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3,191,527 downloads

Uploaded:02/10/2004

DOOM 3 Update for Windows

d3_1_1.exe | 17.41 MB


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1,995,571 downloads

Uploaded:18/08/2004

Doom 3 Retail Gore Mod by *Nitro*Clan

nitrogore.zip | 1.3 MB

and thanks to the badass Ragdoll physics are thrown around the area and over obstacles themselves :D In addition a small error in the PDA concerning 'Mark T. Caseon' has been repaired. [b]So:[/b] - Increased amount of gore and blood a bit - Removed "burnaway" and "vaporization" effect - Fixed a small bug in the PDA of 'Mark T. Caseon' [b]Changes since Beta 2:[/b] - Removed pk4 version because of MP bugs - Player now bleeds if attacked (Singleplayer) - Increased amount of Cyberdemon's blood a bit - Some small bugfixes [b]Installation:[/b] - Extract content into your Doom3 directory - Run Nitro_Doom.bat OR run Doom 3 and activate the modification manually

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1,586,711 downloads

Uploaded:18/08/2004

Trent Reznor Sound Pack

trentreznorsounds.zip | 8.2 MB

pistol not to sound like a Nerf air gun? Wish the enemies made sounds that could actually scare someone? Long for the far superior sounds by Trent Reznor? Well look no further, for here they are! This mod changes the sounds for the imp, the pinky, the zombie, the fat zombie, the zombie commando, the hell knight, the pistol, the shotgun, the machine gun, the chaingun, the player, that\'s it!

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1,428,104 downloads

Uploaded:04/08/2004

Ultra-Extreme-Quality-MOD (U-E-Q-MOD)

ueqmod.zip | 250.06 KB

graphics! [b]Features:[/b] - Enables self-shadowing for all doom³ characters and monsters - Fixed playershadows on weapons in first person (when g_showplayershadow "1") [b]Installation:[/b] Unzip the u-e-q-mod.pk4 file to your "doom 3\base" folder and ENJOY !!! I hope you have a phat gaming rig :D

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1,080,228 downloads

Uploaded:07/08/2004

Doom 3 Duct Tape Mod

ducttape0003.zip | 27.07 KB


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711,003 downloads

Uploaded:04/08/2004

Ungibbable

ungibbable.zip | 119.55 KB

or view the realistic carnage. With this mod, players who are not satisfied with Doom3's sudden gibbings will find their singleplayer experience more realistic and enjoyable

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590,258 downloads

Uploaded:06/09/2004

DOOM 3 Update for Windows

d3_1_05_beta.exe | 17.33 MB

Fixed desktop crash when loading a QuickSave made when during influence in EPD Lab in Alphalabs 1 - Fixed game freezing if in-game MP menu is opened just after a change map vote Passes and just before the map changes. - Fixed duplicate player names shutting down a server during map changes INTERFACE - Fixed scrolling lists with arrow keys while holding control crashing game - Added toggle functionality to movement commands (i.e. toggle crouch as opposed to holding the button down) - Added in_togglecrouch, in_togglerun, & in_togglezoom - Added dialog to multiplayer video settings menu telling user that changes require exiting game before they'll take effect - Fixed remote password field only displaying 3-4 characters at a time. - Fixed g_voteFlags so that spectator and nextmap could be individually toggled - Made print screen bindable. - Made Alt-Gr (right alt) bindable separately for European versions. For english versions, right alt and left alt both bind as "alt" so that US users who currently have something bound to right alt don't have their config affected by the update. - Added mouse wheel scrolling to server list (gui list boxes). NETWORKING/MULTIPLAYER - Bumped damage up on rocket jumping in multiplayer - Decreased damage from chaingun to 25 in multiplayer - Exploding barrels to full damage to attacker in multiplayer - Increased height for falling damage in multiplayer - Made r_skipNewAmbient, r_skipSpecular, r_skipBump, and r_shadows cheat protected - Made g_fov modifiable in mutiplayer from 90 to 110 - Changed server protocol version from 1.33 to 1.34 - Changed idEntity::SetName to allow entities to be named after startup during network games - Changed idClass:stick out tongueostEventArgs to allow script threads to post events during network games - Changed net_allowCheats to allow cheat commands during network games - Fixed projectile launched from wrong position when player exits teleporter while holding fire - Fixed rocket launcher dealing no splash damage to player at certain angle in Edge 2 - Fixed light from flashlight remaining after player is killed. - Fixed frags going negative when over 64. Maxfrags now at 100. - Fixed -1/1 ammo count while dropping weapon in multiplayer - Fixed no rockets in view-model rocket launcher when first picked up - Exploding barrels now give credit for kills to the player who damaged the barrel in multiplayer - Fixed chaingun flickering on/off when spectating another player in Tourney - Fixed no "You lose" message being played for loser in Last Man Standing. - Added join messages when players join an MP game. - Fixed players stuck spectating when no spectators vote is passed. - Added chat and connection interrupted icons - Fixed Frag Chamber doors killing player if they're moving towards them just as they open (kill trigger was turned off too late in the script). - Added build for a dedicated server executable (DooM3Ded.exe) on Win32. - Fixed problems with server list: - wrong server being joined when sorting - wrong server being joined when filtering - server list not being sorted initially by ping. - Chat text no longer converts high-ASCII chars to periods - Fixed problem with players logging on and being stuck in spectator mode, yet not really spectating - Fixed Incorrect scoring information appears on scoreboard - Fixed backpack secret exploit on d3dm5 "Lights Out" - Added chat/lag icons - Elevators now return to their home position even if someone is standing on them RENDERING - r_aspectRatio now uses 0, 1, or 2 (4:3, 16:9, 16:10) - Fixed in-game videos disappearing if you go to the menu and return - Fixed inconsistent worldview of players exiting teleporter. SOUNDS - Fixed weapon sounds always playing the first sound in a sound shader instead of randomly picking one. - Fixed bullet ricochet sound when punching glass. LOCALIZATION - Localized key names in bind menus - Localized multiplayer text * warmup text * spectator text - "QuickSave" name in save / load menu is now localized - Fixed key binding issues with European (Italian, French, Spanish) keyboards * all keys should be bindable now * this includes modifying scan tables - Fixed pickup items not being localized. Not fixed in MP, as this would require including the .map files in the update. Any user maps created with update code should have the correct string id required for localization, however. - Fixed "General Access" not being localized on PDAs. - Added pure exclusions for all files that were causing pure server connection problems between mixed languages. - Localized "Press any key..." in binding menus. - Localized messages that client receives from the server when kicked or the server shuts down. - Localized "Server Full" message. - Fixed Huffman encoding in decl manager so all characters have a minimum frequency of one. This allows an optimal bit code length and fixes a memory overrun assert and crash when loading Russian decls. - Map names in Save / Load menu are now localizable. - Removed hard coded english text from "Player is ready" message in MP. - Fixed Italian accented i showing up as ^ and vice versa

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348,109 downloads

Uploaded:03/08/2004

Cvars And Console Commands

cvarsandcmds.zip | 16.54 KB


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210,480 downloads

Uploaded:04/03/2007

DOOM 3 Patch

doom31.3.1.exe | 18.74 MB

console commands are not supported by Activision(R). This update for Doom 3 addresses issues found in multiplayer and single player since release. A complete list of what we have fixed and added is below. For future releases and more information about the game, please visit our web site: http://www.doom3.com[/i] Have a look at what awaits you... [b]Some of the other features included are:[/b] Fix rendering Fix a potential crash in physics Fix an issue with pak downloaded being immediately appended without filesystem restart Fixes to DNS lookup, reduced the stalls [b]Fixes for modding/SDK:[/b] Fix RevBitFieldSwap issue (affected only big endian platforms) Fix ReadBindFromSnapshot Pass lastPredictFrame to the game (client prediction) Pass HandleMainMenuCommands to the game Allow game to override gui load menu For additional technical help with Doom 3, please see the Help system that came with the game, or visit the DOOM 3 web site: http://www.doom3.com [u]A few notes about Vista:[/u] We've tested Doom 3 and Quake 4 to run fine on Windows Vista, provided you have an OpenGL ICD installed (provided by your GPU vendor). Both NVidia and AMD/ATI have released an OpenGL ICD in their latest driver line. If no OpenGL ICD is present, the default OpenGL driver is a wrapper to D3D provided by Microsoft, which lacks the necessary features to run id games with their full performance and graphical impact. The install CDs (and DVDs) for Doom 3 and Quake 4 will install the game fine under Vista. The Quake 4 installer may require you to install Flash Player first, and Vista may pop occasional warning windows but in the end you will get a working installation. Refer to the readme for more information.

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192,195 downloads

Uploaded:04/08/2004

Doom recreation map-E1M1

e1m1archive.zip | 1.69 MB

some of the rooms really brought back memories. This is where my positive remarks end. On the negitive, the lighting was really uneven. There were no places with 0 lighting, and often, I found myself overwhelmed with the lighting. The framerate was very low, even with my mid-tear graphics card. There was no music, and tthere were no opening doors. There were a few holes and transparent walls. THere is no way to \"end\" the map, as the exit is not usable. The choice of textures were not the best, but this is a beta, and the author says that he will improve on it. By the way, this is single player. to access, hold ctrl+alt+~ and type \"map e1m1\" into the console, without the quotes. ~Lt_Commander

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159,517 downloads

Uploaded:18/08/2004

Enhanced Doom 3

edoom01a.zip | 2.02 MB

so. However, bear in mind that there will not be any changes made to the original gameplay that id has intended for players. Remember, this game isn't for the faint hearted. If you're looking for mods that adds flashlights to weapons, or increases clip size or rate of fire, then this isn't the mod for you. This mod basically improves on the game's technicalities. Unzip edoom01a.zip into the Doom 3 folder. For example, if during Setup, I chose to install Doom 3 in C:\Doom3\, then that would be my main Doom 3 folder. To check if it is successful, you should see a folder called Enhanced Doom 3 in your Doom 3 folder. To get it to work, start up Doom 3 and go to Mods at the bottom of the screen, then select Enhanced Doom 3. When you save a game in Enhanced Doom 3 in the original Doom 3 itself. To fix this problem, simply move the files in the "savegames" folder in Enhanced Doom 3 into the base\savegames directory. Enjoy the mod!

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153,296 downloads

Uploaded:04/08/2004

32 Player Mod

doom332player.zip | 34.08 KB


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115,051 downloads

Uploaded:04/08/2004

Doom 3 Upgrade Pack Revelation

doom_3_upgrade_packrvl.zip | 923.37 KB

weapons: + clip size increased + fire rate increased + damage increased

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109,269 downloads

Uploaded:04/08/2004

Doom 3 MachineGunX-2 Mod

machinegunx2.zip | 765.74 KB

includes flashlight built on.

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98,129 downloads

Uploaded:27/07/2006

Classic Doom 3 for Windows

classic_doom_3_v1.1.exe | 193.49 MB

the Classic Doom 3 team, but proves to be a great one with a HUGE list of bug fixes and changes (found below in the readme).

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92,690 downloads

Uploaded:13/08/2004

Super-Doom 3 Mod

sitwulfsm.zip | 2.36 MB

Right \"N\"= x+ \"M\"= x- -Working thirdPerson View with AIM Scope: Press \"X\". This has two bugs in the camera. But Works. -Increased dynamic lighting for muzzleflashes for all weapons. (Lights up about 10 ft.) -Restricted gibbing to only the Shotgun, RL, Plas Rifle, BFG, and Chainsaw. -All melee zombies (Not demons or commando zombies.) come back to life after a short period of time unless gibbed. (Which means to keep them dead after shooting them you have to pull out the chainsaw and dismember them. :D ) -Doubled the refire rate for the pistol and machine gun. (Didn\'t double the ammo pickup for them so use short bursts with the machine gun.) -Increased the clip size for the Chaingun from 60 to 120. (60 just didn\'t seem to justify a \"chain\") -Increased the kickback of the shotgun by 5x. The enemies now fly back about 10ft when killed with it. -Increased the shotgun damage slightly. -Halved the bounciness of the grenades so they don\'t act like a \"superfunball.\" -Added a blue aura eminating from the Plasma Rifle extending about 5ft. -BFG explosion now has dynamic lighting that would brighten up a warehouse as it should. (Before it didn\'t brighten at all.) -Flashlight for Pistol, Shotgun, Machinegun and Chaingun. -New sounds more realistic for Pistol, Showgun, Machinegun. -Remove the BEEP from Multiplayer Games. -A new SentryBot for help player, for call him press \"E\" -Preliminary version of COOP (not the official COOP!) -New AI for a few commando zombies. -Now you can see the bullets but is too fast!.

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89,982 downloads

Uploaded:11/07/2002

Legacy of Doom - Hi-Res 30fps

doom_iii_legacy_high.zip | 78.17 MB

per second[/b] as opposed to the other 2 versions (5 FPS). Legacy of Doom takes a look at the Doom series which has spanned almost an entire decade; it includes interviews with id Software developers, classic Doom footage, and some great Doom 3 footage. [b]This movie is also available in the following versions / formats:[/b] [file="3299"]High-Res[/file] (92.13 MB, 5 FPS) [file="3298"]Low-Res[/file] (8.41 MB, 5 FPS)

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87,494 downloads

Uploaded:24/05/2005

DOOM 3 Update for Windows

d3_1_3.exe | 32.41 MB

information since version 1.0 ----------------------------------- Fixes and Updates in 1.3: ----------------------------------- - PunkBuster(TM) support has been added. - EAX(R) ADVANCED HD(TM) support in the sound engine contributed by Creative Labs(R). Doom 3 base game comes with room reverb data. - To utilize EAX(R) ADVANCED HD(TM) in Doom 3, you must have 100% EAX 4.0 compatible sound card. Please refer to your sound card manufacturer for details on whether or not your sound card supports EAX 4.0. - Sound Blaster(R) Audigy(R) 2 users who wish to utilize the new EAX 4.0 feature in Doom 3 should download [file="40149"]the latest Creative Beta Drivers[/file] for the card released on April 5th, 2005. Not using these drivers may result in game instability while using EAX 4.0. - Server provides .pk4 file download URLs (http/ftp), client has internal download. - New class of .pk4 files: 'addon paks' are only referenced when the map is loaded in. - .pk4 downloads and addon paks come with a number of fixes to the 'pure server mode' filesystem code. - Fixed ragdoll bounciness. - Fixed how Doom 3 detects LAN client vs. Internet clients. - LZW compression of render demos. - Fixed command line parameter passing. - Added a QuakeIII-style graph of the connection quality for network clients controlled with net_clientLagOMeter cvar displays a graph of how much the client predicts ahead of the server note that you can change the minimum predict ahead of a client by setting net_clientPrediction ------------------------------------------------------------- Changes relevant to mod developers (SDK): ------------------------------------------------------------- - Added UploadImage to idRenderSystem interface. This lets the user blit images to the renderer. - Supports fs_game_base; this lets you base a mod off base game + d3xp + your own content. - Most of the download redirection is handled in the game code, and can be extended. ----------------------------- Notes for mod users: ----------------------------- - It is recommended that any user modifications that have been installed to the Doom3 directory be removed before installing this update. These modifications are not supported by Activision and may not be compatible with some of the new features that are included.

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82,522 downloads

Uploaded:18/05/2003

Doom III PC Trailer

d3_e32003.zip | 60.98 MB


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67,866 downloads

Uploaded:12/08/2004

Cam's Doom 3 Weapon Modification

cam_s_d_m_mod_v11.0.zip | 20.28 KB

bullets in each chain instead of only 60 now and it's also a lil' more powerful! - The Granades don't bounce like balls anymore. - The Machinegun's refire rate increased, it can now save up to 120 bullets per magazine and has a flashlight included! - The Pistol's refire rate is also increased and it also has a light on it. - The Shotgun can now blast enemies away a lot better now (like 15 feet or so)! It also has no gib so that the enemies really fly, and an included flashlight.

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63,612 downloads

Uploaded:16/08/2004

Redemption

redemption.zip | 703.24 KB

had to offer. When it finally loaded, a tip came up, debriefing you on your mission, which I liked. Throughout the level, you had to use what was given to you or you would die or run out of ammo, making you use most of the weapons, where as in other maps, the weapons are often extra and uneeded. I enjoyed this map, and found that it ran with minimal lag on my system, which is a lot to say for a developer map. The only beef is that, well, I don\'t think I have one. It was a well rounded map, and even had Super Turbo Turkey Puncher! I highly reccomend a download.

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62,385 downloads

Uploaded:08/10/2007

Classic Doom 3 | EXE

classic_doom_3.1.3.1.exe | 202.6 MB

bought Doom 3 via the steam download service, or those who wish to play the mod running Doom 3 patch 1.3.1! This is the exe version, the zip package will be mirrored tomorrow. [i]Over the past month, since the release of Doom 3 on the Steam network, a number of team members were contacted exponentially by players about errors with Classic Doom 3 1.1 when used with the Steam version of Doom 3.[/i] The result is that Classic Doom 3 1.1 did not work correctly due to the steam version of Doom 3 being fully patched to version 1.3.1. Several of the past members of Flaming Sheep Software have come together to resolve these issues once and for all, and, much to the happiness of the Doom 3 community, they have tweaked the mod further to improve the gaming experience! Classic Doom 1.3.1 is a full mod release that has been fully tested as compatible under the following versions of Doom 3: [*]Steam Doom 3 [*]Windows Doom 3 [*]Linux Doom 3 Patch 1.3.1 [*]Mac Doom 3 Patch 1.3.1 In case you have been hunting flies in the heart of the Brazilian rain forest, or maby you had your tongue stuck on an icy pole, waiting for a medical breakthrough to have it released...whatever the case, Classic Doom 3 is just what the title implies...a return to the Classic Doom! Refer to the readme for additional information.

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62,185 downloads

Uploaded:11/08/2004

E2M01 Map Doom 2 Remake in Doom 3

e2m01_beta_1.zip | 415.39 KB

die! A fun map to play when you've conquered Doom 3 singleplayer!

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52,401 downloads

Uploaded:06/08/2004

Doom 3 Minimizer

d3minimizer.rar | 77.83 KB


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45,389 downloads

Uploaded:10/11/2005

Duck DOOM

duck_doom_deluxe.zip | 6.37 MB

in November 2004. Really, it's a stupid game, one that's sure to get old fast. But if this is your first time playing, more than likely, Duck Doom will be the most satisfying and unwittingly humourous retro gaming throwback you'll download this week. Yeah, so, enjoy. ----------------- What's new: ----------------- - The BFG-9000 - Two difficulty levels, Feathery and Fowl - New sky graphics settings - Introduction and ending sequences - Remixed music - Higher sound quality - New particle effects for some weapons - Minor gameplay tweaks - Hidden "Easter eggs" - And some little improvements like: -- Quit to Menu option -- Sound and message when you earn a new gun -- New top score encryption method

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44,712 downloads

Uploaded:28/05/2007

OpenCoop

opencoop2.0alpha.exe | 327.76 MB

it also supports up to four players and enhances the original Doom 3 game in several ways. The original network code has been reworked, so that the game is playable over the Internet. All levels have been tweaked for cooperative gameplay, so that even complex scripted sequences will be handled correctly, making it a fun and challenging experience. This version contains all of the features that were available in v1.1, such as: A new gamemode: Respawning is now limited. You are only allowed to respawn, if enough health is in a common healthpool. A polished mainmenu: The mainmenu got a new color theme and displays the currently installed customs maps as well as some information about it. Hud changes: To support the new gamemode they have changed the scoreboard. The scoreboard now displays the health of all players as well as the healthpool. What has been added with v2.0 Alpha: Resurrection of Evil support: Long anticipated, now it\'s done. The Dev team has mostly completed RoE support for this version. Hellwave: A new gamemode is born. Hellwave is their new gametype for fastpaced action in deathmatch maps. Skin color slider: Instead of choosing between a limited amount of colored skins you can now choose from up to 128 skin colors. Fully changeable custom heads: Customizing is fun, so they added an option that lets you select the player head. Refer to the readme for more information.

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41,625 downloads

Uploaded:04/08/2004

Fireball Fists

soulusfireballs.zip | 3.46 KB

shoot more than one or two, you may experience some lag due to tyhe fact that it creates realtime lighting, (see screenshot) and the smoke trail makes it hard to see when you lob off mutliple shots. (not that you need to.) Origional and fun to play, I reccomend a download to people that have played the game at least once. Good work. ~Lt_Commander

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41,540 downloads

Uploaded:18/08/2004

Parallax Mapping Mod v1.0

parallaxmappingmod.zip | 9.93 MB

that gives surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. Although you may not see an obvious difference right away, look closely at surfaces and you will see an improvement compared to original Doom3. Most bumps will look like they're actually sticking out. This mod also works in user-made levels that have custom textures, and a tutorial is included to describe how to add optional height maps to your level for a true parallax effect. NOTE: This mod requires at least a Radeon 9500 or GeForce FX

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37,940 downloads

Uploaded:12/08/2004

Classic Colors Skin Pack

classiccolors.zip | 6.78 MB


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37,778 downloads

Uploaded:06/08/2004

Fluffyinsanity\'s Sounds

fluffydoom3sounds_v1.zip | 725.78 KB

powerful sounds into your gameplay. The sounds I have replaced are: Machinegun Firing, Chaingun Firing, Shotgun Firing, Pistol Firing, and Pistol \"Reload\" and \"Arming\" Sounds. I do not promise that these sounds will be the best that you have ever heard, I only promise that they will have much more \"oomph\" than the ones currently in Doom 3.

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37,610 downloads

Uploaded:07/08/2004

Xio\'s Skin Pack Final

xiospv1final.zip | 2.5 MB

Eyes(updated in V.1 FINAL). Archvile: More tan, Satanic Symbol on head, more deep red bruises. Lost Soul: Not much changed here, instead of orange flames coming out of the back they are now Green, Face is alittle tinted to blue(updated in V.1 Final) Chainsaw guy: Has mask nailed to his face leaving blood marks, bad bruise on the lower left chestside. Special Effects: Different disinigration colors.

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37,310 downloads

Uploaded:21/09/2005

Doom 3 Macintosh Demo

doom3macdemo.dmg | 463.49 MB

sent to protect the facility, your duty seemed simple enough…until the invasion. Download the DOOM 3 demo to begin your assignment at the UAC Mars research facility. Explore and battle through the first chapter. Includes 3 levels.

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35,393 downloads

Uploaded:19/11/2005

Q3E Minimizer

q3e_minimizer_151.zip | 440.32 KB

reason I made this was because I was tired of having to spectate, or suffer being killed over and over again as I used Alt-Enter to switch to my desktop which took practically forever so I could answer MSN or ICQ. -------------- Changes: -------------- - Fixed a bug where if you closed a game, then opened it again, you\'d get an error message saying that the maximize hotkey had already been registered. (Not actually bad, but started to annoy the heck out of me ;P) - Fixed a bug where trying to swap the hotkeys (or make both fields the same set of hotkeys) when a game was active wouldn\'t work, and would cause invalid hotkey entries. - Fixed a bug where if the game was minimized through the \'Minimize if game loses focus\' checkbox, the active window would keep switching to the desktop every few seconds. (Very very annoying :P) - Fixed an error where if the DSM was used in conjunction with the \'Minimize if game loses focus\' checkbox, the resolution wouldn\'t change. - Fixed a small glitch where there was a delay in the hotkeys working if new ones were set while a game was active. - Fixed a few loose odds and ends around the menus and added a few more error checking functions. NB: I also discovered what I\'m pretty sure is the main cause for the ATi Card dark gamma issue. See the addendum in the trouble-shooting section below.

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34,965 downloads

Uploaded:13/04/2006

Extreme Quality Mod

extreme_quality_mod_10.zip | 818.48 MB

the weapons have new sounds, fire more realistically and the blood is more profuse. If you like this mod, be sure to check out the 1.1 update: http://doom3.filefront.com/file/;60626

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33,123 downloads

Uploaded:08/06/2005

Classic DOOM 3 for Windows

classic_doom_3_0.56.exe | 69.08 MB

[url="http://cdoom.d3files.com/forums/index.php?showtopic=772"]General Discussion for Classic DOOM 3 0.56[/url] |- [url="http://cdoom.d3files.com/forums/index.php?showtopic=771"]Bug Listing Thread[/url] Happy Fragging! --------------------- Update History: --------------------- [i]Beta 0.56 - Public release[/i] - Added custom DLL to control health-vital pickups - Added GUI fix for custom theme music [i]Beta 0.55 - Internal release[/i] - Fixed bugs in E1M2 - Fixed bugs in E1M5 - Fixed bugs in E1M9 - Resolved chaingun ammo bug with HUD [i]Beta 0.50 - Internal release[/i] - Added E1M2 - Added E1M5 - Added E1M9 - Added E1M1 Music - Added E1M2 Music - Added E1M3 Music - Added E1M4 Music - Added E1M5 Music - Added Theme Music - Finalised E1M1 (bug fixes) - Finalised E1M3 (bug fixes) - Finalised E1M4 (bug fixes) - Added new GUI - Added custom chaingin - Added custom rocket launcher - Increased chaingun fire rate - Decreased chaingun bullet damage - Decreased Shotgun accuracy - Decreased Pistol damage - Added red key - Added spectre (used with permission from Doom Chronicles modification) ------------------- Known Bugs: ------------------- -Weapon sequence in hud is incorrect. Unable to fix at this time

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32,903 downloads

Uploaded:29/03/2006

OpenCoop

opencoop1.1.exe | 181.58 MB

reworked, so that the game is playable over the internet. All levels have been tweaked for cooperative gameplay, so that even complex scripted sequences will be handled correctly, making it a fun and challenging experience. Further releases will include a new gamemode and new levels. 05.03.2k6 Update -- OpenCoop Map Pack ready for download; it includes 29 maps created by Doomi (In Hell), Warmachine (Teh_Base), The Slayer (P.A.R.S.) and Zombi (Final_Key). You may download it [url="http://files.filefront.com/oc+mappack1v10/;5032670;;/fileinfo.html"]from this page.[/url] ----------------- What's new: ----------------- We added a bunch of new features: new gamemode, cinematics updated, new scoreboard, q4 style network code, new monster synchronisation code, etc. See for yourself: - A new gamemode: Respawning is now limited. You are only allowed to respawn, if enough health is in a common healthpool. The healthpool gets filled, if other players pick up health. When respawning you get the health in the healthpool. Furthermore all the items are now limited and respawn once per player. The weapons have been finally set to the singleplayer setup. - Updated maps: Thanks to your bug reports and Klonsemanns fixes the following maps have been updated: mc_underground, monorail, hell1, delta2a, delta2b, delta3, delta5, cpu, cpuboss, site3, hellhole, alphalabs2 and recycling2 - A polished mainmenu: The mainmenu has a new color theme and now displays all the custom maps installed plus a few information about them. This is truly to pay tribute to their authors. These maps will be released shortly. - Cinematics updated: Cinematics were already working great in the last versions but we did some enhancements for your pleasure. The camera synchronisation has been recoded completely, so that it won't hitch anymore when switching between cuts. In previous versions the cinematics just started when one player connected. Now cinematics will wait until all players are ingame, so they can watch the cinematics synchroniously. If you think you have watched the cinematics too many times you can abort them and continue with normal gameplay. NOTE: This feature is currently in testing and considered as BETA and therefore only available to the server player. - Hud changes: To support our new gamemode we have changed the scoreboard. The scoreboard now displays the health of all players as well as the healthpool. It enhances cooperative teamplay, because you are now able to look at the current health state of your teammates to support them even more. Finally the objective screens are displayed correctly now. - Network Traffic enhancements: YESSS, we did it. We were able to move some of the Quake4 Network Code over to Doom 3. This was a great challenge and took some time, but it results in a better online gaming experience. - AI enhancements: The network synchronisation code for monsters has been completely recoded and requires less traffic now. All animation events are transmitted in a compact manner so all players will see the exact same animations as the server player. Because of the compact representation we were able to completely disable clientside running of monster script, which boosts the performance. In previous games the AI was biased towards the server player. This has changed and the AI will select its closest target. We also fixed some bugs present in the AI projectile code which caused the game to crash. - A visually complete guardian: All those effects previously missing for the guardian on the client are now in and ready. The light beams from the guardian seekers are now visible on the client as well as the lightning and the light glow from the guardian. - A set of small changes: Small details were fixed as well. The BFG beams won't affect other players anymore if teamdamage is disabled. We fixed small bugs/added features for the entities 'target_give' and 'trigger_once', the console command 'give' is available in multiplayer now (if cheats are enabled). - OpenCoop 1.0 Features included: Are you new to OpenCoop ? Check out [url="http://www.d3opencoop.com/forum/viewtopic.php?t=58"]the feature list[/url] of OpenCoop 1.0. ------------ Support: ------------ OpenCoop 1.1 FAQ http://www.d3opencoop.com/forum/viewtopic.php?t=5 OpenCoop 1.1 Install Instructions http://www.d3opencoop.com/forum/viewtopic.php?t=4 OpenCoop 1.1 Bugtracker http://www.d3opencoop.com/forum/viewtopic.php?t=203 OpenCoop 1.1 Screenshots http://mods.moddb.com/6902/image-gallery/OpenCoop

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32,790 downloads

Uploaded:31/07/2004

New Doom3 Trailer

d3trailer.zip | 39.46 MB

our server for all of you to enjoy. The game is nearly released and the wait is well worth it. It looks a lot like a intro they're bound to use, but i'll let the video speak for itself :)

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30,883 downloads

Uploaded:12/08/2004

DoomeR

doomer_v0.2.zip | 547.27 KB

U-E-Q-MOD. This version is 0.2 which has many more changes and fixes.

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30,267 downloads

Uploaded:22/02/2006

Last Man Standing Coop feat. Classic Doom Coop

lms_3_win.exe | 301.61 MB

[url="http://doom3coop.com/forum/viewforum.php?f=35"]3.0 Feedback Forums[/url] for FAQ and Bug Reporting. If you are not familiar with our mod check out our [url="http://doom3coop.com/about.php"]gameplay summary[/url]! We have spent a lot of extra time making sure this release was as solid and bug free as possible. Here are some of the main features included: * Integration of the [url=http://cdoom.d3files.com]Classic Doom Mod[/url] using the Cdoom Coop Gametype * A help tab has been added in the main menu * Stamina re-implemented in SP COOP and ROE COOP gametypes. * All of the ROE maps are now tweaked for Coop * The Plasmathrower stream has been updated * Two new difficulty levels have been added, si_skill 4 and si_skill 5 * New maps kf_arena and prog_sewer * New boat model * Persistent data is fixed so now players retain their weapons when they change levels. * Map skips are fixed. * Monsters now also drop items when dying if the server is dedicated. * Various lag tweaks These are only a few of the many features added so be sure to check out 3.0! Also there are some yummy easter eggs for the more attentive SP Coop players ;D I really want to give a huge thanks to all of our beta testers and the community for all of your support through the development of LMS. You guys and gals have really made it a pleasure to work on LMS and I hope everyone is enjoying LMS as much as I still am :) Take care and thanks for everything. -calimer http://doom3coop.com Check out our [url="http://PlatinumArts.NET"]business page[/url] Sign up for our [url="http://doom3coop.com/newsletter.php"]newsletter[/url] Come and talk to us on [url="http://lms.d3files.com/irc.php"]IRC[/url] Visit our [url="http://mods.moddb.com/3871/"]Moddb Page[/url] Also feel free to talk to us on ventrilo (voice chat) at: HOST = voice-va1.branzone.com | PORT = 3848 | PASS = hotlms

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29,804 downloads

Uploaded:15/08/2004

Chrome Pistol

chrome.zip | 394.28 KB

and stylish weapon! Too bad only the pistol is modified.

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28,979 downloads

Uploaded:14/08/2004

Laser Sights Mod

lasersite.zip | 210.08 KB

simulating a Predator laser (!), etc... It would be a great mod (and is), if not for some problems with the lightning. When you point at a dark area, the laser usually doesn't show up. Other from that, this is a very good mod, and it does really improve the aiming sometimes. Thumbs up and download recommended!

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28,111 downloads

Uploaded:09/12/2005

Classic DOOM 3 for Windows

classic_doom3_version1.zip | 0 Bytes

playing it and we look forward to hearing your feedback. Feel free to post all your thoughts, bugs, and encouragements [url="http://cdoom.d3files.com/forums/"]on our official forums.[/url] Happy Fraggin! Alongside the inclusion of maps E1M6, E1M7 and E1M8, these maps are also deathmatch enabled. With our custom menu system, you will be able to join any deathmatch server that is running version 1.0 of Classic Doom 3. You will also be able to create your own deathmatch servers for internet play. For those of you who wish to play through Classic Doom 3 in Co-Op, the Last Man Standing modification will be releasing the mod shortly. We urge everyone to download both versions of the mod when they become available. Unfortunately we have been unable to compile a new DLL for linux and mac users, however the final, bug free, release of 1.1 will be available for all platforms in due course. -------------- Changes: -------------- ::Version 1.0 Public Release:: - Added deathmatch support to all maps - Improved weapon placement for deatmatch mode - Modified play-area for E1M6 (deathmatch mode) - Modified play-area for E1M7 (deathmatch mode) - Added E1M9 music to replace Classic Doom 3 theme - Added multiplayer menu's to custom menu - Fixed many bugs in all aspects of the mod - All music remastered for higher quality sound - Fixed many bugs related to cinematic playback - Added custom Doom player model for cinematics & deathmatch - Added custom skins for Doom player model in deathmatch ::Beta 0.9 Internal Release:: - Added E1M6 - Added E1M7 - Added E1M8 - Added E1M4 Remake - Added E1M6 Music - Added E1M7 Music - Added E1M8 Music - Added intro cinematic - Added ending cinematic - Increased chaingun fire rate - Decreased chaingun damage per bullet - Decreased shotgun damage per pellet - Added custom sounds for weapons - Added custom sounds for item pickups - Added deathmatch support via DLL NOTE: A patch was released for this file. Download it [file="52673"]here.[/file]

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28,057 downloads

Uploaded:08/04/2005

Duct Tape NoObEvEr

duct_tape_n00b_ever_v1.zip | 3.06 MB

realistic (not more easy, but more realistic). - All sound of weapons is modified by more realistic sound. - The dead body, stay on the floor.

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27,839 downloads

Uploaded:28/09/2004

Q3E Minimizer

q3e_minimizer_v145.zip | 166.08 KB

reason I made this was because I was tired of having to spectate, or suffer being killed over and over again as I used Alt-Enter to switch to my desktop which took practically forever so I could answer MSN or ICQ. The concept of the "un-Alt-Tab-able" game minimizer isn't mine. This one is more of an extension to an idea that someone else had, that I thought could be expanded furthur. I was cruising JK2files.com one day, looking at the utilities section (I had just sent in KT 101 and was looking to see if anyone had d/led it yet) when I saw a file called "JK2 Minimizer" created by a very cool d00d who goes by the name of Deathwish. Being interested, I downloaded the file and found out how simple it was, yet at the same time, so very very useful. Responding to people on MSN/ICQ, etc was no longer a grueling task. Later on, I was playing STV: Elite Force online and found that I greatly missed the ability to minimize it like I could with JK2. So, I took it upon myself to create my own Minimizer. Using snippets of VB code around the internet, I managed to create a similar program I named "EF Minimizer", that I submitted to effiles.com. Many people found it immensely useful, and I was extremely happy with the feedback. ^_^ A few months later, I attended a LAN party (My first ever LAN party actually :D ) where I got involved in a heated battle of Q3A with some other people there. After a few minutes, I, by reflex, tried to minimize Q3. When nothing happened, I said to myself at that point, "I'm going to make a version of EF Minimizer that can minimize all Q3 based games". After the LAN party, I clean forgot about doing that, so the half finished "Uni Minimizer" (I hadn't thought of a good name then) sat on my hard drive for a month. After a month, I downloaded the new Jedi Knight: Jedi Academy demo (May I point out, an AWESOME demo). Whilst I was playing it, someone on MSN messaged me, and I realised that I was stuck in-game, having to alt-enter out. At that point, I remembered Uni Minimizer, and decided to complete work on it. So, after a few nights of working, I brought you version 1.0 of the new Quake 3 Engine Minimizer, or Q3E Minimizer, but now, I bring you version 1.40 of Q3E Minimizer!

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26,759 downloads

Uploaded:24/05/2005

DOOM 3 Demo for Windows

d3demo.exe | 461.2 MB

Demo_Mc_underground. A massive demonic invasion has overwhelmed the Union Aerospace Corporation's (UAC) Mars Research Facility leaving only chaos and horror in its wake. As one of only a few survivors, you struggle with shock and fear as you fight your way to hell and back, in an epic clash against pure evil. Built on id's revolutionary new 3D graphics engine, DOOM 3 draws you into the most frightening and gripping 3D gaming experience ever created.

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24,348 downloads

Uploaded:11/07/2002

Legacy of Doom - High-Res

doom_3_bts_big.zip | 92.13 MB

series which has spanned almost an entire decade; it includes interviews with id Software developers, classic Doom footage, and some great Doom 3 footage. [b]This movie is also available in the following versions / formats:[/b] [file="3300"]High-Res - High FPS[/file] (78.17 MB, 30 FPS) [file="3298"]Low-Res[/file] (8.41 MB, 5 FPS)

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24,343 downloads

Uploaded:08/08/2004

Doom3 Mod Manager

d3_mod_database_1.2.zip | 1.64 MB

cleanup, Installer removed.[/quote] I still find it a little superfluous, because the game engine allows for easy install/uninstall, but that\'s just me.

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24,317 downloads

Uploaded:07/11/2004

Gravity Gun

gravmod.zip | 2.85 MB

enemies to harm them. Mod qualitiy: This is one HIGH quality weapon. It feels very realistic and it works very well. The model is of high quality and the effect is excelent. Summary: If this mod isnt worth your download time and bandwith, then go away, then no mod is. No offcourse not, it's entirely up to you to like or dislike it. But this is definately the best custom made weaponive ever seen for a game. Version 2 makes loads of GOOD improvements, that just make the weapon feel more homely in Doom3! If you liked version 1, you will love version2! Updates since version 1.0: - Removed beam effect for faster gameplay and better visibility - Enhanced weapon effects - Remodelled the viewmodel and added a lot of eyecandy: - Added gauges which show enemies' health - Added gauges which show how much power and item uses - Added nice glass effects - Made new animations for all actions, added reload animation - Added extra 'idle' animations which play from time to time - Added a 'throw' function (Press you reload button to launch anything that you are holding with the gun) - Add player worldmodel definition and included fixed collisionmodel (_emptyname bug fixed) - Fixed small bugs in the gravity_gun.script file - Rebalanced gameplay - Added ammunition system, the gun now runs on ammo_cells - Damage definitions are more balanced. - Propably more, but i've forgotten.

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23,490 downloads

Uploaded:10/04/2005

DOOM 3 Savegames

d3_saves.zip | 28.72 MB


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23,327 downloads

Uploaded:13/04/2005

DOOM 3 Theme

doom3_theme.zip | 2.46 MB

have this and might wish to use it in a video they want to make or anything like that... or maybe just to listen to seeing as it is a very cool hard rocking tune. :) All I did was go into my Doom III base diretory and rename the file \"pak003.pk4\" to \"pak003.zip\" and therefore gave me access to all the ingame sounds, If there is a certain sound you do not like..I recommend using this method to delete it. NOTE: After renaming the file \"pak003.zip\" YOU MUST rename it BACK to \"pak003.pk4\" and you also NEED Winamp to listen to the files and after you copy them to your desktop or something you can convert them into mp3 or something. :)

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22,924 downloads

Uploaded:10/08/2004

Mega Sound Pack

mega_sound_pack_v0.2.zip | 4.01 MB

tracking down various sounds, I managed to create this pack. Simply extract the contents of the zip file straight into your Doom3Base directory. This will create a new folder named \"Sound\" and sub-directories under this folder where the sound files are located. The game will automatically detect the sounds and use them. To Uninstall, delete the \"Sound\" directory that was originally created (located under Doom3Base) What\'s New V0.2: -Machine Gun replaced sound from v0.1, added echo,lowered volume slightly -Chaingun increased volume -Shotgun Changed the higher pitched blast to a deeper one, added echo and deep rumble effect, slightly higher volume -Pistol replaced sound from v0.1, added echo, lowered volume -Resampled all sounds to 44100htz, and made them all stereo (Original sounds were 22050htz and Mono). NOTE: Anything lower than 22050htz and Doom 3 fails to play the sound at all.

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21,775 downloads

Uploaded:30/10/2004

Frankenstein mod Full Install

frankenstein_mod_full_instal_1.0.rar | 88.91 MB

to download one by one file [b] If you are having problems runing the mod itself please read the following [/b] [quote]This error apears if the user doesnt have the updated game or if the file is corrupted . Because the file was ok and i had the updated game i started to wonder ... Then i talked to mulrich15 ( he works at codfiles ) he told me to run the mod and while in the main menu open the console and type : "map church_of_ruins_dshr ". (you need to be in the main menu of the mod not the original game , and type it withour the quote's) I hope i helped with the info above . Oh , i musen't forget ; sometimes (when starting the mod this way ) the mod will start in Nightmare mod big grin:D[/quote] -Loky3000

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21,396 downloads

Uploaded:15/08/2004

Dead Simple Map (Doom 2 Map 7)

deadsimple_b1.zip | 1.71 MB


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21,184 downloads

Uploaded:28/10/2004

Classic DOOM Shotgun

shotgun.zip | 7.6 KB

significantly, and the pellet spread is reduced from a 22(!) degree cone to a 7 degree cone. To help keep the weapon balanced, the number of pellets the shotgun fires is reduced to 7 from 13, and the reload time is doubled (one shell is loaded per reload animation instead of two). Zombies can readily be killed in one good hit, or 2-3 average hits (depending on zombie type), while it usually takes 2-3 solid body hits to take down an imp, though a good headshot will take them down in one. The shotgun zombies also had their shotguns tweaked to act more like yours in terms of spread (damage is unchanged). (Interestingly, their shotguns already fired 7 pellets in a 5 degree cone. They now fire them in a 7 degree cone.)

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20,518 downloads

Uploaded:14/08/2004

Doom 93 Theme

doom93theme.zip | 1.94 MB


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20,503 downloads

Uploaded:13/04/2006

Extreme Quality Mod

extreme_quality_mod_update_10_11.zip | 111.12 MB

performance). For ATI owners: - Parallax + Briliant bloom - 3mood + Parallax + Brilliant bloom For NVIDIA owners: - Parallax + Briliant bloom - 3mood + Parallax + Brilliant bloom - Relief + Brilliant bloom Again, this mod is compatible with both DOOM 3 and Resurrection of Evil.

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20,452 downloads

Uploaded:22/08/2004

Cam\'s DOOM³ Weapon Modification

camsdoommod.zip | 204.51 KB

chain + muzzleflash radius doubled. - Less bouncyness for the Handgranade. - 120 bullets in every clip of the Machinegun. - More damage, more mass (=enemy kickback) for the Pistol! Watch melee zombies get thrown back by some Pistol rounds! - The Shotgun\'s spread rate is a lil\' decreased, it has more power in it and lots of mass >:D ! - No gib for Pistol, Shotgun, Machinegun and Chaingun. - Playershadows enabled. - Nightmare-Mode enabled. - Toggle Third-Person-View with \"p\".

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18,892 downloads

Uploaded:25/07/2004

Doom3 Audio Theme

doom3theme.zip | 2.46 MB


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18,715 downloads

Uploaded:19/08/2004

Doom 3 Performance Tweaks

doom_3_performance_tweaks_v1_15.zip | 1.83 KB

preference immediately went for the second one. It implements inside the display properties dialog and features a impressive list of well-documented options (contextual help). This one will remain installed on my system :) -Bluehair

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18,246 downloads

Uploaded:15/08/2004

Duct Tape

ducttape0005.zip | 73.95 KB

atmosphere, these new lights are much narrower (and a little brighter) than the standard flashlight, and are only available on the basic weapons. The pistol is not equipped with a flashlight, so as to not spoil the early sections of the game.

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18,199 downloads

Uploaded:24/09/2004

Enhanced Gore 3

enhanced_gore_v3_final.zip | 10.72 MB

for NPC´s 2) More Blood - Blood Stays Enhanced Gore Effects Different Gib Effects Improved Decals Blood Gushes out of Wounds Endboss bleeds more 3) TrentReznor Sounds (OPTIONAL) 4) DoomHUD (OPTIONAL) 5) New Skin for LostSouls (OPTIONAL) 6) Butcher Splash-Screen (OPTIONAL)[/quote]

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17,627 downloads

Uploaded:16/12/2005

Classic DOOM 3 Original Mod Soundtrack

cdoom3_music.zip | 41.8 MB

credit goes to Thumpmonk. Running Time: 30'48"

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17,026 downloads

Uploaded:11/12/2003

Official Doom III Trailer

doom3_e3_hires.zip | 162.58 MB

non-E3-goers :D enjoy. It´s a big download but that´s because of the high quality and resolution! It runs for 2 minutes and 58 seconds at 640x480 and is a must-see for any self-respecting Doom III fan! Do note that the movie is in .mov format and thus requires [url=\"http://www.apple.com/quicktime/\"]Quicktime[/url] or some other kind of .mov player!

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16,838 downloads

Uploaded:01/08/2002

ATI Testimonials 640x480

testimonials640x480.mpeg | 77.38 MB

man himself, Carmack. Worth a look.

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16,108 downloads

Uploaded:08/04/2005

Falken\'s Light Mod

falkens_light_mod_v12.zip | 381.53 KB


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16,012 downloads

Uploaded:29/03/2008

Last Man Standing Coop

lastmanstandingcoop4windows.exe | 298.32 MB

and we have it here to fill your downloading needs! If you haven't read the news release yet, give it a looksee as it also has information and links on the big award that they have recently won! This is the Windows release, for the MultiPlatform version, [file=""]Click Here[/file]. Last Man Standing Coop Mod is a Doom 3 Coop Single Player and Multiplayer modification that aims to bring back the classic Doom experience. The [b][i]LMS Mod[/b][/i] gametype is survival in nature where you face swarms of attacking monsters to the adrenaline pumping energy of heavy metal soundtracks. This mod also fully supports Single Player Cooperative play through the SP Coop gametype. Also the Doom 3 expansion pack is supported through the ROE coop gametype and the Classic Doom for Doom 3 Mod is supported through the gametype Cdoom Coop. [b]Some of the features of this release include:[/b] Windows (including the steam version), Mac and Linux Compatible Over ten new LMS SP Coop easter eggs to find! New Map TS_HellPentagram. Now features over 80 maps tweaked for Cooperative play! Upgraded to the heavily optimized 1.3.1 Classic Doom for Doom 3 Maps Heavily Improved New Supermaggot skin! Also new menu and wrench icons. Portals added so players don't get left behind on train maps. Spawns have been significantly tweaked to reduce or eliminate telefragging. Training Simulation maps (TS_) have been updated and fixed. Numerous SP Coop tweaks and fixes to optimize your gaming experience. The goal of the Last Man Standing Coop Mod is to utilize the most intriguing elements of the Classic Dooms, the Doom 3 single-player campaign, and ROE and incorporate them into a simple, fresh, and fun coop multiplayer experience. However, if multiplayer isn't your thing, then don't fret...the levels are fully playable single player! With the addition of Coop to the mod, Marines can partner up to increase their chances of survival. In addition to all of these features, our maps include heavy metal soundtracks to get your adrenaline levels pumping to their max! (Note the music can be turned off via the menu) The monsters keep coming, and the bullets keep flying. Let the terror begin... Refer to the readme for more information.

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15,572 downloads

Uploaded:18/02/2008

TinMan NG full

tinman_ng_v28_full.zip | 110.59 MB

follows you and fight at your side. Can be used in both sp and mp maps, includes npc\'s path navigation for the default mp maps for both D3 & ROE.

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15,229 downloads

Uploaded:17/09/2004

Advanced Weapons Mod

advweap.zip | 72.93 KB

and multiplayer. The idea is to see how a totally unusual set of weapons affects game play.

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14,977 downloads

Uploaded:12/08/2004

More Gore Mod

moregorev001.rar | 336.81 KB


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14,449 downloads

Uploaded:27/08/2004

Super-DOOM3 MOD

superdoom3.zip | 6.38 MB

can make a more scary experience, Like zombie flims you need to hit into the head for kill!.

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14,326 downloads

Uploaded:16/08/2004

Doom 3 Performance Tweaks

doom_3_performance_tweaks_v1_1.zip | 1.52 KB

graphics card. If I were allowed to rate it, I would give it 10 unhesitatingly ;)

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14,176 downloads

Uploaded:09/10/2005

Doom 3 Mod Last Man Standing Coop 2.0

lms_2_win.exe | 155.33 MB

down to the readme for more information. Take care and I hope you have fun playing the mod! -calimer PLEASE READ OUR FAQ: http://lms.d3files.com/forum/viewtopic.php?t=1442 This release requires the 1.3 Doom 3 Patch!! Also feel free to reportbugs at: http://lms.d3files.com/forum/viewtopic.php?t=1443 As a note this LMS 2.0 is Windows, Linux and Mac compatable! Check out the LMS Coop 2.0 Gameplay video!! Download it here: http://doom3.filefront.com/file/;48332

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14,073 downloads

Uploaded:08/09/2004

Doom3 Weapon Upgrade

doom3weaponupgrade01.zip | 395.86 KB

D !!! Feedback, suggestions, or questions on the Mod would be nice.

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13,757 downloads

Uploaded:09/09/2004

Detailed Doom3

detailed_doom3.zip | 23.21 MB

mod/tweak brings greater sharpness and detail to Doom3. The difference looks fantastic and does not seem to have an effect on performance.\" -Bluehair

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13,678 downloads

Uploaded:10/08/2004

Lab 42 Map

lab42.zip | 1.91 MB

below.

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13,644 downloads

Uploaded:10/07/2006

Hell Island

hellislandus.zip | 302.77 MB

out something... I don't wanna tell more, because you'll see in the Mod. Features: - a lot of different maps - weapons-settings changed - new textures - the Marine is able to speak, there are dia- and monologs in the game - Soundtrack - new background-music/sounds - water for DX8 cards - the story of Doom 3 will be continued - new cutscenes - 4 difficulties - works on windows and on linux - some new models - 2 outros - new medkit system (some medkits heal, some increase the armor or maybe both, depent on the chosen difficulty) - etc.

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13,250 downloads

Uploaded:16/03/2007

Denton's Enhanced Doom3

dentons_enhanced_doom3_2.02.zip | 19.43 MB

returned with an even better, updated version of the popular [i]Denton's Enhanced Doom3[/i] mod! Due to the constructive critisism and feedback that was received from earlier versions, some issues were fixed, and changes made plus many new features have been added. [b]Some changes in this version include:[/b] New blood splat and blood pool decals system. Whenever you shoot a monster, there is a blood pool decal below his feet. Improved behavior of exploding and burning barrels. Fixed issue where exploding barrels did not apply splash damage correctly in some situations. Added alternate fire key for weapons. Added two new boolean variables to weapon_base.scripts And more. Refer to the [u]Info.txt[/u] contained in the zip for more information. Be sure to check out the Extras folder as well! [b]Some ixes included are:[/b] Added support for Doom 3 v1.3.1 as well as v1.3.0 (DLL related change) Fixed bug where shotgun reloaded 8 shells in one go (DLL related change, see info.txt for details) Fixed bug where plasma-rail consumed 19 projectiles where as it should consume only 10. Fixed a bug where william banks' pda showed as default pda in admin lab. And more. Be prepared for a whole new Doom3 appreciation...[b]Denton's Enhanced Doom3[/b] mod will take your gaming experience to a whole new level, and have you coming back with only one word on your mind..."more?" Check out the readme for a smorgusborg of [i]need to read[/i] information!

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13,166 downloads

Uploaded:18/08/2004

D3DM Lit

d3dm_lit.zip | 958.84 KB

is small and intense. Remember kids… If ya gots MADD STYLES YO ride THE RAIL! Word to ya mutha G!

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13,091 downloads

Uploaded:04/08/2004

Flamethrower Addition

flamethrower0.2.zip | 144.32 KB

to performance issues) - Clip size has been increased and rate has been slowed slightly For additional info please do check out the readme which you'll find below. Be sure to also check out Cryect's other mod; [file="29008"]The Pistol Flashlight Mod[/file]!

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12,869 downloads

Uploaded:21/03/2008

6th Venom's Doom 3 HQ Mainmenu

6thvenomhqmainmenu1.00b.zip | 31.72 MB

the main menu and such? If you just answered 'yes', then you're in luck...and in the right place! 6th Venom has the answer to this particular quandary, and in addition to the new look, 6th Venom's Doom 3 HQ Mainmenu also comes equipped with some snazzy new features. In the words of the developer: [i]"This Pack is my attempt to update the Doom 3 mainmenu (gui) to something more 2008-ish"[/i], and that it does...it's must nicer to look at and use then the stock version. With 6th Venom's Doom 3 HQ Mainmenu, everything is now clearer and sharper, no more blurriness, with a new skin chooser, and other custom assets, so it's fully compatible with virtually any mod that doesn't change the mainmenu. [b]Some features included with this mod are:[/b] New options added New mp skin chooser with a rotating player Sharper then before Does not include any game dll's As a bonus, an IconLibrary has been added And a lot more! 6th Venom has also stated that a [b]Resurrection of Evil[/b] version will be released some time soon, as will a Denton Revision. How cool is that?! This is a must have! [b]Some of the changes in this version include:[/b] Fix the no music "bug". Add Spanish full translation to the fully supported languages. English French German Italian Spanish Add English strings for other special character languages. Japanese Chinese Korean Russian Add three more resolutions: 640x640[4:3] 1280x1024[4:3] 2560x1600[16:10] Minor Fixes. Refer to the readme for more information.

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12,763 downloads

Uploaded:14/08/2004

Fluffyinsanity's Sounds

fluffydoom3sounds_v2.zip | 2.49 MB

was changed too was the low ammo sound. When you run out of ammo, you now hear the sound of a robot saying "Low Ammunition". Very nice indeed. I highly recommend this sound mod, as it really improves the original Doom 3 weapon sounds. Two thumbs up! - N3CR0

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12,609 downloads

Uploaded:03/10/2004

Arena

arena_v11.zip | 7.88 MB

main originality of this level arranged in a series of trials: there is one arena in which you have to defeat several waves of enemies of increasing difficulty. These waves stand for missions that you are responsible to trigger on once you have gotten over one of them. In between the missions, you can drift along the corridors of the building to redo your weaponry, treat your wounds and you can also see how you perform: yep, there is a kill board! Actually, this level has several surprises in store but I will let them for your discoveries. And yet, this level isn't perfect. Here is the lowdown on what I noticed: - Bad FPS - Graphics glitches here and there - The missions' script can get stuck - The player is moving more slowly than usual (I think?) - You must complete the missions one after the other (no selection) Even so, this is one of the most original SP map I have ever played and I really advice you to give it a try. Besides, I have a hunch that a mod team will get in touch with Jooo shortly :) OK, I'm just doing voodoo here LOL -Bluehair

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12,107 downloads

Uploaded:07/04/2008

HighRes Textures D3

highres_textures_d3_v14_full.zip | 175.26 MB

version was [file="88186"]1024x Textures (v1.3)[/file]; The change has been brought about as Dafama2K7 has been forced to remove the models. This mod was originally developed by [b][i]Saducimus[/i][/b], with [file="48527"]1024x1024 Jumbo Size Monster Skins[/file], however, since then, this Doom III mod has been fully completely & updated by Dafama2K7. Essentially, HighRes Textures D3 will increase the size of all textures & models to 1024X1024; The skins have only been increased in size, not modified in any other way. [b]Some of the changes in this version include:[/b] Fixed Description.txt file. Updated & fixed docs. Added 200% converted bigger size E3 Alpha models textures. Changed mod name to HighRes Textures to reflect that this mod is not limited to 1024x bigger sized textures, but to increase the size to 200% for all model textures. This is definitely something you should should consider using as a base for your own skins, Dafama2K7 has hit it right on the head with his statement: [i]You will LOVE the amount of detail that will be possible![/i] So if you like lots of eye-candy with a tonne of detail, then you will be happy with this download. Start your download now! Refer to the readme for installation instructions.

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11,773 downloads

Uploaded:19/08/2004

Plasmagun Radar

plasma_radar_v1_0.zip | 22.93 KB

file even includes a story outline for it.

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11,655 downloads

Uploaded:07/03/2007

Ultimate Mod

ultmod.zip | 125.71 MB

version is a little more then doubled from his last version...In essence, this means that this release has twice the Doom3 goodness over the last release! The \'ultimate\' purpose of this modification was to make the gamestyle of Doom3 a bit more massive and multiplayer like than the slower original. The [b]Ultimate[/b] mod features an \'intelligent\' respawning system that throws players in a frenzy of action and surprises. Many of the new features are woven \'in\' to the game, try reading those PDA\'s again to see if you can\'t find some new information in some of them. In order to defeat the forces of hell you will get some nifty new items that can help you. [b]Some of these items are:[/b] [i]Forcefeld[/i] Worn on the belt, this small device places a temporary forcefield around you. [i]Flamethrower[/i] Manipulates molecules in a range of 3 feet, then propells it forward. [i]Time Dilation Device[/i] Placed directly into the brain, this implant allows you to perceive time more quickly, slowing your enemies down before your eyes. [i]Dual Barrel Plasmagun[/i] Heavy caliber UAC edition eagles...great for butt kicking! This is a must have for any and every Doom 3 fan, Don\'t wait...and avoid any possible long lineups, start your download now and get your [i]Ultimate[/i] mod now and start playing! Refer to the readme for more information.

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11,170 downloads

Uploaded:12/08/2004

Flamethrower Addition

flamethrower0.3.zip | 144.46 KB

high end video card, otherwise your FPS will decrease to an unplayable level when you fire the flamethrower (less than 5 FPS). But I believe that will be fixed or improved in newer versions. Another problem that comes to mind is the sound when you hit an enemy with the flames. It's very, very loud and distorted. I believe that will be fixed too. After all, this isn't a final version yet. :) One positive thing about this mod, is the flames. I was really impressed about the quality of the flame effects. Maybe that's one of the reasons why the FPS gets so low. All taken into account, this is a good mod (if you have a good videocard) and definitely one to keep an eye out for new versions. Just be sure to follow the detailed installation instructions provided with the mod. Thumbs up!

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10,692 downloads

Uploaded:07/04/2008

Duct Tape NoObEvEr

duct_tape_v12_full_fixed.zip | 3.63 MB

After almost a month, he has once again updated [file=\"36664\"]Duct Tape NoObEvEr (1.0)[/file], originally developed by Nighty, so that you, the Doom III community can reap the enjoyment of this game! [b]Some of the original features of this mod are:[/b] Adds a flashlight to all weapons, 2X more powerful then the standard hand flashlight. Some weapon modifications made are: The rate of fire The power The spread of shotgun More realistic (not more easy, but more realistic). All weapons sounds are modified for a more realistic sound. The bodies stay on the floor. Duct Tape NoObEvEr (v1.1) comes complete with a few changes, but this release is mainly about the fixes; As Dafama2K7 did not want to change the spirit of this mod, he just wanted to have it workable for the communities enjoyment. [b]Some of the changes in this version include:[/b] Fixed muzzleflash FX bugs Also added a \'lite\' version for people that just want a flashlight attached to all weapons, but no extra features like faster fire rate, more spread or new sounds. Refer to the readme for more information.

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10,553 downloads

Uploaded:09/10/2007

Classic Doom 3 | ZIP

classic_doom_3_1.3.1.zip | 202.49 MB

Flaming Sheep Software has produced this [i]Final[/i] version of their super popular mod to appease those who have recently bought Doom 3 via the steam download service, or those who wish to play the mod running Doom 3 patch 1.3.1! This is the exe version, the zip package will be mirrored tomorrow. [i]Over the past month, since the release of Doom 3 on the Steam network, a number of team members were contacted exponentially by players about errors with Classic Doom 3 1.1 when used with the Steam version of Doom 3.[/i] The result is that Classic Doom 3 1.1 did not work correctly due to the steam version of Doom 3 being fully patched to version 1.3.1. Several of the past members of Flaming Sheep Software have come together to resolve these issues once and for all, and, much to the happiness of the Doom 3 community, they have tweaked the mod further to improve the gaming experience! Classic Doom 1.3.1 is a full mod release that has been fully tested as compatible under the following versions of Doom 3: [*]Steam Doom 3 [*]Windows Doom 3 [*]Linux Doom 3 Patch 1.3.1 [*]Mac Doom 3 Patch 1.3.1 In case you have been hunting flies in the heart of the Brazilian rain forest, or maby you had your tongue stuck on an icy pole, waiting for a medical breakthrough to have it released...whatever the case, Classic Doom 3 is just what the title implies...a return to the Classic Doom! Refer to the readme for additional information.

