b]What\'s different in this version?[/b] Added latest effects and updated with latest Maha-X techniques. [b][i]Developer\'s Note:[/b] [*]This mod requires a Radeon 9500 or GeForce FX or any OpenGL v3.0 or higher gfx card that supports DirectX v9.0c[/i] Refer to the readme for more information.

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553 downloads

Uploaded:08/08/2004

InstaOwn Mod

instaown.zip | 30.31 KB

Things changed: *Flashlight and hands do twice damage. Punches can steal weapons normally, so this is an incredible effective feature now instead of worthless *Pistol instakills, and has the rate of fire of a shotgun, and a higher kickback to compensate for the extreme badassary of the weapon. *Faster run/walk. few other changes, nothing notable. This is the first release, version 1.0 if you will. Works fine on LAN. Send all error reports to DeI2anGeD@ownfest.com Just Extract to your Doom3 directory and load up the mod to enjoy! :D

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551 downloads

Uploaded:27/02/2005

Senses

senses_v1.zip | 1.39 MB

data which are generated by player and gameengine during the game in interaction. From these game data metadata are generated. These metadata will be represent in different ways. Aim is making game data accessible to the human player, which aren't revealed to him in the initial game course. This game data represent additional game relevant information which makes the game easier for the human player on the one hand, on the other hand shall contribute to the atmosphere of the game however also, changed into representation forms which harmonize with the game event. The mod should increase the fun at gaming!!!

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546 downloads

Uploaded:10/05/2005

Demonator

d3_demonator.zip | 2.61 KB

respawn when they are killed. They have the same AI from the single player game. - Items picked up by you are not respawned. - Models sometimes do not load. In that case, reload the map. - There is no monster counter and game does not end when all monsters are dead. Take it for what its worth. I use it for target practice and exploring maps. Compatibility with other mods: This mod alters the weapon_fists script. You should be able to run any other mod which doesn\'t use it.

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545 downloads

Uploaded:02/12/2007

D3_HardCore Mod

d3hardcore_v07beta_part1_2.zip | 199.12 MB

that comes equipped with power and resources to spare, then this mod is definatly something you should consider downloading! The new chapter in modding Doom 3. Prepare for a completly renewed D3 game and earn much more experience in this battle for survival. Fast paced & intense action is the key of real Doom games. So download the mod and enjoy the [i]hardcore[/i] game! [b]Some of the features found in this mod include:[/b] Random Zombie Spawn Enchanced gore & blood system Dynamic shadows & shaders Modified maps (more realistic & darker) Completly modyfied Chainsaw... now you can do Doom 3 Chainsaw Massacre ( press r or g ) Now you can put a little torches to have more light ( select flashlight and press r ) Hell scary feature... now the hell is more active and you'll face more lights gone crazy & ghost sounds... New main menu & new loading screen And more! This is worth the three part download, enjoy Doom3 in a whole new light, or lack of it, and be prepared for a completely different and engaging gaming experience, as only FreedomPLMarcin and Dafama2K7 can bring it to you. Download these now, if you dare... Refer to the readme for more information.

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544 downloads

Uploaded:03/09/2004

Tweakedoom

tweakedoom_v2.zip | 19.81 MB

with my computer, I can't test it presently; but I think it is worth checking out! Take at look at the readme to have you convinced ;) -Bluehair

Download

544 downloads

Uploaded:02/11/2004

Baron of hell skin

baronofhell.zip | 551.6 KB

skin, for you to get if you like monster skins. Suggestions: A more detailed Bumpmap would be nice i think.

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544 downloads

Uploaded:30/08/2009

BHM COOL shaders

bhmod_cool_d3_full_v10.zip | 934.58 KB

specular and reflections very, very enhanced and pushed up !!! Note... Do not confuse with the BHNG mod also originally made by Maha-X and constantly updated by me, both are based on the same techniques but with some very important changes, so i decided to update both on a different mod everyone. Cool Shaders require an ATI or NVidia gfx card with OpenGL v2.0 or higher. Very Special Thanks to all this great people...: This mod uses amazing Dispersion & Chromatic effect thanks to TheRealSceneGraphManager ! This mod uses best fixes for Dispersion & Chromatic shaders by Langenscheiss !!! This mod uses awesome Brilliant Highlights latest new techniques thanks to Maha-X ! This mod uses brilliant Green Bar fix thanks to Langenscheiss !

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543 downloads

Uploaded:14/10/2008

Gunman's Mod 1.06 Patch

gunman_mod_v1.06.zip | 1020.4 KB

download fixes a slight miss that was made while zipping the mod before uploading. Apparently the developer found out that he forgot to include the pak99.pk4 file and the z_gunman_mod_106.pk4 which are both needed by the mod to work. This download has that missing DLL that the users should just extract to their 'gunman_mod' directory in order to make the mod work! You will still need the actual Gunman's Mod which can be found [file="94633"]here[/file]. For those of you that are [i]not in the know[/i], and thrive on SinglePlayer action, well prepare to get your fill! Gunman_Productions is here to bring you a [i]Doom 3: Resurrection of Evil[/i] modification that has seen two years of development, along with a whole lot of curse words...however, it has finally been complete! If you're like me, and you just gotta have a daily dose of some great SinglePlayer action, then you will waste no time in downloading this modification, and enjoying some of the best [i]Resurrection of Evil[/i] gaming goodness that has hit the internet! It's time to lock-n-load soldier, the mission you're about to except is a dangerous one, good luck. Refer to the readme for more information.

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540 downloads

Uploaded:22/08/2009

Cool Shaders

cool_shaders_pack_v11_d3_q4_prey_full.zip | 2.31 MB

more graphically impressive game.

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535 downloads

Uploaded:03/10/2009

Doom 3 Marine Flashlight (Full Edited Flashlight)

marine_flashlight.zip | 250.7 KB

blues! The flash has changed to a neat blueish-green color! Bye!, Darkydude [/quote]

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534 downloads

Uploaded:16/08/2004

Super Turbo Turkey Puncher 3 Melee Edition

sttp3meleemod.zip | 4.84 MB

will be different!

Download

533 downloads

Uploaded:08/04/2005

Sieben's Large Radius Flashlight

sieben_s_large_radius_flashlight.zip | 147.43 KB

mods out there that have already improved it, but this one is the only one that does just that. -Bluehair

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531 downloads

Uploaded:04/08/2004

Chainsaw Only

chainsawonly.rar | 2.34 KB


Download

530 downloads

Uploaded:10/01/2008

Brilliant Highlights NG

brilliant_highlights_ng_v12_d3.zip | 3.31 MB

[file="63923"]Brilliant Highlights (0.60b)[/file] mod by Maha_x. Brilliant Highlights NG is a modified shader for Doom 3 (and RoE) that gives high quality dynamic highlights and enhances the 3D look of the surfaces. [b]Some of the features included in this download are:[/b] Dynamic highlights -- Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel. Highlight masking -- Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces. Compatibility -- Any hardware capable of the ARB 2.0 path can run this mod. Performance -- BH mod favours math power over memory bandwidth as this is the current trend. -- Removed plastic look & added Metallic look! (by DFM). This is a [i]must have[/i] for every Doom III gamer that is interested in enhancing the already amazing graphics and details found in this game, so don't waste any more time...start your download now! [b]Whats different in this version?[/b] Added latest NG shaders techniques Removed a bug Improved the BH code a little Refer to the readme for more information.

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525 downloads

Uploaded:16/09/2005

Flare Gun

flaregun_v1.zip | 14 KB

the next shipment has arrived. What makes the flare gun such a High-Priority is that each round contains a special chip that transmits low frequency distress signals when activated via firing. The transmission can then be received though an orbiting comsat and broadcasted back to Marcity Communications or Earth if the transmission isn\'t canceled after the designated amount of time. Due to power surges and glitches in the network, reprogramming of the satellites would take some time without the problem of sending a corrupt programming transmission. Someone in maintenance might think of something. Other than that, the program has a go. I wanted to try something new and thought a flare gun would be cool to have during the game. What made me want to try and make one was that I never found a flare gun mod, but instead only flare grenades. Some of the problems i ran into was converting the program for the flare grenades into an pistol projectle to make it light up a room. In the end this mod turned out better than i expected, especially since this is my first mod. ------- Tips: ------- - The flare gun isn\'t a good close range weapon because of the smoke particles from the detonation - Remember to aim high so the flare hits the intended target. - Flares last 30 seconds - Multiple flares eats up FPS ... Fast

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524 downloads

Uploaded:21/05/2005

Super Plasma Gun

super_plasma_gun_v1.zip | 408.27 KB

zombies because it\'s hilarious watching their limp bodies fly around the damn place). And better yet, IT DOESN\'T GIB!!! As I said before, don\'t stand close to any monsters or you\'ll kill yourself in the process. The damage this gun causes is enough to kill all of the smaller enemies (such as ZSecs, Imps, Commandoes, and Pinkies) in one shot, whether you hit them directly or not. Bigger monsters (such as Hell Knights and Mancubuses) usually go down in two or three hits. I should mention that the knockback and push factors in the Def file have been increased drastically (they are now at 20000 for both the direct and splash damage entityDefs). Enemies should go flying across the entire room now. I also downsized the clip from 50 to 25 and decreased the fire rate to half its original to balance gameplay (although there really is no point in that since this weapon is still very powerful no matter what you do).

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522 downloads

Uploaded:06/03/2005

Bop Sound Mod

bopsounds_b11.2.zip | 1.48 MB

Doom1 and 2. Enjoy :cya:

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520 downloads

Uploaded:29/08/2004

Mycelo's Weapon Enhancement

mycelo_v1.02.zip | 1.99 MB

meant to be played blindly, you should get used to that) and no increases on damage, clip size, ammo amount, fire rate or accuracy. Shotgun spread is the same, you should learn to use it, it's a very short-range weapon, but still the most versatile. These things are already perfectly balanced IMO. However, this mod can make the game slightly easier due to increased lighting, more target kickback and interruptible weapon reload. The improved light effects can affect your framerate - since this engine suffers when a given surface is being affected by several light sources - but I did my best to balance everything to make the performance impact hardly noticeable. If you are playing this game smoothly at High Quality/800x600, this won't be a concern. At any rate, the currently known tweaks are highly advisable. Frustrated with Doom3 weapons? Believe me, this mod will make you satisfied with them.

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520 downloads

Uploaded:19/05/2008

Cold Breath

cold_breath_v071_full.zip | 20.21 MB

last made available by port66 in 2004, and has supplied it here to the masses! And now, what you've all been waiting for...We have here, for your immediate D3 enjoyment, an update to the original D3 mod: [file="30719"]Cold Breath (0.6)[/file]! The Cold Breath (v0.7.1) mod makes several adjustments to your stock version of D3, such as: player, sounds, weapons, monsters and a few graphics elements. Its ultimate goal being [i]"to make doom feel more like doom."[/i] [b]Some of the original changes of Dafama's version include:[/b] Added Predator ChainGun weapon. Better texture models for many weapons. Enhanced skins for some zombies. Better sounds for official level Hell map. Added paths for official MP maps, so the npc can use them. Enhanced Plasma, BFG, Grenade and Rocket Launcher weapons. And more. [b]The fixes from Dafama's original version include:[/b] Fixed old bug with monsters sounds. Updated materials; Better muzzleflash on the weapons, all flashlights casts shadows. Updated FX; Enhanced muzzleflashes, better spawn teleports used by most demons. Fixed unrealistic Shotgun weapon, so now reloads shells one by one. This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, enjoy the effects and the ambiance! Play this mod as if you are really there... [b]Whats new in v0.7.1:[/b] Fixed muzzleflash bug i was added in the weapons.prt. Fixed flashoff bug also, so the lights that would cast shadows will do it now. Updated autoexec.cfg, more gamma. Removed main-menu text showing old Cold Breath v0.6, now it only shows Cold Breath mod. Increased a little the shotgun damage, from 18 to 24. Increased the ridiculous melee distance for the flashlight from 28 to 64. Decreased the exaggerated health for ZSecs from 4xx to 1xx. [b][i]Developers Note:[/b] Remove OLD versions of this mod first before installing this NEW FULL fixed version.[/i] Refer to the readme for more information.

