are quite wide and everything passes through them with ease. Its only when you are storming opponents trenches that you may find everything gets a little bottle necked. Anyway its not that severe, so it shoudnt be that much of a problem because there are lots of entry points. The map gets a little bare in the middle, but after all, it is no mans land, and the area as been dessolated by constant bombardment. The trenches supply heavy cover, as do the craters but the area in front of the trenches is negative cover. There are also gun turrets along each of the front line trenches. And please remember, this map requires winter assault. It will be a complete mess if you place it in the normal dow folder. so dont.
Eldar). The trends of online gaming are motivated by fairness. Having spent most of my online game time in a clan, I feel Dawn of War is under trialment every battle rather than relished. Majority of maps such as Kasyr Lutien, Biffy\'s Peril and Oasis of Shar have been created with a mirror in the centre to reflect one side onto the other giving a balenced game for each team.
areas [*]Heightmap/impass altered[/list]
anything else, except 3V3 and so on. Basic idea, two "bases" up to four people a piece, eveyone has a relic and a slag deposit, the bases are raised above the rest of the terrain to create a low ground high ground effect, then in the middle of each base is a ramp, rather large, but the only access point. The point is to make it impossible to play as annihalate, I get kind of tired of that style. Playing against human opponents I believe I did this successfully, and I included some stuff that should make AI more potent as well, but definately beatable still.
etC.). Very Highly detailed maps that may need a lot more ressources than standard map. All AI checkpoint were tested, This maps is perfect for every playstyle and in Mp or Skirmish. Snow environnement will works only with Winter Assault
trench network with usable ladders to scale the trench\'s walls & attack from the trenches! The trenches are split into two levels, an upper \'shooting deck\' & lower deck & both are accessable by ladders.
slaughterfest and it has been a fun one to make...Any input would be appreciated, but please actually SAY something...don\'t write \"It\'s stupid...I didn\'t like it\" as that is so totally unhelpful it is impossible to fathom here.
connecting two important citys provides a brilliant area to begin an invasion and the dark forces know this!
issue and has improved ai marker positioning. The multiplayer version has revised start positions. The turrets, Bloodthirsters and horrors have been removed. Sp,s have been repositioned for balance. Both fortresses are now up for grabs and contain the only relics.[/quote]
direr the hulk had crashed within 50 miles of a military space port . Already the orcs have reached the southern defences of the space port. Now they they wait in the snow field wastes that lay beyond the port, soon there will be enough orcs to over run the imperial defences . This cannot be allowed. We must defend the spaceport at all costs then launch an inevitable counter attack to destroy the orcs offensive. this is my first dawn of war map so please be kind these maps are designed for eight players, they are the same map but one is set at night and the other in day light hours. both have: 22 statigic points 7 slag depots 8 relics 3 critical locations. these are Size 512x512 map Place all of the files into your Wxp/data/Scenarios/MP directory. Make one if you do not have this directory. this map will only work in winter assault. send problems about the map to me at email@example.com
team are positioned quite close to each other. The map setting is an island with a verry orky theme, thus i would recommend you to play it with Orks only, or with the Grotfest Mod, for which it was originally designed for. Of course it will also work with other races, provided you have Winter Assault and the Community Mappacks, but with Orks it will just look better. Note: This map requires the community mappacks to be found at www.warhammermaps.com if you already have them, then your set to play the map. -Slash
a defendable fortress layout. The center area is an open battlefield. There are 32 strategic flags, eight relics, eight slag deposits and 11 strategic objectives.
too it too. - SSA
& fords. can be team-based of FFA. Can be used as take-&-hold. Enjoy! -saoreire
8 ---------------------------------- Map Discription: This is no place for life. This region has been under heavy bombardment for several days. Pummeled Estate is a sprawling destroyed urban landscape. The central hill is a good vista to the destruction below. Enjoy! cheers, Etherdragn ---------------------------------- Installation Notes unzip the files and paste them in your Dawn of War directory C:\\Program Files\\THQ\\Dawn of War\\WXP\\Data\\Scenarios\\MP. If the directory structure doesn\'t exist, create it. This map should also work with WH40K. ---------------------------------- Version Notes: Fixed messed up entities. ---------------------------------- for any feedback or questions: post a comment or pm or e-mail me at: http://forums.relicnews.com/member.php?u=67523
Guard Garrison !!! The defences of this garrison are still intact !!! [*] Players 1 to 4 will start off on Imperial Guard landing craft and have 10 Turrets to defend these bases !!! [*] Players 5 to 8 will start of in the old garisson behind a hilly region just off the glacier, there are numerous turrets within the hills defending the approaches to the garrison !!! When building on the landing craft it is IMPORTANT to set the rally point for buildings on the RAMP this is ESPECIALLY IMPORTANT for the MARS PATTERN or your vehicles may get stuck !!!
shouldn\'t be a problem. The map was tested with the Skirmish AI mod and i really suggest you to get that mod. You will NEVER play without it again, trust me. Of course the map will also work without it, but you will miss the excellent behaviour of the AI from that mod.
placed in the middle. See the readme for more details and installation instructions.
somewheres! Some of the changes in this version include: the maps strat points have been balanced out a bit & a range of gear has been added to the map to make it look less open.