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10,321 downloads

Uploaded:22/07/2005

Last Man Standing Coop for Windows

lms_1.0_win.exe | 96.19 MB

for more information. I'm sure we even forgot stuff there is so much. We hope you enjoy the mod!! See you on the servers. -calimer PLEASE READ OUR FAQ: http://doom3coop.com/forum/viewtopic.php?t=1167 This release requires the 1.3 Doom 3 Patch!! Also feel free to reportbugs at: http://doom3coop.com/forum/viewtopic.php?t=1166 NOTE: A patch was released for this file. [file="48236"]Get it there![/file]

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10,024 downloads

Uploaded:21/08/2004

Doom 3 Minimizer

doom_3_minimizer_v1_2.rar | 43.63 KB

that you start Doom 3 through this tool; fortunately, it can pass any command-line parameters supported by the latter. -Bluehair

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9,748 downloads

Uploaded:05/04/2005

DOOM 3 EAX Patch

sba2_betadrv_us_2_05_0000.exe | 18.84 MB

hardware based audio anti-aliasing...Doom 3 has never sounded so sweet! With the latest DOOM 3 patch you get full support for all the above, thanks to a custom OpenAL based audio engine. [u]Creative sound card owners[/u] can now experience the thrills and chills of this awesome game with fully immersive audio, and with no frame rate hit! Run Doom 3 in 7.1 mode at just the same framerate as the software based 2 speaker mode!

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9,652 downloads

Uploaded:04/09/2005

SABot

sabot_alpha7.zip | 3.2 MB

on crates, navigates though teleporters and uses elevators (still rough as guts). - Combat: Bot can strafe to items during combat, will retreat if too beat up. - AAS Files: Bot navigation files built on multiplayer retail maps tweaked for better navigation. Fixes many problems of AAS files compiled off the original stock retail maps. ------------ Remark: ------------ This is a largely untested Alpha version. While theoretically the worst that will happen is the game crashes, I hold no responsibility if your computer explodes in a ball of incandescent fury.

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9,639 downloads

Uploaded:18/09/2004

Barista 3

barista3.zip | 2.19 MB

vision care plans are provided for employees and dependents.

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9,634 downloads

Uploaded:19/03/2007

Classic Doom 3

cdoom_131_update.zip | 1.01 MB

3 for Windows[/url] so that it is compatible with the 1.3.1 Patch for Doom3. This download does not offer any additional changes or features, and at this time, only the Windows version is available. In case you have been hunting flies in the heart of the Brazilian rain forest, or maby you had your tongue stuck on an icy pole, waiting for a medical breakthrough to have it released...whatever the case, [i]Classic Doom 3[/i] is just what the title implies...a return to the Classic Doom! It's good to see that this conversion is still alive and kicking! Also, as promised, the [url="http://doom3.filefront.com/file/;76949"]Classic Doom 3 | Sourcecode (v1.2)[/url] is now available as well...Can it get any better then this?! [i][u]Developer's Note[/u]: If you are interested in contributing a linux and/or mac compilation of this update, please email SnoopJeDi at: snoopjedi AT gmail DOT com[/i] Refer to the readme for a whole plethora of information.

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9,620 downloads

Uploaded:13/06/2005

Ultimate

ultimate_v1beta.zip | 50.77 MB

these into a test mod for me to see if they could be used in the EOC mod. You are about to download a Beta version of that mod, many features aren't finished while others need further testing. Please post your gameplay experiences! Have fun with the Ultimate Mod Test Release! ------------- Features: ------------- - Added night vision. - Added force field/shield (The shield is dynamic and non-stationary as it acts as a personal shield for its wearer. Lasts half a minute then needs two minutes of recharging). - Added a marine buddy. - Added texture optimizations to many creatures, weapons and architectual textures. - Added 3 new weapons and made many weapon optimizations. - Added a balanced 'flare' system, many zombies will carry flashlights that drop flare ammo. To use a flare simply press the fire button while holding the flashlight. Flares will selfdestruct after a short amount of time. - Added many, many gameplay tweaks for faster gameplay. ------------------------------------------------- Weaponry Changes/New Weapons: ------------------------------------------------- - Hands/Fists: [i]Upgraded texture resolution.[/i] - Pistol: [i]New model/animations. Instead of carrying 1 pistol, you now carry two. Twice the damage and speed, twice the ammo usage.. very powerful, twice the reload time.[/i] - Shotgun: [i]Upgraded speed and spread.[/i] - Machine gun: [i]New sounds, upgraded speed and spread.[/i] - Chaingun: [i]Upgraded speed, sounds.[/i] - Grenades: [i]Grenades now spread into six projectiles (Great kudos to: The Clusternade mod).[/i] - Plasma gun: [i]Customised weapon that uses combined nanotechnology and BFG technology to feed medical support back to its user.[/i] - Rocket launcher: [i]Increased damage.[/i] - Plasma hands: [i]Due to plasma poisening and as a side effect of having the soul cube, you can now control small amounts of plasma merely by concentrating.[/i] - Flares: [i]Throw them with your flashlight selected.[/i] - Gravity gun: [i]See [file="32525"]my gravity gun mod.[/file][/i] - Railgun: [i]Fires mini-BFG projectiles extreme speeds. Projectiles travel so fast they are nearly invisible to the naked eye.[/i] ------------------ Known bugs: ------------------ - Some monster skins are too bright, working on that. - There's no way yet to pick up the new weaponry in game. I am working on that in the form of new scripts and such for the current maps.

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9,461 downloads

Uploaded:05/08/2004

Doom 3 Icon

doom3_icon.zip | 2.71 KB

good. So if you don\'t want a pentagram and still want something close to Doom 3. This is the icon for you.

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9,316 downloads

Uploaded:13/10/2007

[Fixed] | In Hell - Directors Cut

in_hell_directors_cut_fixed.exe | 375.65 MB

on this has been rather difficult. I have also been busier then usual IRL, which didn't help at all! In any case, here it is now: For those of you that have enjoyed the super popular previous release from Doomi, [file="55089"]In Hell[/file], which saw 8,000+ downloads from this site alone, have a serious reason to throw your hands in the air and dance with joy! With the release of In Hell - Directors Cut, comes a whole new experience that will increase your [b]Doom III[/b] gaming enjoyment! Doomi has done some great work on this new [b][i]In Hell[/i][/b] release, including the addition of maps, tweaks to the maps, better balancing, and some work to the performance issues. If you're new to the whole In Hell mod...what it is, and what this version does is it removes the flashlight, but you get infinite stamina; Referring to PDAs for messages is no longer necessary. The most important objective is to get out of the forecourt of hell, in which you are captured. Sounds easy, eh? [b]Some of the changes in this version include:[/b] Weapon sounds Weapon characteristics Player attributes Changes to the Deathmatch Mod ...And much more! Once you have completed playing In Hell - Directors Cut the first time, it is strongly suggested that you play again a second time, as the game never plays the same way twice, and you will not get the full impact of this mod the first time through! The second time you play, you will notice much more, and be in a better position to appreciate all that the [b][i]In Hell[/i][/b] Mod has to offer, along with a gratefulness and understanding for the amount of time and work that has gone into this release! The bar has been raised by Doomi with the release of this mod, now every Doom III developer will have to work that much harder! [b]Some of the features of this mod are:[/b] 21 SP-Levels 4 MP-Levels Four Difficulty Settings New Sounds New Music New Graphics The perormance has been optimized (Now all the middle-of-the-road systems can enjoy this mod as well!) Compatible to all Doom 3 versions Refer to the readme for more information.

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9,069 downloads

Uploaded:23/09/2004

Q3E Minimizer

q3e_minimizer_v140.zip | 164.55 KB

base. The reason I made this was because I was tired of having to spectate, or suffer being killed over and over again as I used Alt-Enter to switch to my desktop which took practically forever so I could answer MSN or ICQ.[/quote]

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9,050 downloads

Uploaded:04/09/2004

Xio Skinpack

xiosp4.4.zip | 55.99 MB


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8,971 downloads

Uploaded:22/08/2004

Doom 3 BloodyMess

doom_3_bloodymess_v1_0.zip | 87.83 KB

sound cheesy here :)). To add more realism, it also make bullet holes remain on the walls, presumably at the cost of a few fps though. -Bluehair

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8,832 downloads

Uploaded:19/04/2005

Flashlight Mod

roe_flashlight_mod.zip | 24.63 KB

tighter patterns.

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8,686 downloads

Uploaded:04/08/2004

UAC Sentry Robot

uac_sentry.zip | 6.79 KB


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8,527 downloads

Uploaded:03/09/2004

Allied Marine Squadmates

amsmod3.zip | 46.6 KB


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8,451 downloads

Uploaded:17/01/2006

In Hell

in_hell_v11.zip | 340.13 MB

is set on the atmosphere. Then and now the previously mentioned versions featured the best atmosphere for a horror shooter. The lugubrious sound has to be mentioned as well, since the atmosphere wouldn't appear half that grotesque and antic without a good sound. This makes those versions even better than the already excellent PC versions. In the new episode you'll have to find your way without flashlight. You'll also miss the PDA and its helpful messages. You're all on your own. But you have unlimited stamina while finding your way through the forecourt of hell where you're trapped in. This will turn out as a hard piece of work but should prod you to fight with all available forces against the creatures of hell and turn their inside out. There are also slight changes in weapon sounds, weapon attributes and player attributes. Same changes apply to the Deathmatch mode, so that you'll not only encounter new maps but also slightly changed weapons. I also changed the cheats - There's a new version for every cheat. It's important to mention that you'll have to play In Hell twice to reach the end level. You won't encounter the full fascination of In Hell unless you've played each episode a second time. But no worries. The second run will be very different from the first run. You'll play the levels in a different direction with different objectives and visit locations which weren't accessible in the first run. There are also changes in the architecture of the buildings and caves. The background music is slightly different in the second run to achieve a different feeling. Each level has its own theme that perfectly fits to it's individual atmosphere. 3D Gamers Edge has reviewed In Hell! Check it out [url="http://www.3dgamersedge.com/doom3/reviews/inhell.html"]over here.[/url] The unofficial hotfix included in this release fixes a nasty bug in the map "Demonic" ("Entity monster_hellknight is targeting itself" ...). An official patch will be issued shortly.

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8,310 downloads

Uploaded:24/08/2004

Killer Doom 3 Performance Tweak

killer_doom_3_performance_tweak.zip | 945 Bytes

thereafter. To my opinion, this is the best way to achieve that goal because the original PK4s will be left intact. However, you will need quite a lot of free space on your hard drive. Actually, thinking about it, all depends on what data you want Doom 3 to access faster ... -Bluehair

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8,239 downloads

Uploaded:11/08/2004

Hardmod

hardmod_01.4a.zip | 86.88 KB

power of almost all of the weapons, reduces gibbing to non-bullet shots, and quick swiching between weapons like the flashlight. A very all around mod, it is good for just about everyone.

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8,199 downloads

Uploaded:12/10/2004

Deep Caves of Mars

deep_caves_of_mars_beta1.zip | 18.39 MB

the base and killing as many monsters as you can. The Ancient boss awaits you![/quote]

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8,129 downloads

Uploaded:17/06/2005

DOOM II for DOOM 3

doomii_for_doom3_fixed.zip | 9.51 MB

them. This mod is comprised of: 1/. [b]Entryway[/b] by PhantomL0rd 2/. [b]Underhalls[/b] by Lemming 3/. [b]The Gantlet[/b] by mybrainhurtz 4/. [b]The Focus[/b] by PhantomL0rd 5/. [b]The Waste Tunnels[/b] by Lemming/PhantomL0rd 6/. [b]The Crusher[/b] by PhantomL0rd 7/. [b]Dead Simple[/b] by mybrainhurtz 8/. [b]The Pit[/b] by Lemming 9/. [b]Refueling Base[/b] by Lemming Please Note: Due to specific hardware limitations you will notice that when you enter a room there are fewer enemies that are in the original Doom II game. But be warned that as you kill enemies, more will spawn in jsut around the corner or behind you. Also these spawns are instantaneous as they do not have the red glow and star effect when teleporting and instantly appear, this may look strange if you happen to see it happening but it cannot be helped without putting them all in at the very begining and watching your PC explode. Report any bugs encountered over there: [url="http://s6.invisionfree.com/Disposable_Heroes/index.php?showtopic=46"]Bug and Error Reports Thread[/url]

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8,073 downloads

Uploaded:22/10/2004

Unlimited Ammo

unlimited_ammo_v11.zip | 998.3 KB


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8,038 downloads

Uploaded:07/01/2006

House of Death

mp_houseofdeath.zip | 13.86 MB


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7,944 downloads

Uploaded:20/03/2008

1024x Textures

1024x_textures_v12_full.zip | 173.22 MB

[file="86224"]1024x Textures & Models (v1.2 Base | RoE)[/file]; The change has been brought about as Dafama2K7 has been forced to remove the models. This mod was riginally developed by [b][i]Saducimus[/i][/b], with [file="48527"]1024x1024 Jumbo Size Monster Skins[/file], however, since then, this Doom III mod has been fully completely & updated by Dafama2K7. Essentially, 1024x Textures will increase the size of all textures & models to 1024X1024; The skins have only been increased in size, not modified in any other way. This is definitely something you should should consider using as a base for your own skins, Dafama2K7 has hit it right on the head with his statement: [i]You will LOVE the amount of detail that will be possible![/i] So if you like lots of eye-candy with a tonne of detail, then you will be happy with this download. Start your download now! Refer to the readme for installation instructions.

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7,825 downloads

Uploaded:12/08/2004

Doom 3 Realism Mod

doom_realism_v03.rar | 1.79 MB

most doing more damage... [QUOTE]I am also upgrading the way most of the weapons fire (This is the year 2145, you know). The most noticeable change in this first release is the rate of fire of the machine gun (around 30 rounds per second)! I was very dissapointed with the original machine gun because it lacked the power and fire rate that one would expect from a weapon made that far in the future.... As time goes on, I plan on adding new sounds, new weapons, and grately improving apon the AI of the enemies (this will need to be done to componsate for the more powerfull weapons). Most of this might have to wait for the release of the SDK... I have already done the coding for the double barrelled (Super Shotgun) found in doom 2, but have not been able to get it to work in game...It keeps crashing when I load it. I am completely open for suggestions from the community when making this mod. I realise that there are many perceptions of the word \"Realism\" And I plan on making all futur versions based on what the community has suggested and asked for... I would also be interested in getting help from other coders, and am in need of a moddeller/skinner (Two things i can\'t do). If you are interested in helping, please e-mail me at: Cody_B64@hotmail.com[/QUOTE]

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7,814 downloads

Uploaded:23/08/2008

Allied Marine Squadmates

ams_v.7.1ufo.zip | 20.58 MB

present to you, the Doom community, his newest [i]unofficial[/i] version of the popular mod: Allied Marine Squadmates! This update is based on the [file="30377"]Allied Marine Squadmates (0.31A)[/file], originally developed by [b][url="http://doom3.filefront.com/developer/Altroth_Akenzie;9372"]Altroth Akenzie[/url][/b]. Allied Marine Squadmates (v.7.1.ufo) (ufo stands for United Forces: Official) is a one of a kind "Special Edition AMS" mod offering! After much work done by Murph, you'll find that this new mod build is heavy with some awesome upgrades! "=AMS= v.7.1.ufo" combines the talent and skill of some premier Doom3 modders who lent their support and contributions to this latest =AMS= effort! After the well received [b]=AMS= v.6uu[/b] and [b]v.7.1.ufo[/b] debuted with some needed upgrades to "=AMS= v.5"... many "Doom3" fans wrote in with more suggestions to implement; Aiming to please the =AMS= fans, the developer went back to work on the new mod upgrade! [b]Some of the features of this Mod include:[/b] Almost 200 unique spawn-ins available 'AMS v.7.ufo' gives you plenty of spawn-in options to choose from "Allied Marine Squadmates" The "=AMS= Classic Marines" by "Altroth AkenzieSize" "Hybrid Elite: Team" The "Re-Claimed" Marines with a New Soul-Cube Gun Recon Zulu: Team The "Chronicles" Marines by "Nivelex" & "DC" Team Bravo Team The "Melee Warriors" sporting Flashlight Batons Rescued Followers The "Doom3 Cast" as Interactive NPC's made to Follow Cinematic Hero "Doomguy" in a Teleportation & Patrol Novelety Piece "=UAC= BFG Campbell" "Campbell" with a BFG working off the New "Tinman" script "Fire Team 2" "Tinman" styled Marines with a New Trial Phaser Gun "Fire Team 4" The "Melee Warriors" wearing regulation "Soldier" uniforms =MPS= Marines The "Melee Warriors" as "Multi-Player Soldiers" from on-line Zombie Z-Squad An elite "Infantry Squad" gone bad provided by Dafama2K7 Bernie the Demon "Bernie" makes fire with newly acquired "Archvile" powers Skeleton Zombies These 3 New "Skeletons" are ready to rattle your bones tonight =UAC= Sentry Robot Two reprogrammed Sentry Robots made to follow and attack by ReKTeK =UAC= Hazmat: Dr.Michaels 7 "Melee Warriors" 1 "Rescued Follower" 4 "Zombies" as Hazmat [quote] To make this new extended mod offering quite unique, I enlisted the help of some modders who are well known in the "Doom3 Community" for their skills and talents! ... A good thing just got better! "=AMS= v.7.ufo" [/quote] [list] [b]Some of the changes in this version include:[/b] [*]Fixed the "Skeleton Zombies" spawn-in codes Typo-Bug. [*]Fixed the code error "debugweapon.script" Bug. [*]Fixed the "No Animation / Crash to Main Menu" Bug. [*]=UAC= BFG Campbell" from version 1.1. to version 1.2. [*]=AMS= "=UAC= BFG Doomguy" & updated "Doomguy" to version 1.2. [/list] [i]When looking for a little back-up in an un-forgiving world... "=AMS= United Forces" reports for duty![/i] Refer to the readme for a whole plethora of information.

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7,777 downloads

Uploaded:18/01/2006

Ambient Light

ambientlight_d3.zip | 1.31 MB


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7,723 downloads

Uploaded:07/08/2004

Chaingun Fix

doom3_chaingunfix.zip | 5.03 KB

changed from 60 shots to 300. Damage has been cut to one-fifth. Barrel acceleration and deacceleration raised slightly. 2 shots come out for each point of ammo. Spread (firing cone) raised from 5 to 14. And some other little fixesand tweaks (probably some wierd things I edited just to test out what they did). Also, this should be a bit more balanced with other weapons than the regular chaingun. Although the clip size is much, much bigger, the decreased accuracy and damage make up for it. Installation: Simple enough, all you do is copy the \"pak005.pk4\" file into the \"base\" folder of your Doom 3 directory, by default C:\\Program Files\\Doom 3\\base. If you have another file of the same name there, just rename it \"pak006.pk4\". Notes: If you decide to put this in a mod pack or part of a bigger modification, I have no objection. Just make sure everything is in working order before you release it (I haven\'t taken much time to crash test it).

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7,539 downloads

Uploaded:19/06/2008

Event Horizon XV

event_horizon_xv_1.3.zip | 103.63 MB

coming, but after two years, [i]bladeghost[/i] has released an updated version of his super-popular mod that is a remake of the movie. Among other changes/fixes, this version comes complete with: New models New textures New sounds Get ready for a Doom III adventure like no other, the combination of a great spooky movie with an awesome scary game can only mean great things for your Doom gaming experience...be sure to go to the bathroom before firing up your game, why waste precious playing time explaining [i]accidents[/i]? Don't be the only one in your neighborhood without your very own copy...start your download now and begin enjoying Event Horizon XV (v1.3)! Refer to the readme for more information.

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7,508 downloads

Uploaded:27/02/2006

Brilliant Bloom

bbloom_r1.zip | 1.87 MB


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7,483 downloads

Uploaded:11/10/2006

Doom3 Demon Expansion Pack

revilityd3demonxp.zip | 14.3 MB

Demons include the baron of hell, pain elemental (fires lost souls!), impling, implord, nightmare imp and old school lost soul (dead soul).

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7,437 downloads

Uploaded:03/10/2004

Xios Skin Pack

xiossp5.1.zip | 85.51 MB

bumpmapping and textures, look at Machinegun screenshot for example. -Uses Pistol and commando sounds from trent reznors pack. -New main menu music and loadup screen. -Uses Enhanced Gore v3 -Only bigger monsters gib. Known Problem: Imps seem to not burnaway, They will just dissapear.

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7,365 downloads

Uploaded:11/04/2008

Enhanced Doom 3 models

enhanced_doom3_models_v10a.zip | 7.72 MB

III[/i] gaming enjoyment! This mod comes equipped with enhanced models that will change the face (no pun intended :) ) of your Doom universe! Apparently, this developer got tired of playing such a great game, while having to look at 'blocky' features; Unlike most of us, he has taken upon himself to correct this visual nuisance, and release a mod that will be sure to put a smile on your face. [i]"I tesselated a majority of the monsters and a couple key character's heads and body parts so they were much more rounder than before."[/i] This can only mean good things for your [i]Doom III[/i] adventure! [b]Some features of this downlaod include:[/b] polycount on the whole mesh [u]not[/u] increased as this would lower performance imported areas were tessalated for a visual boost Don't waste anymore time, start your download of Enhanced Doom3 modelsnow and start enjoying Doom III with a whole new look! Refer to the readme for more information.

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7,102 downloads

Uploaded:11/07/2002

GeForce3 + Doom 3 Presentation

doom3_asf.zip | 13.26 MB

in your Doom 3 Fan Pack.

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6,969 downloads

Uploaded:10/08/2004

Metal World Map

pak101.zip | 228.87 KB

email is: bizatch@hotmail.com. Simply place the pak101.pk4 file in you doom3/base dir. Then start Doom 3, and create a new server and choose the \"Metal World\" map on the side. Wait until some people join and start fraggin\'. Have fun!

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6,909 downloads

Uploaded:20/08/2004

Trap And Death

trapanddeath.zip | 959.63 KB

(you cannot see the floor also there\'s many pit) 3rd Stage = Run B#TCH Run by monsters 4th Stage = The Machines Zone (Hard) 5th Stage = Unknow zone (You\'ll find out)

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6,906 downloads

Uploaded:05/03/2006

GtkRadiant 1.5.0 Beta for Windows

gtkradiant1.5.020060302.msi | 8.11 MB

been many improvements made since the last build more than a year ago, making this build a worthy replacement for 1.4.x. If all goes well with this build, 1.5.0 will be declared stable. Many thanks to all the contributors over the last year. User Docs: http://zerowing.idsoftware.com/files/radiant/docs/1.5/ Bug Report Form: http://www.qeradiant.com/?data=bugreport ----------------- What's new: ----------------- - Fixed 'inconstent vertex count' errors for certain brush-face configurations. - Fixed keys/values for brush entities not being editable unless parent is selected. - Fixed brush-entities not being deleted when the last child brush is deleted. - Fixed scenarios where worldspawn is not the first entity in the map. - Moved information in synapse.config into .game files. - Added api version-checks to avoid loading incompatible plugins/modules. - Fixed crash when accessing links from help menu. - Fixed broken links in help menu. - Added game-specific help-menu docs to win32 installer. - Changed q3 connect-entities to preserve existing targetname key. - Changed q3 connect-entities to generate targetname key based on target classname. - Fixed crash on startup with texture-subsets enabled. - Added support for doom3 lights combined with brushes and patches. - Added support for doom3 light_origin on lights. - Added support for doom3 light_rotation and rotation key on lights. - Added support for rotating lights using the rotation tool. - Added support for setting fixed S/T tesselation on doom3 patches. - Changed patch inspector to be completely non-modal. - Added rendering of fixed S/T tesselation on doom3 patches. - Changed creation of doom3 func_static entities to prompt for a model. - Fixed zero-sized primitives being rendered for culled entity-connection-lines. - Fixed title of floating entities/console/textures window. - Fixed destruction of floating windows on shutdown. - Added shortcut handling when entity-inspector/texture-browser are active. - Changed mod shader-list and entity-definition searching to also search base-dir. - Fixed undo of brush-make-detail and brush-make-structural. - Added full support for Quake II and Heretic II surface-flags in surface-inspector. - Added support for international (non-ascii) characters in paths and entity keys. - Added rendering of entity names for non-group entities. - Fixed context-dependent opengl calls before opengl context is created. - Added support for multi-byte UTF-8 characters in xml content (not markup). - Fixed misaligned objects causing bus error on OSX. - Fixed selecting a texture not resetting the current selected texture-projection. - Added handling of OpenGL drivers that don't implement all reported extensions (OSX). - Fixed q3map2 feedback xml streams containing non-UTF-8 text. - Changed display of angled box-entities to show un-rotated bounding boxes. - Changed entity-connect-selected to use the parent entity of a selected brush. - Fixed crash in 'Misc > Find Brush' when searching for a non-existent brush. - Added q2map and bspc to installation packages. - Fixed failure to load shaders containing '.' such as Heretic II model skins. - Added support for fractional repeat values to brush-fit-texture. - Optimised type-casts for scene-graph type system. - Disabled substitution of 'unspecified' for entity key values that match the default. - Refactored module-system api - added globalModuleServer(). - Added auto-completion for surface-inspector texture-name entry. - Fixed missing prefix attribute in quake game configuration file. - Added auto-completion for find/replace-textures texture-name entries. - Removed redundant buttons and options in find/replace-textures window. - Added auto-complete for shader attributes in entity inspector. - Added support for doom3-material heightmap to normalmap conversion. - Added camera move up/down one floor. - Added support for 'unspecified' contents/flags/value for Quake2 brush faces. - Added support for doom3 model-entity 'skin' key. - Added noshadows/nospecular/nodiffuse/falloff doom3 light keys to entity-inspector. - Added GUI updates during map load and engine-path/game-dir changes. - Fixed main window being hidden behind another application on closing a floating window. - Specialised filters list for doom3 entity/material types. - Added ASE-loader support for shader names specified as a bitmap absolute-path. - Fixed monitored-q3map2-compile debug-feedback display. - Added TGA-loader support for vertical and horizontal flipping. - Enabled auto-generation of smooth normals for all LWO models. - Fixed model files not being closed after being read. - Fixed build menu dialog not saving changes to build commands. - Changed build menu to save xml only if changed by user. - Fixed CSG-merge. - Reduced CSG-merge tolerance for misaligned brushes. - Added 'File > Refresh models' - reloads models that have changed outside Radiant. - Added option to enable or disable snapping brush planes to integer on map load/save. - Added 0.125 grid. - Changed grid rendering to always show major/minor grid colours whatever the zoom level. - Increased maximum zoom level for XY views. - Fixed region-set-selected for model entities. - Fixed entity-inspector window position changing while hidden. - Added entity-inspector GUI support for func_button/func_door direction attribute. - Added angle/model/sound GUI to entity-inspector for old-style entity-definitions. - Added clipper-plane rendering using stippled back-face-culled polygon. - Fixed entity-inspector failing to handle non-ascii characters in entity keys. - Changed clipper mode and component-editing modes to be mutually exclusive. - Changed camera A/Z/D/C keys to obey "discrete movement" checkbox. - Added support for up/down movement in freelook mode. - Fixed clipper-tool-uses-caulk option. - Added prompt for engine path at startup if not found. - Fixed QE-tool component-drag selecting components of unselected brushes. - Added saving of camera render mode preference. - Changed default camera render mode to Textured for Doom3. - Changed default texture render mode to Trilinear. - Changed clipper-point selection/rendering to behave the same at all zoom levels. - Changed clipper-point selection to always pick the closest point to the cursor. - Fixed clipper colour not being updated until after restarting. - Fixed QE tool not deselecting edges when left-clicking on a vertex without shift. - Changed home-path prefix to be optional on linux/osx for q1/q2. - Changed OpenGL module to work correctly with GL_VERSION 2.0.0. - Fixed spawnflags in Enemy Territory entity definitions. - Added missing Enemy Territory entity types. - Fixed double-maps-directory when using non-native file open dialog on win32. - Changed find/replace-textures window to update when selecting textures with MMB. - Changed Help menu to display only the help menu relevant to the current game. - Changed Help menu to display only the help menu relevant to the current game. - Refactored shortcut handling to make focussed widgets override global shortcuts. Allows using ctrl+c to copy console text, undo/redo without main-window focus. - Changed doom3 light_radius box to draw flat-shaded translucent in camera view. - Fixed progress window not being shown when loading maps. - Fixed snap-planes-to-integer preference not being saved. - Fixed build menu becoming empty if editing of default menu is cancelled. - Fixed q3 entity definition for item_health_small. - Optimised light-dragging. - Changed connect-entities to not break existing connections where possible. - Fixed clipper removing brushes on incorrect side of clip-plane when flipped. - Fixed crash when importing a file after deleting the world entity. - Changed copy/paste/import to select world brushes instead of world entity. - Added stack-trace output to all debug popup messages (win32). - Fixed vertex/edge selection behaviour on undoing brush edits. - Changed doom3 light centre rendering to use a point instead of a box. - Changed map and shader parsers to gracefully handle bad data. - Added entity angle-editing using rotate-tool or rotation toolbar buttons. - Fixed start-on-primary-monitor (win32). - Fixed camera-view freelook when window is on secondary monitor (win32). - Added functional free-scale tool. - Improved precision preservation for free-rotation and free-scale tools. - Fixed misc_model rotation using free-rotation tool. - Added entity angle-editing for entities that display a model. - Stopped size-info being drawn if selection has zero size. - Added support for 'angle' key on doom3 entities. - Added support for loading and saving Quake4 map format. - Added support for built-in shader images such as _noFalloff. - Added support for loading quake4 entity definitions. - Fixed picomodel bug loading .lwo files with texture names >64 in length. - Added support for quake4 .guide material templates. - Added light_radius and light_center GUI to doom3 entity inspector. - Added support for editor_int/editor_string keys in doom3 entity definitions. - Changed doom3/quake4 .mtr and .guide searching to look in subfolders. - Added experimental support for doom3/quake4 projected lights. - Fixed shortcut for toggle-far-clip. - Added default-texture-scale option to preferences. - Added default-grid-spacing option to preferences. - Changed far-clip-plane setting to increase exponentially with distance. - Fixed selected entities moving when drag-resizing brushes. - Changed patches to be selectable from the back in wireframe views. - Changed create-group-entity to re-select brushes after creation. - Added expand-selection-to-entities with default shortcut ctrl+alt+e. - Fixed crash in gtk file-chooser with some versions of GTK+. - Added Radiant Manual shortcut to win32 installation. - Added 'use alternative texture projection' option to prefs (aka Brush Primitives). - Fixed caching bug causing import-map to not reload modified maps. - Added blended-decal rendering for doom3 and quake4. - Fixed hint/caulk filtering for Jedi Academy shaders. - Fixed crash when loading invalid ASE models. - Fixed gtk wimp theme not working after using gtkthemeselector (win32). - Fixed objects sometimes dissappearing when at high zoom level in Ortho views. - Fixed crash while auto-saving snapshots. - Fixed typo in Quake entity-definitions. - Fixed episode flag names on Quake item_sigil and func_episodegate entities. - Added detailed description of Quake item_sigil and func_episodegate entities. - Fixed path to q2map in quake2 build-menu. - Added support for qer_trans keyword in doom3 materials. - Fixed endianness for .lwo loading on linux. - Added drag-resizing for doom3/quake4 light_radius boxes. - Added command to toggle lighting/textured modes, shortcut F3. - Added texture-lock toolbar button. - Fixed editing of doom3/quake4 faces with negative texture scale factors.

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6,857 downloads

Uploaded:22/09/2004

Performance Tweak Guide

doom3_performance_tweak_guide_v2.rar | 5.71 KB

clear description for many variables he advices you to change in the config file. For instance: [quote]image_useCompression - Determines if textures are used compressed. Set to 0 (uncompressed, high quality) Set to 1 (compressed, slight loss of quality) Important: Only set to 0 if you have over 256 megabytes of video ram.[/quote] If you enjoyed the first version, the same will apply to this one. -Bluehair

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6,658 downloads

Uploaded:03/11/2007

Last Man Standing Coop

lastmanstandingcoop35windows.exe | 291 MB

work) an extremely highly sought after download! With the previous release topping over 36,000 downloads, this one is guaranteed to be a crowd-pleaser! It is important to note that this mod is compatible with [b]D3 patch 1.3.1[/b], as well as the [b]Steam Version of Doom 3[/b]! Last Man Standing Coop Mod is a Doom 3 Coop Single Player and Multiplayer modification that aims to bring back the classic Doom experience. The [b][i]LMS Mod[/b][/i] gametype is survival in nature where you face swarms of attacking monsters to the adrenaline pumping energy of heavy metal soundtracks. This mod also fully supports Single Player Cooperative play through the SP Coop gametype. Also the Doom 3 expansion pack is supported through the ROE coop gametype and the Classic Doom for Doom 3 Mod is supported through the gametype Cdoom Coop. The goal of the Last Man Standing Coop Mod is to utilize the most intriguing elements of the Classic Dooms, the Doom 3 single-player campaign, and ROE and incorporate them into a simple, fresh, and fun coop multiplayer experience. However, if multiplayer isn't your thing, then don't fret...the levels are fully playable single player! [b]Some of the features of this version include:[/b] New LMS theme song!!! Also check the lyrics out in the Doc folder, they rock! All of the zombies will now ragdoll Faster Map Loading Speeds! Lots of SP Coop tweaks including improved spawn points, starting map weapons, and lag tweaks! Nine new maps are added from TA_Alucard that are prefixed with TS which stands for Training Simulation. Check them out and let them know what you think! Old LMS favorite Prog_Doomship is back with many fixes! Colors on players nametags now reflect armor amount. Fortcomp has recieved some tweaking! With the addition of Coop to the mod, Marines can partner up to increase their chances of survival. In addition to all of these features, our maps include heavy metal soundtracks to get your adrenaline levels pumping to their max! (Note the music can be turned off via the menu) The monsters keep coming, and the bullets keep flying. Let the terror begin...

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6,657 downloads

Uploaded:10/08/2004

SOF2 Gun Sounds

sof2_gun_sounds.zip | 1.25 MB

impact sounds. A great download for those of you that thought that the guns needed better sounds.

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6,656 downloads

Uploaded:06/06/2006

Duck Nukem: Four Feathers

trepaningsducknukemfourfeathers060606.rar | 336.6 MB

to fly anywhere. Then, one day without warning, the outside world came crashing back into your life. It was not a good time to be a duck. Play as Howard the Duck across 20 levels of intense action. Your mission? Take him to Heaven! [b]Warning: This Total Conversion contains characters with no clothes at all. Do not download if you think this is going to shock you.[/b] -------------------------- Features highlight: -------------------------- - ~20 levels - Custom weapons, monsters, power-ups and sounds - Enhanced ragdoll physics for death sequences

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6,639 downloads

Uploaded:08/08/2004

UAC Plasma Gun - a.k.a. Lightbender

plasmagun_lb.zip | 312.49 KB

weapon. The modification changes the firing rate and velocity of the plasma projectiles. Damage remains the same, clip size has been increased to 75. New sound effects have been enabled giving the gun a more vicious sound. Unpack, copy the pak005.pk4 to your /base directory, and run Doom3. Note that previously saved games will be started at the beginning of the level they were saved in after adding this mod. To uninstall this mod just delete the pak005.pk4. If you already have a pak005.pk4,just rename it to pak006.pk4 or higher.

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6,596 downloads

Uploaded:07/08/2004

Pistol Speed Mod

doom3_pistolspeed.zip | 1.83 KB

pistol making it shoot realistically faster. Installation: Extract the pak005.pk4 to your Doom 3 \"base\" folder. If there is a file named pak005.pk4 already rename the mod .pk4 to the next number (ex pak006.pk4). Then load up Doom 3 and enjoy. Removal: Simply delete the pak005.pk4 file and your pistol will be back to normal. Notes: If you have a saved game halfway through the level you will automatically restart at the beginning, as it is with every mod you install. If you delete the .pk4 u will begin where you were.

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6,585 downloads

Uploaded:14/09/2007

Doom 3 Reborn

doom_reborn_alpha0.80.zip | 144.64 MB

fact that the modeller / texture artist [b]APZ_Freak[/b] has done an amazing new revamp of all the textures. [b]There have been many changes and additions since the last release, such as:[/b] New models New monster skins More levels New code Many fixes And more! In case you have been stuck in a vortex, or just recovering from a coma, and have no idea what this mod is, the DOOM Reborn Dev Team ave created a mod which allows you to play with the original Doom and Doom 2 look, using the Doom 3 engine with all of the Doom 3 engine eye candy! The classic Doom player will remember and enjoy the memories of Doom 1 and 2 in a modernized way, but keeping the old Doom spirit well in the game! Refer to the readme for additional information.

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6,515 downloads

Uploaded:22/08/2004

Doom 3: The Haunted Background Music

haunted2.mp3 | 3.7 MB

as an exclusive. Check it out!

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6,505 downloads

Uploaded:07/08/2004

Video Tutorial - Making your first Room!

d3rm11.zip | 30 MB

plan to release, so keep your eyes out for more. Also, visit the new site dedicated to these tutorials that Jdawgg has setup: http://tutorials.d3files.com. There you will find all your Doom 3 mapping needs - from tutorials to forums where you can get tech support, the site plans to be a large resource for mappers!

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6,501 downloads

Uploaded:13/10/2004

Doom Realism

doom_realismv.6.rar | 184.34 MB

this, We currently have about 10 members, and by the time you play this mod, we should have even more! The biggest Feature of this version is that EVERY SP LEVEL in the ENTIRE game has been CHANGED!!!!! These Levels now have MORE MONSTERS and WEPONS, and the gameplay is COMPLETELY different than on regular D3...This Mod is based on one thing....ACTION!!! You will now go through the levels fighting for your life the ENTIRE TIME! The strength of monsters, and power of your weapons have also been altered to allow a much more intense and realistic experience!!!!! It is advised to use quicksave a lot, because this mod is truly difficult.... This version will give you a small peak at what to expect to see in the new sp campaign we will be adding in the future...One noticeable difference between our campaign, and the current one, however, is that ours will be squad based.....The intense combat will be similar though!!!! This Version also includes Two NEW monsters that do not replace ANY Current monsters...They are the Spectre, and the Nightmare Imp (The Spectre has been included into the upgraded, regular SP maps in this mod). I hope that you will all enjoy seeing them in action as much as I do!! Also, to everyone who has been worried that this Mod is not balanced, DON\"T BE! You might have more powerfull weapons now, but the enemies (ALL OF THEM!!!!) are more powerful now...And some (Such as the mancubus and Hellknight) even have more HP! Overall, this mod makes the Doom3 gameplay MUCH faster, and more intense... You must use all your skill to avoid taking damage, while making precise aimming... The only game I can compare this mod to is Call of duty on the vetran difficulty, whith the exception that I HAVE NOT removed the med packs in this mod....

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6,375 downloads

Uploaded:23/07/2005

DOOM II for DOOM 3

d2ford3_alpha2_fixed.exe | 36.78 MB

them. This mod is comprised of: 1/. "Entryway" by PhantomL0rd 2/. "Underhalls" by Lemming 3/. "The Gantlet" by mybrainhurtz 4/. "The Focus" by PhantomL0rd 5/. "The Waste Tunnels" by Lemming/PhantomL0rd 6/. "The Crusher" by PhantomL0rd 7/. "Dead Simple" by mybrainhurtz 8/. "The Pit" by Lemming 9/. "Refueling Base" by Lemming All Maps Optimized by OmegaSupremeX2k4. ------------- Features: ------------- - Remake of the first 10 of the original Doom2 levels (Re-optimized) - Each map has the original skill levels, ie. monster counts (I'm too young to die all the way to Nightmare) - End of Level Stats are Back (Kills, Items, Secrets, Time) - Beloved Double Barrel Shotgun - Remake of the Original Doom II menu (somewhat modernized) - Health Vials, which give the player +1 health upto 200 - Original Doom Armor behaviour, Green Armor picked up only if less than 100 Armor - Invulnerability Powerup - Mega-Sphere Powerup, 200 Armor, 200 Health - SuperCharge Powerup, +100 Health - Chaingun and pistol share ammo - BFG and Plasma Gun share ammo - Original Weapon ammo counts, and pickup ammo counts (even by skill level) - Falling Damage and Stamina eliminated - Player moves faster, now. (Walk and Run) - Cyberdemon is a tad faster, and more powerful - Zombie's drop clips not pistols - A modified trite, to serve as an arachnatron (in hopes of getting a modellor someday) -------------- Changes: -------------- Some skins and models have been changed to suit the original Doom II game better. Here is a list of who and what got changed: [i]Monsters:[/i] - Imp: Brown skin now - Revenant: White and red as he is in Doom II - Mancubus: Changed to a more brown colour - Lost Soul: White Skull coloured and all mechanical details removed - Hell Knight: Brown skin and fur on legs - Hell HK is now red to represent the Barons [i]Weapons:[/i] - Chaingun: Brown body [i]Misc Def file changes:[/i] - Chaingun now holds 99 ammo before reload is necessary - Shotgun can hold 50 shells, spread decreased to 8 and power decreased to 8 (was 14) - Plasma gun can hold 300 cells, power increased to 20 (was 16) - Cyberdemon is no longer a 'boss' and can be killed be normal means. Although his health has lowered to 3000 - All weapons except the BFG will not gib any character, all demons wait 30 seconds before burning up as well -------------- Remarks: -------------- The release is only for windows, and you must have the expansion pack (Resurection of Evil) installed, as we use the shotgun and lost souls from it. The package is an install package, it will allow you to select your Doom 3 directory, and will handle the details of installing the mod. To start the mod you must use the desktop shortcut (Doom 3 - Doom ][) that is created by the installer. This is due to the expansion assets, so you cannot load this mod from the mods menu inside Doom 3. After installing you must copy your DoomConfig.cfg file from the base directory to your d2ford3 directory. Also you must bring down the console and type 'bind mouse2 _impulse21' (no quotes), this is the use key, you must have this key bound otherwise you can't open doors or interact with guis.

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6,365 downloads

Uploaded:08/02/2006

Logitech Gamepad DOOM 3 Profile

doom_3wgp.zip | 51.24 KB

trying to tighten up the directional controls, but otherwise it works pretty good. The button layout is just my own preferences, so set the keys however you like. I've included almost all of the keys as settable commands, and included quite a few of the cheats as well.

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6,360 downloads

Uploaded:30/08/2010

Doom 3 Patch v1.3.1 RUS(1C)

doom3_1.3.1_rus1c.zip | 16.66 MB

Valkyr Game: Doom 3, Doom 3: RoE Contact: valkyr@land.ru ====================================== * Installation * Unpack the archive and move the files from the folder \'Setup\' in your Doom 3 directory. ====================================== * Description * Correctly updates any version of 1C until 1.3.1304. Translation remains, for except strip load. Fixes & Updates in 1.3.1: ---------------------------- - Tested and improved Vista compatibility. - Fix a potential crash in physics. - Fix an issue with pak downloaded being immediately appended without filesystem restart. - Fixes to DNS lookup, reduced the stalls. - Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries. - Threading implementation for Mac and Linux is more compliant with the Win32 behaviours. - Fix Alsa sound backend (Linux). - Fixes to tty code (Linux). Fixes for modding/SDK: - Fix RevBitFieldSwap issue (affected only big endian platforms). - Fix ReadBindFromSnapshot. - Verbose overflow check in idBitMsg::WriteBits and apply related fixes. - Fix a GetFileList issue. - Expose key states and button states to the game. - Pass lastPredictFrame to the game (client prediction). - Pass HandleMainMenuCommands to the game. - Pass the GUID to the game (in ClientConnect call). - Allow game to override gui load menu. Many fixes in russian translation. ====================================== Enjoy!:)

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6,283 downloads

Uploaded:13/05/2004

Doom III E3 2004 Trailer High Res (X-Box)

doom3051004qthigh.zip | 68.72 MB

that is beeing shown on the E3 this year. Sadly only the X-Box version of the game is being shown on the E3. So naturaly the graphics look rubish compared to the PC version. BUT, nevertheless A LOT of cool new stuff to be seen, so I realy recomend you get this!!! And dont forget its just the X-Box version -FliX

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6,273 downloads

Uploaded:09/08/2005

Quake II: Lost Marine

q2lmdemo.zip | 265.8 MB

DOOM 3 engine. Engage in [b]high combat situations[/b] in [b]all new areas[/b] with [b]all new gameplay[/b]. Fight [b]various Strogg enemies[/b] along your way including Enforcers, Light Guards and Flyers. Take them out with your Blaster, Double Barrel Shotgun, or other arsenal that you come across. Find secrets and secret areas and powerups. Unlock secret extra content, and much more! This is a Single Player Demo only. This is not the full or final polished release of the mod. This is only a test build, for progress showing and bug feedback reporting. There are still things we need to finish, including animations, code, art etc. It's packaged in a Windows Installer and is also ready for burning a backup copy of the mod to CD. Don't forget to grab your CD Labels as well. It's been a tough 4 months developing this demo, but I promised to have something playable by QuakeCon 2005 and I delivered on that promise. Everyone did an excellent job. So without further delay, just click that [b]download[/b] button and go kick some Strogg ass!

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6,249 downloads

Uploaded:31/05/2007

OpenCoop Mappack

oc_mappackv2.0.zip | 367.94 MB

It aims to provide the feel of the original single player maps in multiplayer. Maps that were already included in Mappack1.0 have been updated. The maps contained in this mappack, along with a brief description of each, include: [b]InHell[/b], Episode with 19 maps, by Doomi In the new episode you'll have to find your way without flashlight. You'll also miss the PDA and its helpful messages. You're all on your own. But you have unlimited stamina while finding your way through the forecourt of hell where you're trapped in! [b]Final Key[/b], Single Map, by Zombie For centuries the red planet had alluded the feet of mankind and drummed up strange fables of alien civilizations. In the early part of the 21st century several research missions were sent to explore the possibilities of alien life on Mars but something else was found instead... [b]Teh Base[/b], Single Map, by wARmAcH1n3 You are a security guard on one of multiple mars stations. You are just enjoying a holiday, when you get an emergency signal from one of your neighbour stations, which works on a secret project. Your mates are already on their way out there and you start to move your ass to this station to do your job. [b]Sigma Core[/b], Single Map by Quaker-X The Sigma Core extends the story of the game and offers up unique gameplay and visuals. There are plenty of enemies, and a long journey to keep you on your toes at all times. [b]Lost Facility[/b], 2 Maps, by Robert "BJA" Hodri This map is not ROE compatible and there are no plans for a conversion. The map is split into three parts: [list][*] "bja_lostfacility_intro" [*]"bja_lostfacility_part1" [*]"bja_lostfacility_part2"[/list] You can load each part seperately by just typing the mapnames in the console. [b]Evacuation Protocol[/b], Single Map by Guy Burkhart (bucket/bkt) You return to flickering lights, bad attitudes & a busted heating system. Home sweet home, except something didn't quite feel right. It was colder than usual, & there was a strange feel to the air... [b]Place of Malice[/b], RoE Single Map by Zombie Massive invasion of Mars facilities resulting in a 99.7% death rate among researchers and personnel. It is the worst space disaster in UAC history. [b]Once upon a time[/b], Single Map, by Thomas Creutzenberg A different time, a different world ... There you are. In the middle of nowhere. Your jeep just broke down next to the old complex which was invaded by enemy forces a long time before the eighth war. You need a new vehicle to escape ... and they know you're here ... [b]Tutorial 1-4[/b], Tutorialmaps for OpenCoop mapping OpenCoop is a co-operative based mod for the popular id Software Game 'Doom 3'. It aims to provide the feel of the original single player maps in multiplayer. The complete information for each map is contained within the download, along with credits. Refer to the readme for more information.

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6,225 downloads

Uploaded:18/09/2004

DOOM 3 Config File Creator

doom3_config_file_creator_beta.zip | 15.75 MB

again Mark!

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6,204 downloads

Uploaded:30/07/2006

UAC: Lost Facility

bja_lostfacility.zip | 57.82 MB


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6,184 downloads

Uploaded:24/06/2007

DungeonDoom

dungeondoom82.rar | 72.27 MB

largely composed of mazes, which are generated with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. To gain experience and gold more quickly, look for challenges offered by npcs in the overworld. Satisfy their requests by meeting the objective in the indicated dungenlevel. Retrieve your reward by returning to the questgiver. Depending on the gameplay variant (Short, Medium or Long) teleporters will be available at certain levels (for example at every forth level in the short gameplay variant). The teleporter will transport you back to the overworld, where items can be stocked up for further progression through the dungeon. Be sure to prepare yourself well when you descend into the dungeon. Take enough ammo and potions to survive to get to the next teleporter. You start your quest in the wilderness in front of the gates of the city of Asiris. A dark path leads to a mystical pyramid, south of the gates of Asiris. Below this pyramid, you will find a deep, extensive dungeon, which houses numerous tough enemies... [b]Some features available in DungeonDOOM include:[/b] Extensive role-playing game features including: Character development Story-line progression Optional quests Good vs evil alignment and more Three alternative game modes for optional instant action or extended adventure gameplay experiences. Traditional first-person and optional overhead third-person camera modes. Four adjustable light levels with optional ambient lighting. We also have, for your viewing pleasure, a trailer featuring this awesome mod! DungeonDoom.wmv [b]Some of the changes in this version include:[/b] Two new monsters: rocket zsecs and jetpack fatty zombies More variability in wilderness Improved villager AI Instant carnage reports Refer to the readme for more information.

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6,181 downloads

Uploaded:26/08/2004

Alpha Team

alpha_team_mod.zip | 105.46 KB

but it didn\'t work, I was brought back to the main screen immediately. If you can make it work, I would appreciate your feedback! -Bluehair

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6,172 downloads

Uploaded:10/11/2005

Q3E Minimizer

q3e_minimizer_150.zip | 471.84 KB

reason I made this was because I was tired of having to spectate, or suffer being killed over and over again as I used Alt-Enter to switch to my desktop which took practically forever so I could answer MSN or ICQ. -------------- Changes: -------------- - Now supports these games: -- Quake 4 (Same boat as Doom 3 -See Below) -- American McGee's Alice -- Game Over in Machinimation -- Medal of Honour Allied Assault -- Medal of Honour Allied Assault Spearhead -- Medal of Honour Allied Assault Breakthrough - Fraggin' Huge Codebase Revamp Thanks to my programming work on the EF mod RPG-X, I've learnt a great deal more about programming, which I was able to incorporate into Q3E Minimizer. Through a LOT of recoding (very nearly re-wrote the whole thing!) and optimisation, I managed to chop off about 50kb off of the size from the previous version! - Revamped Key Selection I recoded how you select hotkeys, so it is now a lot more flexible. Not just alphabetic characters, but nearly any key on your keyboard you can use now! (NB: Although I didn't disable it, you may want to avoid F12 as some windows apps need that one. Additional flexibilty include being able to assign the same key twice (so you can just use the same keys to toggle in and out of game) and being able to set no keys at all (Could be useful in some instances. I can think of a few) - All New DSM I COMPLETELY RECODED THE DYNAMIC SCREEN MODIFIER. Having finally grasped the concept of API functions and how to use them right, I found out how inefficient the DSM function was. It's now been totally redone from scratch and I think it's safe to say, it's a lot faster and it'll leave your icons alone now. ^_^! - Remade Icons I resized and optimized the games icons used, so they should look a lot more crisp and less blocky in the system tray now. - Minimize Game if it Loses Focus A requested feature. When this is active, if the game loses focus (ie, the user switches to another window or hits the windows key), it'll automatically minimize the game. - Command Line Arguments Not really a detailed feature, but it could prove useful. Basically, as you start up this program, you can add the command line argument '-run "" ', and when Q3E Minimizer runs, it'll start up that program too. - More efficient registry settings I went through and consolidated a few of the registry settings into single entries, thereby saving a tad more memory lol. - Subclass Message Support This was another requested feature. I added support for external developers to be able to send commands directly to the program from their own programs using the Windows SendMessage API function. Supported commands include Toggle, Minimize, Maximize, SaveGameRes, GotoDesktopRes, and GotoGameRes. Unless you're a programmer, you probably won't be using this feature at all. Any developers interested in trying this out, e-mail me and I'll send you the necessary defines.

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6,135 downloads

Uploaded:25/08/2004

Trite Breeding Facility

kiltron_d31.zip | 19.8 MB

should mark the first original complete map released for DOOM 3 Single Player.

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6,049 downloads

Uploaded:24/05/2005

DOOM 3 SDK for Windows

d3_1.3_sdk.exe | 5.21 MB


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5,933 downloads

Uploaded:04/08/2004

MachineGunX

machinegunx.zip | 767.07 KB

quote the author on that ;)) To install, just unzip to your default DOOM3 directory so theres a folder named MachineGunX. To load it up, just select it from the mod menu!

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5,835 downloads

Uploaded:03/11/2006

Phantasm D3

phantasm_d3_1.2.zip | 42.77 MB


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5,757 downloads

Uploaded:20/08/2004

Super-DOOM3 MOD

superdoom3.zip | 6.66 MB

can make a more scary experience, Like zombie flims you need to hit into the head for kill!.

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5,739 downloads

Uploaded:29/08/2004

Doom 3 Theme Reloaded

doom3_theme_reloaded.zip | 2.57 MB


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5,713 downloads

Uploaded:29/04/2007

Shamblers Castle

d3sp_quakemod.zip | 87.09 MB

times back? Well you probably can't get but don't worry, there will always be something which will bring those memories back and give you more of that original quake. heXum and his team have made a brilliant doom3 map called Shamblers Castle. It really respects the old quake feel and they really have successfully managed to bring quake to doom3 engine. All new content is really professional quality. Environment is a bit of medieval and gothic, and also it is really detailed . New models are really top notch quality also featuring fluent and smooth new animations. Music is fast paced heavy metal ( :rock: ) which you unfortunately can't turn off. There is nothing wrong about heavy metal, but I would like to hear some ambient which would perfectly fit to quake atmosphere. New weapons include all of the old quake tools of slaughter! However, you can't obtain lighting gun anywhere at map but it is still included in this mod. It took me approximately 30minutes to finish this map, the ending is kind of dull or unfinished would be better word to describe it. But in wholeness this is probably one of the most best single player maps for doom3. So what you are still waiting for? Grab your old quake battle axe and spill some Shambler's blood dear fellow. - Lord Zurra -

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5,707 downloads

Uploaded:01/06/2005

SABot

sabot_alpha6_fixed.zip | 2.32 MB

stupid. -------------- Changes: -------------- - Bot pretty much rewritten, bot AI and game code. So everything. - Multiplayer integration: Scoring, teamplay. Should be playable over internet and lan (largely untested). [b]If you have downloaded SABot prior to 06/02/2k5 and gotten a "couldn't download dynamic library" error, please download it again.[/b]

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5,604 downloads

Uploaded:17/08/2004

Classic Sounds Soundpack

classic_sounds_soundpack.zip | 2.31 MB

feel nostalgic of the original Doom games. However, as you can guess, the audio quality will be lowered since those have more than 10 tens years of age. -Bluehair

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5,530 downloads

Uploaded:13/08/2004

Complex (Goldeneye & Perfect Dark Versions)

complex.zip | 1.99 MB

and my version is the lighting and weapon placement.

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5,523 downloads

Uploaded:20/11/2005

DOOM 3 Bloom

doom3bloom.zip | 383.97 KB

finished! --------------------- Requirements: --------------------- At least Geforce 4 Ti+; on my cheap GeforceFX 5200 it lags down a little, so anything above that will be good. ATI video cards are not supported.

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5,518 downloads

Uploaded:10/10/2004

Time Cop

timecop11.zip | 16.99 MB

brought mankind to extinction. Almost 5 years ago you where there when the project\'s they where working on went horribly wrong. Luckily you where there to set things straight. We have recently been informed that the UAC may have been working on or may have completed a time displacement field converter. This work has been deemed illegal for over 35 years for obvious reasons. Human tests on the trans-solar teleportation unit where scheduled to begin in 3 to 6 weeks. The UAC has put off the test 4 times now for safety concerns which given there past, is considered suspicious. We have felt for some time now, that the trans-solar unit may tie into the time travel technology in some way but until yesterday we could not verify our suspicions. At 10:35 am an encrypted message was intercepted by SAT38 on channel 3465. It gave detailed results and effects of subatomic particles after being displaced 10 days. After an exhaustive internal trial here at the United Nations we have come to the conclusion this work must be stopped immediately at all cost before permanent damage is done. You are hereby ordered to kill all technicians and scientists involved with the outpost conducting this research. Depending on there grasp of the TDFC theories, they may know you are on the way. Due to your outstanding reputation, you are the only one considered for this mission.

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5,514 downloads

Uploaded:23/10/2004

The Sigma Core

qxd3sp1.zip | 27.56 MB

people at the 2004 Computer Gaming Conference and other beta testers. So, here it is.

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5,466 downloads

Uploaded:10/09/2005

OpenCoop

opencoop_v1.exe | 183.98 MB

modifying the maps was, that they should be 'as close to singleplayer as possible'. With Klonsemann's map modifications we clearly archived this task. Now you are able to play from mars to hell and back in one game, making it a great co-op experience. [i]OpenCoop is now playable under Linux.[/i] [i]Audio fixes:[/i] Air sounds and various other looping sounds are now disappearing correctly. The intro music is now playing on the client and the sentry weapons sounds are now playing on the client as well. [i]Hud fixes:[/i] The radio button is now displayed as long as the radio sound plays. The audio log button now disappears correctly when an audio log is finished. When picking up security cards they get displayed on the hud correctly. Also we improved the quality of the objective images. Most of them are displayed correctly on the client now. [i]In-game graphics:[/i] The outside areas at the monorail level aren't black anymore. (thanks Brian) We fixed the bug where serveral outside areas on the client weren't visible to the client. The security cameras are working now in multiplayer aswell. (There is only one camera display per PVS supported) Debris of exploding barrels is displayed on the client aswell. All health stations are now working correctly. [i]Fixed physics:[/i] We fixed a bug with the physics not being properly synced, which caused the monorail and it's driver apear laggy. Now the monorail is running as smooth as in single player. Also there was a bug which caused rotating items which were binded to a master not beiing able to respawn properly. Security cameras are now falling to the floor correctly. This was a bug which occured in single player as well. [i]General enhancements:[/i] The console command 'noclip' is now working in multiplayer. The fov may be changed in multiplayer if cheats are enabled. We modified g_skill 4 and 5 ( uberHard and pureEvil ) to make it a bit harder when more players are on the server. For g_skill 5 team damage is always enabled. The soulcube is not available by default in uberHard and pureEvil anymore. In nightmare the soulcube returns health correctly now. We disabled the console variables 'g_dragEntity' and 'g_editEntityMode' for multiplayer. The demonic influence affects all players now. Previously only one player was affected. Also we added the new console variable 'g_dropGibs' which allows disabling gibs as well as barrel debris. This makes internet gaming smoother. The coop teleporter now allows teleporting more than two players without telefragging. ------------ Support: ------------ OpenCoop - F.A.Q. http://dynamic.gamespy.com/~opencoop/forum/viewtopic.php?t=5 OpenCoop - Install instructions http://dynamic.gamespy.com/~opencoop/forum/viewtopic.php?t=4 OpenCoop 1.0 - New features and bugfixes http://dynamic.gamespy.com/~opencoop/forum/viewtopic.php?t=58 Opencoop 1.0 - Report the bugs you encountered! http://dynamic.gamespy.com/~opencoop/forum/viewtopic.php?t=60

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5,399 downloads

Uploaded:25/09/2008

Doom 3 to Doom 2

doom3todoom2_v0.7.zip | 0 Bytes

version of his popular mod Doom 3 to Doom 2; For those of you that are not in the know, weather you just recovered from a coma, or returned to Earth, this mod converts your Doom III to that of the classic Doom II, giving you more frames per second and increasing the number of baddies that you will be up against. Some of the fixes in this version include: Fixed the "twosided" error in materials Fixed the black monitors and black controlmonitor error Fixed the error in the "poppyfx" transision ("Theresa M. Chasar" head) (relative to "vertex blend") Fixed "no open door" error Fixed some ragdoll errors Fixed the black-box errors Fixed some multiplayer errors Fixed all "black texture" errors Fixed the 512x512 cubemap error Fixed the archvile skin Fixed the hand-skin of all npc models Fixed the soldier-body skin Fixed the zombie_morgue skin Fixed the models/mapobjects/corpses/hangingman03 Fixed the sabaoth-treads Fixed the eyes of all zombie-commando skins Fixed the lostsoul skins With this mod, the talented mappers out there will have an easier time creating quality Doom II maps for the Doom II lovers, that uses the Doom III engine. [list] [b]Whats new in this version?[/b] [*]New 1024x1024 wraith skin [*]New 1024x1024 revenant skin [*]New 1024x1024 maggot skin [*]New 512x512 bfg-world skin [*]New 512x256 plasmagun-world skin [*]New marine helmets [*]New full-color multiplayer skins (red/blue/yellow/green) [*]New full-color keyskull skins [*]New armor_blue and armor_red in items [*]New multiplayer settings [*]And more! [/list] Refer to the readme for more information.