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515 downloads

Uploaded:18/09/2009

Cool NG & BHM Shaders PACK

cool_ng_shaders_pack_v16_d3_full.zip | 1.97 MB

awesome specular and reflections based, very enhanced and pushed up shaders mod taking as its base the original D3 & ROE GL shaders. - Cool Brilliant highlights shaders mod v1.5 by Maha-X (now Dafama) for Doom 3 & ROE. A modified shader for Doom 3 and RoE that updates Doom's graphics to a more modern day level. - Shaders Enhancer shaders mod v1.0 for Doom 3 & ROE. Shaders Enhancer unlike other shaders mods available doesn't change this two very important Fragment shaders files...: interaction.vfp & test.vfp

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513 downloads

Uploaded:12/03/2007

Denton's Enhanced Doom3

dentons_enhanced_doom3_2.1.zip | 19.41 MB

compatible with v1.3.1? ...Well, have I got something for you to download! [b]Clone JCDenton[/b] has taken the communities needs to heart, and submitted this version so that you can play [b][i]Denton's Enhanced Doom3[/i][/b] no matter what your Doom3 version is patched to. This version of the super popular mod is not only compatible with version 1.3.1 of Doom3, it is also backward compatible...which means it will also work with Doom# patch version 1.3. How cool is that? Don't know what [b][i]Denton's Enhanced Doom3[/i][/b] Mod is all about? Well, assuming you may have been in a coma, or just flew in from the dark side of the Moon, read on: This mod is version 2.1 of 'Denton's SDK based enhancement' (Rated 9.7 out of 10 by the FileFront community). Although, this mod takes somewhat of a different path than the first version. Due to the feedback and constructive critisism received from the D3Files family, there have been some fixes put in place, along with many new features. [b]Some features included are:[/b] New ultra quality yet highly scalable(DX9 only) bloom shader with HDR like shift sensitivity. There are now three types of bloom. This mod enables adding any number of particle effects and lights to weapons in a really easy way. New cool particle effects for muzzleflashes and weapon mods such as flashlight and laser sight etc. Material based decals, particles and sound effects. Denton's Ultra real stereo surround sound pack that takes advantage of new unified way of playing impact sounds. New customizable tracer effects, all new Plama-railgun with cool railbeam effect. This mod is not just for the gamer...it will also prove useful for any mod makers as well as SinglePlayer map makers! [b]Some other changes include:[/b] New blood splat and blood pool decals system g_debugdamage when set to 1, now dumps collision material information to console. Improved behavior of exploding and burning barrels. Improved the eject brass behavior and added more control over it. Added alternate fire key for weapons. Lots of bug fixes, improvements and optimizations. Be sure to check out the Extras folder as well! Be prepared for a whole new Doom3 appreciation,...Denton's Enhanced Doom3 mod will take your gaming experience to a whole new level, and have you coming back with only one wordon your mind..."more?" Check out the readme for a smorgusborg of need to read information

Download

512 downloads

Uploaded:08/10/2006

Monster Hellpack

monster_hellpack.zip | 67.46 MB


Download

510 downloads

Uploaded:31/10/2006

Yet Another Weapon Mod (BETA)

yawm.zip | 2.88 MB

radius, and more This is only the tip of the iceburg folks. There is much more in this mod, but why leak secrets? ;)

Download

508 downloads

Uploaded:02/12/2007

D3_HardCore Mod

pak105_treyccsm_sound.pk4 | 20.66 MB

does not accuratly fit the [i]'mod'[/i] category, it is the third in the sequence...this download is actually Trey's sounds that he has agreed to have placed in the mod; If you have a machine that comes equipped with power and resources to spare, then this mod is definatly something you should consider downloading! The new chapter in modding Doom 3. Prepare for a completly renewed D3 game and earn much more experience in this battle for survival. Fast paced & intense action is the key of real Doom games. So download the mod and enjoy the [i]hardcore[/i] game! [b]Some of the features found in this mod include:[/b] Random Zombie Spawn Enchanced gore & blood system Dynamic shadows & shaders Modified maps (more realistic & darker) Completly modyfied Chainsaw... now you can do Doom 3 Chainsaw Massacre :) ( press r or g ;) ) Now you can put a little torches to have more light ( select flashlight and press r ) Hell scary feature... now the hell is more active and you'll face more lights gone crazy & ghost sounds... New main menu & new loading screen And more! This is worth the three part download, enjoy Doom3 in a whole new light, or lack of it, and be prepared for a completely different and engaging gaming experience, as only FreedomPLMarcin and Dafama2K7 can bring it to you. Download these now, if you dare... Refer to the readme for more information.

Download

506 downloads

Uploaded:29/10/2009

DooM 3 Happy Halloween 2009!

doom_3_happy_halloween_2009.zip | 252.32 KB

will NEVER want to go the bathroom again![/i] Download Today!

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506 downloads

Uploaded:19/05/2008

Real Chaingun

real_chaingunv2.zip | 156.02 KB

have, then you're in luck! After 3 years, Denizen Trabant has returned to once again update his original mod: Real Chaingun! This mod will make a few changes to the funnest weapon with the hopes to improve your Doom III gaming experience. [b]Some of the changes in this version include:[/b] Extra recoil Faster rate of fire Better sound Larger clip More damage The Real Chaingun (v1.1) mod goes a long way in making the chaingun one of the most powerful weapons in this game, which is how it should be! Once you download this mod, you can begin to hold your head up high with a whole new level of confidence as you can move through levels with a more [i]manly[/i] gun...no more will the Demons be laughing at you when you squeeze the chaingun's trigger...they will flee in terror! Refer to the readme for more information.

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503 downloads

Uploaded:21/08/2009

ID-Halo

idhalo.zip | 25.17 MB

but will get better with time.

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500 downloads

Uploaded:04/10/2009

Real Chainsaw

realchainsaw1.0.zip | 742.15 KB

with throttle blips and carburetor burbling, plus better startup and shutdown sounds. The hit sounds have also been changed in an attempt to approximate the sound of a real chainsaw bogging down in material, as was done in the original Doom.

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499 downloads

Uploaded:01/08/2007

MpCrazyWeaponMod

weapons.pk4 | 16.12 KB

carnage that you want to inflict on the baddies in the Doom III universe! [b]Some of the weapons effected by this mod are:[/b] Shotgun: Reloading is super fast The firing rate is double Chaingun: Quicker reload No windup Speeds up the chaingun with a 120 clip-blistering effect Rocketlauncher: Now has a clip 15 The velocity has been increased The firing rate has been increased dramatically As this is this developer's first mod, some constructive criticism, hints, tips & tricks would no doubt be very helpful. Good job on a first try! [b]Note: The developer had issues sending the archive, proper installation instructions are: Just create "MpCrazyWeaponMod" folder in doom3 and place pk4 file in it.[/b] See the readme for more information.

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499 downloads

Uploaded:01/07/2007

Unpredictable D3NewAi Total

tweake_dfm_baseroe.rar | 79.77 MB

enjoyment, the much anticipated Unpredictable D3NewAi v.1.77! This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes. The true purpose of Unpredictable D3NewAi is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely [i]Unpredictable[/i]! This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out oall the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... [b]Some of the changes included in this version are:[/b] Lowered the damage of the ZSec_Machinegun from 5 to 2.5, this was exagerated Fixed ZCommandos attacking Betruger. Better A.I. for Archivile, can run now, Trites & Ticks, can run now, Imps, Vulgars, Cherubs, Trites, Ticks and Maggots, better attacks from Jumping now, better invisibility A.I. for Wraith now ! Lowered a little the weapon_chainsaw motor sound when idle ! Added a RED light with dynamic shadows to the chainsaw weapon, creepy !!! More moveable objects in the Caverns2 and Hellhole SP maps, now. Another Shaders based on Prey Shaders (no plastic like monsters/npcs skins) ! A couple of bug fixes...

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499 downloads

Uploaded:13/10/2007

Double NG

d3_double_ng_v27.zip | 156.32 MB

prepared to have your nerves frayed and your excitement level increased as you do battle in Double NG! This is not a download for the timid, only the brave should continue... [b]Some features of this mod include:[/b] Double damage of turrets and zombies (pistol, shield, shotgun, machine-gun and chain-gun). Double projectile velocity of demons (hell knight, imp, mancumbus, revenant and cacodemon). All effects described above are also enabled in multi-player mode. New sounds for demons and weapons. New skins for demons and some bosses. Ammo and clip size are always visible in the bottom right part of the HUD. Better contrast for color, more light and more specular effects. Fire and plasma balls are replaced by a yellow flame ball for imp and a green one for hellknight. The original description states that this mod makes the game more tense and stress-inducing by plugging lots of new features into it. There's no room for beginners and the default parameters make the game as hard as possible (it remains beatable though)...which remains true today, however, since Dafama2K7 has gotten his paws on it, quite a few improvements have been made, and Double NG v2.7 [b][i]Base[/i][/b] and [b]RoE[/i][/b] has been released! For the RoE version, click [file=" 83634"]here[/file]! [b]Some of the changes made in this version include:[/b] ChainSaw has less light radius now and the light color is green. Fixed Scary spawn random light colors. Much better shaders. Fixed the Double_Weapon_Control_Loss_Effect. Now, the Double_Weapon_Control_Loss_Effect when enabled doesn't disable the weapon only hides this and the HUD at random intervals when player is static much time. Alot of various bug fixes. ...And more! Refer to the readme for more information.

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499 downloads

Uploaded:21/08/2004

Enhanced Firepower

enhancedfirepowerv1.1.zip | 3.03 MB

increased -only explosive/large projectile weapons and chainsaw cause gibs -each weapon modified -fists have more reach 50 instead of 48 and does 25 damage instead of 20 -pisol has flashlight but weaker 10 damage instead of 14, smaller clip 10rnds instead of 12, slower Rate Of Fire 0.5 instead of 0.4, new skin and sound -shotgun does 40 damage instead of 14, larger clip 20rnds instead of 8, ROF is now 2.333 instead of 1.333, 30 projectiles per cartridge instead of 13, projectile spread of 8 instead of 13, new skin and sound -machine gun does 8 damage instead of 9, larger clip 140rnds instead of 60, no change to ROF but launches 2 projectiles instead of 1, projectile spread of 2 instead of 1, new skin and sound -chaingun does 15 damage instead of 20, larger clip 500 instead of 60, no change to ROF or projectiles, new skin -plasmagun no change to damage, larger clip 75 instead of 50, no change to ROF or number of projectiles, spread of projectile 1 instead of 0 -BFG does 500 damage instead of 200, smaler clip 2 instead of 4, nochange to ROF or projectiles -rocket launcher does 200 damage instead of 170, smaller clip 2 instead of 5, no change to ROF or projectiles -grenades splash does 250 damage instead of 150, new skin -chainsaw does more damage, new skin -soulcube has no changes

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498 downloads

Uploaded:31/08/2004

Quake 3 Style

quake3_style_v0_4_2b.zip | 386.09 KB

decide! -Bluehair

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498 downloads

Uploaded:14/08/2004

Cold Breath

cold_breath_0.1.zip | 2.88 MB

adding a little bit of wet and small Eq\' in Also adds a better flashlight and mods part of player movement.

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496 downloads

Uploaded:08/01/2010

Reincarnation of Jesus

reincarnation_of_jesus.zip | 84.34 MB

machinegun,the gs shotgun, the red tiger skin mod and the weapons have had tweakings done by myself. New MONSTERS ALERT!!! The revelity demons are back for some action including the painelemental and the devastating baronofhell(this monster is not just an enemy, it is a warrior in a league of its own). BUllET-TIME-EFFECT Slow down time with the push of the "v" key and watch everything slow down while you move at a faster pace reset time with the "b" key. Recreate dragonball z by pressing the "n" (this mode is not recomended as your movement speed is distorted only use fists and beserk while standing) LOADS MORE to ENJOY!!!

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495 downloads

Uploaded:22/10/2009

Fancy Weapons

whiteweaponmod.pk4 | 2.75 MB

This isnt really a full mod, just a minor something i slapped together from the TC im making. Try out the BFG. (IT ROLLS!) Try out the Plasmagun. (HEADSHOTS!)

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490 downloads

Uploaded:13/10/2004

Unarmed Marine

unarmed_marine.zip | 2.82 KB

has the sounds and health right just needs some AI work or somthing.[/quote]

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487 downloads

Uploaded:05/05/2008

Doom 3 Horror Theme (3)

doom_3_new_horror_theme_3.zip | 2.27 MB

more fitting for this great game! You just know that anybody with the number of the beast in their username will enjoy a dark game like [b]Doom3[/b], but it seems that all that the Doom universe has to offer is not enough for; It is important to note that, according to the developer, this sound mod is also compatible with other mods. Instead of the music you hear now in the stock game, Doom 3 New will change the music to a really cool, horrendous hellfire song, from RE: 2 that will really put you in the mood for kickin\' some Zombie ass! Refer to the readme for installation information.

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486 downloads

Uploaded:14/08/2004

Doom 3 Talker Sounds

d3_talker_sounds.zip | 1.46 MB

with the this feedback folder.