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5,382 downloads

Uploaded:14/10/2006

Doom 3 Reborn

doom_reborn_alpha0.35.zip | 145.26 MB

an alpha version. This means it is far from complete, untested and probably won't run like you'd want it to.

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5,310 downloads

Uploaded:27/08/2004

Home-Single Player Map

homev2.zip | 6.81 MB

map based off of the mapper\'s home. It has two stories, and several Havoc objects. Every room has a panel whwew you can turn on or off the lights. Some of the computers play the ID logo opening, and there is a small second level. That was a un-bias review of the map. Now I\'ll look at the Pros and Cons. We\'ll look at the cons first, because I like to leave on a positive note. **This map has the worst FPS I have ever seen. I have a medium tear graphics card, and I can run the game well at medium quality. I set it on the lowest possible settings, and I got, on average, 0.75-0.5 FPS. That\'s right, less than 1 Frame Per Second. Low end systems or anyone that cannot play the game well on high are not reccomended to play this. I believe that this is due to the fact that every room has 5-20 havoc objects that move every time an alien teleports in. The level would have been much more fun if it wasn\'t like looking at a bunch of shapshots from a photo album. *There wasn\'t enough ammo. Pros: *If it worked on my computer, I would imagine that this would be one of the most fun maps to play. The level did create a good atmosphere for a futureistic home, minus the ever abundant zombies. *Being able to turn off everything, including music, was fun and the extra bonus level was funny. Good for anyone with overclocked, uber high quality, uber powerful systems. [/quote] THe FPS issue is now gone and this map is enjoyable, and worth a download. Check it out.

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5,265 downloads

Uploaded:26/08/2004

Church of Ruins

church_of_ruins_v1_1.zip | 2.28 MB

events: surprising! I haven't completely beaten it though... 'got dead before reaching the finishing line :/ I have been annoyed by the dropped fence at the beginning of the level: it blocks the player and in practice I like holding enemies at distance. At last, in future maps, it would be a good thing to evolve this formula: one room -> many enemies. It becomes too predictable eventually. *Good map* yet. You will want to play it in its entirety. -Bluehair

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5,250 downloads

Uploaded:07/08/2004

Doom 3 Hyper Mod

hypermod.zip | 46.84 KB

all the changes, check the changelog. This is version 0.1 of this mod. I hope to impliment some interesting new GUI stuff and graphics later on. To install, just unpack the compressed file to your Doom 3 folder, run the Doom 3 game, and activate the mod from the mod menu on the main Doom 3 menu.

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5,248 downloads

Uploaded:18/10/2005

NoMercy\'s FlashLight Mod

nomercys_flashlight_mod_v1.zip | 547.94 KB

mod was going to be [url=\"http://www.doom3world.org/phpbb2/viewtopic.php?t=12168\"]much bigger[/url] but I just have no time to finish it so I just released it as is. You are free to use this in your own mods I don\'t care as long as you credit me and let me know your using it, you don\'t have to ask, just let me know. If you would like a flashlight added to another weapon [url=\"mailto:no_mercy5@rogers.com\"]let me know[/url], I will see what I can do.

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5,245 downloads

Uploaded:08/04/2005

VariLight

varilight_v1_3.rar | 82.06 KB

is tight. VariLight addresses those points by binding a flashlight to more weapons and extending the light beam radius. It also gives the pistol a laser sight! There will be updates to this mod, so don\'t hesitate to post comments about it. -Bluehair

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5,235 downloads

Uploaded:17/08/2004

Deagle Pistol

deaglepistol.zip | 322.86 KB

Deagle (going from 14 damage to 40) while at the same type reducing the clip count from 12 to 7 - something I admire the author for doing to make it less of a 'cheat' weapon as he calls it. Reload time does play a part in tactics and so this little change helps immensly. Also included are new sounds which seem a bit louder and crisp. I think they work well and although the gun looks the same it sounds different; a bit of imagination will let you believe it is a Deagle if nothing else :) [i]Reviewed by: WadeV1589[/i]

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5,221 downloads

Uploaded:08/08/2004

Modified Handcannon

handcannon.zip | 216.63 KB


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5,218 downloads

Uploaded:31/07/2005

Narcoza\'s DOOM 3 Enhanced

narcoza_d3_enhanced_v1.zip | 18.16 MB

would sacrifice something else to compensate (some of the material I used for this was from other mods, most of which are on this site). -------------- Changes: -------------- [i]Weapon stats:[/i] Firing rates on many weapons have been changed along with magazine capacity. E.g. The shotgun now has less spread making it do alot more damage but covering a smaller area, it chambers only 7 rounds but fires slightly faster. Also there is only 9 pellets per cartridge instead of 18 and I feel all these changes have made it more realistic. [i]Impact effects:[/i] Most of the weapons now let off a rather impressive display of sparks when the projectile impacts with something solid (thanks to NO F.E.A.R. mod). In addition to this, wounds have also been enhanced as with the blood and gore effects (Enhanced gore mod). [i]New skins:[/i] Mostly thanks to Mycelo\'s Mod/Ultimate Doom/classic shotgun, which favor the SMG, Pistol, shotgun and chaingun particularly. [i]Dynamic lighting:[/i] Scared of the dark? You won\'t be anymore. Light dynamics have been altered for all weapons meaning when you fire it will illuminate the surrounding area, how much depends on the type and calibre of the weapon. For example, the shotgun now lights up the entire room. Also the BFG and Plasma gun emanate a healthy glowing effect (BFG green, Plasma gun Blue). [i]Pistol:[/i] Now has a small flashlight built-in; didn\'t put flashlights on all weapons tho\' as Doom is ment to be dark and scarry. [i]Monsters:[/i] Will only disappear if hit by grenade or other explosive type weapon; this gives the game a bloodbath massacre feel when bodies remain to litter the corridors. [i]Sound effects:[/i] What the Hell was ID thinking?!? I have changed all the weapon sound effects to considerably manlier ones. So now, you are in no danger of your enemies laughing at you hysterically when you open fire (mostly mine some from other mods). I made numerous other tweaks and script changes, but that was at 2 in the morning so i don\'t really remember details. Feel free to post Comments as feedback is always appreciated.

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5,202 downloads

Uploaded:12/03/2005

Evil Empire Map Pack

evil_empire_mappack.zip | 110.66 MB


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5,134 downloads

Uploaded:09/10/2004

Plasma Sentry Bot

plasma_sentry_bot_v11.zip | 703.04 KB

\"GuardSentry\" by Nivelxe. AI system originally by Nivelxe, used under permission.[/quote] And now the changes since version 1.0: [quote]Both Plasmaguns (player & Sentry Bot) have now lilac-red plasma. The sounds of the plasmagun of the Sentry uses the classic sounds from Doom 1&2.[/quote]

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5,101 downloads

Uploaded:16/02/2005

Doomed

dbz.zip | 38.95 MB


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5,027 downloads

Uploaded:20/08/2004

Anti-Gravity Room

antigravityroom.rar | 794.47 KB

some fun. It's a small room with no gravity, as you've probably figured it out by the name. You start on a high platform with a strange friend on your side, who has a nice shotgun for you at his feet. :D After the zombie on the ground kicks some barrels, there will be no gravity, so you can jump and roam on the air freely (well.... not so freely because of those bugging zombies ;)). As the author says in the readme, you'll have a little surprise when you kill the last respawn of one of the enemies. If you want to have some fun, definately go for this. - Reviewed by N3CR0

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5,025 downloads

Uploaded:26/05/2005

Classic DOOM 3 for Windows

cdoom_alpha_0.25.exe | 26.1 MB

backpack pickup resolved -Resolved "low ammo" flashing error due to lack of reload in Cdoom -Altered weapon damage for pistol -Altered weapon damage for shotgun

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5,006 downloads

Uploaded:23/09/2004

Tweakedoom

tweakedoom_v3.zip | 40.25 MB

level] and char guardsentry+flashlight [last level]) New Weapons... New Graphical Effects... Gameplay Tweaks... New MOD... :-°[/quote]

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4,965 downloads

Uploaded:06/06/2006

Brilliant Highlights

bhmod_d3_60b.zip | 472.24 KB

highlights # - Power function based falloff - Dynamic falloff (shinyness) - Specular map masking - Reflect vector math for true per-pixel result # HQ Normalmapping # - Normalmap normalization increases bumpmap quality - [b](new)[/b] Normalmap filtering reduces specular aliasing # HQ diffuse falloff # - [b](new)[/b] New math based diffuse falloff enhances the contrast and appearance of lighting # Backlights # - [b](new)[/b] New backlights add realism by casting subtle light behind objects, as in reality, light tends to reflect and shine back from surfaces it hits. -------------- Remarks: -------------- - The unpleasant \"X-ray\" light has been fixed (from version 0.50) - There seems to be a major incompatibility with the ATI Radeon X1000 series! Sorry guys, but this one I think is up to ATI to fix.. Older models should work fine. - Performance trend has been downward from the first version of BH, and 0.60 is no exception :) Still way playable on my 6800GT @ 1280x720 4xAA 8xAF

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4,928 downloads

Uploaded:19/05/2005

Once Upon a Time

once_upon_a_time.zip | 35.52 MB

You need a new vehicle to escape... and they know you're here... -------------- Remarks: -------------- There are quite a few marines running around the level with a riot shield to protect themselves against gunfire. Use your wits to deal with them, hitting their shields won't hurt them! The level also supports different difficulty settings which affect ammo, health and armour lying around. There is always enough, just look around a little bit. And don't forget to sprint when it's necessary! If you look around carefully you may find secrets in both in Singleplayer and Multiplayer. This level is not ROE compatible, but I'm planning to do a RoE conversion there, especially because of multiplayer. The multiplayer version came first. It was always planned as a multiplayer level. The singleplayer mission was meant to be a bonus, a training mission so you could get used to the layout. It turned out quite well.

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4,830 downloads

Uploaded:17/08/2004

Battle Ready Mod

battle_ready_v1_2.zip | 2.61 MB

states that the mod will make the game much more difficult: "I thought the original difficulty below nightmare was pie" -> Will you be up for the challenge?

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4,798 downloads

Uploaded:28/05/2005

Alice's DOOM Enhancements

alices_doom_enhancer_v02.zip | 38.71 KB

Project Brian V014). The idea is to add little enhancements that basically should've been in the game to begin with but still keep the Doom3 experience that ID intended. Both mods that I used gave permission in their respective notes files that their content can be used as long as they are credited. All changes are credited to the original mod they came from. Also see my notes at the end of the readme. -------------- Changes: -------------- -Increased dynamic lighting for muzzleflashes for all weapons. (Lights up about 10 ft.) (Project Brian) [i]Shotgun:[/i] -Increased the kickback of the shotgun by 5x. The enemies now fly back about 10ft when killed with it. (Project Brian) -Increased the shotgun damage slightly. (Project Brian) -Shotgun loads only one shell at a time as per the reload animation instead of seeing one shell loaded but having 2-at-a-time appear in the gun. Shotgun basically takes twice as long to reload. Done for realism. (Alice) [i]Machinegun:[/i] -Added a small light on the gun. Cannot be turned off. I felt that a futuristic assault rifle would come with some kind of tactical light so I took this directly out of the DuctTape mod. The light has a small beam so it definitely does not replace the flashlight. It just helps you keep track of what you are shooting at. (Duct Tape mod) [i]Chaingun:[/i] -Increased the clip size for the Chaingun from 60 to 200. (Project Brian) Quote: "60 just didn't seem to justify a "chain"." [i]Grenades:[/i] -Halved the bounciness of the grenades so they don't act like a "superfunball." (Project Brian) [i]BFG:[/i] -explosion now has dynamic lighting that would brighten up a warehouse as it should. (Before it didn't brighten at all.) (Project Brian). [i]Plasmagun:[/i] -Added a blue aura eminating from the Plasma Rifle extending about 5ft. (Project Brian)

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4,794 downloads

Uploaded:07/08/2004

Plasma Shotgun

plasma_shotgun.zip | 1.27 MB

projectiles emit a slightly stronger than normal glow upon explosion. To get the weapon you will need to do a "give weapon_plasmashotgun" in the console. Installation: Unzip the pk4 file to a folder "Plasma Shotgun" under Doom3/Data. Start doom3, launch the mod. Do a "give weapon_plasmashotgun" in the console, scroll weapons till you get to the plasma shotgun.

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4,792 downloads

Uploaded:12/03/2006

Cabinet Locker Codes

cab_codes_v1.zip | 55.04 KB

fun! ----------------- What\'s new: ----------------- - Fixed bug where locker 003 appeard three times instead of one time - Added Plasma Storge, jct5 site2 airlock, and M. Abrams door numbers. I also created an installer for those of you who emailed me and asked how to get it working. You can use this in your mod BUT!! you have to ask me at [url=\"mailto:rgstever@comcast.net\"]rgstever AT comcast.net[/url]

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4,741 downloads

Uploaded:01/03/2006

Event Horizon

event_horizon_1.2.zip | 45.21 MB

put together in a long time. At first when I built this scenario for Aliens vs Predator it was quite interesting, now however with a full set of tools and a better rendering platform for this mod, I am pleased to present you with my newest incarnation of my Event Horizon game level scenario for Doom 3.

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4,711 downloads

Uploaded:26/08/2004

Doom3Cfg

doom3cfg_v2_3.zip | 171.28 KB

build a config file for Doom 3 using a graphics interface! It does the job properly and you can get help for all featured settings by hovering the mouse over them. Here are my observations about it: Inconvenience: --- the main screen is overcrowded by a settlement of check boxes; the author tried to arrange them in logical groups, yet the 'Graphics' and 'Misc' groups remain confusing --- some featured settings in the 'Startup' group are questionable regarding their usefulness Bug: --- go to File/Open, click No, click Cancel; this causes entries in the 'Default Quality Settings' list box to be duplicated Suggestions: --- adding a button that creates a special Doom 3 shortcut on the desktop that basically executes the config file created by this tool --- adding a few config files samples to help non-technical users getting started with it -Bluehair

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4,641 downloads

Uploaded:08/12/2005

The Ultimate Hell Campaign

sp_hc_final.zip | 108.71 MB

mini maps. The third is called Escape from Hell and has 5 mini maps. The fourth is one large map and is the Return to Hell map. There had been issues with missing textures and missing waves files and survival map in the Journey episode not working after the archvile is killed. Now all the maps are in series and if the files are placed in the right folders, hopefully everything will work. Please let me know is there are any missing sounds (the symptom is the annoying whining pitch in the background) or missing textures (symptom is black walls, floor and such) or missing models or monsters (symptom is a small black box sitting there in the map). Or if you get stuck in any level (esp. hell museum or survival). PLEASE rate the map and if it is crap say so, if you like some parts say so, CONSTRUCTIVE criticism is HUGELY appreciated. -------------- Changes: -------------- - More enemies (hence the Hardcore label) - A bit less ammo, still more then enough to get the job done - Optimized and retextured and redone the sounds and connected all the maps. - It should work for everyone now - Total playtime is 3-4 hours depending on how one plays NOTE: A patch is available for this file. Download it [file="53646"]here[/file].

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4,636 downloads

Uploaded:13/03/2007

Parallax Mapping Mod

d3_parallax_v20.zip | 10.04 MB

available for Quake IV Doom3 v1.0. [b]Dafama2K7[/b] has tweaked it so that it is now compatible with the latest patch (v1.3.1)...and now, you will be able to enjoy a much [u]better[/u] Parallax effect for your Doom3 experience! Sequel to the popular Doom3 [url=\"http://doom3.filefront.com/file/Parallax_Mapping_Mod_v10;29475\"]Parallax Mapping v1.0[/url], this mod incorporates an improved central shader and includes over 1000 custom heightmaps. All other textures benefit from the author\'s proprietary Simulated Parallax Mapping algorithm. The result is a significant improvement over standard bump mapping. Parallax Mapping Mod v2.0 enhances Doom3\'s graphics engine by applying parallax mapping to all textures. Parallax mapping, also known as virtual displacement mapping, is a recent graphical technology that gives surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. Although you may not see an obvious difference right away, look closely at surfaces and you will see an improvement compared to original Doom3. Most bumps will look like they\'re actually sticking out. This mod also works in user-made levels that have custom textures, and a tutorial is included to describe how to add optional height maps to your level for a true parallax effect. [b][u]NOTE:[/u][/b] This mod requires at least an ATI Radeon 9500 or NVidia GeForce FX

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4,582 downloads

Uploaded:22/02/2006

Last Man Standing Coop feat. Classic Doom Coop

lms_3_multiplatform.zip | 300.58 MB

[url="http://doom3coop.com/forum/viewforum.php?f=35"]3.0 Feedback Forums[/url] for FAQ and Bug Reporting. If you are not familiar with our mod check out our [url="http://doom3coop.com/about.php"]gameplay summary[/url]! [b]Extract this Zip in your Doom 3 Folder (not in the base folder!)[/b] We have spent a lot of extra time making sure this release was as solid and bug free as possible. Here are some of the main features included: * Integration of the [url=http://cdoom.d3files.com]Classic Doom Mod[/url] using the Cdoom Coop Gametype * A help tab has been added in the main menu * Stamina re-implemented in SP COOP and ROE COOP gametypes. * All of the ROE maps are now tweaked for Coop * The Plasmathrower stream has been updated * Two new difficulty levels have been added, si_skill 4 and si_skill 5 * New maps kf_arena and prog_sewer * New boat model * Persistent data is fixed so now players retain their weapons when they change levels. * Map skips are fixed. * Monsters now also drop items when dying if the server is dedicated. * Various lag tweaks These are only a few of the many features added so be sure to check out 3.0! Also there are some yummy easter eggs for the more attentive SP Coop players ;D I really want to give a huge thanks to all of our beta testers and the community for all of your support through the development of LMS. You guys and gals have really made it a pleasure to work on LMS and I hope everyone is enjoying LMS as much as I still am :) Take care and thanks for everything. -calimer http://doom3coop.com Check out our [url="http://PlatinumArts.NET"]business page[/url] Sign up for our [url="http://doom3coop.com/newsletter.php"]newsletter[/url] Come and talk to us on [url="http://doom3coop.com/irc.php"]IRC[/url] Visit our [url="http://mods.moddb.com/3871/"]Moddb Page[/url] Also feel free to talk to us on ventrilo (voice chat) at: HOST = voice-va1.branzone.com | PORT = 3848 | PASS = hotlms

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4,557 downloads

Uploaded:07/08/2004

Shadow Legion gun

shadow_legion_gun_mod.zip | 233.82 KB

asked for more so now the pistol, assault rifle, and chaingun now shoot explosive rounds thanks to the new plasma storage capabilities. most the weapons have flashlights now too, and the shotgun shoots more like a full size combat shotgun now. plus i added a new toy that almost unbalances the game but it sure is fun *cough* magnetic accelerator cannon. I did balance this mod for some of the harder monsters but you dont waste them to easily just play on marine or nightmare then they are best ;-Þ and no power puff girls, DRACO!

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4,556 downloads

Uploaded:17/10/2004

PK4Scape

pk4scape.zip | 522.25 KB

need a tool for handling (.PK4) files, PK4Scape is very easy to use, fast, stable and provides with a complete tool to edit/create (.PK4) files. Main Features: * Multiple Document Interface. * Stability and low system resources use. * Explorer-like UI. * Compression Options. * Drag & Drop. * Import/Export files and directories.

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4,464 downloads

Uploaded:22/09/2007

Enhanced Textures Mod

d3_enhaced_textures_v10.zip | 62.65 MB

to [u]both[/u] [b]D3Base[/b] and [b]Resurrection of Evil[/b]? Well, if this is something for you, then Enhanced Textures Mod is for you... This mod enhances the xxx_h.tga & xxx_d.tga textures to give you a better overall look to D3Base and RoE, for an eye-popping assault of Doom goodness that will have your baby blue (or insert actual colour) Orbs screaming for more, and more... Dafama2K7 brings this mod for your D3 enjoyment, so start enjoying... Refer to the readme for more information.

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4,463 downloads

Uploaded:18/08/2004

Doom 3 Performance Tweaks

doom_3_performance_tweaks_v1_12.zip | 1.55 KB

Radeon, I would suggest you to grab the ATI Tray Tools there: http://downloads.guru3d.com/download.php?det=733; then, you can follow the advices given in this guide to adjust it. -Bluehair

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4,456 downloads

Uploaded:10/07/2005

Executive Quarters

hex_execquart.zip | 20.13 MB

locked door and let yourself in. The vice president of the UAC had just welcomed his family to the UAC base on Mars for a visit when the demonic invasion hit. You find his bloody body along with his PDA in the hallway to the visitor aircraft docking station. You learn that his wife and daughter might still be alive, but they are somewhere in the executive living quarters hiding from the monsters. You decide to take the time and search for them and hopefully send them back to Earth safely. This is where the map begins. ----------- Credits: ----------- - Classic Quake monster "The Shambler" makes an ferocious entrance into Doom III thanks to [b]Obi-Wan[/b] - Misc. props contributed by [b]Chris Buck[/b] - Music and VO written and recorded by [b]Sonic Clang[/b] - GUI Script written by [b]SnoopJeDi[/b]

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4,450 downloads

Uploaded:11/06/2008

Abandon All Hope In Hell

abandon_all_hope_in_hell.zip | 806.64 MB

[u]No additional download is necessary[/u]. If you wish to experience IN_HELL unmodded, simply remove all paks with a "Z".[/i] Xaijin has sent in a mod that is sure to increase the [i]fun-factor[/i] of your DOOM III gaming experience! Basically, this is a mod which encompasses changes in graphics, sound, gameplay, AI, mood and immersion...everything a Doom fanatic needs to get his or her fix! Abandon All Hope DooM III is the result of this developer's personal take on DooM III and Hell. It aims to add to the experience and allow those who wish to play under other circumstances than the default game, another chance to get to know the universe of Doom a little better. One of the biggest change that this mod makes is to address one of the biggest complaints of this game, and that is the darkness; Everything is way too dark, and changing this presented a unique issue...so, there's a give and take here, making it dark is what added to ambiance in the first place, and to completely remove it would be to limit one of the defining pillars of the game. The trick is of course, finding the balance between nail biting tension generated by hard shadows and murky depths and the other end of the spectrum which is quite frankly, "I can't see a bloody thing." To this end the shotgun has an affixed taclight, and point-targeting has been added to the missile launcher and pistol. [b]Some of the features of this mod include:[/b] Possessed: Zombie - They will serve to cause chaos and panic amongst the weaker sheep, while obscuring the horrors that are to follow behind them. Commando - The culmination of form and function within the ranks of the Willing; These have had their speed and damage increased. Cherub - These delightful children possess an extremely wicked streak and delight in abusing those weaker than them, now with a slightly longer jump. Trite - A much hardier specimen, and more of a problem with a slight health increase. Cacodemon - Now have a higher health. Imp: The vanguard of the hellish army, and an excellent scout, even better now that they come with improved attacks, improved Object and Enemy awareness. Weapons & Gear: Multi-scale Containment and Spatial Compression Device - Used by troops in the field everywhere and particularly found in hostile environments, the "micronizer" is a marvel of modern technology and the perflect blend of utilitarian genius and supreme battlefield optimization. Standard Issue Light Augmentation Device - The Union Aerospace Corporation delivers the utmost in practicality and elegance in this flashlight, designed to operate for 12 years continuously. Standard Issue Personal Firearm - The trusted mainstay of any soldier and even the martial minded civilian, the "Peacemaker" Pistol is the finest hand weapon to ever be produced by the UAC. Standard Issue Close Quarters Superiority Weapon - Efficiency. No other word more accurately describes this multi role weapon, from its ease of use, to the supreme reliability of its double barreled offset firing action. MACH 2.1.3.1 Special Purpose Antimaterial Weapon - In a quest to provide armies with a well balanced set of weapons, UAC looked to the past when designing and manufacturing the newest line of "Mach 2" Chainguns. And more! Refer to the readme for additional information.

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4,448 downloads

Uploaded:23/11/2004

Demonic Powers

demonic_powers_v1.zip | 20.35 KB


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4,430 downloads

Uploaded:15/06/2005

Super Flashlight

dc_superflashlight.zip | 60.89 KB

color of the light. [i]Normal (white)[/i] [i]Psych (purple)[/i] Causes targeted monsters to enter a hallucinatory state where they ignore you and strike out at imaginary enemies. To activate the psych mode, hold down the ATTACK button and move the crosshair across a monster. The effect will last as long as you hold the ATTACK button down. You can target multiple monsters at a time. [i]Summon (yellow)[/i] Summons an evil twin to battle a targeted monster. To activate the summon mode, hold down the ATTACK button and move the crosshair onto a monster. The first monster the crosshair touches is the targeted monster, only one monster at a time may be targeted. Now move the crosshair to a point where you want the evil twin to spawn, preferably a spot on a flat floor with enough room to spawn in, and release the ATTACK button. An evil twin of the monster will spawn in and they will battle to the death. The survivor will then attack you. After you release the ATTACK button, there is a two second delay in which you cannot perform another operation (such as targeting another monster, changing flashlight modes, or changing weapons). - For the cyberdemon the delay is 6 seconds. - Evil twin battles can be disrupted by another monster. - Does not work for Sabaoth. [i]Masterkey (blue)[/i] Allows you to open locked doors and cabinets, and to pick up items at a distance. - To open a locked door or cabinet place the crosshair on it while holding down the ATTACK button. - To pick up an item, place the crosshair on it while holding down the ATTACK button. You can pick up items at a distance and through windows or solid walls. If you open a security cabinet with the flashlight, the only way you can pick up the items inside is with the flashlight. [i]Demolition (red)[/i] Blows things up. Doors, windows, toilets, machines and lots of other stuff --- gone! Put the crosshair on something while holding down the ATTACK button. - You can't blow up monsters, that would be too easy. - You can blow the heads off of zombies, zsecs and NPCs. - You can also blow up things that you shouldn't. [i]Clone (green).[/i] Creates copies. To activate the clone mode, hold down the ATTACK button and move the crosshair onto something you want to clone, then move the crosshair to where you want the clone to appear and release the ATTACK button. If the object you selected was able to be cloned then it should have appeared. - If the crosshair is on an object when you release the ATTACK button, the clone will be placed on top of the object. - Monsters, NPCs and most moveable items can be cloned. - Machines, doors, walls, rails are generally not able to be cloned. - As a general rule, if you can push it, you can clone it.

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4,405 downloads

Uploaded:10/10/2004

Outer Base

kiltron_d3base1.zip | 22.8 MB

2 experience within the DOOM 3 engine. It is also a work in progress still. It has been tested on several Nvidia graphics cards including GeForce 6800 Ultra, GeForce FX 5200 and GeForce 4600 TI. You get ultimate performance in this level using the recommended card for DOOM 3 which is the GeForce 6800 series of cards. Using the other two cards the level played ok, but the FPS was very low in certain areas. There have not been any test\'s with ATI cards, or any other cards. If you run into any issues, please let me know.

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4,346 downloads

Uploaded:14/10/2008

Perfected Doom 3

perfecteddoom3v3.0.0.zip | 28.94 MB

add realism, better graphics, and so much more...I've been waiting a long time to get my hands on this! [list] [b]Some of the changes to the map include:[/b] [*]Changes were made to several of the maps to include the new double barrel shotgun weapon pickup. That way you don't have to use a cheat to get it. [*]The developer has added several bot characters into Alphalabs 3 [/list] According to John Carrizales, this is to be the final release of his Perfected Doom 3 mod. [i]"This version will improve on everything that sucked about version 2.5"[/i] and just goes to show you that developers often listen to feedback. [b]Some of the general changes made are:[/b] Added better lighting usage to the whole game. This makes the skins and textures look life-like and not so plastic-like. Raised the heightmap values for all textures and skins a whole lot. This gives extreme depth to all of the textures in the game. Rocks look like rocks, fabric for clothing looks like fabric, metal looks like metal, etc. The game looks 100 times better. And best of all, it doesn't add any kind of framerate lag. Added better zombie sounds. Added better pistol firing sounds. Added better double barrel shotgun firing sounds. Blood now squirts out of the bullet wound that you put on a monster for a short while. Very cool effect. All monster attacks that should make blood spray now make blood spray. The amount is dependent on the damage ratio of the attack. Added small, medium, large, deadly, and Soul Cube specific burstysquirts. The original burstysquirt acts as the medium sized version of the particle effect with some added effects. Blood is now darker. Bullet casings will stay on the ground for about 5 minutes. The debris from explosions will stay forever. And a whole lot more! Refer to the readme for more information.

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4,295 downloads

Uploaded:10/09/2004

GuardSentry

guardsentry_v2_0_beta_2.zip | 37.13 KB

the list of changes, the most notable of them is that you can now safely have multiple teammates fighting on your sides ;) Good mod; I may use it myself as I'm not near from completing D3 and this damned game stresses me too much! -Bluehair

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4,280 downloads

Uploaded:03/09/2004

Doom 3 Tweaker

doom3_tweaker.zip | 806.71 KB


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4,269 downloads

Uploaded:11/07/2002

Legacy of Doom - Low-Res

doom_3.zip | 8.41 MB

series which has spanned almost an entire decade; it includes interviews with id Software developers, classic Doom footage, and some great Doom 3 footage. [b]This movie is also available in the following versions / formats:[/b] [file="3300"]High-Res - High FPS[/file] (78.17 MB, 30 FPS) [file="3299"]High-Res[/file] (92.13 MB, 5 FPS)

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4,257 downloads

Uploaded:06/08/2004

Doom 3 Instagib Mod

instagibbyalienhazard.rar | 14.2 KB


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4,249 downloads

Uploaded:07/08/2004

Doom 3 A Bad Place Deathmatch Map

q1dm4.zip | 1.68 MB


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4,235 downloads

Uploaded:05/03/2007

Commander Doom

commander_doom12.zip | 36.84 MB

[url=\"http://doom3.filefront.com/file/Commander_Doom;76497\"]Commander Doom (v1.2 | Update)[/url], which will update v1.1 to v1.2. ***** [i]An all-out war broke out in hell, and you, COMMANDER DOOM are right in the middle of it! Will you and your demonic hellspawn send the diabolic bastards into oblivion?[/i] That statement could be enough to make anybody want to download and play this map! ...But, for those of you that want a little more: [b]Commander Doom[/b] starts at your base, from which you can summon demons to fight in your cause. In order to spawn allied demons, you need to capture control points, which are distributed across the map. You can use a little radar on the HUD to orient yourself among the control points, bases, enemies and allies. Capturing control points earns you increased flux of credits, which can be used to buy upgrades. Control points can only be captured, if no emeny units are nearby. The goal of each game is to successfully destroy the enemy base(s). To destroy the enemy base, you will need to locate the generators, and destroy them (make sure to hit the generators at their weak spot). ...Sounds pretty easy, eh? (If you just answered \'yes\', boy, are you going to be surprised!) You can choose from four different maps with four different difficulty settings. [b]Map 1[/b] Opposing Bases is much easier to beat from a strategic point of view. [b]Map 2[/b] Center Heat is tough to beat even on normal difficulty and requires more optimized strategic thinking. [b]Map 3[/b] Control Room confines you into a room overlooking the battle - you cannot directly engage in the fight, and you are completely dependent on your tactical skills. It\'s a pretty tough map to beat... [b]Map 4[/b] The Maze is set out in an underground bunker system and requires your tactical skill as well as quick reactions on the field. The goal of MAP1 and MAP4 is to destroy all enemy bases. To destroy the enemy base, you will need to locate the generators, and destroy them (make sure to hit the generators at their weak spot). The generators are usually guarded by machinegun turrets. The enemy turrets can be destroyed, but they respawn after a given delay. The goal of MAP2 and MAP3 is to control all 6 control points for at least 60 seconds. In these maps, the base generators can still be destroyed, but they are much less vulnerable and better protected. [b]Some new features in this version are:[/b] A new map called \"The Maze\" A new allied unit: the jetpack-equipped, rocket-blasting fatty Support for Doom3 version 1.3.1 Refer to the readme for complete details.

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4,234 downloads

Uploaded:26/05/2005

Last Man Standing Coop for Windows

lms_beta035win.exe | 90.56 MB

tweaked and much more playable -kf_loading_dock recieved some heavy gameplay tweaks that I'm really proud of. Check out the cameo that I included! -kf_lockedin recieved some heavy gameplay tweaks as well, including new waves. -LMS chaingun is fixed (overheating removed) -kf_ancientruins now included. -kf_tunnel included again -Lots of various bugfixes, check the readme for more info IMPORTANT UPDATE: There is a slight error in our file that cycles the maps for the LMS Mod gametype. To correct the error, please download the mapcycle.scriptcfg here: http://lms.d3files.com/mapcycle.scriptcfg and put the file in your Doom3/lms_beta035 folder. Sorry for this inconvenience. Take care and see you on the servers! -calimer

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4,211 downloads

Uploaded:20/02/2006

DOOM 3 Update for Mac OSX

doom3mac13a.dmg | 12.69 MB

an ATI graphics board. However, the game now requires Mac OS X v10.3.9. ----------------- What\'s new: ----------------- - This Patch includes a Universal Binary which allows operation on the new Intel Macintosh. - Improved performance on PowerPC Macs with ATi graphics cards - The minimum supported operating system is now OS 10.3.9 - OpenAL will not function in OS 10.3.9. It will disable itself if you try enabling it. --------- Notes: --------- - Using this update will reset your progress in whatever map you are currently saved in. When loading a saved game, the player starts at the begining of that map with their inventory intact. - Using this update may reset the Nightmare skill setting. If you are playing in Nightmare mode before applying this update, you may to re-enable it in the console (g_nightmare 1). After enabling it in the console, the game must be relaunched in order for nightmare mode to show up as a selectable option. - This update implements a preview version of Open AL support that provides full 5.1 surround sound. Use this feature ONLY with an Open AL compliant 5.1 sound card. To activate the OpenAL preview support, hold down the Command (?) key as you launch the game, then check the box next to the \"Use OpenAL\" in the Doom 3 Preferences dialog. You should also select \"surround\" sound from the in-game options menu. NOTE OpenAL is now only supported in OS 10.4. ** Users may experience sound glitches or sound drops while using the preview Open AL option.

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4,202 downloads

Uploaded:09/12/2004

Alpha Labs - Sector 5

alpha_labs_sector_5_v11.zip | 5.24 MB

Nightmare Email - Sasha_Shaman AT mail DOT ru Compile Machine - Pentium 2.6 Ghz HT Compile Time - 6 min. Build Time - 4 weeks Tools Used - DOOM3Editor Thanks - Many thanks Shaman for the help on creation triggers and monsters... Sio_s KirK All My Friends and id Software for Doom3 Installation - Copy this pak.4 file to your_doom3\\base\\ Start Doom 3 and bring down the console. Name - map Sh3 - and Go. Good Luck![/quote]

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4,185 downloads

Uploaded:07/08/2004

Cel Shader Mod

celshader.zip | 4.07 KB

Doom3. NOTE: This mod requires at least a Radeon 9500 or GeForce FX.

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4,161 downloads

Uploaded:25/03/2005

Tweakedoom

tweakedoom_v4.zip | 70.4 MB

Gameplay -Corrected Many Bugs -Sorry to be so late!

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4,138 downloads

Uploaded:27/11/2004

Classic Colors Skin Pack

classiccolors12.zip | 9.85 MB

one - the readme isn't clear on it!I like the idea here; bringing back some classic Doom can never hurt and they do look good, particularly the flying heads looking like skulls now. The pinky however I think has now took on the cute look which, while I thought that about him when I played it through originally, I'm definately at the "I want one" stage now. Overall a good skin mod that will make the classic Doom veterans happy! [i]Reviewed by: WadeV1589[/i]

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4,125 downloads

Uploaded:07/08/2004

Enhanced Firepower

d3enhanced_firepower.zip | 53.66 KB

need them any more to see, so who cares. Also, the light is off-center from the crosshair differently for each weapon, and it lights up your weapon model and hands. So just imagine that you have a flashlight strapped to your shoulder or something. There is currently no toggle for the light while playing.

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4,104 downloads

Uploaded:21/03/2007

Alpha Mod

d3_alpha_mod.zip | 478.44 MB

full of Doom goodness and some serious [i]good time-adventures[/i]! The [b]Alpha Mod[/b] contains many new items, such as: Textures Sounds guis And more It is the claim of [i]Dafama2K7[/i] that the sounds and textures contained in this mod are better then what is found in the stock version of Doom 3, and that the playability is better...but don't rely on the spoken word, find out for yourself. Keep in mind that, as with many initial releases, this mod is not perfect, however, any issues that have been identified, or reported will be sorted and fixed in following versions. Download and enjoy; At 490 megs, the download may take a bit of time, but it is well worth it! Go grab a coffee, or a have a lollipop, the time will pass quickly... Refer to the readme for more information.

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4,063 downloads

Uploaded:17/08/2004

Can Shooter

canshooter.zip | 14.95 KB

fire is simply hilarious! The only negative thing about the mod is that there isn't any new textures or models, just the ones from the plasma rifle are used. Maybe in a new version. ;) One of the funniest aspects of this mod is that whoever is hit by this mighty can shooter is kicked back real hard! "Beware, you hellish beings!" Recommended!

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4,048 downloads

Uploaded:19/10/2004

Autoshotgun

autoshotgun.zip | 4.77 KB


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4,030 downloads

Uploaded:09/08/2004

Doom 3 MergeMod

d3mergemod.zip | 1012.21 KB

gameplay (namely the pistol and shotgun). Player can now gain EXTRA health and armor beyond the default limits, this is a reward for those who can avoid getting beat up a lot.

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3,981 downloads

Uploaded:28/08/2004

BloodyMess 2

bloodymessmodv2.zip | 307.47 KB

blood all around

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3,967 downloads

Uploaded:25/11/2004

Pathways Redux (final)

pathways_redux_final.exe | 13.07 MB


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3,896 downloads

Uploaded:02/12/2005

Classic DOOM 3 E1M8 Soundtrack

e1m8.mp3 | 3.71 MB

Enjoy. -calimer http://lms.d3files.com

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3,890 downloads

Uploaded:02/10/2004

Demoniac Discord (aka MONSTERS FIGHT!)

discord_v08beta.zip | 61.72 KB

ensues.[/quote]

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3,878 downloads

Uploaded:06/02/2005

TinMan Squad

tinman_squad_alpha4.zip | 1.99 MB

Like a good boy scout. - Ally can have pistol, machine gun, chain gun and plasma gun. - Ally will get out of the way if you push into him into him. Because he knows who's boss. - Ally will retreat if an enemy gets too close. - "Talking" to an ally while there are no enemies will do several things: -- Toggle whether he follows you or not. -- Print status information to the console. -- Heal him 50Hp. -- Give him more ammo and make him switch to best weapon. There is a release featuring the first few SP maps modified to allow complete AI navigation: [file="32567"]TinMan Squad Maps (0.3 beta)[/file]

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3,827 downloads

Uploaded:27/06/2005

Crucifix of Shit

daikatana2_cosfinalrelease.rar | 98.97 MB

it's not quite as "robust and full-flavoured" as the actual mod ([i]ed. unreleased, [url="http://www.doom3world.org/phpbb2/viewtopic.php?t=9247"]see this thread),[/url][/i] rather it enhances the original "Daikatana 2" and renews the love we all have for good design and solid gameplay. [b]See John Romero and Fatty like never before![/b] ------------------- Testimonies: ------------------- [b]Renzatic:[/b] "Brain Trepaning, I'm not afraid to say that I think you're the greatest person to have ever lived....EVER! Your mod will bring the universe together in a way Wyld Stallions never could." [b]Brain Trepaning:[/b] "Scientists the world over have tried to find it, Creationists have done their best to be blind to it, but the riddle is now so close to being solved, there can no longer be any denying it: this mod will once and for all prove the existence of GUD, aka the "Grand Unifying Daikatana". I believe our work has paved the way for a new truth to soon reveal itself to all..." [b]Gazado:[/b] "That was so damn funny , I was cracking up so much with the seseme street music , then I walked behind the bus and fell on the floor laughing (well not THAT bad but you get the picture). I havnt had so much fun playing a FPS in such a long time. Well done people" [b]Goblin:[/b] "Very fun game...best final boss ever. I also like the extra level you added in there..you rule Brian." [b]modern:[/b] "My brain has imploded, and my internal organs have sprouted limbs and run away. My arse is now in control!" [b]Get Your FREE Copy Now![/b]

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3,825 downloads

Uploaded:09/02/2005

T-Lab Complex

sp_tlab_complex_v11.zip | 17.31 MB

made a couple of Quake 2 and Serious Sam maps, but they weren't that all great. I've spent quite a while trying to perfect this map, and since I can't model or animate I was pretty much restricted to making indoor areas. I hope you'll enjoy this map. -------------------------------------- Changes since [file="33269"]version 1.0:[/file] -------------------------------------- 02-06-2005 - Added more ammo and health, fixed typo in splash gui. The slowdown during the hell elevator still needs to be fixed. Just avoid fighting the lost souls while riding the elevator for now.

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3,810 downloads

Uploaded:08/04/2005

Re-authored Lights mod

reauthored_light_system_maglight_system_v11.0.rar | 226.24 KB

you don\'t like these points ither: 1 I could not handle the tunnel vision I encountered when in a room totally in the dark. 2 Then I did not like when in a room that’s lit up I still saw the light from the gun 3 By having a light on all the guns, I found no reason to use the flashlight. 4 The flashlight never looked real enough for me. then this mod is for you -FliX

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3,803 downloads

Uploaded:01/10/2008

Fragging Free

fraggingfree_v1.0.zip | 657.65 MB

first time [b]D3Files[/b] content submitter, Starfir3, promises lots of intense action, along with several other points of interest: [*]New monsters [*]New weapons [*]Advanced AI [*]Power-ups The well-balanced gameplay that is ingrained into this mod will push your skills to their limit! Add the ability to drive a vehicle and to fight as a Demon in a 3rd-person perspective and you get a good idea of what is waiting for you! If you think you have what it takes to see Fragging Free to it's conclusion, then start your download now...better get a coffee while you're waiting, it'll take a few minutes for all 600+ megs to arrive! [b]Some of the features included in this download are:[/b] Frantic gameplay. 10+ big maps filled with lots of secrets and many outdoor sections. 18 weapons. 15 powerups. Demons Possession: fight as a demon in 3rd-person perspective! Bullet Time. New / reworked enemies with smarter AI and new attacks. Friend marines with advanced AI: they can use different weapons, talk and cooperate. Custom Sound Tracks. Vehicles. Medals for special kills and map statistics. A note from the Developer: [i]"After a long development process that took more than 3 years, the journey has come to the end. It has been a really fun experience and we have no regrets: we added all we wanted to do and all turned out in the best possible way, better than we could imagine at the beginning."[/i] Refer to the readme for more information.

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3,785 downloads

Uploaded:02/09/2004

Railgun

railgun_mod.rar | 177.14 KB

override the default ones ... -Bluehair

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3,769 downloads

Uploaded:27/03/2005

Ultra Quality Performance Tutorial

ultra_qualityperformance_guide_v11.zip | 8.29 KB

High Quality mode. To recap - This is a simple tutorial that shows you how to have your 128mb video card run Doom 3 in ultra quality mode without stuttering, without sacrificing any visual quality in any other areas - assuming you have at least 1Gb of system memory. You can also get High Quality sutterless if you have 512Mbs.

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3,701 downloads

Uploaded:17/02/2005

Horrific Main Theme

new_horror_theme.zip | 2.28 MB


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3,683 downloads

Uploaded:11/03/2006

Mycelo\'s Weapon Enhancement

mycelo_v1.08.zip | 25.23 MB

sound and feel more powerful, however, the overall difficult level wasn\'t changed too much. There\'s no magic powers, super weapons or exaggerated dramatizations. Nothing seems out-of-place. All weapons keep their original behaviour along with newer features. All parameters were cautiously tested and adjusted to keep the general balance. This is a single-player mod, intended to be played with the original levels. It doesn\'t work properly in multiplayer. It may not work properly combined with other mods and expansions (official or not). It requires DooM3 1.3 for Windows and may not work on other versions. ------------- Features: ------------- - New weapon sounds. - New weapon skins. - New visual effects. - Secondary trigger (AKA alt-fire). - Super Shotgun. - Plasma Railgun. - Target locking rockets. - Proximity mines. - Remotely-detonated mines. - Motion-detection radar. - Increased muzzle flash. - Chambering pistol with flashlight. - Fire modes for machinegun. - Light actually glued to machinegun. - Sniper with view zooming. - Accelerating chaingun. - Increased kickback. - True Recoil (TM). - Interruptible reloading. - Brighter flashlight. - Cabined codes in the PDA. ----------------- What\'s new: ----------------- - A flashlight model was attached to machinegun\'s barrel, emiting a narrow light beam (custom muzzle flash). - Increased flashlight\'s light beam radius and brightness. - Flashlight\'s light texture modified with \"rainbow\" effect. - Flashlight lights up player\'s surroudings, eliminating the tunnel effect. - Removed pistol\'s flashlight. - Chaingun alt-fire fires one round in a semi-auto fashion. - Player won\'t begin with the Boomstick anymore. - The boomstick was added to three stock single-player maps (Delta, Hell, Mars City Underground). - Text messages added to player\'s PDA with all cabinet and door codes. - Fists are back, selectable only by cycling weapons. - Tightened the spread of the shotgun, alt-fire fires like the old one. - Fixed muzzleflash lights that weren\'t being cleaned up from memory. - Many other changes and improvements that I won\'t remember.

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3,675 downloads

Uploaded:17/08/2004

Keller Hall

kellerhall.zip | 2.21 MB

inside jokes with a hidden bathroom. It also includes custom textures.

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3,637 downloads

Uploaded:23/12/2004

Dentons Ultra Real Stereo Sound Mod

dentons_ultra_real_stereo_sound_mod_v2.zip | 908.32 KB

features: You can now hear Pistol bolt action while firing, empty Bullets bouncing around & even rolling over for every weapon, cool shotgun fire sound, hear shotgun bolt action with ejecting shell casings & so on. Finally,the most exciting feature of this pack is the modified chaingun! All these weapons now cause greater damages, knock enemies back & they do what they sound like. I have tried a lot to make these sounds make your Doom 3 Experience far more emersive & entertaining than ever. These sounds are modified from the original ones & some (e.g. Chaingun) are taken from the Trent reznor sound pack with some more heavy modifications than version 1. [/quote] The file is really small and worth the download

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3,633 downloads

Uploaded:19/06/2007

Omega Research Facility

icey_sp1.zip | 56.16 MB

by and dropped off his sweet new singleplayer map for your fragging enjoyment! Once you find yourself in Omega Research Facility, you will be put to the test as you dispatch the vermin that have become a mainstay of the Doom Franchise! How did you get tov be in this location to begin with? Right before the disastrous invasion of the UAC\'s Mars outpost, priority cargo was shipped directly from Delta Level 2 to the former medical research and testing center, the Omega Research Facility on Earth. It contained a live specimen that the research teams had brought back from their expedition into the realm that was beyond the teleporter. UAC HQ has recieved a distress call from the facility in the early hours of the evening. There is a code red, the experiment is loose... Refer to the readme for more details including installation instructions.

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3,625 downloads

Uploaded:26/10/2004

E1M1 Remake

e1m1.zip | 41.16 MB

a few. To install, just unzip the file to youre DOOM³/base directory, go to the console and type map e1m1 and away you go! Known issues... - A walk through wall... I am not sure how to sort this at all, I am working furiously on it and will sort it ASAP - No music. Now corrected! - Not really an issue but... I haven't textures some faces yet and will get round to that shortly, but it's just some things like window frames and under doors etc... Hope you enjoy the beta! OLIAX.

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3,599 downloads

Uploaded:22/08/2004

Doom 3: The Haunted Theme Tune

haunted3.mp3 | 4.88 MB

exclusive. Check it out!

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3,597 downloads

Uploaded:23/01/2005

Final Key

final_key.zip | 7.87 MB

final key for the teleporters on mars.... but something has happened down there, something is lurking in the shadows. Play a unique SP experience being able to choose which path you take, making each time you play a refreshing experience. All the caves were modeled in 3dsmax using the vertex blend technique.

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3,566 downloads

Uploaded:15/08/2004

Noname SP Map

nonamebeta.rar | 279.52 KB

the doom\".

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3,561 downloads

Uploaded:07/01/2005

DOOM 3 Reborn

d3reborn_alpha02.zip | 4 MB

are still not playable.

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3,547 downloads

Uploaded:01/06/2005

Classic DOOM 3 Main Menu Theme

cdoomtheme.mp3 | 4 MB

get you in the mood for Classic Doom 3 :) Download now.

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3,536 downloads

Uploaded:10/08/2004

The Hellish Complex [THC] Map

thc_ins.zip | 1.07 MB

powerups, items, and introduces the chainsaw naturally, to MP mode, without further unnecessary modifications. There\'s an turkey puncher 3 online arcade room, several hidden weapons, great spots to hide in, introduces alot more spawn points, trecherous hallways, that will inevitably lead you to someone else. You\'ll need to make use of all the controls, including crouching, jumping, running, and strafing. The Hellish Complex, full of flickering lights, and no ambiance sounds to add to the interruption of total and utter deathmatch beauty. That\'s right, you can hear someone walking, firing a pistol, reloading, etc . . .

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3,531 downloads

Uploaded:11/04/2006

Pet Mod

petmodbeta_04122k6.zip | 56.95 KB

or follow/stay - Pets can carry flashlights or have mounted lights - Pets can be teleported to a new location if they become stuck - You can check your pets status by placing the crosshair over them Special Pet: Archvile as a Pet - If your pet is an Archvile you can command it to respawn your pets, and respawn dead enemies to become new pets - Archviles can be commanded to Automatically Respawn selected pets This mod is now compatible with the RoE expansion. ----------------- What\'s new: ----------------- - Archviles would respawn respawn pets even though the archvile was dead --------------- Problems: --------------- - The AI is really simple and may seem stupid at times - In single-player maps, your pet may not follow or become blocked (Monster Clip) - Sometimes pets seem like they won\'t listen to your commands (Because of monster clip) - Flying monsters (Lost Soul, Cacodemon) will not follow you properly - Playing this mod with ROE expansion will reset your controls (Not my fault, just the way Doom3 does stuff) If there are any bugs or problems, PLEASE SEND ME AN EMAIL and I will try and to help you as soon as possible.

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3,514 downloads

Uploaded:28/08/2004

Fragger Mod

fraggerbeta1.zip | 40 MB

Also, you'll see no flashlights, night vision or anything that helps you see better. No radars or anything like that. This game is about atmosphere (atmosFEAR?), and it's supposed to be dark.

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3,485 downloads

Uploaded:23/05/2004

Doom III Promo Music Video

doom342mb.zip | 42.1 MB

in. Some great editing, starts off very creepy, and overall an excellent stimulating video.

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3,471 downloads

Uploaded:11/09/2004

Enhanced Gore 3

enhanced_gore_v3_0.zip | 2.06 MB

Corpses Stay - Other Demons Gib - More Blood - Blood Stays - Enhanced Gore Effects - Different Gib Effects - Improved Decals - Blood Gushes out of Wounds - New Skin for LostSouls - Butcher Splash-Screen (optional) -Bluehair

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3,468 downloads

Uploaded:22/08/2004

BattleReady

battleready_v1.3.zip | 2.61 MB

tweaks. 6. Blood decals stay around 5 minutes. 7. Bullet casings stay around 5 minutes. 8. Custom made bullet wound decals. Guns now leave marks representative of their calibre. -pistol -machinegun -chaingun -shotgun -plasmagun 9. Reworked zombies. -extremely tough [600 - 1000 health] -headshots bring them down. 10. Player max health and armor levels raised.

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3,446 downloads

Uploaded:26/01/2005

DOOM 3 Reborn

d3reborn_alpha03.zip | 4.1 MB

an alpha version. This means it is far from complete, untested and probably won\'t run like you\'d want it to.

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3,416 downloads

Uploaded:13/02/2005

Crypt

crypt.zip | 2.28 MB


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3,406 downloads

Uploaded:21/10/2004

Diner of Death

diner_of_death_v10.zip | 2.68 MB


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3,405 downloads

Uploaded:07/08/2004

D-Link Sound Mod

dlinksoundmod.zip | 1.22 MB

sound effects for the weapons. So I created my own. I think they give a better \"feeling\" for the punch of the weapons they are for. Thank you for downloading it!

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3,399 downloads

Uploaded:23/11/2004

T-Lab Complex

kaiser_1d3.zip | 19.14 MB

quality of the retail Doom 3 SP maps. It has it all, atmosphere from lighting and noise, bursts of music, unexpected monsters and most of all...it's [b]big[/b]. When I first started it I didn't expect much to be quite honest, I thought "oh it's going to be one of those maps that should have remained on the designers PC as their tests, not public releases" so when I saw a monster dive through a door, music start with the lights powering up and monsters where I thought I had killed them...I was 'pleasantly' surprised! The lighting in this map is done exactly how Doom 3 expects it, not much of it, and when there is light, it's faulty: when a light is faulty, there is sound to accompany it - an oft overlooked part of map making. In fact you'd be hard pressed to find something that doesn't have an appropriate sound attached or the right type of lighting to suite it! Overall detail is there - and most importantly, it's constant, you're always in a place that has detail, no-where is boring and lacking in detail; it feels like the UAC, it sounds like the UAC and I'm sure if we had smell-o-vision it would smell like the UAC too! I'm sure this map has its faults...but to be honest I missed them, or refused to see them due to my awe of the map; I honestly felt like I was playing Doom 3 all over again as I got to glimpse UAC systems running and hell being born - simply stunning. [i]Reviewed by: WadeV1589[/i] [b]N.B: The bat files mentioned aren't included, this was a slip-up by yours truly...however the bat files were incorrect anyhow and didn't launch the map! To load the map use map game/samuel/kaiser_1d3 [/b]

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3,399 downloads

Uploaded:08/04/2005

VariLight Mod

varilightv1.1.zip | 58.31 KB

the size of the spotlight projected by the weapons, in comparison to previous versions of the mod. Secondly, he didn\'t apply it to the pistol, chaingun, plasma gun, BFG, etc; only Shotgun and Machinegun are given the capability. At the moment, this mod only features the machinegun and the shotgun as well, but with the added bonus of a red light/laser sight on the pistol, which should come in handy! :) So differences between this and Duct Tape? The size of the light beams projected is enormously different. Whilst in Duct Tape, you\'ll always get a tight, focussed beam of light, not more than a couple of inches wide, on VariLight you\'ll get anywhere from your entire screen being lit up (by the Shotgun), to not more than three or so inches with the Machine Gun. The idea is, the accuracy of the gun dictates the field of vision given by the improved lighting, and the intensity of the light, as well as the light map itself varies between each weapons. To install, copy the VariLight PK4 file into your Doom 3 base directory, and then start Doom as normal.

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3,396 downloads

Uploaded:18/07/2006

DungeonDoom

dungeondoom813xp.exe | 69.97 MB

higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. The modification is highly extensible and the current 8.0 build of DungeonDoom includes an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system, a player ability system and various playable characters, including a collectible card variant using the 'card master' and a sword-wielding combo performing ninja. You start your quest in the wilderness in front of the gates of the city of Asiris. A dark path leads to a mystical pyramid, south of the gates of Asiris. Below this pyramid, you will find a deep, extensive dungeon, which houses numerous tough enemies... -[b]Feature Overview[/b] - Extensive role-playing game features including character development, story-line progression, optional quests, good vs evil alignment, experience, gold, inventory and regular as well as magically enhanced equipment. - Procedural generation of the DungeonDoom game world and randomized monster spawning makes every adventure unique! You will never know in advance, what you will face in a game of DungeonDoom! - Five player classes: Fighter, Psi-Fighter, Supernatural, Cardmaster and Ninja with varying abilities to wield weapons, execute combos, use magical skills or use of magical card decks. - Custom monster types including gelatinous cubes, poison molds, mesmerizing ironmaidens and katana-wielding skeletons. - Numerous monster variations, including enhanced monsters with special abilities such as paralysis, blinding, poisoning, teleporting, invisibility, spawning, confusion, shields, self-healing, item destruction and special effect projectiles. - Three alternative game modes for optional instant action or extended adventure gameplay experiences. - Traditional first-person and optional overhead third-person camera modes. - 4 adjustable light levels with optional ambient lighting.

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3,383 downloads

Uploaded:12/08/2004

Doom 3 Pistol Burst Shot Mod

pistol_burst.zip | 1.98 KB

to take a look at it if you are curious about how it works, or to make changes. Have Fun!

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3,381 downloads

Uploaded:03/04/2008

The Gatehouse

evilartist001.pk4 | 30.5 MB

suit this environment well (courtesy of findsounds.com). The Gatehouse takes place two decades after the events in Doom II. In rural Europe, there have been reports of horrifying stuff going on in some "cursed" castle (something about monsters, chanting, and growling). In light of the recent events involving Hell, Humanity took the initiative and made the first move. A strike team of hardcore marines have been sent in to neutralize whatever it is that is going on in there. At any moment now, you can start regretting choosing this line of work, the only good thing is that you're assigned to cover the entrance... For the past few hours, you have sat out in the brisk canyon just shy of the drawbridge, listening to the radio chatter of gunfire and growls. Guard duty sucks. Suddenly, you hear pistols firing off in the Gatehouse nearby.... Refer to the readme for additional information. [b][i]NOTE TO ALL MEDIEVAL MAPPERS:[/b] I am giving full permission to everyone to use my media (textures, models, etc.) for their own new maps, as long as they credit my name in their own readme's. Should any of you need my custom assets, there are additional instructions in my readme file labeled "evilartist001.txt". You need to read ALL of those instructions.[/i]

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3,377 downloads

Uploaded:11/10/2004

Boneyard's Downward Spiral

boneyards_downward_spiral_v104beta.zip | 6.45 MB

downward in the pit watching out for demons and traps. Map is a first work ever by author. This map is ßeta quality.[/quote] And now the changes since version 1.03 beta: [quote]- Added new ending room, old one was kind of plain - Added some DX9 eye candy, for those of us with DX9 Video cards! }> - Added PDA and Mission - Added other graphical tweaks[/quote]

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3,369 downloads

Uploaded:27/12/2008

x - MASS

xmass_v1.0.zip | 174.93 MB

Something's not right and you find yourself fighting more than the typical Christmas Rush to get your sweetheart's gift - and yourself - home for the holidays. [b]The features included with this download are:[/b] A quest to take back your Christmas present from Demons. Three new winter themed maps, including the Foggy Town, the Icy Lake and Castle Turtlenstein. Eight completely new weapons including the Wrench, Commander Keen Zapper, Remington shotgun, Thompson Gun, Voodoo Doll, Instant Zombie Present Grenade, the x-MASS Nuke Launcher and the Mace. Old School Gameplay. New water feature that allows the player to swim, drown, and toss bodies into the water - just for kicks! Compatible for all platforms: Windows XP/Vista, Mac OSX, Linux and Steam. New monsters. An original Soundtrack. New sounds fx. Obiviously, new textures and models. Silly humor. Neurological has also provided a trailer for you to enjoy...this is a must-have for any Doom III collection! I have to give my apologies for not having this file up in time for Christmas, as it was, I became super busy with real life stuff and had no time to get on-line...the good thing about this map is that it is right at home in any winter location...so enjoy nonetheless! Refer to the readme for more information.