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486 downloads

Uploaded:01/08/2011

Enhanced Shaders D3 Q4 Prey

ng_bhm_shaders_d3_q4_v27_full.zip | 7 MB

new shaders ideas and implementations ! Very latest features on shaders...: v2.7 - Fixed glasses, mirrors, all reflections now, glasses had a light inside that i added by mistake, now is fixed at last ! :D Is very little, but that change so much and remove that so big problems for the glasses to had an added light (so seek !) and also all reflections get now so awesome, that really i not wanted to wait more to release this, because i want better release later other non graphical mods, but this soon... :D

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484 downloads

Uploaded:24/02/2010

True Survival

dts_plus_full_v11.zip | 5.01 MB

(dafama2k7@gmail.com) ===================================== INTRODUCTION: While I (like many others) enjoyed Doom3 immensely, I felt that something wasn't quite "right" in the gameplay experience. Too often I was passing up armor and ammunition because I was already loaded down with enough ordinance to give Satan himself a nasty flesh wound. As a fan of "survival horror" games, I've loved the tension of dwindling ammo stores, making every shot count because I wasn't sure if I'd have enough bullets to face the next unholy creature that craved my flesh. That's the atmosphere that this Mod seeks to create. In effect, it looks to create a "Nightmare"-like experience without the rather cheesy trick id Software resorted to. The weapons are a bit more fairly balanced (no more riding the shotgun for all it's worth); the monsters are tougher and require more careful aiming to take down easily; and available ammunition is reduced- carelessly blasting away at enemies will, more often than not, leave you with less ammunition than demons to fire it at. This time, you're not a walking armoury. This time, every opponent is dangerous. Hell itself waits to see if you are a true survivor. ===================================== NEW UPDATE by Dafama: - Added better Muzzleflash for all weapons with casting shadows, FEAR style. - ETQW Zoom style with some weapons offset changed. - Long melee distances for many demons and zombies. - Many bug fixes and internal enhancements. - New sounds from PK-Sound mod v2.0 by Slade_EXE where added by me (Dafama), the idea of this was by Paul (PiceofPieSoftware). =====================================

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483 downloads

Uploaded:21/08/2008

New Shaders Pack

new_shafers_pack_d3.rar | 17.55 MB

quality content for you, the [b]Doom III[/b] gamer! New Shaders Pack is a small collection of the more popular Graphical Tweak mods that Dafama2K7 has updated in the past, and , yes, these to have been updated to their latest respective versions! Be prepared to be blown away as you download this file...just check out what's included: [i]NG Shaders[/i] Considered to be Dafama's standard shader; If you're in the market for some serious looking graphics, then this download is for you, which will bring some new eye candy to your Doom III gaming experience! [i]Enhanced Shaders[/i] This is the staple Shader that Dafa uses in his 'Alpha Mods'; This mod is for anyone that enjoys Doom III, but want a little more out of the experience! [i]Brilliant Highlights[/i] This surely is the best Shader never made; This is a must have for every Doom III gamer that is interested in enhancing the already amazing graphics and details found in this game. [i]Parallax Shaders[/i] If you have the power go for it! This mod tweaks the Doom3's graphics engine by applying parallax mapping to all textures; It incorporates an improved central shader and all other textures benefit from the Simulated Parallax Mapping design. Are you still sitting there reading this? Hurry up and start your New Shaders Pack download, the sooner it's done, the sooner you'll have your very own copy of this excellent pack! You should note that the individual readmes for each file is located in that file's archive. Refer to the readme for more information.

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482 downloads

Uploaded:27/11/2005

Custom Flashlights

d3_flashlights.zip | 99.42 KB


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482 downloads

Uploaded:08/04/2005

PENTALIGHT

pentalight.zip | 726.47 KB


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480 downloads

Uploaded:10/02/2008

Allied Marine Squadmates

ams_v.6uu.zip | 9.49 MB

Marine Squadmates (v.6uu) is an unofficial update to [file="30377"]Allied Marine Squadmates (0.31A)[/file] originally developed by [url="http://doom3.filefront.com/developer/Altroth_Akenzie;9372"]Altroth Akenzie[/url]. After checking around, this developer had found that interest in this [i]old[/i] Mod was still active, and to his surprise, there were no new updates by the original developer since the last known release, so he decided to rectify the situation. This new mod adds 12 much needed upgrades and has a [u]Bonus Mini-Mod[/u]!... [url="http://doom3.filefront.com/developer/Murph;20436"]Murph[/url] took this opportunity to build some new styles of Marines and added them to the now extended [i]'Allied Marine Squadmates v.6uu family'[/i]! There are the Marines of the "Hybrid Elite: Team" who come on board with a new "Team" weapon and also the Marines of "Bravo Team - Melee Warriors" ready for some real action packed fun! There is a whole plethora of information for this mod, the following are just some of the highlights... [b]StoryLine 1: The "Re-Claimed Marines" make up the "Hybrid Elite: Team"![/b] We have Kane, Voss, Strauss and Rutger reporting for duty,! Names look a bit familiar?... Well they should...In a nod to "Stroggified Kane" from "Quake4", an experimental syrum shot known as the "Re-Claimer" has salvaged these very fortunate Marines! The shot must be administered as early as possible before the horrible affects, caused by the notorious "UAC Science Dept." become permanent, not only losing your mind, but your soul as well! Kane = Machinegun Voss = Plasmagun Strauss = Shotgun Rutger = SoulCube-Gun [b]StoryLine 2: Bravo Team Survivors![/b] After the ill-fated raid on Enpro Plant, initial reports had all the brave marines of "Bravo Team" down as lost! This certainly would have been true if not for the fast action taken by Dr.Rogers and Master Mechanic Sinclair. Fortunately for four lucky marines, Dr.Rogers and Sinclair were working on the Oxygen Siphons close by when the fierce battle broke out! These marines were blown unconscience and left for dead by the ambushing Imps. Dr.Rogers and Sinclair dragged the unconscience marines to a nearby supply room in Storage Hall and barricaded themselves in! Dr.Rogers injected all the men with some type of shot which was suppose to make them stronger, but by the time a marine from "Fire Team 2" rescued them, the zombification process had taken root. All "Bravo Team" character names and settings are from "Doom3". Team Leader: Sam Lane UAC Marine: S.Holmes UAC Marine: K.Miller 3. UAC Marine: M.Marak UAC Mechanic: Ian Sinclair UAC Medic: Dr.Pierce M. Rogers Refer to the readme for the complete information on this download.

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478 downloads

Uploaded:08/05/2005

Faiakes NoAlt-Extended

faiakes_no_alt_extended_v25.rar | 31.17 MB

& Hud=> Faiakes Mod - New Weapon Skins=> various mods - New Monster Skins=> various mods - Semi-Auto Pistol=> JAPM Mod - Semi-Auto Shotgun=> Faiakes Mod - Mine/Flare Grenade=> MyCelo/Faiakes Mod - Plasma Gun Radar => mWoody Mod - Plasma Shotgun=> PlasmaShotgun Mod - Plasma RailGun=> AwesomeSauce Mod - BFG SafetyValve=> Cougar Mod - Extra Friendly NPCs=> TinMan Squad Mod - Double Barrel ShotGun=> DB Shotgun Mod - Transluscent Monsters=> Invisible Pinky Mod ---------------------------- Changes since v2.4: ---------------------------- - Removed Hellknight's projectile smoke (better view, more fps). - Removed Imp's projectile smoke (better view, more fps). - Removed Lost Souls' smoke (better view, more fps). - Removed the smoke trail from the Lost Souls (better view, more fps). - Increased the firerate speed of the shotgun by 0.05 . - Increased the BFG blast radious by 100%. - Added light on the DB shotgun. - Improved the light of all weapons (more intense). - Each weapon can now carry (essentially) unlimited ammo.

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476 downloads

Uploaded:08/08/2004

Flare Mod

flare_mod.zip | 413.62 KB

cube where you can only use it every few kills.

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473 downloads

Uploaded:20/04/2009

Oldskool Plasmapak

oldskool_v1.1.zip | 598.29 KB

features a cool new glow effect for added immersion and the option to disable those system-hungry pointlights for users on low-end rigs. As always, suggestions are most welcome. Enjoy.

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470 downloads

Uploaded:02/12/2007

D3_HardCore Mod

d3hardcore_v06alpha_part2_2.zip | 360.21 MB

that comes equipped with power and resources to spare, then this mod is definatly something you should consider downloading! The new chapter in modding Doom 3. Prepare for a completly renewed D3 game and earn much more experience in this battle for survival. Fast paced & intense action is the key of real Doom games. So download the mod and enjoy the [i]hardcore[/i] game! [b]Some of the features found in this mod include:[/b] Random Zombie Spawn Enchanced gore & blood system Dynamic shadows & shaders Modified maps (more realistic & darker) Completly modyfied Chainsaw... now you can do Doom 3 Chainsaw Massacre :) ( press r or g ;) ) Now you can put a little torches to have more light ( select flashlight and press r ) Hell scary feature... now the hell is more active and you'll face more lights gone crazy & ghost sounds... New main menu & new loading screen And more! This is worth the three part download, enjoy Doom3 in a whole new light, or lack of it, and be prepared for a completely different and engaging gaming experience, as only FreedomPLMarcin and Dafama2K7 can bring it to you. Download these now, if you dare... Refer to the readme for more information.

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470 downloads

Uploaded:25/08/2004

The Real Nightmare

the_real_nightmare.zip | 149.94 KB

mod. Features: - adds a flashlight to most weapons - changes weapons stats; in general, they will sustain less damage and inflige more to enemies - doubles stamina of most enemies -Bluehair

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470 downloads

Uploaded:08/04/2005

The Pistol Flashlight Mod

pistolflashlight.zip | 4.75 KB

just modified the pistol to have a flashlight and unfortunately there is two issues at this moment: - No muzzleflash; and - No way to disable it (btw in multiplayer reload while using the flashlight to switch it off/on). It\'s kinda interesting though being able to see the guys as you are shooting them for a change. To install this mod copy pak005.pk4 to your base directory where your doom installation is (you will see other pak00?.pk4 files as well there).

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466 downloads

Uploaded:19/11/2009

GraphicFixCFG

autoexec.cfg | 188 Bytes

haze/glossy etc. [/quote]

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466 downloads

Uploaded:08/08/2011

D3 Duct Tape

duct_tape_v13_full_fixed.zip | 3.67 MB

file pak005.pk4 in your Doom3/base directory. 2 : Have nice fun !!!! ------------------------------------------- History: v1.3 - Enhanced muzzleflashes to the best, using fx with shadows a la F.E.A.R. !!! - Reduced radius for flashlights. - Updated & enhanced all weapons scripts. - Now all weapons mounted flashlights can be turned on & off with easy just by pressing reload key inside the flashlight item. - Optimized chaingun firing is threaded now and includes Predator style non stop rounding barrel !

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464 downloads

Uploaded:25/09/2005

Basic Player

basic_player_mod.zip | 16.33 KB

I am tired and i don\'t have Doom 3 installed on this pc so i can\'t mod as fast. So basically i just made this mod for something to do.

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462 downloads

Uploaded:14/02/2006

Hellhole

hellholemod_v0.5.rar | 2.48 MB

much more challenging, and is not recommended to novice players. Changes to Cyberdemon: - Rockets are nearly doubled in speed - Health increased to 5000 - Now vulnerable to all weapons, but the soulcube still remains the most effective and is the recommended way of killing him Changes to Arena: - Imp that teleports in has been replaced by a Hellknight - An additional Hellknight spawnpoint - An additional Mancubus spawnpoint

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461 downloads

Uploaded:26/12/2010

Enhanced Shaders D3 Q4 Prey ETQW

ng_bhm_shaders_d3_q4_prey_etqw_v22_full.zip | 7 MB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.2 - Fixed bugs, optimized, is faster now and gets the best out of IdTech4 shaders, bring new life to IdTech4 games look, is cool, try it now. - Changed properties from nicest to fastest again, because is the best for images in movement. - Fixed some lightning bugs. - Made Brilliant Highlights better, fixed bugs, makes it cool and real ! - Better Parallax for both NG & BHM shaders. - Updated all D3, Q4, Prey & ETQW shaders to latest ! - Really im not good explaining but just try it and see...

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458 downloads

Uploaded:01/09/2006

Mobius Assets

mobius_assets.zip | 427.34 MB

that reason Included are Textures particles New moveables and placeables prefabs lights and much more most of theese are completed works some are not they are still curently being worked on by me or may have been solely for test purposes I am releasing this pack early like this because of repeated requests by people to look at and use some of them included In this pack are all my prefabs (in order for them to work there are some important notes) 1. you need texture lock enabled in doom 3 for moving and roatating etc 2. The origin isnt allways at 0 so you may have to zoom out to find them 3. Some require the additional texutre I have created 4. Some of them have complex trigger or entity sequences I recomend placing them in a small generic map to see how they work incase when you import them doom 3 renames some of them and break the entity chain so they dont work 5. Inclueded are examples on how to make conveyors jump-pads quicksand and much more If your curious about how to make any of theese yourself you can find all my tutorials at doom3world.org under the name voldemort 6.The prefabs use entities and textures that are from the stock doom3game so they can only be used in doom 3 that dosnt mean you cant take the basic geometry or concept and use it in a different game based on the doom3 engine like quake 4 or prey Also included in this pack are a Few particles new textures---There are several hundred new textures spread out with the folder structure of exhale1--exhale4 a few of theese textures inclued certain assets from stock doom3 textures that I borrowed an example would be 2 of the cieling tile sets that have vents or a sprinkler head those two include stock doom3 texturs and so can only be used with doom 3 also the demoinic symbols with particle effect and blood writing is thiers as well there are a few others as well so keep and eye out for them if you plan on using theese in a different game Also included are the texutres that have animated 3d displacement (animated normal maps for organic quality) and animated masks and much more.