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3,363 downloads

Uploaded:02/12/2004

Hell Player

hellplayer.zip | 163.9 KB


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3,336 downloads

Uploaded:21/11/2004

GuardSentry

guardsentry_v21.zip | 2.81 MB

Explanation: 2.1 (Stable Release): - 'Black Box' issue fixed - Fixed two warnings - Added ASS48 modifications (BETA1)[/quote]

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3,318 downloads

Uploaded:14/07/2005

Genetic

bja_genetic.zip | 54.12 MB

Special Agent sent out to investigate the UAC building. [quote]Well, the map actually consists of three parts. I only posted the first two to get some feedback. But I don't know when part 3 will be finished since it's only in a very early stage.[/quote]

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3,309 downloads

Uploaded:01/11/2004

Gravity Gun

gm1.zip | 2.69 MB

enemies to harm them. Mod qualitiy: This is one HIGH quality weapon. It feels very realistic and it works very well. The model is of high quality and the effect is excelent. Summary: If this mod isnt worth your download time and bandwith, then go away, then no mod is. No offcourse not, it's entirely up to you to like or dislike it. But this is definately the best custom made model ive ever seen for a game. Suggestions: In my opinion the actual weapon could do with a little more detail. Just my 2 cents

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3,271 downloads

Uploaded:03/09/2005

SABot XP

sabot_roe_alpha7.zip | 10.38 MB

on crates, navigates though teleporters and uses elevators (still rough as guts). - Combat: Bot can strafe to items during combat, will retreat if too beat up. - RoE Expansion: Bot can play capture the flag (not well mind you, but better than not at all). - AAS Files: Bot navigation files built on multiplayer retail maps tweaked for better navigation. Fixes many problems of AAS files compiled off the original stock retail maps. [quote]I will have another version for vanilla - non expansion doom3 in a day or so.[/quote] ------------ Remark: ------------ This is a largely untested Alpha version. While theoretically the worst that will happen is the game crashes, I hold no responsibility if your computer explodes in a ball of incandescent fury.

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3,268 downloads

Uploaded:30/03/2008

Last Man Standing Coop

lastmanstandingcoop4multiplatform.zip | 295.42 MB

Standing Coop Mod has released their final version (v4.0) of their popular mod for Doom III, and we have it here to fill your downloading needs! If you haven\'t read the news release yet, give it a looksee as it also has information and links on the big award that they have recently won! Last Man Standing Coop Mod is a Doom 3 Coop Single Player and Multiplayer modification that aims to bring back the classic Doom experience. The [b][i]LMS Mod[/b][/i] gametype is survival in nature where you face swarms of attacking monsters to the adrenaline pumping energy of heavy metal soundtracks. This mod also fully supports Single Player Cooperative play through the SP Coop gametype. Also the Doom 3 expansion pack is supported through the ROE coop gametype and the Classic Doom for Doom 3 Mod is supported through the gametype Cdoom Coop. [b]Some of the features of this release include:[/b] Windows (including the steam version), Mac and Linux Compatible Over ten new LMS SP Coop easter eggs to find! New Map TS_HellPentagram. Now features over 80 maps tweaked for Cooperative play! Upgraded to the heavily optimized 1.3.1 Classic Doom for Doom 3 Maps Heavily Improved New Supermaggot skin! Also new menu and wrench icons. Portals added so players don\'t get left behind on train maps. Spawns have been significantly tweaked to reduce or eliminate telefragging. Training Simulation maps (TS_) have been updated and fixed. Numerous SP Coop tweaks and fixes to optimize your gaming experience. The goal of the Last Man Standing Coop Mod is to utilize the most intriguing elements of the Classic Dooms, the Doom 3 single-player campaign, and ROE and incorporate them into a simple, fresh, and fun coop multiplayer experience. However, if multiplayer isn\'t your thing, then don\'t fret...the levels are fully playable single player! With the addition of Coop to the mod, Marines can partner up to increase their chances of survival. In addition to all of these features, our maps include heavy metal soundtracks to get your adrenaline levels pumping to their max! (Note the music can be turned off via the menu) The monsters keep coming, and the bullets keep flying. Let the terror begin... Refer to the readme for more information.

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3,259 downloads

Uploaded:04/09/2004

Evil toilet

tubzik092.zip | 1.29 MB

the skeleton who's taking a pee break :) You'll then end up running down a dark corridor to more monsters to be finally teleported to another (well lit) area to kill even more monsters including a hell knight! It's really short and relatively simple with tips to help you through. I'd go with it's more a test map to see how to script in SP. It's fun for a quick run through though and has the feel of Doom 3 for the most part. One thing for the mapper though...is your entire map surrounded by a caulk box or something? Were you having leaks so just surrounded it all? Whatever you did for a map like this you'll get away with it...just from now on find problems and fix them, surrounding your map with a box is not a good idea! [i]Reviewed by: WadeV1589[/i]

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3,258 downloads

Uploaded:20/10/2004

Ultra FPS Boost

ultra_fps_tweak_21.5.rar | 501.33 KB


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3,251 downloads

Uploaded:07/09/2004

Enhanced Gore

enhanced_gore_v2_0.zip | 1.25 MB

ALL WOUNDS BLEED - how long and how strong is depending on weapon and enemy - DEMON Corpses stay forever - Blood stays (about an hour) - Better Gib - Gib only when Zombies hit by Chainsaw, Soulcube or DIRECT Grenade, RL and BFG Hits - Every Weapon (including Flashlight) has its own Decal AND Blood Effect - Endboss bleeds More - No Decal and Blood Effect for Fists (for more realism) - \'BUTCHER\' splash-screen with \'ENHANCED GORE\' sign - \'ENHANCED GORE\' sign is on Loading-screens and in Menu -Bluehair PS: this time, I haven\'t deleted the folder from the ZIP file ;)

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3,235 downloads

Uploaded:14/01/2006

Ultimate DOOM 3

ultimate_doom3_v1.zip | 5.03 MB

fixed that after my BETA) - Bodies never disappear - You can make a bloody mess - Blood wont disappear - Shells wont disappear - Change the power of the shotgun - Changed some of the weapons' sounds - New blood effects - Zombies and other monster have better AI - Added new PDA's - Added bullet trials from HALF LIFE 2 - Improved graphics (you set on ULTRA DETAIL. IT IS ALREADY SET) - Changed visual effects (explosions) - Added Quick Weapon key (Press Q) - it will use you previous used weapon - Loading is a bit faster - Added a new easter-egg in the MONORAIL level - New decals, and bullet hole (TURN ON DECALS) - Added a new monster (find it out yourself IN the level IN HELL)

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3,234 downloads

Uploaded:06/09/2004

Tets\' Gore and Quality Mod

tets_gore_and_quality_mod_v1_0.zip | 1.5 MB

Ultra-Extreme-Quality-Mod (*can be turned off*) - Modified Grenades (*can be turned off*) !!*NO GAMEPLAY CHANGES*!! -Bluehair

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3,220 downloads

Uploaded:22/01/2005

A Strange Awakening

a_strange_awakening.zip | 1.08 MB


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3,219 downloads

Uploaded:18/12/2002

Doom Logo Revisited *Wallpaper*

phillipswp.jpg | 442.48 KB


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3,208 downloads

Uploaded:23/09/2004

Zombie Swarm

zombieswarm_sp_v1.zip | 356.93 KB

some Zombie ass, you can do that right here. The map is a little \"arena\" like setting with dense fog and little light. You spawn next to a gattlingun and loads of ammo. And after a few seconds loads, of zombies come sneeking towards you. Technicaly the map is nothing special, the lighing at the spawnpoint is lovelessly placed, and there isnt realy much detail in the map. But it deliveres what it promisses, alot of zombies to take down one after the other with the gattlinggun or the mashinegun. All in all I have to say its worh the download for those 5 minutes of fun in between. If you dont load this map with too high expectations, you wont be disapointed. No I have to go back to kick more Zombie ass. -FliX

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3,197 downloads

Uploaded:30/01/2006

Green Tech

gt128_d313.zip | 50.29 MB

effect - Some new sounds - To increase performance, demons are removed from a map 5 minutes after they have been killed

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3,191 downloads

Uploaded:05/08/2004

Silver-Blue Pistol

pistolskin.zip | 42.21 KB

directory

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3,188 downloads

Uploaded:07/08/2004

Video Tutorial - Clipper + CSG Subtraction tool

jdawgg_clipper_csg.zip | 28.37 MB

that Jdawgg has setup: http://tutorials.d3files.com. There you will find all your Doom 3 mapping needs - from tutorials to forums where you can get tech support, the site plans to be a large resource for mappers!

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3,177 downloads

Uploaded:07/08/2004

Golden Gun

d3goldengunmp.zip | 56.88 KB

is available). The catch here is that, just like the \"Golden Gun\" mode in N64\'s 007 Goldeneye, you only have to give one shot to kill the other player, which makes the whole DM experience completely different since you have to play seek-and-hide. This mod is really fun to play on 1x1, especially on small lan parties, but it doesn\'t mean a 4-player game won\'t be fun at all. I don\'t recommend playing this on 32-player or anything more than 4 players, or it\'ll become an instagib mod, or something like it.

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3,171 downloads

Uploaded:15/12/2005

Classic DOOM 3 1.0 Update Patch

cdoom3_v1_update_patch.zip | 3.41 MB

play Deathmatch due to receiving a "server not in sync" error. If you are a Linux and Mac user also make sure you keep the "cdoom_dll.pk4" in your directory as well for the same reason. We hope you all enjoy the mod! I would also like to give big thanks for Calimer and Hobbes of Last Man Standing for compiling both versions of the code for us. Thay have been a huge help.

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3,157 downloads

Uploaded:15/03/2008

Brilliant Bloom

bbloom_r1_1.3.1.zip | 1.97 MB

The update to this mod is a simple one, the most important aspect is that it is reworked to be compatible with the latest patch release: Patch v1.3.1 [b]Some of the tweaks include:[/b] HDR style shifting sensitivity (not quite the same tough) Blooms only on very bright surfaces and reduces the foggy feel Refer to the readme for more information.

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3,120 downloads

Uploaded:23/06/2006

A Smashing Good Time

smashing.zip | 5.66 MB

goes to the original creators for everything that is in this mod. The only new weapon that is actually mine is the machine shotgun. Check the Readme for the full list of features.

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3,091 downloads

Uploaded:07/09/2004

New Blood

newblood.zip | 2.48 MB


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3,075 downloads

Uploaded:30/08/2002

Carmack's Quakecon 2002 speech

carmack.mp3 | 15.55 MB

basically. ;) But it must be downloaded if your an incarnated Doom fan. It has lots of intesting tech talk, and features lots of interesting information on Doom III and it's engine. Thanks to Gamers Ammo for recording it!

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3,074 downloads

Uploaded:03/09/2004

B.N.L. Pistol

bnl_pistol_v1_0.zip | 2.98 MB


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3,069 downloads

Uploaded:22/08/2004

NO-F.E.A.R.

nof.e.a.r1.2.zip | 394.45 KB

and rocketexplosion. Now they look like explosions. - bright flashes for BFG, rocket, grenade and plasmagun - persistant decals (blood, bulletholes) - delayed burnaway for 10 sec - only BFG, rocket, grenade (directhit), chainsaw and plasma can gib - dynamic lighting for BFG, rocket, grenade and plasma - stronger glow-effect for the plasmagun - size of bulletholes depends on the weapon used - a lot of more small changes, that i can´t remember

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3,060 downloads

Uploaded:11/06/2008

Abandon All Hope DooM III

abandon_all_hope_doom_3.zip | 0 Bytes

and immersion...everything a Doom fanatic needs to get his or her fix! Abandon All Hope DooM III is the result of this developer's personal take on DooM III and Hell. It aims to add to the experience and allow those who wish to play under other circumstances than the default game, another chance to get to know the universe of Doom a little better. One of the biggest change that this mod makes is to address one of the biggest complaints of this game, and that is the darkness; Everything is way too dark, and changing this presented a unique issue...so, there's a give and take here, making it dark is what added to ambiance in the first place, and to completely remove it would be to limit one of the defining pillars of the game. The trick is of course, finding the balance between nail biting tension generated by hard shadows and murky depths and the other end of the spectrum which is quite frankly, "I can't see a bloody thing." To this end the shotgun has an affixed taclight, and point-targeting has been added to the missile launcher and pistol. [b]Some of the features of this mod include:[/b] Possessed: Zombie - They will serve to cause chaos and panic amongst the weaker sheep, while obscuring the horrors that are to follow behind them. Commando - The culmination of form and function within the ranks of the Willing; These have had their speed and damage increased. Cherub - These delightful children possess an extremely wicked streak and delight in abusing those weaker than them, now with a slightly longer jump. Trite - A much hardier specimen, and more of a problem with a slight health increase. Cacodemon - Now have a higher health. Imp: The vanguard of the hellish army, and an excellent scout, even better now that they come with improved attacks, improved Object and Enemy awareness. Weapons & Gear: Multi-scale Containment and Spatial Compression Device - Used by troops in the field everywhere and particularly found in hostile environments, the "micronizer" is a marvel of modern technology and the perflect blend of utilitarian genius and supreme battlefield optimization. Standard Issue Light Augmentation Device - The Union Aerospace Corporation delivers the utmost in practicality and elegance in this flashlight, designed to operate for 12 years continuously. Standard Issue Personal Firearm - The trusted mainstay of any soldier and even the martial minded civilian, the "Peacemaker" Pistol is the finest hand weapon to ever be produced by the UAC. Standard Issue Close Quarters Superiority Weapon - Efficiency. No other word more accurately describes this multi role weapon, from its ease of use, to the supreme reliability of its double barreled offset firing action. MACH 2.1.3.1 Special Purpose Antimaterial Weapon - In a quest to provide armies with a well balanced set of weapons, UAC looked to the past when designing and manufacturing the newest line of "Mach 2" Chainguns. And more! Refer to the readme for additional information.

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2,988 downloads

Uploaded:02/10/2004

Awesome Sauce

awesomesauce_v1_0.zip | 5.57 MB

You will notice however that the splash damage from explosions will not gib, making for some fun ragdoll effects. Demons can\'t be gibbed, but they will burn away after about 30 seconds, which is actually scarier because they start to dissolve noisily when you least expect it. Every dead enemy becomes a ragdoll, which is lots of fun with the upgraded punch. • X-Tra Gore • Splatt! Plenty more blood for you, and it sticks around. Combined with the ungibbable tweak, you will have a blast (no pun) emptying shotgun shells into lifeless zombies just because they pissed you off. The blood decals will also last quite some time, so that beautiful bloodbath you just had earlier will stick around. • Meaty Sound• Most of the weapons have had some changes made to their sound effects. Fans of ID may find some of them are a little familiar... • Weapon Select Tweak • The Flashlight and Hand Grenades no longer appear in the weapon cycle list, but both can be toggled to and from by using F (flashlight) and G (grenades). This makes grenades especially much more handy and tidies up your arsenal. * Less Ammo * It\'s kinda rediculous how much gear you can slug around while playing, and the fear of running out is usually pretty far away (maybe I\'m crazy or just not playing on a hardcore difficulty level) but max ammo capacity for all weapons has been dramatically reduced. This adds a whole new fear and challenge level to the game, that of running out of ammo and having to improvise with what you have. • Weapon Skins * Almost all the weapons have been given new skins. You can either play the game and find out for yourself, or read this description list: Flashlight - Flat black finish by Maglite™ Player - Neck tattoo and eye shading Fists and Hands - Black leather gloves Pistol - Compensators and ribbed slide Shotgun - UAC Logo Machinegun - Urban camouflage Chaingun - Urban camouflage Grenades - Explosive label Plasmagun - Prototype look Rocket Launcher - Broken lens, dark texture and INTERT stencil. Shells are cola cans. Chainsaw - Blood splatter and Stihl™ logo. • Easter Eggs * See if you can find them!

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2,970 downloads

Uploaded:16/09/2006

UAC Specialist Weapons MOD

uac_specialist_mod.zip | 3.17 MB

features of this mod with other mods (instructions inside) or with the original game so that you dont have to start a new game to use them

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2,968 downloads

Uploaded:08/11/2004

TinMan Squad

tinman_squad_v03beta.zip | 98.2 KB

don't have one of them you can hunt them down here: [url="http://www.gpdownloads.co.nz/cat.dyn/Doom_3/Mods"]http://www.gpdownloads.co.nz/cat.dyn/Doom_3/Mods[/url][/quote] And now for the features: [quote]- A spawned ally will follow you by default and attack enemies. Like a good boy scout. - Ally will get out of the way if you push into him into him. Because he knows who's boss. - Ally will retreat if an enemy gets too close. - 'Talking' to an ally while there are no enemies will do several things * Toggle whether he follows you or not. * Print status information to the console * Heal him 50Hp.[/quote]

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2,967 downloads

Uploaded:12/08/2004

Real Guns Mod

real_guns.zip | 80.07 KB

it. Shotgun: somewhat stronger, more projectiles, spread decreased, rate of fire increased, it now holds 10 shells instead of 8, the reloading is faster and a flashlight attached to it as well, but i did not make it to strong it is balanced out perfectly. Machinegun: stronger, rate of fire increased, it no longer shoots in short bursts, but the clip was decreased to 30 shots instead of 60, i made it so the longer you hold down the trigger the worse the accurcy gets but it doesn\'t get real bad the spread on it was 2 normaly but i changed it to 3 but if you hold the trigger down longer than 3 secs it goes to 4. Chaingun: a little stronger VERY LITTLE but the Rate Of Fire was increased, it FIRES EXTREMLY FAST, it\'s just a little less accurate than before. Handgrenades: it doesn\'t bounce around every where when you throw it, it bounces once or twice and thats it, and the explosion radius is a little bigger, and the damage was increased a little. Plasmagun: No Changes yet Rocketlauncher: damage increased a little and explosion radius a little bigger. BFG: No Changes Yet Chainsaw: No Changes Yet SoulCube: NONE

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2,953 downloads

Uploaded:23/07/2008

Relief Extreme Shaders

relief_extreme_v19_full_d3_roe.zip | 234.33 MB

with this in mind, Dafama2K7 aims to deliver! He does this by providing this brand new [b][u]FULL[/u][/b] version of his popular graphics tweaking mod. The [i]Relief Mapping[/i] technique has been mixed with the latest version of BH NG v1.1, and Dafama has also used some of the techniques from the UEQ and Extreme Quality mods to enhance this shader even more! [b]Some of the features of this mod include:[/b] Enhanced glprogs/interaction.vfp Relief mapping shader with BH NG latest technique to increase specular & normal bumpmapping, more relieve, brilliant, metallic and smooth look alike! Support for both Relief mapping textures & models for D3 Base. Support for both Relief mapping textures & models for D3XP ROE. Relief Extreme Shaders will extract some textures from the game data pack and modify them to include depth information. All original files are mantained and you can quickly get back to your original Doom3 installation by deleting the extracted files. [b]Some changes in this version include:[/b] Full release including all textures and with all the latest advancements present on all Dafama's other shaders, and now for Relief Shaders edition. Specific enhancements for both ATI/Generic & NVidia only shaders. Removed some characters & zombies xxx_s.tga textures because they show it as bizarrely deformed! Fixed configuration files. Improved the lightning and shadows. Fixed both small & big bugs. Enough with the reading, you should be using your time more wisely...like gaming! Start your download now and begin enjoying Relief Extreme Shaders (v1.9)! [b][i]Developer's Note:[/b] At the moment this mod only supports NVidia gfx cards or latest ATI gfx cards that are able to supports OpenGL32 v3.0 shaders, with at least DirectX v9.0c hardware support, but there will be a low-end version for old ATI gfx cards that only supports upto v2.0 shaders soon![/i] Refer to the readme for more information.

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2,939 downloads

Uploaded:21/11/2006

Into Cerberon

intocerberon_003_quartz.zip | 42.09 MB


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2,934 downloads

Uploaded:17/08/2004

Playstation Sounds Soundpack

playstation_sounds_soundpack.zip | 3.09 MB

port of the original Doom game. As with \"Classic Sounds Soundpack\", don\'t expect a high audio quality. It is worth the try though :) -Bluehair

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2,934 downloads

Uploaded:29/08/2004

E2M01v1 Doom 2 Remake

e2m01v1.zip | 1.87 MB

and screw all the monsters up :) and get out there danger zone or u\'ll die!

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2,929 downloads

Uploaded:18/10/2004

HippoJack Vs Fatal1ty

hippojack_vs_fatal1ty.zip | 9.16 MB

year. The Game is Doom3.

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2,928 downloads

Uploaded:18/08/2007

D3 FullShadows

d3fullshadows_base_v13.zip | 190.27 MB

FullShadows changes your game so that [i]all[/i] of the lights in Doom III will throw of shadows, so just like in real life, when light is blocked by a surface, or object, there is no light cast past it. [b]The change in this version include:[/b] Fixed bugs Updated shaders. [b][i]Note:[/b][/i] - This version is for D3 Base only, for the RoE version, [file="82133"]click here[/file]. Refer to the readme for additional information.

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2,920 downloads

Uploaded:13/03/2008

Enhanced Gore 3

enhancedgore3final_fixed.zip | 11.52 MB

know-how into it and improved it so that it has surpassed it\'s former state! Some of you may remember [file=\"30993\"]Enhanced Gore 3 (final)[/file], originally developed by Tets, and some of you may remember that it had some small bugs as well as one [u]big[/u] bug that prevented players from loading any saved game...well, the good news is that these have been fixed, along with a few other minor issues. Some of the fixes included are:[/b] Flash Time on all weapons fixed. Textures & models for LostSoul, for decals and particles fixed (both .DDS & .TGA textures). Clip size increassed for Chaingun weapon to 120. Fixed start screen, now it runs for both compressed and uncompressed textures. Increassed damage on shotgun. Fixed HUD GUI, now it shows NPC names. And more Enhanced Gore 3 (v3.1 | Final FIXED) is not a reworked mod, and you\'ll notice that it does not carry the [b]\"NG\"[/b] tag, this is because the essence of this mod has not been changed, it is as it was when it was originally released...it\'s just fixed now. Dafama2K7 has stated that he may do more at a later time and add to this mod, but for now, this is just a \'fixed\' version. Refer to the readme for additional information.

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2,904 downloads

Uploaded:16/08/2004

REAL guns

real_guns_v05.zip | 572.76 KB


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2,884 downloads

Uploaded:06/07/2007

Doom 3 to Doom 2

doom3todoom2_v0.5.zip | 338.14 MB

version of his popular mod [b]Doom 3 to Doom 2[/b]; For those of you that are not in the know, weather you just recovered from a coma, or returned to Earth, this mod converts your Doom III to that of the classic Doom II, giving you more frames per second and increasing the number of baddies that you will be up against. With this mod, the talanted mappers out there will have an easier time creating quality Doom II maps for the Doom II lovers, that uses the Doom III engine. Some of the changes in this version include: The player is faster Slower animation for all weapons Pistol and shotgun are more fast No reload needed for any weapons Different skins for the commando_tentacle and commando_chaingun Some of the fixes in this version include: Fixed the powerup_megahealth and powerup_invisibility head error Fixed the error in the "enpro/enwall15.tga" black area Fixed the "black texture" error in the player arms Fixed the errors in cabinet legs Fixed the "washroom mirror" texture Fixed the marine skins errors (in multiplayer) Fixed the "transparents helements" bug Refer to the readme for more information.

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2,872 downloads

Uploaded:18/02/2006

FlufMOD

flufmod.zip | 2.35 MB

opinion, since they either were two narrow a beam or they modified weapon capacities, in general there is no customization. Customization is key to me, as I am the first to complain about a game that won\'t let me redefine keys. I don\'t use WSAD for my movement, I\'m number pad bound ( I guess it\'s a product of linear thinking.) I would say in the end my primary frustration was that you can never turn the gunlights off. nor could you easily determine which guns had gun lights. Well, no more, since this mod does exactly that. A menu interface allows easy manipulation of which weapons have lights and which don\'t, as well as a interface selected key binding to toggle the light on or off, for the realism factor (some rooms you just don\'t want a light). I am not sure if the AlertMonster() affect from the flashlight is processed by the gunlights, but I have many more plans for this mod. ------------- Features: ------------- - Pistol has a laser target beam to keep the opening of the game dark and thrilling. - Shotgun, Machinegun, Plasmagun use a high intensity beam, tightly focused. - Chaingun, BFG use a wideangle beam to cover more area (this is because these weapons are not for one-on-one combat in tight spaces). - Updated the Chaingun to carry a 200 round clip and updated the Chaingun GUI to reflect this update accurately. (no more 2-digit ammo count) (Even though I don\'t like weapon mods too much, a 60 round clip for the chaingun is just idiotic, and with the spin up/down time necessary you might as well use the Machinegun.) - Menu Controlled Bind: Attack/Look menu \"Lights On/Off\" bind will turn the gun light (and flashlight) on and off. - Menu Controlled Light Activation: this allows you to turn off all gun lights, or just specific weapons as you will to fit your desired level of gaming. - Save/Load: your weapon state will actually be saved, so if the light is on for the Shotgun, but off for the Machinegun, the save/load will reflect this. (NOTE: Though you can load Doom3 Normal Save Games, they will be reset to beginning of level!!!)

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2,859 downloads

Uploaded:28/08/2004

Advanced Sentry

advancedsentry.zip | 8.2 KB

on the project. Sentrys batteries run out in 30 seconds from creation.

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2,843 downloads

Uploaded:18/10/2005

Evacuation Protocol

sp1_evacuation_protocol.zip | 11.46 MB

R&R after four weeks overtime. It\'s a long way from Marscity, let alone Earth, but it\'s a start. You return to flickering lights, bad attitudes & a busted heating system. Home sweet home, except something didn\'t quite feel right. It was colder than usual, & there was a strange feel to the air. You shrugged this off with a nice warm shower before hitting the sack, it was just the lingering feeling of those god forsaken tunnels. Finally asleep, your dreams weren\'t about the usual scantily clad women on the beaches of Earth. All you could see was death, everyone around you was dead. The screams of your fallen comrades filled your head. These dreams seemed so real. That unnatural feeling so strong, something was different. Suddenly, you awake. It wasn\'t a dream.

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2,819 downloads

Uploaded:09/10/2005

Doom 3 Mod Last Man Standing Coop 2.0

lms_2_multiplatform.zip | 155.93 MB

down to the readme for more information. Take care and I hope you have fun playing the mod! -calimer PLEASE READ OUR FAQ: http://lms.d3files.com/forum/viewtopic.php?t=1442 This release requires the 1.3 Doom 3 Patch!! Also feel free to reportbugs at: http://lms.d3files.com/forum/viewtopic.php?t=1443 As a note this version is Windows, Linux and Mac compatable! Check out the LMS Coop 2.0 Gameplay video!! Download it here: http://doom3.filefront.com/file/;48332

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2,796 downloads

Uploaded:21/04/2009

UAC station locked Screensaver

uac_station_locked_screensaver_2.6.zip | 8.41 MB

Static / Devil Star transparency / Fade occurrence can be changed in settings - Fits all Resolutions (4:3, 16:9, 16:10) //Install notes Contains installer executable - Contins Flash 10 active X component - Writes files to "%windir%" and "%windir%/System32/Macromed" //Known bugs Windows 7 is NOT fully supported. - there have been reports that the screensaver interferes with audio playback. I believe this is a flash/Instant Storm issue. //Verion History 2.6 [condensed update] - Cleaned up internal code - Added transparency options - Reduced file size - Reduced number and size of textures 2.2 - Fixed Vista not detecting flash glitch 2.1 - Fixed sizing issues bellow 1024*789 resolutions - Fixed static position issue on large resolutions above 1440*900 //Permissions - You can email me for the source files if you want them at Yuuki_Minoru@live.com.au //By Yuuki_Minoru - Yuuki Studios Anim. Dept. All Graphical and coding components made by Yuuki_Minoru Flash 10 - Adobe Software. Credit to ID software for DooM 3.

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2,780 downloads

Uploaded:13/08/2005

After the War

after_the_war_v1.zip | 54.5 MB

for team games. See the readme for more information and check the credits, a lot of people made this a lot better than it would be otherwise. -------------- Remarks: -------------- This level is very demanding on the hardware and a DX9-level card (ATI Radeon 9500/nVidia GeForce 5200 or above) is required to see the proper water and all the other special effects. DX9-level cards have been available since August 2002 so come on, join the party. On the other side of the spectrum, and if you have computer power to burn, you can type \"r_bloom 1\" or \"r_bloom 2\" at the console to enable light blooms.

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2,735 downloads

Uploaded:13/09/2004

Battle Ready

battle_ready_v1_5.zip | 9.07 MB

longer. 5. Much harder gaming experience. 6. Stronger monsters that deal more damage. 7. >>>New particle effects for most weapons. -Shotgun and Chaingun [now AutoCannon] smoke after use. -wounds inflicted by AutoCannon smoke for about 2 minutes. -BFG explosion looks effin amazing! Seems to rip apart time and space... -heavily modified sparks from the no fear mod. [to resolve performance issues] -heavily enhanced blood and gore particles! 8. Enhanced lighting effects for weapons and monsters. 9. Various weapon changes [shotgun reload fixed][see below] -chaingun is now the AutoCannon [see below] 10. Blood decals stay permanently. 11. Bullet casings stay around 5 minutes. 12. Custom made bullet wound decals. -5 different sets for user preference. -lighter, smaller, cleaner wounds. [Fairly realistic] -BattleReady\'s standard wound set. [Somewhat unrealistic] -Brighter, bigger, bloodier wounds! [Totally unrealistic] -NEW! small, realistic wounds. [Most realistic, requested by community] -NEW! High resolution versions of the realistic wounds. [test purposes only, they dont look different] Guns now leave marks representative of their calibre. -pistol -machinegun -chaingun -shotgun -plasmagun 13. Reworked zombies. -much stronger [they dont care if they get shot in the liver, they dont use it!] -headshots bring them down. [The reworked zombies REALLY add to the game but don\'t make it at all unbalanced] 14. Player max health and armor levels raised. 15. Modular. Seperate pk4s for: 1 - NEW! Menu Music [Hatheg Kla by Bal-Sagoth] 5 - Blood and gore. 1 - Enhanced weapon sounds [from DoomeR] 1 - Realistic HUD I enjoy very much the new sound track for the main screen, deep and powerful ... As for the new GUI, what is currently done is great but it is incomplete yet: no health/armor info for instance. -Bluehair

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2,732 downloads

Uploaded:16/03/2004

Doom III Fanmade Trailer

adawgstrailerford3.zip | 6.88 MB

music ;) :) -FliX

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2,714 downloads

Uploaded:24/08/2004

PK4Scape

pk4scape_beta1b.zip | 419.26 KB

fixing - improved stability: can build very large files without any problem - faster compression engine PS: - you made a tiny mistake in the \'Save As\' dialog: \'Quake 3 Pak (*.pk4)\' instead of \'Doom 3 Archives (*.pk4)\' - suggestions: 1/. adding support for the \'F2\' key like in Windows Explorer to edit files/folders name instead of the more awkward single mouse click 2/. duplicating commands of the \'Object\' menu into the toolbar -Bluehair

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2,686 downloads

Uploaded:02/06/2006

Damnatio Memoriae

creatio_anulo_v1.zip | 64.43 MB

required. ------------------ Story outline: ------------------ September 29, 2970. You happily arrive in Prykohn after a long trip for a very lucrative bussiness. You work for SpaceTime Technologies, an earth-based corporation exploiting exotic matter for wormhole travelling. Shortly after your arrival the Targs decide to attack the Planet and slaughter most of the population. You are taken among them, kidnapped and put to rot in a filthy cell. But, for some reason, someone wants you to escape, leaving you clues to succeed in your quest. When you finally enter the rocket cabin, you find out the sad truth: you\'ve been used to transport a deadly artifact that may change the face of the Universe: the Creatio Anulo...

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2,677 downloads

Uploaded:17/10/2004

SP_PureEvil

pure_evil_single_player.zip | 8.17 MB

Thanks go to everyone that helped me test it so far Enforcer,Plissken,Hammer,Lavaboy,Novacain,Lavagirl and special thanks to Enforcer for the ideas. :) There no real story to the map,find the pdas get through the map and kill the bad guys.

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2,674 downloads

Uploaded:18/10/2004

ShellStay

shellstay.zip | 277.22 KB

because there's one thing that's always disappointed me about first person shooters, the shells disappear. Sure, in old games like Half-Life, this helped to reduce the strain on the player's PC, but in modern games like Doom III, why is it necessary? My old ATI 9600SE can run Doom III fine, even with this mod on. Yes, there's other mods out there that increase the shell disappear time, but they often brought along a lot of extra things that personally, I didn't want (such as the super zombies in BattleReady). Thus, I present to you, ShellStay![/quote]

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2,661 downloads

Uploaded:01/08/2005

Capri\'s D3XP Mod

capri_d3xp_mod_v12.zip | 155.86 KB

PDA.

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2,643 downloads

Uploaded:20/11/2005

DungeonDOOM XP

dungeondoom7xp.zip | 41.51 MB

composed of mazes, which are generated with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. Killed enemies drop gold which then can be used by the player in shops to buy weapons and ammo . Much of this functionality is not part of the original Doom3 engine and has been added to DungeonDoom. The modification is highly extensible and the current 6.0 builds of DungeonDoom include an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system and a player ability system. -------------- Changes: -------------- - Advanced dungeon structure including stairs, platforms and various ceiling heights. - New character class 'cardmaster' based on collectible card gameplay. See specific Instructions for details. - Representation of spells and abilities by graphical icons. Revised control scheme using keys 1-9, right mouse button as shortcut for key 1 and v to replace any spellkey with key 1. - Alignment system and dynamic storyline influenced by player alignment. - NPC's in the dungeon: either killed and looted or rescued by leading them to the stairs leading up - your behavior towards npc's will influence your alignment. - More user-friendly full screen guis - nicer shop representation. - Special objects can be found in the dungeon and can be sold at the shop. The shopkeeper will trade with you -good skills will earn you more gold. - New monsters: obihb's shambler and various particle creatures. - Tough zsecs that toss grenades and instantly kill nearby player at lower levels. - Added slightly revised stamina system. Vitality influences stamina regeneration and dexterity defines speed at exhaustion level. - Various new items. - Removed the 'secret room' feature.

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2,614 downloads

Uploaded:30/06/2006

In Hell's E1M1 Theme Song

in_hell_mod_e1m1_theme.zip | 3.4 MB

music from E1M1 (from Doom 1/Ultimate Doom). Here it is in the mp3 format and 192 kbps quality. Just extract the zip file and enjoy :) Preview:

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2,603 downloads

Uploaded:19/03/2007

Unpredictable D3NewAi

unpredictable_d3newai_total_v1_75_full.zip | 490.18 MB

follows v.1.75, unless otherwise specified, will be an update for this version. And now, what you've all been waiting for...We now have, for your immediate enjoyment, the much anticipated [i]Unpredictable D3NewAi v.1.75[/i]! This single player mod offers, among a wide range of other changes, optimized and has undergone numerous bug fixes. The true purpose of Unpredictable D3NewAi is to keep you, the player, on the edge of your seat...not knowing what is around the corner, or lurking in the dark; You are drawn into this game with the AI interaction and the awesome playability...with the best part being that the baddies are completely Unpredictable! This is not something that you download, start-up, check your weapons, and run through like a holy terror blowing the crap out of anything that looks at you...you need to take your time, check out oall the rooms and hallways, enjoy the effects and the ambiance! Play this mod as if you are really there... [b]Some good news coming for v2.0:[/b] A change for health regeneration for monsters and player. Monsters that can walk and run in any direction Better sound and SFX And more. Refer to the readme for more information.

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2,602 downloads

Uploaded:26/09/2004

DrBlood

drbloodv1.0a.zip | 976.85 KB

shoot something but the detail is there and it\'s certainly noticeable. One thing I did notice however was the sounds for the pistol, they\'re definately different and I think I prefer them. Anyhow, weapon holes and a few weapon sounds if you want to try something new! -WadeV1589-

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2,591 downloads

Uploaded:16/08/2004

Tweaks and Cheats

tweaks_and_cheats.zip | 35.57 KB


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2,587 downloads

Uploaded:28/11/2002

Doom III new *Wallpaper

doom3new.jpg | 425.35 KB


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2,578 downloads

Uploaded:08/08/2004

Doom 3 Arena Deathmatch Map

arena.zip | 261.07 KB


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2,573 downloads

Uploaded:08/05/2006

eCoop

ecoop.zip | 920.97 KB

getting the true Coop feeling !) - Adds the UEQ mod which enables self-shadows for all characters and objects - Fixes the bad muzzleflash lights (removed shadowing) - Replaces weapon sounds (making the guns sound actually more powerful) - Enhances bullet impact effects (bullets now again create sparks and smoke on impact) - Enhances the marines\' model skin (making them look \"rougher\" ;))

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2,556 downloads

Uploaded:11/08/2004

Doom3 Realisim Mod

doom_realism.rar | 495.28 KB

slower rate of fire... -Shotgun insanely powerfull (C\'mon, a Military isued shotgun in the year 2145 should at least be more advanced than what we have now) Spread has been reduced... -Machinegun slightly stronger, and has an insane rate of fire (about 30 rps)... Has a 99 round clip....bullets spread alot more though, making it ideal for close quarter combat... -Plasma Rifel now fires much faster, and has a slight spread... -Grenade isn\'t so bouncy... -Rocket Launcher more powerfull.... -BFG slightly stronger.... -Chainsaw stronger... -Fists MUCH Weaker... -Flashlight MUCH weaker... -Chaingun...A little stronger...I\'ve decided to let the community help me decide what else to do with it... -Imp is now is stronger (does more damage) and should make an attempt to dodge your gunshots more often.... -muzzle flashes have been tinkered with, and most explosions make much bigger flashes...[/quote] Good for those of you that thought that the weapons were based around today\'s standards, and that they should be upgraded.

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2,553 downloads

Uploaded:07/08/2004

Doom3 Mod manager

d3_mod_database_setup.zip | 2.54 MB

a folder. To use this unzip and run the application.

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2,550 downloads

Uploaded:11/08/2004

UAC Assault Magnum MOD

atsuacassaultmagnum.zip | 233.41 KB

takes to fire the second round takes 1.25 seconds. Includes new sounds. Good for people that thought the pistol should be a mini-BFG.

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2,542 downloads

Uploaded:08/08/2004

Shotgun Mod

doom3_shotgunmod.zip | 2.13 KB

re-balences the reload time so its faster. Installation: Extract the shotgun_mod.pk4 to your Doom 3 \"base\" folder. Then load up Doom 3 and enjoy. Removal: Simply delete the shotgun_mod.pk4 file and your shotgun will be back to normal. Notes: If you have a saved game halfway through the level you will automatically restart at the beginning, as it is with every mod you install. If you delete the .pk4 u will begin where you were.

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2,540 downloads

Uploaded:30/04/2005

Enceladus

doom3_enceladus_map.zip | 6.4 MB


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2,531 downloads

Uploaded:14/08/2004

RAR to PK4 Utility

rar2pk4.zip | 775 Bytes

and run it.

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2,519 downloads

Uploaded:09/05/2006

DOOM 3 Screen Saver

doom3_screensaver.zip | 12.38 MB

only smooth but also very varied. Besides, it has a built-in random feature which means that every time you run it, you see different screenshots; and as you can guess looking at the file size, there are a lot of them! I think this is the first ever released screen saver for D3 and it is great: what more to ask? -Bluehair

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2,514 downloads

Uploaded:12/05/2006

The Worst Place on Earth

twpoe_by_damians.zip | 63.95 MB

textures - New machinegun localmap - New sounds and skins - New imp (skin, sounds, fireballs have been changed)

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2,509 downloads

Uploaded:29/10/2008

=AMS= Real Weapons XP

ams_real_weapons_xp.zip | 10.42 MB

gaming! He has released a custom weapon mod that gives you twice the bang for your buck..err...download! You may be asking yourself: [i]"What the heck is he going on about?"[/i]...Well, you can 'Lock and Load' these custom [b]Doom III[/b] weapons to the [file="93363"][i]Allied Marine Squadmates v.7.1.ufo[/i][/file] or if you prefer, you can use it as a "Stand-Alone" mod, or better yet, use this file both ways! The =AMS= Real Weapons XP ( v.1.0) mod essentially adds the "real" Plasmagun, Chaingun, Rocketlauncher and BFG models to the =AMS= Marines. In the previous versions of the "Allied Marine Squadmates" these weapons were represented through the use of the standard Machinegun model and skin. With some successful tweaking and changing of the =AMS= Marines model skin, the "real" weapons were successfully added to the =AMS= Marines! The Chaingun, Rocketlauncher and BFG models are now added to the =AMS= Marines and includes 24 new =AMS= Marines outfitted with these weapons for your spawn-in enjoyment! The new weapons =AMS= Marines offered here will not over-ride or replace the original =AMS= Marines. They are still available with the machinegun model if, for some reason you wanted to keep them! Murph has attached these weapons to the new =AMS= Marines as best he can and even though some are not a perfect fit, he is satisfied with the overall outcome of this new alternative spawn-in option now made available to you! So upgrade your =AMS= Marines! [quote]Lock and Load "=AMS= Real Weapons XP."... Trust me, it's the "Real" deal! ..Good Luck and Enjoy! = Murph =[/quote] Refer to the readme for more information.

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2,505 downloads

Uploaded:16/11/2004

D3 Ghost Level 1 SP

d3ghostlvl1_v1.zip | 5.86 MB

2" The first room is very simple with a guy talking in the corner who wants you to "get the plasma inducer"...so I'm guessing you ignore him. So then you set off to kill the monsters! Doing this involves running through various darkly lit rooms and corridors that feel UAC style - as we all know that for some reason the UAC love their dark corridors! Unfortunately this has errors...namely monsters stuck in the floor, something that really should be checked for, I don't see how you can miss monsters who aren't moving and the console saying "WARNING: monster_demon_imp: body stuck"! All in all, it's a monster killing SP map without very much detail. If you enjoy running around basic rooms to kill lots and lots and LOTS of monsters, you'll like this, if you want an SP mission, this is not for you. [i]Reviewed by: WadeV1589[/i]

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2,482 downloads

Uploaded:14/12/2004

Ultra Realistic Shotgun

ultra_realistic_shotgun_mod.zip | 24.53 KB

mod that don't just beef up the damage/and kick like all the other weapon enhancement mods out there. The zip contains two shots showing new wound decals and new projectile format! Along with readme including installation instructions. See what you think, if you like stick it up for me.[/quote]

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2,457 downloads

Uploaded:28/07/2007

D3 Alpha Mod | Update

d3_alpha_v13_update.rar | 452.15 MB

Mod! This update will work with [b][i]Doom III Base[/i][/b] only! This mod is for anyone that enjoys Doom III, but want [i]a little more[/i] out of the experience; Once D3 Alpha is installed, among all the other changes, you'll begin to notice that some sounds and textures have been changed, and could be considered better then the stock Doom3 version. [b]Some fixes in this version include:[/b] Fixed Bernie, they now has a new fireball. Fixed Char_Sentry; smarter and doesn't stop at random places like before. Fixed Enpro bridge. Fixed Double-Shotgun. Dafama2K7 has worked long and hard to provide the latest version of this mod to the Doom 3 community, which is chalk ram full of Doom goodness and some serious good time-adventures! ...But don't rely on the spoken word, download it and find out for yourself. [b]Some changes included are:[/b] New SFX sounds for many weapons, npcs, doors and environment. New Weapons: BFG: will be more like the weapon_DMG from Quake IV Shotgun: Similar to the one from Fear. Machinegun: Now has a better skin, more accurate and optimized, similar to the one from Fear, but better sound. Chaingun: Like the one from Fear with better sound. New A.I. for all monsters Refer to the readme for additional information.

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2,438 downloads

Uploaded:23/03/2008

Parallax Extreme

47parallax_extreme_d3_v18_full.zip | 13.71 MB

Although there are a number of mods out there that can accomplish this, it all boils down to choice. Choice is one of the greatest things that we, as gamers have...the more opportunities we have for making a choice, the better our gaming experiences will be! And now is no different. We now have a choice in which mapping mod we will use... (unless, of coarse, you have a large HardDrive, in which case, you can have multiple installations of Doom 3, and have a number of graphic enhancing mods installed.) ...And once again, the mod-improving-machine has been busy! Dafama2K7 has returned with his updated and enhanced version of his popular Parallax Extreme mod! This release is larger then previous versions, as this download is a [u]Full[/u] version of the mod. This mod tweaks the Doom3\'s graphics engine by applying parallax mapping to all textures; It incorporates an improved central shader and all other textures benefit from the Simulated Parallax Mapping design. The result is a significant improvement over standard bump mapping. Parallax Extreme enhances the look of the Doom3 universe by giving surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. [b]Some of the features in this mod include:[/b] Interior environments almost real, really scary, not suitable for all people. Beyond the limits effect thanx to adding some Prey techniques into the Parallax shader ! Best Parallax effect thanx to mixing the features of Brilliant Highlights shaders and the Parallax shaders into one shader ! Now enhanced with some techniques i learned recently to be more metallic and at the same time Brilliant, enhanced specular & normal bumpmapping. [b]What\'s different in this version?[/b] Specially, but not limited to, enhanced NVidia version, better lightning Refer to the readme for more information.

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2,437 downloads

Uploaded:26/08/2004

Doom III Custom made single-player map

map1.zip | 416.12 KB

scripting and monsterplacement is prety good, and you will get your time of enjoyment out of the map. -FliX

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2,434 downloads

Uploaded:26/11/2005

Back to DOOM

backtodoom1st.wmv | 34.66 MB

soundtrack. Summary:       Video compression: WMV9       Image resolution: 640x480       Length: 3\'32\"       Audio: Yes       Quality: 5/5

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2,431 downloads

Uploaded:23/11/2005

Zombie Shuffle

zombie_shuffle.zip | 4.4 MB

laughs and gameplay out of it! Most of the enemies are zombies (albeit with varying objects stuck in them), some are zombie soldiers and a select few are actual demons of a sort. Even so, there are opportunities to die, so quick save every now and then unless you want to start the level from the beginning each time you slip up! for those of you who mearly get injured, health packs are provided. This map is certified 100% imp free! (their screeches annoy me)

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2,420 downloads

Uploaded:04/04/2007

Alpha Mod

d3_alpha_update_v1_1.zip | 288.23 MB

the Doom 3 community is this download of D3 hugeness, chalk ram full of Doom goodness and some serious good time-adventures! [list] [b]What makes the Alpha Mod unique is that it contains many new items, such as:[/b] [*]Textures [*]Sounds [*]guis [*]And more [/list] It is the claim of Dafama2K7 that the sounds and textures contained in this mod are better then what is found in the stock version of Doom 3, and that the playability is better...but don't rely on the spoken word, download it and find out for yourself. [b]What does this update do?[/b] Fixed some missing and damaged files. Fixed monsters. Fixed thud sounds. Better use of the textures of some new models. Refer to the readme for more information.

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2,414 downloads

Uploaded:11/02/2008

Allied Marine Squadmates | FIXED

ams_v.6uu_2.zip | 9.49 MB

once again with an [i]unofficial[/i] update by [url="http://doom3.filefront.com/developer/Murph;20436"]Murph[/url]...Allied Marine Squadmates (v.6uu) is an unofficial update to [file="30377"]Allied Marine Squadmates (0.31A)[/file] originally developed by [url="http://doom3.filefront.com/developer/Altroth_Akenzie;9372"]Altroth Akenzie[/url]. After checking around, this developer had found that interest in this [i]old[/i] Mod was still active, and to his surprise, there were no new updates by the original developer since the last known release, so he decided to rectify the situation. This new mod adds 12 much needed upgrades and has a [u]Bonus Mini-Mod[/u]!... [url="http://doom3.filefront.com/developer/Murph;20436"]Murph[/url] took this opportunity to build some new styles of Marines and added them to the now extended [i]'Allied Marine Squadmates v.6uu family'[/i]! There are the Marines of the "Hybrid Elite: Team" who come on board with a new "Team" weapon and also the Marines of "Bravo Team - Melee Warriors" ready for some real action packed fun! There is a whole plethora of information for this mod, the following are just some of the highlights... [b]StoryLine 1: The "Re-Claimed Marines" make up the "Hybrid Elite: Team"![/b] We have Kane, Voss, Strauss and Rutger reporting for duty,! Names look a bit familiar?... Well they should...In a nod to "Stroggified Kane" from "Quake4", an experimental syrum shot known as the "Re-Claimer" has salvaged these very fortunate Marines! The shot must be administered as early as possible before the horrible affects, caused by the notorious "UAC Science Dept." become permanent, not only losing your mind, but your soul as well! Kane = Machinegun Voss = Plasmagun Strauss = Shotgun Rutger = SoulCube-Gun [b]StoryLine 2: Bravo Team Survivors![/b] After the ill-fated raid on Enpro Plant, initial reports had all the brave marines of "Bravo Team" down as lost! This certainly would have been true if not for the fast action taken by Dr.Rogers and Master Mechanic Sinclair. Fortunately for four lucky marines, Dr.Rogers and Sinclair were working on the Oxygen Siphons close by when the fierce battle broke out! These marines were blown unconscience and left for dead by the ambushing Imps. Dr.Rogers and Sinclair dragged the unconscience marines to a nearby supply room in Storage Hall and barricaded themselves in! Dr.Rogers injected all the men with some type of shot which was suppose to make them stronger, but by the time a marine from "Fire Team 2" rescued them, the zombification process had taken root. All "Bravo Team" character names and settings are from "Doom3". Team Leader: Sam Lane UAC Marine: S.Holmes UAC Marine: K.Miller 3. UAC Marine: M.Marak UAC Mechanic: Ian Sinclair UAC Medic: Dr.Pierce M. Rogers [i]This is a fixed copy as the first one gave out crc errors; I had considered just replacing the original file with this one, rather then re-mirroring it, however, I believe that, in the end, it would confuse some of the member after reading the comments on the other file, so, here is a clean download! ~Hfx-Rebel[/i] Refer to the readme for the complete information on this download.

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2,407 downloads

Uploaded:04/09/2004

Performance Tweaks

doom_3_performance_v12.18.txt | 3.56 KB


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2,404 downloads

Uploaded:10/09/2005

OpenCoop

ocbeta2.0.zip | 2.11 MB

network. We won't consider new features until this primary target is reached. In opencoop beta 2.0 we have fixed some major bugs. Cinematic sequences work and the general network performance has improved. Please take a look [url="http://www.doom3maps.org/forum/index.php?showtopic=7995"]at our forums[/url] which contain the list of all new features.

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2,403 downloads

Uploaded:17/09/2004

Enh@nced-D00M

enhanced_doom_v3_0.zip | 4.41 MB

most weapons stats and visual effects. Some monster classes are also adjusted thereby making them more challenging to fight. The list of changes is impressive and - btw - this the first time this mod is featured on DOOM3Files :) -Bluehair

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2,400 downloads

Uploaded:30/09/2005

Cleaner

cleaner.zip | 23.85 MB

either. --------------------------------- Changes : --------------------------------- - Changed weapon's properties - Some new special effects (Imp's, cacodemon's and Hellknight's fireballs changed). - BLOOD. Particle effect of bleeding looks prettier. Now blood pours like a fountain! - Players health and armor were increased.

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2,396 downloads

Uploaded:19/10/2004

Doom III Server Launcher

d3server.zip | 571.23 KB


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2,391 downloads

Uploaded:20/08/2004

eXpSpice

expspicerelease.zip | 1.11 MB

More gore - Permanent bullet casings, and shells - Permanent blood and bullet marks - Many small balance changes and improvements (at least IMHO :)) - Your marine bleeds and casts shadows - Lastly to cope with the added goodies I included my cfg file that can give you medium quality fps at high quality visuals from the get go, but it can also be configured (almost doubled my fps score).

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2,384 downloads

Uploaded:14/09/2006

Vorses-Doom3-Skins

vorsesdoom3skinsfinal1.zip | 67.47 MB

i have included more screenshots of more of the monsters for those of you that were not satisfied with the limited amount that were shown on this portion of D3files. I hope you enjoy the addition screens In addition, I must remind the downloaders that this is for Ultra Quality. The skins will not show up below Ultra Quality. The bump-maps will be seen, but the same default skin as in color will not be shown. Therefore, in order to really use these skins, you must enable Ultra Quality within the Doom 3 options in-game to get the full effect.

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2,382 downloads

Uploaded:16/04/2005

Extreme Tweaker

extreme_tweaker_v12.zip | 262.96 KB

theFileNameOfTheTweak.cfg\" (without quotes) New tweaks ----------------- - Demo tweaks - Anti motion sickness tweaks - Vertex buffer tweak - Occlusion And many more.... Fixes ------- - Says what a tweak does WHEN CHECKED

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2,370 downloads

Uploaded:02/10/2005

DungeonDOOM XP

dungeondoom63xp.zip | 35.7 MB

generated with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. Killed enemies drop gold which then can be used by the player in shops to buy weapons and ammo . Much of this functionality is not part of the original Doom3 engine and has been added to DungeonDoom. The modification is highly extensible and the current 6.0 builds of DungeonDoom include an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system and a player ability system. --------------- Bug Fixes: --------------- - If you tried to enter the dungeon directly after using the teleporter to get back to the overworld, the teleporter stopped working. - Fast punching expoit disabled. -------------- Changes: -------------- - Quests and Storyline. - Player statistics (Strength, Intelligence, Dexterity, etc.) and wearable equipment which conveys special powers (stuff like Superior Plate Armor of the Scout). - Optional third person overhead view with vertical autoaim. - Randomly generated increasingly powerful wizards. - Extended maze configurations (not much visually - just the possibility of circular paths within the maze.) - New scrolls, including whisp scrolls which summon creatures that lead the way out of the dungeon. - Second wave of occasional spawning of enemies after pentagrams are disabled following the first wave. - Tweaked monster AI introducing fleeing and flocking behavior. - Special spells for PSI fighters, including ROE effects such as helltime and psychokinetic manipulation. - New monster abilities. - Improved keyboard customization available from the mainmenu. - Credits included in the mainmenu. - Other stuff I forgot to mention... ------------- Features: ------------- - Up to 100 randomly generated maze levels with randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned. - Three player classes: Fighter, Psi-Fighter and Supernatural with varying abilities to wield weapons and/or use magical skills. - Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior. - Three different choices for game length - ranging from short 20 level skirmishes to extended 100 levels adventures. - Two different player perspectives: Traditional first-person and overhead third-person views. - 4 adjustable light levels with optional ambient lighting. - 16 different magical spells, some with 3 different skill levels. - Ammunition, potions, scrolls, armor and various light sources are available in shops. - Randomly generated magical item to improve your character. - Character development in 5 features: Strength, Intelligence, Dexterity, Wisdom and Vitality. - Special enemy and boss capabilities, including paralyzing, blinding, poisoning, teleporting, invisibility, spawning, confusion, shields, self-healing, item destruction and special projectiles. - Randomly generated "unique" powerful wizards that can master multiple special abilities. - Enemy AI tweaks including fleeing and flocking capablities. - Traps which cause damage, status effects or level transitions (trapdoors). - Magically summoned pet pinky (credits to tinman). - 10 different quests and 1 storyline. - Refreshment fountains to replenish health or mana. - Hidden doors, which are activated by secret buttons open passages and rooms containing tougher enemies and/or special chests. - A final enemy, "The Balrog", with unique properties.

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2,367 downloads

Uploaded:05/09/2010

Doom 3 Patch v1.3.1 RUS(1C) v2

doom3_1.3.1_rus1cv2.zip | 16.66 MB

Russian Released: September 2010 Author: Valkyr Game: Doom 3, Doom 3: RoE Contact: valkyr@land.ru ====================================== * Installation * Unpack the archive and move the files from the folder \'Setup\' in your Doom 3 directory. ====================================== * Description * Correctly updates any version of 1C until 1.3.1304. Translation remains, for except strip load. Fixes & Updates in 1.3.1: ---------------------------- - Tested and improved Vista compatibility. - Fix a potential crash in physics. - Fix an issue with pak downloaded being immediately appended without filesystem restart. - Fixes to DNS lookup, reduced the stalls. - Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries. - Threading implementation for Mac and Linux is more compliant with the Win32 behaviours. - Fix Alsa sound backend (Linux). - Fixes to tty code (Linux). Fixes for modding/SDK: - Fix RevBitFieldSwap issue (affected only big endian platforms). - Fix ReadBindFromSnapshot. - Verbose overflow check in idBitMsg::WriteBits and apply related fixes. - Fix a GetFileList issue. - Expose key states and button states to the game. - Pass lastPredictFrame to the game (client prediction). - Pass HandleMainMenuCommands to the game. - Pass the GUID to the game (in ClientConnect call). - Allow game to override gui load menu. Many fixes in russian translation. ====================================== Enjoy!:)

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2,366 downloads

Uploaded:28/11/2004

DOOM 3 Linux Client/Server

doom3linux1_1_.1.1286.x86.run | 7.57 MB

1.1.1286 build: There are new GNU/Linux binaries for Doom3 on the ftp[1] and the BitTorrent tracker[2]. This build is compatible with the previous release, brings a number of bug fixes and new sound code. Alsa[2] and multichannel sound output are now supported. No GUI changes were made in order to remain compatible with the first release, you will need to set some cvars on the command line to configure your sound: set s_driver to best, alsa or oss. (best will just try alsa and fallback to OSS otherwise ) set s_numberOfSpeakers to 2 for stereo, 6 for multichannel sound ( whatever your actual number of speakers may be ). For instance: doom3 +set s_driver alsa +set s_numberOfSpeakers 6 will start doom3 using the Alsa sound backend in multichannel mode notes about OSS: The Linux kernel comes with the OSS/Free API, which works great in most cases but lacks multichannel support. You can download a binary OSS/Linux implementation from 4Front Technologies[4]. To sum up, the drivers are 'free for non commercial use'. You can use them to play Doom III. They have great multichannel support, and that's the drivers I used to develop the OSS backend. Thanks to everyone who helped testing this build .. and thanks for the positive Linux feedback emails we've been getting.. TTimo

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2,358 downloads

Uploaded:05/06/2005

DOOM to DOOM 3 Map Converter

dtod3_v14.zip | 873.2 KB

now. Please extract in Doom 3 folder! -------------- Changes: -------------- - Passable walls included - Textures that include a \'+\' or a \'-\' have been renamed, so no warnings anymore - Grates and fences converted with correct height (i.e. Doom2 map01, Doom e1m1) - def files updated (tougher monsters, maybe too tough) - There are now two def files included: one for LMS usage the other for Doom 3 alone

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2,356 downloads

Uploaded:31/08/2004

MegaEfx

megaefx_v0_9.zip | 417.43 KB

features: ---- WHAT DOES THE MEGAEFX MOD DO? ------------------------------------------------ -makes it much more exciting to play cause of better visual efx -all weapons cause blood splats -'paint the town red' quantities of blood !!!!!!!!!!!!!!! -during and after death blood squirts -all weapons visual efx greatly enhanced i.e. sparks, smoke, explosions, lights, etc -barrel debris stays -barrels visual efx enhanced -almost all decal marks stay (blood, explosions, weapon, etc) -all bodies stay -weapons have more 'punch' but not more damage ---- -Bluehair

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2,354 downloads

Uploaded:22/03/2005

Labyrinth

labyrinth.zip | 17.3 MB

randomly, so be sure to explore it thoroughly to find powerups and stuff. You have unlimited flares (press F to use them). You can return back to the surface at any time to heal yourself at the health machine and the first time you go back there will be ammo lying on some of the boxes. It was left there by the magical helpful gremlins who live in the temple and keep all the candles lit. There is no second level, so it will say map not found when you reach the end. Read the pda once you find it. It tells you where to go. No quicksaving until you get to the final room. Unless you are a lameass who is scared of the dark! You really might want to quicksave when you get to the final room. Go back for health and ammo.

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2,348 downloads

Uploaded:21/08/2008

= Alternate Monster Squad .XP =

ams.xp.1.zip | 7.58 MB

up with Dafama2K7 and his "Dark" side, as well as Altroth Akenzie, they have provided new zombies to mix it up with for your spawn-in enjoyment! "Zombie Z-Squad" is an elite 'Infantry Squad' gone bad! These guys are not nice! Like "Zombie Z-Sec" they look to ruin your day! Except..instead of shooting you... these guys would like to tear you to pieces with their bare hands! In this updated version of =AMS.XP= v1.1 the "Skeleton Zombies Typo-bug" has been corrected! In the earlier version of this mod, Murph mistakenly left the old beta spawn-in codes in place for spawning in the "Skeleton Zombies" and they no longer work. The developer expresses his apologies, it's now been corrected with in the new spawn-in codes shown below! While back in this mod for the "bug" repair, this developer is offering another two monsters that he had made earlier but not released; These are: [list] [*]The "Knight Stalker" Hellknight [*]The "Dark of Night" Maggot [/list] These will test your sight and skills in dimly lit areas, as they become nearly invisible while in this type of setting! They are both exclusive to this mod alone and [b]Murph[/b] has made them available to you as an added bonus! The = Alternate Monster Squad .XP = Mod also has a nasty villain, "Bernie the Demon" is twice as strong as the zombie version and puts on quite a fiery show when on the attack! Not only is "Bernie" on fire, he now "makes" fire and is surely worth checking out! So load up "Bernie" and the rest of the =AMS.XP= gang and enjoy the fun! No longer will the enemy turn a blind eye and bypass your spawn-in help! Hey, what are friends for anyway?... Time to share the Pain! [b]Some of the changes in this version include:[/b] The "Skeleton Zombies Typo-bug" has been corrected New spawn-in codes for the "Skeleton Zombies" The addition of two new monsters The developer has put together two differently tweaked pak files for the friendly attackers, have a look: Pak106_Monsters_OnSight.PK4 file This is a good choice if you prefer your monsters to be dormant unless they spot a friendly ... They will spawn-in, have a quick look around. If no one to kill in the immediate area, they will go "idle" and remain quietly motionless until a poor friendly soul comes into view! Then all hell breaks loose of course! Pak105_Monsters_OnPatrol.PK4 file If you prefer your monsters to never be "idle" and always marching around on patrol! This does take the 'monster-in-the-closet' out of the equation as many people have complained about this type of scenario being over board in "Doom3" Refer to the readme for a whole plethora of information.