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458 downloads

Uploaded:22/10/2006

Holyshit Mod v0.2

holyshitv0.2.mod.for.doom3.zip | 25.67 MB

pdas with shitty stories about AI that saw a "scary" polygon. No more maps overpopulated with annoying monsters.

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458 downloads

Uploaded:26/12/2007

Parallax Extreme

parallax_extreme_d3_v16_update.zip | 2.23 MB

choice in which mapping mod we will use (unless, of coarse, you have a large HardDrive, in which case, you can have multiple installations of Doom 3, and have a number of graphic enhancing mods installed. ...And once again, the mod-improving-machine has been busy! Dafama2K7 has returned with his updated and enhanced version of his popular Parallax Extreme mod! This mod tweaks the Doom3's graphics engine by applying parallax mapping to all textures; It incorporates an improved central shader and all other textures benefit from the Simulated Parallax Mapping design. The result is a significant improvement over standard bump mapping. Parallax Extreme enhances the look of the Doom3 universe by giving surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. [b]Some of the features in this mod include:[/b] Interior environments almost real, really scary, not suitable for all people. Beyond the limits effect thanx to adding some Prey techniques into the Parallax shader ! Best Parallax effect thanx to mixing the features of Brilliant Highlights shaders and the Parallax shaders into one shader ! Now enhanced with some techniques i learned recently to be more metallic and at the same time Brilliant, enhanced specular & normal bumpmapping. [b]Some of the changes are:[/b] Various bug fixes Added lightning enhancements [b][i]Developer's Note:[/b] [*]This mod requires a Radeon 9500 or GeForce FX or any OpenGL v2.0 or higher gfx card[/i] Refer to the readme for more information.

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458 downloads

Uploaded:11/11/2007

Pet Mod NG

petmod_ng_v26_d3.zip | 76.4 MB

kill other monsters. You can command them to follow you, move to a position, or attack something. Pets can also carry a flashlight or have mounted lights to help you see in the dark. [b]Features of this mod include:[/b] Pets will attack your enemies on sight. You can command pets to move to a position, attack, or follow/stay. Pets can carry flashlights or have mounted lights. Pets can be teleported to a new location if they become stuck. You can check your pets status by placing the crosshair over them. Dafama2K7 has worked his magic with this mod and has updated and fixed several bugs, to make this mod a front-runner in the expelling of good times and increasing your Doom III gaming experience! If you have never play with this mod, then you should definitely give it a go! [b]Changes in this version include:[/b] Updated & fixed bugs added in v2.5 NG. Added more ROE support & Dafama resources. Refer to the readme for more information.

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455 downloads

Uploaded:05/12/2007

Parallax Extreme

parallax_extreme_d3_v15_update.zip | 16.35 MB

choice in which mapping mod we will use (unless, of coarse, you have a large HardDrive, in which case, you can have multiple installations of Doom 3, and have a number of graphic enhancing mods installed. ...And once again, the mod-improving-machine has been busy! Dafama2K7 has returned with his updated and enhanced version of the popular Parallax Extreme mod! This mod tweakes the Doom3\'s graphics engine by applying parallax mapping to all textures; It incorporates an improved central shader and all other textures benefit from the Simulated Parallax Mapping design. The result is a significant improvement over standard bump mapping. Parallax Extreme enhances the look of the Doom3 universe by giving surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. [b]Some of the changes in this version include:[/b] Metal effect enhanced. Optimized a little, should be much faster now. Fixed various bugs. Refer to the readme for more information.

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454 downloads

Uploaded:12/05/2005

Balance

balance.zip | 33.92 KB

nailed the machine gun, chaingun and grenades. The machinegun is really how it should be in Doom 3. And the grenades are fun as hell! Watch the destruction they cause as they send demons flying into the air! He modified most of the weapons too so give it a try and let him know how you like it! Take care and I hope you enjoy it. -calimer http://lms.d3files.com

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450 downloads

Uploaded:05/12/2011

Enhanced Shaders D3

ng_bhm_shaders_d3_v28_full.zip | 3.67 MB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.8 - Exclusive Doom 3 enhancement, more metallic, very small change, but very noticiable, i just changed one .w for one .x in one line, but change a lot ! :D

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449 downloads

Uploaded:15/11/2004

Shadow Wraith

shadow_wraith.zip | 7.16 KB

being shot. The shifting effect bursts from the wraith and spills onto the floor in a shower of black dust.[/quote]

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445 downloads

Uploaded:08/08/2004

Kill Intro

killintro.rar | 53.17 KB


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444 downloads

Uploaded:23/11/2004

Third Person View

third_person_view_mod_v01.zip | 159.07 KB

them projected from the weapon onto the game surfaces. A self-executable configuration file is also included, which allows for changing between first-person and third-person views, and changing the position of the camera, with simple key presses (refer to item 3 - usage - in this readme.). Please, keep in mind that this initial version of the mod is not perfect, and is thus not supposed to be used for \"serious\", competitive play. it is mostly an experience, and awaits input from more experienced coders in order to fix its flaws. However innacurate, I consider the crosshairs to be an imprivement, anyway, over playing the game with no crosshair at all.[/quote]

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440 downloads

Uploaded:05/03/2007

Mind-Killer

mindkiller_v15e.zip | 33.69 MB

coming out of a coma, or are otherwise new to this mod, Mind-Killer is designed for Doom 3 Single Player only; This mod is a continuation of MrBigMr's single player modding projects that include: [i]Weapon Mod for Soldier of Fortune 2[/i] and [i]Beyond the Call of Duty for Call of Duty[/i]. [b]Some of the features found in this version include:[/b] Player can now have up to 125 health & 150 armour Better particles effects for barrel and tank explosions Made better coloured lights on weapons, for example: machinegun shotgun And more! The object of this mod is to make your gaming experience a little better and a touch more [i]realistic[/i], but maintains the games playability. Enjoy Doom 3 all over again, and get a feel for a whole new challenge! Refer to the readme for more information.

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440 downloads

Uploaded:22/06/2008

Beyond Shaders

beyond_shaders_d3_v10_full.zip | 1.27 MB

3D engine to look kind of like the HalfLife2 Source engine. In the words of the developer: [i]"...it has the latest improvements of my latest shaders, it's different, it's original, and... Try it. :D"[/i] This is a full version mod, and as it is an initial release, once you have Beyond Shaders (v1.0), you'll be good to go...nothing more is needed. For a good time, start your download now. Refer to the readme for more information.

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439 downloads

Uploaded:08/05/2005

Faiakes Alt-Extended

faiakes_alt_extended_v25.rar | 33.85 MB

Faiakes Mod - Personalised Weapon Names & Hud=> Faiakes Mod - New Weapon Skins=> various mods - New Monster Skins=> various mods - Semi-Auto Pistol=> JAPM Mod - Semi-Auto Shotgun=> Faiakes Mod - Mine/Flare/Homing Grenade=> MyCelo/Faiakes Mod - Plasma Gun Radar => mWoody Mod - Plasma Shotgun=> PlasmaShotgun Mod - Plasma RailGun=> AwesomeSauce Mod - Homing rocket=> Carnage Mod - BFG SafetyValve=> Cougar Mod - BFG Homing=> Faiakes Mod - Extra Friendly NPCs=> TinMan Squad Mod - Double Barrel ShotGun=> DB Shotgun Mod - Transluscent Monsters=> Invisible Pinky Mod ---------------------------- Changes since v2.4: ---------------------------- - Improved the focus of the double barrel light. - Improved the flashlight target for all weapons. - Improved the weapons' flashlight. It's more intense. - Increased the radius of the flashlight. - Increased the BFG blast radious by 100% to original. - Removed the smoke trail of monsters'projectiles (better view, more fps). - Removed the smoke trail from the Lost Souls (better view, more fps). - Removed blast animation/smoke of monsters'projectiles (better view, more fps). - Each weapon can now carry (essentially) unlimited ammo.

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437 downloads

Uploaded:07/08/2005

Shotgun Pistol

shotgun_pistol.zip | 3.88 KB

to 18 compared to the shotgun\'s 22. By the way this weapon can probably be considered as a super weapon.

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433 downloads

Uploaded:18/03/2008

Next Generation Shaders

92ng_shaders_d3.zip | 1.16 MB

is no different... If you're in the market for some serious looking graphics, then this download is for you! Dafama2K7 makes his return, to provide a small update to the [file="86220"]Next Generation Shaders (v1.2 | update)[/file] mod, which will bring some new eye candy to your Doom III gaming experience! Next Generation Shaders will push your copy of Doom beyond the limits for ATI and NVidia gfx cards with OpenGL v2.0 or higher. [b]The changes in this version include:[/b] Tweaked the NVidia version Also tweaked the generic version, but not as much as the NVidia [b]Why no v1.3, and whats changed?[/b] I do not believe v1.3 was a public release Reduced the exaggerated tweaks a little. Now it's more realistic. Don't get left behind, start your download now and make your own decision on this mod. Refer to the readme for more information.

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432 downloads

Uploaded:30/08/2009

Doom2 Sounds

doom_sounds.zip | 2.31 MB


Download

430 downloads

Uploaded:02/09/2007

Holyshit Mod

holyshit.mod.for.doom3.v0.3.final.zip | 21.37 MB

guaranteed to enhance your Doom III adventure! [b]Some these changes include:[/b] Fixed some levels Balanced some weapon sounds Fixed level load-bar Added some performance tweaks Enhanced the installer Balanced imp damage Improved health station. For those of you just tuning in and haven't heard of this mod...or just need a refresher, Freakness was less then impressed with the way this game was made, and with the engine it was delivered with, so he did what any developer with the [i]know-how[/i] would do...he set out to improve it, and have Doom III the way that he, and others, would like to have it played...and so, the Holyshit Mod was born. [b]Some of the features of this mod include:[/b] Added easter eggs and config optimizations Cyberdemon now could be killed with not just the soulcube Health station now gives all remaining health in one click Clicking exit quits the game instantly Removed intro video [you have seen it a million times anyways] Removed half of the badly designed monsters to boost the game-play Removed some lame pentagram decals Revrant now fires not guided rockets and do more damage Vagary doesn't throw objects anymore Decreased stamina drain Removed stupid monster teleportation fx Imps now crawl, do more damage and leap more frequently, do less blur and have no eyes Video/audio options change applied immediately in-game All cabinets are now unlocked so you wont have to listen to those shit stories Refer to the readme for more information.

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429 downloads

Uploaded:17/04/2005

Faiakes NoAlt-Extended

faiakes_noaltextended_v24.zip | 28.12 MB

Semi-Auto Pistol => JAPM Mod - Semi-Auto Shotgun => Faiakes Mod - Mine/Flare Grenade => MyCelo/Faiakes Mod - Plasma Gun Radar => MWoody Mod - Plasma Shotgun => PlasmaShotgun Mod - Plasma RailGun => AwesomeSauce Mod - BFG SafetyValve => Cougar Mod - Extra Friendly NPCs => TinMan Squad Mod

Download

428 downloads

Uploaded:05/11/2007

Pet Mod NG

petmod_ng_v25_d3.zip | 22.21 MB

wondering, the [i]Pet Mod[/i] lets you spawn any monster as your \'pet\' to help kill other monsters. You can command them to follow you, move to a position, or attack something. Pets can also carry a flashlight or have mounted lights to help you see in the dark. [b]Features of this mod include:[/b] Pets will attack your enemies on sight. You can command pets to move to a position, attack, or follow/stay. Pets can carry flashlights or have mounted lights. Pets can be teleported to a new location if they become stuck. You can check your pets status by placing the crosshair over them. Dafama2K7 has worked his magic with this mod and has updated and fixed several bugs, to make this mod a front-runner in the expelling of good times and increasing your Doom III gaming experience! If you have never play with this mod, then you should definatey give it a go! Refer to the readme for more information.

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426 downloads

Uploaded:15/03/2008

Brilliant Bloom SOURCE

bbloom_r1_1.3.1_src.zip | 21.55 KB

will bring a few smiles on some Doom-fanatic-faces! In his infinite wisdom, Maha_x has decided to release the source code for his Brilliant Bloom Mod! He hopes (as do [u]alot[/u] of us Doom fans) that someone, or a bunch of someones, will pick up where he left off and continue what he started. [i]\"This is it. The source for brilliant bloom. Now it\'ll be out of my hands and mayby there will eventually be 1.31 version too. I\'m sure the community will do some amazing stuff with it.\"[/i] He also states that he hopes someone will try their hand at that as well! If you\'re curious on what the [file=\"57612\"]Brilliant Bloom (1.0)[/file] is, it is a graphics tweak where it employs HDR style shifting sensitivity (not quite the same though). Blooms only on very bright surfaces and reduces the foggy feel. Good luck to any of the talented people out there that take this on, and I look forward to seeing your finished product! And a big thanks goes out to Maha_x for releasing this Source to the general public! Kudos. Refer to the readme for more information.

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425 downloads

Uploaded:19/05/2012

RWM Pack C

rwm_pack_.zip | 35.2 MB

folder. Now run your doom3, select \"Mods\" in main menu and choose this mod.