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2,341 downloads

Uploaded:02/06/2008

MaxGFX

maxgfx_ng_v191_full_d3.zip | 94.5 MB

[b]Sinot[/b], this download will maximize your Doom3 gaming experience and tweak out the graphics! For those of you that have not heard of or tried this modification before, [b]Sinot[/b] has looked for a long time for a modification that would provide the best visuals/sound/gameplay for this game, after a fruitless search, he decided to create one himself! He states that he has tested nearly all of the D3 mods released at the time and picked the best to create the ultimate Doom3 modification ever. You can see the list of mods in the readme. [b]Some of the original features include:[/b] The Weapons have the best textures you've ever seen All Weapons have got Real Metal FX Effect. (Incredible) The plasmaball morphs the world around on impact Metal and bottom reflects the Lights Parallax Mapping for better looking Realistic Weapon Sounds and lights Bloom Shader If you're looking to give your Doom 3 gaming experience a bit of a kick, and enjoy a whole new look and feel for this awesome game, then look no further! With the changes/fixes made to it by Dafama2K7, this modification delivers! Download your very own copy of MaxGFX and start enjoying Doom all over again! [b]Some of the changes in this version include:[/b] Enhanced the weapon skins with Metal FX by Mausus Atlas! Enhanced the Plasma, BFG, grenade and Rocket weapons with sticky lights FX. Fixed Soul Cube bug introduced by me with the added custom ambient light mod. Enhanced various Demons, ZSecs & ZCommandos FX with added sticky lightning. Updated the config files, gamma and light radius has been increased. Refer to the readme for more information.

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2,340 downloads

Uploaded:07/01/2006

Redwill Manor

squill_redwill_v11.rar | 13.9 MB

3. I got my inspiration from the movie Rose Red and the Disney attraction "The Haunted Mansion". I love the feeling of those two and the Doom engine fits perfectly for this type of environments. -------------- Changes: -------------- - Fixed the problem where you could't pick up the weapons after you break the glass with the flashlight. - Reduced the ammount of bullets for the pistol at the beginning. - Added more details in certain area's.

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2,336 downloads

Uploaded:08/02/2008

Hellgate

hellgate_map_sp.zip | 50.57 MB

heads-up! From the imagination of Tombery comes an extremely well made Single-Player map that that has to be played to be believed...and of coarse, enjoyed. The story of this map is somewhat unique, you are traveling to an unknown destination when you happen across a rather large drifting space faring vessel; You investigate the apparent ghost ship to determine the reason behind the missing crew members, and find what Hellgate is all about... If you think you have what it takes to see this mystery to it's concludion, then lock-n-load Marine...and don't forget to pack some extra underwear, you'll need them! Refer to the readme for more information.

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2,330 downloads

Uploaded:01/08/2005

Escape from Deimos

kaiser_3d3.zip | 19.02 MB

allows the marine to carry additional medkits and other items. ------------- Storyline: ------------- You are a marine sent to investigate a strange signal coming from a facility near the Deimos Lab complex. As you and your comrades arrive at the area, you are quickly ambushed by a unknown force. Your comrades drop like flies and you quickly run out of firepower, leaving you with just a pistol. You escape the attack only to find yourself alone and defenseless. You must escape and find a way to return back to headquarters and warn UAC about the invasion or die trying. ------------- Features: ------------- This mod has three new controls for the inventory. You can set the keys though the main menu. Go to options>control>inventory. The inventory will be displayed on the lower right of the player's hud. You are only allowed to carry three items at a time. When picking up medkits, they are automatically stored if the player's health is equal or above 100%. Otherwise the player uses the medkit when he picks it up. Other items can be customized to be stored in the carry inventory. You can use the cursor to select what item is in the inventory slot. Another feature is a improved monster reaction AI. Monsters will no longer attack its own kind if its rank is higher than the other. Instead monsters will attack its own kind if it gets hit by a monster, regardless of its rank. Monsters of the same type/class will not respond. ------------ Remark: ------------ This mod does not support Mac and Unix versions of Doom3. Please read "important.txt" for more information.

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2,326 downloads

Uploaded:12/09/2010

Tested

tested.rar | 663.29 MB

Doom RoE, that is sure to WOW you like no other...this version comes with some fixes and many additions including two new levels! Tested is not for the faint of heart, it is intended for seasoned, Doom3 veterans, and anyone else that can find their way to the download link; Rareg has designed this map to give even the die-hard Doom3 gamer a run for their money...however, if you\'re looking for a challenge, and want to be \'tested\', (no pun intended) then you are more then welcome to step up and prove that you are a man! (Or a lady...whatever the case may be ) Some of the changes in this version include: Added a new sections Improve the desing Fixed many details Added two new level Added new music four months of hard work went into all 711 megas of Tested (v7.0), and it shows, the wait time for the download to complete is well worth it! This Doom3: Resurrection of Evil Single Player crowning achievement will have you glued to your monitor from start to finish...can you think of a better way to spend your time with Doom? You can find many styles of levels, linears or sometimes you are going to need items to get out of them, some of them are remakes levels from doom, doom 2,doom 64, so forth. You are also sure to enjoy the new textures, models and music that have gone into this version, and the fact that the estimated play time for this release has been bumped up...you\'re now looking at approximately 20 hours to completion!

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2,322 downloads

Uploaded:03/10/2004

More Gore

moregorev002.rar | 5.25 MB


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2,298 downloads

Uploaded:29/10/2008

=AMS= Thunderbolt Squad XP

ams_thunderbolt_squad_xp.zip | 11.92 MB

experience...all the while adding to the [i]drool-factor[/i] of your adventure! Just like his previous release, this download can be used as a stand alone mod, or you can team it up with the [i][file="93363"]Allied Marine Squadmates (v.7.1.ufo)[/file][/i] to increase the fun and throw a whole new look into this classic game! The =AMS= Thunderbolt Squad XP (v.1.0) will supply a fully functional marine wearing the standard soldier uniform...how cool is that?! Imagine the possibilities now! A little history on how the =AMS= Thunderbolt Squad XP (v.1.0)...this mod came about mainly because some of the community members wanted a standard soldier, and being the conscientious developer that Murph is, he came back to provide you with eight (that's right, I said eight!) additional new soldiers! [i]"Some =AMS= fans wrote in requesting I build some more =AMS= Marines wearing the standard soldier uniform as opposed to the "MarSec / Z-Sec / Nivelexe" stlye! They want the original standard soldier uniform period! Tough to please customers these =AMS= fans are! So, I went back to work and built these 8 additional new soldiers to appease these particular =AMS= fans!"[/i] =AMS= Thunderbolt and his squad are based off of this developer's "=UAC= BFG: Campbell" mod. As far as he knows, this is the only mod to supply a fully functional marine wearing the standard soldier uniform! It looks a it like the "BFG Buddy" just got some stiff competion as Team Leader "Thunderbolt" and second lieutenant "Johnny Lightning" are Hybrid Mutants and their newly acquired Squadmates come packing some serious heat! These new Squadmates are re-skinned and sport converted machineguns which will be handling all of the different projectile options available! However, Team Leader "Thunderbolt" and second lieutenant "Johnny Lightning" do not require any special weapons... They are the weapon!!! I can almost hear the eyebrows raising :D [i]When looking for a little back-up in an un-forgiving world... =AMS= Thunderbolt Squad is reporting for duty![/i] Refer to the readme for more information.

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2,297 downloads

Uploaded:11/10/2005

1024x1024 Jumbo Size Monster Skins

1024x1024_monsters.zip | 14.94 MB

You will LOVE the amount of detail possible. Included: Archvile, Bruiser, Cherub, Forgotten, Hellknight, Imp, Lost Soul, Maggot, Mancubus, Pinky, Revenant, Trite, Vagary, Wraith, Zsec, Bernie, Boney, Commando, Fatty, Hazmat, Morgue, Sawyer, Zombies. Missing: Cacodemon & Tick are not included. Doom3 didn\'t like increased Caco size, and I didn\'t care enough about Ticks to mess with them.

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2,283 downloads

Uploaded:10/11/2005

iDOOM

idoom.zip | 2.1 MB

iPod-versions that can run iPodlinux. The screenshots show iDoom on iPod 2G, iPod mini and iPod nano respectively. ------------- Features: ------------- - Scaled to your iPod's native resulution. - Full color version (256 colors as in original Doom) - Nicely dithered graphics for grayscale iPod - 10-20 FPS - Ability to use different WAD-files - Configurable controls via config-file ----------------- In the future: ----------------- The development of iDoom will continue and progress will be inversly proportional to how tough our university classes are. This is an unofficial what-we-want-to-add-or-improve list (in no specific order): - Wider support for WAD-files - Controls for changing weapon - Ability to load saved games - Sound - Using the coprocessor to speed things up - Generally increase the frame rate

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2,274 downloads

Uploaded:10/08/2004

Dm_Death Map

dm_death_map.zip | 3.51 MB


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2,270 downloads

Uploaded:03/01/2006

Teh Base

teh_base_v11.zip | 32.49 MB

project. Your mates are already on their way out there and you start to move your ass to this station and do your job. By designing the map i wanted to combine the new technology of Doom 3 with a more action oriented gameplay like in the classic Doom and wanted to create fear through hard but fair gameplay. ------------- Mapdata: ------------- Singleplayer map, playtime ~1.30 - ~3.30 hour, its a big one, you need some time, the difficulty is hard. If you are a medium skilled player, you should choose the recruit-difficulty level, if you are a good skilled, you should choose the marine difficultly level. Believe me!!! Version 1.1 makes the final boss less hard to defeat.

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2,252 downloads

Uploaded:08/04/2005

Camoflaged Weapons Mod

camoflaged_weapons_mod_v1.zip | 7.26 MB

camoflage in this mod: a 5-color Woodland style, and a 3-color nato standard. The colors sets of the camos for the inner areas of UAC buildings (they working in hell too). That's why they are so gray.

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2,247 downloads

Uploaded:03/09/2004

Delta Mod

delta_mod_1.0.zip | 29.87 MB

powerful-sounding, sounds altered to be less annoying in some cases (like the annoyingly loud chainsaw idle) - improved gore effects, new flesh wound effects for shotgun, player bleeds, decals and blood stay much longer - new, realistic-looking flashlight textures and effects - more lighting effects from firing weapons- makes it easier to see while firing - new particle and lighting effects for almost all weapons - weapon damage, speed, etc tweaked but balanced (examples include 1-shell loading in the shotgun) - weapons knock enemies back slightly more - improved ragdoll system - improved enemy AI - gibbing system that makes sense and doesn\'t leave heaps of FPS-hungry-bullet-ridden corpses blocking doorways and detonating grenades - new, better-looking crosshair (the fragger one) - no flashlights on weapons -improved physics for all movable objects - shotgun spread decreased (more realistic), but balanced by increased recoil, less projectiles, less damage etc.- feels very fun, yet still fair - grenades are now toggled, and aren\'t ridiculously bouncy - interruptible loading for all weapons - optimized for minimum drag on performance

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2,228 downloads

Uploaded:19/05/2006

AlleyWay

alleyway_v1.zip | 65.87 MB


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2,224 downloads

Uploaded:11/10/2004

Mycelo's Weapon Enhancement

mycelo_v105.zip | 17.46 MB

be a collection of several little changes, improving and enabling already existing effects and implementing some new ideas.[/quote] And now the features: [quote]- New weapon sounds - New weapon skins - New visual effects - Proximity mines - Remotely-detonated mines - Motion-detection radar - Increased muzzle flash - Semi-automatic chambering pistol - Fire modes for machinegun - Accelerating chaingun - Increased kickback - True Recoil (TM) - Iterruptible reloading[/quote]

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2,211 downloads

Uploaded:12/09/2004

Phobos Anomaly

phobos_anomaly.zip | 306.95 KB


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2,195 downloads

Uploaded:11/09/2004

Doom Realism

doom_realism_v.5_extra_gory_version.rar | 15.45 MB

updates on some of the old ones. The newest features are as follows... Blood now stays MUCH longer (Which it what gives this version the title of \"EXTRA GORY VERSION!!!) Shotgun Shells and Bullet Casings now stay MUCH longer (a very cool and realistic effect =)...) An all new weapon, the Sub Machinegun!!! (Unfortunately, I lack the skills needed to make 3D models and skins, so this gun looks EXACTLY like the Machinegun =(.... Hopefully by version .5, I\'ll find someone to make me a new skin for the Gun and It\'s clips (doesn\'t use Machinegun ammo)....And Hopefully, I\'ll eventually have a new model and new animations for it...) Title song changed to my favorite, classic Doom Song!!! (I\'ll change it again, if you guys don\'t like it....) All weapons can be toggled now, and the grenades, flashlight, and fists have been removed from cycle!!! New Pistol SKIN!!!! (Given to me by Fragger, all credit goes to him) Another ALL NEW WEAPON: The Devastator!!!! (once again, I\'m sorry, but I do not have new skins or models...Wil get in the future.....) Yet ANOTHER NEW WEAPON!!!! The Flare Grenade! This weapon combines a flare and a grenade into one. You throw the flare (which will light up a small area) then, after ~ 30 seconds, the flare will blow up with a powerfull shockwave that will throw your enemies across the ROOM! This does 0 damage, however.... Details on all three new weapons can be found bellow!!!!! I have updated the first 6 maps to include my new weapons. I have also added A LOT of MONSTERs!!! Adding the new monsters has significantly changed the gameplay of DOOM3...This is no longer a slow paced shooter, but a high octane experience in which you will be fighting to stay alive every SECOND!!! Make sure you have Quick save Binded to an easilly accessed key, since you should save OFTEN!!!! I have added new decals which will be in a seperate pk4 in the Doom3 Realism mod V.5 folder.... If you do not like thesed decals (I am NOT an artist) then feel free to remove the \"decals pk4\" from the folder. All the rest of the improvements can be found bellow! Also, to everyone who has been worried that this Mod is not balanced, DON\"T BE! You might have more powerfull weapons now, but the enemies (ALL OF THEM!!!!) are more powerful now...And some (Such as the mancubus and Hellknight) even have more HP! Overall, this mod makes the Doom3 gameplay MUCH faster, and more intense... You must use all your skill to avoid taking damage, while making precise aimming... The only game I can compare this mod to is Call of duty on the vetran difficulty, whith the exception that I HAVE NOT removed the med packs in this mod.... Some of you might actually find this mod to be TOO Challenging....For you, I suggest bumping down the difficulty by about 1 level...I play on the marine difficulty, which now is A LOT HARDER.... Also, make sure that you all have Quick Save binded to an easilly accessible key, as you should use it a lot MORE OFTEN than befor... Enjoy!

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2,180 downloads

Uploaded:16/05/2005

DOOM 3 Cursors for Windows

doom3_cursors.zip | 8.04 KB


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2,179 downloads

Uploaded:24/08/2004

Doom3 PK4 Recompression

doom3_pk4_recompression_v0_3_final.rar | 41.58 KB

would add support for WinZIP. But I could possibly make him change his mind: check this link http://www.info-zip.org to see why :) -Bluehair Warning: because this tool encourages you to alter native Doom 3's game files, it could possibly prevent you from playing online. Use it at your own risks!

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2,172 downloads

Uploaded:30/07/2006

Rotoscope Cartoon Shader

rotoscope.zip | 1.83 MB


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2,172 downloads

Uploaded:01/06/2006

Trite Breeding Facility Plus

kiltron_d31plus.zip | 25.29 MB

there for the sake of making the facility look larger. Now you can explore this area, which also extends the gameplay to somewhen between 45' ~ 1hr depending on your gaming skills. Also, if you are curious as to what my current venture is in modding, look for a secret within the level ... :)

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2,159 downloads

Uploaded:19/08/2004

DoomeR

doomer3.zip | 517.58 KB

clips -Rebalanced chaingun: Doubled the damage, halved the ammo, balanced ammo clips See Gibs fly! Fly, Gibs, fly! -Rebalanced Shotgun: from 11 to 8 shells, balanced ammo clips -New flesh bullet holes: Original artwork, scaled down to a more realistic size.

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2,147 downloads

Uploaded:18/01/2005

Psych0s D00M³ Mega Mod

psych0s_mega_mod_v1.zip | 22.51 MB

loads of mini-mods that i think work great together in, and have included a modified version of my own Psych0s Weapon Modification, which i will relase on its own as well as v1.5 standalone. THis Mod, adds more fun, better gameplay, a bigger challenge, better effects, and a whole lot more! This mod is a reason in itself to play doom all the way through again! Instead of hunting down many individual mods, I have made everyone out there, a convenient, single download. I also thought its easier to give you all an auto-installer that installs it all for you, so i did that to :) So all there is left for you to do, is download this one file, well, what are you waiting for, DOWNLOAD IT! If you already have, please ignore my rambles, and go right ahead with the auto-install.

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2,142 downloads

Uploaded:04/08/2005

Dust2dust

dust2dust.zip | 32.92 MB

being hurt. So you always run faster than the vanilla d3 (you don't need to sprint anymore). I made these maps to become familiar with the D3 engine and I had a great time working on them. :D Have fun !!

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2,136 downloads

Uploaded:18/03/2005

Obsidian

obsidian_v1.zip | 4.06 MB

your eyes just before darkness takes you and you fall unconscious. This is where you take over in the middle of the destruction of Prison Obsidian, your only chance is escape, can you make it through the hordes of flesh eating demons.

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2,133 downloads

Uploaded:28/12/2005

Denton's SDK-Based Enhancement

new_dentons_sdk_based_enhancement.zip | 8.09 MB

dramatically improve single player experience, still does not change the way doom3 was meant to be played. More importantly, this mod does not cause a drop down in frame rate. Rather than introducing bunch of new stuff like alternate fire modes for weapons etc, I have made an effort to polish the original game elements themselves, like, Stereo surround sounds for weapons, tweaked physics behaviour with physics sounds, bodies and objects react realistically to explosions and projectiles, new better looking and high performance particle effects, etc. It also includes super shotgun from Resurrection of Evil along with the support for upto 32 weapons. This mods plays like original game, without increasing the weapons' damages or changing any other gameplay elements. I believe, doom 3 has a state of the art game engine, which has not been put to best possible use. Neither, I claim that I had done it. Although,I have made an effort towards it. I dont intend to change/introduce new skins, bump mapping etc, for mainly two reasons, first, the original art work is perfectly balanced for quality and performance and sencondly, I am more of a programmer than an artist. This mod includes Doom 3 Ultra Quality Tweak by compguru76, which will let you play Doom3 at better frame rates at ultra quality or high quality. The tweak is part of the mod so you dont have to change anything. For whom this mod is useful? - If you are playing Doom 3 for the first time or going for the second run, dont play it without this mod. - If you have downloaded any of the community made single player maps then this mod is for you. - If you are a developer of a single player map you can integrate this mod readily. - If you wish to add your own weapon to doom 3 in a hassle free way, then use this mod. - Any modder who wishes to utilize the new SDK features, can find this mod useful.

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2,127 downloads

Uploaded:24/12/2005

BFG Vortex

bfgvortex_v2.zip | 16.45 KB

Simply put, unless you have some sort of mod pack installed, anything more powerful than a hellknight will NOT be sucked into the vortex. This of course means the problems with the vortex ragdolling boss monsters has been fixed :).

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2,119 downloads

Uploaded:29/10/2004

DHC Hanger

dhc_hanger_v10.zip | 3.13 MB

original Doom map. Go get it for more SP action on you hard drive!

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2,119 downloads

Uploaded:03/09/2004

Death Is Coming

death_is_coming.zip | 302.99 KB


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2,109 downloads

Uploaded:11/02/2006

Crypt2

sp_crypt2.zip | 5.54 MB

parts can be pretty difficult! Just wait till the ending! MAUAHHAHA Anyway, The story goes as thus! A team of scientists went to study a recently uncovered Crypt! However after 2 days of them not being heard from, the authorities go in! Yet they mysteriously disapear! Everyone is too afraid to go in and look to see what happened, But not you! a lone marine sent on a mission to uncover the truth of the disappearances! As you enter the crypt the metal gate slams behind you and wont open! You must now fight your way to freedom! Many undead and demons will try to stop you, but if you play your cards right you may just survive! GG\'s guys! and have fun! PS: The idea and some of the aspects of the level were inspired by the RTCW crypt1 level (DUH) So, to these ideas I give full credit to ID Software, and i thank them for making in my opinion 2 of the ebst games ever, Doom3, and RTCW. Thanks ID

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2,100 downloads

Uploaded:10/09/2004

Hell

hell.zip | 1003.71 KB


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2,098 downloads

Uploaded:21/08/2005

Double

double_v21final.zip | 15.75 MB

beatable though). The "continuous spawn monster" feature does not allow for rest either and you must always run and kill to survive because the monsters show up randomly. This mod is recommended to all elite players asking for serious challenge! ------------- Features: ------------- - Display new interface. - Exchage walk and run. - 200 max for health and armor. - Crosshair removed but hud is not hide. - Double specular factor and map effects. - Double damage of pistol, shutgun, machinegun, chaingun, plasmagun, rocket launcher and bfg. Second effects are applied to counterbalance. - Double damage of turrets and zombies (pistol, shield, shotgun, machinegun and chaingun). - Double projectile velocity of demons (hell knight, imp, mancumbus, revenant and cacodemon). - All effects described above are also enabled in multiplayer mode. - Add flame effects around all monsters. - Add recall spawn effect when demons are dying. - Cacodemon can spawn lostsouls like Pain elemental in Doom2. - Zombie can respawn if its corpse is not immedialely destroyed. - Player can hear strange sounds and can temporary lost the control of his weapon if he does not move. - Non boss monsters can aleatory spawn. - Demons walk and run twice faster. - Flame color and damage depends of the monster state. - Non boss and non flying monsters can health regen. Each monster is invulnerable while regening. - News sounds for demons and weapons. - News skins for demons and some bosses. - Advanced translucent flame effect using alpha blending for a better rendering. - Flame size is equals to monster one. - Lots of features can be costumized using console variables. - Up to two monsters can be spawn each five seconds in single player mode, more each 2.5 seconds in multiplayer mode. - Spawn monster feature is also enabled in multiplayer mode. - You can now play all multiplayer maps alone and fight the monsters as in single player mode. - The new volcano skins have lava parts which are animated. These parts are also larger and are always visible in the dark. - All weapons but flashlight and soulcube have a better metalic render skin. Grenades, plasmagun and bfg have also animated skins. - [b](new)[/b] Unlimited stamina. - [b](new)[/b] Ammo and clip size are always visible in the bottom right part of the hud. - [b](new)[/b] Better contrast for color, more light and more specular effects. - [b](new)[/b] Fire and plasma balls are replaced by a yellow flame ball for imp and a green one for hellknight. - [b](new)[/b] Symbol effect on walls around all monsters. - [b](new)[/b] Advanced blending symbol effect using blending for a better rendering. In particular, the symbols are always visible in the dark. - [b](new)[/b] Symbol size depends of monster one. - [b](new)[/b] Zombie security plasmagun is a new monster using plasmagun. - [b](new)[/b] Zombie commando bfg is a new monster using bfg. - [b](new)[/b] Musics have new sounds using only Doom3 original ones.

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2,075 downloads

Uploaded:25/08/2004

Boom

boom_beta4_5.zip | 600.67 KB


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2,068 downloads

Uploaded:12/05/2004

DoomIII The E3 Legacy Promotional Music Video

doomiiithee3legacy.zip | 79.19 MB

footage! -FliX

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2,058 downloads

Uploaded:31/05/2008

GTX Mod

gtx_v18_full_unofficial_d3.zip | 37.36 MB

original features included the GTX Mod are:[/b] Bloom shader Parallax mapping RealMetal Ex (it's a new version of RM, not a revision) Self-shadows Weapons reflection Distance glow Simple effect like sparks Wall/floor reflection Be prepared to see Doom III as it was meant to have been seen, however, you do not want to be spending a large amount of time in awe of the effects...remember, the object of any game is to win! It is important to reiterate, updated versions [u][b]are not[/b][/u] supported by Gyppi, however, Dafama2K7 has stated that he will offer as much support as he can, as always. [b]Changes made by Dafama2K7 in this unofficial version include:[/b] Added files, such as: Shaders Particles FX Fixed Grabber weapon mounted flashlight. Updated shaders to the very latest NG. Now uses the latest fixed Chromatic Dispersion shaders by TRSGM. Added support for Chainsaw and Soulcube on ROE. Chainsaw included into backpacks. Added sticky lights fx on player weapons, demons, ZCommandos and ZSecs. Fixed Demons spawn fx decal bug. And much more... Refer to the readme for more information.

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2,040 downloads

Uploaded:15/10/2004

Ultra FPS Boost

ultra_fps_boost_v23.zip | 23.22 KB

constrains you to make compromises between quality and performance.

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2,037 downloads

Uploaded:26/02/2005

UAC Phobos Facility

uac_phobos_facility.zip | 5.32 MB

invade the facility and a task force is escorted in to clean up the mess.

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2,023 downloads

Uploaded:06/10/2008

DentonMod Revision 3 Alpha

doom.rar | 709.24 MB

version will not work if you use an ATi card; The developer has stated that a fix is pending, and will be released shortly. Another important note is that this download is designed for high-end systems only. If you're barely chugging through medium settings the mod really isn't for you at this point. Optimizations, etc. are coming; this is just a testbed and as such they aren't in yet. What you are about to download is an Alpha release of the DentonMod revision 3 the definitive Doom 3 source edit and standalone single player modification. If you think you've played some great Doom III content in the past, then buckle your seatbelt, and prepare for some seriously intense action! [b]Some of the new features included are:[/b] Revised sound attenuation models for more realistic falloff and greater/more effective spatial positioning phenomena Tweaked enemy AI logic and scripts Realistic first-person weapon inertia Rebalanced/modified weaponry designed for maximum enjoyment and utility 3rd-person HUD visibility Revised Gears of War-style 3rd-person camera functionality (customizeable) Procedural visor frost generation while on Mars surface Restored pm_modelView command Projectile launch code fixes, improvements and additional modifications Halo-style grenade usage HeadExplody framework for wider enemy damage possibilities including artist-specifiable gibs/effects And more! There are some 'known issues' contained in DentonMod Revision 3 Alpha (v3.05a), and they are listed in the readme, however, if you happen to locate any that are not already known, then please be sure to let TheRealSceneGraphManager know; if you're looking to get your fill of some Single Player mayhem, then all thats left to do is start the download! Refer to the readme for more information.

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2,009 downloads

Uploaded:08/01/2007

trey_shotgunmod

trey_shotgunmod.zip | 911.72 KB

of wimpy when you shoot at the baddies, then this download is just what you\'re looking for! Don\'t hesitate, get yours now! Among the tweaks made to this weapon are: New firing sounds New reload sounds The angle of the shotgun has been changed a little It now shoots faster A working dryfire sound has been added Don\'t get caught running around with that stock sissy-gun, get your hands on this pimped out version...and start tearing up the Doom 3 universe! Protect yourself with the ultimate modified shotgun...who nows, the life you save may be your own. Refer to the readme for installation instructions and more information.

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1,994 downloads

Uploaded:31/03/2007

Skin Pack Add-on for Classic DOOM

skin_pack_addon_for_classic_doom_3.0.zip | 34.85 MB

colours so that they more closely match what you played against in Doom and Doom2; It's good to see that [i][u]Santiago Rocha[/u][/i] is continuing his work on this pack! Want to know what has been changed in this pack? Here's a sample: archvile -(updated) cacodemon -(updated) cherub -(updated) zsec-pistol -(updated) zsec-shield -(updated) zsec-shotgun -(updated) mancubus -(updated) pinky -(updated) revenant -(updated) zombie bernie zombie boney -skull-look zombie commando -(updated) -two skins zsec-machinegun -(updated) The download will give the Doom3 baddies to have a more classic look, however, to fully enjoy this pack, you should also consider downloading [url="http://doom3.filefront.com/file/;55259"]Ambient Light[/url] by [i]GunRunner[/i] (Ingo) as the stock Doom3 game is rather dark, and [url="http://doom3.filefront.com/file/;29624"]Classic Sounds Soundpack (1.0)[/url] by [i]Revenant100[/i], for a more nostalgic feel. Santiago Rocha has also stated that a possible remake may be in the future for this 'total conversion', to more accurately depict the original monsters. This is a excellent pack to have if you long for the [i]old school[/i] zombies, with the gameplay of Doom3! Definitely worth the price of a free download!! Refer to the readme for more information.

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1,988 downloads

Uploaded:10/12/2009

TweakeDoom

tweakedoom_v45_d3_full.zip | 76.04 MB

today! [quote] -Updated shaders. -Fixed materials, particles and fx. -Fixed sounds and shakes. -Enhanced and fixed weapons. -Auto Grenade with the press of a key, thanks to TRSGM for the idea. -Auto Fists, also inspired by TRSGM DentonMod3 auto-grenade weapon. -Fixed & Enhanced optional patches. -Player starts with the pistol because Fists are auto. -Increased Cacodemon turn rate a little from 150 to 180, much better now. -Removed unused Radar code (yet) from Plasmagun weapon. -There may be Monsters and Zombies per level, now ! -More. [/quote]

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1,987 downloads

Uploaded:08/04/2005

Double Shotgun Continuous Fire

double_shot_gun_mod.zip | 4.32 KB

the fire button. (Like shotgun Quake style fires every 0.5 second) - Ammo increased to 20. (so you can fire this baby 10 times) - Power increased to 16. (almost 1 shot 1 kill) - Push power increased. (more realistic) - Add a little light surrounding your area. (no worries about too dark around you)

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1,985 downloads

Uploaded:13/11/2004

D1E1M1 (The Hangar)

d1e1m1_beta019.pk4 | 3.02 MB


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1,985 downloads

Uploaded:17/11/2004

Fatal1ty's DOOM 3 Config

fatal1ty_doom3_config.zip | 1.99 KB

deathmatch championship @ QuakeCon 2004. This file? Oh this is nothing but the config file he uses when playing DOOM 3! -Bluehair

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1,985 downloads

Uploaded:13/08/2004

Jailbreak

jailbreak.zip | 964.83 KB

there way to freedom (I say this in terms of roleplay, this is not a mod of any kind that lets you choose Prisoner/Guard teams, just a DM Map). With overturned tables, weapons galore, and everything in general chaos, this promises to be a fun filled frag fest :)

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1,984 downloads

Uploaded:01/09/2004

classic cyberdemonmod

classic_cyberdemonmod.zip | 5.38 KB


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1,980 downloads

Uploaded:07/04/2005

Faiakes Hand-Gloves

faiakes_hand_gloves_v1.zip | 357.69 KB


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1,977 downloads

Uploaded:03/09/2004

Aztec

aztec.rar | 938.98 KB

today. With several teleporters and many scattered weapons, you must fight to be named surpreme ruler of all!

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1,977 downloads

Uploaded:03/10/2004

Bath Room

bathroombeta_0.83.rar | 1.25 MB

Player New Textures : No(Coming Soon This Only Beta Map For Now!!!) New Guis : Yes New Sounds : NO(Coming Soon This Only Beta Map For Now!!!) New Music : No(Coming Soon This Only Beta Map For Now!!!) Gameplay Time : 4 mins. (at least)

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1,970 downloads

Uploaded:08/04/2005

TH-Lights

thlightsv1.zip | 727.04 KB


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1,967 downloads

Uploaded:08/04/2005

Stupid Gunlights

stupid_gunlights_11.0.zip | 14.96 KB

much better than having no light at all. He has also altered the muzzleflashes, but the Importance of them is minimal at best with the added light. It\'s good to have in those badly lit areas, which is just about all of them. Reccomended for those of you that are afraid of the dark, and don\'t like feeling vulunerable with nothing but a flashlight in their hands. ~Lt_Commander

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1,967 downloads

Uploaded:10/10/2005

Last Man Standing Coop for Mac OSX

lms2macos.zip | 156.02 MB

Apple script to launch LMS 2.0 /Applications/Doom 3/LMS2/ - LMS 2.0 directoryTo use the launcher, double click Doom 3 LMS 2.0.scpt. Script Editor should be started. All you need to be concerned with is the Run button. Click it and a dialog will ask you if you want to launch LMS. Pretty self explanatory. All other readmes and licenses are included in the installer. Please report any bugs to Gen. Miester [KoRA].

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1,958 downloads

Uploaded:12/10/2005

Last Man Standing Coop 2.0 Gameplay Video

updated_lms_2.0_teaser.zip | 84.83 MB

film, especially The Master who recorded the ROE Coop footage and some of the SP Coop footage as well. Take care and I hope you have been enjoying the mod! -calimer Summary: Video compression: XviD Image resolution: 512x384 Length: 7'40" Audio: Yes

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1,945 downloads

Uploaded:18/12/2005

Damnatio Memoriae (Episode I: Escape from Prykohn)

damnatio_memoriae_v11.zip | 46.78 MB

requires a type of exotic matter to keep the throat of the hole open. Exotic matter is very difficult to produce, so the supplies are limited. You were sent on a business trip to Prykohn, a small earth-like planet in the constellation of Orion, 650 light-years away from Earth, to buy supplies of exotic matter for SpaceTime Technologies. The Prykohnians are a business-oriented, money-loving society, forcing you to pay for everything. Everything went well until, suddenly, civilians started to disappear. Millions of them. No one knew what was happening. You were taken among them. Most of the planet was destroyed, and its resources exhausted. You wake up in a filthy cell, soon to be terminated. Your memory has been erased, your money and belongings stolen. owever, someone has managed to leave clues to help you escape and discover the terrible truth..." ----------------------------- Ver. 1.1 Change Log: ----------------------------- - Fixed Targ doors problem - A much more clear way to proceed, with more hints - Fixed a few sparklies - More monsters - No more Lost souls attack - You now can exit out of Dreamscape at will - Lots of minor improvements -------------- Remarks: -------------- This mod doesn't focus just on shooting, it's more of an adventure FPS. It is really possible to finish it, in fact quite easily, frankly. Look around, read everything. You can avoid the lost souls attack (find how). Really, it's just a matter of observing and patience. -------- Hints: -------- - Turn lights on if you want to "access" the paintings. (e.g. in the living room sometimes fails, try a few times). - If you turn the antenna back online, then you enter the "Auxiliary Room". Notice the little keyboard in the White Space; the pianola in the "auxiliary office" will give the musical-password for the White Space keyboard.

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1,940 downloads

Uploaded:01/04/2005

Facing Hell

facing_hell.zip | 5.33 MB

the console and enter \"map fh\". Mapped by: Johannes \'StYl3\' Kemper

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1,933 downloads

Uploaded:12/08/2004

Doom 3 Launcher Lite

d3launcher_lite.zip | 351.24 KB

this game on the same PC, since the 4 profiles come with their own saves, key configurations, and game settings. Extract the D3launcher_lite.exe file into the same directory as as the doom3.exe file. This is usually your installed directory.

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1,925 downloads

Uploaded:20/11/2004

Pathways Redux

pathways_redux_beta.zip | 9.56 MB

Seven safely landed and carried the nuclear bomb into the pyramid. Hours later, they ran out of bullets. This project is based upon [url="http://www.bungie.net/Games/ClassicGames"]Pathways Into Darkness[/url] created by [url="http://www.bungie.net"]Bungie Studios[/url]. It is my hope that Pathways Redux sparks further interest in the original Bungie Studios effort. Pathways Redux is not endorsed by or affiliated with Bungie Studios in any capacity whatsoever. As of November 1996, the locations in Washington, D.C. and the Yucatan Peninsula described in this project have been declared safe by the Center for Disease Control and the Nuclear Regulatory Commission. None of the areas described are infective or dangerous.[/quote] Note: after the screen where you are asked to enter your name, do a mouse click if nothing seems to happen.

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1,924 downloads

Uploaded:18/07/2006

DungeonDoom

dungeondoom813.exe | 71.02 MB

higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. The modification is highly extensible and the current 8.0 build of DungeonDoom includes an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system, a player ability system and various playable characters, including a collectible card variant using the 'card master' and a sword-wielding combo performing ninja. You start your quest in the wilderness in front of the gates of the city of Asiris. A dark path leads to a mystical pyramid, south of the gates of Asiris. Below this pyramid, you will find a deep, extensive dungeon, which houses numerous tough enemies... -[b]Feature Overview[/b] - Extensive role-playing game features including character development, story-line progression, optional quests, good vs evil alignment, experience, gold, inventory and regular as well as magically enhanced equipment. - Procedural generation of the DungeonDoom game world and randomized monster spawning makes every adventure unique! You will never know in advance, what you will face in a game of DungeonDoom! - Five player classes: Fighter, Psi-Fighter, Supernatural, Cardmaster and Ninja with varying abilities to wield weapons, execute combos, use magical skills or use of magical card decks. - Custom monster types including gelatinous cubes, poison molds, mesmerizing ironmaidens and katana-wielding skeletons. - Numerous monster variations, including enhanced monsters with special abilities such as paralysis, blinding, poisoning, teleporting, invisibility, spawning, confusion, shields, self-healing, item destruction and special effect projectiles. - Three alternative game modes for optional instant action or extended adventure gameplay experiences. - Traditional first-person and optional overhead third-person camera modes. - 4 adjustable light levels with optional ambient lighting.

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1,911 downloads

Uploaded:30/10/2005

Xenogen's DOOM E1M1

xenogendoom_e1m1.mp3 | 1.88 MB


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1,893 downloads

Uploaded:26/05/2006

DungeonDOOM

dungeondoom81.zip | 74.01 MB

higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. The modification is highly extensible and the current 8.0 build of DungeonDoom includes an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system, a player ability system and various playable characters, including a collectible card variant using the 'card master' and a sword-wielding combo performing ninja. You start your quest in the wilderness in front of the gates of the city of Asiris. A dark path leads to a mystical pyramid, south of the gates of Asiris. Below this pyramid, you will find a deep, extensive dungeon, which houses numerous tough enemies... [b]This is the Windows version.[/b] ----------------- What's new: ----------------- - Alternate gameplay modes for instant action: -- Arena: fight against a neverending stream of monsters. -- Challenge: recieve a given amount of experience and gold, upgrade your stats and grab some stuff at the shop and then try to finish a 4 level challenge. 1 of 4 possible challenges will be chosen randomly. - More details in the wilderness - Iron Maiden monster in three variations. If you look too long at Iron Maiden, you will become mesmerized and unable to move or shoot your weapons for a given period of time. - inclusion of larch and insane monsters (comblood). -------------------------- Features highlight: -------------------------- - A practically endless wilderness with various places to visit, including the City of Asiris, various quest goals and a pyramid (south of the gates to Asiris at the end of the dark path), which serves as an entrance to the Dungeon. - Up to 100 randomly generated maze levels with randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned. - Five player classes: Fighter, Psi-Fighter, Supernatural, Cardmaster and Ninja with varying abilities to wield weapons, execute combos, use magical skills and/or use magical card decks. - Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior. - Three different choices for game length - ranging from short 20 level skirmishes to extended 100 levels adventures. - Three different player perspectives: Traditional first-person, overhead third-person and ninja 'follow-camera' modes. - 4 adjustable light levels with optional ambient lighting. - 16 different magical spells, some with 3 different skill levels. - Ammunition, potions, scrolls, armor and various light sources are available in shops. - Randomly generated magical item to improve your character. - Character development in 6 features: Strength, Intelligence, Dexterity, Wisdom, Vitality and Alignment. - Special enemy and boss capabilities, including paralyzing, blinding, poisoning, teleporting, invisibility, spawning, confusion, shields, self-healing, item destruction and special projectiles. - Randomly generated "unique" powerful wizards that can master multiple special abilities. - Enemy AI tweaks including fleeing and flocking capablities. - Traps which cause damage, status effects or level transitions (trapdoors). - Magically summoned pet pinky (credits to tinman). - 10 different quests and 1 storyline. - Alignment influences storyline proceeding. - Refreshment fountains to replenish health or mana. - A final enemy, "The Balrog", with unique properties.

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1,891 downloads

Uploaded:05/03/2005

Metroid DOOM (preview)

metroid_doom_preview.zip | 2.8 MB

however, it is extremely limited. This is what we currently *don't* have: - Storyline - Character models - Object models - Levels And what we *do* have: - The basics of Samus' Combat Visor - Fully working Energy Tanks (including model) - Fully working Energy bar and correct Little energy tank boxes and stuff - Modified Plasma Gun to shoot power beam bullets instead (simply yellow plasma bullets with unlimted ammo) it *is* however, the power beam noise... - The pistol is now the power beam, model, bullets, sound etc. - Modifed the Rocket Launcher. Its a bit stuffed at the moment. This *should* be correct tommorow - A slightly bigger level. 2 rooms

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1,889 downloads

Uploaded:04/08/2002

A Mess *Wallpaper*

espiwallpaper.jpg | 1.06 MB


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1,879 downloads

Uploaded:26/03/2006

Ninja Tournament for Windows

ninja_tournament1.1.zip | 22.96 MB

sword, the quality of the weapon is the most important factor (just remember what a Hatori Hanzo sword can do...), so, you should take proper care to select your weapon (i.e. the mouse), as bad weapons either don't have a good grip, or don't react very well to quick swings... Also, if you want to excel at sword fighting, you should learn to maximize your skill: a good swing with the katana involves speed, acuracy and the proper movement direction. In the singleplayer game, two challenges are included and some original Doom 3 maps are available. In the challenges you need to fight against a series of monsters that spawn into the tournament. The single player game plays similar to standard Doom 3. Note that the original Doom 3 maps were extensively but not fully tested - please report any bugs to: [url="mailto:leif@gravity-music.net"]leif AT gravity-music.net[/url]. The multiplayer game includes two original and the 5 standard Doom 3 multiplayer maps. ----------------- What's new: ----------------- - Revised control scheme makes player easier to control and is more similar to standard doom3 movement controls. - Player movement speed factors into sword damage. - If held in a staight upright position directly in front to the player, the sword can block 95% of frontal damage. The efficiency of blocking (between 50-95%) is indicated by a more or less metallic sound. - Added compatibility with standard doom3 multiplayer maps and standard doom3 single player maps (currently in beta status).

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1,876 downloads

Uploaded:01/12/2004

UAC Maintenance Department

maintdept_v1.0.zip | 3.26 MB

storyline. I learned a lot in the process and I'm ready to start my second map! - Eric Stenborg [/quote] A great singelplayer map alot of detail ! -Loky

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1,875 downloads

Uploaded:18/08/2004

Mind-Killer

mindkiller11.zip | 13.58 MB

Mr. Big Mister. :)

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1,871 downloads

Uploaded:06/10/2007

Zakyrus Ultra-Scary Sound Mod

zakyrus_ultra_scary_hd_sound_mod_v10.zip | 219.47 MB

tad-bit misleading, as it is responsible for a number of changes and enhansements..not all of them dealing with sounds...more on that later. The last update this mod saw was in June of 2006, when [b]Zakyrus[/b] came out with [file="66876"]Zakyrus's High-Definition Sound MOD (666B)[/file], since then, Zakyrus has revisited it, and made a few changes / tweaks to it and released an updated version. [b]Some of the canges to this mod include:[/b] Reduced volume for player metal steps! Added a .efx file for Hell1.map! (Better environmental fx sound!) The main change Zakyrus Ultra-Scary Sound Mod (v1.0) will be responsible for is that it will enhance the sound effects for all voices, cinematics, and much, much more! In all cinematics you can hear footsteps sounds, environment sounds, and everything else alot better. Also, keep in mind that if you check out the sounds, you'll notice that some have been [i]replaced[/i] with silence. [b]Some of the features of this mod include:[/b] All voice sound effects are converted from mono to stereo. (You might not always notice the difference, but it's there.) In Mars_City1 you can hear the guards' reaction to the flailing zombie in the infirmiry. Imps won't scream at you EVERY time they throw a fireball. (YAY! THE ANNOYANCE IS GONE!) Zombie sound effects are replaced with Resident Evil 2 zombie sounds. Headless zombie sound effects have a gross gurgling sounds (thanks to my mic. and Mt. Dew!) Anytime you hear someone getting brutally torn apart, I mixed in monster sounds, monster attack sounds, bloodsplat sounds, and corpse being dropped on the ground.... and more screaming of course! [b]Other changes contained in this mod include:[/b] The scary jump animation (jumps upwards instead of diving at you) Imps don't play "scream" sound everytime they throw a fireball. Imp stats tweaked. The imps will crawl_run on the floor when far away and stand up and fight when in close range. The rest of the models are just enhancements that change how fast the imp moves for each particular animation. English Voices Pack - enhanced way beyond the originals! Many, many sounds mixed into them, scary as hell! This is definately a [u]must have[/u] for any Doom III fan! Get your copy now, and avoid the long line ups! Thanks to Dafama2K7 for his work in getting this to us! Refer to the readme for more information.

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1,865 downloads

Uploaded:27/09/2005

DOOM Cubed Mod

doom_cubed_v1.zip | 31.74 MB

rock themselves but aren't compatible, and this eventually lead to modification of the rest of the game. It's not meant to make the player invincible nor does it grant the demons an overpowering advantage. The goal was to balance the monsters' health and damage between themselves and the player's health and damage as well as the damage between the player's weapons. No one monster should be impossible to beat on its own, nor should any of the player's weapons overpower all the others (for every situation). This mod is meant to make the game more challenging and to force the player to try to make every shot count, and to make the game more enjoyable and realistic look and feel. ------------- Features: ------------- - Many Monsters have new, tastier skins so you are no longer forced to fight everything gray. The cacodemon looks more like the original, one-eyed lightening belching DOOM monster. Imps now have a blood red skin. Pinky is pinkish. and more! - ALL the weapons also have new skins. More metal, not plastic looking. No more green machinegun; the plasmagun now emits a slight blue glow as it should cause it's venting. - Bullet wounds have changed to better represent the different caliber and weapon. Chaingun decals > machine gun. Plasma burns smoke. - Every monster has more health and does more damage, but to different degrees for each. For instance, pinky demon is more than 2x its health because you usually only meet it one on one. - Archvile's fire blast now extremely deadly, like in original doom. - Maggot no longer wimp compared to the imp. - Hellknight even deadlier. Little less health than mancubus but much more damage, especially its bite! - Lost souls and trite/ticks stronger so can't mow them down AS easily. Still shouldn't kill you. - CY is now extremely strong, 10000 health! since player can damage it with any weapon. - Stay away from the chainsaw zombie! - and more!- To counter this the player has more health! 200 armor and health, but only medpacks and soulcube raise you over 100. Now the health stations are for real emergencies! - ALL bodies, bullet casings,and blood stay indefinitely. Only drawback is in the last battle, cause monsters stop spawning, but you can now damage the CY with all weapons. - Decals (gunshots in the walls and such) should also stay. - Zombies have massive health now, but also have times 3 damage to the head. Really aim for the head! - Some monsters, like maggot, have longer melee reaches; some have shorter, like pinky. Keep your distance! - Weapons tweaked considerably. - More ammo capacity for all weapons! - No more killing demons with your fists of chaos or flashlight of spikes. dmg down on both. berserker still works, though isn't one-hit kills for the hellknight. - Pistol damage up from 14 to 15. Clip size down to 10. Shoots faster, like a semi-auto. No longer sounds like a nerf gun. max 400 bullets. - Shotgun damage down to 3 but has 60 pellets in each shell. one shell loading. larger spread. Now really have to be in their face for a oneshot. deeper sound. max 308 shells. - Machinegun dmg down 1pt to 8. Clip size now 50. Faster firerate. max clip 850. wider spread. Less powerful cause reloads so fast. deeper, more "machine" sound. - Chaingun damage down to 13.5 from 20, but now fires very fast with 150 round chain. wider spread. Max ammo belt 1000. much more impactful sound. - Grenade no longer super bouncy fun ball. No detonate on monsters; splash dmg up from 150 to 175. max 65. - Plasmagun faster fire rate. dmg up to 17.5 from 16. max cells 750. - Rocket Launcher dmg up to 185 from 170. larger radius and more splash dmg. max 150. should gib. - BFG now really is a Big F* Gun. dmg 350 from 200. radius and splash dmg up a lot. and energy thread do more damge per second. should gib. blast effect more brilliant and dynamic. - Chainsaw dmg up to 65 from 50. Go ahead and get close! should also gib. - Soulcube soulblast dmg up to 1500 from 1000 to account for the monsters' health boost. That way you can still kill mancubi in one hit.- More blood from everybody. player bleeds. - New email in caseon's pda. - Explosions particles changed. Explosions now more "fireery" not so much a fire cloud. - Several monsters now should try to dodge attacks more. - Less smoke from guns. I've never fired a chaingun but the guns I have fired don't produce that much smoke. Many other tweaks i made while playing the game and several texture, lighting, particle effects, and fx from the source mods.

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1,864 downloads

Uploaded:14/11/2004

Technopro Weapons Mod

technopro_weapons_mod.zip | 2.07 MB

added. Your weapons will perform and sound awsome. In short, weapons will KICK A$$![/quote]

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1,862 downloads

Uploaded:14/04/2008

Gathered Weapons mod

gathered_weapon_mod_v11_full.zip | 19.57 MB

being an awesome gaming experience for the whole Doom III community! If it's a whole new bit of Doom fun you're after, then your in the right place! The Gathered Weapons mod is a mod that does just what the name suggests; A collection of weapons have been added to your Doom III game to increase the fun of wreaking havoc in the cyber world of HellKnights and Imps...Several changes to your installation of Doom3 will be made with the additions of this mod, such as more health, stamina and ammo per weapon...all in the name of making your survival a little bit easier. [b]Some of the features include:[/b] Pistol The pistol gained the Chrome texture and now this weapon can burst three bullets with one pull of the trigger Increased ammo clip to 21 Comes equipped with a laser with red light Shotgun Changed the fire sounds and the reload sound. Increased ammo to 50 Machinegun New fire sound New texture Increased ammo to 150 Chaingun New fire sounds Increased ammo to 200 As stated, some re-working has been donr by Dafama2K7 to increase the playability and [i]fun-factor[/i] of this mod, these include: [*]Added muzzleflash [*]Fixed weapon mounted lights flash between weapon change [*]Various bug fixes To enjoy all that Gathered Weapons mod (v1.1) offers, you must first start the downloading! Enjoy. Refer to the readme for more information.

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1,861 downloads

Uploaded:20/03/2007

D3 Parallax Mod

d3_parallax.zip | 184.7 KB

choice in which mapping mod we will use (unless, of coarse, you have a large HardDrive, in which case, you can have multiple instalations of Doom 3, and have both [i]Parallax Mods[/i] installed.) to enhance this already awesome game! Basically, the [b]Parallax Mapping Mod[/b] is designed to give the game an authentic and lifelike adventure; This mod will draw you in even more then the original stock game does, and will heighten your perception of the [i]cyber-surroundings[/i] around you. For the more technical minded, this mod is a new technology that simulates physical displacements on surfaces. As a result surfaces looks more three dimensional, it increases metal gloss, and the game looks more realistic. ...In short, it's sweet, and a [u]must have[/u]! Download and enjoy Doom 3 in a whole new light!

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1,858 downloads

Uploaded:28/09/2006

The Sigma Core

sigma_core.zip | 27.56 MB


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1,838 downloads

Uploaded:28/03/2005

The Beta Labs Campaign

beta_labs_campaign.zip | 2.47 MB

added new stuff to it so they will be new. I plan to make a series of maps to follow up the campaign (it will be like a T.V. series).

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1,837 downloads

Uploaded:10/10/2009

Hardcore Double Barrel Shotgun

hardcore_double_barrel_shotgun.zip | 446.99 KB

Shotgun Mod! This file not just has a dds skin it has remarkable sounds too! The Skin contains: Black And Red Wooden Handles And Flame's At the Tip! The Sounds contains: All new Sounds To The weapon! Who's The Badboy Now?! Readme's been updated and I have been able to get around HTML So My Presentations Look Good! Bye!, Darkydude

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1,831 downloads

Uploaded:31/07/2007

D3 Alpha Mod | Patch

d3_alphav131update.rar | 53.45 MB

available a small patch to act as a fix. [b]Some of the fixes included in this patch are:[/b] Fixed A.I. for Wraith, now are very dangerous. Fixed weapon sounds. Some other minor fixes. [b]Some enhancements made at the same time include:[/b] Better Skins. Smart A.I. for Monsters that jump. Better Cherubs, Trites, Ticks and Maggots A.I. This patch needs to be ied on top of the [file="81485"]D3 Alpha Mod | Update (v1.3)[/file], once done, the current version of the Alpha Mod will be v1.3.1. If you already downloaded the Ressurection of Evil version: [file="81538"]D3 Alpha RoE | Update (v1.3)[/file], then there is no need to download this patch, as it is included.

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1,830 downloads

Uploaded:06/12/2004

Matrix Guns

matrix_guns_v2.zip | 52.28 KB

now have a *heated air* tracer that makes them have a matrix look to them. [/quote]

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1,830 downloads

Uploaded:06/08/2004

Easy Grenade Toss Mod

easygrenadetoss.rar | 4.96 KB


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1,828 downloads

Uploaded:10/11/2004

DOOM 3 Single Player Tribute HiRes

doom3_sp_tribute_hires.rar | 152.02 MB

days ago: [url="http://doom3.filefront.com/file/;32526"]DOOM 3 Single Player Tribute LowRes[/url]

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1,818 downloads

Uploaded:16/08/2004

Doom 2 Multiplayer Map One

doom2_m1.zip | 473.56 KB

strengths. However, older gamers will feel nostalgic if they ever played Doom II. In some parts of the map I was getting a very low framerate, and when I wasoutside I managed to find a hole in the map where I could barely squeeze through and walk around. I also couldn't get out of the outside area, I had to kill myself to get back inside. The map is very simple but I am sure older gamers will appreciate the rustic charm of a classic game. I'm not sure how mainstream gamers will like though since there is very little room. Oh, and there is a nice suprise somewhere in the map ;). Reviewed by Liet

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1,818 downloads

Uploaded:14/01/2008

GoW-style Blood Spatter

gowspatter.rar | 1.32 MB

\"...Damn, how cool would [u]that[/u] look if it were in Doom??\" Well, now you don\'t have to wonder, TheRealSceneGraphManager has taken it upon himself to answer the question! The GoW-style Blood Spatter mod is designed to give you the identical blood spatter that is found in [i]Gears of War[/i], and since Doom does a similar thing when you get hit, the developer figured he\'d take the ball that ID dropped and run with it. So, after a bit of tweaking and fiddling, the result is ready for you to download! Unfortunately, there is no spatter from you shooting or chainsawing enemies at close range; TheRealSceneGraphManager also stated that the imp getting shotgunned was thrown in because it looked really badass, not because it demonstrated how you can get blood n\' guts on your face in close quarters. Refer to the readme for more information.

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1,814 downloads

Uploaded:21/11/2005

Return to He||

sp_rth_fixed.zip | 11.43 MB

the activities there, to deal them a serious blow. As it is Hell you have infinite stamina (which you will appreciate !!) You have a series of 4 objectives to meet and then return in one piece. You have only plasma gun issued to you (plus 2 hidden weapons somewhere in the map) To win comfortably those hidden weapons would be handy otherwise plasma might run out towards the end. (I had too much ammo in my previous maps) This took me about 4-5 weeks to build and 2 minutes to compile. I tried to rectify the previous short-comings (ie red color excess, texture repetition, too many enemies and boxy map design), but it may be still nowhere near the top mapping gurus and similar to my previous maps (let me know). The gameplay is a bit more balanced then before. ----------------------- Changes in v1.1: ----------------------- I have fixed the sounds, ambient music, new textures (Hell ones for imps and hellknights) in this Updated version.

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1,805 downloads

Uploaded:14/08/2004

Zip to PK4 Utility

zip2pk4.zip | 779 Bytes

and run it.

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1,803 downloads

Uploaded:19/04/2005

Beta Labs Pilot

beta_labs_pilot.zip | 1.71 MB

and it’s scarier to, so enjoy. If you have problems [url=\"mailto:hannityfan@comcast.net\"]e-mail me.[/url] Please don’t spam me. (Blatant self promotion) if you haven’t yet checked out [file=\"39746\"]the beta labs campaign[/file] you might want to do so (not required, but highly recommended) Hard to say when the next one will come out, not soon though. ---------------- Installation: ---------------- Just put the pk4 in doom3/base Load up the game and type \"map beta_labs_pilot\" in the console.

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1,788 downloads

Uploaded:11/09/2005

A Place of Malice

temple_sp2.zip | 38.9 MB

happened to the team down there and explore the mysteries of the dig site. -------- Story: -------- [i]~ November 15th 2145 ~[/i] Massive invasion of Mars facilities resulting in a 99.7% death rate among researchers and personnel. It is the worst space disaster in UAC history. [i]~ May 1st 2146 ~[/i] Signal found coming from Site 1 on Mars. [i]~ August 8th 2146 ~[/i] New Mars EnPro facility set up, artifact found resulting in second invasion 57% death rate among researchers and personnel. UAC succeeds in stopping invasion and continues research at the EnPro facility. [i]~ September 8th 2146 ~[/i] EnPro continues to grow and discover new archeological sites. In response the UAC transfers main control of the Mars facility and its resources to the Archeological Division, reducing the number of military personnel by half. [i]~ June 1st 2147 ~[/i] Discoveries on Mars lead to the discovery of a large temple built into the core of Deimos, Mars’ second largest moon. Initial discovery teams were amazed to find that gravity had been simulated in the temple by use of a large gravity well made in the center of Deimos. Excavation of the new temple, code named Site D, begins. [i]~ March 9th 2148 ~[/i] Almost 50% of the believed total structure has been excavated, scientist and archeologists, as well as a small military and maintenance crew, are permanently stationed on Deimos and given their own independence outside of Mars EnPro development.

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1,773 downloads

Uploaded:03/05/2007

Into Cerberon: Descent Into Doom

intocerberon_003a_quartzon.zip | 43.7 MB

intense action of the original six-degrees-of-freedom shooter, Descent, into the powerhouse Doom 3 engine. HeXetic has supplied us with the first [i]*really*[/i] playable version of this awesome modification that brings with it: [list] [*]Working menus The main menu and other GUI elements have been reworked to remove unused buttons and add the ability to configure IC controls straight from the standard Doom 3 menu [*]A Descent-like HUD New HUD indicators and sound effects indicate when you\'ve slammed your ship into a wall or are scraping along one. [*]A brand-new map ic_minerva. A remake of the classic Descent multiplayer map by vertigo-one [*]Two new guns The mighty Plasma Cannon makes a return appearance Our burst-firing Autocannon is in, bringing swift death to any who stray into its path [*]New pickups [*]Tri-chord speed boost The movement of the IC ship now accurately allows for the the classic \"tri-chord\" speed boost. [*]And more! [/list] For those of you new to the mod, Into Cerberon aims to bring the classic gameplay of the original 6-degrees-of-freedom game, Descent, into the high-powered realm of Doom³. [b]This version comes with several updates since the previous release:[/b] Updated codebase to Doom 3 patch 1.3.1. Now users of all four Doom 3 supported OS/architectures can play together: Windows x86, Linux x86, Mac x86, and Mac PowerPC! New version of ic_mine fixes many sizing issues Autocannon weapon pickup correctly gives 24 Autocannon ammo, instead of 24 minigun ammo Corrected a couple of textures IC 003a is a full release; you do not need to have a prior version of Into Cerberon installed. The future plans for IC 0.0.4 will be to add to the multiplayer experience, with new guns and missiles, dual-weapon wielding, selectable ship paint jobs, upgradeable lasers, and other enhancements. IC 004 will be the first release to not dole out free guns to everyone upon spawn. Refer to the readme for a whole smorgusborg of information.

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1,768 downloads

Uploaded:10/10/2004

Performance Tweak Guide

d3tweakguide4.rar | 9.22 KB

you have a low-end Nvidia card or ATi card, and want to see mroe performance, i will give you some, but you must remember, your card is low-end and always will be. All Users Tweak: Yes yes, i know, everyone has done tihs but ill include it anyway. Move the pk000.pk4-pk004.pk4 to a different folder other than the base and then extract all the files in each pk to the base folder. The msot common tweak around. This will definetely boost everyones performance and stop stuttering a little. To show your FPS in-game open up the console by using CTRL + ALT + ~ and type "com_showfps 1" withut quotes of course :)

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1,767 downloads

Uploaded:17/01/2004

Doom3 Wallpaper

doom3p.jpg | 124.65 KB


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1,766 downloads

Uploaded:02/09/2002

Cacodeamon *Wallpaper*

cacoblood_doom3.bmp | 1.3 MB

imagination, this blood riden teeth slobbering beast is out to make a mark and it does that without a doubt! From the older Doom this beast comes from and if carmack is looking at this, use this guys concept :) :rock: Download NOW! Note: Ive put the .bmp version of it up, for best quality.

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1,766 downloads

Uploaded:15/08/2004

DOOM 3: Reloaded

d3_reloaded_v11.zip | 227.4 KB

and Sub Machine Gun .) improved gloweffect for Plasmagun .) removed fleshwoundeffect for fisthits and added it to flashlight punch .) Improved lighteffects for most weapons (muzzleflashes, explosions, rocket, plasma and bfg lights, grenades...)

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1,764 downloads

Uploaded:21/08/2008

=UAC= BFG Campbell

uac_bfg_campbell_v.1.2.zip | 15.42 MB

=UAC= BFG Campbell, then you'll be happy to know we think alike! We are happy to present the must anticipated updated version to the popular Single Player mod developed by [b]Murph[/b]. =UAC= BFG Campbell is a [i]Special Edition[/i] mod offering Doom3's own model brought to life by combining some of the contributions of the developers mentioned in the readme. Campbell is a spawn-in "Follower" Marine who comes 'Alert Ready' and once he fires the BFG... KABOOM!!!... Enemy?... What enemy ???? When looking for a little back-up in an un-forgiving world... =UAC= BFG Campbell is reporting for duty! If you've ever gotten your arse kicked, and said to yourself "...Boy, a little help in here would be nice." then it's time for you to rejoice! This mod will not only give you some company while you do battle, but he is also much more then a pretty face! This helping hand comes packing some serious fire power with his own BFG! =UAC= BFG Campbell comes ready to defend your life, and he'll have your back no matter what the situation. Fire off your pistol next to him and he goes into a defensive stance with the BFG while shouting out another voice add in "What the Hell!" If shot in the leg he will yell out in pain, march off and finish up with some fancy defensive spin around maneuvers while aiming the BFG! If all is well, he'll go back to an idle stance. No need to order BFG Campbell to attack the enemy as he will attack any enemy while in "Follow" mode or "Hold" mode automatically. While updating his previously released [i][file="93270"]= Alternate Monster Squad .XP = (v.1.1)[/file][/i], [b]Murph[/b] thought he would make this new version unique and worth the download! [i]"I thought I'd build my BFG Buddy a BFG Buddy, but give him an earlier phase 1 "proto-type" BFG that differs from "Campbell's" BFG!" says Murph! As always, little something different to add to your "Doom3" collection!"[/i] [b]Some of the tweaks included in this version are:[/b] A few upgrades A more stable =UAC= BFG Campbell Made repairs to his BFG script Going from ( v1.0 ) to ( v1.2 ) should provide a little quicker, stonger and much more stable =UAC= BFG Campbell =UAC= BFG Campbell (v1.2) will include the =AMS= "Elite Melee Warrior" script; The "Bravo Team", "Fire Team4" and "=UAC= Hazmat: Dr.Michaels" in nine different variations. All to be on hand and ready for action against an upcoming monster pak to be released shortly! These "Melee Warriors" will be busy as some "Flashlight, Hazmat and Skeleton Zombies" are included here as well to add a lil' fuel to the fire! Refer to the readme for a whole plethora of information.

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1,761 downloads

Uploaded:11/04/2005

Resurrection of Evil Savegames

d3roe_saves.zip | 17.01 MB


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1,759 downloads

Uploaded:06/09/2004

RealWounds for BattleReady

realwounds_for_battleready.zip | 278.13 KB

however: 1. There is no code in the game to have different entry and exit wounds, so I cannot mod both into the game. I need an SDK to do this. 2. Exit wounds are a lot bloodier and cool looking than entry wounds, which is why I chose them in the first place. This expansion pk4 IS NOT FINISHED. I simply want feedback as to if I am going in the right direction or not. A big problem that is noticable right away is the resolution the gunshot wounds. I am working on solving this. All the wound decals are the same resolution as the default wounds textures for the game, so this problem does not seem to have a reason. It should also be noted that this is a side project kinda gig. These \'realistic\' wounds are totally second to the completion of the new hud and BattleReady v1.5. I do hope to include the finished realistic wounds in BR 1.5. I just wana know what you dudes think.

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1,752 downloads

Uploaded:31/05/2010

BFG_Guns

bfg_guns.zip | 16.72 KB

download now!

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1,752 downloads

Uploaded:28/03/2006

Make It to Morning Trilogy

make_it_to_morning_03282k6.zip | 71.49 MB

it to morning? - Episode 2: You trace the infection to Castle Kalt. Purge this holy place of Evil and find out where the beasts are coming from. - (new) Episode 3: Find a way into Monster Mountain. ------------- Features: ------------- - Realtime day/night cycle - Random monsters in random locations - Breakables/movables - Portal sky - Custom models/textures/particles/music - Lots of big guns!

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1,747 downloads

Uploaded:30/01/2006

GTX Graphics Only

gtxgo_d313_b15.zip | 33.06 MB

mapping - RealMetal Ex (it's a new version of RM, not a revision) - Self-shadows - Weapons reflection - Distance glow - Simple effect like sparks - Wall/floor reflection It's compatible with Doom 3 1.3 for Windows and MacOS.

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1,742 downloads

Uploaded:16/08/2004

Doom 3 Performance Tweaks

doom_3_performance.zip | 1.47 KB


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1,741 downloads

Uploaded:27/08/2004

Edogy's autoshotgun

autoshotgun.zip | 455.79 KB

to use while keeping it balanced. I have tested it and I admit that I prefer using this new machine gun: it sounds and looks great! -Bluehair NB: there is a small typo in the file's readme (not the one below): Edogy's website is http://2337.org/edogy and not http://2337.com/edogy

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1,731 downloads

Uploaded:11/08/2005

Classic DOOM Launcher for Mac OSX

cdoom_launcher.dmg.bz2 | 1.21 MB

choose your Doom 3 Application and have fun with Classic Doom. The mod is Classic Doom for Doom 3, and will feature the first episode of The Ultimate Doom.[/quote]

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1,724 downloads

Uploaded:20/08/2004

Doom 3 PK4 Recompression

doom_3_pk4_recompression_v0_1.rar | 41.79 KB

assets. Its use is not very handy yet: you must have the shareware WinRAR installed in "c:\program files\winrar" otherwise it won't start. My Doom 3 copy not being arrived yet, it is possible that such a restriction is also made for the Doom 3 path. Furthermore, you must have between 1.5 and 4Gb of free space on your hard drive for the process to complete and, as you can can guess, a fast computer otherwise it will take ages before it is done. In a nutshell, this tool lacks of flexibility and user-friendliness. -Bluehair

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1,724 downloads

Uploaded:03/04/2008

The Omega Labs

omegalabs.zip | 14.32 MB

already, then you should consider getting a refund on those thoughts, you don't want to miss out on the first [i]finished[/i] map by Viktor A Lundberg; This map is the result of work which has spanned a couple months, and it shows...there is nothing 'slapped together' here, this is a great map for some great fun and action! The Omega Labs were one of the first military installations on Mars that was built by the UAC. Recent meteoric activity has caused a number of strange and unexplainable incidents. You have no idea how long you've been out but something has gone terribly, terribly wrong. Now that you are conscience again, you have only one major priority...find a way off the station without becoming dead. Can you do it? Do you think you have what it takes to see this mission to to the end? Refer to the readme for more information.

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1,714 downloads

Uploaded:28/09/2005

DungeonDOOM for Mac OSX

dungeondoom5.2for_mac.zip | 28.19 MB

with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon. ------------- Features: ------------- - 20-100 randomly generated maze levels with randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned - Three player classes: Fighter, Psi-Fighter and Supernatural with varying abilities to wield weapons and/or use magical skills. - Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior. - Three different game length settings starting with a 20 level quickgame, a 50 level medium game and a lengthy 100 level long gameplay mode. Enemy difficulty increases faster in quicker games. - 10 different magical spells with 3 different skill levels each. - Fighters can use experience to improve weapon usage. - Ammunition, Potions, Scrolls and various light sources are available in shops. - Special enemy capabilities, including paralyzing, blinding, poisoning, teleporting and invisibility. - Traps which cause damage, status effects or Level transitions (Trapdoors). - Magically summoned pet pinky (credits to tinman). - Refreshment fountains to replenish health or mana. - Hidden Doors, which are activated by secret buttons open passages and rooms containing tougher enemies and/or special chests.Spells and Items are activated using a menu built into the player hud. Use the T and G keys to scroll through available spells. At the beginning only one spell is available, but more spells can be learned at higher levels. USe the Y and H keys to scroll through available items bought in the shop. A maximum of 15 items can be stacked. Use the B key to use/cast the selected item/spell, or use the V key and sussequently one of the hotkeys (Q, E, Z or X) to assign the item/spell to this hotkey. By killing enemies you will earn experience, which will enable advances in character level. You will earn two ability points at each level advance. Use the tab key to enter the ability development gui. Select an available spell or ability using the arrow and enter keys. More spells/abilities and higher levels will become available later in the game. At higher spell levels, casting is more likely to succeed and costs less mana. Higher ability levels improve weapon efficiency.

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1,713 downloads

Uploaded:28/10/2004

Frankenstein Mod Teaser Movie

frankenstein_mod_trailer.zip | 8.65 MB

Halloween Remix) on what else.... Halloween! Special thanks to doodlebob for use of the map.[/quote]

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1,711 downloads

Uploaded:29/01/2008

Doom 3 Material Editor

doom3_material_editor_v2.1.rar | 187.58 KB

material! The .net frame work is required and needed for the program to run. Source code is included. If you can program in vb .net please add to it because the author has reached the limit of his abilities. -updated version You can now browse to your tga file (you don\'t have to type anything now!)

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1,705 downloads

Uploaded:14/12/2007

Chromatic Dispersion Special FX

dispersion.zip | 920.26 KB

tweak your graphics in such a way, that new aspects are brought into the Doom cyber-universe, essentially, it will make some changes to the heat haze fragment programs, or pixel shaders, in order to simulate the effects of [i]chromatic dispersion[/i]; If you're not sure what this is, then read on: [i]"It's the faint rainbow-y effect you get whenever light is bent somehow, usually through glass and the like. Drastic changes in air temperature also fiddle with how light gets absorbed, which is why you get that 'bendy' effect above a fire and the reasoning behind bullet trails in those kinds of movies/games. Anyways, as you may have learned in physics classes, (if you've taken them) not all wavelengths/colors are bent the same way. In fact, the different bands kind of fan out, resulting in the rainbow effect."[/i] This mod is definately worth the price of a free download if you're in the market for a new twist on a graphical tweak for this game, Chromatic Dispersion Special FX delivers some extraordinary visual eye candy that will change the face of your gaming experience! Refer to the readme for more information.

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1,682 downloads

Uploaded:07/11/2004

DOOM 3 Textures HTML List

doom3_texture_help.zip | 4.92 MB


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1,681 downloads

Uploaded:01/03/2005

DOOM 3: Resurrection of Evil Screenshots (HiRes)

doom3_roe_hires_pix.zip | 8.86 MB

| Gallery[/url]

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1,677 downloads

Uploaded:25/03/2005

Ultra Quality Performance Tutorial

ultra_qualityperformance_guide.zip | 5.16 KB

includes a custom autoexec config, and Doomconfig - BY NO MEANS DO YOU HAVE TO USE THESE TO GET THIS TO WORK!! I'm not an idiot i came upon this solution through logic and experimentation NOT by disabling shadows! Included is a step-by-step guide including how to edit your current config if you think mine are satanic or otherwise infectious ;) Theres also some performance tips i've found to work well.

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1,673 downloads

Uploaded:05/08/2005

DungeonDOOM

dungeondoom5fixed.rar | 24.53 MB

randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned - Three player classes: Fighter, Psi-Fighter and Supernatural with varying abilities to wield weapons and/or use magical skills. - Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior. - Three different game length settings starting with a 20 level quickgame, a 50 level medium game and a lengthy 100 level long gameplay mode. Enemy difficulty increases faster in quicker games. - 10 different magical spells with 3 different skill levels each. - Fighters can use experience to improve weapon usage. - Ammunition, Potions, Scrolls and various light sources are available in shops. - Special enemy capabilities, including paralyzing, blinding, poisoning, teleporting and invisibility. - Traps which cause damage, status effects or Level transitions (Trapdoors). - Magically summoned pet pinky (credits to tinman). - Refreshment fountains to replenish health or mana. - Hidden Doors, which are activated by secret buttons open passages and rooms containing tougher enemies and/or special chests. -------------- Changes: -------------- - Now Linux-compatible (thanks to RIP) - Removed the long gameplay variant, which was not fully functional due to a bug. The short gameplay variant is recomended. - Fixed a bug leading to crashes if petpinky was spawned outside the main dungeon. - Fixed a bug associated with entering the dungeon after using the teleporter.

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1,670 downloads

Uploaded:17/05/2007

The Focus

the_focus.rar | 9.84 MB

download it to! You won't be disappointed....) This is the fourth map for Doom II remade for the Doom III player. Kev_Boy sat back, and thought...[i]"If I'd had this technology back then, what might the map have been like?" I'm glad to say I'm probably not to far off :)[/i] I would have to say that he is right... The Focus is a well done remake of the classic map that made [u]Doom[/u] finatics out of a lot of gamers, and keeps the fun-factor alive in yesterday's map rebuilt with todays tools. [b]Some features of this download include:[/b] All Areas Have Been Added A Purpose: a CPU Room, an Extraction Well, Crew Quarters, A Delivery Corridor, etc... Modern Version Which Plays More Like Doom 3. Classic Version Which Plays More Like Doom 2. [b]The classic version includes 'nostalgic-novelties' such as:[/b] Monster infighting. Corresponding difficulty levels. (Including Respawning enemies in Hard difficulty ala Nightmare!) No fall damage. No stamina (You won't get tired by running) The same weapons and monsters in the same locations in the map. Old-skool Keycards. The music track. (In Doomguy's PDA - Making it optional) Only one objective... Find The Exit! This download also returns you to the way difficulty levels were listed... [*][b]The classic version's difficulty levels:[/b] Easy = "Hey, Not To Rough." Medium = "Ultra-Violence." Hard = "Nightmare!" Nightmare = 'Ultra Nightmare!!!' (Doom II's Nightmare! Plus Doom 3's Nightmare! = Ultra Nightmare!!!) WARNING: Hard & Nightmare! modes require a seriously powerful computer. Refer to the readme for more information.

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1,659 downloads

Uploaded:27/11/2004

Ultimate Tweak Pack

ultimate_tweak_pack_v13.zip | 4.09 MB

we didn't found bugs or errors.[/quote]

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1,657 downloads

Uploaded:22/12/2006

Make it to Morning

mitm.zip | 129.99 MB

dark.... Presenting to you, Make it to Morning. A RoE gameplay mod.

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1,650 downloads

Uploaded:22/08/2004

The Suicide Note

haunted1.mp3 | 1.31 MB

as an exclusive. Check it out!

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1,647 downloads

Uploaded:15/07/2007

de_dust2

de_dust2.zip | 2.49 MB

rings a bell...where have I seen that map name before?\"[/i], it\'s not a coincidence... bullseye thinks very highly of the game [b]Counter Strike Source[/b], so much so, that he has taken what he calls [i]\'the most played and the best multiplayer map in the world\'[/i] and has (quickly) made a Doom3 map based on it. With the addition of de_dust2 to your collection, you get the best of both worlds ...you have the Doom3 experience, and a great new map that is unique to the Doom universe! Totally enjoyable! Refer to the readme for more information.

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1,647 downloads

Uploaded:17/02/2007

Make It To Morning 5: Alcatraz

mitm5.zip | 32.09 MB

shotgun and grabber; But don\'t fret...you\'ll be able to collect more weapons as you move around the former prison. Your task, during the time that you spend on the [i]\'Rock\'[/i], is to kill any and all Demons that are now calling this place home...with extreme predudice! If you find things are getting to hot for you, you can exit at any time, hwever, your score is based on the length of time you stay and the number of demons you face plus a bonus for making it to morning and a skill level multiplier. [b]Gameplay tips:[/b] Most Doom 3 monsters fire straight at you - learn to dodge by side-stepping or ducking. Use the best weapon for the situation: Shotgun is good short range, bad long range; Rockets are good medium range vs walkers, bad vs fliers. Avoid reloading in the middle of a fight - instead, change to another gun. When there is a lull, reload all your weapons. Be ruthless and efficient - kill demons promptly and you will never have too many to handle. Use the BFG! That\'s what its there for! See the readme for more information.

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1,646 downloads

Uploaded:23/03/2008

MaxGFX NG

maxgfx_ng_v18_full.zip | 93.69 MB

updated, [u]full[/u] version of the MaxGfx NG modification. Based on the [file="50595"]Maximum Graphics[/file] mod by Sinot, this download will maximize your Doom3 gaming experience and tweak out the graphics! For those of you that have not heard of or tried this modification before, [b]Sinot[/b] has looked for a long time for a modification that would provide the best visuals/sound/gameplay for this game, after a fruitless search, he decided to create one himself! He states that he has tested nearly all of the D3 mods released at the time and picked the best to create the ultimate Doom3 modification ever. You can see the list of mods in the readme. [b]Some of the original features include:[/b] The Weapons have the best textures you've ever seen All Weapons have got Real Metal FX Effect. (Incredible) The plasmaball morphs the world around on impact Metal and bottom reflects the Lights Parallax Mapping for better looking Realistic Weapon Sounds and lights Bloom Shader If you're looking to give your Doom 3 gaming experience a bit of a kick, and enjoy a whole new look and feel for this awesome game, then look no further! With the changes/fixes made to it by Dafama2K7, this modification delivers! Download your very own copy of MaxGfx NG and start enjoying Doom all over again! [b]What's changed in this version?:[/b] Now D3 base v1.3.1 compatible! Added gloves to the hands. Updated BHNG shaders with latest BH mod techniques. Updated some 1024x textures from TRSGM used in this mod. Updated BHNG with NVidia shader tricks on ATI shaders also. Fixed some small bugs. Refer to the readme for more information.

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1,646 downloads

Uploaded:10/12/2004

Stone Halls (SP)

sp_stone_halls_v1.zip | 7.92 MB

the flash light may help you find some goodies in a couple parts. Lots of monsters, lots of weapons. New resources: Music, Brighter Lights, GUI's.[/quote]

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1,646 downloads

Uploaded:08/08/2004

Easy Grenade Toss Mod

easygrenadetoss_v01.2.1.rar | 5.1 KB

mod, turn off auto switch, this bug will be resolved in the next version.

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1,643 downloads

Uploaded:27/08/2004

Christ Sound Pack

christssonudpack.rar | 1.84 MB

and reload sound

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1,633 downloads

Uploaded:03/10/2004

Boneyard's Downward Spiral

boneyards_downward_spiral_v103beta.zip | 5.81 MB

level in upcoming MOD/Expansion called 'DooM 3; Hell Awaits'. This map is ßeta quality[/quote] Here are the changes since the last version: [quote]v1.0.3 ßeta (9/30/04) - Fixed Z's on Mancubus platform. - Compiled map for and with Doom 1.1 (It caused the map to bitch about 'warnings', but no impact on look, feel, and play of the map, so no bug) - Moved BSP compile warnings off bug list, they dont affect the game play. v1.0.2 ßeta (WASNT RELEASED, BUT CHANGES ARE THERE) - All hidden and secret areas are in place. - Fixed a number of "Z fighting" problems. - All light's colors have been changed to red, this makes things darker, but I've added a few more lights to make the areas I want brighter. - Original Doom's E1M7 soundtrack added as Doom 3's theme music - Original Doom's E1M8 remixed soundtrack added - Rewrote readme. :D [/quote]

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1,623 downloads

Uploaded:21/03/2008

6th Venom\'s D3 HQ Mainmenu | ROE

6thvenomhqmainmenuroe1.00b.zip | 32.11 MB

a stand alone version and [u]does not[/u] require the need for having [file=\"88226\"]6th Venom\'s Doom 3 HQ Mainmenu (v1.00b)\"[/file] installed. With that, this pack will do the same with RoE that it\'s counter-part does with D3 Base; Ever wish, with all of the new improved, sweet-looking content coming out, that someone would take it upon themselves to dress up the main menu and such? If you just answered \'yes\', then you\'re in luck...and in the right place! 6th Venom has the answer to this particular quandary, and in addition to the new look, 6th Venom\'s D3 HQ Mainmenu | ROE also comes equipped with some snazzy new features. In the words of the developer: [i]\"This Pack is my attempt to update the Doom 3: Resurrection of Evil\'s mainmenu (gui) to something more 2008-ish\"[/i], and that it does...it\'s must nicer to look at and use then the stock version. With 6th Venom\'s D3 HQ Mainmenu | ROE, everything is now clearer and sharper, no more blurriness, with a new skin chooser, and other custom assets, so it\'s fully compatible with virtually any mod that doesn\'t change the mainmenu. [b]Some features included with this mod are:[/b] New options added New mp skin chooser with a rotating player Sharper then before Does not include any game dll\'s As a bonus, an IconLibrary has been added And a lot more! [b]Some of the changes in this version include:[/b] Fix the no music \"bug\". Add Spanish full translation to the fully supported languages. English French German Italian Spanish Add English strings for other special character languages. Japanese Chinese Korean Russian Add three more resolutions: 640x640[4:3] 1280x1024[4:3] 2560x1600[16:10] Minor Fixes. Refer to the readme for more information.

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1,623 downloads

Uploaded:13/08/2004

Fragger\'s Chaingun Skin

fchaingun.zip | 1.03 MB


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1,616 downloads

Uploaded:06/05/2004

Doom Demon *Wallpaper*

doomdemonwp.jpg | 736.15 KB

hope you can forgive me ;) Don't forget graphics people, we're still looking for Doom III wallpapers from you guys. There's only one rule now, the wallpaper can't contain any material from the alpha, sorry but thats the rules... :( Looking forward to see more wallpapers from you guys...! UPDATE: 700+ downloads, this is getting a bit popular :o

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1,607 downloads

Uploaded:24/02/2008

Coop Doom 3 Mod Last Man Standing Heavy Metal Soundtrack

coopdoom3modlastmanstandingsoundtrack.zip | 56.47 MB

new LMS theme song and the music from the trailer! For those of you that are not in the know, Last Man Standing Coop Mod is a Doom 3 Coop Single Player and Multi Player modification that aims to bring back the classic Doom experience. The LMS Mod gametype is survival in nature where you face swarms of attacking monsters to the adrenaline pumping energy of heavy metal soundtracks. TheLMS mod team also fully support SP Coop, ROE Coop, and Classic Doom for Doom 3 Coop. [b]Who are the featured artists? ...Read on:[/b] [url="http://www.neurosphere.it"]Neurosphere[/url] Lost Angel's Last Flight We Just do as we Want The Bonestorm Last Man Standing (Updated Theme) Last Man Standing (Original Theme) [url="http://www.futurecrew.com/skaven/"]Skaven[/url] They Crave Cannon Angel Past The Chase Legacy of Rust Corruptor (Used in the [file="48332"]LMS 2.0 gameplay video[/file]) [url="http://www.myspace.com/switchblademasquerade"]Switchblade Masquerade -- (formerly Opaque)[/url] Never Again Track1 (Used in the [file="48332"]LMS 2.0 gameplay video[/file]) Refer to the readme for additional information.

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1,605 downloads

Uploaded:28/05/2010

Doom 3:Evolution

doom3evolution_v091.zip | 23.24 MB

as well as Weapon and Augment upgrade system. In a couple of words- this mod will give Doom 3 the depth it deserves, by introducing various new tools and skills, and a great variety of possible characters.

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1,604 downloads

Uploaded:28/01/2008

1024x Textures & Models

1024x_textures_v12.zip | 207.12 MB

1024x textures & models will increase the size of all textures & models to 1024X1024; The skins have only been increased in size, not modified in any other way. This is definitely something you should should consider using as a base for your own skins, Dafama2k7 has hit it right on the head with his statement: [i]You will LOVE the amount of detail that will be possible![/i] So if you like lots of eye-candy with a tonne of detail, then you will be happy with this download. Start your download now! Refer to the readme for installation instructions.

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1,592 downloads

Uploaded:02/01/2010

Horror At Home

djgrapes_hah.zip | 58.62 MB

them all. If you have any problems with it, write a comment or a mail to me djgrapeshu@freemail.hu. Thanks for other people for models, textures, skins and sounds. Have fun! By Djgrapes

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1,591 downloads

Uploaded:22/07/2009

Doom 3 Tweaker

doom3tweaker1.6.1.zip | 4.08 MB

manage a lot of doom 3 settings (there are far more settings than in the game menu), and save those settings into a config file! The TweakerCreator framework allows you to save presets, import config files, download new language files, translate the tweaker with the included language editor, etc... enjoy! The settings: # Graphics: The title says everything. Not just resolution, but AA, AF, muzzle flash, particles, blood effects, light multiplier and many other settings! # Sound options: Occlusion, EAX, OPENAL, Speaker System, Reverse audio channels, and many other settings # Game options: Gravity, gun position (X,Y,Z), Movement/Run speed, Third person view, Time scale, enable nightmare difficulty level, etc. # Network settings (helps to improve your pings!): Allow downloads, max rate, prediction, Number of sending move commands # And many other settings! Presets: 1 - Minimum Quality.prs If you want to get the MAXIMUM FPS possible in Doom 3, use this preset. It's useful if you're playing on a very old machine. Note: some textures, texts will become unreadable. 2 - Low Quality.prs Using this preset gives you more FPS. The different between the Minimum Quality preset and this preset, is that the Gun is shown in your hand, and the texture quality is slightly better. 3 - Maximum Quality.prs Use this preset if you want to boost doom3's graphics, and audio to the highest level. Note: if your sound card supports OpenAL, and EAX 4.0, don't forget to enable them also. Set everything to default.prs This preset sets every setting to it's default value. Doom 2 style.prs This preset gives Doom 1-2 like gameplay. It will incrase the running and walking speed, speed up the time by 10%, and incrase the brightness. The gun will be showed in the middle also.

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1,590 downloads

Uploaded:08/02/2008

Doom Realism

doom_realism_v12_full.zip | 228.94 MB

download is a [b][u]FULL[/u][/b] version, which means, any previous versions you already have installed will need to be removed before continuing with this installation.! This great mod was created by Cody64 and has become a big time crowd-pleaser! The talent of

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1,590 downloads

Uploaded:03/09/2004

Rail Pistol

rail_pistol_v1_0.rar | 2.26 MB

a pistol behaving like a rail gun! What I don\'t really understand about it is why it comes with an new EXE file ... -Bluehair

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1,586 downloads

Uploaded:28/10/2005

Last Stand

last_stand_v12b2.zip | 9.35 MB

probably notice. To run the new map type "map house" in the console. ------------- Features: ------------- - 3 new weapons (Flak Cannon, Sonic Cannon and Holy Handgrenade) - AvP "stranded" type gameplay - 3 new maps - 3 modified Doom 3 weapons (Pistol, Shotgun, Chaingun)

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1,585 downloads

Uploaded:17/10/2004

Doom 3 Realism Trailer

d3rm_trailer.rar | 18.86 MB


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1,577 downloads

Uploaded:19/04/2010

Self Shadows for IdTech4

zzz_selfshadowsv2_d3_roe_q4_prey.pk4 | 3.6 KB

simply Self Shadows for all textures and models, now also its all the same but DYNAMIC, so it means that not only self shadows, but also i have update it so the colours for both shadowed or unshadowed environment, objects, models, textures, all this are dynamical changed depending on your Point of View, really, i have tested and works 100% on D3, ROE, Q4 and Prey with NO need for any change, also i have made a version for Enemy Territory Quake Wars that is amazing, but well this is another mod i will upload on another place, by now, common, try this great Graphics Enhancement small MOD, NOW !!! A small mod that adds a NEW feature; SELF SHADOWS, on generic ambientlights.vfp glprogram Shader to enhance all the textures and models of all IdTech4 based games, like Doom 3, ROE, Quake 4 and even Prey.

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1,575 downloads

Uploaded:26/05/2006

DungeonDOOM

dungeondoom81xp.zip | 72.69 MB

higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. The modification is highly extensible and the current 8.0 build of DungeonDoom includes an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system, a player ability system and various playable characters, including a collectible card variant using the 'card master' and a sword-wielding combo performing ninja. You start your quest in the wilderness in front of the gates of the city of Asiris. A dark path leads to a mystical pyramid, south of the gates of Asiris. Below this pyramid, you will find a deep, extensive dungeon, which houses numerous tough enemies... [b]This version requires DOOM 3: Resurrection of Evil.[/b] ----------------- What's new: ----------------- - Alternate gameplay modes for instant action: -- Arena: fight against a neverending stream of monsters. -- Challenge: recieve a given amount of experience and gold, upgrade your stats and grab some stuff at the shop and then try to finish a 4 level challenge. 1 of 4 possible challenges will be chosen randomly. - More details in the wilderness - Iron Maiden monster in three variations. If you look too long at Iron Maiden, you will become mesmerized and unable to move or shoot your weapons for a given period of time. - inclusion of larch and insane monsters (comblood). -------------------------- Features highlight: -------------------------- - A practically endless wilderness with various places to visit, including the City of Asiris, various quest goals and a pyramid (south of the gates to Asiris at the end of the dark path), which serves as an entrance to the Dungeon. - Up to 100 randomly generated maze levels with randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned. - Five player classes: Fighter, Psi-Fighter, Supernatural, Cardmaster and Ninja with varying abilities to wield weapons, execute combos, use magical skills and/or use magical card decks. - Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior. - Three different choices for game length - ranging from short 20 level skirmishes to extended 100 levels adventures. - Three different player perspectives: Traditional first-person, overhead third-person and ninja 'follow-camera' modes. - 4 adjustable light levels with optional ambient lighting. - 16 different magical spells, some with 3 different skill levels. - Ammunition, potions, scrolls, armor and various light sources are available in shops. - Randomly generated magical item to improve your character. - Character development in 6 features: Strength, Intelligence, Dexterity, Wisdom, Vitality and Alignment. - Special enemy and boss capabilities, including paralyzing, blinding, poisoning, teleporting, invisibility, spawning, confusion, shields, self-healing, item destruction and special projectiles. - Randomly generated 'unique' powerful wizards that can master multiple special abilities. - Enemy AI tweaks including fleeing and flocking capablities. - Traps which cause damage, status effects or level transitions (trapdoors). - Magically summoned pet pinky (credits to tinman). - 10 different quests and 1 storyline. - Alignment influences storyline proceeding. - Refreshment fountains to replenish health or mana. - A final enemy, 'The Balrog', with unique properties.

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1,572 downloads

Uploaded:07/11/2005

Enhanced Militarized Zone

emz_v12.zip | 83.54 MB

the focus has been very much on features that a visible to the players. We think it rocks. We hope you'll think the same. -------------- Changes: -------------- - (new) Six additional player models have been included. Each of these is available in all nine colours that EMZ supports. Server administrators can specify which models are allowed on the server. In team games each team can be given a list of available models, so TDM can be "civilians vs. military" for example. Player models, skin colour and player name are throttled to prevent them being changed too quickly using scripts. - (improved) Multiplayer Menu. This menu has been enhanced to allow selection of the player model, skin colour and crosshair style. It is also the place where you mute/unmute other players. - (improved) Skins. An additional "metal" skin set has been included. This is available in all nine colours that EMZ supports. - (new) Plasmagun. The plasmagun fires coloured plasma bolts according to the player's chosen skin colour. When a player has Invisibility, Berserk or Invulnerability it fires "rainbow" plasma. - (improved) Invisibility. The ghosting of players with the invisibility powerup has been modified to be skin colour specific. - (improved) Spam Control. In addition to the server-side blocking of voice chat of the previous version, EMZ 1.2 allows each player to ignore the text and/or voice sounds of voice chat. Players can also mute individuals from the "Multiplayer" menu and an icon is displayed on the scoreboard to show this. Server admins can mute individual players centrally. This blocks all chat from the player. They will receive a message from the server each time they try and chat. - (improved) HUD Layout. This has been tidied up since 1.1. The chat has been moved down so that it is no longer obscured by the stats icons (a sixth chat line has been added). The item pickup text has been moved to the right for the same reason. There are multiple "You are not ready" and "Ready" messages now, which cycle every 10 seconds. Hopefully this will help make people realise they need to press F3. The HUD can also show the current local time in the top left corner of the screen. To accommodate the chat changes the "lagometer" has been moved to just under the clock. - (new) Item Replacement. Administrators can use the emzReplace command to swap powerups and weapons around. For example "emzReplace chaingun shotgun" will replace all chainguns and belts with shotguns and shells as appropriate. - (improved) Scoreboard. The scoreboard shows additional information about each player. To the left of the name is a "muted" indicator. The "ping" column has been renamed as "info" and shows the player's ping, their status on the server and their chosen flag. The scoreboard also displays the name of the clan that operates the server. - (improved) Server Info. Many of the server parameters can be viewed from the new "Info" menu. - (improved) Voting. This has been extended to allow more of the features to be voted on and the vote text has been replaced with a vote box. Public players cannot call kick votes against clan member or admins and clan peer kicks are only allowed if the admin sets it up that way. Administrators can configure their servers to disallow voting during a game, or to exclude spectators from voting. - (improved) Player Options. All player adjustable settings can now be set from the menus: the "Options" menu now has "Standard" and "Enhanced" pages and the "Multiplayer" menu has options to control model, colour and crosshair selection. The existing "Controls / Weapons" menu has been extended to allow the per-weapon "Auto Reload" settings, introduced in 1.1, to be changed more easily. Remember, the main "Auto Reload" needs to be enabled too for these to work. - (new) Map and Gametype Scripts. Admins can now use per-map and per-gametype scripts to set up their servers. Scripts should be placed in an "emz/config" folder. - (new) Admins and Clan Members. Players can be marked as either administrators, clan members or both. Making someone an admin or a clan member protects them from being vote kicked by other players and allows slots on the server to be freed up if they attempt to join and the server is full. - (new) Tourney Forfeits. Server admins can configure their servers so that if a player quits the server (or sets to spectate mode) then their opponent is given a forfeit win. This is reflected in their stats and keeps their place in-game instead of forcing them to the back of the line. A forfeit is only awarded if the remaining player was in the lead at the time the other player left. - (improved) Player Management. emzPlayers has been extended to assist server admins. All of the player management commands, emzBan etc, can now be used on players that are no longer in the game using the extended player numbers displayed by emzPlayers. - (improved) Health and Armor Limits. Now that players can vote on max health and max armour limits the upper values for these have been capped at 200 and 400 respectively. In addition to this, the megahealth powerup now gives the player twice the initial health amount. - (improved) Tourney Wait. The wait for all players at the start of a map load when playing Tourney has been refined. The countdown now starts when the first player rejoins (instead of when the server finished loading the map) and ends as soon as the last of the previous players has rejoined (this didn't work properly if someone left during the previous game). - (new) emzForceReady and emzForceSpecate can be used by admins to set the state of individual players. - (improved) The network traffic related to weapon and player stats has been reduced. NOTE: A patch has been released for this file. Get it [file="50068"]over there.[/file]

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1,572 downloads

Uploaded:18/09/2004

Performance Tweak Guide

doom3_performance_tweak_guide.rar | 2.9 KB

first one helps you build an optimized config file for the game while the second gives you advices as to how make ATI cards perform better with OpenGL. For that matter, the author tells you to get a tool entitled RadLinker, but he forgot to give the link where it can be grabbed; here is it: http://www28.brinkster.com/chrisww1942/ The only problem with it is that Ross_J doesn't explain any line of his config file while some of them would well deserve an explanation. -Bluehair

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1,572 downloads

Uploaded:20/10/2007

NightMare Mod

nightmare_mod_alpha0.4.7z | 143.36 MB

[b]Doom III[/b] game, then look no further! This mod has been in production almost as long as Doom III has been out, and it shows, the eye-candy of the NightMare Mod is something that has to be seen...and more importantly, played to be appreciated! [i]"Hell beckons, to show you the way to nightmares..."[/i] This mod comes with the following maps completed, (Zakyrus has stated that more will follow in later versions): [*]Mars City [*]Mars City Underground [*]Mars City 2 [*]Administration Something to keep in mind while playing the NightMare Mod is that it is intended for high-end machines; The developer suggests higher then a 7800GTX (or the ATi equivalent), anything less, and you will have to turn down the settings...which will allow you to still play, but you won't get the full greatness of the mod. [i]"Zakyrus NightMare Mod combined with JC_Denton's [file="76838"]Enhanced Doom3[/file] will rock your feeble Doom3 World!"[/i] [b]Some of the features of this mod include:[/b] Graphics: All objects/scenery cast realtime soft-shadows Gore: All monster melee attacks now cause player to bleed Increased size and amount of bloodsplats on surfaces Enhanced blood effects, and all melee/bullet damage will create blood particles Monsters: Shots to monster's limbs is now reduced (aim for the chest or the head!) Monsters will now hunt you down if you run away from them, instead of returning to their spawn point and standing still Monsters will now wander around after the player is killed (so they don't just stand there like morons anytime you die) Cinematic: All cinematic with walking players have footstep sounds added, this goes for monsters as well. Player: Slightly increased run and walk values; increased stamina No longer start with 48 bullets Physics: All articulated figures(ragdoll) physics now extremely realistic! Bodies fall over very realistically 98% of the time. Weapon physics fixed (monsters will no longer fly 20 feet when you hit them with a pistol!) Fire extinguishers now explode when damaged (watch out, they can kill you if you are too close!) Popcans and coffee cups are destructible and now spray coffee/soda. Explosions are now far stronger and throw everything around. Electronic objects (phones, laptops, etc) are destructable and have their own particle effects. ...And a whole lot more! Aside from the normal occurrences of monsters that you will encounter, Zakyrus has also placed some random triggers that enable an unexpected monster spawn. Now monsters could appear behind you or from anywhere for that matter! To add a bit of uncertainty to your gaming experience, there are a lot more things in this mod to freak you out, like picking up an item or armour or crossing a new and evil trigger will cause a random monster spawn. [i]"You guys don't have a clue what you're in for... [u]every[/u] time I play this I'm on the edge of my seat (as it should be) [u]and[/u] I am the author."[/i] This download also comes with a bonus, an [i]English Voices Pack[/i], which has been enhanced way beyond the original! It comes with many, many sounds mixed into them, Zakyrus has stated that it is scary as hell; This bonus is recommended, though not required. [i]Even Hell has no nightmare as scary as this![/i] Refer to the readme for a whole plethora of information!

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1,567 downloads

Uploaded:27/07/2006

Pr0 Machinegun Mod

pr0_mgun_updated.zip | 1.86 MB

that`s all i think ;)

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1,565 downloads

Uploaded:14/03/2005

Beta Labs 1

beta_labs1_v1.zip | 1.39 MB

in doom3/base and extract but im not sure) so load it up and enjoy the first of a series of maps by me.

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1,552 downloads

Uploaded:02/10/2004

Devastating Doom

devastating_doom.zip | 3.41 MB

shotgun now sounds like a shotgun and the enemies finally react to the impact accordingly. The pistol is now more the equivilent of a Desert Eagle at the cost of reduced clip size, and has a flashlight attached. Also the impact of the bullets for the pistol is now a tad more realistic. Once you shoot them in the face or shoulder, youll see what i mean. Speaking of wich, if you can nail the zombies with a clean shot to the forhead, much like RE, they will fall. However, unlike RE, these Zombies will reincarnate SECONDS later, thanks to an enhancment by \"Project Brian 1.4\". Also because its my day off today, i opened up Sound Forge 7 and enhanced the intro music specifically for this mod. I think its a little more enjoyable to listen to now ;) Thank you for your download! Keep watching for future versions! if you have any comments, suggestions, etc, please fell free to email me: ksdarkviper@hotmail.com or go to the DVStudios forum at http://dvstudios.org/mb/

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1,549 downloads

Uploaded:11/01/2005

Fight the Swarm 2

sp_lockup_final.zip | 1.02 MB

Armor. I hope you enjoy it![/quote]

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1,547 downloads

Uploaded:05/10/2009

NewDoom3 v1.0

newdoom3v1.0.zip | 216.15 MB

Better overall shininess and graphics using the latest technique # Realistic environments and weapons # Fullshadows so you can have more then one shadow and everything can cast a shadow # New splash screen and menu # Lasers on all weapons and weapon lights # More gore and ungibbible bodies # Small change in loading # HDR bloom effect and motion blur # New doom 3 AI # Extra scary atmosphere and High definition cutscene backgrund noisse # Ultra realistic weapon sounds [/quote]

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1,535 downloads

Uploaded:16/08/2002

Another Doom III *Wallpaper*

dirkwallpaper.jpg | 504.02 KB

page.[/quote] Will do Dirk, will do ;) Anyways, nice job, keep it up really doing fine. Definatly one of the best!

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1,532 downloads

Uploaded:09/08/2009

HUDS Pack

huds_d3_full_v135.zip | 10.86 MB

small mod, i have updated, fixed bugs if any, enhanced and updated to make it even better. I will of course, mention all the original authors and include all of they're respective documentations.

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1,530 downloads

Uploaded:22/07/2005

Last Man Standing Coop Multiplatform

lms_1.0_multi.zip | 95.37 MB

for more information. I'm sure we even forgot stuff there is so much. We hope you enjoy the mod!! See you on the servers. -calimer PLEASE READ OUR FAQ: http://doom3coop.com/forum/viewtopic.php?t=1167 This release requires the 1.3 Doom 3 Patch!! Also feel free to reportbugs at: http://doom3coop.com/forum/viewtopic.php?t=1166 NOTE: A patch was released for this file. [file="48236"]Get it there![/file]

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1,525 downloads

Uploaded:26/06/2009

FullShadows

fullshadows_d3_and_roe_full_v14a.zip | 51.54 MB

simple led to the lights on Mars surface ! D3XP (ROE) FullShadows v1.4...: This mod makes Doom 3 ROE do all lights with full shadows in the maps of the singleplayer Retail game and ROE Expansion pack. Now, all lights will have shadows..., from a simple led to the lights on Mars surface !

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1,522 downloads

Uploaded:25/05/2007

Hell Over Here

helloh.zip | 3.24 MB

story is a typical one, all is well, until one fine day, Outpost 172 ceases communications; Because you're the top dog, or maybe it's because you're on somebodies naughty list, you're the one that is sent to investigate. If you are the optimistic kind of person, you'll pack some party favors and look forward to some good times...if you're smart, you'll go prepared and take a little something that will liven the place up in case you happen to run into some baddies.

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1,522 downloads

Uploaded:03/09/2004

Enhanced Firepower

enhancedfirepowerv2.0.zip | 4.6 MB

flashlight -modified the pistol and shotgun after some feedback and various changes to the other weapons

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1,521 downloads

Uploaded:13/08/2004

Iceworld2k

iceworld2k.zip | 3.15 MB

room is sparcely populated with explosive canisters, which can be blown up to kill an unsuspecting civilian or enemy without wasting too much ammo. There is very little lag on this map which is always good, and there are only two rocket launchers in the center of the map, which is bad for people that love to use excessive force to destroy the opponent. Good for people that hate the flashlight, and for people that don\'t like to be blown to pieces.

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1,520 downloads

Uploaded:27/07/2006

Zakyrus\'s High-Definition Sound MOD

zakyrus_hd_sound_mod_666b.zip | 48.4 MB

sound effects to add for the random sound part of the mod, then please send to my e-mail(listed at the bottom of this text). Description: Here it is atlast! Just what everyone has been waiting for and few have thought to create. I have enhanced the sound effects for all voices, cinematics, and much, much more! In all cinematics you can hear footsteps sounds, environment sounds, and everything else alot better. Also, keep in mind that if you check out the sounds, you\'ll notice that some have been \"replaced\" with silence. Don\'t worry, the now \"silent\" sounds have taken and have been mixed into other sounds that are louder and can be heard better. This is a hacky way of doing it, but for those that can\'t have multiple sounds running at once it\'s a blessing. Besides, you still hear the same sounds(and more!) when you are supposed to anyways because it technically is still playing the same sounds. Trust me, no matter what sound card you have, I hope you like the effect. Fixes from 0.6b *removed the horrible echo-doubling effect in many voices(sorry again, non-EAX users. I know you loved it because you got echo effects without needing EAX.) *fixed a bug where people mysteriously vanished from mars_city1 *added better glass bullet_impact sounds *added the player.def file needed for material footstep sounds. (Yay!) *added the materials folder for footsteps surface definitions, this has ALMOST EVERY material defined to a surface, so if you need this for your mod, go ahead... (the shiny tiles material code definition part is from the GTX mod. I didn\'t take it out of my experimental materials because it looks badass. So thank you Gyppi of GTX mod or whomever in that mod group made that effect.) *more teaser features from my ultra-scariness mod (see below in the \'Bonus\' section)

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1,517 downloads

Uploaded:04/10/2004

CougarMod

cougarmod.zip | 302.72 KB

but also includes features from Glen Murphy\'s Duct Tape Mod, namely the tactical light for the shotgun and machinegun. He created an excellent mod, and full credit goes to him for the idea. I also liked the idea behind G. Fairchild\'s Plasma Gun mod...namely, his belief that an energy weapon like the plasma gun should make a different, almost thunderlike sound and the blast should travel at incredible speed. I think he\'s right, but I didn\'t like his implementation or his sound effects so I made my own. I didn\'t actually include his mod, but I wanted to give him a nod for thinking along the same lines as I. There were several things about the various weapons in Doom 3 that I did not like, and this mod addresses them all. I\'ve extensively playtested and tweaked the settings until I\'m happy with them, and I felt this mod was ready for release. It gave what I felt was a vastly improved game experience on all the game\'s difficulty levels.

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1,516 downloads

Uploaded:04/08/2004

ChainsawDM

chainsawdm.rar | 3 KB

with a Flashlight and a Chainsaw - All weapon and ammo pickups have been removed - Running and walking speed has been increased by 30% [b]Installation:[/b] Place the folder \"ChainsawDM\" in your Doom 3 folder (default is \"C:\\Program Files\\Doom 3). [b]How to Play:[/b] Run Doom 3, press \"Mods\" on the bottom of the screen, select ChainsawDM and click \"Load Mod.\"

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1,511 downloads

Uploaded:06/01/2007

Commander Doom

commander_doomv1.0.zip | 5.84 MB


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1,505 downloads

Uploaded:14/07/2005

DOOM 3 Update for Mac OSX

doom3mac13.dmg | 9.81 MB

a preview of the OpenAL sound support, a couple of crash and bug fixes, and a few other tweaks. -------------------------- General Changes: -------------------------- - Punkbuster support - server provides pk4 file download URLS ( http/ftp ), client has internal download - new class of pk4 files: 'addon paks' are only referenced when the map is loaded in - pk4 downloads and addon paks come with a number of fixes to the 'pure server mode' filesystem code - fixed ragdoll bouncyness - fix how D3 detects LAN client vs internet clients - LZW compression of render demos - fix command line parameter passing --------------------------------- MAC-Specific Changes: --------------------------------- - Preview OpenAL support ( 5.1 Sound + External sound cards ) - Keypad keys are correctly handled - Fixed Creator Code - French Keyboard Fix - Fixed crash when restarting using custom mods - Fixed crash with vid_restart - Fixed crash on 10.4 when canceling the startup dialog

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1,499 downloads

Uploaded:02/10/2006

Dark Revelation

dark_revelation.zip | 3.78 MB


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1,495 downloads

Uploaded:18/04/2005

Rematch

rematch.zip | 5.68 MB

battle that everyone who played old-school Doom should remember. :)

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1,494 downloads

Uploaded:08/08/2004

Nightflash Modification

nightflash.zip | 132.05 KB

2 granades, this is the mod for you!

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1,492 downloads

Uploaded:18/06/2007

Megatexture Technology Mod

megatexture_d3_v2.zip | 91.66 MB

Technology Mod showcases John Carmack's early version of the Megatexture technology which lies hidden in the DooM³ engine based games. This mod willwork with Doom 3 / Quake 4 and Prey, but the developer has added some DooM³ specific vehicles. Some of the changes/additions since the last version are: A crude attempt at making the ET: Quake Wars Valley map! Objects cast shadow on megatexture. Blending between Megatexture levels. More than halved the Megatexture render program size by using a different approach (original file still in the glprogs folder). Detail texture, effectively adding another Megatexture level. Added vehicles and water. press [b]F[/b] to enter vehicles press [b]G[/b] to toggle third person View the development log by [url="http://www.gamedev.no/megatexture_valley/valley.html"]clicking here[/url]. A custom program was made to create the Megatexture, you may download the Megagen tool by [url="http://www.mapsbytron.com/files/doom3_stuff/valley-d3-final/megagen%20-%20FOR%20RELEASE.zip"]clicking here[/url]. Refer to the readme for more information.

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1,491 downloads

Uploaded:22/12/2005

UAC Franchise 666

uacfranchise666_v23beta.zip | 8.79 MB

in charge of the mission. Your whole squad was KIA during the mission, and you barely made it out alive. Your punishment for punching out the lieutenant, after you returned to base, was a choice between the stockade, or volunteering for a Mars mission that nobody ever came back from. The UAC was conducting secret research on Mars and the small franchise 666 facility was the end of the line for tired old dogs of war like you. You decided, \"screw these bastards, I\'ll take as many of them out as I can. I\'d rather go out fighting, get busy living or get busy dying and it\'s a good day to die!\". --------- Notes: --------- This is my first attempt at mapping for a game. I\'m learning as I go so bear with me. I would like to hear your ideas and opinions about my maps. All maps were created with the vanilla Doom 3 editor. I have 1 more map in development for the rest of this pack, it is the final \"hell\" level. Hopefully the next release will be the final version of this map.

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1,489 downloads

Uploaded:01/10/2008

City Of Zombies

city3.zip | 9.49 MB

and have a want for some kind of stress reliever, then are you ever in luck! RobertDoom has sent in this city-themed Single-Player map that comes complete with a few buildings, but not much else...with the exception of the sheer number of Zombies. The only downside to City Of Zombies is that with the large number of baddies found within, your framerate may take a beating, depending on what you run for a gaming rig; Taking the bloodshed to the max, only a good time can be had ventilating the undead! Refer to the readme for installation instructions.

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1,484 downloads

Uploaded:09/09/2004

BFG Vortex

bfgvortex_beta.zip | 17.63 KB

and then continuing travel till it explodes. One warning - this program eats mad framerates while the bfg projectile is in tow so be warned .. its a cool effect but we pay the price. My average framerates are normally in the 60's and this baby drags it down to the single digits at times. But dont be discouraged. This is only beta and I hope to allieviate the framerate problem in a future release.

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1,480 downloads

Uploaded:17/06/2005

New DOOM 3 Sounds and Defs

d3_sounds_and_defs_v1.zip | 5.56 MB

can\'t customize it the way you can with DOOM 3). In my opinion, I feel these are the sounds that SHOULD have been used by id. Maybe id purposely put in cheap sounds just so they could see who could make the better sounds. I created most of the sounds myself using my expert mixing skills - you can\'t even tell some of the sounds were even mixed from other sounds. Some of the sounds I included in this mod are from other mods (such as the pistol\'s reloading and cocking sounds, which are from the SOF2 Gun Sounds mod, and the shotgun\'s cocking sounds are from eXim Works\' AwesomeSauce mod). The sounds are also more dynamic, too. id was supposed to fix this problem with their DOOM 3 1.1 patch update - I had to fix that myself. I guess id never figured that out (and it\'s their own game, too...).

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1,474 downloads

Uploaded:07/08/2010

Alpha Labs - Sector 5

sh3_v_1_2.zip | 4.81 MB

bullseye has fixed that with adding many portals to the map. This greatful map is now totally playable and enjoyable with this version!

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1,473 downloads

Uploaded:23/08/2004

Solar Hell

solarhell.zip | 685.28 KB

leans toward the minimum Doom 3 requirements and this map has no stutter or slowdown! Download now, so you too can experience Solar Hell!

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1,472 downloads

Uploaded:12/08/2004

Green Plasma Mod

greenplasma.zip | 431.08 KB


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1,466 downloads

Uploaded:25/12/2004

Doom 3 Flare mod

flares.zip | 6.26 KB


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1,460 downloads

Uploaded:08/04/2005

Child in Time (HiRes)

child_in_time_hires.wmv | 0 Bytes


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1,456 downloads

Uploaded:17/12/2009

Tested

tested.rar | 586.35 MB

Doom RoE, that is sure to WOW you like no other...this version comes with some fixes and many additions including two new levels! Tested is not for the faint of heart, it is intended for seasoned, Doom3 veterans, and anyone else that can find their way to the download link; Rareg has designed this map to give even the die-hard Doom3 gamer a run for their money...however, if you're looking for a challenge, and want to be 'tested', (no pun intended) then you are more then welcome to step up and prove that you are a man! (Or a lady...whatever the case may be ) Some of the changes in this version include: Added a new sections Improve the balance Fixed many details in the textures Added two new level Added new sounds three months of hard work went into all 623 megs of Tested (v4.0), and it shows, the wait time for the download to complete is well worth it! This Doom3: Resurrection of Evil Single Player crowning achievement will have you glued to your monitor from start to finish...can you think of a better way to spend your time with Doom? You can find many styles of levels, linears or sometimes you are going to need items to get out of them, some of them are remakes levels from doom, doom 2,doom 64, so forth. You are also sure to enjoy the new textures, models and music that have gone into this version, and the fact that the estimated play time for this release has been bumped up...you're now looking at approximately 19 hours to completion!

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1,446 downloads

Uploaded:05/04/2006

Special Weapons of UAC

suacweapons.zip | 135.83 KB

chance! ------------- Features: ------------- - Backpack gives you a bundle of ammo and armor - Armor now gives you 75 - Max armor is now 130 - Small medkit gives you 25hp and large 50hp - Ammo around the maps are balanced to fit the new weapons ---------------------------- Upgraded weapons: ---------------------------- - Fists: Cheap, but hey its your own hands!!! - Pistol: Fire\'s faster and with a deadly punch! **New sounds added - ShotGun: Fire\'s slightly faster with a slightly more damage. **New Sounds Added - MachineGun: Fires more quicker and rips your enemies quicker than before. **New Sounds Added - ChainGun: The most powerful weapon in the mod has a 150clip fires at a superb rate of fire but less damage. **New Sounds Added - Grenades: Small, Light, and deadly these things detonate at a bigger blast hitting more enemies. - PlasmaGun: Now fires 5 plasma blasts at a time and shoots faster but a lower\'d clip size. - RocketLauncher: Weaker than before but thats the sacrafice to make this baby shoot faster! - Bio Force Gun: no special changes to this. - Chainsaw: Marines now start with the CHAINSAW!!! The firing rate of it is increased!

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1,439 downloads

Uploaded:08/07/2009

Super Weapons

super_weapons.zip | 50.57 KB


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1,438 downloads

Uploaded:27/08/2004

Faciltiy

facility.zip | 2.16 MB

downfalls of this map were the spawning points. Your power in the map depended where you spawned.Also, the doors provided a problem if you trying to run from someone, considering the fact that they open very slow. Even with the problems, this is a great map worth every minute of your download time.

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1,436 downloads

Uploaded:04/03/2006

DOOM Reborn

doom_reborn_alpha_0.1.zip | 120.37 MB

neither final nor finished. ------------------ Known bugs: ------------------ - Switch in Map01 for lift does not does not revert to off. - Imp behind fence beside Map01 exit does not attack you. - Health bonus pickup message not displayed. - Bottom of clip model not correct texture and transparent. - Cursor on secret doors flashes and small size. (A use function will be added in future versions) Note: We hope to fix all these bugs in the next release of Doom Reborn. If you find new bugs please report them to the bug report section in the offical Doom Reborn Forums at http://doomreborn.d3files.com/forum/. We hope you enjoy playing DR as much as we have enjoyed making it for and hope you'll play our future releases too.

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1,436 downloads

Uploaded:08/05/2007

D3 Alpha ROE

d3_alpha_roe_v1.2.rar | 667.85 MB

tuning in, this is the [url="http://doom3.filefront.com/file/D3_Alpha_Mod;78723"]D3 Alpha Mod (v1.2)[/url] reworked for you [i]D3: Ressurection of Evil[/i] lovers! This mod is for anyone that enjoys Doom3, but want a little more out of the experience; Once D3 Alpha is installed, among all the other changes, you'll begin to notice that some sounds and textures have been changed, and could be considered better then the stock 'Doom3: RoE' version. [b]Some features found in this download include:[/b] Textures Sounds guis And more [b]Some changes include:[/b] Some of the SP maps changed to feel similar to the E3 demo Some monsters have been switched in the maps New, more agressive A.I. for jumping Demons Many bug fixes Dafama2K7 has worked long and hard to provide the latest version of this mod to the Doom 3 community, which is chalk ram full of Doom goodness and some serious good time-adventures! ...But don't rely on the spoken word, download it and find out for yourself! Refer to the readme for more information.

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1,432 downloads

Uploaded:15/09/2005

M-City 4

mcity4.rar | 62.55 MB

coming up soon :) More info: http://www.mapping-tutorials.de/forum/showthread.php?t=6248 ---- English translation

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1,431 downloads

Uploaded:19/02/2005

Doomguy's Nightmare

doomguys_nightmare_mod.zip | 6.57 MB


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1,424 downloads

Uploaded:31/05/2008

Annihilation X NG

annihilation_x_ng_v18_update.zip | 143.77 MB

coma, [file="82680"]Annihilation X[/file] (tweaked by [i]Team Annihilation {TA}[/i]) is a very enhanced version of [i]Spunky's[/i] [file="63037"]Annihilation 4.0[/file]. While it may have most of the same files, skins, some weapons, and so on, Annihilation X is truely one of the greatest pieces of work that you, the D3 gamer, will download. With it's highly anticipated release by it's fans, this latest and greatest release of the Annihilation modification is sure to be a fan pleaser. And if you are not a fan, download this work of art, and you will be! [b]A few features of Annihilation X are:[/b] The monsters now look more realistic. Enhanced gore. New bullet holes and sparks. New monsters. New pets and AI. There have been a few changes/additions/fixes since the last version was released, but the most important change made is to the Doom3 gaming experience that you will be subjected to...it has been improved! I know, this is something that would not have been thought possible, so don't take my word for it, the download link is a little lower! [b]Some of the changes/tweaks in this version include:[/b] Updated Chromatic Dispersion shaders by TheRealSceneGraphManager. Updated Parallax Extreme shaders. Optimized memory usage, now Shotgun and Shotgun_Double uses the same script. Updated Plasmagun, BFG, Handgrenade and Rocketlauncher FX for player and NPC's. Fixed ZCommando BFG, Plasmagun and FlameThrower, fire rate is faster now. Better A.I. for ZCommandos and ZSecs that uses BFG, Plasmagun or Flamethrower weapons. Muzzleflashes and more Flashlights that casts full shadows. Fixed debris and brass sounds. Better impact effects with lights that casts shadows on explosions, burning fire, flashing lights and similars. Optimized memory making Fists plasma and Hand grenade to be handled by one script only. Very needed because the Pets scripts eats too many memory. Refer to the readme for more information.