Download

423 downloads

Uploaded:13/09/2008

Punishment Grenades

punishment_grenades.rar | 3.27 MB

the boys at ID software just didn't completely test their equipment.[/i] He was doing some research, and found The Advanced Weapons MoD done by Jonathan "Toaster" Courney. This developer liked the grenades that he used. The grenades are basically an on-contact explosive that is also trip activated, kind of like using proxy mines. He also decided to load the rocketlauncher with Napalm rockets, exploding into a fireball. Humm..... Then the idea hit him... NAPALM TRIP ACTIVATED GRENADES! stylezzzjasonxxx was playing around with photoshop, and completely re-textured the grenades. Now they are black-metallic, with a red band (green and yellow stock? eeewww), and a row of Punisher skulls around them. Now they look like a fun explosive device! The next step was to figure out how to blend together Jonathan "Toaster" Courney's idea of flaming rockets and tripmines. The process didn't take long to do, so i played around with the grenades untill I found the perfect balance between fire and explosion. The fire doesn't do any HUGE damage, but it is great to watch an unsuspecting zombie trample across the mine and get engulfed in flames. The very last thing i did was add an ambient red glow to the grenades. When activated, the grenades have rows of blinking red lights, and i thought they should emit some sort of glow. if anything, it creates an ambient light in dark areas, usefull for spotting things in the dark....just be careful you aren't too close when your grenade explodes. see screenshots for my example of lighting.

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423 downloads

Uploaded:15/04/2007

LDAD3

ldad3.zip | 27.77 MB

wonder...[i]"I wonder how they would look if they had a little more colour..."[/i] If this is the case, then wonder no more. This mod will add a little colour to the monsters in [b]Doom3[/b] and [b]Resurrection Of Evil[/b], as well as change the stock marine theme, (characters, weapons, items) to blue for a totally different effect, and adding a different element to your gaming experience. Something else to look forward to is the fact the this developer has also stated that this mod, aside from being compatible with both Doom3 and RoE, this texture mod will also work no matter what your current installation is patched to, or whatever other mod(s) you may have installed. [b]Here are some examples of what is changed:[/b] Marine casual = from green to blue theme. Marine combat = from green to blue theme. Marine ROE = from green to blue theme. Sentry bot = from green to blue theme. Machinegun = from green to blue theme. Chaingun = from green to blue theme. Plasma Rifle = very blue now. Rocket Launcher = blue theme with some green. Commando Zombie = now reddish skin with black extras. Cacodemon = now more reddish with extra detail. Revenant = from red to dark blue/green theme. Mancubus = now yellowish. Archvile = now yellowish. Check out the screenshot to see how the changes will look! Refer to the readme for complete information.

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422 downloads

Uploaded:04/08/2004

The BEEP remover mod

thebeepmod.zip | 3.23 KB

here's the mod for people like me who can't stand the BEEP! [b]Installation:[/b] Simply extract the multibeepremover.pk4 file into your doom3/base directory. If at any time you'd like to remove this mod, delete the file, and ur BEEP will return. Wel godBEEP BEEP this is a nice tiny little mod!

Download

419 downloads

Uploaded:22/03/2006

Inferno Death Orgy

ido_fccv1.zip | 31.65 MB

infighting. Monsters will attack other monsters if one is hit by friendly fire. Zombies vs Zsec is rather entertaining to watch tho. - Max ammo was increased as I thought it was not enough in the original IDO 1.4 - Increased spawn delay for the optional Ultra-Violence as I thought it was too little between the number of monsters randomly spawning. Hellknights nor Mancubi spawn because most areas have too little clearance. - Maggot's health up to 100 from 80. - Sentries' health increased to 200 from 100. - Zsecs' health at 100. - Various player settings changed. And more ...

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416 downloads

Uploaded:03/09/2009

Doom 2 music

doom_2_music.zip | 38.56 MB

No, I have not Rebis but if the replacement. Alphalabs4: On the giant spider. delta4: In part of hellknights. recycling1: In the part where is the revenant. recycling2: In the part where mancubus appear.

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415 downloads

Uploaded:17/12/2007

Next Generation Shaders

ng_shaders_d3.zip | 11 MB

spanking new mod which will bring a whole new experience to your Doom 3 gaming experience! Next Generation Shaders will push your copy of Doom 3 beyond the limits for ATI and NVidia gfx cards with OpenGL v2.0 or higher. Don't get left behind, start your download now and make your own decision on this mod. Refer to the readme for more information.

Download

412 downloads

Uploaded:03/06/2005

DungeonDOOM

dungeondoom4.zip | 15.01 MB

randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned - Three player classes: Fighter, Psi-Fighter and Supernatural with varying abilities to wield weapons and/or use magical skills. - Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior. - Three different game length settings starting with a 20 level quickgame, a 50 level medium game and a lengthy 100 level long gameplay mode. Enemy difficulty increases faster in quicker games. - 10 different magical spells with 3 different skill levels each. - Fighters can use experience to improve weapon usage. - Ammunition, Potions, Scrolls and various light sources are available in shops. - Special enemy capabilities, including paralyzing, blinding, poisoning, teleporting and invisibility. - Traps which cause damage, status effects or Level transitions (Trapdoors). - Magically summoned pet pinky (credits to tinman). - Refreshment fountains to replenish health or mana. - Hidden Doors, which are activated by secret buttons open passages and rooms containing tougher enemies and/or special chests. -------------- Changes: -------------- - Ability system for fighters. Weapon efficiency is increased by selecting abilities after level advance. - Selectable game length. In the shorter gametypes, enemy difficulty increases quicker making for a less repetitive and more challenging game. - True random generation of dungeons and enemy/trap placement. Everytime you start a new game the dungeon is generated new. Still, identical dungeon maps are generated by repeated visits to the same dungeonlevel within a game session. - [file="42654"]ROE version[/file] includes ROE enemies. - Advanced lighting effects. Remember to use torches or lanterns to illuminate the dungeon. Ambient light level is dependent on the selected difficulty level with most light available in "easy" setting.

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409 downloads

Uploaded:09/02/2005

DungeonDOOM

dungeondoom_v09beta.zip | 4.2 MB

deeper you descent into the dungeon, the tougher the enemies get. Killed enemies drop gold, which can be used in shops to buy new weapons, ammo, armor and medkits. Shops are the only source for weapons and ammo and are available every 10 levels, including the start level.

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409 downloads

Uploaded:03/01/2009

Desolated Demo Patch to 1.3.1

desolateddemopatch131.exe | 2.23 MB

can submit your bandwidth and get a taste of this great demo version of [i]Desolated: The Crying Fate[/i] as well! Quite simply, this is the Patch for those of you running the most up todate version of [b]Doom III[/b]. Although Desolated Demo is a demo, it comes packing with one complete map and two parts of 'catacombs' and 'painfull_death'. Also included is bloom, parallax mapping the money system, a new monster, the firegun and more. This download will keep you busy (and out of trouble :D ) for about an hour...long enough for you to want more! To use this patch, you must first download and install [b]Desolated Demo (v 0.84)[/b], then install this patch, and you're ready to quench your thirst for some Doom III action! Refer to the readme for more information.

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406 downloads

Uploaded:22/08/2004

Cold Breath

cold_breath_0.4.zip | 3.09 MB

flashlight target point up slightly, and position on screen 9) Made player faster, crawl slower 10) New imp health 11) New pinky health 12) New wraith health 13) New cacodemon health 14) New lostsoul health 15) New bernie health 16) New boney health 17) New chainsaw health 18) New commando health 19) New commando_cgun health Explosion changes made for a more complete look and to be more feisible in MP Games

Download

405 downloads

Uploaded:26/06/2006

EMZ 1.2

emz_mac.zip | 88.95 MB


Download

405 downloads

Uploaded:20/04/2010

True Survival + PK-Sound mods

dts_plus_full_v12.zip | 5.1 MB

Survival v1.0 and below originally created by The Rogue Wolf (rogue_wolf@hotmail.com) *** ===================================== NEW UPDATES by Dafama: v1.2...: - Fixed bugs. - Lowered Imps too powerful. - Pinkyes and other medium sized demons can now pass throgh doors. - Overall enhancement, smart demons, fixed RocketLauncher weapon. - Added optional GFX shaders enhancement, including better Self Shadows v2.1 v1.1...: - Added better Muzzleflash for all weapons with casting shadows, FEAR style. - ETQW Zoom style with some weapons offset changed. - Long melee distances for many demons and zombies. - Many bug fixes and internal enhancements. - New sounds from PK-Sound mod v2.0 by Slade_EXE where added by me (Dafama), the idea of this was by Paul (PiceofPieSoftware). ===================================== PK Sound mod v2.0 by Slade_EXE Hello there, my name is Slade EXE and this is the PK sound mod. First off, the mod has only changes 5 things: -The boss in the level CPU Boss, demonic voice -The Sarge taunts in both CPU levels, demonicmetalic voice -The marine's voices at the start of the Enpro level, edited and made it sound like they have helmets on them -Cooling Rod sound effect, added alarm sound from Quake 4, stereo echo -Betruger's voice in the Hell level, demonic voice Later on I will add to this mod, but for now you have this to use. Installation: Open up the zip file and drag the sound folder into your Doom 3 base folder. Requierments: Nothing, works with all curent patches. The Rights: -You are allowed to modify this mod but if you want to make it public, send it to me. -Permision is needed if you add this to a mod of your own. Email: slade_exe@yahoo.ca

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404 downloads

Uploaded:03/10/2009

Blue Cloaked Launcher

blue_cloaked_launcher.zip | 137.55 KB

default one, why not give it a try?

Download

402 downloads

Uploaded:12/08/2004

Low Ammo Warning Remover

ammolowremover.zip | 3.37 KB

have other mods, the directories are \"sound\\weapons\\machinegun\\lowammo3.wav\") and your ammo warning will return.

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401 downloads

Uploaded:01/09/2004

Rocket Pistol

rocket_pistol_v1.1.1.rar | 2.74 MB


Download

397 downloads

Uploaded:12/08/2005

Infernal Death Orgy

infernal_death_orgy_v13.zip | 24.43 MB

single player mod for Doom3. Your blood will spill profusely as you struggle to overcome the horrifying ordeal that lies ahead! With this mod: - The easy difficulty level (TOUGH) is about as difficult as Veteran on plain Doom3. - The medium difficulty level (BRUTAL) will challenge folks who have already beaten Doom 3 on Veteran difficulty. - The hard difficulty level (MASOCHISTIC) is nasty and I haven't completed the game yet at this level. If you triumph over the nightmare difficulty level (SUICIDAL) then you are, well, duh, oh nevermind nobody will survive SUICIDAL anyway. In my previous releases I had improved the difficulty and realism of Doom3. In this release I have been mainly working on boosting fun and excitement. The method by which I did this was by stealing and editing the DoubleSpawn feature of [file="43272"]the Double v2.0 mod[/file] by Mausus Atlas. This causes monsters to periodically spawn nearby, thereby making kombat unending and relentless. KILL! KILL!! KILL!!! -------------- Changes: -------------- - Changed the specular skins for machinegun, chaingun, plasmagun, and bfg to remove the glare on the weapon mounted guis. - Removed instances of mtr_wound_flesh2, mtr_wound_flesh3, and mtr_wound_flesh4 from weapons. The reason I added these in the first place was to prevent old wounds from dissappearing when you fill a monster full of lead. To understand what I mean, go kill a zomibe with your pistol, shoot its corpse all over about a dozen times, then shoot it in the same spot repeatedly. As it turned out, this really wasn't that noticeable, and removing it must save a little bit of memory. - Made new decals for hellknight fireball impacts, and plasma impacts, and chaingun impacts. - Fixed a small, nearly insignificant error in chaingun.gui. - Reduced chainsaw damage from 50 to 25. - New pickup sounds for chaingun belts, plasma cells, rockets, and bfg cells. - Increased the mass of your bullets so they throw enemies farther. - Added even more sounds to the silly soundpack. - Worked some more on Doomguy's new skin. - Monsters fireballs cause scorchmark wounds upon impact with flesh. - Added lasersights to pistol and shotgun, and added a flashlight to the machinegun. These don't cancel out muzzle flashes like most other flashlight and laser sight mods do. To do this, I wrote an FX file that makes a flash of light at the beginning of firing animations. - Revised documentation to make it more complete and up to date.

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397 downloads

Uploaded:19/01/2006

Pet Mod

petmodbeta_01202k6.zip | 34.61 KB

follow/stay. - Pets can carry flashlights or have mounted lights. - Pets can be teleported to a new location if they become stuck. - You can check your pets status by placed the crosshair over them. - If your pet is an Archvile, you can command it to respawn your pets, and respawn dead enemies to become new pets. ----------------- What's new: ----------------- - Tweaked alot of things (doesnt seem like it), fixed some bugs. - Added more petsdefs... - Added Archvile respawning abilities (not quite done) --------------- Problems: --------------- - The AI is really simple and may seem stupid at times - In single-player maps, your pet may not follow or become blocked (Monster Clip) - Sometimes pets seem like they won't listen to your commands (Because of monster clip) - Flying monsters (Lost Soul, Cacodemon) will not follow you properly - Archvile animations get messed up.