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1,421 downloads

Uploaded:12/03/2006

DungeonDOOM XP for Windows

dungeondoom801xp.zip | 57.66 MB

rogue-like games. In particular, levels are largely composed of mazes, which are generated with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon. The lower the player descends into the dungeon, the stronger the enemies get. Killed enemies drop gold which then can be used by the player in shops to buy weapons and ammo . Much of this functionality is not part of the original Doom3 engine and has been added to DungeonDoom. The modification is highly extensible and the current 8.0 build of DungeonDoom includes an overworld, a storyline, random quests, special level bosses with special abilities, a magic system, an equipment system, a character developement system, a player ability system and various playable characters, including a collectible card variant using the 'card master' and a sword-wielding combo performing ninja. You start your quest in the wilderness in front of the gates of the city of Asiris. A dark path leads to a mystical pyramid, south of the gates of Asiris. Below this pyramid, you will find a deep, extensive dungeon, which houses numerous tough enemies... ----------------- What's new: ----------------- - "Endless" wilderness with randomly placed trees and objects. The dungeon is placed below a pyramid, which can be found in the wilderness, at the end of the dark path, south of the gates of the city of Asiris. - New ninja class with dynamic camera, swords and combo system. - Skeletons, gelatinous cubes and virtual soldiers. - Enhanced musical score. - More quests and more background information on the storyline. - Repelling dungeondoors. - Added details in the dungeon. - Some additional cards for the cardmaster. A patch is available for this file - Click here!

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1,413 downloads

Uploaded:06/09/2004

Enhanced Gore

enhanced_gore_v1_0.zip | 1.4 MB


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1,412 downloads

Uploaded:19/04/2008

=UAC= BFG Campbell

uac_bfg_campbell_.zip | 10.69 MB

that want to send you on a one-way trip to meet your maker? How often have you said to yourself "...Boy, a little help in here would be nice." If you have found yourself in these kinds of situations, then it's time for you to rejoice! Murph has released his Single Player mod that will answer your prayers! This mod will not only give you some company while you do battle, but he is also much more then a pretty face! This helping hand comes packing some serious fire power with his own BFG! =UAC= BFG Campbell comes "Alert Ready". Fire off your pistol next to him and he goes into a defensive stance with the BFG while shouting out another voice add in "What the Hell!" If shot in the leg he will yell out in pain, march off and finish up with some fancy defensive spin around maneuvers while aiming the BFG! If all is well, he'll go back to an idle stance. No need to order BFG Campbell to attack the enemy as he will attack any enemy while in "Follow" mode or "Hold" mode automatically. I think the developer explains this mod the best: [i]"When is the last time a new mod really blew you away ? ... Well take a look at these screenshots and you may find your answer! I am very proud to present "=UAC= BFG Campbell". This "Special Edition" mod offering is surely one of a kind! "=UAC= BFG Campbell" is only one part of a new =AMS= release v.7.ufo that I have been working on. "Allied Marine Squadmates v.7.ufo".."United Forces: Official" is the new =AMS= mod pak that I pulled my latest creation from and it should be available shortly. After much work and attention to details, I felt that "=UAC= BFG Campbell" was good enough to be offered up as a stand alone mod and now make him available to the "Doom3 Community". Certainly a worth while download and a must have in anyones "Doom3" mod collection as "=UAC= BFG Campbell" is quite unique in his own right!" When looking for a little back-up in an un-forgiving world... =UAC= BFG Campbell is reporting for duty![/i] Refer to the readme for more information.

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1,409 downloads

Uploaded:13/09/2006

Doom 3 to Doom 2

doom3todoom2_v0.3.zip | 342.97 MB

Soundpack" by Revenant100 (www.nextdimension.org/other/doom3) -all skins and textures of DOOM3 are changed -new skins (DOOM RPG) -cyberdemon can be killed by normal weapons -removed "burning corpse effect" and "gibbing corpse effect" -removed local and specular maps -removed shadows -other things are changed...

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1,405 downloads

Uploaded:04/02/2005

Hellknight Imp/Zombie Toss

hellknight_impzombie_toss_v1.zip | 16.94 KB

toss it at the player. - tossed monster will damage the player. - demons do not burn away. HK AI: - chooses the closest imp or zombie. - does not pick up dead imps or zombies. - moves towards closest imp or zombie as long as its not too far away, still alive and the player is not too close to the hk. - occasionally, hk will toss the imp or zombie at a wall instead of player (because its cool)

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1,404 downloads

Uploaded:06/07/2008

Z-Hunter Modification

zhunter_v1.zip | 109.11 MB

8 maps, 2 unique weapons, unique player animations, over 20 enemies custom designed for this style off play. [b]Some of the other features of this mod include:[/b] A full custom soundtrack by the band "Desecrative Phoneticism" All new artwork from Hellscafe of LiveBoulevard Design. Combine gfx power with old school top down gameplay. Classic run and gun style of play, hordes of undead constantly advancing on you. You as a Z-hunter will not be required to find pick up's or need to reload your gun, there are no PDA's to read and NO flashlight! You start each level with 100 amour and 150 health, can u make it to the end? It has been a few years since the UAC incident on mars, since the portal to hell was presumed shut, shere have been scattered reports of Hellish beings appearing across the know universe. You are a zombie hunter Z-hunter, you will need to make your way from a low level gas platform through your base to the portal to hell! Advances in UAC weaponry require you to not reload, nor need any resupply in these hot spots, although you will have no medical support once you are out in the theater of combat. This aint no place for maggots or pansies, so get yours and get out! As a Z-Hunter, you will blast the crap out of every damn thing you see without prejudice and YOU WILL bloddy well enjoy doing so! The whole world is counting on you! Lock and Load! Refer to the readme for more information.

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1,401 downloads

Uploaded:20/10/2004

Hell In Slowmotion

redhell_in_slowmotion3.mp3 | 4.54 MB


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1,400 downloads

Uploaded:24/08/2007

Chex Trek: Beyond the Quest

chextrek_beta_052.zip | 93.16 MB

CHEX TREK: Beyond the Quest is based on an old TC for the original DOOM called 'Chex Quest', the developers aimed to create a [i]run 'n gun fps[/i] that even the tiniest of tots could play. It was released for free in specially marked packages for in in 'Chex brand cereal'. Now ten years later it's getting a story re-telling. Keeping true to the original, there is no killing whatsoever. In fact there's not even any blood. The enemies are slime based, cereal eating aliens, called Flemoids that are from the 'Milk Dimension' with a nasty habit of sliming you to the floor. Possibly led by an inside traitor, the Flemoids get access to the most secure places to create havoc. You are sent to investigate. Try not to get stuck! [b]Some new features since the last release include:[/b] Many custom item models Custom HUD 90% new textures, all of high quality A new beginning story map (sf_923) Voice acting Custom main menu with theme song written and played by Emil Nasti Messy slime trails, slime splats, and footprints that stay forever Custom sounds for enemies and "Mini Zorcher" (Pistol) And more. Sadly, this will be their last release for [i]Chex Trek[/i], but there is a good possibility that a more clear and focused version of the "cereal world" will show up on a more up-to-date engine in the next few years. The team's website will still be up at www.chextrek.com for any issues and/or discussions. The developers are also looking to add to their ranks, refer to the readme for additional information on this mod as well as open positions.

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1,398 downloads

Uploaded:09/12/2002

Doomed Beast *^Wallpaper*

doombeast.jpg | 486.93 KB

is one of my top favorites of all our wallpapers.. It\'s too bad he didnt enter our wallpaper competition when we launched, he would have been a clear finalist. :) His previous wallpaper had 800+ downloads, so make sure to get this one quickly! It\'s perfect ;) Keep em coming guys...!

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1,391 downloads

Uploaded:08/11/2004

TinMan Squad Maps

tinman_squad_maps_v03beta.zip | 22.28 MB

Squad Mod[/url].[/quote]

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1,386 downloads

Uploaded:19/10/2004

Perfected Doom 3

perfecteddoom3v2.5.0.zip | 7.51 MB

Tweaks. 4. Blood and Gore Tweaks. 5. Ragdoll Tweaks 6. Sound Tweaks.

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1,384 downloads

Uploaded:04/02/2006

5.56mm Full Metal Jacket for Windows

556mmfmj_installer_beta_v045.rar | 157.22 MB

Doom3Community with a Mod that hopefully will find his lovers. ------------- Features: ------------- - 8 different weapons, 4 per side - Realistic bullet-ballistic (real modelled projectiles are fired and react physically correct while getting dragged down by gravity as they proceed flying through the landscape) - Headshots that are deadly with any weapon from any distance - Really huge outdoor environments that are lit with a global lighting system - 6 players (3vs3) support (can be increased if necessary) - A BloomShader which creates a breathtaking HDR like look and makes the Landscaps look more realistic - 5 unique maps - Realistic water correctly refracting and reflecting the virtual world - (new) Sniper weapons!!! - (new) A new map called AT_WAR - (new) Improved weapon view models - (new) Improved ballistics - (new) Countless little tweaks and bugfixes --------------------- Included Maps: --------------------- ::desert_plateau:: This map scenario takes place on a small mountain plateau where each side spawns inside an aged bunker. Make sure to not let the enemy infiltrate your base.... oh and take a look at the top of the plateau... you might like what you find there. The huge trees give excellent cover in case you get ambushed from an unknown direction...... ::desert_delta:: This map scenario takes place in a very hot and dry desert valley where each side spawns inside an abandoned desert village. There are several ways to reach the enemy base and plenty of space for hot desert fights.... The desert trees are smaller than the plateau trees but still serve well for cover.... also the village itself leaves plenty of possibilities open to ambush the enemy from a position he doesn't expect. ::desert_valley_night:: This map scenario is basically the same setup as the "desert_delta" but takes place during the night... so stealth tactics get even more important since the enemy can see your gunfire from the far distance..... It is curious how the village and landscape changes its flair while everything lights up almost surreal in the moonlight...... ::ammo_docks:: This map scenario takes place in a huge military harbour where ships in the background are busy with loading and unloading their cargo. Once in a while an F-16 Fighter Jet is flying over the whole scenario trying to recon the area for the reported intruders.... This map offers excellent close combat fighting where almost everything in the harbour serves as cover, from the containers to the cargo boxes..... ::at_war:: This map scenario takes place in a country torn apart by war. The city where the two teams are deployed, is endangered by the steadily enclosing battlefront (you can already hear various gunfire and explosions). This map demonstrates the power of the doom³ engine, since you are to experience a part of town in all its glory including real scale Buildings, a canal complex where you can watch the city beeing correctly refracted and reflected in the canal's water and many more things.... As you can imagine this realism and complexity comes at a price, so basically anything less then a "2Ghz CPU, 512 MB RAM and a Geforce 6800" will run this thing as a slideshow in slowmotion..... ------------- Warning: ------------- Installation Note for XP users. Please extract the msi file FIRST to your harddisc and then RUN in since running it directly from the rar file might not work....

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1,381 downloads

Uploaded:21/06/2011

Viktor\'s Upgraded Weapons

viktors_weapons.zip | 299.75 KB

was meant to be. No more bull, this is Modern Warfare 2 style of weapons. While they are stronger, THEY ARE NOT SUPER WEAPONS. They DO NOT break Doom 3. Just play on a harder difficulty and you\'ll be fine. Tweaks are generally like: - Slightly more damage per bullet - Faster rate of fire (For some guns) - Increased clip size (For Some guns) - Faster projectile velocity - Wrake\'s Ultra Realistic Tactical Lights AND MORE!!! Check readme.txt for full info

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1,376 downloads

Uploaded:22/02/2005

High Quality Skydome

high_quality_skydome_for_doom3_v11.zip | 4.91 MB

results were astonishing. Yes there are some slight issues: - How to optimize this ? - There is a slight white line at the horizon but this is due to the fact that I wasn\'t to precise when making this. This was just a test. In a production environment I\'ld stick the layers so close to each other that these artefacts will not show up. Now they are kind of apart. - If you walk totally up to the edge of the dome you can see that it\'s not a generated skytexture but actually just moving layers of flat textures. But because the dome is so big, that shouldn\'t happen at all. And poses no problem. This can be tweaked *lots* more. I want to make an extra layer at the horizon which will make it so the clouds seem to stretch into the horizon You should see this in action, it looks lovely as the layers of clouds drift past eachother. More info and the discussion about this: http://www.doom3world.org/phpbb2/viewtopic.php?t=8964 ---- NB: This is not a playable map; it just demonstrates a technique to implement a skydome in a map instead of a skybox.

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1,372 downloads

Uploaded:26/08/2005

DOOM 3 Weapons Mod

d3_weapons_mod_v1.zip | 44.51 KB

automatic rifle and carry 100 rounds - BFG carries 12 rounds damage decreased - Increased run speed - Increased armor capacity - Shotgun fires 20 pellets now instead of 13 - Shotgun carries 10 shells instead of 8 - Pistol carries 20 rounds instead of 12 - Custom ammo in MP and SP as well

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1,371 downloads

Uploaded:14/01/2008

Thy Flesh Consumed DOOM3 version

thy_flesh_consumed_doom3version.zip | 16.83 MB

Consumed[/i] which made it\'s appearance in the gaming world after the first Doom, but before the release of Doom II, around April, 1995. For those of you wondering what exactly this download is all about, here is the best explanation I can find that paints an accurate picture what this mod is based on: \"Story-wise, the episode is both a sequel to Doom and a prequel to Doom II. It chronicles the Doomguy\'s battles against the legions of demons that the Spider Mastermind had sent through the doorway between Hell and Earth, the very same gateway that the player had earlier used to return to his home planet. (It is presumed that that there are two distinct regions of \"Hell\". The first is what the Deimos moon floats over and where Episode 3: Inferno takes place. The second is the marine\'s home of Earth which will undergo terraformation at the hands of demons and become a Hell in is own right.) Ultimately, though the player is victorious and avenges the death of his pet rabbit Daisy, it turns out to be a Pyrrhic victory as the demons eventually overrun the major cities and the stage is set for Hell on Earth.\" -[url=\"http://doom.wikia.com/wiki/Entryway\"]Source[/url] If you\'re into the retro scene, or if you want to reminisce...or maby you just want to play the kind of game that your father played back in the day...whatever your reasons are, this is definately worth the price of a free download! Get in the non-existent line up now and start enjoying yesterday\'s look! Refer to the readme for more information.

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1,365 downloads

Uploaded:24/09/2004

Death Valley Research Center

death_valley_research_center_v1_2.zip | 2.89 MB

Added more lights, sound effects and a extra room. Also changed item placements, added Rocket Launcher & BFG, change the name and added a preview photo.[/quote]

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1,358 downloads

Uploaded:22/06/2005

Tower of Babel Redux

tower_of_babel_redux_v08.zip | 3.82 MB

"E2M8" yet it doesn't really look like it, nor does it play like it. Actually, the real aim was to dispel the general consensus that the Cyderdemon is a wimp as it was in vanilla DOOM 3. -------------------------------- Cyderdemon Changes: -------------------------------- - Firstly, the new Cyb has much more health (I mean MUCH more, a realistic amount for what the demon is supposed to be). See the technical bit at the bottom for more information. - Secondly, it no longer shoots its rubbish little cyb_rockets, instead it now mirrors its original cousin in so much that it shoots the same rockets the player does. If you've played multiplayer, you'll know just how much one hit of these hurts, and it's a lot. In other words, if you get close to the cyb, you're history. - Thirdly, you don't have infinite stamina this time. This presents a tactical problem because when you're out of stamina, the cyb is quicker than you, so be careful and only run when you need to. I hope the above changes make the map a real challenge, but not in a silly way. Anyway, even though the map is finished, it ain't polished so should you have any suggestions about improving its look, let me know! Basically, besides the architecture just about everything can be changed reasonably easily, so any suggestions are more than welcome.

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1,351 downloads

Uploaded:19/03/2007

Classic Doom 3 | Sourcecode

cdoom1.3.1src.zip | 226.88 KB

are the following:[/b] The intermission/statistics screen displayed between levels (there is an unused key/val combination that would allow mappers to update the GUI graphics depending the sequential progress of the player. This was originally designed to facilitate a map on the intermission screen, but was dropped). Autorun. A very small modification that simply checks the state of ui_autoRun and accordingly either flips input from the run key or leaves it untouched. For a complete picture of what has been changed, cross-reference this code and the untouched 1.3.1 code using diff or a similar program for your operating system. Refer to the readme for more information.

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1,348 downloads

Uploaded:22/07/2005

Reims Cathedral

sp_reims.zip | 13.29 MB


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1,336 downloads

Uploaded:18/07/2005

Journey Through He||

sp_journey_through_hell.zip | 16 MB

level best to kill you. The difficulty is steep and at the veteran level, but it is winnable with good planning. There are 5 maps in this mission: hellgate, sargesplan, hellpillars, survival, pul and cyberdeath. These can be played individually as well. -------- Bugs: -------- Sometimes the cyberdemon gets stuck into the guardian (as guardian does not dissappear after dying) and then the cyberdemon doesn't die or when it dies the next level does not launch. (This cyberdemon is classic and is killed with weapons other then the soul cube). The cyberdemons in the last level are non-boss and are easier.

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1,332 downloads

Uploaded:01/12/2005

DOOM Movie First-Person Sequence

doom_clip_330k.wmv | 0 Bytes

regardless. Summary:       Video compression: WMV8       Image resolution: 352x192       Length: 2'50"       Audio: Yes       Quality: 4/5

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1,331 downloads

Uploaded:01/08/2005

DOOM 3 Chess

doom3_chess.zip | 4.72 MB

but then I decided to take it a step further to see if this concept was feasible. In a beta build, I'd make the board about 125% its present size, to allow easier maneuvering of the pieces. Though just shooting the pieces would be the best.[/quote] ------------------- Game Rules: ------------------- - If a piece falls over, it is out of play (moving the Knight may take some strategic thinking) - If your opponent is taking too long to make a move, you may shoot your opponent - If checkmate is imminent and your fate sealed, you may shoot your opponent Comments and suggestions: [url="http://www.doom3world.org/phpbb2/viewtopic.php?t=11758&highlight=chess"]Doom 3 Chess 2-player DM map[/url]

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1,324 downloads

Uploaded:10/01/2005

Mancubus

mancubus.zip | 779.96 KB


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1,323 downloads

Uploaded:03/04/2005

DungeonDOOM

dungeon_doom_v3.zip | 15.86 MB

been extended to by fully functional in version 3.0.

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1,323 downloads

Uploaded:06/08/2004

Project Brian

project_brian_v014.zip | 30.45 KB

and includes Cryect's pistol flashlight mini-mod. (I was working on my own version of it, but then I found his and just used it instead.

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1,321 downloads

Uploaded:14/11/2007

1024x textures & models

zzz_pak_1024x1024_dds.pk4 | 268.85 MB

models will increase the size of all textures & models to 1024 X 1024; The skins have only been increased in size, not modified in any other way. This is definitely something you should should consider using as a base for your own skins, Dafama2k7 has hit it right on the head with his statement: [i]You will LOVE the amount of detail that will be possible![/i] Refer to the readme for installation instructions.

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1,321 downloads

Uploaded:18/08/2004

Scary Realism Patch/Mod

scary_realism_mod_v1_3.zip | 42.71 KB

situation. Also, note that the imps will jump faster so watch your backs! -Bluehair

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1,317 downloads

Uploaded:21/04/2005

DC Guns

dc_guns.zip | 68.75 KB


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1,307 downloads

Uploaded:01/09/2004

DM_Wastemyhate

dm_wastemyhate.zip | 1.85 MB

efficient audio and whose geometry fits to a challenging gameplay thanks to a layout opened to multiple strategies. The *only* drawback - that can be easily overlooked btw - lives in its performance: many visual effects (flying dust, fog and normal mapping) inevitably leads to quite bad fps especially since this map takes place in an open area and we don't know for sure if the D3 engine is optimized for rendering such environments (indoor and outdoor environments require specific rendering algorithms). Last but not least, there is a funny secret in this map. No I won't tell you but I'm SURE if I did so, you would rush to download it :) Great map Shamino; I am not surprised though, your first attempt was already convincing ;) -Bluehair

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1,300 downloads

Uploaded:22/10/2004

Dead Dust

dead_dust.zip | 9.93 MB

judge of that, as I never played CS much! But well its biggest stregth is also the maps biggest weekness, seeing that Dust has collected alot of dust over the years, also this map lacks a bit of detail that we all have grown use to, since the good old days of Half Life! But anyhow, I played a little match on the map, and well even as DM map it is pretty fun! maybe a bit big for 4 people, but not really! So if you are looking for the next MP map to get your hands on, get this fun map by Manhunter! -FliX

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1,300 downloads

Uploaded:10/08/2004

Vestux Bodymod

vestux_bodymod.zip | 1.36 MB


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1,299 downloads

Uploaded:21/08/2004

DOOM 3: Reloaded

d3_reloaded_v12.zip | 303.64 KB

changes. -FliX

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1,298 downloads

Uploaded:25/04/2005

Pet Imp

pet_imp_v1beta.zip | 46.93 KB

around as well as walk pet imp Commands: - press 'n' to toggle spawner grenade - toss spawner grenade and pet imp will teleport at that spot - aim straight down and press 'm' for pet imp to follow you - aim straight up and press 'm' for pet imp to lead you - aim anywhere else and press 'm' for pet imp to move to that spot - aim at a npc and press 'm' for pet imp to target that npc as an enemy Known Bugs: - pet imp will not always move to where you would like due to the fact that 'monster clip' is every where - pet imp doesn't obey commands when in attack mode - pet imp looks just like other imps - probably others, but its a beta version anyway Additional: - if pet imp refuses to move as you wish, just toss another spawner grenade - if pet imp dies, just toss another spawner grenade

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1,293 downloads

Uploaded:06/10/2007

Parallax Extreme

parallax_extreme_d3_v13.zip | 74.04 MB

choice in which mapping mod we will use (unless, of coarse, you have a large HardDrive, in which case, you can have multiple installations of Doom 3, and have a number of graphic enhancing mods installed. ...And once again, the mod-improving-machine has been busy! Dafama2K7 has returned with his updated and enhanced version of his popular Parallax Extreme mod! This mod tweakes the Doom3\'s graphics engine by applying parallax mapping to all textures; It incorporates an improved central shader and all other textures benefit from the Simulated Parallax Mapping design. The result is a significant improvement over standard bump mapping. Parallax Extreme enhances the look of the Doom3 universe by giving surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. [b]The features that come with this mod include:[/b] Enhanced, faster & quality shaders. Now compatible with both ATI & NVidia gfx cards. Fixed config files.. Download and experience Doom 3 in a whole new light! Refer to the readme for more information.

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1,292 downloads

Uploaded:06/12/2008

New Shaders Pack

new_shaders_pack_v20_full_mod_for_d3_27112k8.zip | 56.45 MB

serious time and effort to produce some quality content for you, the Prey gamer! The New Shaders Pack is a small collection of the more popular Graphical Tweak mods that Dafama2K7 has updated in the past, and , yes, these to have been updated to their latest respective versions! This pack contains the latest versions for some of the most popular shaders out there. If you want Doom 3, Quake 4, Prey and ETQW to look the best, then check this package divided in four sections, just go into the one you are interested in and drag & drop the folder mod to the game you may want to use the shaders on... [b]This package is comprised of:[/b] NG Shaders In the past Dafama2K7 used and considered this as his first and foremost standard shaders. At the last minute he has made an update based on the ETQW shaders that removes the inflated brilliant effect and add a more natural look. Brilliant Highlights mod shaders Now, this is the shaders used by this developer as standard, and a 2008 actual good-look shader. This surely is the best shader ever made. In this update, the Metallic effect that was too much exaggerated has been removed. Brilliant Highlights Old style mod shaders Not as good as the BHNGMod shaders, but the developer wanted to at least make the last version of this shader, this is a shader that looks like playing Quake II with IdTech4 (D3) engine, very rusty and metallic. Parallax Extreme shaders If you have the power, go for it, the latest Relief will be included in the next package that are even more 3D, but at this moment, try this Unreal Engine 3 alike shaders. Also for the Parallax Shaders, Dafama2K7 has made the update based on the ETQW shaders that removes the brilliant effect and adds a more natural look. Now, a bad bug has been fixed and the developer has placed the BHMod_NG + Parallax Extreme mix as the first priority shader in Parallax and the NG + Parallax Extreme as the secondary shader...not as good as the invincible latest Relief Extreme shaders, but it needs far less FPS power and after removing an old bug that caused artifacts in the past, now looks very, very good ! Relief Extreme shaders - (Notice that this time this Relief shaders are an UPDATE ONLY !, (Except on PREY game, that Dafama2K7 has been able to included the FULL Relief Extreme mod), you will need to install the latest full version available FIRST !) This modified shader was created to test Relief Mapping technique with high-quality game art. Note, however, that some geometry will not look correct with Relief Mapping as the art for the game was not created for this effect. [i]"For correct use of the technique the edges of scene polygons should have no displacement (depth=0). But, since the depth maps were created from the game normal maps this is not guaranteed. Now, a very bad old bug that was even on the original Relief shaders mod, so, it was a bug not introduced by me, and now with that bug fixed and the Relief Extreme shaders updated to the max, it's easily the BEST of the BEST shaders, with more relief on all textures and models and this time without artifacts, with all the NG + Relief Extreme features included, really, go, try this, seeing in action this marvel it's addictive, it's gorgeous, it's real !!!"[/i] Are you still sitting there reading this? Hurry up and start your New Shaders Pack download, the sooner it's done, the sooner you'll have your very own copy of this excellent pack! You should note that the individual readmes for each file is located in that file's archive. Refer to the readme for more information.

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1,292 downloads

Uploaded:16/02/2007

Commander Doom

commander_doomv11.zip | 30.98 MB

be enough to make anybody want to download and play this map! ...But, for those of you that want a little more: [b]Commander Doom[/b] starts at your base, from which you can summon demons to fight in your cause. In order to spawn allied demons, you need to capture control points, which are distributed across the map. You can use a little radar on the HUD to orient yourself among the control points, bases, enemies and allies. Capturing control points earns you increased flux of credits, which can be used to buy upgrades. Control points can only be captured, if no emeny units are nearby. The goal of each game is to successfully destroy the enemy base(s). To destroy the enemy base, you will need to locate the generators, and destroy them (make sure to hit the generators at their weak spot). ...Sounds pretty easy, eh? (If you just answered 'yes', boy, are you going to be surprised! You can choose from two different maps with four different difficulty settings: [b]Map1:[/b] Opposing Bases is much easier to beat from a strategic point of view. [b]Map2:[/b] Center Heat is tough to beat even on normal difficulty and requires more optimized strategic thinking. [b]Some changes in this version include:[/b] Improved GUIs Improved tactical control Less predictable and more coordinated enemy spawning Refer to the readme for more information.

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1,290 downloads

Uploaded:17/11/2008

Kings Cemetery

kings_cemetery.zip | 12.15 MB

intentions of it being both beautiful and terrible...a tough combination to pull off, if you ask me! however, I think that he has done a fine job of it! Kings Cemetery brings you a little closer to Hell, and keeps you there for the duration...your only chance for survival is to use your head, rely on your smarts, and keep your wits about you...having the ability to hit what you aim at won't hurt either :) Be sure to check all of the dead bodies that you come across for anything of value, such as ammo; You will also be able to obtain new weapons and the much sought after med-kits, making the Marines valuable, even in death. Every room has the potential to yield something of importance. Pay special attention to the Pentagrams and any other elements of the environment...they can be very important to your survival! As with any developer, WarlorD69 is interested in what you have to say and what you think of this map, and with any luck...maybe we'll see a part 2 at some point... Refer to the readme for the developers notes.

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1,289 downloads

Uploaded:21/09/2007

mars_city_upgrade

mars_city_upgrade.zip | 18.88 MB

latter, then you will be happy to know that bullseye has worked his magic once again, and has returned to D3Files to share it with you! This version of mars_city_upgrade will open up some doors for you, the D3 gamer; it will allow you to take a breather in your bedroom, and, in mars_city2, you will see the epilogue of R. Roland, the last mars_city civilian alive... What you get with this download is: [u]mc.map[/u] [*]This is the reworked first level of Doom 3 (Mars_city) where you will see a VIP area with your bedroom, and the ACO offices and administration access (copied from the original third level) . [u]mc2.map[/u] [*]This is the reworked third level of Doom 3 (Mars_city2) where you will still see the previous VIP area, and also the "departure lounge" (copied from the original first level) with a junction between its footbridge and the "reception" room. [b]Some hints for other changes include:[/b] Why could we not visit the ACO offices, and administration access in that level? Is there not any way to come back to the departure lounge? Refer to the readme for additional information.

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1,289 downloads

Uploaded:04/02/2006

DOOM Chronicles: Chapter One

dcdemo_v2.zip | 87.79 MB

gameplay. The level included was chosen because it shows off many of our new features, but does not give away too many of our \"secrets\", nor the bigger surprises that await with the final release of Chapter One ;)

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1,286 downloads

Uploaded:24/11/2008

Wrathchild Act I

wrathchild_acti.zip | 148.17 MB

get your chin wet with drool. It is set in a dystopian future world torn apart by competing massive Corporations, and natural cataclysms alike. You are one of elite bounty hunter/thrill seeker mercenaries, who call themselves [i]Free Agents[/i]. Despite the name, though they are everything but free, as their lives are just as dependent on the Corporations as everybody else. In this first part, some basic gameplay concepts, which will be the basis for the next acts, are layed as well as background information for the main characters. You Are Alexander M. Goodman and nothing depends on you. You are noone, a pawn in a game of chess in which the players are so far away you can't even think about them, because you don't know they exist. This is the world of Wrathchild, politically incorrect because there isn't any politics left. A world torn apart by internal struggles and forcefully brought together to ensure survival. It is a world where you are free in only one place- Anarchia. Being one of the four cities left on Earth, Anarchia is a paradise for free spirited, murderous or suicidal individuals. It is ironic that in this place we start our journey with the Pawn. Alex, as friends call him, is a Free Agent. An individual, that for the right price will do almost anything. What started out as a group of daredevils stalking the ice fields of northern Europe, the deserts of Asia, and the wastelands of Northern America they are now the sole dirty-work caste behind the Big Eleven. Maybe free once, now they are anything but that. Pawns, obeying every command, and in turn earning gratitude. This is what they have become. Maybe the time for a change has come. Maybe it has come and gone, and maybe in this world where survival is a fact of life, you need not care for mankind, but only for yourself. Refer to the readme for more information.

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1,283 downloads

Uploaded:17/04/2007

D3 In the Dark

d3_inthedark_v20_full_base_roe_pack.zip | 134.36 MB

With [b]D3 In the Dark v2.0[/b], a lot of changes have been made, the most notable, being the fact that it is not so dark. As with previous versions of this mappack, you will get: [i]D3 inthedark[/i] Changes your Single player gaming experience in the DooM³ Retail game. [i]D3XP inthedark[/i] Changes your Single player gaming experience in the RoE expansion. [i]D3 InTheDark LMS[/i] Changes your Single player gaming experience with the LMS action For those of you just tuning in, and are wondering what the [u]D3 In The Dark[/u] mod will do for you, and your gaming experience...it simply changes the game so that the lighting is even less then what it is with the retail version. [b][i]D3 In the Dark v2.0[/i][/b] is not as dark as previous versions, however, it remains on the [i]spooky[/i] side of the scale. Dafama2K7 has removed all sources of light that are not textured lights, all of the [i]actual[/i] lights remain. The light scale is raised about 2.5%. Things that go bump in the dark, will take on a whole new meaning, as the only source of illumination that will be found in this download will be the flashlight that you carry, or the one mounted on your pistol and shotgun, a few desklamps, and some swinging, half lit ceiling lights. You\'ll be amazed at how different DooM³ feels when you install this download! Refer to the readme for more information.

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1,282 downloads

Uploaded:01/07/2007

Brilliant Highlights NG

bh_ng.zip | 184.8 KB

the surfaces. [b]Some of the tweaks/changes included in this download are:[/b] Dynamic highlights -- Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel. Highlight masking -- Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces. Compatibility -- Any hardware capable of the ARB 2.0 path can run this mod. Performance -- BH mod favours math power over memory bandwidth as this is the current trend. -- Removed plastic look & added Metallic look !!! (by DFM). This is a [i]must have[/i] for every Doom III gamer that is interesrted in enhancing the already amazing graphics and details found in this game! [i]*The first 14 images are of this mod taken with Base, the remaining 9 images were taken from RoE*[/i] Refer to the readme for more information.

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1,279 downloads

Uploaded:29/01/2009

AwesomeSauce

awesomesauce_v2_full_d3.zip | 10.65 MB

serious time and effort to produce some quality content for you, the D3 gamer! Suping up your stock version of this awesome game, Dafama2K7 has once again visited that super popular four year old mod: [file="31185"]Awesome Sauce (1.0)[/file], and after working his magic, has done an even better job at fixing it to be beyond what it was originally! A definite must-have! [b]Some of the features in this version are:[/b] New full version update by Dafama2k7 Q4-like mounted flashlights for pistol, machinegun and shotgun. (When you press the flashlight button the flashlight item is sellected if you are not carrying any of this three weapons, else the weapon with high priority will be selected automatically, MGUN and SGUN have first and second priority respectively and pistol third, of course.) Added F.E.A.R.-like muzzleflashes for all weapons, done in a Q4 style. Added new shaders files on a separate .pk4, this is optional and can be removed if you want to use another shaders in a future, although actually this BHNG based shaders are the best ! Optimized the mod for faster execution, added more recent autoexec.cfg congig files with new multisave and better lightning features ! Added faster and better walk and run anims to Imp demon, increassed his health x2 ! A little smart A.I. made by me that affects behaviour of all monsters. The new FX are awesome. Decreassed the overpowered health for most zombies. Fixed various other bugs. If taking part in an excellent Doom III adventure, and having a damn good time doing it appeals to you, then the only task you need to complete right at this moment is to locate the download link for AwesomeSauce (v2.0) and click on it. Before you know it, you'll be in the midst of a great mod. Enjoy! Refer to the readme for more information.

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1,277 downloads

Uploaded:29/08/2004

Evil toilet PE

tubzalet.zip | 1.1 MB

a little short, but is interesting!

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1,275 downloads

Uploaded:13/01/2005

The Demon's Dead

the_demons_dead.mp3 | 3.28 MB

Duration: 3'34"

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1,274 downloads

Uploaded:14/12/2005

Classic DOOM 3 1.0 Gameplay Video

classicdoom_gameplayvideo_featepilogue.zip | 74.02 MB

website. Summary:       Video compression: QuickTime       Image resolution: 720x480       Length: 3'47"       Audio: Yes       Quality: 5/5

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1,273 downloads

Uploaded:06/03/2008

Platinum Arts Sandbox | Windows

platinumartssandbox2.1beta.exe | 65.77 MB

worlds, even cooperatively. Through the program kids can make their own mazes, castles, forts, cities, etc in minutes. Kids are also a part of the world when they are creating it, so they can watch the results of their changes as they are happening. The main mission of the project will be to add more features and ways for the children to add their own custom content and to make it as easy as possible for them to do so. In addition it now features cart mode where players can create their own race courses and drive on it with an ogre riding his hovercart! Also, it now features updated particle menus where players can easily create their own particle effects. Platinum Arts Sandbox is a great world/level creation tool for all levels of developers and ages! It is free, open source, and easy to use. It is quickly picking up steam and is currently being used at a Middle School in Illinois and was used at the Summer Kids Camp at Mildred Elley College. In addition several other schools have contacted the developer about using it in their programs. [b]Some of the new features in this version include:[/b] New eye candy map Village and lots of updates to other maps New md5 Player Model Robochimp! New fish model and improvements to old models Heavily updated source, now with rewritten physics PVS system (enables sandbox to work better on older computers) with an updated map format Many bugfixes Refer to the readme for more information.

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1,273 downloads

Uploaded:03/08/2002

Doom: Hell on Earth *Wallpaper*

bradwallpaper.jpg | 886.99 KB

the grand submission vault thing. It's 256 colors so classic gamers (people with sucky computers) can enjoy it too without it crapping up their desktops, but the'll have to stretch it from 1024x768 :)[/quote] Well, not much more to say than get it, it's a fun little beeotch.

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1,273 downloads

Uploaded:08/02/2008

Junon

junon.zip | 151.53 MB

in the action, and may even get a scare or two out of you! The gameplay of this map is above average with the potential of hooking you into playing it over and over; You'll appreciate the design of Junon, as it is a good indication of the amount of time and hard work that was put into it's development. You'll also enjoy a pretty good framerate with this map as well, which goes to the great playability. Enjoy the action, enjoy the atmosphere...enjoy Junon! Sorry for the readme, I was unable to translate.

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1,273 downloads

Uploaded:21/01/2008

Hell Over Here

hell3.zip | 60.86 MB

This download follows the story line set out in [file=\"79395\"]Hell Over Here[/file] and [file=\"79840\"]Hell Over Here (Part 2)[/file], the story is a typical one, all is well, until one fine day, Outpost 172 ceases communications; Because you\'re the top dog, or maybe it\'s because you\'re on somebodies naughty list, you\'re the one that is sent to investigate... After being sent to Outpost 172 to investigate why communications have been caught off, you find that, aside from still being alive, your job is not over...now you find yourself in Hell, and your mission parameters have changed slightly...this is no longer an Intel gathering excursion, this has now become a fight for survival...a fight for your survival! Part 3 begins once you load up the map,as the hero, you find yourself back on outpost 172, in the Delta section; Betruger is still insane, as usual, and, true to form, he wants to take over the world...but that\'s not your concern right now, you just need to get out of there! That is, if you can... Refer to the readme for more information.

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1,271 downloads

Uploaded:11/10/2004

Psych0s D00M³ Weapon Modification

psych0s_weapon_mod_v_1_0.zip | 91.54 KB

for you! -FliX

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1,270 downloads

Uploaded:25/03/2008

Next Generation Shaders

ng_shaders_d3_v15.zip | 1.17 MB

If you\'re in the market for some serious looking graphics, then this download is for you! Dafama2K7 makes his return, to provide a small update to the [file=\"88073\"]Next Generation Shaders (v1.4 | update)[/file] mod, which will bring some new eye candy to your Doom III gaming experience! Next Generation Shaders will push your copy of Doom beyond the limits for ATI and NVidia gfx cards with OpenGL v2.0 or higher. [b]The changes in this version include:[/b] Better lightning, specially for ATI/Generic version this time Don\'t get left behind, start your download now and make your own decision on this mod. Refer to the readme for more information.

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1,269 downloads

Uploaded:16/06/2008

HUDs PACK

huds_d3_full_v11.zip | 10.8 MB

enhanced and updated to make it even better. Get your copy of HUDs PACK and start enjoying Doom III in a whole new light. [b]Changes in this version include:[/b] Fixed and added support for all standard weapons on Doom 3 Refer to the readme for more information.

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1,269 downloads

Uploaded:13/06/2005

Faiakes RoE-Extended

faiakes_roe_alt_extended_v1.exe | 36.05 MB

Mod - Big Light On All Weapons => Falken/Faiakes Mod - Extended PDA => Faiakes Mod - Personalised Weapon Names & Hud => Faiakes Mod - New Weapon Skins => various mods - New Monster Skins => various mods - Semi-Auto Pistol => JAPM Mod - Storing Grabber => DC Grabber Mod - Semi-Auto Shotgun => Faiakes Mod - Mine/Flare Grenade => MyCelo/Faiakes Mod - Plasma Gun Radar => MWoody Mod - Plasma RailGun => AwesomeSauce Mod - BFG Safety Valve => Cougar Mod - Friendly NPCs => TinMan Squad Mod - Double Barrel ShotGun => DB Shotgun Mod - Human Monsters Gib when die => PBmax code - Enhanced Monsters => various mods - Permanent Decals => Infernal Death Orgy Mod - Quick Feet Zombies => Ice Tray/Faiakes Mod -------------- Changes: -------------- - Added Alt-Fire modes. - Corrected max ammo readout. When maxed, displays 9999 + full clip.

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1,265 downloads

Uploaded:15/08/2004

DM_Trenches Deathmatch Map

dm_trenches.zip | 2.13 MB

map and enjoy If you have any questions/Comments? Email me at cssharpe705@yahoo.ca

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1,262 downloads

Uploaded:10/09/2005

OpenCoop

opencoop_beta4.zip | 82.53 MB

from complete, untested and probably won't run like you'd want it to. It also comes with the SP map [file="36536"]Final Key.[/file] -------------- Changes: -------------- - Network traffic cut down by about 40% in normal areas and 90% in special ones. Yet, in some places, it still looks laggy and especially if the player is interacting with a moving object (lift, monorail). This will be fixed in later versions, hopefully. - You are now able to "save" your inventory in multiplayer. If you press the multiplayer save button, all your inventory will be saved. If you die, you will respawn with the saved inventory. The multiplayer save button can be configured via the options menu. But be aware: saving costs health! - Default weapon loadout provided to players having just joined a map. Now you can start playing the maps from anywhere! - Two new skill levels: uberHard and pureEvil (g_skill 4 and g_skill 5): [i]uberHard:[/i] Same like hard + the damage done by the players to a monster will decrease if more players are on the server. Consequence: monsters live longer + more cooperation is needed to get one each of them down. [i]pureEvil:[/i] Same like uberHard + the damage done by the monsters to a player will increase if more players are on the server. - 10 singleplayer levels modified especially for coop: alphalabs1, alphalabs2, alphalabs3, alphlabs4, enpro and monorail - More singleplayer-style gameplay: falldamage & stamina are working like in singleplayer. --------- Fixes: --------- - Inventory now stays when switching to another level. - T-pose bug fixed (wrong start animation for monsters and NPCs). - Clientside prediction of bullets: the player's shotgun gets now predicted on the client (no data will be send anymore). - Clientside prediction of revenant rockets: now they're flying correctly, no lag anymore. - Big machines animate correctly: due to errors in the original network code some things weren't moving correctly. - Many game objects have been updated for synchronisation. - All characters with lights display it correctly now. - Some GUIs didn't synchronize correctly on dedicated servers. Over 30! They have been fixed. -------- Links: -------- - [url="http://lms.d3files.com/forum/viewtopic.php?t=598"]Install Instructions[/url] - [url="http://lms.d3files.com/forum/viewtopic.php?t=597"]FAQ[/url] - [url="http://lms.d3files.com/forum/viewtopic.php?t=596"]Bugs and Features List[/url]

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1,261 downloads

Uploaded:12/03/2006

Cabinet Locker Codes

cab_codes.zip | 54.47 KB


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1,258 downloads

Uploaded:13/01/2006

Chex Trek: Beyond the Quest

chextrekbeta_0.5.zip | 75.12 MB

to create a "run 'n gun fps" that even the tiniest of tots could play. It was released for free in specially marked packages for in in Chex brand cereal. Now ten years later it's getting a story re-telling. Keeping true to the original, there is no killing whatsoever. In fact there's not even any blood. The enemies are slime based, cereal eating aliens, called Flemoids that are from the 'Milk Dimension' with a nasty habit of sliming you to the floor. Possibly led by an inside traitor, the Flemoids get access to the most secure places to create havoc. You are sent to investigate. Try not to get stuck! For any thoughts about this release, good or bad, [url="http://xv15mods.com/hosted/chextrek/viewtopic.php?p=924#924"]tell us.[/url] All criticism will be taken well and the way it was meant so long as it's constructive. And be sure to [url="http://xv15mods.com/hosted/chextrek/viewtopic.php?p=922#922"]let us know[/url] if you find any bugs! ----------------- What's new: ----------------- - Added ZorchNade weapon model - Custom 'bullet' effects - Custom enemies including the 'Flemoidious Commonus', 'Flemoidious Bipedicus', and 'Flemoidious Cyclopticus' - Many custom item models - 90% new textures, all of high quality - A new beginning story map (sf_923) - Custom HUD - Custom main menu with theme song written and played by Emil Nasti - Messy slime trails, slime splats, and footprints that stay forever - Voice acting - Custom sounds for enemies and "Mini Zorcher" (Pistol) - And much more ... As of right now we do not have a Mac build compiled. We are working on getting one compiled right now and it should be up to download in a couple of days. So to all the Mac gamers out there, just hang tight and check back often. We'll let you know when it's up for grabs. This version is compatible with both Windows and Linux.

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1,257 downloads

Uploaded:10/08/2004

The_1\'s Weapon Pack

the_1sweaponmod.zip | 17.16 KB

Machinegun is converted into a grenade launcher - All gibbing turned off, ragdoll physics make for enhanced gore To Install: Extract the pak005.pk4 into your base folder

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1,252 downloads

Uploaded:09/07/2008

UAC Station Locked Screensaver - Ultimate Edition

uac_station_locked_screensaver_ultimate_edition.zip | 8.13 MB

the UAC terminals throughout [b]Doom III[/b] in Screensaver format for your home enjoyment; For your convenience, the developer has developed this application so that the Devil Star and static can be disabled in settings page. [b]Some of the features include:[/b] Static / Devil Star Fade at random intervals Static / Devil Star / Fade occurrence can be changed in settings This will fit all resolutions, such as: 4:3 16:9 16:10 [b]Some of the changes in this version include:[/b] Fixed sizing issues bellow 1024*789 resolutions Fixed static position issue on large resolutions above 1440*900 Refer to the readme for more information.

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1,252 downloads

Uploaded:09/03/2005

Learning

sp_learning_beta_001.zip | 48.87 MB

finer points of mapping. I would appreciate any feedback; the one bit of feedback i received involved portals and helped enormously. the next release will be the final version of these maps hopefully; after that, my next project will hopefully be planned out a little. i realize that these have no plot or plan to them they were mainly an exercise in learning the tools...

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1,249 downloads

Uploaded:20/08/2004

BBB

bbb.zip | 2.45 MB

either; however, the .map file is included in the archive. -Bluehair

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1,245 downloads

Uploaded:31/03/2010

Resident Evil Labs

residentevillab.pk4 | 4.42 MB

Decoration) and there is one Single Player Start , so this map can be made into/converted a MP/SP map very easily.I Know alot of gamers are into or maybe were into Resident Evil , so I Hope You Enjoy.Any comments/feedback will be appreciated.

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1,240 downloads

Uploaded:03/11/2008

INSOMNIA

insonmia.rar | 19.91 MB

the nightmare. WarlorD69 has supplied the mappack that will have you laying awake at night wondering how you can get through all four levels when they are laden with monsters, all done in the [i]hellish[/i] style. The design of this pack is very well done and the quality is there, however, if your machine is at the lower end of the scale, you may want to sacrifice quality for playability. The number of monsters found in INSOMNIA is high, so the possibility for some serious fragging is equally high! If you think you have what it takes to walk away with bragging rights, then all you need to do is start your download now! refer to the readme for the developer's notes.

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1,240 downloads

Uploaded:08/08/2005

DOOM: The Movie Theatrical Trailer

doom_trlr3_700k.mov | 8.62 MB

research station on Mars. All research has ceased. Communication has failed. And the messages that do get through are less than comforting. It's a level 5 quarantine and the only souls allowed in or out are the Rapid Response Tactical Squad -- hardened marines armed to the teeth with enough firepower to neutralize any enemy... or so they think. The research being done at Olduval station has unwittingly opened a door and all hell has broken loose. A legion of nightmarish creatures of unknown origin lurk behind every wall and stalk the countless rooms and tunnels of the facility, killing what few people remain. [i]The film, based on id Software's videogame DOOM 3 and written by David Callaham and Wesley Strick, is set to hit theatre's on October 21st, 2005.[/i] |- CODEC: QuickTime |- Resolution: 480x204 |- Running Time: 1'18" |- Sound: Music + Voice-over [i]Need a (good) QuickTime Player? Try this one: [url="http://www.free-codecs.com/download/QuickTime_Alternative.htm"]QuickTime Alternative 1.60 Beta 2[/url][/i]

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1,234 downloads

Uploaded:02/03/2006

Welcome to Hell

sp_welcome_to_hell_mov.zip | 24.98 MB

can see in this teaser: framerate... I decided to go for a release anyway... hope you can overlook these problems ;) have fun! Summary:       Video compression: DivX 6       Image resolution: 640x360       Length: 1\'30\"       Audio: Yes       Quality: 5/5

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1,228 downloads

Uploaded:06/10/2005

3mood

3mood_1.3.8b.zip | 297.96 KB

image quality and performance. ------------- Features: ------------- - Performance Options e.g. FP16 and NRM ALU Operations - Image Quality Options e.g. Specular and Offset Mapping - Easy GUI and Config Profiles e.g. Profiles for different cards - Support for future titles like Quake 4 and Quakewars --------------------------------------------------- System and Driver Recommendation: --------------------------------------------------- - NVIDIA GeForce 7800 or 6800 series cards for the best image quality and performance - 75.xx or newer NVIDIA ForceWare (Win2kxp) drivers

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1,225 downloads

Uploaded:06/03/2008

E3 Look

e3_look_v11_full.zip | 124.22 MB

you that enjoyed the look of the classic E3 Alpha demo, then rejoice...we have, for your Doom3 gaming enjoyment, a mod that will achieve this! E3 Look mod will not only change the overall look of your Doom3 game, but there are a few other 'updates' and other changes or tweaks made to your game This mod also contains the latest and greatest shaders available, that will make your whole Doom 3 experience amazing! [b]Some of the changes in this version include:[/b] Update. Added .DDS files versions for easy of use and faster rate FPS. Updated the Shaders with latest version for both ATI & NVidia gfx cards. Added Chromatic Dispersion shaders by TheRealSceneGraphManager. Updated A.I. Updated weapons. Fixed some small bugs. Don't be the last one in your area to have your very own copy, and avoid any potentially long lineups, start your download now! Enjoy. Refer to the readme for more information.

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1,224 downloads

Uploaded:06/03/2005

Car Sequence (demo)

doom3_car_sequence_demo.zip | 3.78 MB

the tutorial. So, I thought it may be nice to show you the start of my driving sequence. This version is about the first 25% of it and I\'ve since completed about 40%. To be sure, you can\'t drive the car, but I don\'t want to spoil it so have a look. Hope you enjoy it and input would be nice. It will be featured in a level I\'m working on. Vrrrroooommm! ---------------- Installation: ---------------- Drop the PK4 into your \'base\' folder; call up the console and enter \'map car1\'.

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1,221 downloads

Uploaded:04/08/2004

Sentry Minion

sentry_minion.zip | 22.06 KB

handle :p To get this to work extact the contents into you Doom Directory, EG: C:\Program Files\Doom3\ Then activate the Co-Op mod through the main menu and open your saved game or start fresh, then once ingame type the following into the console: spawn char_sentry_flashlight ...and u will now have a sentry robot with a flashlight mounted on its head to help u out :p Also this Mod includes the Flashlight on both the Handgun and the Machine Gun for your convenience, aswell as another nice suprise that I think you guys will find useful :)

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1,210 downloads

Uploaded:18/09/2004

Plasma Sentry Bot

plasmasentry_v1.0_beta.zip | 416.36 KB

by Nivelxe. AI system originally by Nivelxe, used under permission.

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1,210 downloads

Uploaded:10/12/2002

Id software logo *Wallpaper*

hellknight.jpg | 333.63 KB


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1,208 downloads

Uploaded:21/08/2004

Blastphemy

blastphemy.zip | 175.01 KB

pillar and then jump from one to the other, if you fall you're seriously hurt yourself. The small stairs leading up the central pillar is a bit of a pain due to their small size, it's easy if you're moving too fast to run off them and have to start over. However I think this may have been intentional to make it hard to get up there in the first place. I can see a problem being the first person to get up there could very easily camp the stairs making it near impossible for ther other players to get up there. The FPS are fine in this map and the lighting is gloomy, a few more variations in the textures would have been nice because a pure red map quickly feels 'icky'. [i]Reviewed by: WadeV1589[/i]

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1,206 downloads

Uploaded:14/12/2004

Cobolt\'s Mod

cobolts_mod_v2.zip | 1.36 MB

has changed [url=\"http://doom3.filefront.com/file/;32492\"]since version 1:[/url] [quote]- Tweaked almost every dynamic light effects and especially the flashlight to look & perform better. - Weapon flashlights have narrower beams and shorter ranges - this balances gameplay - Removed the FPS configs as some users had some issues with it.. - Tweaked bullet trajectories and speeds a bit[/quote]

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1,201 downloads

Uploaded:25/01/2011

Enhanced Shaders D3 Q4 Prey

ng_bhm_shaders_q4_d3_prey_v23_full.zip | 3.78 MB

Sikkpin new shaders ideas and implementations ! Very latest features on shaders...: v2.3 - Fixed Parallax VERY BIG BUG that made all shaders to look ugly and nothing to do of what i wanted, but i was not see this until late, because i not tested too much that latest two previous versions, now, this is fixed and the new look can be noticed with easy, look at the screenshots i made too and try it !

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1,201 downloads

Uploaded:14/03/2008

Duct Tape NoObEvEr

duct_tape_fixed.zip | 3.06 MB

better then it was previously. After three years, and 28,000+ downloads, [file=\"36664\"]Duct Tape NoObEvEr (1.0)[/file], created by Nighty, has become somewhat outdated with the release of patches, as well as new ideas...and now, released for your Doom3 gaming enjoyment, is the updated version! [b]Some of the original features of this mod are:[/b] Adds a flashlight to all weapons, 2X more powerful then the standard hand flashlight. Some weapon modifications made are: The rate of fire The power The spread of shotgun More realistic (not more easy, but more realistic). All weapons sounds are modified for a more realistic sound. The bodies stay on the floor. Duct Tape NoObEvEr (v1.1) comes complete with a few changes, but this release is mainly about the fixes; As Dafama2K7 did not want to change the spirit of this mod, he just wanted to have it workable for the communities enjoyment. with that said, he has indicated that this mod may see another release sometime soon as an [b]NG[/b] mod with some other changes/improvements made. [b]Some of the changes in this version include:[/b] Added independant muzzleflash to all weapons. Fixed flicker on all mounted flashlights. Updated materials and lights. All weapon mounted flashlights casts shadows. Flashlight on hand have increassed long radius. Refer to the readme for more information.

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1,200 downloads

Uploaded:08/08/2004

JAPM (Just Another Pistol Mod)

japm.zip | 1.95 KB

Counter-Strike got this, so why not Doom 3 :p (yeah yeah, it doesn\'t stick with the DooM flair; nobody forces you to use this). Did I mention you can rapid-fire it?!

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1,199 downloads

Uploaded:15/11/2004

Kasey\'s Skin Pack (NPCs)

kasey_npc_skin_pack.zip | 7.78 MB

of the pasty bland white color yet retain that dark atmosphere. The monsters are NOT edited. If anyone catches a bug or error, dont hesitate to give me an email at maikoman4 AT hotmail DOT com and I will take a look and fix it. Enjoy![/quote]

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1,197 downloads

Uploaded:27/06/2005

Reise, Reise

reise.zip | 23.56 MB


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1,194 downloads

Uploaded:05/10/2004

Damage Realism

doom_3_damage_realism_mod.zip | 122.16 KB

increased chain gun damage to 22 increased chainsaw damage to 55 increased machine gun damage to 12 increased pistol clip size to 16 increased plasma gun clip size to 60 increased chain gun clip size to 100

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1,192 downloads

Uploaded:20/06/2010

dbz3-Lasthope

lasthope.rar | 48.26 MB


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1,192 downloads

Uploaded:26/02/2005

DungeonDOOM

dungeondoom.zip | 9.07 MB

also has stairs which lead to lower or higher levels. Each time you switch levels, pentagrams will block level changes until all enemies have been spawned. You do not need to kill each enemy to reach the next level. [/quote]

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1,191 downloads

Uploaded:03/10/2005

Last Man Standing Coop 1.0 Update Patch

lmscoopv1macsupport.zip | 1.74 MB

will let mac users join your server and for to be able to join mac servers. For mac users read the readme for more information. NOTE TO MAC USERS: We could use some assistance on getting the 2.0 Mac binary to compile. Please visit: http://lms.d3files.com/forum/viewtopic.php?t=1304 That is where we will be updating problems and progress on getting the 2.0 Mac binary compiled. Any assistance would be greatly appreciated Take care. -calimer .

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1,189 downloads

Uploaded:09/01/2005

Doom 3: Mind-Killer

mk14_fixed.zip | 17.64 MB

have little spread. -Changed players rank from "Marine Security" to "Corporal"

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1,183 downloads

Uploaded:09/10/2004

Performance Tweak Guide

d3_performance_tweak_guide_v3.zip | 7.32 KB

you should consider using a different formatting so that it is more easy to browse between its different parts. -Bluehair

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1,182 downloads

Uploaded:08/07/2008

Beyond Shaders

beyond_shaders_d3_v11_full.zip | 1.3 MB

HL2 Source engine alike and [i]beyond[/i]; This new shader has the latest improvements of Dafama2K7 latest shaders, and in his words, "it's different, it's original, and... Try it. :D " [b]Some of the features of this mod include:[/b] All updated to use from TEX changed to TXB or TXL. Some small bugs fixed. Much intense & brilliant light, better metallic effect. ATI/NVidia & NVidia only specific versions, optimized for both Higher quality and speed but all very good balanced. Updated ambientlight.vfp, environment.vfp, bumpyenvironment.vfp, shadow.vfp, colorprocess.vfp, interaction.vfp and test.vfp. Refer to the readme for more information.

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1,176 downloads

Uploaded:20/09/2008

Red Tiger Skin Weapons

red_tiger.zip | 33.28 MB

thing! Essentially, this mod will change all weapons by adding the [i]Red Tiger Skins[/i], except for the BFG, grenades, and the Rocket Launcher. The weapon characteristics have also been modified by stylezzzjasonxxx, which will add a bit more of the fun to these new skins! [list][b]This mod includes the following features:[/b] [*]Ambient lights [*]Corpses Stay Longer [*]Flashlight Not Washed Out [*]Additional changes by this developer [/list] [b]Some of the changes in this mod include:[/b] Pistol: Red Tiger Skin More powerful sound 10 round capacity Slightly slower fire rate Larger bulletholes Slightly more damage No gibs Shotgun: Red Tiger Skin Better sound Reloads 1 shell at a time Ejects blue shells More pellets Larger spread Less damage per pellet Has more power at close range No gibs Machinegun: Red Tiger Skin 3 bullets per shot Faster fire-rate Lower spread Less damage per bullet No gibs Chaingun: Red Tiger Skin Shotgun sound Ejects blue shotgun shells Sluggish fire-rate Less damage per bullet Fires 5 projectiles at once, at 1 ammo cost No gibs Plasmagun: Red Tiger Skin Hyperfast plasma speed 100 round capacity Less damage Fire-rate slightly slower Gibs And more! Start experiencing a new look for your weapons along with some additional bonuses to spruce up your classic installation of [b]Doom III[/b]! Refer to the readme for more information.

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1,174 downloads

Uploaded:28/08/2005

Aerowalk

aerowalk.zip | 2.23 MB

SG, MG, HG, PG, CG, RL. - Stuff: 10xShards, Armour, MH. NOTE: Megahealth is set to a 60 second respawn, not the default of 3 minutes.

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1,174 downloads

Uploaded:05/10/2009

Demon Genes

demongenes.zip | 14.7 MB

quiet, but that will quickly change. The setting is a Genetic research facility that you have been sent to investigate after communications cease. Whatever, it's a familiar storyline, you've heard it all before... This map incorporates many intricately crafted sequences as well as heavy usage of scripting. [/quote] Sounds fun, no? Downlaod below!

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1,170 downloads

Uploaded:30/09/2005

Cabinet Codes

cabinet_codes_roe.zip | 2.75 KB

accessible through your pda. Enjoy!

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1,170 downloads

Uploaded:28/06/2005

Chex Trek... Beyond the Quest

chex_trek_alpha1patch.zip | 1.44 MB

included in this archive in your chextrek directory, then delete "DoomConfig.cfg".

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1,169 downloads

Uploaded:10/10/2004

Water Source

water_source_v10.zip | 445.52 KB


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1,166 downloads

Uploaded:26/10/2005

DOOM: Inferno

doom_inferno_preview.zip | 2.57 MB

time) Another cool feature i included is the ability to have unlimited ammo which will be included in our upcoming doom 3 Doom: Inferno. One change you will notice is that the weapons have a lot more kick as i have edited them. Enjoy!

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1,166 downloads

Uploaded:12/04/2005

Extreme Tweaker

extreme_tweaker.zip | 189.93 KB

theFileNameOfTheTweak.cfg" (without quotes)

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1,160 downloads

Uploaded:10/09/2005

OpenCoop

opencoop_beta12.zip | 1.96 MB

Multiplayer. Instructions: http://www.doom3maps.org/forum/index.php?act=ST&f=87&t=8018&st=0#entry106802 Starting a Dedicated Server: http://www.doom3maps.org/forum/index.php?act=ST&f=87&t=8018&st=0#entry106802

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1,160 downloads

Uploaded:27/01/2010

Stolen Night Vision

d3_night_vision.zip | 236.29 KB

night. They are by far the coolest mod for those who aren't playing vanilla Doom 3. Double thanks to Bloodrayne for pointing me in the right direction over at Doom3World. (P.S: It doesn't ruin the game like weapon flashlights, space marines would totally have night vision. End of. And yes, I do love the original flashlight for all it's scare value...) Enjoy!