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395 downloads

Uploaded:08/05/2006

Dan's Sound Mod

dans_sound_mod.zip | 5.25 MB


Download

395 downloads

Uploaded:16/08/2004

Scary Realism Patch/Mod

scary_realism_mod_v1_25.zip | 42.6 KB

can't try it out yet but Kyle seems to know what he does: take a look at his readme (excerpt) :)

Download

395 downloads

Uploaded:15/01/2006

Brilliant Highlights

bhmod_d3_40b.zip | 471.32 KB

performance, it favours math power over memory bandwidth as this is the current trend. ------------- Features: ------------- :: Dynamic highlights :: Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel. :: Highlight masking :: Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces. ----------------- What's new: ----------------- - Redesigned lighting to process the specular highlights separately from the diffuse lighting. This allows the highlight to position differently from the diffuse which can lead to more realism. - Added a new splash screen.

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394 downloads

Uploaded:14/02/2009

BattleReady

battleready_v2_full_d3.zip | 11.08 MB

action! BattleReady (v2.0) has not seen an update, for close to a year, and this version will go a long ways to putting a smile on your face! Originally crafted by [url="http://doom3.filefront.com/developer/Trojanman190;9027"]Trojanman190[/url], this mod will make several changes to your Doom installation, with an end result being a much harder game to beat, and a totally new and fun Doom adventure! [b]Some of the features of this mod include:[/b] Much harder gaming experience. Stronger monsters that deal more damage. New particle effects for most weapons. Shotgun and Chaingun [now AutoCannon] smoke after use. Wounds inflicted by AutoCannon smoke for about 2 minutes. BFG explosion looks amazing! Seems to rip apart time and space. New GUI! A realistic remix of the original doom hud. New Chainsaw decal. No gibbing at all. Monsters stay Much longer. By implementing a few fixes, Dafama2k7 has made this awesome mod even better then before...don't believe me? Download and play it for yourself! [b]The changes made in this version are:[/b] Added new shaders based on BHNG, this are on a separate .pk4 file and aren't required by the mod (optional). Enhanced all weapons. Bettered a little the A.I. for all monsters. Fixed bugs. Refer to the reame for more information.

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393 downloads

Uploaded:25/01/2005

Double

double_v13.zip | 298.58 KB

and map effects. - Double damage of pistol, shutgun, machinegun, chaingun, plasmagun, rocket launcher and bfg. Second effects are applied to counterbalance. - Double damage of turrets, zombies (pistol, shield, shotgun and machinegun) and demons (hell knight, imp, mancumbus, revenant and cacodemon). - Add flame effects around non-flying monsters because theirs souls are burning. - Add recall spawn effect when demons are dying. - Cacodemon can spawn lostsouls like Pain elemental in Doom2. - [b](new)[/b] Zombie can respawn if its corpse is not immedialely destroyed. - [b](new)[/b] Player can hear strange sounds and can temporary lost the control of his weapon if he does not move. - [b](new)[/b] Monsters can aleatory spawn.

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393 downloads

Uploaded:26/01/2008

Xmod

xmod_d3_v12.zip | 37.98 MB

it's updated version, [file="85528"]Christmas Mod (v1.1)[/file], then you're in for a treat! The Xmod is a continuation of these two mods, but without the Christmas theme. This mod comes complete with all kinds of weird, wonderful and familiar features and as well as some of the same surprises that the developer wants you to find for yourselves (if you haven't already found them). Although the Xmod may have been developed, and originally named for the season, it is/was only based on the holiday, this is a serious mod that Dafama2K7 appears to have had some fun with; So strap on your armour and grab your gear, it's time for some fragging good action, with some laughs along the way... [b]Some of the changes in this version include:[/b] Christmas mod transformed into Xmod. Removed Xmas things, but added scary things. Added random zombies/demons spawn. Added random sounds and fx. Fixed bugs, removed tweaked doors on some sp maps. This mod is a must have and is fun to play, no matter what time of the year it is! Be sure to get your copy of the Xmod now and continue enjoying a unique Doom 3 experience! Refer to the readme for more information and credits.

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390 downloads

Uploaded:31/10/2009

Quake II Volcano Episode 1

quake_2_volcano_ep1.zip | 36.68 MB

player seeking history there to know what happens with Quake II Volcano, the first episode contains 3 levels are not so difficult. Enjoy Benjamin Pulido. See the readme for more information. :) :D :beer: Contents of mod: New Sounds New skins of demons New costumes, new music and much more ....

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388 downloads

Uploaded:29/07/2010

Noah\'s Super Weapons

noahs_super_weapons.zip | 19.07 MB

their skills, so they rely on their weapons.

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384 downloads

Uploaded:06/11/2006

D3Full Shadows

d3fullshadows_roeonly.zip | 14.47 MB


Download

383 downloads

Uploaded:02/12/2007

D3E3 Alpha Feel

d3e3_alpha_feel_v11_update.zip | 57.67 MB

enjoyment, a mod that will achieve this! Designed to be an 'update', v1.1 will require the original [file="83445"]D3E3 Alpha Feel | Part 1 (v1.0 - Base | RoE)[/file] and [file="83446"]D3E3 Alpha Feel | Part 2 (v1.0 - Base | RoE)[/file] to work. [b]Some of the features of this download include:[/b] Updated sounds a little. Updated FX & particles a little. More aggressive and faster Zakyrus Imps. Better muzzleflash for all weapons (F.E.A.R. alike effect and color) for both player and monsters). Fixed small bugs And more... The D3E3 Feel Mod is compatible with D3 Base, as well as with RoE, although, for this to work with RoE, you will need to download [file="84447"]D3 to RoE (v1.3)[/file]. Continuing on with the previous release, [b]Zakyrus[/b] has again agreed to use certain aspects from his yet unreleased mod, [i]Zakyrus Imp Stuff Mod[/i], to enhance D3E3 Alpha Feel that much more! Essentially, this mod makes Doom 3 look & sound like the classic 2002 E3 Alpha demo, it also contains amazing shaders and an optional NVidia only shader that is needed to be seen to to be believed. Don't be the last one in your area to have your very own copy, and avoid any potentially long lineups, start your download now! Enjoy! Refer to the readme for more information.

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380 downloads

Uploaded:09/07/2008

TRSGM's Upgraded Teleport Sounds

telesounds.zip | 317.3 KB

TheRealSceneGraphManager has sent in, for your gaming enjoyment, a sound mod that will change the monster spawn sounds so that they are less 'crappy'! In the words of the developer: [i]"Just lil' something I made a while back and never really thought to upload. Makes the monster spawn sounds less crappy by completely remaking them from scratch."[/i] The TRSGM's Upgraded Teleport Sounds mod is this developer's effort at bringing these sounds up to a more modern standard. They have been completely reconstructed from scratch using the chant effects of the equivalents in Doom 3 and a number of high-quality samples of actual lightning. Timings have been synced, so nothing seems out of place and a sincere effort was made to remain as close to the spirit of the original as possible. Also included is a set of tweaked sound shaders to bring out the work done by TheRealSceneGraphManager a little bit more than the default settings would allow. Refer to the readme for more information.

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379 downloads

Uploaded:06/01/2012

Advanced Doom3 v1.1

advanced_doom3_v1.1.rar | 35.27 MB

essence, this mod tastefully tweaks many aspects of the game to create a more challenging and immersive Doom 3 while remaining very, very faithful to the original. Some highlights (file contains full readme): * A balanced arsenal, giving each weapon its own role. * Improved A.I. * Some improved visuals (realistic blood, better bump maps, some tweaked textures, better decals and bullet impacts). * Several bug fixes and refinements. This was designed on VETERAN DIFFICULTY and it is recommended to be played on that. This mod is intended for experienced players. ABOUT v1.1 V1.1 is really only a \"quick fix\" as it only includes a couple changes, one being a very critical change to BFG damage. More to come in v1.2 Fellow modders can use whatever they wish from this mod without permission or credit.

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379 downloads

Uploaded:06/07/2007

-=The Challenge Mod=-

challenge.rar | 115.86 KB

of a competition? [*]Would you be happy if I told you this mod delivers? What we have here is a mod that will change Doom III enough to make it a little harder to kill all the baddies lurking around, and have you rely a little more on your [i]uber skilz[/i], then just merely spraying the general location of a baddie with a seemingly unending supply of ammo! The Challenge Mod has several features to increase the level of...err...challenge in D3; How does it do this? Well, it will increase the power of nearly all weapons with a few player/item tweaks. What's the catch? Well the monster's attacks/attributes have also been pumped up to more closely match their originals from Doom. To offset this, the amount of ammo per clip has been greatly reduced. A word to the wise: make sure your weapon is always loaded, and make each shot count! [b]Some changes to note include:[/b] Pistol Clip size reduced Ffirerate increased Accuracy increased Damage increased A small flashlight has been added Shotgun Clip size reduced Firerate increased Accuracy greatly increased Damage decreased Machinegun Clip size reduced Firerate drastically increased Accuracy slightly decreased Damage increased Chaingun Clip size drastically increased Accuracy increased Dmage slightly increased ...And more! The damage that the monsters can inflict has also been changed, some are a bit more powerful, some are less, these changes better reflect those from Doom and Doom II. This is a [i]must have[/i] for any gamer out there that wants to increase the fun-factor of their D3 gaming enjoyment! Refer to the readme for more information.

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376 downloads

Uploaded:24/07/2011

RWM_Pack A

rwm_pack_a.zip | 20.25 MB

file from .zip archive into that folder. Now run your doom3, select \"Mods\" in main menu and choose this mod.

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376 downloads

Uploaded:02/02/2008

D3 In the Dark

d3_inthedark_v275_full.zip | 171.73 MB

we have here is his newest [u]Full[/u] version of D3 In the Dark, any previous version you may have must be removed before installing v2.75; Although this release is for [u]Base only[/u], expect the [b][i]Resurrection of Evil[/i][/b] version shortly. For those of you just tuning in, and are wondering what the D3 In the Dark mod will do for you, and your DooM³ gaming experience...it simply changes the game so that the lighting is even less then what it is with the retail version. [b]Some changes in this version include:[/b] Doors and similar opens and closes when they want. Latest BHNG shaders. Fixed bugs on the chainsaw blood and light radius and click sound ! Use of Chromatic Dispersion shaders by TheRealSceneGraphManager,. Better Plasmagun plasma imapact fx. Full mod, do not install into the old one, remove the old mod folder first Things that go bump in the dark, will take on a whole new meaning, as the only source of illumination that will be found in this download will be the flashlight that you carry, or the one mounted on your pistol and shotgun, a few desklamps, and some swinging, half lit ceiling lights. You'll be amazed at how different DooM³ feels when you install this download! Some of you have thought it, and some have spoken it...whether it's a paralyzing fear of the dark, or just a plain dislike for dark games, if this is the case, this mod may not be for you...if you thrive on challenge, and enjoy the unknown, start your download now! Refer to the readme for more information.

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375 downloads

Uploaded:15/11/2007

Vortex_NG

vortex_ng_v32.zip | 69.34 MB

sure to enhance your Doom3 gaming experience! If you enjoyed [file=\"53498\"]BFG Vortex (2.0)[/file], and have had fun playing the spin-off [file=\"81317\"]Vortex_NG (v3.1)[/file], then this download is for you! Dafama2k7 has done a great job of continuing the work of FireDemon666 by updating this weapon mod and keeping things fresh and fun for the D3 gamer\'s enjoyment! To give you more bang for your BFG buck, now when you fire your weapon, the fireball will drag or throw any movable object within it\'s path. If you\'re also a Quake IV fan, then this will all seem vaguely familiar, that is because this weapon can be considered a clone of the DMG (Dark Material Gun) weapon! To add that little something extra to your gaming experience, once fired, this weapon will now cause any barrel that is full of fuel or toxic waste that is in it\'s path to explode and/or burn. Something that has been added to the previous version, and is also present in this download, is the special[i][b]Hellknight[/b][/i], which has been enhanced by PBMax and updated by Dafama2K7; This enhanced demon is capable of throwing zombies and characters that they encounter. Something new to Vortex_NG is [i]zombie_fat[/i] which is able to launch objects such as barrels or chairs. Refer to the readme for more information.

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375 downloads

Uploaded:29/11/2004

Falken's Light Mod Extended

falken_light_mod_extended_v1.rar | 1.41 MB

and shotgun) are more often than not very subtle and intended to remove excessive game weaknesses unacceptable in nightmare mod. A second version of the original Falken Light Mod will be around, too.[/quote]

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374 downloads

Uploaded:08/04/2005

Hello Kitty Flashlight

doom3_hello_kitty_flashlight.zip | 65.25 KB

found here: http://ducttape.glenmurphy.com/ Install instructions: Drop the .pk4 file into your /base directory and fire up doom.

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373 downloads

Uploaded:28/11/2004

Denton's Stereophonic Sound Pack for Weapons

dentons_stereo_soundpack.zip | 621.38 KB

sampled/converted as stereophonic but they are designed also convey much better effects by making use of Left & right channels. These sounds are modified from the original ones & some (etc. Chaingun) are taken from the Trent reznor sound pack.[/quote]

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370 downloads

Uploaded:17/11/2007

Doom Realism

doom_realism_v08_update.zip | 54.93 MB

crowd-pleaser! For those of you that have never heard of this mod, or have heard of it but never played it, the Doom Realism mod takes on the role of making Doom3 a more realistic (and hopefully a more enjoyable) experience. The original developer has tried to improve realism by making the weapons more powerful, some enemies stronger, and some weaker, and most doing more damage. This mod has grown bigger than ever, with the most notable feature of this version is that every singleplayer level in the [b]entire[/b] game has been [u]changed[/u]! These Levels now have more monsters and weapons, and the gameplay is [b]completely[/b] different than on regular D3. The Doom Realism mod is based on one thing....[b][i][u]action[/u][/i][/b]! You will now go through the levels fighting for your life the entire time! The strength of monsters, and power of your weapons have also been altered to allow a much more intense and realistic experience!! It is advised to use quicksave a lot, because this mod is truly difficult. [b]Some of the changes that have been made since v0.6 are:[/b] Fixed some weapons scripts and rissed the damage for some weapons. Enabled weapon_shredder, weapon_submachinegun, weapon_devastator and weapon_supershotgun. Added better muzzleflashes and dynamic lights for the weapons FX. Fixed ZCommandos & ZSecs light fx. Refer to the readme for more information.

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370 downloads

Uploaded:12/03/2010

Cool NG & BHM D3 & ROE Shaders PACK

cool_shaders_pack_v19_d3_full.zip | 680.2 KB

ideas and implementations ! Very latest features on shaders...: v1.9 - Added semi HDR feature on all my shaders. - Added Penumbra effect on all my shaders. - Fixed lights passing through solid objects on BHM, now, this no more. - Enhanced backlights and added clamp Brilliant Highligts Mod. - Removed a couple of bugs, this, take me three full days.

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369 downloads

Uploaded:05/11/2005

Grav \'Nades

gravnades_v11.zip | 16.35 KB

thought it would be cool to have grenades to be implosive grenade that sucked everything into it. If I didn\'t see the BFG Vortex mod (and probably the gravity gun mods) I would have thought this to be impossible without special software. If you want to know more of how this mod works, go check out [url=\"http://www.doom3world.org/phpbb2/viewtopic.php?t=5580&postdays=0&postorder=asc&start=0\"]Soulfoot\'s BFG Vortex mod[/url]. -------------- Changes: -------------- - Story in Chin\'s PDA - New light emitted from grenade - Stronger gravitational force closer to grenades - Less bounce - More explosive damage ------------------ Future plans: ------------------ - Less lag (if possible) - Doesn\'t affect bosses and large monsters - Does gravitational damage - Affects all non-monster objects

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369 downloads

Uploaded:18/10/2007

Mind-Killer NG

mindkiller_ng_update_v19.zip | 83.69 MB

experience! With this, all of you [b]Doom III Base[/b] lovers out there now have cause to celebrate! This mod is based on [b][i]MrBigMr's[/i][/b] 2005 release of his original work [file="41876"]Mind-Killer (1.5)[/file], which was a continuation of his single player modding projects than included [i]Weapon Mod[/i] for Soldier of Fortune 2 and [i]Beyond the Call of Duty[/i] for Call of Duty. [b]Some of the features / changes of this version include:[/b] Added smart A.I. for Imps, Vulgars, Maggots, Trites, Cherubs... Fixed blood decals for Plasmagun weapons. Added Generic ON/OFF switch for weapons with flashlight mounted, so now the weapon won't reset his light state when changing between weapons. Now the handgrenade has another mode of use when pressing the Reload key can be used like a mine, and also can be fired to explode them !!! ...And more! The Mind-Killer NG mod's claim to fame was that it doesn't invent the wheel again, it just makes it little better and 'realistic' as possible, but also keeps the game in a playable condition. In other words the game is fun to play and it will give you a challenge. Enjoy Doom3 all over again, and get a feel for a whole new adventure! Refer to the readme for more information.

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366 downloads

Uploaded:16/11/2004

GuardSentry

guardsentry_v20.zip | 2.83 MB

good AI with no bugs, a total independent code that don’t cause any incompatibility with original game sentries, the sentries in this mod are a new game character from scratch. The Marine AI is very complex, the movement vectors are one piece of work, these vectors allow marine to strafe, get cover or use crouch/covered attacks, evasions to the sides, the follow code is now bug free and very stable. The Marines have a very complex animation system, which has over 50 movements and many animations, the animation system is linked with radio commands, creating a very complex web and realistic behavior for the units.[/quote] Here are the changes [url="http://doom3.filefront.com/file/;30660"]since the last version[/url]: [quote]- Added wounds to the marine units - Fixed pain animations issue - All known bugs fixed - New marine units - New .def files code - Customized weapons - Corrected some errors in animations - New skins code - Customized models - Fixed all skin related issues - Changed the head for the marines - Highly improved AI for the marines - Improved AI for the sentries - Improved the “Marine Squad” code - New radio code for the marines Known Bugs: The robots can’t cross some areas, but is not really a bug, is a limitation.[/quote]

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363 downloads

Uploaded:24/03/2011

Cacodemon Classic DOOM

cacodemon_classic_doom_look_alike.zip | 2.57 MB

cacodemon look.

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363 downloads

Uploaded:05/05/2008

Doom 3 Horror Theme (2)

doom_3_new_horror_theme_2.zip | 1.12 MB

that anybody with the number of the beast in their username will enjoy a dark game like [b]Doom3[/b], but it seems that all that the Doom universe has to offer is not enough for; It is important to note that, according to the developer, this sound mod is also compatible with other mods. Instead of the music you hear now in the stock game, Doom 3 New will change the music to a really cool, horrendous hellfire song, from RE: 4 that will really put you in the mood for kickin\' some Zombie ass! Refer to the readme for installation information.

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361 downloads

Uploaded:07/12/2010

zForceAmbientLight

zforceambientlight.zip | 63.77 KB

huge, so everything lits up. If you have any suggestions contact me at lbr @ lbr.id.lv

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359 downloads

Uploaded:30/05/2005

SABot

sabot_alpha5a.zip | 1.96 MB

version. While theoretically the worst that will happen is the game crashes, I hold no responsibility if your computer explodes in a ball of incandescent fury. = Limitations = There is no scoring. Other human players can't play on your server (may crash, may just not work, dunno). You will always be in warmup. bot won't run. bot isn't protected by armor. bots use single player weapon damage settings, rocket does more, chaingun less, machinegun less, plasmagun less.

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358 downloads

Uploaded:18/10/2006

Inferno Preview

inferno_preview.zip | 6.08 MB

to this file.

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358 downloads

Uploaded:16/06/2005

Double

double_v20.zip | 12 MB

features offered by one of them, you just delete it! The Readme has extensive details about each of them. Finally, beginning this version, the mod can also used in multi player mode thanks to the DoubleSpawn "plugin" :) --------------- Features: --------------- - Display new interface. - Exchage walk and run. - 200 max for health and armor. - Crosshair removed but hud is not hide. - Double specular factor and map effects. - Double damage of pistol, shutgun, machinegun, chaingun, plasmagun, rocket launcher and bfg. Second effects are applied to counterbalance. - Double damage of turrets and zombies (pistol, shield, shotgun, machinegun and chaingun). - Double projectile velocity of demons (hell knight, imp, mancumbus, revenant and cacodemon). - All effects described above are also enabled in multiplayer mode. - Add flame effects around all monsters. - Add recall spawn effect when demons are dying. - Cacodemon can spawn lostsouls like Pain elemental in Doom2. - Zombie can respawn if its corpse is not immedialely destroyed. - Player can hear strange sounds and can temporary lost the control of his weapon if he does not move. - Non boss monsters can aleatory spawn. - Demons walk and run twice faster. - Flame color and damage depends of the monster state. - Non boss and non flying monsters can health regen. Each monster is invulnerable while regening. - News sounds for demons and weapons. - News skins for demons and some bosses. - [b](new)[/b] Advanced translucent flame effect using alpha blending for a better rendering. - [b](new)[/b] Flame size is equals to monster one. - [b](new)[/b] Lots of features can be costumized using console variables. - [b](new)[/b] Up to two monsters can be spawn each five seconds in single player mode, more each 2.5 seconds in multiplayer mode. - [b](new)[/b] Spawn monster feature is also enabled in multiplayer mode. - [b](new)[/b] You can now play all multiplayer maps alone and fight the monsters as in single player mode. - [b](new)[/b] The new volcano skins have lava parts which are animated. These parts are also larger and are always visible in the dark. - [b](new)[/b] All weapons but flashlight and soulcube have a better metalic render skin. Grenades, plasmagun and bfg have also animated skins.

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357 downloads

Uploaded:03/02/2005

Techno-Imp

techno_imp.zip | 147.97 KB


Download

356 downloads

Uploaded:17/08/2004

Cold Breath

cold_breath_v0_3.zip | 3.18 MB

Take a look at the readme text below for the full list ;) -Bluehair

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356 downloads

Uploaded:12/03/2010

Eerie Doom3

eeriedoom3.zip | 15.38 MB

setting. i did a pretty good job fitting it in at 15 mb Download and enjoy! :)

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355 downloads

Uploaded:17/02/2008

Ambient D3 & ROE

ambient_v11_d3_roe_full.zip | 262.58 KB

2 or Delta 3, you will notice that the normally full black darkness is replaced by a almost dark, but not black ambient, creating a more realistic environment light in my humble opinion, the mod is not a perfect solution to eradicate the 100% black darkness, but it\'s worth a try, doesn\'t it ?

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355 downloads

Uploaded:06/07/2008

Z-Hunter Soundtrack

zhuntersoundtrack.zip | 44.23 MB

this in and it is offered free of charge by the band [b]"Desecrative phoneticism"[/b] so stop reading, and start enjoying! Have fun and enjoy :) Refer to the readme for more information.

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354 downloads

Uploaded:11/03/2006

Aero Chili Waffle Gun

wafflegun0.9.zip | 2.28 MB

smoke will rise out of the waffles instead of more waffles. Known glitches: - Waffles rise out of the already shot waffles. - Still looks like a plasma ball before it hits anything. - Anything that uses plasma gun decals for anything will look like waffles. Any additional bug info should be sent to darkchili DOT tim AT gmail DOT com

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354 downloads

Uploaded:05/04/2010

Gibbable Imp Prototype

neuro_gibimp.zip | 440.29 KB

main model. There is a video available: http://www.youtube.com/watch?v=dJQrCfvSljk

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351 downloads

Uploaded:08/09/2004

Enhanced Gore 3

enhancedgore3beta.zip | 1.37 MB

Really good looking DECALS for SHOTGUN, CHAINGUN and GRENADES - Most Enemys (the big ones) can gib other NPC´s now - NPC´s who are allready dead when you see them the first time now gib like they should

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351 downloads

Uploaded:02/12/2006

Useless Berserk Soundmod

userberserksound.pk4 | 239.44 KB

lyrics in Latin.

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351 downloads

Uploaded:27/12/2007

Next Generation Shaders

ng_shaders_d3v11.zip | 3.81 MB

him down any, he just keeps cranking out some awesome mods, and this one is no different... If you're in the market for some serious looking graphics, then this download is for you! Dafama2K7 makes his return, to provide a small update to the [file="85138"]Next Generation Shaders (v1.0)[/file] mod, which will bring a whole new experience to your Doom 3 gaming experience! Next Generation Shaders will push your copy of Doom 3 beyond the limits for ATI and NVidia gfx cards with OpenGL v2.0 or higher. The changes in this version include:[/b] Better ambient light Some various bugs fixes Don't get left behind, start your download now and make your own decision on this mod. Refer to the readme for more information.

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347 downloads

Uploaded:15/06/2005

Last Stand

last_stand_v11.zip | 3.23 MB

Cannon, Sonic Cannon and Holy Handgrenade) - AvP "stranded" type gameplay - 2 new map - 3 modified Doom 3 weapons (Pistol, Shotgun, Chaingun) The Pistol and Sonic Cannon are SEMI-automatic weapons. That means you can't hold down the fire button to shoot them. You must hit the fire button each time to shoot. -------------- Changes: -------------- - Added holy hand grenade with the "self healing" ability - Tweaked the flak cannon - Put the chaingun GUI back in :) - Attempted to make a GUI for "last stand." Didn't work (you'll see) - Added "flying high" level. Either complete "last stand" OR type "map flying_high" in the console - Changed the pistol sound to the z-sec pistol sound (it's got balls!) Might be some small things I forgot to put down.

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345 downloads

Uploaded:10/09/2006

Foreverhood 1.0 Public Beta

foreverhood.zip | 24.84 MB

build on the foreverhood forums at www.foreverhood.com/forum

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345 downloads

Uploaded:22/03/2012

DooM 3X

doom_3x_v1.0.zip | 42.08 MB

weapons are upgraded, specially the Chaingun and Plasmagun. I did this mainly out of boredom, but then I thought \"Oooh, and what if I add...\" and I kept going like that until I suddenly realised that, well, I had a decently large mod. Plus optional custom PDA backgrounds.