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1,154 downloads

Uploaded:23/05/2006

Dooming

dooming.pk4 | 4.05 MB


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1,151 downloads

Uploaded:02/09/2002

Beware of Doom *Wallpaper*

beware.jpg | 175.2 KB


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1,150 downloads

Uploaded:22/08/2004

DR - Sliding Door

d3ed_sliding_door_clean_tscc.rar | 5.4 MB


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1,150 downloads

Uploaded:19/10/2004

AKiratima

akiratima.rar | 1.51 MB

the zombie code from the \"TRU ZOMBIE RESURRECT ver0.1b by MAsta_KFC.\" This will cause them to get back up and so on and so forth. I only modified two things on the pistol and those are the skin and the ammo. For that I used Fragger\'s Chrome Pistol mod. I couldn\'t contact him/her to confirm wether or not this could be used, so if you\'re the person who made the mod and you don\'t want me to use it then I\'ll try to get it removed from filefront and I\'ll take the skin out of my mod before I put it back. The Shotgun has a flashlight,thanks to Glen Murphy for this as I had no idea what the tag for it was, a tighter spread and increased ammo. The Machine gun has a flashlight, once again thanks Glen, and increased ammo. The Chaingun has a flashlight, last thanks to Glen..haha, and increased ammo as well as a different bullet impact animation. For the grenade I used the \"advanced sentry\" mod that Sloanbone put out. This basically takes the grenade and turns it into a sentry that you can make anywhere, I really liked this because of it\'s usability. Anywhere you need one, just drop it. There was absolutely no contact information supplied with this mod so if he wants me to take it out of my mod just give me an email and I\'ll take it out. The next thing I modified was my favorite gun in the game...the plasma rifle. This, in my opinion, has come a very long way from the original. I put the radar from MWoody\'s Plasma gun radar mod on it. I also combound that code with that of the DoomXL mod by Headshotfairy. The part I used from that mod is the particle coding for the plasma gun. So now the plasma gun has 3 different firing types: regular, plasma shield, and a rail gun type attack. From here I changed the regular arrack to appear like the Cacodemon...The balancing part of the gun is that it does as much damage as the Cacodemon\'s blast, so...not much...The main driving force on this weapon is the rail gun shot. One or two shots usually kills anything, the balancing effect of this is that you have to charge up, so you can be pummled while you charge. Also instead of putting another flashlight on this gun I wanted to make this gun that much better, so now the natural glow that emitted by the gun will light the room...good stuff. The Rocket launcher fires homing rockets now which is from Brian Wiener homing rocket launcher mod. The BFG 9000 has a higher max ammo capacity. The soul cube and fists I left the same. I also raised the max armor and max health to 999 so that people who take less dammage get to hold more health and armor...They should be rewarded for their gaming ability.

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1,149 downloads

Uploaded:11/04/2005

Resurrection of Evil Trainers

d3roe_six_trainers.zip | 148.39 KB

-> Unlimited stamina. 5/. F6 -> Unlimited air. 6/. F7 -> Unlimited artifact. F10 - Clears the effects of all cheats. Note: if you want to use the \"start game\" feature then place the trainer executable in your DOOM 3 folder and run it from there.

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1,142 downloads

Uploaded:18/11/2007

D3 to RoE

d3toroe_v13.zip | 50.72 MB

[i]Resurrection of Evil[/i], as gamers like to have features from one put into the other; However, sometimes, this is not enough...If you\'re one of these people that are always looking for something new and interesting to give your Doom 3 universe a little more excitement, then this mod is for you! The D3 to RoE mod is aptly named, as it allows you to play Doom 3 Base mods with the Ressurection of Evil expansion; Dafama2K7 has stated that this mod may not work with every mod out there, but there should be little to no issues with the majority of them! The RoE universe just got a lot more fun with the availability of hundreds of mods and maps, both single-player and multiplayer, that until now, were exclusive to D3Base. [b]The fix included in this version is:[/b] Optimized scripts to use ROE & D3 features. Refer to the readme for more information.

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1,140 downloads

Uploaded:25/02/2005

Wolfpack Preview Video

wolfpack_2.zip | 7.72 MB


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1,138 downloads

Uploaded:10/04/2005

DOOM 3 No Intro Patch

d3_no_intro_patch.zip | 53.07 KB


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1,137 downloads

Uploaded:08/09/2004

VIAVGA DM1

viavga_dm1.zip | 2.89 MB

3-based multiplayer maps, as well as the uber-coolness of DOOMEdit, which also comes packaged with the full game. In other words, this map was just waiting to happen and I couldn\'t wait to make it so. Although I\'ve tried to imitate the same kind of frame speed performance of the default official DM maps, I have gone for a slightly different look and feel. This is partly due to the fact that I felt that the official maps all feel very similar to the single player levels, so I was inspired to make something that had a bit more of a Quake 2/3ish sort of mood to it. To this end most areas of the map have been illuminated a little brighter than the average default multiplayer maps and for the most part there is a little more room to move around. VIAVGA DM1 features several main combat zones connected via tighter corridors, ducts and hallways, containing a mixture of open areas for free-range (rocket jumping) action and various confined areas for close quarter combat. It is littered with strategically placed weapons armor and ammo at certain crucial waypoints and allows for multiple ways to move to and from most areas. Throughout brief playtest sessions on a LAN, we discovered that VIAVGA DM1 suits slower paced duel games pretty well (particularly when both players have a reasonable understanding of the layout) but can also accommodate 4 players neatly. 2 Vs 2 Team Deathmatch games also work pretty well, due to the various routes and ambush points throughout. All multiplayer weapons are featured within the level, although it can be pretty risky attempting to take the BFG (of which there is very little ammo available). Positioned in a lower tunnel rigged with an upward sliding deathtrap squisher (activated by one of two nearby switches), the BFG is not something you\'ll want to go for if anyone is aware of your location. Although the action tends to be drawn back to the main combat area frequently another prime position of the level is the VIA room, which can be accessed in a couple of ways. Here lies a rocket launcher, a couple of small med kits as well as a mega health power up that dots the \'i\' of the VIA logo. It is possible to rocket jump to the mega health, though it can be easier reached via a venting duct from above. Nearby to the VIA room lies a faithful shotgun as well as rocket and shell ammunition. There is only one other power up available, which is that of invisibility. This lies in the lift chamber underneath the control room (where a healthy cache of ammo is stored). I decided against including a Bezerker power up as testing proved it to be a little too brutal. Aside from the afore mentioned deathtrap squisher, VIAVGA DM1 also contains a few other deathtraps worthy of note. The most obvious being a red-hot pit of lava, which will instantly fry anyone who happens to fall into it. Less obvious and certainly more devious are several strategically positioned exploding barrels and gas tanks that can be used by creative players to take out their opponents. Some of these barrels can be moved and pushed off ledges to more lethal positions. Barrels will detonate immediately if their structural integrity is breached although gas tanks take 1 second to explode when damaged. There are also several fluorescent light fixtures that can be shot out to darken certain areas (very lethal when used in conjunction with exploding tanks and barrels. These are fairly obvious to locate as almost all other light sources are protcted by wire grills. Unlike the other VIA sponsored DM levels I have created (for Quake 3 Arena and Jedi Knight 2: Jedi Outpost), VIAVGA DM1 has been designed with a primary focus on gameplay as opposed to extreme high detail and eye candy overkill. But because of Doom 3\'s bump mapped textures and amazing light and shadow effects it seems that a high degree of geometric detail isn\'t as required to achieve a highly detailed scene. Whilst building the level and testing its frame speed performance as the process progressed I continually aimed to keep frames rolling at similar speeds to those of the official id maps. This is quite a contrast to most of my previous works, where I quite deliberately broke many level design optimization rules in order to bring otherwise powerful systems to their knees for benchmarking purposes. We are considering creating a more detailed benchmarking Doom 3 map at a later date, though we will likely wait for improved demo recording functionality before proceeding. Ultimately, however, I am somewhat surprised at how much detail I\'ve been able to incorporate and still keep frame speeds on par with the benchmark set by id. Despite Doom 3 technology being so fresh and new, it was surprisingly easy to create VIAVGA DM1 as quickly as I did. This is because the level-editing program is in most ways very similar to those used for the previously mentioned titles, which I\'m very familiar with. Indeed, it is actually just a newer version of the same program with long awaited features that facilitate easy editing for Doom 3 technology. As a result of this, it was the new features that I spent the most time experimenting with and I learnt quite a bit in the process (especially regarding optimizing performance), which I\'ll be sharing in a beginners Doom 3 level-editing tutorial.

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1,134 downloads

Uploaded:13/03/2010

Clean Doom 3

doomconfig.cfg | 5.34 KB

feel like F.E.A.R

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1,133 downloads

Uploaded:22/08/2004

DR - Creating A Skybox

d3ed_skybox_clean_tscc.rar | 3.39 MB


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1,129 downloads

Uploaded:11/09/2008

Legend of Doom | DEMO LEVEL

lod_demo.zip | 26.94 MB

straight to the point, fight the demons that are defending the fortress! Once you load up Legend of Doom | DEMO LEVEL, you will take on the persona of Sgt. Dyne, and you are in charge of a squad of three; General Patton IV has commanded that you and your company investigate a strange obelisk found at a dig site near the southern pole of Mars. Once your toothpaste, extra ammo and clean socks are packed, you are to report to the shuttle bay for immediate departure.Your company is sent there via space shuttle. The members of your squad are: Private Radford Private Connoly Private Bradly Like his other mappack [file="88347"]The Skeletal Passage | Full (v1.1)[/file], this will be released one map at a time, this way, you don;t have to wait for the whole thing to be complete...you can enjoy it as it comes available; Once the last map is released, the developer will release a complete pack with all of the map...which will number at about 7 or 8. Refer to the readme for more information.

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1,128 downloads

Uploaded:05/05/2008

AwesomeSauce

awesomesauce_v11_fixed_full_d3.zip | 8.58 MB

taking the super-popular four year old mod: [file="31185"]Awesome Sauce (1.0)[/file], and fixing it to be beyond what it was originally! [b]Changes in this version include:[/b] Updated by Dafama2k7. Added .dds compressed textures. Fixed and enhanced weapons particles, fx and lights. If taking part in an excellent Doom III adventure, and having a damn good time doing it appeals to you, then the only task you need to complete right at this moment is to locate the download link for AwesomeSauce (v1.1 - Fixed) and click on it. Before you know it, you'll be in the midst of a great mod. Enjoy! Refer to the readme for more information.

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1,126 downloads

Uploaded:24/07/2005

Kev\'s 22nd Century Flashlight

kevflashlight_v1.zip | 1.62 MB

screenshots: ------------------------ The first one is of a completely darkened room (in Alpha Labs Sector 2). The second is of the same room with the flashlight in use at maximum intensity. If you look, you can tell that the reflected light dims with distance. The third is of a different location on the same map with the flashlight at maximum intensity. ------------------- Compatibility: ------------------- This mod appears to be compatible with Doom 3 and ROE. However, I\'ve found that there are some custom shader programs, e.g. some generated by [file=\"44692\"]3mood,[/file] that will cause the variable intensity function of this mod to not work properly. It will work properly with the default shader.

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1,119 downloads

Uploaded:20/01/2007

Unpredictable DooM3 v.1.45

unpredictable_d3newai_v1_45_update.zip | 77.42 MB

big things that I liked very much, I then changed, optimized and bettered (only the .def\'s & .script\'s parts are changed by me) just so can be included in my mod. This files are Materials, models, shaders, textures, that make Doom 3 more Beautiful and spectacular !

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1,118 downloads

Uploaded:07/07/2008

Brilliant Highlights NG

bhmod_ng_v032_d3_full.zip | 1.21 MB

done is taken the last of Maha_x's release: Brilliant Highlights (v0.3.1c | FIXED) and updated it. Your Doom adventure just got a whole lot better! For any of you that have just discovered the internet, or have been stranded on a desert island, and are wondering what this mod is all about, then wonder no more! Brilliant Highlights is a modified shader for Doom 3 and RoE that updates Doom's graphics to a more modern day level. [b]Some features of this mod include:[/b] HQ specular highlights Power function based falloff Dynamic falloff (shinyness) Specular map masking Per-pixel Halfangle math HQ Normalmapping Normalmap normalization increases bumpmap quality Normalmap filtering reduces specular aliasing Other FX "Backlights" add realism by casting subtle light behind objects, as in reality, light tends to reflect and shine back from surfaces it hits. "Pocket shadows" creates shadows into the dents of the bumpmaps. This is a [i]must have[/i] for every Doom III gamer that is interested in enhancing the already amazing graphics and details found in this game, so don't waste any more time...start your download now! [b]Some of the changes made by Dafama include:[/b] Mixed the best features of the interaction.vfp and test.vfp together to create an AmazinG BHMOD NG shader, with 25% new code Better lightning, specially for ATI/Generic version Updated the ambient light and bump environment Refer to the readme for additional information.

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1,117 downloads

Uploaded:05/03/2006

GtkRadiant 1.5.0 Beta for Linux

gtkradiant1.5.020060302.i386.rpm | 2.99 MB

been many improvements made since the last build more than a year ago, making this build a worthy replacement for 1.4.x. If all goes well with this build, 1.5.0 will be declared stable. Many thanks to all the contributors over the last year. User Docs: http://zerowing.idsoftware.com/files/radiant/docs/1.5/ Bug Report Form: http://www.qeradiant.com/?data=bugreport ----------------- What's new: ----------------- - Fixed 'inconstent vertex count' errors for certain brush-face configurations. - Fixed keys/values for brush entities not being editable unless parent is selected. - Fixed brush-entities not being deleted when the last child brush is deleted. - Fixed scenarios where worldspawn is not the first entity in the map. - Moved information in synapse.config into .game files. - Added api version-checks to avoid loading incompatible plugins/modules. - Fixed crash when accessing links from help menu. - Fixed broken links in help menu. - Added game-specific help-menu docs to win32 installer. - Changed q3 connect-entities to preserve existing targetname key. - Changed q3 connect-entities to generate targetname key based on target classname. - Fixed crash on startup with texture-subsets enabled. - Added support for doom3 lights combined with brushes and patches. - Added support for doom3 light_origin on lights. - Added support for doom3 light_rotation and rotation key on lights. - Added support for rotating lights using the rotation tool. - Added support for setting fixed S/T tesselation on doom3 patches. - Changed patch inspector to be completely non-modal. - Added rendering of fixed S/T tesselation on doom3 patches. - Changed creation of doom3 func_static entities to prompt for a model. - Fixed zero-sized primitives being rendered for culled entity-connection-lines. - Fixed title of floating entities/console/textures window. - Fixed destruction of floating windows on shutdown. - Added shortcut handling when entity-inspector/texture-browser are active. - Changed mod shader-list and entity-definition searching to also search base-dir. - Fixed undo of brush-make-detail and brush-make-structural. - Added full support for Quake II and Heretic II surface-flags in surface-inspector. - Added support for international (non-ascii) characters in paths and entity keys. - Added rendering of entity names for non-group entities. - Fixed context-dependent opengl calls before opengl context is created. - Added support for multi-byte UTF-8 characters in xml content (not markup). - Fixed misaligned objects causing bus error on OSX. - Fixed selecting a texture not resetting the current selected texture-projection. - Added handling of OpenGL drivers that don't implement all reported extensions (OSX). - Fixed q3map2 feedback xml streams containing non-UTF-8 text. - Changed display of angled box-entities to show un-rotated bounding boxes. - Changed entity-connect-selected to use the parent entity of a selected brush. - Fixed crash in 'Misc > Find Brush' when searching for a non-existent brush. - Added q2map and bspc to installation packages. - Fixed failure to load shaders containing '.' such as Heretic II model skins. - Added support for fractional repeat values to brush-fit-texture. - Optimised type-casts for scene-graph type system. - Disabled substitution of 'unspecified' for entity key values that match the default. - Refactored module-system api - added globalModuleServer(). - Added auto-completion for surface-inspector texture-name entry. - Fixed missing prefix attribute in quake game configuration file. - Added auto-completion for find/replace-textures texture-name entries. - Removed redundant buttons and options in find/replace-textures window. - Added auto-complete for shader attributes in entity inspector. - Added support for doom3-material heightmap to normalmap conversion. - Added camera move up/down one floor. - Added support for 'unspecified' contents/flags/value for Quake2 brush faces. - Added support for doom3 model-entity 'skin' key. - Added noshadows/nospecular/nodiffuse/falloff doom3 light keys to entity-inspector. - Added GUI updates during map load and engine-path/game-dir changes. - Fixed main window being hidden behind another application on closing a floating window. - Specialised filters list for doom3 entity/material types. - Added ASE-loader support for shader names specified as a bitmap absolute-path. - Fixed monitored-q3map2-compile debug-feedback display. - Added TGA-loader support for vertical and horizontal flipping. - Enabled auto-generation of smooth normals for all LWO models. - Fixed model files not being closed after being read. - Fixed build menu dialog not saving changes to build commands. - Changed build menu to save xml only if changed by user. - Fixed CSG-merge. - Reduced CSG-merge tolerance for misaligned brushes. - Added 'File > Refresh models' - reloads models that have changed outside Radiant. - Added option to enable or disable snapping brush planes to integer on map load/save. - Added 0.125 grid. - Changed grid rendering to always show major/minor grid colours whatever the zoom level. - Increased maximum zoom level for XY views. - Fixed region-set-selected for model entities. - Fixed entity-inspector window position changing while hidden. - Added entity-inspector GUI support for func_button/func_door direction attribute. - Added angle/model/sound GUI to entity-inspector for old-style entity-definitions. - Added clipper-plane rendering using stippled back-face-culled polygon. - Fixed entity-inspector failing to handle non-ascii characters in entity keys. - Changed clipper mode and component-editing modes to be mutually exclusive. - Changed camera A/Z/D/C keys to obey "discrete movement" checkbox. - Added support for up/down movement in freelook mode. - Fixed clipper-tool-uses-caulk option. - Added prompt for engine path at startup if not found. - Fixed QE-tool component-drag selecting components of unselected brushes. - Added saving of camera render mode preference. - Changed default camera render mode to Textured for Doom3. - Changed default texture render mode to Trilinear. - Changed clipper-point selection/rendering to behave the same at all zoom levels. - Changed clipper-point selection to always pick the closest point to the cursor. - Fixed clipper colour not being updated until after restarting. - Fixed QE tool not deselecting edges when left-clicking on a vertex without shift. - Changed home-path prefix to be optional on linux/osx for q1/q2. - Changed OpenGL module to work correctly with GL_VERSION 2.0.0. - Fixed spawnflags in Enemy Territory entity definitions. - Added missing Enemy Territory entity types. - Fixed double-maps-directory when using non-native file open dialog on win32. - Changed find/replace-textures window to update when selecting textures with MMB. - Changed Help menu to display only the help menu relevant to the current game. - Changed Help menu to display only the help menu relevant to the current game. - Refactored shortcut handling to make focussed widgets override global shortcuts. Allows using ctrl+c to copy console text, undo/redo without main-window focus. - Changed doom3 light_radius box to draw flat-shaded translucent in camera view. - Fixed progress window not being shown when loading maps. - Fixed snap-planes-to-integer preference not being saved. - Fixed build menu becoming empty if editing of default menu is cancelled. - Fixed q3 entity definition for item_health_small. - Optimised light-dragging. - Changed connect-entities to not break existing connections where possible. - Fixed clipper removing brushes on incorrect side of clip-plane when flipped. - Fixed crash when importing a file after deleting the world entity. - Changed copy/paste/import to select world brushes instead of world entity. - Added stack-trace output to all debug popup messages (win32). - Fixed vertex/edge selection behaviour on undoing brush edits. - Changed doom3 light centre rendering to use a point instead of a box. - Changed map and shader parsers to gracefully handle bad data. - Added entity angle-editing using rotate-tool or rotation toolbar buttons. - Fixed start-on-primary-monitor (win32). - Fixed camera-view freelook when window is on secondary monitor (win32). - Added functional free-scale tool. - Improved precision preservation for free-rotation and free-scale tools. - Fixed misc_model rotation using free-rotation tool. - Added entity angle-editing for entities that display a model. - Stopped size-info being drawn if selection has zero size. - Added support for 'angle' key on doom3 entities. - Added support for loading and saving Quake4 map format. - Added support for built-in shader images such as _noFalloff. - Added support for loading quake4 entity definitions. - Fixed picomodel bug loading .lwo files with texture names >64 in length. - Added support for quake4 .guide material templates. - Added light_radius and light_center GUI to doom3 entity inspector. - Added support for editor_int/editor_string keys in doom3 entity definitions. - Changed doom3/quake4 .mtr and .guide searching to look in subfolders. - Added experimental support for doom3/quake4 projected lights. - Fixed shortcut for toggle-far-clip. - Added default-texture-scale option to preferences. - Added default-grid-spacing option to preferences. - Changed far-clip-plane setting to increase exponentially with distance. - Fixed selected entities moving when drag-resizing brushes. - Changed patches to be selectable from the back in wireframe views. - Changed create-group-entity to re-select brushes after creation. - Added expand-selection-to-entities with default shortcut ctrl+alt+e. - Fixed crash in gtk file-chooser with some versions of GTK+. - Added Radiant Manual shortcut to win32 installation. - Added 'use alternative texture projection' option to prefs (aka Brush Primitives). - Fixed caching bug causing import-map to not reload modified maps. - Added blended-decal rendering for doom3 and quake4. - Fixed hint/caulk filtering for Jedi Academy shaders. - Fixed crash when loading invalid ASE models. - Fixed gtk wimp theme not working after using gtkthemeselector (win32). - Fixed objects sometimes dissappearing when at high zoom level in Ortho views. - Fixed crash while auto-saving snapshots. - Fixed typo in Quake entity-definitions. - Fixed episode flag names on Quake item_sigil and func_episodegate entities. - Added detailed description of Quake item_sigil and func_episodegate entities. - Fixed path to q2map in quake2 build-menu. - Added support for qer_trans keyword in doom3 materials. - Fixed endianness for .lwo loading on linux. - Added drag-resizing for doom3/quake4 light_radius boxes. - Added command to toggle lighting/textured modes, shortcut F3. - Added texture-lock toolbar button. - Fixed editing of doom3/quake4 faces with negative texture scale factors.

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1,113 downloads

Uploaded:22/07/2005

Skin Pack Add-on for Classic DOOM

skin_pack_addon_for_cdoom_v25.zip | 171.3 MB

(updated) - cherub (updated) - cyberdemon (updated) - hellknight (updated) ;) - imp (updated) - lost soul (updated) - maggot (updated) - mancubus (updated) - pinky (updated) - revenant (updated) - sabaoth (spider-mastermind look) - ticks (updated) - trite (updated) - vagary (updated) - wraith (updated) - zombie commando (updated) - zsec-machinegun (updated - heavy-weapon-dude of DOOM2) - zsec-pistol (updated) - zsec-shield (updated) - zsec-shotgun (updated)

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1,113 downloads

Uploaded:16/03/2008

6th Venom's Doom 3 HQ Mainmenu

6thvenomhqmainmenu.zip | 31.71 MB

luck...and in the right place! 6th Venom has the answer to this particular quandary, and in addition to the new look, 6th Venom's Doom 3 HQ Mainmenu also comes equipped with some snazzy new features. In the words of the developer: [i]"This Pack is my attempt to update the Doom 3 mainmenu (gui) to something more 2008-ish"[/i], and that it does...it's must nicer to look at and use then the stock version. With 6th Venom's Doom 3 HQ Mainmenu, everything is now clearer and sharper, no more blurriness, with a new skin chooser, and other custom assets, so it's fully compatible with virtually any mod that doesn't change the mainmenu. [b]Some features included with this mod are:[/b] New options added New mp skin chooser with a rotating player Sharper then before Does not include any game dll's As a bonus, an IconLibrary has been added And a lot more! 6th Venom has also stated that a [b]Resurrection of Evil[/b] version will be released some time soon, as will a Denton Revision. How cool is that?! This is a must have! Refer to the readme for more information.

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1,112 downloads

Uploaded:24/01/2005

The Cheat Mod

the_cheat_mod.zip | 290.16 KB

name imo thought other people might be interested to try it makes the game alot easier i dont care about getting credit or anything just that id like the title to be thecheatmod ill try to put together a readme file dont have time at the moment thought id let you guys check it out

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1,111 downloads

Uploaded:13/08/2007

Shaders Pack

shaders_pack_d3.zip | 5.29 MB

pack is for [u]both[/u] Doom 3 Base and it\'s popular expansion, Resurrection of Evil! Shaders Pack is essentially a modified shader for Doom 3, that will give you high quality dynamic highlights and it enhaces the 3D look of the surfaces. [b]Some of the tweaks/changes included in this download are:[/b] Dynamic highlights -- Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel. Highlight masking -- Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces. Compatibility -- Any hardware capable of the ARB 2.0 path can run this mod. Performance -- BH mod favours math power over memory bandwidth as this is the current trend. -- Removed plastic look & added Metallic look! This is a must have for every Doom III gamer that is interesrted in enhancing the already amazing graphics and details found in this game! Refer to the readme for more information.

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1,111 downloads

Uploaded:16/10/2007

Zombie Slayer Demo

slayer_demo.zip | 88.27 MB

McAllen, a mercenary hired for an outpost on the moon. You have been awoken from an alarm: Zombies have overrun the base. Now you and some other survivors must escape with your lives. Sound easy? Consisting of the first half of chapter one and the second half of chapter two, the Zombie Slayer Demo is a Doom 3 modification that incorporates game play from Dragon's Lair and Shenmue, but with a twist -- fail three times, and you are dead. but with a twist -- you have three chances to successful input the correct key. Fail three times, and you are dead. A chainsaw zombie. A constant internal struggle between survivors. Infection. How will this end? If you're feeling lucky, give this a download! Refer to the readme.

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1,107 downloads

Uploaded:07/08/2004

Sir LaMo\'s XSIV

sir_lamo_s_xsiv_11.2.zip | 183.35 KB

velocity/speed of rocket - Grenade impact push increased to enable nade jumps - Ungibbable Bobies/Ragdoll effects - 300 health - added plasma spread - Grenade explode on contact - Lower grenade gravity for further throws - self damage and falling damage OFF - higher knockback on rockets for higher rocket jumps - higher normal jumps - limited/less weapon bob - flashlight bound to pistol - 5 second fuse on grenades instead of 3 seconds - reduced shotgun spread - faster rocket fire - Increased Weapon power on some weapons

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1,105 downloads

Uploaded:05/08/2008

The Texas Chainsaw Massacre

leatherface.rar | 7.18 MB

to enjoy that same feeling again, only this time in front of your monitor...and ready for it; If you don't remember, then shame on you! However, you to can still enjoy this Single Player game submitted by douglas_quaid! [i]This is a single player sound mod that gives you the chance to become Sawyer or as I like to call him, Leatherface![/i] The Texas Chainsaw Massacre (Final) is the perfect choice to pass the time if you are a fan of the [i]run-and-gun[/i] & [i]slice and dice[/i] tactic of first person shooters! [b]Some of the features of this mod include:[/b] Player's sounds are now the chainsaw zombie sounds Faster Walk/Run No gibbing for chainsaw Shotgun, Chaingun and Chainsaw all have new sounds to compliment Leatherface's tools Menu theme tunes changed Refer to the readme for more information.

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1,104 downloads

Uploaded:21/08/2004

Mind-Killer

mindkiller_v1_2.zip | 15.91 MB

readme: "It doesn't invent the wheel again, it just makes it little better and 'realistic' as possible, but also keeps the game in a playable condition. In other words the game is fun to play and it will give you a challenge." Obviously, hard work has been put into this mod, so say what you think about it! -Bluehair

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1,103 downloads

Uploaded:13/06/2005

Entrance to Hell

sp_entrance_to_hell_v11.zip | 7.52 MB

hells rooms map has wider corridors and thicker walls (so monsters don't get stuck). The maps' names are: freaky_room, zombie_attack, zsec_surprise, demons_and_zombies, nightmare, hells_defense_base, twin_guardians, hells_rooms and return_to_tower_of_bable, in case someone wants to play the maps individually instead of a campaign. Have fun, if there are any bugs please [url="mailto:raheelshahid@hotmail.com"]let me know[/url] ;)

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1,099 downloads

Uploaded:17/05/2005

DOOM: True Survival

doom_true_survival_v1.zip | 109.01 KB

down with enough ordinance to give Satan himself a nasty flesh wound. As a fan of "survival horror" games, I've loved the tension of dwindling ammo stores, making every shot count because I wasn't sure if I'd have enough bullets to face the next unholy creature that craved my flesh. That's the atmosphere that this Mod seeks to create. In effect, it looks to create a "Nightmare"-like experience without the rather cheesy trick id Software resorted to. The weapons are a bit more fairly balanced (no more riding the shotgun for all it's worth); the monsters are tougher and require more careful aiming to take down easily; and available ammunition is reduced- carelessly blasting away at enemies will, more often than not, leave you with less ammunition than demons to fire it at. This time, you're not a walking armory. This time, every opponent is dangerous. Hell itself waits to see if you are a true survivor.

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1,099 downloads

Uploaded:07/10/2008

Gunman's Mod

gunman_mod_1.0.zip | 41.1 MB

Evil[/i] modification that has seen two years of development, along with a whole lot of curse words...however, it has finally been complete! The developer has also stated that with the help from Dafama2K7, it has the right look and feel and is of a good enough quality to be made available to you all! [b]Some of the changes that this modification makes are:[/b] :D Attached a light to it so you can see what monster you are bone-chopping! If you're like me, and you just gotta have a daily dose of some great SinglePlayer action, then you will waste no time in downloading this modification, and enjoying some of the best [i]Resurrection of Evil[/i] gaming goodness that has hit the internet! It's time to lock-n-load soldier, the mission you're about to except is a dangerous one, good luck. [list] [b]Some of the fetures included are:[/b] [*]TheRealSceneGraphManager's excellent Chromatic Dispersion Special FX shader [*]Some new fonts for guis [*]Custom HUD [*]Bossbar! (now when you face a boss, the bossbar will appear on the HUD so you can know exactly how much health does the boss have) [*]Some tweaked D3 and D3XP maps for the bossbar feature to work [*]Increased player's health, armor and maximum ammo limit [*]Player can absorb 5 instead of 3 souls for the artifact [*]And more! [/list] Following are some videos provided by Gunman_Productions to help give you an idea of what you're in store for... Videos: Gameplay video from the Caverns level: Bossbar in action: Gameplay video from the Erebus level: Refer to the readme for more information.

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1,095 downloads

Uploaded:23/10/2004

Trap And Death

trapanddeath2.rar | 4.03 MB

Trapanddeath2d Stage 6 Enterance Temple of Hell Final Stage 7: Death Match Via Cyberdemon in Stadium

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1,092 downloads

Uploaded:24/07/2007

TinMan NG

tinman_ng_v25.zip | 35.75 MB

TinMan NG you can! This mod originally created by [i]The Gamer[/i], has been given a facelift by Dafama2k7 and released for your Doom III gaming enjoyment. This mod will allow you to enjoy the singleplayer atmosphere, with help from AI controlled allies, that will assist you in getting out of firefights without becoming dead [b]Some features included of this download are:[/b] A spawned ally will follow you by default and attack enemies. Ally will get out of the way if you push into him. Ally will retreat if an enemy gets too close. Refer to the readme for more information.

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1,090 downloads

Uploaded:26/10/2004

MapMaking Video Tutorials

doom3world_video_tutorials.zip | 30.4 MB

editor: Part_1_-_Intro_divx.zip (3.5mb / 7:50 minutes) Introduction to brushes: Part_2_-_Brushes_divx.zip (4.9mb / 10:50minutes) Introduction to Tools and Selection modes: Part_3_-_Tools_and_Selections_divx.zip (6.6mb / 12:55 minutes) Introduction to Mapping basics: Part_4_-_Map_Basics_divx.zip (6.3mb / 8:13 minutes) Introduction to Lighting and Render modes: Part_5_-_Lighting_and_Render_Modes_divx.zip (2.6mb / 5:56 minutes) Finishing the map: Part_6_-_Completing_the_Map_divx.zip (3.7mb / 3:36 minutes) Introduction to id Walls / texturing and how id software made their walls: Part_7_-_id_Walls_divx.zip (3.5mb / 5:51 minutes) Files have been viruschecked, but check them yourself and use them at your own risk. You are allowed to redistribute them for free in unaltered form including this readme. The commercial copyright remains to Stephen Rosebrough. Doom3Mapping is highly addictive:) For more tutorials visit: http://www.doom3world.org/phpbb2/index.php Have fun and catch back if you have any problems. Bernhard "BNA!" Grabowski ----------------------------------------- To play these videos please download the free version of DivX available here: http://www.divx.com/divx/download/index.php Incase you don't already know which I highly doubt. To open the zip file use an archiver such as: winzip http://www.winzip.com winrar http://www.rarlab.com winace http://www.winace.com and enjoy making your maps OLIAX.

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1,089 downloads

Uploaded:22/08/2004

A Slight Edge

a_slight_edge.zip | 476.37 KB

be.

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1,089 downloads

Uploaded:21/08/2004

Sieben\'s B&W Lazer Pistol

sieben_s_bw_laser_pistol.zip | 262.67 KB

back a bit further - Pistol doesn\'t \"gib\" enemies That sounds interesting, don\'t you? -Bluehair

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1,088 downloads

Uploaded:20/08/2005

DOOM: The Movie Theatrical Trailer

doomt3_720p_8mbit_ltrt_nr.wmv | 68.6 MB

has failed. And the messages that do get through are less than comforting. It\'s a level 5 quarantine and the only souls allowed in or out are the Rapid Response Tactical Squad -- hardened marines armed to the teeth with enough firepower to neutralize any enemy... or so they think. The research being done at Olduval station has unwittingly opened a door and all hell has broken loose. A legion of nightmarish creatures of unknown origin lurk behind every wall and stalk the countless rooms and tunnels of the facility, killing what few people remain. [i]The film, based on id Software\'s videogame DOOM 3 and written by David Callaham and Wesley Strick, is set to hit theatre\'s on October 21st, 2005.[/i] |- CODEC: Windows Media Video |- Resolution: 1280x720 |- Running Time: 1\'18\" |- Sound: Music + Voice-over

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1,086 downloads

Uploaded:18/12/2007

Serengrove

serengrove.rar | 42.26 MB

looking to play something a little different, and have some of the best Doom fun you\'ve had in awhile, then continue on... Serengrove is a great single player map with an engaging story that will keep you on your toes as you attempt to make it to the final stage...[i]\"The night has grown dark and cold by the time you arrive at the fortress city of Serengrove. Wind and dark shadows are all that occupy the empty streets in absence of the usual bustling activity. The fortress walls stand unguarded, merchant\'s wares lie abandoned at the Western Gates, and the foul stench of decay lingers in the cool midnight breeze.\"[/i] If you think you have what it takes to make it to the end, and do the victory dance, then don\'t hesitate, start your download now! [b]This download includes:[/b] Lots of custom models Custom textures Custom animations Custom sounds Nasty surprises Refer to the readme for more information.

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1,082 downloads

Uploaded:18/10/2007

Tested

tested4.0.rar | 435.91 MB

other...this version comes with some fixes and many additions including a new level! Tested is not for the faint of heart, it is intended for seasoned, Doom3 veterans, and anyone else that can find their way to the download link; Rareg has designed this map to give even the die-hard Doom3 gamer a run for their money...however, if you're looking for a challenge, and want to be [i]'tested'[/i], (no pun intended) then you are more then welcome to step up and prove that you are a man! (Or a lady...whatever the case may be ;) ) [b]Some of the changes in this version include:[/b] Addes a new section, and secret areas for each map Added new monsters for another packs mprove the balance Added a short intro Added more ammo and life Fixed many details in the textures Added one new level Five months of hard work went into all 455 megs of Tested (v4.0), and it shows, the wait time for the download to complete is well worth it! This [i]Doom3: Resurrection of Evil[/i] Single Player crowning achievement will have you glued to your monitor from start to finish...can you think of a better way to spend your time with Doom? You are also sure to enjoy the new textures, models and music that have gone into this version, and the fact that the estimated play time for this release has been bumped up...you're now looking at approximately 15 hours to completion! Refer to the readme for more information.

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1,082 downloads

Uploaded:22/04/2005

DOOM to DOOM 3 Map Converter

dtod3_v13.zip | 588 KB

done a whole way easier now. Please extract in Doom 3 folder!

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1,081 downloads

Uploaded:04/07/2010

NewDoom3 v 1.2 (FINAL)

newdoom3_v1.2.zip | 1.91 MB

quickly download this mod and play it without worrying about the long download time (i did have to take out SOME stuff though) but the graphics is still very good if you have it on your highest resolution.....this mod is only compatible with doom 3 v 1.3.1 and also im not actually getting 0 fps or whatever it sais in the screenshots i was just getting that fps for a split second while i was taking the screenshot...plus this is supposed to be v 1.3 but i allready realeased v 1.1 and forgot that i allready had a patch out for v 1.1 but oh well anywho before you hurt your eyes reading all this go download the mod now! :)

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1,078 downloads

Uploaded:24/07/2008

UAC Station Locked Screensaver - Ultimate Edition

uac_station_locked_screensaver_ultimate_edition2.2.zip | 8.4 MB

Edition (v2.2) will display the "Station Locked" screen as seen on the UAC terminals throughout [b]Doom III[/b] in Screensaver format for your home enjoyment; For your convenience, the developer has developed this application so that the Devil Star and static can be disabled in settings page. [b]Some of the features include:[/b] Static / Devil Star Fade at random intervals Static / Devil Star / Fade occurrence can be changed in settings This will fit all resolutions, such as: 4:3 16:9 16:10 [b]What was fixed in this version?[/b] Fixed Vista not detecting flash glitch Refer to the readme for more information.

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1,073 downloads

Uploaded:05/10/2005

Mycelo's Weapon Enhancement

mycelo_v1.07.zip | 22.4 MB

sound and feel more powerful, however, the overall difficult level wasn't changed too much. There's no magic powers, super weapons or exaggerated dramatizations. Nothing seems out-of-place. All weapons keep their original behaviour along with newer features. All parameters were cautiously tested and adjusted to keep the general balance. This is a single-player mod, intended to be played with the original levels. It doesn't work properly in multiplayer. It may not work properly combined with other mods and expansions (official or not). It requires DooM3 1.3 for Windows and may not work on other versions. Before installing, please check this website for updates: http://www.geocities.com/mycelo/wem ------------- Features: ------------- - New weapon sounds. - New weapon skins. - New visual effects. - Secondary trigger (AKA alt-fire). - Super Shotgun. - Plasma Railgun. - Target locking rockets. - Proximity mines. - Remotely-detonated mines. - Motion-detection radar. - Increased muzzle flash. - Chambering pistol with flashlight. - Four fire modes for machinegun. - Sniper with view zooming. - Accelerating chaingun. - Increased kickback. - True Recoil (TM). - Iterruptible reloading. ---------------------------- Changes over v1.05: ---------------------------- - New gamex86.dll (Windows, 1.3), to provide a secondary trigger to weapons. - Alt-fire key binding added to controls config screen. - Hunting Gun renamed to Boomstick. - Changed the switch order of the Boomstick, now it's the third weapon. - Increased slightly the damage of the Chaingun and UAC Shotgun. - Machinegun switches to fire-mode with the alt-fire button. - Machinegun sniper fire-mode automatically zooms the player view. - Proximity mines are remotely detonated with the alt-fire button. - Plasmagun alt-fire switches between Burst and Beam. The plasma beam has a blue railgun effect and sound, can instant kill anything smaller than an Imp and go through bodies. It requires a little while before being fired again and consume 10 ammo units, meaning 5 shots per clip. - Boomstick alt-fire fires only one shell at once, and can only be reloaded when empty. - Added slow-moving target-locking rockets. Hold the trigger of the Rocketlauncher to enable a laser sight which will lock on targets. You hear a beep when you get a lock. Release the trigger to fire or keep holding to cancel. If by some reason the rocket get no target, it behaves erratically and sometimes can go after you. - Rocketlauncher alt-fire unleashes all loaded rockets in an unstoppable succession. - Lowered kickback of the machinegun bullets. - New models for ammo items, backpack and body-armor. - Fixed reloading sound of pistol and rocket-launcher that keep playing when reload was cancelled. - Increased pistol flashlight's battery duration.

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1,070 downloads

Uploaded:16/11/2004

Tomiko Reactor's Tricks 'n Secrets

tomiko_reactor_tricks_and_secrets.rar | 107.11 MB

horribly, still working out the cfg as you will see :([/quote] Technical info: | CODEC: Xvid | Resolution: 640x480 | Duration: 5'26" You can download a reliable CODEC pack on clicking this link: [url="http://www.free-codecs.com/download/K_Lite_Codec_Pack.htm"]K-Lite Codec Pack[/url].

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1,070 downloads

Uploaded:24/11/2007

Reaper\'s Marines Corp

reapers_marines_corp.zip | 6.84 MB

look and feel of Doom 3 for the better...change is always good, right? ...Especially if you\'re like me, and tend to lean more for the singleplayer side of the games, as opposed to multiplayer...don\'t get me wrong, I play them both, but I get waaaay more enjoyment out of playing the story and following a timeline of a game. Reaper\'s Marines Corp mod makes a few changes to the stock version, and Reaper has included two formats of the textures, they come in .dds and .tga, and mainly make changes to the marines, although, there is a fiolder for weapons. [b]The changes listed include:[/b] campbell female_npc male_npc player sarge2 weapons Enjoy all that this mod has to offer. Refer to the readme for more information.

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1,068 downloads

Uploaded:27/08/2004

Creating A Pk4

d3_pk4_map_selectable.zip | 28.16 MB

and adding your map to the selection list.

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1,065 downloads

Uploaded:16/05/2006

BFG Chaingun

bfg_chaingun_1.1.zip | 160.61 KB


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1,059 downloads

Uploaded:21/10/2004

Subterranean

xpacsubterranean.zip | 11.06 MB

or 4 players.

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1,056 downloads

Uploaded:26/12/2004

D3 Ghost Level 2 MP

d3ghostlvl2_mp.zip | 29.48 MB

20 people , a large amount of textures was used and thats the main reason the loading takes a few more seconds . There's also music playing in the backround and it was probably taken from the Doom 3 singelplayer camping and it fits in perfectly with the map. While playing the map i encountered a large amount of lag when moving from one room to another (the main reason for that is my Radeon 9200SE wich isent worth a dolar) , so i woulden't recommend this map to users with slower machines and not so great gfx-cards , unless they want to have a ping up to 400 . :eek: [b]The map itself[/b] : The map includes alot of dark coners to hide and wait for the right moment , its high enough so if jumping from on ladder to another you take 25 damage . There are at least 5 diffrent wall textures used in the map but not all rooms in the map have a proper light source and looks strange going from one room thats totally bright to an underground sewer . Its great for both Deathmatch fanatics aswell as for those who like slower gameplay and like to camp . None the less the map is great and fun to play especialy with alot of people :D if you have a good enough gfx-card and enought system RAM to run its smothley . :rolleyes: [i] The map was reviewed by Loky [/i]

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1,054 downloads

Uploaded:31/12/2007

Doomed by zizz 2

tower.zip | 41.39 MB

more to come! The development team of [url=\"http://recalltohell.d3files.com/\"]Reca|| to He||[/url] have supplied, for your Doom III gaming enjoyment, Doomed by zizz 2 (chapter 1: Tower) which is one of their side projects! With DBZ2 Tower Zizz plans a Doom³ Singleplayer-Map of a somewhat different kind. An eerie mixture of organics and metal rise into the sky like a giant tower. You have to explore it and clear it of fearsome beasts as befits first-person shooter. The map is complete, the enemies are already lurking and the items are set – so you may soon start your journey. If you think you have what it takes to escape the Tower and be victorious, then grab your firearm, your lucky charm and put the \'Do Not Disturb\' sign on the door knob, things are about to get hellish! Refer to the readme for more information.

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1,052 downloads

Uploaded:17/10/2004

Homing Rocket Launcher

homing_rocket_launcher_v11.zip | 18.09 KB

deals the same damage as the original rockets, except with the same homing ability as the revenant's. The only downside to this mod is that if there are no visible enemies, the rocket will either float to the ceiling or sink to the ground. So only fire rockets if there are visible enemies. I have also rasied the ammount of rockets per clip from 5 to 20.[/quote] Version 1.1 adds the following: [quote]Version 1.1 now gives you the option of either adding the homing rocket launcher as a new weapon, or just to replace the original rocket launcher.[/quote]

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1,050 downloads

Uploaded:11/03/2005

gwdm1

gw_dm1_final.zip | 13.36 MB


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1,050 downloads

Uploaded:29/10/2004

DM_NewWorld

dm_newworld.zip | 11.53 MB

open area around it where you can appreciate unusual daylight. This is a very large map and I'm not sure eight people are sufficient for it! However, its limpid design makes it easy to catch its layout. I have found items placement very good and particularly for the weapons: thus, you will mostly find yourself picking up long range weaponry such as rocket launchers, hand grenades and plasma guns. Great FPS as well. Many small structures are deployed across its area behind where you can hide and/or that you can cross. I would have liked that all of the crossable ones be more easy to jump over. Some of them do have clipping brushes to ease that though. At last, what is that mysterious easter egg? No luck so far... Maybe an other gorgeous creature :D .. -Bluehair

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1,045 downloads

Uploaded:31/10/2004

A taste of Rsjrv99's upcoming skin pack

skintasteofbumps.zip | 3.79 MB

differences. Mod qualitiy:  » The new bumpmaps realy look very good and much more detailed than the original Doom3 bumpmaps. Summary:  » Well worth the download! Definately worth the wait for the full pack, that will hopefully include all models, monster, items, ect. Realy high quality modwork. Keep it coming! Suggestions:  » I would suggest you change the name of the pk4 file to something more individual, so you don't need to rename it!

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1,044 downloads

Uploaded:02/09/2004

DM_Arenagate

dm_arenagate.zip | 8.3 MB

health ...) and when there are many people in such a map ... well you see the picture ;) It looks exactly like in Quake 3; actually, only some audio ambience is missing to it and that charismatic announcer voice. Too bad that Doom 3 doesn't support bots ... -Bluehair

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1,044 downloads

Uploaded:10/10/2004

The Campgrounds

campgrounds.zip | 3.67 MB


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1,044 downloads

Uploaded:22/04/2005

View

view_for_d3_and_roe_v13.zip | 30.93 MB

for people who want to play a hard game with more realism, no unlimited ammo here. I did not like how the flash light mods were made. so I took the best mods that I could find and changed things. I have removed the cross hairs and replaced it with laser sightings (most of them even glows to give you enough lighting in the dark, but not enough to make you fell like you are cheating). I have also pushed the visuals to a higher level (need a good computer to run this at full visuals). -------------- Changes: -------------- - It will work on the expansion "Resurrection of Evil". - Changed some laser sights. - Adjusted ammo clips and damage on some guns (more real). - Plasmagun has now motion censor and laser sights. - Chainsaw, bfg double barrel shotgun and rocket lancher has a laser sight or flash light.

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1,043 downloads

Uploaded:01/06/2005

Faiakes Alt-Extended

faiakes_alt_extended_v26.exe | 36.85 MB

Mod - Big Light On All Weapons => Falken/Faiakes Mod - Extended PDA => Faiakes Mod - Personalised Weapon Names & Hud=> Faiakes Mod - New Weapon Skins => various mods - New Monster Skins => various mods - Semi-Auto Pistol => JAPM Mod - Semi-Auto Shotgun => Faiakes Mod - Mine/Flare/Homing Grenade => MyCelo/Faiakes Mod - Plasma Gun Radar => mWoody Mod - Plasma Shotgun => PlasmaShotgun Mod - Plasma RailGun => AwesomeSauce Mod - Homing rocket => Carnage Mod - BFG SafetyValve => Cougar Mod - BFG Homing => Faiakes Mod - Extra Friendly NPCs => TinMan Squad Mod - Enhanced Monsters => various mods - Permanent Decals => Infernal Death Orgy Mod - Human Monsters Gib when die => PBmax code - Quick Feet Monsters => Ice Trey/Faiakes Mod -------------- Changes: -------------- - Removed Double Barrel Shotgun mod (Legal reasons). - Removed Invisible Pinky mod (pinky didn't do any damage). - Monsters' Ai improved (UAC Redux mod). - Monsters are more aggressive (Infernal Death mod). - Monsters' projectiles travel faster. - Monsters do more damage. - Oxygen tanks replenish your oxygen completely (Infernal Death mod). - Made decals, bloodstains etc., permanent (Infernal Death Orgy Mod). - All unarmed zombies move 125% faster and strike 100% quicker (They're not so funny now, are they?). - Imps have been accelerated by 100% (be afraid, be very afraid!). - Human monsters gib instantly upon death (better fps), PbMax code.

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1,042 downloads

Uploaded:19/08/2004

GuardSentry

guardsentry.zip | 102.91 KB

the Sentry Robot has been modified, in the tests has proved to be very good, of course it still cant go up in ladders, pass broken ground or jump obstacles, but it will work for most of the 60-80% of the game, and if the Sentry Robot cant cross a place, just make another in the other side. Also one change from any other version of the robot that follow players, is that the robot will not leave you in a dark ugly corridor full of zombies when it see a monster far from actual location, now the bot will stay much closer to you even if he has to kill some monsters far away, also this is useful for crossing doors. Is not recommended to made more than one Sentry Robot, for two main reasons: 1: A very high performance drop may happen. 2: The AI may get “interleave” between the two and it may happened that both stop moving(Because they are blocking each other way), if this happens you have to shoot one of then and it will move again. Also the Sentry Robot will be blocking the way to the second created robot during all the game, because both try to be at the correct following position. Like I said, is not recommended to make more than one robot. Also the pak002.pk4 file has a full set of modified AI for al the monsters in game, it will not change anything apart from making then a little more smart, some monsters may change a little the behavior, and try to cover from bullets……..if you don’t like it, just remove the pak002.pk4 from the GuardSentry folder.

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1,041 downloads

Uploaded:12/08/2004

Weapon Realism Mod

weapon_realism_mod.zip | 40.11 KB

rotation of the chaingun has been changed and the clip size increased to 80 for a bit more realism.

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1,036 downloads

Uploaded:01/01/2006

Escape from Earth 3

escape_from_earth3_fixed.zip | 2.63 MB

Hellknight, a King of Hell. The KH kills your father and the UAC asks you to find out what happened. Upon your arrival on Earth, you discover that the evil is still around here somewhere and more powerful than ever ... -------------- Remarks: -------------- I will release the mod Escape From Earth 2 for D3 when i have time. - Some weapons are modded. - The HK is very powerful and if he bites you he'll take your head of!! - The hunters (invul and Helltime) are modded so that they can be defeated with normal weapons!! If you get lost in the revenge map, a secret door to hell is hidden in a wall!! I hope everybody likes the mod.

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1,032 downloads

Uploaded:02/11/2005

DOOM RPG Trailer

doom_rpg_compressed_video.wmv | 5.32 MB

[url="http://www.jamdat.com/JamdatWeb/Catalog/US/en/game/mobile/ProductDetailOverviewView/product-24342/genre-1082666698726"]JAMDAT Mobile[/url]. John Carmack: I think it is the best game we have ever made, and it exceeded all of my expectations. DOOM RPG is a new take on id Software's world-renowned DOOM franchise. The game preserves the look, feel and excitement of the original DOOM game, while integrating a tactical, turn-based combat system for easy to learn one-handed gaming. Crafted specifically for mobile phones, DOOM RPG sends players to a secretive Martian research facility to solve the mystery of a massive demonic invasion. DOOM RPG captivates die-hard fans looking for a little bit of hell on-the-gowhile introducing a whole new generation to the classic that started the first-person gaming revolution. ------------- Features: ------------- - Smooth-scrolling 3D gameplay from a first person perspective - A brutal aresenal of 9 weapons including old favorites like the Super Shotgun and BFG, and some cool weapons new to the Doom universe - 10 action packed levels filled with dangerous monsters, incredible power-ups, and secret areas to explore - Over 8 hours of engaging RPG gameplay - A compelling story, scripted sequences, tons of characters, and interactive environments - Sound effects and classic Doom music - Save game feature allows you to quit at anytime and pick up later where you left off - Collect UAC credits and use them to purchase items and ammunition - Earn experience and gain levels to become stronger - Purchase stat boosters such as strength and accuracy to customize your character - Replay game levels as many times as you would like to build up your character's abilities - Full-screen rendering that matches the maximum resolution of your mobile device - Supports a wide variety of carriers and cellphone devices ------------- Reviews: ------------- - http://wireless.ign.com/articles/652/652161p1.html - http://www.gamespot.com/mobile/action/doomrpg/review.html - http://www.gamedaily.com/wireless/review/index.asp?id=859&source=00001&gameid=4674∂=2 - http://www.1up.com/do/reviewPage?cId=3143992&did=1 Summary:       Video compression: WMV       Image resolution: 304x208       Length: 1'56"       Audio: Yes

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1,030 downloads

Uploaded:22/01/2005

Uber-Shottie

ubershottie_v1.0.zip | 4.07 MB

mod that changes how powerful your beloved shotgun is. But this mod ALSO changes the kickback, so enemies go sailing back with one blow. I have a nice skin from Xio included, and the shotgun no longer loads two ammo per shell you see going into the shottie. I also included my NOGIB mod so that you can play around with the bodies after they go flying 50 feet through the air. The nogib mod I made negates the burning affect from demons for around 40 mins.

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1,029 downloads

Uploaded:04/09/2004

Tets Gore & Quality Mod

tgq_mod_v0.8.zip | 1.02 MB


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1,028 downloads

Uploaded:28/09/2004

Legacy

legacy.zip | 605.38 KB

issues; its architecture is also very square but hopefully quite varied. Besides, lighting is well executed. Audio ambience. Yes, it has one and of a very peculiar kind; crazy, incomprehensible would be good qualifiers for it. But this will probably be ze thing that will sustain your interest in this map too because you will want to know what does it mean. Unfortunately, I can\'t help further here as I was unable to reach its epilog :/ There is undoubtedly creativity in this map but yet it doesn\'t seem to have any direction. -Bluehair

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1,026 downloads

Uploaded:26/08/2005

DOOM: The Movie Theatrical Trailer (Remix)

doom_movie_trailer2_lowres.mov | 25.02 MB

:) [quote]A distress call from the Odluvai research station on Mars forces a Special Ops team to investigate. What they find are creatures from another dimension, lurking in the darkness, killing off the survivors.[/quote] |- CODEC: QuickTime |- Resolution: 640x348 |- Running Time: 1'55"

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1,025 downloads

Uploaded:09/02/2005

Fight the Swarm 4

sp_rdrain_1.0.zip | 4.79 MB


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1,019 downloads

Uploaded:15/11/2004

Ultimate Tweak Pack

ultimate_tweak_pack_v11.rar | 1.61 MB

new skin + everything is nog in english and not in dutch Sorry for the troubles![/quote]

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1,018 downloads

Uploaded:24/08/2004

Q3 To D3

20040820q3tod3gui.zip | 4.71 MB

Extract textures needed by the map * Convert textures to Doom3 * Copy material list to the right place * Extract models needed by the map * Convert Models to Doom3 * Extract needed textures by the models * Convert model textures to Doom3 * Copy model material list to the right place

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1,018 downloads

Uploaded:24/12/2004

DOOM 3 Reborn

d3reborn_alpha01.zip | 3.96 MB

have is an alpha version. This means it is far from complete, untested and probbably won't run like you'd want it to. DO NOT RUN THIS MOD AS A LISTEN SERVER. IF YOU WISH TO PLAY ON THE SAME MACHINE AS THE SERVER, CREATE A DEDICATED SERVER USING Doom3DED.exe, then CONNECT TO IT THROUGH ANOTHER DOOM3.exe using the console command 'connect 127.0.0.1'. [/quote]

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1,014 downloads

Uploaded:28/12/2005

Ladder

sp_ladder.zip | 3.98 MB

no big story to tell. The Marine arrives at Delta Labs Level 6 and is going to face the ultimate evil ;) Please read the PDA\'s carefully. They contain vital information on how to complete the Map successfully. Be aware! It\'s tough! Altough there are no difficulty settings at all, this is definately for people who know their skills. Thanks to Raheel for the heads up ;)

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1,013 downloads

Uploaded:12/09/2005

He|| Campaign

sp_hell_campaign.zip | 67.87 MB

with a new one called "Escape from Hell". -------------- Maps List: -------------- freakyroom, zombieattack, zsecsurprise, demonsandzombies, knightmare, hellsdefensebase, twinguardians, hellroom, rttob (Entrance to Hell), hellgate, sargesplan, hellpillars, survival, pul, cyberdeath (Journey through Hell) and 1, 2, 3, 4, 5 (Escape from Hell maps). NOTE: A patch has been released for this file. Get it [file="47272"]over there.[/file]

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1,012 downloads

Uploaded:21/01/2007

Neon Labs

neon_labs.zip | 632.3 KB

stop the invasion! [b]Neon Labs[/b] holds the main teleporter, and the best chances of a happy ending, is to use this teleporter and head into [i]hell[/i] to stop this invasion before it has a chance to be put into motion! This is a fun map, however, the screenshots provided are a little blurry. Enjoy.

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1,012 downloads

Uploaded:26/05/2005

LMS Co-op Preview

last_man_standing_coop_preview.rar | 69.81 MB

which one is me you can tell because I'm the one running around like a maniac. I'm also the one who AO does his "lol" at and also I'm the one holding off the imps at the end. I hope you enjoy the movie! Also don't forget to try out [file="35450"]our Beta 0.1[/file] It doesn't include multiplayer but it is an example of our gameplay. Check it out! -calimer http://doom3coop.com irc.gamesurge.net channel #lms-mod Last Man Standing Beta 0.2 ---- Coming February of 2005 ----

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1,008 downloads

Uploaded:13/05/2005

Last Stand

last_stand_v1.zip | 2.81 MB

Cannon & Sonic Cannon) - AvP "stranded" type gameplay - 1 new map - 3 modified Doom 3 weapons (Pistol, Shotgun, Chaingun) The Pistol and Sonic Cannon are semi-automatic weapons. That means you can't hold down the fire button to shoot them. You must hit the fire button each time to shoot.

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1,007 downloads

Uploaded:05/08/2004

Grenade Toggle (Update)

gtoggle_v1.0.1.zip | 6.78 KB

weapon key after I threw a 'nade or two. In my opinion, the default behavior of not toggling, with grenades, is a bug, one that I hope Id fixes; either by just defaulting the setting to on, adding cvars so that players can customize freely without a mod, or better yet, cvars and an ingame menu. (Perhaps part of a weapon priority menu?) In any case, there's nothing I'd like to see more than this mod being made obsolete by Id. big grin This mod works with version 1.0.1262 (The version on the CDs) of Doom 3. It may or may not work (properly) with later versions.

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1,005 downloads

Uploaded:29/10/2005

View

d3roe_view_v15.zip | 63.34 MB

itself! ----------------------- Target audience: ----------------------- This mod is for people who want to play a hard game with more realism, no unlimited ammo here, with laser sights you can lose your aim at rapid fire. I didn't like how the flash light mods were made, then I took the best mods that I could find and changed things. I have removed the cross hairs and replaced it with laser sightings (most of them even glows to give you enough lighting in the dark, but not enough to make you fell like you are cheating). I have also pushed the visuals to a higher level (need a good computer to run this at full visuals). -------------- Changes: -------------- - Added visual effects into the game (ideas came from “GTX mod”) - Works with patch 1.3 - Increased the resolution of the laser sightings - Added a radar on the BFG (some ideas from mind_killer) - Removed thirds person from mod (hey it is a first person shooter)

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1,002 downloads

Uploaded:30/05/2005

UnForGiven\'s Laser Mod

unforgiven_laser_mod_v1.zip | 414.3 KB

mods, including his own. Hence, this is basically a few mods to modify the clip size, add lasers, and mod the firing on a few guns. This is my first atempt at modding so please if you find any problems let me know. My next major project is remodeling the weapons so that there are actual laser sights on them. Look forward to this in a future release. ------------- Features: ------------- - Laser sights on pistol, machinegun, chaingun, rocketlauncher, and shotgun. - Flashlights on plasma, bfg and chaingun. - Brighter flashlight. - Larger clip size in shotgun, machine gun, chaingun, and plasma rifle. - Smaller spread on the shotgun making it more useful at range. - Cool effect on the chaingun when firing. - Chainsaw makes an red glow. - And a few other small tweeks.