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340 downloads

Uploaded:19/11/2005

Hyper Super Cyberdemon

hyper_super_cyberdemon_v2.zip | 1.97 MB

the CyberDemon quicker and faster animations...

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340 downloads

Uploaded:05/08/2008

Commander Keen - Zapper

neuro_zapper.zip | 3.23 MB

[i]pea-shooter[/i] with something that will make them baddies stand up and take notice. The Commander Keen - Zapper is the replacement side arm that is intended to recreate the Zapper pistol from Commander Keen (from the Goodbye Galaxy Poster). This weapon works like the standard pistol with the difference being that the projectile, this new high tech hand weapon will now fire plasma gun projectiles Refer to the readme for additional information.

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337 downloads

Uploaded:17/07/2009

Skyportal

skyportal.zip | 6.06 MB

assets to help producing contents taking full advantages of this system. 3D Skyboxes are a good alternative to the normal 2D one. With this system you can render real 3D objects as skybox. You have simply to create a room with what you want to show in the skybox, even monsters. Then with some simple steps your little room will be enlarged 16 times on the skybox. What this mean? You can create more detailed even animate skyboxes, with better performance and less pain to create a six side cubemap as included there are skydomes that use 360° seamless sky textures of 1024x512. Included in the zip there is a complete manual on how setup a 3D skybox and the relative entities, with map samples and scripts. It uses a new DLL, so you can't add other mods that have custom DLLs. But the Source code is included in the zip, so you can change it at your pleasure and port it on Mac and Linux.

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336 downloads

Uploaded:09/09/2007

Mind-Killer NG | RoE

mindkiller_d3xp.zip | 141.23 MB

again...this time to make some additional changes to enhance your Doom3 gaming experience. This mod is based on [b][i]MrBigMr\'s[/i][/b] 2005 release of his original work [file=\"41876\"]Mind-Killer (1.5)[/file], which was a continuation of his single player modding projects than included [i]Weapon Mod[/i] for Soldier of Fortune 2 and [i]Beyond the Call of Duty[/i] for Call of Duty. [b]Some of the features of this version include:[/b] RocketLauncher capable of destroying many movable objects, doors, and open them. First reload button can: Open doors Take objects Open/close lights Call elevators Faster PlasmaGun, enjoy this weapon. Off-Set changed in all weapon (Point of View). Way better Shadders. Fixed Sentry, now they are smarter! This mod\'s claim to fame was that it doesn\'t invent the wheel again, it just makes it little better and \'[i]realistic[/i]\' as possible, but also keeps the game in a playable condition. In other words the game is fun to play and it will give you a challenge. Enjoy Doom3 all over again, and get a feel for a whole new adventure! Refer to the readme for more information.

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332 downloads

Uploaded:11/03/2009

Wrathchild Act I

wrathchild_acti_patch1.02.zip | 30.49 MB

installation of the previously released [file="95911"][i]Wrathchild Act I (1.0)[/i][/file]...if you have not played it yet, or if you have played it, but no longer have it, then you will want to download it (or re-download it, whichever is the case) and get it installed before you install Wrathchild Act I (Patch 1.02 | Windows only)! This file includes the previously released patch version 1.01, so no additional patching is required. [b]Some of the changes with this patch include:[/b] Added a clock. Added a location window. Added credts counter and temperature counters. Added a complete new module that includes area specific information. Added the ability of turning the clock, location, stats, weapon inventory, energy, windows on and off. Removed almost all known problems with the PDA (See Known Bugs). And more! [b]Some of the fixes include:[/b] Fixed a bug where you would get stopped when running into the sewercovers. Fixed a bug where the player would retain the pistol ammo after VR. VR weapons are now removed and real ones are given back. Fixed the very buggy armor purchase on the blak market. Buying the armor will have the propper consecuences now. Fixed a bug in the VR chair room where Peter would not turn around and give the green light about entering VR. Now if he doesn't turn around the game automatically plays the sitdown animation and starts the VR segment of the level. Fixed a bug where you could get stuck in the door before the elevator at Peter's Hangar. And more! If you do not remember the popular 2008 release: [b][i]Wrathchild Act I[/i][/b] is a modification that will get your chin wet with drool. It is set in a dystopian future world torn apart by competing massive Corporations, and natural cataclysms alike. You are one of elite bounty hunter/thrill seeker mercenaries, who call themselves Free Agents. Despite the name, though they are everything but free, as their lives are just as dependent on the Corporations as everybody else. You Are Alexander M. Goodman and nothing depends on you. You are no one, a pawn in a game of chess in which the players are so far away you can't even think about them, because you don't know they exist. This is the world of Wrathchild, politically incorrect because there isn't any politics left. A world torn apart by internal struggles and forcefully brought together to ensure survival. Refer to the readme for more information.

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331 downloads

Uploaded:12/01/2007

D3 In The Dark

d3_inthedark_v17.zip | 44.99 MB

games!

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330 downloads

Uploaded:23/07/2007

Unpredictable D3NewAi

unpredictable_d3newai_roe_v1_52_big_update.zip | 295.67 MB

to make available to the masses! Unpredictable D3NewAi v1.52 is an update to the full version [file="80965"]v1.51[/file], no earlier versions are needed; Although, this particular update is only for RoE, it is promised to be a [u]big[/u] update! And now, what you've all been waiting for...We have here, for your immediate enjoyment, the much anticipated Unpredictable D3NewAi update! This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes. The true purpose of Unpredictable D3NewAi is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! [b]Some of the changes in this version include:[/b] Fixed Enpro bridge letting them to open/move. Added better & smart A.I., specially for Wraith and any jumping monster. Balanced some weapons and monsters. [b][i]This download includes the updates for both RoE and Base, if you just play D3 Base, then you will want to download [file="81258"]Unpredictable D3NewAi (v1.52.1 | Update)[/file].[/i][/b] This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out oall the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... Refer to the readme for more information.

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330 downloads

Uploaded:29/09/2007

Just-Doom

just_doom_demo2.zip | 5.93 MB

this mod, it is the creation of Darthshoot for the enjoyment of the Doom III community; According to his website, (sorry, my German is non-existant, and the on-line translator is kindof sucky) Just-Doom, for which, this is [b][i]Demo2[/i][/b] is in different parts, with this one being the second, and the third nearing release. If you\'re looking for some thrills and chills, then you\'re on your way to downloading just what [i]Dr. Doom[/i] would prescribe! The story begins with a return to Mars and everything is alright for years, but then it happended! The gateway to hell opened by itself! But why? It becomes evident that the demons now have the technology now to open portals to other dimensions....something that nobody knew about on Earth. Because all transmissions have ceased, HQ decided to send a recon team to Mars to get answers; You have survived the intense fighting and near death experiences of the first installment, now it\'s time to save and examine the artifacts....this is where you come in now, will you survive!? Refer to the readme for more information.

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326 downloads

Uploaded:25/08/2007

Just-Doom

just_doom_demo.zip | 1.89 MB

in different parts, with this one being the first, and the second nearing release. If you\'re looking for some thrills and chills, then you\'re on your way to downloading just what Dr. Doom would prescribe! After a long time, people went back to mars and everything is allright for years, but then it happended! The gateway to hell opened by itself! But why? It becomes evident that the demons now have the technology now to open portals to other dimensions....something that nobody knew about on Earth. Because all transmissions have ceased, HQ decided to send a recon team to Mars to get anwers. Once the team completed the teleport to Mars, they made two grissly discoveries... [*] Everyone on Mars was dead [*] They themselves were about to share that same fate! Just-Doom has you teleported to Mars after the recon team, and from the moment you arrive, you are witness to the horror. Nobody survived. Which leaves only one question...will you share the same fate? Refer to readme for additional information.

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325 downloads

Uploaded:08/01/2008

ShinyBluds

shinybludsv08.rar | 361.1 KB

developers do what they do because they merely have the know-how and some time on their hands...some do it to add new instances or content to the game...and some do it to improve what is already there; The latter is the reason behind this mod, because TheRealSceneGraphManager didn\'t like the blood decal that is present in this game, he set out to fix it his way... What exactly does the ShinyBluds mod do? It allows the blood in the game to reflect the enviroment; In the words of the developer: [i]\"It\'s a bit of a cheap hack, i.e. I merely apply a masked cubemap to the decals, but it looks pretty damn good as is.\"[/i] There are a few problems with it, in particular the fact that there will still be visible highlights even in the dark, even still, this mod adds a bit of realism to your game...it\'s tthe little things that make a lasting impression. Refer to the readme for more information.

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325 downloads

Uploaded:26/05/2005

Monsters Fight

monsters_fight_v1.zip | 69.91 KB

monster. Note that like Doom 1 and 2, monsters of the same kind will not fight (i.e. if an imp hits another imp, the second imp will just ignore it).

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324 downloads

Uploaded:09/08/2009

Infernal Death Orgy

2009_08_05_idov17.zip | 256.64 MB

ramps up the difficulty. It does all this while keeping the original game's atmosphere. It uses, and improves upon Denton's Enhanced Doom 3.

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323 downloads

Uploaded:11/08/2004

Nexdoom 3

nexdoom.zip | 117.92 KB

changes the balance of the plasma gun primairly, reminding of the tetrion pulse disruptor from EF. He also modified the fist/flashlight th do oppsite damage. (Now fists do the old flashlight damage and vice versa.) Good for those of you that like grenade launchers, a good reason to use your fists, or like plasma to bounce off of walls.

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322 downloads

Uploaded:09/10/2004

Ryan's DOOM 3 Mod Pak File

ryans_doom3_mod_pakfile_build51.zip | 16.81 MB

Console now responds to tilde key being pressed instead of requiring 3-key combination. * Cyberdemon fight and Caseon PDA fixed. * Players and entities do not gib with any weapons. * Bodies do not vaporize. * Weapon sounds for Pistol, Shotgun, Machinegun and Chaingun are changed (including monsters.) * Player now bleeds. * Pistol grip is now green. * Player shadow is now displayed correctly like in multiplayer. # * Game is bloodier in general (more blood.) * Player jump/land/pain/disorientation/step sounds are changed. * Chaingun takes about a second to wind up now to ensure full wind up sound is played. * Keycard sound is now an official DOOM 3 sound. * Menu theme is now 128kbps; secondary theme mirrors main theme now. * "idlogo" RoQ movie intro replaced with updated intro. * Several door sounds changed. * GUI sounds changed. * Low ammo sound removed. * Chaingun motor loop sound removed. * Swinging light sound changed. * World flashlight projection changed. * Rocket Launcher fire sound changed. * Grenade selection/activate/bounce sounds changed. * Shotgun clip changed to 5 shells. * Shotgun reload rate changed to 1 shell. * Low ammo for Shotgun changed to 1 shell. * Serial information added to Machinegun skin. * Weapon/reactive/step sounds changed for the following monsters: -- Thin Zombie/Scientist Zombie -- Fat Zombie -- Commando Zombie (both types) -- Imp -- Hell Knight[/quote]

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321 downloads

Uploaded:31/10/2009

Scorchy the Pistol

scorchy.zip | 28.69 KB

knock-back capabilities and does massive damage (think magnum). It's over powered because its been balanced by the slow firing and frequent reloads, but it does a better job against single targets (if you hit).

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321 downloads

Uploaded:01/12/2010

Enhanced Shaders D3 Q4 Prey ETQW

ng_bhm_shaders_d3_q4_prey_etqw_v21_full.zip | 5.57 MB

Manager and Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.1 - New enhanced & Fixed bugs, bring new life to IdTech4 games look, is cool, try it and see for ourselves... Updated the shader to be more compatible with newer gfx cards. Added to use exactly the same style as the original shaders in the NG shaders, so now are a little less brighter and more metallic realistic look for metal, and fully removed plastic look on human skin and the like. As for BHM shaders, i added also that semi-HDR feature, but now well done and more realistic look, so, is not all look brighter and super amazing, it depends on many things like in real life. Increassed a little the amount of Parallax applied and added as much as i can of all this to ETQW too, just try all of them, all versions included from D3 & Q4 to ETQW & even Prey.

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320 downloads

Uploaded:25/08/2006

Betruger Basher 1.2

betruger_basher_1.2.zip | 12.25 MB

is such a bad guy, send demons after you, talking in your head, sending you to hell, then how come I can never get to pump 50 shells into his head?\" If you ever thought this before, then here is your chance! Almost everything you fight now has betrugers head. Some look better then others sadly, as this was a modeling job, which I can\'t model very good, so don\'t be suprised if you see betrugers head floating slightly above the monsters body Another thing that was changed are projectiles, now instead of that old fireball you get thrown at you every five minutes, now you get betrugers head thrown at you. Also grenades have been given a simmilar look. Now the pickup for grenades is bertugers head, and when thrown, the grenade becomes a bouncing betruger head of destruction.

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318 downloads

Uploaded:01/02/2008

Pet Mod NG

petmod_ng_v28_update_d3xp.zip | 17